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1178 Commits

Author SHA1 Message Date
Rubidium
cd0e1fc47d Doc: update changelog 2024-12-24 13:12:02 +01:00
translators
f74b0cf984 Update: Translations from eints
chinese (simplified): 2 changes by WenSimEHRP
2024-12-24 04:44:12 +00:00
b35284d3dd Fix 6a07f28103: Clearing animated tiles may lead to invalid state. (#13192) 2024-12-23 22:35:43 +01:00
1cf3a2a726 Codechange: No need to call DeleteAnimatedTile and DoClearSquare. (#13191)
DoClearSquare calls DeleteAnimatedTile itself so this is effectively a duplicate call.
2024-12-23 19:08:03 +00:00
SamuXarick
90a8d7a953 Doc: Missing closing span tags in landscape_grid (#13056) 2024-12-23 17:39:55 +01:00
Rubidium
71ad0a7343 Doc: add missing '- ' for lists and merge release/14's changes 2024-12-23 17:27:46 +01:00
Michael Lutz
f79d03ec48 Doc 4f9c10d35f: Misaligned type/height columns in landscape_grid. (#13185) 2024-12-23 14:33:55 +01:00
c72542431a Change: Increase house type limit from 512 to 4096. (#12288)
This moves HouseType from m4+m3[6] to m8 making it 'easier' to access.
2024-12-22 18:14:06 +00:00
SamuXarick
8e948af3bc Codefix: Ensure assertions are properly encapsulated within WITH_ASSERT directive 2024-12-22 14:02:13 +01:00
SamuXarick
de908e08b2 Codefix: Remove duplicated include 2024-12-22 14:01:40 +01:00
Rubidium
54d58a08f3 Codechange: use (better) named constants for the bridge sprite table 2024-12-22 13:59:18 +01:00
2176d49a39 Revert: "Codechange: remove parameter which value can always be deduced" (#13183)
This reverts commit dfb74e25f7.
2024-12-21 19:49:02 +00:00
2c740cf7e7 Change: Hide buttons in Found Town window that can't be used. (#13182)
When allowed to found towns in game, some buttons are disabled as they are only available in the scenario editor.

Instead of disabling these buttons, completely hide them when in game.
2024-12-21 18:31:21 +00:00
59680867c3 Codechange: Use structured bindings when iterating font_mapping. 2024-12-20 19:05:08 +00:00
c78e309b16 Codefix: Use snake_case instead of camelCase in layouters. 2024-12-20 19:05:08 +00:00
Rubidium
d623aa0dfb Fix: no need to guard free() 2024-12-20 19:08:10 +01:00
Loïc Guilloux
fefa18fb03 Fix c91d4104f8: \u200B is not allowed in translations (#13179) 2024-12-20 17:07:55 +00:00
Yakov Lipkovich
be02b54744 Doc: fix typo in script_vehicle.hpp (#13177) 2024-12-20 08:42:57 -05:00
translators
c91d4104f8 Update: Translations from eints
danish: 25 changes by bscargo
2024-12-20 04:44:17 +00:00
Loïc Guilloux
9d0939199a Update: vcpkg baseline (#13178) 2024-12-20 00:04:03 +01:00
translators
07fb13cd29 Update: Translations from eints
chinese (simplified): 154 changes by WenSimEHRP
2024-12-19 04:44:42 +00:00
c4424aa894 Codechange: Use correct char type in RemapNewGRFStringControlCode. (#13173) 2024-12-18 12:58:23 +00:00
Jonathan G Rennison
e3e3cb13c6 Change: Include new cargo classes in dump cargo types console command 2024-12-18 07:50:33 +01:00
translators
e78cd7d6e9 Update: Translations from eints
swedish: 1 change by joeax910
chinese (simplified): 13 changes by tinygrox
polish: 2 changes by pAter-exe
2024-12-18 04:44:43 +00:00
translators
07fb7d20db Update: Translations from eints
russian: 1 change by Ln-Wolf
polish: 13 changes by pAter-exe
2024-12-17 04:46:40 +00:00
translators
6ba6ae5e6f Update: Translations from eints
vietnamese: 9 changes by KhoiCanDev
chinese (simplified): 18 changes by tinygrox
2024-12-16 04:45:51 +00:00
translators
8bf2ab62d9 Update: Translations from eints
norwegian (bokmal): 1 change by eriksorngard
chinese (simplified): 9 changes by tinygrox
2024-12-15 04:43:59 +00:00
Eri the Switch
69ee8a8480 Add: Implement 2D map scrolling under SDL2 (#13167)
Use a base multiplier to keep the existing option range (1-15).

SDL2 >= 2.18 allows for considerably smoother scrolling, but
basic support for earlier versions is included.
2024-12-14 15:43:31 +00:00
Eri the Switch
32dfb37b9d Change: Use floats for tracking 2D scrolling
This ensures the smoothest experience possible when dragging map
around with 2D scrolling.
2024-12-14 15:43:31 +00:00
translators
25cf382971 Update: Translations from eints
english (us): 12 changes by 2TallTyler
dutch: 1 change by Afoklala
polish: 10 changes by pAter-exe
2024-12-14 04:44:40 +00:00
Valeri
5d8e98207d Codechange: Use lowercase name for winnls.h (#13170)
Fixes cross-compilation under MXE.
2024-12-13 19:55:53 +01:00
translators
15059bc253 Update: Translations from eints
swedish: 8 changes by joeax910
2024-12-13 04:45:31 +00:00
eacec144b0 Fix 56510b5d7b: CargoArray does need to be initialised... (#13168) 2024-12-12 19:33:55 +00:00
e30c5e6b9e Codechange: Return pair from instead of optional out parameter. (#13166)
GetVehicleDefaultCapacity() has a pointer as an optional out parameter, but it is always used.

Return a std::pair instead.
2024-12-12 08:57:30 +00:00
56510b5d7b Codechange: Use CargoArray for linkgraph refresher. (#13165)
`uint capacities[NUM_CARGO]` looks a lot like CargoArray.
2024-12-11 19:24:58 +00:00
translators
677bd52c65 Update: Translations from eints
polish: 67 changes by pAter-exe
2024-12-11 04:45:53 +00:00
SamuXarick
1e259b7f47 Codefix: Missing this-> in Kdtree (#13095) 2024-12-10 17:30:55 +00:00
aa461fca68 Codechange: A transparent FrameRect doesn't care about colours. (#13162) 2024-12-10 05:00:46 +00:00
translators
ad7738cff8 Update: Translations from eints
catalan: 12 changes by J0anJosep
latvian: 9 changes by lexuslatvia
2024-12-10 04:45:45 +00:00
f8e9ee6fec Codefix: Scenario climate selection buttons shouldn't include size of (unset) integer. (#13161) 2024-12-09 23:42:14 +00:00
translators
95d22bac89 Update: Translations from eints
chinese (traditional): 10 changes by KogentaSan
galician: 9 changes by pvillaverde
korean: 9 changes by telk5093
russian: 10 changes by Ln-Wolf
polish: 1 change by pAter-exe
2024-12-09 04:46:17 +00:00
1e77fd0b61 Codechange: Remove unnecessary 'return_cmd_error` macro. (#13160)
This macro is a leftover from when errors used to be packed into a single int32_t.

`return CommandCost` is clearer, and doesn't need a macro.
2024-12-08 18:02:30 +00:00
369e8a6fe9 Cleanup: Remove unused-strings hack for _TINY string variants. 2024-12-08 10:23:52 +00:00
5575c0ba5a Codechange: Deduplicate text effect strings.
Small viewport signs are drawn with FS_SMALL, so there is no need to duplicate text effect strings for both normal and small versions.

This also avoids an extra string format when text effect positions are updated.
2024-12-08 10:23:52 +00:00
translators
d0d5a18120 Update: Translations from eints
english (au): 1 change by krysclarke
norwegian (bokmal): 8 changes by eriksorngard
chinese (simplified): 1 change by WenSimEHRP
greek: 1 change by gh658804
russian: 52 changes by Ln-Wolf
finnish: 1 change by hpiirai
french: 1 change by glx22
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by pasantoro
2024-12-08 04:44:40 +00:00
7af16bff11 Codechange: Use vector for GRFFile parameters instead of array. (#13157)
This simplifies assigning default parameters and removes the param_end member.
2024-12-07 22:08:59 +00:00
3d73c95080 Fix: Potential out-of-bounds reads due to uninitialised string parameters. (#13153)
If string parameters are not set correctly, FormatString can read out of bounds and crash the game.

This does not fix the root cause, just a nasty symptom.
2024-12-07 15:48:49 +00:00
f5d78f9eba Change: [NewGRF] Install translation tables into overridden NewGRF. (#12879)
When a NewGRF overrides another, any translation table that the overriding NewGRF installs will also be installed in the target file.

This allows the overridden NewGRF to make use of a cargo or rail/road type translation table without directly modifying the original file.
2024-12-07 11:26:53 +00:00
caead883a5 Fix 560ee2442d: MinGW package is -libogg, not -ogg. (#13152) 2024-12-07 11:03:29 +00:00
translators
04621d1be3 Update: Translations from eints
chinese (simplified): 8 changes by WenSimEHRP
dutch: 8 changes by Afoklala
portuguese: 8 changes by azulcosta
polish: 3 changes by pAter-exe
2024-12-07 04:45:11 +00:00
560ee2442d Add: Support sound effects in Ogg Opus format. 2024-12-06 18:41:35 +00:00
8b00661b22 Change: Add sound memory usage to framerate window. 2024-12-06 18:41:35 +00:00
ce5279a8dc Codechange: Implement SoundLoader interface and cache loaded sounds in memory.
Sounds are loaded into memory on first use, using the SoundLoader interface to support format conversion. Sounds are retained in memory to avoid reloading every time a sound is played.

This deduplicates WAV header parsing between NewGRF and baseset sounds, and will allow different audio formats to be supported.
2024-12-06 18:41:35 +00:00
7e8bcf44f7 Codechange: ProviderManager class to support self-registration of providers.
This is based loosely on TimerManager.
2024-12-06 18:41:35 +00:00
bccf5343f4 Codechange: Use a type alias for mixer channel masking. 2024-12-06 18:41:35 +00:00
cba329d9e2 Add: Translatable list separator. (#13149)
Some languages should use a separator other than ", " to separate list items, so it is now a translatable string.
2024-12-06 12:32:36 +00:00
rubidium42
ef76f0e758 Codechange: use default virtual destructors over empty destructors 2024-12-06 22:30:19 +10:00
Koen Bussemaker
701cb2e9d7 Codechange: Move two way signal EOL to a more logical place 2024-12-06 09:27:32 +01:00
translators
ca148022f7 Update: Translations from eints
english (au): 8 changes by krysclarke
greek: 8 changes by gh658804
russian: 8 changes by Ln-Wolf
finnish: 8 changes by hpiirai
french: 11 changes by glx22
portuguese (brazilian): 8 changes by pasantoro
polish: 8 changes by pAter-exe
2024-12-06 04:45:53 +00:00
SamuXarick
005c47c322 Codechange: Use Map::Iterate() on CreateDesertOrRainForest routine 2024-12-06 10:33:11 +10:00
SamuXarick
913d6eceb0 Codechange: Use Map::Iterate() on waypoint conversion
Still maintains the same logic as before when determining valid and invalid waypoints.
2024-12-06 10:33:11 +10:00
SamuXarick
7d0b1cd002 Codechange: Replace while loop with Map::Iterate() 2024-12-06 10:33:11 +10:00
SamuXarick
10e2d1ca36 Codechange: Use Map::Iterate() to iterate tiles 2024-12-06 10:33:11 +10:00
cfb995b6e9 Codechange: Reimplement engine sort order with std::rotate. (#13124) 2024-12-05 22:17:40 +00:00
f56b6756f1 Codechange: Sort EngineOverrideManager for fast lookups.
Allows quickly finding the EngineID given the type, grfid and local id of an engine, instead a linear scan.

This can reduce loading time when lots of engines are present and also affects performance in-game.
Lookup can be on the order of 10000 times faster.
2024-12-05 18:17:58 +00:00
01d1ea6264 Codechange: Add Slide container helper function.
This function will move the selected range between first and last to position, rotating elements as necessary.

Returns iterators to the new positions.
2024-12-05 18:17:58 +00:00
bc2513975f Codechange: Don't inherit EngineOverrideManager from std::vector.
Inheriting from std::vector means some operations are needlessly complex, and shouldn't really be done anyway.
2024-12-05 18:17:58 +00:00
e73d6fcaac Codechange: Store grfid with entity grfprops.
This allows using the grfid without having to dereference the grffile pointer.

Uses no extra storage as it fits within otherwise wasted padding space.
2024-12-05 18:17:58 +00:00
e750d10cee Codechange: Use std::array for per-NewGRF rail/road type maps. (#13142)
This allows initialisation to be simplified.
2024-12-05 18:17:25 +00:00
translators
7469858f1f Update: Translations from eints
norwegian (bokmal): 3 changes by eriksorngard
latvian: 3 changes by lexuslatvia
2024-12-05 04:46:10 +00:00
62da507aba Codechange: Update minimum CMake version to 3.16 for all parts. (#13141)
The main CMakeList requires 3.16, so bump all other files to match.
2024-12-04 14:12:57 +00:00
6f8e30c55d Codechange: Use unique_ptr throughout instead of new raw pointer for company news data. (#13148)
The pointer was already captured and converted to a unqiue_ptr, but hidden within the call stack.

This now makes it clearer that the object passed to Add.*NewsItem will become owned by the news item.
2024-12-04 12:18:34 +00:00
2ff18a4f05 Fix: String parameter not set when determining width of smallmap contour labels. (#13145) 2024-12-04 12:18:17 +00:00
efcafe49f7 Fix: [NewGRF] New engines did not have a default cargo type set. (#13146)
Engines defined outside the original range did not have their cargo type/cargo label fields initialised properly.
If these engines are also not assigned a cargo type, they would therefore use the cargo in slot 0 instead of falling back to first refittable.
2024-12-03 21:59:22 +00:00
9e182871c7 Add: Show house information in house placer. 2024-12-02 00:48:46 +00:00
041b9181f9 Codechange: Extract code to build cargo acceptance string for re-use. 2024-12-02 00:48:46 +00:00
2ede94bc40 Codechange: Adapt functions to get accepted cargo of prototype house. 2024-12-02 00:48:46 +00:00
3a158c7609 Change: Call custom house name callback in House Picker. 2024-12-02 00:48:46 +00:00
6a07f28103 Codechange: Store animated tile state in map to improve performance.
This allows animated tiles to be added and removed without searching in the animated tile list, providing a performance improvement when there are lots of animated tiles.

Save game version is bumped so that animated tile state can be converted.
2024-12-01 21:19:28 +00:00
44de8d77bf Codechange: Move station tile flag cached bits from m6 to m3.
This frees up bits 0..1 of m6 for all tile types.

No savegame bump is needed as these bits are always reset on load.
2024-12-01 21:19:28 +00:00
be505ec459 Add: Accessor to test if a tile may be animated. 2024-12-01 21:19:28 +00:00
3a310f1802 Codechange: Store GRFConfig parameters in a vector. (#13137)
All GRFConfigs have space allocated for parameters, but only configured GRFConfigs need them.

Using a vector instead means that space is only used when parameters are used.
2024-12-01 15:15:21 +00:00
e28617fda6 Codefix: Avoiding passing new raw pointer into a smart pointer. (#13138)
Use `std::make_shared` or `std::make_unique` instead of `reset(new ...)`.
2024-12-01 14:22:41 +00:00
46176a81e3 Add #12975: Cargo class bits 13 and 14 now define potable and non-potable. (#12979) 2024-12-01 13:48:18 +00:00
910dd65710 Change: Improve news window layouts.
* Use appropriate container widget nesting with padding, instead of single-sided padding.
* Use layer widget to allow main news message to overlay close box and date widgets, to more closely match the old fixed-pixel layout.
2024-12-01 09:44:11 +00:00
60f1618cc7 Add: Widget layer container widget type, NWID_LAYER.
This widget allows child widgets to be overlaid on top of each other.

Very similar to NWID_SELECTION except all layers are always visible.
2024-12-01 09:44:11 +00:00
translators
1885bd7166 Update: Translations from eints
portuguese: 5 changes by azulcosta
2024-12-01 04:47:46 +00:00
30bda88e97 Codefix: NWidgetStacked::AdjustPaddingForZoom duplicates inherited method. (#13135) 2024-11-30 23:15:17 +00:00
568bb1f5da Change: [UI] Improve visual padding of vehicle news items. (#13134) 2024-11-30 15:29:36 +00:00
61cbdef92d Codechange: Make AyStarStatus an enum class. (#13129)
This enforces type-safety.
2024-11-30 14:23:32 +00:00
translators
8d394c697c Update: Translations from eints
dutch: 2 changes by Afoklala
polish: 2 changes by pAter-exe
2024-11-30 04:46:18 +00:00
b6aece5b88 Fix 51bd344f10: Incorrect translation table used for older NewGRFs. (#13131)
Incorrect logic was used to select the default translation table for older GRFs.
2024-11-29 07:46:08 +00:00
fe0afef36f Codechange: Use unique_ptr instead of raw pointer for string layouts. (#13128) 2024-11-27 23:38:57 +00:00
SamuXarick
cf7710fb61 Codechange 8e9603b: Replace int32_t with AyStarStatus (#13127) 2024-11-27 23:26:07 +00:00
9bc64b553b Codechange: Cache callback spritegroups. (#13111)
Each callback result requires a pool memory allocation, each of which is 24 bytes.

Build a cache of results so that if the same result is used later it refers to the same group.
2024-11-27 23:25:35 +00:00
Jonathan G Rennison
f5a6a31e4a Codefix: Avoid divide by 0 in div/mod type varaction2 adjusts (#13123) 2024-11-27 23:24:46 +00:00
23e252ad40 Codechange: Replace FontMap's std::map with std::vector. (#13126) 2024-11-27 12:36:56 +00:00
8b8cd9ae2d Codechange: Use vector for town PSA storage. 2024-11-27 12:35:27 +00:00
177e2ebf80 Codechange: Support saveload of reference vectors.
This uses the same data format as reference lists, but for vectors, so allows data structures to be changed without affecting savegame format.
2024-11-27 12:35:27 +00:00
translators
e7c63de55d Update: Translations from eints
korean: 2 changes by telk5093
ukrainian: 7 changes by CodyMaster3
2024-11-27 04:49:29 +00:00
SamuXarick
8e9603bd33 Codechange: Rename and return AyStarStatus instead of int (#13125)
- Rename enum AystarStatus to AyStarStatus.
- Return AyStarStatus instead of int for AyStar::Main and AyStar::Loop functions.
2024-11-27 00:10:06 +01:00
translators
7c3b0e5c9c Update: Translations from eints
polish: 1 change by pAter-exe
2024-11-26 04:49:08 +00:00
a3437df7b7 Fix #13121: Crash when clicking on scrollbar if contents don't need scrolling. (#13122) 2024-11-25 08:20:20 +00:00
translators
5b02f51e17 Update: Translations from eints
galician: 7 changes by pvillaverde
vietnamese: 3 changes by KhoiCanDev
polish: 12 changes by pAter-exe
2024-11-25 04:48:28 +00:00
0446123194 Change: Show company finances column if it has any values in it. (#13112)
This solves finances not being show if the company inauguration date is in the future.

Current period is now always shown in the same position instead of moving for the first 2 years.
2024-11-24 11:59:30 +00:00
0c04966dc3 Fix #13022: Ensure minimum size of scrollbar slider. (#13119)
When there are many more items than fit in a list, the scrollbar slider scales to fit but there is no minimum size. It becomes too small to click on and use.

Ensure scrollbar slider is at least the same size as the buttons either end.
2024-11-24 11:50:04 +00:00
0b0b4f50c4 Fix: Crash when exiting game with highscore window open. (#13118) 2024-11-24 10:36:21 +00:00
fa1849b855 Codechange: Use std::range::find_if where possible. 2024-11-24 10:36:03 +00:00
059a4b22f7 Codechange: Use projection-based std::range::find where possible.
This simplifies matching by class members and avoids wordy lambdas.
2024-11-24 10:36:03 +00:00
876d53282e Codechange: Use std::ranges::count(_if). 2024-11-24 10:36:03 +00:00
3be0166801 Codechange: Use std::ranges::find where possible.
Replace `std::find(range.begin(), range.end(), ...)` with `std::ranges::find(range, ...)`.
2024-11-24 10:36:03 +00:00
1f18894408 Change: Determine industry directory width only on visible rows. (#13097)
When rebuilding the industry directory list, the width of every item in the list is obtained to get the maximum width required for the horizontal scrollbar. This can take considerable time if there are a lot of industries.

Instead, calculate only for the visible rows, and grow as needed.
2024-11-24 06:51:58 +00:00
translators
9399a92a4f Update: Translations from eints
english (au): 2 changes by krysclarke
swedish: 4 changes by joeax910
chinese (traditional): 2 changes by KogentaSan
chinese (simplified): 3 changes by WenSimEHRP
greek: 4 changes by gh658804
russian: 3 changes by Ln-Wolf
finnish: 4 changes by hpiirai
portuguese (brazilian): 3 changes by pasantoro
polish: 46 changes by pAter-exe
2024-11-24 04:46:32 +00:00
Loïc Guilloux
681b1928b4 Fix #13110: [Script] convert table keys to string when generating JSON (#13113) 2024-11-23 13:46:33 +01:00
b890dab2b4 Change: Treat recolour sprites as regular sprites in the SpriteCache. (#13107)
Recolour sprites are loaded when seen, instead of being loaded when needed. This could result in the sprite cache being filled up with recolour sprites, and also mean that replacing recolour sprites didn't release the previously allocated memory.

Instead, allow recolour sprites to be loaded as needed and freed when unneeded, like regular sprites.
2024-11-23 12:14:46 +00:00
00ae20fa02 Codechange: Tidy up GRFParameterInfo. (#13114)
Use member-initialisation, reorder members to reduce space, and prefer references.

SetValue/GetValue are moved to GRFConfig as they set the config's parameter values.
2024-11-23 12:13:52 +00:00
Jonathan G Rennison
b84a164590 Codechange: Avoid unnecessary re-reads/seeks in RandomAccessFile::ReadBlock 2024-11-23 21:48:22 +10:00
653e5e8b63 Codechange: Use std::visit for formatting script strings. 2024-11-23 10:55:41 +00:00
43da3e7693 Codechange: Use std::visit for ScriptDataVariant. 2024-11-23 10:55:41 +00:00
d875ac8947 Add: const operator->() for ScirptObjectRef. 2024-11-23 10:55:41 +00:00
translators
26ae50baf9 Update: Translations from eints
english (au): 1 change by krysclarke
chinese (traditional): 1 change by KogentaSan
korean: 5 changes by telk5093
greek: 1 change by gh658804
dutch: 1 change by KevinHeijsteeg2
2024-11-23 04:47:22 +00:00
a4b4095232 Codechange: Shuffle Engine members around to reduce size. (#13115)
Reduces overall size of Engine from 752 to 720 bytes.
2024-11-22 23:58:13 +00:00
16038879e4 Codechange: Speed up industry generation using industry-type checks. (#13094)
Store a list of industries per industry type. This allows industry generation checks which only consider a specific industry type to check a reduced set of industries, leading to a potential performance increase.

This also removes the need to track industry type counts as well.
2024-11-22 23:17:24 +00:00
a951896364 Add: Add cargo transported to industry production graph. 2024-11-22 20:47:51 +00:00
22035a4f2a Add: Ability to show and filter different datasets on the same graph. 2024-11-22 20:47:51 +00:00
598fdf04a4 Codechange: Use vector instead of fixed array for graph data. 2024-11-22 20:47:51 +00:00
felixprigge
67a0fccfad Fix: [Timetable] Use days as precision in day mode for accurate timetable syncing (#12683)
Co-authored-by: flowprint <61750128+flowprint@users.noreply.github.com>
2024-11-21 22:27:07 +00:00
6d3adc6169 Codechange: Remove ZeroedMemoryAllocator from ScriptText. (#13108)
ScriptText is much simplified from its original design. Use member initialisation instead.
2024-11-20 22:16:14 +00:00
13da98dab8 Fix: Error message not set when unable load an old save. (#13106) 2024-11-20 18:24:07 +00:00
translators
1b6a6f1cd2 Update: Translations from eints
chinese (simplified): 4 changes by WenSimEHRP
danish: 19 changes by bscargo
2024-11-20 04:46:40 +00:00
b730f8783e Fix d450d4743: Division by zero when larger_towns is set to 0. (#13104)
Universe ended.
2024-11-20 00:09:02 +00:00
9b6b6d50c3 Fix: Network clients incorrectly truncated all strings to NETWORK_COMPANY_NAME_LENGTH. (#13102)
This should no longer be necessary since we used std::strings.
2024-11-19 23:44:54 +00:00
SamuXarick
85e9f5745a Codefix: Replace magic number in Kdtree (#13098) 2024-11-19 20:34:25 +00:00
6c09dcdd66 Codechange: Use reference for non-optional StationList parameter. (#13092) 2024-11-19 20:33:32 +00:00
640a270ed6 Codefix: Use correct type for IndustryType in several industry functions. (#13096) 2024-11-19 20:32:06 +00:00
fcac5479f1 Codechange: Use std::visit for SetupCargoForClimate. (#13103) 2024-11-19 20:30:16 +00:00
fc8685d618 Codechange: Use functor for Kdtree's XYFunc. (#13074)
Kdtree uses a function pointer and incorrectly calls it a functor. The function pointer needs to be passed on instantiaton.

Instead, use an actual functor. This simplifies instantiation.
2024-11-19 20:29:56 +00:00
Koen Bussemaker
369ea29e1e Codechange: Remove redundant checks in FindClosestTrainDepot 2024-11-19 20:42:43 +01:00
f9b5f78b8a Codechange: Use std::visit for GetActiveCargoLabel. 2024-11-19 18:27:19 +00:00
25c5a64d39 Codechange: Use std::visit instead of std::get_if for string parameters. (#13100)
It's tidier and ensures all cases are handled, and doesn't use pointers.
2024-11-19 18:17:41 +00:00
SamuXarick
60ae50e016 Codechange: Make kdtree member functions const for const-correctness (#13099) 2024-11-19 12:36:56 +00:00
Michael Lutz
d2496b6ec4 Add: [NewGRF] Callback for custom refit mask for engines/vehicles. 2024-11-18 22:10:38 +01:00
Michael Lutz
a3ee05737f Add: [NewGRF] Vehicle prop that allows refittability based on cargo class intersection. 2024-11-18 22:10:38 +01:00
c39810ff6a Codechange: Replace path cache queues with vectors.
Ship and RoadVehicle path caches use a std::deque, which is quite memory hungry, especially for RoadVehicle which has two.
std::deque was used to be able to push/pop from either end.

Change to use a single std::vector each, which is now push/popped from the back.
2024-11-18 08:59:41 +00:00
d4f8453c22 Codefix: Clear and reserve storage when loading vectors from savegames. 2024-11-18 08:59:41 +00:00
translators
b8f3d0dd68 Update: Translations from eints
norwegian (bokmal): 4 changes by eriksorngard
2024-11-18 04:49:46 +00:00
d903806e59 Codechange: Add VectorSaveLoadHandler to simplify handlers for vectors. (#13093)
This reduces the duplication needed for each saved complex vector.
2024-11-17 23:46:32 +00:00
translators
a6c526cfa0 Update: Translations from eints
bulgarian: 4 changes by Alexandar83
2024-11-17 04:46:16 +00:00
04b6dfae48 Cleanup: Remove now-unneeded includes from yapf. (#13088) 2024-11-16 23:23:06 +00:00
ec1dc434ac Codechange: Shuffle CommandCost members to reduce size. (#13087)
Prefer member initialisation as well.
2024-11-16 21:49:49 +00:00
Jonathan G Rennison
71ea58c6de Codechange: Remove unused CYapfDestinationTileT (#13086) 2024-11-16 16:12:18 +00:00
57ac1cbe0c Fix: Don't allow right-click to close world generation progress window. (#13084) 2024-11-16 13:54:47 +00:00
translators
8c395ed67c Update: Translations from eints
vietnamese: 4 changes by KhoiCanDev
2024-11-16 04:48:13 +00:00
14e2839087 Codechange: Let's use this new emplace_back() thing. (#13081) 2024-11-15 20:28:17 +00:00
98c8445519 Codechange: Limit house default cargo label lists to original slot counts. (#13079)
Same as for IndustrySpec and IndustryTileSpec.
2024-11-15 08:07:02 +00:00
translators
d6c2f9edf1 Update: Translations from eints
polish: 5 changes by pAter-exe
2024-11-15 04:48:47 +00:00
61aff3fa49 Codechange: Limit industry default cargo label lists to original slot counts. (#13072)
IndustrySpec and IndustryTileSpec cargo label lists are only used for original industries. Original industries can only have up to 2 inputs and 3 outputs. Therefore having space for 16 input/outputs slots is unnecessary

This saves 216 bytes per industry type, and 164 bytes per industry tile type.
2024-11-14 19:05:18 +00:00
translators
9742038b68 Update: Translations from eints
chinese (simplified): 2 changes by WenSimEHRP
2024-11-13 04:45:59 +00:00
Koen Bussemaker
6faf4fa70a Codechange: Simplified YAPF ship region node 2024-11-12 23:17:56 +01:00
Koen Bussemaker
3e195df3c7 Codechange: Cleaned up and renamed NodeList 2024-11-12 21:06:17 +01:00
bbc1f7b3dc Add: Show and toggle follow vehicle state in vehicle view window. (#13076)
* After double-clicking on a location button to follow a vehicle, show that state by drawing the location button in a lowered state.
* Allow cancelling the follow state by clicking on the location button again.
2024-11-12 17:36:24 +00:00
Jonathan G Rennison
78258f13bc Doc: Fix documentation of water tile non-flooding bit in landscape.html (#13071) 2024-11-12 10:17:58 -05:00
translators
ce64d5f5d9 Update: Translations from eints
japanese: 56 changes by akaregi
2024-11-11 04:45:41 +00:00
translators
66198dea46 Update: Translations from eints
japanese: 50 changes by akaregi
german: 4 changes by SecretIdetity
french: 4 changes by ottdfevr
2024-11-10 04:45:21 +00:00
translators
5e4f8db7d6 Update: Translations from eints
latvian: 4 changes by lexuslatvia
2024-11-09 04:45:00 +00:00
Loïc Guilloux
e5edfbadcf Codefix: Silence clang-cl warnings (#13066)
* Codefix ad5da0c: clang-cl doesn't need /Zc:preprocessor

* Codefix: use -Wno-multichar with clang-cl
2024-11-08 14:42:12 +01:00
translators
80f628063a Update: Translations from eints
tamil: 7 changes by merni-ns
2024-11-08 04:45:16 +00:00
Thomas Winwood
b1bba967a1 Add: Improving town-owned bridges increases company rating (#13036) 2024-11-07 08:14:04 -05:00
Jonathan G Rennison
7b3525954c Fix: x-axis direction of industry production graph (#13062) 2024-11-07 08:13:21 -05:00
translators
c9bd21d579 Update: Translations from eints
chinese (traditional): 4 changes by KogentaSan
2024-11-07 04:45:57 +00:00
d54341318e Fix: VF_LOADING_FINISHED and VF_STOP_LOADING flags tested on wrong vehicle part. (#13063)
These flags are only set on the front part of a vehicle as they apply to the whole consist.
2024-11-07 00:25:05 +00:00
Charles Pigott
884b93c4c0 Add: Set application name for SDL2 (#13061) 2024-11-06 19:51:03 +00:00
465df3bab1 Change: Don't try to flood buoys or dock tiles.
This reduces the active flooding water tiles a little more.
2024-11-06 19:44:14 +00:00
8f9836793f Change: Store water tile flooding state in the map.
This allows water tiles which cannot flood any further to not even try to flood.

On a large map with lots of water tiles this can noticeably reduce game loop processing time.

Mostly ported from JGRPP.
2024-11-06 19:44:14 +00:00
Tyler Trahan
4cd46e54aa Fix #12940: Use specific error when overbuilding station on signals (#12943) 2024-11-06 14:13:04 -05:00
Tyler Trahan
c3bb512bd9 Remove: Hidden setting for adjacent stations (#12862) 2024-11-06 14:11:07 -05:00
Joan Josep
5d7a7b2955 Codechange: Simplify IsCompanyBuildableVehicleType. (#12868) 2024-11-06 19:09:09 +00:00
3b6d3080f2 Add: Apply rail/road type conversion when NewGRFs are updated mid-game.
This will update the rail/road type of tiles on the map, taking account of tram state, if types are moved around.
2024-11-06 19:04:44 +00:00
8bb6572943 Add: Implement missing road type label conversion.
This was implemented for rail types but missed for road types.

This lets road type labels to be reordered, allowing for upgrades of NewGRF.
2024-11-06 19:04:44 +00:00
157d028915 Codechange: Simplify testing for railtype map conversion.
Build the list of railtype conversions at the same time as testing if conversion is needed.

This avoids having two similar loops which need to compare the same things.
2024-11-06 19:04:44 +00:00
Jonathan G Rennison
36c735ebfa Codefix: Nullptr dereference in industry var 0xB4 when no cargoes accepted (#13060) 2024-11-06 18:53:48 +00:00
Jonathan G Rennison
59c399c795 Codefix: Documentation comment in IndustryDirectoryWindow (#13059) 2024-11-06 18:52:30 +00:00
translators
29df467d27 Update: Translations from eints
swedish: 4 changes by joeax910
2024-11-06 04:47:50 +00:00
fundawang
14fac2ad37 Fix: build with icu >= 76 where icu-i18n and icu-uc become separated (#13048) 2024-11-05 11:12:34 +00:00
translators
9da6cd4817 Update: Translations from eints
catalan: 4 changes by J0anJosep
2024-11-05 04:45:21 +00:00
translators
362db76e13 Update: Translations from eints
norwegian (nynorsk): 32 changes by Abaksle
2024-11-04 04:47:31 +00:00
f0f62961e1 Codechange: Make two water functions static. (#13057) 2024-11-03 23:25:51 +00:00
a91d889646 Fix #13053: Payment transfers incorrect for non-passenger cargos. (#13054)
CargoPayment required cargo type to be set as state via SetCargo(). This was error prone as CargoPayment is per consist but cargo type can vary per vehicle part. Additionally if SetCargo was not called then the default "uninitialised" state was cargo slot 0, passengers.

Instead of trying to make sure it is set correctly, remove cargo type from CargoPayment and always pass it explicitly to the PayTransfer/PayFinalDelivery methods.
2024-11-03 18:53:01 +00:00
translators
cbde825785 Update: Translations from eints
korean: 5 changes by telk5093
finnish: 4 changes by hpiirai
2024-11-03 04:45:28 +00:00
a1233ee8a1 Codechange: Use span instead of marker terminated array for indexed sprite loading. (#13050) 2024-11-02 14:47:49 +00:00
translators
9193d69e0b Update: Translations from eints
english (au): 4 changes by krysclarke
english (us): 4 changes by 2TallTyler
chinese (simplified): 4 changes by WenSimEHRP
greek: 4 changes by gh658804
russian: 4 changes by Ln-Wolf
dutch: 4 changes by Afoklala
portuguese: 4 changes by jcteotonio
portuguese (brazilian): 4 changes by pasantoro
2024-11-02 04:47:18 +00:00
translators
3a76af0909 Update: Translations from eints 2024-11-01 04:46:43 +00:00
Anatoly Eltsov
3fca0cf3ee Feature: Industry production graph (#10541) 2024-10-31 22:35:04 +00:00
db1a1c5dd9 Change: Invalidate build toolbars when NewGRFs are changed.
If NewGRFs are changed while a rail or road toolbar is open, the toolbar could refer to an invalid rail/road type. If so, close it.
2024-10-31 09:10:01 +00:00
6d2b93d3b3 Codechange: Set up rail/road toolbar buttons during window's OnInit event.
This ensures the buttons are configured without extra initialisation methods.
2024-10-31 09:10:01 +00:00
0e3fdfb1b5 Codechange: Don't store pointer to RoadTypeInfo in road toolbar.
Always look up via stored RoadType instead. This matches out the rail toolbar behaves, and avoids keeping an non-owned pointer lying around.
2024-10-31 09:10:01 +00:00
552cf72b98 Codefix: Immediately return invalid rail/road type when looking for label 0. (#13045)
Looking for label 0 would incorrectly return the first undefined type instead of INVALID_RAIL/ROADTYPE, which could potentially cause incorrect behaviour.
2024-10-31 00:11:16 +00:00
Loïc Guilloux
9dae626237 Codefix: restore _generating_world and nearest town cache when failing to fund a random town (#13042) 2024-10-29 19:56:15 +01:00
Jonathan G Rennison
883be19865 Codefix a6f412c6: Missing this-> in YAPF 2024-10-29 19:07:14 +01:00
Jonathan G Rennison
07e8547eb5 Fix: Terraform of road waypoint tiles (#13040) 2024-10-29 14:08:15 +01:00
Koen Bussemaker
0200bc3720 Codechange: Renamed CHashTableT to HashTable and corrected code style 2024-10-29 08:35:47 +01:00
0e13a7d124 Fix 3f81124: Invalid data used for height map curves after first run. (#13039)
Static variable depended on other non-static variables.
2024-10-28 23:18:05 +00:00
SamuXarick
a96a83e330 Codechange: Code style issues in water regions (#13019) 2024-10-28 10:29:26 -04:00
translators
abd89b0748 Update: Translations from eints
german: 19 changes by Wuzzy2
2024-10-28 04:47:39 +00:00
e076aaf740 Codefix: Use SpriteID when passing sprite IDs. (#13037) 2024-10-27 18:54:49 +00:00
e1697a6ad1 Codechange: Don't use enums for non-enumerated values. (#13031)
In the past we have used enums to hold an arbitrary values. These values
are not enumerated types, so make them constants instead.
2024-10-27 18:02:49 +00:00
SamuXarick
a86f9dba0f Codefix: Correct handling of GetDepotOrderType() comparison (#13023)
In the function where we check the depot order type, using `!=` with GetDepotOrderType() is not ideal because the function can return flag bits.
2024-10-27 18:47:22 +01:00
9cf47e69d6 Fix bb8a0c7641: Skip control codes when sorting strings. (#13035)
Now that SkipGarbage doesn't skip all multi-byte utf-8 characters, string control codes are not skipped either. This gave unintended sorting when NewGRF names start with colour codes.

Make SkipGarbage UTF-8 aware so that it is able to skip some unicode ranges as well.
2024-10-27 15:49:09 +00:00
translators
233ee16c44 Update: Translations from eints
bulgarian: 18 changes by Alexandar83
2024-10-27 04:47:27 +00:00
bb8a0c7641 Fix: SkipGarbage() skipped all multi-byte utf-8 characters. (#13032)
`char` is signed so `str[0] < '0'` applies to all characters higher than 127.
2024-10-26 21:01:33 +01:00
1191efa581 Fix #12914: Fix use of invalidated pointer in viewport drawer. (#12918)
Use index of last child instead of pointer to update next_child element.

In case there is no child sprite yet, the most recent parent sprite's first_child is updated instead.
2024-10-26 15:24:41 +01:00
4f9c10d35f Codechange: Simplify storage of WaterTileType in map. (#13030) 2024-10-26 10:17:44 +01:00
e50c1774fc Codechange: Remove some unnecessary local variables. 2024-10-25 19:01:39 +01:00
c39554a210 Codechange: Simplify selection between pathfinder functions. 2024-10-25 19:01:39 +01:00
1403a55e5d Codechange: Use uppercase naming for YAPF cost constant. 2024-10-25 19:01:39 +01:00
a171939ec3 Codechange: Remove m_ prefix from pathfinders. 2024-10-25 19:01:39 +01:00
a496e9397c Codechange: Prefer member-initialization. 2024-10-25 19:01:39 +01:00
a6f412c615 Codechange: Add this-> to YAPF. 2024-10-25 19:01:39 +01:00
5b73654f94 Codechange: Add includes to YAPF .hpp files. 2024-10-25 19:01:39 +01:00
009e57ee03 Codechange: Use member initializer list. 2024-10-25 19:01:39 +01:00
Rubidium
ea6aa4653a Codechange: replace magic numbers with enumeration 2024-10-25 18:37:11 +02:00
Rubidium
4a4c77ff04 Codechange: use functions described in documentation, instead of related other functions 2024-10-25 18:37:11 +02:00
Jonathan G Rennison
8ed983b3cd Codechange: Re-order load update for SLV_139
It is no longer required to be performed before the first phase
of vehicle updates
2024-10-25 17:05:59 +02:00
Jonathan G Rennison
f19829d029 Fix #12831: Delay vehicle cache init to after map upgrades in load
Split AfterLoadVehicles into two functions.
Vehicle cache init and other functionality requiring an upgraded and
valid map is now performed later in the load process.
2024-10-25 17:05:59 +02:00
Rubidium
dfb74e25f7 Codechange: remove parameter which value can always be deduced 2024-10-24 22:02:50 +02:00
SamuXarick
d5a13fb9f4 Codechange: Use TileOffsByAxis(...) in more places (#13026) 2024-10-24 15:58:15 -04:00
Rubidium
c9819f8957 Codechange: split GetRoadDir as bays have DiagDir and drive throughs have Axis 2024-10-24 20:40:32 +02:00
Da-W1nn3r
d6aa09f96a Fix #12973: Don't exclude high score after using sandbox 2024-10-24 08:38:16 +02:00
Rubidium
ce641af6a9 Codechange: use StationGfx over RoadStopDir + optional offset for drive through stop 2024-10-23 18:19:32 +02:00
Rubidium
38c9eb76a0 Codechange: add and use TileOffsByAxis(...) over TileOffsByDir(DiagDirToAxis(...)) 2024-10-23 18:19:17 +02:00
7a71df2952 Codechange: Use fmt::format to convert value to binary string representation. (#13016)
Avoids manually iterating bits into an array.
2024-10-22 13:59:08 +01:00
translators
51ffb2a1a3 Update: Translations from eints
arabic (egypt): 3 changes by Alaadel
2024-10-22 04:47:27 +00:00
01807fa753 Change: Use Markdown for changelog.
Includes minor changes to how version changes are limited for display.
2024-10-22 00:34:16 +01:00
e98407973f Fix #12993: Replace known-bugs text with markdown version.
This allows a little bit better formatting/display in game.

(No attempt to check if these are still valid known-bugs...)
2024-10-22 00:34:16 +01:00
e3bfe2b668 Fix: Don't invalidate water regions on the other side of the map. (#13012)
When invalidating water regions with a tile at the very edge of the map, the region on the opposite side of the map would also be invalidated.
2024-10-22 00:33:29 +01:00
3eb7901ad9 Codechange: Use template parameter of SetBitIterator instead of casting later. (#13015)
This removes some manual casting.
2024-10-21 17:54:54 +01:00
Jonathan G Rennison
6ca9ddcffa Codefix: [Win32] String handling in OTTDStringCompare, Win32StringContains
Avoid truncation if CompareStringEx is missing
Fix handling of zero length inputs
2024-10-21 17:34:30 +02:00
Jonathan G Rennison
d7a2efd623 Codefix: [Win32] Truncated stack trace symbols were not null-terminated
SymGetSymFromAddr64/IMAGEHLP_SYMBOL64 do not null-terminate
symbols with lengths >= the name buffer size
2024-10-21 17:34:03 +02:00
Rubidium
18e8a34081 Codechange: replace "magic" trick with simpler straight forward code 2024-10-20 15:49:32 +02:00
Rubidium
392bcf5c9a Codechange: simplify ToTileIndexDiff by just calling TileDiffXY 2024-10-20 15:49:32 +02:00
Rubidium
1998e94ae7 Codechange: create the TileIndexDiff of the whole translation we want to execute 2024-10-20 15:49:32 +02:00
Rubidium
a6b7593a52 Codechange: use TileDiffXY(0, 0) over magic 0 2024-10-20 15:49:32 +02:00
Rubidium
3b0fcf442f Codefix: use actual type instead of int for TileIndexDiff 2024-10-20 15:49:32 +02:00
Jonathan G Rennison
3105f6391c Fix #13002: Crash due to use of dangling types in picker GUI used/saved lists (#13008) 2024-10-20 09:37:17 +01:00
translators
582f37dc15 Update: Translations from eints
luxembourgish: 84 changes by phreeze83
2024-10-20 04:46:58 +00:00
Rubidium
4a359a4aed Fix 8ca417b: drying of (edge) tiles should consider MP_VOID tiles 2024-10-19 23:32:34 +02:00
147ac56f11 Fix: ScriptTile::PlantTreeRectangle does not check that the end tile is in bounds. (#13004)
If the starting tile is near the edge of the map, the width and height could overflow the map boundary.

In some cases this might result in a different area being planted than expected.
2024-10-19 20:52:02 +01:00
Rubidium
9d2e07b1f6 Codechange: simplify terraform recursion logic 2024-10-19 15:40:36 +02:00
Rubidium
8ca417baa9 Codefix: do not wrap-around the map when flooding tiles 2024-10-19 09:00:21 +02:00
translators
5e8da0479a Update: Translations from eints
luxembourgish: 23 changes by phreeze83
2024-10-19 04:45:07 +00:00
Jonathan G Rennison
ffcc594ea3 Codefix: Incorrect documentation comments in StringBuilder 2024-10-18 22:29:28 +02:00
Rubidium
b074a4d3ce Codefix: remove duplicate typedef 2024-10-18 16:43:17 +02:00
translators
35d37d4768 Update: Translations from eints
norwegian (nynorsk): 2 changes by Abaksle
luxembourgish: 33 changes by phreeze83
2024-10-18 04:47:11 +00:00
2fda7d8297 Codechange: Simplify Station::train_station iteration when marking tiles dirty. (#13003) 2024-10-17 23:01:04 +01:00
translators
ae4a723889 Update: Translations from eints
norwegian (nynorsk): 8 changes by Abaksle
2024-10-17 04:47:13 +00:00
bacd3e83c6 Codechange: Use ScriptObjectRef to handle Event reference counting.
This removes manual reference counting.
2024-10-16 21:52:00 +01:00
8360fab18a Codechange: Remove CCountedPtr.
This was originally generic and used by YAPF, but now it is used only by script objects.

CCountedPtr provided much more (untested) functionality than used.

ScriptObjectRef already exists for script objects and does the same thing, so use this instead.
2024-10-16 21:52:00 +01:00
Koen Bussemaker
d8029b1d84 Fix: CHashTableT's Clear function doesn't set number of items back to zero 2024-10-16 22:36:26 +02:00
d5b57a56f4 Codechange: Use std::unique_ptr for link graph schedule handlers. (#12988)
This removes manual memory management.
2024-10-15 02:11:06 +01:00
Rubidium
4a6ac52d8c Cleanup: remove some unused #defines 2024-10-14 21:37:00 +02:00
translators
c2d58bb88f Update: Translations from eints
vietnamese: 43 changes by KhoiCanDev
italian: 4 changes by Boh132Boh
2024-10-14 04:46:49 +00:00
glx22
45aef2c0b9 Change: [CI] Temporarily force ubuntu-24.04 runner for linux workflow
While ubuntu-latest is transitioning from ubuntu-22.04 to ubuntu-24.04, the one we actually run on is random.
But our workflow can work only with 22.04 (using clang15) or 24.04 (using clang) so just force 24.04 for now.
2024-10-14 00:53:47 +02:00
glx22
1a1cd2d495 Cleanup: [CI] Remove 'os' input for windows workflow 2024-10-14 00:53:47 +02:00
glx22
99e8534d76 Change: [CI] Use xxx-latest runners for all workflows 2024-10-14 00:53:47 +02:00
translators
79c8eac2ee Update: Translations from eints
vietnamese: 106 changes by KhoiCanDev
polish: 1 change by translators
2024-10-13 04:46:13 +00:00
translators
c813b2b42d Update: Translations from eints
swedish: 19 changes by joeax910
french: 6 changes by ottdfevr
2024-10-10 04:45:29 +00:00
446db2c826 Codechange: Remove redundant NewsStringData data. (#12983)
Since SetDParamStr() always owns a copy of the string, there is no need to make another copy of it to keep it around while the news item exists.

This also fixes a leak in `CmdIndustrySetProduction` as the allocated data wasn't passed to AddIndustryNewsItem.
2024-10-08 19:48:55 +01:00
Jonathan G Rennison
d53b681cf7 Codefix f481c9fc: Incorrect references to previous items in DumpTarget 2024-10-08 20:23:08 +02:00
14b986609b Add: AppendStringInPlace() to append translated string ID into an existing string. (#12969)
This allows avoiding a string copy when building strings.
2024-10-07 19:05:38 +01:00
3cd1200668 Fix #12976: Incorrect widget rect scrolling for RTL languages. (#12978)
Industry directory, AS/GS and Textfile window did not consider RTL when applying horizontal scrolling.
2024-10-05 08:02:59 +01:00
translators
114c28e69c Update: Translations from eints
korean: 1 change by telk5093
latvian: 6 changes by lexuslatvia
2024-10-05 04:45:35 +00:00
translators
26c2255897 Update: Translations from eints
norwegian (bokmal): 15 changes by eriksorngard
french: 1 change by FiglidiGP
2024-10-03 04:47:03 +00:00
Jonathan G Rennison
22b4a77e37 Codefix: Debug fmt strings in ItemizeBidi (ICU layout) (#12965) 2024-10-01 14:28:40 +01:00
ccced859f5 Codechange: Mark some water region functions static. (#12964)
These functions are not used elsewhere. This may affect how compilers generate code.
2024-10-01 14:28:16 +01:00
Jonathan G Rennison
386dbb7c80 Codefix: First format argument of IConsolePrint not passed by reference (#12966) 2024-10-01 14:12:19 +01:00
translators
7a0e50002b Update: Translations from eints
galician: 5 changes by pvillaverde
2024-09-30 04:47:06 +00:00
translators
3ed2afa68e Update: Translations from eints
catalan: 5 changes by J0anJosep
2024-09-29 04:45:28 +00:00
translators
b4f96f54df Update: Translations from eints
danish: 14 changes by bscargo
dutch: 5 changes by Afoklala
2024-09-28 04:44:33 +00:00
translators
b42c4fa7ca Update: Translations from eints
chinese (traditional): 4 changes by KogentaSan
english (us): 5 changes by 2TallTyler
korean: 6 changes by telk5093
italian: 16 changes by ciampix
2024-09-26 04:45:59 +00:00
translators
1251638508 Update: Translations from eints
chinese (simplified): 8 changes by WenSimEHRP
portuguese: 5 changes by azulcosta
polish: 13 changes by pAter-exe
2024-09-25 04:45:43 +00:00
translators
528f047242 Update: Translations from eints
english (au): 4 changes by krysclarke
chinese (traditional): 18 changes by KogentaSan
greek: 4 changes by gh658804
italian: 11 changes by Boh132Boh
russian: 4 changes by Ln-Wolf
finnish: 5 changes by hpiirai
portuguese (brazilian): 4 changes by pasantoro
polish: 78 changes by pAter-exe
2024-09-24 04:45:19 +00:00
51bd344f10 Change: Use default NewGRF cargo translation table. (#12646)
Instead of falling back to bitnum lookup or climate-dependent cargo types, install a default cargo translation table that performs either of these functions instead.

This allows better mapping of climate-dependent or bitnum cargo slots, falling back to INVALID_CARGO if they are not defined, and reduces special-casing.
2024-09-23 23:48:03 +01:00
e60c5f30a3 Fix ddf1510a23: House animation random data flag ignored. (#12963)
In the refactor to unified tile animation code, the test for `CALLBACK_1A_RANDOM_BITS` incorrectly got changed to a `HasBit()` test preventing it from working.

Use `HasFlag()` instead.
2024-09-23 17:18:28 +00:00
f149d84d4c Fix: Crash when exiting game with end game window open. (#12962)
Caused by the end game window opening the highscore window on close, which `UnInitWindowSystem()` does not expect.
2024-09-23 17:58:44 +01:00
translators
856ee2aaca Update: Translations from eints
english (au): 1 change by krysclarke
chinese (simplified): 1 change by WenSimEHRP
greek: 1 change by gh658804
russian: 1 change by Ln-Wolf
portuguese (brazilian): 1 change by pasantoro
2024-09-23 04:45:32 +00:00
Jonathan G Rennison
c1db57840e Fix: DepotWindow::GetVehicleFromDepotWndPt not refreshing vehicle list (#12907) 2024-09-22 18:13:43 +01:00
eafee92476 Fix 3d4b98845a: TC_FORCED no longer working. (#12961)
Since initial colour is no longer passed to the text layout, TC_FORCED flag is not seen by the layouter, so it had no effect.

Instead, check for TC_FORCED when drawing and avoid using the string's colours if set.
2024-09-22 18:08:22 +01:00
0340e19e04 Codechange: Add to_underlying() to convert enum to underlying type. (#12958)
This simplifies and replaces static_cast and C-style casts doing the same.

`std::to_underlying()` exists in C++23 but not C++20.
2024-09-22 18:07:42 +01:00
376e882a14 Codechange: Add HasFlag() to test if a value is present in a bitset enum type. (#12959)
This simplifies tests for `(x & y) != y` with enum classes by reducing repetition, similar to HasBit(), and also makes the intent of the expression clearer.
2024-09-22 14:51:37 +01:00
d450d4743e Fix #12957: 1-in-X proportion of towns being cities is unnecessarily random. (#12960)
Using an actual random chance to generate cities means that there may be far less or far more than 'expected' towns being made as cities.

While this is the point of randomness, the wording of the setting is "Proporation of towns that will become cities: 1 in X" and does not mention randomness at all.
2024-09-22 14:42:01 +01:00
e45e8a39c8 Add: Overlay cargo icon in vehicle/depot list when holding shift+ctrl. (#12938) 2024-09-22 10:33:44 +01:00
translators
9404a03663 Update: Translations from eints
chinese (simplified): 1 change by WenSimEHRP
polish: 8 changes by pAter-exe
2024-09-22 04:47:22 +00:00
Jonathan G Rennison
a7d405b02d Fix: ICUParagraphLayout line wrapping (#12956)
In the case where the overflow run is not the start run,
and the start run had a partial offset
2024-09-21 22:14:41 +01:00
16b4e737a3 Fix 3d8d0e0d26: Don't assume plural parameter is valid. (#12954)
A crash can occur if the parameter used for a plural isn't a numeric value.
2024-09-21 15:04:35 +01:00
Jeremy Gao
2eac527439 Fix: server menu tooltip shouldn't show language info (#12955) 2024-09-21 15:04:13 +01:00
Jonathan G Rennison
78c7dd1303 Fix #12945: Relative paths passed to -c were not made absolute (#12946) 2024-09-21 13:58:28 +01:00
translators
6175a6b78a Update: Translations from eints
dutch: 9 changes by Afoklala
2024-09-21 04:44:57 +00:00
translators
96000fc4ea Update: Translations from eints
english (au): 1 change by krysclarke
english (us): 9 changes by 2TallTyler
galician: 13 changes by pvillaverde
korean: 9 changes by telk5093
greek: 1 change by gh658804
finnish: 1 change by hpiirai
lithuanian: 6 changes by isigitas
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by pasantoro
polish: 1 change by aefoes
2024-09-20 04:45:13 +00:00
6e940af08d Fix #12952: Incorrect string parameters passed for social plugin titles.
When no option is selected (i.e. during SetupSmallestSize), a different string parameter layout was used that did not match the visible layout.
2024-09-19 18:44:23 +01:00
719d063bd4 Fix d1463f415f: Wrong type of exception thrown by invalid string parameters.
`FormatString()` only catches `std::out_of_range`, but `GetNextParameter()` threw `std::runtime_error`.
2024-09-19 18:44:23 +01:00
3bfd9de68d Fix: Highscore/Endgame window can disappear offscreen if game window is resized. (#12951) 2024-09-19 09:18:25 +01:00
translators
df0233f4c2 Update: Translations from eints
chinese (simplified): 9 changes by WenSimEHRP
catalan: 9 changes by J0anJosep
latvian: 1 change by lexuslatvia
french: 13 changes by glx22
portuguese: 9 changes by azulcosta
2024-09-19 04:45:53 +00:00
Jonathan G Rennison
1e3855c9c3 Fix: Crash when pressing arrow keys in bootstrap mode (#12948) 2024-09-18 16:41:54 -04:00
fe49dec527 Fix 33a7e9e512: Linker failure with release build. (#12949) 2024-09-18 20:18:49 +00:00
25a8abcd8e Fix fcf8693c4f: Remove 100 byte limit for parsing string command parameters. (#12950)
This allows longer parameters to be used in plural and gender commands.

Each individual word list parameter is now limited to 253 bytes, allowing for a trailing NUL and leaving 0xFF reserved.
2024-09-18 20:55:36 +01:00
Heikki Piirainen
66c5a21d8f Fix: erroneous error message 2024-09-18 06:50:06 +02:00
Jonathan G Rennison
9f1bb055b7 Change: Exclude parent item from directory sort in FiosGetFileList 2024-09-18 06:49:30 +02:00
translators
fcf8693c4f Update: Translations from eints
english (au): 9 changes by krysclarke
greek: 9 changes by gh658804
russian: 9 changes by Ln-Wolf
finnish: 9 changes by hpiirai
latvian: 8 changes by lexuslatvia
portuguese (brazilian): 9 changes by pasantoro
2024-09-18 04:45:22 +00:00
a241ef8da0 Fix #12917: Write to negative array index for some string patterns.
Don't popped closed pair from the parenthesis stack a second time.
2024-09-17 11:06:17 +01:00
33a7e9e512 Add: Unit test for ICU ScriptRun.
This is based on srtest from the ICU codebase.
2024-09-17 11:06:17 +01:00
translators
9ab0a47812 Update: Translations from eints
norwegian (bokmal): 4 changes by eriksorngard
2024-09-17 04:41:16 +00:00
4be3361aa3 Fix ad020759: Update town data loader for FileHandle change. (#12942)
A non-conflicting merge conflict...
2024-09-16 17:52:24 +01:00
74910d3d14 Fix 908ee729: Inverted condition prevented actually writing data to files. (#12941) 2024-09-16 13:45:23 +00:00
Tyler Trahan
ad020759c7 Feature: Import town data from JSON file (#10409) 2024-09-16 09:29:10 -04:00
908ee7292b Codechange: Replace all FILE * with FileHandle RAII class. (#12718)
This removes the need to manually ensure all files are closed.
2024-09-16 08:45:26 +01:00
translators
3784a3d3d6 Update: Translations from eints
latvian: 5 changes by lexuslatvia
portuguese: 4 changes by azulcosta
2024-09-15 04:44:28 +00:00
9623c28f4d Change: [NewGRF] Place all 8 bits of station tile layout in var 40/41. (#12890) 2024-09-14 21:37:40 +01:00
Jonathan G Rennison
2a5a0b0990 Codechange: No longer allow saving of incorrect string container table fields
See: 1250ce8f
2024-09-14 15:32:48 +01:00
Jonathan G Rennison
c277ff121e Fix #12901: Savegame format of company allow lists 2024-09-14 15:32:48 +01:00
d1463f415f Codechange: Treat reading incorrect parameter type as a string error.
Previously reading a string as a number would return 0 instead.
2024-09-14 15:31:05 +01:00
3d8d0e0d26 Codechange: Use std::variant to store string parameter data.
This avoids storing two separate values and makes the test for which type is held clearer.

This replaces use of unique_ptr for conditionally storing a string, and is also used in place of StringParameterBackup.
2024-09-14 15:31:05 +01:00
b449839538 Codechange: Pass span instead of vector to HaveDParamChanged. 2024-09-14 15:31:05 +01:00
9eb28def57 Codechange: Return reference from GetNextParameterPointer.
GetNextParameterPointer can no longer return nullptr, and the callers do not check for nullptr, so return a reference instead.
2024-09-14 15:31:05 +01:00
translators
59b18560d4 Update: Translations from eints
english (us): 4 changes by 2TallTyler
dutch: 4 changes by Afoklala
2024-09-14 04:44:59 +00:00
translators
45a5868bb8 Update: Translations from eints
chinese (simplified): 4 changes by WenSimEHRP
korean: 4 changes by telk5093
italian: 9 changes by dominiccoletti
catalan: 4 changes by J0anJosep
2024-09-13 04:44:38 +00:00
ad5da0c924 Codechange: Use __VA_OPT__(,) instead of , ## (#12921)
`__VA_OPT__` is a C++20 standard, `##` is, apparently, a GNU extension.

MSVC needs /Zc:preprocessor adding for whatever reason.
2024-09-12 07:06:15 +01:00
7f5a3eaf83 Codefix: Avoid type-casting function pointer with incorrect type. (#12929)
Make `AutolengthProc` take `int` instead of `void *`, avoiding pointer parameters.
2024-09-12 06:49:45 +01:00
9631c68ce6 Codefix: Implement explicit ByteReader::PeekDWord() instead of type-punning pointer. (#12928) 2024-09-12 06:49:20 +01:00
6deee5e5e2 Fix: Train curve detection did not take shortened parts into account. (#12910)
Only the number of parts between curves was counted, which with shortened parts would be higher than full length parts and fail to limit as expected.
2024-09-12 06:47:54 +01:00
translators
bed2a060ce Update: Translations from eints
english (au): 4 changes by krysclarke
greek: 4 changes by gh658804
russian: 4 changes by Ln-Wolf
finnish: 4 changes by hpiirai
polish: 4 changes by pAter-exe
2024-09-12 04:46:09 +00:00
2d51659ed2 Fix d8c36536: \u200B is not allowed in translations. (#12935) 2024-09-10 14:25:36 +01:00
Jonathan G Rennison
e477706bf5 Codechange: Add AssignBit function to assign the value of a single bit (#12934)
* Codechange: Add AssignBit function to assign the value of a single bit

* Codechange: Replace various uses of SB with AssignBit

* Codechange: Replace various uses of SB with a constant with SetBit
2024-09-10 08:36:58 -04:00
Tyler Trahan
27efa57b7b Change: Standardize filter button strings (#12847) 2024-09-10 08:33:06 -04:00
Jonathan G Rennison
d0b3e0c47e Fix: Crash in GetGameStringPtr when there are no GS strings (#12933) 2024-09-10 13:20:38 +01:00
translators
d8c36536be Update: Translations from eints
danish: 20 changes by bscargo
2024-09-10 04:44:28 +00:00
Jonathan G Rennison
81b684aa42 Codefix: StationUsesDefaultType always returned false for rail waypoints 2024-09-07 14:58:28 +01:00
Jonathan G Rennison
cb2f4f319c Fix: Picker window 'used' filter for rail waypoints
The first two field of struct PickerItem were not populated.
These are required for set operations.
2024-09-07 14:58:28 +01:00
29ff3d7b90 Fix: DupSprite did not copy the control_flags field (#12906)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2024-09-07 14:57:44 +01:00
Jonathan G Rennison
69aa6f66ec Doc: Add missing road waypoint map bits to landscape documents (#12922) 2024-09-07 14:57:29 +01:00
Jonathan G Rennison
5c243ee8f0 Fix: Road stop availability callback (#12931) 2024-09-07 14:57:04 +01:00
Jonathan G Rennison
d5ff6b4156 Fix 8d62a8f0: Road stop variable 6B crashing for road stop preview in GUI (#12930) 2024-09-06 11:14:34 +01:00
translators
92cbf7ae43 Update: Translations from eints
french: 6 changes by glx22
2024-09-06 04:44:06 +00:00
translators
c1f8569587 Update: Translations from eints
galician: 1 change by pvillaverde
vietnamese: 1 change by myquartz
french: 1 change by FiglidiGP
2024-09-05 04:44:59 +00:00
translators
1d907611d1 Update: Translations from eints
polish: 1 change by pAter-exe
2024-09-04 04:44:39 +00:00
translators
34c09b3596 Update: Translations from eints
bulgarian: 3 changes by Alexandar83
2024-09-03 04:44:13 +00:00
Rubidium
f2a8e18792 Fix 208952f: incorrect truncation in string setting validation 2024-09-02 22:16:26 +02:00
translators
b80f205967 Update: Translations from eints
italian: 4 changes by Boh132Boh
bulgarian: 505 changes by Alexandar83
2024-09-02 04:45:08 +00:00
translators
ef7ad2606c Update: Translations from eints
bulgarian: 161 changes by Alexandar83
2024-09-01 04:45:11 +00:00
translators
2eb3e77207 Update: Translations from eints
chinese (simplified): 2 changes by WenSimEHRP
bulgarian: 116 changes by Alexandar83
2024-08-31 04:44:42 +00:00
translators
bb770b7b56 Update: Translations from eints
norwegian (bokmal): 1 change by eriksorngard
2024-08-29 04:44:23 +00:00
translators
9eaa00cd89 Update: Translations from eints
czech: 1 change by JsSusenka
2024-08-26 04:45:38 +00:00
cb23651f43 Codechange: Replace BmpBuffer with RandomAccessFile. 2024-08-24 22:11:04 +01:00
719763dfcb Codechange: Store start and end position in RandomAccessFile.
This allows callers to do more bounds checking.
2024-08-24 22:11:04 +01:00
b5264a72ae Codechange: [NewGRF] Use reference to unique_ptr instead of .get() (#12919)
This allows assignment to reference when creating a new spec instead of setting and refetching.
2024-08-24 22:10:39 +01:00
Jonathan G Rennison
4070cf9968 Codefix: LinkGraphOverlay::dirty was never initialised 2024-08-24 21:06:33 +02:00
translators
3be96c6816 Update: Translations from eints
english (us): 1 change by 2TallTyler
2024-08-24 04:43:57 +00:00
translators
d3252315d3 Update: Translations from eints
bulgarian: 28 changes by DeyanVNikolov
spanish: 1 change by SeveralCircles
2024-08-23 04:43:15 +00:00
2327b7030d Codechange: Use std::string to load ini file comments. (#12909)
This removes realloc/free and some funky old manual memory management.
2024-08-21 22:09:51 +01:00
4224d08e72 Codechange: Replace malloc/free with vector for TGP heightmap processing. 2024-08-20 22:15:30 +01:00
c4a638dfe1 Codechange: Replace malloc/free with vector for screenshot buffers. 2024-08-20 22:15:30 +01:00
059462814e Codechange: Replace malloc/free with vector when loading heightmap data. 2024-08-20 22:15:30 +01:00
9a037fe5ae Codechange: Replace malloc/free with vector when padding sprites. 2024-08-20 22:15:30 +01:00
0f0f3d74ca Codefix: Delete PersistentStorage when a town is deleted. (#12903) 2024-08-19 08:18:01 +01:00
translators
e4c04e86c0 Update: Translations from eints
catalan: 1 change by J0anJosep
french: 1 change by ottdfevr
portuguese: 1 change by azulcosta
2024-08-18 04:42:47 +00:00
translators
4e11a9c49e Update: Translations from eints
korean: 2 changes by telk5093
dutch: 1 change by Afoklala
2024-08-17 04:43:01 +00:00
translators
73cb7cd7df Update: Translations from eints
swedish: 1 change by joeax910
chinese (traditional): 1 change by KogentaSan
chinese (simplified): 1 change by WenSimEHRP
2024-08-16 04:42:51 +00:00
translators
f14c152c72 Update: Translations from eints
english (au): 1 change by krysclarke
greek: 1 change by gh658804
russian: 1 change by Ln-Wolf
finnish: 1 change by hpiirai
portuguese (brazilian): 1 change by pasantoro
2024-08-15 04:43:54 +00:00
ff972ec4ff Codechange: Store custom station layouts in a map instead of nested vectors. (#12898)
The map key is the platforms and length combined. This simplifies allocation and searching for layouts.
2024-08-14 19:58:56 +01:00
Jonathan G Rennison
39465d7f5c Codefix: Move saveload of road stop tile data (#12883)
So that road stop tile data is also saved/loaded for road waypoints
2024-08-13 19:49:53 +00:00
1ff35cb6f9 Codechange: Don't mark animated tiles dirty if frame is not changed.
If animation is continued but the animation frame has not changed then there is no need to mark the tile for refresh.

Loosely backport from JGRPP.
2024-08-13 20:04:44 +01:00
8754846901 Codechange: Allow adding to animated tile list without marking dirty.
This avoids redundant tile refreshes when the caller has already marked a tile dirty, or knows it does not need refreshing.

Loosely backported from JGRPP.
2024-08-13 20:04:44 +01:00
79369a886a Codechange: Don't mark tiles dirty when deleting from animated tile list.
The callers of DeleteAnimatedTile already know if the tile needs refreshing, so it is redundant for DeleteAnimatedTile to do so.

Loosely backported from JGRPP.
2024-08-13 20:04:44 +01:00
Jonathan G Rennison
88110e9b2e Fix: Train unit ID allocation when moving engine to new train at train limit (#12887) 2024-08-13 14:53:10 -04:00
Ivan Pravdin
4cddb3a38d Fix 12860, 2bada59: Timetable does not show vehicles as early
Timetable does not show vehicles as early, only as on time.
Fix this by changing 'VehicleIsAboveLatenessThreshold()' to
accept number of ticks the vehicle is late. This allows to
use it with absolute value.

Codefix #12860: Update comments

Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
2024-08-13 20:16:57 +02:00
Kaiden Joy
7a698c7f1c Fix #12365: Company Window now displays proper inauguration year and period while in wallclock mode. 2024-08-13 20:13:51 +02:00
Jonathan G Rennison
55ca1c77be Codefix: Remove dead code for WID_SIL_FILTER_ENTER_BTN in sign window (#12897) 2024-08-13 08:37:31 +01:00
translators
bdd16ee97f Update: Translations from eints
bulgarian: 77 changes by Alexandar83
2024-08-13 04:43:19 +00:00
367e508984 Codefix: Resolve CodeQL warnings by converting to size_t. 2024-08-12 13:33:58 +01:00
d0d5c5c400 Codechange: Pass BmpInfo and BmpData as references.
Avoids needing to check for nullptr.
2024-08-12 13:33:58 +01:00
f829b1d74a Codechange: Replace BmpData palette and bitmap with vectors.
BmpInfo width and height members are now size_t to avoid multiplication warnings.

This avoids manual memory management and allows BmpData to clean up after itself.
2024-08-12 13:33:58 +01:00
translators
0633b94e8f Update: Translations from eints
bulgarian: 76 changes by Alexandar83
2024-08-12 04:43:14 +00:00
translators
574ec4ede4 Update: Translations from eints
chinese (simplified): 33 changes by WenSimEHRP
bulgarian: 195 changes by Alexandar83
2024-08-11 04:43:19 +00:00
translators
0c4dcd562c Update: Translations from eints
vietnamese: 28 changes by KhoiCanDev
bulgarian: 63 changes by Alexandar83
romanian: 10 changes by The-Bober
ukrainian: 147 changes by Quantom2
2024-08-10 04:45:34 +00:00
translators
c69e236f9c Update: Translations from eints
bulgarian: 10 changes by Alexandar83
2024-08-09 04:43:18 +00:00
Jonathan G Rennison
daa4981922 Fix 77f27e08: Crash due to incorrect use of AirportSpec::GetIndex 2024-08-08 23:05:33 +02:00
translators
cfeab64aaf Update: Translations from eints
bulgarian: 131 changes by Alexandar83
romanian: 43 changes by The-Bober
2024-08-08 04:44:03 +00:00
Jonathan G Rennison
e1b9a3e2e7 Fix: Excessively fast ships on aqueducts fail to move at correct speed 2024-08-07 20:59:44 +02:00
translators
19cf605765 Update: Translations from eints
chinese (traditional): 1 change by KogentaSan
bulgarian: 329 changes by Alexandar83
romanian: 24 changes by The-Bober
2024-08-07 04:43:44 +00:00
translators
0c7faa4730 Update: Translations from eints
vietnamese: 7 changes by KhoiCanDev
bulgarian: 58 changes by Alexandar83
2024-08-06 04:43:59 +00:00
translators
4c06769ff2 Update: Translations from eints
bulgarian: 127 changes by Alexandar83
2024-08-05 04:42:47 +00:00
translators
6430b5a0ac Update: Translations from eints
chinese (simplified): 31 changes by WenSimEHRP
hungarian: 24 changes by PstasDev
bulgarian: 15 changes by Alexandar83
2024-08-04 04:43:59 +00:00
a03ddb3ccb Add: [NewGRF] Station property 1E, extended station tile flags.
Properties 11, 14 and 15 to set pylons/nowires/blocked intrinsically only support 8 station tiles.

Add new property to define all three flags for each station tile layout.
2024-08-03 14:57:34 +01:00
6e553410d3 Feature: [NewGRF] Allow fixed layout up to 256 tiles per NewGRF rail station.
Allow using up to 256 tile layouts in property 0E or callback 24, which defines the layout to be saved into the map.

This was originally limited to 8, because station graphics above 8 referred to other station types but that was changed in 2007.

1) More efficient than using callback 14, as that needs to be checked every time a station tile is rendered.
2) The layout does not get changed when the station is changed (this may or may not be desirable!)

Using more than 256 layouts still requires callback 14.
2024-08-03 14:57:34 +01:00
d08636c841 Codechange: Store station layout tiles as std::span.
Using std::span provides both the start and end of the list, which allows validating that the requested layout is in range.
2024-08-03 14:57:34 +01:00
70a2ed062d Codechange: Rename CBID_STATION_SPRITE_LAYOUT and CBID_STATION_TILE_LAYOUT.
These callbacks both select rail station tile layouts, the difference is one happens when drawing, the other happens when building. Change the names to make this clearer.
2024-08-03 14:57:34 +01:00
translators
ba46128bdd Update: Translations from eints
chinese (traditional): 45 changes by KogentaSan
hungarian: 3 changes by PstasDev
bulgarian: 193 changes by Alexandar83
2024-08-03 04:42:16 +00:00
translators
57afa6002a Update: Translations from eints
chinese (traditional): 15 changes by KogentaSan, 1 change by Bowen951209
bulgarian: 87 changes by Alexandar83
2024-08-02 04:43:42 +00:00
translators
8ba4f8c872 Update: Translations from eints
chinese (traditional): 49 changes by KogentaSan
chinese (simplified): 45 changes by WenSimEHRP
bulgarian: 50 changes by Alexandar83
2024-08-01 04:42:33 +00:00
translators
ae2f76e066 Update: Translations from eints
bulgarian: 78 changes by Alexandar83
2024-07-31 04:40:41 +00:00
translators
89fc7e9af6 Update: Translations from eints
chinese (traditional): 8 changes by KogentaSan
bulgarian: 76 changes by Alexandar83
2024-07-30 06:36:33 +00:00
3176de3f1d Codefix: cargo_(dis)allowed for default refit masks are cargo classes, not CargoTypes. (#12884)
Use an alias for CargoClasses to avoid ambiguity.
2024-07-29 20:58:53 +01:00
Patric Stout
bec37ee704 Fix: remove the invalid UTF-8 character (U+200B) from the traditional chinese translation (#12882)
Eints should be fixed to not allow this character in the first place,
but this unblocks building the source again.
2024-07-29 09:23:05 +02:00
translators
39688a4ccf Update: Translations from eints
welsh: 55 changes by Ansbaradigeidfran
2024-07-29 04:42:38 +00:00
translators
22e525dafe Update: Translations from eints
chinese (traditional): 140 changes by KogentaSan
2024-07-27 04:42:11 +00:00
Michael Lutz
ddf6f33a8a Change: Path signals now show green on junction-less tracks by default (#12857) 2024-07-26 23:51:49 +02:00
translators
9965cd9151 Update: Translations from eints
chinese (traditional): 46 changes by KogentaSan
2024-07-26 04:44:30 +00:00
translators
44b748a766 Update: Translations from eints
hungarian: 33 changes by peti2000
2024-07-25 04:44:39 +00:00
translators
1a6655bd1b Update: Translations from eints
chinese (traditional): 28 changes by KogentaSan
2024-07-24 04:42:02 +00:00
translators
f4e5f1b34d Update: Translations from eints
chinese (traditional): 35 changes by KogentaSan
2024-07-23 04:42:05 +00:00
David Seifert
db36e61807 Codefix: Compilation with GCC 15 due to missing CRTP usage (#12876) 2024-07-22 20:42:23 +02:00
translators
b2faa14ab5 Update: Translations from eints
chinese (traditional): 57 changes by KogentaSan
galician: 1 change by pvillaverde
latvian: 17 changes by osprinkis
lithuanian: 8 changes by Br0l15
2024-07-22 04:43:29 +00:00
Ivan Pravdin
da00a62d59 Fix #12856, e17c82e: Updating network settings does not invalidate data (#12858) 2024-07-21 16:59:48 -04:00
4ee45db51b Change: [UI] Use scaled sprite sizes and correct matrix padding for content list. (#12875) 2024-07-21 14:01:29 +01:00
8b644f6ee6 Codechange: Use GetVisibleRangeIterators to draw script settings. (#12871) 2024-07-21 13:40:54 +01:00
ba2b14b075 Change: [UI] Use proper matrix padding for server list test.
Text was only positioned correctly at 1x scale due to old pixel-based positioning method.
2024-07-21 10:07:50 +01:00
d85f4b3ebf Change: [UI] Use interface scaled sizes for server list.
Avoid hardcoded values and use WidgetDimensions to set icon positions.

This fits better with non-power-of-2 interface scale.
2024-07-21 10:07:50 +01:00
4b6e3f86c2 Cleanup: Remove write-only flag_offset member from server list. (#12872)
A remnant of language flags, removed from the server list long ago.
2024-07-21 08:18:09 +01:00
translators
31e2f5a8a0 Update: Translations from eints
swedish: 3 changes by sereneavatar
chinese (traditional): 22 changes by KogentaSan
2024-07-21 04:42:17 +00:00
333e8e590e Codefix: Don't assume 9 is the widest digit (#12870)
Use `SetDParamMaxDigit()` instead of `SetDParam()` with a large number.
2024-07-19 19:00:21 +01:00
translators
97479eb953 Update: Translations from eints
chinese (traditional): 97 changes by KogentaSan
2024-07-19 04:43:26 +00:00
translators
8ed854be58 Update: Translations from eints
chinese (traditional): 28 changes by KogentaSan
2024-07-18 04:43:42 +00:00
cd739c2c33 Codechange: Replace dropdown's magic 2 with appropriate WidgetDimension. (#12869) 2024-07-17 22:20:38 +01:00
7fb3d1a197 Codechange: Use range-for to iterate airport specs to find first available. 2024-07-17 20:57:33 +01:00
2199543fbc Codechange: Use GetVisibleRangeIterators when drawing airport specs. 2024-07-17 20:57:33 +01:00
b9c44b29be Codechange: Pass AirportSpec instead of index to airport resolver object. (#12866)
This avoids retrieving AirportSpec again when it is already available.
2024-07-17 18:16:22 +01:00
e69c065d6e Codechange: Use find_if to find waypoint StationSpec when converting old savegames. (#12865)
This simplifies an indexed loop.
2024-07-17 11:40:17 +01:00
Joan Josep
891e53c72e Codechange: move large switch case to separate function (#12863) 2024-07-16 19:41:04 +00:00
Loïc Guilloux
d67963e616 Add: [Script] Include number of victims in ScriptEventVehicleCrashed (#12861) 2024-07-16 21:28:29 +02:00
translators
eeed824329 Update: Translations from eints
norwegian (bokmal): 1 change by eriksorngard
chinese (simplified): 1 change by WenSimEHRP
german: 13 changes by Wuzzy2
2024-07-16 04:43:38 +00:00
translators
1fe11b7b57 Update: Translations from eints
chinese (simplified): 2 changes by WenSimEHRP
2024-07-15 04:43:37 +00:00
Jonathan G Rennison
65c666cb57 Codechange: Remove unused size field from struct SaveLoad (#12859) 2024-07-14 14:30:35 -04:00
translators
6006e832f2 Update: Translations from eints
finnish: 6 changes by hpiirai
2024-07-12 04:42:38 +00:00
translators
58e4643196 Update: Translations from eints
vietnamese: 4 changes by KhoiCanDev
2024-07-11 04:43:17 +00:00
e2a796dbcd Codefix: Potential unterminated string returned from convert_to_fs.
Converting from UTF-8 to UTF-16 could have resulted in a buffer overflow if the buffer size was exactly the length of the converted string.

Pass string_view/span to convert_from/to_fs instead, and ensure the buffer is terminated. This replaces passing a pointer to the buffer and the buffer size as separate parameters, allowing the compiler to pass both in one parameter.

Removes use of `lengthof()`.
2024-07-10 20:57:02 +01:00
b37954722b Codefix: Don't copy path string to itself.
When determining base paths on Windows the path is converted to UCS-16, and then copied into the same buffer.
2024-07-10 20:57:02 +01:00
e22eb89b92 Codechange: Call BSWAP32() in the default_grf_overrides initializer.
This causes the BSWAP32 calls to happen only on first initialisation (BSWAP32 is not constexpr), instead of every time GRFs are reloaded.
2024-07-10 20:56:35 +01:00
b090c8e9bd Codechange: Replace default overrides arrays with std::pair and use range-for.
This avoids indexed array access and use of lengthof.
2024-07-10 20:56:35 +01:00
70d63f87b8 Codechange: Re-order ResultSpriteGroup to reduce its size. 2024-07-10 13:22:22 +01:00
db0ae42d45 Codechange: Set base type of spritegroup related enums.
This has a small impact on SpriteGroup object sizes.
2024-07-10 13:22:22 +01:00
55acc1b36d Codechange: Don't format strings passed to GrfMsg unless the message will be used.
This makes GrfMsg() behave more like Debug().
2024-07-10 12:53:23 +01:00
ba0acb87eb Fix #12832: Sanitise strings from NewGRF before logging them in Debug output.
NewGRF strings may not be UTF-8 encoded, which causes issues on Windows.
2024-07-10 12:53:23 +01:00
93eb27d8df Codechange: Use reference for always_accepted output parameter of AddAcceptedCargo. (#12854)
This parameter should always present (see tile_cmd.h:186), so use a reference to ensure it is.
2024-07-10 12:30:14 +01:00
60c3913a99 Codechange: Use range-for and std::size with _plural_forms. (#12852)
This removes indexed array access and use of `lengthof()` macro.
2024-07-10 09:41:28 +00:00
b4bcb330c7 Codechange: Replace GetSavegameFormat's compression output pointer with std::pair return. (#12850)
This avoids using an unchecked pointer as an out-parameter.
2024-07-09 18:57:47 +01:00
100dd7b6d1 Codechange: Use find_if to get default writeable saveload format. (#12849)
* Codechange: Use find_if to get default writeable savegame format.

This removes the last of lastof, and so the lastof macro is removed.
2024-07-09 17:07:40 +01:00
56b0eac2e9 Codechange: Use std::span/std::string_view for strecpy. (#12848)
This avoids needing to manually pass the last character of the destination buffer, and allows use of standard library functions.
2024-07-09 00:05:42 +01:00
J0anJosep
86e32631d7 Doc: Amend landscape grid after #12572. 2024-07-08 21:15:07 +02:00
aee04e7bc6 Codechange: Pass span to StrValid instead of first and last - 1. (#12846)
`std::span` is used instead of `std::string_view` as this is only used for fixed-length buffers.

This removes some callers of `lastof()`
2024-07-08 08:36:57 +01:00
translators
23bcd592a4 Update: Translations from eints
chinese (simplified): 27 changes by WenSimEHRP
italian: 9 changes by ciampix
esperanto: 7 changes by ciampix
2024-07-08 04:43:44 +00:00
6120165433 Fix #12839: Truncated help text dialog on Windows. (#12844)
Replace fixed-length buffer message conversion with std::string.
2024-07-07 18:05:53 +01:00
translators
f59ab67672 Update: Translations from eints
english (us): 2 changes by 2TallTyler
dutch: 1 change by Afoklala
french: 2 changes by ottdfevr
2024-07-06 04:42:37 +00:00
translators
5395d5731e Update: Translations from eints
latvian: 3 changes by lexuslatvia
2024-07-05 04:43:57 +00:00
4976a0140e Codefix: [UI] Incorrect initialisation order for rail/road toolbars. (#12843)
The toolbar state was set after the widget tree is created, during which toolbar state is needed.
2024-07-04 22:04:41 +01:00
Edmond Chui
2dc0a33eb7 Fix #12840, ff3be45: "Show industry names" blank panel not initialized properly 2024-07-04 22:51:06 +02:00
translators
794af62286 Update: Translations from eints
english (au): 1 change by krysclarke
swedish: 7 changes by joeax910
chinese (simplified): 2 changes by WenSimEHRP
korean: 1 change by telk5093
french: 2 changes by ottdfevr
2024-07-04 04:43:03 +00:00
translators
cd4233bedc Update: Translations from eints
english (au): 1 change by krysclarke
chinese (simplified): 2 changes by WenSimEHRP
greek: 1 change by gh658804
russian: 2 changes by Ln-Wolf
finnish: 1 change by hpiirai
catalan: 2 changes by J0anJosep
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by pasantoro
polish: 1 change by pAter-exe
2024-07-03 04:42:36 +00:00
Loïc Guilloux
8ef3a3d463 Codefix: "maybe uninitialized" warnings for linux generic release build (#12838) 2024-07-02 11:04:07 +02:00
translators
b27527ec0c Update: Translations from eints
chinese (simplified): 4 changes by WenSimEHRP
catalan: 2 changes by J0anJosep
2024-07-02 04:42:53 +00:00
dP
f98b90ac2e Codechange: Use constants for tree growth stages and tile update frequency (#12833) 2024-07-01 15:39:25 -04:00
J0anJosep
1e0004bcd6 Codechange: Slightly simplify code in clear_cmd.cpp. 2024-07-01 17:54:56 +02:00
Rubidium
4e026e448c Feature: encrypt admin connection when using secure join 2024-07-01 17:16:55 +02:00
Rubidium
d3e37a251f Doc: update main admin protocol documentation 2024-07-01 17:16:55 +02:00
Rubidium
da6900f606 Change: disable the insecure admin login by default 2024-07-01 17:16:55 +02:00
Rubidium
3094b0ce1d Feature: admin support for password authentication without sending password
Using either password authenticated key exchange (PAKE) or authorized keys
2024-07-01 17:16:55 +02:00
Rubidium
b03ae8ad75 Codechange: add Authenticate status to the AdminStatus enum 2024-07-01 17:16:55 +02:00
Joan Josep
e7982e8082 Fix: typo in picker mode tooltip. (#12834) 2024-07-01 13:24:05 +00:00
Michal Charemza
c4b1596c97 Add: [Console] schedule command to execute a script file next in-game month (#12761) 2024-07-01 11:33:42 +02:00
Koen Bussemaker
a0845bba2c Codechange: Reduced size of water region by not storing tile area 2024-07-01 11:10:20 +02:00
translators
8c7cf3bc75 Update: Translations from eints
chinese (simplified): 1 change by WenSimEHRP
french: 5 changes by ottdfevr, 1 change by ben20471
2024-07-01 04:42:17 +00:00
steve-goldman
f5f488e778 Change: improve when to stops following vehicle (#12808)
- Changing zoom no longer stops following vehicle
- Key scrolling while following a vehicle stops following
- Autoscrolling while following a vehicle stops following
- Main viewport can begin following a vehicle at any zoom
2024-07-01 01:13:47 +02:00
Jeremy Gao
9e14f989f9 Fix: Wrong punctuation in Simplified Chinese (#12717) 2024-06-30 22:54:02 +00:00
translators
b5f2004c26 Update: Translations from eints
norwegian (bokmal): 5 changes by eriksorngard
lithuanian: 3 changes by khamper
french: 3 changes by ben20471
2024-06-30 04:41:28 +00:00
Rubidium
14200212b7 Codechange: use std::optional<std::string> over char * for text query results 2024-06-29 16:33:16 +02:00
translators
3819ab25bf Update: Translations from eints
norwegian (bokmal): 5 changes by eriksorngard
galician: 12 changes by pvillaverde
korean: 31 changes by telk5093
dutch: 14 changes by Afoklala
portuguese: 19 changes by azulcosta
2024-06-29 04:42:54 +00:00
Jonathan G Rennison
dc258ecbe0 Fix #12825: Crash when opening road toolbar in scenario editor
Due to attempt to access missing road waypoint button
2024-06-28 21:30:38 +02:00
translators
95f2bec9a9 Update: Translations from eints
greek: 14 changes by gh658804
polish: 36 changes by pAter-exe
2024-06-28 04:42:00 +00:00
a288644e20 Fix #12815, 7e914a0568: Fallback detection failed with sprite font. (#12816)
How missing glyphs were detected was changed, but the sprite font still substituted `?`, which to missing glyph looked like all characters are present.
2024-06-27 07:34:01 +01:00
translators
da4b3bebee Update: Translations from eints
english (au): 2 changes by krysclarke
english (us): 2 changes by 2TallTyler
chinese (simplified): 2 changes by WenSimEHRP
russian: 2 changes by Ln-Wolf
finnish: 25 changes by hpiirai
portuguese (brazilian): 2 changes by pasantoro
2024-06-27 04:44:27 +00:00
glx22
564397645f Codefix: [CI] dubious ownership for emscripten 2024-06-26 23:02:27 +02:00
glx22
b52f778f20 Codefix: [Win32] Use correct range for version in rc file 2024-06-26 23:02:27 +02:00
Tyler Trahan
5ed2fcfb53 Change: Don't use house construction states in Scenario Editor 2024-06-26 16:27:02 -04:00
Tyler Trahan
06bd47af4f Revert d8771b3: Construction stage wrong for all houses 2024-06-26 16:27:02 -04:00
Patric Stout
21813fbe8b Fix #12818: during Hostile Takeover, profit was calculated wrongly (#12819) 2024-06-26 14:19:53 +00:00
209b0320d5 Fix #12735: Default fonts should use default font size as-is. (#12814)
Minimum readable font size should only apply to fallback and configured fonts.
2024-06-26 12:45:39 +01:00
translators
88e53dbdc8 Update: Translations from eints
english (au): 10 changes by krysclarke
swedish: 13 changes by joeax910
english (us): 10 changes by 2TallTyler
chinese (simplified): 14 changes by WenSimEHRP
russian: 6 changes by Ln-Wolf
catalan: 14 changes by J0anJosep
latvian: 15 changes by lexuslatvia
portuguese (brazilian): 12 changes by pasantoro
2024-06-26 04:44:08 +00:00
Joan Josep
a873a952aa Codefix: Reorder comments of HasPowerOnRoad/Rail and IsCompatibleRail. (#12813) 2024-06-25 17:22:53 -04:00
rubidium42
d3c7b1015c Codefix cff48c0f6: unused variable remained after refactor 2024-06-25 22:26:37 +02:00
Steve Goldman
705207e2ce Add: Town window zoom with mouse wheel 2024-06-25 20:48:20 +02:00
Steve Goldman
a23ff227e7 Add: Industry window zoom with mouse wheel 2024-06-25 20:48:07 +02:00
Edmond Chui
ff3be45c23 Add: Toggle for showing industry names in small map 2024-06-25 20:43:28 +02:00
translators
a1e94ccddb Update: Translations from eints
english (au): 2 changes by krysclarke
norwegian (bokmal): 2 changes by eriksorngard
english (us): 2 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai
french: 2 changes by ottdfevr
portuguese (brazilian): 2 changes by pasantoro
polish: 2 changes by pAter-exe
2024-06-25 04:41:42 +00:00
Tyler Trahan
9936b3728a Change: Don't explain what "toggle" means in tooltips (#12805) 2024-06-24 16:28:58 -04:00
Jonathan G Rennison
a43dacd988 Add: NewGRF custom road waypoint support 2024-06-24 22:12:08 +02:00
Jonathan G Rennison
c35a5e5cb1 Change: Add variable ground types for road waypoints 2024-06-24 22:12:08 +02:00
Jonathan G Rennison
eebd5e47db Add: Road waypoint default graphics 2024-06-24 22:12:08 +02:00
Jonathan G Rennison
9c84e5df3f Add: Road waypoint functionality 2024-06-24 22:12:08 +02:00
Jonathan G Rennison
c6387c7784 Codechange: Use filter template struct for nearby station type filtering 2024-06-24 22:12:08 +02:00
Jonathan G Rennison
05b65703d3 Codechange: Increase size of StationType field in map array
Move can station have wires bit to make room
2024-06-24 22:12:08 +02:00
Steve Goldman
72276e2d3c Add: Vehicle window zoom with mouse wheel 2024-06-24 21:56:26 +02:00
Steve Goldman
c3a051a213 Codechange: Referencing enum for 'scroll_mode' setting in gui_settings.ini 2024-06-24 21:56:26 +02:00
Steve Goldman
c53ed9fad6 Codechange: Creating enum for 'scrollwheel_scrolling' setting 2024-06-24 21:56:26 +02:00
translators
e8be933ee6 Update: Translations from eints 2024-06-24 04:42:12 +00:00
e802c1a97f Add: Show count of towns and industries in their directory window captions. (#12800)
These windows now show "(<visible> of <total>)" in the caption.
2024-06-23 17:55:37 +01:00
7116f143d5 Codefix: Hole in vehicle list window if dimensions are not as expected. (#12803)
The layouts for these windows assume that push buttons and dropdowns are the same height.
2024-06-23 08:14:06 +01:00
translators
97e9442d5e Update: Translations from eints
norwegian (bokmal): 32 changes by eriksorngard
galician: 2 changes by pvillaverde
2024-06-23 04:42:04 +00:00
91fd082e93 Fix: Apply widget's internal padding to scrollbar capacity/position. (#12801)
For non-WWT_MATRIX widgets, scrollbars need to take account of the internal padding used for the widget.

This is not normally noticeable as framerect padding is only 2 extra pixels
2024-06-22 15:42:13 +00:00
Björn Wärmedal
e0bcb54a4b Change: Allow bribing local authority when other company has exclusive rights (#12763) 2024-06-22 07:51:03 -04:00
translators
49d47b3b74 Update: Translations from eints
greek: 2 changes by gh658804
dutch: 2 changes by Afoklala
lithuanian: 4 changes by khamper
french: 9 changes by Lishouuu
2024-06-22 04:40:41 +00:00
translators
64781df29f Update: Translations from eints
english (us): 2 changes by 2TallTyler
2024-06-21 04:43:18 +00:00
translators
e3e215b249 Update: Translations from eints
german: 3 changes by Wuzzy2
portuguese (brazilian): 4 changes by pasantoro
2024-06-20 04:41:06 +00:00
translators
2dab9ac7a5 Update: Translations from eints
swedish: 4 changes by joeax910
catalan: 2 changes by J0anJosep
2024-06-19 04:42:11 +00:00
b56775f576 Codechange: Avoid making copies of intermediate layout runs. (#12796)
The vector of runs is not used after it is passed to the ParagraphLayout class, so pass with std::move to avoid an unnecessary copy.
2024-06-17 22:58:52 +01:00
731c56d116 Codefix: Add missing const inside script functions. (#12794)
Scripts do not modify items directly, marking them const enforces this.
2024-06-17 07:19:56 +01:00
translators
7db70f9c3f Update: Translations from eints
english (au): 2 changes by krysclarke
norwegian (bokmal): 6 changes by eriksorngard
korean: 3 changes by telk5093
russian: 2 changes by Ln-Wolf
finnish: 3 changes by hpiirai
portuguese: 2 changes by azulcosta
portuguese (brazilian): 2 changes by pasantoro
polish: 5 changes by pAter-exe
2024-06-17 04:43:34 +00:00
Tyler Trahan
e3156546fa Codefix: Don't claim to allocate new waypoint when just checking (#12792) 2024-06-16 16:07:57 -04:00
2f54904bab Codefix: Incorrect indentation of NWidgetParts in load/save windows. (#12791)
Fix to use the "standard" layout of 1 tab for nesting widgets and 2 tabs for attributes that wrap on to the next line.
2024-06-16 18:54:19 +01:00
ladysadie
2bc3cc5b67 Codechange: Compiler check for _fios_colours/DetailedFileType (#12781) 2024-06-16 08:54:41 +02:00
translators
0e7916a51b Update: Translations from eints
greek: 2 changes by gh658804
lithuanian: 1 change by khamper
2024-06-16 04:41:19 +00:00
Rubidium
b18d8d6574 Fix: ensure revision mismatch also considers random debugging status 2024-06-15 23:14:45 +02:00
merni-ns
0409577277 Add: Setting to disable warning for old vehicles (#12714) 2024-06-15 17:14:29 -04:00
ladysadie
45d1f9aa80 Doc: Explain comment alignment in CODINGSTYLE.md 2024-06-15 17:13:42 -04:00
Tyler Trahan
d8771b3f68 Change: Don't use house construction states in Scenario Editor (#12730) 2024-06-15 17:11:00 -04:00
Tyler Trahan
4cbaac6dac Fix #10239: Use elevated snow height for roads on flat foundations (#12776) 2024-06-15 17:10:39 -04:00
Loïc Guilloux
d7137651f2 Fix #12787: boostrap doesn't have main vindow (#12788) 2024-06-15 20:39:15 +00:00
b991a399ef Codechange: Split MakeNWidget to improve readability. (#12785)
Split MakeNWidget() into two stages, widget-creation and attribute-applying, to reduce function size and make it clearer.
2024-06-15 20:10:52 +01:00
22d70f9334 Codechange: Pass NewGRF ByteReader by reference. (#12786)
ByteReader must be present and not null, so don't use a pointer.
2024-06-15 10:55:26 +01:00
b68172c225 Codechange: Use std::endian instead of TTD_ENDIAN where trivial. (#12778) 2024-06-15 10:24:17 +01:00
f9f07e9001 Fix #12775: Text truncated incorrectly on Windows. (#12782)
Caused by a -1 in the wrong place, which moved glyphs left one pixel.
2024-06-14 16:32:31 +01:00
7b7e00123e Codechange: Shuffle RoadStop members to reduce size.
Size is reduced from 40 bytes to 32 bytes on 64 bit platforms.
2024-06-14 13:32:08 +01:00
77f62e0c90 Codechange: Shuffle OrderList members to reduce size.
Size is reduced from 40 bytes to 32 bytes on 64 bit platforms.
2024-06-14 13:32:08 +01:00
translators
219995c643 Update: Translations from eints
polish: 1 change by pAter-exe
2024-06-13 04:42:16 +00:00
55314513ce Codechange: Pass NWidgetParts as span instead of begin/end pointers. (#12779) 2024-06-12 23:08:35 +01:00
translators
81b5a7c7c6 Update: Translations from eints
german: 62 changes by Wuzzy2
2024-06-12 04:42:02 +00:00
Tyler Trahan
68f7d585b4 Doc: Remove resolved issue #4415 from known-bugs.txt (#12773) 2024-06-11 11:35:10 -04:00
4cf6d1dd79 Codechange: Pass WindowDesc by reference instead of pointer. (#12771)
WindowDesc as passed to Windows is not optional so don't allow to it to be nullptr.
2024-06-11 08:58:03 +01:00
translators
18bce69623 Update: Translations from eints
galician: 3 changes by pvillaverde
danish: 1 change by bscargo
polish: 5 changes by pAter-exe
2024-06-10 04:43:42 +00:00
Steve Goldman
7db756e602 Change: Do not automatically connect double depots with track 2024-06-09 14:50:59 +02:00
Jonathan G Rennison
fa82dd6096 Fix #12030: Water infrastructure totals when using DC_FORCE_CLEAR_TILE
To remove objects on water
2024-06-09 14:49:09 +02:00
b4b2fad8e0 Fix #12648: Ensure all uses of std::filesystem::path use native encoding. (#12650)
std::filesystem::path does not expect UTF-8 strings, so they must be converted to native format first (and back to utf-8 after.)
2024-06-09 10:23:47 +01:00
fce9361bf2 Change: Position caret on left or right of glyph depending on language direction. 2024-06-09 09:57:20 +01:00
5cd81a980e Codechange: Store both left and right glyph positions in a run.
This also allows the end of a run to be known without using an extra position entry.
2024-06-09 09:57:20 +01:00
80ddcb9d7d Codechange: Move GetCharPosInString/GetCharAtPosition to gfx_layout.
These functions are related more to layouting than graphics.
2024-06-09 09:57:20 +01:00
bbbf2b5282 Codechange: Return read-only span instead of vector from layout run functions. 2024-06-09 09:57:20 +01:00
translators
6bf214af6e Update: Translations from eints
vietnamese: 3 changes by KhoiCanDev
polish: 13 changes by pAter-exe
2024-06-09 04:41:27 +00:00
79c1492a73 Codechange: Use unique_ptr in MemoryDumper. (#12766)
This replaces C-style manual memory management.
2024-06-08 21:59:56 +01:00
Jonathan G Rennison
af7ad964dd Codechange: Avoid unnecessary allocation of temporaries in layout line cache (#12737) 2024-06-08 21:21:02 +01:00
translators
d7eb29d292 Update: Translations from eints
dutch: 2 changes by Afoklala
2024-06-08 04:42:12 +00:00
df1b6a933b Fix #12764: Crash when opening Detailed performance rating window with no companies. (#12765) 2024-06-07 21:57:18 +01:00
translators
79b573704b Update: Translations from eints
french: 1 change by ottdfevr
portuguese: 2 changes by azulcosta
polish: 33 changes by pAter-exe
2024-06-07 04:43:07 +00:00
66044472d7 Codechange: Use std::unordered_map for NewGRF language_map.
NewGRFs only use a small subset of the available language IDs. Using an unordered_map allows only the reference languages to have space allocated.

This avoids manual new/delete of array.
2024-06-06 19:53:10 +01:00
fee73f3253 Codechange: Split types out of newgrf_text.h 2024-06-06 19:53:10 +01:00
translators
fa24a3ec6b Update: Translations from eints
korean: 1 change by telk5093
2024-06-06 04:41:41 +00:00
translators
1f636d94d4 Update: Translations from eints
finnish: 2 changes by hpiirai
2024-06-05 04:43:21 +00:00
57186d4650 Fix: Editbox behaved improperly with RTL languages. (#12746)
Text in the editbox was always left-aligned and did not scroll with the caret position.
2024-06-04 23:05:51 +01:00
579ce8eae0 Codefix: Find GRF override entries properly. (#12743)
My naive code from 16 years ago tested for GRF overrides in a way that will create empty 0 entries for each source GRF tested.
2024-06-04 18:06:19 +01:00
translators
342a7cebd6 Update: Translations from eints
english (au): 2 changes by krysclarke
chinese (simplified): 2 changes by WenSimEHRP
urdu: 6 changes by haidermazhar
russian: 2 changes by Ln-Wolf
catalan: 3 changes by J0anJosep
latvian: 2 changes by lexuslatvia
portuguese (brazilian): 2 changes by pasantoro
2024-06-04 04:41:49 +00:00
5fd23a2d70 Codechange: Pre-reserve vectors during NewGRF loading. (#12748)
Call reserve when we are given the number of elements up front. This reduces the number of reallocations and over-allocations done during loading.
2024-06-03 18:40:27 +01:00
dependabot[bot]
1c738e5084 Upgrade: [CI] Bump Apple-Actions/import-codesign-certs in the actions group (#12745)
Bumps the actions group with 1 update: [Apple-Actions/import-codesign-certs](https://github.com/apple-actions/import-codesign-certs).


Updates `Apple-Actions/import-codesign-certs` from 2 to 3
- [Release notes](https://github.com/apple-actions/import-codesign-certs/releases)
- [Commits](https://github.com/apple-actions/import-codesign-certs/compare/v2...v3)

---
updated-dependencies:
- dependency-name: Apple-Actions/import-codesign-certs
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: actions
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-06-03 15:45:02 +02:00
translators
01c75fc578 Update: Translations from eints
urdu: 24 changes by haidermazhar
2024-06-03 04:42:34 +00:00
1ab280a27a Change: Use UK OSK layout for English (UK) (#12720) 2024-06-02 15:28:51 +01:00
translators
0d10c5e93c Update: Translations from eints
greek: 1 change by gh658804
2024-06-02 04:41:25 +00:00
6d2424c0ef Codechange: Update each town label dimensions once during map gen. (#12742)
This avoids re-layouting the label for each change in population as the town is grown.
2024-06-01 16:57:17 +01:00
96fc367bcf Change: [NewGRF] Treat house max year 0xFFFF as MAX_YEAR. (#12740) 2024-06-01 12:54:49 +01:00
translators
3827229c74 Update: Translations from eints
english (us): 1 change by 2TallTyler
finnish: 1 change by hpiirai
dutch: 1 change by Afoklala
2024-06-01 04:41:17 +00:00
7e914a0568 Fix #12738, de16655f: Fallback font searcher failure since ? substitution removed.
Fallback font searcher looked for the substituted ? glyph, which was removed by #12736.

Instead of comparing against a sprite, test against the font returning a missing glyph.

This should also improve performance of fallback font searching, as previously glyphs were actually rendered while searching.
2024-05-31 21:47:47 +01:00
translators
5bca185923 Update: Translations from eints
english (au): 1 change by krysclarke
chinese (simplified): 1 change by WenSimEHRP
russian: 1 change by Ln-Wolf
slovak: 20 changes by Kukoluk
latvian: 1 change by lexuslatvia
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by pasantoro
2024-05-31 04:43:36 +00:00
Rubidium
31085230a6 Codechange: use std::vector for the available neighbours 2024-05-30 23:15:38 +02:00
Rubidium
2864f3b3eb Cleanup: remove C-style hash, binary heap and priority queue 2024-05-30 23:15:38 +02:00
Rubidium
0e75dfd49f Codechange: migrate aystar to use YAPF's nodelist infrastructure 2024-05-30 23:15:38 +02:00
48539992e8 Codechange: Use std::unordered_map for storing TrueTypeFontCache's GlyphEntry. 2024-05-30 20:16:28 +01:00
7b717fcccb Codechange: Replace AllocatorProc with SpriteAllocator class.
This allows for state to be passed to or maintained by the allocator.
2024-05-30 20:16:28 +01:00
de16655f76 Change: [UI] Remove substitution of missing glyph with '?' glyph. (#12736)
When a glyph does not exist, we substitute it with the '?' glyph instead, but layouters are not aware of this substitution.
2024-05-30 18:33:58 +01:00
9c19cf06e4 Change: [UI] Use SetMinimalTextLines to set label height correctly. (#12734)
SetMinimalSize does not know about font size, so these labels were incorrectly sized if the font height is different from normal.
2024-05-30 12:31:21 +01:00
0f230244fe Codechange: [UI] Remove redundant SetMinimalSize for WWT_EDITBOX widgets. (#12733) 2024-05-30 08:34:26 +01:00
Tyler Trahan
deb77463b0 Fix #12492: Clarify helptext for "minutes per year" setting (#12726) 2024-05-29 14:58:36 -04:00
Jonathan G Rennison
85918fc23e Fix: Water infrastructure total when changing owner of object on water 2024-05-29 20:11:43 +02:00
2e7819927f Fix: Invalidate game options window after changing base sounds set. (#12731) 2024-05-29 17:05:04 +01:00
translators
51e170a8d0 Update: Translations from eints
swedish: 12 changes by sereneavatar
2024-05-29 04:42:57 +00:00
f220ed179d Codechange: Use std::unordered_map for SpriteFontCache's glyph map. (#12724)
Replaces a C-style malloc'd array and malloc'd contents, and no manual memory clean up is necessary.
2024-05-28 19:34:03 +01:00
3d4b98845a Codechange: Remove initial colour from layouter cache. (#12728)
Initial colour is now always TC_INVALID, which is substituted with the desired colour when drawing the layout line.

This allows strings which differ only by initial colour to use the same layout cache entry, increasing the efficacy of the cache.
2024-05-28 19:33:44 +01:00
translators
605dff4920 Update: Translations from eints
swedish: 9 changes by joeax910
english (us): 2 changes by 2TallTyler
luxembourgish: 4 changes by phreeze83
catalan: 2 changes by J0anJosep
latvian: 27 changes by lexuslatvia
2024-05-28 04:45:37 +00:00
Tyler Trahan
37f68a65ee Fix #12283: Vehicle group dropdown shouldn't have default action (#12727) 2024-05-27 16:26:07 -04:00
f6c5da4cad Fix: Incorrect dump_info output with labels outside of ascii range. (#12723)
An unspecified cargo label is 0x00000000, which terminates C-strings.
2024-05-27 12:44:49 +01:00
4b81b62b72 Change: Don't reinitialise font caches when setting initial interface scale. (#12722) 2024-05-27 12:44:34 +01:00
translators
692943669d Update: Translations from eints
galician: 34 changes by pvillaverde
greek: 3 changes by gh658804
2024-05-27 04:41:33 +00:00
517dab35b1 Codechange: Use range-for to iterate base media files. (#12721) 2024-05-26 16:46:18 +01:00
3c42f701d7 Fix: Allow changing size of default OpenTTD font. (#12641)
* Fix: Allow changing size of default OpenTTD font.

Size configuration for default font was ignored as a different code path to load the font was followed.

Resolved by removing this additional path and conditionally selecting the default font.
2024-05-26 15:59:25 +01:00
2c70ccb137 Add: [NewGRF] Extended custom waypoint classes. (#12653)
This allows waypoints to be split into categories just like stations, instead of all being lumped together.

Station class labels with the first byte set to 0xFF will be treated in the same way as the 'WAYP' class.
2024-05-26 09:53:33 +01:00
translators
d11823df36 Update: Translations from eints
korean: 2 changes by telk5093
2024-05-26 04:42:20 +00:00
Koen Bussemaker
6efc1fa250 Codechange: Removed unused yapf PfNodeCachFlush function 2024-05-25 21:49:12 +02:00
Gloria
d72917b285 Add: Use macOS Game Mode identification (#12700) 2024-05-25 09:19:41 -04:00
translators
c325a2ebd4 Update: Translations from eints
estonian: 3 changes by siimsoni
dutch: 2 changes by Afoklala
french: 2 changes by ben20471
portuguese: 2 changes by azulcosta
2024-05-25 04:42:07 +00:00
676d64037d Fix d6ccfdb: GetCharPosition failed for RTL text. (#12710)
Changes in d6ccfdb assumed that character indexes only incremented, which is not true for RTL text.
2024-05-24 15:33:30 +01:00
translators
d9cadb49b0 Update: Translations from eints
english (au): 2 changes by krysclarke
chinese (simplified): 7 changes by WenSimEHRP
korean: 4 changes by telk5093
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai
portuguese (brazilian): 2 changes by pasantoro
2024-05-24 04:43:08 +00:00
5fefe0b61f Fix: Reverse left/right keypress when editing RTL text. (#12711)
When editing RTL text, pressing left should increment instead of decrement the character position to move left, and vice versa.
2024-05-23 21:34:05 +01:00
f87c6990b0 Fix: Memory leak in CoreTextFontCache. (#12662)
Temporary buffer for rendering glyphs was not freed after use. Instead let CGBitmapContextCreate() handle the buffer.

> data may be a pointer to pixels. If you pass NULL, the context will create its own buffer and free that buffer itself later. If you pass your own buffer, the context will not free it; it remains your buffer that you must free after you release the context, hopefully for the last time.
2024-05-23 21:07:11 +01:00
yeah-its-gloria
071796660d Fix: Implement support for secure state coding on macOS
Fixes a warning when running on macOS 14 and newer about not officially supporting secure state coding.
2024-05-23 19:32:29 +02:00
yeah-its-gloria
c2daabc010 Fix: Add entitlements needed for plugins on macOS
Fixes social plugin loading on macOS, particularly for Steam.
2024-05-23 19:32:10 +02:00
Jonathan G Rennison
b2572c7ca8 Fix #12563: Race condition setting finish flag in WinHTTP 2024-05-23 19:31:45 +02:00
translators
9f13d3ff2b Update: Translations from eints
chinese (simplified): 2 changes by WenSimEHRP
greek: 11 changes by gh658804
2024-05-23 04:40:46 +00:00
Tyler Trahan
8f6e21617f Fix #12591: Give descriptive error when station construction fails due to wrong layout (#12678) 2024-05-22 17:56:03 -04:00
Rubidium
b2f1a06def Change: support listing/updating authorized keys of companies by the admin in the console 2024-05-22 22:20:10 +02:00
Rubidium
fea9ffa808 Codechange: also allow removing clients from the company allow lists 2024-05-22 22:20:10 +02:00
8a6745b26f Codechange: Use PIP instead of spacer widgets for OSK spacing. (#12709)
This (slightly) simplifies the OSK widget layout.
2024-05-22 19:06:52 +01:00
766350bfd2 Fix: Hide empty house 'classes' in house picker. (#12694)
Picker class list should not list classes with no items. The house picker could break this 'rule' with NewGRFs loaded.
2024-05-22 18:06:59 +01:00
7e12b5ff0f Fix: Crash if interface scale or font size changes with chat box present. (#12705)
Caused by the chat box being undrawn with the new dimensions, leading to out-of-bounding memory access.
2024-05-22 18:06:34 +01:00
Jonathan G Rennison
42fc32243d Fix #12681: Abstract filetype not set for network client join savegames (#12701) 2024-05-22 09:43:01 +01:00
19ca4089a1 Codechange: Use std::filesystem::exists instead of access. (#12702) 2024-05-22 09:23:01 +01:00
translators
5bc3723bcc Update: Translations from eints
czech: 11 changes by vladoschreiner
2024-05-22 04:42:40 +00:00
5442b0dd2d Fix: Make progress bars obey language direction. (#12704)
With RTL languages, progress bars should start from the right.
2024-05-21 00:40:08 +01:00
28e814f62a Codechange: Use L"" instead of _T("") (#12703) 2024-05-20 17:34:22 +00:00
translators
fb4a370d3f Update: Translations from eints
vietnamese: 13 changes by KhoiCanDev
chinese (simplified): 1 change by WenSimEHRP
finnish: 11 changes by hpiirai
french: 29 changes by ottdfevr
polish: 1 change by aefoes
2024-05-20 04:43:22 +00:00
translators
46d7586ab1 Update: Translations from eints
estonian: 8 changes by siimsoni
chinese (simplified): 4 changes by ahyangyi
korean: 13 changes by telk5093
2024-05-19 04:43:16 +00:00
Loïc Guilloux
29ce013eda Codechange: Pass avail(able) as reference instead of pointer since they are never nullptr (#12696) 2024-05-18 17:04:16 +02:00
ba47d1ca2b Fix: Allow resolving house parent scope (town) of unbuilt houses. (#12695)
Return unavailable variable result, instead of nullptr dereference.
2024-05-18 12:33:50 +01:00
3f5a354f37 Codechange: Use emplace with ICURun and UniscribeRun. (#12693) 2024-05-18 09:17:38 +01:00
856ec901ca Fix #12685: nullptr dereference when checking for equal loaded/loading groups. (#12686)
Always treat empty groups as non-equal. Given that the case of both being empty is handled earlier, they cannot both be equal and empty.

Additionally if a loaded or loading set are all the same, only add one reference.
2024-05-18 09:17:06 +01:00
translators
7fd2487c46 Update: Translations from eints
swedish: 6 changes by joeax910
chinese (simplified): 2 changes by WenSimEHRP
dutch: 27 changes by Afoklala
2024-05-18 04:40:26 +00:00
8d26d032e1 Fix #12497: [NewGRF] Increase vehicle motion counter for all parts. (#12561)
NewGRFs relied on the incorrectly motion counter that was 'fixed' in #12229, so always update v->motion_counter for all vehicle parts.
2024-05-17 20:50:04 +01:00
c85481564f Codechange: Use reusable temporary buffer in Win32FontCache. (#12666)
This avoids allocating and deleting a temporary buffer for every glyph that is rendered into a sprite.
2024-05-17 08:50:59 +01:00
4940b6ff0b Codefix: Compile warning with newer C++ compiler on MinGW. (#12689)
> template-id not allowed for constructor in C++20
2024-05-16 12:09:19 +01:00
translators
26113e3622 Update: Translations from eints
english (au): 11 changes by krysclarke
swedish: 7 changes by joeax910
english (us): 11 changes by 2TallTyler
chinese (simplified): 11 changes by WenSimEHRP
russian: 11 changes by Ln-Wolf
catalan: 11 changes by J0anJosep
portuguese: 13 changes by azulcosta
portuguese (brazilian): 11 changes by pasantoro
2024-05-16 04:41:07 +00:00
ca52da6c95 Fix: Unable to choose a font containing hyphen. (#12684)
FcNameParse may require some characters be escaped. Instead, pass name as FC_FAMILY.
2024-05-16 00:38:23 +01:00
d1b7619822 Change: Ignore min/max years for manual house placer. (#12687) 2024-05-15 23:17:58 +01:00
translators
56ea002283 Update: Translations from eints
catalan: 16 changes by J0anJosep
latvian: 2 changes by lexuslatvia
2024-05-15 04:41:37 +00:00
980dcaac6e Cleanup: Remove GetFontTable from FontCache. (#12677)
This interface is no longer used, so does not need to be implemented.

Removes manual memory management with malloc/free.
2024-05-14 21:13:26 +01:00
ed67aedabf Feature: Allow manually placing town buildings in scenario editor.
House picker is accessed from the Landscaping toolbar as there is no town toolbar.

Once placed these houses behave like any other and can be removed by players and towns.

Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.
2024-05-14 21:11:48 +01:00
874cfe000b Codechange: Set underlying type for HouseSpec enums. 2024-05-14 21:11:48 +01:00
b731ab0632 Change: Allow sprite resolver to evaluate non-existent houses.
This could previous be done but only with a town and tile in mind, but for drawing in the UI, neither of those exist yet.
2024-05-14 21:11:48 +01:00
d99c1337a2 Add: Command to build an individual house on a specific tile. 2024-05-14 21:11:48 +01:00
f901722066 Codechange: Rename BuildTownHouse to TryBuildTownHouse. 2024-05-14 21:11:48 +01:00
Tyler Trahan
bb77d16e40 Add: Shade button to waypoint picker (#12682) 2024-05-14 14:43:56 -04:00
Muxy
486af1a6fc Fix: [Admin] #12411 Send Network Welcome Packet to admin port after game creation completed
WelcomeAll moved into NetworkOnGameStart

Signed-off-by: Muxy <muxy@goulp.net>
2024-05-14 19:24:31 +02:00
460fab920c Fix #12418, 338def1b06: Filename extension taken from wrong string. (#12680) 2024-05-14 18:18:30 +01:00
Rubidium
00c4b232b3 Fix #12550: files were not saved in the right location when binary and configuration are in the same folder 2024-05-14 17:01:28 +02:00
translators
3f06aa441b Update: Translations from eints
english (us): 17 changes by 2TallTyler
greek: 147 changes by KyriakosMich
2024-05-14 04:40:19 +00:00
Tyler Trahan
9f63b9f65d Fix #12594: Give descriptive error when company takeover fails due to vehicle limit (#12676) 2024-05-13 10:10:03 -04:00
translators
870149406a Update: Translations from eints
chinese (simplified): 23 changes by WenSimEHRP
russian: 17 changes by Ln-Wolf
portuguese (brazilian): 8 changes by pasantoro
2024-05-13 04:41:24 +00:00
18e56df5e1 Fix #12674: Non-NewGRF Build Station widgets may not fill window properly. (#12675)
Allow labels in Build Station window to fill width as needed.
2024-05-13 00:18:07 +00:00
f2f7573c3f Fix #12668: Crash opening picker window with filter when no results available. (#12669)
When first opening the picker window, we attempt to find a valid class and type to select. If the picker window was closed with filters enabled, there may not be anything list that is usable.

Resolve this by using callbacks to find the first usable type when no types are listed.
2024-05-12 20:14:29 +01:00
Rubidium
77c188e6da Codechange: use std::vector instead of malloced array 2024-05-12 12:55:52 +02:00
Rubidium
6cea49c117 Codechange: replace uint with size_t in binary heap 2024-05-12 12:55:52 +02:00
Rubidium
8349203038 Cleanup: remove unused Aystar variables 2024-05-12 10:46:03 +02:00
77a7113ba6 Cleanup: Remove unused parameters from FreeTypeFontCache::SetFontSize. (#12663) 2024-05-12 08:39:40 +01:00
Rubidium
f939e81bf0 Fix #12655, 4f6d75f: inconsistent state in client list and potential crash after client leaves 2024-05-12 07:23:40 +02:00
translators
95a89e43b2 Update: Translations from eints
english (au): 16 changes by krysclarke
chinese (simplified): 16 changes by XiaoJi-Game
korean: 19 changes by telk5093
russian: 1 change by Ln-Wolf
finnish: 16 changes by hpiirai
lithuanian: 1 change by khamper
portuguese: 17 changes by azulcosta
portuguese (brazilian): 16 changes by pasantoro
2024-05-12 04:41:31 +00:00
34da94ffc8 Fix: Use widget resize step instead of window resize step. (#12659)
Build Picker class list filter could be drawn incorrectly depending on how the window can be resized.
2024-05-11 20:51:44 +01:00
d78f39a9df Cleanup: Remove GetUnitsPerEM and units_per_em. (#12656)
GetUnitsPerEM is never called.
2024-05-11 14:50:34 +01:00
translators
721cd2b8ad Update: Translations from eints
ukrainian: 1 change by Quantom2
dutch: 5 changes by Afoklala
lithuanian: 1 change by khamper
2024-05-11 04:41:26 +00:00
b30fe0d7da Feature: Ctrl-click to toggle favourites in build-pickers.
This allows ctrl-click on a type in a build-picker window to remember it
as a favourite. An new filter button to show only favourites makes it
simpler to use these types.

Favourite types are saved locally in favs.cfg, so are remembered between
games.
2024-05-11 02:12:41 +01:00
fde3b35a24 Feature: New filter to show only used types in build-pickers.
This filters the build-picker type lists to only show types that have
already been placed in the current game, making it simpler to get to
build matching features.
2024-05-11 02:12:41 +01:00
b76517816e Feature: Add "All" filter to build-picker show types from all classes.
Toggling the "All" filter causes the class selection to be ignored, so
that items from all classes can be displayed together. The class text
filter is still applied.

This makes it easier to search amongst types for a feature.
2024-05-11 02:12:41 +01:00
cdc356e7bf Change: Unify station/waypoint/roadstop/object build-picker window code.
These windows now share a common code base for choosing and display class and types.

An additional text filter is added to search types by name instead of just classes.
2024-05-11 02:12:41 +01:00
d2c8b476b5 Codechange: Add functions to test if a station/roadstop class is a waypoint.
This is now checked by class label instead of by index.
2024-05-11 02:12:41 +01:00
9f8c9724be Codechange: Add station/roadstop class labels for DFLT/WAYP.
This avoids repeating the same multichar literal value.
2024-05-11 02:12:41 +01:00
d5671030b1 Codechange: Add NewGRFSpecsBase class to hold class/index information.
Standardises how the class index is stored in the spec, instead of relying ot the Spec structs having the same members.

This allows retrieving class_index and index without searching or using pointer arithmetic.

'cls_id' is renamed to 'class_index' to make it clearer that it is an index rather than the multichar label of the class.
2024-05-11 02:12:41 +01:00
733284cc16 Codechange: Return std::vector from GetMusicCatEntryData.
Return std::vector instead of pointer to array with manual memory management.
2024-05-11 02:10:41 +01:00
31c306c6cd Codechange: Return std::string from GetMusicCatEntryName.
Return std::string instead of pointer to C-string with manual memory management.
2024-05-11 02:10:41 +01:00
frosch
dc22edc556 Doc: [Script] Extend API documentation on calendar- vs economy-time 2024-05-10 13:17:19 +01:00
frosch
04cc0c8125 Codechange: [Script] Document relation between ScriptErrorType and ErrorMessages enums 2024-05-10 13:17:19 +01:00
frosch
40e6230900 Codechange: Add main page to script API documentation 2024-05-10 13:17:19 +01:00
frosch
dfa2622153 Codechange: Unify naming of squirrel built-in types in Script API docs 2024-05-10 13:17:19 +01:00
frosch
e436e2ef40 Codefix: broken links and syntax issues in script API documentation 2024-05-10 13:17:19 +01:00
frosch
64e1f1d4d9 Codefix: Script API documentation about IDs was incomplete 2024-05-10 13:17:19 +01:00
frosch
4bf2dc3148 Codefix: Script API did not link simple types correctly 2024-05-10 13:17:19 +01:00
frosch
c1375cecf8 Codefix: [Script] script_types was excluded from API documentation 2024-05-10 13:17:19 +01:00
frosch
ffe76a0133 Update: Doxyfiles to doxygen 1.9.4 2024-05-10 13:17:19 +01:00
merni-ns
c3ee5e58a3 Cleanup: Move remaining NPF files into pathfinder directory 2024-05-10 10:38:44 +02:00
merni-ns
798ec4184b Cleanup: Remove unused function InvalidateShipPathCache
This was only used in the callback when changing the ship pathfinder setting.
2024-05-10 10:38:44 +02:00
merni-ns
55a7c59d13 Remove: NPF and pathfinder change settings 2024-05-10 10:38:44 +02:00
translators
a5c2543efc Update: Translations from eints
chinese (simplified): 7 changes by WenSimEHRP, 4 changes by ahyangyi
2024-05-10 04:40:29 +00:00
Rubidium
cef9417c9f Fix: always allow setting company settings, company/president name/face
There is a nice feature that synchronises the client settings upon setting up the company. Before
this, those commands would not be executed when no-actions-while-paused is set. This means that,
silently and depending on the server configuration, your wished for configuration might not be
there.

Similarly there is the president's face that's being set while creating a new company and setting
of the president/company name upon creation, when no-actions-while-paused is set.

So, just allow these operations also while paused to get a uniform experience when joining. To
keep the UI somewhat consistent, apply this "freedom" also to the other bits set from the company
UI; specifically company name and company colour.
2024-05-09 21:51:26 +02:00
Rubidium
a313676189 Doc: reason for using ::SendNet over ::Post in few cases 2024-05-09 21:51:26 +02:00
Rubidium
ed888c617b Codechange: just use ::Post over ::SendNet for creating new companies 2024-05-09 21:51:26 +02:00
Koen Bussemaker
59ac27f385 Fix #12643: _is_water_region_valid is not cleared/reset in AllocateWaterRegions 2024-05-09 20:18:04 +02:00
ec61951512 Cleanup: Remove Windows 9x font locale workaround. (#12644) 2024-05-09 07:03:02 +01:00
5b35fbd6f5 Change: Use button aspect ratio for buttons that show vehicle icons. (#12636) 2024-05-09 07:01:56 +01:00
translators
132e226b27 Update: Translations from eints
greek: 169 changes by KyriakosMich
lithuanian: 21 changes by khamper
polish: 1 change by pAter-exe
2024-05-09 04:42:47 +00:00
ladysadie
00cfd572ff Cleanup: Remove unneeded CheckMissingGlyphs call (#12640) 2024-05-08 21:42:02 +02:00
translators
cb3f99859c Update: Translations from eints
english (au): 1 change by krysclarke
estonian: 25 changes by siimsoni
korean: 3 changes by telk5093
russian: 1 change by Ln-Wolf
finnish: 1 change by hpiirai
catalan: 5 changes by J0anJosep
latvian: 30 changes by lexuslatvia
lithuanian: 140 changes by khamper
portuguese: 1 change by azulcosta
portuguese (brazilian): 3 changes by pasantoro
2024-05-08 04:40:34 +00:00
b74a7e749b Fix: Console command scrolling did not take account of padding and cursor width. (#12642) 2024-05-08 01:52:30 +01:00
731d46beb5 Change: Don't include midi file processing in dedicated server build. (#12632) 2024-05-08 00:57:52 +01:00
9008d793ab Change: Use per-company group numbers. (#12297)
This is used by the default group name, replacing the use of group index.
2024-05-07 19:01:28 +00:00
Jonathan G Rennison
8710e9b8c8 Fix #12608: SDL keycode to vkey mapping 2024-05-07 18:33:29 +02:00
Tyler Trahan
019f93a65f Doc: Clarify how to update version numbers in release guide (#12634) 2024-05-07 11:58:03 -04:00
translators
ab7e2a1883 Update: Translations from eints
english (au): 2 changes by krysclarke
english (us): 2 changes by 2TallTyler
greek: 4 changes by gh658804
russian: 2 changes by Ln-Wolf
finnish: 4 changes by hpiirai
danish: 2 changes by bscargo
lithuanian: 170 changes by khamper
french: 1 change by ben20471
portuguese: 2 changes by azulcosta
portuguese (brazilian): 2 changes by pasantoro
polish: 2 changes by pAter-exe
2024-05-07 04:41:01 +00:00
Rubidium
1a3cbaec56 Cleanup: remove warning about server administrators being able to read passwords 2024-05-07 00:03:15 +02:00
Rubidium
849d1fa1b3 Cleanup: remove UI for asking user for company password 2024-05-07 00:03:15 +02:00
Rubidium
457d51fc49 Cleanup: remove company password hashing and anything related to it 2024-05-07 00:03:15 +02:00
Rubidium
a9318cf653 Cleanup: remove UI for changing the password 2024-05-07 00:03:15 +02:00
Rubidium
9dc1fdc385 Cleanup: remove client side password checks when moving to a different company 2024-05-07 00:03:15 +02:00
Rubidium
16639939e9 Cleanup: remove command line option for company password 2024-05-07 00:03:15 +02:00
Rubidium
ca4bef1504 Cleanup: remove company password related network packets 2024-05-07 00:03:15 +02:00
Rubidium
71fc907584 Change: remove company passwords over client allow lists 2024-05-07 00:03:15 +02:00
Rubidium
a002803d1c Remove: autoclean_unprotected settings; all companies will be protected 2024-05-07 00:03:15 +02:00
Rubidium
4f3db8eeaf Feature: authorize specific clients to join network company without password 2024-05-07 00:03:15 +02:00
Rubidium
66354ab9eb Codechange: introduce allow list infrastructure for companies 2024-05-07 00:03:15 +02:00
Rubidium
1250ce8fdc Codechange: support storing std::string vectors/deques in the savegame 2024-05-07 00:03:15 +02:00
translators
4e9a280ef8 Update: Translations from eints
swedish: 2 changes by sereneavatar
norwegian (bokmal): 2 changes by eriksorngard
welsh: 19 changes by Ansbaradigeidfran
english (us): 2 changes by 2TallTyler
czech: 1 change by JsSusenka
lithuanian: 97 changes by khamper
french: 2 changes by Lishouuu
portuguese (brazilian): 1 change by pasantoro
polish: 2 changes by pAter-exe
2024-05-06 04:41:07 +00:00
Rubidium
b9c894b717 Fix: for GUI network servers, name the first company the same as any other company 2024-05-05 22:57:50 +02:00
Rubidium
455e202e03 Fix: server's client is shown incorrectly in some cases 2024-05-05 22:57:50 +02:00
4740eeaa43 Add: 'Get Content' buttons next to base set dropdowns in Game Options. (#12627)
This allows base set content to be downloaded more easily, filtered by type and next to where it is set up.
2024-05-05 16:15:35 +01:00
Koen Bussemaker
d2f98440bb Codechange: Make assert in follow_track easier to understand and debug 2024-05-05 16:30:44 +02:00
84ebae0bf5 Codechange: Tweak layout of network client list. (#12624)
Use PIP spacing instead of spacers and more used of standard WidgetDimensions.
2024-05-05 14:57:17 +01:00
cf94bd321d Codechange: Remove redundant SetMinimalSize of preview buttons. (#12622)
These widgets are also sized in UpdateWidgetSize where the current bevel width is accounted for as well.
2024-05-05 12:38:00 +01:00
72b2840a97 Codechange: Use PIP spacing instead of spacers in tree picker window. (#12623) 2024-05-05 12:37:45 +01:00
translators
99f497cb08 Update: Translations from eints
english (au): 2 changes by krysclarke
korean: 2 changes by telk5093
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai
danish: 2 changes by bscargo
lithuanian: 4 changes by dziugas1959
portuguese: 2 changes by azulcosta
portuguese (brazilian): 4 changes by pasantoro
2024-05-05 04:40:50 +00:00
Rubidium
9fe9e4d398 Codechange: use vector instead of manual memory management for decompressing text files 2024-05-04 17:43:02 +02:00
d074ab909c Codechange: Replace Array/FixedSizeArray with std::deque. (#12409)
Array/FixedSizeArray is actually a resizeable container that allocates space in chunks and allows resizing without invalidating pointers.

This is also a behaviour of std::deque, so use that instead.
2024-05-04 10:55:16 +01:00
Tyler Trahan
cb26b0e92d Doc: Re-order release instructions to not tell the world prematurely (#12620) 2024-05-04 05:38:59 -04:00
f629d3c921 Codechange: Use vectors instead of CallocT/free for cache checks. (#12619)
Vectors are reused for each vehicle chain to save on reallocations.
2024-05-04 09:42:20 +01:00
115ac2629b Cleanup: Remove TileMatrix that hasn't been used for 4+ years. (#12621)
This 'nice' structure was left around from #8258 just in case it might be used again.

Spoiler alert: it hasn't.

This removes manual memory management. And otherwise unused and untested code.
2024-05-04 09:41:58 +01:00
translators
60cf37e0d1 Update: Translations from eints 2024-05-04 04:41:06 +00:00
9a7c30a109 Codechange: Let ClickSliderWidget handle rounding to nearest mark. 2024-05-03 11:48:36 +01:00
9d2efd4c96 Codechange: Use callback function to set labels of slider widget marks.
Slider widgets can only use a predefined list of values and strings to draw labels. This makes it difficult to vary the display by context.

Instead of providing a predefined list as a std::map, use a callback function instead. This function can decide what text to display, and can call SetDParam to dynamically set up strings.
2024-05-03 11:48:36 +01:00
Rubidium
8b6661d486 Codefix 90029be: build failure for SDL 1.2 2024-05-03 10:45:34 +02:00
Rubidium
0b50834f81 Fix 2955ff3: CMake atomic check fails due to chosen compiler 2024-05-03 07:32:32 +02:00
translators
e0048d798f Update: Translations from eints
hungarian: 5 changes by egri-nagy
2024-05-03 04:41:54 +00:00
90029beb49 Codechange: Ensure SDLK mappings stay in the expected order. (#12608)
Add a constexpr constructor that ensures at compile-time that the source SDLK range matches the target range.
2024-05-02 23:19:08 +01:00
James Addison
c17fa6032b Doc: Add Apache 2.0 licensing info for CheckAtomic.cmake (#12603) 2024-05-02 15:13:00 +02:00
Koen Bussemaker
ef99aa81a3 Codechange: Store validity of water regions in separate vector 2024-05-02 15:03:48 +02:00
cf96d49ced Codechange: Use vector for airport tile layouts. (#12607)
Simplify AirportSpec data by storing layout information together in a vector, instead of separate arrays.

This removes manual memory management and separate count members.

The default layouts will be copied instead of always referring to the originals.
2024-05-02 11:37:54 +00:00
translators
65c9df49d9 Update: Translations from eints
chinese (simplified): 8 changes by XiaoJi-Game
catalan: 3 changes by J0anJosep
2024-05-02 04:41:51 +00:00
Fen
2559bdfa6f Fix 2d27e8e: Update numpad keycodes for SDL2, making it usable (#12596)
* Fix 2d27e8e: Update numpad keycodes for SDL2, making it usable

* Cleanup: List sdl2 numpad mappings individually
2024-05-01 23:10:01 +02:00
Jonathan G Rennison
9647fe1d05 Change: [Linkgraph] Improve distance scaling algorithm in demand scaler
Improve scaling at values other than 0% and 100%
Fix erratic scaling and increase effect size at large setting values
2024-05-01 22:40:17 +02:00
f146680121 Codechange: Use vector for industry random sounds. (#12606)
Use a vector to store the list of random sounds played for an industry.

The removes manual memory allocation, flags to control memory management, a separate count member, and a try/catch block.
2024-05-01 19:55:00 +00:00
7147fe9e7a Codechange: Use range-for when loading NewGRF deterministic sprite groups. (#12605) 2024-05-01 18:59:46 +00:00
532ce1a907 Codechange: Use Recv/Send_bytes for md5sum. (#12602)
Use existing functions to handle serialisation of arrays instead of indexed for-loop.
2024-05-01 18:55:54 +01:00
1424a184d8 Codechange: Use vector/span when loading wagon overrides. (#12604)
Replaces manual memory allocation and passing pointer with size.
2024-05-01 18:23:27 +01:00
translators
96d82b4363 Update: Translations from eints
chinese (simplified): 1 change by WenSimEHRP
greek: 52 changes by KyriakosMich
german: 3 changes by Wuzzy2
basque: 36 changes by Porrumentzio
danish: 3 changes by bscargo
2024-05-01 04:41:08 +00:00
translators
4df44fea38 Update: Translations from eints
swedish: 3 changes by joeax910
galician: 63 changes by pvillaverde
2024-04-30 04:40:35 +00:00
cc6e4768a9 Fix: Out-of-order window set up due to deferred window resize. (#12592)
Deferred window resize was being applied to the initial window resize event, resulting in some window state (e.g. scroll bar capacity) not being initialised when expected.
2024-04-29 17:05:35 +01:00
translators
b852a3f408 Update: Translations from eints
english (us): 3 changes by 2TallTyler
korean: 3 changes by telk5093
hungarian: 2 changes by meskobalazs
2024-04-29 04:40:19 +00:00
rubidium42
fd4cf699e5 Codefix 37a03b5: the return value of maxdim should always be assigned (#12590) 2024-04-28 17:42:58 +00:00
Rubidium
98d37338df Codechange: use ranged for loop instead of one with lengthof 2024-04-28 19:42:44 +02:00
Rubidium
24b6ec80a9 Codechange: use ranged for loop and vector to determine the disaster to deploy 2024-04-28 19:42:44 +02:00
Rubidium
87dbd4a833 Codechange: use ranged for loop to determine widest title 2024-04-28 19:42:44 +02:00
Rubidium
d183d8e587 Codechange: remove INVALID_STRING_ID now drop down uses spans 2024-04-28 18:47:31 +02:00
Rubidium
37a03b513f Codechange: refactor string list dimension finding into a separate function 2024-04-28 18:47:31 +02:00
Rubidium
546a996d95 Codechange: pass options to ShowDropDownMenu using a span 2024-04-28 18:47:31 +02:00
Rubidium
ad50c4f298 Codechange: inline sorter name definitions and use proper static accessor instead of (implying) this-> 2024-04-28 18:47:31 +02:00
ef55cc7979 Codechange: Remove support for links in tar files. (#12571)
This was a feature to support the original 32bpp sprite system and is no longer relevant.
2024-04-28 15:18:24 +01:00
Loïc Guilloux
99b74c1064 Fix #12584: Improved error handling during tar scan (#12586) 2024-04-28 16:08:32 +02:00
Rubidium
826deaee57 Codechange: refactor CalcHeightdiff to remove some magic numbers 2024-04-28 16:05:21 +02:00
Rubidium
97a34bf06e Codechange: use C++ containers for the colour schemes 2024-04-28 16:04:54 +02:00
translators
ee9895a970 Update: Translations from eints
norwegian (bokmal): 3 changes by eriksorngard
french: 3 changes by ottdfevr
portuguese: 3 changes by azulcosta
2024-04-28 04:41:11 +00:00
440a633fcc Codechange: Remove shrink_to_fit for more lists.
A comment about "will actually do nothing" is out of date as that is not the case with std::vector.

These lists are always short lived (either within a command handler or in a window) so don't shrink_to_fit.
2024-04-27 19:25:34 +01:00
33aedc43a5 Codechange: Shrink GUIList vectors less often, reserve before use.
After sorting and filter lists for GUI, we often shirnk them to reduce size. However this has very little benefit:

1) The memory has already been allocated, so it doesn't prevent that memory being required.
2) It causes a new allocation and copy when the vector is shrunk, actually using more memory.
3) The list is in window state, so the lifetime is only while the window is open.
4) When a filter is clearer, the original size will be needed again, which will cause another allocation.

In fact it is beneficial to reserve to the known maximum in most cases, so do that instead.
2024-04-27 19:25:34 +01:00
translators
8308998388 Update: Translations from eints
english (au): 3 changes by krysclarke
russian: 3 changes by Ln-Wolf
finnish: 6 changes by hpiirai
dutch: 6 changes by Afoklala
portuguese (brazilian): 4 changes by pasantoro
polish: 3 changes by pAter-exe
2024-04-27 04:40:44 +00:00
bf8de188ec Codechange: Use member initialization of GRFFilePropsBase. (#12581)
Don't blame compilers for our sloppy initialisation.

Removes memset, and lengthof.
2024-04-26 22:58:54 +01:00
72c55128d2 Codechange: Remove write-only spec_id from RoadStopSpec. (#12582)
Comment is incorrect about its value too.
2024-04-26 21:56:30 +01:00
a6d401debf Fix: Properly test for presence of waypoint in NewGRF resolver. (#12579)
Test whether the BaseStation itself a Station or Waypoint, instead of by the station class ID assigned to it.
2024-04-26 17:47:53 +01:00
translators
a60a81f34e Update: Translations from eints
swedish: 7 changes by joeax910
vietnamese: 15 changes by anmatngu
greek: 31 changes by gh658804, 2 changes by KyriakosMich
hungarian: 2 changes by egri-nagy
portuguese (brazilian): 2 changes by pasantoro
2024-04-26 04:41:25 +00:00
Rubidium
0fdabca605 Codechange: use std::span instead of custom span in TGP 2024-04-26 06:15:29 +02:00
f44d8fa2e4 Codechange: Remove CDECL from filter functions. (#12578)
These functions are not passed to qsort()...
2024-04-25 22:13:23 +01:00
0075a95278 Codefix: Make three _filter_funcs definitions distinct. (#12573)
Rename the GUIList function lists defined as the same symbol.
2024-04-25 21:01:15 +01:00
5bc9854be2 Codechange: Make sort list function lists safer. (#12574)
GUIList has a pointer only to the start of each sort/filter func list, which has the potential for UB as it is unable to validate that the selected sort or filter type is in range.

Use a std::span instead and check if the selected type is in range before using it.
2024-04-25 21:00:49 +01:00
Jonathan G Rennison
9b747a173d Fix #12509: Maintain timer sort invariants when changing period 2024-04-25 20:08:24 +02:00
Jonathan G Rennison
11ec156b64 Codechange: Add a priority field to TimerGameTick::TPeriod
Use this as the primary sort key for TimerGameTick::TPeriod,
to avoid container sort order changes on timer period saveload.
See: #12509
2024-04-25 20:08:24 +02:00
André Cheng
57f5d27427 Doc: Fix documentation of GetDefaultValueCallback 2024-04-25 20:07:54 +02:00
André Cheng
ceb0053dd9 Codechange: Correct return type of GetDefaultValueCallback 2024-04-25 20:07:54 +02:00
André Cheng
339b0ea0ff Change: Show correct default value and unit for vehicle service interval setting 2024-04-25 20:07:54 +02:00
André Cheng
fd80a1ec66 Fix #11345: Use correct default button value for vehicle service interval setting 2024-04-25 20:07:54 +02:00
André Cheng
a4071b78d7 Codechange: Add callback to IntSettingDesc to support more default values 2024-04-25 20:07:54 +02:00
translators
e8d25d68b9 Update: Translations from eints
russian: 2 changes by George-VB
2024-04-25 04:42:18 +00:00
e8249e9075 Codechange: Pass buffers for TarFile's ExtractString as span. (#12567)
ExtractString does not need to find a string terminator as StrMakeValid already does this, so simply pass the full bounds of the buffer.

Removes lengthof, array indices, and needs only the buffer as a parameter.
2024-04-24 21:34:21 +01:00
5159aa81d4 Codechange: Use iterators when enabling industries. (#12569)
Removes lengthof and array indices.
2024-04-24 21:33:49 +01:00
26bb87ebf1 Codechange: Replace SaveLoad var length arrays with switch block and sizeof. (#12570)
SlCalcConvMemLen(), SlCalcConfFileLen() and CalcOldVarLen() follow a pattern of looking up part of a value in an array.

These function returns the size of bytes of a variable type, but is not very clear. Replace with a switch block instead.

Removes lengthof, array indices, and magic numbers.
2024-04-24 21:33:29 +01:00
1dc94d0670 Codechange: Construct string_view with first+last. (#12568)
Avoids needing to calculate size when we already have last.
2024-04-24 21:29:33 +01:00
6a3f50aa72 Codechange: Replace separate EffectVehicle arrays. (#12565)
Combine 3 separate arrays into a single struct. This keeps related data together, and avoids needing to check that each array is same length.

Use of constexpr construct ensures data in the array is not default-initialised.

Removes lengthof.
2024-04-24 21:29:12 +01:00
e20f48799e Codechange: Make StringToContentType() clearer. (#12566)
Decouples string to ContentType mapping from position within enum.

Slightly less efficient, but removes lengthof, array indices, and casting.
2024-04-24 21:26:31 +01:00
5e689ce25e Codechange: Store cursor sprites in vector. (#12564)
Combine two separate fixed length arrays to allow simpler iteration.

No need to check that arrays are all the same length.
No need to separately store the number of sprites to draw.
Removes the upper limit of the number of sprites that can be drawn.

Removes lengthof and array indices.
2024-04-24 21:26:07 +01:00
translators
9121770582 Update: Translations from eints
korean: 3 changes by telk5093
catalan: 3 changes by J0anJosep
french: 7 changes by ottdfevr
polish: 7 changes by pAter-exe
2024-04-24 04:40:54 +00:00
ac6a945e26 Revert 2408a68910: Remove work around for an MSVC bug from 17 years ago. (#12557) 2024-04-23 17:05:08 +01:00
Koen Bussemaker
bef11941c6 Change: Allow rail and road depot overbuilding in current orientation in order to connect to rail or road 2024-04-23 13:11:31 +02:00
translators
95de90dd4e Update: Translations from eints
norwegian (bokmal): 7 changes by eriksorngard
danish: 7 changes by bscargo
portuguese (brazilian): 4 changes by pasantoro
2024-04-23 04:40:32 +00:00
3814adaba8 Codechange: Simplify GetScrolledItemFromWidget() (#12556)
Return `auto`, which allows working with const containers, and use std::next instead of std::advance.
2024-04-22 19:00:14 +00:00
translators
c82a2575d7 Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
greek: 3 changes by gh658804
russian: 3 changes by Ln-Wolf
finnish: 5 changes by hpiirai
turkish: 7 changes by BeratSJ
portuguese: 3 changes by azulcosta
portuguese (brazilian): 3 changes by pasantoro
2024-04-22 04:40:33 +00:00
Rubidium
ded4d63db2 Codechange: simplify access to the current screenshot format 2024-04-21 21:07:05 +02:00
d465257dd0 Fix 952d111: Houses and industry tiles could accept incorrect cargo. (#12547)
Default cargo label was not cleared (set to CT_INVALID) when using older 3-slot acceptance properties for house and industry tiles.

Missed in #12053 and #12062.
2024-04-21 19:46:05 +01:00
3b01d31280 Fix 8746be8: Reinstate current order test when removing road stop. (#12552)
#12144 replaced pool iteration with FindVehiclesWithOrder, however the test for current_order being OT_GOTO_STATION was erroneously removed.
2024-04-21 19:41:25 +01:00
translators
c073165e34 Update: Translations from eints
greek: 5 changes by gh658804
finnish: 2 changes by hpiirai
catalan: 4 changes by J0anJosep
2024-04-21 04:42:00 +00:00
Rubidium
aa895535e6 Fix 5008706: improved scenario editor tooltips in map generation stages are out of place 2024-04-20 21:56:27 +02:00
959ced71bb Codechange: Add constants for original input/output cargo counts. (#12548)
This replaces some magic 3s and 2s.
2024-04-20 20:50:48 +01:00
b4e00fa738 Codechange: Replace C-casts in pool functions. (#12541) 2024-04-20 16:50:13 +01:00
Loïc Guilloux
c5ef47ee09 Codechange: [Script] Use std::unique_ptr for Company::ai_instance (#12544) 2024-04-20 16:58:46 +02:00
Rubidium
1dfd0c19f4 Fix: allow only 255 league tables, as 255 is the invalid id sentinel 2024-04-20 16:53:04 +02:00
Rubidium
c377c4740d Codechange: replace cpp_lengthof with safe alternatives 2024-04-20 13:36:19 +02:00
a1a01e21cf Change: Use std::make_unique instead of passing new() (#12539) 2024-04-20 11:20:49 +01:00
Rubidium
fc7f184dbd Codechange: move knowledge about 'packed' orders to the saveload code 2024-04-20 11:58:07 +02:00
Rubidium
1691b41b54 Codechange: use C++ containers for parsing the settings int lists 2024-04-20 11:57:45 +02:00
Rubidium
434c49a1f8 Codechange: remove now unused endof macro 2024-04-20 11:30:46 +02:00
Rubidium
8fe5fdf122 Codechange: use std::none_of to express clearer what the code does 2024-04-20 11:30:46 +02:00
Rubidium
8986fb0385 Codechange: replace C-style array-pointer methods with the appropriate C++ methods 2024-04-20 11:30:46 +02:00
2114888485 Change: De-template BaseSetTextfileWindow. (#12536)
The BaseSet type is not needed after the window is constructed, only the filename and name are required, which can be passed as parameters from `ShowBaseSetTextfileWindow()` instead.

This avoids compiling three instances of `BaseSetTextfileWindow`.
2024-04-20 10:30:29 +01:00
Rubidium
e441033d68 Codechange: use std::array instead of C-style array for produced/accepts cargo 2024-04-20 11:29:55 +02:00
40fa45a76a Codechange: Emplace std::pair into vectors.
This creates the pair in the vector, instead of creating it then copying it in.
2024-04-20 10:25:20 +01:00
ed2db80990 Codechange: Use map.emplace() instead of map.insert(std::pair).
This avoids a copy of the pair into the map.
2024-04-20 10:25:20 +01:00
57d7359b1a Codechange: Remove old group liveries savegame conversion. (#12537)
Conversion to set default group livery is in the wrong place (not in `AfterLoadGame()`), however it is not necessary any more as `AfterLoadGame()` always calls the function `UpdateCompanyLiveries()` which will do the same thing.
2024-04-20 10:25:04 +01:00
699c7e4c9d Fix 3de8853e29: Industries accept/produce no cargo for pre-SLV_78 saves. (#12508)
Industry accepted/produced was trimmed too early for original and pre-SLV_78 saves, as cargo type was not stored per slot so all slots look invalid to the trim function.
2024-04-20 10:24:35 +01:00
1c31e4b68c Change: Disallow using Action A to load sprites above the baseset unless reserved. (#12435)
Using Action A above the baseset is error prone as the sprites are not fixed and can be moved around.

Any NewGRF doing so is likely to break in the future, so force it to break instead.
2024-04-20 10:23:36 +01:00
e028c15555 Codechange: Use std::accumulate to get infrastructure total rail/road pieces. (#12442) 2024-04-20 10:22:19 +01:00
translators
08140fdca3 Update: Translations from eints
dutch: 4 changes by Afoklala
2024-04-20 04:41:21 +00:00
6cbb8d02cf Change: Use aspect ratio for shared order list button. 2024-04-19 22:11:16 +01:00
5df5e3f45c Change: Use aspect ratio for file home button. 2024-04-19 22:11:16 +01:00
2a833a8968 Change: Use aspect ratio for rail station platforms/tracks buttons. 2024-04-19 22:11:16 +01:00
7e049aa2b1 Change: Use aspect ratio for common left/right buttons. 2024-04-19 22:11:16 +01:00
16eb17418b Change: Use aspect ratios for some common widgets. 2024-04-19 22:11:16 +01:00
61c6ebaacc Change: Automatically set aspect ratio of common window decorations. 2024-04-19 22:11:16 +01:00
d43ff8dc49 Change: Ability to set aspect ratio of a widget.
This allows setting the shape of a widget without dealing with absolute pixel sizes.
2024-04-19 22:11:16 +01:00
f267b37a33 Codechange: Use std::initializer_list/array in framerate window. (#12441) 2024-04-19 22:07:56 +01:00
a28ab8cac2 Codechange: Replace C-style casts to size_t with static_cast. (#12455)
* Codechange: Replace C-style casts to size_t with static_cast.

This touches only simple value-type casts.

* Codechange: Replace static_cast<size_t>(-1) with SIZE_MAX

Co-authored-by: Rubidium <rubidium@openttd.org>
2024-04-19 20:34:36 +01:00
6ee31a2a22 Codechange: Use string_view in IniItem/IniGroup/IniFile. (#12535)
This avoids making extra copies of strings.
2024-04-19 13:54:22 +01:00
3b80a8255f Fix #12433: Width of unit number display was too narrow. (#12534)
Digit width was counted, but ignored the thousands separator.
2024-04-19 08:19:31 +01:00
translators
7848e80f71 Update: Translations from eints
english (us): 4 changes by 2TallTyler
korean: 11 changes by telk5093
2024-04-19 04:40:34 +00:00
dP
0d1fc47edb Cleanup: Remove redundant break statement (#12527) 2024-04-18 20:54:20 -04:00
774f811217 Codechange: Use std::optional for town parent scope resolver. (#12530)
When resolving NewGRF, the parent town_scope is lazily initialised as it does not always need to be used.

Replace the manually managed pointer with std::optional to simplify. Using std::optional avoids extra memory allocation.
2024-04-18 22:14:16 +01:00
3b75d8bbf8 Fix: Use modern comparisons instead of memcmp in cache check.
This uses C++20 default operator<=> to provide comparisons of some objects.

This works properly with caches that containers.
2024-04-18 22:13:55 +01:00
21d11ee361 Codechange: Move cache check function to own file. 2024-04-18 22:13:55 +01:00
db56499c01 Codechange: Use std::array for company infrastructure arrays. 2024-04-18 22:13:55 +01:00
fe7bd3a266 Codechange: Use std::array for cached town zone radius. 2024-04-18 22:13:55 +01:00
d57bf84196 Codechange: Remove some unnecessary c_str() when passing std::strings. (#12532)
Functions have been updated from `char *` to `std::string` since without removing `c_str()`.
2024-04-18 22:13:13 +01:00
45886e50b2 Codechange: Unify where rail station tile flags are set. (#12531)
This avoids repeating the logic in three places.
2024-04-18 18:54:10 +01:00
Patric Stout
04a3bf76e8 Codechange: upgrade Emscripten to 3.1.57 (#12526)
This also upgrades liblzma to 5.4.6, and uses the new ports.contrib
system Emscripten 3.1.56 introduced.
2024-04-18 19:37:33 +02:00
Patric Stout
08d05bf4c0 Doc: update release documentation with the latest (#12525) 2024-04-18 17:12:52 +00:00
4170c9923a Fix: Inconsistent space between console history and current line. (#12528) 2024-04-18 17:45:41 +01:00
Tyler Trahan
78b83190cc Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516) 2024-04-18 12:45:00 -04:00
Patric Stout
715f8c0218 Codefix: cast to "CommandCallback *" in a way cast-function-type-mismatch doesn't mind (#12529) 2024-04-18 16:41:36 +00:00
translators
c355e98c58 Update: Translations from eints
english (au): 4 changes by krysclarke
russian: 4 changes by Ln-Wolf
finnish: 7 changes by hpiirai
portuguese: 4 changes by azulcosta
portuguese (brazilian): 5 changes by pasantoro
polish: 4 changes by pAter-exe
2024-04-18 04:40:27 +00:00
63ce81570c Remove: Custom opendir implementation for Windows no longer needed.
std::filesystem::directory_iterator is now used instead.
2024-04-18 01:41:14 +01:00
42523379d9 Codechange: Use directory_iterator in ScanPath.
Replaces use of custom ttd_opendir.
2024-04-18 01:41:14 +01:00
d7c547d0db Codechange: Use directory_iterator to list directories in file list windows.
This replaces use of custom ttd_opendir. Files are listed separately using ScanPath as that handles downloaded content.
2024-04-18 01:41:14 +01:00
5a523cf212 Codechange: Simplify FioCreateDirectory.
`std::filesystem` provides `create_directories()` as a cross-platform way to create a directory tree.
2024-04-18 01:41:14 +01:00
6458980413 Change: Draw group hierarchy tree lines. (#12522) 2024-04-17 21:55:19 +01:00
Jonathan G Rennison
83d99ec11d Fix #12506: Update station/industry nearby lists in BuildOilRig (#12511) 2024-04-17 22:38:11 +02:00
Patric Stout
f7bd080015 Codechange: improve desync documentation (#12521) 2024-04-17 20:36:08 +00:00
Patric Stout
07b162ffc4 Codechange: skip all commands of the past during desync replay (#12520) 2024-04-17 20:05:45 +00:00
Patric Stout
a0636d8200 Codechange: use infinite-fast-forward when rerunning command-log (#12519) 2024-04-17 20:01:58 +00:00
Patric Stout
a09749f6a6 Codefix: don't send desync=0 log messages to commands.log (#12517)
They are only used during replay, and you want to see those in
the console; not in the log.
2024-04-17 19:51:36 +00:00
Patric Stout
1005c86c62 Codechange: record cache warnings with a "warning" prefix (#12518) 2024-04-17 19:49:55 +00:00
Tyler Trahan
a02da5476e Fix: Don't show train waiting for unbunching as waiting for free path (#12515) 2024-04-17 15:04:16 -04:00
Tyler Trahan
5878d09ef2 Fix: Smooth outliers in unbunching round trip calculations (#12513) 2024-04-17 15:03:53 -04:00
Tyler Trahan
824687d1f0 Codefix: Don't mix signed and unsigned ints in unbunching calculations (#12514) 2024-04-17 14:42:49 -04:00
Jonathan G Rennison
0b9029b69c Fix: Station/industry nearby list checks in CheckCaches 2024-04-17 20:33:49 +02:00
ef8eb66a2b Fix c38df2d58: Use VehicleID instead of pointer in map of vehicles to replace. (#12512)
This affects the sort order, VehicleID is deterministic, Vehicle * is not.
2024-04-17 18:54:50 +01:00
Paco Esteban
b477a8458c Codechange: Use arc4random_buf on random_func.cpp for OpenBSD 2024-04-17 19:29:26 +02:00
translators
018326321c Update: Translations from eints
english (us): 5 changes by 2TallTyler
latvian: 1 change by lexuslatvia
2024-04-17 04:40:56 +00:00
Koen Bussemaker
257d312a58 Fix #12228, Fix #12231: CheckShipReverse only restricts path when it has to 2024-04-16 20:21:18 +02:00
Rubidium
b2218e75d4 Codefix: missing space between close parenthesis and open curly brace 2024-04-16 19:28:09 +02:00
48eb9b8bc9 Add: Check that towns can build roads before generating map. (#12503) 2024-04-16 15:25:07 +00:00
translators
8e2ccddd77 Update: Translations from eints
portuguese (brazilian): 2 changes by pasantoro
2024-04-16 04:40:57 +00:00
3ad143c43a Codechange: Use x = y instead of x{y} for value-type member initialisation. (#12501)
This is easier to read and less likely to look like an array definition.
2024-04-15 23:07:36 +01:00
Koen Bussemaker
672aa014d8 Doc: Updated Visual Studio, cpp standard and Cmake version 2024-04-15 23:06:23 +02:00
ladysadie
727392e0b3 Codechange: Remove per font AA settings. (#12413)
OpenTTD will use the global AA font setting for all fonts from now on.
2024-04-15 21:44:33 +02:00
a1b03ee69e Codechange: Replace platform-specific calls with std::filesystem::last_write_time. (#12487) 2024-04-15 18:10:19 +00:00
dP
f5a50a874f Codechange: Update doxygen comment to reflect removed parameter (#12499) 2024-04-15 12:40:50 +02:00
translators
cd108fd9e4 Update: Translations from eints
greek: 10 changes by gh658804
2024-04-15 04:44:34 +00:00
839f486074 Codechange: Use directory_iterator to find language files. (#12495)
This avoids using custom ttd_opendir, along with C-style string comparisons against file names.
2024-04-14 23:57:26 +01:00
4eaeccdaeb Codechange: Introduce FioRemove() to remove files. (#12491)
New function FioRemove() handles OTTD2FS conversion, and uses std::filesystem::remove instead of unlink, all in one location.
2024-04-14 23:43:50 +01:00
translators
29e932e087 Update: Translations from eints
ukrainian: 13 changes by imlystyi
lithuanian: 19 changes by dziugas1959
french: 7 changes by ottdfevr
portuguese (brazilian): 14 changes by pasantoro
2024-04-14 05:02:47 +00:00
translators
090c3b3abf Update: Translations from eints
danish: 5 changes by bscargo
dutch: 5 changes by Afoklala
portuguese (brazilian): 7 changes by pasantoro
2024-04-13 04:40:27 +00:00
e83e2df023 Fix: Build industry window did not take width of count into account. (#12476) 2024-04-12 23:07:31 +01:00
12125bad82 Fix 3de8853e: Industry cargo types callback no longer functioned due to container change. (#12489)
Use defined INDUSTRY_NUM_INPUTS/INDUSTRY_NUM_OUTPUTS values instead of container size, which is now empty at this point.
2024-04-12 23:07:07 +01:00
c1520cf682 Fix 25aeb1c: Driver parameter documentation was not updated. (#12486) 2024-04-12 17:01:40 +00:00
ca73f03334 Codechange: Use std::filesystem::remove/rename in settingsgen. (#12483) 2024-04-12 14:32:35 +01:00
44b8210037 Codechange: settingsgen's CopyFile actually appends. (#12485) 2024-04-12 13:01:16 +01:00
003906becb Codechange: std::filesystem::rename does not need remove first. (#12484) 2024-04-12 12:51:42 +01:00
translators
bb9b8b90c7 Update: Translations from eints
swedish: 6 changes by sereneavatar
portuguese (brazilian): 11 changes by pasantoro
2024-04-12 04:41:30 +00:00
9915c1f032 Fix #12477: Use std::filesystem::rename instead of Windows Shell API call. (#12478) 2024-04-11 21:35:40 +01:00
Rubidium
eda10abc8c Codechange: pass command line arguments as std::span to openttd_main 2024-04-11 21:57:53 +02:00
3316b27496 Fix: Signature validation did not close its file. (#12479) 2024-04-11 13:37:29 +00:00
Rubidium
afd7878de0 Codechange: internally use a span of arguments for GetOptData 2024-04-11 12:00:36 +02:00
Rubidium
5592b4409b Codechange: use ranged for loop and separate function instead of goto 2024-04-11 12:00:36 +02:00
Rubidium
e8a56db21d Codechange: use designated initializers for OptionData and pass as span 2024-04-11 12:00:36 +02:00
Rubidium
4f2412a272 Codechange: range based for loops instead of C-style for loops 2024-04-11 07:05:04 +02:00
Rubidium
2587a21400 Codechange: use zero-initialization instead of C-style loop 2024-04-11 07:05:04 +02:00
Rubidium
ff27b9e76a Codechange: use std::any_of instead of custom loop 2024-04-11 07:05:04 +02:00
translators
6cade18053 Update: Translations from eints
portuguese (brazilian): 1 change by pasantoro
polish: 1 change by pAter-exe
2024-04-11 04:41:57 +00:00
rubidium42
442daf58da Codechange: replace lengthof with std::size in Windows specific code 2024-04-10 23:17:13 +02:00
6bc4a62c27 Codechange: Pass std::string_view from blitters instead of char *. 2024-04-10 22:02:04 +01:00
332cbca36e Codechange: Pass std::string_view from drivers instead of char *. 2024-04-10 22:02:04 +01:00
a42aa1a086 Codechange: Remove cargo_suffix C-array from GetIndustryString. (#12472)
The information is pushed onto a vector, so string ownership can be moved there instead of using a pointer into to the CargoSuffix array.
2024-04-10 21:32:21 +01:00
144bcbbaf1 Fix: Use clear() to clear std::string. (#12471) 2024-04-10 17:27:30 +00:00
Rubidium
21b640b5ff Codechange: simplify president name generation 2024-04-10 18:57:53 +02:00
Patric Stout
1b4bb1d38a Codefix: [CMake] use the UTC0 date for our ISODATE (#12470) 2024-04-10 08:50:44 +00:00
translators
f0f97c698b Update: Translations from eints
norwegian (bokmal): 11 changes by eriksorngard
russian: 5 changes by Ln-Wolf
spanish: 5 changes by MontyMontana
portuguese (brazilian): 7 changes by pasantoro
2024-04-10 04:40:30 +00:00
1773c5b810 Change: Increase object/station/roadstop class limit. (#12094)
The class limit is arbitrary and not stored in game state.

This change prevents all entities in classes after the 255th class from being dumped into the first class.
2024-04-09 23:16:20 +01:00
Rubidium
df8eeb1b10 Codechange: use C++ algorithms to determine the SaveLoadFormat 2024-04-09 23:36:39 +02:00
77f27e0804 Change: Expose NewGRF classes and specs as spans and simplify iteration.
This replaces some index-based loops with range loops.
2024-04-09 21:46:59 +01:00
052f421327 Change: Use vector/iterators/algorithms instead of C-array/loops for NewGRF classes. 2024-04-09 21:46:59 +01:00
34758d0921 Change: Allow string mapping by function instead of pointer.
This allows mapping of strings to objects that may be moved between loading stages.
2024-04-09 21:46:59 +01:00
90ca3515da Fix #12459, f6a88e4: Crashes when deleting news messages. (#12460)
The updated logic in f6a88e4 for deleting news messages did things in the wrong order.
2024-04-09 21:46:29 +01:00
2976a46d06 Fix 54be756: Terminating NUL byte was not skipped in ReadString(). (#12462) 2024-04-09 15:15:09 +01:00
Rubidium
883d3e7a9f Codechange: use std::span instead of pointer + length 2024-04-09 10:11:50 +02:00
54be756aae Codechange: Pass NewGRF strings as std::string_view instead of char *. (#12461) 2024-04-09 08:40:27 +01:00
dc7c2bb30d Fix: Draw continuation lines for engine variant hierarchy tree. (#12434) 2024-04-09 08:35:12 +01:00
de4e00c93f Codechange: Pass by reference to UpdateWidgetSize. (#12457)
These parameters are always provided and not optional.
2024-04-09 08:34:45 +01:00
translators
b5ad28022d Update: Translations from eints
english (au): 5 changes by krysclarke
chinese (simplified): 1 change by WenSimEHRP
catalan: 7 changes by J0anJosep
portuguese (brazilian): 27 changes by pasantoro
2024-04-09 04:40:33 +00:00
1b127628cb Codechange: Use dynamic_cast with FindWindowById. (#12458)
Missed from 74e09ab.
2024-04-08 22:32:57 +01:00
7e28605830 Fix: Use reinterpret_cast instead of C-style cast to align pointers. 2024-04-08 18:21:42 +01:00
4daf95b878 Fix: Use static_cast instead of C-cast to avoid hidden errors. 2024-04-08 18:21:42 +01:00
cdfffb551c Fix: sym->sym accidentally changed to sym prevented keys working with SDL. 2024-04-08 18:21:42 +01:00
74e09abf76 Codechange: Use dynamic_cast instead of C-cast after FindWindowById. (#12448)
dynamic_cast was used in most places, but not all.
2024-04-08 13:26:19 +01:00
Rubidium
4e6d4fcf32 Codechange: replace for loops with endof with range-based for loops 2024-04-08 07:00:55 +02:00
translators
095bdf32fe Update: Translations from eints
greek: 5 changes by gh658804
finnish: 7 changes by hpiirai
ukrainian: 56 changes by Quantom2, 14 changes by imlystyi
latvian: 14 changes by lexuslatvia
portuguese: 14 changes by azulcosta
portuguese (brazilian): 10 changes by pasantoro
polish: 5 changes by pAter-exe
2024-04-08 04:41:24 +00:00
Rubidium
62f5c595f3 Codechange: use range-based for loops and let count be correct count 2024-04-07 23:08:33 +02:00
rubidium42
4718971ccc Codechange: use std::size instead of lengthof for town names 2024-04-07 23:08:07 +02:00
995fca58a2 Codechange: Use begin/end instead of endof for some industry arrays. (#12447) 2024-04-07 22:01:46 +01:00
Rubidium
d7fa614a9d Codechange: use range-based for loop for debug levels and fix global variable naming 2024-04-07 22:17:57 +02:00
Rubidium
1fcf1a136d Codechange: use single function returning std::span over two functions that return size and begin 2024-04-07 22:02:16 +02:00
translators
0f6bf90731 Update: Translations from eints 2024-04-07 04:41:19 +00:00
eb094a953c Codefix: Social Plugins widget parts were not constexpr. (#12443)
Widget lists were made constexpr except these.
2024-04-06 22:32:26 +00:00
34ba969c74 Change: Display more useful information in sprite aligner than sprite ID. (#12439)
Sprite IDs are not useful information given they change don't refer to anything outside the loaded game.

Instead, include the filename and nfo line at minimum, and include action A or action 5 sprite replacement information if applicable.
2024-04-06 21:16:02 +01:00
fbdf26800b Codechange: Use std::initializer_list and range-for for credits window. (#12431)
Replaces C-style array, indexed looping, and char * strings.
2024-04-06 19:30:23 +01:00
a4c2f0778a Codechange: Use range-for to iterate keycode-to-name lookups. (#12429)
Replaces C-style looping.
2024-04-06 19:30:01 +01:00
b905209421 Fix: Viewport signs assume small font is smaller than normal font. (#12422)
If the small font is set to a larger size than the normal font for some reason, viewport signs would be drawn incorrect as the area marked dirty only considered the normal size font.
2024-04-06 19:29:41 +01:00
830c9e2de8 Codechange: Simplify iteration of framerate performance elements. 2024-04-06 19:28:51 +01:00
Rubidium
97bea563d7 Codechange: let lengthof fail when anything that isn't a C-style array is passed 2024-04-06 07:21:31 +02:00
Rubidium
c544a2be0a Fix: do not use lengthof() for non C-style arrays 2024-04-06 07:21:31 +02:00
translators
eaafc57de6 Update: Translations from eints
swedish: 6 changes by joeax910
norwegian (bokmal): 2 changes by eriksorngard
chinese (simplified): 2 changes by WenSimEHRP
dutch: 2 changes by Afoklala
2024-04-06 04:41:24 +00:00
8e881471c1 Codechange: Pass replacement blitter name as string_view instead char *. 2024-04-05 23:23:33 +01:00
6771dbe62b Codechange: Use range-for to find replacement blitter. 2024-04-05 23:23:33 +01:00
a866166673 Codechange: Use initializer_list and range-for for OpenTTD title. (#12430)
Replaces C-style array and looping.
2024-04-05 21:52:50 +01:00
2cc700d606 Codechange: Replace colour_dropdown array with StringID arithmetic. (#12426)
This assumes that the string colours are in order, but that is already assumed elsewhere.

Removes old C-style array access.
2024-04-05 21:51:36 +01:00
83da886093 Fix: Aircraft crash counter was too low to reach ground. (#12425)
Aircraft can float above the ground when crashed as the counter limit to reach the ground is too low.

Instead reset the counter until the aircraft reaches the ground, then continue the timer.
2024-04-05 19:16:22 +01:00
e8c78df39e Fix #12233: Mini order list overlaps vehicle group name. (#12423)
Move mini order list down one line to make room.
2024-04-05 08:18:12 +01:00
d11622b9a0 Fix #12114: Viewport coords of crashed aircraft not updated when falling. (#12424)
This results in the aircraft glitching as the wrong viewport area is drawn.
2024-04-05 08:17:42 +01:00
translators
df3e5ade11 Update: Translations from eints
korean: 2 changes by telk5093
portuguese (brazilian): 1 change by pasantoro
2024-04-05 04:43:25 +00:00
7572cfd103 Codechange: Redefine ZOOM_LVL so that ZOOM_LVL_NORMAL is 1x zoom.
This matches expectations of what normal zoom means.
2024-04-04 22:27:03 +01:00
9854553e10 Codechange: ZOOM_LVL_SHIFT/BASE are not actually ZOOM_LVLs.
Rename to ZOOM_BASE_SHIFT and ZOOM_BASE respectively, and derive from ZOOM_LVL instead of numeric value.
2024-04-04 22:27:03 +01:00
3c94e81665 Codechange: Use ZOOM_LVL_MIN to refer to first zoom level.
Many uses of ZOOM_LVL_NORMAL actually just want the first zoom level slot, so use ZOOM_LVL_MIN to make this clearer.
2024-04-04 22:27:03 +01:00
7c322ebcf1 Codechange: Define a ZOOM_LVL for minimum text effect visibility. 2024-04-04 22:27:03 +01:00
197fb00d31 Fix #12395: Ensure president name widget is tall enough. (#12419) 2024-04-04 17:56:16 +01:00
338def1b06 Fix: Segfault when using -q without providing a . character. (#12418)
Use std::filesystem::path to find extension instead of strrchr.
2024-04-04 14:39:15 +01:00
f6a88e40a4 Codechange: Use std::list for News Items. (#12338) 2024-04-04 07:53:14 +01:00
translators
08cf106fc6 Update: Translations from eints
english (us): 2 changes by 2TallTyler
finnish: 2 changes by hpiirai
ukrainian: 2 changes by Quantom2
danish: 2 changes by beruic
portuguese (brazilian): 22 changes by pasantoro
2024-04-04 04:41:30 +00:00
Loïc Guilloux
243c6bead3 Fix #12415, 9c49a61, df400ef: Aircraft::tile is valid only for front vehicle (#12416) 2024-04-03 23:16:36 +02:00
translators
931aa39018 Update: Translations from eints
english (au): 2 changes by krysclarke
swedish: 2 changes by joeax910
greek: 2 changes by gh658804
russian: 3 changes by its5Q
catalan: 2 changes by J0anJosep
spanish: 2 changes by MontyMontana
portuguese: 2 changes by azulcosta
portuguese (brazilian): 27 changes by pasantoro
polish: 2 changes by pAter-exe
2024-04-03 04:40:31 +00:00
9750826590 Fix a29766d: Wrong scrolling dropdown list position with RTL. (#12412) 2024-04-02 13:29:15 +01:00
translators
72b5c6a591 Update: Translations from eints
vietnamese: 1 change by KhoiCanDev
greek: 83 changes by gh658804
german: 3 changes by Wuzzy2
ukrainian: 54 changes by Quantom2
spanish: 4 changes by MontyMontana
portuguese (brazilian): 2 changes by pasantoro
2024-04-02 04:41:36 +00:00
2047c27445 Codechange: Move drop down list item definitions to separate header.
This reduces the scope of the definitions which are no longer needed to create the common lists.
2024-04-01 22:33:16 +01:00
56cac21086 Codechange: Use functions to create common drop down list items. 2024-04-01 22:33:16 +01:00
Loïc Guilloux
11aa3694fa Fix: [Win32] Force font mapper to only use TrueType fonts (#12406) 2024-04-01 22:59:13 +02:00
3de8853e29 Codechange: Store accepted and produced cargo in vector instead of array.
Most industries do not use the full 16 slots, so this can save a little memory and iteration time.
2024-04-01 21:35:20 +01:00
00e0021e3a Codechange: Don't assume accepted/produced slot exists. 2024-04-01 21:35:20 +01:00
295508fc53 Codechange: Avoid lengthof() on std::array. 2024-04-01 21:35:20 +01:00
f79ec7955a Codechange: Explicitly reset old industry data before loading games. 2024-04-01 21:35:20 +01:00
bd2a92331b Codechange: Use inline and std::array for old industry structures.
This avoids separate declaration/definition, and less C-style arrays.
2024-04-01 21:35:20 +01:00
f6b38e8e06 Codechange: Remove optional MakeCargo() parameters that are never changed.
Default values are always used, so don't need to be parameters.
2024-04-01 18:46:29 +01:00
e4fc8ef595 Codechange: Use std::span for industry cargo window instead of pointer + length. 2024-04-01 18:46:29 +01:00
merni-ns
6f36f3d714 Fix #11055: Make saveload failure error messages consistent with others (#12247)
The save/load error messages were combined using string parameters, rather than using the built-in functionality of error dialogs.
2024-04-01 17:57:03 +01:00
merni-ns
92a171c3e0 Doc: Improve the output and documentation of the font command. (#12392)
Now that the default font =/= sprite font, there is a different way to invoke the sprite font, and default size applies to default (not sprite).
Also, interface scaling now affects the font size.
2024-04-01 17:55:44 +01:00
d68e5159e1 Feature: Allow base sounds set to be changed mid-game. (#12399) 2024-04-01 17:54:42 +01:00
translators
3d2a8fb60c Update: Translations from eints
welsh: 5 changes by Ansbaradigeidfran
ukrainian: 11 changes by StepanIvasyn
catalan: 1 change by J0anJosep
portuguese (brazilian): 69 changes by pasantoro
2024-04-01 04:40:15 +00:00
d683ec0183 Codechange: Move dropdown and slider out of widgets directory. (#12403)
Also shuffle headers to place widget includes near end.

This leaves the widgets directory solely for defining Widget IDs.
2024-03-31 19:37:16 +01:00
Rubidium
d5e28a904d Fix fb9d4af: use different nonces for key exchange and stream encryption 2024-03-31 15:14:16 +02:00
translators
9954187680 Update: Translations from eints
greek: 172 changes by gh658804
ukrainian: 18 changes by StepanIvasyn
portuguese (brazilian): 9 changes by pasantoro
2024-03-31 04:41:01 +00:00
Patric Stout
77f02faf15 Codefix 977aba73be: also update comment about removal of is_random (#12400) 2024-03-30 13:29:51 +01:00
translators
340c2802da Update: Translations from eints
ukrainian: 14 changes by StepanIvasyn
dutch: 3 changes by Afoklala
portuguese (brazilian): 34 changes by pasantoro
2024-03-30 04:40:28 +00:00
Patric Stout
e866ca8adc Cleanup 69d5b9d3: actually clean up all remnants of "no-thread" builds (#12398) 2024-03-29 23:26:32 +01:00
Patric Stout
c0308acb03 Fix: "-q" displays NewGRF IDs in the wrong byte-order (#12397) 2024-03-29 23:26:24 +01:00
8d312b305b Codechange: Replace currency macros with functions. (#12396) 2024-03-29 14:49:48 +00:00
translators
e21c12afeb Update: Translations from eints
finnish: 39 changes by hpiirai
ukrainian: 23 changes by StepanIvasyn
danish: 1 change by bscargo
french: 1 change by Lishouuu
portuguese: 1 change by azulcosta
portuguese (brazilian): 100 changes by pasantoro
2024-03-29 04:41:18 +00:00
e16b982b6a Codechange: Use iteration when dealing with all HouseSpecs. 2024-03-28 23:23:00 +01:00
3e83dcedfd Codechange: Allocate houses dynamically instead of from a fixed array.
This uses vectors for HouseSpecs and global/town building counts.
2024-03-28 23:23:00 +01:00
8746be8bf2 Codechange: Use FindVehiclesWithOrder when removing a road stop. (#12144) 2024-03-28 23:22:37 +01:00
frosch
907cb4fc53 Fix: [Script] ScriptSubsidy::GetExpireDate should return an economy-date (#12372) 2024-03-28 23:21:20 +01:00
Michael Lutz
8fb7d74dfe Fix eabb9db: Drag building of road stops should not allow mixing z levels. 2024-03-28 22:28:48 +01:00
Michael Lutz
69acc132ca Fix #12387, eabb9db: [NewGRF] Wrong tile offset passed to rail station CB 149 (slope check) 2024-03-28 22:28:48 +01:00
Loïc Guilloux
71087bb6d3 Change: [CI] Always use latest stable Xcode (#12390) 2024-03-28 21:22:20 +01:00
translators
ca53e134be Update: Translations from eints
swedish: 14 changes by sereneavatar
finnish: 2 changes by hpiirai
ukrainian: 18 changes by StepanIvasyn
latvian: 4 changes by lexuslatvia
portuguese (brazilian): 13 changes by pasantoro
2024-03-28 04:40:56 +00:00
Jonathan G Rennison
433484cda3 Fix #12388: Vehicle::CopyVehicleConfigAndStatistics not releasing unit number (#12389) 2024-03-27 21:20:27 +01:00
translators
b8b01818ca Update: Translations from eints
english (au): 1 change by krysclarke
norwegian (bokmal): 1 change by eriksorngard
spanish (mexican): 32 changes by rgonzalez-py
english (us): 3 changes by 2TallTyler
russian: 3 changes by Ln-Wolf
ukrainian: 18 changes by StepanIvasyn
lithuanian: 6 changes by dziugas1959
portuguese (brazilian): 11 changes by pasantoro
2024-03-27 04:43:49 +00:00
translators
575336ef43 Update: Translations from eints
swedish: 20 changes by joeax910
greek: 182 changes by gh658804
ukrainian: 11 changes by StepanIvasyn
slovak: 45 changes by puco
lithuanian: 14 changes by dziugas1959
portuguese (brazilian): 11 changes by pasantoro
2024-03-26 04:40:35 +00:00
Rubidium
8e12bd35ae Fix: server shutdown and newgame packets should be stable
The server sends shutdown and newgame (reboot) packets to any connected client.
This can be useful, so you can tell clients that are trying to join that the
server is restarting. However, that means that packets can be sent before a
version check has been done.
So, these packets should be in the stable packet range instead of the one that
is unstable and guarded by a version check.
2024-03-25 22:50:05 +01:00
4751179dc5 Codefix: Remove unused class member and extraneous spaces. (#12378) 2024-03-25 21:35:31 +00:00
Rubidium
9aa6669266 Fix: inconsistent check for client authorized status 2024-03-25 22:32:23 +01:00
Rubidium
84bbe235e4 Fix: do not send chat to clients that have not authorized yet 2024-03-25 22:32:23 +01:00
Tyler Trahan
f71ada4f30 Fix #12268: Capitalize "Wait to unbunch" order string (#12375) 2024-03-25 13:46:03 -04:00
SamuXarick
f845b4bbc3 Fix: Changing NPF max search nodes while in-game had no effect (#12194) 2024-03-25 17:28:16 +01:00
translators
40a75e0b8d Update: Translations from eints
swedish: 19 changes by joeax910
norwegian (bokmal): 2 changes by eriksorngard
ukrainian: 6 changes by StepanIvasyn
french: 3 changes by ottdfevr
portuguese (brazilian): 23 changes by pasantoro
polish: 1 change by pAter-exe
2024-03-25 04:40:35 +00:00
97c1738541 Fix #12368: Incorrect offset for click position within industry chain window. (#12370) 2024-03-24 18:35:33 +00:00
eebfb83aa2 Fix 2fd9096: Label for fruit incorrectly changed to FRUI from FRUT. (#12367) 2024-03-24 15:53:26 +00:00
Tyler Trahan
8928f4979a Change: Add dividers in vehicle group action dropdown (#12284) 2024-03-24 07:44:25 -04:00
Rubidium
caa7c44052 Cleanup: remove checks for old MSVC versions 2024-03-24 10:09:15 +01:00
Rubidium
d09b5aaeba Codechange: use int32_t instead of uint16_t for scroll bar position/size/capacity 2024-03-24 08:30:38 +01:00
Rubidium
c01bf06ee1 Codefix: some minor errors in tcp-game protocol documentation 2024-03-24 06:40:38 +01:00
translators
018944dc20 Update: Translations from eints
english (au): 2 changes by krysclarke
vietnamese: 1 change by KhoiCanDev
chinese (simplified): 9 changes by WenSimEHRP
greek: 152 changes by gh658804
russian: 3 changes by Ln-Wolf
finnish: 2 changes by hpiirai
ukrainian: 9 changes by StepanIvasyn
danish: 2 changes by bscargo
portuguese: 5 changes by azulcosta
portuguese (brazilian): 35 changes by pasantoro
2024-03-24 04:41:07 +00:00
668186ca5b Codechange: Remove macros involved with NewGRFClass. (#12363)
Use direct class instantiation instead.
2024-03-23 21:55:50 +00:00
ff35288ddf Fix: Don't let CT_INVALID map to valid cargo type. (#12364) 2024-03-23 20:18:31 +00:00
glx22
02c00f3e3e Change: [Script] Use economy time for ScriptDate 2024-03-23 21:17:40 +01:00
glx22
704e871a0e Revert bbdbf9a: ScriptTimeMode was not the best solution for economy/calendar support 2024-03-23 21:17:40 +01:00
frosch
603154899a Add: [SDL2] Driver parameter 'no_mouse_capture' to ease interactive debugging (#12336) 2024-03-23 20:48:26 +01:00
Rubidium
0f25eaa271 Fix: crash to desktop when attempting to join a company while not joined (yet) 2024-03-23 13:33:41 +01:00
Jonathan G Rennison
515303b8be Fix #12092: Incorrect x-axis in cargo payment graph window 2024-03-23 13:33:29 +01:00
Tyler Trahan
2732b3d6c6 Change: Show unbunching action in timetable window (#12351) 2024-03-23 08:23:13 -04:00
ea74ca0a76 Fix #12347: Crash attempting to find catchment tiles of a station with no catchment area. (#12348) 2024-03-23 13:03:59 +01:00
Rubidium
f599108c16 Codechange: move 'months_empty' to CompanyProperties 2024-03-23 11:59:34 +01:00
translators
4321cca5fb Update: Translations from eints
vietnamese: 1 change by KhoiCanDev
chinese (simplified): 1 change by WenSimEHRP
ukrainian: 11 changes by StepanIvasyn
catalan: 1 change by J0anJosep
danish: 1 change by bscargo
dutch: 3 changes by Afoklala
portuguese (brazilian): 58 changes by pasantoro
2024-03-23 04:41:01 +00:00
df2ee7b06c Cleanup: Remove old SaveLoad workarounds for MS VS 2017. (#12355) 2024-03-23 00:12:35 +00:00
Rubidium
e904122441 Codefix: follow coding style 2024-03-22 22:24:17 +01:00
merni-ns
7457f8d0ff Codefix: Incorrect pluralisation in last service/service interval texts (#12352) 2024-03-22 19:19:29 +00:00
raddari
5751da7809 Fix #7982: Show existing coverage with unambiguous adjacent station (#12346)
When hovering a tile containing a station, show existing coverage for
that station even when adjacent to a different station.

Co-authored-by: Peter Nelson <peter@fuzzle.org>
2024-03-22 09:33:16 -04:00
translators
e141734e54 Update: Translations from eints
english (au): 1 change by krysclarke
norwegian (bokmal): 1 change by eriksorngard
english (us): 1 change by 2TallTyler
korean: 3 changes by telk5093
german: 1 change by Wuzzy2
finnish: 3 changes by hpiirai
ukrainian: 12 changes by StepanIvasyn
portuguese (brazilian): 81 changes by pasantoro
polish: 1 change by pAter-exe
2024-03-22 04:41:18 +00:00
Jonathan G Rennison
2189607c34 Codechange: Reduce size of class WaterRegion
The tile patch array is 256 bytes and is not needed for the majority
of water regions, change it to be optional via std::unique_ptr
2024-03-21 21:14:30 +01:00
Jonathan G Rennison
e42aec5a89 Fix #12305: Crash with large positive sprite x offset in engine preview window 2024-03-21 21:05:27 +01:00
translators
0eaeeaabb6 Update: Translations from eints
russian: 2 changes by Ln-Wolf
catalan: 2 changes by J0anJosep
portuguese (brazilian): 23 changes by pasantoro
2024-03-21 04:40:53 +00:00
Tyler Trahan
704d3b8a9b Fix #12342: Add missing ellipsis to town generation error string (#12343) 2024-03-20 20:32:38 +00:00
translators
00a09af1fd Update: Translations from eints
english (us): 2 changes by 2TallTyler
vietnamese: 2 changes by KhoiCanDev
german: 2 changes by Wuzzy2
ukrainian: 2 changes by StepanIvasyn
portuguese (brazilian): 9 changes by pasantoro
2024-03-20 04:40:30 +00:00
Owen Rudge
d4a6ee9554 Change: [CI] Use Azure Code Signing for Windows build 2024-03-19 23:12:36 +00:00
translators
3a3d8f3b53 Update: Translations from eints
english (au): 2 changes by krysclarke
norwegian (bokmal): 2 changes by eriksorngard
chinese (simplified): 31 changes by lysinelai
greek: 7 changes by Xertoveizer
ukrainian: 14 changes by StepanIvasyn
danish: 2 changes by bscargo
lithuanian: 15 changes by dziugas1959
spanish: 2 changes by MontyMontana
french: 2 changes by glx22
portuguese (brazilian): 52 changes by pasantoro
polish: 2 changes by pAter-exe
2024-03-19 04:41:12 +00:00
737e3feaf0 Codechange: Don't delete news items or NewGRF window when EffectVehicle is deleted. (#12334)
EffectVehicles never create news and can't be debugged, so searching for news items and windows to delete just wastes time.
2024-03-18 23:39:42 +00:00
Rubidium
7580eac2d5 Codechange: create helper class for useful NetworkAuthorizedKeys functions 2024-03-18 22:56:58 +01:00
2485de9462 Codefix: Widget should be passed as WidgetID type. (#12332) 2024-03-18 20:32:38 +00:00
107c208d87 Codechange: Use single list for hierarchical group lists. (#12330)
Replace both group list implementations (vehicle group list and company colour group list) with a single implementation, using a struct to hold the group and indentation level instead of two separate lists. Parts that were previously duplicated are now shared.
2024-03-18 17:49:51 +00:00
translators
ec3c8d3462 Update: Translations from eints
ukrainian: 12 changes by StepanIvasyn
portuguese (brazilian): 21 changes by pasantoro
polish: 52 changes by pAter-exe
2024-03-18 04:40:36 +00:00
Rubidium
4af089b9be Feature: console command to change authorized keys 2024-03-17 21:21:33 +01:00
Rubidium
b7dfa3eb90 Feature: authorized key authentication for rcon 2024-03-17 20:36:25 +01:00
Rubidium
1cf8799810 Feature: encrypt the connection between game server and client 2024-03-17 19:48:34 +01:00
Rubidium
d26629c15b Codechange: make encoded length of packet size and type more explicit 2024-03-17 19:48:34 +01:00
Rubidium
5706801ea7 Feature: authenticate to the server without sending the password
Either using password-authentication key exchange or via authorized keys
2024-03-17 19:09:22 +01:00
Rubidium
dd532cbc77 Codechange: add setting for authorized/secret/public keys 2024-03-17 19:09:22 +01:00
Rubidium
fb9d4afa5c Codechange: add set of classes providing authentication and encryption 2024-03-17 18:33:53 +01:00
88cf99017a Fix #12302: Allow empty train engines to use an invalid cargo type. (#12325)
The cargo type will be forced to the first available type (usually passengers) instead of the engine being disabled.
2024-03-17 16:23:14 +00:00
322ca6ef54 Codechange: Shuffle members of Vehicle to reduce size.
This reduces space wasted due to member alignment.
2024-03-17 16:22:38 +00:00
3fc7b3b9a0 Codechange: Cache train curve speed limit can be stored in 16 bits.
Cache curve speed modifier and max curve speed are both 16 bit values so can be stored in 16 bit types instead of 32 bit types.
2024-03-17 16:22:38 +00:00
Patric Stout
f08da1d373 Codechange: the "no revision detected" string is with four zeros (norev0000) (#12328) 2024-03-17 13:17:35 +00:00
ab94c8b511 Codechange: Iterate order lists instead of vehicles to find if any vehicle visits a station. (#12315)
This reduces the search time as shared orders are only searched once and non-front vehicles are skipped.
2024-03-17 09:34:28 +00:00
translators
6c5a8f55df Update: Translations from eints
norwegian (bokmal): 58 changes by eriksorngard
vietnamese: 45 changes by KhoiCanDev
greek: 21 changes by Xertoveizer
ukrainian: 5 changes by StepanIvasyn
tamil: 24 changes by merni-ns
lithuanian: 7 changes by dziugas1959
portuguese (brazilian): 61 changes by pasantoro
polish: 21 changes by aefoes
2024-03-17 04:40:30 +00:00
frosch
a886bd9666 Fix #12319, 3a676a5: Some SSE blitters were broken due to ODR violations (#12322) 2024-03-16 23:42:38 +00:00
Patric Stout
a3cfd23cf9 Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Loïc Guilloux
bd7120bae4 Fix #12316, 268e512: Support for enum storage type in GenerateWidget.cmake (#12321) 2024-03-16 23:43:20 +01:00
merni-ns
af1bd43b30 Codefix 4c0dca1: [CI] Fix typo in workflow file (#12318) 2024-03-16 19:48:12 +00:00
0058ebe472 Codechange: Check cheap station-facility-filter before expensive in-use-filter. (#12317) 2024-03-16 19:37:32 +00:00
Loïc Guilloux
818a57c9af Codechange: Actually use LIT_NONE (#12314) 2024-03-16 16:41:58 +00:00
SamuXarick
d7c5e9e8ab Codechange: Where the ship comes from is already known
This simplifies the handling of variables.

`ChooseShipTrack` is called upon entering `tile`, and looking further back to the caller, it can be deduced that `v->tile` matches `src_tile`. With that said, `enterdir` can also be removed, as it's not used anywhere else.

`CreateRandomPath` and `GetRandomFollowUpTrackdir` is being fed `src_tile` as it's 2nd parameter. This could be eliminated, as `v` is also being passed to it. Just use `v->tile` in those functions.
2024-03-16 17:02:19 +01:00
Patric Stout
7f49b6f25a Codefix: allow preview label on PRs against release branches too (#12310) 2024-03-16 16:49:03 +01:00
Patric Stout
5f4f9334ce Codefix f1e999ec: use RandomRange(l) instead of _random.Next(l) (#12274) 2024-03-16 14:39:57 +00:00
merni-ns
4c0dca1411 Codechange: [CI] Move Release CI build to MacOS runner (#12309) 2024-03-16 15:11:23 +01:00
Rubidium
fe12d38024 Codechange: split initiating of joining and identification of the client 2024-03-16 13:35:41 +01:00
Rubidium
15d02f51ed Codechange: use span to send bytes to Packet and add span recv function 2024-03-16 12:27:06 +01:00
Rubidium
b6c75dec3a Codechange: explicitly allow only one state in initial handshake/authorization 2024-03-16 11:35:44 +01:00
Rubidium
26d1d5d6e7 Codechange: move decision whether to check NewGRFs to SendNewGRFCheck, just like for sending game/company passwords 2024-03-16 11:35:44 +01:00
Rubidium
6eff879e49 Codechange: pass the socket handler that is going to send the packet into the packet 2024-03-16 10:39:22 +01:00
Rubidium
3c488e1eb8 Codechange: don't check things outside the lock, that could change while waiting on the lock 2024-03-16 10:39:22 +01:00
Rubidium
ec4104ec6c Codechange: do not pass the socket when the receiver already knows it 2024-03-16 10:39:22 +01:00
Patric Stout
3e625b5b1a Add: track savegame size to report with survey (#12304) 2024-03-16 08:58:56 +01:00
translators
b394c20519 Update: Translations from eints
korean: 43 changes by telk5093
persian: 33 changes by CptMcWill
ukrainian: 4 changes by StepanIvasyn
dutch: 26 changes by Afoklala
portuguese (brazilian): 70 changes by pasantoro
2024-03-16 04:41:24 +00:00
SamuXarick
a7625b8ae0 Fix #12280: Allow ships 90 degree turns if only choice
If there is no path found, a random path is created which forbids 90 degrees.
Allow 90 degrees if they're the only choice.
2024-03-15 08:04:08 +01:00
translators
9db285a32b Update: Translations from eints
norwegian (bokmal): 6 changes by eriksorngard
ukrainian: 3 changes by StepanIvasyn
dutch: 5 changes by RogierVC
portuguese (brazilian): 76 changes by pasantoro
2024-03-15 04:41:43 +00:00
translators
2d2191fbb3 Update: Translations from eints
norwegian (bokmal): 11 changes by eriksorngard
chinese (simplified): 1 change by WenSimEHRP
finnish: 23 changes by hpiirai
ukrainian: 21 changes by StepanIvasyn
danish: 32 changes by bscargo
spanish: 6 changes by MontyMontana
portuguese (brazilian): 50 changes by pasantoro
2024-03-14 04:41:11 +00:00
Ivan Fefer
23d733be95 Add: Basic autocompletion on tab for console commands (#12163) 2024-03-13 21:43:08 +01:00
Rubidium
24efdf6ac5 Codefix 363e251: incorrect trace debug message 2024-03-13 20:42:27 +01:00
SamuXarick
14d95ef1c9 Fix #12279: Update random path each step (#12286) 2024-03-13 11:22:52 -04:00
Loïc Guilloux
100c043599 Codechange: [Win32] Disable assert message box when no GUI (#12291) 2024-03-13 15:49:24 +01:00
translators
0cff40dd19 Update: Translations from eints
norwegian (bokmal): 203 changes by eriksorngard
italian: 45 changes by Rivarossi
german: 42 changes by Wuzzy2
ukrainian: 13 changes by StepanIvasyn
turkish: 25 changes by jnmbk
portuguese (brazilian): 25 changes by pasantoro
2024-03-13 04:41:24 +00:00
translators
1addeddc07 Update: Translations from eints
english (au): 45 changes by krysclarke
norwegian (bokmal): 256 changes by eriksorngard
welsh: 41 changes by Ansbaradigeidfran
english (us): 45 changes by 2TallTyler
russian: 11 changes by Ln-Wolf
finnish: 18 changes by hpiirai
ukrainian: 20 changes by StepanIvasyn
catalan: 167 changes by J0anJosep
danish: 11 changes by bscargo
spanish: 35 changes by lrlopez
french: 41 changes by ottdfevr
portuguese: 44 changes by jcteotonio
portuguese (brazilian): 168 changes by pasantoro
2024-03-12 04:41:20 +00:00
Richard Wheeler
8a37f6479a Change: Update OpenTTD TTF fonts to v0.6
Adds missing characters for Chuvash and Serbian translations. Adds support for combining diacritics (needed for for Cyrillic es with accent) and corrects miscoded Cyrillic es with descender.
2024-03-11 22:36:37 +01:00
Rubidium
a06814c173 Codechange: use std::source_location over __FILE__ and __LINE__ for Random 2024-03-11 20:30:33 +01:00
Koen Bussemaker
984202b101 Codechange: Remove outdated YAPF example code 2024-03-11 20:25:48 +01:00
Patric Stout
d7b99cbe26 Codefix: [CI] Store vcpkg outside the repository folder (#12271)
Otherwise tools like CodeQL can pick up on vcpkg files.
2024-03-11 18:53:09 +00:00
Patric Stout
c768f4fc7a Codechange: [CI] build some targets every night, instead of every PR
This mainly as they are not expected to fail, or give more information
than the other targets already would. And this is just hogging up
the CI pipeline. On average, these targets take ~80 CPU-minutes to
finish.
2024-03-11 15:44:30 +01:00
Patric Stout
ee22fa34d7 Codechange: [CI] Split the ci-build into smaller components 2024-03-11 15:44:30 +01:00
Patric Stout
eaf62f3969 Codechange: [CI] manual build CodeQL to improve speed (#12251)
Autobuild also fetches dependencies and other things, while those
are already ready on the system. This seems to cost ~1 minutes,
for no actual good reason.
2024-03-11 15:42:44 +01:00
b9ca3ead8b Change: Use (at least) standard toolbar button size for signal selection buttons. (#12265)
Signal selection buttons could be very narrow, with a very wide spacer, depending on loaded signal types and fonts.
2024-03-11 14:19:01 +00:00
dc6305e8c1 Codechange: Use std::make_unique instead of passing new into a unique_ptr. (#12263)
std::make_unique will also initialise the data so MemSetT is not needed.
2024-03-11 08:09:44 +00:00
translators
95a8fab339 Update: Translations from eints
swedish: 7 changes by joeax910
norwegian (bokmal): 242 changes by eriksorngard
welsh: 609 changes by Ansbaradigeidfran
english (us): 3 changes by 2TallTyler
chinese (simplified): 1 change by WenSimEHRP
ukrainian: 21 changes by StepanIvasyn
latvian: 1 change by lexuslatvia
dutch: 1 change by Jaws3rd
esperanto: 53 changes by legoscia
portuguese (brazilian): 19 changes by pasantoro
2024-03-11 04:42:14 +00:00
8b60fc3d35 Codechange: Use vector for waypoint layout. (#12264)
This replaces manual new/delete of byte array, and matches how it is used for station layouts.
2024-03-10 17:15:34 +00:00
Rubidium
2f0fe22d63 Fix #12255: inconsistent punctuation in English 2024-03-10 16:51:21 +01:00
649c1cf14c Fix: Off-by-one in EnsureVisibleCaption. (#12261)
An off-by-one in EnsureVisibleCaption causes the minimum visible caption height to be 13 scaled pixels and 1 unscaled pixel. At 1x interface scale, this 'happens' to be the complete height of a caption, but at other interface scales it is not.

Instead of using a scaled fixed value, correct the off-by-one and just use the window's actual caption height instead.
2024-03-10 14:53:41 +00:00
Rubidium
ecf534522c Codechange: replace macro with function for TileAdd(XY) 2024-03-10 15:50:24 +01:00
Rubidium
27eadc13ec Codechange: rename TILE_ADD(XY) to TileAdd(XY) 2024-03-10 15:50:24 +01:00
Rubidium
df461b0329 Codechange: simplify TileAdd by using simple asserts 2024-03-10 15:50:24 +01:00
Kuhnovic
005892bfdb Fix #12250: YAPF Trivial rail pathfinding crashes due to #12217 (#12258) 2024-03-10 14:37:56 +00:00
Patric Stout
cca9dcdd57 Codechange: [DorpsGek] announce failures in nightlies to IRC / Discord (#12256) 2024-03-10 13:22:15 +00:00
Patric Stout
9c95fbdb07 Remove: official support for MSVC 2019 (#12254) 2024-03-10 13:26:07 +01:00
Rubidium
86cb184eb4 Codechange: use std::source_location over __FILE__ and __LINE__ for WindowDesc 2024-03-10 10:14:20 +01:00
Rubidium
e4b3f3f495 Codechange: use std::source_location over __FILE__ and __LINE__ for NOT_REACHED 2024-03-10 10:14:20 +01:00
Rubidium
bab5a8a787 Codechange: use std::source_location over __FILE__ and __LINE__ for Backup 2024-03-10 10:14:20 +01:00
Patric Stout
381dee2e01 Codechange: [CI] switch to arm64 for MacOS builds (#12242)
This creates more variety in our CI builds, increasing the odds
of us finding issues.
2024-03-10 09:33:47 +01:00
translators
738624ded4 Update: Translations from eints
english (au): 1 change by krysclarke
norwegian (bokmal): 545 changes by eriksorngard
chinese (traditional): 75 changes by wpi3
galician: 24 changes by pvillaverde
chinese (simplified): 1 change by WenSimEHRP
russian: 1 change by Ln-Wolf
finnish: 4 changes by hpiirai
ukrainian: 16 changes by StepanIvasyn
catalan: 1 change by J0anJosep
danish: 1 change by bscargo
french: 3 changes by ottdfevr
portuguese: 1 change by azulcosta
esperanto: 203 changes by legoscia
portuguese (brazilian): 21 changes by pasantoro
polish: 1 change by pAter-exe
2024-03-10 04:40:37 +00:00
55a328c586 Codechange: Replace type-punning with std::bit_cast in squirrel. (#12224) 2024-03-09 17:13:17 +00:00
de8a840db5 Codefix: Fully initialise MidiFile::DataBlock to avoid gcc warning. (#12240) 2024-03-09 17:01:39 +00:00
Loïc Guilloux
82430a1086 Fix ab315d0: Don't show "insert order" errors in the console (#12245) 2024-03-09 16:33:44 +00:00
rubidium42
e0e0d5f8fb Revert #11606: Don't auto-build past tunnelbridge ends
This reverts commit 59f6c199bf.
2024-03-09 15:54:50 +01:00
Patric Stout
ebd258b404 Change: [CI] switch MacOS to the macos-14 runner (#12237)
This runner contains a newer XCode, with better C++20 support.
2024-03-09 14:41:34 +00:00
Tyler Trahan
32b0fb9f6e Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142) 2024-03-09 09:38:52 -05:00
Patric Stout
04ce1c08ae Codechange: [CI] manually install vcpkg for all targets (#12241)
From macos-14, vcpkg is no longer installed on the runner-image.
It stands to reason that this will also roll out to new images
for other OSes. To be pre-emptive about it, start using our own
cloned vcpkg for all targets.
2024-03-09 14:01:18 +00:00
Tyler Trahan
ab315d0dc9 Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136) 2024-03-09 08:28:05 -05:00
Patric Stout
6e0f58f700 Codechange: [CI] use "cargo install --locked" to use pinned dependency versions (#12243)
Normally "cargo install" will use the latest dependencies, but
this causes an issue with "dump_syms". Use "--locked" makes sure
we use the dependency versions as indicated by "dump_syms", instead
of the latest version.
2024-03-09 11:42:09 +00:00
glx22
3a71f36393 Change: [Script] Match FormatString behaviour more closely 2024-03-09 12:15:03 +01:00
glx22
ae27ce12a7 Fix 0858377: [Script] Don't output parameters more than once 2024-03-09 12:15:03 +01:00
translators
ce3d0097f6 Update: Translations from eints
chinese (simplified): 27 changes by WenSimEHRP
korean: 2 changes by telk5093
greek: 42 changes by Xertoveizer
indonesian: 32 changes by tsaqibfs
slovak: 184 changes by ApplePie420
danish: 2 changes by bscargo
latvian: 2 changes by lexuslatvia
dutch: 2 changes by Afoklala
portuguese: 16 changes by jcteotonio
portuguese (brazilian): 77 changes by pasantoro
2024-03-09 04:41:18 +00:00
Kuhnovic
08ff1ab93e Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238) 2024-03-08 23:46:13 +01:00
Kuhnovic
ab353f8ad5 Update: Developer credits (#12235) (#12235) 2024-03-08 18:31:58 +01:00
Michael Lutz
8b9f59d320 Codechange: Use references for non-optional in/out values of slope functions 2024-03-08 18:08:55 +01:00
Michael Lutz
8dda387f82 Codechange: Use std::tuple for slope functions with two return values 2024-03-08 18:08:55 +01:00
Tyler Trahan
5806c2aba4 Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220) 2024-03-08 10:19:50 -05:00
SamuXarick
0c432bdc4d Fix 3947453: GetNextDecisionNode ignored go to nearest depot when combined with stop at depot 2024-03-08 14:31:35 +01:00
SamuXarick
ab52f7eecf Fix ccb4c37: Aircraft could route to hangars outside their range when stopping at them 2024-03-08 14:31:35 +01:00
merni-ns
b8b80cb42e Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139) 2024-03-08 14:29:04 +01:00
rubidium42
aef8a345b2 Codefix #12162, 3105d0b: Textbuf::Assign read beyond std::string_view (#12177) 2024-03-08 14:26:14 +01:00
jcteotonio
63b9284a7e Add: Portuguese Escudo currency (#12108) 2024-03-08 14:25:01 +01:00
a9de766fa6 Fix: Train running sounds should only be produced for engine parts. (#12229) 2024-03-08 14:23:48 +01:00
Kuhnovic
30e1a61c04 Fix: YAPF doesn't check destination for start nodes (#12217) 2024-03-08 14:23:33 +01:00
translators
216905ce1f Update: Translations from eints
chinese (simplified): 2 changes by WenSimEHRP
luxembourgish: 2 changes by phreeze83
hungarian: 2 changes by PstasDev
german: 2 changes by Wuzzy2
ukrainian: 10 changes by StepanIvasyn
slovak: 197 changes by ApplePie420
catalan: 2 changes by J0anJosep
portuguese (brazilian): 35 changes by pasantoro
2024-03-08 04:40:35 +00:00
25aeb1c5a5 Change: Use same audio buffer size (and config parameter) for all sound drivers. (#12227)
Windows drivers used a default buffer size of 8192 instead of 1024, which results in a considerable 186ms latency.
2024-03-07 23:19:59 +00:00
translators
8fb26612c0 Update: Translations from eints
english (au): 2 changes by krysclarke
vietnamese: 1 change by KhoiCanDev
estonian: 4 changes by RM87
russian: 8 changes by Ln-Wolf
ukrainian: 27 changes by StepanIvasyn
slovak: 34 changes by palsoft333
tamil: 41 changes by Aswn
spanish: 4 changes by MontyMontana
portuguese (brazilian): 72 changes by pasantoro
polish: 3 changes by pAter-exe
2024-03-07 04:40:51 +00:00
Loïc Guilloux
ef40c5e240 Fix #12225, 977aba7: [Script] Missing AI:ResetConfig support for running AI config (#12226) 2024-03-06 21:16:07 +01:00
translators
634b67bf13 Update: Translations from eints
estonian: 66 changes by siimsoni
greek: 41 changes by gh658804
ukrainian: 6 changes by StepanIvasyn
slovak: 30 changes by palsoft333
portuguese (brazilian): 41 changes by pasantoro
2024-03-06 04:40:32 +00:00
Kuhnovic
1a2b54498b Change: Show tile index as decimal number in land info window (#12104) 2024-03-05 21:32:29 +01:00
2d48829999 Codechange: Scan station catchment tiles when removing station from nearby towns/industries. (#12129)
Avoid iterating all towns and industries when updating station catchment, and scan a limited portion of the map instead.

This provides a modest performance benefit when many towns/industries exist.
2024-03-05 18:33:58 +00:00
00b442d6f9 Fix: Maximum permitted sound volume from NewGRF is 128. (#12222) 2024-03-05 18:31:04 +00:00
bc3bd642b9 Fix: Relocate main toolbar and statusbar before other windows. (#12218)
When repositioning all windows, the main toolbar and statusbar need to already be in position to ensure that window captions are visible.
2024-03-05 18:30:25 +00:00
Loïc Guilloux
845b894fd8 Remove: [Script] random_deviation from setting description table (#12221) 2024-03-05 12:41:04 +01:00
translators
0fd576bfbc Update: Translations from eints
chinese (simplified): 2 changes by WenSimEHRP
russian: 1 change by Ln-Wolf
ukrainian: 9 changes by StepanIvasyn
portuguese (brazilian): 66 changes by pasantoro
2024-03-04 18:35:39 +00:00
translators
626ee4ab41 Update: Translations from eints
chinese (simplified): 6 changes by WenSimEHRP
serbian: 16 changes by nkrs
ukrainian: 1 change by StepanIvasyn
portuguese (brazilian): 234 changes by pasantoro
2024-03-03 18:34:58 +00:00
8172e25273 Codechange: Use range-for when iterating station speclists. (#12212)
This replaces indexed access.
2024-03-03 16:41:02 +00:00
b2ca6e1ac8 Codefix: Remove no-longer used ship special-case. (#12192)
This special-case has not been triggered since multi-tile docks were introduced.
2024-03-03 09:31:04 +00:00
cff48c0f63 Codechange: Templatise SlStationSpecList to reduce duplication.
SlStationSpecList now handles both StationSpec and RoadStopSpec, and replaces indexed array access with range-for and reserve/emplace_back pattern.
2024-03-02 21:16:15 +00:00
41b3314d76 Codechange: Replace separate Station/RoadStopSpecList with template struct.
Reduces duplication and simplifies reuse.

Additionally naming an item that is used in a list as a ...List was
pretty weird.
2024-03-02 21:16:15 +00:00
278c3a7db1 Codechange: Use reference instead of copy of NewGRF speclist item. 2024-03-02 21:16:15 +00:00
Kuhnovic
c5afc9173c Fix #12176: Ships are circling in one place (#12181) 2024-03-02 21:45:54 +01:00
Jonathan G Rennison
f180262aee Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158) 2024-03-02 21:45:30 +01:00
translators
d7c485d4b9 Update: Translations from eints
estonian: 166 changes by siimsoni, 22 changes by RM87
chinese (simplified): 6 changes by WenSimEHRP
serbian: 172 changes by nkrs
ukrainian: 11 changes by StepanIvasyn
spanish: 1 change by MontyMontana
portuguese (brazilian): 149 changes by pasantoro
2024-03-02 18:34:44 +00:00
Patric Stout
8f22066b9a Fix #12147: reset all saved settings to their default before loading a game (#12210) 2024-03-02 16:05:43 +01:00
Rubidium
aff09306de Fix #12076: Do not allow 'join' command on dedicated servers 2024-03-02 14:35:26 +01:00
Loïc Guilloux
253ba0d354 Fix #12195: Reset cursor when no Object is selected (#12207) 2024-03-02 13:02:56 +01:00
Loïc Guilloux
b53d79b1d2 Codechange: Don't use NOT_REACHED() when catching unhandled thread exceptions (#12199) 2024-03-02 00:07:43 +01:00
a602845d0a Fix #12202: Race condition when using sprite picker. (#12204)
When using the sprite picker the screen is redrawn so that the sprites under the mouse cursor can be captured. This redraw also caused the sprite aligner window to be redrawn before the OnInvalidateData event that updates its scrollbars with the list count.
2024-03-01 22:08:18 +00:00
Tyler Trahan
3fd5c33ae6 Fix f6dd505: Only reset unbunching departure data in the correct depot (#12155) 2024-03-01 21:29:55 +00:00
Patric Stout
7824ae5b59 Fix #12196: disable "select upgrade" button when filtering 2024-03-01 22:17:33 +01:00
Patric Stout
b307541099 Fix #12196: always show selected content, even when filtering 2024-03-01 22:17:33 +01:00
Tyler Trahan
890040ceea Update: Developer credits (#12173) 2024-03-01 15:47:10 -05:00
translators
667adf7df9 Update: Translations from eints
chinese (simplified): 26 changes by WenSimEHRP
korean: 5 changes by telk5093
dutch: 9 changes by Afoklala
portuguese (brazilian): 25 changes by pasantoro
2024-03-01 18:35:36 +00:00
f0a891c4f7 Cleanup: Remove unused last_num_specs from SlRoadStopTileData. (#12198)
Inadvertently copy & pasted from another Sl handler.
2024-03-01 02:00:13 +00:00
translators
c0b5510a94 Update: Translations from eints
portuguese (brazilian): 157 changes by pasantoro
polish: 5 changes by pAter-exe
2024-02-29 18:35:53 +00:00
translators
c4f9479507 Update: Translations from eints
chinese (simplified): 19 changes by WenSimEHRP
ukrainian: 9 changes by StepanIvasyn
portuguese (brazilian): 43 changes by pasantoro
2024-02-28 18:35:37 +00:00
Loïc Guilloux
fad77261ea Fix f6dd505: Missing savegame conversion for current_order (#12188) 2024-02-27 21:25:49 +01:00
d4f0f0e2c5 Codechange: Use GetVisibleRangeIterators() in more places. (#12190)
This replaces more first/last index calculation, along with indexed array/vector access, with iterator access instead.
2024-02-27 20:10:06 +00:00
translators
529d813496 Update: Translations from eints
hungarian: 96 changes by titanicbobo, 11 changes by pnpBrumi
ukrainian: 19 changes by StepanIvasyn
latvian: 1 change by lexuslatvia
spanish: 9 changes by MontyMontana
portuguese (brazilian): 94 changes by pasantoro
2024-02-27 18:35:58 +00:00
e93d081a4a Codechange: Use range-for instead of indexed loop. (#12191) 2024-02-27 18:18:57 +00:00
59420d57ec Codechange: Use vehicle tile hash to build depot vehicle list. (#12186)
This avoids iterating the entire vehicle pool.
2024-02-27 17:19:17 +00:00
a61311fcb0 Codefix: DrawEngineList does not accept EngineID.
Replace min/max parameters of DrawEngineList with scrollbar reference, and use iterators instead of indices.
2024-02-27 17:18:53 +00:00
bf865dc536 Codechange: Add GetVisibleRangeIterators() to Scrollbar. 2024-02-27 17:18:53 +00:00
Loïc Guilloux
f612bc6ee2 Fix bf4b6696: [Script] Broken ScriptText circular reference detection (#12187) 2024-02-27 18:16:21 +01:00
Kuhnovic
2fb1593550 Fix e38c3c5: Added missing return statement (#12185) 2024-02-27 12:55:42 +01:00
Patric Stout
e775ef2b70 Fix: initialize _switch_mode_time so crash-logs before first game have a realistic time (#12184) 2024-02-27 02:41:59 +01:00
translators
149592e4dd Update: Translations from eints
english (us): 9 changes by 2TallTyler
chinese (simplified): 10 changes by WenSimEHRP
luxembourgish: 21 changes by phreeze83
greek: 11 changes by Xertoveizer
hungarian: 60 changes by titanicbobo
german: 37 changes by frosch123
french: 9 changes by Bulest
portuguese (brazilian): 74 changes by pasantoro
polish: 5 changes by pAter-exe
2024-02-26 18:45:02 +00:00
Patric Stout
e939f59cbb Codechange: replace "byte" with "uint8_t" in settings (#12179) 2024-02-26 07:49:26 -05:00
translators
7b1e3cfeb5 Update: Translations from eints
english (au): 1 change by krysclarke
swedish: 1 change by niklasva
chinese (simplified): 6 changes by WenSimEHRP
korean: 21 changes by telk5093
hungarian: 1 change by PstasDev
italian: 1 change by Rivarossi
belarusian: 7 changes by KorneySan
russian: 7 changes by Ln-Wolf, 3 changes by KorneySan
catalan: 9 changes by J0anJosep
danish: 7 changes by bscargo
french: 7 changes by ottdfevr
portuguese: 1 change by jcteotonio
hindi: 2 changes by michaelsmassey
portuguese (brazilian): 115 changes by pasantoro
polish: 1 change by pAter-exe
2024-02-25 18:35:26 +00:00
86be6d7e0b Codechange: Off-by-one in colour gradient initialisation.
Remap sprites start with a count byte followed by 256 entries, but
SetupColoursAndInitialWindow did not take account of this extra byte and
therefore started at palette index 0xC5 instead of 0xC6. This caused the
first colour of each gradient to be incorrect and all shades were actually
1 step lower in the gradient than indicated.
2024-02-25 12:38:07 +00:00
912d7bd80e Codechange: Give ColourShade values names instead of numbers. 2024-02-25 12:38:07 +00:00
ae3390fe48 Codechange: Add ColourShade enum. 2024-02-25 12:38:07 +00:00
0463d4c198 Codechange: Remove direct access to _colour_gradient.
Access is now through GetColourGradient, which ensures parameters are in range.
2024-02-25 12:38:07 +00:00
56cf89d189 Change: Use bitmap for free unit ID generation. (#12165)
This improves performance of finding the next free unit number for a vehicle.

Based loosely on pool's used slot bitmap.
2024-02-25 12:36:13 +00:00
8afef45d4e Fix d3c673e: Don't defer OnResize() after ReInit() (#12174)
Some windows resize themselves during painting and issue ReInit(). In this case deferred OnResize() causes a visible glitch as the event is handled on the next redraw.
2024-02-25 08:35:57 +00:00
translators
ddb3914074 Update: Translations from eints
english (au): 6 changes by krysclarke
swedish: 19 changes by sereneavatar
estonian: 30 changes by RM87
chinese (simplified): 3 changes by Kevin-mao0721
hungarian: 60 changes by titanicbobo
italian: 6 changes by Rivarossi
russian: 3 changes by Ln-Wolf, 3 changes by KorneySan
finnish: 6 changes by hpiirai
ukrainian: 7 changes by StepanIvasyn
latvian: 6 changes by lexuslatvia
portuguese: 37 changes by azulcosta
portuguese (brazilian): 19 changes by pasantoro
polish: 6 changes by SzyZuu
2024-02-24 18:35:08 +00:00
Tyler Trahan
677ec70b0e Fix fd9e72a: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172) 2024-02-24 16:09:16 +00:00
Richard Wheeler
c25d9f5c81 Fix: Make link graph node borders scale with GUI (#12167) 2024-02-23 19:04:34 -05:00
Jonathan G Rennison
222832f1d4 Fix #12166: Crash when opening tram road stop build window (#12168) 2024-02-23 15:02:59 -05:00
translators
7135330819 Update: Translations from eints
vietnamese: 3 changes by KhoiCanDev
chinese (simplified): 5 changes by WenSimEHRP
hungarian: 63 changes by titanicbobo
belarusian: 47 changes by KorneySan
finnish: 2 changes by hpiirai
ukrainian: 25 changes by StepanIvasyn
danish: 38 changes by bscargo
portuguese (brazilian): 158 changes by pasantoro
2024-02-23 18:35:31 +00:00
SamuXarick
b22fb43cea Fix #10490: Allow ships to exit depots if another is not moving at the exit point (#12161) 2024-02-23 08:08:16 -05:00
2b79e7cdf5 Fix b7630b0: Incorrect padding for text purchase list. (#12160)
Restore to original (and more normal) framerect padding.
2024-02-22 22:23:29 +00:00
frosch
bb86023d50 Fix #12127, 555a379: Truncation ellipses rendered shadows even for black font without shadows (#12132) 2024-02-22 22:22:35 +00:00
Rubidium
4c117dd2d8 Revert #11993: new number format system does not and cannot work for CJK languages
There are too many intricacies that I am unaware of that are popping up after
asking whether things are right or not.
I do not want to keep playing whack-a-mole, so just revert the whole thing.

This reverts:
15be383b93
360fe8b0b6
1aa9a5c0ab
59f56941e5
7e2eefb91f
b741b2ba6f
609d0071d5
9f8fd80112
a253205b93
819c6c756e
2024-02-22 20:40:12 +01:00
translators
8015d96a50 Update: Translations from eints
english (au): 2 changes by krysclarke
spanish (mexican): 149 changes by Can202
estonian: 11 changes by RM87
chinese (simplified): 18 changes by WenSimEHRP
hungarian: 2 changes by PstasDev
italian: 195 changes by Rivarossi
serbian: 42 changes by nkrs
german: 2 changes by Wuzzy2
belarusian: 537 changes by KorneySan
russian: 25 changes by KorneySan
ukrainian: 21 changes by StepanIvasyn
turkish: 14 changes by jnmbk
latvian: 2 changes by lexuslatvia
dutch: 1 change by iamthedutchdude
spanish: 15 changes by MontyMontana
french: 2 changes by ottdfevr
portuguese: 2 changes by jcteotonio, 2 changes by azulcosta
portuguese (brazilian): 149 changes by pasantoro
polish: 2 changes by pAter-exe
2024-02-22 18:36:05 +00:00
Rubidium
5d2e6e4efa Fix #12148, fca8166: Do not draw decimals when number of digits is 0 2024-02-21 19:32:53 +01:00
Jonathan G Rennison
ca146c8ddd Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode 2024-02-21 18:43:05 +01:00
Jonathan G Rennison
409c073eca Codefix: Off by one in TimerGameEconomy::ConvertDateToYMD wallclock mode 2024-02-21 18:40:02 +01:00
merni-ns
7bab2c1cc3 Fix #12119: Remove red warning text when maximum loan is zero 2024-02-21 18:38:53 +01:00
Jonathan G Rennison
c637d376d0 Fix cb588d8d: Ordering of command per tick limit and pause mode filtering (#12126)
The command per tick limit should be applied after the pause mode filter
2024-02-20 15:51:35 -05:00
merni-ns
ad9080338c Codefix: Correct coding style on fall through (#12140) 2024-02-20 15:50:08 -05:00
translators
bff69e192b Update: Translations from eints
english (us): 24 changes by 2TallTyler
vietnamese: 13 changes by KhoiCanDev
estonian: 7 changes by RM87
german: 16 changes by Wuzzy2
belarusian: 328 changes by KorneySan
russian: 6 changes by KorneySan, 5 changes by Ln-Wolf
ukrainian: 9 changes by StepanIvasyn
catalan: 18 changes by J0anJosep
danish: 61 changes by bscargo
french: 8 changes by ottdfevr
portuguese: 29 changes by jcteotonio, 12 changes by azulcosta
portuguese (brazilian): 185 changes by pasantoro
polish: 1 change by pAter-exe
2024-02-20 18:35:58 +00:00
Loïc Guilloux
25d1238907 Fix #12133: [Script] Don't crash when emergency saving (#12138) 2024-02-20 18:55:18 +01:00
Loïc Guilloux
2d7ad9f717 Fix: [Script] Only show debug script window at the end of savegame loading (#12135) 2024-02-20 16:08:26 +00:00
translators
f1bf39f38b Update: Translations from eints
english (au): 12 changes by krysclarke
chinese (simplified): 84 changes by WenSimEHRP
russian: 13 changes by Ln-Wolf
finnish: 12 changes by hpiirai
ukrainian: 12 changes by StepanIvasyn
latvian: 19 changes by lexuslatvia
french: 1 change by ZarTek-Creole
portuguese (brazilian): 169 changes by pasantoro
polish: 12 changes by pAter-exe
2024-02-19 18:35:28 +00:00
Rubidium
a4d4301a0c Codechange: We are heading to 15 2024-02-18 21:48:54 +01:00
998 changed files with 49786 additions and 41165 deletions

View File

@@ -14,3 +14,7 @@ notifications:
pull-request:
issue:
tag-created:
workflow-run:
only:
- .github/workflows/release.yml
- .github/workflows/ci-nightly.yml

View File

@@ -5,8 +5,8 @@ tag=$(git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null | sed 's@\
# If we are a tag, show the part of the changelog till (but excluding) the last stable
if [ -n "$tag" ]; then
grep='^[0-9]\+\.[0-9]\+[^-]'
next=$(cat changelog.txt | grep '^[0-9]' | awk 'BEGIN { show="false" } // { if (show=="true") print $0; if ($1=="'$tag'") show="true"} ' | grep "$grep" | head -n1 | sed 's/ .*//')
cat changelog.txt | awk 'BEGIN { show="false" } /^[0-9]+.[0-9]+/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }'
next=$(cat changelog.md | grep '^[0-9]' | awk 'BEGIN { show="false" } // { if (show=="true") print $0; if ($1=="'$tag'") show="true"} ' | grep "$grep" | head -n1 | sed 's/ .*//')
cat changelog.md | awk 'BEGIN { show="false" } /^[0-9]+.[0-9]+/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }'
exit 0
fi

View File

@@ -39,7 +39,6 @@ def read_language_file(filename, strings_found, errors):
skip = SkipType.NONE
length = 0
common_prefix = ""
last_tiny_string = ""
with open(filename) as fp:
for line in fp.readlines():
@@ -114,17 +113,6 @@ def read_language_file(filename, strings_found, errors):
name = line.split(":")[0].strip()
strings_defined.append(name)
# If a string ends on _TINY or _SMALL, it can be the {TINY} variant.
# Check for this by some fuzzy matching.
if name.endswith(("_SMALL", "_TINY")):
last_tiny_string = name
elif last_tiny_string:
matching_name = "_".join(last_tiny_string.split("_")[:-1])
if name == matching_name:
strings_found.add(last_tiny_string)
else:
last_tiny_string = ""
if skip == SkipType.EXTERNAL:
strings_found.add(name)
skip = SkipType.LENGTH

View File

@@ -1,4 +1,4 @@
name: CI
name: CI - Build
on:
pull_request:
@@ -17,79 +17,22 @@ jobs:
emscripten:
name: Emscripten
runs-on: ubuntu-20.04
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:3.1.42
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup cache
uses: actions/cache@v4
with:
path: /emsdk/upstream/emscripten/cache
key: 3.1.42-${{ runner.os }}
- name: Patch Emscripten to support LZMA
run: |
cd /emsdk/upstream/emscripten
patch -p1 < ${GITHUB_WORKSPACE}/os/emscripten/emsdk-liblzma.patch
- name: Build (host tools)
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake .. -DOPTION_TOOLS_ONLY=ON
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target tools
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
emcmake cmake .. -DHOST_BINARY_DIR=../build-host
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target openttd
echo "::endgroup::"
uses: ./.github/workflows/ci-emscripten.yml
secrets: inherit
linux:
strategy:
fail-fast: false
matrix:
include:
- name: Clang - Debug
compiler: clang-15
cxxcompiler: clang++-15
- name: Clang
compiler: clang
cxxcompiler: clang++
libraries: libsdl2-dev
- name: Clang - Release
compiler: clang-15
cxxcompiler: clang++-15
libraries: libsdl2-dev
extra-cmake-parameters: -DCMAKE_BUILD_TYPE=RelWithDebInfo -DOPTION_USE_ASSERTS=OFF
- name: GCC - SDL2
compiler: gcc
cxxcompiler: g++
libraries: libsdl2-dev
- name: GCC - SDL1.2
compiler: gcc
cxxcompiler: g++
libraries: libsdl1.2-dev
- name: GCC - Dedicated
compiler: gcc
cxxcompiler: g++
@@ -99,317 +42,54 @@ jobs:
name: Linux (${{ matrix.name }})
runs-on: ubuntu-latest
env:
CC: ${{ matrix.compiler }}
CXX: ${{ matrix.cxxcompiler }}
uses: ./.github/workflows/ci-linux.yml
secrets: inherit
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install dependencies
run: |
echo "::group::Update apt"
sudo apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
sudo apt-get install -y --no-install-recommends \
liballegro4-dev \
libcurl4-openssl-dev \
libfontconfig-dev \
libharfbuzz-dev \
libicu-dev \
liblzma-dev \
liblzo2-dev \
${{ matrix.libraries }} \
zlib1g-dev \
# EOF
echo "::group::Install vcpkg dependencies"
# Disable vcpkg integration, as we mostly use system libraries.
mv vcpkg.json vcpkg-disabled.json
# We only use breakpad from vcpkg, as its CMake files
# are a bit special. So the Ubuntu's variant doesn't work.
vcpkg install breakpad
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Get OpenGFX
run: |
mkdir -p ~/.local/share/openttd/baseset
cd ~/.local/share/openttd/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. -DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake ${{ matrix.extra-cmake-parameters }}
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
- name: Test
run: |
(
cd build
ctest -j $(nproc) --timeout 120
)
# Re-enable vcpkg.
mv vcpkg-disabled.json vcpkg.json
# Check no tracked files have been modified.
git diff --exit-code
with:
compiler: ${{ matrix.compiler }}
cxxcompiler: ${{ matrix.cxxcompiler }}
libraries: ${{ matrix.libraries }}
extra-cmake-parameters: ${{ matrix.extra-cmake-parameters }}
macos:
strategy:
fail-fast: false
matrix:
include:
- arch: x64
full_arch: x86_64
- name: arm64 - Debug
arch: arm64
full_arch: arm64
extra-cmake-parameters: -DCMAKE_BUILD_TYPE=Debug
- name: arm64 - Release
arch: arm64
full_arch: arm64
extra-cmake-parameters: -DCMAKE_BUILD_TYPE=RelWithDebInfo -DOPTION_USE_ASSERTS=OFF
name: Mac OS (${{ matrix.arch }})
name: Mac OS (${{ matrix.name }})
runs-on: macos-latest
env:
MACOSX_DEPLOYMENT_TARGET: 10.13
uses: ./.github/workflows/ci-macos.yml
secrets: inherit
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install OpenGFX
run: |
mkdir -p ~/Documents/OpenTTD/baseset
cd ~/Documents/OpenTTD/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-DCMAKE_OSX_ARCHITECTURES=${{ matrix.full_arch }} \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Test
run: |
cd build
ctest -j $(sysctl -n hw.logicalcpu) --timeout 120
with:
arch: ${{ matrix.arch }}
full_arch: ${{ matrix.full_arch }}
extra-cmake-parameters: ${{ matrix.extra-cmake-parameters }}
windows:
strategy:
fail-fast: false
matrix:
os: [windows-latest, windows-2019]
arch: [x86, x64]
name: Windows (${{ matrix.os }} / ${{ matrix.arch }})
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install OpenGFX
shell: bash
run: |
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
cd "C:/Users/Public/Documents/OpenTTD/baseset"
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Configure developer command prompt for ${{ matrix.arch }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.arch }}
- name: Build
shell: bash
env:
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Test
shell: bash
run: |
cd build
ctest --timeout 120
msys2:
strategy:
fail-fast: false
matrix:
include:
- msystem: MINGW64
arch: x86_64
- msystem: MINGW32
arch: i686
- arch: x86
- arch: x64
name: MinGW (${{ matrix.arch }})
name: Windows (${{ matrix.arch }})
runs-on: windows-latest
uses: ./.github/workflows/ci-windows.yml
secrets: inherit
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msystem }}
release: false
install: >-
git
make
mingw-w64-${{ matrix.arch }}-cmake
mingw-w64-${{ matrix.arch }}-gcc
mingw-w64-${{ matrix.arch }}-lzo2
mingw-w64-${{ matrix.arch }}-libpng
mingw-w64-${{ matrix.arch }}-lld
mingw-w64-${{ matrix.arch }}-ninja
- name: Install OpenGFX
shell: bash
run: |
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
cd "C:/Users/Public/Documents/OpenTTD/baseset"
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
shell: msys2 {0}
env:
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-GNinja \
-DCMAKE_CXX_FLAGS="-fuse-ld=lld" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Test
shell: msys2 {0}
run: |
cd build
ctest --timeout 120
with:
arch: ${{ matrix.arch }}
check_annotations:
name: Check Annotations
@@ -418,7 +98,6 @@ jobs:
- linux
- macos
- windows
- msys2
if: always() && github.event_name == 'pull_request'

65
.github/workflows/ci-emscripten.yml vendored Normal file
View File

@@ -0,0 +1,65 @@
name: CI (Emscripten)
on:
workflow_call:
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
emscripten:
name: CI
runs-on: ubuntu-latest
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:3.1.57
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Fix dubious ownership
run: |
git config --global --add safe.directory ${GITHUB_WORKSPACE}
- name: Setup cache
uses: actions/cache@v4
with:
path: /emsdk/upstream/emscripten/cache
key: 3.1.57-${{ runner.os }}
- name: Add liblzma support
run: |
cp ${GITHUB_WORKSPACE}/os/emscripten/ports/liblzma.py /emsdk/upstream/emscripten/tools/ports/contrib/
- name: Build (host tools)
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake .. -DOPTION_TOOLS_ONLY=ON
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target tools
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
emcmake cmake .. -DHOST_BINARY_DIR=../build-host
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target openttd
echo "::endgroup::"

126
.github/workflows/ci-linux.yml vendored Normal file
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@@ -0,0 +1,126 @@
name: CI (Linux)
on:
workflow_call:
inputs:
compiler:
required: true
type: string
cxxcompiler:
required: true
type: string
libraries:
required: true
type: string
extra-cmake-parameters:
required: true
type: string
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
linux:
name: CI
runs-on: ubuntu-24.04
env:
CC: ${{ inputs.compiler }}
CXX: ${{ inputs.cxxcompiler }}
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install dependencies
run: |
echo "::group::Update apt"
sudo apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
sudo apt-get install -y --no-install-recommends \
liballegro4-dev \
libcurl4-openssl-dev \
libfontconfig-dev \
libharfbuzz-dev \
libicu-dev \
liblzma-dev \
liblzo2-dev \
libogg-dev \
libopus-dev \
libopusfile-dev \
${{ inputs.libraries }} \
zlib1g-dev \
# EOF
echo "::group::Install vcpkg dependencies"
# Disable vcpkg integration, as we mostly use system libraries.
mv vcpkg.json vcpkg-disabled.json
# We only use breakpad from vcpkg, as its CMake files
# are a bit special. So the Ubuntu's variant doesn't work.
${{ runner.temp }}/vcpkg/vcpkg install breakpad
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Get OpenGFX
run: |
mkdir -p ~/.local/share/openttd/baseset
cd ~/.local/share/openttd/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. -DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake ${{ inputs.extra-cmake-parameters }}
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
- name: Test
run: |
(
cd build
ctest -j $(nproc) --timeout 120
)
# Re-enable vcpkg.
mv vcpkg-disabled.json vcpkg.json
# Check no tracked files have been modified.
git diff --exit-code

90
.github/workflows/ci-macos.yml vendored Normal file
View File

@@ -0,0 +1,90 @@
name: CI (MacOS)
on:
workflow_call:
inputs:
arch:
required: true
type: string
full_arch:
required: true
type: string
extra-cmake-parameters:
required: false
type: string
default: ""
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
macos:
name: CI
runs-on: macos-latest
env:
MACOSX_DEPLOYMENT_TARGET: 10.13
steps:
- name: Setup Xcode version
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest-stable
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install OpenGFX
run: |
mkdir -p ~/Documents/OpenTTD/baseset
cd ~/Documents/OpenTTD/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-DCMAKE_OSX_ARCHITECTURES=${{ inputs.full_arch }} \
-DVCPKG_TARGET_TRIPLET=${{ inputs.arch }}-osx \
-DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake \
${{ inputs.extra-cmake-parameters }} \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Test
run: |
cd build
ctest -j $(sysctl -n hw.logicalcpu) --timeout 120

86
.github/workflows/ci-mingw.yml vendored Normal file
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@@ -0,0 +1,86 @@
name: CI (MinGW)
on:
workflow_call:
inputs:
arch:
required: true
type: string
msystem:
required: true
type: string
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
mingw:
name: CI
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ inputs.msystem }}
release: false
install: >-
git
make
mingw-w64-${{ inputs.arch }}-cmake
mingw-w64-${{ inputs.arch }}-gcc
mingw-w64-${{ inputs.arch }}-lzo2
mingw-w64-${{ inputs.arch }}-libpng
mingw-w64-${{ inputs.arch }}-lld
mingw-w64-${{ inputs.arch }}-ninja
mingw-w64-${{ inputs.arch }}-libogg
mingw-w64-${{ inputs.arch }}-opus
mingw-w64-${{ inputs.arch }}-opusfile
- name: Install OpenGFX
shell: bash
run: |
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
cd "C:/Users/Public/Documents/OpenTTD/baseset"
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
shell: msys2 {0}
env:
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-GNinja \
-DCMAKE_CXX_FLAGS="-fuse-ld=lld" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Test
shell: msys2 {0}
run: |
cd build
ctest --timeout 120

82
.github/workflows/ci-nightly.yml vendored Normal file
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@@ -0,0 +1,82 @@
name: CI - Nightly
on:
schedule:
- cron: '0 3 * * *'
workflow_dispatch:
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
linux:
strategy:
fail-fast: false
matrix:
include:
- name: GCC - SDL1.2
compiler: gcc
cxxcompiler: g++
libraries: libsdl1.2-dev
name: Linux (${{ matrix.name }})
uses: ./.github/workflows/ci-linux.yml
secrets: inherit
with:
compiler: ${{ matrix.compiler }}
cxxcompiler: ${{ matrix.cxxcompiler }}
libraries: ${{ matrix.libraries }}
extra-cmake-parameters:
macos:
strategy:
fail-fast: false
matrix:
include:
- arch: x64
full_arch: x86_64
name: Mac OS (${{ matrix.arch }})
uses: ./.github/workflows/ci-macos.yml
secrets: inherit
with:
arch: ${{ matrix.arch }}
full_arch: ${{ matrix.full_arch }}
mingw:
strategy:
fail-fast: false
matrix:
include:
- msystem: MINGW64
arch: x86_64
- msystem: MINGW32
arch: i686
name: MinGW (${{ matrix.arch }})
uses: ./.github/workflows/ci-mingw.yml
secrets: inherit
with:
msystem: ${{ matrix.msystem }}
arch: ${{ matrix.arch }}
check_annotations:
name: Check Annotations
needs:
- linux
- macos
- mingw
if: always()
runs-on: ubuntu-latest
steps:
- name: Check annotations
uses: OpenTTD/actions/annotation-check@v5

84
.github/workflows/ci-windows.yml vendored Normal file
View File

@@ -0,0 +1,84 @@
name: CI (Windows)
on:
workflow_call:
inputs:
arch:
required: true
type: string
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
windows:
name: CI
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}\vcpkg
${{ runner.temp }}\vcpkg\bootstrap-vcpkg.bat -disableMetrics
- name: Install OpenGFX
shell: bash
run: |
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
cd "C:/Users/Public/Documents/OpenTTD/baseset"
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Configure developer command prompt for ${{ inputs.arch }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ inputs.arch }}
- name: Build
shell: bash
env:
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ inputs.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="${{ runner.temp }}\vcpkg\scripts\buildsystems\vcpkg.cmake" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Test
shell: bash
run: |
cd build
ctest --timeout 120

View File

@@ -26,6 +26,19 @@ jobs:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install dependencies
run: |
echo "::group::Update apt"
@@ -41,16 +54,33 @@ jobs:
libicu-dev \
liblzma-dev \
liblzo2-dev \
libopus-dev \
libopusfile-dev \
libsdl2-dev \
zlib1g-dev \
# EOF
echo "::group::Install vcpkg dependencies"
# Disable vcpkg integration, as we mostly use system libraries.
mv vcpkg.json vcpkg-disabled.json
# We only use breakpad from vcpkg, as its CMake files
# are a bit special. So the Ubuntu's variant doesn't work.
${{ runner.temp }}/vcpkg/vcpkg install breakpad
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Set number of make jobs
- name: Prepare build
run: |
echo "MAKEFLAGS=-j$(nproc)" >> $GITHUB_ENV
mkdir build
cd build
echo "::group::CMake"
cmake .. -DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake
echo "::endgroup::"
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
@@ -58,8 +88,14 @@ jobs:
languages: cpp
config-file: ./.github/codeql/codeql-config.yml
- name: Autobuild
uses: github/codeql-action/autobuild@v3
- name: Build
run: |
cd build
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3

View File

@@ -21,7 +21,7 @@ jobs:
runs-on: ubuntu-latest
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:3.1.42
image: emscripten/emsdk:3.1.57
steps:
- name: Checkout
@@ -38,12 +38,11 @@ jobs:
uses: actions/cache@v4
with:
path: /emsdk/upstream/emscripten/cache
key: 3.1.42-${{ runner.os }}
key: 3.1.57-${{ runner.os }}
- name: Patch Emscripten to support LZMA
- name: Add liblzma support
run: |
cd /emsdk/upstream/emscripten
patch -p1 < ${GITHUB_WORKSPACE}/os/emscripten/emsdk-liblzma.patch
cp ${GITHUB_WORKSPACE}/os/emscripten/ports/liblzma.py /emsdk/upstream/emscripten/tools/ports/contrib/
- name: Build (host tools)
run: |

View File

@@ -7,6 +7,7 @@ on:
- synchronize
branches:
- master
- release/**
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number }}

View File

@@ -11,7 +11,7 @@ jobs:
docs:
name: Docs
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
steps:
- name: Download source

View File

@@ -124,7 +124,7 @@ jobs:
)
echo "::group::Install breakpad dependencies"
cargo install dump_syms
cargo install --locked dump_syms
echo "::endgroup::"
- name: Install GCC problem matcher

View File

@@ -17,6 +17,11 @@ jobs:
MACOSX_DEPLOYMENT_TARGET: 10.13
steps:
- name: Setup Xcode version
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest-stable
- name: Download source
uses: actions/download-artifact@v4
with:
@@ -40,6 +45,11 @@ jobs:
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install dependencies
env:
HOMEBREW_NO_AUTO_UPDATE: 1
@@ -52,7 +62,7 @@ jobs:
echo "::endgroup::"
echo "::group::Install breakpad dependencies"
cargo install dump_syms
cargo install --locked dump_syms
echo "::endgroup::"
- name: Install GCC problem matcher
@@ -76,7 +86,7 @@ jobs:
echo "::endgroup::"
- name: Import code signing certificates
uses: Apple-Actions/import-codesign-certs@v2
uses: Apple-Actions/import-codesign-certs@v3
with:
# The certificates in a PKCS12 file encoded as a base64 string
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_BASE64 }}
@@ -94,7 +104,7 @@ jobs:
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DVCPKG_TARGET_TRIPLET=arm64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
@@ -115,7 +125,7 @@ jobs:
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DVCPKG_TARGET_TRIPLET=x64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \

View File

@@ -18,7 +18,7 @@ jobs:
source:
name: Source
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
outputs:
version: ${{ steps.metadata.outputs.version }}
@@ -127,7 +127,7 @@ jobs:
fi
mkdir -p build/bundles
cp .changelog build/bundles/changelog.txt
cp .changelog build/bundles/changelog.md
cp .release_date build/bundles/released.txt
cp README.md build/bundles/README.md
echo "::endgroup::"

View File

@@ -53,6 +53,11 @@ jobs:
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}\vcpkg
${{ runner.temp }}\vcpkg\bootstrap-vcpkg.bat -disableMetrics
- name: Install dependencies
shell: bash
run: |
@@ -61,7 +66,7 @@ jobs:
echo "::endgroup::"
echo "::group::Install breakpad dependencies"
cargo install dump_syms
cargo install --locked dump_syms
echo "::endgroup::"
- name: Install MSVC problem matcher
@@ -95,21 +100,6 @@ jobs:
with:
arch: ${{ matrix.host }}
- name: Import code signing certificate
shell: powershell
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
run: |
$tempFile = [System.IO.Path]::GetTempFileName()
$bytes = [System.Convert]::FromBase64String($env:WINDOWS_CERTIFICATE_P12)
[IO.File]::WriteAllBytes($tempFile, $bytes)
$pwd = ConvertTo-SecureString $env:WINDOWS_CERTIFICATE_PASSWORD -AsPlainText -Force
Import-PfxCertificate -FilePath $tempFile -CertStoreLocation Cert:\CurrentUser\My -Password $pwd
Remove-Item $tempFile
env:
WINDOWS_CERTIFICATE_P12: ${{ secrets.WINDOWS_CERTIFICATE_P12 }}
WINDOWS_CERTIFICATE_PASSWORD: ${{ secrets.WINDOWS_CERTIFICATE_PASSWORD }}
- name: Build (with installer)
if: inputs.is_tag == 'true'
shell: bash
@@ -121,12 +111,11 @@ jobs:
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DCMAKE_TOOLCHAIN_FILE="${{ runner.temp }}\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DOPTION_USE_NSIS=ON \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
# EOF
echo "::endgroup::"
@@ -134,7 +123,12 @@ jobs:
cmake --build . --target openttd
echo "::endgroup::"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
AZURE_TENANT_ID: ${{ secrets.AZURE_TENANT_ID }}
AZURE_CLIENT_ID: ${{ secrets.AZURE_CLIENT_ID }}
AZURE_CLIENT_SECRET: ${{ secrets.AZURE_CLIENT_SECRET }}
AZURE_CODESIGN_ACCOUNT_NAME: ${{ secrets.AZURE_CODESIGN_ACCOUNT_NAME }}
AZURE_CODESIGN_ENDPOINT: ${{ secrets.AZURE_CODESIGN_ENDPOINT }}
AZURE_CODESIGN_PROFILE_NAME: ${{ secrets.AZURE_CODESIGN_PROFILE_NAME }}
- name: Build (without installer)
if: inputs.is_tag != 'true'
@@ -147,11 +141,10 @@ jobs:
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DCMAKE_TOOLCHAIN_FILE="${{ runner.temp }}\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
# EOF
echo "::endgroup::"
@@ -159,7 +152,12 @@ jobs:
cmake --build . --target openttd
echo "::endgroup::"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
AZURE_TENANT_ID: ${{ secrets.AZURE_TENANT_ID }}
AZURE_CLIENT_ID: ${{ secrets.AZURE_CLIENT_ID }}
AZURE_CLIENT_SECRET: ${{ secrets.AZURE_CLIENT_SECRET }}
AZURE_CODESIGN_ACCOUNT_NAME: ${{ secrets.AZURE_CODESIGN_ACCOUNT_NAME }}
AZURE_CODESIGN_ENDPOINT: ${{ secrets.AZURE_CODESIGN_ENDPOINT }}
AZURE_CODESIGN_PROFILE_NAME: ${{ secrets.AZURE_CODESIGN_PROFILE_NAME }}
- name: Create breakpad symbols
shell: bash
@@ -193,13 +191,15 @@ jobs:
- name: Sign installer
if: inputs.is_tag == 'true'
shell: bash
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
run: |
cd ${GITHUB_WORKSPACE}/build/bundles
../../os/windows/sign.bat *.exe "${WINDOWS_CERTIFICATE_COMMON_NAME}"
${GITHUB_WORKSPACE}/os/windows/sign.bat "${GITHUB_WORKSPACE}/build/bundles"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
AZURE_TENANT_ID: ${{ secrets.AZURE_TENANT_ID }}
AZURE_CLIENT_ID: ${{ secrets.AZURE_CLIENT_ID }}
AZURE_CLIENT_SECRET: ${{ secrets.AZURE_CLIENT_SECRET }}
AZURE_CODESIGN_ACCOUNT_NAME: ${{ secrets.AZURE_CODESIGN_ACCOUNT_NAME }}
AZURE_CODESIGN_ENDPOINT: ${{ secrets.AZURE_CODESIGN_ENDPOINT }}
AZURE_CODESIGN_PROFILE_NAME: ${{ secrets.AZURE_CODESIGN_PROFILE_NAME }}
- name: Store bundles
uses: actions/upload-artifact@v4

View File

@@ -11,7 +11,7 @@ jobs:
upload:
name: Upload (GOG)
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
steps:
- name: Download source

View File

@@ -14,7 +14,7 @@ jobs:
upload:
name: Upload (Steam)
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
steps:
- name: Download source

View File

@@ -5,7 +5,7 @@ if(NOT BINARY_NAME)
endif()
project(${BINARY_NAME}
VERSION 14.0
VERSION 15.0
LANGUAGES CXX
)
@@ -152,9 +152,10 @@ if(NOT OPTION_DEDICATED)
find_package(Fontconfig)
endif()
find_package(Harfbuzz)
find_package(ICU OPTIONAL_COMPONENTS i18n)
find_package(ICU OPTIONAL_COMPONENTS i18n uc)
endif()
endif()
find_package(OpusFile)
endif()
if(APPLE)
enable_language(OBJCXX)
@@ -331,6 +332,8 @@ if(NOT OPTION_DEDICATED)
link_package(Fontconfig TARGET Fontconfig::Fontconfig)
link_package(Harfbuzz TARGET harfbuzz::harfbuzz)
link_package(ICU_i18n)
link_package(ICU_uc)
link_package(OpusFile TARGET OpusFile::opusfile)
if(SDL2_FOUND AND OPENGL_FOUND AND UNIX)
# SDL2 dynamically loads OpenGL if needed, so do not link to OpenGL when
@@ -343,7 +346,7 @@ if(NOT OPTION_DEDICATED)
endif()
endif()
include(CheckAtomic)
include(3rdparty/llvm/CheckAtomic)
if(APPLE)
link_package(Iconv TARGET Iconv::Iconv)
@@ -388,8 +391,8 @@ if(EMSCRIPTEN)
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/CREDITS.md@/CREDITS.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/CONTRIBUTING.md@/CONTRIBUTING.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/COPYING.md@/COPYING.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/known-bugs.txt@/known-bugs.txt")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/changelog.txt@/changelog.txt")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/known-bugs.md@/known-bugs.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/changelog.md@/changelog.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/admin_network.md@/docs/admin_network.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/debugging_desyncs.md@/docs/debugging_desyncs.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/desync.md@/docs/desync.md")

View File

@@ -157,7 +157,7 @@ enum SomeEnumeration {
* Use curly braces and put the contained statements on their own lines (e.g., don't put them directly after the **if**).
* Opening curly bracket **{** stays on the first line, closing curly bracket **}** gets a line to itself (except for the **}** preceding an **else**, which should be on the same line as the **else**).
* When only a single statement is contained, the brackets can be omitted. In this case, put the single statement on the same line as the preceding keyword (**if**, **while**, etc.). Note that this is only allowed for if statements without an **else** clause.
* All fall throughs must be documented, using a **FALLTHROUGH** define/macro.
* Non-trivial fall throughs must be documented, using a `[[fallthrough]]` attribute.
* The NOT_REACHED() macro can be used in default constructs that should never be reached.
* Unconditional loops are written with **`for (;;) {`**
@@ -180,7 +180,7 @@ switch (a) {
case 1:
DoSomething();
FALLTHROUGH;
[[fallthrough]];
case 2:
DoMore();
@@ -191,7 +191,7 @@ switch (a) {
int r = 2;
DoEvenMore(a);
FALLTHROUGH;
[[fallthrough]];
}
case 4: {
@@ -248,12 +248,46 @@ Templates are a very powerful C++ tool, but they can easily confuse beginners. T
* Templates are to be documented in a very clear and verbose manner. Never assume anything in the documentation.
* the template keyword and the template layout get a separate line. typenames are either "T" or preceded by a "T", integers get a single capital letter or a descriptive name preceded by "T".
```c++
template <typename T, typename Tsomething, int N, byte Tnumber_of_something>
template <typename T, typename Tsomething, int N, uint8_t Tnumber_of_something>
int Func();
```
* If you are writing one or more template class in the dedicated header file, use file.hpp for its name instead of file.h. This will let others know that it is template library (includes also implementation), not just header with declarations.
### Code Comment Vertical Alignment
When adding code or comments to an existing formatted section, follow the existing style if possible without editing the preexisting lines.
If your addition cannot be aligned with existing code, do not align the comments with anything and use only a single space between the code and the comment.
Good:
```c++
enum Vehicle {
BUS, ///< Take the bus.
+ CAR, ///< Drive your car.
BIKE, ///< Ride your bike
+ TRAIN, ///< Catch the train.
}
```
"Car" is shorter than Bike which allows you to easily align the new comment. "Train" is longer. It is *NOT* desirable to change the vertical comment alignment of this enum.
Bad:
```c++
enum Vehicle {
- BUS, ///< Take the bus.
- BIKE, ///< Ride your bike
+ BUS, ///< Take the bus.
+ CAR, ///< Drive your car.
+ BIKE, ///< Ride your bike
+ TRAIN, ///< Catch the train.
}
```
OpenTTD used to vertically-align inline Doxygen comments as shown above. OpenTTD has since stopped strictly following this rule to keep diffs smaller and reduce pollution to the git blame history for non-functional changes.
### Other important rules
* Put a space before and after binary operators: "a + b", "a == b", "a & b", "a <<= b", etc.. Exceptions are ".", "->" and "[]" (no spaces) and "," (just space after it).
* Put parenthesis where it improves readability: "*(b++)" instead of "*b++", and "if ((a & b) && c == 2)" instead of "if (a & b && c == 2)".
@@ -448,7 +482,7 @@ Do not mention two keywords; if two apply, pick one that best represents the com
The `<details>` part starts with a capital and does not end with a dot.
Try to be descriptive to what the player will notice, not to what is actually being changed in the code.
See `changelog.txt` for inspiration.
See `changelog.md` for inspiration.
To further structure the changelog, you can add components. Example are:
* "Network" for network specific changes.

View File

@@ -29,7 +29,7 @@ open most older savegames or use the content downloading system.
## Windows
You need Microsoft Visual Studio 2017 or more recent.
You need Microsoft Visual Studio 2022 or more recent.
You can download the free Visual Studio Community Edition from Microsoft at
https://visualstudio.microsoft.com/vs/community/.
@@ -65,7 +65,7 @@ To install both the x64 (64bit) and x86 (32bit) variants (though only one is nec
You can open the folder (as a CMake project). CMake will be detected, and you can compile from there.
If libraries are installed but not found, you need to set VCPKG_TARGET_TRIPLET in CMake parameters.
For Visual Studio 2017 you also need to set CMAKE_TOOLCHAIN_FILE.
For Visual Studio 2022 you also need to set CMAKE_TOOLCHAIN_FILE.
(Typical values are shown in the MSVC project file command line example)
Alternatively, you can create a MSVC project file via CMake. For this
@@ -75,7 +75,7 @@ that comes with vcpkg. After that, you can run something similar to this:
```powershell
mkdir build
cd build
cmake.exe .. -G"Visual Studio 16 2019" -DCMAKE_TOOLCHAIN_FILE="<location of vcpkg>\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET="x64-windows-static"
cmake.exe .. -G"Visual Studio 17 2022" -DCMAKE_TOOLCHAIN_FILE="<location of vcpkg>\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET="x64-windows-static"
```
Change `<location of vcpkg>` to where you have installed vcpkg. After this
@@ -83,7 +83,7 @@ in the build folder are MSVC project files. MSVC can rebuild the project
files himself via the `ZERO_CHECK` project.
## All other platforms
Minimum required version of CMake is 3.9.
Minimum required version of CMake is 3.16.
By default this produces a Debug build with assertations enabled.
This is a far slower build than release builds.
@@ -110,17 +110,14 @@ builds.
- `-DOPTION_USE_ASSERTS=OFF`: disable asserts. Use with care, as assert
statements capture early signs of trouble. Release builds have them
disabled by default.
- `-DOPTION_USE_THREADS=OFF`: disable the use of threads. This will block
the interface in many places, and in general gives a worse experience of
the game. Use with care.
- `-DOPTION_TOOLS_ONLY=ON`: only build tools like `strgen`. Does not build
the game itself. Useful for cross-compiling.
## Supported compilers
Every compiler that is supported by CMake and supports C++17, should be
Every compiler that is supported by CMake and supports C++20, should be
able to compile OpenTTD. As the exact list of compilers changes constantly,
we refer to the compiler manual to see if it supports C++17, and to CMake
we refer to the compiler manual to see if it supports C++20, and to CMake
to see if it supports your compiler.
## Compilation of base sets

View File

@@ -3,14 +3,15 @@
- Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
- Christoph Elsenhans (frosch) - General coding (since 0.6)
- Loïc Guilloux (glx) - General / Windows Expert (since 0.4.5)
- Koen Bussemaker (Kuhnovic) - General / Ship pathfinder (since 14)
- Charles Pigott (LordAro) - General / Correctness police (since 1.9)
- Michael Lutz (michi_cc) - General / Path based signals (since 0.7)
- Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9)
- Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
- Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
- Peter Nelson (peter1138) - Spiritual descendant from NewGRF gods (since 0.4.5)
- Remko Bijker (Rubidium) - Coder and way more (since 0.4.5)
- Patric Stout (TrueBrain) - NoProgrammer (since 0.3), sys op
- Tyler Trahan (2TallTyler) - General coding (since 13)
- Tyler Trahan (2TallTyler) - General / Time Lord (since 13)
### Inactive Developers:

View File

@@ -3,6 +3,8 @@
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# Doxyfile 1.9.4
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
@@ -13,6 +15,7 @@ PROJECT_BRIEF =
PROJECT_LOGO =
OUTPUT_DIRECTORY = ${CPACK_BINARY_DIR}/docs/source/
CREATE_SUBDIRS = YES
CREATE_SUBDIRS_LEVEL = 8
ALLOW_UNICODE_NAMES = NO
OUTPUT_LANGUAGE = English
BRIEF_MEMBER_DESC = YES
@@ -35,8 +38,10 @@ STRIP_FROM_PATH = ./
STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = YES
JAVADOC_BANNER = NO
QT_AUTOBRIEF = NO
MULTILINE_CPP_IS_BRIEF = NO
PYTHON_DOCSTRING = YES
INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 2
@@ -45,6 +50,7 @@ OPTIMIZE_OUTPUT_FOR_C = YES
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
OPTIMIZE_OUTPUT_SLICE = NO
EXTENSION_MAPPING =
MARKDOWN_SUPPORT = YES
TOC_INCLUDE_HEADINGS = 0
@@ -60,16 +66,19 @@ INLINE_GROUPED_CLASSES = NO
INLINE_SIMPLE_STRUCTS = NO
TYPEDEF_HIDES_STRUCT = NO
LOOKUP_CACHE_SIZE = 0
NUM_PROC_THREADS = 1
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
EXTRACT_ALL = NO
EXTRACT_PRIVATE = YES
EXTRACT_PRIV_VIRTUAL = NO
EXTRACT_PACKAGE = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
EXTRACT_LOCAL_METHODS = YES
EXTRACT_ANON_NSPACES = YES
RESOLVE_UNNAMED_PARAMS = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
HIDE_FRIEND_COMPOUNDS = NO
@@ -78,6 +87,7 @@ INTERNAL_DOCS = NO
CASE_SENSE_NAMES = YES
HIDE_SCOPE_NAMES = NO
HIDE_COMPOUND_REFERENCE= NO
SHOW_HEADERFILE = YES
SHOW_INCLUDE_FILES = YES
SHOW_GROUPED_MEMB_INC = NO
FORCE_LOCAL_INCLUDES = NO
@@ -107,9 +117,11 @@ QUIET = NO
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_IF_INCOMPLETE_DOC = YES
WARN_NO_PARAMDOC = NO
WARN_AS_ERROR = NO
WARN_FORMAT = "$file:$line: $text"
WARN_LINE_FORMAT = "at line $line of file $file"
WARN_LOGFILE =
#---------------------------------------------------------------------------
# Configuration options related to the input files
@@ -150,6 +162,10 @@ REFERENCES_LINK_SOURCE = YES
SOURCE_TOOLTIPS = YES
USE_HTAGS = NO
VERBATIM_HEADERS = YES
CLANG_ASSISTED_PARSING = NO
CLANG_ADD_INC_PATHS = YES
CLANG_OPTIONS =
CLANG_DATABASE_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
@@ -175,6 +191,7 @@ HTML_DYNAMIC_SECTIONS = NO
HTML_INDEX_NUM_ENTRIES = 100
GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs"
DOCSET_FEEDURL =
DOCSET_BUNDLE_ID = org.doxygen.Project
DOCSET_PUBLISHER_ID = org.doxygen.Publisher
DOCSET_PUBLISHER_NAME = Publisher
@@ -197,12 +214,17 @@ GENERATE_ECLIPSEHELP = NO
ECLIPSE_DOC_ID = org.doxygen.Project
DISABLE_INDEX = NO
GENERATE_TREEVIEW = YES
FULL_SIDEBAR = NO
ENUM_VALUES_PER_LINE = 4
TREEVIEW_WIDTH = 250
EXT_LINKS_IN_WINDOW = NO
OBFUSCATE_EMAILS = YES
HTML_FORMULA_FORMAT = png
FORMULA_FONTSIZE = 10
FORMULA_TRANSPARENT = YES
FORMULA_MACROFILE =
USE_MATHJAX = NO
MATHJAX_VERSION = MathJax_2
MATHJAX_FORMAT = HTML-CSS
MATHJAX_RELPATH = https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/
MATHJAX_EXTENSIONS =
@@ -221,6 +243,7 @@ GENERATE_LATEX = NO
LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
LATEX_MAKEINDEX_CMD = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4
EXTRA_PACKAGES =
@@ -232,9 +255,9 @@ PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
LATEX_SOURCE_CODE = NO
LATEX_BIB_STYLE = plain
LATEX_TIMESTAMP = NO
LATEX_EMOJI_DIRECTORY =
#---------------------------------------------------------------------------
# Configuration options related to the RTF output
#---------------------------------------------------------------------------
@@ -244,7 +267,6 @@ COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
RTF_SOURCE_CODE = NO
#---------------------------------------------------------------------------
# Configuration options related to the man page output
#---------------------------------------------------------------------------
@@ -259,12 +281,12 @@ MAN_LINKS = NO
GENERATE_XML = NO
XML_OUTPUT = xml
XML_PROGRAMLISTING = YES
XML_NS_MEMB_FILE_SCOPE = NO
#---------------------------------------------------------------------------
# Configuration options related to the DOCBOOK output
#---------------------------------------------------------------------------
GENERATE_DOCBOOK = NO
DOCBOOK_OUTPUT = docbook
DOCBOOK_PROGRAMLISTING = NO
#---------------------------------------------------------------------------
# Configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
@@ -311,7 +333,6 @@ EXTERNAL_PAGES = YES
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
DIA_PATH =
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = NO
@@ -324,6 +345,8 @@ COLLABORATION_GRAPH = YES
GROUP_GRAPHS = YES
UML_LOOK = NO
UML_LIMIT_NUM_FIELDS = 10
DOT_UML_DETAILS = NO
DOT_WRAP_THRESHOLD = 17
TEMPLATE_RELATIONS = NO
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
@@ -331,6 +354,7 @@ CALL_GRAPH = NO
CALLER_GRAPH = NO
GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
DIR_GRAPH_MAX_DEPTH = 1
DOT_IMAGE_FORMAT = png
INTERACTIVE_SVG = NO
DOT_PATH =

View File

@@ -212,6 +212,9 @@ See `src/3rdparty/monocypher/LICENSE.md` for the complete license text.
The OpenTTD Social Integration API in `src/3rdparty/openttd_social_integration_api` is licensed under the MIT license.
See `src/3rdparty/openttd_social_integration_api/LICENSE` for the complete license text.
The atomic datatype support detection in `cmake/3rdparty/llvm/CheckAtomic.cmake` is licensed under the Apache 2.0 license.
See `cmake/3rdparty/llvm/LICENSE.txt` for the complete license text.
## 4.0 Credits
See [CREDITS.md](./CREDITS.md)

View File

@@ -15,6 +15,7 @@ set(AI_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_14.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_15.nut
)
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)

View File

@@ -4,3 +4,5 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("14 API compatibility in effect.");

View File

@@ -4,26 +4,3 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_timemode.cpp Implementation of ScriptTimeMode. */
#include "../../stdafx.h"
#include "script_timemode.hpp"
#include "../../safeguards.h"
ScriptTimeMode::ScriptTimeMode(bool calendar)
{
this->last_time_mode = ScriptObject::IsCalendarTimeMode();
ScriptObject::SetTimeMode(calendar);
}
ScriptTimeMode::~ScriptTimeMode()
{
ScriptObject::SetTimeMode(this->last_time_mode);
}
/* static */ bool ScriptTimeMode::IsCalendarMode()
{
return ScriptObject::IsCalendarTimeMode();
}

View File

@@ -12,6 +12,7 @@ set(GS_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_14.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_15.nut
)
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)

View File

@@ -4,3 +4,5 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("14 API compatibility in effect.");

6
bin/game/compat_15.nut Normal file
View File

@@ -0,0 +1,6 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

File diff suppressed because it is too large Load Diff

View File

@@ -1,3 +1,11 @@
#
# This was originally part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
# See (https://llvm.org/)LICENSE.txt for license information.
# SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
#
# Modifications have been made to suit building OpenTTD.
#
# atomic builtins are required for threading support.
INCLUDE(CheckCXXSourceCompiles)
@@ -48,6 +56,8 @@ else()
check_working_cxx_atomics(HAVE_CXX_ATOMICS_WITHOUT_LIB)
# If not, check if the library exists, and atomics work with it.
if(NOT HAVE_CXX_ATOMICS_WITHOUT_LIB)
# check_library_exists requires the C-compiler as the atomic functions are built-in declared.
enable_language(C)
check_library_exists(atomic __atomic_fetch_add_4 "" HAVE_LIBATOMIC)
if(HAVE_LIBATOMIC)
list(APPEND CMAKE_REQUIRED_LIBRARIES "atomic")
@@ -69,6 +79,8 @@ else()
check_working_cxx_atomics64(HAVE_CXX_ATOMICS64_WITHOUT_LIB)
# If not, check if the library exists, and atomics work with it.
if(NOT HAVE_CXX_ATOMICS64_WITHOUT_LIB)
# check_library_exists requires the C-compiler as the atomic functions are built-in declared.
enable_language(C)
check_library_exists(atomic __atomic_load_8 "" HAVE_CXX_LIBATOMICS64)
if(HAVE_CXX_LIBATOMICS64)
list(APPEND CMAKE_REQUIRED_LIBRARIES "atomic")

279
cmake/3rdparty/llvm/LICENSE.txt vendored Normal file
View File

@@ -0,0 +1,279 @@
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View File

@@ -10,6 +10,7 @@ macro(compile_flags)
if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_options(
/Zc:preprocessor # Needed for __VA_OPT__() in macros.
/MP # Enable multi-threaded compilation.
/FC # Display the full path of source code files passed to the compiler in diagnostics.
)
@@ -55,6 +56,11 @@ macro(compile_flags)
# This flag disables the broken optimisation to work around the bug
add_compile_options(/d2ssa-rse-)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_options(
-Wno-multichar
)
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
add_compile_options(
-W
@@ -74,12 +80,6 @@ macro(compile_flags)
# We use 'ABCD' multichar for SaveLoad chunks identifiers
-Wno-multichar
# Compilers complains about that we break strict-aliasing.
# On most places we don't see how to fix it, and it doesn't
# break anything. So disable strict-aliasing to make the
# compiler all happy.
-fno-strict-aliasing
)
# Ninja processes the output so the output from the compiler

37
cmake/FindOgg.cmake Normal file
View File

@@ -0,0 +1,37 @@
include(FindPackageHandleStandardArgs)
find_library(Ogg_LIBRARY
NAMES ogg
)
set(Ogg_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of ogg")
set(Ogg_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of ogg")
set(Ogg_LINK_FLAGS "" CACHE STRING "Extra link flags of ogg")
find_path(Ogg_INCLUDE_PATH
NAMES ogg.h
PATH_SUFFIXES ogg
)
find_package_handle_standard_args(Ogg
REQUIRED_VARS Ogg_LIBRARY Ogg_INCLUDE_PATH
)
if (Ogg_FOUND)
set(Ogg_dirs ${Ogg_INCLUDE_PATH})
if(EXISTS "${Ogg_INCLUDE_PATH}/ogg")
list(APPEND Ogg_dirs "${Ogg_INCLUDE_PATH}/ogg")
endif()
if (NOT TARGET Ogg::ogg)
add_library(Ogg::ogg UNKNOWN IMPORTED)
set_target_properties(Ogg::ogg PROPERTIES
IMPORTED_LOCATION "${Ogg_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Ogg_dirs}"
INTERFACE_COMPILE_OPTIONS "${Ogg_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Ogg_LINK_LIBRARIES}"
INTERFACE_LINK_FLAGS "${Ogg_LINK_FLAGS}"
)
endif()
endif()

37
cmake/FindOpus.cmake Normal file
View File

@@ -0,0 +1,37 @@
include(FindPackageHandleStandardArgs)
find_library(Opus_LIBRARY
NAMES opus
)
set(Opus_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of opus")
set(Opus_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of opus")
set(Opus_LINK_FLAGS "" CACHE STRING "Extra link flags of opus")
find_path(Opus_INCLUDE_PATH
NAMES opus.h
PATH_SUFFIXES opus
)
find_package_handle_standard_args(Opus
REQUIRED_VARS Opus_LIBRARY Opus_INCLUDE_PATH
)
if (Opus_FOUND)
set(Opus_dirs ${Opus_INCLUDE_PATH})
if(EXISTS "${Opus_INCLUDE_PATH}/opus")
list(APPEND Opus_dirs "${Opus_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET Opus::opus)
add_library(Opus::opus UNKNOWN IMPORTED)
set_target_properties(Opus::opus PROPERTIES
IMPORTED_LOCATION "${Opus_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Opus_dirs}"
INTERFACE_COMPILE_OPTIONS "${Opus_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Opus_LINK_LIBRARIES}"
INTERFACE_LINK_FLAGS "${Opus_LINK_FLAGS}"
)
endif()
endif()

40
cmake/FindOpusFile.cmake Normal file
View File

@@ -0,0 +1,40 @@
include(FindPackageHandleStandardArgs)
find_library(OpusFile_LIBRARY
NAMES opusfile
)
set(OpusFile_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of opusfile")
set(OpusFile_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of opusfile")
set(OpusFile_LINK_FLAGS "" CACHE STRING "Extra link flags of opusfile")
find_path(OpusFile_INCLUDE_PATH
NAMES opusfile.h
PATH_SUFFIXES opus
)
find_package_handle_standard_args(OpusFile
REQUIRED_VARS OpusFile_LIBRARY OpusFile_INCLUDE_PATH
)
find_package(Ogg)
find_package(Opus)
if (OpusFile_FOUND)
set(OpusFile_dirs ${OpusFile_INCLUDE_PATH})
if(EXISTS "${OpusFile_INCLUDE_PATH}/opus")
list(APPEND OpusFile_dirs "${OpusFile_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET OpusFile::opusfile)
add_library(OpusFile::opusfile UNKNOWN IMPORTED)
set_target_properties(OpusFile::opusfile PROPERTIES
IMPORTED_LOCATION "${OpusFile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpusFile_dirs}"
INTERFACE_COMPILE_OPTIONS "${OpusFile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "Ogg::ogg;Opus::opus;${OpusFile_LINK_LIBRARIES}"
INTERFACE_LINK_FLAGS "${OpusFile_LINK_FLAGS}"
)
endif()
endif()

View File

@@ -51,8 +51,8 @@ install(FILES
${CMAKE_SOURCE_DIR}/README.md
${CMAKE_SOURCE_DIR}/CREDITS.md
${CMAKE_SOURCE_DIR}/CONTRIBUTING.md
${CMAKE_SOURCE_DIR}/changelog.txt
${CMAKE_SOURCE_DIR}/known-bugs.txt
${CMAKE_SOURCE_DIR}/changelog.md
${CMAKE_SOURCE_DIR}/known-bugs.md
DESTINATION ${DOCS_DESTINATION_DIR}
COMPONENT docs)
@@ -172,10 +172,10 @@ elseif(WIN32)
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-windows-${CPACK_SYSTEM_NAME}")
if(WINDOWS_CERTIFICATE_COMMON_NAME)
if(DEFINED ENV{AZURE_CODESIGN_PROFILE_NAME})
add_custom_command(TARGET openttd
POST_BUILD
COMMAND "${CMAKE_SOURCE_DIR}/os/windows/sign.bat" "$<TARGET_FILE:openttd>" "${WINDOWS_CERTIFICATE_COMMON_NAME}"
COMMAND "${CMAKE_SOURCE_DIR}/os/windows/sign.bat" "${BINARY_DESTINATION_DIR}"
)
endif()
elseif(UNIX)

View File

@@ -57,13 +57,6 @@ function(set_options)
option(OPTION_DEDICATED "Build dedicated server only (no GUI)" OFF)
option(OPTION_INSTALL_FHS "Install with Filesystem Hierarchy Standard folders" ${DEFAULT_OPTION_INSTALL_FHS})
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" ON)
if(EMSCRIPTEN)
# Although pthreads is supported, it is not in a way yet that is
# useful for us.
option(OPTION_USE_THREADS "Use threads" OFF)
else()
option(OPTION_USE_THREADS "Use threads" ON)
endif()
option(OPTION_USE_NSIS "Use NSIS to create windows installer; enable only for stable releases" OFF)
option(OPTION_TOOLS_ONLY "Build only tools target" OFF)
option(OPTION_DOCS_ONLY "Build only docs target" OFF)
@@ -85,7 +78,6 @@ function(show_options)
message(STATUS "Option Dedicated - ${OPTION_DEDICATED}")
message(STATUS "Option Install FHS - ${OPTION_INSTALL_FHS}")
message(STATUS "Option Use assert - ${OPTION_USE_ASSERTS}")
message(STATUS "Option Use threads - ${OPTION_USE_THREADS}")
message(STATUS "Option Use NSIS - ${OPTION_USE_NSIS}")
if(OPTION_SURVEY_KEY)
@@ -109,10 +101,6 @@ function(add_definitions_based_on_options)
add_definitions(-DDEDICATED)
endif()
if(NOT OPTION_USE_THREADS)
add_definitions(-DNO_THREADS)
endif()
if(OPTION_USE_ASSERTS)
add_definitions(-DWITH_ASSERT)
else()

View File

@@ -4,6 +4,7 @@ set(CPACK_BUNDLE_NAME "OpenTTD")
set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/os/macosx/openttd.icns")
set(CPACK_BUNDLE_PLIST "${CMAKE_CURRENT_BINARY_DIR}/Info.plist")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/os/macosx/splash.png")
set(CPACK_BUNDLE_APPLE_ENTITLEMENTS "${CMAKE_SOURCE_DIR}/os/macosx/openttd.entitlements")
set(CPACK_DMG_FORMAT "UDBZ")
# Create a temporary Info.plist.in, where we will fill in the version via

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
#
# Create a single baseset meta file with the correct translations.

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
#
# Create a single GRF file based on sprites/<grfname>.nfo and sprites/*.png

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
#
# Create a desktop file with the correct translations.

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
if(NOT REV_MAJOR)
set(REV_MAJOR 0)
@@ -49,14 +49,14 @@ if(GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
string(SUBSTRING "${FULLHASH}" 0 10 SHORTHASH)
# Get the last commit date
execute_process(COMMAND ${GIT_EXECUTABLE} show -s --pretty=format:%ci HEAD
set(ENV{TZ} "UTC0")
execute_process(COMMAND ${GIT_EXECUTABLE} show -s --date=iso-local --pretty=format:%cd HEAD
OUTPUT_VARIABLE COMMITDATE
OUTPUT_STRIP_TRAILING_WHITESPACE
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
string(REGEX REPLACE "([0-9]+)-([0-9]+)-([0-9]+).*" "\\1\\2\\3" COMMITDATE "${COMMITDATE}")
set(REV_ISODATE "${COMMITDATE}")
string(SUBSTRING "${REV_ISODATE}" 0 4 REV_YEAR)
# Get the branch
execute_process(COMMAND ${GIT_EXECUTABLE} symbolic-ref -q HEAD
@@ -113,7 +113,6 @@ elseif(EXISTS "${CMAKE_SOURCE_DIR}/.ottdrev")
list(GET OTTDREV 3 REV_HASH)
list(GET OTTDREV 4 REV_ISTAG)
list(GET OTTDREV 5 REV_ISSTABLETAG)
list(GET OTTDREV 6 REV_YEAR)
else()
message(WARNING "No version detected; this build will NOT be network compatible")
set(REV_VERSION "norev0000")
@@ -122,14 +121,19 @@ else()
set(REV_HASH "unknown")
set(REV_ISTAG 0)
set(REV_ISSTABLETAG 0)
set(REV_YEAR "1970")
endif()
# Extract REV_YEAR and REV_DATE from REV_ISODATE
string(SUBSTRING "${REV_ISODATE}" 0 4 REV_YEAR)
string(SUBSTRING "${REV_ISODATE}" 4 4 REV_DATE)
# Drop leading 0 in REV_DATE if any
string(REGEX REPLACE "^0?([0-9]+)" "\\1" REV_DATE "${REV_DATE}")
message(STATUS "Version string: ${REV_VERSION}")
if(GENERATE_OTTDREV)
message(STATUS "Generating .ottdrev")
file(WRITE ${CMAKE_SOURCE_DIR}/.ottdrev "${REV_VERSION}\t${REV_ISODATE}\t${REV_MODIFIED}\t${REV_HASH}\t${REV_ISTAG}\t${REV_ISSTABLETAG}\t${REV_YEAR}\n")
file(WRITE ${CMAKE_SOURCE_DIR}/.ottdrev "${REV_VERSION}\t${REV_ISODATE}\t${REV_MODIFIED}\t${REV_HASH}\t${REV_ISTAG}\t${REV_ISSTABLETAG}\n")
else()
message(STATUS "Generating rev.cpp")
configure_file("${CMAKE_SOURCE_DIR}/src/rev.cpp.in"

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
#
# CMake script to automatically generate the enums in script_window.hpp
@@ -56,11 +56,14 @@ foreach(ENUM IN LISTS ENUM_LINES)
endif()
# Check for enum match
if("${LINE}" MATCHES "^ *enum *${ENUM_PATTERN} *\{")
if("${LINE}" MATCHES "^ *enum *${ENUM_PATTERN}( *: *[^ ]*)? *\{")
# REGEX REPLACE does a REGEX MATCHALL and fails if an empty string is matched
string(REGEX MATCH "[^ ]*" RESULT "${LINE}")
string(REPLACE "${RESULT}" "" RM_INDENT "${LINE}")
string(REGEX MATCH " *: *[^ ]*" RESULT "${LINE}")
string(REPLACE "${RESULT}" "" LINE "${LINE}")
set(ACTIVE 1)
if(ACTIVE_COMMENT GREATER 0)
string(APPEND ${PLACE_HOLDER} "\n${COMMENT}")

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
#
# Runs a single regressoion test

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
if(NOT SCRIPT_API_SOURCE_FILE)
message(FATAL_ERROR "Script needs SCRIPT_API_SOURCE_FILE defined")

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
if(NOT INCLUDES_SOURCE_FILE)
message(FATAL_ERROR "Script needs INCLUDES_SOURCE_FILE defined")

View File

@@ -1,6 +1,6 @@
# OpenTTD's admin network
Last updated: 2011-01-20
Last updated: 2024-03-26
## Table of contents
@@ -49,10 +49,29 @@ Last updated: 2011-01-20
Create a TCP connection to the server on port 3977. The application is
expected to authenticate within 10 seconds.
To authenticate send a `ADMIN_PACKET_ADMIN_JOIN` packet.
To authenticate send either an `ADMIN_PACKET_ADMIN_JOIN` or an
`ADMIN_PACKET_ADMIN_JOIN_SECURE` packet.
The server will reply with `ADMIN_PACKET_SERVER_PROTOCOL` followed directly by
`ADMIN_PACKET_SERVER_WELCOME`.
The `ADMIN_PACKET_ADMIN_JOIN` packet sends the password without any
encryption or safeguards over the connection, and as such has been disabled
by default.
The `ADMIN_PACKET_ADMIN_JOIN_SECURE` packet initiates a key exchange
authentication schema which tells te server which methods the client
supports and the server makes a choice. The server will then send an
`ADMIN_PACKET_SERVER_AUTH_REQUEST` packet to which the client has to respond
with an `ADMIN_PACKET_ADMIN_AUTH_RESPONSE` packet.
The current choices for secure authentication are authorized keys, where
the client has a private key and the server a list of authorized public
keys, and a so-called password-authenticated key exchange which allows to
authenticate using a password without actually sending the password.
The server falls back to password authentication when the client's key is
not in the list of authorized keys.
When authentication has succeeded for either of the `JOIN` schemas, the
server will reply with `ADMIN_PACKET_SERVER_PROTOCOL` followed directly
by `ADMIN_PACKET_SERVER_WELCOME`.
`ADMIN_PACKET_SERVER_PROTOCOL` contains details about the protocol version.
It is the job of your application to check this number and decide whether

View File

@@ -195,10 +195,11 @@ Last updated: 2014-02-23
'src/network/network_func.h'.
(DEBUG_FAILED_DUMP_COMMANDS is explained later)
- Put the 'commands-out.log' into the root save folder, and rename
it to 'commands.log'.
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
This replays the server log and creates new 'commands-out.log'
and 'dmp_cmds_*.sav' in your autosave folder.
it to 'commands.log'. Strip everything and including the "newgame"
entry from the log.
- Run 'openttd -D -d desync=0 -g startsavegame.sav'.
This replays the server log. Use "-d desync=3" to also create a
new 'commands-out.log' and 'dmp_cmds_*.sav' in your autosave folder.
## 3.2) Evaluation of the replay
@@ -226,7 +227,7 @@ Last updated: 2014-02-23
savegames with your own ones from the replay. You can also comment/disable
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
the replay after the mismatch has already been detected.
See Section 3.2 on how to compare savegames.
See Section 3.3 on how to compare savegames.
If the saves differ you have located the Desync between the last dmp_cmds
that match and the first one that does not. The difference of the saves
may point you in the direction of what causes it.
@@ -252,16 +253,14 @@ Last updated: 2014-02-23
are replayed. Their internal state will thus not change in the
replay and will differ.
To compare savegame more semantically, there exist some ugly hackish
tools at:
http://devs.openttd.org/~frosch/texts/zpipe.c
http://devs.openttd.org/~frosch/texts/printhunk.c
To compare savegame more semantically, easiest is to first export them
to a JSON format with for example:
The first one decompresses OpenTTD savegames. The second one creates
a textual representation of an uncompressed savegame, by parsing hunks
and arrays and such. With both tools you need to be a bit careful
since they work on stdin and stdout, which may not deal well with
binary data.
https://github.com/TrueBrain/OpenTTD-savegame-reader
If you have the textual representation of the savegames, you can
compare them with regular diff tools.
By running:
python -m savegame_reader --export-json dmp_cmds_NNN.sav | jq . > NNN.json
Now you can use any (JSON) diff tool to compare the two savegames in a
somewhat human readable way.

View File

@@ -0,0 +1,97 @@
# Importing Town Data into OpenTTD
To aid players in scenario creation, OpenTTD's Scenario Editor can import town data from external JSON files. This enables players to use an image editing program to align town coordinates with a real-world heightmap using a map underlay, instead of guessing at the correct locations in Scenario Editor itself.
This town data consists of a JSON file storing an array of town data objects, each containing a name, location, target OpenTTD population, and whether it is marked as a city in the game.
This document describes the standard format for this JSON file and outlines a workflow for creating this data effectively.
## Table of contents
- Why load external data?
- How to use this feature
- Creating geodata
- Town data format standards
- Town data values
- Loading geodata into OpenTTD
- Tutorial: Creating town data
## Why load external data?
There are three benefits to using an image editing program to create towns instead of the OpenTTD Scenario Editor.
1. Placing towns accurately is much easier using a map underlay such as OpenStreetMap to match town locations with the corresponding heightmap.
2. Storing town data in a JSON file instead of as an OpenTTD Scenario (.scn) doesn't require choosing your NewGRF house set before placing towns.
3. Town coordinates are scaled by the map size, so you can load the data onto whatever size map you like.
## How to use this feature
### Creating geodata
Town data is a text file in the JSON format, with a list of towns, each containing a coordinate location and properties: name, population, and whether or not it should be a city in OpenTTD.
The format of this file is standardized for importing into OpenTTD and must be followed for OpenTTD to properly parse the data.
For use in OpenTTD, you will also need a matching heightmap of the terrain features, as a PNG.
#### Town data format standards
The following code sample is complete and can be used in OpenTTD.
- The list of towns is enclosed in an array marked with square brackets `[]`
- Each town is enclosed in curly braces `{}`, with a comma after each town except for the last in the list.
- The properties separated by commas except for the last.
- Property names are enclosed in double quotes `""` with a colon `:` separating it from the property value.
- The name property value is enclosed in double quotes `"London"`, while all other property values `44910`, `true`, etc., are not.
```
[
{
"name": "London",
"population": 44910,
"city": true,
"x": 0.7998046875,
"y": 0.708984375
},
{
"name": "Canterbury",
"population": 217.16,
"city": false,
"x": 0.83251953125,
"y": 0.828125
}
]
```
#### Town data values
- Population is scaled down for use in OpenTTD. It is possible to generate huge cities by using a large number, but there is a practical limit to town size. The larger the town, the longer it will take to import town data, since towns are placed at a relatively small size and then expanded until the population is greater than the player-defined target.
- X and Y coordinates are a proportion of the total map dimension, between 0 and 1. Just take the pixel coordinates of the town's location in the corresponding heightmap (more detail in the tutorial below) and divide each by the maximum value.
- For example, London is at `726, 1638` in a 1024 px by 2048 px heightmap, so `726 / 1024 = 0.7998046875` and `1638 / 2048 = 0.708984375` gives the correct coordinates for OpenTTD.
- The reason for these proportional coordinates is so the data can be used for any map size.
- 0,0 is (approximately) the very top tile in OpenTTD. You can see tile coordinates in-game with the Land Info Tool.
- In most image editing programs, 0,0 is the top-left corner of the image. You can rotate the image however you want relative to compass north to orient the map to your liking. Make sure you crop and resize the image before recording town locations.
- In OpenTTD, X and Y axis are swapped compared to most image editing programs and the standard Cartesian coordinate system. From the 0,0 origin at top left, X is the axis along the left side and Y is the axis along the right side. You can still measure X and Y coordinates in your image editing program, just swap them before importing into OpenTTD or towns won't line up with your heightmap.
### Loading geodata into OpenTTD
Using geodata to create a real-world location in OpenTTD is done in the Scenario Editor.
1. Choose the NewGRFs you want to use in the game.
2. Load the heightmap which you created in the geodata workflow. Either rotation will work, but the clockwise rotation is considered "correct" and the coordinates in the Land Info Tool will match your data; counter clockwise maps will align properly but the coordinates won't match your data.
3. In the Town Generation window, click `Load from file` and choose the .json file containing town data. The default directory to search for town data is `OpenTTD\scenario\heightmap`.
4. (Optional) Manually add industries, rivers, trees, and objects.
5. Save the game as a Scenario and exit to the main menu.
6. Load the game with Play Scenario and enjoy.
Sometimes it's not possible to place a town, such as when the heightmap is very rough and a flat tile can't be found with a 16-tile radius of the target tile. In such cases, a sign will be placed on the target tile with the name of the town. The player can then place the town manually or change the heightmap settings and try again. This fallback also helps debug errors with data creation, such as if towns end up in the ocean.
## Tutorial: Creating town data
1. Load both your heightmap and a labeled map like OpenStreetMap as layers in an image editing program. You can use a free/open-source program like QGIS to acquire, align, and export these map images, if you like.
2. Crop the image to your desired bounds, ensuring the aspect ratio is supported in OpenTTD (1:1, 1:2, 1:4, etc.).
3. Resize the image to one of OpenTTD's supported map sizes, such as 512 px by 1024 px. Some image editors let you do this part of step 2. You can always load heightmaps and town data at a reduced size, so you may want to make this larger than your intended use in case you want it later.
4. Use the labeled map layer to find the pixel coordinates of each town you'd like to include in your map. In GIMP this is displayed in the bottom left corner of the image window, and in Photoshop you need to enable the Info panel (F8) and switch to pixel units of measurement if not already.
5. Some spreadsheets including Google Sheets can export data as JSON, so you may want to record it there, to export after step 8. Or you can build the JSON file manually.
6. Adjust population numbers for OpenTTD.
7. Change coordinates from pixels to proportion (0-1) of the total dimension: `x / maximum_x` and `y / maximum_y`, as described in "Town data values" above.
8. Swap X and Y coordinates before importing to OpenTTD, since OpenTTD uses a reverse X and Y system than most image editors.
9. Save the heightmap and town data files in your `OpenTTD\scenario\heightmap` folder.

View File

@@ -721,10 +721,9 @@
</ul>
</li>
</ul>
<li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li>
<li>m3 bit 5 : free</li>
<li>m3 bits 6..5 : free</li>
<li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li>
<li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li>
<li>m4 : free</li>
<li>m5 : see m3 bit 7</li>
<li>m6 :
<ul>
@@ -740,6 +739,7 @@
</li>
</ul>
</li>
<li>m6: bits 1..0: animated tile state</li>
<li>m7 :
<ul>
<li>If <a href="#newhouses">newhouses</a> is activated
@@ -759,10 +759,12 @@
</li>
</ul>
</li>
<li>m8 bits 15..12 : free</li>
<li>m8 bits 11..0 : <a href="landscape_externals.html">town building type</a></li>
</ul>
<small><a name="newhouses"></a>Newhouses is the name englobing a newGRF feature developed by TTDPatch devs (mainly Csaboka).<br>
It allows the replacement of the properties as well as the graphics of houses in the game.<br>
To distinguish between the standard behaviour and the newGRF one, HouseID (m4 + m3[6]) is tested for anything above 110.<br>
To distinguish between the standard behaviour and the newGRF one, HouseID is tested for anything above 110.<br>
110 is the count of standard houses. So above 110 means there is a new definition of at least one house</small>
</td>
</tr>
@@ -876,6 +878,25 @@
<li>m2: index into the array of stations</li>
<li>m3 bits 7..4: persistent random data for railway stations/waypoints and airports)</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram tracks (road stop)</li>
<li>m3 bits 3..2: ground type (road waypoints)
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>on bare land</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>on grass</td>
</tr>
<tr>
<td><tt>2</tt>&nbsp; </td>
<td>paved</td>
</tr>
</table>
</li>
<li>m3 bit 2: rail station / waypoint may have catenary pylons</li>
<li>m3 bit 1: rail station / waypoint may have catenary wires</li>
<li>m3 bit 0: rail station / waypoint is blocked</li>
<li>m4: custom station id; 0 means standard graphics</li>
<li>m4: <a href="#RoadType">Roadtype</a> for road stops</li>
<li>m5: graphics index (range from 0..255 for each station type):
@@ -956,6 +977,22 @@
</td>
</tr>
<tr>
<td nowrap valign=top><tt>04</tt>..<tt>05</tt>&nbsp; </td>
<td align=left>road waypoints
<table>
<tr>
<td><tt>04</tt>&nbsp; </td>
<td align=left>drive through X</td>
</tr>
<tr>
<td><tt>05</tt>&nbsp; </td>
<td align=left>drive through Y</td>
</tr>
</table>
</td>
</tr>
<tr>
<td nowrap valign=top><tt>00</tt>..<tt>05</tt>&nbsp; </td>
<td align=left>ship dock
@@ -989,17 +1026,16 @@
</tr>
</table>
</li>
<li>m6 bit 7: rail station / waypoint may have catenary pylons</li>
<li>m6 bit 6: rail station / waypoint may have catenary wires</li>
<li>m6 bits 5..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy, waypoint)</li>
<li>m6 bits 6..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy, waypoint, road waypoint)</li>
<li>m6 bit 2: pbs reservation state for railway stations/waypoints</li>
<li>m6 bit 0: rail station / waypoint is blocked</li>
<li>m6 bits 1..0: animated tile state</li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
<li>m7: animation frame (railway stations/waypoints, airports)</li>
<li>m8 bit 15: Snow or desert present (road waypoints)</li>
<li>m8 bits 11..6: <a href="#TramType">Tramtype</a></li>
<li>m8 bits 5..0: <a href="#TrackType">track type</a> for railway stations/waypoints</li>
<li>m8 bits 5..0: custom road stop id; 0 means standard graphics</li>
<li>m8 bits 5..0: custom road stop/waypoint id; 0 means standard graphics</li>
</ul>
</td>
</tr>
@@ -1016,99 +1052,94 @@
<li>m1 bits 6..5 : Water class (sea, canal or river)
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
<li>m2: Depot index (for depots only)</li>
<li>m3 bit 0: Non-flooding state</li>
<li>m4: Random data for canal or river tiles</li>
<li>m5: tile type:
<li>m5 bits 7..4: Water tile type:
<table>
<tr>
<td nowrap valign=top><tt>00</tt>&nbsp; </td>
<td align=left>water, canal or river</td>
</tr>
<tr>
<td nowrap valign=top><tt>01</tt>&nbsp; </td>
<td align=left>coast or riverbank</td>
</tr>
<tr>
<td nowrap valign=top><tt>10</tt>..<tt>1B</tt>&nbsp; </td>
<td align=left>canal locks
<table>
<tr>
<td nowrap valign=top><tt>10</tt>&nbsp; </td>
<td align=left>middle part, (SW-NE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>11</tt>&nbsp; </td>
<td align=left>middle part, (NW-SE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>12</tt>&nbsp; </td>
<td align=left>middle part, (NE-SW direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>13</tt>&nbsp; </td>
<td align=left>middle part, (SE-NW direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>14</tt>&nbsp; </td>
<td align=left>lower part, (SW-NE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>15</tt>&nbsp; </td>
<td align=left>lower part, (NW-SE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>16</tt>&nbsp; </td>
<td align=left>lower part, (NE-SW direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>17</tt>&nbsp; </td>
<td align=left>lower part, (SE-NW direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>18</tt>&nbsp; </td>
<td align=left>upper part, (SW-NE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>19</tt>&nbsp; </td>
<td align=left>upper part, (NW-SE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>1A</tt>&nbsp; </td>
<td align=left>upper part, (NE-SW direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>1B</tt>&nbsp; </td>
<td align=left>upper part, (SE-NW direction)</td>
</tr>
</table>
</td>
</tr>
<tr>
<td nowrap valign=top><tt>80</tt>..<tt>83</tt>&nbsp; </td>
<td align=left>ship depots
<table>
<tr>
<td nowrap valign=top><tt>80</tt>&nbsp; </td>
<td align=left>ship depot, NE part (X direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>81</tt>&nbsp; </td>
<td align=left>ship depot, SW part (X direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>82</tt>&nbsp; </td>
<td align=left>ship depot, NW part (Y direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>83</tt>&nbsp; </td>
<td align=left>ship depot, SE part (Y direction)</td>
</tr>
</table>
</td>
</tr>
</table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>water, canal or river</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>coast or riverbank</td>
</tr>
<tr>
<td nowrap valign=top><tt>2</tt>&nbsp; </td>
<td>canal lock<br>
<ul>
<li>m5 bits 3..2: Lock part
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>Middle part</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>Lower part</td>
</tr>
<tr>
<td><tt>2</tt>&nbsp; </td>
<td>Upper part</td>
</tr>
</table>
</li>
<li>m5 bits 1..0: Lock direction
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>NE raised</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>SE raised</td>
</tr>
<tr>
<td><tt>2</tt>&nbsp; </td>
<td>SW raised</td>
</tr>
<tr>
<td><tt>3</tt>&nbsp; </td>
<td>NW raised</td>
</tr>
</table>
</li>
</ul>
</td>
</tr>
<tr>
<td nowrap valign=top><tt>3</tt>&nbsp; </td>
<td>depot<br>
<ul>
<li>m5 bit 1: Depot axis
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>X direction (NE-SW)</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>Y direction (NW-SE)</td>
</tr>
</table>
</li>
<li>m5 bit 0: Depot part
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>North part</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>South part</td>
</tr>
</table>
</li>
</ul>
</td>
</tr>
</table>
</li>
</li>
</ul>
</td>
@@ -1451,6 +1482,7 @@
</li>
<li>m6 bits 5..3: random triggers (NewGRF)</li>
<li>m6 bit 2: bit 8 of type (see m5)</li>
<li>m6 bits 1..0: animated tile state</li>
<li>m7: animation frame</li>
</ul>
</td>
@@ -1623,6 +1655,7 @@
<li>m2: index into the array of objects, bits 0 to 15 (upper bits in m5)</li>
<li>m3: random bits</li>
<li>m5: index into the array of objects, bits 16 to 23 (lower bits in m2)</li>
<li>m6 bits 1..0: animated tile state</li>
<li>m7: animation counter</li>
</ul>
</td>

View File

@@ -79,8 +79,8 @@ the array so you can quickly see what is used and what is not.
<tr>
<td rowspan="2">0</td>
<td class="caption">ground</td>
<td class="bits" rowspan=27><span class="used" title="Tile type">XXXX</span> <span class="used" title="Presence and direction of bridge above">XX</span> <span class="used" title="Tropic Zone: only meaningful in tropic climate. It contains the definition of the available zones">XX</span></td>
<td class="bits" rowspan=27><span class="used" title="Tile height">XXXX XXXX</span></td>
<td class="bits" rowspan=29><span class="used" title="Tile type">XXXX</span> <span class="used" title="Presence and direction of bridge above">XX</span> <span class="used" title="Tropic Zone: only meaningful in tropic climate. It contains the definition of the available zones">XX</span></td>
<td class="bits" rowspan=29><span class="used" title="Tile height">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OOO</span><span class="usable" title="Owner (always OWNER_NONE)">1 OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Type of hedge on NE border">XXX</span> <span class="used" title="Snow presence">X</span><span class="free">OOOO</span></td>
@@ -130,7 +130,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="used" title="Tile type: simple road (00), level crossing (01), road depot (10)">OO</span> <span class="used" title="Disallow vehicles to go a specific direction">XX</span> <span class="used" title="Road pieces">XXXX</span></td>
<td class="bits"><span class="free">OO</span> <span class="used" title="Pavement type">XXX</span><span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span><span class="used" title="Snow/desert present">X</span> <span class="free">O</span><span class="used" title="Roadworks counter">XXXX</span></td>
<td class="bits" rowspan=1><span class="free">OOOO</span> <span class="used" title="Tram type">XXXX XX<span class="free">OO OOOO</span></td>
<td class="bits" rowspan=1><span class="free">OOOO</span> <span class="used" title="Tram type">XXXX XX</span><span class="free">OO OOOO</span></td>
</tr>
<tr>
<td class="caption">level crossing</td>
@@ -156,17 +156,17 @@ the array so you can quickly see what is used and what is not.
<td class="caption">finished house</td>
<td class="bits" rowspan=2><span class="used" title="House random bits">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="pool" title="Town index on pool">XXXX XXXX XXXX XXXX</span></td>
<td class="bits"><span class="used" title="House is complete/in construction (see m5)">1</span> <span class="used" title="House type (m4 + m3[6])">X</span><span class="free">O</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">XXX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
<td class="bits" rowspan=2><span class="used" title="House type (m4 + m3[6])">XXXX XXXX</span></td>
<td class="bits"><span class="used" title="House is complete/in construction (see m5)">1</span><span class="free">OO</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">X XX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
<td class="bits" rowspan=2><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Age in years, clamped at 255">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="abuse" title="Newhouses activated: periodic processing time remaining; if not, lift position for houses 04 and 05">XXXX XX</span><span class="free">OO</span></td>
<td class="bits" rowspan=2><span class="abuse" title="Newhouses activated: periodic processing time remaining; if not, lift position for houses 04 and 05">XXXX XX</span><span class="used" title="Animated tile state">XX</span></td>
<td class="bits" rowspan=2><span class="abuse" title="If newhouses active, m7 is the current animation frame">XXXX</span> <span class="abuse" title="If newhouses active, m7 is the current animantion frame; if not, lift behaviour for houses 04 and 05">XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits" rowspan=2><span class="free">OOOO</span> <span class="used" title="House type">XXXX XXXX XXXX</span></td>
</tr>
<tr>
<td class="caption">house under construction</td>
<td class="bits"><span class="used" title="House is complete/in construction (see m5)">O</span> <span class="used" title="House type (m4 + m3[6])">X</span><span class="free">O</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">XXX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
<td class="bits"><span class="free">OOO</span><span class="used" title="Construction stage">XX</span> <span class="used" title="Construction counter">XXX</span></td>
<td class="bits"><span class="used" title="House is complete/in construction (see m5)">O</span><span class="used" title="House type (m4 + m3[6])">X</span><span class="free">O</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">X XX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
<td class="bits"><span class="free">OOO</span><span class="used" title="Construction stage">X X</span><span class="used" title="Construction counter">XXX</span></td>
</tr>
<tr>
<td>4</td>
@@ -181,14 +181,14 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=7>5</td>
<td rowspan=8>5</td>
<td class="caption">rail station</td>
<td class="bits" rowspan=7><span class="free">O</span><span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
<td class="bits" rowspan=7><span class="pool" title="Station index on pool">XXXX XXXX XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="used" title="Random bits">XXXX</span> <span class="free">OOOO</span></td>
<td class="bits" rowspan=8><span class="free">O</span><span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
<td class="bits" rowspan=8><span class="pool" title="Station index on pool">XXXX XXXX XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="used" title="Random bits">XXXX</span> <span class="free">O</span><span class="used" title="May have pylons">X</span><span class="used" title="May have wires">X</span><span class="used" title="Tile is blocked">X</span></td>
<td class="bits" rowspan=2><span class="used" title="Custom station specifications ID">XXXX XXXX</span></td>
<td class="bits"><span class="used" title="Graphics index">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="used" title="May have pylons">X</span><span class="used" title="May have wires">X</span><span class="used" title="Station type">XXX</span> <span class="used" title="Reserved track">X</span><span class="free">O</span><span class="used" title="Tile is blocked">X</span></td>
<td class="bits" rowspan=2><span class="free">O</span><span class="used" title="Station type">XXX X</span><span class="used" title="Reserved track">X</span><span class="used" title="Animated tile state">XX</span></td>
<td class="bits" rowspan=2><span class="used" title="Animation frame">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OOOO OOOO OO</span><span class="used" title="Railway type">XX XXXX</span></td>
</tr>
@@ -199,12 +199,17 @@ the array so you can quickly see what is used and what is not.
<tr>
<td class="caption">road stop</td>
<td class="bits"><span class="used" title="Owner of tram">XXXX</span> <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OO</span><span class="used" title="Roadtype for road stop">XX XXXX</span></td>
<td class="bits"><span class="usable" title="Graphics index">OOOO O</span><span class="used" title="Graphics index: 00 (exit towards NE), 01 (exit towards SE), 02 (exit towards SW), 03 (exit towards NW), 04 (drive through X), 05 (drive through Y)">XXX</span></td>
<td class="bits" rowspan=5><span class="free">OO</span><span class="used" title="Station type">XX X</span><span class="free">OOO</span></td>
<td class="bits"><span class="free">OOO</span><span class="used" title="Owner of road">X XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OO</span><span class="used" title="Roadtype for road stop">XX XXXX</span></td>
<td class="bits" rowspan=2><span class="usable" title="Graphics index">OOOO O</span><span class="used" title="Graphics index: 00 (exit towards NE), 01 (exit towards SE), 02 (exit towards SW), 03 (exit towards NW), 04 (drive through X), 05 (drive through Y)">XXX</span></td>
<td class="bits" rowspan=6><span class="free">O</span><span class="used" title="Station type">XXX X</span><span class="free">O</span><span class="used" title="Animated tile state">XX</span></td>
<td class="bits" rowspan=2><span class="free">OOO</span><span class="used" title="Owner of road">X XXXX</span></td>
<td class="bits"><span class="free">OOOO</span> <span class="used" title="Tram type">XXXX XX</span> <span class="used" title="Custom road stops specifications ID">XXXXXX</span></td>
</tr>
<tr>
<td class="caption">road waypoint</td>
<td class="bits"><span class="used" title="Owner of tram">XXXX</span> <span class="used" title="Pavement type">XX</span><span class="free">OO</span></td>
<td class="bits"><span class="used" title="Snow/desert present">X</span><span class="free">OOO</span> <span class="used" title="Tram type">XXXX XX</span> <span class="used" title="Custom road stops specifications ID">XXXXXX</span></td>
</tr>
<tr>
<td class="caption">airport</td>
<td class="bits"><span class="used" title="Random bits">XXXX</span> <span class="free">OOOO</span></td>
@@ -235,32 +240,37 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=4>6</td>
<td class="caption">sea, shore</td>
<td class="bits" rowspan=4><span class="used" title="Ship docking tile status">X</span> <span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
<td class="bits" rowspan=3><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits" rowspan=4><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">O<span class="usable">OO</span>O</span> <span class="free">OOO</span><span class="used" title="Sea shore flag">X</span></td>
<td class="bits" rowspan=4><span class="free">OOOO OOOO</span></td>
<td class="bits" rowspan=4><span class="free">OOOO OOOO</td>
<td rowspan=5>6</td>
<td class="caption">sea</td>
<td class="bits" rowspan=5><span class="used" title="Ship docking tile status">X</span> <span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
<td class="bits" rowspan=4><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits" rowspan=5><span class="free">OOOO OOO</span><span class="used" title="Non-flooding state">X</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">0000</span> <span class="free">OOO0</span></td>
<td class="bits" rowspan=5><span class="free">OOOO OOOO</span></td>
<td class="bits" rowspan=5><span class="free">OOOO OOOO</span></td>
<td class="bits" rowspan=5><span class="free">OOOO OOOO OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">canal, river</td>
<td class="bits"><span class="used" title="Canal/river random bits">XXXX XXXX</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">O<span class="usable">OO</span>O</span> <span class="free">OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">0000</span> <span class="free">OOOO</span></td>
</tr>
<tr>
<td class="caption">shore</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">0001</span> <span class="free">OOOO</span></td>
</tr>
<tr>
<td class="caption">lock</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">O<span class="usable">OO</span>1</span> <span class="used" title="Lock part">XX</span> <span class="used" title="Lock orientation m5[1..0]">XX</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">0010</span> <span class="used" title="Lock part">XX</span><span class="used" title="Lock orientation m5[1..0]">XX</span></td>
</tr>
<tr>
<td class="caption">shipdepot</td>
<td class="bits"><span class="pool" title="Depot index on pool">XXXX XXXX XXXX XXXX</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">1<span class="usable">OOO</span></span> <span class="free">OO</span><span class="used" title="Depot axis">X</span> <span class="used" title="Depot part">X</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">0011</span> <span class="free">OO</span><span class="used" title="Depot axis">X</span><span class="used" title="Depot part">X</span></td>
</tr>
<tr>
<td rowspan=2>8</td>
@@ -270,7 +280,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits" rowspan=2><span class="used" title="Random bits">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="used" title="Animation loop">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="used" title="Industry graphics ID (m5 + m6[2])">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OO</span><span class="used" title="Random triggers (NewGRF)">XXX</span> <span class="used" title="Industry graphics ID (m5 + m6[2])">X</span><span class="free">OO</span></td>
<td class="bits" rowspan=2><span class="free">OO</span><span class="used" title="Random triggers (NewGRF)">XXX</span> <span class="used" title="Industry graphics ID (m5 + m6[2])">X</span><span class="used" title="Animated tile state">XX</span></td>
<td class="bits" rowspan=2><span class="used" title="Animation frame">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OOOO OOOO OOOO OOOO</span></td>
</tr>
@@ -303,7 +313,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="used" title="Random bits">XXXX XXXX</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="pool" title="Object index on pool (m2 + m5)">XXXX XXXX</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OO</span><span class="used" title="Animated tile state">XX</span></td>
<td class="bits"><span class="used" title="Animation counter">XXXX XXXX</span></td>
<td class="bits" rowspan=1><span class="free">OOOO OOOO OOOO OOOO</span></td>
</tr>

View File

@@ -20,7 +20,6 @@
.Op Fl M Ar musicset
.Op Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar company
.Op Fl p Ar password
.Op Fl P Ar password
.Op Fl q Ar savegame
.Op Fl r Ar width Ns x Ns Ar height
.Op Fl s Ar driver
@@ -100,10 +99,6 @@ play as.
Password used to join server.
Only useful with
.Fl n .
.It Fl P Ar password
Password used to join company.
Only useful with
.Fl n .
.It Fl q Ar savegame
Write some information about the specified savegame and exit.
.It Fl Q

View File

@@ -7,18 +7,20 @@ This guide is for OpenTTD developers/maintainers, to release a new version of Op
* If this is a beta version release, skip this step.
* If this is an RC1 (first Release Candidate) build, create a new branch `release/nn` where `nn` is the major version number, then apply changes similar to [PR#9573](https://github.com/OpenTTD/OpenTTD/pull/9573). You also need to forwardport the changelog, as in [PR#10113](https://github.com/OpenTTD/OpenTTD/pull/10113).
* Update CMakeLists.txt
* Add a new (empty) AI compatibility script in bin/ai/
* Add the new version to CheckAPIVersion in src/ai/ai_info.cpp + src/game/game_info.cpp
* Add the new version to src/script/api/ai_changelog.hpp + src/script/api/game_changelog.hpp
* Update the version of regression in bin/ai/regression/regression_info.nut
* Add a note to src/saveload/saveload.h about which savegame version is used in the branch.
* Update the version in `CMakeLists.txt` in the master branch, heading for the next major release, e.g. from 14.0 to 15.0.
* Add a new (empty) AI compatibility script in `bin/ai/`
* Add the new version to CheckAPIVersion in `src/ai/ai_info.cpp` and `src/game/game_info.cpp`
* Add the new version to `src/script/api/ai_changelog.hpp` and `src/script/api/game_changelog.hpp`
* Update the version of regression in `bin/ai/regression/regression_info.nut`
* Add a note to `src/saveload/saveload.h` about which savegame version is used in the branch.
* If this is a later RC or release build and the release branch already exists, you'll need to backport fixes and language from master to this branch, which were merged after the branch diverged from master. You can use these two helper scripts: https://github.com/OpenTTD/scripts/tree/main/backport
* If this is a maintenance release, update the version in `CMakeLists.txt` in the release branch, e.g. from 14.0 to 14.1.
## Step 1: Prepare changelog documentation
1. Update the [changelog](../changelog.txt) with new changes since the last release.
1. Update the [changelog](../changelog.md) with new changes since the last release.
* Changelog entries are typically PR titles, but can be edited to be more helpful without context.
* Don't include fixes to things which haven't previously been released (like fixes to features which are in the same changelog).
* Order the entries by importance: `Feature > Add > Change > Fix`, then numerically by PR number.
@@ -29,20 +31,26 @@ This guide is for OpenTTD developers/maintainers, to release a new version of Op
1. Go to https://github.com/OpenTTD/website/new/main/_posts and write a new announcement post. See a [previous example](https://github.com/OpenTTD/website/pull/238) for a template.
2. Create a new branch for this post and open a PR for it.
3. Write announcement text for socials like Forum/Discord/Twitter/Reddit and include it in the PR.
3. Write announcement text for the store pages and socials like TT-Forums / Discord / Twitter / Reddit / Fosstodon / etc., and include it in the PR.
4. Create a Steam news image for that post and include it in the PR.
5. Check the website post (preview link via checks page) and make corrections. We usually just use the GitHub web interface for this and squash the result later.
5. Check the website post ("View Deployment" link) and make corrections. We usually just use the GitHub web interface for this and squash the result later.
6. Get this PR approved, but do not merge yet.
## Step 3: Make the actual OpenTTD release
1. Go to https://github.com/OpenTTD/OpenTTD/releases/new and create a new tag matching the release number. For the body of the release, see any older release. "Set as a pre-release" for a beta or RC, set as latest for a real release.
2. Merge website PR.
3. Wait for the OpenTTD release checks to be complete.
4. Check that website links to the new release are working and correct, using the [staging website](https://www-staging.openttd.org/).
5. If this is a full release, ask orudge to update the Microsoft Store and TrueBrain to move the release from the "testing" to "default" branch on Steam.
1. Confirm that the version in `CMakeLists.txt` matches the intended release version.
2. Go to https://github.com/OpenTTD/OpenTTD/releases/new and create a new tag matching the release number. For the body of the release, copy in the changelog. "Set as a pre-release" for a beta or RC.
3. Wait for the OpenTTD release workflow to be complete.
4. If this is a full release:
* for `Steam`: under Steamworks -> SteamPipe -> Builds, set the "testing" branch live on the "default" branch. This will request 2FA validation.
* for `GOG`: under Builds, "Publish" the freshly uploaded builds to `Master`, `GOG-use only` and `Testing`.
* for `Microsoft Store`: ask orudge to publish the new release.
Access to `Steam`, `GOG` and/or `Microsoft Store` requires a developer account on that platform.
You will need access to the shared keystore in order to create such an account.
For help and/or access to either or both, please contact TrueBrain.
## Step 4: Tell the world
1. Tag and create a website release to trigger the actions that update the website.
2. After the website is live, make announcements on social media. You may need to coordinate with other developers who can make posts on Twitter, Reddit, Steam, and GOG.
1. Merge the website PR. This will publish the release post.
2. Make announcements on social media and store pages. You may need to coordinate with other developers who can make posts on TT-Forums, Twitter, Reddit, Fosstodon, Discord, Steam, GOG, Microsoft Store, etc.

View File

@@ -19,7 +19,7 @@ Now simply open up the `crash.dmp`, and start debugging.
The best tool to use is `minidump-stackwalk` as published in the Rust's cargo index:
```bash
cargo install minidump-stackwalk
cargo install --locked minidump-stackwalk
```
For how to install Rust, please see [here](https://doc.rust-lang.org/cargo/getting-started/installation.html).

426
known-bugs.md Normal file
View File

@@ -0,0 +1,426 @@
# OpenTTD's known bugs
## Table of contents
- 1.0) About
- 2.0) Known bugs
## 1.0) About
All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, do not act surprised, because
we WILL flame you!
The current list of known bugs that we intend to fix can be found in our
bug tracking system at https://github.com/OpenTTD/OpenTTD/issues
Also check the closed bugs when searching for your bug in this system as we
might have fixed the bug in the mean time.
## 2.0) Known bugs
This section lists all known bugs that we do not intend to fix and the
reasons why we think that fixing them is infeasible. We might make some
minor improvements that reduce the scope of these bugs, but we will not
be able to completely fix them.
### No suitable AI can be found:
If you have no AIs and an AI is started the so-called 'dummy' AI will
be loaded. This AI does nothing but writing a message on the AI debug
window and showing a red warning. There are basically two solutions
for this problem: Either you set the number of AI players to 0 so that
no AI is started. You find that setting at the top of the window in the
"AI / Game Scripts Settings" window.
The other solution is acquiring (downloading) some AI. The easiest way
to do this is via the "Check Online Content" button in the main (intro)
menu or directly in the "AI / Game Scripts Settings" dialogue via the
"Check Online Content" button.
### After a while of playing, colours get corrupted:
In Windows 7 the background slideshow corrupts the colour mapping
of OpenTTD's 8bpp screen modes. Workarounds for this are:
* Switching to windowed mode, instead of fullscreen
* Switching off background slideshow
* Setting up the `32bpp-anim` or `32bpp-optimized` blitter
### Custom vehicle type name is incorrectly aligned:
Some NewGRFs use sprites that are bigger than normal in the "buy
vehicle" window. Due to this they have to encode an offset for
the vehicle type name. Upon renaming the vehicle type this encoded
offset is stripped from the name because the "edit box" cannot show
this encoding. As a result the custom vehicle type names will get
the default alignment. The only way to (partially) fix this is by
adding spaces to the custom name.
### Clipping problems [#119]:
In some cases sprites are not drawn as one would expect. Examples of
this are aircraft that might be hidden below the runway or trees that
in some cases are rendered over vehicles.
The primary cause of this problem is that OpenTTD does not have enough
data (like a 3D model) to properly determine what needs to be drawn in
front of what. OpenTTD has bounding boxes but in lots of cases they
are either too big or too small and then cause problems with what
needs to be drawn in front of what. Also some visual tricks are used.
For example trains at 8 pixels high, the catenary needs to be drawn
above that. When you want to draw bridges on top of that, which are
only one height level (= 8 pixels) higher, you are getting into some
big problems.
We can not change the height levels; it would require us to either
redraw all vehicle or all landscape graphics. Doing so would mean we
leave the Transport Tycoon graphics, which in effect means OpenTTD
will not be a Transport Tycoon clone anymore.
### Mouse scrolling not possible at the edges of the screen [#383] [#3966]:
Scrolling the viewport with the mouse cursor at the edges of the screen
in the same direction of the edge will fail. If the cursor is near the
edge the scrolling will be very slow.
OpenTTD only receives cursor position updates when the cursor is inside
OpenTTD's window. It is not told how far you have moved the cursor
outside of OpenTTD's window.
### Lost trains ignore (block) exit signals [#1473]:
If trains are lost they ignore block exit signals, blocking junctions
with presignals. This is caused because the path finders cannot tell
where the train needs to go. As such a random direction is chosen at
each junction. This causes the trains to occasionally to make choices
that are unwanted from a player's point of view.
This will not be fixed because lost trains are in almost all cases a
network problem, e.g. a train can never reach a specific place. This
makes the impact of fixing the bug enormously small against the amount
of work needed to write a system that prevents the lost trains from
taking the wrong direction.
### Vehicle owner of last transfer leg gets paid for all [#2427]:
When you make a transfer system that switches vehicle owners. This
is only possible with 'industry stations', e.g. the oil rig station
the owner of the vehicle that does the final delivery gets paid for
the whole trip. It is not shared amongst the different vehicle
owners that have participated in transporting the cargo.
This sharing is not done because it would enormously increase the
memory and CPU usage in big games for something that is happening
in only one corner case. We think it is not worth the effort until
sharing of stations is an official feature.
### Forbid 90 degree turns does not work for crossing PBS paths [#2737]:
When you run a train through itself on a X junction with PBS turned on
the train will not obey the 'forbid 90 degree turns' setting. This is
due to the fact that we can not be sure that the setting was turned
off when the track was reserved, which means that we assume it was
turned on and that the setting does not hold at the time. We made it
this way to allow one to change the setting in-game, but it breaks
slightly when you are running your train through itself. Running a
train through means that your network is broken and is thus a user
error which OpenTTD tries to graciously handle.
Fixing this bug means that we need to record whether this particular
setting was turned on or off at the time the reservation was made. This
means adding quite a bit of data to the savegame for solving an issue
that is basically an user error. We think it is not worth the effort.
### Duplicate (station) names after renaming [#3204]:
After renaming stations one can create duplicate station names. This
is done giving a station the same custom name as another station with
an automatically generated name.
The major part of this problem is that station names are translatable.
Meaning that a station is called e.g. '<TOWN> Central' in English and
'<TOWN> Centraal' in Dutch. This means that in network games the
renaming of a town could cause the rename to succeed on some clients
and fail at others. This creates an inconsistent game state that will
be seen as a 'desync'. Secondly the custom names are intended to fall
completely outside of the '<TOWN> <name>' naming of stations, so when
you rename a town all station names are updated accordingly.
As a result the decision has been made that all custom names are only
compared to the other custom names in the same class and not compared
to the automatically generated names.
### Extreme CPU usage/hangs when using SDL and PulseAudio [#3294], OpenTTD hangs/freezes when closing, OpenTTD is slow, OpenTTD uses a lot of CPU:
OpenTTD can be extremely slow/use a lot of CPU when the sound is
played via SDL and then through PulseAudio's ALSA wrapper. Under the
same configuration OpenTTD, or rather SDL, might hang when exiting
the game. This problem is seen most in Ubuntu 9.04 and higher.
This is because recent versions of the PulseAudio sound server
are configured to use timer-based audio scheduling rather than
interrupt-based audio scheduling. Configuring PulseAudio to force
use of interrupt-based scheduling may resolve sound problems for
some users. Under recent versions of Ubuntu Linux (9.04 and higher)
this can be accomplished by changing the following line in the
`/etc/pulse/default.pa` file:
`load-module module-udev-detect`
to
`load-module module-udev-detect tsched=0`
Note that PulseAudio must be restarted for changes to take effect. Older
versions of PulseAudio may use the module-hal-detect module instead.
Adding tsched=0 to the end of that line will have a similar effect.
Another possible solution is selecting the "pulse" backend of SDL
by either using `SDL_AUDIODRIVER=pulse openttd` at the command
prompt or installing the `libsdl1.2debian-pulseaudio` package from
Ubuntu's Universe repository. For other distributions a similar
package needs to be installed.
### OpenTTD not properly resizing with SDL on X [#3305]:
Under some X window managers OpenTTD's window does not properly
resize. You will either end up with a black bar at the right/bottom
side of the window or you cannot see the right/bottom of the window,
e.g. you cannot see the status bar. The problem is that OpenTTD does
not always receive a resize event from SDL making it impossible for
OpenTTD to know that the window was resized; sometimes moving the
window will solve the problem.
Window managers that are known to exhibit this behaviour are GNOME's
and KDE's. With the XFCE's and LXDE's window managers the resize
event is sent when the user releases the mouse.
### Incorrect colours, crashes upon exit, debug warnings and smears upon window resizing with SDL on macOS [#3447]:
Video handling with (lib)SDL under macOS is known to fail on some
versions of macOS with some hardware configurations. Some of
the problems happen only under some circumstances whereas others
are always present.
We suggest that the SDL video/sound backend is not used for OpenTTD
in combinations with macOS.
### Train crashes entering same junction from block and path signals [#3928]:
When a train has reserved a path from a path signal to a two way
block signal and the reservation passes a path signal through the
back another train can enter the reserved path (only) via that
same two way block signal.
The reason for this has to do with optimisation; to fix this issue
the signal update has to pass all path signals until it finds either
a train or a backwards facing signal. This is a very expensive task.
The (signal) setups that allow these crashes can furthermore be
considered incorrectly signalled; one extra safe waiting point for
the train entering from path signal just after the backwards facing
signal (from the path signal train) resolves the issue.
### Crashes when run in a VM using Parallels Desktop [#4003]:
When the Windows version of OpenTTD is executed in a VM under
Parallels Desktop a privileged instruction exception may be thrown.
As OpenTTD works natively on macOS as well as natively on Windows and
these native builds both don't exhibit this behaviour this crash is
most likely due to a bug in the virtual machine, something out of
the scope of OpenTTD. Most likely this is due to Parallels Desktop
lacking support for RDTSC calls. The problem can be avoided by using
other VM-software, Wine, or running natively on macOS.
### Entry- and exit signals are not dragged [#4378]:
Unlike all other signal types, the entry- and exit signals are not
dragged but instead normal signals are placed on subsequent track
sections. This is done on purpose as this is the usually more
convenient solution. There are little to no occasions where more
than one entry or exit signal in a row are useful. This is different
for all other signal types where several in a row can serve one
purpose or another.
### (Temporary) wrong colours when switching to full screen [#4511]:
On Windows it can happen that you temporarily see wrong colours
when switching to full screen OpenTTD, either by starting
OpenTTD in full screen mode, changing to full screen mode or by
ALT-TAB-ing into a full screen OpenTTD. This is caused by the
fact that OpenTTD, by default, uses 8bpp paletted output. The
wrong colours you are seeing is a temporary effect of the video
driver switching to 8bpp palette mode.
This issue can be worked around in two ways:
* Setting fullscreen_bpp to 32
* Setting up the 32bpp-anim or 32bpp-optimized blitter
### Can't run OpenTTD with the -d option from a MSYS console [#4587]:
The MSYS console does not allow OpenTTD to open an extra console for
debugging output. Compiling OpenTTD with the --enable-console
configure option prevents this issue and allows the -d option to use
the MSYS console for its output.
### Unreadable characters for non-latin locales [#4607]:
OpenTTD does not ship a non-latin font in its graphics files. As a
result OpenTTD needs to acquire the font from somewhere else. What
OpenTTD does is ask the operating system, or a system library, for
the best font for a given language if the currently loaded font
does not provide all characters of the chosen translation. This
means that OpenTTD has no influence over the quality of the chosen
font; it just does the best it can do.
If the text is unreadable there are several steps that you can take
to improve this. The first step is finding a good font and configure
this in the configuration file. See section 9.0 of README.md for
more information. You can also increase the font size to make the
characters bigger and possible better readable.
If the problem is with the clarity of the font you might want to
enable anti-aliasing by setting the small_aa/medium_aa/large_aa
settings to "true". However, anti-aliasing only works when a 32-bit
blitter has been selected, e.g. `blitter = "32bpp-anim"`, as with the
8 bits blitter there are not enough colours to properly perform the
anti-aliasing.
### Train does not crash with itself [#4635]:
When a train drives in a circle the front engine passes through
wagons of the same train without crashing. This is intentional.
Signals are only aware of tracks, they do not consider the train
length and whether there would be enough room for a train in some
circle it might drive on. Also the path a train might take is not
necessarily known when passing a signal.
Checking all circumstances would take a lot of additional
computational power for signals, which is not considered worth
the effort, as it does not add anything to gameplay.
Nevertheless trains shall not crash in normal operation, so making
a train not crash with itself is the best solution for everyone.
### Aircraft coming through wall in rotated airports [#4705]:
With rotated airports, specifically hangars, you will see that the
aircraft will show a part through the back wall of the hangar.
This can be solved by only drawing a part of the plane when being
at the back of the hangar, however then with transparency turned on
the aircraft would be shown partially which would be even weirder.
As such the current behaviour is deemed the least bad.
The same applies to overly long ships and their depots.
### Vehicles not keeping their "maximum" speed [#4815]:
Vehicles that have not enough power to reach and maintain their
advertised maximum speed might be constantly jumping between two
speeds. This is due to the fact that speed and its calculations
are done with integral numbers instead of floating point numbers.
As a result of this a vehicle will never reach its equilibrium
between the drag/friction and propulsion. So in effect it will be
in a vicious circle of speeding up and slowing down due to being
just at the other side of the equilibrium.
Not speeding up when near the equilibrium will cause the vehicle to
never come in the neighbourhood of the equilibrium and not slowing
down when near the equilibrium will cause the vehicle to never slow
down towards the equilibrium once it has come down a hill.
It is possible to calculate whether the equilibrium will be passed,
but then all acceleration calculations need to be done twice.
### Settings not saved when OpenTTD crashes [#4846]:
The settings are not saved when OpenTTD crashes for several reasons.
The most important is that the game state is broken and as such the
settings might contain invalid values, or the settings have not even
been loaded yet. This would cause invalid or totally wrong settings
to be written to the configuration file.
A solution to that would be saving the settings whenever one changes,
however due to the way the configuration file is saved this requires
a flush of the file to the disk and OpenTTD needs to wait till that
is finished. On some file system implementations this causes the
flush of all 'write-dirty' caches, which can be a significant amount
of data to be written. This can further be aggravated by spinning
down disks to conserve power, in which case this disk needs to be
spun up first. This means that many seconds may pass before the
configuration file is actually written, and all that time OpenTTD
will not be able to show any progress. Changing the way the
configuration file is saved is not an option as that leaves us more
vulnerable to corrupt configuration files.
Finally, crashes should not be happening. If they happen they should
be reported and fixed, so essentially fixing this is fixing the wrong
thing. If you really need the configuration changes to be saved,
and you need to run a version that crashes regularly, then you can
use the `saveconfig` command in the console to save the settings.
### Not all NewGRFs, AIs, game scripts are found [#4887]:
Under certain situations, where the path for the content within a
tar file is the same as other content on the file system or in another
tar file, it is possible that content is not found. A more thorough
explanation and solutions are described in section 4.4 of README.md.
### Mouse cursor going missing with SDL [#4997]:
Under certain circumstances SDL does not notify OpenTTD of changes with
respect to the mouse pointer, specifically whether the mouse pointer
is within the bounds of OpenTTD or not. For example, if you "Alt-Tab"
to another application the mouse cursor will still be shown in OpenTTD,
and when you move the mouse outside of the OpenTTD window so the cursor
gets hidden, open/move another application on top of the OpenTTD window
and then Alt-tab back into OpenTTD the cursor will not be shown.
We cannot fix this problem as SDL simply does not provide the required
information in these corner cases. This is a bug in SDL and as such
there is little that we can do about it.
### Trains might not stop at platforms that are currently being changed [#5553]:
If you add tiles to or remove tiles from a platform while a train is
approaching to stop at the same platform, that train can miss the place
where it's supposed to stop and pass the station without stopping.
This is caused by the fact that the train is considered to already
have stopped if it's beyond its assigned stopping location. We can't
let the train stop just anywhere in the station because then it would
never leave the station if you have the same station in the order
list multiple times in a row or if there is only one station
in theorder list (see #5684).
### Some houses and industries are not affected by transparency [#5817]:
Some of the default houses and industries (f.e. the iron ore mine) are
not affected by the transparency options. This is because the graphics
do not (completely) separate the ground from the building.
This is a bug of the original graphics, and unfortunately cannot be
fixed with OpenGFX for the sake of maintaining compatibility with
the original graphics.
### Involuntary cargo exchange with cargodist via neutral station [#6114]:
When two players serve a neutral station at an industry, a cross-company
chain for cargo flow can and will be established which can only be
interrupted if one of the players stops competing for the resources of
that industry. There is an easy fix for this: If you are loading at the
shared station make the order "no unload" and if you're unloading make
it "no load". Cargodist will then figure out that it should not create
such a route.
### Incorrect ending year displayed in end of game newspaper [#8625]
The ending year of the game is configurable, but the date displayed in
the newspaper at the end of the game is part of the graphics, not text.
So to fix this would involve fixing the graphics in every baseset,
including the original. Additionally, basesets are free to put this
text in different positions (which they do), making a proper solution
to this infinitely more complex for a part of the game that fewer than
1% of players ever see.

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@@ -1,389 +0,0 @@
OpenTTD's known bugs
------------------------------------------------------------------------
Table of contents
-----------------
1.0) About
2.0) Known bugs
1.0) About
---- -----
All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, do not act surprised, because
we WILL flame you!
The current list of known bugs that we intend to fix can be found in our
bug tracking system at https://github.com/OpenTTD/OpenTTD/issues
Also check the closed bugs when searching for your bug in this system as we
might have fixed the bug in the mean time.
2.0) Known bugs
---- ----------------------------------
This section lists all known bugs that we do not intend to fix and the
reasons why we think that fixing them is infeasible. We might make some
minor improvements that reduce the scope of these bugs, but we will not
be able to completely fix them.
No suitable AI can be found:
If you have no AIs and an AI is started the so-called 'dummy' AI will
be loaded. This AI does nothing but writing a message on the AI debug
window and showing a red warning. There are basically two solutions
for this problem: Either you set the number of AI players to 0 so that
no AI is started. You find that setting at the top of the window in the
"AI / Game Scripts Settings" window.
The other solution is acquiring (downloading) some AI. The easiest way
to do this is via the "Check Online Content" button in the main (intro)
menu or directly in the "AI / Game Scripts Settings" dialogue via the
"Check Online Content" button.
After a while of playing, colours get corrupted:
In Windows 7 the background slideshow corrupts the colour mapping
of OpenTTD's 8bpp screen modes. Workarounds for this are:
a) Switching to windowed mode, instead of fullscreen
b) Switching off background slideshow
c) Setting up the 32bpp-anim or 32bpp-optimized blitter
Custom vehicle type name is incorrectly aligned:
Some NewGRFs use sprites that are bigger than normal in the "buy
vehicle" window. Due to this they have to encode an offset for
the vehicle type name. Upon renaming the vehicle type this encoded
offset is stripped from the name because the "edit box" cannot show
this encoding. As a result the custom vehicle type names will get
the default alignment. The only way to (partially) fix this is by
adding spaces to the custom name.
Clipping problems [#119]:
In some cases sprites are not drawn as one would expect. Examples of
this are aircraft that might be hidden below the runway or trees that
in some cases are rendered over vehicles.
The primary cause of this problem is that OpenTTD does not have enough
data (like a 3D model) to properly determine what needs to be drawn in
front of what. OpenTTD has bounding boxes but in lots of cases they
are either too big or too small and then cause problems with what
needs to be drawn in front of what. Also some visual tricks are used.
For example trains at 8 pixels high, the catenary needs to be drawn
above that. When you want to draw bridges on top of that, which are
only one height level (= 8 pixels) higher, you are getting into some
big problems.
We can not change the height levels; it would require us to either
redraw all vehicle or all landscape graphics. Doing so would mean we
leave the Transport Tycoon graphics, which in effect means OpenTTD
will not be a Transport Tycoon clone anymore.
Mouse scrolling not possible at the edges of the screen [#383] [#3966]:
Scrolling the viewport with the mouse cursor at the edges of the screen
in the same direction of the edge will fail. If the cursor is near the
edge the scrolling will be very slow.
OpenTTD only receives cursor position updates when the cursor is inside
OpenTTD's window. It is not told how far you have moved the cursor
outside of OpenTTD's window.
Lost trains ignore (block) exit signals [#1473]:
If trains are lost they ignore block exit signals, blocking junctions
with presignals. This is caused because the path finders cannot tell
where the train needs to go. As such a random direction is chosen at
each junction. This causes the trains to occasionally to make choices
that are unwanted from a player's point of view.
This will not be fixed because lost trains are in almost all cases a
network problem, e.g. a train can never reach a specific place. This
makes the impact of fixing the bug enormously small against the amount
of work needed to write a system that prevents the lost trains from
taking the wrong direction.
Vehicle owner of last transfer leg gets paid for all [#2427]:
When you make a transfer system that switches vehicle owners. This
is only possible with 'industry stations', e.g. the oil rig station
the owner of the vehicle that does the final delivery gets paid for
the whole trip. It is not shared amongst the different vehicle
owners that have participated in transporting the cargo.
This sharing is not done because it would enormously increase the
memory and CPU usage in big games for something that is happening
in only one corner case. We think it is not worth the effort until
sharing of stations is an official feature.
Forbid 90 degree turns does not work for crossing PBS paths [#2737]:
When you run a train through itself on a X junction with PBS turned on
the train will not obey the 'forbid 90 degree turns' setting. This is
due to the fact that we can not be sure that the setting was turned
off when the track was reserved, which means that we assume it was
turned on and that the setting does not hold at the time. We made it
this way to allow one to change the setting in-game, but it breaks
slightly when you are running your train through itself. Running a
train through means that your network is broken and is thus a user
error which OpenTTD tries to graciously handle.
Fixing this bug means that we need to record whether this particular
setting was turned on or off at the time the reservation was made. This
means adding quite a bit of data to the savegame for solving an issue
that is basically an user error. We think it is not worth the effort.
Duplicate (station) names after renaming [#3204]:
After renaming stations one can create duplicate station names. This
is done giving a station the same custom name as another station with
an automatically generated name.
The major part of this problem is that station names are translatable.
Meaning that a station is called e.g. '<TOWN> Central' in English and
'<TOWN> Centraal' in Dutch. This means that in network games the
renaming of a town could cause the rename to succeed on some clients
and fail at others. This creates an inconsistent game state that will
be seen as a 'desync'. Secondly the custom names are intended to fall
completely outside of the '<TOWN> <name>' naming of stations, so when
you rename a town all station names are updated accordingly.
As a result the decision has been made that all custom names are only
compared to the other custom names in the same class and not compared
to the automatically generated names.
Extreme CPU usage/hangs when using SDL and PulseAudio [#3294],
OpenTTD hangs/freezes when closing, OpenTTD is slow, OpenTTD uses a lot of CPU:
OpenTTD can be extremely slow/use a lot of CPU when the sound is
played via SDL and then through PulseAudio's ALSA wrapper. Under the
same configuration OpenTTD, or rather SDL, might hang when exiting
the game. This problem is seen most in Ubuntu 9.04 and higher.
This is because recent versions of the PulseAudio sound server
are configured to use timer-based audio scheduling rather than
interrupt-based audio scheduling. Configuring PulseAudio to force
use of interrupt-based scheduling may resolve sound problems for
some users. Under recent versions of Ubuntu Linux (9.04 and higher)
this can be accomplished by changing the following line in the
/etc/pulse/default.pa file:
load-module module-udev-detect
to
load-module module-udev-detect tsched=0
Note that PulseAudio must be restarted for changes to take effect. Older
versions of PulseAudio may use the module-hal-detect module instead.
Adding tsched=0 to the end of that line will have a similar effect.
Another possible solution is selecting the "pulse" backend of SDL
by either using "SDL_AUDIODRIVER=pulse openttd" at the command
prompt or installing the 'libsdl1.2debian-pulseaudio' package from
Ubuntu's Universe repository. For other distributions a similar
package needs to be installed.
OpenTTD not properly resizing with SDL on X [#3305]:
Under some X window managers OpenTTD's window does not properly
resize. You will either end up with a black bar at the right/bottom
side of the window or you cannot see the right/bottom of the window,
e.g. you cannot see the status bar. The problem is that OpenTTD does
not always receive a resize event from SDL making it impossible for
OpenTTD to know that the window was resized; sometimes moving the
window will solve the problem.
Window managers that are known to exhibit this behaviour are GNOME's
and KDE's. With the XFCE's and LXDE's window managers the resize
event is sent when the user releases the mouse.
Incorrect colours, crashes upon exit, debug warnings and smears upon
window resizing with SDL on macOS [#3447]:
Video handling with (lib)SDL under macOS is known to fail on some
versions of macOS with some hardware configurations. Some of
the problems happen only under some circumstances whereas others
are always present.
We suggest that the SDL video/sound backend is not used for OpenTTD
in combinations with macOS.
Train crashes entering same junction from block and path signals [#3928]:
When a train has reserved a path from a path signal to a two way
block signal and the reservation passes a path signal through the
back another train can enter the reserved path (only) via that
same two way block signal.
The reason for this has to do with optimisation; to fix this issue
the signal update has to pass all path signals until it finds either
a train or a backwards facing signal. This is a very expensive task.
The (signal) setups that allow these crashes can furthermore be
considered incorrectly signalled; one extra safe waiting point for
the train entering from path signal just after the backwards facing
signal (from the path signal train) resolves the issue.
Crashes when run in a VM using Parallels Desktop [#4003]:
When the Windows version of OpenTTD is executed in a VM under
Parallels Desktop a privileged instruction exception may be thrown.
As OpenTTD works natively on macOS as well as natively on Windows and
these native builds both don't exhibit this behaviour this crash is
most likely due to a bug in the virtual machine, something out of
the scope of OpenTTD. Most likely this is due to Parallels Desktop
lacking support for RDTSC calls. The problem can be avoided by using
other VM-software, Wine, or running natively on macOS.
Entry- and exit signals are not dragged [#4378]:
Unlike all other signal types, the entry- and exit signals are not
dragged but instead normal signals are placed on subsequent track
sections. This is done on purpose as this is the usually more
convenient solution. There are little to no occasions where more
than one entry or exit signal in a row are useful. This is different
for all other signal types where several in a row can serve one
purpose or another.
Station build date is incorrect [#4415]:
The tile query tool will show the date of the last (re)construction
at the station and not the date of the first construction. This is
due to compatibility reasons with NewGRFs and the fact that it is
wrong to say that the station is built in a particular year when it
was completely destroyed/rebuilt later on.
The tile query tool can be fixed by changing the "Build date" text
to "Date at which the last (re)construction took place" but this is
deemed too specific and long for that window.
(Temporary) wrong colours when switching to full screen [#4511]:
On Windows it can happen that you temporarily see wrong colours
when switching to full screen OpenTTD, either by starting
OpenTTD in full screen mode, changing to full screen mode or by
ALT-TAB-ing into a full screen OpenTTD. This is caused by the
fact that OpenTTD, by default, uses 8bpp paletted output. The
wrong colours you are seeing is a temporary effect of the video
driver switching to 8bpp palette mode.
This issue can be worked around in two ways:
a) Setting fullscreen_bpp to 32
b) Setting up the 32bpp-anim or 32bpp-optimized blitter
Can't run OpenTTD with the -d option from a MSYS console [#4587]:
The MSYS console does not allow OpenTTD to open an extra console for
debugging output. Compiling OpenTTD with the --enable-console
configure option prevents this issue and allows the -d option to use
the MSYS console for its output.
Unreadable characters for non-latin locales [#4607]:
OpenTTD does not ship a non-latin font in its graphics files. As a
result OpenTTD needs to acquire the font from somewhere else. What
OpenTTD does is ask the operating system, or a system library, for
the best font for a given language if the currently loaded font
does not provide all characters of the chosen translation. This
means that OpenTTD has no influence over the quality of the chosen
font; it just does the best it can do.
If the text is unreadable there are several steps that you can take
to improve this. The first step is finding a good font and configure
this in the configuration file. See section 9.0 of README.md for
more information. You can also increase the font size to make the
characters bigger and possible better readable.
If the problem is with the clarity of the font you might want to
enable anti-aliasing by setting the small_aa/medium_aa/large_aa
settings to "true". However, anti-aliasing only works when a 32-bit
blitter has been selected, e.g. blitter = "32bpp-anim", as with the
8 bits blitter there are not enough colours to properly perform the
anti-aliasing.
Train does not crash with itself [#4635]:
When a train drives in a circle the front engine passes through
wagons of the same train without crashing. This is intentional.
Signals are only aware of tracks, they do not consider the train
length and whether there would be enough room for a train in some
circle it might drive on. Also the path a train might take is not
necessarily known when passing a signal.
Checking all circumstances would take a lot of additional
computational power for signals, which is not considered worth
the effort, as it does not add anything to gameplay.
Nevertheless trains shall not crash in normal operation, so making
a train not crash with itself is the best solution for everyone.
Aircraft coming through wall in rotated airports [#4705]:
With rotated airports, specifically hangars, you will see that the
aircraft will show a part through the back wall of the hangar.
This can be solved by only drawing a part of the plane when being
at the back of the hangar, however then with transparency turned on
the aircraft would be shown partially which would be even weirder.
As such the current behaviour is deemed the least bad.
The same applies to overly long ships and their depots.
Vehicles not keeping their "maximum" speed [#4815]:
Vehicles that have not enough power to reach and maintain their
advertised maximum speed might be constantly jumping between two
speeds. This is due to the fact that speed and its calculations
are done with integral numbers instead of floating point numbers.
As a result of this a vehicle will never reach its equilibrium
between the drag/friction and propulsion. So in effect it will be
in a vicious circle of speeding up and slowing down due to being
just at the other side of the equilibrium.
Not speeding up when near the equilibrium will cause the vehicle to
never come in the neighbourhood of the equilibrium and not slowing
down when near the equilibrium will cause the vehicle to never slow
down towards the equilibrium once it has come down a hill.
It is possible to calculate whether the equilibrium will be passed,
but then all acceleration calculations need to be done twice.
Settings not saved when OpenTTD crashes [#4846]:
The settings are not saved when OpenTTD crashes for several reasons.
The most important is that the game state is broken and as such the
settings might contain invalid values, or the settings have not even
been loaded yet. This would cause invalid or totally wrong settings
to be written to the configuration file.
A solution to that would be saving the settings whenever one changes,
however due to the way the configuration file is saved this requires
a flush of the file to the disk and OpenTTD needs to wait till that
is finished. On some file system implementations this causes the
flush of all 'write-dirty' caches, which can be a significant amount
of data to be written. This can further be aggravated by spinning
down disks to conserve power, in which case this disk needs to be
spun up first. This means that many seconds may pass before the
configuration file is actually written, and all that time OpenTTD
will not be able to show any progress. Changing the way the
configuration file is saved is not an option as that leaves us more
vulnerable to corrupt configuration files.
Finally, crashes should not be happening. If they happen they should
be reported and fixed, so essentially fixing this is fixing the wrong
thing. If you really need the configuration changes to be saved,
and you need to run a version that crashes regularly, then you can
use the 'saveconfig' command in the console to save the settings.
Not all NewGRFs, AIs, game scripts are found [#4887]:
Under certain situations, where the path for the content within a
tar file is the same as other content on the file system or in another
tar file, it is possible that content is not found. A more thorough
explanation and solutions are described in section 4.4 of README.md.
Mouse cursor going missing with SDL [#4997]:
Under certain circumstances SDL does not notify OpenTTD of changes with
respect to the mouse pointer, specifically whether the mouse pointer
is within the bounds of OpenTTD or not. For example, if you "Alt-Tab"
to another application the mouse cursor will still be shown in OpenTTD,
and when you move the mouse outside of the OpenTTD window so the cursor
gets hidden, open/move another application on top of the OpenTTD window
and then Alt-tab back into OpenTTD the cursor will not be shown.
We cannot fix this problem as SDL simply does not provide the required
information in these corner cases. This is a bug in SDL and as such
there is little that we can do about it.
Trains might not stop at platforms that are currently being changed [#5553]:
If you add tiles to or remove tiles from a platform while a train is
approaching to stop at the same platform, that train can miss the place
where it's supposed to stop and pass the station without stopping.
This is caused by the fact that the train is considered to already
have stopped if it's beyond its assigned stopping location. We can't
let the train stop just anywhere in the station because then it would
never leave the station if you have the same station in the order
list multiple times in a row or if there is only one station
in theorder list (see #5684).
Some houses and industries are not affected by transparency [#5817]:
Some of the default houses and industries (f.e. the iron ore mine) are
not affected by the transparency options. This is because the graphics
do not (completely) separate the ground from the building.
This is a bug of the original graphics, and unfortunately cannot be
fixed with OpenGFX for the sake of maintaining compatibility with
the original graphics.
Involuntary cargo exchange with cargodist via neutral station [#6114]:
When two players serve a neutral station at an industry, a cross-company
chain for cargo flow can and will be established which can only be
interrupted if one of the players stops competing for the resources of
that industry. There is an easy fix for this: If you are loading at the
shared station make the order "no unload" and if you're unloading make
it "no load". Cargodist will then figure out that it should not create
such a route.
Incorrect ending year displayed in end of game newspaper [#8625]
The ending year of the game is configurable, but the date displayed in
the newspaper at the end of the game is part of the graphics, not text.
So to fix this would involve fixing the graphics in every baseset,
including the original. Additionally, basesets are free to put this
text in different positions (which they do), making a proper solution
to this infinitely more complex for a part of the game that fewer than
1% of players ever see.

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@@ -3,4 +3,4 @@
The OpenTTD TrueType font was created by Zephyris and is maintained on [Github](https://github.com/zephyris/openttd-ttf).
It is licensed under GPL-2.0.
The currently included files correspond to release v0.5.
The currently included files correspond to release v0.6.

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@@ -1 +1 @@
4f03553f614a06d86dc06376db3353c7
8bc3926cb50e19747de498357417d973

View File

@@ -20,6 +20,7 @@ if(GRFCODEC_FOUND)
${CMAKE_CURRENT_SOURCE_DIR}/openttdgui.nfo
${CMAKE_CURRENT_SOURCE_DIR}/palette.nfo
${CMAKE_CURRENT_SOURCE_DIR}/roadstops.nfo
${CMAKE_CURRENT_SOURCE_DIR}/road_waypoints.nfo
${CMAKE_CURRENT_SOURCE_DIR}/signals.nfo
${CMAKE_CURRENT_SOURCE_DIR}/sloped_tracks.nfo
${CMAKE_CURRENT_SOURCE_DIR}/tramtracks.nfo
@@ -42,6 +43,7 @@ if(GRFCODEC_FOUND)
${CMAKE_CURRENT_SOURCE_DIR}/openttdgui_convert_tram.png
${CMAKE_CURRENT_SOURCE_DIR}/openttdgui_group_livery.png
${CMAKE_CURRENT_SOURCE_DIR}/roadstops.png
${CMAKE_CURRENT_SOURCE_DIR}/road_waypoints.png
${CMAKE_CURRENT_SOURCE_DIR}/signals.png
${CMAKE_CURRENT_SOURCE_DIR}/sloped_tracks.png
${CMAKE_CURRENT_SOURCE_DIR}/tramtracks.png

View File

@@ -98,3 +98,4 @@
#include "mono.nfo"
#include "tunnel_portals.nfo"
#include "palette.nfo"
#include "road_waypoints.nfo"

View File

@@ -0,0 +1,14 @@
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Road waypoints"
//@@LINT OFF
-1 * 3 05 19 04
//@@LINT ON
-1 sprites/road_waypoints.png 8bpp 10 10 64 40 -5 -22 normal
-1 sprites/road_waypoints.png 8bpp 90 10 64 40 -31 -9 normal
-1 sprites/road_waypoints.png 8bpp 170 10 64 35 -31 -4 normal
-1 sprites/road_waypoints.png 8bpp 240 10 64 35 -57 -17 normal

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After

Width:  |  Height:  |  Size: 8.4 KiB

View File

@@ -1,4 +1,3 @@
FROM emscripten/emsdk:3.1.42
FROM emscripten/emsdk:3.1.57
COPY emsdk-liblzma.patch /
RUN cd /emsdk/upstream/emscripten && patch -p1 < /emsdk-liblzma.patch
COPY ports/liblzma.py /emsdk/upstream/emscripten/tools/ports/contrib/liblzma.py

View File

@@ -2,8 +2,8 @@
Please use docker with the supplied `Dockerfile` to build for emscripten.
It takes care of a few things:
- Use a version of emscripten we know works
- Patch in LibLZMA support (as this is not supported by upstream)
- Use a version of emscripten we know works.
- Add LibLZMA library under contrib ports.
First, build the docker image by navigating in the folder this `README.md` is in, and executing:
```

View File

@@ -1,7 +1,7 @@
# LibLZMA is a custom addition to the emscripten SDK, so it is possible
# someone patched their SDK. Test out if the SDK supports LibLZMA.
include(CheckCXXSourceCompiles)
set(CMAKE_REQUIRED_FLAGS "-sUSE_LIBLZMA=1")
set(CMAKE_REQUIRED_FLAGS "--use-port=contrib.liblzma")
check_cxx_source_compiles("
#include <lzma.h>
@@ -12,9 +12,9 @@ check_cxx_source_compiles("
if (LIBLZMA_FOUND)
add_library(LibLZMA::LibLZMA INTERFACE IMPORTED)
set_target_properties(LibLZMA::LibLZMA PROPERTIES
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBLZMA=1"
INTERFACE_LINK_LIBRARIES "-sUSE_LIBLZMA=1"
INTERFACE_COMPILE_OPTIONS "--use-port=contrib.liblzma"
INTERFACE_LINK_LIBRARIES "--use-port=contrib.liblzma"
)
else()
message(WARNING "You are using an emscripten SDK without LibLZMA support. Many savegames won't be able to load in OpenTTD. Please apply 'emsdk-liblzma.patch' to your local emsdk installation.")
message(WARNING "You are using an emscripten SDK without LibLZMA support. Many savegames won't be able to load in OpenTTD. Please copy liblzma.py to your ports/contrib folder in your local emsdk installation.")
endif()

View File

@@ -1,198 +0,0 @@
From 84d0e9112d5c87a714abd21ec8547921f46f37b5 Mon Sep 17 00:00:00 2001
From: milek7 <me@milek7.pl>
Date: Tue, 8 Dec 2020 01:03:31 +0100
Subject: [PATCH] Add liblzma port
---
src/settings.js | 4 ++
tools/ports/liblzma.py | 151 +++++++++++++++++++++++++++++++++++++++++
tools/settings.py | 1 +
3 files changed, 156 insertions(+)
create mode 100644 tools/ports/liblzma.py
diff --git a/src/settings.js b/src/settings.js
index f93140d..7b6bec9 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -1451,6 +1451,10 @@ var USE_GIFLIB = false;
// [compile+link]
var USE_LIBJPEG = false;
+// 1 = use liblzma from emscripten-ports
+// [compile+link]
+var USE_LIBLZMA = false;
+
// 1 = use libpng from emscripten-ports
// [compile+link]
var USE_LIBPNG = false;
diff --git a/tools/ports/liblzma.py b/tools/ports/liblzma.py
new file mode 100644
index 0000000..6872a8b
--- /dev/null
+++ b/tools/ports/liblzma.py
@@ -0,0 +1,151 @@
+# Copyright 2020 The Emscripten Authors. All rights reserved.
+# Emscripten is available under two separate licenses, the MIT license and the
+# University of Illinois/NCSA Open Source License. Both these licenses can be
+# found in the LICENSE file.
+
+import os
+import shutil
+import logging
+from pathlib import Path
+
+VERSION = '5.4.2'
+HASH = '149f980338bea3d66de1ff5994b2b236ae1773135eda68b62b009df0c9dcdf5467f8cb2c06da95a71b6556d60bd3d21f475feced34d5dfdb80ee95416a2f9737'
+
+
+def needed(settings):
+ return settings.USE_LIBLZMA
+
+
+def get(ports, settings, shared):
+ ports.fetch_project('liblzma', f'https://tukaani.org/xz/xz-{VERSION}.tar.gz', sha512hash=HASH)
+
+ def create(final):
+ logging.info('building port: liblzma')
+
+ ports.clear_project_build('liblzma')
+
+ source_path = os.path.join(ports.get_dir(), 'liblzma', f'xz-{VERSION}', 'src', 'liblzma')
+ ports.write_file(os.path.join(source_path, 'config.h'), config_h)
+ ports.install_headers(os.path.join(source_path, 'api'), pattern='lzma.h')
+ ports.install_headers(os.path.join(source_path, 'api', 'lzma'), pattern='*.h', target='lzma')
+
+ build_flags = ['-DHAVE_CONFIG_H', '-DTUKLIB_SYMBOL_PREFIX=lzma_', '-fvisibility=hidden']
+ exclude_files = ['crc32_small.c', 'crc64_small.c', 'crc32_tablegen.c', 'crc64_tablegen.c', 'price_tablegen.c', 'fastpos_tablegen.c',
+ 'tuklib_exit.c', 'tuklib_mbstr_fw.c', 'tuklib_mbstr_width.c', 'tuklib_open_stdxxx.c', 'tuklib_progname.c']
+ include_dirs_rel = ['../common', 'api', 'check', 'common', 'delta', 'lz', 'lzma', 'rangecoder', 'simple']
+
+ include_dirs = [os.path.join(source_path, p) for p in include_dirs_rel]
+ ports.build_port(source_path, final, 'liblzma', flags=build_flags, exclude_files=exclude_files, includes=include_dirs)
+
+ return [shared.cache.get_lib('liblzma.a', create, what='port')]
+
+
+def clear(ports, settings, shared):
+ shared.cache.erase_lib('liblzma.a')
+
+
+def process_args(ports):
+ return []
+
+
+def show():
+ return 'liblzma (USE_LIBLZMA=1; public domain)'
+
+
+config_h = '''
+#define ASSUME_RAM 128
+#define ENABLE_NLS 1
+#define HAVE_CHECK_CRC32 1
+#define HAVE_CHECK_CRC64 1
+#define HAVE_CHECK_SHA256 1
+#define HAVE_CLOCK_GETTIME 1
+#define HAVE_DCGETTEXT 1
+#define HAVE_DECL_CLOCK_MONOTONIC 1
+#define HAVE_DECL_PROGRAM_INVOCATION_NAME 1
+#define HAVE_DECODERS 1
+#define HAVE_DECODER_ARM 1
+#define HAVE_DECODER_ARMTHUMB 1
+#define HAVE_DECODER_DELTA 1
+#define HAVE_DECODER_IA64 1
+#define HAVE_DECODER_LZMA1 1
+#define HAVE_DECODER_LZMA2 1
+#define HAVE_DECODER_POWERPC 1
+#define HAVE_DECODER_SPARC 1
+#define HAVE_DECODER_X86 1
+#define HAVE_DLFCN_H 1
+#define HAVE_ENCODERS 1
+#define HAVE_ENCODER_ARM 1
+#define HAVE_ENCODER_ARMTHUMB 1
+#define HAVE_ENCODER_DELTA 1
+#define HAVE_ENCODER_IA64 1
+#define HAVE_ENCODER_LZMA1 1
+#define HAVE_ENCODER_LZMA2 1
+#define HAVE_ENCODER_POWERPC 1
+#define HAVE_ENCODER_SPARC 1
+#define HAVE_ENCODER_X86 1
+#define HAVE_FCNTL_H 1
+#define HAVE_FUTIMENS 1
+#define HAVE_GETOPT_H 1
+#define HAVE_GETOPT_LONG 1
+#define HAVE_GETTEXT 1
+#define HAVE_IMMINTRIN_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_LIMITS_H 1
+#define HAVE_MBRTOWC 1
+#define HAVE_MEMORY_H 1
+#define HAVE_MF_BT2 1
+#define HAVE_MF_BT3 1
+#define HAVE_MF_BT4 1
+#define HAVE_MF_HC3 1
+#define HAVE_MF_HC4 1
+#define HAVE_OPTRESET 1
+#define HAVE_POSIX_FADVISE 1
+#define HAVE_PTHREAD_CONDATTR_SETCLOCK 1
+#define HAVE_PTHREAD_PRIO_INHERIT 1
+#define HAVE_STDBOOL_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_STDLIB_H 1
+#define HAVE_STRINGS_H 1
+#define HAVE_STRING_H 1
+#define HAVE_STRUCT_STAT_ST_ATIM_TV_NSEC 1
+#define HAVE_SYS_PARAM_H 1
+#define HAVE_SYS_STAT_H 1
+#define HAVE_SYS_TIME_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_UINTPTR_T 1
+#define HAVE_UNISTD_H 1
+#define HAVE_VISIBILITY 1
+#define HAVE_WCWIDTH 1
+#define HAVE__BOOL 1
+#define HAVE___BUILTIN_ASSUME_ALIGNED 1
+#define HAVE___BUILTIN_BSWAPXX 1
+#define MYTHREAD_POSIX 1
+#define NDEBUG 1
+#define PACKAGE "xz"
+#define PACKAGE_BUGREPORT "lasse.collin@tukaani.org"
+#define PACKAGE_NAME "XZ Utils"
+#define PACKAGE_STRING "XZ Utils 5.4.0"
+#define PACKAGE_TARNAME "xz"
+#define PACKAGE_VERSION "5.4.0"
+#define SIZEOF_SIZE_T 4
+#define STDC_HEADERS 1
+#define TUKLIB_CPUCORES_SYSCONF 1
+#define TUKLIB_FAST_UNALIGNED_ACCESS 1
+#define TUKLIB_PHYSMEM_SYSCONF 1
+#ifndef _ALL_SOURCE
+# define _ALL_SOURCE 1
+#endif
+#ifndef _GNU_SOURCE
+# define _GNU_SOURCE 1
+#endif
+#ifndef _POSIX_PTHREAD_SEMANTICS
+# define _POSIX_PTHREAD_SEMANTICS 1
+#endif
+#ifndef _TANDEM_SOURCE
+# define _TANDEM_SOURCE 1
+#endif
+#ifndef __EXTENSIONS__
+# define __EXTENSIONS__ 1
+#endif
+#define VERSION "5.4.0"
+'''
diff --git a/tools/settings.py b/tools/settings.py
index 10d6ca0..827e4a9 100644
--- a/tools/settings.py
+++ b/tools/settings.py
@@ -40,6 +40,7 @@ PORTS_SETTINGS = {
'USE_SDL_NET',
'USE_SDL_GFX',
'USE_LIBJPEG',
+ 'USE_LIBLZMA',
'USE_OGG',
'USE_REGAL',
'USE_BOOST_HEADERS',
--
2.34.1

View File

@@ -0,0 +1,139 @@
import os
import logging
VERSION = '5.4.6'
HASH = '495cc890d25c075c927c907b77e60d86dd8a4c377cea5b1172c8e916984149a7bb5fb32db25091f7219346b83155b47e4bc0404cc8529d992014cd7ed0c278b7'
URL = 'https://github.com/tukaani-project/xz'
DESCRIPTION = 'liblzma provides a general-purpose data-compression library.'
LICENSE = 'LGPL-2.1'
def get(ports, settings, shared):
ports.fetch_project('contrib.liblzma', f'https://github.com/tukaani-project/xz/releases/download/v{VERSION}/xz-{VERSION}.tar.xz', sha512hash=HASH)
def create(final):
logging.info('building port: contrib.liblzma')
ports.clear_project_build('contrib.liblzma')
source_path = os.path.join(ports.get_dir(), 'contrib.liblzma', f'xz-{VERSION}', 'src', 'liblzma')
ports.write_file(os.path.join(source_path, 'config.h'), config_h)
ports.install_headers(os.path.join(source_path, 'api'), pattern='lzma.h')
ports.install_headers(os.path.join(source_path, 'api', 'lzma'), pattern='*.h', target='lzma')
build_flags = ['-DHAVE_CONFIG_H', '-DTUKLIB_SYMBOL_PREFIX=lzma_', '-fvisibility=hidden']
exclude_files = ['crc32_small.c', 'crc64_small.c', 'crc32_tablegen.c', 'crc64_tablegen.c', 'price_tablegen.c', 'fastpos_tablegen.c',
'tuklib_exit.c', 'tuklib_mbstr_fw.c', 'tuklib_mbstr_width.c', 'tuklib_open_stdxxx.c', 'tuklib_progname.c']
include_dirs_rel = ['../common', 'api', 'check', 'common', 'delta', 'lz', 'lzma', 'rangecoder', 'simple']
include_dirs = [os.path.join(source_path, p) for p in include_dirs_rel]
ports.build_port(source_path, final, 'contrib.liblzma', flags=build_flags, exclude_files=exclude_files, includes=include_dirs)
return [shared.cache.get_lib('liblzma.a', create, what='port')]
def clear(ports, settings, shared):
shared.cache.erase_lib('liblzma.a')
def process_args(ports):
return []
config_h = '''
#define ASSUME_RAM 128
#define ENABLE_NLS 1
#define HAVE_CHECK_CRC32 1
#define HAVE_CHECK_CRC64 1
#define HAVE_CHECK_SHA256 1
#define HAVE_CLOCK_GETTIME 1
#define HAVE_DCGETTEXT 1
#define HAVE_DECL_CLOCK_MONOTONIC 1
#define HAVE_DECL_PROGRAM_INVOCATION_NAME 1
#define HAVE_DECODERS 1
#define HAVE_DECODER_ARM 1
#define HAVE_DECODER_ARMTHUMB 1
#define HAVE_DECODER_DELTA 1
#define HAVE_DECODER_IA64 1
#define HAVE_DECODER_LZMA1 1
#define HAVE_DECODER_LZMA2 1
#define HAVE_DECODER_POWERPC 1
#define HAVE_DECODER_SPARC 1
#define HAVE_DECODER_X86 1
#define HAVE_DLFCN_H 1
#define HAVE_ENCODERS 1
#define HAVE_ENCODER_ARM 1
#define HAVE_ENCODER_ARMTHUMB 1
#define HAVE_ENCODER_DELTA 1
#define HAVE_ENCODER_IA64 1
#define HAVE_ENCODER_LZMA1 1
#define HAVE_ENCODER_LZMA2 1
#define HAVE_ENCODER_POWERPC 1
#define HAVE_ENCODER_SPARC 1
#define HAVE_ENCODER_X86 1
#define HAVE_FCNTL_H 1
#define HAVE_FUTIMENS 1
#define HAVE_GETOPT_H 1
#define HAVE_GETOPT_LONG 1
#define HAVE_GETTEXT 1
#define HAVE_IMMINTRIN_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MBRTOWC 1
#define HAVE_MEMORY_H 1
#define HAVE_MF_BT2 1
#define HAVE_MF_BT3 1
#define HAVE_MF_BT4 1
#define HAVE_MF_HC3 1
#define HAVE_MF_HC4 1
#define HAVE_OPTRESET 1
#define HAVE_POSIX_FADVISE 1
#define HAVE_PTHREAD_CONDATTR_SETCLOCK 1
#define HAVE_PTHREAD_PRIO_INHERIT 1
#define HAVE_STDBOOL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_STRUCT_STAT_ST_ATIM_TV_NSEC 1
#define HAVE_SYS_PARAM_H 1
#define HAVE_SYS_STAT_H 1
#define HAVE_SYS_TIME_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_UINTPTR_T 1
#define HAVE_UNISTD_H 1
#define HAVE_VISIBILITY 1
#define HAVE_WCWIDTH 1
#define HAVE__BOOL 1
#define HAVE___BUILTIN_ASSUME_ALIGNED 1
#define HAVE___BUILTIN_BSWAPXX 1
#define MYTHREAD_POSIX 1
#define NDEBUG 1
#define PACKAGE "xz"
#define PACKAGE_BUGREPORT "lasse.collin@tukaani.org"
#define PACKAGE_NAME "XZ Utils"
#define PACKAGE_STRING "XZ Utils 5.4.0"
#define PACKAGE_TARNAME "xz"
#define PACKAGE_VERSION "5.4.0"
#define SIZEOF_SIZE_T 4
#define STDC_HEADERS 1
#define TUKLIB_CPUCORES_SYSCONF 1
#define TUKLIB_FAST_UNALIGNED_ACCESS 1
#define TUKLIB_PHYSMEM_SYSCONF 1
#ifndef _ALL_SOURCE
# define _ALL_SOURCE 1
#endif
#ifndef _GNU_SOURCE
# define _GNU_SOURCE 1
#endif
#ifndef _POSIX_PTHREAD_SEMANTICS
# define _POSIX_PTHREAD_SEMANTICS 1
#endif
#ifndef _TANDEM_SOURCE
# define _TANDEM_SOURCE 1
#endif
#ifndef __EXTENSIONS__
# define __EXTENSIONS__ 1
#endif
#define VERSION "5.4.0"
'''

View File

@@ -33,5 +33,7 @@
<string>True</string>
<key>LSMinimumSystemVersion</key>
<string>10.13.0</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.simulation-games</string>
</dict>
</plist>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- As requested in https://partner.steamgames.com/doc/store/application/platforms, allows arbitrary plugin loads on hardened runtime -->
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
</dict>
</plist>

View File

@@ -1,18 +1,2 @@
@echo off
REM Signing script
REM Arguments: sign.bat exe_to_sign certificate_subject_name
REM This is a loose wrapper around the Microsoft signtool application (included in the Windows SDK).
REM See https://docs.microsoft.com/en-us/dotnet/framework/tools/signtool-exe for more details.
REM Path to signtool.exe
IF NOT DEFINED SIGNTOOL_PATH (SET SIGNTOOL_PATH=signtool)
REM URL of the timestamp server
IF NOT DEFINED SIGNTOOL_TIMESTAMP_URL (SET SIGNTOOL_TIMESTAMP_URL=http://timestamp.digicert.com)
REM Sign with SHA-1 for Windows 7 and below
"%SIGNTOOL_PATH%" sign -v -n %2 -t %SIGNTOOL_TIMESTAMP_URL% -fd sha1 %1
REM Sign with SHA-256 for Windows 8 and above
"%SIGNTOOL_PATH%" sign -v -n %2 -tr %SIGNTOOL_TIMESTAMP_URL% -fd sha256 -td sha256 -as %1
pwsh -File "%~dp0sign_azure.ps1" %1

40
os/windows/sign_azure.ps1 Normal file
View File

@@ -0,0 +1,40 @@
# Signing script for Azure Code Signing
# Arguments: sign_azure.ps1 path_to_sign
#
# Environment variables must be set up before use:
#
# AZURE_TENANT_ID
# AZURE_CLIENT_ID
# AZURE_CLIENT_SECRET
# AZURE_CODESIGN_ACCOUNT_NAME
# AZURE_CODESIGN_ENDPOINT
# AZURE_CODESIGN_PROFILE_NAME
Param
(
# Files folder
[Parameter(Mandatory=$true, Position=0)]
$FilesFolder
)
if (!$Env:AZURE_CODESIGN_ENDPOINT -or !$Env:AZURE_CODESIGN_ACCOUNT_NAME -or !$Env:AZURE_CODESIGN_PROFILE_NAME -or
!$Env:AZURE_TENANT_ID -or !$Env:AZURE_CLIENT_ID -or !$Env:AZURE_CLIENT_SECRET)
{
"Code signing variables not found; most likely running in a fork. Skipping signing."
exit
}
Install-Module -Name AzureCodeSigning -Scope CurrentUser -RequiredVersion 0.3.0 -Force -Repository PSGallery
$params = @{}
$params["Endpoint"] = $Env:AZURE_CODESIGN_ENDPOINT
$params["CodeSigningAccountName"] = $Env:AZURE_CODESIGN_ACCOUNT_NAME
$params["CertificateProfileName"] = $Env:AZURE_CODESIGN_PROFILE_NAME
$params["FilesFolder"] = $FilesFolder
$params["FilesFolderFilter"] = "exe"
$params["FileDigest"] = "SHA256"
$params["TimestampRfc3161"] = "http://timestamp.acs.microsoft.com"
$params["TimestampDigest"] = "SHA256"
Invoke-AzureCodeSigning @params

View File

@@ -4,7 +4,7 @@ class Regression extends AIInfo {
function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "14"; }
function GetAPIVersion() { return "15"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
function UseAsRandomAI() { return false; }

View File

@@ -6093,7 +6093,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetNumEngines(): 1
GetNumEngines(): 1
GetNumEngines(): 0
GetName(): Group 0
GetName(): Group 1
GetName(): (null : 0x00000000)
AIVehicle.SellVehicle(): true
AITile.DemolishTile(): true
@@ -7510,7 +7510,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
BuildRailDepot(): false
BuildRailDepot(): true
BuildRailDepot(): true
BuildRailDepot(): false
BuildRailDepot(): true
GetRailDepotFrontTile(): 33412
IsBuildable(): false
DepotList
@@ -7604,12 +7604,12 @@ ERROR: IsEnd() is invalid as Begin() is never called
BuildRoadDepot(): false
BuildRoadDepot(): true
BuildRoadDepot(): true
BuildRoadDepot(): false
BuildRoadDepot(): true
HasRoadType(Road): true
HasRoadType(Tram): false
GetLastError(): 259
GetLastErrorString(): ERR_ALREADY_BUILT
GetErrorCategory(): 1
GetLastError(): 0
GetLastErrorString(): ERR_NONE
GetErrorCategory(): 0
IsRoadTile(): false
GetRoadDepotFrontTile(): 33412
IsRoadDepotTile(): true
@@ -9471,7 +9471,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
IsStoppedInDepot(): false
--Accounting--
GetCosts(): -5947
Should be: -5946
Should be: -5947
GetName(): Road Vehicle #1
SetName(): true
GetName(): MyVehicleName
@@ -9485,7 +9485,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetAgeLeft(): 5489
GetCurrentSpeed(): 7
GetRunningCost(): 421
GetProfitThisYear(): -1
GetProfitThisYear(): 0
GetProfitLastYear(): 0
GetCurrentValue(): 5947
GetVehicleType(): 1
@@ -9604,7 +9604,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
16 => 0
14 => 0
13 => 0
12 => -1
12 => 0
ProfitLastYear ListDump:
17 => 0
16 => 0

View File

@@ -4,7 +4,7 @@ class StationList extends AIInfo {
function GetShortName() { return "REGS"; }
function GetDescription() { return "This runs stationlist-tests on some commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "14"; }
function GetAPIVersion() { return "15"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "StationList"; }
function UseAsRandomAI() { return false; }

View File

@@ -1,3 +1,5 @@
add_subdirectory(tests)
add_files(
scriptrun.cpp
scriptrun.h

View File

@@ -184,13 +184,6 @@ UBool ScriptRun::next()
parenStack[++startSP].scriptCode = scriptCode;
}
}
// if this character is a close paired character,
// pop it from the stack
if (pairIndex >= 0 && (pairIndex & 1) != 0 && parenSP >= 0) {
parenSP -= 1;
startSP -= 1;
}
} else {
// if the run broke on a surrogate pair,
// end it before the high surrogate

4
src/3rdparty/icu/tests/CMakeLists.txt vendored Normal file
View File

@@ -0,0 +1,4 @@
add_test_files(
test_srtest.cpp
CONDITION ICU_i18n_FOUND
)

66
src/3rdparty/icu/tests/test_srtest.cpp vendored Normal file
View File

@@ -0,0 +1,66 @@
// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
* %W% %E%
*
* (C) Copyright IBM Corp. 2001-2016 - All Rights Reserved
*
*/
/** @file test_srtest.cpp Test icu::ScriptRun result. */
#include "../../../stdafx.h"
#include "../../../3rdparty/catch2/catch.hpp"
#include "../../../3rdparty/fmt/core.h"
#include "../scriptrun.h"
#include <span>
#include <unicode/uscript.h>
static void TestScriptRun(std::span<const char16_t> testChars, std::span<const std::string_view> testResults)
{
icu::ScriptRun scriptRun(testChars.data(), 0, std::size(testChars));
size_t i = 0;
while (scriptRun.next()) {
int32_t start = scriptRun.getScriptStart();
int32_t end = scriptRun.getScriptEnd();
UScriptCode code = scriptRun.getScriptCode();
REQUIRE(i < std::size(testResults));
CHECK(fmt::format("Script '{}' from {} to {}.", uscript_getName(code), start, end) == testResults[i]);
++i;
}
REQUIRE(i == std::size(testResults));
}
TEST_CASE("ICU ScriptRun")
{
/** Example string sequence as in srtest.cpp. */
static const char16_t testChars[] = {
0x0020, 0x0946, 0x0939, 0x093F, 0x0928, 0x094D, 0x0926, 0x0940, 0x0020,
0x0627, 0x0644, 0x0639, 0x0631, 0x0628, 0x064A, 0x0629, 0x0020,
0x0420, 0x0443, 0x0441, 0x0441, 0x043A, 0x0438, 0x0439, 0x0020,
'E', 'n', 'g', 'l', 'i', 's', 'h', 0x0020,
0x6F22, 0x5B75, 0x3068, 0x3072, 0x3089, 0x304C, 0x306A, 0x3068,
0x30AB, 0x30BF, 0x30AB, 0x30CA,
0xD801, 0xDC00, 0xD801, 0xDC01, 0xD801, 0xDC02, 0xD801, 0xDC03
};
/** Expected results from script run. */
static const std::string_view testResults[] = {
"Script 'Devanagari' from 0 to 9.",
"Script 'Arabic' from 9 to 17.",
"Script 'Cyrillic' from 17 to 25.",
"Script 'Latin' from 25 to 33.",
"Script 'Han' from 33 to 35.",
"Script 'Hiragana' from 35 to 41.",
"Script 'Katakana' from 41 to 45.",
"Script 'Deseret' from 45 to 53.",
};
TestScriptRun(testChars, testResults);
}

View File

@@ -57,8 +57,8 @@
static const size_t MD5_HASH_BYTES = 16;
/** Container for storing a MD5 hash/checksum/digest. */
struct MD5Hash : std::array<byte, MD5_HASH_BYTES> {
MD5Hash() : std::array<byte, MD5_HASH_BYTES>{} {}
struct MD5Hash : std::array<uint8_t, MD5_HASH_BYTES> {
MD5Hash() : std::array<uint8_t, MD5_HASH_BYTES>{} {}
/**
* Exclusively-or the given hash into this hash.

View File

@@ -650,8 +650,7 @@ public:
_fs->AddInstruction(_OP_LOADINT, _exst._deref,_integer(constval));
}
else if(ctype == OT_FLOAT && sizeof(SQFloat) == sizeof(SQInt32)) {
SQFloat f = _float(constval);
_fs->AddInstruction(_OP_LOADFLOAT, _exst._deref,*((SQInt32 *)&f));
_fs->AddInstruction(_OP_LOADFLOAT, _exst._deref, std::bit_cast<SQInt32>(_float(constval)));
}
else {
_fs->AddInstruction(_OP_LOAD, _exst._deref, _fs->GetConstant(constval));
@@ -697,7 +696,7 @@ public:
break;
case TK_FLOAT:
if(sizeof(SQFloat) == sizeof(SQInt32)) {
_fs->AddInstruction(_OP_LOADFLOAT, _fs->PushTarget(),*((SQInt32 *)&_lex._fvalue));
_fs->AddInstruction(_OP_LOADFLOAT, _fs->PushTarget(), std::bit_cast<SQInt32>(_lex._fvalue));
}
else {
_fs->AddInstruction(_OP_LOAD, _fs->PushTarget(), _fs->GetNumericConstant(_lex._fvalue));

View File

@@ -199,7 +199,7 @@ void SQFuncState::Dump(SQFunctionProto *func)
}
}
else if(inst.op==_OP_LOADFLOAT) {
printf("[%03d] %15s %d %f %d %d\n",n,g_InstrDesc[inst.op].name,inst._arg0,*((SQFloat*)&inst._arg1),inst._arg2,inst._arg3);
printf("[%03d] %15s %d %f %d %d\n",n,g_InstrDesc[inst.op].name,inst._arg0,std::bit_cast<SQFloat>(inst._arg1),inst._arg2,inst._arg3);
}
else if(inst.op==_OP_ARITH){
printf("[%03d] %15s %d %d %d %c\n",n,g_InstrDesc[inst.op].name,inst._arg0,inst._arg1,inst._arg2,inst._arg3);
@@ -242,19 +242,20 @@ SQInteger SQFuncState::GetConstant(const SQObject &cons)
void SQFuncState::SetIntructionParams(SQInteger pos,SQInteger arg0,SQInteger arg1,SQInteger arg2,SQInteger arg3)
{
_instructions[pos]._arg0=(unsigned char)*((SQUnsignedInteger *)&arg0);
_instructions[pos]._arg1=(SQInt32)*((SQUnsignedInteger *)&arg1);
_instructions[pos]._arg2=(unsigned char)*((SQUnsignedInteger *)&arg2);
_instructions[pos]._arg3=(unsigned char)*((SQUnsignedInteger *)&arg3);
_instructions[pos]._arg0 = (unsigned char)std::bit_cast<SQUnsignedInteger>(arg0);
_instructions[pos]._arg1 = (SQInt32)std::bit_cast<SQUnsignedInteger>(arg1);
_instructions[pos]._arg2 = (unsigned char)std::bit_cast<SQUnsignedInteger>(arg2);
_instructions[pos]._arg3 = (unsigned char)std::bit_cast<SQUnsignedInteger>(arg3);
}
void SQFuncState::SetIntructionParam(SQInteger pos,SQInteger arg,SQInteger val)
{
switch(arg){
case 0:_instructions[pos]._arg0=(unsigned char)*((SQUnsignedInteger *)&val);break;
case 1:case 4:_instructions[pos]._arg1=(SQInt32)*((SQUnsignedInteger *)&val);break;
case 2:_instructions[pos]._arg2=(unsigned char)*((SQUnsignedInteger *)&val);break;
case 3:_instructions[pos]._arg3=(unsigned char)*((SQUnsignedInteger *)&val);break;
case 0: _instructions[pos]._arg0 = (unsigned char)std::bit_cast<SQUnsignedInteger>(val); break;
case 1:
case 4: _instructions[pos]._arg1 = (SQInt32)std::bit_cast<SQUnsignedInteger>(val); break;
case 2: _instructions[pos]._arg2 = (unsigned char)std::bit_cast<SQUnsignedInteger>(val); break;
case 3: _instructions[pos]._arg3 = (unsigned char)std::bit_cast<SQUnsignedInteger>(val); break;
};
}

View File

@@ -51,7 +51,7 @@ bool SQVM::BW_OP(SQUnsignedInteger op,SQObjectPtr &trg,const SQObjectPtr &o1,con
case BW_XOR: res = i1 ^ i2; break;
case BW_SHIFTL: res = i1 << i2; break;
case BW_SHIFTR: res = i1 >> i2; break;
case BW_USHIFTR:res = (SQInteger)(*((SQUnsignedInteger*)&i1) >> i2); break;
case BW_USHIFTR:res = (SQInteger)(std::bit_cast<SQUnsignedInteger>(i1) >> i2); break;
default: { Raise_Error("internal vm error bitwise op failed"); return false; }
}
}
@@ -472,10 +472,10 @@ bool SQVM::DerefInc(SQInteger op,SQObjectPtr &target, SQObjectPtr &self, SQObjec
#define arg0 (_i_._arg0)
#define arg1 (_i_._arg1)
#define sarg1 (*(const_cast<SQInt32 *>(&_i_._arg1)))
#define sarg1 (std::bit_cast<SQInt32>(_i_._arg1))
#define arg2 (_i_._arg2)
#define arg3 (_i_._arg3)
#define sarg3 ((SQInteger)*((const signed char *)&_i_._arg3))
#define sarg3 ((SQInteger)std::bit_cast<char>(_i_._arg3))
SQRESULT SQVM::Suspend()
{
@@ -764,7 +764,7 @@ exception_restore:
continue;
case _OP_LOAD: TARGET = ci->_literals[arg1]; continue;
case _OP_LOADINT: TARGET = (SQInteger)arg1; continue;
case _OP_LOADFLOAT: TARGET = *((const SQFloat *)&arg1); continue;
case _OP_LOADFLOAT: TARGET = std::bit_cast<SQFloat>(arg1); continue;
case _OP_DLOAD: TARGET = ci->_literals[arg1]; STK(arg2) = ci->_literals[arg3];continue;
case _OP_TAILCALL:
temp_reg = STK(arg1);

View File

@@ -39,6 +39,11 @@ add_files(
CONDITION ICU_i18n_FOUND AND HARFBUZZ_FOUND
)
add_files(
soundloader_opus.cpp
CONDITION OpusFile_FOUND
)
add_files(
aircraft.h
aircraft_cmd.cpp
@@ -50,8 +55,11 @@ add_files(
airport_gui.cpp
animated_tile.cpp
animated_tile_func.h
animated_tile_map.h
articulated_vehicles.cpp
articulated_vehicles.h
autocompletion.cpp
autocompletion.h
autoreplace.cpp
autoreplace_base.h
autoreplace_cmd.cpp
@@ -75,6 +83,7 @@ add_files(
bridge_map.cpp
bridge_map.h
build_vehicle_gui.cpp
cachecheck.cpp
cargo_type.h
cargoaction.cpp
cargoaction.h
@@ -136,6 +145,10 @@ add_files(
dock_gui.cpp
driver.cpp
driver.h
dropdown.cpp
dropdown_common_type.h
dropdown_func.h
dropdown_type.h
economy.cpp
economy_base.h
economy_cmd.h
@@ -248,6 +261,7 @@ add_files(
music_gui.cpp
newgrf.cpp
newgrf.h
newgrf_act5.h
newgrf_airport.cpp
newgrf_airport.h
newgrf_airporttiles.cpp
@@ -299,6 +313,7 @@ add_files(
newgrf_storage.h
newgrf_text.cpp
newgrf_text.h
newgrf_text_type.h
newgrf_town.cpp
newgrf_town.h
newgrf_townname.cpp
@@ -330,8 +345,12 @@ add_files(
palette_func.h
pbs.cpp
pbs.h
picker_func.h
picker_gui.cpp
picker_gui.h
progress.cpp
progress.h
provider_manager.h
querystring_gui.h
rail.cpp
rail.h
@@ -391,6 +410,8 @@ add_files(
signs_func.h
signs_gui.cpp
signs_type.h
slider.cpp
slider_func.h
slope_func.h
slope_type.h
smallmap_gui.cpp
@@ -401,6 +422,11 @@ add_files(
sound.cpp
sound_func.h
sound_type.h
soundloader.cpp
soundloader_func.h
soundloader_type.h
soundloader_raw.cpp
soundloader_wav.cpp
sprite.cpp
sprite.h
spritecache.cpp
@@ -466,7 +492,6 @@ add_files(
tilearea_type.h
tilehighlight_func.h
tilehighlight_type.h
tilematrix_type.hpp
timetable.h
timetable_cmd.cpp
timetable_cmd.h

View File

@@ -27,9 +27,8 @@ public:
/**
* Start a new AI company.
* @param company At which slot the AI company should start.
* @param deviate Whether to apply random deviation to the configured AI.
*/
static void StartNew(CompanyID company, bool deviate = true);
static void StartNew(CompanyID company);
/**
* Called every game-tick to let AIs do something.

View File

@@ -33,14 +33,14 @@
return !_networking || (_network_server && _settings_game.ai.ai_in_multiplayer);
}
/* static */ void AI::StartNew(CompanyID company, bool deviate)
/* static */ void AI::StartNew(CompanyID company)
{
assert(Company::IsValidID(company));
/* Clients shouldn't start AIs */
if (_networking && !_network_server) return;
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
Company *c = Company::Get(company);
AIConfig *config = c->ai_config.get();
@@ -56,12 +56,11 @@
/* Load default data and store the name in the settings */
config->Change(info->GetName(), -1, false);
}
if (deviate) config->AddRandomDeviation(company);
config->AnchorUnchangeableSettings();
c->ai_info = info;
assert(c->ai_instance == nullptr);
c->ai_instance = new AIInstance();
c->ai_instance = std::make_unique<AIInstance>();
c->ai_instance->Initialize(info);
c->ai_instance->LoadOnStack(config->GetToLoadData());
config->SetToLoadData(nullptr);
@@ -82,7 +81,7 @@
assert(_settings_game.difficulty.competitor_speed <= 4);
if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company);
for (const Company *c : Company::Iterate()) {
if (c->is_ai) {
PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index));
@@ -110,11 +109,10 @@
if (_networking && !_network_server) return;
PerformanceMeasurer::SetInactive((PerformanceElement)(PFE_AI0 + company));
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
Company *c = Company::Get(company);
delete c->ai_instance;
c->ai_instance = nullptr;
c->ai_instance.reset();
c->ai_info = nullptr;
c->ai_config.reset();
@@ -130,7 +128,7 @@
* for the server owner to unpause the script again. */
if (_network_dedicated) return;
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
Company::Get(company)->ai_instance->Pause();
cur_company.Restore();
@@ -138,7 +136,7 @@
/* static */ void AI::Unpause(CompanyID company)
{
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
Company::Get(company)->ai_instance->Unpause();
cur_company.Restore();
@@ -146,7 +144,7 @@
/* static */ bool AI::IsPaused(CompanyID company)
{
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
bool paused = Company::Get(company)->ai_instance->IsPaused();
cur_company.Restore();
@@ -215,61 +213,59 @@
if (!_settings_game.ai_config[c]->ResetInfo(true)) {
Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
_settings_game.ai_config[c]->Change(std::nullopt);
if (Company::IsValidAiID(c)) {
/* The code belonging to an already running AI was deleted. We can only do
* one thing here to keep everything sane and that is kill the AI. After
* killing the offending AI we start a random other one in it's place, just
* like what would happen if the AI was missing during loading. */
AI::Stop(c);
AI::StartNew(c, false);
}
} else if (Company::IsValidAiID(c)) {
/* Update the reference in the Company struct. */
Company::Get(c)->ai_info = _settings_game.ai_config[c]->GetInfo();
}
}
if (_settings_newgame.ai_config[c] != nullptr && _settings_newgame.ai_config[c]->HasScript()) {
if (!_settings_newgame.ai_config[c]->ResetInfo(false)) {
Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
_settings_newgame.ai_config[c]->Change(std::nullopt);
}
}
if (Company::IsValidAiID(c) && Company::Get(c)->ai_config != nullptr) {
AIConfig *config = Company::Get(c)->ai_config.get();
if (!config->ResetInfo(true)) {
/* The code belonging to an already running AI was deleted. We can only do
* one thing here to keep everything sane and that is kill the AI. After
* killing the offending AI we start a random other one in it's place, just
* like what would happen if the AI was missing during loading. */
AI::Stop(c);
AI::StartNew(c);
} else {
/* Update the reference in the Company struct. */
Company::Get(c)->ai_info = config->GetInfo();
}
}
}
}
/* static */ void AI::NewEvent(CompanyID company, ScriptEvent *event)
{
/* AddRef() and Release() need to be called at least once, so do it here */
event->AddRef();
ScriptObjectRef counter(event);
/* Clients should ignore events */
if (_networking && !_network_server) {
event->Release();
return;
}
/* Only AIs can have an event-queue */
if (!Company::IsValidAiID(company)) {
event->Release();
return;
}
/* Queue the event */
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
Company::Get(_current_company)->ai_instance->InsertEvent(event);
cur_company.Restore();
event->Release();
}
/* static */ void AI::BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company)
{
/* AddRef() and Release() need to be called at least once, so do it here */
event->AddRef();
ScriptObjectRef counter(event);
/* Clients should ignore events */
if (_networking && !_network_server) {
event->Release();
return;
}
@@ -277,22 +273,24 @@
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (c != skip_company) AI::NewEvent(c, event);
}
event->Release();
}
/* static */ void AI::Save(CompanyID company)
{
if (!_networking || _network_server) {
Company *c = Company::GetIfValid(company);
assert(c != nullptr && c->ai_instance != nullptr);
assert(c != nullptr);
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
c->ai_instance->Save();
cur_company.Restore();
} else {
AIInstance::SaveEmpty();
/* When doing emergency saving, an AI can be not fully initialised. */
if (c->ai_instance != nullptr) {
Backup<CompanyID> cur_company(_current_company, company);
c->ai_instance->Save();
cur_company.Restore();
return;
}
}
AIInstance::SaveEmpty();
}
/* static */ void AI::GetConsoleList(std::back_insert_iterator<std::string> &output_iterator, bool newest_only)

View File

@@ -82,11 +82,11 @@ static constexpr NWidgetPart _nested_ai_config_widgets[] = {
};
/** Window definition for the configure AI window. */
static WindowDesc _ai_config_desc(__FILE__, __LINE__,
static WindowDesc _ai_config_desc(
WDP_CENTER, nullptr, 0, 0,
WC_GAME_OPTIONS, WC_NONE,
0,
std::begin(_nested_ai_config_widgets), std::end(_nested_ai_config_widgets)
_nested_ai_config_widgets
);
/**
@@ -97,7 +97,7 @@ struct AIConfigWindow : public Window {
int line_height; ///< Height of a single AI-name line.
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
AIConfigWindow() : Window(&_ai_config_desc)
AIConfigWindow() : Window(_ai_config_desc)
{
this->InitNested(WN_GAME_OPTIONS_AI); // Initializes 'this->line_height' as a side effect.
this->vscroll = this->GetScrollbar(WID_AIC_SCROLLBAR);
@@ -128,20 +128,20 @@ struct AIConfigWindow : public Window {
}
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
{
switch (widget) {
case WID_AIC_DECREASE_NUMBER:
case WID_AIC_INCREASE_NUMBER:
case WID_AIC_DECREASE_INTERVAL:
case WID_AIC_INCREASE_INTERVAL:
*size = maxdim(*size, NWidgetScrollbar::GetHorizontalDimension());
size = maxdim(size, NWidgetScrollbar::GetHorizontalDimension());
break;
case WID_AIC_LIST:
this->line_height = GetCharacterHeight(FS_NORMAL) + padding.height;
resize->height = this->line_height;
size->height = 8 * this->line_height;
resize.height = this->line_height;
size.height = 8 * this->line_height;
break;
}
}

View File

@@ -24,7 +24,7 @@
*/
static bool CheckAPIVersion(const std::string &api_version)
{
static const std::set<std::string> versions = { "0.7", "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11", "12", "13", "14" };
static const std::set<std::string> versions = { "0.7", "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11", "12", "13", "14", "15" };
return versions.find(api_version) != versions.end();
}

View File

@@ -64,6 +64,9 @@ void AIInstance::Died()
/* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */
if (_game_mode == GM_MENU) return;
/* Don't show errors while loading savegame. They will be shown at end of loading anyway. */
if (_switch_mode != SM_NONE) return;
ShowScriptDebugWindow(_current_company);
const AIInfo *info = AIConfig::GetConfig(_current_company)->GetInfo();

View File

@@ -17,12 +17,10 @@
* Base values for flight levels above ground level for 'normal' flight and holding patterns.
* Due to speed and direction, the actual flight level may be higher.
*/
enum AircraftFlyingAltitude {
AIRCRAFT_MIN_FLYING_ALTITUDE = 120, ///< Minimum flying altitude above tile.
AIRCRAFT_MAX_FLYING_ALTITUDE = 360, ///< Maximum flying altitude above tile.
PLANE_HOLD_MAX_FLYING_ALTITUDE = 150, ///< holding flying altitude above tile of planes.
HELICOPTER_HOLD_MAX_FLYING_ALTITUDE = 184 ///< holding flying altitude above tile of helicopters.
};
static constexpr int AIRCRAFT_MIN_FLYING_ALTITUDE = 120; ///< Minimum flying altitude above tile.
static constexpr int AIRCRAFT_MAX_FLYING_ALTITUDE = 360; ///< Maximum flying altitude above tile.
static constexpr int PLANE_HOLD_MAX_FLYING_ALTITUDE = 150; ///< holding flying altitude above tile of planes.
static constexpr int HELICOPTER_HOLD_MAX_FLYING_ALTITUDE = 184; ///< holding flying altitude above tile of helicopters.
struct Aircraft;
@@ -73,14 +71,14 @@ struct AircraftCache {
*/
struct Aircraft final : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
uint16_t crashed_counter; ///< Timer for handling crash animations.
byte pos; ///< Next desired position of the aircraft.
byte previous_pos; ///< Previous desired position of the aircraft.
uint8_t pos; ///< Next desired position of the aircraft.
uint8_t previous_pos; ///< Previous desired position of the aircraft.
StationID targetairport; ///< Airport to go to next.
byte state; ///< State of the airport. @see AirportMovementStates
uint8_t state; ///< State of the airport. @see AirportMovementStates
Direction last_direction;
byte number_consecutive_turns; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
byte turn_counter; ///< Ticks between each turn to prevent > 45 degree turns.
byte flags; ///< Aircraft flags. @see AirVehicleFlags
uint8_t number_consecutive_turns; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
uint8_t turn_counter; ///< Ticks between each turn to prevent > 45 degree turns.
uint8_t flags; ///< Aircraft flags. @see AirVehicleFlags
AircraftCache acache;
@@ -111,6 +109,7 @@ struct Aircraft final : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
void OnNewEconomyDay() override;
uint Crash(bool flooded = false) override;
TileIndex GetOrderStationLocation(StationID station) override;
TileIndex GetCargoTile() const override { return this->First()->tile; }
ClosestDepot FindClosestDepot() override;
/**

View File

@@ -134,7 +134,7 @@ static StationID FindNearestHangar(const Aircraft *v)
const Station *next_dest = nullptr;
if (max_range != 0) {
if (v->current_order.IsType(OT_GOTO_STATION) ||
(v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDepotActionType() != ODATFB_NEAREST_DEPOT)) {
(v->current_order.IsType(OT_GOTO_DEPOT) && (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) == 0)) {
last_dest = Station::GetIfValid(v->last_station_visited);
next_dest = Station::GetIfValid(v->current_order.GetDestination());
} else {
@@ -456,6 +456,7 @@ void Aircraft::OnNewCalendarDay()
void Aircraft::OnNewEconomyDay()
{
if (!this->IsNormalAircraft()) return;
EconomyAgeVehicle(this);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
@@ -629,13 +630,11 @@ void UpdateAircraftCache(Aircraft *v, bool update_range)
/**
* Special velocities for aircraft
*/
enum AircraftSpeedLimits {
SPEED_LIMIT_TAXI = 50, ///< Maximum speed of an aircraft while taxiing
SPEED_LIMIT_APPROACH = 230, ///< Maximum speed of an aircraft on finals
SPEED_LIMIT_BROKEN = 320, ///< Maximum speed of an aircraft that is broken
SPEED_LIMIT_HOLD = 425, ///< Maximum speed of an aircraft that flies the holding pattern
SPEED_LIMIT_NONE = 0xFFFF, ///< No environmental speed limit. Speed limit is type dependent
};
static constexpr uint16_t SPEED_LIMIT_TAXI = 50; ///< Maximum speed of an aircraft while taxiing
static constexpr uint16_t SPEED_LIMIT_APPROACH = 230; ///< Maximum speed of an aircraft on finals
static constexpr uint16_t SPEED_LIMIT_BROKEN = 320; ///< Maximum speed of an aircraft that is broken
static constexpr uint16_t SPEED_LIMIT_HOLD = 425; ///< Maximum speed of an aircraft that flies the holding pattern
static constexpr uint16_t SPEED_LIMIT_NONE = UINT16_MAX; ///< No environmental speed limit. Speed limit is type dependent
/**
* Sets the new speed for an aircraft
@@ -654,7 +653,7 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
* ~ acceleration * 77 (km-ish/h / 256)
*/
uint spd = v->acceleration * 77;
byte t;
uint8_t t;
/* Adjust speed limits by plane speed factor to prevent taxiing
* and take-off speeds being too low. */
@@ -671,7 +670,7 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
speed_limit = v->vcache.cached_max_speed;
}
v->subspeed = (t = v->subspeed) + (byte)spd;
v->subspeed = (t = v->subspeed) + (uint8_t)spd;
/* Aircraft's current speed is used twice so that very fast planes are
* forced to slow down rapidly in the short distance needed. The magic
@@ -698,7 +697,7 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
spd = v->GetOldAdvanceSpeed(spd);
spd += v->progress;
v->progress = (byte)spd;
v->progress = (uint8_t)spd;
return spd >> 8;
}
@@ -824,7 +823,7 @@ template int GetAircraftFlightLevel(Aircraft *v, bool takeoff);
* @param rotation The rotation of the airport.
* @return The index of the entry point
*/
static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, Direction rotation)
static uint8_t AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, Direction rotation)
{
assert(v != nullptr);
assert(apc != nullptr);
@@ -1181,10 +1180,13 @@ static bool HandleCrashedAircraft(Aircraft *v)
if (v->crashed_counter < 500 && st == nullptr && ((v->crashed_counter % 3) == 0) ) {
int z = GetSlopePixelZ(Clamp(v->x_pos, 0, Map::MaxX() * TILE_SIZE), Clamp(v->y_pos, 0, Map::MaxY() * TILE_SIZE));
v->z_pos -= 1;
if (v->z_pos == z) {
if (v->z_pos <= z) {
v->crashed_counter = 500;
v->z_pos++;
v->z_pos = z + 1;
} else {
v->crashed_counter = 0;
}
SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
}
if (v->crashed_counter < 650) {
@@ -1284,7 +1286,7 @@ void HandleMissingAircraftOrders(Aircraft *v)
*/
const Station *st = GetTargetAirportIfValid(v);
if (st == nullptr) {
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, v->owner);
CommandCost ret = Command<CMD_SEND_VEHICLE_TO_DEPOT>::Do(DC_EXEC, v->index, DepotCommand::None, {});
cur_company.Restore();
@@ -1318,10 +1320,10 @@ void Aircraft::MarkDirty()
uint Aircraft::Crash(bool flooded)
{
uint pass = Vehicle::Crash(flooded) + 2; // pilots
uint victims = Vehicle::Crash(flooded) + 2; // pilots
this->crashed_counter = flooded ? 9000 : 0; // max 10000, disappear pretty fast when flooded
return pass;
return victims;
}
/**
@@ -1332,8 +1334,8 @@ static void CrashAirplane(Aircraft *v)
{
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
uint pass = v->Crash();
SetDParam(0, pass);
uint victims = v->Crash();
SetDParam(0, victims);
v->cargo.Truncate();
v->Next()->cargo.Truncate();
@@ -1347,8 +1349,8 @@ static void CrashAirplane(Aircraft *v)
newsitem = STR_NEWS_AIRCRAFT_CRASH;
}
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, victims));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, victims));
NewsType newstype = NT_ACCIDENT;
if (v->owner != _local_company) {
@@ -1650,7 +1652,7 @@ static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass
/* Send the helicopter to a hangar if needed for replacement */
if (v->NeedsAutomaticServicing()) {
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, v->owner);
Command<CMD_SEND_VEHICLE_TO_DEPOT>::Do(DC_EXEC, v->index, DepotCommand::Service | DepotCommand::LocateHangar, {});
cur_company.Restore();
}
@@ -1665,7 +1667,7 @@ static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
/* {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
* if it is an airplane, look for LANDING, for helicopter HELILANDING
* it is possible to choose from multiple landing runways, so loop until a free one is found */
byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
uint8_t landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
const AirportFTA *current = apc->layout[v->pos].next;
while (current != nullptr) {
if (current->heading == landingtype) {
@@ -1701,7 +1703,7 @@ static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *)
/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
if (v->NeedsAutomaticServicing()) {
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, v->owner);
Command<CMD_SEND_VEHICLE_TO_DEPOT>::Do(DC_EXEC, v->index, DepotCommand::Service, {});
cur_company.Restore();
}
@@ -1812,8 +1814,8 @@ static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
const AirportFTA *current = &apc->layout[v->pos];
/* we have arrived in an important state (eg terminal, hangar, etc.) */
if (current->heading == v->state) {
byte prev_pos = v->pos; // location could be changed in state, so save it before-hand
byte prev_state = v->state;
uint8_t prev_pos = v->pos; // location could be changed in state, so save it before-hand
uint8_t prev_state = v->state;
_aircraft_state_handlers[v->state](v, apc);
if (v->state != FLYING) v->previous_pos = prev_pos;
if (v->state != prev_state || v->pos != prev_pos) UpdateAircraftCache(v);
@@ -1949,7 +1951,7 @@ static const MovementTerminalMapping _airport_terminal_mapping[] = {
* @param last_terminal Terminal number to stop examining.
* @return A terminal or helipad has been found, and has been assigned to the aircraft.
*/
static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
static bool FreeTerminal(Aircraft *v, uint8_t i, uint8_t last_terminal)
{
assert(last_terminal <= lengthof(_airport_terminal_mapping));
Station *st = Station::Get(v->targetairport);

View File

@@ -97,6 +97,17 @@ void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, Eng
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
seq.Draw(x, y, pal, (v->vehstatus & VS_CRASHED) != 0);
/* Aircraft can store cargo in their shadow, show this if present. */
const Vehicle *u = v->Next();
assert(u != nullptr);
int dx = 0;
if (u->cargo_cap > 0 && u->cargo_type != v->cargo_type) {
dx = GetLargestCargoIconSize().width / 2;
DrawCargoIconOverlay(x + dx, y, u->cargo_type);
}
if (v->cargo_cap > 0) DrawCargoIconOverlay(x - dx, y, v->cargo_type);
if (helicopter) {
const Aircraft *a = Aircraft::From(v);
VehicleSpriteSeq rotor_seq;

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