mirror of https://github.com/OpenTTD/OpenTTD
Add: Overlay cargo icon in vehicle/depot list when holding shift+ctrl. (#12938)
parent
9404a03663
commit
e45e8a39c8
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@ -97,6 +97,17 @@ void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, Eng
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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seq.Draw(x, y, pal, (v->vehstatus & VS_CRASHED) != 0);
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/* Aircraft can store cargo in their shadow, show this if present. */
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const Vehicle *u = v->Next();
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assert(u != nullptr);
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int dx = 0;
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if (u->cargo_cap > 0 && u->cargo_type != v->cargo_type) {
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dx = GetLargestCargoIconSize().width / 2;
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DrawCargoIconOverlay(x + dx, y, u->cargo_type);
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}
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if (v->cargo_cap > 0) DrawCargoIconOverlay(x - dx, y, v->cargo_type);
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if (helicopter) {
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const Aircraft *a = Aircraft::From(v);
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VehicleSpriteSeq rotor_seq;
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@ -974,6 +974,15 @@ struct DepotWindow : Window {
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}
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}
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bool last_overlay_state;
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void OnMouseLoop() override
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{
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if (last_overlay_state != ShowCargoIconOverlay()) {
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last_overlay_state = ShowCargoIconOverlay();
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this->SetDirty();
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}
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}
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void OnMouseDrag(Point pt, WidgetID widget) override
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{
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if (this->sel == INVALID_VEHICLE) return;
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@ -692,6 +692,15 @@ public:
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}
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}
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bool last_overlay_state;
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void OnMouseLoop() override
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{
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if (last_overlay_state != ShowCargoIconOverlay()) {
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last_overlay_state = ShowCargoIconOverlay();
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this->SetDirty();
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}
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}
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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switch (widget) {
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@ -4009,10 +4009,10 @@ STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING2
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STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING2} - {COMMA} Aircraft
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###length VEHICLE_TYPES
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STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information
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STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information
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STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information
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STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
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STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information. Hold Ctrl+Shift to overlay cargo type
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STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information. Hold Ctrl+Shift to overlay cargo type
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STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information. Hold Ctrl+Shift to overlay cargo type
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STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information. Hold Ctrl+Shift to overlay cargo type
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###length VEHICLE_TYPES
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STR_VEHICLE_LIST_AVAILABLE_TRAINS :Available Trains
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@ -132,6 +132,10 @@ void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, Engi
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AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
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bool do_overlays = ShowCargoIconOverlay();
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/* List of overlays, only used if cargo icon overlays are enabled. */
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static std::vector<CargoIconOverlay> overlays;
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int px = rtl ? max_width + skip : -skip;
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int y = r.Height() / 2;
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for (; u != nullptr && (rtl ? px > 0 : px < max_width); u = u->Next())
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@ -146,9 +150,15 @@ void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, Engi
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seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (u->vehstatus & VS_CRASHED) != 0);
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}
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if (do_overlays) AddCargoIconOverlay(overlays, px, width, u);
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px += rtl ? -width : width;
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}
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if (do_overlays) {
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DrawCargoIconOverlays(overlays, y);
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overlays.clear();
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}
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if (v->index == selection) {
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int height = ScaleSpriteTrad(12);
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Rect hr = {(rtl ? px : 0), 0, (rtl ? max_width : px) - 1, height - 1};
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@ -44,6 +44,7 @@ void DrawShipImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineI
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int y = ScaleSpriteTrad(-1) + CenterBounds(r.top, r.bottom, 0);
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seq.Draw(x, y, GetVehiclePalette(v), false);
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if (v->cargo_cap > 0) DrawCargoIconOverlay(x, y, v->cargo_type);
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if (v->index == selection) {
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x += x_offs;
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@ -106,6 +106,10 @@ void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineIm
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{
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AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
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bool do_overlays = ShowCargoIconOverlay();
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/* List of overlays, only used if cargo icon overlays are enabled. */
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static std::vector<CargoIconOverlay> overlays;
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int px = rtl ? max_width + skip : -skip;
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int y = r.Height() / 2;
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bool sel_articulated = false;
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@ -143,9 +147,15 @@ void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineIm
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}
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}
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if (do_overlays) AddCargoIconOverlay(overlays, px, width, v);
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px += rtl ? -width : width;
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}
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if (do_overlays) {
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DrawCargoIconOverlays(overlays, y);
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overlays.clear();
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}
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if (dragging && drag_at_end_of_train) {
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/* Highlight the drag-and-drop destination at the end of the train. */
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HighlightDragPosition(px, max_width, y, selection, _cursor.vehchain);
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@ -329,6 +329,82 @@ static bool CargoFilter(const GUIVehicleGroup *vehgroup, const CargoID cid)
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return false;
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}
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/**
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* Test if cargo icon overlays should be drawn.
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* @returns true iff cargo icon overlays should be drawn.
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*/
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bool ShowCargoIconOverlay()
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{
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return _shift_pressed && _ctrl_pressed;
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}
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/**
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* Add a cargo icon to the list of overlays.
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* @param overlays List of overlays.
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* @param x Horizontal position.
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* @param width Width available.
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* @param v Vehicle to add.
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*/
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void AddCargoIconOverlay(std::vector<CargoIconOverlay> &overlays, int x, int width, const Vehicle *v)
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{
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bool rtl = _current_text_dir == TD_RTL;
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if (!v->IsArticulatedPart() || v->cargo_type != v->Previous()->cargo_type) {
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/* Add new overlay slot. */
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overlays.emplace_back(rtl ? x - width : x, rtl ? x : x + width, v->cargo_type, v->cargo_cap);
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} else {
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/* This is an articulated part with the same cargo type, adjust left or right of last overlay slot. */
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if (rtl) {
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overlays.back().left -= width;
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} else {
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overlays.back().right += width;
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}
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overlays.back().cargo_cap += v->cargo_cap;
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}
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}
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/**
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* Draw a cargo icon overlaying an existing sprite, with a black contrast outline.
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* @param x Horizontal position from left.
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* @param y Vertical position from top.
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* @param cid Cargo ID to draw icon for.
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*/
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void DrawCargoIconOverlay(int x, int y, CargoID cid)
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{
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if (!ShowCargoIconOverlay()) return;
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if (!IsValidCargoID(cid)) return;
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const CargoSpec *cs = CargoSpec::Get(cid);
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SpriteID spr = cs->GetCargoIcon();
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if (spr == 0) return;
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Dimension d = GetSpriteSize(spr);
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d.width /= 2;
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d.height /= 2;
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int one = ScaleGUITrad(1);
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/* Draw the cargo icon in black shifted 4 times to create the outline. */
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DrawSprite(spr, PALETTE_ALL_BLACK, x - d.width - one, y - d.height);
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DrawSprite(spr, PALETTE_ALL_BLACK, x - d.width + one, y - d.height);
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DrawSprite(spr, PALETTE_ALL_BLACK, x - d.width, y - d.height - one);
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DrawSprite(spr, PALETTE_ALL_BLACK, x - d.width, y - d.height + one);
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/* Draw the cargo icon normally. */
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DrawSprite(spr, PAL_NONE, x - d.width, y - d.height);
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}
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/**
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* Draw a list of cargo icon overlays.
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* @param overlays List of overlays.
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* @param y Vertical position.
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*/
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void DrawCargoIconOverlays(std::span<const CargoIconOverlay> overlays, int y)
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{
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for (const auto &cio : overlays) {
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if (cio.cargo_cap == 0) continue;
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DrawCargoIconOverlay((cio.left + cio.right) / 2, y, cio.cargo_type);
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}
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}
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static GUIVehicleGroupList::FilterFunction * const _vehicle_group_filter_funcs[] = {
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&CargoFilter,
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};
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@ -2053,6 +2129,15 @@ public:
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this->DrawWidgets();
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}
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bool last_overlay_state;
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void OnMouseLoop() override
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{
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if (last_overlay_state != ShowCargoIconOverlay()) {
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last_overlay_state = ShowCargoIconOverlay();
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this->SetDirty();
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}
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}
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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switch (widget) {
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@ -139,6 +139,22 @@ struct BaseVehicleListWindow : public Window {
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}
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};
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struct CargoIconOverlay {
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int left;
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int right;
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CargoID cargo_type;
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uint cargo_cap;
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constexpr CargoIconOverlay(int left, int right, CargoID cargo_type, uint cargo_cap)
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: left(left), right(right), cargo_type(cargo_type), cargo_cap(cargo_cap)
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{ }
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};
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bool ShowCargoIconOverlay();
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void AddCargoIconOverlay(std::vector<CargoIconOverlay> &overlays, int x, int width, const Vehicle *v);
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void DrawCargoIconOverlay(int x, int y, CargoID cid);
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void DrawCargoIconOverlays(std::span<const CargoIconOverlay> overlays, int y);
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uint GetVehicleListHeight(VehicleType type, uint divisor = 1);
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struct Sorting {
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