mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Don't inherit EngineOverrideManager from std::vector.
Inheriting from std::vector means some operations are needlessly complex, and shouldn't really be done anyway.pull/13124/head
parent
e73d6fcaac
commit
bc2513975f
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@ -509,14 +509,10 @@ bool Engine::IsVariantHidden(CompanyID c) const
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*/
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void EngineOverrideManager::ResetToDefaultMapping()
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{
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this->clear();
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this->mappings.clear();
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for (VehicleType type = VEH_TRAIN; type <= VEH_AIRCRAFT; type++) {
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for (uint internal_id = 0; internal_id < _engine_counts[type]; internal_id++) {
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EngineIDMapping &eid = this->emplace_back();
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eid.type = type;
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eid.grfid = INVALID_GRFID;
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eid.internal_id = internal_id;
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eid.substitute_id = internal_id;
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this->mappings.emplace_back(INVALID_GRFID, internal_id, type, internal_id);
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}
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}
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}
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@ -533,7 +529,7 @@ void EngineOverrideManager::ResetToDefaultMapping()
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EngineID EngineOverrideManager::GetID(VehicleType type, uint16_t grf_local_id, uint32_t grfid)
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{
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EngineID index = 0;
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for (const EngineIDMapping &eid : *this) {
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for (const EngineIDMapping &eid : this->mappings) {
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if (eid.type == type && eid.grfid == grfid && eid.internal_id == grf_local_id) {
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return index;
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}
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@ -568,9 +564,9 @@ void SetupEngines()
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CloseWindowByClass(WC_ENGINE_PREVIEW);
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_engine_pool.CleanPool();
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assert(_engine_mngr.size() >= _engine_mngr.NUM_DEFAULT_ENGINES);
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assert(_engine_mngr.mappings.size() >= EngineOverrideManager::NUM_DEFAULT_ENGINES);
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[[maybe_unused]] uint index = 0;
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for (const EngineIDMapping &eid : _engine_mngr) {
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for (const EngineIDMapping &eid : _engine_mngr.mappings) {
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/* Assert is safe; there won't be more than 256 original vehicles
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* in any case, and we just cleaned the pool. */
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assert(Engine::CanAllocateItem());
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@ -194,17 +194,23 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
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};
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struct EngineIDMapping {
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uint32_t grfid; ///< The GRF ID of the file the entity belongs to
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uint16_t internal_id; ///< The internal ID within the GRF file
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VehicleType type; ///< The engine type
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uint8_t substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
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uint32_t grfid; ///< The GRF ID of the file the entity belongs to
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uint16_t internal_id; ///< The internal ID within the GRF file
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VehicleType type; ///< The engine type
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uint8_t substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
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EngineIDMapping() {}
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EngineIDMapping(uint32_t grfid, uint16_t internal_id, VehicleType type, uint8_t substitute_id)
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: grfid(grfid), internal_id(internal_id),type(type), substitute_id(substitute_id) {}
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};
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/**
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* Stores the mapping of EngineID to the internal id of newgrfs.
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* Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases.
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*/
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struct EngineOverrideManager : std::vector<EngineIDMapping> {
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struct EngineOverrideManager {
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std::vector<EngineIDMapping> mappings;
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static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries
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void ResetToDefaultMapping();
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@ -653,8 +653,8 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16_t inte
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/* Reserve the engine slot */
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if (!static_access) {
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EngineIDMapping *eid = _engine_mngr.data() + engine;
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eid->grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation
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EngineIDMapping &eid = _engine_mngr.mappings[engine];
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eid.grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation
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}
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return e;
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@ -675,13 +675,13 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16_t inte
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e->grf_prop.grffile = file;
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/* Reserve the engine slot */
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assert(_engine_mngr.size() == e->index);
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_engine_mngr.push_back({
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assert(_engine_mngr.mappings.size() == e->index);
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_engine_mngr.mappings.emplace_back(
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scope_grfid, // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation
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internal_id,
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type,
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std::min<uint8_t>(internal_id, _engine_counts[type]) // substitute_id == _engine_counts[subtype] means "no substitute"
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});
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);
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if (engine_pool_size != Engine::GetPoolSize()) {
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/* Resize temporary engine data ... */
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@ -9250,7 +9250,7 @@ static void FinaliseEngineArray()
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{
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for (Engine *e : Engine::Iterate()) {
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if (e->GetGRF() == nullptr) {
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const EngineIDMapping &eid = _engine_mngr[e->index];
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const EngineIDMapping &eid = _engine_mngr.mappings[e->index];
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if (eid.grfid != INVALID_GRFID || eid.internal_id != eid.substitute_id) {
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e->info.string_id = STR_NEWGRF_INVALID_ENGINE;
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}
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@ -9302,7 +9302,7 @@ static void FinaliseEngineArray()
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/* Engine looped back on itself, so clear the variant. */
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e->info.variant_id = INVALID_ENGINE;
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GrfMsg(1, "FinaliseEngineArray: Variant of engine {:x} in '{}' loops back on itself", _engine_mngr[e->index].internal_id, e->GetGRF()->filename);
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GrfMsg(1, "FinaliseEngineArray: Variant of engine {:x} in '{}' loops back on itself", _engine_mngr.mappings[e->index].internal_id, e->GetGRF()->filename);
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break;
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}
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@ -1311,8 +1311,8 @@ void AlterVehicleListOrder(EngineID engine, uint target)
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*/
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static bool EnginePreSort(const EngineID &a, const EngineID &b)
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{
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const EngineIDMapping &id_a = _engine_mngr.at(a);
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const EngineIDMapping &id_b = _engine_mngr.at(b);
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const EngineIDMapping &id_a = _engine_mngr.mappings.at(a);
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const EngineIDMapping &id_b = _engine_mngr.mappings.at(b);
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/* 1. Sort by engine type */
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if (id_a.type != id_b.type) return (int)id_a.type < (int)id_b.type;
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@ -1341,10 +1341,10 @@ void CommitVehicleListOrderChanges()
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EngineID source = it.engine;
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uint local_target = it.target;
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const EngineIDMapping *id_source = _engine_mngr.data() + source;
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if (id_source->internal_id == local_target) continue;
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const EngineIDMapping &id_source = _engine_mngr.mappings[source];
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if (id_source.internal_id == local_target) continue;
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EngineID target = _engine_mngr.GetID(id_source->type, local_target, id_source->grfid);
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EngineID target = _engine_mngr.GetID(id_source.type, local_target, id_source.grfid);
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if (target == INVALID_ENGINE) continue;
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int source_index = find_index(ordering, source);
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@ -190,7 +190,7 @@ struct EIDSChunkHandler : ChunkHandler {
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SlTableHeader(_engine_id_mapping_desc);
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uint index = 0;
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for (EngineIDMapping &eid : _engine_mngr) {
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for (EngineIDMapping &eid : _engine_mngr.mappings) {
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SlSetArrayIndex(index);
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SlObject(&eid, _engine_id_mapping_desc);
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index++;
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@ -201,10 +201,10 @@ struct EIDSChunkHandler : ChunkHandler {
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat);
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_engine_mngr.clear();
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_engine_mngr.mappings.clear();
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while (SlIterateArray() != -1) {
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EngineIDMapping *eid = &_engine_mngr.emplace_back();
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EngineIDMapping *eid = &_engine_mngr.mappings.emplace_back();
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SlObject(eid, slt);
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}
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}
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