mirror of https://github.com/OpenTTD/OpenTTD
Change: [UI] Use proper matrix padding for server list test.
Text was only positioned correctly at 1x scale due to old pixel-based positioning method.pull/12875/head
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d85f4b3ebf
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ba2b14b075
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@ -361,8 +361,8 @@ protected:
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GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel), PC_GREY);
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}
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/* offsets to vertically centre text and icons */
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int text_y_offset = (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2 + 1;
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/* Offset to vertically position text. */
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int text_y_offset = WidgetDimensions::scaled.matrix.top + (this->resize.step_height - WidgetDimensions::scaled.matrix.Vertical() - GetCharacterHeight(FS_NORMAL)) / 2;
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info = info.Shrink(WidgetDimensions::scaled.framerect);
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name = name.Shrink(WidgetDimensions::scaled.framerect);
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