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Fix 8ca417b: drying of (edge) tiles should consider MP_VOID tiles

pull/13015/head
Rubidium 2024-10-19 23:04:08 +02:00 committed by rubidium42
parent 147ac56f11
commit 4a359a4aed
1 changed files with 3 additions and 1 deletions

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@ -1236,6 +1236,7 @@ void TileLoop_Water(TileIndex tile)
case FLOOD_ACTIVE:
for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
TileIndex dest = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDir(dir));
/* Contrary to drying up, flooding does not consider MP_VOID tiles. */
if (!IsValidTile(dest)) continue;
/* do not try to flood water tiles - increases performance a lot */
if (IsTileType(dest, MP_WATER)) continue;
@ -1256,7 +1257,8 @@ void TileLoop_Water(TileIndex tile)
Slope slope_here = std::get<0>(GetFoundationSlope(tile)) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
for (uint dir : SetBitIterator(_flood_from_dirs[slope_here])) {
TileIndex dest = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDir(static_cast<Direction>(dir)));
if (!IsValidTile(dest)) continue;
/* Contrary to flooding, drying up does consider MP_VOID tiles. */
if (dest == INVALID_TILE) continue;
FloodingBehaviour dest_behaviour = GetFloodingBehaviour(dest);
if ((dest_behaviour == FLOOD_ACTIVE) || (dest_behaviour == FLOOD_PASSIVE)) return;