1
0
Fork 0

Change: Don't use house construction states in Scenario Editor

pull/12824/head
Tyler Trahan 2024-06-26 12:19:23 -04:00
parent 06bd47af4f
commit 5ed2fcfb53
1 changed files with 1 additions and 1 deletions

View File

@ -2691,7 +2691,7 @@ static void BuildTownHouse(Town *t, TileIndex tile, const HouseSpec *hs, HouseID
uint32_t construction_random = Random();
construction_stage = TOWN_HOUSE_COMPLETED;
if (Chance16(1, 7)) construction_stage = GB(construction_random, 0, 2);
if (_generating_world && Chance16(1, 7)) construction_stage = GB(construction_random, 0, 2);
if (construction_stage == TOWN_HOUSE_COMPLETED) {
ChangePopulation(t, hs->population);