mirror of https://github.com/OpenTTD/OpenTTD
Change: Add sound memory usage to framerate window.
parent
ce5279a8dc
commit
8b00661b22
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@ -10,6 +10,7 @@
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#include "framerate_type.h"
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#include <chrono>
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#include "gfx_func.h"
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#include "newgrf_sound.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "table/sprites.h"
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@ -393,9 +394,7 @@ static constexpr NWidgetPart _framerate_window_widgets[] = {
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NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES), SetScrollbar(WID_FRW_SCROLLBAR),
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NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT), SetScrollbar(WID_FRW_SCROLLBAR),
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NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE), SetScrollbar(WID_FRW_SCROLLBAR),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_FRW_SEL_MEMORY),
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NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_ALLOCSIZE), SetScrollbar(WID_FRW_SCROLLBAR),
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EndContainer(),
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NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_ALLOCSIZE), SetScrollbar(WID_FRW_SCROLLBAR),
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EndContainer(),
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NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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@ -409,7 +408,6 @@ static constexpr NWidgetPart _framerate_window_widgets[] = {
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struct FramerateWindow : Window {
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bool small;
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bool showing_memory;
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int num_active;
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int num_displayed;
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@ -452,7 +450,6 @@ struct FramerateWindow : Window {
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{
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this->InitNested(number);
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this->small = this->IsShaded();
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this->showing_memory = true;
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this->UpdateData();
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this->num_displayed = this->num_active;
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@ -480,7 +477,6 @@ struct FramerateWindow : Window {
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void UpdateData()
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{
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double gl_rate = _pf_data[PFE_GAMELOOP].GetRate();
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bool have_script = false;
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this->rate_gameloop.SetRate(gl_rate, _pf_data[PFE_GAMELOOP].expected_rate);
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this->speed_gameloop.SetRate(gl_rate / _pf_data[PFE_GAMELOOP].expected_rate, 1.0);
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if (this->small) return; // in small mode, this is everything needed
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@ -493,22 +489,14 @@ struct FramerateWindow : Window {
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this->times_longterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(NUM_FRAMERATE_POINTS), MILLISECONDS_PER_TICK);
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if (_pf_data[e].num_valid > 0) {
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new_active++;
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if (e == PFE_GAMESCRIPT || e >= PFE_AI0) have_script = true;
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}
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}
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if (this->showing_memory != have_script) {
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NWidgetStacked *plane = this->GetWidget<NWidgetStacked>(WID_FRW_SEL_MEMORY);
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plane->SetDisplayedPlane(have_script ? 0 : SZSP_VERTICAL);
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this->showing_memory = have_script;
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}
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if (new_active != this->num_active) {
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this->num_active = new_active;
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Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
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sb->SetCount(this->num_active);
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sb->SetCapacity(std::min(this->num_displayed, this->num_active));
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this->ReInit();
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}
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}
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@ -642,6 +630,12 @@ struct FramerateWindow : Window {
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y += GetCharacterHeight(FS_NORMAL);
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drawable--;
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if (drawable == 0) break;
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} else if (e == PFE_SOUND) {
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SetDParam(0, GetSoundPoolAllocatedMemory());
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DrawString(r.left, r.right, y, STR_FRAMERATE_BYTES_GOOD, TC_FROMSTRING, SA_RIGHT);
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y += GetCharacterHeight(FS_NORMAL);
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drawable--;
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if (drawable == 0) break;
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} else {
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/* skip non-script */
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y += GetCharacterHeight(FS_NORMAL);
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@ -59,6 +59,21 @@ uint GetNumSounds()
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return (uint)_sounds.size();
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}
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/**
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* Get size of memory allocated to sound effects.
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* @return Approximate memory allocated by loaded sound effects.
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*/
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size_t GetSoundPoolAllocatedMemory()
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{
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size_t bytes = 0;
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for (SoundEntry &sound : _sounds) {
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if (sound.data == nullptr) continue;
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const auto &data = *sound.data;
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bytes += data.capacity() * sizeof(data[0]);
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}
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return bytes;
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}
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/**
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* Extract meta data from a NewGRF sound.
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@ -34,6 +34,7 @@ bool LoadNewGRFSound(SoundEntry &sound, SoundID sound_id);
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SoundID GetNewGRFSoundID(const struct GRFFile *file, SoundID sound_id);
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SoundEntry *GetSound(SoundID sound_id);
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uint GetNumSounds();
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size_t GetSoundPoolAllocatedMemory();
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bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force = false);
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void PlayTileSound(const struct GRFFile *file, SoundID sound_id, TileIndex tile);
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@ -21,7 +21,6 @@ enum FramerateWindowWidgets : WidgetID {
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WID_FRW_TIMES_CURRENT,
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WID_FRW_TIMES_AVERAGE,
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WID_FRW_ALLOCSIZE,
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WID_FRW_SEL_MEMORY,
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WID_FRW_SCROLLBAR,
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};
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