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1804 Commits

Author SHA1 Message Date
Charles Pigott
0be22efffc Add: Changelog entries for 1.11.1 release 2021-04-18 21:31:21 +01:00
Charles Pigott
4f8b2aa003 Update: Backport language changes 2021-04-18 21:31:21 +01:00
stormcone
57f01188c2 Add: Hotkey to focus the build object class name filter editbox. 2021-04-18 21:31:21 +01:00
stormcone
bcb6174bf3 Add: Hotkey to focus the rail station class name filter editbox. 2021-04-18 21:31:21 +01:00
7b56a630aa Fix #9042: Make multiplayer server list height auto-fill window.
#9042 did not fix all combinations of scaling options. This additional
change makes the server list automatically fill available height.
2021-04-18 21:31:21 +01:00
Rubidium
4e5be077ff Fix #6322: [Script] Try to let the script die when no memory can be allocated instead of crashing the whole game 2021-04-18 21:31:21 +01:00
Rubidium
7aaaa2c5f5 Change: [Script] Let Script_FatalError use std::string instead of const char * 2021-04-18 21:31:21 +01:00
dP
c9c208f78e Fix: Do not unlock railtypes when enabling wagons with GameScript 2021-04-18 21:31:21 +01:00
Milek7
522069d146 Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. (#9046) 2021-04-18 21:31:21 +01:00
Milek7
e379c818b3 Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. (#9045) 2021-04-18 21:31:21 +01:00
eb5ae95c90 Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. (#9044) 2021-04-18 21:31:21 +01:00
e8965d32d9 Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom.
The server information panel was scaled by GUI scale, which could result in a panel that is longer than the server list. This height difference is then maintained when the window is resized to fill the screen.
Instead, specify the minimum size by number of text lines and (summed total) padding.
2021-04-18 21:31:21 +01:00
790b4f3076 Change: Improve layout and spacing of vehicle group widgets. (#9041)
Existing layout included a blank widget above the group list to align with the vehicle list, however since then an additional sort-by row was added.
Group list size tweaks to match normal row size (at least with normal gui and text size.)
Removed reduction of 2 rows in the group list <- main culprit of odd sizing.
Removed fill attribute on buttons which gave strange sizes, and put it on the group info widget instead.
Tweaked various soft-padding values to line up (centreing text with a 1px offset does not make centred text.)
2021-04-18 21:31:21 +01:00
Rubidium
4f0f113887 Fix #7513: recursive array/class/table release caused stack overflow 2021-04-18 21:31:21 +01:00
Rubidium
53ce868185 Fix #7513: recursive garbage collection caused stack overflow 2021-04-18 21:31:21 +01:00
Milek7
144ed59aef Fix: Add virtual destructor to link graph Path.
Classes derived from Path were freed through base class pointer, but no virtual destructor was present.
2021-04-18 21:31:21 +01:00
Michael Lutz
40f7d085f4 Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend. 2021-04-18 21:31:21 +01:00
Rubidium
1f34264017 Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-18 21:31:21 +01:00
Rubidium
fa57e33dfe Fix: [Video] fast forward boolean states not initialised, potentially causing unstoppable fast forward 2021-04-18 21:31:21 +01:00
Rubidium
dee9d6dfd4 Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-18 21:31:21 +01:00
rubidium42
961cda50bc Fix #8874: show a warning when a NewGRF scan is requested multiple times from the console (#9022) 2021-04-18 21:31:21 +01:00
Wim Leflere
fe43c2d18f Fix: clang-cl build (#9018)
Remove macro redefinitions
Add final and fallthrough attributes for clang-cl
2021-04-18 21:31:21 +01:00
59406363bb Fix #9015: Don't set free space value if not requested. (#9016) 2021-04-18 21:31:21 +01:00
rubidium42
cbc1d0c893 Fix #9008: Validate starting year given on the command line. (#9014)
An invalid starting year causes all sorts of weird behaviour and crashes in map generation.

Now just set the appropriate setting via IConsoleSetSetting so the validation
and, if needed, clamping is performed on the starting year value.
2021-04-18 21:31:21 +01:00
Rubidium
3d0c109d82 Change: add some hints about the getaddrinfo warning to the troubleshooting part of the documentation 2021-04-18 21:31:21 +01:00
Rubidium
e0594d6cac Change: warn the user about the resolving of an address being extra very slow 2021-04-18 21:31:21 +01:00
Rubidium
51cb9e71e5 Fix: split the UDP blocking of sockets to only the socket involved, and when another thread is busy do not attempt to process the packets of that socket 2021-04-18 21:31:21 +01:00
Rubidium
27630d255c Change: move some things only relevant to UDP from network.cpp to network_udp.cpp 2021-04-18 21:31:21 +01:00
Michael Lutz
d04423251b Fix: Check for a validly mapped OpenGL screen buffer during driver init. (#9007) 2021-04-18 21:31:21 +01:00
Patric Stout
9e5ab59eab Change: reworked how the Game Option display options are drawn
"Hardware acceleration" was not aligned with its checkbox. So instead
of drawing the labels left and the options right, now draw settings
one by one with a spacer between label and option to get the right
spacing.

Also, use SetPIP instead of repeating a SetPadding for all but
last element.
2021-04-18 21:31:21 +01:00
Patric Stout
898c61d457 Feature: allow a toggle to enable/disable vsync
Vsync should be off by default, as for most players it will be
better to play without vsync. Exception exist, mainly people who
play in fullscreen mode.
2021-04-18 21:31:21 +01:00
ec8abd072d Fix: Adjust scrolling interval of credits to account for text line height 2021-04-18 21:31:21 +01:00
Jonathan G Rennison
0f962aaf03 Fix: Data races on cursor state in OpenGL backends 2021-04-18 21:31:21 +01:00
Jonathan G Rennison
eeb6e9d417 Fix: Thread unsafe use of sprite cache in OpenGLBackend::DrawMouseCursor
See also: #8870
See also: #8977
2021-04-18 21:31:21 +01:00
Charles Pigott
0434cc017b Fix #8956: Industry disaster news messages showed the wrong location (#8992) 2021-04-18 21:31:21 +01:00
Niels Martin Hansen
5905fdb26e Fix: [Win32] Font glyphs of certain widths broke
Font glyphs between 33 and 39 pixels wide, in the Win32 font system, used wrong alignment and caused glyphs to appear broken.
When in the 33 to 39 pixel range, glyphs without AA were rounded down to 32 pixel pitch, instead of up to 64 pixel pitch.
2021-04-18 21:31:21 +01:00
Patric Stout
4ffe7131cb Fix 70bc55cfd6: snow line height was set while calculating desert line (#8989)
Seems I liked copy/pasting just a tiny bit too much.
2021-04-18 21:31:21 +01:00
Michael Lutz
aadc7beccc Fix #8930: [Win32] Don't handle printable keys on keydown if an edit box is in focus.
Handle printable input only when the matching WM_CHAR message is incoming.
Without an edit box, do the handling in keydown as usual to support hotkeys.
2021-04-18 21:31:21 +01:00
Wim Leflere
9d233bb7d4 Change: [win32] Use user UI language for initial language selection (#8973) (#8974) 2021-04-18 21:31:21 +01:00
Loïc Guilloux
5c6b43832c Fix: [CMake] Use the right run-time library depending on vcpkg triplet (#8964) 2021-04-18 21:31:21 +01:00
Jonathan G Rennison
5cbbb0d17b Fix: [Network] State conditions for sending client info/quit packets (#8959)
Use status >= STATUS_AUTHORIZED as the state criteria for all cases
where updates about other clients are sent.
This avoids the case where a client is informed that another client
has joined but not informed when it later quits, resulting in
stale entries in the client list window.
2021-04-18 21:31:21 +01:00
Loïc Guilloux
19b3f777c4 Change: [CMake] Improve 'In-source build' error message (#8955) 2021-04-18 21:31:21 +01:00
Ghislain Antony Vaillant
24ddedad38 Fix: Use FluidSynth default soundfont 2021-04-18 21:31:21 +01:00
Jonathan G Rennison
30313bb396 Fix: Viewport drag tooltips not being removed when dragging over other windows 2021-04-18 21:31:21 +01:00
Jonathan G Rennison
35aff633bd Fix: Viewport drag tooltip flickering when dragging outside window 2021-04-18 21:31:21 +01:00
c6312a8ebf Fix: Allow full sample range for 16-bit audio.
Clamping each sample value to half the available range could cause
unnecessary premature clipping with lots of sounds playing. This change
does not affect the actual volume level.
2021-04-18 21:31:21 +01:00
3976f2deed Change: Apply power-of-3 scaling to master effect volume to improve perceived loudness change. 2021-04-18 21:31:21 +01:00
Ghislain Antony Vaillant
a7cb2d8d00 Fix: Honor default soundfont for FluidSynth
Debian now provides a default soundfont for FluidSynth via its alternatives system.

In short, FluidSynth is configured to look for `/usr/share/sounds/sf3/default-GM.sf3` as its default soundfont, and each soundfront package (FluidR3, OPL-3, MuseScore...) may provide or override this symlink. By default, FluidSynth is installed on Debian with the `TimGM6mb` soundfont by default due to its limited size.

See https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=929185 for further details.
2021-04-18 21:31:21 +01:00
7021468ee3 Fix: Apply master effect volume during mixing instead of sound start. (#8945)
This makes the volume control work as most players would expect, affecting
existing playing sounds as well as new sounds.
2021-04-18 21:31:21 +01:00
Michael Lutz
d6a4b67df7 Fix #8935: [OSX] Crash when clicking 'Save' due to wrongly-threaded OS call. (#8944) 2021-04-18 21:31:21 +01:00
Niels Martin Hansen
0b51290a1e Feature: Volume sliders in Game Options window 2021-04-18 21:31:21 +01:00
Niels Martin Hansen
3a6b811559 Codechange: Move volume control slider logic to separate functions 2021-04-18 21:31:21 +01:00
Niels Martin Hansen
d02aae7a9c Add: NWidgetBase::GetCurrentRect function 2021-04-18 21:31:21 +01:00
Niels Martin Hansen
78285207ce Change: Default music and sound effects volume to be lower 2021-04-18 21:31:21 +01:00
Milek7
300391465a Codechange: Use COINIT_MULTITHREADED in CoInitializeEx (#8938) 2021-04-18 21:31:21 +01:00
Charles Pigott
306d80be49 Remove: Invalid translations from Romanian 2021-04-18 21:31:21 +01:00
frosch
5af537026f Fix d4c3d01d: add plural form 14 to strgen. (#8999) 2021-04-18 21:31:21 +01:00
Nicolae Crefelean
a8a838c24c Add: new plural form for Romanian translation (#8936) 2021-04-18 21:31:21 +01:00
Didac Perez Parera
4cfcbcfbaa Fix: adjust object and rail station selection window padding to be consistent (#8929)
consistent
2021-04-18 21:31:21 +01:00
Jonathan G Rennison
34606b7cbd Fix: Memory leak of airport tile layout in AirportChangeInfo (prop 0A) (#8928) 2021-04-18 21:31:21 +01:00
Bernard Teo
f0f87ee0dc Fix #8922: Show vehicle window for single vehicle in shared order grouping (#8926) 2021-04-18 21:31:21 +01:00
Charles Pigott
9acb8f7d2c Fix #8919: Release builds with asserts enabled (#8925) 2021-04-18 21:31:21 +01:00
Patric Stout
fb23ee6add Fix: building on Raspberry Pi failed because of const vs constexpr (#8924) 2021-04-18 21:31:21 +01:00
Charles Pigott
1d039c86cb Add: [Actions] Debian Bullseye release build (#8921) 2021-04-18 21:31:21 +01:00
Loïc Guilloux
7c7f747ad8 Change: [CMake] Copy AI/GS compatibility files to build dir (#8906) 2021-04-18 21:31:21 +01:00
Patric Stout
bd80ec7cff Fix: [CMake] if the regex for STABLETAG is empty, it means it is stable
This feels a bit inside out, but it makes sense: if there are no
"beta1" or "RC1" mentions, it means it is a stable release.
2021-04-01 13:34:39 +02:00
Patric Stout
935debbf6f Fix: [Actions] "is-tag" variable is the 5th element, not 6th
The 6th is "is-stable-tag", but it is currently broken in meaning.
Betas and RCs are considered "stable", but final releases are not.
This is the reason it was working for RC1, but not for the final
release.
2021-04-01 13:34:39 +02:00
Patric Stout
4eac2163f5 Doc: Prepare for 1.11.0 release 2021-04-01 12:39:58 +02:00
Patric Stout
150341ba29 Codechange: Disable asserts for release 2021-04-01 12:39:58 +02:00
Patric Stout
183df5c981 Codechange: Suppress warnings when asserts are disabled (#8917) 2021-04-01 11:50:37 +02:00
translators
7fb12afc4f Update: Translations from eints
catalan: 2 changes by J0anJosep
2021-04-01 10:28:08 +02:00
Charles Pigott
92f966821e Codechange: Suppress warnings when asserts are disabled (#8916) 2021-04-01 10:28:08 +02:00
translators
903bd3d750 Update: Translations from eints
luxembourgish: 1 change by phreeze83
serbian: 59 changes by nkrs
2021-04-01 10:28:08 +02:00
Charles Pigott
edbae9ad6c Fix #8803: Only auto-remove signals when rail can be built (#8904) 2021-04-01 10:28:08 +02:00
translators
a931a18d05 Update: Translations from eints
english (us): 23 changes by 2TallTyler
luxembourgish: 63 changes by phreeze83
ukrainian: 72 changes by StepanIvasyn
catalan: 5 changes by J0anJosep
turkish: 5 changes by nullaf
2021-04-01 10:28:08 +02:00
Mike
b36b1a8cf9 Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) 2021-04-01 10:28:08 +02:00
translators
b8af503ff5 Update: Translations from eints
english (us): 7 changes by HAJDog247
czech: 18 changes by PatrikSamuelTauchim
luxembourgish: 99 changes by phreeze83
serbian: 4 changes by nkrs
catalan: 20 changes by J0anJosep
french: 1 change by arikover
portuguese: 30 changes by azulcosta
2021-04-01 10:28:08 +02:00
translators
766b9895bf Update: Translations from eints
swedish: 30 changes by kustridaren
spanish (mexican): 1 change by absay
japanese: 13 changes by Azusa257
vietnamese: 1 change by KhoiCanDev
estonian: 12 changes by siimsoni
czech: 6 changes by PatrikSamuelTauchim, 2 changes by tomas-vl
chinese (simplified): 88 changes by clzls
arabic (egypt): 16 changes by AviationGamerX
luxembourgish: 4 changes by phreeze83
korean: 34 changes by telk5093
italian: 16 changes by AlphaJack
german: 1 change by danidoedel, 1 change by Wuzzy2
slovak: 30 changes by FuryPapaya
catalan: 35 changes by J0anJosep
tamil: 16 changes by Aswn
dutch: 32 changes by Afoklala
portuguese (brazilian): 14 changes by Greavez, 5 changes by jpsl00
2021-04-01 10:28:08 +02:00
Charles Pigott
2b78c22349 Fix #8886: Don't try to resolve folders within tars named '.' 2021-04-01 10:28:08 +02:00
translators
4bcc3a4f3f Update: Translations from eints
norwegian (bokmal): 28 changes by Anolitt
spanish (mexican): 29 changes by absay
galician: 1 change by JohnBoyFan
vietnamese: 30 changes by KhoiCanDev
estonian: 31 changes by siimsoni
czech: 6 changes by tomas-vl
arabic (egypt): 73 changes by AviationGamerX
hungarian: 37 changes by pnpBrumi
german: 24 changes by danidoedel, 4 changes by matthiasradde, 2 changes by SecretIdetity
russian: 2 changes by SecretIdetity
finnish: 40 changes by lanurmi
catalan: 47 changes by J0anJosep
lithuanian: 30 changes by devbotas
spanish: 29 changes by JohnBoyFan
french: 30 changes by MalaGaM
portuguese (brazilian): 7 changes by jpsl00, 5 changes by Greavez
polish: 31 changes by Milek7
2021-04-01 10:28:08 +02:00
translators
d5b8829fb4 Update: Translations from eints 2021-04-01 10:28:08 +02:00
Patric Stout
872d1f1396 Change: scale heightmaps we export to highest peak and inform the user of this value
Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.

This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
2021-04-01 10:28:08 +02:00
Patric Stout
1e905dea20 Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
2021-04-01 10:28:08 +02:00
Patric Stout
cedc5c4de8 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
2021-04-01 10:28:08 +02:00
Patric Stout
13b1e585da Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
2021-04-01 10:28:08 +02:00
Patric Stout
6dcc7f93c3 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
2021-04-01 10:28:08 +02:00
Patric Stout
9496990f53 Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-04-01 10:28:08 +02:00
Patric Stout
d700db0e7d Change: remove "maximum map height" from the New Game GUI
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
2021-04-01 10:28:08 +02:00
Patric Stout
ae0b641768 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-04-01 10:28:08 +02:00
Patric Stout
eff2376871 Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-04-01 10:28:08 +02:00
Milek7
3fae244f54 Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actually faster. 2021-04-01 10:28:08 +02:00
translators
d77d0c9a5f Update: Translations from eints
chinese (traditional): 25 changes by SiderealArt
japanese: 81 changes by taku315
2021-04-01 10:28:08 +02:00
Koen Bussemaker
0b6e84f4cf Fix #8875: Filter string in station window breaks flow in user interface 2021-04-01 10:28:08 +02:00
Patric Stout
14692bf2e4 Fix: placing random trees in SE crashes the game (#8892)
This used to work by accident: originally the code checked if
GenerateWorld was threaded. If not, it would abort the function.
This worked for placing trees, because it was also returning false
when it was not active.

With the recent changes, that check got removed, and this crash
started to happen. So now check if we have a modal window, which
is a very solid indication we are generating the world.
2021-04-01 10:28:08 +02:00
translators
1f8bd4a8d7 Update: Translations from eints
slovak: 6 changes by FuryPapaya
2021-04-01 10:28:08 +02:00
translators
10d5fc46f9 Update: Translations from eints
arabic (egypt): 22 changes by AviationGamerX
2021-04-01 10:28:08 +02:00
translators
28aeedc4e7 Update: Translations from eints
slovak: 10 changes by FuryPapaya
2021-04-01 10:28:08 +02:00
translators
5802f61e42 Update: Translations from eints
chinese (simplified): 2 changes by clzls
korean: 2 changes by telk5093
slovak: 9 changes by FuryPapaya
catalan: 4 changes by J0anJosep
polish: 4 changes by pAter-exe
2021-04-01 10:28:08 +02:00
Michael Lutz
4e51cd1a03 Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on texture creation. 2021-04-01 10:28:08 +02:00
translators
70117d3b82 Update: Translations from eints
vietnamese: 118 changes by KhoiCanDev
slovak: 13 changes by FuryPapaya
2021-04-01 10:28:08 +02:00
frosch
4d3b14af6f Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of different signedness. (#8881) 2021-04-01 10:28:08 +02:00
Michael Lutz
da55c7c69f Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. (#8877) 2021-04-01 10:28:08 +02:00
translators
2c93c3b9cb Update: Translations from eints
ukrainian: 1 change by StepanIvasyn
2021-04-01 10:28:08 +02:00
dP
ea484bc9a6 Fix: Recompute road/railtype availability after disabling the engine 2021-04-01 10:28:08 +02:00
8e6522acef Fix: OSK layout not scaled for 2x or 4x GUI scale. 2021-04-01 10:28:08 +02:00
translators
3a3fb37dfe Update: Translations from eints
spanish (mexican): 8 changes by absay
ukrainian: 13 changes by StepanIvasyn
dutch: 3 changes by Afoklala
lithuanian: 1 change by devbotas
2021-04-01 10:28:08 +02:00
translators
2272de80e2 Update: Translations from eints
ukrainian: 10 changes by StepanIvasyn
portuguese: 78 changes by azulcosta
2021-04-01 10:28:08 +02:00
translators
38b506ecd6 Update: Translations from eints
swedish: 1 change by kustridaren
estonian: 1 change by siimsoni
russian: 5 changes by Ln-Wolf, 3 changes by SecretIdetity
ukrainian: 7 changes by StepanIvasyn
lithuanian: 31 changes by devbotas
portuguese: 54 changes by azulcosta
2021-04-01 10:28:08 +02:00
translators
df96bcf75c Update: Translations from eints
estonian: 2 changes by siimsoni
2021-04-01 10:28:08 +02:00
translators
63f6ae30e2 Update: Translations from eints
swedish: 10 changes by kustridaren
norwegian (bokmal): 3 changes by buzzCraft
czech: 39 changes by PatrikSamuelTauchim
ukrainian: 4 changes by StepanIvasyn
2021-04-01 10:28:08 +02:00
translators
87def2fd9e Update: Translations from eints
english (us): 8 changes by 2TallTyler
estonian: 16 changes by siimsoni
korean: 5 changes by telk5093
italian: 32 changes by AlphaJack
german: 5 changes by Wuzzy2
danish: 15 changes by achton
lithuanian: 89 changes by devbotas
spanish: 3 changes by MontyMontana
french: 8 changes by arikover
portuguese (brazilian): 3 changes by Greavez
polish: 17 changes by yazalo, 2 changes by pAter-exe
2021-04-01 10:28:08 +02:00
Tyler Trahan
6c93f02ff9 Add: Title game for 1.11 branch by Chrnan6710 (#8910) 2021-03-30 19:36:30 +02:00
Patric Stout
ad256b5c1d Doc: Prepare for 1.11.0-RC1 release (#8859) 2021-03-14 21:52:09 +01:00
Patric Stout
74c98db1b6 Fix 217071aa: spanish translation contains an invalid character (#8863) 2021-03-14 20:26:48 +01:00
translators
217071aa1d Update: Translations from eints
norwegian (bokmal): 5 changes by Anolitt
estonian: 13 changes by siimsoni
korean: 5 changes by telk5093
italian: 1 change by AlphaJack
german: 5 changes by danidoedel
ukrainian: 15 changes by StepanIvasyn
catalan: 5 changes by J0anJosep
dutch: 5 changes by Afoklala
lithuanian: 82 changes by devbotas
spanish: 255 changes by MontyMontana
portuguese (brazilian): 5 changes by Greavez
2021-03-14 19:01:42 +00:00
Tyler Trahan
41baf8778b Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engines (#8858) 2021-03-14 11:16:14 +01:00
Patric Stout
c25847787e Codechange: we are not booing straps .. we are bootstrapping 2021-03-14 11:04:14 +01:00
Patric Stout
4fe222d853 Fix: errors during bootstrap could still show up after bootstrap
For example, if you have a config that defines OpenGFX as baseset
but for some reason you have no basesets anymore. In that case
bootstrap downloads OpenGFX for you, but it will still show the
error that "OpenGFX was not found" after the bootstrap. This was
an error generated before the bootstrapped kicked in.

Simply muting all errors during bootstrap solves this; as we cannot
show them anyway, this is fine. Any errors that remain after
bootstrap will be generated again anyway.
2021-03-14 11:04:14 +01:00
Patric Stout
22a9d921ef Fix: if bootstrap failed, it could end with an empty screen instead of error
There are various of ways bootstrap can fail:
- Failing network connection
- Incomplete download
- No write permissions
- Disk full
- (others I forgot)

They all result in a screen with no windows. To ensure we at least
always show something when anything bad happens, if the bootstrap
is not successful, show a screen what the next step for the human
should be.
2021-03-14 11:04:14 +01:00
Michael Lutz
13011e00c6 Fix #8860: [Win32] Crashlog window wasn't reliably shown for crashes not on the main thread. 2021-03-13 22:09:05 +01:00
translators
062eeb9810 Update: Translations from eints
english (us): 7 changes by 2TallTyler
estonian: 17 changes by siimsoni
hungarian: 100 changes by pnpBrumi
ukrainian: 8 changes by StepanIvasyn
dutch: 24 changes by Afoklala
spanish: 338 changes by MontyMontana
french: 29 changes by MalaGaM
portuguese (brazilian): 1 change by Greavez
2021-03-13 19:03:00 +00:00
Patric Stout
5056e963ba Fix #8851: don't allow infinite "exec" depth in script, but limit to 10 deep
This means if you execute a script from a script from a script, ..
for more than 10 times, it bails out now. This should be sufficient
for even the most complex scripts.
2021-03-13 10:01:05 +01:00
Patric Stout
8230cd009d Fix: calling "exec" from script never returned
Example:

exec other.script
echo hello

The "echo" was never executed.
2021-03-13 10:01:05 +01:00
Matt Kimber
bcb3313e13 Feature: allow setting maximum zoom level at which sprites are drawn (#8604) 2021-03-13 10:00:53 +01:00
Didac Perez Parera
e708fb38da Feature: allow filtering on name in rail station window (#8706) 2021-03-13 10:00:36 +01:00
stormcone
9c5a7d3a57 Fix #8733: Can't buy train engine when the "Engines only" filter is active 2021-03-11 21:35:10 +00:00
translators
3cb2dd4889 Update: Translations from eints
swedish: 22 changes by kustridaren
ukrainian: 4 changes by StepanIvasyn
lithuanian: 7 changes by devbotas
spanish: 312 changes by MontyMontana
2021-03-11 18:08:46 +00:00
Tyler Trahan
de891238d6 Change: Recolour graph windows to brown (#8700) 2021-03-11 15:30:29 +01:00
frosch
f580ab4ba4 Fix #8647: draw tram catenary using 4 bounding boxes.
The back sprite is now supposed to contain west, north and east pillars.
The front sprite is supposed to contain the south pillar and the wires.
2021-03-11 00:21:09 +01:00
frosch
28589db664 Fix: front/back sprites of action5 tram catenary were swapped. 2021-03-11 00:21:09 +01:00
Jonathan G Rennison
c0b722ec46 Codechange: Add fast path to catenary drawing in MaskWireBits
MaskWireBits always returns its input unchanged if the input
has only 0 or 1 track bits set.
Having only 0 or 1 track bits sets (i.e. non junction tiles)
is by far the most common case.
Examining the state of neighbouring tiles and the subsequent
masking logic is relatively expensive and can be omitted in this case.
2021-03-10 23:28:10 +01:00
translators
1fb1e75038 Update: Translations from eints
norwegian (bokmal): 26 changes by Anolitt
spanish (mexican): 25 changes by absay
japanese: 11 changes by Azusa257
korean: 7 changes by telk5093
german: 7 changes by danidoedel
russian: 63 changes by Ln-Wolf
finnish: 7 changes by hpiirai
ukrainian: 5 changes by StepanIvasyn
catalan: 7 changes by J0anJosep
spanish: 7 changes by MontyMontana
portuguese (brazilian): 12 changes by Greavez
2021-03-10 18:08:46 +00:00
Patric Stout
4866e43862 Codechange: rework codeflow introduced in 098d5b22 (#8837)
It didn't sit well to me, how I wrote the commit initially. First
casting a variable into another, only to write it back into the
originally feels wrong.

This flow makes a bit more sense to me.
2021-03-10 13:57:52 +01:00
Patric Stout
14b61bfa6f Fix #8833: don't reload NewGRFs when we are shutting down
Otherwise that might cause calls to the video-driver, which are
already shut down by now. This causes, depending on the video-driver
crashes or weird effects.
2021-03-10 13:41:18 +01:00
Patric Stout
afadae6d50 Fix: abort world generation on exiting the game as soon as possible
This prevents the window from "freezing" when you close it during
world generation, as it first would continue the action.
2021-03-10 13:41:18 +01:00
Patric Stout
5426cb3baf Fix: abort GRFFileScanner on exiting the game as soon as possible
This prevents the window from "freezing" when you close it during
the scanning of NewGRFs, as it first would continue the action.
2021-03-10 13:41:18 +01:00
Patric Stout
b349ef6e71 Fix: don't update framerates when a modal window is open
Otherwise the numbers are all over the place when a modal window
just closed.
2021-03-10 13:41:18 +01:00
Patric Stout
970fedd78c Add: make modal windows update more smooth
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.

This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.

It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).

Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
Patric Stout
098d5b2239 Fix #8711: having gui_zoom lower than zoom_min causes crashes (#8835)
gui_zoom was never clamp'd between zoom_min/zoom_max.

zoom_min controls how zoomed-in we load sprites. For a value of 1,
no quad-sizes sprites are loaded. If gui_zoom would be 0, meaning
it wants quad-sized sprites to display, it was printing random
stuff to the screen, which could or could not result in crashes.
2021-03-10 13:39:03 +01:00
sean
160a5f2fdd Codechange: Misleading function name for selecting refresh rate (#8836)
Co-authored-by: pnda <43609023+ThePNDA@users.noreply.github.com>
2021-03-10 12:37:35 +00:00
glx22
35a228f78f Add: [CMake] Install menu and media files 2021-03-09 22:42:25 +01:00
glx22
b5770acd50 Codechange: [CMake] Add checks for baseset script parameters 2021-03-09 22:42:25 +01:00
Patric Stout
47e11fa3f2 Codechange: only run InteractiveRandom() from the draw-thread (#8831)
Otherwise both the draw-thread and game-thread can do it both
at the same time, which gives rather unwanted side-effects.

Calling it from the draw-thread alone is sufficient, as we just
want to create some unpredictable randomness for the player. The
draw-thread is a lot more active (normally) than the game-thread,
so it is the best place of the two to do this.
Additionally, InteractiveRandom() mostly has to do with visuals
that are client-side-only, so more related to drawing than to
game.
2021-03-09 20:30:37 +01:00
Patric Stout
68e92d215a Fix #8810: "aircraft out of fuel" news was looking in the wrong place (#8832)
v->tile for aircrafts is always zero when in the air. Only when
it starts its landing (or take-off) patterns it becomes a sane
value.
So instead, base the news on the last x/y coordinates of the plane.
2021-03-09 20:29:22 +01:00
translators
65f558d6df Update: Translations from eints
english (us): 18 changes by 2TallTyler
korean: 17 changes by telk5093
german: 13 changes by danidoedel, 4 changes by Wuzzy2
finnish: 17 changes by hpiirai
catalan: 17 changes by J0anJosep
lithuanian: 33 changes by devbotas
spanish: 17 changes by MontyMontana
portuguese (brazilian): 20 changes by Greavez
polish: 9 changes by yazalo
2021-03-09 18:22:28 +00:00
Patric Stout
b21ba566ae Codechange: remove special strings for language and resolutions (#8824)
As OpenTTD grew, we found other ways to do this, and we are no
longer in need for a hack like this.
2021-03-09 10:58:33 +01:00
9fdc881005 Fix: Scale PIP-padding the same as regular padding. (#8829) 2021-03-09 10:43:04 +01:00
sean
0464a50ab8 Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
Patric Stout
64a8c38d2f Fix: [Actions] update environment variable for AWS region (#8827) 2021-03-08 23:31:45 +01:00
Michael Lutz
436cdf1fc8 Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread. 2021-03-08 21:35:35 +01:00
translators
ee69a0dc29 Update: Translations from eints
lithuanian: 5 changes by devbotas
portuguese (brazilian): 8 changes by Greavez
2021-03-08 19:03:59 +00:00
Patric Stout
8946b41d20 Fix: ensure switching blitter happens in the main thread
This because video-drivers might need to make changes to their
context, which for most video-drivers has to be done in the same
thread as the window was created; main thread in our case.
2021-03-08 19:18:55 +01:00
Patric Stout
e56d2c63c3 Add: [Video] move GameLoop into its own thread
This allows drawing to happen while the GameLoop is doing an
iteration too.

Sadly, not much drawing currently can be done while the GameLoop
is running, as for example PollEvent() or UpdateWindows() can
influence the game-state. As such, they first need to acquire a
lock on the game-state before they can be called.

Currently, the main advantage is the time spend in Paint(), which
for non-OpenGL drivers can be a few milliseconds. For OpenGL this
is more like 0.05 milliseconds; in these instances this change
doesn't add any benefits for now.

This is an alternative to the former "draw-thread", which moved
the drawing in a thread for some OSes. It has similar performance
gain as this does, although this implementation allows for more
finer control over what suffers when the GameLoop takes too
long: drawing or the next GameLoop. For now they both suffer
equally.
2021-03-08 19:18:55 +01:00
Michael Lutz
3a4a15cc93 Codechange: don't set the window position when changing blitter
There really is no need to make an extra call to the OS in
these cases.
2021-03-08 19:18:55 +01:00
Patric Stout
b9eac7c6dc Codechange: remove the unused lock around Blitter 2021-03-08 19:18:55 +01:00
Patric Stout
4610aa7ae3 Remove: [Video] no longer draw in a thread
Drawing in a thread is a bit odd, and often leads to surprising
issues. For example, OpenGL would only allow it if you move the
full context to the thread. Which is not always easily done on
all OSes.
In general, the advise is to handle system events and drawing
from the main thread, and do everything else in other threads.
So, let's be more like other games.

Additionally, putting the drawing routine in a thread was only
done for a few targets.

Upcoming commit will move the GameLoop in a thread, which will
work for all targets.
2021-03-08 19:18:55 +01:00
dP
56911a86ea Add: Buttons to open global goals from company goals and vice versa 2021-03-08 18:18:47 +00:00
dP
818bee3961 Change: Don't show global goals in company goal windows 2021-03-08 18:18:47 +00:00
Didac Perez Parera
3878c4781e Fix #8817: keep NewGRF order for object class sorting (#8818) 2021-03-08 17:00:43 +01:00
Patric Stout
04db99749b Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)
Basically, the window was not invalidated, so it was never redrawn.
This made it look like it wasn't working, but it really was.
2021-03-08 16:57:59 +01:00
Eddi-z
d3179709b1 Change: Clarify what effect town interactions have (#8744) 2021-03-08 15:44:33 +01:00
Michael Lutz
25656a10cb Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer. 2021-03-08 15:43:22 +01:00
Michael Lutz
ae1f7bd695 Fix 937d60f2: Broken company colours for 40bpp-blitter. (#8821) 2021-03-08 15:43:08 +01:00
Patric Stout
b93d7dd3cb Add: Option to (dis-)allow accelerated video drivers. (#8819)
The video drivers using the OpenGL backend are currently our only
accelerated drivers. The options defaults to off for macOS builds and
to on everywhere else.

Co-authored-by: Michael Lutz <michi@icosahedron.de>
2021-03-08 15:42:39 +01:00
Didac Perez Parera
6e2a96c133 Add: filter for "engines only" in build train window (#8733) 2021-03-08 12:03:11 +01:00
translators
f70aa8fabe Update: Translations from eints
estonian: 6 changes by siimsoni
catalan: 3 changes by J0anJosep
latvian: 37 changes by lexuslatvia
portuguese (brazilian): 8 changes by Greavez
polish: 1 change by azabost
2021-03-07 19:02:12 +00:00
Jonathan G Rennison
25909b06d2 Fix #8809: Crash when removing airport when hangar window open 2021-03-07 17:59:38 +00:00
translators
2860de7bf4 Update: Translations from eints
chinese (traditional): 5 changes by benny30111
estonian: 1 change by siimsoni
italian: 1 change by AlphaJack
ukrainian: 4 changes by StepanIvasyn
tamil: 37 changes by Aswn
portuguese (brazilian): 19 changes by Greavez
2021-03-06 19:01:58 +00:00
translators
f536fd55d8 Update: Translations from eints
swedish: 1 change by kustridaren
spanish (mexican): 4 changes by absay
estonian: 80 changes by siimsoni
arabic (egypt): 13 changes by AviationGamerX
ukrainian: 1 change by StepanIvasyn
dutch: 1 change by Afoklala
portuguese (brazilian): 15 changes by Greavez
2021-03-05 19:02:54 +00:00
Patric Stout
06a3c0cb26 Fix dddf885f: use IConsoleError to produce console errors 2021-03-04 22:23:05 +01:00
Patric Stout
8c6b5e52fd Add: allow making heightmap screenshot via console 2021-03-04 22:23:05 +01:00
Patric Stout
ac5e77ea3b Feature: allow custom width/height of screenshot via console
Reworked how the screenshot command works while keeping it backwards
compatible. It can now more freely understand arguments, and has
the ability to make SC_DEFAULTZOOM screenshots.
2021-03-04 22:23:05 +01:00
translators
879eb9c348 Update: Translations from eints
estonian: 22 changes by siimsoni
korean: 1 change by telk5093
serbian: 41 changes by nkrs
german: 1 change by Wuzzy2
romanian: 14 changes by ALEX11BR
russian: 5 changes by Ln-Wolf
finnish: 5 changes by hpiirai
ukrainian: 2 changes by StepanIvasyn
lithuanian: 105 changes by devbotas
spanish: 3 changes by MontyMontana
french: 5 changes by MalaGaM
portuguese (brazilian): 13 changes by Greavez
2021-03-04 19:00:02 +00:00
glx22
349dc568ea Fix: [CMake] Remove timestamps from regression output 2021-03-04 16:22:58 +01:00
glx22
1d79f55a46 Fix: [CMake] Skip detection for unused libs for dedicated builds 2021-03-04 16:22:58 +01:00
glx22
db0993f500 Change: [Actions] Also check dedicated build 2021-03-04 16:22:58 +01:00
Patric Stout
0243ae4654 Fix #8799: NGameAllowedSorter() is not imposing strict weak ordering relation (#8801)
In other words, it should only (!) return true if A comes for B.
This promise was broken for the situation where two values are
identical. It would return true in these cases too. This is of
course not possible: if two values are identical, neither come
before the other. As such, the sorter was not imposing strict
weak ordering relations.

libstdc++ handled this scenario just fine, but libc++ crashes
badly on this, as it allowed comparing of [begin, end] instead
of [begin, end).
libc++ considered this not a bug (and by specs, they are correct;
just this way of crashing is of course a bit harsh):
https://bugs.llvm.org/show_bug.cgi?id=47903
2021-03-03 12:12:29 +00:00
Michael Lutz
937d60f239 Fix #8774: Black screenshots when using 40bpp-blitter. (#8791)
This affected all screenshot types that render to an off-screen
buffer and don't copy the actual screen contents.
2021-03-02 20:55:39 +01:00
translators
95462493ef Update: Translations from eints
english (us): 4 changes by 2TallTyler
italian: 4 changes by troccoli
serbian: 251 changes by nkrs
german: 6 changes by ebla71, 2 changes by Wuzzy2
romanian: 3 changes by ALEX11BR
russian: 11 changes by Ln-Wolf
ukrainian: 2 changes by StepanIvasyn
lithuanian: 15 changes by devbotas
spanish: 2 changes by perezdidac
2021-03-02 18:56:54 +00:00
Michael Lutz
c656633bea Fix #8775: [Win32] Don't create the main window when alt-tabbing back into fullscreen. 2021-03-01 23:41:39 +01:00
Michael Lutz
b7a44983b4 Fix: [Win32] Original window size was lost when tabbing in and out of fullscreen. 2021-03-01 23:41:39 +01:00
Patric Stout
74aa934441 Codechange: validate that "max" value of settings fit in their storage
This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
2021-03-01 23:17:47 +01:00
Patric Stout
d7a70c67ba Fix: old snow_line_height had a higher maximum value than could be stored
So any old game made with this setting was overflowing anyway;
not really a lot we can do about that now.
2021-03-01 23:17:47 +01:00
Patric Stout
a0c298a539 Fix: three max-values for settings could exceed their storage size 2021-03-01 23:17:47 +01:00
Patric Stout
abac4b1758 Fix c4df0f95: bootstrap was only showing a black screen (#8788)
The bootstrap has the _switch_mode to SM_MENU, and never leaves
this mode. Neither is it considered a modal window (while in some
sense it really is). So .. we need to add another "draw anyway"
exception, to make sure bootstrap is being drawn.
2021-03-01 23:17:30 +01:00
Limyx826
47e899cf75 Add: Malaysia Ringgit as Currency
Cause why not

*Update the formating
2021-03-01 21:56:26 +00:00
Charles Pigott
64686b53ff Change: Zero out the gameloop timers when the game is paused 2021-03-01 21:55:51 +00:00
Charles Pigott
ef5cea0e06 Change: De-limit framerate window's framerate 2021-03-01 21:55:51 +00:00
glx22
cd4c8ecbf3 Add: [Actions] Allow partial cache invalidation on dependencies change 2021-03-01 22:41:48 +01:00
Owen Rudge
838fd61f29 Fix: [OSX] Hide dock when entering fullscreen 2021-03-01 21:03:18 +00:00
translators
02e7bc7e0a Update: Translations from eints
swedish: 4 changes by kustridaren
norwegian (bokmal): 3 changes by buzzCraft
spanish (mexican): 12 changes by absay
korean: 4 changes by telk5093
greek: 85 changes by sntovas
german: 4 changes by MagnumSociety
catalan: 5 changes by J0anJosep
tamil: 16 changes by Ramesh78dev
dutch: 4 changes by rcpaul
polish: 5 changes by pAter-exe
2021-03-01 19:01:41 +00:00
Patric Stout
40505e645a Fix: terraform limit acted random when maxing out per_64k_frames setting
uint32 + uint32 can overflow, so cast it to uint64 first.
2021-03-01 16:35:16 +01:00
Patric Stout
25e5a92286 Fix 9b800a96: (a << 16) is unsigned, so don't remove the cast 2021-03-01 16:35:16 +01:00
Patric Stout
8bc0089fc4 Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the storage size (#8769) 2021-02-28 21:53:14 +01:00
translators
2545b24118 Update: Translations from eints
czech: 1 change by LubosKolouch
2021-02-28 19:00:53 +00:00
Charles Pigott
f30f4b6892 Doc: 1.11.0-beta2 changelog 2021-02-28 18:49:21 +00:00
Patric Stout
c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
dP
73fd634209 Fix #6266: Ugly lists in network lobby windows on double/quad interface sizes with custom fonts 2021-02-28 17:43:30 +00:00
Patric Stout
2d9062bfc1 Fix: [Network] don't desync if client leaves before you finish downloading map
When you are downloading a map, all the commands are queued up
for you. Clients joining/leaving is done by the network protocol,
and as such are processed immediately. This means that by the
time you are processing the commands, a client that triggered
it, might already have left.

So, all commands that do something with ClientID, shouldn't
error on an invalid ClientID when DC_EXEC is set, but
gracefully handle the command anyway, to make sure the
game-state is kept in sync with all the clients that did
execute the DoCommand while the now-gone client was still
there.

Additionally, in the small chance a client disconnects between
the server validating a DoCommand and the command being
executed, also just process the command as if the client was
still there. Otherwise, lag or latency can cause clients that
did not receive the disconnect yet to desync.
2021-02-28 12:27:04 +01:00
Patric Stout
13889b6554 Fix: [Network] don't show "server doesn't respond" while in queue
Send all clients in the queue every game-day a packet that they
are still in the queue.
2021-02-28 12:27:04 +01:00
Patric Stout
8d199b1bbc Fix: [Network] send map to next client if current client disconnects
Also terminate creating of the savegame, as the client is gone,
there really is no need for that anymore.
2021-02-28 12:27:04 +01:00
Patric Stout
3677418225 Fix: [Network] also count the person downloading the map in the queue
Strictly seen, there are "N" people -waiting- in front of you
in the queue, but it is nicer to show "N + 1" for the person that
is currently downloading the map. Avoids it showing:
"0 clients in front of you". That just feels a bit off.
2021-02-28 12:27:04 +01:00
Charles Pigott
6b8f9b50b9 Fix: Vehicle list windows did not update when this year's profit changed
Remove caching from vehicle group object. and recalculate it whenever
required instead.
2021-02-28 11:24:09 +00:00
Michael Lutz
d79398a1d5 Fix #8763: [OpenGL] Cursor sprite origin can be negative. 2021-02-28 11:12:13 +01:00
Pavel Stupnikov
4fd2eecb8b Change: Improve console warnings on invalid network commands (#8753) 2021-02-27 20:26:51 +01:00
translators
cd756e6f01 Update: Translations from eints
swedish: 60 changes by kustridaren
norwegian (bokmal): 12 changes by buzzCraft
czech: 82 changes by PatrikSamuelTauchim, 1 change by tomas-vl
italian: 86 changes by AlphaJack, 9 changes by federico1564S
german: 16 changes by ebla71
romanian: 10 changes by ALEX11BR
ukrainian: 3 changes by StepanIvasyn
spanish: 1 change by MontyMontana
2021-02-27 19:01:06 +00:00
Michael Lutz
77854d561b Fix: [OpenGL] Don't use OpenGL on MESA software renderers.
Performance in this case is worse than not using OpenGL, so just let
OTTD fall back to a different video driver.
2021-02-27 19:01:34 +01:00
Patric Stout
1b5d1d074e Fix: [SDL2] set GL attributes to get the best GL context possible (#8759) 2021-02-27 18:51:20 +01:00
frosch
dfa141818b Fix: OpenGL cursor did not consider sprite offsets of cursor sprites. 2021-02-27 14:52:11 +01:00
frosch
d236c57600 Fix: yet another place where the vehicle-cursor did not account for the interface zoom level. 2021-02-27 14:52:11 +01:00
Michael Lutz
ef4cec9382 Fix #8750: [OpenGL] Line drawing did not set proper RGB/mask colours. 2021-02-27 13:09:38 +01:00
glx22
54fb4c04e3 Fix: [CMake] libpng header/library mismatch for macos 2021-02-27 02:23:33 +01:00
Patric Stout
fe451b8dc7 Codechange: remove _realtime_tick variable 2021-02-27 00:36:14 +01:00
Patric Stout
853bfc3562 Codechange: replace _realtime_tick with std::chrono for mouse events 2021-02-27 00:36:14 +01:00
Patric Stout
53c28a8ec9 Codechange: [Network] replace _realtime_tick with std::chrono 2021-02-27 00:36:14 +01:00
Patric Stout
dc7ba33b51 Fix: don't link to OpenGL with SDL2 as backend; SDL2 dynamically loads it (#8745)
Although for developers this doesn't change anything, for our
linux-generic binary it changes everything. Without this, the
OpenGL dynamic library is dragged in as dependency, and as it
depends on X11, that will be dragged in too. This is not
something we prefer to have, as that won't run on as many
machines as it could.

SDL2 doesn't depend on OpenGL directly, as it tries to load it
in on runtime. If found, it would work in exactly the same way
as if we would link to OpenGL ourselves. As such, this is
the best of both worlds: our linux-generics have less linked
dependencies, and developers won't notice any difference.

As a side-effect, if someone uses linux-generic on a machine
that does not have any OpenGL package installed, it will
gracefully fall back to the default backend of SDL instead.
2021-02-27 00:34:41 +01:00
Patric Stout
d068d61f3c Fix bddfcaef: don't tell twice that a client left because of a timeout etc (#8746)
SendError() notifies all clients of the disconnect. This calls
CloseConnection() at the end, which also notified the clients
of the disconnect. Really no need to do it twice.

The status NETWORK_RECV_STATUS_SERVER_ERROR is only set by
SendError(), so in case that is the status, don't let
ClientConnection() send another notification.
2021-02-27 00:32:51 +01:00
translators
af326753a9 Update: Translations from eints
swedish: 1 change by kustridaren
english (us): 15 changes by 2TallTyler
catalan: 1 change by J0anJosep
dutch: 1 change by Afoklala
2021-02-26 19:01:33 +00:00
Michael Lutz
3cbbaa62db Change: Never auto-select an 8bpp blitter unless explicitly allowed by the 'support8bpp' setting. 2021-02-26 19:26:52 +01:00
Patric Stout
9a3dbf3122 Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)
CheckCompanyHasMoney() was also executed when not using DC_EXEC,
resulting in an error about shortage of money instead of the
estimation.
This mostly is a problem for AI players, as they will have no
way to know how much it would have cost.
2021-02-26 16:22:58 +01:00
Patric Stout
d4583fa64c Fix #8123: trams on half-tiles couldn't find depots (#8738)
Basically, follow_track.hpp contains a fix for half-tiles, but
this wasn't duplicated for when trying to find a depot and in
a few other places. This makes sure all places act the same.
2021-02-25 22:46:46 +01:00
translators
9209807d66 Update: Translations from eints
swedish: 19 changes by kustridaren
german: 1 change by Wuzzy2
slovak: 3 changes by FuryPapaya
2021-02-25 19:01:49 +00:00
Michael Lutz
311df31fb1 Codechange: [OpenGL] Load all OpenGL functions dynamically. 2021-02-25 00:34:49 +01:00
Michael Lutz
a0c1a3f736 Codechange: [OpenGL] Simplify loading OpenGL extension functions. 2021-02-25 00:34:49 +01:00
Michael Lutz
e1e8cc3851 Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742) 2021-02-24 22:10:25 +01:00
Patric Stout
6a8c461e38 Codechange: [OSX] GameLoop is really more like MainLoop
MainLoop() is used to bootstrap OSX, where later a callback is
done to GameLoop() to execute OpenTTD. All other video drivers
don't need that, so what is in GameLoop is in MainLoop for all
other drivers. This is rather confusing. So, instead, name
GameLoop MainLoopReal to be more in sync with the other drivers.
2021-02-24 21:58:47 +01:00
Patric Stout
67d3c6aa71 Codechange: [Video] move InteractiveRandom() to the VideoDriver 2021-02-24 21:58:47 +01:00
Patric Stout
c409f45ddd Codechange: [Video] make the prototype of PollEvent() the same for all drivers
Additionally, call it from the draw-tick.
2021-02-24 21:58:47 +01:00
glx22
70e4845915 Change: [Actions] Use only CMake, CTest and CPack 2021-02-24 17:54:24 +01:00
glx22
90adac8f09 Change: [Actions] stop using 'run-vcpkg' action for Release 2021-02-24 17:54:24 +01:00
glx22
58640824d1 Change: [Actions] stop using 'run-cmake' action for Release 2021-02-24 17:54:24 +01:00
glx22
2fd2950eb5 Change: [Actions] stop using 'run-vcpkg' action for CI 2021-02-24 17:54:24 +01:00
glx22
30ae019095 Change: [Actions] stop using 'run-cmake' action for CI 2021-02-24 17:54:24 +01:00
Tyler Trahan
8476f12432 Change: Improve graph period markings (#8732) 2021-02-24 09:18:15 +01:00
frosch
79c2b81ffd Fix: vehicle-cursor size-limit did not account for the interface zoom level. 2021-02-24 08:00:42 +00:00
Michael Lutz
46e13313e4 Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled. 2021-02-23 22:15:03 +01:00
translators
c93c9c099e Update: Translations from eints
estonian: 7 changes by siimsoni
polish: 2 changes by yazalo
2021-02-23 18:59:47 +00:00
Niels Martin Hansen
cc465efa67 Change: [Win32] Use more modern way of getting free disk space 2021-02-23 11:25:39 +01:00
Niels Martin Hansen
b427ddce88 Codechange: Switch to explicit wide strings 2021-02-23 11:25:39 +01:00
Niels Martin Hansen
beeb9e0a1b Remove: [Win32] Last pretenses of being able to build for Windows 95 2021-02-23 11:25:39 +01:00
Niels Martin Hansen
4bc69fec62 Doc: Remove #5661 from known-bugs, fixed in 1.10 2021-02-22 23:25:16 +00:00
glx22
b67245d71e Fix: [CMake] CMake may use || at the end of custom commands 2021-02-22 23:17:45 +01:00
glx22
ec9d1a6b8f Fix: [CMake] CMAKE_SOURCE_DIR may contain regex commands 2021-02-22 23:17:45 +01:00
Michael Lutz
06ca147a82 Fix 8706c36f: Change RELEASE code, too. 2021-02-22 23:16:46 +01:00
Michael Lutz
7af1fd3ffb Add: [OSX] OpenGL video driver. 2021-02-22 22:16:07 +01:00
Michael Lutz
b4a3bc1ffe Codechange: [OpenGL] Separate context state setup from general init. 2021-02-22 22:16:07 +01:00
Michael Lutz
7f55f0a264 Codechange: [OSX] Add support for (un)locking the video buffer. 2021-02-22 22:16:07 +01:00
Michael Lutz
2f25e9bdf8 Codechange: [OSX] Separate video driver into a base and a Quartz implementation. 2021-02-22 22:16:07 +01:00
Michael Lutz
421b599541 Codechange: [SDL2] Split driver in base-part and default backend 2021-02-22 22:16:07 +01:00
Patric Stout
a303940372 Feature: [SDL2] OpenGL support 2021-02-22 22:16:07 +01:00
Michael Lutz
a77b202767 Codechange: [SDL] Move dirty_rect to class scope. 2021-02-22 22:16:07 +01:00
Patric Stout
e75858ce5e Codechange: [SDL2] Allow several places to hook into the SDL driver
This allows future subdrivers to use these to manage their
own flow.
2021-02-22 22:16:07 +01:00
Patric Stout
101e394475 Codechange: [SDL2] Move functions and variables to class-scope
This allows future subdrivers to override them.
2021-02-22 22:16:07 +01:00
Patric Stout
0d58bc9384 Codechange: [SDL2] Move SDLSurface code to its own function
This increases readability, and allow future subdrivers to not
use SDLSurface to draw.
2021-02-22 22:16:07 +01:00
Patric Stout
6098811b49 Codechange: [SDL2] Split Start() in a few more functions
This makes it a bit easier to follow what is going on, and
allow future subdrivers to hook into a few of these functions.

Reworked the code slighly while at it, to return early where
possible.
2021-02-22 22:16:07 +01:00
Michael Lutz
86c309ea75 Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible. 2021-02-22 22:16:07 +01:00
Michael Lutz
94d8acb7d0 Add: A 32 bpp blitter that uses the animation buffer from the video backend to speed up palette animation. 2021-02-22 22:16:07 +01:00
Michael Lutz
ae7c63cc35 Codechange: [OpenGL] Use persistently mapped pixel buffers when supported. 2021-02-22 22:16:07 +01:00
Michael Lutz
200be7d20c Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer. 2021-02-22 22:16:07 +01:00
Michael Lutz
01ef44fa4f Codechange: Allow blitter factories to decide at runtime if the blitter is usable. 2021-02-22 22:16:07 +01:00
Michael Lutz
d62e302768 Change: [Win32] Prioritize the OpenGL video driver over the GDI one. 2021-02-22 22:16:07 +01:00
Michael Lutz
6bcc4884c2 Add: [OpenGL] Accelerated mouse cursor drawing. 2021-02-22 22:16:07 +01:00
Michael Lutz
d4dbb3f46e Fix: Don't trash video buffer alpha in SSE3/4 blitters. 2021-02-22 22:16:07 +01:00
Michael Lutz
bcd15b4dd2 Codechange: [OpenGL] Initialize backing store to opaque alpha to allow blending effects. 2021-02-22 22:16:07 +01:00
Michael Lutz
1e1a9f3999 Add: A simple, templated cache map that uses a least recently used eviction strategy. 2021-02-22 22:16:07 +01:00
Michael Lutz
3e49aff35c Codechange: Allow video drivers to handle the cursor themselves. 2021-02-22 22:16:07 +01:00
Michael Lutz
6776229047 Codechange: Make the simple Malloc sprite allocator globally usable. 2021-02-22 22:16:07 +01:00
Michael Lutz
70aa3b4011 Codechange: Give sprite encoders a hint which colour components of a sprite are filled with useful information. 2021-02-22 22:16:07 +01:00
Michael Lutz
e7e5316340 Add: Allow sprite encoders (blitters) to specify an alignment for sprite width and height. 2021-02-22 22:16:07 +01:00
Michael Lutz
02e8741457 Codechange: Allow for using a sprite encoder that is not the currently active blitter when loading a sprite. 2021-02-22 22:16:07 +01:00
Michael Lutz
f94b2e73e1 Codechange: [Win32] Use an OpenGL core context instead of a compatibility one. 2021-02-22 22:16:07 +01:00
Michael Lutz
e8fc050b6e Add: [OpenGL] Support for 8bpp blitters. 2021-02-22 22:16:07 +01:00
Michael Lutz
320072c8dc Codechange: [OpenGL] Explicitly assign which framebuffer target receives the colour values. 2021-02-22 22:16:07 +01:00
Michael Lutz
821f30f735 Codechange: [OpenGL] Use GLSL version 1.50 if available. 2021-02-22 22:16:07 +01:00
Michael Lutz
90fd8f8cda Codechange: [OpenGL] Use generic vertex attributes in the shader program. 2021-02-22 22:16:07 +01:00
Michael Lutz
acf59f6b68 Codechange: [OpenGL] Use shaders to display the video buffer on screen. 2021-02-22 22:16:07 +01:00
Michael Lutz
b181859629 Change: [Win32] Disable VSync for OpenGL by default. 2021-02-22 22:16:07 +01:00
Michael Lutz
9a069faa01 Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible. 2021-02-22 22:16:07 +01:00
Michael Lutz
a990c497b5 Codechange: [OpenGL] Use a pixel buffer object to store the video buffer. 2021-02-22 22:16:07 +01:00
Michael Lutz
5af0cfd902 Codechange: [OpenGL] Use a vertex array object to store the vertex state for the video buffer. 2021-02-22 22:16:07 +01:00
Michael Lutz
acf2ce35f7 Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for the video buffer. 2021-02-22 22:16:07 +01:00
Michael Lutz
8706c36fc0 Codechange: [Win32] Move remaing global _wnd variables into the video driver. 2021-02-22 22:16:07 +01:00
Michael Lutz
d6b6775888 Change: Lock the video buffer when drawing inside the game loop to properly account for threaded drawing. 2021-02-22 22:16:07 +01:00
Michael Lutz
73ed748deb Codechange: [Win32] Move the global video buffer pointer into the driver class. 2021-02-22 22:16:07 +01:00
Michael Lutz
5ad545dcc1 Codechange: [OpenGL] Only update the dirty parts of the video buffer texture. 2021-02-22 22:16:07 +01:00
Michael Lutz
3a77ade6b2 Codechange: [OpenGL] Enable driver debug messages if supported. 2021-02-22 22:16:07 +01:00
Michael Lutz
d7b96a424f Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0. 2021-02-22 22:16:07 +01:00
Michael Lutz
ef478ade64 Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to the screen. 2021-02-22 22:16:07 +01:00
Michael Lutz
af4d32357c Codechange: [Win32] Move common initialization and finalization to the video driver base class. 2021-02-22 22:16:07 +01:00
Michael Lutz
78b8fc3e4f Codechange: [Win32] Move GDI-specific variables and related functions into the GDI video driver class. 2021-02-22 22:16:07 +01:00
Michael Lutz
8b90d4abe0 Codechange: [Win32] Move GDI specific drawing code into the GDI video driver class. 2021-02-22 22:16:07 +01:00
Michael Lutz
59e0d9618b Codechange: [Win32] Split the video driver into a base class and a GDI backend class. 2021-02-22 22:16:07 +01:00
Patric Stout
78d96dad2a Fix #6319: [Win32] don't use clipping; draw whole screen every frame (#8726)
When we clip the region that is only been redrawn, something
weird happens on Windows. When pushing 60 frames per second on a
60Hz monitor, it appears that the clipped region is often shown
of another frame, instead of the current.

Examples of this are:
- pause the game, move your mouse to the left, and at the right
  speed it totally disappears.
- fast aircrafts seem to be in several places at once, weirdly
  lagging behind.
- in title screen, moving your mouse gives you the idea it is
  jumping places, instead of smooth movements.

In the end, if you do nothing, everything is correct, so it is
eventually consistent. Just when we are firing many BitBlt in
a clipped region, the in-between is not.

What goes wrong exactly, I honestly do not know. On every frame
that we push to the DC is a mouse painted, but visually it
sometimes appears like it is not. Recording with external software
shows it really is there.
It is also not our eyes playing tricks on us, as the first example
makes it really clear the mouse pointer really is not painted.

And to be clear, with the mouse this is easiest reproduceable,
as high-speed objects are influences by this most. But this happens
for all movement that redraws small regions.

Either way, not using clipped regions resolves the issue completely,
and there appears to be little to no penalty (I failed to measure
any impact of drawing the full screen). So better have a good game
than fast code, I guess?
2021-02-22 21:17:55 +01:00
translators
c136dd2b32 Update: Translations from eints
english (us): 78 changes by 2TallTyler
polish: 1 change by yazalo
2021-02-22 19:01:17 +00:00
Charles Pigott
6af49b7885 Fix #8724: Got wrong DepotID/StationID for airports, causing crash 2021-02-22 14:20:21 +00:00
Charles Pigott
80fb1c74f0 Change: Make pathfinder account for maximum order speed, if set 2021-02-22 00:25:47 +00:00
milek7
b749d6f1cb Fix: Allow building with Allegro and without SDL on Linux 2021-02-21 23:05:50 +00:00
translators
e74069e4c2 Update: Translations from eints
estonian: 19 changes by siimsoni
french: 3 changes by glx22
2021-02-21 19:00:19 +00:00
Charles Pigott
8157af6d68 Fix #8276: Crash when a NewGRF object's size was not set 2021-02-21 18:16:09 +00:00
Charles Pigott
3af407340e Fix #8349: Close depot vehicle list windows when closing the depot window 2021-02-21 17:58:19 +00:00
Patric Stout
88959f5595 Codechange: [OSX] remove final bits of old debugging code (#8714) 2021-02-21 15:58:26 +01:00
Charles Pigott
1d6a0c7b52 Fix: [YAPF] Road pathfinder did not account for length of tunnel/bridge in path cost
Copy calculations from the rail pathfinder
2021-02-21 10:53:25 +00:00
Charles Pigott
c461999b2b Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits 2021-02-21 10:53:25 +00:00
Patric Stout
e1b1608dc6 Fix ec1dd0bf: missing override causing compiler warnings (#8708) 2021-02-20 22:14:26 +01:00
Michael Lutz
d16dc22fdf Codechange: Use C++-ism for zeroing. 2021-02-20 21:14:44 +01:00
Michael Lutz
5ca979b1e2 Fix: [OSX] Don't wait on the event loop for drawing. 2021-02-20 21:14:44 +01:00
Michael Lutz
f3c192c63d Codechange: [OSX] Only keep a total dirty rect for drawing.
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
2021-02-20 21:14:44 +01:00
translators
61275df7da Update: Translations from eints
estonian: 62 changes by siimsoni
korean: 1 change by telk5093
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai
2021-02-20 19:00:44 +00:00
frosch
d9b4413bc9 Codechange: rename sound ids to make more sense. (#8701) 2021-02-20 19:01:04 +01:00
SamuXarick
cb95b1d2e7 Codechange: Apply coding style 2021-02-20 17:59:04 +00:00
Patric Stout
058f13bdf9 Remove: [SDL] SDL 1.3 never happened, so remove all the special code for it 2021-02-20 17:08:44 +01:00
Patric Stout
0e76d965f1 Codechange: deduplicate tick-handlers of all video drivers
They were all identical, so better put this in a single place
hoping it is less likely to break.
2021-02-20 17:08:44 +01:00
Patric Stout
7996fadb91 Change: [Win32] Remove force_full_redraw and display_hz settings
These were special settings only for the win32-drivers, and
introduced in the very first version we track.

Time kinda had caught up with those variables, so it is time to
say farewell.

force_full_redraw was most likely a debug functionality "in case
our dirty-rect fails". This should no longer be needed.

display_hz was cute, as it had a max of 120. That is kinda
out-dated information, but I also doubt anyone was really using
this.
2021-02-20 17:08:44 +01:00
Patric Stout
23d6f4eac9 Codechange: [Win32] simplify when/where GdiFlush() is called 2021-02-20 17:08:44 +01:00
Patric Stout
ec1dd0bf61 Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Additionally, make sure this is a class method. Later commits
will make use of this.
2021-02-20 17:08:44 +01:00
Patric Stout
790fa7102e Codechange: be consistent in naming the paint function Paint()
Also move this function to be a class member. This to allow
further deduplicating of code in a later commit.
2021-02-20 17:08:44 +01:00
Patric Stout
761efbb457 Codechange: use (Un)LockVideoBuffer() to manage video buffer 2021-02-20 17:08:44 +01:00
Patric Stout
661eb39ecc Codechange: move all input-handling of video-drivers into InputLoop 2021-02-20 17:08:44 +01:00
Patric Stout
38b4ae1c0e Codechange: [Win32] make fast-forward check the same as with other drivers
It was of all the drivers the only one doing this slightly different.
When trying to unify more code, that was rather annoying.
2021-02-20 17:08:44 +01:00
Joe Stringer
d21442941c Fix: [Cygwin] Fix missing uint definition
In file included from src/settingsgen/../string_func.h:30,
                 from src/settingsgen/settingsgen.cpp:11:
src/settingsgen/../core/bitmath_func.hpp:34:15: error: 'uint' does not name a type; did you mean 'uint8'?
   34 | static inline uint GB(const T x, const uint8 s, const uint8 n)
      |               ^~~~
      |               uint8
2021-02-20 14:54:57 +00:00
Patric Stout
08821f82b6 Fix: [Win32] run InteractiveRandom() once every tick, not once every message
Win32 was the only video driver doing this. It is just a bit too
much random.
2021-02-20 14:25:56 +01:00
Patric Stout
19fdbac287 Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINT
WM_PAINT hits when-ever Windows feels like, but always after we
marked the screen as dirty. In result, it was lagging behind,
giving a sub-60fps experience.

With the new draw-tick there is no longer a need to be driven by
WM_PAINT, so it is better anyway to drive the drawing ourself. As
an added bonus this makes the win32 driver more like the others.
2021-02-20 14:25:56 +01:00
translators
5fc983a1bb Update: Translations from eints
german: 1 change by Wuzzy2
russian: 11 changes by Ln-Wolf
catalan: 2 changes by J0anJosep
spanish: 14 changes by perezdidac
2021-02-19 19:01:10 +00:00
Patric Stout
b124c49ea4 Fix: [Actions] Also run CI against libsdl1.2 for every pull request 2021-02-19 19:56:40 +01:00
Patric Stout
8bf8c0f251 Fix d437445c: also use std::chrono for the GRFFileScanner modal window
For some reason I only converted one of the two modal windows we
have, and completely forgot the other.

While at it, synchronize the way those two modal windows work
in terms of "next_update".
2021-02-19 19:56:40 +01:00
Patric Stout
cb8e1706b2 Fix: [Actions] if SDL2 is installed, it is always picked over SDL1
So no need to install both SDL1 and SDL2, that gives a false idea
of reality.
2021-02-19 11:34:00 +01:00
Patric Stout
d3df4674f9 Fix: [Actions] build our allegro driver too in our CI
This prevents us breaking it without realising.
2021-02-19 11:34:00 +01:00
Patric Stout
932abe6d5c Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed 2021-02-19 11:34:00 +01:00
Patric Stout
15a0ac2735 Fix cd4f0f95: [Allegro] driver failed to build because of missing include 2021-02-19 11:34:00 +01:00
Patric Stout
c4df0f95ae Fix: during switching of game-mode, drawing could show closed windows that shouldn't be closed yet
The higher your refresh-rate, the more likely this is. Mostly you
notice this when creating a new game or when abandoning a game.

This is a bit of a hack to keep the old behaviour, as before this
patch the game was already freezing your mouse while it was changing
game-mode, and it does this too after this patch. Just now it
freezes too a few frames earlier, to prevent not drawing windows
people still expect to see.
2021-02-19 10:43:15 +01:00
Patric Stout
fa170b9ace Feature: configurable refresh-rate and change default to 60fps
Most modern games run on 60 fps, and for good reason. This gives
a much smoother experiences.

As some people have monitors that can do 144Hz or even 240Hz, allow
people to configure the refresh rate. Of course, the higher you
set the value, the more time the game spends on drawing pixels
instead of simulating the game, which has an effect on simulation
speed.

The simulation will still always run at 33.33 fps, and is not
influences by this setting.
2021-02-19 10:43:15 +01:00
Patric Stout
eb9b1ad68d Change: sleep till the next tick in the main loop
Sleep for 1ms (which is always (a lot) more than 1ms) is just
randomly guessing and hoping you hit your deadline, give or take.

But given we can calculate when our next frame is happening, we
can just sleep for that exact amount. As these values are often
a bit larger, it is also more likely the OS can schedule us back
in close to our requested target. This means it is more likely we
hit our deadlines, which makes the FPS a lot more stable.
2021-02-19 10:43:15 +01:00
Patric Stout
ae7a2b9f02 Change: allow video-drivers to miss deadlines slightly
Before, every next frame was calculated from the current time.
If for some reason the current frame was drifting a bit, the
next would too, and the next more, etc etc. This meant we rarely
hit the targets we would like, like 33.33fps.

Instead, allow video-drivers to drift slightly, and schedule the
next frame based on the time the last should have happened. Only
if the drift gets too much, that deadlines are missed for longer
period of times, schedule the next frame based on the current
time.

This makes the FPS a lot smoother, as sleeps aren't as exact as
you might think.
2021-02-19 10:43:15 +01:00
Patric Stout
c81c6e5eb7 Add: draw the screen at a steady pace, also during fast-forward
During fast-forward, the game was drawing as fast as it could. This
means that the fast-forward was limited also by how fast we could
draw, something that people in general don't expect.

To give an extreme case, if you are fully zoomed out on a busy
map, fast-forward would be mostly limited because of the time it
takes to draw the screen.

By decoupling the draw-tick and game-tick, we can keep the pace
of the draw-tick the same while speeding up the game-tick. To use
the extreme case as example again, if you are fully zoomed out
now, the screen only redraws 33.33 times per second, fast-forwarding
or not. This means fast-forward is much more likely to go at the
same speed, no matter what you are looking at.
2021-02-19 10:43:15 +01:00
Patric Stout
5bfa014505 Codechange: track _realtime_tick more accurate
_realtime_tick was reset every time the diff was calculated. This
means if it would trigger, say, every N.9 milliseconds, it would
after two iterations already drift a millisecond. This adds up
pretty quick.
2021-02-19 10:43:15 +01:00
Patric Stout
25f6851ca1 Codechange: switch all video drivers to std::chrono for keeping time
On all OSes we tested the std::chrono::steady_clock is of a high
enough resolution to do millisecond measurements, which is all we
need.

By accident, this fixes a Win32 driver bug, where we would never
hit our targets, as the resolution of the clock was too low to
do accurate millisecond measurements with (it was ~16ms resolution
instead).
2021-02-19 10:43:15 +01:00
Patric Stout
d437445c67 Codechange: use std::chrono to track time in modal windows
Adding to _realtime_ticks in a random place is a bit of a hack,
and by using modern C++, we can avoid this hack.
2021-02-19 10:43:15 +01:00
Tegas Aziz
1f6fb8c290 Add: Indonesia Rupiah as in-game currency (#8616)
The exchange rate is actually more like 19,000, but OpenTTD
doesn't handle such high exchange rates kindly.
2021-02-19 10:27:41 +01:00
Didac Perez Parera
96990b2ea7 Feature: Object class selection string filtering (#8603) 2021-02-19 10:26:54 +01:00
SamuXarick
7577dfa575 Codechange: Apply coding style 2021-02-19 00:14:30 +00:00
translators
259c04f41c Update: Translations from eints
russian: 1 change by Ln-Wolf
polish: 2 changes by yazalo
2021-02-18 19:01:52 +00:00
Tyler Trahan
fa88cb62e1 Fix cc39fa9: New orders are non-stop by default (#8689) 2021-02-18 18:42:28 +01:00
Jonathan G Rennison
15b99f2e7a Fix: Whole status bar instead of money widget refreshed on money change (#8692)
This could result in the rest of the status bar being
redrawn unnecessarily frequently
2021-02-18 12:29:30 +01:00
Jonathan G Rennison
55ed7d16f7 Fix: Unnecessary status bar redraws when there is no news to show (#8691)
InvalidateWindowData with mode SBI_NEWS_DELETED was called on the
status bar when checking for a new item of news to be shown in the
ticker, even if there is no news queued and no change occurs.
2021-02-18 12:17:51 +01:00
Jonathan G Rennison
e059a88533 Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681) 2021-02-18 10:50:33 +01:00
Tyler Trahan
d5e18feed9 Change: Darken graph grid lines for legibility (#8690) 2021-02-18 10:15:58 +01:00
Wuzzy
27b4d6390b Change: "(Business/Chair)man" to "...person" (#8659) 2021-02-17 21:34:31 +01:00
Patric Stout
8e0d48a0f6 Fix: [SDL2] simplify what to redraw to prevent tearing (#8685)
When there are a lot of rects to redraw, of which one of the last
ones is almost the full screen, visual tearing happens over the
vertical axis. This is most visible when scrolling the map.

This can be prevented by using less rects. To simplify the situation,
and as solutions like OpenGL need this anyway, keep a single rect
that shows the biggest size that updates everything correctly.

Although this means it needs a bit more time redrawing where it
is strictly seen not needed, it also means less commands have
to be executed in the backend. In the end, this is a trade-off,
and from experiments it seems the approach of this commit gives
a better result.
2021-02-17 21:19:32 +01:00
Michael Lutz
8bd2349ab6 Fix #8676, a2c3197f: GUI-visible settings may not be part of misc settings. 2021-02-17 21:01:21 +01:00
Michael Lutz
00c66e7096 Codechange: Allow early-load settings that are not misc settings. 2021-02-17 21:01:21 +01:00
translators
8f5b8fd769 Update: Translations from eints
german: 2 changes by Wuzzy2
slovak: 5 changes by FuryPapaya
dutch: 4 changes by LouisDeconinck
spanish: 1 change by MontyMontana
2021-02-17 18:54:08 +00:00
Patric Stout
6de188d025 Fix 52317bb7: [SDL2] ensure we don't try to blit out of bounds (#8684)
During resizing, there can still be dirty-rects ready to blit based
on the old dimensions. X11 with shared memory enabled crashes if
you try to do this. So, instead, if we resize, reset the dirty-rects.

This is fine, as moments later we mark the whole (new) screen as
dirty anyway.
2021-02-17 14:06:12 +01:00
Patric Stout
7bdb2e79ed Fix: framerate window showed a slightly higher rate than actually measured (#8682)
The first point was counted, but also initialized as "last". As
such, it didn't add to "total", but did add to "count", which made
the "count" 1 more than the total actually represents.
2021-02-16 20:37:58 +01:00
translators
c9bcc12265 Update: Translations from eints
korean: 2 changes by telk5093
indonesian: 11 changes by dimaspaf14
russian: 2 changes by Ln-Wolf
finnish: 3 changes by hpiirai
french: 4 changes by glx22
2021-02-16 19:01:08 +00:00
translators
db246b82ac Update: Translations from eints
korean: 2 changes by telk5093
german: 56 changes by Wuzzy2
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
polish: 9 changes by yazalo
2021-02-15 19:01:52 +00:00
Owen Rudge
d3b50b9c47 Fix: [Actions] Use vcpkg to provide libpng on macOS 2021-02-15 12:10:11 +00:00
glx22
45e8b7a5bd Add: Allow translation of "(Directory)" and "(Parent directory)" 2021-02-15 00:08:37 +01:00
Tyler Trahan
ce06b03fac Fix: Stopped ships shouldn't block depots (#8578) 2021-02-14 23:42:29 +01:00
dP
91cc414588 Feature: [GS] Allow non-question type windows to have no buttons 2021-02-14 23:21:43 +01:00
milek7
751f595bb6 Fix: VkMapping declarations violated C++ ODR rule. 2021-02-14 23:19:50 +01:00
frosch
5a1fa18509 Change: move the 'road drive side' selection to settings tree, and give it the same 'basic' visibilty as 'signal side'. 2021-02-14 23:14:07 +01:00
frosch
c71d0f5e7f Change: move townname generator selection to mapgen GUI. 2021-02-14 23:14:07 +01:00
frosch
f513a807db Codechange: move non-GUI code to non-GUI source files. 2021-02-14 23:14:07 +01:00
frosch
4ce941bbc2 Codechange: turn a constant variable into a real constant. 2021-02-14 23:14:07 +01:00
frosch
d17226910d Codechange: minor rearrangement of settings in random map and heightmap GUI. 2021-02-14 23:14:07 +01:00
frosch
81e47277e7 Change: move the 'tree placer algorithm' selection to the settings tree window, and give it the same 'basic' visibility as 'in-game tree placement'. 2021-02-14 23:14:07 +01:00
Joan Josep
a18188ae90 Doc: Add labels to landscape grid description. (#8452) 2021-02-14 23:09:01 +01:00
translators
6b04b7cf18 Update: Translations from eints
slovak: 13 changes by FuryPapaya
catalan: 7 changes by J0anJosep
french: 1 change by arikover
2021-02-14 19:01:09 +00:00
Michael Lutz
8d780e0607 Add: [OSX] Automatic zoom level suggestion for Cocoa video driver. 2021-02-14 14:16:40 +01:00
Michael Lutz
f175e38666 Add: [Win32] Automatic zoom level suggestion for Win32 video driver.
The zoom level suggestion is based on the DPI scaling set in Windows.
We use 150% scaling as the threshold for 2X zoom and 300% scaling
as the threshold for 4X zoom.
2021-02-14 14:16:40 +01:00
Michael Lutz
f137b3057a Codechange: [Win32] Increase SDK version for 32-bit target.
Use the same Windows XP target as for 64-bit. Current MSVC version will
not produce a binary that works on anything earlier anyway.
2021-02-14 14:16:40 +01:00
Michael Lutz
33099355b8 Codechange: Re-init GUI zoom only when really changed. 2021-02-14 14:16:40 +01:00
Michael Lutz
22f5aeab07 Feature: Automatic UI and font zoom levels when supported by the OS. 2021-02-14 14:16:40 +01:00
Michael Lutz
a2c3197f42 Codechange: Make the settings for min/max zoom early load settings. 2021-02-14 14:16:40 +01:00
Michael Lutz
f5555a6d26 Fix 9c872192: [OSX] Clear mouse button emulation flag. 2021-02-14 12:58:45 +01:00
Michael Lutz
e5c3253642 Add: [OSX] Setting to disable HiDPI graphics rendering. 2021-02-14 11:50:18 +01:00
Michael Lutz
0fc763bc55 Change: [OSX] Render screen in full native resolution on HiDPI displays. 2021-02-14 11:50:18 +01:00
Michael Lutz
8906e9e0fd Codechange: Consistently use screen size and not driver resolution for determining window sizes. 2021-02-14 11:50:18 +01:00
Michael Lutz
b66e977acd Change: [OSX] When auto-detecting a font, try for sans-serif first.
On a display, especially with small fonts or low pixel sizes, sans-serif
fonts are usually easier to read than serif fonts.
2021-02-14 11:48:58 +01:00
Michael Lutz
6755ff63e1 Add: [OSX] Native font rendering without using FreeType. 2021-02-14 11:48:58 +01:00
Michael Lutz
21a2cd7bc3 Codechange: Replace magic numbers by constants. 2021-02-14 11:48:58 +01:00
Charles Pigott
8121706b89 Fix #8620: Scale spacing between date & news in history window according to font scaling 2021-02-13 22:15:25 +00:00
Charles Pigott
2b08f21625 Fix #8625: Wrong ending year was displayed in highscore table 2021-02-13 22:15:16 +00:00
Charles Pigott
f1fc083f2b Change: Make order window hotkeys toggle for load & unload variants 2021-02-13 22:14:58 +00:00
Michael Lutz
acca56b6a5 Cleanup: [OSX] Improve some comments. 2021-02-13 22:21:17 +01:00
Michael Lutz
c78e559e88 Codechange: [OSX] Remove unused 'app active' flag. 2021-02-13 22:21:17 +01:00
Michael Lutz
9c8721922b Fix: [OSX] An emulated right mouse down event has to be followed by right mouse up. 2021-02-13 22:21:17 +01:00
Michael Lutz
649ff5f9f9 Codechange: [OSX] Use relative mouse handling during scrolling. 2021-02-13 22:21:17 +01:00
Michael Lutz
43326d11d8 Change: [OSX] Use a layer-backed view to speed up drawing. 2021-02-13 22:21:17 +01:00
Michael Lutz
2a8c3a2cf6 Codechange: [OSX] Align backing buffer pitch for a tiny bit performance. 2021-02-13 22:21:17 +01:00
Michael Lutz
94b76ce9a4 Cleanup: [OSX] Move event loop into video driver file. 2021-02-13 22:21:17 +01:00
Michael Lutz
23389e9491 Remove: [OSX] Startup splash screen.
It wasn't displayed anyway as it was never copied to the bundle.
2021-02-13 22:21:17 +01:00
Michael Lutz
063b90b97d Codechange: [OSX] Move key event handling to our view. 2021-02-13 22:21:17 +01:00
Michael Lutz
f4bd54fedd Codechange: [OSX] Move mouse event handling to our NSView. 2021-02-13 22:21:17 +01:00
Michael Lutz
bd42fc94cc Codechange: [OSX] Move some things from video driver to our NSView. 2021-02-13 22:21:17 +01:00
Michael Lutz
965ce12947 Codechange: [OSX] Use newer mouse tracking API. 2021-02-13 22:21:17 +01:00
Michael Lutz
42af13c141 Codechange: [OSX] Split drawing into its own subview.
This allows the drawing backend code to be independent
of any event or command handling.
2021-02-13 22:21:17 +01:00
Michael Lutz
60f30036f1 Codechange: [OSX] Drain autoreleased objects in each game loop cycle. 2021-02-13 22:21:17 +01:00
Michael Lutz
8aaf4ea098 Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver. 2021-02-13 22:21:17 +01:00
Michael Lutz
0eff7de659 Cleanup: [OSX] Doxygen comment style in video driver. 2021-02-13 22:21:17 +01:00
Michael Lutz
8ced72ab10 Codechange: [OSX] Inline some functions that are used in only one place. 2021-02-13 22:21:17 +01:00
Michael Lutz
13134f9d64 Codechange: [OSX] Replace #define with modern code. 2021-02-13 22:21:17 +01:00
Michael Lutz
88f6c7a9f3 Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver. 2021-02-13 22:21:17 +01:00
Michael Lutz
e6bea3961f Change: [OSX] Replace screen resolution list with suggested window sizes.
We never change the real screen resolution on OSX. As such, offering a list
of resolutions is pointless. Instead of that, offer the user a list of
commonly used window sizes up to the current screen size.
2021-02-13 22:21:17 +01:00
Michael Lutz
4db7837d06 Codechange: [OSX] There is only one subdriver left, remove virtual dispatch. 2021-02-13 22:21:17 +01:00
Michael Lutz
63ed3f3575 Codechange: Move Fontconfig-specific code to a seperate file. 2021-02-13 20:09:14 +01:00
Michael Lutz
f2294851e6 Codechange: [OSX] Move OSX-specific font code to a separate file. 2021-02-13 20:09:14 +01:00
Michael Lutz
c6af8f16f6 Codechange: [Win32] Move Win32-specific font code to a seperate file. 2021-02-13 20:09:14 +01:00
Michael Lutz
5ad1640984 Codechange: Make OS font handle of the FontCache read-only. 2021-02-13 20:09:14 +01:00
Michael Lutz
2b0200d429 Codechange: OS-specific data for font search is not used outside of searching. 2021-02-13 20:09:14 +01:00
Michael Lutz
84636fc2af Codechange: Remove all remaining uses of cpp_offset. 2021-02-13 20:08:53 +01:00
Michael Lutz
7845434270 Codechange: Don't use cpp_offsetof in the save/load code.
Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.

Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
2021-02-13 20:08:53 +01:00
Michael Lutz
9c9292949f Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
Many of the member variables that are used in the oldloader are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
2021-02-13 20:08:53 +01:00
translators
0f621b4956 Update: Translations from eints
portuguese (brazilian): 36 changes by AKANexus
2021-02-13 18:59:59 +00:00
SamuXarick
36ab9c64ef Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordinate is negative 2021-02-13 19:18:41 +01:00
Charles Pigott
d9df20d102 Change: Use a more specific error message when attempting to bulldoze your own HQ 2021-02-13 18:10:13 +00:00
glx22
348f322df1 Fix f1f281b31: [Win32] MinGW doesn't know timeapi.h 2021-02-13 19:07:42 +01:00
glx22
f181037bed Change: [Actions] Also run CI for VS2017 2021-02-13 17:31:57 +01:00
glx22
5a4d5f03b0 Codechange: Implement a constructor for CurrencySpec 2021-02-13 17:31:57 +01:00
Johannes E. Krause
3ac43582c2 Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle structure (var 80+) are not implemented 2021-02-13 16:07:23 +00:00
translators
fa0704138d Update: Translations from eints
spanish (mexican): 7 changes by absay
dutch: 7 changes by Afoklala
french: 7 changes by arikover
2021-02-12 19:00:59 +00:00
Patric Stout
52317bb7df Change: [SDL2] Remove unneeded delay of redrawing the screen
In testing, I could find no reason why this statement is here.

The comment is rather unclear (it states what it does, but not
why it would be needed).

This line of code was introduced with f4f40448, which gives no
further insight on why it would be needed to have it here.

As such, let's remove it and see if anyone else reports any
problems with it. If so, this commit can be reverted and a more
clear comment should be added what this line of code is dealing
with (the WHY, not the WHAT).
2021-02-11 20:23:53 +01:00
Patric Stout
2e1535389a Codechange: [SDL2] Don't use globals if we can do with locals 2021-02-11 20:23:53 +01:00
Patric Stout
2bbef6b5cf Codechange: [SDL2] Name paint function Paint(), like other drivers do
This reduces confusion when reading different drivers.
2021-02-11 20:23:53 +01:00
Patric Stout
569ce6c7b4 Fix 30e69c51: palette was not marked dirty when creating a new
This means the code depended that the caller did this for us
before MakePalette() is executed, which is neither a
requirement nor a promise the code makes.
2021-02-11 20:23:53 +01:00
translators
64e2d6b672 Update: Translations from eints
korean: 7 changes by telk5093
russian: 11 changes by Ln-Wolf
finnish: 7 changes by hpiirai
2021-02-11 19:01:10 +00:00
Kuhnovic
83ddb1501f Feature: Remove all industries button in scenario editor (#8550) 2021-02-10 16:35:50 +01:00
Loïc Guilloux
f1f281b318 Fix: [Win32] Set minimum resolution for timers to 1ms. (#8660) 2021-02-09 21:21:57 +01:00
Owen Rudge
395e015282 Change: Convert .md to .rtf for Windows/Mac packages 2021-02-08 23:23:24 +00:00
embeddedt
6c8f2227cd Fix: [Emscripten] open links in browser (#8655) 2021-02-08 19:18:30 +01:00
Patric Stout
ac2b5e57cf Fix: mention our websites with https:// (instead of http://) (#8657)
It is 2021. Nobody should advertise http anymore. Not even us.
2021-02-08 19:07:34 +01:00
Owen Rudge
da4c404f3d Fix: [Actions] Use same vcpkg commit for CI on macOS as release builds 2021-02-08 16:13:03 +00:00
glx22
af0acc9a75 Update: Specify CMake minimum version in COMPILING.md
Also give some hints for MSVC users.
2021-02-07 16:21:13 +01:00
glx22
2cbfcd2327 Change: [CMake] Bump minimum version to 3.9 2021-02-07 16:21:13 +01:00
Loïc Guilloux
b927da73c1 Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622) 2021-02-07 16:20:26 +01:00
Loïc Guilloux
f7ac2969ef Fix: [CMake] Restore 'games' as default install bindir (#8629) 2021-02-07 16:19:30 +01:00
Matt Kimber
2a6da319b2 Fix 0125892: Don't crash when towns upgrade road tiles during expansion (#8651) 2021-02-07 16:15:46 +01:00
Patric Stout
9322b40df1 Fix: [CMake] our allegro drivers use v4, so skip v5 if found (#8653)
On some distros allegro v5 is called allegro-5, but on some others
it is not. So this should fix for all distros that allegro v5 is
not being picked up, and only v4 is.
2021-02-07 12:54:02 +01:00
Patric Stout
2c9084d48c Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)
When the wayland SDL video driver is used, an EGL context is
created in the main thread. It is not allowed to update this
context from another thread, which is exactly what our draw-thread
is trying.

The other solution would be to move all of SDL into the
draw-thread, but that would introduce a whole scala of different
problems.

The wayland SDL backend is significantly faster than the
X11 SDL backend, but there is a performance hit nevertheless.
2021-02-06 14:09:45 +01:00
Patric Stout
4f0692c437 Codechange: [Actions] Document better why we build our own fluidsynth (#8646)
nielsmh nicely correct us in #8641, pointing out the old comment
is not telling a complete truth. The result is the same, but it
is better to not mislead future-us.
2021-02-05 23:56:44 +01:00
glx22
99448eedca Fix: [CMake] os/windows/openttd.manifest is not a generated file 2021-02-05 23:41:55 +01:00
Patric Stout
a667ed945f Add: [Actions] Automatically upload releases to Steam (#8644) 2021-02-05 20:58:15 +01:00
Patric Stout
05df7996a4 Feature: [Actions / CMake] support for generic linux builds (#8641)
These bundles can be opened on any "modern" Linux machine with
a driver that SDL2 supports.

Machines needs at least glibc 2.15, which was released 10 years ago.
It is build with CentOS 7 as base, and only assumes the following
libraries are available on the system:
- libc
- libdl
- libgcc_s
- libpthread
- librt
- libstdc++

All other libraries the game depends on are bundled together with
the game, so users don't need any library installed to use this
bundle. The downside of course is that this increases the binary
size a bit: 30 MiB of libraries are in this bundle.

RPATH is used to make ld-linux find the folder libraries are
stored in; however, system libraries are always used before these,
in the assumption libraries on the user system are more up-to-date.

Using -DOPTION_PACKAGE_DEPENDENCIES=ON switches on packaging
of libraries in the "lib" folder. This requires CMake 3.16 to
be installed; otherwise it will fail.
2021-02-05 12:31:27 +01:00
SamuXarick
a4035af337 Codechange: Apply coding style (#8640)
* Fix: Missing or needed spaces

* Codechange: Remove space

* Codechange: Remove space

* Codechange: More missing spaces

* Codechange: Missing spaces

* Codechange: Remove space

* Codechange: Remove space
2021-02-05 11:00:36 +01:00
translators
5b3fe4ae27 Update: Translations from eints
german: 4 changes by Wuzzy2
2021-02-02 18:17:17 +00:00
glx22
144991990e Fix: [CMake] Language files should depend on english.txt 2021-02-02 17:33:18 +01:00
translators
696b6990ea Update: Translations from eints
estonian: 110 changes by siimsoni
2021-02-01 18:17:06 +00:00
translators
069fb54253 Update: Translations from eints
estonian: 17 changes by siimsoni
german: 410 changes by Wuzzy2
2021-01-31 18:14:37 +00:00
embeddedt
76a279ef68 Fix: [Emscripten] Pin Dockerfile to emsdk:2.0.10 to prevent patch failure (#8628) 2021-01-31 15:27:17 +01:00
Patric Stout
7fbf705c41 Fix 2db88953: default Network Server List sorter put compatible servers in wrong order (#8626)
If a server is compatible, it falls back to sorting by clients.
This used to be in reverse, so full servers are on top. With
the codechange commit, this was removed by accident, and as
such empty servers were on top. This is silly.
2021-01-31 10:36:07 +01:00
Tyler Trahan
1dda7d6486 Fix: don't walk out of the map when trying to build tunnels (#8600) 2021-01-31 10:04:22 +01:00
Patric Stout
0e54c32452 Codechange: [SDL2] Use MakeDirty() to force a redraw
The original code is "strictly correct", but just reads really
weird, and we use MakeDirty() in several other places instead too.
2021-01-30 21:43:59 +01:00
Patric Stout
30e69c518b Codechange: [SDL2] Rework how palette is updated
It now follows more what the Win32 driver does, and has far less
exceptions and special casing.

MakePalette creates the Palette and prepares surface.
UpdatePalette updates the Palette.
CheckPaletteAnim checks if UpdatePalette needs to be called and
  marks the whole screen dirty so DrawSurfaceToScreen will do a
  full redraw.
2021-01-30 21:43:59 +01:00
Patric Stout
eb80fefd1d Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
All SDL_NNN errors print SDL_GetError, except for this one place.
2021-01-30 21:43:59 +01:00
Patric Stout
19345908cb Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
This makes the code a bit more readable, as both intentions are
more clear, and there is less nesting in the main function.
2021-01-30 21:43:59 +01:00
Patric Stout
8c37e5c526 Codechange: [SDL2] reworked the different surfaces to make it more readable 2021-01-30 21:43:59 +01:00
Patric Stout
8de325f256 Codechange: [SDL2] Only prepare "caption" if you are going to us it 2021-01-30 21:43:59 +01:00
Patric Stout
e41ec5b42e Codechange: [SDL2] Minor code cleanup to remove silly variable 2021-01-30 21:43:59 +01:00
Patric Stout
678031f9b3 Codechange: [SDL2] Only set _cur_palette, never _local_palette 2021-01-30 21:43:59 +01:00
Patric Stout
f31b65825f Codechange: [SDL2] Move FindStartupDisplay to its own function 2021-01-30 21:43:59 +01:00
Patric Stout
6916fc76bd Codechange: [SDL2] reworked FindResolutions to be more like the rest
There was no default resolution fallback, and the code was different
from the win32 driver. It is now named the same and much more
similar.
2021-01-30 21:43:59 +01:00
Patric Stout
a52d716c88 Codechange: [SDL2] remove include-protection
This is already done by CMake: if SDL2 is not detected, this file
is not included.
2021-01-30 21:43:59 +01:00
translators
5ae2c1552b Update: Translations from eints
estonian: 353 changes by siimsoni
2021-01-30 18:14:36 +00:00
translators
48698403a8 Update: Translations from eints
estonian: 85 changes by siimsoni
korean: 30 changes by telk5093
portuguese: 24 changes by CheapWebdesign
2021-01-29 18:17:44 +00:00
Patric Stout
4831b4fa96 Codechange: [Actions] we no longer need xdg-basedir (#8615)
This was already removed from the "ci-build", but not yet from
"release".
2021-01-29 10:38:58 +01:00
Owen Rudge
1187dc3217 Feature: [Actions] Create .zip for macOS build 2021-01-28 19:15:36 +00:00
translators
3dac139b00 Update: Translations from eints
estonian: 5 changes by siimsoni
hungarian: 7 changes by andrejmoltok
2021-01-28 18:16:32 +00:00
translators
da78b5c130 Update: Translations from eints
estonian: 117 changes by siimsoni
german: 5 changes by Wuzzy2
slovak: 23 changes by FuryPapaya
2021-01-27 18:14:58 +00:00
translators
027452fef8 Update: Translations from eints
german: 11 changes by Wuzzy2
2021-01-26 18:14:06 +00:00
translators
67fa5a23b9 Update: Translations from eints
estonian: 7 changes by siimsoni
2021-01-25 18:42:15 +00:00
translators
b2d9a2dc79 Update: Translations from eints
estonian: 12 changes by siimsoni
finnish: 1 change by hpiirai
2021-01-23 18:39:34 +00:00
glx22
6b8ad5a9b1 Change: Apply some consistency to singleplayer related comments 2021-01-22 22:19:55 +01:00
glx22
07385c3662 Fix: Use the same safety checks as 'stop_ai' for 'reload_ai' 2021-01-22 22:19:55 +01:00
glx22
485aafc1b7 Fix: Never delete the last existing company in singleplayer mode 2021-01-22 22:19:55 +01:00
dP
b17177bd20 Fix: Center text and image in vehicle statusbar vertically 2021-01-22 22:18:17 +01:00
translators
8fe79e153d Update: Translations from eints
estonian: 8 changes by siimsoni
german: 89 changes by Wuzzy2
finnish: 2 changes by hpiirai
dutch: 27 changes by Afoklala
2021-01-22 18:43:56 +00:00
Charles Pigott
a252679a12 Doc: Prepare for 1.11.0-beta1 release 2021-01-22 11:13:57 +01:00
Charles Pigott
b61670f929 Doc: Forwardport changelog & doc changes from 1.10 branch 2021-01-22 11:13:57 +01:00
dP
bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 2021-01-22 09:50:53 +00:00
Pavel Stupnikov
4b42ecb0f6 Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed (#8573) 2021-01-22 10:28:26 +01:00
Andy
3345d54ad9 Doc: add a png representation of the palette overlaid with indexes (decimal) (#8547) 2021-01-22 10:26:45 +01:00
translators
33e27e9480 Update: Translations from eints
estonian: 15 changes by siimsoni
russian: 23 changes by Ln-Wolf
2021-01-21 18:42:13 +00:00
translators
6e1581a17d Update: Translations from eints
german: 2 changes by Wuzzy2
russian: 13 changes by Ln-Wolf
2021-01-20 18:44:27 +00:00
translators
27caabdb91 Update: Translations from eints
german: 23 changes by Wuzzy2
russian: 70 changes by Ln-Wolf
2021-01-19 18:41:55 +00:00
frosch
b3d048dfcf Change: [NewGRF] industry special flag 19 now specifically targets only passenger production, instead of the second cargo of any water-based industry. (#8590)
This behavior is less surprising to NewGRF authors, and may even be intentional behavior for some industries.
2021-01-18 22:42:10 +01:00
Michael Lutz
7da224d29d Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leading to desyncs. (#8591) 2021-01-18 21:11:38 +01:00
Owen Rudge
a2bd0a14e1 Feature: [Actions] ARM64 builds for Windows 2021-01-18 08:57:58 +00:00
Owen Rudge
6d95ed53dc Feature: Add support for rdtsc for ARM-based Windows (MSVC) 2021-01-18 08:57:58 +00:00
Owen Rudge
2d9e164ec4 Fix: [Actions] Give Universal Mac packages the "universal" suffix 2021-01-18 08:57:39 +00:00
Patric Stout
1eceee915e Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowed
Sometimes it returned an usererror(), sometimes Start() failed.
Now it always fails on Start(), so nothing else has to check again
what blitter is used.

AfterBlitterChange() can never change to a 0bpp, so it is sufficient
to guard this with an assert().
2021-01-17 19:57:36 +01:00
Patric Stout
49df9c4155 Codechange: [Win32] Use _local_palette for most operations
Other drivers do this too, and this makes the world a bit more
the same.
2021-01-17 19:57:36 +01:00
Patric Stout
881d17d8f1 Codechange: [Win32] use CSleep() instead of Sleep() like everywhere else
Functional it is identical. Just helps future-us when searching
for sleeps.
2021-01-17 19:57:36 +01:00
Patric Stout
689404a4a1 Codechange: [Win32] Use return-early in RegisterWndClass() 2021-01-17 19:57:36 +01:00
Michael Lutz
7415964a4d Codechange: [Win32] Remove Windows 95 specific mouse tracking work-around. 2021-01-17 19:57:36 +01:00
Matt Kimber
40d5fe1631 Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds (#8540) 2021-01-17 19:57:16 +01:00
translators
120c6fda61 Update: Translations from eints
catalan: 11 changes by J0anJosep
2021-01-17 18:39:39 +00:00
frosch
540fdfbf5a Fix 0e62a398c7: Only center the window, when it is smaller than the screen. (#8581) 2021-01-16 23:36:15 +01:00
translators
c91a7b5e2e Update: Translations from eints
norwegian (bokmal): 65 changes by fnutt
french: 1 change by glx22
2021-01-16 18:40:42 +00:00
Owen Rudge
0a129bc810 Change: Label Mac builds as "macos" instead of "macosx" 2021-01-16 10:04:51 +00:00
Owen Rudge
ce42e819b9 Feature: Build macOS build as a universal binary 2021-01-15 20:26:59 +00:00
frosch
0e62a398c7 Add: [SDL2] video driver parameter to put OpenTTD on a particular display on start. By default use the display where the mouse cursor is. (#8572) 2021-01-14 23:29:29 +01:00
Michael Lutz
fa60c1f8b9 Feature: Choose a sensible window size on a fresh OTTD config file. (#8536) 2021-01-14 21:53:06 +01:00
translators
711723d738 Update: Translations from eints
norwegian (bokmal): 10 changes by buzzCraft
spanish (mexican): 7 changes by absay
korean: 1 change by telk5093
indonesian: 30 changes by dimaspaf14
finnish: 1 change by hpiirai
catalan: 2 changes by gerardnll
portuguese (brazilian): 4 changes by AKANexus
polish: 1 change by yazalo
2021-01-14 18:44:37 +00:00
glx22
86818e5ae8 Fix #7670: prevent useless pathfinder run for blocked vehicles 2021-01-14 18:41:38 +01:00
Owen Rudge
bc8f347ef2 Fix: vcpkg binaries were not being cached on Mac 2021-01-14 12:10:23 +00:00
Patric Stout
cc5f190cb3 Fix: [Actions] circumvent Windows tar warning about read-only files (#8570)
This was already applied on the CI build, but not yet on the
release build.
2021-01-14 11:26:13 +01:00
Owen Rudge
4f5990fa26 Fix: Remove .sha256 files from macOS builds 2021-01-14 09:30:16 +00:00
DeltaNedas
516e863395 Cleanup: src/3rdparty/optional was removed, also remove its licensing note. (#8567) 2021-01-13 21:41:37 +01:00
Jonathan G Rennison
1411f878ab Add: Console command to dump debugging information (#8548) 2021-01-13 21:16:47 +01:00
translators
b99eafbfb0 Update: Translations from eints
korean: 14 changes by telk5093
finnish: 1 change by hpiirai
spanish: 41 changes by MontyMontana
polish: 5 changes by yazalo
2021-01-13 18:48:46 +00:00
Charles Pigott
ebaecebc68 Fix #8560: Planes were landing at the wrong height at airports with lowered hangar tiles 2021-01-13 16:41:30 +00:00
SamuXarick
f9dee5aaa0 Feature: Show rainforest under vegetation on small map 2021-01-13 15:05:15 +00:00
Patric Stout
de44ce2092 Change: darken the background of all graph to increase contrast (#8557)
Now lines like Mauve, Dark Green and Purple are much more visible
without hurting the other colours.
2021-01-13 14:55:55 +01:00
Owen Rudge
60851ef1a6 Feature: Sign macOS builds 2021-01-13 13:45:52 +00:00
Patric Stout
c6fd6cfd15 Fix: tell the user if a font fails to load and fallback is about to be used
Additionally, tell exactly why the font failed to load, which
glyph was missing from the font. This hopefully helps the user
a bit more in the right direction.
2021-01-13 14:27:39 +01:00
Patric Stout
98400974a9 Codechange: nobody was using "str" parameter, so remove it 2021-01-13 14:27:39 +01:00
translators
57c45a2c01 Update: Translations from eints
spanish (mexican): 64 changes by absay
indonesian: 7 changes by dimaspaf14
finnish: 94 changes by hpiirai
slovak: 25 changes by gpalino
french: 11 changes by glx22
polish: 11 changes by yazalo
2021-01-12 18:38:08 +00:00
translators
3e7c757398 Update: Translations from eints
spanish (mexican): 1 change by absay
2021-01-11 21:23:47 +00:00
frosch
e339188ded Add: a go-to-location button to the LandInfo window. 2021-01-11 22:15:58 +01:00
frosch
1432dbac53 Add: another go-to-location button to the sign window. 2021-01-11 22:15:58 +01:00
frosch
5bfcd742b8 Change: Relocate rename and location buttons in all windows. 2021-01-11 22:15:58 +01:00
frosch
589feba0eb Change: Relocate vehicle rename and location buttons. 2021-01-11 22:15:58 +01:00
frosch
8dda0ec4ff Add: [NewGRF] new GUI sprites for 'rename' and 'go to location'. 2021-01-11 22:15:58 +01:00
Patric Stout
cd36e17160 Fix: don't allow free-wagon-chains to exceed max-train-length (#8533)
This makes no sense, that a free-wagon-chain could be larger than
the maximum length of a train, as you cannot put an engine in
front of that anyway. And it prevents run-away AIs making very
silly long free-wagon-chains.
2021-01-11 20:58:00 +01:00
Patric Stout
760b0cdc11 Change: change console command "restart" and add "reload"
The current "restart" command is now called "reload", as that is
what it does.
The old "restart" command is now called "restart", as that is what
it did.

As this has not been in any official release yet, this shouldn't
harm any kitten.
2021-01-11 20:11:08 +01:00
Patric Stout
ff89f5f4c6 Fix 8f3d1ec: "restart" did not always restart your current game
In the sequence:
- Load a game
- Start a newgame (via console)
- Restart a game (via console)
Gave you the loaded game back, not the new game.
2021-01-11 20:11:08 +01:00
Patric Stout
fe86bf8bf6 Fix #7619: nudge fast planes sooner towards their target (#8531)
For non-NewGRF planes, "count" is never above 1. So planes can
smoothly be guided to their destination. For NewGRF planes, they
can go as quick as "count" values of 20. This easily overshoots
the target. So, calculate if the plane will overshoot, and start
nudging him to the destination earlier. You won't notice this
either way, as it all happens within a single tick.
2021-01-11 20:10:53 +01:00
translators
eb23a6921b Update: Translations from eints
arabic (egypt): 30 changes by AviationGamerX
indonesian: 30 changes by dimaspaf14
german: 12 changes by MagnumSociety
french: 5 changes by glx22
2021-01-11 18:33:36 +00:00
SamuXarick
6298d9221a Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits 2021-01-10 22:31:01 +01:00
frosch
f6abc81cf1 Fix: add missing variables to NewGRF inspect window. 2021-01-10 21:24:38 +01:00
Johannes E. Krause
f1bc4d8407 Add: [NewGRF] Vehicle variable 4A now also returns, whether the current tile has catenary. 2021-01-10 21:24:38 +01:00
frosch
868d84bbfc Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile against a given tracktype. 2021-01-10 21:24:38 +01:00
frosch
5b08960560 Fix: [NewGRF] industry variables 69 to 71 did not check, whether the queried cargo is valid. 2021-01-10 21:24:38 +01:00
frosch
0078554d6a Fix: GetCargoTranslation could return out-of-bounds index for old-style NewGRF using cargo-slots. 2021-01-10 21:24:38 +01:00
translators
63288f80f3 Update: Translations from eints
korean: 1 change by telk5093
finnish: 1 change by hpiirai
polish: 5 changes by yazalo
2021-01-10 18:31:52 +00:00
SamuXarick
75b7bb5097 Fix: Remove semicolons from regression output 2021-01-10 15:47:20 +01:00
glx22
1fb4ed8eef Fix: Use realtime for error message and console backlog timeouts 2021-01-10 14:07:17 +01:00
glx
c0d7949d7c Fix: Don't use a timer for hundredth tick determination 2021-01-10 14:07:17 +01:00
glx22
97d554feb1 Codechange: On regression failure, output the result in a file 2021-01-09 23:48:09 +01:00
Patric Stout
5f1154e076 Fix #8272: vehicle destination text colour when mousing over (#8543)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2021-01-09 23:43:06 +01:00
translators
928276a66e Update: Translations from eints
korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
catalan: 11 changes by J0anJosep
2021-01-09 18:30:51 +00:00
Patric Stout
218f40eea2 Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
2021-01-09 15:15:14 +01:00
Patric Stout
3dbdb1c7e3 Change: remove warning in cheat window and reduce it to a note (#8538)
Although meant as a funny joke towards the player, our social
standards have changed since 2004, and such "jokes" are no
longer acceptable by the community as a whole.

The only value of the message is that people are informed the
information is stored in the savegame. This is mostly useful for
us, developers, as some of those cheats can have side-effects
which people report.

While at it, styled the GUI a bit better, as the way the text
was presented was odd.
2021-01-09 15:14:59 +01:00
SamuXarick
8da5cff210 Fix #8462: Don't check whether to grow a town road on water (#8471) 2021-01-09 12:18:31 +01:00
Patric Stout
8e6574dcdb Revert 78f92130: "Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build (#8535)" (#8541)
As per https://github.com/OpenTTD/OpenTTD/pull/8535#issuecomment-757122918,
jumped the gun here.
2021-01-09 12:14:23 +01:00
Tyler Trahan
b0456669c9 Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build (#8535) 2021-01-09 10:06:31 +01:00
Patric Stout
b6ac5a3ab9 Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL (#8534) 2021-01-08 23:28:46 +01:00
Patric Stout
5f591c86fe Fix 85a49a0d: invalidate airport toolbar when new planes become available (#8532)
Otherwise if the airport button is disabled, it will remain disabled
until you close/open the toolbar again.
2021-01-08 22:34:21 +01:00
frosch
31d1968004 Fix: Start the inactivity-timeout for the content server only after the connection has been established. (#8530)
When connecting took long due to the first N resolve-addresses timing out, OpenTTD would immediately close the connection, without sending anything.
2021-01-08 20:20:54 +01:00
Patric Stout
7ba0fa4bf0 Fix af22a4f2: scenario editor doesn't have build station/depot/etc (#8529) 2021-01-08 19:48:39 +01:00
translators
0f1d338dda Update: Translations from eints
korean: 2 changes by telk5093
finnish: 2 changes by hpiirai
dutch: 49 changes by Afoklala
spanish: 16 changes by Luis45ccs
french: 7 changes by dimensi0n
polish: 2 changes by yazalo
2021-01-08 18:26:47 +00:00
Tyler Trahan
b08c66a796 Fix 7bdfb38: Drive-thru road stations can be connected at either end (#8528) 2021-01-08 18:56:39 +01:00
Tyler Trahan
9c0da686da Add: Towns can build tunnels (#8473) 2021-01-08 18:32:44 +01:00
Owen Rudge
fec5ce093f Feature: Build ARM64 (Apple Silicon) version for macOS 2021-01-08 16:58:14 +00:00
Owen Rudge
bbc96fd37c Fix: Don't add -mno-sse4 on arm64 2021-01-08 16:58:14 +00:00
Charles Pigott
188bf0fbc9 Change: Remove disable_unsuitable_building setting
This setting is no longer useful, as you can now always build roads,
canals, etc.
2021-01-08 16:43:51 +01:00
Charles Pigott
b9f3e45af7 Cleanup: Remove unused (and mostly duplicated) function 2021-01-08 16:43:51 +01:00
Patric Stout
af22a4f2cd Add: show in the tooltip of disabled toolbar buttons why they are disabled 2021-01-08 16:43:51 +01:00
Patric Stout
85a49a0d36 Change: always allow to click on the toolbar icons for road/rail/dock/airport
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.

For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.

For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.

Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Chris Stevens
a6aec252b1 Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169) 2021-01-08 16:05:49 +01:00
Patric Stout
9aa39d0af9 Fix #7972: show invalid orders to stations that don't accept your vehicle (#8516)
Before it was shown as a normal order, but the vehicle was skipping
it. This was rather unclear to the user. Now it is red and contains
text with some hints what is going on.

The text is prefixed rather than post-fixed, as we have many
post-fixes already.
2021-01-08 16:04:44 +01:00
Patric Stout
fda1fbf61c Revert c1fddb9, 639cfa4: "Codechange: Check if access __attribute__ is supported before trying to use it." (#8526)
This reverts commit c1fddb9a6a and 639cfa43d2.

access_mode "none" is only supported by GCC11, but introduced
after it branched. So there are GCC11.0s out there that do not
support it. We will have to wait for GCC11.1 to hit before we
can re-add this.
2021-01-08 15:25:44 +01:00
Patric Stout
4059ccf863 Fix: [Actions] circumvent Windows tar warning about read-only files (#8524)
Because certain files are read-only, the "restore-cache" step
fails, as Windows tar refuses to overwrite those files (even
if they are identical). Instead of hoping upstream fixes
"restore-cache", just remove the read-only flag on these files
instead.
2021-01-08 15:20:27 +01:00
Patric Stout
7463c46a54 Fix: for arctic and tropic, make sure we have at least a few hills (#8513)
Without hills, not all industries can be generated, which means
that with a default configuration you get errors. This is far from
optimal, of course.

This now forces that there is at least some hills, even when you
are using very-flat. This is a stopgap solution, but a proper
solution requires a full rewrite of the terrain generator, which
is not a 2 minute (or even 2 week) job.

To make sure flat is still flat-ish, reduce the default
snow-line-height to 10, making it look a lot better on smaller maps.
This is a compromise between being able to have flat maps and
still having all industries on arctic.
2021-01-08 12:02:38 +01:00
Patric Stout
aac8c28d73 Fix #7656: destroying a tunnel/bridge now first removes the tracks for cost calculation
This means that for rail tunnel/bridges, the rail is first sold,
and the tunnel/bridge is destroyed after. This means destroying
tunnels/ bridges now often makes you money, instead of costing.

Similar, with road/tram tracks. Destroying a road+tram
tunnel/bridge now costs the same amount of money as first
removing the tram tracks and than destroying the road
tunnel/bridge. Especially as tram tracks generate money when
removing, this is a noticeable difference.
2021-01-08 12:02:25 +01:00
Patric Stout
ebd9f26c15 Fix: replacing a bridge didn't charge for clearing last tile
It only considered the end-tile (or start-tile) for the bridge,
instead of both. This is obvious in the rest of the code which
constantly does "+ 2"; this being the only place that does a "+ 1".
2021-01-08 12:02:25 +01:00
Patric Stout
ef6b17baf7 Fix 2fd871e2af: load correct ending-year for old (pre 0.7) savegames
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1 for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
2021-01-08 11:17:08 +01:00
Patric Stout
a1987df96a Fix #8050: never show the highscore when disabled, not even if you start in year zero
Using zero as "never" value can have its drawbacks ;)
2021-01-08 11:17:08 +01:00
Patric Stout
d9ec8053d7 Fix #8050: ending-year of 5000000 allows you to get to year 5000001 and beyond
MAX_YEAR is set to 5000000, but having an ending-year set to the
same meant you could bypass this, and play till the uint32 wrapped.

The game can either show highscore or wrap year, not both. When
you would do both, every year you get the highscore dialog.

By changing the maximum value of ending-year to 4999999 we prevent
this issue.
2021-01-08 11:17:08 +01:00
Charles Pigott
9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
milek7
c1fddb9a6a Codechange: Check if access __attribute__ is supported before trying to use it. 2021-01-08 09:12:37 +00:00
milek7
639cfa43d2 Codechange: Use access __attribute__ to silence warnings in GCC 2021-01-08 00:40:45 +00:00
SamuXarick
79d938b957 Fix 0125892: Warning about unsigned unary minus 2021-01-07 21:42:10 +00:00
Patric Stout
725d793be1 Fix: don't allow cloning vehicles if cloning orders is failing (#8515)
Before this fix, any failing clone order was silently ignored
and you as user would never know till you checked the order list.
Evil.
2021-01-07 19:58:04 +01:00
translators
51e22515a8 Update: Translations from eints
spanish (mexican): 5 changes by absay
korean: 5 changes by telk5093
finnish: 5 changes by hpiirai
latvian: 14 changes by lexuslatvia
spanish: 23 changes by SeveralCircles, 10 changes by Luis45ccs
polish: 5 changes by yazalo
2021-01-07 18:28:27 +00:00
SamuXarick
f84a466ca5 Fix #7945: Add cost of clearing the sloped tile when placing a dock (#7947) 2021-01-07 10:35:09 +01:00
Patric Stout
c988b4d62b Fix #8332: aborting group drag&drop could cause crashes with vehicle drag&drop (#8511)
The selected group was not reset when drag&drop was aborted. When
after that vehicle drag&drop was successful, group drag&drop code
was still executed, causing weird behaviour or even crashes.
2021-01-07 10:32:24 +01:00
Kuhnovic
a3a7928372 Feature: option to auto remove signals when in the way during rail construction (#8274) 2021-01-07 10:17:05 +01:00
Patric Stout
1b675e7075 Fix #8068: always allow removal of tram track if that generates money (#8509)
Even if you are completely broke, generating money should always
be allowed.
2021-01-07 08:01:46 +01:00
Patric Stout
c7609e767f Fix #7604: prevent houses to wander too far from town center when rebuilding (#8507)
When a multi-tile house is rebuild, it always used the most northern
tile to build the new house. This can very easily lead to houses
wandering off in the north-ish direction (either NW or NE).

To prevent this, pick the tile closest to town center when rebuilding
on a multi-tile house. This still means a house can be build away
from a road, but it is no longer wandering around finding another
town to call home.
2021-01-07 08:01:23 +01:00
Patric Stout
28c13ec90f Fix #8168: allow relocating of HQ partial over existing HQ (#8510)
Just in case you want to move it SLIGHTLY to the right.
2021-01-06 22:37:57 +01:00
Patric Stout
a4e34e824c Change: towns can now bridge 4 rails (up from 3)
Having 4 rails is a pretty common design, and towns now couldn't
bridge out of this common design.
2021-01-06 21:39:34 +01:00
Didac Perez Parera
64eddaeb49 Feature: Make maximum length of town bridges depend on population. 2021-01-06 21:39:34 +01:00
translators
c3faec4e9a Update: Translations from eints
polish: 7 changes by yazalo
2021-01-06 18:27:36 +00:00
Patric Stout
62cdadb582 Change: move "give money" from client-list to company window
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.

This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311

We did modify it to fix several bugs and clean up the code while
here anyway.

The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
2021-01-05 21:56:24 +01:00
Patric Stout
d6e15d4943 Fix: make the "password" button the same size as the other buttons in Company window
Currently password-lock icon + button was the same size, but this
looks really weird. Now they are in sync, even with other fonts
and languages.
2021-01-05 21:56:24 +01:00
Patric Stout
a3f0ee3b63 Codechange: fix alignment of Company GUI
Code acted as if WWT_TEXT starts a scope; it does not.
2021-01-05 21:56:24 +01:00
Patric Stout
fc474b02fa Fix: change all Company planes on paint, not only the first that needs changing
Otherwise it can take a few OnPaint() calls before all planes are
set correctly when switching companies.
2021-01-05 21:56:24 +01:00
Patric Stout
dff7ee8e1c Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
2021-01-05 21:39:23 +01:00
translators
0fd2108f7f Update: Translations from eints
persian: 24 changes by alisaffari97
2021-01-05 18:27:57 +00:00
Patric Stout
f2fa2a14d7 Fix: allow input of numbers greater than INT32_MAX for GiveMoney (#8499)
Based on patch by JGR.
2021-01-05 19:00:05 +01:00
Patric Stout
bb28ff7226 Codechange: DC_NO_RAIL_OVERLAP is a remnant of the OldAI. (#8496)
The OldAI was removed in 2009. Pretty sure we can remove this flag
now too.
2021-01-05 12:36:57 +01:00
gooball
c017a3662a Change: converting town-owned road types now require town rating (#8457) 2021-01-05 11:45:07 +01:00
Charles Pigott
e21302f481 Fix #8437: Crash when using certain heliports with rotated airports 2021-01-05 11:42:51 +01:00
Charles Pigott
619d714923 Fix #8437: Planes landing at non-rectangular airports could be drawn at the wrong height
Only the rotated intercontinental airport, don't get excited
2021-01-05 11:42:51 +01:00
Matt Kimber
5728f9c7d0 Codechange: consider vehicle co-ordinates when identifying viewport candidate as using only the hash generates false positives 2021-01-05 11:42:25 +01:00
Matt Kimber
9b28b15e67 Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods 2021-01-05 11:42:25 +01:00
Matt Kimber
eeb88e87d8 Codechange: improve performance for complex vehicle chains by resolving sprites less often 2021-01-05 11:42:25 +01:00
Michael Lutz
979b4af6ca Revert 4ce53cb8: [OSX] Delayed fullscreen switch is not needed anymore.
The fix for #8067 solves the real issue, making this workaround unneeded.
2021-01-03 22:24:04 +01:00
Michael Lutz
6e8be3b03e Fix #8067: [OSX] Calculate title bar height instead of assuming a fixed value. 2021-01-03 22:24:04 +01:00
Andy
0f91cb0479 Fix: GetCurveSpeedLimit needs railtype from current tile (#8466) 2021-01-03 22:19:06 +01:00
Michael Lutz
4ce53cb851 Fix: [OSX] Quitting in fullscreen mode would loose the original window size.
This replicates the behaviour on e.g. Windows, which saves the original window size.
2021-01-03 21:20:28 +01:00
Michael Lutz
c860a247d3 Change: [OSX] Hide Dock and menu during fullscreen mode. 2021-01-03 21:20:28 +01:00
translators
784a4ef9b5 Update: Translations from eints
spanish (mexican): 14 changes by absay
finnish: 32 changes by hpiirai
polish: 2 changes by yazalo
2021-01-03 18:25:04 +00:00
frosch
b08d8c7edb Cleanup 9f42358: Make also reliability_start randomised independent of introduction date. 2021-01-03 14:56:43 +00:00
frosch
d24a9a9df5 Cleanup 8139b14: Move a comment back to the line it belongs to, and add a comment for new code. 2021-01-03 14:56:43 +00:00
Michael Lutz
21a45168bd Codechange: [OSX] CMake source group for OSX files.
This separates the OSX specific files into a proper folder when generating
Xcode project files.
2021-01-03 13:25:32 +01:00
Michael Lutz
6ad5489d01 Codechange: [OSX] Silence some annoying warnings. 2021-01-03 13:25:32 +01:00
Michael Lutz
7bdaabf5f1 Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and instead simply initialise the buffer on allocation. 2021-01-03 13:25:32 +01:00
Michael Lutz
a61a741683 Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anymore. 2021-01-03 13:25:32 +01:00
Michael Lutz
9ccef816f9 Codechange: [OSX] Re-arrange the OSX video driver code by combining all drawing code and moving the window/event handling to a different file.
This is just a code move/rename, not a functionality change.
2021-01-03 13:25:32 +01:00
Patric Stout
ab7da117e0 Add: always set PERSONAL_DIR "/content_download" in search path (#8481)
This means that if you start OpenTTD with "-c" to indicate another
location to store files, it can still read the content you already
downloaded from your PERSONAL_DIR. This folder is, however,
read-only.

This is useful for situations where you downloaded OpenGFX via
the content-service, but want to run the regression or want to
run with a clean configuration. With this change, you no longer
need to download OpenGFX again.
2021-01-03 11:10:56 +01:00
Michael Lutz
8c24b2b6ce Fix: [OSX] Fonts loaded directly from a file have to be registered with CoreText for proper text layout. 2021-01-03 01:00:28 +01:00
Patric Stout
4bd3d18f34 Add: use our search-paths to find fonts based on relative filenames too
This allows "small_font = ./myfont.ttf", with "myfont.ttf" located
in "~/.openttd".
2021-01-02 23:44:37 +01:00
Patric Stout
126f40e012 Doc: indicate where to find an excellent tutorial on using CMake (#8475) 2021-01-02 20:54:57 +01:00
2TallTyler
fe51051b7c Change: Default settings improved for new players 2021-01-02 19:50:22 +00:00
Charles Pigott
10090d0ac6 Add: [CMake] Explicitly support txz for Arch Linux 2021-01-02 19:47:14 +00:00
Charles Pigott
3dfee979a7 Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves 2021-01-02 19:46:08 +00:00
Patric Stout
c288eba813 Fix: prevent clients making emergency saves twice if server disconnects (#8477)
This was clearly overlooked during the initial implementation.
2021-01-02 20:34:55 +01:00
translators
46e13e7f0b Update: Translations from eints
finnish: 3 changes by hpiirai
catalan: 29 changes by J0anJosep
2021-01-02 18:24:09 +00:00
Michael Lutz
5b1fb94240 Codechange: [OSX] Prevent the compiler from using SSE4 instructions unless we want to.
This improves compatibility on older systems. We don't need to disable anything
older, as there are no SSE2-only Macs.
2021-01-02 01:26:26 +01:00
Patric Stout
8596b43b2b Codechange: move some DEBUG-levels and remove some others in saveload routine (#8474)
When running with -dsl=2 it is very easy to miss important information
as there was a lot of noise in between too. This tunes the debug
levels a bit to be less noisy while keeping the important bits.
2021-01-01 14:41:14 +01:00
glx22
7222bc5814 Cleanup 2db88953e7: Remove VL_FIRST_SORT as it's useless 2021-01-01 01:04:27 +01:00
translators
a7fee48b7f Update: Translations from eints
finnish: 4 changes by hpiirai
french: 1 change by glx22
2020-12-31 18:27:03 +00:00
SamuXarick
9f423586ad Change #8325: Make engine reliability independent of introduction date (#8470) 2020-12-31 17:06:48 +01:00
translators
18fccba410 Update: Translations from eints
spanish (mexican): 42 changes by absay
russian: 4 changes by Ln-Wolf
finnish: 2 changes by hpiirai
french: 35 changes by glx22
polish: 25 changes by yazalo
2020-12-30 18:26:18 +00:00
Jonathan G Rennison
15fd63b1b8 Fix: Assert fail when using restart command after opening save/load GUI 2020-12-30 00:57:09 +01:00
translators
80a7d0365b Update: Translations from eints
korean: 4 changes by telk5093
german: 84 changes by UnsuspiciousGooball
finnish: 4 changes by hpiirai
slovak: 7 changes by FuryPapaya
2020-12-29 18:26:06 +00:00
gooball
0125892f04 Fix #8297: Infrastructure counters for road tunnels, bridges, depots … (#8454)
The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.

Co-authored-by: A. S <admin-git@sotai.tk>
2020-12-28 22:54:28 +01:00
translators
b30c3f6498 Update: Translations from eints
korean: 6 changes by telk5093
finnish: 6 changes by hpiirai
slovak: 47 changes by FuryPapaya
2020-12-28 18:21:37 +00:00
glx22
f7e48cac87 Fix #8453: [Script] Don't truncate loan variation to 32bit 2020-12-28 16:51:15 +01:00
dP
94057e9b18 Change: Add some style to GameScript question windows depending on the type 2020-12-28 11:27:42 +00:00
J0anJosep
edbb5f4f73 Doc: Remove some SmallVector references from documentation. 2020-12-27 18:40:18 +00:00
Charles Pigott
e0161cf8da Fix b408fe7: Don't try to construct a std::string from nullptr 2020-12-27 18:30:53 +00:00
translators
1bb0e6ed8c Update: Translations from eints
russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
2020-12-27 18:18:16 +00:00
Michael Lutz
4f8e7b2a2b Fix 65f65ad2: Missing path separator that fell over a cliff. 2020-12-27 15:07:06 +01:00
SamuXarick
dc5b8020cc Fix #6452: Reset only editable and visible settings from GUI (#7890)
Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Michael Lutz
b408fe77f7 Codechange: Use std::string in file scanners. 2020-12-27 13:19:25 +01:00
Michael Lutz
358056ec42 Codechange: Keep filenames of loaded Fio files in std::strings. 2020-12-27 13:19:25 +01:00
Michael Lutz
024a3f6259 Codechange: Use automatic memory management for language pack reading. 2020-12-27 13:19:25 +01:00
Michael Lutz
5cbb2da794 Codechange: Even more std::string usage in file IO. 2020-12-27 13:19:25 +01:00
Michael Lutz
65f65ad2ad Codechange: Convert some more FIO functions to take std::string. 2020-12-27 13:19:25 +01:00
Michael Lutz
f3326d34e7 Codechange: Use std::string in FIO search path handling. 2020-12-27 13:19:25 +01:00
Michael Lutz
0c6e8a8123 Codechange: Store file search paths as std::string. 2020-12-27 13:19:25 +01:00
Michael Lutz
dd138fc460 Codechange: Stringify config file paths. 2020-12-27 13:19:25 +01:00
Charles Pigott
860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
cirdan
395a5d9991 Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
2020-12-27 10:30:55 +00:00
cirdan
46ff7d918b Cleanup: Remove save-only autolength flag from economy chunk handlers
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
0e017f6233 Codechange: Enable FINAL, (un)likely, __attribute__ when building with clang 2020-12-27 10:30:55 +00:00
Jonathan G Rennison
fc52d3df50 Codechange: Use likely/__builtin_expect for assertion macros 2020-12-27 10:30:55 +00:00
Jonathan G Rennison
5cf28be742 Codechange: Add support for verbose asserts 2020-12-27 10:30:55 +00:00
Jonathan G Rennison
eb74179c6d Codechange: Unconditionally use static_assert
We're well past having to support non-C++11 compliant compilers now.
2020-12-27 10:30:55 +00:00
Charles Pigott
52f3abba6e Cleanup: Remove unnecessary assert_tcompile macro 2020-12-27 10:30:55 +00:00
glx22
d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 2020-12-27 10:28:46 +00:00
Michael Lutz
1478fa93b3 Add: [NewGRF] Patch flag to test if inflation is on or off. 2020-12-27 10:28:39 +00:00
Michael Lutz
5a5d613ee3 Change: Disable changing the inflation setting in network games. 2020-12-27 10:28:39 +00:00
Niels Martin Hansen
2d9fa81bd0 Feature: Plant clumps of trees in editor by dragging on the landscape 2020-12-27 01:03:27 +01:00
Niels Martin Hansen
e0ee2d530a Change: Switch tree GUI to use dynamically generated buttons
This makes it look a bit better in climates with fewer tree types.
2020-12-27 01:03:27 +01:00
Niels Martin Hansen
4d0f19406b Fix: Wrong tree sprite in tree toolbar 2020-12-27 01:03:27 +01:00
translators
2c8c6d423c Update: Translations from eints
korean: 18 changes by telk5093
2020-12-26 18:16:26 +00:00
Patric Stout
8fa2a67f6b Fix f66baa44: for-loop is no longer increasing "i"
During conversion it was overlooked that the for-loop used to do
this. Oops.
2020-12-26 13:32:25 +00:00
Patric Stout
f2d78b11dd Fix: [Actions] cmakeBuildType is only used with CMakeListsTxtBasic (#8435)
We use CMakeListsTxtAdvanced, and as such, we have to do this our
self via "-DCMAKE_BUILD_TYPE=RelWithDebInfo". Otherwise we are
producing Debug builds instead of Release builds. Oops.
2020-12-26 13:48:57 +01:00
Patric Stout
6aef1164a4 Fix: [Emscripten] using TIC/TOC on this platform is silly
Stop throwing a warning about this, as it is not likely we will
ever implement it.
2020-12-25 20:56:25 +01:00
Patric Stout
e0b953b804 Fix: [Emscripten] compile with exceptions enabled, as our AIs depend on it
Also parts of the saveload code does, and some other places. This
does slow down builds, but for most computers this will not be
measurable. At least, the ones I had access to I could not find
a difference in FPS, mainly as that is heavily limited by the Hz
of the screens of the computer.

Either way, it is better to have a full functional game than a
fast one in my opinion
2020-12-25 20:56:25 +01:00
Michael Lutz
79cb9efa7f Change: Always apply inflation from 1920 to 2090, no matter the game start year. (#7589) 2020-12-25 20:36:14 +01:00
Patric Stout
e6e91a345c Fix f66baa44: index was off by one (#8433)
i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25 19:57:13 +01:00
Patric Stout
f66baa444f Codechange: use C++11 constructs for for-each loops (#8432) 2020-12-25 19:38:18 +01:00
translators
9add62796c Update: Translations from eints
finnish: 10 changes by hpiirai
2020-12-25 18:16:29 +00:00
Patric Stout
4319d31036 Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
2020-12-25 17:03:44 +01:00
Patric Stout
29e3331055 Codechange: move block a bit lower to increase readability
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
2020-12-25 17:03:44 +01:00
Patric Stout
8c0e4ab07f Doc: for over 10 years now, we do not load the exact AI version first (#8431)
See commit fae34ee7 for details. The documentation simply never
got updated.
2020-12-25 17:03:31 +01:00
translators
7b515fa0e2 Update: Translations from eints 2020-12-25 13:07:40 +00:00
frosch
ba49fa3b82 Codechange: Rename strings to match their usage. 2020-12-25 00:40:35 +01:00
frosch
2bb691f50e Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons. 2020-12-25 00:40:35 +01:00
Tyler Trahan
7bdfb382a8 Change: Towns don't build dead-end road bridges (#8401) 2020-12-25 00:37:13 +01:00
Pavel Stupnikov
22b9dec960 Feature: Add an option to disable tree growth completely (#8415) 2020-12-25 00:36:54 +01:00
Pavel Stupnikov
04e572933d Fix: Don't lower tree density if spreading is not enabled (#8413) 2020-12-25 00:36:45 +01:00
Jonathan G Rennison
94d629d79b Change: [Linkgraph] Allow job threads to be aborted early when clearing schedule (#8416)
When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
2020-12-25 00:36:36 +01:00
translators
ad47e3d9e6 Update: Translations from eints
finnish: 1 change by hpiirai
2020-12-24 18:19:47 +00:00
translators
2e6f37ecf1 Update: Translations from eints
arabic (egypt): 15 changes by AviationGamerX
korean: 15 changes by telk5093
finnish: 12 changes by hpiirai
2020-12-23 18:17:50 +00:00
frosch
3f606691a8 Add: [GitHub] PR template. (#8414) 2020-12-22 22:39:24 +01:00
translators
cc8301449e Update: Translations from eints
korean: 2 changes by telk5093
catalan: 13 changes by perezdidac
2020-12-22 18:13:57 +00:00
Jonathan G Rennison
7f0fefddcf Change: [Linkgraph] Only acquire thread join performance measurements on network clients
Network servers and single player clients do not block on thread joins
due to instead pausing shortly before the join is due.
2020-12-22 15:17:57 +01:00
Jonathan G Rennison
0c5dc5d41e Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
2020-12-22 15:17:57 +01:00
Pavel Stupnikov
9a45a0f535 Feature: Set exclusive access to industry from GS (#8115) 2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e Feature: Influence industry production changes from GS (#7912) 2020-12-22 14:21:31 +01:00
Patric Stout
547e5fdb65 Fix 86e08aa: STR_CARGO_PLURAL_CANDY with cases was not renamed (#8412) 2020-12-22 13:12:47 +01:00
Patric Stout
d8c8f4e72d Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.

Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
2020-12-22 10:44:07 +01:00
Matt Kimber
6c3a5b5b17 Fix c02ef3e4: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops. (#8400) 2020-12-21 23:46:38 +01:00
Bernard Teo
981c540201 Change: Place "Group by" above "Sort by" in station window for consistency 2020-12-21 23:15:53 +01:00
Bernard Teo
4af1acfe92 Feature: Drag-and-drop vehicles in group GUI for shared order groups 2020-12-21 23:15:53 +01:00
Bernard Teo
a5047b7566 Cleanup: Use range-based for-loop in group_gui.cpp 2020-12-21 23:15:53 +01:00
Bernard Teo
61fb1cac54 Cleanup: Move EndContainer() for empty WWT_PANEL to the same line 2020-12-21 23:15:53 +01:00
Bernard Teo
e59c400ca6 Feature: Option to group vehicle lists by shared orders
This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
2020-12-21 23:15:53 +01:00
Bernard Teo
584df548f1 Codechange: Make vehicle lists internally support grouping of vehicles
This is in preparation for the new UI feature that allows grouping by shared orders.
2020-12-21 23:15:53 +01:00
Xaroth Brook
86e08aa8ef Update: Apply name changes to all languages. 2020-12-21 23:12:58 +01:00
Xaroth Brook
d05be2cff5 Cleanup: Rework the CargoSpec macro for improved readability. 2020-12-21 23:12:58 +01:00
Patric Stout
34051c10df Doc: some comments for the win32 video driver (#8409)
Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
2020-12-21 22:28:56 +01:00
Patric Stout
0c3ddc5436 Fix: support non-ubuntu/debian Linux variants with LSB support (#8408)
This now generates a warning, as we would still like people to
make a Pull Request to support the target. But it does continue
with packing to a txz.
2020-12-21 21:32:29 +01:00
translators
f24bc8b509 Update: Translations from eints
vietnamese: 3 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
polish: 11 changes by yazalo
2020-12-21 18:08:31 +00:00
Michael Lutz
5575cb9133 Remove: Remnants of PSP support.
No active target is that limited in concurrent file descriptors.
2020-12-21 18:34:19 +01:00
translators
914fb4c987 Update: Translations from eints
korean: 1 change by telk5093
slovak: 6 changes by FuryPapaya
latvian: 9 changes by lexuslatvia
2020-12-20 19:04:18 +00:00
dP
e82333cf77 Feature #7962: Improve rendering of large viewports 2020-12-20 10:13:35 +01:00
dP
5ca8a0bda9 Feature #7962: Significantly improve sprite sorter performance 2020-12-20 10:13:35 +01:00
Michael Lutz
4c1ee264a6 Fix: [OSX] Warning about ambiguous method (-Wobjc-multiple-method-names). (#8399) 2020-12-19 21:59:27 +01:00
Patric Stout
de614131e4 Remove: [Azure Pipelines] So Long, and Thanks for All the Fish
Azure Pipelines has build our releases for two years now, but we
are finally switching to GitHub Actions. This to bring the full
workflow to a single place, making it easier for people to see
what is going on and how to influence the process.
2020-12-19 18:26:29 +01:00
Patric Stout
7ea5904395 Add: [Actions] release workflow for both releases and nightlies
This has several ways of being triggered:
- When creating a new release via the GitHub interface. Fully
  automated that will produce new binaries, upload them, and it
  will even update the website to tell about the new version.
- When triggered in an automated way from OpenTTD/workflows to
  start a nightly.
- Manually via the Release workflow, which accepts branches,
  Pull Requests and tags to build.

Rerunning a job is safe and should be without issues. Everything
retriggers and updates what-ever might have been broken. In fact,
except for dates, it should produce identical results.

Co-authored-by: Charles Pigott <charlespigott@googlemail.com>
2020-12-19 18:26:29 +01:00
Patric Stout
2df182748c Fix: [CMake] automatically detect dependencies for .deb packages 2020-12-19 18:26:29 +01:00
Patric Stout
6228dde3da Fix: [bundle] postfix the distribution for Linux bundles 2020-12-19 18:26:29 +01:00
Patric Stout
b8217610ce Fix: [bundle] postfix the architecture for Mac OS bundles
This in preparation for other architectures, like arm64.
2020-12-19 18:26:29 +01:00
Patric Stout
7cdf7c7ca0 Fix: [bundle] custom launch.sh is no longer required for Mac OS
Co-authored-by: Owen Rudge <owen@owenrudge.net>
2020-12-19 18:26:29 +01:00
translators
2714e0a33f Update: Translations from eints
russian: 10 changes by Ln-Wolf
finnish: 4 changes by hpiirai
slovak: 16 changes by FuryPapaya
french: 1 change by glx22
2020-12-18 18:08:06 +00:00
translators
40269f5df2 Update: Translations from eints
finnish: 47 changes by hpiirai
2020-12-17 18:01:12 +00:00
Pavel Stupnikov
b2895dfcd0 Change: extend the allowed range for max loan setting (#8386) 2020-12-16 21:56:32 +01:00
Pavel Stupnikov
d989fb516b Change: send network error to the server before making an emergency save (#8387) 2020-12-16 21:23:12 +01:00
Patric Stout
88f30f7fe7 Fix #8313: use correct capitalization for TTO / DOS base-music (#8385)
DOS did not have cases in filenames. Different OS interpret
them as either all-lowercase or all-uppercase. So we try both.
All-uppercase is done by the obg/obm/obs files, and if opening
fails, OpenTTD will automatically retry the all-lowercase variant.

So for those who already have the files lowercase, nothing
changes. For those that install fresh from TTO, it should now
work out-of-the-box.
2020-12-15 22:47:57 +01:00
frosch
d5f05fb781 Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88. (#8382)
Fix: [NewGRF] Action 7/9 conditions 0x0B to 0x12 failed, if 'param' was 0x85.
These conditions are supposed to ignore 'param' entirely.
2020-12-15 22:42:03 +01:00
Byoungchan Lee
0471de2d92 Fix: Remove unnessary reference to suppress warning (#8337)
Apple Clang version 12 (bundled with Xcode 12) complaints about copying
small objects in range loop (-Wrange-loop-analysis introduced by -Wall).
This warning can be easily avoided by removing the reference from
the const pointer type.
2020-12-15 22:39:51 +01:00
SamuXarick
1d85d71d29 Fix: for original terrain generator, keep a single gap of water at the borders (#7883)
This means that for NE/NW, it should have one more in case of
freeform-edges, and in case of SE/SW it should have one less.

Reminder: freeform-edges only adds VOID tiles on X=0 and Y=0.
2020-12-15 21:52:41 +01:00
Patric Stout
e07afaeffb Fix: a cargos sneaked in; should be cargoes for consistency (#8383) 2020-12-15 21:39:29 +01:00
Patric Stout
f7b8e7e46c Fix: prefix the Nth vehicle with "#" when ungrouped
This is for consistency; most other objects add a # to indicate
it is the Nth of that object, except for Trains / RVs / Ships /
Aircrafts.
This becomes painfully apparent with unnamed vehicles in groups,
which do get a "#".
2020-12-15 21:18:03 +01:00
stormcone
ca65f19b03 Feature: Show group name as part of the default vehicle name.
Only if the vehicle is member of a group and does not have a user defined name.
2020-12-15 21:18:03 +01:00
translators
1a67954ff9 Update: Translations from eints
korean: 29 changes by telk5093
finnish: 8 changes by hpiirai
slovak: 6 changes by FuryPapaya
french: 6 changes by glx22
2020-12-15 17:57:40 +00:00
Patric Stout
d6c54e7eef Fix: [Git] ignore any build folder you might have
Instructions now suggest using build-host, etc. It is easier to
just ignore all build* folders.
2020-12-15 15:46:39 +01:00
Patric Stout
93ef759a25 Add: [Actions] preview workflow, where PRs can be reviewed in the browser
When a developer attaches the "preview" label, a build is created
and published on https://preview.openttd.org/. After that, new
pushes to the PR are automatically build (as long as the "preview"
label exists).

If a non-developer attaches the "preview" label, it will be
removed.
2020-12-15 15:46:39 +01:00
Patric Stout
8fbf5bef60 Fix: workarounds for two emscripten bugs in the network stack 2020-12-15 15:46:39 +01:00
Patric Stout
d5b9f7ac37 Add: [Emscripten] use "relative mouse mode" with SDL2
This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
2020-12-15 15:46:39 +01:00
Patric Stout
d15dc9f40f Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
Patric Stout
2da07f7615 Codechange: unroll the SDL2 main loop
This commit prepares for the next commit, as Emscripten needs to
have a way to trigger a single iteration of the main loop. To
keep the real changes more clear, this commit only unrolls the
loop, and makes no changes to the logic itself.
2020-12-15 15:46:39 +01:00
Tyler Trahan
f2a93dba0d Change: set the default setting for autorenew to on for new games (#8352) 2020-12-15 09:58:37 +01:00
translators
8c42f3a8d4 Update: Translations from eints
french: 1 change by glx22
2020-12-14 23:45:41 +00:00
jostephd
b1cf79da5b Feature: new velocity unit "tiles/day" (#8278) 2020-12-15 00:39:57 +01:00
Michael Lutz
79240eab1e Codechange: Make use of the improved C++17 emplace_back function. 2020-12-15 00:29:30 +01:00
frosch
cc1679e317 Codechange: Apple LLVM fails to implement std::optional::value() also on pretty recent version. Use operator* instead. 2020-12-14 23:50:50 +01:00
frosch
484ea62a62 Cleanup: use std::optional instead of custom implementation. 2020-12-14 23:50:50 +01:00
frosch
5d278b62cc Codechange: switch to C++17 on all platforms. 2020-12-14 23:50:50 +01:00
Pavel Stupnikov
c9fd85528a Add: new economy "frozen" that stops production changes and industry closures (#8282) 2020-12-14 23:35:07 +01:00
Patric Stout
68f9925cd4 Codechange: use \u to indicate unicode chars in strings (#8379)
With \x, we sometimes had to do the "" trick, as the length is not
predefined. With C++11 bringing \u to the specs, which has a preset
length, we no longer need the "" trick.

We set the strings to u8, to ensure all compilers use UTF-8 encoding
for the \u characters.

This was triggered by newer CLangs, which start to warn if you
use "" in the middle of a string, wondering if that was your
intention. It is a good question. And this is our answer :)
2020-12-14 20:25:01 +01:00
Owen Rudge
b14e3b9b9d Feature: Switch to bzip2 compression for DMG files (supported by OS X 10.4+) 2020-12-13 23:58:37 +01:00
glx22
d1fa6b129c Add: [CMake] Option to only build tools/docs 2020-12-13 22:46:46 +01:00
Patric Stout
b7851e51ad Fix: set SP_WORKING_DIR earlier with '-c'
On Windows, relative folders don't work so well. So we need to
lookup the full path. This is best done in DetermineBasePaths()
and as a bonus that only sets SP_WORKING_DIR once.
2020-12-13 22:45:50 +01:00
Michael Lutz
a660dce295 Fix: [CMake, MSVC] Don't copy regression exe's into a subfolder as they need have their lang files next to them. 2020-12-13 22:45:50 +01:00
Patric Stout
abb746fae3 Fix: [Actions] cleanup ci-build workflow to be up-to-date (#8375)
Also, while at it, make it more like the upcoming release-workflow,
so they look a lot more similar.

Functional it should be the same, except that Windows should
now also output when a test fails.
2020-12-13 22:32:44 +01:00
Patric Stout
5d0331ecdc Fix 8bef06a2: don't use "extern" when you want to implement a global (#8373) 2020-12-13 16:56:33 +01:00
Patric Stout
da7c74ba7e Fix: change the working-dir searchpath when using '-c'
Basically, with '-c' you now create a sandbox. It will still use
your personal-dir and global-dir to find files you installed there,
but all new files are stored with a base folder identical to the
folder the configuration is in.

This is a bit of an old bug, that we many have tried to solve in
various of different ways. The code has grown sufficiently complex
that it is hard to see what consequences of actions are. This is
in my opinion the most harmless solution, while increasing the
usefulness of the '-c' flag.

In essence, the problem was that empty folders were always created
in the directory where the configuration was, but as that directory
wasn't added to any searchpath, files weren't stored there, unless
by accident it was a folder already on the searchpath. For example,
if you do './openttd -c local.cfg', it did work as expected. But
in the more generic variant, it did not.

With this patch, you can run './openttd -c /new/folder/local.cfg',
and it will create and prepare that folder to receive new files.

'content_download' is also stored in the directory the
configuration is in; this was already the case. Important to
note that there is only one search-path for 'content_download'.
In other words, when using '-c', it will not look in '~/.openttd'
inside the 'content_download' folder.
2020-12-13 16:40:56 +01:00
Patric Stout
4e12aac9c0 Codechange: to create or not to create a folder, that is the question
This was just weird. With XDG _personal_dir was created already,
but later on it was checked if it was different from config_dir,
and the creation was skipped. All this checking and validation
makes my head spin .. let's make it a bit more simple.
2020-12-13 16:40:56 +01:00
Patric Stout
c66bd18a10 Add: save openttd.cfg immediately on changing a setting (#8358)
Formally it was only done on exit. This means that if it crashes
changes in settings were not stored. This is often rather
frustrating. Additionally, targets (like emscripten) where people
are unlike to use "Exit Game", will never see their configuration
stored.

The drawback is that on every setting change there is some minor
I/O of writing the ini file to disk again.
2020-12-13 16:28:06 +01:00
translators
40edc2863c Update: Translations from eints
finnish: 1 change by hpiirai
2020-12-12 17:52:42 +00:00
glx22
6fae0b83d9 Add: [CMake] targets to generate documentation 2020-12-12 15:48:04 +01:00
translators
7f5afbfdf5 Update: Translations from eints
slovak: 2 changes by FuryPapaya
2020-12-10 17:53:08 +00:00
glx22
e2eafd86de Fix: Prevent infinite recursion in commit checker 2020-12-10 01:08:44 +01:00
translators
20151e41ea Update: Translations from eints
korean: 1 change by telk5093
french: 1 change by glx22
2020-12-09 17:50:24 +00:00
translators
819ce1bf49 Update: Translations from eints
slovak: 30 changes by FuryPapaya
lithuanian: 37 changes by devastatorius
2020-12-09 13:42:08 +00:00
Owen Rudge
535e18b54e Change: Don't display OS name when the user is exiting the game 2020-12-09 09:21:34 +00:00
Patric Stout
2864d019f0 Fix: useless warning with -snull and no BaseSounds available (#8361)
If I explicitly tell the system I do not want sound, I still get
presented a nice message I do not have any BaseSounds available
on my system, and that I should download one to enjoy sound. Well,
let me tell you, with "-snull" that is really really not going to
help. So please, be quiet, and let me enjoy the game without
"boooooo" and "DING DING DING".

Thank you.
2020-12-08 10:24:59 +01:00
Owen Rudge
6e689e2038 Fix: FreeType is still required on macOS 2020-12-08 09:24:15 +00:00
Patric Stout
dddf885fb4 Remove: console command "content select all" (#8363)
The intention of this function was that you could download
everything after a filter was applied; but this never really
took off. Instead, a select few people used this functionality
to download every available package on BaNaNaS. This is not in
the spirit of this service. Additionally, these few people were
good for 70% of the consumed bandwidth of BaNaNaS.
2020-12-07 14:48:13 +01:00
frosch
6198a4776b Change: [NewGRF] Use aircraft property 12 also for helicopters.
Due to keeping compatibility we can only do this for NewGRF-defined sound effects.
2020-12-06 20:31:54 +01:00
Charles Pigott
cfa1b1e006 Fix: Compile warnings when asserts are disabled 2020-12-06 19:27:39 +00:00
Patric Stout
ad47ebc1a8 Change: don't encourage the use of LZO
LZO was used before the first version we track in our version
control system, which dates back to Aug 2004. Somewhere before
that time a few savegames / scenarios exist which use LZO. No
other savegame / scenario does since then. Let's not encourage
people to install something that ancient.

There are no scenarios on BaNaNaS that require LZO.
2020-12-06 19:25:46 +00:00
Patric Stout
731af1f1f3 Codechange: don't do work GetVariableAddress() is already doing 2020-12-06 16:10:58 +01:00
Patric Stout
c98717cb45 Fix: do not add an offset to a nullptr
This is, by specs, undefined behaviour. See
https://reviews.llvm.org/D67122

In cases where this is done, optimizations done by LLVM can
generate code that causes crashes.

GetVariableAddress() had two (legit) ways this could happen:
- For SaveLoad set to global
- For SaveLoad set to SLE_VAR_NULL, where sld->address is always
  a nullptr, and object could or could not be a nullptr.
2020-12-06 16:10:58 +01:00
Michael Lutz
c558936ec3 Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. (#8356) 2020-12-06 00:29:27 +01:00
Patric Stout
6ad3cca4ca Fix a49fdb7ebb: bootstrap crash when trying to load new baseset (#8353)
Using nullptr as "name" crashes on "name.empty()". Use an empty
string instead.
2020-12-05 15:03:16 +01:00
glx22
a06fe8e8a7 Fix: [CMake] cross-compiling requires native tools 2020-12-04 09:49:31 +00:00
Rasmus Jonsson
0b2dd2c5cd Fix: [NoAI] don't notify caught exceptions 2020-12-02 17:11:36 +00:00
Tocho Tochev
06adb9ace3 Fix: Spelling 2020-12-02 17:10:56 +00:00
translators
d19f7b94fb Update: Translations from eints
norwegian (bokmal): 8 changes by buzzCraft
lithuanian: 5 changes by devastatorius
2020-11-28 17:51:55 +00:00
Charles Pigott
0a9aed0522 Fix: [CMake] Don't detect XAudio2 if defines are missing 2020-11-26 19:06:03 +00:00
Charles Pigott
b8ec88f6af Codechange: Suppress compiler warning about signed/unsigned printf values 2020-11-26 19:06:03 +00:00
translators
6ef1eaf1f5 Update: Translations from eints
norwegian (bokmal): 9 changes by buzzCraft
2020-11-26 17:51:49 +00:00
translators
821592ddeb Update: Translations from eints
norwegian (bokmal): 10 changes by buzzCraft
2020-11-25 17:51:48 +00:00
Tyler Trahan
521f41fc10 Fix: update links to new OpenTTD wiki (#8341) 2020-11-16 14:16:21 +01:00
translators
92236ccd2f Update: Translations from eints
indonesian: 117 changes by dimaspaf14
2020-11-12 17:51:47 +00:00
translators
8e4a3a0e76 Update: Translations from eints
danish: 1 change by achton
2020-11-11 17:51:36 +00:00
translators
79f00277c4 Update: Translations from eints
slovak: 16 changes by FuryPapaya
2020-11-10 17:51:54 +00:00
translators
4dc986f32d Update: Translations from eints
slovak: 19 changes by FuryPapaya
2020-11-09 17:51:50 +00:00
translators
918857e03b Update: Translations from eints
korean: 1 change by telk5093
slovak: 86 changes by FuryPapaya
2020-11-08 17:51:33 +00:00
translators
f23a7a59b6 Update: Translations from eints
slovak: 26 changes by FuryPapaya
polish: 1 change by yazalo
2020-11-07 17:52:16 +00:00
translators
9bd2e5bf49 Update: Translations from eints
slovak: 86 changes by FuryPapaya
polish: 57 changes by yazalo
2020-11-06 17:51:41 +00:00
Lars Wendler
cf29d23ba4 Fix: build with icu-68.1
icu-68.1 removed public macro definitions for TRUE and FALSE

Signed-off-by: Lars Wendler <polynomial-c@gentoo.org>
2020-10-30 18:07:58 +00:00
translators
421304c850 Update: Translations from eints
afrikaans: 3 changes by Gwenney
2020-10-30 17:51:52 +00:00
translators
4797e095d9 Update: Translations from eints
hungarian: 1 change by andrejmoltok
portuguese (brazilian): 64 changes by JuniuSeifero
2020-10-29 17:51:43 +00:00
translators
a441973d17 Update: Translations from eints
romanian: 1 change by ALEX11BR
2020-10-27 17:51:56 +00:00
translators
59ae40af53 Update: Translations from eints
vietnamese: 24 changes by KhoiCanDev
2020-10-26 17:52:01 +00:00
translators
97d7c0a8e1 Update: Translations from eints
tamil: 76 changes by Aswn
2020-10-24 17:51:58 +00:00
translators
eb01f2e08d Update: Translations from eints
romanian: 10 changes by ALEX11BR
tamil: 26 changes by Aswn
2020-10-18 17:51:49 +00:00
translators
d9e7e8cec0 Update: Translations from eints
german: 17 changes by Luensche
2020-10-17 17:51:59 +00:00
translators
b3362c526a Update: Translations from eints
german: 5 changes by Luensche
2020-10-16 17:51:43 +00:00
Jelle van der Waa
b6615b2cd4 Fix: make reproducible by not embedding timestamps
By default gzip embeds a timestamps which makes building it twice
not reproducible, passing -n skips this embedding behaviour.

Motivation: https://reproducible-builds.org
2020-10-15 22:01:12 +01:00
translators
5043f6feff Update: Translations from eints
slovak: 16 changes by FuryPapaya
2020-10-15 17:51:56 +00:00
translators
b99fec1e4d Update: Translations from eints
slovak: 29 changes by FuryPapaya
polish: 7 changes by yazalo
2020-10-14 17:51:50 +00:00
translators
313141d2f1 Update: Translations from eints
slovak: 33 changes by FuryPapaya
2020-10-13 17:51:59 +00:00
translators
86ec74347d Update: Translations from eints
german: 4 changes by matthiasradde
slovak: 23 changes by FuryPapaya
2020-10-12 17:51:42 +00:00
translators
dcdcf6d57c Update: Translations from eints
slovak: 57 changes by FuryPapaya
tamil: 1 change by Ramesh78dev
2020-10-11 17:53:38 +00:00
translators
b607f54462 Update: Translations from eints
slovak: 35 changes by FuryPapaya
tamil: 1 change by Ramesh78dev
2020-10-10 17:51:52 +00:00
Charles Pigott
13e1b13a4e Fix: [Actions] Call apt-get update before trying to install packages 2020-10-10 15:02:06 +01:00
Charles Pigott
2073c8d67f Add: [Actions] Add problem matchers for CI platforms 2020-10-10 15:02:06 +01:00
FuryPapaya
f1ab41e337 Fix: Slovak ownname was using the wrong form (#8326)
Noun vs Adjective
2020-10-10 13:34:21 +01:00
translators
50417ab0c5 Update: Translations from eints
slovak: 131 changes by FuryPapaya
2020-10-09 17:51:37 +00:00
translators
6e53bf00c4 Update: Translations from eints
slovak: 56 changes by FuryPapaya
2020-10-08 17:51:56 +00:00
translators
a36a1b5ff5 Update: Translations from eints
slovak: 193 changes by FuryPapaya
spanish: 46 changes by MontyMontana
2020-10-06 17:51:50 +00:00
translators
e01143edf8 Update: Translations from eints
italian: 1 change by AlphaJack
romanian: 13 changes by ALEX11BR
finnish: 6 changes by VeeraKoo
slovak: 202 changes by FuryPapaya
spanish: 240 changes by MontyMontana
2020-10-05 17:51:44 +00:00
translators
3723207d64 Update: Translations from eints
slovak: 23 changes by FuryPapaya
turkish: 66 changes by ozcanakdora
2020-10-04 17:51:56 +00:00
translators
80f7937e42 Update: Translations from eints
korean: 8 changes by telk5093
2020-10-03 17:51:47 +00:00
Charles Pigott
bef9e3fcfa Remove: Old Azure Pipelines CI 2020-10-03 16:17:11 +01:00
glx
5af98c69e6 Add: [Actions] CI build workflow 2020-10-03 16:17:11 +01:00
Charles Pigott
a0307652f3 Fix: Work around cmake bug by stripping link target strings 2020-10-03 16:17:11 +01:00
translators
53f36f4afa Update: Translations from eints
czech: 1 change by LubosKolouch
german: 18 changes by matthiasradde
2020-10-01 17:52:06 +00:00
translators
bdaf596373 Update: Translations from eints
german: 1 change by matthiasradde
polish: 17 changes by yazalo
2020-09-30 17:52:14 +00:00
translators
d9b0e6c550 Update: Translations from eints
romanian: 7 changes by ALEX11BR
portuguese (brazilian): 44 changes by Lucas559-noob
2020-09-28 17:52:03 +00:00
translators
5584bf6bbb Update: Translations from eints
portuguese (brazilian): 22 changes by Lucas559-noob
polish: 6 changes by pAter-exe
2020-09-27 17:51:48 +00:00
translators
4279620aef Update: Translations from eints
turkish: 28 changes by nullaf
dutch: 1 change by rcpaul
2020-09-26 17:51:50 +00:00
translators
d58531ec84 Update: Translations from eints
german: 1 change by frosch123
2020-09-26 10:12:43 +00:00
Charles Pigott
85ca1c535e Codechange: Set CMAKE_BUILD_TYPE to default to debug if not otherwise set 2020-09-25 21:50:06 +01:00
Galigator
933d02dce2 Change: Service depot also reset breakdown chance. 2020-09-25 22:38:58 +02:00
stormcone
49b75d67bd Fix 70f9c3c6: The *_filter_criteria variables contain an index, not a cargo. (#8320) 2020-09-25 15:35:48 +01:00
Charles Pigott
348c231e12 Codechange: Make codestyle for CMake files consistent for 'control' statements 2020-09-25 14:43:13 +01:00
frosch
df5362a008 Fix #8311, b98c7763de: Industry probability at map generation was scaled differently when set via property or callback. 2020-09-24 19:29:52 +02:00
dP
0110fa12da Feature: Make news and errors close hotkeys configurable 2020-09-24 19:23:12 +02:00
Berbe
8f3d1ec970 Feature: Improve restart command
When the restart command is issued, a normal map is always spawned.

This improvement takes into account the current state of _file_to_saveload to check if a savegame/scenario/heightmap was previously loaded, and loads the same resource again.
2020-09-24 19:17:18 +02:00
dP
3ad4a6e3da Fix 380fd8c: Only check houses for cargo when generating subsidies with towns 2020-09-24 17:57:09 +01:00
translators
beaa7c7894 Update: Translations from eints
korean: 1 change by telk5093
2020-09-23 19:45:38 +02:00
translators
53a3d940b1 Update: Translations from eints
ukrainian: 11 changes by Strategy
2020-09-02 19:45:39 +02:00
laikh
6358ae47de Fix: Remove /MP flag and improve FindEditbin.cmake for Windows clang-cl build 2020-09-01 09:45:48 +01:00
dP
ab420d8cc0 Change: Use key names instead of characters in hotkey.cfg 2020-09-01 09:33:17 +01:00
translators
dacec76c1b Update: Translations from eints
catalan: 57 changes by juanjo
2020-08-30 19:45:38 +02:00
translators
9340fe9c7c Update: Translations from eints
ukrainian: 18 changes by Strategy
2020-08-21 19:45:38 +02:00
dP
3db7cf54fd Fix: sprite preview in sprite aligner is too small with scaled UI 2020-08-13 20:50:11 +02:00
translators
2693a901f9 Update: Translations from eints
swedish: 1 change by Joel_A
2020-08-04 19:45:41 +02:00
Niels Martin Hansen
84efde8ee3 Change: Log when rejecting a TAR archive for extraction
Based on report in <https://www.tt-forums.net/viewtopic.php?f=31&t=87374>
2020-07-28 19:20:13 +02:00
Łukasz Hryniuk
3effad0bea Fix: Properly invalidate mouse-over station coverage highlight (#8263) 2020-07-27 17:37:47 +01:00
dP
452e1e3328 Codechange #8258: Remove unused town cargo caches from the savegame 2020-07-27 17:32:00 +01:00
TechGeekNZ
a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
Michael Lutz
7d66540af5 Fix: [CMake] Don't strip final newline from regression output.
The expected regression output files all end with a newline. As such, we have to make sure we capture the output from OpenTTD with the last newline intact.
2020-07-27 17:26:19 +01:00
TechGeekNZ
c0bf7cc840 Fix: GCC warns about possibly uninitialized data in signal.cpp
When compiling with '-Og', GCC warns about variables that are
initialized by reference in the condition of a 'while' loop.

This commit silences the warning by explicitly initializing the
variables in question to their respective 'invalid value' markers,
which will most likely be optimized out when the compiler realizes
the values are never used.
2020-07-27 17:25:58 +01:00
translators
a56bf35409 Update: Translations from eints
french: 1 change by glx
2020-07-25 19:45:38 +02:00
translators
82672342b7 Update: Translations from eints
belarusian: 35 changes by KorneySan
2020-07-24 19:45:41 +02:00
translators
663c301e7c Update: Translations from eints
belarusian: 64 changes by KorneySan
russian: 2 changes by KorneySan
2020-07-22 19:45:40 +02:00
translators
808fbaa767 Update: Translations from eints
belarusian: 11 changes by KorneySan
2020-07-21 19:45:40 +02:00
glx
4079c47b6c Change: rewrote squirrel_export in CMake 2020-07-16 00:53:26 +02:00
glx
8794c61f25 Change: rewrote generate_widget in CMake 2020-07-16 00:53:26 +02:00
Pavel Stupnikov
26b91192a3 Feature: Center text and icons in the status bar vertically (#8273) 2020-07-15 16:57:31 +02:00
dP
706c47265e Fix: Set invalid road and tram types for rail tunnel ends 2020-07-13 16:38:21 +02:00
translators
954d0b4e5b Update: Translations from eints
korean: 1 change by telk5093
2020-07-12 19:45:40 +02:00
Michael Lutz
00eccbe298 Add: [CMake] Source group definitions to create file filters in generated project files (like the old MSVC projects). 2020-07-10 19:33:00 +02:00
glx22
db0bf20fbb Fix: ignore more things 2020-07-10 14:48:47 +01:00
frosch
c434387794 Fix: Adjust .gitignore to CMake build system. 2020-07-10 14:48:47 +01:00
Abdurrahmaan Iqbal
7d2db99bfd Fix #7772: Show destination on mouseover when vehicle stopped (and not in depot) 2020-07-10 14:48:22 +01:00
TrevorShelton
c39d62c245 Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD 2020-07-10 14:47:55 +01:00
TrevorShelton
c7e391da93 Change #8162: Conversion of Town Road, Impr. Error
This changes the error when you attempt to convert a road owned by a town to another road, specifying that it's owned by the town rather than simply being incompatible. As the original poster of the issue pointed out, these seemed to be the only occurences of the incompatible road string, so now it's unused, but they would be left untouched in case of future use or since changing it to a different error would do the work of removing it then. If requested, it likely wouldn't be too difficult to remove the string entirely.
2020-07-10 14:47:55 +01:00
Jonathan G Rennison
053d4f3bff Fix: Thread unsafe use of SendPacket for PACKET_SERVER_MAP_SIZE
NetworkTCPSocketHandler::SendPacket is not thread safe and may not
be used concurrently from multiple threads without suitable locking
2020-07-09 16:08:01 +01:00
Michael Lutz
de4dc792a9 Fix: [CMake] Re-enable multi-threaded compilation for MSVC project files. 2020-07-05 21:11:09 +02:00
TechGeekNZ
716c883737 Fix: Globally apply preprocessor directive coding style
Global; except for the 32-bit SSE blitter, which has some #DEFINEs
in not-very-nice places.
2020-07-03 09:08:46 +02:00
glx22
97592c4093 Add: [CMake] Allow renaming of openttd binary 2020-07-02 21:18:14 +02:00
glx22
53de5b5c55 Fix: [CMake] Restore man file compression 2020-07-02 21:18:14 +02:00
stormcone
816fada2b1 Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype 2020-07-02 12:35:28 +02:00
translators
94d5fcab4b Update: Translations from eints
czech: 3 changes by djst
2020-07-01 19:45:39 +02:00
Dan Villiom Podlaski Christiansen
7fd7b51593 Fix: don't search for SDL, etc., on macOS 2020-06-30 09:43:00 +01:00
Dan Villiom Podlaski Christiansen
e6be8be19d Fix: remove remainining usages of FALSE in CMake files 2020-06-30 09:43:00 +01:00
Dan Villiom Podlaski Christiansen
70905ee82e Fix: fix building release tags
I tried building a tag, and got this error:

CMake Error at cmake/scripts/FindVersion.cmake:85 (string):
  string sub-command REGEX, mode REPLACE: regex "^[0-9.]*$" matched an empty
  string.
2020-06-30 09:43:00 +01:00
Dan Villiom Podlaski Christiansen
c593893b56 Fix: set Mac deployment target
This silences an awful lot of warnings.
2020-06-30 09:43:00 +01:00
Dan Villiom Podlaski Christiansen
241e3adae8 Fix: use proper flags for suppressing warnings in Clang 2020-06-30 09:43:00 +01:00
Dan Villiom Podlaski Christiansen
0d46e20bd4 Add: add option for forcing coloured compiler output (useful for Ninja) 2020-06-30 09:43:00 +01:00
Dan Villiom Podlaski Christiansen
04c050f93e Fix: don't use ICU on macOS 2020-06-30 09:43:00 +01:00
dP
7045186594 Change #8159: Remove now unused town cargo caches without bumping the savegame version 2020-06-28 18:23:59 +02:00
dP
380fd8cab4 Fix: Make subsidies scan tiles for town acceptance and production instead of using desync-prone town caches 2020-06-28 18:23:59 +02:00
dP
ca2604c4e2 Revert #8157: Redundant change 2020-06-28 18:23:59 +02:00
Michael Lutz
6d3c2edc59 Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy.
Smooth economy is only used when the corresponding setting is enabled and the industries does not use the production callback.
2020-06-28 15:33:37 +02:00
Jonathan G Rennison
7a09413a1a Fix: Incorrect save/load array size of Town::cargo_accepted
In 11ab3c4e the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
2020-06-28 15:32:53 +02:00
Jonathan G Rennison
54237b0e98 Codechange: Move SlSkipBytes to saveload.h 2020-06-28 15:32:53 +02:00
ilayaraja97
cf8ccf4b08 Fix #8131: small bridges also have pillars drawn 2020-06-28 13:54:04 +01:00
TrevorShelton
a4a9908a51 Fix #8221: Missing specific error message for bridge too long (#8240) 2020-06-28 12:53:56 +01:00
glx22
63d20c029b Fix 887b912af: MinGW requires an extra link flag with _FORTIFY_SOURCE (#8246)
see #7860
2020-06-28 01:18:28 +02:00
Charles Pigott
218db00c4c Fix #8216: Don't show floating text on autoreplace if cost is 0 2020-06-28 00:00:28 +01:00
duck
1bc7047af7 Doc: Acknowledge integer type mismatch in certain admin packets using AdminUpdateType (#8238) 2020-06-27 18:21:17 +02:00
Charles Pigott
75a2ae2f48 Change: Also make roadside trees match the tree transparency option 2020-06-27 16:07:17 +01:00
Charles Pigott
4c45448fa9 Fix #8129: Crash if a news message expires while viewing the endgame screen 2020-06-27 16:07:08 +01:00
Charles Pigott
dc8d0089e9 Codechange: Make sure script enums are the same size as their normal counterparts 2020-06-27 14:51:14 +01:00
Charles Pigott
887b912af1 Codechange: Only apply FORTIFY_SOURCE in non-debug builds
It requires -O1 (or greater) and GCC spews out warnings if you try using it with -O0
2020-06-27 14:51:14 +01:00
Charles Pigott
e5f931ef42 Fix: Warning about using the wrong enum type 2020-06-27 14:51:14 +01:00
Charles Pigott
64b1c70fdd Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed 2020-06-27 14:51:14 +01:00
Charles Pigott
224acb78b0 Fix: Compiler warnings about memsetting non-trivial classes 2020-06-27 14:51:14 +01:00
Abdurrahmaan Iqbal
8a655c7fb6 Fix #8232: 'Huge screenshot' warning being shown incorrectly 2020-06-27 14:19:35 +01:00
TechGeekNZ
3c8d0aa354 Cleanup: Give TakeScreenshot a more sensible name 2020-06-27 14:19:35 +01:00
TechGeekNZ
ed6f31f601 Cleanup: Remove redundant implementation of TakeScreenshot 2020-06-27 14:19:35 +01:00
dP
a2e1102b15 Feature: Increase max possible distance from border for oil refineries and rigs 2020-06-27 14:18:31 +01:00
translators
b84d61ef6e Update: Translations from eints
indonesian: 16 changes by adjayanto
2020-06-25 19:45:42 +02:00
translators
78b6587c40 Update: Translations from eints
swedish: 3 changes by Joel_A
2020-06-24 19:45:42 +02:00
translators
6d135d4b01 Update: Translations from eints
ukrainian: 1 change by nsergiy
korean: 1 change by telk5093
2020-06-22 19:45:40 +02:00
glx22
87a069c887 Fix #8230: Resolve ".." when opening files in .tar (#8231) 2020-06-22 14:21:11 +02:00
Jonathan G Rennison
e6f3e15c32 Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
In 63ccb36e BaseConsist::name was changed from a malloced char*
to a std::string.
OrderBackup inherits from BaseConsist.
The saveload of OrderBackup::name was not updated.
2020-06-22 08:02:42 +02:00
Jonathan G Rennison
1ac0d4a5b2 Fix: Thread unsafe use of NetworkAddress::GetAddressAsString
Remove static buffer form of NetworkAddress::GetAddressAsString.
This is used in multiple threads concurrently, and is not thread-safe.

Replace it with a form returning std::string.
2020-06-21 11:47:56 +01:00
translators
9aca6ff971 Update: Translations from eints
swedish: 33 changes by Joel_A
2020-06-19 19:45:40 +02:00
Dan Church
506598a80a Fix: [CMake] Fix install paths using GNUInstallDirs 2020-06-18 21:18:53 +01:00
Jonathan G Rennison
b0f192abc4 Fix: Racy use of flags in TCPConnecter::CheckCallbacks
conected and aborted flags are used concurrently from multiple threads.
2020-06-18 19:57:34 +02:00
Jonathan G Rennison
c167648d75 Fix: Violation of strict weak ordering in group name sorters
This could be caused by a group being renamed, and the old
name being cached from a previous sort.

See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison
d830a34394 Fix: Violation of strict weak ordering in engine name sorter
This could be caused by an engine being renamed, and the old
name being cached from a previous sort.

See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison
084b073e57 Codechange: Use template type for GUIList::Sort comparator 2020-06-18 12:38:43 +02:00
frosch
d8182b7e15 Change: Allow command cost-estimation while paused. 2020-06-18 08:59:27 +01:00
Niels Martin Hansen
9895ced6af Fix: Silence some warnings when building with clang-cl on VS 2019
Clang-cl presents as both _MSC_VER and __clang__ in the preprocessor which makes some things confusing.
2020-06-18 08:56:27 +01:00
nikolas
c9aff698d0 Fix #8104: Always add WINDOW_RESIZABLE flag to SDL2 (#8211)
This fixes a bug that can reproduced with these steps:
* Start openttd in fullscreen mode
* Turn off fullscreen mode
* Try to resize the window. The window can't be resized.
2020-06-18 08:53:06 +01:00
translators
208614343f Update: Translations from eints
polish: 1 change by MaksOPENTTD1
danish: 1 change by beruic
2020-06-12 19:45:39 +02:00
Frédéric Simonis
fb7723a9d7 Add: [CMake] Always export compile commands (#8199) 2020-06-12 16:33:04 +02:00
glx22
8ef3d8f584 Revert f51e66f6: creating zip bundle fails for MacOS 2020-06-10 21:10:00 +02:00
TechGeekNZ
ee570e1b6d Cleanup: Fix typos in code comments. 2020-06-09 13:15:47 +01:00
TechGeekNZ
8652a4db76 Cleanup: Give SetDirtyBlocks a more descriptive name. 2020-06-09 13:15:47 +01:00
arikover
caab095e4e Fix: [CMake] SDL2 Sound was not included 2020-06-09 13:06:33 +02:00
Miguel Horta
40436019fd Fix: Display banlist's indexes correctly
Bug introduced via commit ab711e6942
2020-06-08 21:56:57 +01:00
glx22
0b86bd8b03 Fix: CMake option values should be ON/OFF 2020-06-08 09:49:26 +01:00
glx22
1e01982a2e Fix: Restore compression of pdb 2020-06-08 09:49:26 +01:00
glx22
3d76677594 Fix: Generate windows installer only for stable releases 2020-06-08 09:49:26 +01:00
glx22
f51e66f697 Fix: Restore zip bundle for MacOS 2020-06-08 09:49:26 +01:00
Frédéric Simonis
90e849198f Fix: [CMake] Error when SDL2 provides SDL2Config 2020-06-07 13:36:57 +02:00
TechGeekNZ
fe1925931d Cleanup: Correct typographic errors in code comments. 2020-06-07 01:04:41 +01:00
TechGeekNZ
3d8597d42e Cleanup: Add undocumented parameter to GetSpriteSize. 2020-06-07 01:04:41 +01:00
glx
b145ee310c Fix: MacOS bundle creation 2020-06-06 19:23:54 +02:00
glx
877d196ef5 Fix: Incorrect REV_YEAR, and parsing of .ottdrev 2020-06-05 22:32:07 +02:00
Patric Stout
945508b854 Fix: update COMPILING.md stating what changed with CMake 2020-06-05 19:36:05 +02:00
Patric Stout
4d04009d12 Codechange: remove #ifdef from .cpp files to exclude features
With CMake, these files are simply not compiled to start with.
2020-06-05 19:36:05 +02:00
Patric Stout
4218ebc932 Fix: [AzurePipelines] switch the CI / CD to CMake too
This also means dropping Debian/jessie, as it has a CMake that is
too old (3.0), with no real path to upgrade.
2020-06-05 19:36:05 +02:00
Patric Stout
b7643b1d36 Add: create bundles via CPack
CPack works closely together with CMake to do the right thing in
terms of bundling (called 'package'). This generates all the
packaging we need, and some more.
2020-06-05 19:36:05 +02:00
Patric Stout
56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Patric Stout
85315e2e31 Codechange: rework how grf and ob[msg] are generated
For grfs, it now uses CMake scripts to do its job, and both grf
files are split into their own folder to make more clear what is
going on. Additionally, it no longer builds in-source (although the
resulting grf is copied back in the source folder).

For ob[msg] it now uses CMake scripts to generate the translation
files; the result is no longer stored in-source (but in the build
folder).

Although all files are available to create the GRFs and basesets, it
won't really work till CMake is introduced (which will happen in a
few commits from here)
2020-06-05 19:36:05 +02:00
Patric Stout
203a77c1dc Codechange: move regression outside of bin and make it work via CMake script
The tst_stationlist savegame had to be changed to start the correct
AI. In the old setup, all regression AIs had the same name, which
made it impossible to run both regressions in parallel. With the new
setup this is possible.

Although all files are available to run the regression, it won't
really work till CMake is introduced (which will happen in a few
commits from here)
2020-06-05 19:36:05 +02:00
Patric Stout
84b71f7962 Remove: all existing project files
This prepares for the switch to CMake, which takes over all current
exisiting forms of project files.
2020-06-05 19:36:05 +02:00
Marcus Calhoun-Lopez
eeed3a7613 Fix: unbreak building with ICU on macOS
A symbol clash breaks building ICU on macOS, and although it isn't
necessary, it might as well be possible.
2020-06-05 14:47:33 +01:00
TechGeekNZ
937b366546 Cleanup: StationCargoList::AreMergable doxygen comment references Vehicle instead of Station. 2020-06-05 14:27:09 +01:00
TechGeekNZ
012fea301d Cleanup: Add note explaining how settings.h is generated from source. 2020-06-05 08:38:40 +02:00
TechGeekNZ
f246f8faef Cleanup: Fix typo in settings.h.preamble. 2020-06-05 08:38:40 +02:00
TechGeekNZ
cdd2892c49 Codechange: Realign SDL driver with SDL2 driver to ease maintenance and emphasise differences. 2020-06-04 09:05:21 +01:00
Yexo
1507902d00 Codechange: remove has_newindustries global 2020-06-01 22:46:06 +02:00
Yexo
ce618bf7e9 Codechange: replace custom timer and OnGameTick() with OnHundrethTick() 2020-06-01 22:46:06 +02:00
Yexo
a82572d0f5 Codechange: remove has_newhouses global 2020-06-01 22:46:06 +02:00
Michael Lutz
1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 2020-06-01 21:35:13 +02:00
Niels Martin Hansen
764497206a Fix #8066: Try another fallback colourspace if first one fails 2020-06-01 19:43:37 +02:00
glx
b3ddf2c907 Fix: [Win32] Crash message not fitting in crash dialog 2020-06-01 14:09:58 +02:00
glx
b5ca2161d9 Fix #7970: [Win32] Disable event loop on crash to prevent recursive faults 2020-06-01 14:09:58 +02:00
Yexo
f827bc8c1a Fix #8166: don't crash on loading an invalid roadtype newgrf
Initialization code for GRFFile::roadtype_map was copied from
railtype_map. But while RailType is a byte-sized enum and could thus
be initialized via memset, RoadType doesn't have a defined size.
2020-06-01 12:44:02 +02:00
Yexo
a9b3312d1a Fix #8024: make online content gui more responsive while loading
Previously the internal content list was invalidated and sorted for
every new item added. Now the sorting is delayed until the GUI is
drawn, which means we only sort once per GUI tick.

Since the amount of incoming items per GUI tick is not controlled by
the GUI but rather by network speed, we were previously doing a lot
of duplicate work per tick, causing the mouse cursor to lag while
the list was initialized.
2020-06-01 10:59:11 +02:00
translators
281d93f600 Update: Translations from eints
croatian: 1 change by VoyagerOne
2020-05-30 19:45:39 +02:00
TechGeekNZ
16e5f610f7 Cleanup: Correct typographic errors in code comments. 2020-05-28 08:26:41 +01:00
Jonathan G Rennison
f11cd8f2d0 Fix: Compilation warnings in story_gui and script_story_page
See: #7896
2020-05-27 22:22:56 +02:00
translators
71e9c2a71b Update: Translations from eints
chinese (traditional): 2 changes by ww9980
chinese (simplified): 1 change by ww9980
2020-05-27 19:45:40 +02:00
glx
bfa2e4edf0 Fix: Inconsistency in handling of SDL2 in source.list 2020-05-26 22:44:18 +02:00
glx
2b2f60caf5 Fix: VS 2019 16.6 doesn't like newlines in <SettingsCommandLine> 2020-05-26 22:44:18 +02:00
Niels Martin Hansen
800ade7702 Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00
Michael Lutz
c972a63c8c Codechange: Store info about the dedicated server log file in globals with automatic destruction to simplify control flow in openttd_main. 2020-05-21 20:02:34 +02:00
Michael Lutz
37bc2f8064 Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
Michael Lutz
a49fdb7ebb Codechange: Store base set related texts in std::strings. 2020-05-21 20:02:34 +02:00
Michael Lutz
715aa67a9c Codechange: Use std::string in INI file parsing. 2020-05-21 20:02:34 +02:00
Michael Lutz
8aef14386f Add: Optional implementation of std::optional for pre-C++17 compilers.
Sourced from https://github.com/akrzemi1/Optional, Boost Software License, Version 1.0.
2020-05-21 20:02:34 +02:00
Michael Lutz
63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
Michael Lutz
9b6f5e3bb8 Codechange: Store GS lang texts in std::strings. 2020-05-21 20:02:34 +02:00
Michael Lutz
9c2e47d03c Codechange: Use std::string for storing GRF error messages. 2020-05-21 20:02:34 +02:00
Michael Lutz
c082f570ce Codechange: Use std::string when translating TTDP NewGRF string codes. 2020-05-21 20:02:34 +02:00
Michael Lutz
808c8198d5 Codechange: Consistently use WChar when passing characters around, and also define it as char32_t. 2020-05-21 20:02:34 +02:00
Michael Lutz
43cd892e0c Codechange: Replace custom linked list for GRF texts with STL vectors and strings. 2020-05-21 20:02:34 +02:00
Michael Lutz
f2b40f40aa Codechange: Replace SmallPair with std::pair.
std::pair is already the smallest possible pair, and it already handles non-POD types correctly.
2020-05-21 20:02:34 +02:00
translators
7309bdec48 Update: Translations from eints
latvian: 9 changes by Tranzistors
2020-05-20 19:45:39 +02:00
dP
82572754dd Fix: Trees disappear completely after a few years when they're not allowed to spread 2020-05-20 13:16:55 +02:00
glx22
6a8b02609f Fix e3511ec: [AzurePipeline] Don't loop infinitely on errors (#8165) 2020-05-19 22:21:11 +02:00
Yexo
587d8e716b Fix #8155: Roadtype speed limit in toolbar dropdown in scenario editor was doubled 2020-05-19 20:01:09 +02:00
glx22
f6223f8ac2 Fix #8161, e31def197: Lang files may have LF EOL (#8163) 2020-05-19 17:42:29 +02:00
translators
b8a896d52c Update: Translations from eints
latvian: 35 changes by Tranzistors
2020-05-18 19:45:41 +02:00
dP
93d1d8773f Fix: Desync after house replacement 2020-05-18 09:05:39 +01:00
translators
d11bae58a0 Update: Translations from eints
spanish (mexican): 7 changes by Absay
2020-05-17 19:45:39 +02:00
glx22
e31def197f Fix: properly support utf-8 in baseset translation vbscript (#8154) 2020-05-17 19:11:53 +02:00
translators
70ccd34fa0 Update: Translations from eints
latvian: 13 changes by Tranzistors
2020-05-16 19:45:38 +02:00
translators
edc7ee2cda Update: Translations from eints
indonesian: 1 change by fanioz
dutch: 1 change by JanWillem
latvian: 39 changes by Tranzistors
spanish (mexican): 1 change by Absay
2020-05-15 19:45:40 +02:00
translators
9b8d5ea074 Update: Translations from eints
spanish (mexican): 16 changes by Absay
russian: 3 changes by Lone_Wolf
2020-05-14 19:45:40 +02:00
translators
83cd040c61 Update: Translations from eints
latvian: 21 changes by Tranzistors
korean: 5 changes by telk5093
2020-05-13 19:45:39 +02:00
dP
f2a9a1e2a5 Fix #8137: New clients can't join (desync) after funding an industry 2020-05-13 08:43:01 +01:00
dP
7bd52970a1 Codechange: Refactor FindStationsAroundTiles to avoid code duplication 2020-05-13 08:43:01 +01:00
Matthijs Kooijman
2d5869fc79 Fix: sdl2-config would always be detected as present
The presence of sdl2-config is used go determine whether to look for
sdl2 first, or just sdl1. However, when sdl2-config is *not* present,
`which` returns an empty string. Due to lack of quoting, this produces
`[ -x ]`, rather than `[ -x "" ]` and it turns out the former actually
has a succesful exit status for some reason.

This was not a problem when just running configure, because it would
then just fail to detect sdl2 and fall back to sdl1. However, when
passing `--with-sdl` (without specifying a version), this would only
attempt to detect sdl2, even when sdl2-config was not present, but sdl1
is.

Adding quotes makes the check work as intended.
2020-05-13 08:33:34 +01:00
translators
6dcc99edab Update: Translations from eints
latvian: 45 changes by Tranzistors
spanish (mexican): 9 changes by Absay
2020-05-12 19:45:38 +02:00
glx22
cca613e3b8 Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143) 2020-05-12 15:22:58 +02:00
glx22
d15c7dbdeb Add: stations_near and industries_near cache check (#8139) 2020-05-12 01:19:52 +02:00
translators
48c61c1da1 Update: Translations from eints
latvian: 54 changes by Tranzistors
spanish (mexican): 4 changes by Absay
2020-05-11 19:45:38 +02:00
Ilayaraja
48d2eb703c Add: INR currency (#8136)
Co-authored-by: ilayarja97 <ilayarja97@gmail.com>
2020-05-11 14:31:03 +01:00
glx
39092ee13b Fix #8119: Update docking area when clearing a shore rail tile 2020-05-10 20:10:12 +01:00
Charles Pigott
d6a995fc2e Add: [AzurePipelines] Ubuntu Focal (20.04) 64bit build for releases 2020-05-10 20:03:57 +01:00
glx
5aa6351042 Fix #8132: Corrupted savegame crashing OpenTTD on load 2020-05-10 20:03:41 +01:00
glx
0ed00ae111 Fix: Stop any gamelog action when recovering from SlError() 2020-05-10 20:02:55 +01:00
translators
3ba34a72aa Update: Translations from eints
latvian: 80 changes by Tranzistors
spanish (mexican): 10 changes by Absay
2020-05-10 19:45:39 +02:00
SamuXarick
a95fbd59a3 Fix #8119, f538179: Update docking tile area when placing a diagonal rail next to a dock end (#8124) 2020-05-09 22:27:06 +02:00
translators
61e1a45100 Update: Translations from eints
latvian: 8 changes by Tranzistors
spanish (mexican): 1 change by Absay
2020-05-09 19:45:37 +02:00
Niels Martin Hansen
2c84549db0 Fix: Two issues in MIDI file writer
Variable-length values would write threshold values with a byte too many.
System Exclusive messages would cause write to fail since the end byte was treated as part of next message.
2020-05-08 22:43:43 +02:00
translators
170f3f9b2b Update: Translations from eints
latvian: 38 changes by Tranzistors
2020-05-07 19:45:39 +02:00
glx22
82573a5e73 Fix #8117: Memory leak in admin port (#8122) 2020-05-07 02:00:53 +02:00
glx22
86e9326b7f Add: docking tiles cache check (#8120) 2020-05-07 01:14:22 +02:00
glx
bc8333723c Fix #8021: limit savegame range for docking tiles fixing 2020-05-06 23:12:59 +02:00
Yexo
64278fd598 Fix: reset roadtype/streetcartype info for non-road bridges 2020-05-06 22:10:08 +02:00
translators
364f6806c8 Update: Translations from eints 2020-05-06 19:45:39 +02:00
glx
f0747c8c51 Update: Lang files 2020-05-06 09:54:36 +01:00
glx
e0d20a44d2 Codechange: Use a dynamic copyright year 2020-05-06 09:54:36 +01:00
duck
e1c85e67a7 Fix #8102: Update Windows installer strings to reference newer Windows version (#8114)
* Fix #8102: Update Windows installer strings to reference versions newer than 7

* Fix 2c53390: Version strings incorrectly capitalised
2020-05-05 22:05:40 +02:00
Yexo
19dc31e0b3 Fix #8108: always update tile_hash after updating v->tile 2020-05-04 23:26:50 +02:00
SamuXarick
8edbb42fe8 Fix c01a2e2: crash on loading old savegames with invalid animated tile information 2020-05-04 21:21:06 +02:00
SamuXarick
c01803cd42 Fix #8108: possible crash on loading TTD savegames with phantom oil rigs 2020-05-04 21:21:06 +02:00
translators
aa91c0666e Update: Translations from eints
korean: 1 change by telk5093
2020-05-04 19:45:38 +02:00
Niels Martin Hansen
fde28ec0b0 Update: Clarify some contribution guidelines
Point out that translations should be fixed via the web translator.
Clerify that "changed NewGRFs" means after the game was started, not that any game using NewGRFs is invalid for bug reports.
2020-05-04 00:45:57 +01:00
frosch
9f2e23d8ba Fix #8093: Build+Refit changed game-state in command test run, and thus caused desyncs.
Use DC_AUTOREPLACE for actions that shall be reversibe, in this case:
- Do not rearrange free wagons in test-run.
- Do not discard OrderBackups.
The latter was not triggered by actual auto-replace, since it does not set a 'user'.
2020-05-03 23:18:30 +02:00
frosch
0f9dc88834 Fix: When build+refit an engine, do not refit any free wagons that may get attached. 2020-05-03 23:18:30 +02:00
frosch
68244393f1 Codechange: Unify the tests whether build+refit is in simulation-test or real-run. 2020-05-03 23:18:30 +02:00
frosch
fb5fc0d80a Fix: OpenGFX download link did no longer work. (#8105) 2020-05-03 18:45:58 +02:00
Michael Lutz
1f1345de09 Codechange: [Script] Improve copying a list into another empty list. 2020-04-26 18:09:42 +02:00
translators
e45bccb833 Update: Translations from eints
welsh: 4 changes by kazzie
2020-04-17 19:45:39 +02:00
SamuXarick
93a7ff6709 Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts (#8074) 2020-04-16 20:32:20 +02:00
translators
0b8100b46f Update: Translations from eints
tamil: 16 changes by aswn
2020-04-16 19:45:38 +02:00
Michael Lutz
4bfa3ff619 Remove: [OSX] Old QuickTime music driver. 2020-04-12 18:44:43 +02:00
Michael Lutz
e9294ce4e3 Cleanup: [OSX] Mop up some remaining stuff catering to compiling with very old SDK versions. 2020-04-12 18:44:43 +02:00
Michael Lutz
c21a298a8a Remove: [OSX] Support for the pre 10.6 ATS font selection. 2020-04-12 18:44:43 +02:00
Michael Lutz
b17ea3de36 Remove: [OSX] Support for the pre-10.5 audio/music APIs. 2020-04-12 18:44:43 +02:00
Michael Lutz
9dd8b3d430 Remove: [OSX] Stuff that is pre-10.7 from the Cocoa/Quartz video driver. 2020-04-12 18:44:43 +02:00
Michael Lutz
0e5be3887c Remove: [OSX] Old fullscreen subdriver for pre 10.7 systems.
Since the move to C++11, building for pre 10.7 is not possible with the native
Apple tools. Also, due to bitrot, the file doesn't even compile anymore. While
this could be fixed, it shows that this subdriver is basically never used anymore.
2020-04-12 18:44:43 +02:00
Michael Lutz
a31cbbf67f Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4.
Since the C++11 move, getting OpenTTD to compile and run for anything
below 10.7 basically requires building a custom compiler and libc++.
Also, the QuickDraw subdriver crashes on more modern OSX version. While this
is fixable, keeping the driver around is probably pointless.
2020-04-12 18:44:43 +02:00
Michael Lutz
9d7ad67c1d Codechange: [OSX] Allow compiling with SDK version pre 10.9. 2020-04-12 18:44:43 +02:00
Michael Lutz
e90d065f11 Fix: [OSX] Prepend OSX SDK path to the framework search path if building with a custom SDK sysroot. 2020-04-12 18:44:43 +02:00
glx
9339e4dcad Fix #8081: Check for waypoints when removing docking tiles 2020-04-12 08:46:55 +02:00
Pavel Stupnikov
f14a69e52f Fix a5681d3e: Make goal question ID use 16 bits again (#8072) 2020-04-10 10:05:52 +02:00
arikover
1e3e960fce Add: Hotkey for Land Info in normal mode
- added a hotkey for land_info in normal mode
- no default key is set
2020-04-10 10:00:16 +02:00
translators
7aab7642bf Update: Translations from eints
catalan: 30 changes by juanjo
2020-04-08 19:45:39 +02:00
translators
d50e4641ae Update: Translations from eints
luxembourgish: 9 changes by Phreeze
2020-04-07 19:45:39 +02:00
glx
b50d77b831 Fix #8064: Incorrect display of refit capacity 2020-04-06 16:21:30 +01:00
frosch
7fe291667f Fix #8060, 5880f14: Restore admin network API compatibility. 2020-04-05 18:36:21 +01:00
stormcone
2514f43909 Fix #8055, c02ef3e: Crash when roadtype availability changed with the road toolbar open (#8058) 2020-04-05 18:34:36 +01:00
translators
71e79edfc1 Update: Translations from eints
estonian: 32 changes by taavi
2020-04-04 19:45:40 +02:00
SamuXarick
e7b901462e Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive 2020-03-31 22:33:19 +01:00
SamuXarick
8f9654c5c6 Fix: [Script] Random deviation upper bound range should be inclusive 2020-03-31 22:33:19 +01:00
Sebastian Pauka
bd3a5876b0 Fix #7644: [Cocoa] Manually set colorspace to sRGB 2020-03-30 08:25:14 +02:00
SamuXarick
57553cd809 Fix #8020: Add missing docking tiles around industry neutral stations 2020-03-30 08:21:40 +02:00
SamuXarick
4d4005d8b7 Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs 2020-03-30 08:18:32 +02:00
glx
0b5e0522b6 Fix #8043, c02ef3e4: Incorrect handling of global road/tram hotkeys 2020-03-30 08:17:40 +02:00
translators
2cc9afe057 Update: Translations from eints
danish: 2 changes by Knogle
2020-03-27 19:45:41 +01:00
translators
55e81d3973 Update: Translations from eints
polish: 22 changes by MaksOPENTTD1
2020-03-22 19:45:41 +01:00
SamuXarick
3e680c50ca Change: Open company window when clicking on a company goal (#8033) 2020-03-22 15:05:10 +01:00
SamuXarick
3a08a7e99d Fix: Ignore clicks on non-applicable global goals (#8035) 2020-03-22 15:02:48 +01:00
translators
e7da6616ba Update: Translations from eints
polish: 20 changes by MaksOPENTTD1
2020-03-21 19:45:42 +01:00
translators
4a079407e7 Update: Translations from eints
hungarian: 26 changes by Brumi
korean: 3 changes by telk5093
2020-03-20 19:45:41 +01:00
translators
6fde854759 Update: Translations from eints
french: 3 changes by glx
2020-03-18 19:45:40 +01:00
translators
ce7374ec25 Update: Translations from eints
korean: 1 change by telk5093
2020-03-17 19:45:41 +01:00
SamuXarick
424770d662 Fix: [AI/GS] Consider neutral station setting when creating tile lists 2020-03-14 23:23:33 +01:00
SamuXarick
971201b3b7 Fix: [AI/GS] CanBuildConnectedRoadPartsHere neighbours tiles were at times incorrect 2020-03-13 13:54:11 +00:00
Charles Pigott
d44a2e409c Codechange: [AzurePipelines] Update MacOS image to 10.14 2020-03-13 14:29:22 +01:00
Charles Pigott
7191360754 Change: Keep News Window usable by only storing the 1024 latest news messages 2020-03-06 00:05:06 +00:00
Quipyowert2
d1b7eb2de1 Codechange: Limit field width to avoid sscanf crash 2020-02-23 19:04:34 +00:00
translators
a4a6e5dfb4 Update: Translations from eints
croatian: 20 changes by VoyagerOne
2020-02-23 19:45:39 +01:00
SamuXarick
ea7044a74b Fix f5381798: Station::GetTileArea reduced docks to a single tile (#8014) 2020-02-22 15:51:58 +01:00
frosch
0ade8b20fe Fix #7998: Crash when scripts tried to access companies with invalid IDs. 2020-02-22 14:32:43 +00:00
Andy
75031c9693 Fix: provide two sets of tram tracks not one in the GUI icon for building tramway 2020-02-20 12:26:53 +01:00
glx
9116b22386 Fix #8011, f5381798: Dock tile in TTD savegame was only 2 bytes 2020-02-19 17:45:42 +01:00
Charles Pigott
4bc78835e8 Fix #6399: Create parent directories if they don't already exist 2020-02-19 11:28:42 +01:00
Charles Pigott
5c19668fdb Doc: [Script] Add a note about how wagon connectivity works for scripts 2020-02-19 11:26:58 +01:00
Quipyowert2
4552b17691 Codechange: Avoid copying function parameters by using const references 2020-02-17 09:15:28 +01:00
glx
0c80ae5288 Fix: Ignore not printable characters when layouting a string 2020-02-15 23:15:58 +00:00
LCD 47
7f693ce497 Fix: [SDL2] support pasting from clipboard on Linux 2020-02-15 19:38:25 +00:00
translators
87909855c8 Update: Translations from eints
italian: 2 changes by AlphaJack
korean: 8 changes by telk5093
2020-02-15 19:45:40 +01:00
glx
47790b09a4 Codechange: Simplify CheckAPIVersion() 2020-02-14 21:43:21 +01:00
translators
05b50aa437 Update: Translations from eints
afrikaans: 179 changes by Maccie123
chinese (traditional): 4 changes by firetimer
chinese (simplified): 100 changes by firetimer
2020-02-14 19:45:39 +01:00
Quipyowert2
acb3d10832 Codechange: Format unsigned integers with %u instead of %i or %d. 2020-02-13 21:36:37 +01:00
Charlène
2196cd3cf8 Fix: OpenBSD endianness detection 2020-02-11 13:01:45 +00:00
translators
183c2a35bd Update: Translations from eints
dutch: 2 changes by JanWillem
spanish (mexican): 2 changes by Absay
2020-02-10 19:45:41 +01:00
Jonathan G Rennison
2b6df2544f Codechange: Don't fail configure if SDL2 is not detected 2020-02-10 08:12:50 +01:00
Charles Pigott
8800225bdb Fix #7993: Compile warning in kick/ban debug messages 2020-02-09 23:25:53 +00:00
Niels Martin Hansen
45838d0105 Fix #7958: Use NewGRF provided catenary sprites when either front or back is overridden 2020-02-10 00:17:50 +01:00
Niels Martin Hansen
9e4eee1b9e Codechange: Refactor road bridge catenary drawing 2020-02-10 00:17:50 +01:00
Samu
30fe0015e2 Fix #7944: Demolishing locks built on rivers didn't always restore the river 2020-02-09 20:56:30 +01:00
translators
e31d75c926 Update: Translations from eints
basque: 17 changes by Thadah
2020-02-09 19:45:40 +01:00
Charles Pigott
e340934d04 Fix #7988: Memory leak when using custom depot names 2020-02-09 11:58:30 +00:00
glx
2f264f2c92 Change: Heading for 1.11 now 2020-02-08 23:38:49 +01:00
translators
a499e9acdd Update: Translations from eints
russian: 2 changes by Lone_Wolf
2020-02-08 19:45:39 +01:00
glx
2b1a7ceb4e Fix #7976: Don't kick the client doing the rcon 2020-02-08 09:03:14 +01:00
Jonathan G Rennison
1a88fb5c91 Fix #7592: Do not cache road vehicle path within 8 tiles of destination with multiple entrances
Ported from jgrpp commit 79d5be7e265df3be8b73d484f0c7261b3c23229d
2020-02-07 23:02:10 +01:00
Niels Martin Hansen
9e632355f1 Fix #7525: Move autorenew setting to Basic category 2020-02-07 22:05:34 +01:00
Niels Martin Hansen
04ce1f0713 Fix #7885: [Fluidsynth] Use recommended method of setting sample rate 2020-02-07 21:01:11 +01:00
Johannes E. Krause
107283748a Feature: SLF_HEX to print hexadecimal numbers in the config file 2020-02-06 21:00:30 +00:00
Johannes E. Krause
f389d66e36 Fix: Loading SDT_INTLIST similar to loading SDT_NUMX 2020-02-06 21:00:30 +00:00
Johannes E. Krause
76eab18f02 Fix: Saving SDT_INTLIST handle unsigned values properly 2020-02-06 21:00:30 +00:00
Samu
3089c625e4 Fix #7088: close AI/GS textfile window when their data are invalid 2020-02-06 20:58:11 +00:00
stormcone
492d2704f1 Fix #7974: Crash when CTRL+click to show a vehicle group that is collapsed 2020-02-06 16:10:46 +00:00
Niels Martin Hansen
805ecd32be Fix 5880f147: Integer width warnings 2020-02-06 16:09:36 +00:00
Niels Martin Hansen
3fcb240f8e Fix d84b67e5: Station rating effects affecting too large area 2020-02-06 16:39:25 +01:00
translators
58c8ff456e Update: Translations from eints
korean: 2 changes by telk5093
2020-02-05 19:45:39 +01:00
Bjarni Thor
5880f1479f Feature #7756: Allow server to supply a reason to kicked/banned clients
This commit adds the missing feature of allowing the server owner to
    provide a reason for kicking/banning a client, which the client sees in
    a pop-up window after being kicked. The implementation extends the
    network protocol by adding a new network action called
    NETWORK_ACTION_KICKED that is capable of having an error string, unlike
    the other network error packages.  Additionally, the kick function
    broadcasts a message to all clients about the kicked client and the
    reason for the kick.
2020-02-04 22:17:39 +00:00
glx
b5d56559d2 Fix #7969: limit recursion during alias execution 2020-02-04 18:41:38 +01:00
translators
ac7cc18ab9 Update: Translations from eints
czech: 22 changes by djst
2020-02-02 19:45:40 +01:00
Jonathan G Rennison
14af8701df Fix #6566: Fix signed integer overflow in viewport draw area chunking
This caused drawing areas larger than 2097151 pixels at 8x zoom to
not be subdivided into smaller chunks as required.
This resulted in pathological performance issues in the sprite sorter.
2020-02-02 15:37:14 +01:00
glx
196157b29e Fix #7966: SQInteger is 64-bit, print it as 64-bit 2020-02-01 10:14:51 +00:00
translators
be9ca4689e Update: Translations from eints
korean: 4 changes by telk5093
2020-01-30 19:45:39 +01:00
kiwitreekor
5df01bf95e Add: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956) 2020-01-29 21:23:23 +01:00
Jonathan G Rennison
2fee030a26 Change: Algorithm for transfer feeder payments
The original algorithm pays intermediate legs in feeder systems based
on the start and end stations of that particular leg.
This tends to result in large negative payments on the final leg for
journeys with many feeder legs, as the overall feeder payment increases
with the number of legs, and the final leg is penalised for discrepancies
between the previous leg payments and the actual payment for delivery
from the source to the destination.
The feeder share setting is a partial mitigation, however it is difficult
to tune as a suitable value depends on the number of legs and the network
topology, which are often not the same for all vehicles.

The new incremental algorithm pays the cargo payment from the source
station to the end station of the current leg, minus any previous
transfer feeder payments for each leg.
This prevents unbounded increase of feeder payments and therefore avoids
the issue of excessive negative payments on the final leg.
Feeder payments may be negative, e.g. in the case of poorly performing
or highly indirect legs. This is better than penalising the final leg.
This mode reduces the need to tune the feeder shares setting to the
current network.

The feeder share setting applies in the existing way.
2020-01-28 23:37:16 +01:00
Patric Stout
a38122e6f2 Fix: [AzurePipelines] the changelog-generation-script was mixing UTC and non-UTC
'date -u' returns the time in UTC. 'git log' uses local time. In
result, when a machine is on for example +0100, it would generate
the changelog of 7 days 1 hour, instead of 7 days. This is a silly
oversight.
2020-01-26 21:11:47 +00:00
translators
791eaedb64 Update: Translations from eints
tamil: 13 changes by aswn
2020-01-26 19:45:44 +01:00
fff05cf117 Fix #7868: Missing override attribute. (#7963) 2020-01-26 16:19:04 +00:00
JMcKiern
2158e26b9e Fix #7950: Incorrect setup of normal screenshot viewport 2020-01-26 14:48:35 +00:00
glx
bf4672864d Fix #7960: use the same method as findversion.sh to determine tag 2020-01-26 14:47:54 +00:00
Niels Martin Hansen
c8779fb311 Feature: NewGRF callback profiling (#7868)
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
translators
f88ac83408 Update: Translations from eints
indonesian: 1 change by fanioz
2020-01-24 19:45:40 +01:00
glx
341941af85 Fix #7952: don't try to access destroyed QueryStrings 2020-01-22 19:53:27 +00:00
glx
9d5dd893cd Codechange: [AzurePipelines] remove commit-checker 2020-01-19 09:05:20 +00:00
glx
fb3de33a38 Add: [Actions] commit-checker workflow 2020-01-19 09:05:20 +00:00
JMcKiern
6dfe5c852e Fix #7927: Incorrect resolution shown in "Huge screenshot" query window. (#7949) 2020-01-18 23:05:51 +01:00
Patric Stout
3b177af826 Add: [Doxygen] Add the current version of documentation in header (#7940)
While at it, renamed the project names to reflect how we currently
refer to them.
2020-01-15 23:07:37 +01:00
xdavidwu
8fe38afd2b Fix: [SDL2] Correct name of the video driver in debug log
SDL_GetVideoDriver(0) returns name of first video driver included in
the library, not the driver currently used.
SDL_GetCurrentVideoDriver() does what we want here.
2020-01-15 20:16:53 +00:00
Pavel Stupnikov
d7a928a08b Feature: GS method to control engine availability for a specific company (#7791)
* Feature: GS method to allow company to use an engine before its introduction date

* Feature: GS method to retire an engine early for a specific company
2020-01-15 18:46:26 +01:00
translators
4366f8e46a Update: Translations from eints
finnish: 8 changes by ln
italian: 25 changes by AlphaJack
2020-01-14 19:45:39 +01:00
translators
5a4b27d73a Update: Translations from eints
finnish: 54 changes by ln
2020-01-13 19:45:41 +01:00
Berbe
2fc2058b3b Feature: Auto-restart loads the original resources again
If the game was started loading a savegame or scenario, auto-restart will load a new random map.
This is inconsistent with the case in which a heightmap was loaded, as in that case the heightmap is kept as a basis for a new game.
This proposal solves this heterogeneity be considering the originally loaded resource shall be kept, hence savegames & scenarios shall be reloaded
2020-01-12 23:47:19 +01:00
glx
dbbd0f5ddc Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver. 2020-01-12 22:02:10 +01:00
Jonathan G Rennison
87700bfe0e Codechange: Use cached town name for town list window filtering 2020-01-12 19:37:43 +00:00
Jonathan G Rennison
d35f35a968 Codechange: Use cached town, station, industry names for list window sorting
This is to avoid needing to expensively regenerate name strings on
every comparison when sorting by name in the town/station/industry
list windows.
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
c3223903ed Codechange: Cache resolved town, station and industry name strings 2020-01-12 19:37:43 +00:00
Jonathan G Rennison
f1734e7815 Change: Only resort industry directory window on production change if necessary 2020-01-12 19:37:43 +00:00
Jonathan G Rennison
22ba048c89 Change: Only resort town directory window on population change if necessary 2020-01-12 19:37:43 +00:00
translators
f2d230d91c Update: Translations from eints
russian: 14 changes by Lone_Wolf
2020-01-12 19:45:41 +01:00
frosch
a4be4514c9 Fix #7925: Reset temporary saveload data at the start of loading a savegame instead of at the end.
Otherwise temporary data may be passed from an aborted load action to the next load action.
2020-01-12 19:08:38 +01:00
Milek7
41163331aa Fix: Silence all notes when stopping song in fluidsynth 2020-01-12 16:19:02 +00:00
Patric Stout
1ab3fe6b85 Add: [DorpsGek] announce new tags on IRC (#7931) 2020-01-12 17:01:17 +01:00
Milek7
823333c4b0 Fix: correct checking of fluid_settings_setnum return code 2020-01-12 14:55:20 +00:00
Milek7
a411ce18c9 Fix: avoid using string pointer after scope end 2020-01-12 15:20:08 +01:00
dP
1225693b9c Feature: Improved logic of sharing industry production between 3 or more stations 2020-01-12 14:01:12 +00:00
translators
b144258bf0 Update: Translations from eints
finnish: 19 changes by ln
dutch: 17 changes by JanWillem
danish: 109 changes by nielsmh
spanish (mexican): 1 change by Absay
korean: 1 change by telk5093
2020-01-11 19:45:38 +01:00
translators
34b7cb6c03 Update: Translations from eints
finnish: 3 changes by ln
spanish (mexican): 7 changes by Absay
2020-01-10 19:45:40 +01:00
Samu
8b0e4bb101 Codechange: Use const instead of magic number for vehicle profit threshold 2020-01-09 13:51:58 +00:00
Jonathan G Rennison
6e7117e04c Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied
MCF Dijkstra iterations are executed for all source nodes in a round-robin order.
Source nodes typically require different numbers of MCF Dijkstra iterations
to satisfy all of their demand.
This change is to avoid performing MCF Dijkstra iterations on source nodes which
have already been fully satisfied.
2020-01-08 22:49:53 +01:00
translators
190e074287 Update: Translations from eints
russian: 2 changes by Lone_Wolf
2020-01-08 19:45:41 +01:00
translators
5a31efd98d Update: Translations from eints
finnish: 1 change by hpiirai
2020-01-07 19:45:39 +01:00
Niels Martin Hansen
7413d65c2a Cleanup: Unused music GUI strings 2020-01-07 18:13:58 +01:00
Niels Martin Hansen
f02b643a44 Change: Show volume sliders with wedges instead of boxy slider 2020-01-07 18:13:58 +01:00
Niels Martin Hansen
35c55dfe70 Add: Filled polygon drawing function 2020-01-07 18:13:58 +01:00
SamuXarick
fa71375ec2 Fix e04ca90: squirrel export script got forgotten 2020-01-07 15:07:24 +00:00
glx
5c10c426fe Fix 196d5868: Always apply filter on town directory rebuild 2020-01-07 14:21:35 +00:00
Jonathan G Rennison
150dfba95b Codechange: Remove std::function from Pool iteration wrapper
Add a separate template wrapper for filtered iteration
2020-01-07 09:00:45 +00:00
Jonathan G Rennison
4cc1420beb Fix: Non-deterministic name sorting in industry directory window
In the case where multiple industries have the same name, sorting
in the industry directory window is non-deterministic.
This results in the order changing on each re-sort, and is noticeable
when the industries have different production or transported values.
2020-01-07 09:03:36 +01:00
Samu
a0066ebca1 Cleanup: Remove unused parameter 2020-01-06 23:20:35 +00:00
stormcone
eb07e174f1 Fix #7908, b524f1a: "Show the NewGRF name in the build vehicle window" is missing the "On/Off" display. 2020-01-06 19:22:42 +00:00
translators
1812b0cf49 Update: Translations from eints
finnish: 4 changes by hpiirai
english (us): 20 changes by Supercheese
french: 7 changes by glx
korean: 7 changes by telk5093
2020-01-06 19:45:41 +01:00
Charles Pigott
5b52f25902 Fix e558aa8: Compiler warning about unused value (and move some variable declarations to where they're used) 2020-01-05 23:31:20 +00:00
glx
39e6247bec Fix #7899, 196d5868: don't trigger filter changes more than expected 2020-01-05 22:51:27 +00:00
Niels Martin Hansen
ac3bc30a30 Add: Highlight item under mouse in file browser 2020-01-05 23:50:00 +01:00
Niels Martin Hansen
838117b05e Doc: Missing member description 2020-01-05 23:50:00 +01:00
stormcone
596fb5d54a Change: In the industry directory window an industry will be greyed out if it temporarily does not accept the cargo selected by the acceptance cargo filter. 2020-01-05 20:52:17 +00:00
stormcone
808253c29c Change: Move the filtered cargo to the first place in the industry directory window's cargo lists 2020-01-05 20:52:17 +00:00
stormcone
70f9c3c655 Feature: Industry directory cargo filtering 2020-01-05 20:52:17 +00:00
Charles Pigott
ab9042145e Fix #6667: Also recalculate bridge costs for 'spectated' AI companies 2020-01-05 20:51:45 +00:00
Charles Pigott
d1cead7f25 Fix: When loading old timetabled saves, also reset cached timetable duration 2020-01-05 20:51:26 +00:00
Charles Pigott
cddb8a4605 Fix #7587: Crash when loading saves with waypoints with invalid locations 2020-01-05 20:51:26 +00:00
Jonathan G Rennison
12380fc1bb Fix: Assertion failure when post road-works cleanup removes all road pieces 2020-01-05 20:44:07 +00:00
translators
12f4602f57 Update: Translations from eints
finnish: 3 changes by hpiirai
2020-01-05 19:45:40 +01:00
translators
7be9c28037 Update: Translations from eints
korean: 2 changes by telk5093
2020-01-04 19:45:39 +01:00
Niels Martin Hansen
f401622149 Feature: Script API to change town rating of companies 2020-01-04 19:07:13 +01:00
stormcone
b524f1ae21 Feature: Show the name of the NewGRF in the build vehicle window. 2020-01-04 18:42:35 +01:00
TELK
e04ca904a9 Feature: Minimap screenshot 2020-01-04 18:21:38 +01:00
translators
e7922cd078 Update: Translations from eints
spanish (mexican): 18 changes by Absay
2020-01-03 19:45:40 +01:00
SamuXarick
9e7c5235e8 Fix #7891: Actually check the vehicle type before casting 2020-01-03 00:04:39 +00:00
translators
9e4533dc8f Update: Translations from eints
luxembourgish: 131 changes by Phreeze
french: 6 changes by arikover
spanish (mexican): 20 changes by Absay
2020-01-02 19:45:39 +01:00
translators
3a557b0336 Update: Translations from eints
finnish: 11 changes by hpiirai
korean: 6 changes by telk5093
2020-01-01 19:45:41 +01:00
pnda
e558aa8ff4 Feature: Screenshot window 2020-01-01 10:19:12 +00:00
glx
90f4abe03f Fix #7887: missing beep for some main toolbar buttons 2020-01-01 10:34:26 +01:00
Daniel Lee
24bace32ba Fix #7625: Road infrastructure cost is correctly updated on upgrading your own roads. 2019-12-31 19:17:56 +00:00
translators
f6ce5c4563 Update: Translations from eints
french: 4 changes by arikover
korean: 5 changes by telk5093
2019-12-30 19:45:44 +01:00
Niels Martin Hansen
86107028a4 Fix: Allow old NewGRF industries to blank out in/out cargo slots (#7882) 2019-12-29 14:36:45 +01:00
translators
e18f1703d2 Update: Translations from eints
spanish (mexican): 1 change by Absay
russian: 4 changes by Lone_Wolf
2019-12-28 19:45:41 +01:00
Niels Martin Hansen
2fd871e2af Feature: Configurable game ending year
Functionally reverts 683b65ee1
2019-12-28 12:27:39 +01:00
Konstantin Gribov
69f9529ba3 Add: Missing keycodes for hotkeys.cfg (#7850)
Added missing keycodes mapping to `_keycode_to_name` array
to allow their use in `hotkeys.cfg`.

Also reordered them according to `WindowKeyCodes` order.

Signed-off-by: Konstantin Gribov <grossws@gmail.com>
2019-12-27 08:32:34 +00:00
Niels Martin Hansen
0e78393774 Fix: Reference correct section in README file for baseset info 2019-12-26 19:50:07 +01:00
Niels Martin Hansen
7f25032766 Fix: Let bootstrap GUI work on Win32 with Uniscribe but no Freetype 2019-12-26 19:50:07 +01:00
translators
a6901f8ae8 Update: Translations from eints
russian: 1 change by Lone_Wolf
2019-12-26 19:45:41 +01:00
translators
16537b472c Update: Translations from eints
dutch: 1 change by JanWillem
2019-12-25 19:45:40 +01:00
Charles Pigott
18f03a300b Update: Prepare for 1.10.0-beta2 release 2019-12-24 22:20:28 +00:00
translators
d427559eba Update: Translations from eints
french: 1 change by arikover
2019-12-24 19:45:40 +01:00
SamuXarick
40605efd1c Codechange: Use KDTree for AirportGetNearestTown (#7424) 2019-12-24 17:37:30 +00:00
Michał Janiszewski
c7ead8388c Codechange: Improve MSVC ARM64 support 2019-12-24 13:14:11 +00:00
Mingwei Samuel
26ce4eb45d Fix #7430: when train visits station, only reset time_since_pickup if has room to load 2019-12-23 21:07:45 +01:00
Samu
f0ff7003fd Fix: Snowline height interval is now 1, in both World Generation and Settings windows
- Previously, it was 1 in World Gen window, but 5 in Settings window
2019-12-23 21:05:39 +01:00
translators
dbe44e80f1 Update: Translations from eints 2019-12-23 19:45:40 +01:00
stormcone
fea5151ee1 Feature: Control + clicking on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group. 2019-12-23 18:04:10 +00:00
stormcone
798e9ee93e Feature: Add a button to the vehicle advisory news window to open the group window. 2019-12-23 18:04:10 +00:00
stormcone
cc1d72c3a3 Feature: Control + click on the vehicle details button in the vehicle view window opens the vehicle group window, then selects and scrolls to the vehicle's group. 2019-12-23 18:04:10 +00:00
stormcone
a363933d08 Feature: Control + click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group. 2019-12-23 18:04:10 +00:00
stormcone
551bde77a4 Add: A function which selects and scrolls to a particular group in the vehicle group window. 2019-12-23 18:04:10 +00:00
glx
42144ecd56 Add: a TextColour flag to ignore colour changes from strings 2019-12-23 17:30:13 +00:00
frosch
b769eb30c4 Fix: Setting the default railtype to 'first/last available' did not work with NewGRF defined railtypes. 2019-12-23 17:23:20 +00:00
frosch
6fa217dfc8 Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention is iteration. 2019-12-23 17:23:20 +00:00
frosch
3d29c9483b Codechange: Use a switch with fall-through instead of a if-sequence with context data between cases. 2019-12-23 17:23:20 +00:00
frosch
7f351fd7c1 Fix: Action7/9 conditions 0F..12 reported roadtypes as valid tramtypes and vice versa. 2019-12-23 17:23:20 +00:00
frosch
bc7f92815b Cleanup: Remove unused constants. The value of the tram constant was also incorrect. 2019-12-23 17:23:20 +00:00
frosch
e5dd19b0de Cleanup: Properties 12 and 15 do not exist for road/tramtypes. 2019-12-23 17:23:20 +00:00
translators
b0d443d525 Update: Translations from eints
korean: 1 change by telk5093
2019-12-22 19:45:40 +01:00
glx
faaec445d6 Fix: [MinGW] undefined references when _FORTIFY_SOURCE > 0 2019-12-21 20:13:28 +01:00
glx
e3c75a30ba Fix: unused variable warnings 2019-12-21 20:13:03 +01:00
glx
ae532008ff Cleanup: remove FOR_ALL_ITEMS 2019-12-21 20:13:03 +01:00
glx
ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
0b489f9924 Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops 2019-12-21 20:13:03 +01:00
glx
847e5f33d4 Codechange: Replace story related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
869581eb23 Codechange: Replace FOR_ALL_SIGNS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
b91abd3af9 Codechange: Replace FOR_ALL_ROADSTOPS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
514565fad6 Codechange: Replace FOR_ALL_OBJECTS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
11f178a312 Codechange: Replace FOR_ALL_STORAGES with range-based for loops 2019-12-21 20:13:03 +01:00
glx
d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
9892d90b26 Codechange: Replace order related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
41232f18c1 Codechange: Replace network related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
09fa39c5b5 Codechange: Replace linkgraph related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
00c2a98cf3 Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops 2019-12-21 20:13:03 +01:00
glx
4ae829cb27 Codechange: Replace FOR_ALL_GROUPS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
f58ce3db19 Codechange: Replace FOR_ALL_GOALS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
1f6b3a37f9 Codechange: Replace FOR_ALL_ENGINES with range-based for loops 2019-12-21 20:13:03 +01:00
glx
1c92ba8ebe Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
fa9769f81a Codechange: Replace FOR_ALL_DEPOTS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
5fce5fa300 Codechange: Replace FOR_ALL_CARGOPACKETS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
60e3cf8aff Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
ddabfed1cd Codechange: Replace station related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
3a14cea068 Codechange: Replace FOR_ALL_COMPANIES with range-based for loops 2019-12-21 20:13:03 +01:00
glx
68f22134cb Add: Allow iteration of pools in range-based for loops 2019-12-21 20:13:03 +01:00
translators
379402f02e Update: Translations from eints
croatian: 9 changes by VoyagerOne
2019-12-21 19:45:41 +01:00
Samu
96f8c13543 Fix: Custom sea level default value is now equal to minimum value, not lower
Custom sea level default value was lower than the minimum
2019-12-21 18:12:01 +00:00
translators
e54184d18b Update: Translations from eints
portuguese: 16 changes by mcbanhas
2019-12-18 19:45:40 +01:00
glx
e001d87569 Add #7801: [Script] more error mappings 2019-12-17 21:35:07 +00:00
translators
94cc0edb70 Update: Translations from eints
portuguese: 225 changes by mcbanhas
2019-12-17 19:45:38 +01:00
translators
df2a19ec87 Update: Translations from eints
german: 9 changes by planetmaker
portuguese: 19 changes by mcbanhas
2019-12-16 19:45:41 +01:00
translators
f7bf8e2da9 Update: Translations from eints
german: 11 changes by mini1025
2019-12-10 19:45:40 +01:00
Jonathan G Rennison
35dc377a58 Fix: Infrastructure total update when removing tram road stop
The wrong road owner was used when updating the tram infrastructure total.
This could result in desyncs, negative infrastructure totals, etc.
2019-12-08 15:12:56 +01:00
translators
03bbae7fe9 Update: Translations from eints
ukrainian: 56 changes by nsergiy
2019-12-07 19:45:40 +01:00
Niels Martin Hansen
9900af38f5 Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.

By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
2019-12-01 23:17:33 +01:00
translators
f91c701ffe Update: Translations from eints
hungarian: 1 change by Brumi
2019-12-01 19:45:40 +01:00
stormcone
40ebf3c765 Fix: Do not refer to a function in the documentation that was removed years ago (#7844)
The 'DoDrawString' was removed with this commit: f11300d
2019-11-25 22:59:03 +01:00
glx22
d865916a07 Fix #7836: Check coherency of NewGRF parameter min/max (#7840) 2019-11-23 13:21:01 +00:00
translators
ef8455f549 Update: Translations from eints
vietnamese: 73 changes by myquartz
2019-11-20 19:45:39 +01:00
frosch
61dba850af Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics.
Making numbers look nice and correlate is no goal, and in this case they actually did not correlate.
2019-11-20 08:01:37 +00:00
translators
c7b703d426 Update: Translations from eints
vietnamese: 36 changes by myquartz
2019-11-19 19:45:38 +01:00
Yourself
7e22f243ed Fix: typo in town growth rates (#7837) 2019-11-18 16:20:47 +01:00
translators
d242b1824c Update: Translations from eints
vietnamese: 19 changes by myquartz
russian: 5 changes by Lone_Wolf
korean: 5 changes by telk5093, 1 change by kevinhigh
2019-11-17 19:45:40 +01:00
translators
70f8c729d4 Update: Translations from eints
french: 7 changes by glx
2019-11-16 19:45:39 +01:00
glx22
e3dc65978d Fix e3511ecac: Don't use bash specific syntax (again) (#7835) 2019-11-16 14:23:25 +00:00
Charles Pigott
60cbddbb5f Fix #7606: Game crash when trying to clean up a crashed script
Also fix another possible memory leak
2019-11-15 21:06:09 +01:00
Charles Pigott
cf354f6668 Codechange: new instead of malloc 2019-11-15 21:06:09 +01:00
glx22
ddffe32f15 Fix #7646: Incomplete cleanup for non-threaded world generation failure (#7805) 2019-11-14 20:13:15 +00:00
glx22
0bdbd509be Fix #7673: [Script] Allow removal of custom town text (#7834) 2019-11-14 20:10:03 +00:00
translators
b533c66f42 Update: Translations from eints
finnish: 5 changes by hpiirai
galician: 183 changes by Michi
polish: 5 changes by azabost
dutch: 6 changes by JanWillem
spanish (mexican): 5 changes by Absay
2019-11-14 19:45:40 +01:00
Jonathan G Rennison
a1d6354caf Fix: Out of bounds tile access in ErrmsgWindow::OnInitialPosition
This fixes part A of #7619, but not part B.

Vehicle::x_pos and Vehicle::y_pos are not required to be within the map bounds.

See also: GetTileHeightBelowAircraft()
2019-11-14 08:13:44 +01:00
glx
da2504a0de Fix e3511ecac: don't use bash specific syntax 2019-11-13 22:11:45 +01:00
Andy
cfc4568ddc Doc: revised README to be more helpful to casual GitHub visitors 2019-11-13 20:40:18 +01:00
translators
b8abd54181 Update: Translations from eints
czech: 5 changes by djst
2019-11-13 19:45:40 +01:00
glx
196247ae71 Codechange: [AzurePipeline] move docs and source to developer files section 2019-11-13 18:53:38 +01:00
glx
e3511ecacd Codechange: [AzurePipeline] add developer files section in manifest 2019-11-13 18:53:38 +01:00
glx
9fc6329066 Cleanup: Remove unused strings 2019-11-13 08:11:37 +00:00
glx
fa657c8360 Fix #7631: 16 out cargo support for industry directory 2019-11-13 08:11:37 +00:00
translators
4eab70f84e Update: Translations from eints
polish: 115 changes by azabost
vietnamese: 5 changes by nglekhoi
2019-11-10 19:45:40 +01:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Jonathan G Rennison
a15ace0f5b Fix #7783, Fix #7816: [SDL2] Fix input handling in edit context
In particular this fixes handling of the shift key
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
1dba06656d Codechange: Add utility function for whether the focused window is a console 2019-11-10 17:58:42 +00:00
Jonathan G Rennison
81f159434d Codechange: Add EditBoxGainedFocus method to VideoDriver base class 2019-11-10 17:58:42 +00:00
Jonathan G Rennison
46f7c6a641 Change: [SDL2] Add an "unprintable" flag to struct VkMapping
SDL_Keysym::sym is not suitable for checking whether the character
is printable or not
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
d41378c00a Fix: [SDL2] Page down key not handled
SDLK_PAGEUP and SDLK_PAGEDOWN are not sequential
They must have separate entries in _vk_mapping
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
3db399d7d9 Fix: [SDL2] Detection of backtick scancode
SDL_Keysym::scancode is a SDL_SCANCODE_* constant, not a raw scan code
2019-11-10 17:58:42 +00:00
Samu
3d362f2513 Fix #7697: Add a Missing AddProducedCargo proc for HQ
On TileLoop_Object, HQs are able to produce and move passengers and mail to stations, but querying the HQ tiles for cargo supplied was returning nothing. This makes it so that they return +1 to both passengers and mail.
2019-11-10 17:58:02 +00:00
Jonathan G Rennison
2be619ea88 Fix #7820: Heap use after free when removing oil rig 2019-11-03 00:39:38 +01:00
translators
460f73cd2d Update: Translations from eints
tamil: 22 changes by aswn
2019-11-02 19:45:41 +01:00
Charles Pigott
6929429f0f Fix ccb4c37: Use of possibly uninitialised pointer (#7818) 2019-11-02 13:24:38 +00:00
Charles Pigott
729caa135b Fix: Remove duplicate entry from changelog 2019-11-02 11:31:59 +00:00
Charles Pigott
3775381c10 Fix: [Pipelines] Account for versions being more than one digit when generating changelog output 2019-11-02 11:31:59 +00:00
SamuXarick
ccb4c3797f Fix #5405: Aircraft could route to depots outside their range (#7104) 2019-11-02 11:26:04 +00:00
Nikolas Nyby
4884dcacba Fix #7784: up/down/home/end key behavior in SDL2
Closes #7784.
2019-11-01 23:41:47 +01:00
Michael Lutz
d5a9bd404a Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply memory management of Core Foundation types. 2019-11-01 22:32:53 +01:00
translators
58122983fb Update: Translations from eints
korean: 6 changes by telk5093
2019-10-30 19:45:40 +01:00
Charles Pigott
9f50c754ff Codechange: No longer expect iculx when building debs 2019-10-30 17:28:22 +00:00
Charles Pigott
077b4096f6 Change: [Pipelines] Remove jessie, add buster debian release builds 2019-10-30 17:28:22 +00:00
translators
1a13e03c49 Update: Translations from eints
korean: 2 changes by telk5093
2019-10-29 19:45:38 +01:00
Charles Pigott
dd07b23ed3 Fix: A few places still referred to old name of COPYING and README 2019-10-28 23:52:54 +01:00
Charles Pigott
f5b72059be Update: Changelog and other release files for 1.10.0-beta1 2019-10-28 23:52:54 +01:00
Charles Pigott
57add90b0f Doc: Updates from 1.9 2019-10-28 23:52:54 +01:00
Charles Pigott
a407db54cf Add: Me 2019-10-28 23:52:54 +01:00
Andy
c46581e91f Doc: use a markdown version of GPL v2 for COPYING.md, also restore a missing line about copying to the GPL v2 wording 2019-10-28 20:18:29 +00:00
Andy
39925665f0 Doc: append .md to COPYING file, peparatory to converting it to markdown 2019-10-28 20:18:29 +00:00
James103
f1204f0d9d Fix: spelling/grammar in script_tile.hpp (#7804) 2019-10-27 19:46:08 +00:00
translators
90682f8623 Update: Translations from eints
spanish (mexican): 2 changes by Absay
2019-10-27 19:45:42 +01:00
Charles Pigott
2f4de0a0fe Fix #7733: Crash when removing a dock next to an industry without a station 2019-10-26 00:35:01 +01:00
glx22
880680304d Fix 53f8d0b81: signed/unsigned warnings (#7803) 2019-10-26 01:34:19 +02:00
Jack McKiernan
f52e605b51 Fix: Solved helicopter takeoff issue with international airports
Helicopters can now take off from just outside the hangars.
2019-10-25 23:42:31 +02:00
Jack McKiernan
9479f45d1a Codechange: Replaced 255's with an enum entry TERMGROUP 2019-10-25 23:42:31 +02:00
Jack McKiernan
d39f889775 Codechange: Replaced 0's in heading field with TO_ALL 2019-10-25 23:42:31 +02:00
Jack McKiernan
d843b73280 Fix #6219: Allow taking off from hangar in commuter airport
Previously, a helicopter in the hangar of a commuter airport would have to wait until HELIPAD2 was free before it could takeoff. Now, a helicopter in the hangar can takeoff from just outside the hangar.
2019-10-25 23:42:31 +02:00
Juriy Petrochenkov
8c6a16ba28 Fix: Possible double path separator in FiosMakeFilename 2019-10-25 22:35:51 +01:00
Nikolas Nyby
f13b184588 Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()
This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.

Closes #7785

Note: this code path is activated by using an 8-bit blitter, like:

    ./bin/openttd -b 8bpp-simple
2019-10-25 22:23:57 +01:00
Andy
0d1575b5c7 Doc: fix 3 mis-spellings of 'official' 2019-10-23 15:05:55 +02:00
glx
93e42a9407 Fix 3575dd551: update names for installer 2019-10-23 15:05:40 +02:00
glx22
5fbacf9d86 Fix 3575dd551: update names for the bundles (#7794) 2019-10-22 22:35:02 +02:00
Andy
0c4d133900 Doc: CONTRIBUTING.md - add official goals section, link from other sections, minor other tidying 2019-10-22 19:07:22 +02:00
glx
12e43c697d Add: [Script] ScriptEventVehicleAutoReplaced. 2019-10-22 11:55:40 +02:00
dorobouNeko
cbefc1d994 Fix #7561: Fix power/running-cost vehicle sorter 2019-10-21 22:31:25 +01:00
translators
81272000f8 Update: Translations from eints
finnish: 6 changes by hpiirai
tamil: 62 changes by aswn
dutch: 2 changes by JanWillem
2019-10-21 19:45:39 +02:00
translators
0d599e155f Update: Translations from eints
russian: 2 changes by Lone_Wolf
2019-10-20 19:45:39 +02:00
Andy
841e8b0007 Doc: rename HOWTO_compile_lang_files.md
No need for the caps, no other pattern of "HOWTO" in file names.
2019-10-20 17:41:17 +01:00
glx
3575dd551c Doc: rename the modified files 2019-10-20 17:12:54 +01:00
Andy
a70b6fcece Doc: convert some docs to markdown (without rename) 2019-10-20 17:12:54 +01:00
Jack Baron
f159d91572 Fix: add savegame version to trading age setting 2019-10-19 20:31:44 +01:00
Jack Baron
e4f08f2880 Fix: Bump savegame version 2019-10-19 20:31:44 +01:00
Jack Baron
7c9dedb94f Feature: Configure minimum share trading years 2019-10-19 20:31:44 +01:00
Niels Martin Hansen
53f8d0b815 Codechange: Use std::vector for industry tile layouts 2019-10-19 17:16:25 +01:00
Andy
e5f1755629 Doc: split compiling instructions from README, as they aren't required for casual GitHub visitors 2019-10-19 16:56:21 +01:00
Andy
e60b3da445 Doc: drop Readme_OS2, it has aged, let it go gracefully 2019-10-17 20:47:20 +01:00
translators
c95c349dd5 Update: Translations from eints
french: 1 change by glx
2019-10-17 19:45:40 +02:00
abmyii
ac21118736 Fix #7703: Prevent sounds being produced by inactive industries (#7752) 2019-10-12 10:16:16 +02:00
translators
e2e112baaa Update: Translations from eints
chinese (traditional): 1 change by firetimer
chinese (simplified): 66 changes by firetimer
2019-10-08 19:45:39 +02:00
stormcone
f1712a54b2 Fix #6407: Show snowy ground sprites for depots (#7671)
This is a quick fix by @KeldorKatarn:
65e656b9d6

It has the drawback that snow is draw to the inside the depots as well, as the removed comment suggests.
2019-10-08 12:51:15 +02:00
Gabda
652fb40652 Codechange: Performance improvement in k-d tree FindNearest() 2019-10-08 08:53:19 +02:00
stormcone
1e5029563c Fix #7635: Game crash on exit scenario editor. 2019-10-08 00:21:18 +01:00
Joe Stringer
48fd7b2792 Fix: [MINGW32] Fix launch on Windows 7 x64
Prior to this commit, the following is observed when running openttd.exe
that was compiled using mingw32 on x86_64:

> The procedure entry point ScriptBreak could not be located in the
  dynamic link library GDI32.dll

The MSDN docs at the below link state that modules using Uniscribe must
first link against usp10 before gdi32 to avoid this issue:

https://msdn.microsoft.com/en-us/library/windows/desktop/dd319118(v=vs.85).aspx

Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Joe Stringer
b4f1056097 Fix: [Cygwin] Fix missing AI_ADDRCONFIG declaration
Fixes the following complaints:

src/network/core/address.cpp: In member function 'const sockaddr_storage* NetworkAddress::GetAddress()':
src/network/core/address.cpp:134:55: error: 'AI_ADDRCONFIG' was not declared in this scope
   this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);

Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Joe Stringer
51f8c8a568 Fix: [Cygwin] Fix missing declaration of strdup()
src/depend/depend.cpp: In constructor 'File::File(const char*)':
src/depend/depend.cpp:170:19: error: 'strdup' was not declared in this scope
   this->dirname = strdup(filename);
                   ^~~~~~

Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Joe Stringer
66c32533ec Fix: [Cygwin] Fix missing definitions in stdafx
Fix the following compile errors:

In file included from openttd/src/debug.h:15:0,
                 from openttd/src/string.cpp:13:
openttd/src/cpu.h:35:19: error: 'uint' was not declared in this scope
 bool HasCPUIDFlag(uint type, uint index, uint bit);

openttd/src/string.cpp: In function 'char* strcasestr(const char*, const char*)':
openttd/src/string.cpp:548:7: error: 'strncasecmp' was not declared in this scope
   if (strncasecmp(haystack, needle, needle_len) == 0) return const_cast<char *>(haystack);

openttd/src/strgen/strgen_base.cpp: In function 'void EmitPlural(Buffer*, char*, int)':
openttd/src/core/alloc_func.hpp:136:6: error: 'alloca' was not declared in this scope
  (T*)alloca((num_elements) * sizeof(T)))

Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Michael Lutz
dd11990ce0 Fix 71a3e8346: strings need to be copied too.
If it's not, iterating on it in a loop is quite pointless.
2019-10-06 18:24:30 +02:00
glx22
4154cf00f4 Fix 71a3e8346: decode_params need to be copied too (#7760) 2019-10-04 23:42:17 +02:00
translators
875419e4ee Update: Translations from eints
estonian: 12 changes by henrikp
2019-10-04 19:45:37 +02:00
translators
865eea8173 Update: Translations from eints
indonesian: 2 changes by fanioz
french: 3 changes by arikover
hungarian: 4 changes by Brumi
2019-10-02 19:45:39 +02:00
translators
2e30601b9c Update: Translations from eints
czech: 91 changes by djst, 6 changes by belaseoci
spanish (mexican): 2 changes by Absay
2019-09-30 19:45:38 +02:00
Charles Pigott
3cc6b7f725 Fix: Signedness issue in midi driver 2019-09-30 14:00:06 +01:00
Charles Pigott
fe9731d32c Fix: clang and MSVC warnings (glx) 2019-09-30 14:00:06 +01:00
Charles Pigott
7b400d43c1 Codechange: Fix warning about discarding qualifiers by *really* casting the variable 2019-09-30 14:00:06 +01:00
Charles Pigott
b839e355ba Fix: Compilation error on MinGW due to usage of C++17 template deduction 2019-09-30 14:00:06 +01:00
Charles Pigott
6378a78817 Codechange: Explicitly move a few variables to avoid a copy constructor (fixes warning from clang) 2019-09-30 14:00:06 +01:00
Charles Pigott
99f5e29484 Doc: Update list of supported compilers 2019-09-30 14:00:06 +01:00
Charles Pigott
150884a93f Fix: Remove workaround for clang-3.8, now that GCC9 warns about it 2019-09-30 14:00:06 +01:00
Charles Pigott
73a2cee779 Fix: Quiet a bogus -Wmaybe-unitialized warning from GCC9 2019-09-30 14:00:06 +01:00
Charles Pigott
71a3e83468 Fix: GCC9's warnings about deprecated implicit assignment operators 2019-09-30 14:00:06 +01:00
Charles Pigott
acf0242961 Change: [AzurePipelines] Use clang 3.9 instead of 3.8 2019-09-30 14:00:06 +01:00
frosch
041088d317 Fix fbbbc6e193: Crash when creating orders to stations with relocated station sign. (#7755)
Station::xy is the position of the station sign, and not necessarily a tile of the station.
2019-09-29 22:48:19 +02:00
JMcKiern
04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
Michael Lutz
316e4e9417 Fix: [OSX] Macro name conflict when trying to compile the QuickTime music driver. 2019-09-29 20:31:48 +02:00
Michael Lutz
61d6fa97cc Fix: [OSX] Wrong allocator usage for creating a CFString. 2019-09-29 20:31:48 +02:00
translators
ceb29cef85 Update: Translations from eints
chinese (simplified): 12 changes by ww9980
2019-09-20 19:45:40 +02:00
translators
23168ff3d8 Update: Translations from eints
chinese (simplified): 6 changes by ww9980
2019-09-19 19:45:39 +02:00
nikolas
2d27e8e685 Add #6173: New SDL 2 based video and sound drivers (#7086) 2019-09-19 17:18:50 +02:00
translators
b18a58d5e1 Update: Translations from eints
spanish (mexican): 9 changes by Absay
2019-09-18 19:45:40 +02:00
glx
1f418555a1 Fix #7742, 66dd7c3: widget position can be negative 2019-09-17 20:11:34 +02:00
Michael Lutz
ed6a427fcc Change: [OSX] Recreate backing store if the colour profile of the screen (or the screen) the game window is one changes.
This will result in changing colours if moving OpenTTD from one screen to another, but should avoid performance problems if the window is moved.
2019-09-16 19:11:08 +01:00
Michael Lutz
994664dec5 Fix #7644: [OSX] Try to use system colour space to avoid video output performance degradation. 2019-09-16 19:11:08 +01:00
Niels Martin Hansen
d35254139a Fix #7479: Don't close construction windows when changing client name 2019-09-14 19:16:39 +01:00
Johannes E. Krause
1978b9122b Fix #7737, afbf6a5: missing return 2019-09-14 17:36:34 +02:00
glx22
2ed88d6898 Fix: inconsistent description for 32bpp-sse4-anim blitter (#7740) 2019-09-14 16:52:35 +02:00
Owen Rudge
165eae0e80 Fix: Avoid using stat to retrieve file modification times on Windows (#7731) 2019-09-13 11:23:25 +01:00
translators
f81cb0a90d Update: Translations from eints
korean: 1 change by telk5093
2019-09-11 19:45:38 +02:00
translators
b30994168d Update: Translations from eints
korean: 34 changes by telk5093
2019-09-10 19:45:38 +02:00
Juriy Petrochenkov
7bdde8b41d Fix: Use natural sort when sorting the file list. 2019-09-08 22:18:53 +02:00
Max Maton
e4414471dd Add: Allow GameScript to demolish without a company
This allows GameScripts to shrink towns as well as grow them.
2019-09-08 10:09:19 +02:00
Andy
9014633866 Fix: change Quartz driver colorSpace handling to address certain macOS performance issues (#7644) 2019-09-07 22:09:17 +02:00
Niels Martin Hansen
0549a81c30 Fix b3fd7879: Ignore command flags when verifying script commands
Multiplayer games has the server add some flags to the cmd value during the handling.
These flags should not be included in the verification, mask them out. Without this
masking out, scripts tend to die when executing their first command in multiplayer.
2019-09-07 19:38:13 +02:00
glx22
b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 2019-09-07 17:37:01 +01:00
Patric Stout
381c2a4587 Add: [DorpsGek] also announce comments on commits 2019-09-07 09:36:57 +01:00
Daniel Lee
2d9eb1c417 Fix #7626: Allow building drive-through stops over one-way/blocked roads owned by towns (instead of crashing). 2019-09-06 23:21:40 +02:00
translators
058dadf315 Update: Translations from eints
french: 4 changes by glx
2019-09-06 19:45:39 +02:00
JMcKiern
fbbbc6e193 Fix #7692: Added industry tile to GetOrderCmdFromTile() (#7709)
Sending order command to an industry tile now checks if a neutral_station is available and sends the order to that station
2019-09-04 22:47:21 +02:00
translators
c4850475c3 Update: Translations from eints
slovenian: 4 changes by matej1245
2019-09-04 19:45:39 +02:00
Patric Stout
03aaf695a5 Fix: [DorpsGek] don't report all pushes, but just those done by DorpsGek
Those are most often the translator updates, which are pushed
directly to master (and not via a Pull Request).
2019-09-02 08:28:38 +01:00
Niels Martin Hansen
d649011dfc Fix #7702: Scaling for highscore screen 2019-09-02 09:26:33 +02:00
glx22
cf86c39be5 Fix b870596f15: forgotten squirrel_export run (#7715) 2019-09-01 18:54:01 +02:00
uvealonso
ead772324e Fix #7704: [OSX] Handle malformed UTF8 strings 2019-09-01 14:01:52 +02:00
Niels Martin Hansen
a933afabfd Add: [Win32] Select MIDI device by port name 2019-08-31 21:13:25 +01:00
Nikolas Nyby
28e11623bd Codechange: math functions - use cpp-style casts 2019-08-31 20:27:56 +01:00
Roger
1be42c6cb8 Add: [GitHub] sponsor button on github.com (#7700) 2019-08-31 21:20:24 +02:00
George Koehler
c655f89d84 Fix: Allow git worktree in version detection; drop svn, hg.
If $ROOT_DIR is a linked working tree from git-worktree(1), then
$ROOT_DIR/.git is a regular file instead of a directory.  Allow this
when deciding whether to use git to detect OpenTTD's version.

Drop checks for svn and hg in config.lib, because findversion.sh
hasn't used svn nor hg since 192770e6da.
2019-08-31 20:11:24 +01:00
translators
14bca19163 Update: Translations from eints
italian: 4 changes by lorenzodv
2019-08-31 19:45:40 +02:00
translators
c7c1d1cb0c Update: Translations from eints
spanish: 1 change by lpenap
2019-08-24 19:45:40 +02:00
translators
dabccf70b4 Update: Translations from eints
dutch: 2 changes by JanWillem
russian: 7 changes by Lone_Wolf
2019-08-18 19:45:40 +02:00
Niels Martin Hansen
5feb06e3f3 Add: Scale oil refinery edge distance up by map size
Also scales oil rig distance up, since they use the same algorithm.
2019-08-17 22:02:22 +01:00
Gabda
b870596f15 Add #6887: Option to show zone inside local authority boundary of towns
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
Juriy Petrochenkov
d986f01d07 Codechange: Reduced indentation in SaveLoadWindow::OnClick 2019-08-17 10:39:46 +01:00
Juriy Petrochenkov
f0aea2d246 Fix: RemoveAirport function now returns with 'Aircraft in the way' error message as it should be. 2019-08-13 16:42:22 +01:00
translators
27d676e17a Update: Translations from eints
danish: 2 changes by njn
2019-08-08 19:45:45 +02:00
nikolas
10fe568f08 Fix: typo in ScriptList::Valuate param error (#7687) 2019-08-07 21:15:53 +02:00
nikolas
7a70900227 Fix: Typo in running costs help text 2019-08-07 13:27:07 +02:00
translators
9fd91f9b69 Update: Translations from eints
english (us): 2 changes by njn
2019-08-06 19:45:43 +02:00
nikolas
9d6fb257c3 Cleanup: Remove duplicate thread.h include (#7683) 2019-08-06 07:43:00 +01:00
TELK
bcc73bd40d Add: 'getsysdate' console command (#7658)
Add `getsysdate` console command to display system's local time, which is might be useful to check current time in script logging.
2019-08-04 20:35:56 +02:00
Johannes E. Krause
afbf6a5918 Feature: Allow showing Newspaper and Ticker messages in parallel 2019-08-03 10:28:13 +01:00
glx
8cccb158e9 Fix #7672: more than 32 resolutions may be available 2019-08-02 20:19:07 +01:00
TTrebron
425cd3e4ca Fix #7655: Decrease buttons in cheat window do not work properly 2019-07-27 08:50:18 +01:00
stormcone
2e686ad5d5 Fix #7667: Buying an engine after buying wagons doesn't give a complete train. 2019-07-23 23:15:08 +02:00
stormcone
2817cd41f1 Fix #7250: Viewport kdtree not being updated for waypoints when sign moved.
Code based on the patch by JGRennison.
JGRennison/OpenTTD-patches@ac84f34062
2019-07-22 21:41:08 +02:00
TELK
196d586849 Feature: Town name filtering (#7621) 2019-07-22 20:27:39 +01:00
Jonathan G Rennison
d71a7c21da Fix #7593: Crash in ScriptOrder::GetOrderDistance in VT_AIR mode
Null pointer dereference occurred when either origin_tile or dest_tile
were waypoint tiles.
2019-07-22 20:26:36 +01:00
Alberth
5981ed248a Codechange: Remove unused FioTarFirstDir and FioTarAddLink functions 2019-07-21 19:11:31 +01:00
Niels Martin Hansen
331eba544a Fix: Narrowing cast in one storybook command
CompanyID is 8 bit wide, so this incorrect cast would make it impossible to create story page elements for pages past 255.
2019-07-18 09:36:12 +02:00
translators
88950d8f23 Update: Translations from eints
swedish: 49 changes by daishan
spanish: 80 changes by lpenap
2019-07-15 19:45:44 +02:00
translators
24cec63a3d Update: Translations from eints
welsh: 13 changes by kazzie
spanish: 35 changes by lpenap
2019-07-14 19:45:46 +02:00
dP
36e4bd4023 Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16 2019-07-14 13:32:08 +01:00
translators
a52bbb72a8 Update: Translations from eints
welsh: 4 changes by kazzie
2019-07-12 19:45:45 +02:00
Niels Martin Hansen
1e723934a1 Fix 27384486e4: Error in GM Reset sysex data 2019-07-07 22:46:21 +02:00
pnda
a35b43ce93 Fix #6666: Mismatched parentheses in RTL languages 2019-07-07 18:30:51 +02:00
unknown
6f28a0c051 Fix #5685: Check for free wagons in ScriptVehicleList 2019-07-07 16:02:11 +01:00
Niels Martin Hansen
81614f2378 Fix #7633: Allow zero-cost track conversion to succeed 2019-07-06 21:04:43 +02:00
Niels Martin Hansen
9f81778836 Change: Limit in-editor warnings in VS 2019
The AllRules ruleset causes the VS 2019 editor to litter warning squiggles all over the place, about things that would never be fixed. Limit it to the smallest ruleset available. Warnings shown now mainly concern potential arithmetic overflows.
2019-07-06 20:02:12 +01:00
glx
603f625fda Fix f53817987: unsafe mix of type 'TileIndex' and type 'bool' 2019-07-06 15:19:33 +02:00
Niels Martin Hansen
a0c78c73e3 Fix: Correctly reset playback between songs in win32_m driver 2019-07-04 22:27:34 +02:00
Niels Martin Hansen
27b7c5a5fd Fix: Correctly reset playback between songs in DMusic driver 2019-07-04 22:27:34 +02:00
Niels Martin Hansen
a4cf1c8aec Fix: Don't keep mutex locked while parsing MIDI data 2019-07-04 22:27:34 +02:00
Niels Martin Hansen
9839ce006c Fix: Time values should be DWORD everywhere in win32_m 2019-07-04 22:27:34 +02:00
Niels Martin Hansen
f8633fc63b Codechange: Fix comment indentation 2019-07-04 22:27:34 +02:00
Niels Martin Hansen
27384486e4 Codechange: Use common source for well-known SysEx messages in Windows music drivers 2019-07-04 22:27:34 +02:00
Niels Martin Hansen
9d8a83bf8d Codechange: Add some const in preparation 2019-07-04 22:27:34 +02:00
Niels Martin Hansen
c74df8581d Codechange: Use std::mutex instead of CRITICAL_SECTION in win32_m 2019-07-04 22:27:34 +02:00
translators
2e23c5ec15 Update: Translations from eints
korean: 1 change by telk5093
2019-07-02 19:45:45 +02:00
0db31ae27f Change: Avoid caching end of ship path, to allow penalties to apply. 2019-06-30 16:46:32 +02:00
31db4f8d5e Add: Penalty for occupied docking points. 2019-06-30 16:46:32 +02:00
ec2656ab7e Codechange: Restrict docking points of docks. 2019-06-30 16:46:32 +02:00
f538179878 Feature: Multi-tile docks and docking points. 2019-06-30 16:46:32 +02:00
translators
f1c3915341 Update: Translations from eints
norwegian (bokmal): 25 changes by Leifbk
2019-06-25 19:45:45 +02:00
translators
ac610c50a9 Update: Translations from eints
italian: 38 changes by lorenzodv
2019-06-23 19:45:43 +02:00
translators
b878891289 Update: Translations from eints
english (us): 38 changes by njn
2019-06-17 19:45:45 +02:00
translators
7ad9971cf0 Update: Translations from eints
croatian: 3 changes by VoyagerOne
2019-06-15 19:45:43 +02:00
translators
7f7aba9389 Update: Translations from eints
hungarian: 3 changes by Brumi
2019-06-14 19:45:44 +02:00
translators
00000ef8fa Update: Translations from eints
korean: 3 changes by telk5093
2019-06-12 19:45:44 +02:00
translators
0518ed01b6 Update: Translations from eints
czech: 48 changes by djst
russian: 3 changes by Lone_Wolf
2019-06-11 19:45:43 +02:00
translators
45511080b1 Update: Translations from eints
finnish: 3 changes by hpiirai
dutch: 3 changes by JanWillem
bulgarian: 54 changes by zhelyo
french: 3 changes by glx
2019-06-10 19:45:42 +02:00
iigmir
5b09323a58 Add: Currency: NTD, CNY, HKD 2019-06-09 11:13:30 +02:00
stormcone
6396ec05fe Fix #7609: In the sprite aligner window the 'Reset relative' button crashes the game.
The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function.
And fix a "typo". :)
2019-06-06 17:28:39 +01:00
glx22
846fc8fe09 Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds (#7614) 2019-06-03 00:18:28 +02:00
translators
ef74af6766 Update: Translations from eints
finnish: 32 changes by hpiirai
spanish (mexican): 16 changes by Absay
2019-05-25 19:45:42 +02:00
translators
aee3e4e496 Update: Translations from eints
hungarian: 7 changes by Brumi
2019-05-23 19:45:44 +02:00
Michael Lutz
b73622a01c Fix #7600: Don't read uninitialised memory when parsing GS language files. 2019-05-23 00:08:39 +02:00
translators
c1d26d8884 Update: Translations from eints
croatian: 7 changes by VoyagerOne
2019-05-19 19:45:45 +02:00
Jonathan G Rennison
b9eb9a4af9 Fix #7594: Max speed rendered incorrectly in road vehicle purchase window when using original acceleration model (#7597)
An incorrect DParam index was used.
2019-05-18 19:31:00 +02:00
translators
24493548da Update: Translations from eints
french: 7 changes by glx
korean: 8 changes by telk5093
2019-05-16 19:45:43 +02:00
glx
09004f3697 Codechange: catch script exceptions by reference 2019-05-15 21:59:57 +02:00
glx
a82e7ec281 Fix #7590: handle script exceptions during scanning 2019-05-15 21:59:57 +02:00
glx
aac4255d43 Fix #7590: decrement allocated_size in ScriptAllocator::Free() 2019-05-15 21:59:57 +02:00
Michael Lutz
de73c8f91c Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not using FreeType. 2019-05-14 11:21:36 +01:00
Michael Lutz
eeccfa2570 Add: [Win32] Support for loading fonts from a file for the GDI font renderer. 2019-05-14 11:21:36 +01:00
Michael Lutz
d2ed426077 Codechange: [Win32] Pass a native GDI font description around when we have one, instead of repeatedly guessing the font. 2019-05-14 11:21:36 +01:00
Michael Lutz
2675762ae9 Add: [Win32] GDI engine for font glyph rendering as a replacement for including FreeType.
Building with FreeType is still possible and will take precedence over the GDI renderer, but
the project files don't include FreeType anymore by default. Combining GDI rendering with ICU
text layout is untested.
2019-05-14 11:21:36 +01:00
Michael Lutz
a8b6e9f23c Codechange: Refactor the Freetype font cache into a generic part that does not depend on Freetype and into one that does.
This makes it easier to add other TrueType font rendering engines.
2019-05-14 11:21:36 +01:00
translators
f8fb9fda6b Update: Translations from eints
russian: 7 changes by Lone_Wolf
2019-05-13 19:45:45 +02:00
2d0352d67f Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588) 2019-05-13 12:27:35 +01:00
translators
38bb6b7d1b Update: Translations from eints
dutch: 7 changes by JanWillem
2019-05-11 19:45:44 +02:00
Niels Martin Hansen
e7f6f07599 Add: Show memory allocations by GS and AI in framerate window 2019-05-11 15:34:33 +02:00
Niels Martin Hansen
140a96b3a0 Change: Limit memory allocations for each Squirrel instance
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
c9fe6e7b8f Fix #7371: Avoid dependency on foundations of town tile during saveload 2019-05-11 14:58:00 +02:00
Michael Lutz
0344e7a0a1 Fix #7463: Promote scroll mode setting to basic category. 2019-05-11 14:05:52 +02:00
Michael Lutz
2e7a27d2ee Codechange: [AzurePipelines] Speed up non-published CI-builds by doing Debug Windows builds. 2019-05-10 22:36:56 +02:00
83c1678f9e Fix #7577: Check if linkgraph station index is valid before dereferencing. (#7583) 2019-05-10 21:36:03 +01:00
f4921d2c3e Fix #7576: Crash when destroying rail/tram crossing. (#7579) 2019-05-10 21:07:38 +01:00
stormcone
24c59283ec Fix #7224: Drag and drop vehicle group creation does not work correctly.
When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type.
2019-05-10 19:49:51 +02:00
translators
7a0e2923e5 Update: Translations from eints
norwegian (bokmal): 28 changes by Leifbk
russian: 17 changes by Lone_Wolf
korean: 14 changes by telk5093
2019-05-10 19:45:45 +02:00
glx22
47fdbdd324 Fix: ignore C++ standard library headers in depend (#7578) 2019-05-10 14:22:07 +02:00
translators
be53ef24c1 Update: Translations from eints
ukrainian: 11 changes by odisseus
2019-05-09 19:45:46 +02:00
51dd751f4a Fix #7565: Incorrect cursor used for placing road/tram tunnels. 2019-05-09 11:51:04 +01:00
translators
652268ad1a Update: Translations from eints
swedish: 31 changes by Joel_A
dutch: 2 changes by JanWillem
hungarian: 25 changes by Brumi
2019-05-07 19:45:45 +02:00
translators
d04383ccf0 Update: Translations from eints
croatian: 25 changes by VoyagerOne
2019-05-05 19:45:41 +02:00
Corns McGowan
4d0ee65b51 Change: Set default setting in server browser of "Advertised" to "Yes". (#7568) 2019-05-05 15:18:52 +01:00
a1de834104 Cleanup: Remove unused string. 2019-05-04 22:39:29 +01:00
402e18b460 Change: Allow building road stops over self-owned one-way/blocked road. 2019-05-04 22:39:29 +01:00
Transportman
7ef2f11c4c Fix #7570: Show Github URL in the crashlog window 2019-05-04 19:54:32 +01:00
1fe580cd2b Fix c02ef3e456: Incorrect order of road toolbar icons. 2019-05-04 19:51:38 +01:00
glx
26aa3b8623 Remove: grow() helper function 2019-05-04 19:50:53 +01:00
glx
9184a62958 Codechange: replace grow() usage for MidiFile 2019-05-04 19:50:53 +01:00
glx
212140b88b Codechange: replace grow() usage in ClientNetworkContentSocketHandler::OnReceiveData() 2019-05-04 19:50:53 +01:00
glx
d0d4fc73a7 Codechange: replace grow() usage in AllocateSound() 2019-05-04 19:50:53 +01:00
translators
6b49205745 Update: Translations from eints
spanish (mexican): 16 changes by Absay
russian: 18 changes by Lone_Wolf
2019-05-04 19:45:44 +02:00
glx
515202da7b Fix 6f33cfd05: incorrect {G} usage in korean translation 2019-05-03 21:49:40 +02:00
translators
6f33cfd059 Update: Translations from eints
korean: 536 changes by telk5093
2019-05-03 19:45:46 +02:00
Niels Martin Hansen
d1ef13fc04 Fix #7481: Just remove oil rig stations right away, don't clean them first 2019-05-03 09:50:01 +02:00
glx22
585c45d6c2 Fix 8fc2b48db: [AzurePipeline] copy/paste error (#7557) 2019-05-02 23:40:36 +02:00
82989ef076 Fix: Clicking on scrollbar 'thumb' moved position up instantly. 2019-05-02 22:16:26 +01:00
glx22
8fc2b48db7 Fix: [AzurePipeline] ${Agent.JobName} content changed (#7556)
* Fix: [AzurePipeline] ${Agent.JobName} content changed

* Fix: [AzurePipeline] also update commit-checker condition
2019-05-02 22:17:09 +02:00
translators
3469a2a445 Update: Translations from eints
dutch: 27 changes by JanWillem
french: 29 changes by glx
hungarian: 3 changes by Brumi
korean: 71 changes by telk5093
2019-05-02 19:45:47 +02:00
672c857e37 Cleanup: Update modified and removed strings in language files. 2019-05-01 21:36:27 +02:00
3293f08e0b Add: New RoadType API functions. 2019-05-01 21:36:27 +02:00
c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
21edf67f89 Codechange: Untangle game and scenario toolbars. 2019-05-01 21:36:27 +02:00
08f00151f1 Codechange: MakeBridgeRamp()'s road-or-rail-type parameter does not make sense.
Road type and rail type are stored in separate locations, so this parameter does
not make make sense as it is only used for rail bridges. Instead explicitly set the
rail type in MakeRailBridgeRamp().
2019-05-01 21:36:27 +02:00
bcdb28249c Codechange: Use RAILTYPES_NONE instead of INVALID_RAILTYPES when not using rail.
INVALID_RAILTYPES, if it was accidentally tested, would match any railtype.
2019-05-01 21:36:27 +02:00
Berbe
04c74355ba Fix: IniLoadFile::LoadFromDisk expects filename but BaseMedia::AddFile provided full path (#7348) 2019-05-01 18:57:23 +01:00
glx22
76788a1eb3 Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k (#7555) 2019-05-01 19:31:30 +02:00
glx22
cef9a76c3f Fix #7553: check bounds when loading strings (#7554) 2019-05-01 19:12:37 +02:00
kiwitree
28b23a6643 Fix: Crash on waypoint selection window 2019-04-30 20:20:14 +01:00
14dc8dd619 Fix 81d335b: Don't check state of widget not present in scenario editor. (#7551) 2019-04-29 19:09:11 +01:00
pnda
8cc6ee60ed Add: Icons on air/water/landscape construction menus (#7485) 2019-04-29 18:42:00 +01:00
Charles Pigott
63a7df027d Fix 5db883f: Railtype bits were moved too late, leading to rails under bridges losing their type 2019-04-29 17:46:28 +01:00
Charles Pigott
d9f9a64389 Fix #6507: Don't try to load invalid depots from older savegames 2019-04-29 17:46:28 +01:00
Charles Pigott
3299d6540b Cleanup: Delete GetSavegameType function since it's been commented out since 2005 2019-04-29 17:46:28 +01:00
Charles Pigott
9da1c5bb0b Fix: Crash when attempting to load old save game with GRFs set
GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
2019-04-29 17:46:28 +01:00
Charles Pigott
47d0d86a3c Fix #7255: Prevent crashlog corruption by only printing the 32 most recent news messages 2019-04-29 17:43:27 +01:00
Charles Pigott
9e19a5f93e Remove: (Simple)TinyEnumT 2019-04-29 17:40:22 +01:00
Charles Pigott
bd87f11355 Codechange: Remove DistributionTypeByte 2019-04-29 17:40:22 +01:00
Charles Pigott
a5681d3eba Codechange: Remove GoalTypeByte 2019-04-29 17:40:22 +01:00
Charles Pigott
327ff89808 Codechange: Remove PauseModeByte 2019-04-29 17:40:22 +01:00
Charles Pigott
e18c8c30be Codechange: Remove RoadTypesByte 2019-04-29 17:40:22 +01:00
Charles Pigott
644f4c3547 Codechange: Set size of SettingGuiFlag & SettingDescType enums, and use them properly 2019-04-29 17:40:22 +01:00
Charles Pigott
0a53ee8cfe Codechange: Remove PartOfSubsidyByte 2019-04-29 17:40:22 +01:00
Charles Pigott
5d66d8fd7d Codechange: Remove ExpensesTypeByte 2019-04-29 17:40:22 +01:00
Charles Pigott
2e1936da64 Codechange: Remove SourceTypeByte type 2019-04-29 17:40:22 +01:00
Charles Pigott
5b34c8019f Codechange: Remove Company/OwnerByte types 2019-04-29 17:40:22 +01:00
Charles Pigott
fcf06ba4c4 Codechange: Remove StationClassIDByte, and drop STAT_CLASS_MAX by one 2019-04-29 17:40:22 +01:00
Charles Pigott
60e31c7cfa Codechange: Remove OrderTypeByte 2019-04-29 17:40:22 +01:00
Charles Pigott
96097b34a5 Codechange: Remove Direction*Byte types 2019-04-29 17:40:22 +01:00
Charles Pigott
9f3928658b Codechange: Remove Track{dir,}{Bits,}Byte types 2019-04-29 17:40:22 +01:00
Charles Pigott
931d32f414 Codechange: Remove RailTypeByte type 2019-04-29 17:40:22 +01:00
Charles Pigott
10ba431d21 Codechange: Remove SpriteTypeByte type 2019-04-29 17:40:22 +01:00
Charles Pigott
119ea7a195 Codechange: Remove StationHadVehicleOfTypeByte type 2019-04-29 17:40:22 +01:00
Charles Pigott
fb6ae81415 Codechange: Remove StationFacilityByte type 2019-04-29 17:40:22 +01:00
Charles Pigott
09567bf0b3 Codechange: Remove StoryPageElementTypeByte type 2019-04-29 17:40:22 +01:00
Charles Pigott
f20b75d712 Codechange: Remove TownLayoutByte type 2019-04-29 17:40:22 +01:00
Charles Pigott
0e439aeab7 Codechange: Remove TownFoundingByte type 2019-04-29 17:40:22 +01:00
Charles Pigott
0a57db01af Codechange: Remove TrainForceProceedingByte type 2019-04-29 17:40:22 +01:00
Charles Pigott
69a6c494bf Codechange: Set VehicleType's base type to byte instead of using VehicleTypeByte 2019-04-29 17:40:22 +01:00
Charles Pigott
96a4787710 Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte 2019-04-29 17:40:22 +01:00
translators
aa220b2375 Update: Translations from eints
indonesian: 2 changes by fanioz
dutch: 3 changes by JanWillem
korean: 3 changes by telk5093
2019-04-28 19:45:44 +02:00
0ab6244f6b Fix #7165: Missed another 'Append() --> push_back()' replacement (#7548) 2019-04-27 20:47:32 +01:00
translators
ead5b55119 Update: Translations from eints
spanish (mexican): 3 changes by Absay
russian: 3 changes by Lone_Wolf
2019-04-27 19:45:42 +02:00
b454ca7110 Fix 81d335b: Coverage button missing from town window in scenario editor. 2019-04-27 14:41:58 +01:00
translators
f354b869c1 Update: Translations from eints
indonesian: 3 changes by fanioz
croatian: 3 changes by VoyagerOne
2019-04-26 19:45:41 +02:00
translators
5b0ce8c214 Update: Translations from eints
finnish: 3 changes by hpiirai
italian: 3 changes by lorenzodv
2019-04-25 19:45:45 +02:00
Niels Martin Hansen
d5841109f0 Fix dcb2571: Missing override keywords 2019-04-25 17:45:00 +02:00
81d335b081 Feature: Add station coverage area display for towns. 2019-04-25 09:14:01 +02:00
81f0f97406 Feature: Add existing station coverage area display when placing new station parts. 2019-04-25 09:14:01 +02:00
b6733edd17 Feature: Add coverage area display for existing stations. 2019-04-25 09:14:01 +02:00
Niels Martin Hansen
37daf43037 Change: Zoom title game by UI zoom level 2019-04-24 23:04:55 +02:00
Niels Martin Hansen
58609e8fa6 Fix: Manager name in company news was being clipped 2019-04-24 23:04:55 +02:00
Niels Martin Hansen
2c67af391b Fix: Scale news ticker scroll speed by UI scale 2019-04-24 23:04:55 +02:00
Niels Martin Hansen
62dec9f174 Fix: Scale all min size and padding by UI scale 2019-04-24 23:04:55 +02:00
Niels Martin Hansen
dd35a43703 Codechange: Revert unnecessary indentation change 2019-04-24 17:40:11 +02:00
Niels Martin Hansen
a64bd6e22c Fix: Also breaking for warning text in set company password 2019-04-24 17:40:11 +02:00
Niels Martin Hansen
08284e005d Fix: Automatic line breaking of the warning 2019-04-24 17:40:11 +02:00
Niels Martin Hansen
dcb2571888 Add: Warn players that company passwords are not truly secure 2019-04-24 17:40:11 +02:00
66cd32a252 Codechange: Use std::underlying_type for DECLARE_POSTFIX_INCREMENT. 2019-04-21 22:31:12 +01:00
ac1e1a272f Fix: Replace int with std::underlying_type in DECLARE_ENUM_AS_BIT_SET.
This fixes 64 bit uses of this macro.
2019-04-21 22:31:12 +01:00
c17736b493 Fix e8d397e: Invisible station/waypoint signs could still be clicked on. (#7531) 2019-04-20 17:49:54 +01:00
be073b46da Fix: Bounds check access to railtype_map. (#7529) 2019-04-20 02:34:25 +01:00
d2b6176cdf Add: NewGRF string codes to access PUSH/POP_COLOUR. (#7527) 2019-04-20 02:21:25 +01:00
glx22
66a8db9dc5 Fix #7526, 5b77102b6: FiosItem::operator< must return false for equality (#7528) 2019-04-19 18:48:01 +02:00
glx
ebd4f32d15 Cleanup: remove core/sort_func.hpp as it's not used anymore 2019-04-18 21:49:34 +02:00
glx
48f99fd980 Codechange: use std::array for _sorted_industry_types 2019-04-18 21:49:34 +02:00
glx
60da17418a Codechange: use std::sort in SaveHighScoreValueNetwork() 2019-04-18 21:49:34 +02:00
glx
9388fa2aa1 Codechange: use std::vector to sort _all_grfs linked list 2019-04-18 21:49:34 +02:00
glx
8899272614 Codechange: use std::vector for _language_dropdown 2019-04-18 21:49:34 +02:00
glx
9195f2337a Codechange: use std::vector for _resolutions 2019-04-18 21:49:34 +02:00
glx
25e534f3cf Codechange: use std::vector for _sorted_railtypes 2019-04-18 21:49:34 +02:00
glx
0797de06be Codechange: use std::vector for _sorted_cargo_specs 2019-04-18 21:49:34 +02:00
translators
f0b3267615 Update: Translations from eints
indonesian: 9 changes by fanioz
2019-04-17 19:45:47 +02:00
671a310d21 Fix #7235: Ensure catchment area of neutral station covers entire industry. (#7518) 2019-04-16 20:30:07 +01:00
translators
8ae15d9797 Update: Translations from eints
indonesian: 6 changes by fanioz
2019-04-16 19:45:42 +02:00
Michael Lutz
38729297f9 Codechange: No need for AutoFreePtr if there's std::unique_ptr. 2019-04-15 22:52:50 +01:00
Michael Lutz
4e85ccf3c0 Codechange: Replace SmallStackSafeStackAlloc with std::array.
The only port that ever used it to make heap allocations instead of stack ones was the NDS port, which got thrown out some time ago.
2019-04-15 22:52:50 +01:00
stormcone
79343762a4 Fix: Typos. (#7517) 2019-04-15 22:06:41 +02:00
translators
3964604148 Update: Translations from eints
luxembourgish: 1 change by Phreeze
2019-04-15 19:45:42 +02:00
4f052fc2a4 Cleanup: Fix alignment after NULL -> nullptr change. 2019-04-13 20:35:10 +01:00
glx
410b81537c Fix 801cbea9c: operator< is not always the best idea
Also removes unused and anyway broken SmallMap::SortByKey() function.
2019-04-13 21:05:25 +02:00
3bbd7ea2c1 Fix: Industry coverage area is no longer rectangular. (#7464)
AIs test station catchment in reverse to how players see station catchment.
This did not take account of non-rectangular station catchment areas, so AIs
could end up placing stations in locations that did not accept/deliver cargo.
2019-04-13 14:27:57 +01:00
abe8cf4985 Codechange: Replace duplicated code with TileArea::Expand() (#7467) 2019-04-13 14:12:34 +01:00
glx
801cbea9cc Codechange: use std::sort() for all std::vector types 2019-04-13 12:49:18 +01:00
glx
5b77102b63 Codechange: use std::sort() to sort file lists 2019-04-13 12:49:18 +01:00
glx
b52561fd38 Codechange: use std::sort() in EngList_Sort[Partial]() 2019-04-13 12:49:18 +01:00
glx
2db88953e7 Codechange: use std::sort() in GUIList 2019-04-13 12:49:18 +01:00
b9b34f676b Change: Always report error when ordering a road vehicle to wrong type of road stop. (#7316)
This was inconsistent before, depending on road/tram and articulated/single vehicle status.
2019-04-13 12:43:49 +01:00
5bd2b15e86 Codechange: Replace NULL with nullptr in squirrel interface. 2019-04-11 22:42:11 +01:00
c0836bccef Codechange: NULL -> nullptr in settings files. 2019-04-11 13:00:55 +01:00
0130f3be45 Fix #7491: Send company update admin message when bankruptcy counter changes. 2019-04-11 13:00:25 +01:00
SamuXarick
4ad981a98e Fix 50e08f333a: Creating a cargo subsidy with town as source did not consider min population. (#7493) 2019-04-11 07:35:46 +01:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
glx22
3b4f224c0b Fix #7494: std::sort() and qsort() use different comparators (#7495) 2019-04-10 20:55:53 +02:00
translators
87d588f22f Update: Translations from eints
luxembourgish: 17 changes by Phreeze
spanish (mexican): 2 changes by njn
2019-04-10 19:45:43 +02:00
Jonathan G Rennison
01f957c51f Fix: Crash due to use of invalid iterator in ClientNetworkContentSocketHandler
In particular this crash can be observed when using the
bootstrap GUI to download the base graphics.

In ClientNetworkContentSocketHandler::OnReceiveContentInfo
ClientNetworkContentSocketHandler::callbacks is iterated, using an iterator
cb->OnReceiveContentInfo() is called (cb is of type BootstrapAskForDownloadWindow)
This calls new BootstrapContentDownloadStatusWindow()
This inherits from BaseNetworkContentDownloadStatusWindow
The constructor of which calls _network_content_client.AddCallback(this)
This reallocates the std::vector which is being iterated in ClientNetworkContentSocketHandler::OnReceiveContentInfo
This results in iter being invalid, and an assertion failure occurs shortly
afterwards due to its use in the next iteration of cb->OnReceiveContentInfo()

Adjust all locations where ClientNetworkContentSocketHandler::callbacks
is iterated to avoid problematic behaviour
2019-04-09 22:56:23 +02:00
Michael Lutz
8b1880187a Remove: AutoFreeSmallVector.
The last use was for storing a list of memory blocks. As the way these lists are accessed is very
specific, it is easier to just write an explicit destructor instead of trying to exactly match the behaviour.
2019-04-09 22:45:15 +02:00
Michael Lutz
e804173595 Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector. 2019-04-09 22:45:15 +02:00
Michael Lutz
c7b9987d08 Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
Michael Lutz
d3e113eb5f Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling. 2019-04-09 22:45:15 +02:00
Michael Lutz
baf9229931 Codechange: Replace AutoDeleteSmallVector with direct std::vector use in text layout code. 2019-04-09 22:45:15 +02:00
Michael Lutz
329bb52613 Codechange: Store text layout runs directly as values in a std::vector instead of heap allocated.
This reduces memory allocations and heap fragmentation.
2019-04-09 22:45:15 +02:00
Michael Lutz
9325d63d8e Fix: Forgotten override keywords for DropDownListIconItem. 2019-04-09 22:45:15 +02:00
Michael Lutz
fbc4cef180 Codechange: Use override specifier for text layout classes. 2019-04-09 22:45:15 +02:00
Michael Lutz
d95c7083ea Fix: Don't crash if reading a GS string file from disk produces an error.
The raw_strings vector may not include NULLs as no consumer can deal with it.
2019-04-09 22:45:15 +02:00
translators
0a883afe19 Update: Translations from eints
luxembourgish: 20 changes by Phreeze
2019-04-09 19:45:42 +02:00
812886ca61 Fix #7478: Don't remove NewGRF objects on company take-over. (#7483) 2019-04-08 19:20:43 +01:00
kiwitreekor
bc9b47d2e5 Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile 2019-04-08 18:41:07 +01:00
glx22
3e608afa6c Fix: [Windows] OpenTTD window may be inactive when an error happens (#7482) 2019-04-07 21:52:30 +02:00
Michael Lutz
967b27a2c1 Codechange: C++11 STL has a function for getting the number of CPU cores. 2019-04-06 11:27:39 +02:00
Michael Lutz
ae748166d0 Codechange: Use platform independent C++11 function for sleeping on a thread. 2019-04-06 11:27:39 +02:00
Michael Lutz
94c5269fa7 Codechange: Use atomic variables for thread synchronization where useful. 2019-04-06 11:27:39 +02:00
Michael Lutz
05bc2ed7cb Codechange: Replace custom thread code with C++11 thread objects.
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
2019-04-06 11:27:39 +02:00
Michael Lutz
05f4e73608 Codechange: Replace custom mutex code with C++11 mutex'es.
A conforming compiler with a valid <mutex>-header is expected.
Most parts of the code assume that locking a mutex will never fail unexpectedly,
which is generally true on all common platforms that don't just pretend to
be C++11. The use of condition variables in driver code is checked.
2019-04-06 11:27:39 +02:00
Michael Lutz
3b86f54fc7 Fix: [OSX] .mm files are C++ files, not C files. 2019-04-06 11:27:39 +02:00
glx22
90a91f1d0d Fix: [MSVC] don't force SDK version (#7474) 2019-04-05 21:07:06 +02:00
glx22
a1e492d0d8 Fix #7439: don't overwrite CompanyRemoveReason with ClientID (#7465) 2019-04-05 15:11:52 +02:00
Samu
fb6e31ca43 Cleanup 3f32711: Don't apply forbid 90 deg turn settings for ships. 2019-04-05 10:03:54 +01:00
8114bad033 Fix #7469: Desync when using build and refit feature. 2019-04-04 23:29:43 +01:00
Patric Stout
c99f731f89 Update: documentation updates from 1.9 branch 2019-04-05 00:19:41 +02:00
translators
24fc25164a Update: Translations from eints
french: 3 changes by glx
croatian: 17 changes by VoyagerOne
2019-04-02 19:45:45 +02:00
Niels Martin Hansen
cebdd72146 Fix #7440: Remove town sign when deleting town, not add it once more 2019-04-02 09:46:33 +02:00
translators
92d5835495 Update: Translations from eints
dutch: 2 changes by JanWillem
french: 19 changes by glx
2019-04-01 19:45:46 +02:00
translators
cb449049ff Update: Translations from eints
english (us): 3 changes by Supercheese
spanish (mexican): 18 changes by Absay
hungarian: 2 changes by Brumi
latin: 33 changes by Supercheese
2019-03-31 19:45:45 +02:00
f0336f1f17 Codechange: Remove ship max order distance from script API. 2019-03-31 17:22:54 +01:00
f656f5e8eb Change: Remove ship max order distance.
It is skipped when NPF is in use.
It is trivial to work around by adding and removing dummy orders.
It is mostly alleviated by the ship path cache in YAPF.
2019-03-31 17:22:54 +01:00
66bed86bbb Fix #7062, Revert 7af53d7588: Don't test ship max order distance when pathfinding. 2019-03-31 17:22:54 +01:00
glx
d0e8060182 Fix 6fc60d8c4f: forgot to update API changelog 2019-03-31 03:33:03 +02:00
6d1cc142c2 Change: Shorten engine rail type drop down in autoreplace window. (#7448)
In the autoreplace window, the rail type drop down is for choosing engines
of the given time. Many rail types do not have engines specifically designed for them,
and are merely compatible with other rail types. This list is thus unwieldy and many
options have no engines available.

As this drop down is for choosing _engine_ rail type rather than compatible rail types,
we can list just the rail types explicitly listed by engines.
2019-03-31 02:05:23 +01:00
e1069eee05 Codechange: Check airport layout would fit within map bounds before iterating tiles. (#7429) 2019-03-30 22:20:26 +00:00
32fda83d39 Fix aa7ca7fe6: Linkgraph node index order must be maintained due to other references. (#7431)
Linkgraph nodes require a specific order that was maintained by swapping just the last
element for the node to be removed. std::vector::erase() changed this to removing the
node is then shuffling the remain items down, which upsets other references to this
indices.

This is fixed by switching back to the original swap & pop method.
2019-03-30 22:19:50 +00:00
Andy
423aea5c32 Change: adjust Violet smallmap colour 1 shade darker, to compensate for legibility against darker blue of sea introduced by #7436 2019-03-30 22:57:07 +01:00
glx22
e93630541d Fix #7433: don't use AirportSpec substitute if it's not set (#7435) 2019-03-30 22:12:25 +01:00
Niels Martin Hansen
df673e9b2c Fix: Fluidsynth should not try to lock sample data in memory 2019-03-30 22:11:32 +01:00
Niels Martin Hansen
66c60e52ba Change: [SDL] Do not offer video smaller than 640x480 2019-03-30 22:02:14 +01:00
frosch
0cf25e84df Fix #7447, 3357cac847: Action 4 has feature 48 'original strings'. (#7449) 2019-03-30 19:56:43 +00:00
translators
3118f1430f Update: Translations from eints
italian: 25 changes by lorenzodv
portuguese: 3 changes by JayCity
2019-03-30 19:45:46 +01:00
SamuXarick
ed51fba7ed Change: Dark Blue company and water were indistinguishable in small map. (#7436) 2019-03-29 19:00:43 +00:00
translators
1d14e31be3 Update: Translations from eints
korean: 14 changes by telk5093
2019-03-29 19:45:45 +01:00
b6e3e30d86 Codechange: Distance between town and airport has already just been found, so use it. (#7427)
Previously the distance was thrown away, only to be expensively recalculated again.
2019-03-29 17:43:06 +00:00
9244dad3f1 Fix #7434: Incorrect use of vector iterator. (#7437) 2019-03-29 17:42:32 +00:00
glx22
acb09eb9a8 Fix: [Win64] settingsgen MSVC compile warnings (#7432) 2019-03-28 21:25:21 +01:00
translators
cd3767bec2 Update: Translations from eints
luxembourgish: 29 changes by Phreeze
russian: 2 changes by Lone_Wolf
latin: 4 changes by Supercheese
portuguese: 1 change by JayCity
2019-03-28 19:45:46 +01:00
Michael Lutz
21d9e87b46 Fix #7165: Const overload SmallMap::Contains(key) compared wrong types.
Const and non-const Find() have different return types.
2019-03-28 00:04:28 +00:00
stormcone
ee260e4704 Fix #7165: SmallMap::Erase(key) does not work correctly 2019-03-28 00:04:28 +00:00
7fb77ff35a Fix: Incorrect display of industry production around tiles. (#7426)
Display of industry production around tiles (as shown when placing a station)
did not take account of the station catchment changes, so still showed production
from an industry even if it was not covered by a tile.

This is fixed by making a set of nearby industries that are covered, instead of
looping over all possible industries.
2019-03-27 23:10:02 +00:00
glx22
66dd7c3879 Fix: MSVC warnings (#7423) 2019-03-28 00:09:33 +01:00
translators
e817951bfd Update: Translations from eints
finnish: 2 changes by hpiirai
english (us): 17 changes by Supercheese
luxembourgish: 10 changes by Phreeze
dutch: 20 changes by JanWillem
norwegian (bokmal): 2 changes by Leifbk
latin: 16 changes by Supercheese
portuguese: 3 changes by JayCity
2019-03-27 19:45:44 +01:00
Johannes E. Krause
fdaf67d924 Add: [Newgrf] Some 60+ Vars for industries that were missed in #6867 2019-03-27 10:44:21 +00:00
Johannes E. Krause
1a4c7a4e54 Cleanup: use switch for industry cargo vars 2019-03-27 10:44:21 +00:00
Charles Pigott
49f7332b75 Feature #6053: Collapsible vehicle groups (3298) 2019-03-27 06:58:48 +00:00
Charles Pigott
8890436af1 Add #6189: Groups now count the total number of vehicles in subgroups (3298) 2019-03-27 06:58:48 +00:00
Charles Pigott
a393c94695 Change #5977: Use specific error message when attempting to create a circular group hierarchy (3298) 2019-03-27 06:58:48 +00:00
Charles Pigott
ed9005690a Fix #7421: Don't (directly) dereference std::vector::end() in SmallMap 2019-03-27 06:31:49 +00:00
stormcone
b913c92aa7 Fix #7165: Missed 'Append() --> push_back()' replacement 2019-03-26 22:20:56 +00:00
glx22
427d9d483f Fix #6564: enforce types of arguments for station name strings (#7419) 2019-03-26 22:50:56 +01:00
Charles Pigott
a065d4623e Codechange: Move 2 constants into the ifdef where they're used 2019-03-26 20:54:40 +00:00
Charles Pigott
7c81f8e076 Codechange: Simplify refit cargo filter condition and stop mixing enum types 2019-03-26 20:54:40 +00:00
Charles Pigott
e453572b6a Codechange: Initialise a few variables that -flto seems to think could possibly be uninitialised 2019-03-26 20:54:40 +00:00
Henry Wilson
03ca3190c9 Codechange: Use range-based for-loop in Auto[Free|Delete]SmallVector 2019-03-26 20:15:57 +00:00
Henry Wilson
cc62f4163f Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector 2019-03-26 20:15:57 +00:00
Henry Wilson
c01a2e2a81 Codechange: Removed SmallVector completely 2019-03-26 20:15:57 +00:00
Henry Wilson
6570f7989f Codechange: Declare SmallVector as an alias for std::vector 2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942 Codechange: Replaced SmallVector::[Begin|End]() with std alternatives 2019-03-26 20:15:57 +00:00
Henry Wilson
297fd3dda3 Codechange: Replaced SmallVector::Include() with include() 2019-03-26 20:15:57 +00:00
Henry Wilson
2bc2de9034 Codechange: Replaced SmallVector::Find() with std::find() 2019-03-26 20:15:57 +00:00
Henry Wilson
e0c58bf5ee Codechange: Removed SmallVector::Insert() 2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 2019-03-26 20:15:57 +00:00
Henry Wilson
ca2f33c6d0 Codechange: Replaced SmallVector::Erase() with std::vector::erase() 2019-03-26 20:15:57 +00:00
Henry Wilson
097328c3d7 Codechange: Replaced SmallVector::Get() const with std alternatives 2019-03-26 20:15:57 +00:00
Henry Wilson
aa7ca7fe64 Codechange: Replaced SmallVector::Get(n) non-const with std::vector::data() + n 2019-03-26 20:15:57 +00:00
Henry Wilson
bc7dcaffca Codechange: Removed SmallVector::Assign() 2019-03-26 20:15:57 +00:00
Henry Wilson
5795f66d2e Codechange: Replaced SmallVector::Contains() with std::find() pattern 2019-03-26 20:15:57 +00:00
Henry Wilson
b1f5119d3a Codechange: Replaced SmallVector::ErasePreservingOrder(pos, count) with std::vector::erase() 2019-03-26 20:15:57 +00:00
Henry Wilson
9b5cc73f3e Codechange: Replaced SmallVector::ErasePreservingOrder(it, count) with std::vector::erase() 2019-03-26 20:15:57 +00:00
Henry Wilson
8460952240 Codechange: Replaced SmallVector::Find() const with suitable alternatives
The use of std::none_of in network/core/host.cpp is driven by the non-const
comparison operator use by NetworkAddress. A future commit should address
the const_casts in that class to ensure const-correctness.
2019-03-26 20:15:57 +00:00
Henry Wilson
81315939b9 Codechange: Replaced SmallVector::Find() non-const with std::find() 2019-03-26 20:15:57 +00:00
Henry Wilson
f3938fdb83 Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit() 2019-03-26 20:15:57 +00:00
Henry Wilson
bad2c2154b Codechange: Replaced SmallVector::Resize() with std::vector::resize() 2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7 Codechange: Replace SmallVector::Length() with std::vector::size() 2019-03-26 20:15:57 +00:00
Henry Wilson
56ae855dc2 Codechange: Removed SmallVector::operator[] 2019-03-26 20:15:57 +00:00
Henry Wilson
9cba6f7193 Codechange: Replaced SmallVector::Compact() with std::vector::shrink_to_fit() 2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc Codechange: Replace SmallVector::Clear() with std::vector::clear() 2019-03-26 20:15:57 +00:00
Henry Wilson
4b349c0f90 Codechange: [core] Implement SmallVector using std::vector
The public and protected interface to SmallVector are unchanged
SmallVector now requires that items be default constructible
This isn't an issue since some contained items were previously created
uninitialized.

Temporary default constructors are added to the following structs
- SmallPair
- SmallStackItem
- GRFPresence

Where vector<bool> is required, transition immediately to std::vector
to avoid returning proxy object references.
2019-03-26 20:15:57 +00:00
translators
7a32cf1401 Update: Translations from eints
greek: 51 changes by Jubilee
russian: 17 changes by Lone_Wolf
latin: 19 changes by Supercheese
portuguese: 53 changes by JayCity
2019-03-26 19:45:43 +01:00
e3ea758c46 Fix #7414: Reinstate marking sign dirty before removal. (#7416) 2019-03-25 23:24:40 +00:00
stormcone
8acca3a72b Change: Do not display a newspaper about old vehicles for which replacement is activated. 2019-03-25 23:41:06 +01:00
698241e16e Fix #7410: Sign position/width not set on initial creation. (#7413)
Sign width was only updated when the text was changed. This seems to work for player-placed
signs as there is always a rename operation, however AIs can create a sign with text in one
go, in which case the width was never set.
2019-03-25 20:01:55 +00:00
a4073895ae Fix #7411: Use industry production callback (if used) on initial industry cargo generation. (#7412) 2019-03-25 19:30:23 +00:00
translators
10f0c1e3cd Update: Translations from eints
finnish: 12 changes by hpiirai
greek: 40 changes by Jubilee
luxembourgish: 2 changes by Phreeze
dutch: 12 changes by JanWillem
french: 4 changes by romazoon
norwegian (bokmal): 12 changes by Leifbk
hungarian: 14 changes by Brumi
portuguese: 51 changes by JayCity, 11 changes by vesgo
2019-03-25 19:45:45 +01:00
translators
37b9fdc0c1 Update: Translations from eints
finnish: 13 changes by hpiirai
korean: 1 change by telk5093
2019-03-24 19:45:44 +01:00
Niels Martin Hansen
ce10d9be3f Fix #7374: Ensure k-d trees are always updated when station sign moves 2019-03-24 19:26:13 +01:00
3860a2ce2a Codechange: Use override keyword for smallmap window. 2019-03-24 17:38:42 +00:00
07de9d6c3f Codechange: Use override keyword in networking classes. 2019-03-24 17:38:42 +00:00
b1fb3f4fb8 Codechange: More use of override keyword. 2019-03-24 17:38:42 +00:00
e6bb90543e Change: Show additional cost and refitted capacity in build vehicle window. 2019-03-24 15:28:48 +00:00
glx
f8e6cd10ef Add: script API functions for build with refit feature 2019-03-24 15:28:48 +00:00
d54b6ac09b Feature: When filtering purchase list by cargo type, make buy button perform a refit if required. 2019-03-24 15:28:48 +00:00
f6264e5212 Change: Bump savegame version for tree tile water class conversion. 2019-03-24 15:16:54 +00:00
76e77aefad Fix #7400: Water class for tree tiles was not converted for old saves preventing industry creation.
As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
2019-03-24 15:16:54 +00:00
317f69c152 Codechange: Use override specifier in Window-derived classes. 2019-03-24 16:10:04 +01:00
aafce47596 Codechange: Use override specifier for DropDownListItem classes. 2019-03-24 16:10:04 +01:00
Henry Wilson
af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Henry Wilson
31260e6625 Cleanup: Stop OSX compilation complaining about C++11 extensions 2019-03-24 16:10:04 +01:00
translators
685f822c63 Update: Translations from eints
finnish: 13 changes by hpiirai
danish: 2 changes by nielsmh
2019-03-23 19:45:42 +01:00
4feea8db67 Fix: Filtered file list did not scroll properly. (#7402) 2019-03-23 17:59:19 +00:00
translators
d755375966 Update: Translations from eints
luxembourgish: 31 changes by Phreeze
croatian: 2 changes by VoyagerOne
2019-03-22 19:45:43 +01:00
3357cac847 Fix: Bounds check NewGRF feature. 2019-03-21 20:53:36 +00:00
054d05b132 Codechange: NewGRF features are documented in hex, so display as hex. 2019-03-21 20:53:36 +00:00
Michael Lutz
2cf7ac2863 Fix #7391, 9b99b95: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs.
This was caused because hangars are referred to by station ID, which is not unique with respect to depot IDs.
2019-03-21 19:15:59 +00:00
1585c12bb9 Fix 4da83d2f66: Remove measurement tooltips when completed. 2019-03-21 19:14:41 +00:00
translators
0837a1a398 Update: Translations from eints
dutch: 28 changes by JanWillem
russian: 1 change by Lone_Wolf
2019-03-21 19:45:42 +01:00
c34f07d5fd Fix #7390: Extra line removed by mistake caused server_password to disappear from settings. 2019-03-20 23:55:38 +00:00
b3ef06fdf3 Fix #7384: Industry Chain tooltips did not display on right-click.
This is fixed by handling the new Window::OnTooltip() event instead of OnHover()
2019-03-20 23:00:32 +00:00
f5f33da126 Codechange: Implement OnTooltip event for custom window tooltips.
This avoids windows from needing to know or care about tooltip delay settings.
2019-03-20 23:00:32 +00:00
4da83d2f66 Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered.
Measurement tooltip was auto-closed as the hover/right-click test for tooltips was not
satisfied in this case. This is fixed by keeping the tooltip visible and instead explicitly
closing the tooltip when the PlaceObject is cancelled/completed.
2019-03-20 23:00:32 +00:00
Patric Stout
e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Patric Stout
72c5f2b3ee Remove: DOS support
In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
2019-03-19 23:22:51 +01:00
translators
559d4e8335 Update: Translations from eints
korean: 7 changes by telk5093
2019-03-19 19:45:46 +01:00
Patric Stout
fe13fadcfb Codechange: fix Intel C++ Compiler linking issues.
GetAircraftFlightLevel<Aircraft> is only used in static functions
inside aircraft_cmd.cpp. With GCC, Clang and MSVC this is not an
issue, but on ICC fails linking, because it doesn't find this
version of this template. Possibly these two pieces of information
are linked.
Explicit defining the function fixes the issue.
2019-03-18 20:57:32 +01:00
stormcone
43caef2968 Fix f58fa80e: Wrong company performance rating when money exceeds INT_MAX. (#7382)
Company performance rating calculation does not take into account the companies' money when those exceeds INT_MAX.
2019-03-17 21:28:37 +01:00
translators
c66b9c657a Update: Translations from eints
dutch: 1 change by JanWillem
russian: 1 change by Lone_Wolf
2019-03-17 19:45:44 +01:00
Charles Pigott
592f591a4b Cleanup: Unused lang strings 2019-03-16 22:30:11 +00:00
Charles Pigott
fe448a2616 Remove: OPF 2019-03-16 22:30:11 +00:00
translators
c7b5f34138 Update: Translations from eints
norwegian (bokmal): 1 change by Leifbk
2019-03-16 19:45:41 +01:00
bcfc9620b0 Change: Use default value for invalid multi-string settings instead of clamping to min or max value. (#7361) 2019-03-16 16:52:07 +00:00
Patric Stout
7bd43f7413 Fix: [AzurePipelines] vcpkg is now preinstalled on Windows images
So instead of integrating our own, we only copy our precompiled
binaries into the right folder.
2019-03-16 12:43:25 +01:00
translators
1100418063 Update: Translations from eints
romanian: 8 changes by alexmerlin1985
dutch: 2 changes by JanWillem
2019-03-15 19:45:44 +01:00
35967effd3 Cleanup: Update changed string in language files. 2019-03-15 17:43:10 +00:00
fc5f67123a Fix e66cec8f86: Permit loading of industry production callback with invalid cargo type.
It is only an error if the invalid result is actually used. This will be silently ignored at the moment.
It is still an error if a duplicate cargo type is returned.
2019-03-15 17:43:10 +00:00
b00a861467 Codechange: Make FindStationsAroundTile() out-parameter stations const to prevent incorrect modification. 2019-03-13 08:40:25 +00:00
6b92b83128 Fix #7372: FindStationsAroundTiles() with caching returns no result for industry tiles.
Currently this can only be triggered by NewGRF house tiles querying for cargo acceptance history
of nearby stations (var 0x64) with a tile offset, and providing an offset that happens to point
to an industry tile. This serves no useful purpose.
2019-03-13 08:40:25 +00:00
Johannes E. Krause
43ced57794 Cleanup: Remove questionable syntax in track drawing 2019-03-13 07:47:32 +00:00
Johannes E. Krause
e6798ffdca Cleanup: Remove questionable syntax in town rating display 2019-03-13 07:47:32 +00:00
Johannes E. Krause
21ec3e5531 Cleanup: Remove questionable syntax in GetOrderCmdFromTile 2019-03-13 07:47:32 +00:00
Johannes E. Krause
234f1007f7 Cleanup: Remove questionable syntax in HQ size calculation 2019-03-13 07:47:32 +00:00
Johannes E. Krause
ba3d7122df Cleanup: Remove questionable syntax in station rating calculation 2019-03-13 07:47:32 +00:00
Gabda
dea7f078f4 Codechange: Update town sign on population change only when population is shown (#7368) 2019-03-12 19:12:34 +00:00
translators
776fbda324 Update: Translations from eints
finnish: 110 changes by hpiirai
ukrainian: 149 changes by nsergiy
2019-03-11 19:45:41 +01:00
Jonathan G Rennison
1a115e1cc8 Change: Include _current_company in crashlog AI config line
_current_company is not currently logged anywhere in the crashlog.
_local_company is logged, despite being much less useful than
_current_company.
This change logs _current_company alongside _local_company.
2019-03-11 12:47:46 +00:00
Patric Stout
6a897a2a9b Fix: don't include xaudio2 if you are not going to compile it
This is more in trend with other files, where if the driver is not
selected, we don't even attempt to compile it.
2019-03-11 10:16:00 +01:00
Patric Stout
aea1726f45 Fix: MingW and MSVC compiled strgen had different path separator behaviour
If it was compiled with MingW, both / and \ were accepted as
path separator. On MSVC, only \ was. This is an unexpected
difference between binaries for the same platform. Remove this
discrepancy by accepting both / and \ on all platforms.
2019-03-11 10:16:00 +01:00
Patric Stout
45fbaa64c2 Codechange: check if a define is set directly, instead of indirectly
config.lib happens to set GLOBAL_DATA_DIR in case it is not DOS
and not OS2, but this kind of deduction is annoying to maintain.
It is better to just check if the define you want to use is set,
and leave it to config.lib to set it or not depending on the OS.
2019-03-11 10:16:00 +01:00
Patric Stout
1f57150d80 Codechange: "basedir.h" is a system include, not a local 2019-03-11 10:16:00 +01:00
Patric Stout
36105841b9 Codechange: ICU_SORT is in reality ICU_I18N (according to their CMake files)
By naming it in a different way, things get a bit confusing.
Especially if we are switching to CMake, which autodetects these
things, we need to use the name the authors of ICU gave it; not
our interpertation of that name.
2019-03-11 10:16:00 +01:00
Patric Stout
52d7e7d45e Codechange: ICU_LAYOUT is in reality ICU_LX (according to their CMake files)
By naming it in a different way, things get a bit confusing.
Especially if we are switching to CMake, which autodetects these
things, we need to use the name the authors of ICU gave it; not
our interpertation of that name.
2019-03-11 10:16:00 +01:00
Patric Stout
7adae09897 Codechange: liblzma is called liblzma, how ever strange that might be
It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
2019-03-11 10:16:00 +01:00
Patric Stout
dcc5183dd0 Codechange: make clear that SSE is a flag you can switch 2019-03-11 10:16:00 +01:00
Patric Stout
75a86d8460 Codechange: the flag is not if you have threads, but if you want to use them 2019-03-11 10:16:00 +01:00
Patric Stout
634d1f16b2 Codechange: fix indentation of source.list 2019-03-11 10:16:00 +01:00
translators
c09c94378c Update: Translations from eints
finnish: 214 changes by hpiirai
norwegian (bokmal): 10 changes by Leifbk
russian: 2 changes by Lone_Wolf
croatian: 6 changes by VoyagerOne
2019-03-10 19:45:53 +01:00
glx
bfbe9ccc45 Fix: [AzurePipelines] run commit checker only for PRs 2019-03-10 15:35:22 +01:00
glx22
a1d028ea60 Fix: [AzurePipelines] Run commit checker only for PRs and pass it the target branch (#7356) 2019-03-10 10:42:53 +00:00
9cb84a1bad Feature: Add road icon to road construction drop down list. 2019-03-10 10:31:37 +00:00
9c8b7b5efc Feature: Add rail icon to rail construction drop down list. 2019-03-10 10:31:37 +00:00
b56ea5ca27 Add: Generic drop down list string item with icon. 2019-03-10 10:31:37 +00:00
fb35cb5ed2 Remove: Unnecessary virtual destructors on drop down list items. 2019-03-10 09:20:11 +00:00
303cfd86a3 Remove: Unnecessary specialization of NewGRF preset list item. 2019-03-10 09:20:11 +00:00
811bf22620 Codechange: Use Colours type instead of byte. 2019-03-10 09:20:11 +00:00
Michael Lutz
cc5f175615 Feature: Railtype flags to allow/disallow 90 degree curves. (#7352) 2019-03-10 08:12:47 +00:00
glx
26b0615c47 Fix e4cc06f67: [AzurePipelines] rebase only for PRs 2019-03-10 01:02:59 +01:00
glx
e4cc06f67e Fix: [AzurePipelines] don't assume master as target branch when rebasing PRs 2019-03-09 22:30:19 +00:00
Niels Martin Hansen
e8d397e4ee Codechange: Make a merged k-d tree index of all viewport signs 2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d84b67e54d Codechange: Make a k-d tree index of stations 2019-03-09 20:27:11 +01:00
Niels Martin Hansen
7b56be0f3a Codechange: Make a k-d tree index of towns 2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d7522e5e8f Codechange: Add a k-d tree generic data structure 2019-03-09 20:27:11 +01:00
translators
3a54c71041 Update: Translations from eints
finnish: 46 changes by hpiirai
danish: 10 changes by nielsmh
hungarian: 2 changes by Brumi
2019-03-09 19:45:44 +01:00
943c58e468 Fix: Show industry name in Land Area Information window for oil-rig type stations instead of just 'Oil Rig' 2019-03-09 18:16:33 +00:00
8b1b3fd0f9 Feature: Non-rectangular sparse station catchment area. 2019-03-09 16:33:47 +00:00
3542ed53d4 Add: BitmapTileArea and Iterator to handle sparse tile areas. 2019-03-09 16:33:47 +00:00
94b40fd530 Codechange: Convert IndustryVector to a std::set. 2019-03-09 16:33:47 +00:00
ed6084523d Codechange: Convert StationList from SmallVector to std::set. 2019-03-09 16:33:47 +00:00
Andy
46aca9377b Add: windowshade for rail station construction window 2019-03-09 11:04:35 +00:00
42046af933 Add: Add flag and railtype sprite type to draw pre-combined ground sprites. (#7231) 2019-03-09 02:53:43 +00:00
Gabda
7e7563f15f Add: Chrono based TIC() and TOC() in debug 2019-03-09 01:05:47 +01:00
Gabda
4be2c1022e Cleanup: changing variable names in TIC() and TOC()
Removing double underscores to be ANSI-C standard compliant.
2019-03-09 01:05:47 +01:00
6c6971fb43 Add: Road vehicle path cache. (#7261) 2019-03-08 23:52:45 +00:00
glx22
dae35188ab Fix 13962a847, 00d28a500: forgotten squirrel_export run (#7345) 2019-03-08 21:15:00 +01:00
translators
35a2b3bb08 Update: Translations from eints
finnish: 14 changes by ln
catalan: 8 changes by juanjo
polish: 7 changes by xaxa
dutch: 7 changes by JanWillem
2019-03-08 19:45:44 +01:00
dd20ccee88 Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
41563a871b Add: AI API for vehicle group colours (#7336) 2019-03-08 18:13:33 +00:00
7ca1793ec4 Change: Automatically use Trackdir node key as needed if ship curve penalties differ. 2019-03-08 16:52:08 +01:00
b8a0107ad1 Change: Add configurable curve penalty for ships. 2019-03-08 16:52:08 +01:00
a69eb5f516 Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end. 2019-03-08 16:51:23 +01:00
translators
1ad8321fff Update: Translations from eints
dutch: 2 changes by JanWillem
russian: 4 changes by Lone_Wolf
2019-03-07 19:45:45 +01:00
SamuXarick
cdb6dbad85 Cleanup: Remove repeated network error message on connection timeout. (#7327) 2019-03-07 18:16:52 +00:00
nikolas
a7e335c0b3 Fix: spelling for a few real town names (#7338)
Added special characters to mostly Slovak towns, a few Spanish, and one Turkish.
2019-03-07 17:52:57 +00:00
translators
3d4736cedd Update: Translations from eints
dutch: 13 changes by JanWillem
hungarian: 4 changes by Brumi
2019-03-06 19:45:44 +01:00
Patric Stout
f52e5a4d61 Fix: warnings when compiling with DJGPP
This was most likely broken for months, if not years.
2019-03-05 22:22:00 +01:00
Patric Stout
18b37e4b81 Fix: mention Haiku in the README, including how to build 2019-03-05 22:22:00 +01:00
Patric Stout
1c5ea33099 Fix: warnings when compiling for a recent version of Haiku
This might break older Haiku versions, but it is hard to tell.
2019-03-05 22:22:00 +01:00
Patric Stout
aa350528df Remove: libtimidity support (NOT timidity support)
libtimidity was introduced with the support for PSP. PSP has been
dropped almost a year ago, but this music driver was not. This
corrects that oversight.

timidity (via extmidi) still works fine. This purely removes the
libtimidity support, which was only really available for PSP.
2019-03-05 22:03:00 +01:00
Patric Stout
f58db44ff2 Remove: BeOS support (deprecated by Haiku)
In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05 22:03:00 +01:00
Patric Stout
ad30d04b5e Codechange: removed some left-behind __NDS__ references 2019-03-05 22:03:00 +01:00
Patric Stout
7784d77713 Remove: MorphOS / AmigaOS support
In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.

If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
2019-03-05 22:03:00 +01:00
translators
db49efe29a Update: Translations from eints
finnish: 40 changes by hpiirai
english (us): 19 changes by njn
spanish (mexican): 3 changes by njn
2019-03-05 19:45:42 +01:00
Niels Martin Hansen
52572cafa6 Add: Option for population-linear town cargo generation
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.

The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.

The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.

Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
7f00a420cb Fix: Runway too short for large aircraft message should not depend on plane crashes setting. (#7325) 2019-03-04 19:00:11 +00:00
translators
585957b226 Update: Translations from eints
finnish: 39 changes by hpiirai
french: 4 changes by glx
hungarian: 4 changes by Brumi
russian: 3 changes by Lone_Wolf
korean: 20 changes by telk5093
croatian: 5 changes by VoyagerOne
2019-03-04 19:45:42 +01:00
ebc3934ee6 Fix #7043, Fix #7274: Delete town owned bridge based on adjacent tile ownership, not nearest town. (#7284)
This only affects failed town generation, as towns do not delete bridges under any other circumstances.

The existing test performed badly with a large number of towns due to having to calculate the
nearest town, and also by its nature assumed a bridge was built by the nearest town, leading
to bridges of nearby large towns be removed incorrectly.

If we gain the ability to quickly retrieve the correct town (which is _not_ the nearest town) from the bridge, this change should be reviewed.
2019-03-03 22:28:55 +00:00
Johannes E. Krause
3c94bddbc2 Change: make crash chance at short runway independent of plane crash rate setting (there's a cheat for this) 2019-03-03 20:59:59 +01:00
3f327116db Change: Don't apply forbid 90 deg turn settings to ships. 2019-03-03 20:59:44 +01:00
frosch
a67ee02529 Change: Heading for 1.10 now (#7319) 2019-03-03 20:51:57 +01:00
Patric Stout
eb46a89855 Fix: [AzurePipelines] also trigger CI on release branches 2019-03-03 20:26:58 +01:00
frosch
39cda89e85 Add: Detect stable tags automatically, and set the 'stable' flag in '_openttd_newgrf_version' accordingly. (#7317) 2019-03-03 20:08:28 +01:00
translators
8016b8b3e9 Update: Translations from eints
catalan: 62 changes by juanjo
french: 11 changes by glx
2019-03-03 19:45:43 +01:00
Charles Pigott
4ac81b3ebb Fix #7308: SDL linker flags were not added on MinGW 2019-03-03 18:04:36 +00:00
Charles Pigott
d9b4ada7e9 Fix 95ccddd6: SDL static library flags was not updated to use pkg-config format 2019-03-03 18:04:36 +00:00
Charles Pigott
1a663d9efc Fix: Wrong variable was used in zlib detection 2019-03-03 18:04:36 +00:00
93a6fd42d1 Fix 23960d0f2c: Company livery window shows incorrect groups when opened from group window in multiplayer. 2019-03-03 13:13:35 +01:00
Niels Martin Hansen
c61acc7fc1 Fix #7280: Save in the right location on desync and server timeout 2019-03-03 12:12:32 +01:00
c91e0058c2 Change: Allow vehicle group names to be non-unique.
Group names are visual identifiers, and do not need to be unique.
Group sorting already falls back to group ID if names are the same, so that sorted
list position is stable.
2019-03-03 12:04:29 +01:00
5a5944867d Add: Add parent_group_id parameter to CreateGroup() 2019-03-03 09:15:39 +01:00
5d3ccae6c5 Add: AI function to get current usage of a group. 2019-03-03 09:15:39 +01:00
e0c2ad1b65 Add: AI functions to get/set company colours. 2019-03-03 09:15:39 +01:00
3c047b124e Add: AI functions to get current and last year profit of a group. 2019-03-03 09:15:39 +01:00
b62452903a Add: AI functions to set/get vehicle group parent. 2019-03-03 09:15:39 +01:00
Eddi-z
8139b14e9c Change: Synchronize introduction date and reliability randomness across vehicles with the same base introduction date (#7147) 2019-03-02 21:28:22 +00:00
Johannes E. Krause
5e40338543 Doc: table alignment when viewing README.md as a monospace textfile 2019-03-02 20:53:50 +01:00
translators
90a4737bf6 Update: Translations from eints
croatian: 6 changes by VoyagerOne
2019-03-02 19:45:43 +01:00
Eddi-z
b242a04c7d Fix #7307: Add WaterClass to MP_TREES, set when trees are on coast tiles (#7309)
This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
2019-03-02 17:33:16 +00:00
Samu
780593ae60 Fix #6633: Cargo monitor industry delivery now accounts for which IndustryID the cargo was delivered to 2019-03-02 18:14:45 +01:00
cbaf52fbe1 Codechange: Sort and filter sign names directly rather than through string system. (#7304)
This provides a notable performance benefit in the Sign List window when there are many signs.
2019-03-02 17:08:45 +00:00
Charles Pigott
c3bc7d657e Codechange: Remove ability for SDL to be dynamically loaded on Windows 2019-03-02 17:13:05 +01:00
63fe6c6598 Codechange: Make std::stack use std::vector container in string formatting/drawing. (#7305)
This is a very minor performance increase which can add up during operations such
as sorting. Performance impact my be platform/compiler dependent.
2019-03-02 08:06:02 +00:00
translators
7ecfae8f7f Update: Translations from eints
turkish: 4 changes by DarkSapling
danish: 10 changes by Deb622
norwegian (bokmal): 11 changes by Leifbk
portuguese: 11 changes by vesgo
2019-03-01 19:45:42 +01:00
Eddi-z
1447661d20 Cleanup: spurious TODOs in newgrf.cpp (#7297) 2019-02-28 23:00:50 +00:00
9ad5112628 Change: [AzurePipelines] Add freetype dependency for OSX. (#7299) 2019-02-28 19:33:31 +00:00
translators
76f983a8e7 Update: Translations from eints
dutch: 80 changes by JanWillem
2019-02-28 19:45:43 +01:00
SamuXarick
50a0cf1915 Change: Allow towns to build bridges over rails and one-way roads. (#7291) 2019-02-28 17:45:17 +00:00
SamuXarick
03264059e4 Change: Decrease minimum permitted value for script_max_opcode_till_suspend setting (#7243) 2019-02-28 17:37:50 +00:00
translators
adb50cebcc Update: Translations from eints
romanian: 7 changes by alexmerlin1985
2019-02-27 19:45:42 +01:00
Samu
9b99b95955 Fix #6574: Remove go to hangar orders when rebuilding airport
When replacing an airport with another, cancel current orders of type 'go to depot' from aircraft still heading to it if the rebuilt airport doesn't have a hangar (helicopter vs heliport), or if the airplane can't land on the rebuilt airport (airplane vs helistation).

Removes 'go to hangar' orders from all aircraft when replacing an airport with hangar with another without hangar (heliport).
2019-02-27 00:06:57 +01:00
7ac17f5ae4 Fix #7281: Unable to select last group in open livery window on group creation. 2019-02-26 11:20:23 +01:00
c2e4a8c9bf Fix 195fd0dc60: Sprite cache must still be cleared when using bitmap fonts. 2019-02-25 19:46:03 +00:00
translators
93c6398810 Update: Translations from eints
dutch: 68 changes by JanWillem
danish: 17 changes by nielsmh
hungarian: 3 changes by Brumi
2019-02-25 19:45:43 +01:00
glx22
6ff02f0615 Fix: [Windows] make the installer DPI aware (#7277) 2019-02-25 01:47:00 +01:00
1729 changed files with 89516 additions and 96265 deletions

View File

@@ -1,13 +1,15 @@
notifications:
global:
irc:
- openttd
- openttd.notice
push:
irc:
- openttd
- openttd.notice
only:
- master
only-by:
- DorpsGek
commit-comment:
pull-request:
irc:
- openttd
- openttd.notice
issue:
irc:
- openttd
- openttd.notice
tag-created:

1
.github/FUNDING.yml vendored Normal file
View File

@@ -0,0 +1 @@
custom: https://www.openttd.org/donate.html

48
.github/PULL_REQUEST_TEMPLATE.md vendored Normal file
View File

@@ -0,0 +1,48 @@
## Motivation / Problem
<!--
Describe here shortly
* For bug fixes:
* What problem does this solve?
* If there is already an issue, link the issue, otherwise describe the problem here.
* For features or gameplay changes:
* What was the motivation to develop this feature?
* Does this address any problem with the gameplay or interface?
* Which group of players do you think would enjoy this feature?
-->
## Description
<!--
Describe here shortly
* For bug fixes:
* How is the problem solved?
* For features or gameplay changes:
* What does this feature do?
* How does it improve/solve the situation described under 'motivation'.
-->
## Limitations
<!--
Describe here
* Is the problem solved in all scenarios?
* Is this feature complete? Are there things that could be added in the future?
* Are there things that are intentionally left out?
* Do you know of a bug or corner case that does not work?
-->
## Checklist for review
Some things are not automated, and forgotten often. This list is a reminder for the reviewers.
* The bug fix is important enough to be backported? (label: 'backport requested')
* This PR affects the save game format? (label 'savegame upgrade')
* This PR affects the GS/AI API? (label 'needs review: Script API')
* ai_changelog.hpp, gs_changelog.hpp need updating.
* The compatibility wrappers (compat_*.nut) need updating.
* This PR affects the NewGRF API? (label 'needs review: NewGRF')
* newgrf_debug_data.h may need updating.
* [PR must be added to API tracker](https://wiki.openttd.org/en/Development/NewGRF/Specification%20Status)

View File

@@ -1,16 +1,16 @@
#!/bin/sh
tag=$(git describe --tags 2>/dev/null)
tag=$(git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null | sed 's@\^0$@@')
# If we are a tag, show the part of the changelog till (but excluding) the last stable
if [ -n "$tag" ]; then
grep='^[0-9]\.[0-9]\.[0-9][^-]'
grep='^[0-9]\+\.[0-9]\+\.[0-9]\+[^-]'
next=$(cat changelog.txt | grep '^[0-9]' | awk 'BEGIN { show="false" } // { if (show=="true") print $0; if ($1=="'$tag'") show="true"} ' | grep "$grep" | head -n1 | sed 's/ .*//')
cat changelog.txt | awk 'BEGIN { show="false" } /^[0-9].[0-9].[0-9]/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }'
cat changelog.txt | awk 'BEGIN { show="false" } /^[0-9]+.[0-9]+.[0-9]+/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }'
exit 0
fi
# In all other cases, show the git log of the last 7 days
revdate=$(git log -1 --pretty=format:"%ci")
last_week=$(date -u -d "$revdate -7days" +"%Y-%m-%d %H:%M")
last_week=$(date -d "$revdate -7days" +"%Y-%m-%d %H:%M")
git log --after="${last_week}" --pretty=fuller

317
.github/workflows/ci-build.yml vendored Normal file
View File

@@ -0,0 +1,317 @@
name: CI
on:
pull_request:
push:
branches:
- master
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
emscripten:
name: Emscripten
runs-on: ubuntu-20.04
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:2.0.10
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Setup cache
uses: actions/cache@v2
with:
path: /emsdk/upstream/emscripten/cache
key: 2.0.10-${{ runner.os }}
- name: Build (host tools)
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake .. -DOPTION_TOOLS_ONLY=ON
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target tools
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
emcmake cmake .. -DHOST_BINARY_DIR=../build-host
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
linux:
name: Linux
strategy:
fail-fast: false
matrix:
include:
- compiler: clang
cxxcompiler: clang++
libsdl: libsdl2-dev
- compiler: gcc
cxxcompiler: g++
libsdl: libsdl2-dev
- compiler: gcc
cxxcompiler: g++
libsdl: libsdl1.2-dev
- compiler: gcc
cxxcompiler: g++
extra-cmake-parameters: -DOPTION_DEDICATED=ON
runs-on: ubuntu-20.04
env:
CC: ${{ matrix.compiler }}
CXX: ${{ matrix.cxxcompiler }}
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Install dependencies
run: |
echo "::group::Update apt"
sudo apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
sudo apt-get install -y --no-install-recommends \
liballegro4-dev \
libfontconfig-dev \
libicu-dev \
liblzma-dev \
liblzo2-dev \
${{ matrix.libsdl }} \
zlib1g-dev \
# EOF
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Get OpenGFX
run: |
mkdir -p ~/.local/share/openttd/baseset
cd ~/.local/share/openttd/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. ${{ matrix.extra-cmake-parameters }}
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
- name: Test
run: |
cd build
ctest -j $(nproc)
macos:
name: Mac OS
strategy:
fail-fast: false
matrix:
include:
- arch: x64
full_arch: x86_64
runs-on: macos-latest
env:
MACOSX_DEPLOYMENT_TARGET: 10.9
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Prepare cache key
id: key
run: |
echo "::set-output name=image::$ImageOS-$ImageVersion"
- name: Enable vcpkg cache
uses: actions/cache@v2
with:
path: /usr/local/share/vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
- name: Prepare vcpkg
run: |
vcpkg install --triplet=${{ matrix.arch }}-osx \
liblzma \
libpng \
lzo \
zlib \
# EOF
- name: Install OpenGFX
run: |
mkdir -p ~/Documents/OpenTTD/baseset
cd ~/Documents//OpenTTD/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=${{ matrix.full_arch }} \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Test
run: |
cd build
ctest -j $(sysctl -n hw.logicalcpu)
windows:
name: Windows
strategy:
fail-fast: false
matrix:
os: [windows-latest, windows-2016]
arch: [x86, x64]
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Prepare cache key
id: key
shell: powershell
run: |
# Work around caching failure with GNU tar
New-Item -Type Junction -Path vcpkg -Target c:\vcpkg
Write-Output "::set-output name=image::$env:ImageOS-$env:ImageVersion"
- name: Enable vcpkg cache
uses: actions/cache@v2
with:
path: vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
- name: Prepare vcpkg
shell: bash
run: |
vcpkg install --triplet=${{ matrix.arch }}-windows-static \
liblzma \
libpng \
lzo \
zlib \
# EOF
- name: Install OpenGFX
shell: bash
run: |
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
cd "C:/Users/Public/Documents/OpenTTD/baseset"
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Configure developer command prompt for ${{ matrix.arch }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.arch }}
- name: Build
shell: bash
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Test
shell: bash
run: |
cd ${GITHUB_WORKSPACE}/build
ctest

51
.github/workflows/commit-checker.yml vendored Normal file
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@@ -0,0 +1,51 @@
name: Commit checker
on:
pull_request:
jobs:
commit-checker:
name: Commit checker
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
fetch-depth: 4
- name: Get pull-request commits
run: |
set -x
# actions/checkout did a merge checkout of the pull-request. As such, the first
# commit is the merge commit. This means that on HEAD^ is the base branch, and
# on HEAD^2 are the commits from the pull-request. We now check if those trees
# have a common parent. If not, we fetch a few more commits till we do. In result,
# the log between HEAD^ and HEAD^2 will be the commits in the pull-request.
DEPTH=4
while [ -z "$(git merge-base HEAD^ HEAD^2)" ]; do
# Prevent infinite recursion
if [ ${DEPTH} -gt 256 ]; then
echo "No common parent between '${GITHUB_HEAD_REF}' and '${GITHUB_BASE_REF}'." >&2
exit 1
fi
git -c protocol.version=2 fetch --no-tags --prune --progress --no-recurse-submodules --deepen=${DEPTH} origin HEAD
DEPTH=$(( ${DEPTH} * 4 ))
done
# Just to show which commits we are going to evaluate.
git log --oneline HEAD^..HEAD^2
- name: Checkout commit-checker
uses: actions/checkout@v2
with:
repository: OpenTTD/OpenTTD-git-hooks
path: git-hooks
ref: master
- name: Check commits
run: |
set -x
HOOKS_DIR=./git-hooks/hooks GIT_DIR=.git ./git-hooks/hooks/check-commits.sh HEAD^..HEAD^2
echo "Commit checks passed"

133
.github/workflows/preview_build.yml vendored Normal file
View File

@@ -0,0 +1,133 @@
name: Preview build
on:
repository_dispatch:
types:
- Preview*
jobs:
preview:
name: Build preview
runs-on: ubuntu-20.04
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:2.0.10
# uid=1001(runner) gid=121(docker)
options: -u 1001:121
steps:
- name: Update deployment status to in progress
uses: octokit/request-action@v2.x
with:
route: POST /repos/{owner}/{repo}/deployments/{deployment_id}/statuses
mediaType: |
previews:
- ant-man
- flash
owner: ${{ github.event.repository.owner.login }}
repo: ${{ github.event.repository.name }}
deployment_id: ${{ github.event.client_payload.deployment_id }}
state: in_progress
env:
GITHUB_TOKEN: ${{ secrets.PREVIEW_GITHUB_TOKEN }}
- name: Checkout
uses: actions/checkout@v2
with:
ref: ${{ github.event.client_payload.sha }}
- name: Name branch
run: |
name=$(echo "${{ github.event.client_payload.folder }}")
git checkout -b ${name}
- name: Setup cache
uses: actions/cache@v2
with:
path: /emsdk/upstream/emscripten/cache
key: 2.0.10-${{ runner.os }}
- name: Build (host tools)
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake .. -DOPTION_TOOLS_ONLY=ON
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
make -j$(nproc) tools
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
emcmake cmake .. \
-DHOST_BINARY_DIR=../build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
emmake make -j$(nproc)
echo "::endgroup::"
- name: Publish preview
run: |
# setuptools is missing in this Docker image, which breaks installing
# awscli. So we need to do this in two steps to recover sanity.
pip3 install setuptools
pip3 install awscli
~/.local/bin/aws s3 cp --only-show-errors build/openttd.data s3://${{ secrets.PREVIEW_S3_BUCKET }}/${{ github.event.client_payload.folder }}/
~/.local/bin/aws s3 cp --only-show-errors build/openttd.html s3://${{ secrets.PREVIEW_S3_BUCKET }}/${{ github.event.client_payload.folder }}/
~/.local/bin/aws s3 cp --only-show-errors build/openttd.js s3://${{ secrets.PREVIEW_S3_BUCKET }}/${{ github.event.client_payload.folder }}/
~/.local/bin/aws s3 cp --only-show-errors build/openttd.wasm s3://${{ secrets.PREVIEW_S3_BUCKET }}/${{ github.event.client_payload.folder }}/
# Invalidate the cache of the CloudFront distribution
~/.local/bin/aws cloudfront create-invalidation --distribution-id ${{ secrets.PREVIEW_CF_DISTRIBUTION_ID }} --paths "/${{ github.event.client_payload.folder }}/*"
env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
- name: Update deployment status to success
uses: octokit/request-action@v2.x
with:
route: POST /repos/{owner}/{repo}/deployments/{deployment_id}/statuses
mediaType: |
previews:
- ant-man
- flash
owner: ${{ github.event.repository.owner.login }}
repo: ${{ github.event.repository.name }}
deployment_id: ${{ github.event.client_payload.deployment_id }}
state: success
environment_url: https://preview.openttd.org/${{ github.event.client_payload.folder }}/
env:
GITHUB_TOKEN: ${{ secrets.PREVIEW_GITHUB_TOKEN }}
- if: failure()
name: Update deployment status to failure
uses: octokit/request-action@v2.x
with:
route: POST /repos/{owner}/{repo}/deployments/{deployment_id}/statuses
mediaType: |
previews:
- ant-man
- flash
owner: ${{ github.event.repository.owner.login }}
repo: ${{ github.event.repository.name }}
deployment_id: ${{ github.event.client_payload.deployment_id }}
state: failure
env:
GITHUB_TOKEN: ${{ secrets.PREVIEW_GITHUB_TOKEN }}

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name: Preview label
on:
pull_request_target:
types:
- labeled
env:
TEAM_CORE_DEVELOPER: core-developers
jobs:
check_preview_label:
name: Check for preview label
if: github.event.action == 'labeled' && github.event.label.name == 'preview'
runs-on: ubuntu-20.04
steps:
- name: Check if label was added by core developer
id: core_developer
continue-on-error: true
uses: octokit/request-action@v2.x
with:
route: GET /orgs/OpenTTD/teams/${{ env.TEAM_CORE_DEVELOPER }}/memberships/${{ github.event.sender.login }}
env:
GITHUB_TOKEN: ${{ secrets.PREVIEW_GITHUB_TOKEN }}
- if: steps.core_developer.outcome == 'failure'
name: Remove preview label if not core developer
uses: octokit/request-action@v2.x
with:
route: DELETE /repos/{owner}/{repo}/issues/{issue_number}/labels/preview
owner: ${{ github.event.repository.owner.login }}
repo: ${{ github.event.repository.name }}
issue_number: ${{ github.event.number }}
env:
GITHUB_TOKEN: ${{ secrets.PREVIEW_GITHUB_TOKEN }}
- if: steps.core_developer.outcome == 'success'
name: Create deployment
id: deployment
uses: octokit/request-action@v2.x
with:
route: POST /repos/{owner}/{repo}/deployments
mediaType: |
previews:
- ant-man
- flash
owner: ${{ github.event.repository.owner.login }}
repo: ${{ github.event.repository.name }}
ref: ${{ github.event.pull_request.head.sha }}
task: deploy:preview
auto_merge: false
required_contexts: "[]"
environment: preview-pr-${{ github.event.number }}
description: "Preview for Pull Request #${{ github.event.number }}"
env:
GITHUB_TOKEN: ${{ secrets.PREVIEW_GITHUB_TOKEN }}
- if: steps.core_developer.outcome == 'success'
name: Trigger 'preview build'
uses: peter-evans/repository-dispatch@v1
with:
token: ${{ secrets.PREVIEW_GITHUB_TOKEN }}
event-type: "Preview build #${{ github.event.number }}"
client-payload: '{"folder": "pr${{ github.event.number }}", "sha": "${{ github.event.pull_request.head.sha }}", "deployment_id": "${{ fromJson(steps.deployment.outputs.data).id }}"}'

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name: Preview push
on:
pull_request_target:
types:
- synchronize
jobs:
check_new_preview:
name: Check preview needs update
runs-on: ubuntu-20.04
steps:
- name: Check if earlier preview exists
id: earlier_preview
uses: octokit/request-action@v2.x
with:
route: GET /repos/{owner}/{repo}/deployments
owner: ${{ github.event.repository.owner.login }}
repo: ${{ github.event.repository.name }}
environment: preview-pr-${{ github.event.number }}
per_page: 1
env:
GITHUB_TOKEN: ${{ secrets.PREVIEW_GITHUB_TOKEN }}
- if: toJson(fromJson(steps.earlier_preview.outputs.data)) != '[]'
name: Check for preview label
id: preview_label
uses: octokit/request-action@v2.x
with:
route: GET /repos/{owner}/{repo}/issues/{issue_number}/labels
owner: ${{ github.event.repository.owner.login }}
repo: ${{ github.event.repository.name }}
issue_number: ${{ github.event.number }}
env:
GITHUB_TOKEN: ${{ secrets.PREVIEW_GITHUB_TOKEN }}
- if: toJson(fromJson(steps.earlier_preview.outputs.data)) != '[]' && contains(fromJson(steps.preview_label.outputs.data).*.name, 'preview')
name: Create deployment
id: deployment
uses: octokit/request-action@v2.x
with:
route: POST /repos/{owner}/{repo}/deployments
mediaType: |
previews:
- ant-man
- flash
owner: ${{ github.event.repository.owner.login }}
repo: ${{ github.event.repository.name }}
ref: ${{ github.event.pull_request.head.sha }}
task: deploy:preview
auto_merge: false
required_contexts: "[]"
environment: preview-pr-${{ github.event.number }}
description: "Preview for Pull Request #${{ github.event.number }}"
env:
GITHUB_TOKEN: ${{ secrets.PREVIEW_GITHUB_TOKEN }}
- if: toJson(fromJson(steps.earlier_preview.outputs.data)) != '[]' && contains(fromJson(steps.preview_label.outputs.data).*.name, 'preview')
name: Trigger 'preview build'
uses: peter-evans/repository-dispatch@v1
with:
token: ${{ secrets.PREVIEW_GITHUB_TOKEN }}
event-type: "Preview build #${{ github.event.number }}"
client-payload: '{"folder": "pr${{ github.event.number }}", "sha": "${{ github.event.pull_request.head.sha }}", "deployment_id": "${{ fromJson(steps.deployment.outputs.data).id }}"}'

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name: Release
on:
workflow_dispatch:
inputs:
ref:
description: 'Ref to build (for Pull Requests, use refs/pull/NNN/head)'
required: true
repository_dispatch:
# client_payload should be the same as the inputs for workflow_dispatch.
types:
- Build*
release:
types:
- published
jobs:
source:
name: Source
runs-on: ubuntu-20.04
outputs:
version: ${{ steps.metadata.outputs.version }}
is_tag: ${{ steps.metadata.outputs.is_tag }}
trigger_type: ${{ steps.metadata.outputs.trigger_type }}
folder: ${{ steps.metadata.outputs.folder }}
steps:
- name: Checkout (Release)
if: github.event_name == 'release'
uses: actions/checkout@v2
with:
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Checkout (Manual)
if: github.event_name == 'workflow_dispatch'
uses: actions/checkout@v2
with:
ref: ${{ github.event.inputs.ref }}
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Checkout (Trigger)
if: github.event_name == 'repository_dispatch'
uses: actions/checkout@v2
with:
ref: ${{ github.event.client_payload.ref }}
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Check valid branch name
run: |
if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
REF="${{ github.event.inputs.ref }}"
elif [ "${{ github.event_name }}" = "repository_dispatch" ]; then
REF="${{ github.event.client_payload.ref }}"
else
REF="${{ github.ref }}"
fi
# Check if we are a tag.
if [ -n "$(git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || false)" ]; then
exit 0
fi
# Check if the checkout caused the branch to be named.
if [ "$(git rev-parse --abbrev-ref HEAD)" != "HEAD" ]; then
exit 0
fi
# Check if this was a pull request.
if [ -n "$(echo ${REF} | grep '^refs/pull/[0-9]*')" ]; then
PULL=$(echo ${REF} | cut -d/ -f3)
git checkout -b pr${PULL}
fi
# Are we still in a detached state? Error out.
if [ "$(git rev-parse --abbrev-ref HEAD)" == "HEAD" ]; then
echo "The 'ref' given resulted in a checkout of a detached HEAD."
echo "We cannot detect the version for these checkout accurate."
echo ""
echo "If you want to build a Pull Request, make sure you use 'refs/pull/NNN/head'."
echo ""
echo "Cancelling build, as without a version we cannot store the artifacts."
exit 1
fi
- name: Generate metadata
id: metadata
run: |
echo "::group::Prepare metadata files"
cmake -DGENERATE_OTTDREV=1 -P cmake/scripts/FindVersion.cmake
./.github/changelog.sh > .changelog
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
cat .ottdrev | cut -f 1 -d$'\t' > .version
if [ $(cat .ottdrev | cut -f 5 -d$'\t') = '1' ]; then
# Assume that all tags are always releases. Why else make a tag?
IS_TAG="true"
FOLDER="${{ env.FOLDER_RELEASES }}"
TRIGGER_TYPE="new-tag"
else
IS_TAG="false"
BRANCH=$(git symbolic-ref -q HEAD | sed 's@.*/@@')
if [ -z "${BRANCH}" ]; then
echo "Internal error: branch name is empty."
echo "An earlier step should have prevented this from happening."
echo "Cancelling build, as without a branch name we cannot store the artifacts"
exit 1
fi
if [ "${BRANCH}" = "${{ env.NIGHTLIES_BRANCH }}" ]; then
# The "master" branch is special, and we call a nightly.
FOLDER="${{ env.FOLDER_NIGHTLIES }}/$(date +%Y)"
TRIGGER_TYPE="new-master"
else
# All other branches, which can be builds of Pull Requests, are
# put in their own folder.
FOLDER="${{ env.FOLDER_BRANCHES }}/${BRANCH}"
TRIGGER_TYPE="new-branch"
fi
fi
mkdir -p build/bundles
cp .changelog build/bundles/changelog.txt
cp .release_date build/bundles/released.txt
cp README.md build/bundles/README.md
echo "::endgroup::"
echo "Release Date: $(cat .release_date)"
echo "Revision: $(cat .ottdrev)"
echo "Version: $(cat .version)"
echo "Is tag: ${IS_TAG}"
echo "Folder on CDN: ${FOLDER}"
echo "Workflow trigger: ${TRIGGER_TYPE}"
echo "::set-output name=version::$(cat .version)"
echo "::set-output name=is_tag::${IS_TAG}"
echo "::set-output name=folder::${FOLDER}"
echo "::set-output name=trigger_type::${TRIGGER_TYPE}"
env:
NIGHTLIES_BRANCH: master
FOLDER_RELEASES: openttd-releases
FOLDER_NIGHTLIES: openttd-nightlies
FOLDER_BRANCHES: openttd-branches
- name: Remove VCS information
run: |
rm -rf .git
- name: Create bundles
run: |
FOLDER_NAME=openttd-${{ steps.metadata.outputs.version }}
# Rename the folder to openttd-NNN
mkdir ${FOLDER_NAME}
find . -maxdepth 1 -not -name . -not -name build -not -name ${FOLDER_NAME} -exec mv {} ${FOLDER_NAME}/ \;
echo "::group::Create tarball (xz) bundle"
tar --xz -cvf build/bundles/${FOLDER_NAME}-source.tar.xz ${FOLDER_NAME}
echo "::endgroup::"
# This tarball is only to be used within this workflow.
echo "::group::Create tarball (gz) bundle"
tar --gzip -cvf source.tar.gz ${FOLDER_NAME}
echo "::endgroup::"
echo "::group::Create zip bundle"
zip -9 -r build/bundles/${FOLDER_NAME}-source.zip ${FOLDER_NAME}
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v2
with:
name: openttd-source
path: build/bundles/*
retention-days: 5
- name: Store source (for other jobs)
uses: actions/upload-artifact@v2
with:
name: internal-source
path: source.tar.gz
retention-days: 1
docs:
name: Docs
needs: source
runs-on: ubuntu-20.04
steps:
- name: Download source
uses: actions/download-artifact@v2
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
run: |
echo "::group::Update apt"
sudo apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
sudo apt-get install -y --no-install-recommends \
doxygen \
# EOF
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Build
run: |
mkdir -p ${GITHUB_WORKSPACE}/build
cd ${GITHUB_WORKSPACE}/build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_DOCS_ONLY=ON \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build . --target docs
echo "::endgroup::"
- name: Create bundles
run: |
BASENAME=openttd-${{ needs.source.outputs.version }}
cd ${GITHUB_WORKSPACE}/build
mv docs/source ${BASENAME}-docs
mv docs/ai-api ${BASENAME}-docs-ai
mv docs/gs-api ${BASENAME}-docs-gs
mkdir -p bundles
echo "::group::Create docs bundle"
tar --xz -cf bundles/${BASENAME}-docs.tar.xz ${BASENAME}-docs
echo "::endgroup::"
echo "::group::Create AI API docs bundle"
tar --xz -cf bundles/${BASENAME}-docs-ai.tar.xz ${BASENAME}-docs-ai
echo "::endgroup::"
echo "::group::Create GameScript API docs bundle"
tar --xz -cf bundles/${BASENAME}-docs-gs.tar.xz ${BASENAME}-docs-gs
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v2
with:
name: openttd-docs
path: build/bundles/*.tar.xz
retention-days: 5
linux:
name: Linux (Generic)
needs: source
runs-on: ubuntu-20.04
container:
# manylinux2014 is based on CentOS 7, but already has a lot of things
# installed and preconfigured. It makes it easier to build OpenTTD.
image: quay.io/pypa/manylinux2014_x86_64
steps:
- name: Download source
uses: actions/download-artifact@v2
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
run: |
echo "::group::Install dependencies"
yum install -y \
fontconfig-devel \
freetype-devel \
libicu-devel \
libpng-devel \
libpng-devel \
lzo-devel \
SDL2-devel \
wget \
xz-devel \
zlib-devel \
# EOF
echo "::endgroup::"
# The yum variant of fluidsynth depends on all possible audio drivers,
# like jack, ALSA, pulseaudio, etc. This is not really useful for us,
# as we route the output of fluidsynth back via our sound driver, and
# as such do not use these audio driver outputs at all. So instead,
# we compile fluidsynth ourselves, with as little dependencies as
# possible. This currently means it picks up SDL2, but this is fine,
# as we need SDL2 anyway.
echo "::group::Install fluidsynth"
wget https://github.com/FluidSynth/fluidsynth/archive/v2.1.6.tar.gz
tar xf v2.1.6.tar.gz
(
cd fluidsynth-2.1.6
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=/usr
cmake --build . -j $(nproc)
cmake --install .
)
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir -p build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_PACKAGE_DEPENDENCIES=ON \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
- name: Create bundles
run: |
cd ${GITHUB_WORKSPACE}/build
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v2
with:
name: openttd-linux-generic
path: build/bundles
retention-days: 5
linux-distro:
name: Linux (Distros)
needs: source
if: needs.source.outputs.is_tag == 'true'
strategy:
fail-fast: false
matrix:
include:
- container_image: "ubuntu:18.04"
bundle_name: "bionic"
- container_image: "ubuntu:20.04"
bundle_name: "focal"
- container_image: "ubuntu:20.10"
bundle_name: "groovy"
- container_image: "debian:buster"
bundle_name: "buster"
- container_image: "debian:bullseye"
bundle_name: "bullseye"
runs-on: ubuntu-20.04
container:
image: ${{ matrix.container_image }}
steps:
- name: Download source
uses: actions/download-artifact@v2
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
run: |
echo "::group::Update apt"
apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
apt-get install -y --no-install-recommends \
cmake \
debhelper \
g++ \
git \
make \
openssl \
libfontconfig-dev \
libfluidsynth-dev \
libicu-dev \
liblzma-dev \
liblzo2-dev \
libsdl2-dev \
lsb-release \
zlib1g-dev \
# EOF
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir -p build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCMAKE_INSTALL_PREFIX=/usr \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
# Ubuntu 18.04 cmake does not support -j so we pass the option to the native tool
cmake --build . -- -j $(nproc)
echo "::endgroup::"
- name: Create bundles
run: |
cd ${GITHUB_WORKSPACE}/build
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v2
with:
name: openttd-linux-${{ matrix.bundle_name }}
path: build/bundles
retention-days: 5
macos:
name: MacOS
needs: source
runs-on: macos-10.15
env:
MACOSX_DEPLOYMENT_TARGET: 10.9
steps:
- name: Download source
uses: actions/download-artifact@v2
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
env:
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
run: |
brew install pandoc
- name: Prepare cache key
id: key
run: |
echo "::set-output name=image::$ImageOS-$ImageVersion"
- name: Enable vcpkg cache
uses: actions/cache@v2
with:
path: /usr/local/share/vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-release-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-release
${{ steps.key.outputs.image }}-vcpkg-x64
- name: Prepare vcpkg
run: |
vcpkg install \
liblzma:x64-osx \
liblzma:arm64-osx \
libpng:x64-osx \
libpng:arm64-osx \
lzo:x64-osx \
lzo:arm64-osx \
zlib:x64-osx \
zlib:arm64-osx \
# EOF
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build tools
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_TOOLS_ONLY=ON \
# EOF
echo "::endgroup::"
echo "::group::Build tools"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu) --target tools
echo "::endgroup::"
- name: Import code signing certificates
uses: Apple-Actions/import-codesign-certs@v1
with:
# The certificates in a PKCS12 file encoded as a base64 string
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_BASE64 }}
# The password used to import the PKCS12 file.
p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_PASSWORD }}
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
- name: Build arm64
run: |
mkdir build-arm64
cd build-arm64
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DVCPKG_TARGET_TRIPLET=arm64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Build x64
run: |
mkdir build-x64
cd build-x64
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DVCPKG_TARGET_TRIPLET=x64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCPACK_BUNDLE_APPLE_CERT_APP=${{ secrets.APPLE_DEVELOPER_CERTIFICATE_ID }} \
"-DCPACK_BUNDLE_APPLE_CODESIGN_PARAMETER=--deep -f --options runtime" \
-DAPPLE_UNIVERSAL_PACKAGE=1 \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Create bundles
run: |
cd build-x64
echo "::group::Create universal binary"
# Combine the `openttd` binaries from each build into a single file
lipo -create -output openttd-universal ../build-*/openttd
mv openttd-universal openttd
echo "::endgroup::"
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Install gon
env:
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
run: |
brew tap mitchellh/gon
brew install mitchellh/gon/gon
- name: Notarize
env:
AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_APP_USERNAME }}
AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_APP_PASSWORD }}
run: |
cd build-x64
../os/macosx/notarize.sh
- name: Build zip
run: |
cd build-x64
pushd _CPack_Packages/*/Bundle/openttd-*/
# Remove the Applications symlink from the staging folder
rm -f Applications
# Remove the original dmg built by CPack to avoid a conflict when resolving
# the zip_filename variable below
rm -f ../*.dmg
zip_filename=(../openttd-*)
# Package up the existing, notarised .app into a zip file
zip -r -9 ${zip_filename}.zip OpenTTD.app
popd
# Now move it into place to be uploaded
mv _CPack_Packages/*/Bundle/openttd-*.zip bundles/
- name: Store bundles
uses: actions/upload-artifact@v2
with:
name: openttd-macos-universal
path: build-x64/bundles
retention-days: 5
windows:
name: Windows
needs: source
strategy:
fail-fast: false
matrix:
include:
- arch: x86
host: x86
- arch: x64
host: x64
- arch: arm64
host: x64_arm64
runs-on: windows-latest
steps:
- name: Download source
uses: actions/download-artifact@v2
with:
name: internal-source
- name: Unpack source
shell: bash
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
shell: bash
run: |
choco install pandoc
- name: Prepare cache key
id: key
shell: powershell
run: |
# Work around caching failure with GNU tar
New-Item -Type Junction -Path vcpkg -Target c:\vcpkg
Write-Output "::set-output name=image::$env:ImageOS-$env:ImageVersion"
- name: Enable vcpkg cache
uses: actions/cache@v2
with:
path: vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
- name: Prepare vcpkg
shell: bash
run: |
vcpkg install --triplet=${{ matrix.arch }}-windows-static \
liblzma \
libpng \
lzo \
zlib \
# EOF
- name: Install MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Configure developer command prompt for tools
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64
- name: Build tools
shell: bash
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DOPTION_TOOLS_ONLY=ON \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build . --target tools
echo "::endgroup::"
- name: Configure developer command prompt for ${{ matrix.arch }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.host }}
- name: Build (with installer)
if: needs.source.outputs.is_tag == 'true'
shell: bash
run: |
mkdir build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DOPTION_USE_NSIS=ON \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Build (without installer)
if: needs.source.outputs.is_tag != 'true'
shell: bash
run: |
mkdir build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Create bundles
shell: bash
run: |
cd ${GITHUB_WORKSPACE}/build
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Prepare PDB to be bundled"
PDB=$(ls bundles/*.zip | cut -d/ -f2 | sed 's/.zip$/.pdb/')
cp openttd.pdb bundles/${PDB}
xz -9 bundles/${PDB}
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v2
with:
name: openttd-windows-${{ matrix.arch }}
path: build/bundles
retention-days: 5
upload:
name: Upload (AWS)
needs:
- source
- docs
- linux
- linux-distro
- macos
- windows
# The 'linux' job can be skipped if it is a nightly. That normally causes
# this job to be skipped too, unless we have this length boy :)
# "always()" is important here, it is the keyword to use to stop skipping
# this job if any dependency is skipped. It looks a bit silly, but it is
# how GitHub Actions work ;)
if: always() && needs.source.result == 'success' && needs.docs.result == 'success' && needs.linux.result == 'success' && (needs.linux-distro.result == 'success' || needs.linux-distro.result == 'skipped') && needs.macos.result == 'success' && needs.windows.result == 'success'
runs-on: ubuntu-20.04
steps:
- name: Download all bundles
uses: actions/download-artifact@v2
- name: Calculate checksums
run: |
echo "::group::Move bundles to a single folder"
mkdir bundles
mv openttd-*/* bundles/
cd bundles
echo "::group::Build"
for i in $(ls openttd-*); do
echo "::group::Calculating checksums for ${i}"
openssl dgst -r -md5 -hex $i > $i.md5sum
openssl dgst -r -sha1 -hex $i > $i.sha1sum
openssl dgst -r -sha256 -hex $i > $i.sha256sum
echo "::endgroup::"
done
- name: Upload bundles to AWS
run: |
aws s3 cp --recursive --only-show-errors bundles/ s3://${{ secrets.CDN_S3_BUCKET }}/${{ needs.source.outputs.folder }}/${{ needs.source.outputs.version }}/
# We do not invalidate the CloudFront distribution here. The trigger
# for "New OpenTTD release" first updated the manifest files and
# creates an index.html. We invalidate after that, so everything
# becomes visible at once.
env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: ${{ secrets.AWS_REGION }}
- name: Trigger 'New OpenTTD release'
uses: peter-evans/repository-dispatch@v1
with:
token: ${{ secrets.DEPLOYMENT_TOKEN }}
repository: OpenTTD/workflows
event-type: ${{ needs.source.outputs.trigger_type }}
client-payload: '{"version": "${{ needs.source.outputs.version }}", "folder": "${{ needs.source.outputs.folder }}"}'
upload-steam:
name: Upload (Steam)
needs:
- source
- linux
- macos
- windows
if: needs.source.outputs.trigger_type == 'new-master' || needs.source.outputs.trigger_type == 'new-tag'
runs-on: ubuntu-20.04
steps:
- name: Download all bundles
uses: actions/download-artifact@v2
- name: Setup steamcmd
uses: CyberAndrii/setup-steamcmd@v1
- name: Generate Steam auth code
id: steam-totp
uses: CyberAndrii/steam-totp@v1
with:
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
- name: Upload to Steam
run: |
echo "::group::Extracting source"
mkdir source
(
cd source
tar -xf ../internal-source/source.tar.gz --strip-components=1
)
echo "::endgroup::"
mkdir steam
(
cd steam
echo "::group::Prepare Win32"
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
mv openttd-*-windows-win32 steam-win32
echo "::endgroup::"
echo "::group::Prepare Win64"
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
mv openttd-*-windows-win64 steam-win64
echo "::endgroup::"
echo "::group::Prepare macOS"
mkdir steam-macos
(
cd steam-macos
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
)
echo "::endgroup::"
echo "::group::Prepare Linux"
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
mv openttd-*-linux-generic-amd64 steam-linux
echo "::endgroup::"
echo "::group::Preparing build file"
if [ "${{ needs.source.outputs.trigger_type }}" = "new-tag" ]; then
BRANCH="testing"
else
BRANCH="nightly"
fi
cat ../source/os/steam/release.vdf | sed 's/@@DESCRIPTION@@/openttd-${{ needs.source.outputs.version }}/;s/@@BRANCH@@/'${BRANCH}'/' > release.vdf
cat release.vdf
echo "::endgroup::"
echo "::group::Upload to Steam"
steamcmd +login ${{ secrets.STEAM_USERNAME }} ${{ secrets.STEAM_PASSWORD }} ${{ steps.steam-totp.outputs.code }} +run_app_build $(pwd)/release.vdf +quit
echo "::endgroup::"
)

53
.gitignore vendored
View File

@@ -1,52 +1,7 @@
bin/*
!bin/ai
bin/ai/*
!bin/ai/compat*.nut
!bin/ai/regression
!bin/data
bin/baseset/*
!bin/baseset/openttd.grf
!bin/baseset/opntitle.dat
!bin/baseset/orig_extra.grf
!bin/baseset/orig_*.obg
!bin/baseset/orig_*.obs
!bin/baseset/no_sound.obs
!bin/baseset/no_music.obm
!bin/baseset/orig_*.obm
!bin/scripts
bin/scripts/*
!bin/scripts/*.example
!bin/scripts/readme.txt
*.aps
bundle/*
bundles/*
/.vs
/build*
CMakeSettings.json
docs/aidocs/*
docs/gamedocs/*
docs/source/*
.kdev4
.kdev4/*
*.kdev4
media/openttd.desktop
media/openttd.desktop.install
objs/*
projects/.vs
projects/Debug
projects/Release
projects/*.ncb
projects/*.suo
projects/*.sdf
projects/*.opensdf
projects/*.vcproj.*.user
projects/*.vcxproj.user
projects/*.VC.db
projects/*.VC.opendb
src/rev.cpp
src/os/windows/ottdres.rc
/Makefile*
!/Makefile.msvc
/config.*
!/config.lib
!*.in
*.tmp
/out

View File

@@ -1,34 +0,0 @@
syntax: glob
.svn
*.aps
bin/baseset/openttd.32.bmp
bin/lang/*
bin/openttd*
bin/*.cfg
bundle/*
bundles/*
config.cache*
config.log
config.pwd
docs/aidocs/*
docs/gamedocs/*
docs/source/*
.kdev4
.kdev4/*
*.kdev4
Makefile
Makefile.am
Makefile.bundle
media/openttd.desktop
media/openttd.desktop.install
objs/*
projects/.vs
projects/*.ncb
projects/*.suo
projects/*.sdf
projects/*.opensdf
projects/*.vcproj.*.user
projects/*.vcxproj.user
src/rev.cpp
src/os/windows/ottdres.rc

373
CMakeLists.txt Normal file
View File

@@ -0,0 +1,373 @@
cmake_minimum_required(VERSION 3.9)
if(NOT BINARY_NAME)
set(BINARY_NAME openttd)
endif()
project(${BINARY_NAME})
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
endif()
# Debug mode by default.
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
if (EMSCRIPTEN)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/os/emscripten/cmake")
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
# Use GNUInstallDirs to allow customisation
# but set our own default data and bin dir
if(NOT CMAKE_INSTALL_DATADIR)
set(CMAKE_INSTALL_DATADIR "share/games")
endif()
if(NOT CMAKE_INSTALL_BINDIR)
set(CMAKE_INSTALL_BINDIR "games")
endif()
include(GNUInstallDirs)
include(Options)
set_options()
set_directory_options()
include(Static)
set_static_if_needed()
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_CXX_EXTENSIONS NO)
set(CMAKE_EXPORT_COMPILE_COMMANDS YES)
# An empty target for the tools
add_custom_target(tools)
include(Endian)
add_endian_definition()
include(CompileFlags)
compile_flags()
if(APPLE OR UNIX)
add_definitions(-DUNIX)
endif()
if(UNIX)
find_package(Doxygen)
endif()
list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/rev.cpp")
if(WIN32)
list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/ottdres.rc")
endif()
# Generate a target to determine version, which is execute every 'make' run
add_custom_target(find_version
${CMAKE_COMMAND}
-DFIND_VERSION_BINARY_DIR=${CMAKE_BINARY_DIR}/generated
-DCPACK_BINARY_DIR=${CMAKE_BINARY_DIR}
-P "${CMAKE_SOURCE_DIR}/cmake/scripts/FindVersion.cmake"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
BYPRODUCTS ${GENERATED_SOURCE_FILES}
)
# Documentation
if(DOXYGEN_EXECUTABLE)
add_custom_target(docs)
add_custom_target(docs_source
${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/docs
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_BINARY_DIR}/Doxyfile
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Generating documentation for source"
)
add_dependencies(docs_source
find_version
)
add_dependencies(docs
docs_source
)
endif()
include(AddCustomXXXTimestamp)
if(OPTION_TOOLS_ONLY)
if(HOST_BINARY_DIR)
unset(HOST_BINARY_DIR CACHE)
endif()
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
return()
endif()
if(APPLE)
# Avoid searching for headers in Frameworks, and libraries in LIBDIR.
set(CMAKE_FIND_FRAMEWORK LAST)
endif()
# Prefer -pthread over -lpthread, which is often the better option of the two.
set(CMAKE_THREAD_PREFER_PTHREAD YES)
# Make sure we have Threads available.
find_package(Threads REQUIRED)
find_package(ZLIB)
find_package(LibLZMA)
find_package(LZO)
find_package(PNG)
if(NOT OPTION_DEDICATED)
if(NOT WIN32)
find_package(Allegro)
if(NOT APPLE)
find_package(Freetype)
find_package(SDL2)
if(NOT SDL2_FOUND)
find_package(SDL)
endif()
find_package(Fluidsynth)
find_package(Fontconfig)
find_package(ICU OPTIONAL_COMPONENTS i18n lx)
endif()
endif()
endif()
if(APPLE)
find_package(Iconv)
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
find_library(AUDIOUNIT_LIBRARY AudioUnit)
find_library(COCOA_LIBRARY Cocoa)
find_library(QUARTZCORE_LIBRARY QuartzCore)
endif()
if(NOT EMSCRIPTEN AND NOT OPTION_DEDICATED)
find_package(OpenGL COMPONENTS OpenGL)
endif()
if(MSVC)
find_package(Editbin REQUIRED)
endif()
find_package(SSE)
find_package(Xaudio2)
find_package(Grfcodec)
include(CheckIPOSupported)
check_ipo_supported(RESULT IPO_FOUND)
show_options()
if(UNIX AND NOT APPLE AND NOT OPTION_DEDICATED)
if(NOT SDL_FOUND AND NOT SDL2_FOUND AND NOT ALLEGRO_FOUND)
message(FATAL_ERROR "SDL, SDL2 or Allegro is required for this platform")
endif()
endif()
if(APPLE)
if(NOT AUDIOTOOLBOX_LIBRARY)
message(FATAL_ERROR "AudioToolbox is required for this platform")
endif()
if(NOT AUDIOUNIT_LIBRARY)
message(FATAL_ERROR "AudioUnit is required for this platform")
endif()
if(NOT COCOA_LIBRARY)
message(FATAL_ERROR "Cocoa is required for this platform")
endif()
if(NOT QUARTZCORE_LIBRARY)
message(FATAL_ERROR "QuartzCore is required for this platform")
endif()
endif()
if(OPTION_PACKAGE_DEPENDENCIES)
if(NOT UNIX)
message(FATAL_ERROR "Can only package dependencies on Linux")
endif()
if(OPTION_INSTALL_FHS)
message(FATAL_ERROR "Cannot install in FHS folders when we are packaging dependencies")
endif()
if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
message(FATAL_ERROR "OPTION_PACKAGE_DEPENDENCIES can only work with CMake 3.16+; you are using ${CMAKE_VERSION}")
endif()
# If we are packaging dependencies, we do two things:
# 1) set the RPATH to include $ORIGIN/lib; $ORIGIN (that literal string)
# is a Linux indicator for "path where application is". In CMake, we
# have to do this before add_executable() is executed.
# 2) copy the libraries that we compile against to the "lib" folder.
# This is done in InstallAndPackage.cmake.
set(CMAKE_INSTALL_RPATH "\$ORIGIN/lib")
set(CMAKE_BUILD_WITH_INSTALL_RPATH ON)
endif()
include(SourceList)
# Needed by rev.cpp
include_directories(${CMAKE_SOURCE_DIR}/src)
# Needed by everything that uses Squirrel
include_directories(${CMAKE_SOURCE_DIR}/src/3rdparty/squirrel/include)
include(MSVCFilters)
add_executable(openttd WIN32 ${GENERATED_SOURCE_FILES})
set_target_properties(openttd PROPERTIES OUTPUT_NAME "${BINARY_NAME}")
# All other files are added via target_sources()
if(MSVC)
# Add DPI manifest to project; other WIN32 targets get this via ottdres.rc
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
endif()
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
add_dependencies(openttd
find_version)
target_link_libraries(openttd
openttd::languages
openttd::settings
openttd::media
openttd::basesets
openttd::script_api
Threads::Threads
)
if(IPO_FOUND)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELEASE True)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
endif()
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
process_compile_flags()
include(LinkPackage)
link_package(PNG TARGET PNG::PNG ENCOURAGED)
link_package(ZLIB TARGET ZLIB::ZLIB ENCOURAGED)
link_package(LIBLZMA TARGET LibLZMA::LibLZMA ENCOURAGED)
link_package(LZO)
if(NOT OPTION_DEDICATED)
link_package(Fluidsynth)
link_package(SDL)
link_package(SDL2 TARGET SDL2::SDL2)
link_package(Allegro)
link_package(FREETYPE TARGET Freetype::Freetype)
link_package(Fontconfig TARGET Fontconfig::Fontconfig)
link_package(ICU_lx)
link_package(ICU_i18n)
if(SDL2_FOUND AND OPENGL_FOUND AND UNIX)
# SDL2 dynamically loads OpenGL if needed, so do not link to OpenGL when
# on Linux. For Windows, we need to link to OpenGL as we also have a win32
# driver using it.
add_definitions(-DWITH_OPENGL)
message(STATUS "OpenGL found -- -DWITH_OPENGL -- (via SDL2)")
else()
link_package(OpenGL TARGET OpenGL::GL)
endif()
endif()
if(APPLE)
link_package(Iconv TARGET Iconv::Iconv)
target_link_libraries(openttd
${AUDIOTOOLBOX_LIBRARY}
${AUDIOUNIT_LIBRARY}
${COCOA_LIBRARY}
${QUARTZCORE_LIBRARY}
)
add_definitions(
-DWITH_COCOA
)
endif()
if(EMSCRIPTEN)
add_library(WASM::WASM INTERFACE IMPORTED)
# Allow heap-growth, and start with a bigger memory size.
target_link_libraries(WASM::WASM INTERFACE "-s ALLOW_MEMORY_GROWTH=1")
target_link_libraries(WASM::WASM INTERFACE "-s INITIAL_MEMORY=33554432")
target_link_libraries(WASM::WASM INTERFACE "-s DISABLE_EXCEPTION_CATCHING=0")
add_definitions(-s DISABLE_EXCEPTION_CATCHING=0)
# Export functions to Javascript.
target_link_libraries(WASM::WASM INTERFACE "-s EXPORTED_FUNCTIONS='[\"_main\", \"_em_openttd_add_server\"]' -s EXTRA_EXPORTED_RUNTIME_METHODS='[\"cwrap\"]'")
# Preload all the files we generate during build.
# As we do not compile with FreeType / FontConfig, we also have no way to
# render several languages (like Chinese, ..), so where do you draw the
# line what languages to include and which not? In the end, especially as
# the more languages you add the slower downloading becomes, we decided to
# only ship the English language.
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/baseset@/baseset")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/lang/english.lng@/lang/english.lng")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/ai@/ai")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/game@/game")
# We use IDBFS for persistent storage.
target_link_libraries(WASM::WASM INTERFACE "-lidbfs.js")
# Use custom pre-js and shell.html.
target_link_libraries(WASM::WASM INTERFACE "--pre-js ${CMAKE_SOURCE_DIR}/os/emscripten/pre.js")
target_link_libraries(WASM::WASM INTERFACE "--shell-file ${CMAKE_SOURCE_DIR}/os/emscripten/shell.html")
# Build the .html (which builds the .js, .wasm, and .data too).
set_target_properties(openttd PROPERTIES SUFFIX ".html")
target_link_libraries(openttd WASM::WASM)
endif()
if(NOT PERSONAL_DIR STREQUAL "(not set)")
add_definitions(
-DWITH_PERSONAL_DIR
-DPERSONAL_DIR="${PERSONAL_DIR}"
)
endif()
if(NOT SHARED_DIR STREQUAL "(not set)")
add_definitions(
-DWITH_SHARED_DIR
-DSHARED_DIR="${SHARED_DIR}"
)
endif()
if(NOT GLOBAL_DIR STREQUAL "(not set)")
add_definitions(
-DGLOBAL_DATA_DIR="${GLOBAL_DIR}"
)
endif()
link_package(SSE)
add_definitions_based_on_options()
if(WIN32)
add_definitions(
-DUNICODE
-D_UNICODE
-DWITH_UNISCRIBE
)
target_link_libraries(openttd
ws2_32
winmm
imm32
)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
add_definitions(-D_SQ64)
endif()
include(CreateRegression)
create_regression()
if(APPLE OR WIN32)
find_package(Pandoc)
endif()
include(InstallAndPackage)

128
COMPILING.md Normal file
View File

@@ -0,0 +1,128 @@
# Compiling OpenTTD
## Required/optional libraries
The following libraries are used by OpenTTD for:
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
heightmaps
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
- liblzma: (de)compressing of savegames (1.1.0 and later)
- libpng: making screenshots and loading heightmaps
- libfreetype: loading generic fonts and rendering them
- libfontconfig: searching for fonts, resolving font names to actual fonts
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
natural sorting of strings (Linux only)
- libSDL2: hardware access (video, sound, mouse) (not required for Windows or macOS)
OpenTTD does not require any of the libraries to be present, but without
liblzma you cannot open most recent savegames and without zlib you cannot
open most older savegames or use the content downloading system.
Without libSDL/liballegro on non-Windows and non-macOS machines you have
no graphical user interface; you would be building a dedicated server.
## Windows:
You need Microsoft Visual Studio 2017 or more recent.
You can download the free Visual Studio Community Edition from Microsoft at
https://visualstudio.microsoft.com/vs/community/.
OpenTTD needs the Platform SDK, if it isn't installed already. This can be
done during installing Visual Studio, by selecting
`Visual C++ MFC for x86 and x64` (and possibly
`Visual C++ ATL for x86 and x64` depending on your version). If not, you
can get download it as [MS Windows Platform SDK](https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk).
Install the SDK by following the instructions as given.
Dependencies for OpenTTD on Windows are handled via
[vcpkg](https://github.com/Microsoft/vcpkg/). First you need to install vcpkg
by following the `Quick Start` instructions of their
[README](https://github.com/Microsoft/vcpkg/blob/master/README.md).
After this, you can install the dependencies OpenTTD needs. We advise to use
the `static` versions, and OpenTTD currently needs the following dependencies:
- liblzma
- libpng
- lzo
- zlib
To install both the x64 (64bit) and x86 (32bit) variants (though only one is necessary), you can use:
```ps
.\vcpkg install liblzma:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static zlib:x64-windows-static
.\vcpkg install liblzma:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static zlib:x86-windows-static
```
You can open the folder (as a CMake project). CMake will be detected, and you can compile from there.
If libraries are installed but not found, you need to set VCPKG_TARGET_TRIPLET in CMake parameters.
For Visual Studio 2017 you also need to set CMAKE_TOOLCHAIN_FILE.
(Typical values are shown in the MSVC project file command line example)
Alternatively, you can create a MSVC project file via CMake. For this
either download CMake from https://cmake.org/download/ or use the version
that comes with vcpkg. After that, you can run something similar to this:
```powershell
mkdir build
cd build
cmake.exe .. -G'Visual Studio 16 2019' -DCMAKE_TOOLCHAIN_FILE="<location of vcpkg>\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET="x64-windows-static"
```
Change `<location of vcpkg>` to where you have installed vcpkg. After this
in the build folder are MSVC project files. MSVC can rebuild the project
files himself via the `ZERO_CHECK` project.
## All other platforms
Minimum required version of CMake is 3.9.
```bash
mkdir build
cd build
cmake ..
make
```
For more information on how to use CMake (including how to make Release builds),
we urge you to read [their excellent manual](https://cmake.org/cmake/help/latest/guide/user-interaction/index.html).
## Supported compilers
Every compiler that is supported by CMake and supports C++17, should be
able to compile OpenTTD. As the exact list of compilers changes constantly,
we refer to the compiler manual to see if it supports C++17, and to CMake
to see if it supports your compiler.
## Compilation of base sets
To recompile the extra graphics needed to play with the original Transport
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
GRFCodec can be found at
https://www.openttd.org/downloads/grfcodec-releases/latest.html.
Having GRFCodec installed can cause regeneration of the `.grf` files, which
are written in the source directory. This can leave your repository in a
modified state, as different GRFCodec versions can cause binary differences
in the resulting `.grf` files. Also translations might have been added for
the base sets which are not yet included in the base set information files.
To avoid this behaviour, disable GRFCodec (and NFORenum) in CMake cache
(`GRFCODEC_EXECUTABLE` and `NFORENUM_EXECUTABLE`).
## Developers settings
You can control some flags directly via `CXXFLAGS` (any combination
of these flags will work fine too):
- `-DRANDOM_DEBUG`: this helps with debugging desyncs.
- `-fno-inline`: this avoids creating inline functions; this can make
debugging a lot easier.
- `-O0`: this disables all optimizations; this can make debugging a
lot easier.
- `-p`: this enables profiling.
Always use a clean buildfolder if you changing `CXXFLAGS`, as this
value is otherwise cached. Example use:
`CXXFLAGS="-fno-inline" cmake ..`

View File

@@ -5,21 +5,28 @@ Looking to contribute something to OpenTTD? **Here's how you can help.**
Please take a moment to review this document in order to make the contribution process easy and effective for everyone involved.
Following these guidelines helps to communicate that you respect the time of the developers managing and developing this open source project. In return, they should reciprocate that respect in addressing your issue or assessing patches and features.
Following these guidelines helps to communicate that you respect the time of the developers managing and developing this open source project.
In return, they should reciprocate that respect in addressing your issue or assessing patches and features.
## Using the issue tracker
The [issue tracker](https://github.com/OpenTTD/OpenTTD/issues) is the preferred channel for [bug reports](#bug-reports), but please respect the following restrictions:
* Please **do not** use the issue tracker for help playing or using OpenTTD. Please try [irc](https://wiki.openttd.org/IRC_channel), or the [forums](https://www.tt-forums.net/)
* Please **do not** use the issue tracker for help playing or using OpenTTD.
Please try [irc](https://wiki.openttd.org/en/Development/IRC%20channel), or the [forums](https://www.tt-forums.net/)
* Please **do not** derail or troll issues. Keep the discussion on topic and respect the opinions of others.
* Please **do not** post comments consisting solely of "+1" or ":thumbsup:".
Use [GitHub's "reactions" feature](https://github.com/blog/2119-add-reactions-to-pull-requests-issues-and-comments) instead. We reserve the right to delete comments which violate this rule.
Use [GitHub's "reactions" feature](https://github.com/blog/2119-add-reactions-to-pull-requests-issues-and-comments) instead.
We reserve the right to delete comments which violate this rule.
* Please **do not** open issues or pull requests regarding add-on content in NewGRF, GameScripts, AIs, etc.
These are created by third-parties. Please try [irc](https://wiki.openttd.org/en/Development/IRC%20channel) or the [forums](https://www.tt-forums.net/) to discuss these.
* Please use [the web translator](https://translator.openttd.org/) to submit corrections and improvements to translations of the game.
* Please **do not** open issues or pull requests regarding add-on content in NewGRF, GameScripts, AIs, etc. These are created by third-parties. Please try [irc](https://wiki.openttd.org/IRC_channel) or the [forums](https://www.tt-forums.net/) to discuss these.
## Bug reports
@@ -28,16 +35,16 @@ Good bug reports are extremely helpful, so thanks!
Guidelines for bug reports:
0. Please don't report issues with games where you changed NewGRFs.
0. Please don't report issues with games where you changed NewGRFs mid-game. (This can be verified with the `gamelog` console command in-game.)
1. Please don't report issues with modified versions of OpenTTD (patchpacks and similar).
1. Please don't report issues with modified versions of OpenTTD (patchpacks, unofficial ports, and similar).
2. **Use the GitHub issue search** --- check if the issue has already been
2. **Use the GitHub issue search** check if the issue has already been
reported.
3. **Check if the issue has been fixed** --- try to reproduce it using the latest `nightly` build of OpenTTD, available from https://www.openttd.org
3. **Check if the issue has been fixed** try to reproduce it using the latest `nightly` build of OpenTTD, available from https://www.openttd.org
4. **Isolate the problem** --- ideally create reproduceable steps with an attached savegame and screenshots. Try to use few or no NewGRFs, AIs etc if possible.
4. **Isolate the problem** ideally create reproducible steps with an attached savegame and screenshots. Try to use few or no NewGRFs, AIs etc if possible.
A good bug report shouldn't leave others needing to chase you up for more information.
Please try to be as detailed as possible in your report.
@@ -69,13 +76,15 @@ Example:
> causing the bug, and potential solutions (and your opinions on their
> merits).
## Feature requests
Before opening a feature request, please take a moment to find out whether your idea fits with the scope and aims of the project.
Before opening a feature request, please take a moment to find out whether your idea fits with the [scope and goals](./CONTRIBUTING.md#project-goals) of the project.
It's up to *you* to make a strong case to convince the project's developers of the merits of this feature.
Please provide as much detail and context as possible. This means don't request for a solution, but describe the problem you see and how/why you think it should be fixed.
Please provide as much detail and context as possible.
This means don't request for a solution, but describe the problem you see and how/why you think it should be fixed.
For feature request we have a strict policy.
@@ -85,17 +94,21 @@ Although we really appreciate feedback and ideas, we will close feature requests
Many of those ideas etc do have a place on the [forums](https://www.tt-forums.net); and if enough people like it, someone will stand up and make it.
It's usually best discuss in [irc](https://wiki.openttd.org/IRC_channel) before opening a feature request or working on a large feature in a fork.
It's usually best discuss in [irc](https://wiki.openttd.org/en/Development/IRC%20channel) before opening a feature request or working on a large feature in a fork.
Discussion in irc can take time, but it can be productive and avoid disappointment :)
## Pull requests
Good pull requests—patches, improvements, new features—are a fantastic help.
They should remain focused in scope and avoid containing unrelated commits.
**Please ask first** before embarking on any significant pull request (e.g. implementing features, refactoring code, porting to a different language), otherwise you risk spending a lot of time working on something that the project's developers might not want to merge into the project.
Pull requests should fit with the [goals of the project](./CONTRIBUTING.md#project-goals).
Please adhere to the [coding guidelines](#code-guidelines) used throughout the project (indentation, accurate comments, etc.) and any other requirements (such as test coverage).
**Please do ask first** before embarking on any significant pull request (e.g. implementing features, refactoring code, porting to a different language), otherwise you risk spending a lot of time working on something that the project's developers might not want to merge into the project.
Every pull request should have a clear scope, with no unrelated commits.
[Code style](https://wiki.openttd.org/en/Development/Coding%20style) must be complied with for pull requests to be accepted; this also includes [commit message format](https://wiki.openttd.org/en/Development/Coding%20style#commit-message).
Adhering to the following process is the best way to get your work included in the project:
@@ -123,7 +136,7 @@ contain your feature, change, or fix:
git checkout upstream/master -b <topic-branch-name>
```
4. Commit your changes in logical chunks. Please adhere to these [git commit message guidelines](https://wiki.openttd.org/Commit_style#Commit_message) or your code is unlikely to be merged into the main project.
4. Commit your changes in logical chunks. Please adhere to these [git commit message guidelines](https://wiki.openttd.org/en/Development/Coding%20style#commit-message) or your code is unlikely to be merged into the main project.
Use Git's [interactive rebase](https://help.github.com/articles/interactive-rebase) feature to tidy up your commits before making them public.
5. Locally rebase the upstream development branch into your topic branch:
@@ -147,17 +160,8 @@ git push
7. [Open a Pull Request](https://help.github.com/articles/using-pull-requests/) with a clear title and description against the `master` branch.
**IMPORTANT**: By submitting a patch, you agree to the [License](#license).
**IMPORTANT**: By submitting a pull request or patch, you agree to the [License](#license) and the [Privacy Notice](CONTRIBUTING.md#privacy-notice).
### Privacy Notice
We would like to make you aware that contributing to OpenTTD via git will permanently store the name and email address you provide as well as the actual changes and the time and date you made it inside git's version history.
This is inevitable, because it is a main feature of git. If you are concerned about your privacy, we strongly recommend to use "Anonymous &lt;anonymous@openttd.org&gt;" as the git commit author. We might refuse anonymous contributions if malicious intent is suspected.
Please note that the contributor identity, once given, is used for copyright verification and to provide proof should a malicious commit be made. As such, the [EU GDPR](https://www.eugdpr.org/key-changes.html) "right to be forgotten" does not apply, as this is an overriding legitimate interest.
Please also note that your commit is public and as such will potentially be processed by many third-parties. Git's distributed nature makes it impossible to track where exactly your commit, and thus your personal data, will be stored and be processed. If you would not like to accept this risk, please do either commit anonymously or refrain from contributing to the OpenTTD project.
### Pull request validation
@@ -165,15 +169,99 @@ Continuous integration (CI) tools monitor pull requests, and help us identify bu
The results of the CI tests will show on your pull request.
By clicking on Details you can further zoom in; in case of a failure it will show you why it failed. In case of success it will report how awesome you were.
By clicking on Details you can further zoom in; in case of a failure it will show you why it failed.
In case of success it will report how awesome you were.
## Code guidelines
Tip: [commit message format](https://wiki.openttd.org/en/Development/Coding%20style#commit-message) is a common reason for pull requests to fail validation.
[Code style](https://wiki.openttd.org/Coding_style) must be adhered to for pull requests to be accepted
## License
### Are there any development docs?
There is no single source for OpenTTD development docs. It's a complex project with a long history, and multiple APIs.
A good entry point is [Development](https://wiki.openttd.org/en/Development/) on the OpenTTD wiki; this provides links to wiki documentation and other sources.
The GitHub repo also includes some non-comprehensive documentation in [/docs](./docs).
You may also want the guide to [compiling OpenTTD](./COMPILING.md).
## Project goals
### What are the goals of the official branch?
The main goals of the official branch are:
- Stay faithful to the original gameplay from Transport Tycoon Deluxe
- Improve the user interface
- Allow extending the gameplay with add-ons / mods via supported content APIs
- Provide a (relatively) stable core for both players of the official branch, and for authors of add-ons and maintainers of patchpacks
In contrast, extending or altering the gameplay of the base game is not encouraged.
The rationale behind these goals is that people have different opinions about what OpenTTD is and what it should be.
When it comes to gameplay, there are at least these groups of people:
- *Model railway (mostly singleplayer)*: build "realistic" landscapes, roleplay a world, or even replicate historical scenarios
- *Economical challenge (mostly singleplayer)*: run a business with economical challenges
- *Transport challenge (singleplayer or cooperative multiplayer)*: build efficient track layouts with high cargo throughput and tons of vehicles
- *Competitive speed run (competitive multiplayer)*: maximize some goal in some limited amount of time
When it comes to gameplay features there are at least these groups of interests:
- *Control freak:* micromanagement like conditional orders, refitting and loading etc.
- *Casual:* automatisation like cargodist, path based signalling etc.
To please everyone, the official branch tries to stay close to the original gameplay; after all, that is what everyone brought here.
The preferred method to alter and extent the gameplay is via add-ons like NewGRF and GameScripts.
For a long time, the official branch was also open to features which could be enabled/disabled, but the corner-cases that came with some configurations have rendered some parts of the code very complicated.
Today, new features have to work with all the already existing features, which is not only challenging in corner cases, but also requires spending considerable more work than just "making it work in the game mode that I play".
The preferred method to introduce new gameplay features is to extend the content APIs, supporting ever more add-on content / mods.
This moves conflict-solving away from the codebase to content authors / players.
It is more accepted for add-ons not working together than the base game not working with certain setting combinations.
In general the game should allow anything that doesn't violate basic rules, but it should warn players if they take potentially dangerous or "stupid" actions.
For example, players are not prevented from starting vehicles without orders, but will receive a warning about vehicles having too few orders.
This lack of limitation has led to players challenging themselves to create networks where all vehicles have no orders, increasing gameplay possibilities.
### I do not agree with the goals of the official branch, what can I do instead?
Fork! There is a rich history of experimental patches for OpenTTD.
Many of these will never be accepted for core, but are creative and interesting ways to modify OpenTTD.
Sometimes patches are combined into long-running patchpacks, modified OpenTTD versions which can be downloaded by anyone, or modified OpenTTD clients for dedicated multiplayer servers.
One of the reasons to keep core relatively stable is to make life easier for patch authors and patchpack maintainers where possible.
Patchpack discussions and related topics may be found in community sites such as [TT-Forums development section](https://www.tt-forums.net/viewforum.php?f=33).
## Legal stuff
### License
By contributing your code, you agree to license your contribution under the [GPL v2](https://github.com/OpenTTD/OpenTTD/blob/master/COPYING.md).
### Privacy Notice
We would like to make you aware that contributing to OpenTTD via git will permanently store the name and email address you provide as well as the actual changes and the time and date you made it inside git's version history.
This is inevitable, because it is a main feature of git.
If you are concerned about your privacy, we strongly recommend to use "Anonymous &lt;anonymous@openttd.org&gt;" as the git commit author. We might refuse anonymous contributions if malicious intent is suspected.
Please note that the contributor identity, once given, is used for copyright verification and to provide proof should a malicious commit be made.
As such, the [EU GDPR](https://www.eugdpr.org/key-changes.html) "right to be forgotten" does not apply, as this is an overriding legitimate interest.
Please also note that your commit is public and as such will potentially be processed by many third-parties.
Git's distributed nature makes it impossible to track where exactly your commit, and thus your personal data, will be stored and be processed.
If you would not like to accept this risk, please do either commit anonymously or refrain from contributing to the OpenTTD project.
By contributing your code, you agree to license your contribution under the [GPL v2](https://github.com/OpenTTD/OpenTTD/blob/master/COPYING).
### Attribution of this Contributing Guide

View File

@@ -1,18 +1,19 @@
This is the license which applies to OpenTTD with the exception of some
3rd party modules. See README.md for details
3rd party modules. See [./README.md](./README.md) for details
GNU General Public License
==========================
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
_Version 2, June 1991_
_Copyright © 1989, 1991 Free Software Foundation, Inc.,_
_51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA_
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
### Preamble
The licenses for most software are designed to take away your
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
@@ -22,48 +23,47 @@ using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
We protect your rights with two steps: **(1)** copyright the software, and
**(2)** offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
### TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
**0.** This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
@@ -80,7 +80,7 @@ is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
**1.** You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
@@ -91,29 +91,27 @@ along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
**2.** You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
* **a)** You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
* **b)** You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
* **c)** If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
@@ -135,26 +133,24 @@ with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
**3.** You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
* **a)** Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
* **b)** Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
* **c)** Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
@@ -173,7 +169,7 @@ access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
**4.** You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
@@ -181,7 +177,7 @@ However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
**5.** You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
@@ -190,7 +186,7 @@ Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
**6.** Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
@@ -198,7 +194,7 @@ restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
**7.** If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
@@ -230,7 +226,7 @@ impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
**8.** If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
@@ -238,7 +234,7 @@ those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
**9.** The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
@@ -251,7 +247,7 @@ Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
**10.** If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
@@ -259,9 +255,9 @@ make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
### NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
**11.** BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
@@ -271,7 +267,7 @@ TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
**12.** IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
@@ -281,15 +277,15 @@ YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
### How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
@@ -321,20 +317,20 @@ when it starts in an interactive mode:
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
The hypothetical commands `show w` and `show c` should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
be called something other than `show w` and `show c`; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may

12
CPackProperties.cmake.in Normal file
View File

@@ -0,0 +1,12 @@
# Make the current version available to CPack
set(CPACK_PACKAGE_VERSION "@REV_VERSION@")
# Name the output file with the correct version
string(REPLACE "#CPACK_PACKAGE_VERSION#" "@REV_VERSION@" CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_FILE_NAME}")
if (CPACK_BUNDLE_PLIST_SOURCE)
# Rewrite the Info.plist.in to contain the correct version
file(READ ${CPACK_BUNDLE_PLIST_SOURCE} INFO_PLIST_CONTENT)
string(REPLACE "#CPACK_PACKAGE_VERSION#" "@REV_VERSION@" INFO_PLIST_CONTENT "${INFO_PLIST_CONTENT}")
file(WRITE ${CPACK_BUNDLE_PLIST} "${INFO_PLIST_CONTENT}")
endif (CPACK_BUNDLE_PLIST_SOURCE)

60
CREDITS.md Normal file
View File

@@ -0,0 +1,60 @@
### The OpenTTD team (in alphabetical order):
- Grzegorz Duczyński (adf88) - General coding (since 1.7.2)
- Albert Hofkamp (Alberth) - GUI expert (since 0.7)
- Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
- Ulf Hermann (fonsinchen) - Cargo Distribution (since 1.3)
- Christoph Elsenhans (frosch) - General coding (since 0.6)
- Loïc Guilloux (glx) - Windows Expert (since 0.4.5)
- Charles Pigott (LordAro) - General / Correctness police (since 1.9)
- Michael Lutz (michi_cc) - Path based signals (since 0.7)
- Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9)
- Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
- Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
- Ingo von Borstel (planetmaker) - General coding, Support (since 1.1)
- Remko Bijker (Rubidium) - Lead coder and way more (since 0.4.5)
- José Soler (Terkhen) - General coding (since 1.0)
- Leif Linse (Zuu) - AI/Game Script (since 1.2)
### Inactive Developers:
- Jean-François Claeys (Belugas) - GUI, newindustries and more (0.4.5 - 1.0)
- Bjarni Corfitzen (Bjarni) - macOS port, coder and vehicles (0.3 - 0.7)
- Victor Fischer (Celestar) - Programming everywhere you need him to (0.3 - 0.6)
- Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) (0.4.5 - 0.6)
- Jonathan Coome (Maedhros) - High priest of the NewGRF Temple (0.5 - 0.6)
- Attila Bán (MiHaMiX) - WebTranslator 1 and 2 (0.3 - 0.5)
- Zdeněk Sojka (SmatZ) - Bug finder and fixer (0.6 - 1.3)
- Christoph Mallon (Tron) - Programmer, code correctness police (0.3 - 0.5)
- Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
- Thijs Marinussen (Yexo) - AI Framework, General (0.6 - 1.3)
### Retired Developers:
- Tamás Faragó (Darkvater) - Ex-Lead coder (0.3 - 0.5)
- Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3 - 0.3)
- Emil Djupfeld (egladil) - macOS port (0.4 - 0.6)
- Simon Sasburg (HackyKid) - Bug fixer (0.4 - 0.4.5)
- Ludvig Strigeus (ludde) - Original author of OpenTTD, main coder (0.1 - 0.3)
- Cian Duffy (MYOB) - BeOS port / manual writing (0.1 - 0.3)
- Petr Baudiš (pasky) - Many patches, newgrf support, etc. (0.3 - 0.3)
- Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker (0.6 - 0.7)
- Serge Paquet (vurlix) - 2nd contributor after ludde (0.1 - 0.3)
### Thanks to:
- Josef Drexler - For his great work on TTDPatch.
- Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
- Stefan Meißner (sign_de) - For his work on the console
- Mike Ragsdale - OpenTTD installer
- Christian Rosentreter (tokai) - MorphOS / AmigaOS port
- Richard Kempton (RichK67) - Additional airports, initial TGP implementation
- Alberto Demichelis - Squirrel scripting language
- L. Peter Deutsch - MD5 implementation
- Michael Blunck - For revolutionizing TTD with awesome graphics
- George - Canal graphics
- Andrew Parkhouse (andythenorth) - River graphics
- David Dallaston (Pikka) - Tram tracks
- All Translators - For their support to make OpenTTD a truly international game
- Bug Reporters - Thanks for all bug reports
- Chris Sawyer - For an amazing game!

View File

@@ -1,5 +1,3 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
@@ -9,11 +7,11 @@
# Project related configuration options
#---------------------------------------------------------------------------
DOXYFILE_ENCODING = UTF-8
PROJECT_NAME = OpenTTD
PROJECT_NUMBER =
PROJECT_NAME = "OpenTTD Source"
PROJECT_NUMBER = ${REV_VERSION}
PROJECT_BRIEF =
PROJECT_LOGO =
OUTPUT_DIRECTORY = docs/source/
OUTPUT_DIRECTORY = ${CPACK_BINARY_DIR}/docs/source/
CREATE_SUBDIRS = YES
ALLOW_UNICODE_NAMES = NO
OUTPUT_LANGUAGE = English
@@ -289,16 +287,15 @@ EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = ENABLE_NETWORK \
WITH_ZLIB \
PREDEFINED = WITH_ZLIB \
WITH_LZO \
WITH_LZMA \
WITH_LIBLZMA \
WITH_SDL \
WITH_PNG \
WITH_FONTCONFIG \
WITH_FREETYPE \
WITH_ICU_SORT \
WITH_ICU_LAYOUT \
WITH_ICU_I18N \
WITH_ICU_LX \
UNICODE \
_UNICODE \
_GNU_SOURCE \
@@ -309,16 +306,14 @@ SKIP_FUNCTION_MACROS = YES
# Configuration options related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE = objs/openttd.tag
GENERATE_TAGFILE = ${CPACK_BINARY_DIR}/docs/openttd.tag
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
EXTERNAL_PAGES = YES
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
MSCGEN_PATH =
DIA_PATH =
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = NO

View File

@@ -1,229 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Creation of bundles
#
# The revision is needed for the bundle name and creating an OSX application bundle.
# Detect the revision
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
VERSION := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
# Make sure we have something in VERSION
ifeq ($(VERSION),)
VERSION := norev000
endif
ifndef BUNDLE_NAME
BUNDLE_NAME = openttd-custom-$(VERSION)-$(OS)
endif
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
ifdef OSXAPP
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
GAME_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/game
BASESET_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/baseset
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
else
AI_DIR = $(BUNDLE_DIR)/ai
GAME_DIR = $(BUNDLE_DIR)/game
BASESET_DIR = $(BUNDLE_DIR)/baseset
LANG_DIR = $(BUNDLE_DIR)/lang
TTD_DIR = $(BUNDLE_DIR)
endif
bundle: all
@echo '[BUNDLE] Constructing bundle'
$(Q)rm -rf "$(BUNDLE_DIR)"
$(Q)mkdir -p "$(BUNDLE_DIR)"
$(Q)mkdir -p "$(BUNDLE_DIR)/docs"
$(Q)mkdir -p "$(BUNDLE_DIR)/media"
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
$(Q)mkdir -p "$(TTD_DIR)"
$(Q)mkdir -p "$(AI_DIR)"
$(Q)mkdir -p "$(GAME_DIR)"
$(Q)mkdir -p "$(BASESET_DIR)"
$(Q)mkdir -p "$(LANG_DIR)"
ifdef OSXAPP
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(VERSION)"
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(BASESET_DIR)"
endif
ifeq ($(OS),UNIX)
$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(BASESET_DIR)/"
endif
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
$(Q)cp "$(BIN_DIR)/game/"compat_*.nut "$(GAME_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.grf "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obg "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obs "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/opntitle.dat" "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obm "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
$(Q)cp "$(ROOT_DIR)/README.md" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
ifdef MAN_DIR
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
$(Q)cp "$(ROOT_DIR)/docs/openttd.6" "$(BUNDLE_DIR)/man/"
$(Q)gzip -9 "$(BUNDLE_DIR)/man/openttd.6"
endif
$(Q)cp "$(ROOT_DIR)/media/openttd.32.xpm" "$(BUNDLE_DIR)/media/"
$(Q)cp "$(ROOT_DIR)/media/openttd."*.png "$(BUNDLE_DIR)/media/"
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
ifdef MENU_DIR
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | LC_ALL=C $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
endif
ifeq ($(TTD), openttd.exe)
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/README.md" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
ifeq ($(OS), DOS)
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
ifndef STRIP
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.exe" "$(TTD_DIR)/"
endif
endif
endif
### Packing the current bundle into several compressed file formats ###
#
# Zips & dmgs do not contain a root folder, i.e. they have files in the root of the zip/dmg.
# gzip, bzip2 and lha archives have a root folder, with the same name as the bundle.
#
# One can supply a custom name by adding BUNDLE_NAME:=<name> to the make command.
#
bundle_zip: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).zip'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cd "$(BUNDLE_DIR)" && zip -r $(shell if test -z "$(VERBOSE)"; then echo '-q'; fi) "$(BUNDLES_DIR)/$(BUNDLE_NAME).zip" .
bundle_7z: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).7z'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cd "$(BUNDLE_DIR)" && 7z a "$(BUNDLES_DIR)/$(BUNDLE_NAME).7z" .
bundle_gzip: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.gz'
$(Q)mkdir -p "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.gzip" && tar -zc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.gz" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.gzip"
bundle_bzip2: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.bz2'
$(Q)mkdir -p "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.bzip2" && tar -jc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.bz2" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.bzip2"
bundle_lzma: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.lzma'
$(Q)mkdir -p "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.lzma" && tar --lzma -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.lzma" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.lzma"
bundle_xz: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.xz'
$(Q)mkdir -p "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.xz" && tar --xz -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.xz" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.xz"
bundle_lha: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).lha'
$(Q)mkdir -p "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.lha" && lha ao6 "$(BUNDLES_DIR)/$(BUNDLE_NAME).lha" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.lha"
bundle_dmg: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).dmg'
$(Q)mkdir -p "$(BUNDLES_DIR)/OpenTTD $(VERSION)"
$(Q)cp -R "$(BUNDLE_DIR)/" "$(BUNDLES_DIR)/OpenTTD $(VERSION)"
$(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLES_DIR)/OpenTTD $(VERSION)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg"
$(Q)rm -fr "$(BUNDLES_DIR)/OpenTTD $(VERSION)"
bundle_exe: all
@echo '[BUNDLE] Creating $(BUNDLE_NAME).exe'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)unix2dos "$(ROOT_DIR)/docs/"*.txt "$(ROOT_DIR)/README.md" "$(ROOT_DIR)/COPYING" "$(ROOT_DIR)/changelog.txt" "$(ROOT_DIR)/known-bugs.txt"
$(Q)cd $(ROOT_DIR)/os/windows/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
$(Q)mv $(ROOT_DIR)/os/windows/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
ifdef OSXAPP
install:
@echo '[INSTALL] Cannot install the OSX Application Bundle'
else
install: bundle
@echo '[INSTALL] Installing OpenTTD'
$(Q)install -d "$(INSTALL_BINARY_DIR)"
$(Q)install -d "$(INSTALL_ICON_DIR)"
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
$(Q)install -d "$(INSTALL_DATA_DIR)/game"
$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
ifeq ($(TTD), openttd.exe)
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}.exe"
else
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}"
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
$(Q)install -m 644 "$(BUNDLE_DIR)/game/"* "$(INSTALL_DATA_DIR)/game"
$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
ifndef DO_NOT_INSTALL_DOCS
$(Q)install -d "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/README.md" "$(BUNDLE_DIR)/known-bugs.txt" "$(INSTALL_DOC_DIR)"
endif
ifndef DO_NOT_INSTALL_CHANGELOG
$(Q)install -d "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/changelog.txt" "$(INSTALL_DOC_DIR)"
endif
ifndef DO_NOT_INSTALL_LICENSE
$(Q)install -d "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/COPYING" "$(INSTALL_DOC_DIR)"
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.xpm" "$(INSTALL_ICON_DIR)/${BINARY_NAME}.32.xpm"
ifdef ICON_THEME_DIR
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/16x16/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.16.png" "$(INSTALL_ICON_THEME_DIR)/16x16/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/32x32/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.png" "$(INSTALL_ICON_THEME_DIR)/32x32/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/48x48/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.48.png" "$(INSTALL_ICON_THEME_DIR)/48x48/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/64x64/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.64.png" "$(INSTALL_ICON_THEME_DIR)/64x64/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/128x128/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.128.png" "$(INSTALL_ICON_THEME_DIR)/128x128/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/256x256/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.256.png" "$(INSTALL_ICON_THEME_DIR)/256x256/apps/${BINARY_NAME}.png"
else
$(Q)install -m 644 "$(BUNDLE_DIR)/media/"*.png "$(INSTALL_ICON_DIR)"
endif
ifdef MAN_DIR
ifndef DO_NOT_INSTALL_MAN
$(Q)install -d "$(INSTALL_MAN_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/man/openttd.6.gz" "$(INSTALL_MAN_DIR)/${BINARY_NAME}.6.gz"
endif
endif
ifdef MENU_DIR
$(Q)install -d "$(INSTALL_MENU_DIR)"
$(Q)install -m 644 "$(ROOT_DIR)/media/openttd.desktop.install" "$(INSTALL_MENU_DIR)/${BINARY_NAME}.desktop"
endif
endif # OSXAPP

View File

@@ -1,118 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Building requires GRFCodec.
#
# Recent versions (including sources) can be found at:
# http://www.openttd.org/download-grfcodec
#
# The mercurial repository can be found at:
# http://hg.openttdcoop.org/grfcodec
#
ROOT_DIR = !!ROOT_DIR!!
GRF_DIR = $(ROOT_DIR)/media/extra_grf
BASESET_DIR = $(ROOT_DIR)/media/baseset
LANG_DIR = $(ROOT_DIR)/src/lang
BIN_DIR = !!BIN_DIR!!/baseset
OBJS_DIR = !!GRF_OBJS_DIR!!
OS = !!OS!!
STAGE = !!STAGE!!
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
GRFCODEC := !!GRFCODEC!!
NFORENUM := !!NFORENUM!!
CC_BUILD := !!CC_BUILD!!
MD5SUM := $(shell [ "$(OS)" = "OSX" ] && echo "md5 -r" || echo "md5sum")
# Some "should not be changed" settings.
NFO_FILES := $(GRF_DIR)/*.nfo $(GRF_DIR)/rivers/*.nfo
PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png
# List of target files.
OBT_FILES := $(BIN_DIR)/orig_dos.obg
OBT_FILES += $(BIN_DIR)/orig_dos_de.obg
OBT_FILES += $(BIN_DIR)/orig_win.obg
OBT_FILES += $(BIN_DIR)/orig_dos.obs
OBT_FILES += $(BIN_DIR)/orig_win.obs
OBT_FILES += $(BIN_DIR)/no_sound.obs
OBT_FILES += $(BIN_DIR)/orig_dos.obm
OBT_FILES += $(BIN_DIR)/orig_win.obm
OBT_FILES += $(BIN_DIR)/no_music.obm
OBT_FILES += $(BIN_DIR)/orig_tto.obm
# Build the GRF.
all: $(OBT_FILES)
ifdef GRFCODEC
all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_extra.grf
endif
$(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt
$(E) '$(STAGE) Collecting baseset translations'
$(Q) cat $^ > $@
$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/orig_extra.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) sed 's/^ORIG_EXTRA.GRF = *[0-9a-f]*$$/ORIG_EXTRA.GRF = '`$(MD5SUM) $(BIN_DIR)/orig_extra.grf | sed 's@ .*@@'`'/' $< > $@.tmp
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $@.tmp >$@
$(Q) rm $@.tmp
$(BIN_DIR)/%.obs: $(BASESET_DIR)/%.obs $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
$(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
# Guard against trying to run GRFCODEC/NFORENUM without either being set.
ifdef GRFCODEC
ifdef NFORENUM
# Compile extra grf
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk
$(E) '$(STAGE) Assembling openttd.nfo'
$(Q)-mkdir -p $(OBJS_DIR)/sprites
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
$(E) '$(STAGE) Compiling openttd.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
# The copy operation of PNG_FILES is duplicated from the target 'openttd.grf', thus those targets may not run in parallel.
$(BIN_DIR)/orig_extra.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk | $(BIN_DIR)/openttd.grf
$(E) '$(STAGE) Assembling orig_extra.nfo'
$(Q)-mkdir -p $(OBJS_DIR)/sprites
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/orig_extra.nfo > $(OBJS_DIR)/sprites/orig_extra.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/orig_extra.nfo
$(E) '$(STAGE) Compiling orig_extra.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/orig_extra.grf
$(Q)cp $(OBJS_DIR)/orig_extra.grf $(BIN_DIR)/orig_extra.grf
endif
endif
# Clean up temporary files.
clean:
$(Q)rm -f *.bak *.grf $(OBT_FILES)
# Clean up temporary files
mrproper: clean
$(Q)rm -fr sprites
.PHONY: all mrproper depend clean

View File

@@ -1,187 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
else
Q = @
endif
include Makefile.am
CONFIG_CACHE_PWD = !!CONFIG_CACHE_PWD!!
CONFIG_CACHE_SOURCE_LIST = !!CONFIG_CACHE_SOURCE_LIST!!
BIN_DIR = !!BIN_DIR!!
ICON_THEME_DIR = !!ICON_THEME_DIR!!
MAN_DIR = !!MAN_DIR!!
MENU_DIR = !!MENU_DIR!!
SRC_DIR = !!SRC_DIR!!
ROOT_DIR = !!ROOT_DIR!!
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
INSTALL_DIR = !!INSTALL_DIR!!
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
INSTALL_MAN_DIR = "$(INSTALL_DIR)/$(MAN_DIR)"
INSTALL_MENU_DIR = "$(INSTALL_DIR)/$(MENU_DIR)"
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
INSTALL_ICON_THEME_DIR = "$(INSTALL_DIR)/$(ICON_THEME_DIR)"
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
INSTALL_DOC_DIR = "$(INSTALL_DIR)/"!!DOC_DIR!!
SOURCE_LIST = !!SOURCE_LIST!!
CONFIGURE_FILES = !!CONFIGURE_FILES!!
BINARY_NAME = !!BINARY_NAME!!
STRIP = !!STRIP!!
TTD = !!TTD!!
TTDS = $(SRC_DIRS:%=%/$(TTD))
OS = !!OS!!
OSXAPP = !!OSXAPP!!
LIPO = !!LIPO!!
AWK = !!AWK!!
SORT = !!SORT!!
DISTCC = !!DISTCC!!
RES := $(shell if [ ! -f $(CONFIG_CACHE_PWD) ] || [ "`pwd`" != "`cat $(CONFIG_CACHE_PWD)`" ]; then echo "`pwd`" > $(CONFIG_CACHE_PWD); fi )
RES := $(shell if [ ! -f $(CONFIG_CACHE_SOURCE_LIST) ] || [ -n "`cmp $(CONFIG_CACHE_SOURCE_LIST) $(SOURCE_LIST) 2>/dev/null`" ]; then cp $(SOURCE_LIST) $(CONFIG_CACHE_SOURCE_LIST); fi )
all: config.pwd config.cache
ifdef DISTCC
@if [ -z "`echo '$(MFLAGS)' | grep '\-j'`" ]; then echo; echo "WARNING: you enabled distcc support, but you don't seem to be using the -jN paramter"; echo; fi
endif
@for dir in $(DIRS); do \
$(MAKE) -C $$dir all || exit 1; \
done
ifdef LIPO
# Lipo is an OSX thing. If it is defined, it means we are building for universal,
# and so we have have to combine the binaries into one big binary
# Remove the last binary made by the last compiled target
$(Q)rm -f $(BIN_DIR)/$(TTD)
# Make all the binaries into one
$(Q)$(LIPO) -create -output $(BIN_DIR)/$(TTD) $(TTDS)
endif
help:
@echo "Available make commands:"
@echo ""
@echo "Compilation:"
@echo " all compile the executable and the lang files"
@echo " lang compile the lang files only"
@echo "Clean up:"
@echo " clean remove the files generated during compilation"
@echo " mrproper remove the files generated during configuration and compilation"
@echo "Run after compilation:"
@echo " run execute openttd after the compilation"
@echo " run-gdb execute openttd in debug mode after the compilation"
@echo " run-prof execute openttd in profiling mode after the compilation"
@echo "Installation:"
@echo " install install the compiled files and the data-files after the compilation"
@echo " bundle create the base for an installation bundle"
@echo " bundle_zip create the zip installation bundle"
@echo " bundle_gzip create the gzip installation bundle"
@echo " bundle_bzip2 create the bzip2 installation bundle"
@echo " bundle_lha create the lha installation bundle"
@echo " bundle_dmg create the dmg installation bundle"
config.pwd: $(CONFIG_CACHE_PWD)
$(MAKE) reconfigure
config.cache: $(CONFIG_CACHE_SOURCE_LIST) $(CONFIGURE_FILES)
$(MAKE) reconfigure
reconfigure:
ifeq ($(shell if test -f config.cache; then echo 1; fi), 1)
@echo "----------------"
@echo "The system detected that source.list or any configure file is altered."
@echo " Going to reconfigure with last known settings..."
@echo "----------------"
# Make sure we don't lock config.cache
@$(shell cat config.cache | sed 's@\\ @\\\\ @g') || exit 1
@echo "----------------"
@echo "Reconfig done. Please re-execute make."
@echo "----------------"
else
@echo "----------------"
@echo "Have not found a configuration, please run configure first."
@echo "----------------"
@exit 1
endif
clean:
@for dir in $(DIRS); do \
$(MAKE) -C $$dir clean; \
done
$(Q)rm -rf $(BUNDLE_TARGET)
lang:
@for dir in $(LANG_DIRS); do \
$(MAKE) -C $$dir all; \
done
mrproper:
@for dir in $(DIRS); do \
$(MAKE) -C $$dir mrproper; \
done
# Don't be tempted to merge these two for loops. Doing that breaks make
# --dry-run, since make has this "feature" that it always runs commands
# containing $(MAKE), even when --dry-run is passed. The objective is of
# course to also get a dry-run of submakes, but make is not smart enough
# to see that a for loop runs both a submake and an actual command.
@for dir in $(DIRS); do \
rm -f $$dir/Makefile; \
done
$(Q)rm -rf objs
$(Q)rm -f Makefile Makefile.am Makefile.bundle
$(Q)rm -f media/openttd.desktop media/openttd.desktop.install
$(Q)rm -f $(CONFIG_CACHE_SOURCE_LIST) config.cache config.pwd config.log $(CONFIG_CACHE_PWD)
# directories for bundle generation
$(Q)rm -rf $(BUNDLE_DIR)
$(Q)rm -rf $(BUNDLES_DIR)
# output of profiling
$(Q)rm -f $(BIN_DIR)/gmon.out
# output of generating 'API' documentation
$(Q)rm -rf $(ROOT_DIR)/docs/source
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
$(Q)rm -rf $(ROOT_DIR)/docs/gamedocs
# directories created by OpenTTD on regression testing
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
distclean: mrproper
maintainer-clean: distclean
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/orig_extra.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm
depend:
@for dir in $(SRC_DIRS); do \
$(MAKE) -C $$dir depend; \
done
run: all
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS)
run-gdb: all
$(Q)cd !!BIN_DIR!! && gdb --ex run --args ./!!TTD!! $(OPENTTD_ARGS)
run-prof: all
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS) && gprof !!TTD!! | less
regression: all
$(Q)cd !!BIN_DIR!! && sh ai/regression/run.sh
test: regression
%.o:
@for dir in $(SRC_DIRS); do \
$(MAKE) -C $$dir $(@:src/%=%); \
done
%.lng:
@for dir in $(LANG_DIRS); do \
$(MAKE) -C $$dir $@; \
done
.PHONY: test distclean mrproper clean
include Makefile.bundle

View File

@@ -1,89 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
STRGEN = !!STRGEN!!
SRC_DIR = !!SRC_DIR!!
LANG_DIR = !!LANG_DIR!!
BIN_DIR = !!BIN_DIR!!
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD= !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STRGEN_FLAGS = !!STRGEN_FLAGS!!
STAGE = !!STAGE!!
LANG_SUPPRESS = !!LANG_SUPPRESS!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
ifeq ($(LANG_SUPPRESS), yes)
LANG_ERRORS = >/dev/null 2>&1
endif
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
RES := $(shell mkdir -p $(BIN_DIR)/lang )
all: table/strings.h $(LANGS)
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
lang/english.txt: $(LANG_DIR)/english.txt
$(Q)mkdir -p lang
$(Q)cp $(LANG_DIR)/english.txt lang/english.txt
$(STRGEN): alloc_func.o string.o strgen_base.o strgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/strings.h: lang/english.txt $(STRGEN)
$(E) '$(STAGE) Generating $@'
@mkdir -p table
$(Q)./$(STRGEN) -s $(LANG_DIR) -d table
$(LANGS): %.lng: $(LANG_DIR)/%.txt $(STRGEN) lang/english.txt
$(E) '$(STAGE) Compiling language $(*F)'
$(Q)./$(STRGEN) $(STRGEN_FLAGS) -s $(LANG_DIR) -d $(LANG_OBJS_DIR) $< $(LANG_ERRORS) && cp $@ $(BIN_DIR)/lang || true # Do not fail all languages when one fails
depend:
clean:
$(E) '$(STAGE) Cleaning up language files'
$(Q)rm -f strgen_base.o strgen.o string.o alloc_func.o getoptdata.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.*
mrproper: clean
$(Q)rm -rf $(BIN_DIR)/lang
%.lng:
@echo '$(STAGE) No such language: $(@:%.lng=%)'
.PHONY: all mrproper depend clean

View File

@@ -1,47 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Makefile for creating bundles of MSVC's binaries in the same way as we make
# the zip bundles for ALL other OSes.
#
# Usage: make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=openttd-<version>-win[32|64]
# or make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=OTTD-win[32|64]-nightly-<revision>
#
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
else
Q = @
endif
AWK = "awk"
ROOT_DIR := $(shell pwd)
BIN_DIR = "$(ROOT_DIR)/bin"
SRC_DIR = "$(ROOT_DIR)/src"
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
TTD = openttd.exe
PDB = openttd.pdb
MODE = Release
TARGET := $(shell echo $(PLATFORM) | sed "s@win64@x64@;s@win32@Win32@")
all:
$(Q)cp objs/$(TARGET)/$(MODE)/$(TTD) $(BIN_DIR)/$(TTD)
include Makefile.bundle.in
bundle_pdb:
@echo '[BUNDLE] Creating $(BUNDLE_NAME).pdb.xz'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cp objs/$(TARGET)/Release/$(PDB) $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
$(Q)xz -9 $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
regression: all
$(Q)cp bin/$(TTD) bin/openttd
$(Q)cd bin && sh ai/regression/run.sh

View File

@@ -1,65 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
SETTINGSGEN = !!SETTINGSGEN!!
SRC_DIR = !!SRC_DIR!!
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STAGE = !!STAGE!!
SETTING_OBJS_DIR = !!SETTING_OBJS_DIR!!
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
all: table/settings.h
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(SETTINGSGEN): alloc_func.o string.o ini_load.o settingsgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/settings.h: $(SETTINGSGEN) $(SRC_DIR)/table/settings.h.preamble $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
$(E) '$(STAGE) Generating $@'
@mkdir -p table
$(Q)./$(SETTINGSGEN) -o table/settings.h -b $(SRC_DIR)/table/settings.h.preamble -a $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
depend:
clean:
$(E) '$(STAGE) Cleaning up settings files'
$(Q)rm -f settingsgen.o alloc_func.o getoptdata.o string.o ini_load.o $(SETTINGSGEN) table/settings.h
mrproper: clean
.PHONY: all mrproper depend clean

View File

@@ -1,299 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
CC_HOST = !!CC_HOST!!
CXX_HOST = !!CXX_HOST!!
CC_BUILD = !!CC_BUILD!!
CXX_BUILD = !!CXX_BUILD!!
WINDRES = !!WINDRES!!
STRIP = !!STRIP!!
CFLAGS = !!CFLAGS!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS = !!CXXFLAGS!!
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
LIBS = !!LIBS!!
LDFLAGS = !!LDFLAGS!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
ROOT_DIR = !!ROOT_DIR!!
BIN_DIR = !!BIN_DIR!!
LANG_DIR = !!LANG_DIR!!
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
SETTING_OBJS_DIR= !!SETTING_OBJS_DIR!!
SRC_DIR = !!SRC_DIR!!
SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
MEDIA_DIR = !!MEDIA_DIR!!
TTD = !!TTD!!
STRGEN = !!STRGEN!!
DEPEND = !!DEPEND!!
OS = !!OS!!
STAGE = !!STAGE!!
MAKEDEPEND = !!MAKEDEPEND!!
CFLAGS_MAKEDEP = !!CFLAGS_MAKEDEP!!
SORT = !!SORT!!
AWK = !!AWK!!
CONFIG_CACHE_COMPILER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_COMPILER!!
CONFIG_CACHE_LINKER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_LINKER!!
CONFIG_CACHE_SOURCE = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_SOURCE!!
CONFIG_CACHE_VERSION = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_VERSION!!
OBJS_C := !!OBJS_C!!
OBJS_CPP := !!OBJS_CPP!!
OBJS_MM := !!OBJS_MM!!
OBJS_RC := !!OBJS_RC!!
OBJS := $(OBJS_C) $(OBJS_CPP) $(OBJS_MM) $(OBJS_RC)
SRCS := !!SRCS!!
# All C-files depend on those 3 files
FILE_DEP := $(CONFIG_CACHE_COMPILER)
# Create all dirs and subdirs
RES := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
ifdef SCRIPT_SRC_DIR
CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
endif
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
# Our default target
all: $(BIN_DIR)/$(TTD)
# This are 2 rules that are pointing back to STRGEN stuff.
# There is not really a need to have them here, but in case
# some weirdo wants to run 'make' in the 'src' dir and expects
# the languages to be recompiled, this catches that case and
# takes care of it nicely.
$(LANG_OBJS_DIR)/$(STRGEN):
$(MAKE) -C $(LANG_OBJS_DIR) $(STRGEN)
$(LANG_OBJS_DIR)/table/strings.h: $(LANG_DIR)/english.txt $(LANG_OBJS_DIR)/$(STRGEN)
$(MAKE) -C $(LANG_OBJS_DIR) table/strings.h
# Always run version detection, so we always have an accurate modified
# flag
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
# Use autodetected revisions
VERSION := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
ISODATE := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ')
GITHASH := $(shell echo "$(VERSIONS)" | cut -f 4 -d' ')
ISTAG := $(shell echo "$(VERSIONS)" | cut -f 5 -d' ')
# Make sure we have something in VERSION and ISODATE
ifeq ($(VERSION),)
VERSION := norev000
endif
ifeq ($(ISODATE),)
ISODATE := 00000000
endif
# This helps to recompile if flags change
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CFLAGS) $(CXXFLAGS)" ]; then echo "$(CFLAGS) $(CXXFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_LINKER) 2>/dev/null`" != "$(LDFLAGS) $(LIBS)" ]; then echo "$(LDFLAGS) $(LIBS)" > $(CONFIG_CACHE_LINKER); fi )
# If there is a change in the source-file-list, make sure we recheck the deps
RES := $(shell if [ "`cat $(CONFIG_CACHE_SOURCE) 2>/dev/null`" != "$(SRCS)" ]; then echo "$(SRCS)" > $(CONFIG_CACHE_SOURCE); fi )
# If there is a change in the revision, make sure we recompile rev.cpp
RES := $(shell if [ "`cat $(CONFIG_CACHE_VERSION) 2>/dev/null`" != "$(VERSION) $(MODIFIED)" ]; then echo "$(VERSION) $(MODIFIED)" > $(CONFIG_CACHE_VERSION); fi )
ifndef MAKEDEPEND
# The slow, but always correct, dep-check
DEP_MASK := %.d
DEPS := $(OBJS:%.o=%.d)
# Only include the deps if we are compiling everything
ifeq ($(filter %.o clean mrproper, $(MAKECMDGOALS)),)
-include $(DEPS)
else
# In case we want to compile a single target, include the .d file for it
ifneq ($(filter %.o, $(MAKECMDGOALS)),)
SINGLE_DEP := $(filter %.o, $(MAKECMDGOALS))
-include $(SINGLE_DEP:%.o=%.d)
endif
endif
# Find the deps via GCC. Rarely wrong, but a bit slow
$(OBJS_C:%.o=%.d): %.d: $(SRC_DIR)/%.c $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_RC:%.o=%.d): %.d: $(SRC_DIR)/%.rc $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.rc=%.rc)'
$(Q)touch $@
else
# The much faster, but can be wrong, dep-check
DEP_MASK :=
DEPS := Makefile.dep
# Only include the deps if we are not cleaning
ifeq ($(filter depend clean mrproper, $(MAKECMDGOALS)),)
-include Makefile.dep
endif
ifeq ("$(SRC_OBJS_DIR)/$(DEPEND)","$(MAKEDEPEND)")
DEP := $(MAKEDEPEND)
$(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp
$(E) '$(STAGE) Compiling and linking $(DEPEND)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
endif
# Macro for invoking a command on groups of 100 words at a time
# (analogous to xargs(1)). The macro invokes itself recursively
# until the list of words is depleted.
#
# Usage: $(call xargs,COMMAND,LIST)
#
# COMMAND should be a shell command to which the words will be
# appended as arguments in groups of 100.
define xargs
$(1) $(wordlist 1,100,$(2))
$(if $(word 101,$(2)),$(call xargs,$(1),$(wordlist 101,$(words $(2)),$(2))))
endef
# Make sure that only 'make depend' ALWAYS triggers a recheck
ifeq ($(filter depend, $(MAKECMDGOALS)),)
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE) $(DEP)
else
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(DEP) FORCE
endif
$(E) '$(STAGE) DEP CHECK (all files)'
$(Q)rm -f Makefile.dep.tmp
$(Q)touch Makefile.dep.tmp
# Calculate the deps via makedepend
$(call xargs,$(Q)$(MAKEDEPEND) -f$(SRC_OBJS_DIR)/Makefile.dep.tmp -o.o -Y -v -a -- $(CFLAGS_MAKEDEP) -- 2>/dev/null,$(SRCS:%=$(SRC_DIR)/%))
# Remove all comments and includes that don't start with $(SRC_DIR)
# Remove $(SRC_DIR) from object-file-name
@$(AWK) ' \
/^# DO NOT/ { print $$0 ; next} \
/^#/ {next} \
/: / { \
left = NF - 1; \
for (n = 2; n <= NF; n++) { \
if (match($$n, "^$(ROOT_DIR)") == 0) { \
$$n = ""; \
left--; \
} \
} \
gsub("$(SRC_DIR)/", "", $$1); \
if (left > 0) { \
print $$0; \
$$1 = "Makefile.dep:"; \
print $$0; \
} \
next \
} \
{ \
print $$0 \
} \
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | LC_ALL=C $(SORT) > Makefile.dep
$(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak
endif
# Avoid problems with deps if a .h/.hpp/.hpp.sq file is deleted without the deps
# being updated. Now the Makefile continues, the deps are recreated
# and all will be fine.
%.h %.hpp %.hpp.sq:
@true
# Compile all the files according to the targets
$(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(filter-out %sse2.o, $(filter-out %ssse3.o, $(filter-out %sse4.o, $(OBJS_CPP)))): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
$(filter %sse2.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse2 -o $@ $<
$(filter %ssse3.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -mssse3 -o $@ $<
$(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse4.1 -o $@ $<
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
$(E) '$(STAGE) Compiling resource $(<:$(SRC_DIR)/%.rc=%.rc)'
$(Q)$(WINDRES) -o $@ $<
$(BIN_DIR)/$(TTD): $(TTD)
$(Q)cp $(TTD) $(BIN_DIR)/$(TTD)
ifeq ($(OS), UNIX)
$(Q)cp $(MEDIA_DIR)/openttd.32.bmp $(BIN_DIR)/baseset/
endif
ifeq ($(OS), OSX)
$(Q)cp $(ROOT_DIR)/os/macosx/splash.png $(BIN_DIR)/baseset/
endif
$(TTD): $(OBJS) $(CONFIG_CACHE_LINKER)
$(E) '$(STAGE) Linking $@'
$(Q)+$(CXX_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
ifdef STRIP
$(Q)$(STRIP) $@
endif
ifeq ($(OS), DOS)
$(E) '$(STAGE) Adding CWSDPMI stub to $@'
$(Q)$(ROOT_DIR)/os/dos/make_dos_binary_selfcontained.sh $(SRC_OBJS_DIR)/$@
endif
# Revision files
$(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g;s@!!ISTAG!!@$(ISTAG)@g" > $(SRC_DIR)/rev.cpp
$(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g;s@!!ISTAG!!@$(ISTAG)@g" > $(SRC_DIR)/os/windows/ottdres.rc
FORCE:
depend: $(DEPS)
clean:
$(E) '$(STAGE) Cleaning up object files'
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(DEPEND) $(TTD:%=$(BIN_DIR)/%) $(BIN_DIR)/baseset/openttd.32.bmp $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_SOURCE)
mrproper: clean
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/os/windows/ottdres.rc
%.o:
@echo '$(STAGE) No such source-file: $(@:%.o=%).[c|cpp|mm|rc]'
.PHONY: all mrproper depend clean FORCE

878
README.md
View File

@@ -3,211 +3,78 @@
## Table of contents
- 1.0) [About](#10-about)
- 2.0) [Contacting](#20-contacting)
- 2.1) [Reporting bugs](#21-reporting-bugs)
- 2.2) [Reporting desyncs](#22-reporting-desyncs)
- 3.0) [Supported platforms](#30-supported-platforms)
- 4.0) [Installing and running OpenTTD](#40-installing-and-running-openttd)
- 4.1) [(Required) 3rd party files](#41-required-3rd-party-files)
- 4.2) [OpenTTD directories](#42-openttd-directories)
- 4.3) [Portable installations (portable media)](#43-portable-installations-portable-media)
- 4.4) [Files in tar (archives)](#44-files-in-tar-archives)
- 5.0) [OpenTTD features](#50-openttd-features)
- 5.1) [Logging of potentially dangerous actions](#51-logging-of-potentially-dangerous-actions)
- 5.2) [Frame rate and performance metrics](#52-frame-rate-and-performance-metrics)
- 6.0) [Configuration file](#60-configuration-file)
- 7.0) [Compiling](#70-compiling)
- 7.1) [Required/optional libraries](#71-requiredoptional-libraries)
- 7.2) [Supported compilers](#72-supported-compilers)
- 7.3) [Compilation of base sets](#73-compilation-of-base-sets)
- 8.0) [Translating](#80-translating)
- 8.1) [Translation](#81-translation)
- 8.2) [Previewing](#82-previewing)
- 9.0) [Troubleshooting](#90-troubleshooting)
- 10.0) [Licensing](#100-licensing)
- X.X) [Credits](#xx-credits)
- 1.1) [Downloading OpenTTD](#11-downloading-openttd)
- 1.2) [OpenTTD gameplay manual](#12-openttd-gameplay-manual)
- 1.3) [Supported platforms](#13-supported-platforms)
- 1.4) [Installing and running OpenTTD](#14-installing-and-running-openttd)
- 1.5) [Add-on content / mods](#15-add-on-content--mods)
- 1.6) [OpenTTD directories](#16-openttd-directories)
- 1.7) [Compiling OpenTTD](#17-compiling-openttd)
- 2.0) [Contact and community](#20-contact-and-community)
- 2.1) [Contributing to OpenTTD](#21-contributing-to-openttd)
- 2.2) [Reporting bugs](#22-reporting-bugs)
- 2.3) [Translating](#23-translating)
- 3.0) [Licensing](#30-licensing)
- 4.0) [Credits](#40-credits)
## 1.0) About
OpenTTD is a transport simulation game based upon the popular game Transport
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
game as closely as possible while extending it with new features.
OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer.
It attempts to mimic the original game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0,
but includes some 3rd party software under different licenses. See the
section "Licensing" below for details.
OpenTTD is licensed under the GNU General Public License version 2.0, but includes some 3rd party software under different licenses.
See the section ["Licensing"](#30-licensing) below for details.
## 2.0) Contacting
## 1.1) Downloading OpenTTD
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.oftc.net).
OpenTTD can be downloaded from the [official OpenTTD website](https://www.openttd.org/).
The OpenTTD homepage is https://www.openttd.org.
Both 'stable' and 'nightly' versions are available for download:
You can also find the OpenTTD forums at
[https://www.tt-forums.net](https://www.tt-forums.net/viewforum.php?f=55).
- most people should choose the 'stable' version, as this has been more extensively tested
- the 'nightly' version includes the latest changes and features, but may sometimes be less reliable
### 2.1) Reporting bugs
On some platforms OpenTTD will also be available via your OS package manager or a similar service.
First of all, check whether the bug is not already known. Do this by looking
through the file called 'known-bugs.txt' which is distributed with OpenTTD
like this readme.
For tracking our bugs we are using GitHub's issue tracker. You can find
the tracker at https://github.com/OpenTTD/OpenTTD/issues. Before actually
reporting take a look through the already reported bugs there to see if
the bug is already known. The 'known-bugs.txt' file might be a bit outdated
at the moment you are reading it as only bugs known before the release
are documented there. Also look through the recently closed bugs.
## 1.2) OpenTTD gameplay manual
When you are sure it is not already reported you should:
OpenTTD has a [community-maintained wiki](https://wiki.openttd.org/), including a gameplay manual and tips.
- Make sure you are running a recent version, i.e. run the latest stable or
nightly based on where you found the bug.
- Make sure you are not running a non-official binary, like a patch pack.
When you are playing with a patch pack you should report any bugs to the
forum thread related to that patch pack.
- Make it reproducible for the developers. In other words, create a savegame
in which you can reproduce the issue once loaded. It is very useful to give
us the crash.dmp, crash.sav, crash.log and crash screenshot which are
created on crashes.
- Check whether the bug is already reported on our bug tracker. This includes
searching for recently closed bug reports as the bug might already be fixed.
After you have done all that you can report the bug. Please include the
following information in your bug report:
## 1.3) Supported platforms
- OpenTTD version (PLEASE test the latest Git revision/nightly build)
- Bug details, including instructions how to reproduce it
- Platform (Windows, Linux, FreeBSD, …) and compiler (including version) if
you compiled OpenTTD yourself.
- The processor architecture of your OS (32-bit Windows, 64-bit Windows,
Linux on an ARM, Mac OS X on a PowerPC, etc.)
- Attach a saved game **and** a screenshot if possible
- If this bug only occurred recently please note the last version without
the bug and the first version including the bug. That way we can fix it
quicker by looking at the changes made.
- Attach crash.dmp, crash.log and crash.sav. These files are usually created
next to your openttd.cfg. The crash handler will tell you the location.
OpenTTD has been ported to several platforms and operating systems.
### 2.2) Reporting desyncs
The currently working platforms are:
As desyncs are hard to make reproducible OpenTTD has the ability to log all
actions done by clients so we can replay the whole game in an effort to make
desyncs better reproducible. You need to turn this ability on. When turned
on an automatic savegame will be made once the map has been constructed in
the 'save/autosave' directory, see OpenTTD directories to know where to find
this directory. Furthermore the log file 'commands-out.log' will be created
and all actions will be written to there.
To enable the desync debugging you need to set the debug level for 'desync'
to at least 1. You do this by starting OpenTTD with '`-d desync=<level>`' as
parameter or by typing '`debug_level desync=<level>`' in OpenTTD's internal
console.
The desync debug levels are:
- 0: nothing.
- 1: dumping of commands to 'commands-out.log'.
- 2: same as 1 plus checking vehicle caches and dumping that too.
- 3: same as 2 plus monthly saves in autosave.
- 4 and higher: same as 3
Restarting OpenTTD will overwrite 'commands-out.log'. OpenTTD will not remove
the savegames (dmp_cmds_*.sav) made by the desync debugging system, so you
have to occasionally remove them yourself!
The naming format of the desync savegames is as follows:
dmp_cmds_XXXXXXXX_YYYYYYYY.sav. The XXXXXXXX is the hexadecimal representation
of the generation seed of the game and YYYYYYYY is the hexadecimal
representation of the date of the game. This sorts the savegames by game and
then by date making it easier to find the right savegames.
When a desync has occurred with the desync debugging turned on you should file
a bug report with the following files attached:
- commands-out.log as it contains all the commands that were done
- the last saved savegame (search for the last line beginning with
'save: dmp_cmds_' in commands-out.log). We use this savegame to check
whether we can quickly reproduce the desync. Otherwise we will need …
- the first saved savegame (search for the first line beginning with 'save'
where the first part, up to the last underscore '_', is the same). We need
this savegame to be able to reproduce the bug when the last savegame is not
old enough. If you loaded a scenario or savegame you need to attach that.
- optionally you can attach the savegames from around 50%, 75%, 85%, 90% and
95% of the game's progression. We can use these savegames to speed up the
reproduction of the desync, but we should be able to reproduce these
savegames based on the first savegame and commands-out.log.
- in case you use any NewGRFs you should attach the ones you used unless
we can easily find them ourselves via bananas or when they are in the
#openttdcoop pack.
Do NOT remove the dmp_cmds savegames of a desync you have reported until the
desync has been fixed; if you, by accident, send us the wrong savegames we
will not be able to reproduce the desync and thus will be unable to fix it.
## 3.0) Supported platforms
OpenTTD has been ported to several platforms and operating systems. It should
not be very difficult to port it to a new platform. The currently working
platforms are:
- BeOS (SDL or Allegro)
- DOS (Allegro)
- FreeBSD (SDL)
- Linux (SDL or Allegro)
- Haiku (SDL)
- Linux (SDL)
- macOS (universal) (Cocoa video and sound drivers)
- MorphOS (SDL)
- OpenBSD (SDL)
- OS/2 (SDL)
- Windows (Win32 GDI (faster) or SDL or Allegro)
- Windows (Win32 GDI (faster) or SDL)
## 4.0) Installing and running OpenTTD
### 1.3.1) Legacy support
Platforms, languages and compilers change.
We'll keep support going on old platforms as long as someone is interested in supporting them, except where it means the project can't move forward to keep up with language and compiler features.
Installing OpenTTD is fairly straightforward. Either you have downloaded an
archive which you have to extract to a directory where you want OpenTTD to
be installed, or you have downloaded an installer, which will automatically
extract OpenTTD in the given directory.
We guarantee that every revision of OpenTTD will be able to load savegames from every older revision (excepting where the savegame is corrupt).
Please report a bug if you find a save that doesn't load.
OpenTTD looks in multiple locations to find the required data files (described
in section 4.2). Installing any 3rd party files into a 'shared' location has
the advantage that you only need to do this step once, rather than copying the
data files into all OpenTTD versions you have.
## 1.4) Installing and running OpenTTD
Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
currently being used. This means that if you use a config file in one of the
shared directories, savegames will reside in the save/ directory next to the
openttd.cfg file there.
OpenTTD is usually straightforward to install, but for more help the wiki [includes an installation guide](https://wiki.openttd.org/en/Manual/Installation).
If you want savegames and screenshots in the directory where the OpenTTD binary
resides, simply have your config file in that location. But if you remove this
config file, savegames will still be in this directory (see notes in
section 4.2 'OpenTTD directories')
OpenTTD needs some additional graphics and sound files to run.
OpenTTD comes without AIs, so if you want to play with AIs you have to download
them. The easiest way is via the 'Check Online Content' button in the main menu.
You can select some AIs that you think are compatible with your playing style.
Another way is manually downloading the AIs from the forum although then you
need to make sure that you install all the required AI libraries too; they get
automatically selected (and downloaded) if you get the AIs via the 'Check
Online Content'. If you do not have an AI but have configured OpenTTD to start
an AI a message will be shown that the 'dummy' AI has been started.
For some platforms these will be downloaded during the installation process if required.
### 4.1) (Required) 3rd party files
For some platforms, you will need to refer to [the installation guide](https://wiki.openttd.org/en/Manual/Installation).
Before you run OpenTTD, you need to put the game's data files into a baseset/
directory which can be located in various places addressed in the following
section.
For OpenTTD you need to acquire some third party data files. For this you have
the choice of using the original Transport Tycoon Deluxe data files or a set
of free data files.
Do NOT copy files included with OpenTTD into 'shared' directories (explained in
the following sections) as sooner or later you will run into graphical glitches
when using other versions of the game.
#### 4.1.1) Free graphics and sound files
### 1.4.1) Free graphics and sound files
The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
OpenMSX for music can be found at:
@@ -219,12 +86,13 @@ OpenMSX for music can be found at:
Please follow the readme of these packages about the installation procedure.
The Windows installer can optionally download and install these packages.
#### 4.1.2) Original Transport Tycoon Deluxe graphics and sound files
If you want to play with the original Transport Tycoon Deluxe data files you
have to copy the data files from the CD-ROM into the baseset/ directory. It
does not matter whether you copy them from the DOS or Windows version of
Transport Tycoon Deluxe. The Windows install can optionally copy these files.
### 1.4.2) Original Transport Tycoon Deluxe graphics and sound files
If you want to play with the original Transport Tycoon Deluxe data files you have to copy the data files from the CD-ROM into the baseset/ directory.
It does not matter whether you copy them from the DOS or Windows version of Transport Tycoon Deluxe.
The Windows install can optionally copy these files.
You need to copy the following files:
- sample.cat
- trg1r.grf or TRG1.GRF
@@ -233,607 +101,113 @@ You need to copy the following files:
- trgir.grf or TRGI.GRF
- trgtr.grf or TRGT.GRF
#### 4.1.3) Original Transport Tycoon Deluxe music
If you want the Transport Tycoon Deluxe music, copy the appropriate files from
the original game into the baseset folder.
### 1.4.3) Original Transport Tycoon Deluxe music
If you want the Transport Tycoon Deluxe music, copy the appropriate files from the original game into the baseset folder.
- TTD for Windows: All files in the gm/ folder (gm_tt00.gm up to gm_tt21.gm)
- TTD for DOS: The GM.CAT file
- Transport Tycoon Original: The GM.CAT file, but rename it to GM-TTO.CAT
#### 4.1.4) AIs
If you want AIs use the in-game content downloader. If for some reason that is
not possible or you want to use an AI that has not been uploaded to the content
download system download the tar file and place it in the ai/ directory. If the
AI needs libraries you will have to download those too and put them in the
ai/library/ directory. All AIs and AI Libraries that have been uploaded to
the content download system can be found at https://noai.openttd.org/downloads.
The AIs and libraries can be found their in the form of .tar.gz packages.
OpenTTD can read inside tar files but it does not extract .tar.gz files by itself.
To figure out which libraries you need for an AI you have to start the AI and
wait for an error message to pop up. The error message will tell you
'could not find library "lib-name"'. Download that library and try again.
#### 4.1.5) Game scripts
If you want an extra challenge in OpenTTD you can download so-called game
scripts via the in-game content downloader. These game scripts have varying
functionality, though they can generally influence town growth, subsidies, add
goals to reach or provide a different ranking system.
If you download a game script manually you have to follow the same rules as for
AIs, except that game scripts are placed in the game/ directory instead of the
ai/ directory.
### 4.2) OpenTTD directories
OpenTTD uses its own directory to store its required 3rd party base set files
(see section 4.1 'Required 3rd party files') and non-compulsory extension and
configuration files. See below for their proper place within this OpenTTD main
data directory.
The main OpenTTD directories can be found in various locations, depending on
your operating system:
1. The current working directory (from where you started OpenTTD)
For non-Windows operating systems OpenTTD will not scan for files in this
directory if it is your personal directory, i.e. '~/', or when it is the
root directory, i.e. '/'.
2. Your personal directory
- Windows:
- `C:\My Documents\OpenTTD` (95, 98, ME)
- `C:\Documents and Settings\<username>\My Documents\OpenTTD` (2000, XP)
- `C:\Users\<username>\Documents\OpenTTD` (Vista, 7, 8.1, 10)
- macOS: `~/Documents/OpenTTD`
- Linux: `$XDG_DATA_HOME/openttd` which is usually `~/.local/share/openttd`
when built with XDG base directory support, otherwise `~/.openttd`
3. The shared directory
- Windows:
- `C:\Documents and Settings\All Users\Shared Documents\OpenTTD` (2000, XP)
- `C:\Users\Public\Documents\OpenTTD` (Vista, 7, 8.1, 10)
- macOS: `/Library/Application Support/OpenTTD`
- Linux: not available
4. The binary directory (where the OpenTTD executable is)
- Windows: `C:\Program Files\OpenTTD`
- Linux: `/usr/games`
5. The installation directory (Linux only)
- Linux: `/usr/share/games/openttd`
6. The application bundle (macOS only)
It includes the OpenTTD files (grf+lng) and it will work as long as they
are not touched
Different types of data or extensions go into different subdirectories of the
chosen main OpenTTD directory:
| data type | directory | additional info |
| --- | --- | --- |
| Config File | (no subdirectory) | |
| Screenshots | screenshot | |
| Base Graphics | baseset | (or a subdirectory thereof) |
| Sound Sets | baseset | (or a subdirectory thereof) |
| NewGRFs | newgrf | (or a subdirectory thereof) |
| 32bpp Sets | newgrf | (or a subdirectory thereof) |
| Music Sets | baseset | (or a subdirectory thereof) |
| AIs | ai | (or a subdirectory thereof) |
| AI Libraries | ai/library | (or a subdirectory thereof) |
| Game Scripts (GS) | game | (or a subdirectory thereof) |
| GS Libraries | game/library | (or a subdirectory thereof) |
| Savegames | save | |
| Automatic Savegames | save/autosave | |
| Scenarios | scenario | |
The (automatically created) directory content_download is for OpenTTD's internal
use and no files should be added to it or its subdirectories manually.
#### Notes:
- Linux in the previous list means .deb, but most paths should be similar for
others.
- The previous search order is also used for NewGRFs and openttd.cfg.
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3,
5 order. When built with XDG base directory support, openttd.cfg will be
created in $XDG_CONFIG_HOME/openttd which is usually ~/.config/openttd.
- Savegames will be relative to the config file only if there is no save/
directory in paths with higher priority than the config file path, but
autosaves and screenshots will always be relative to the config file.
Unless the configuration file is in $XDG_CONFIG_HOME/openttd, then all
other files will be saved under $XDG_DATA_HOME/openttd.
#### The preferred setup:
Place 3rd party files in shared directory (or in personal directory if you do
not have write access on shared directory) and have your openttd.cfg config
file in personal directory (where the game will then also place savegames and
screenshots).
### 4.3) Portable installations (portable media)
You can install OpenTTD on external media so you can take it with you, i.e.
using a USB key, or a USB HDD, etc.
Create a directory where you shall store the game in (i.e. OpenTTD/).
Copy the binary (OpenTTD.exe, OpenTTD.app, openttd, etc), baseset/ and your
openttd.cfg to this directory.
You can copy binaries for any operating system into this directory, which will
allow you to play the game on nearly any computer you can attach the external
media to.
As always - additional grf files are stored in the newgrf/ dir (for details,
again, see section 4.1).
### 4.4) Files in tar (archives)
OpenTTD can read files that are in an uncompressed tar (archive), which
makes it easy to bundle files belonging to the same script, NewGRF or base
set. Music sets are the only exception as they cannot be stored in a tar
file due to being played by external applications.
OpenTTD sees each tar archive as the 'root' of its search path. This means that
having a file with the same path in two different tar files means that one
cannot be opened, after all only one file will be found first. As such it is
advisable to put an uniquely named folder in the root of the tar and put all the
content in that folder. For example, all downloaded content has a path that
concatenates the name of the content and the version, which makes the path
unique. For custom tar files it is advised to do this as well.
The normal files are also referred to by their relative path from the search
directory, this means that also normal files could hide files in a tar as
long as the relative path from the search path of the normal file is the
same as the path in the tar file. Again it is advised to have an unique path
to the normal file so they do not collide with the files from other tar
files.
## 5.0) OpenTTD features
OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe
emulation. Unfortunately, there is currently no comprehensive list of features,
but there is a basic features list on the web, and some optional features can be
controlled through the Advanced Settings dialog. We also implement some
features known from [TTDPatch](https://www.ttdpatch.net).
Several important non-standard controls:
- Ctrl modifies many commands and makes them more powerful. For example Ctrl
clicking on signals with the build signal tool changes their behaviour,
holding Ctrl while the track build tool is activated changes it to the track
removal tool, and so on. See https://wiki.openttd.org/Hidden_features
for a non-comprehensive list or look at the tooltips.
- Ingame console. More information at https://wiki.openttd.org/Console
- Hovering over a GUI element shows tooltips. This can be changed to right click
via the advanced settings.
### 5.1) Logging of potentially dangerous actions
OpenTTD is a complex program, and together with NewGRF, it may show a buggy
behaviour. But not only bugs in code can cause problems. There are several
ways to affect game state possibly resulting in program crash or multiplayer
desyncs.
Easier way would be to forbid all these unsafe actions, but that would affect
game usability for many players. We certainly do not want that.
However, we receive bug reports because of this. To reduce time spent with
solving these problems, these potentially unsafe actions are logged in
the savegame (including crash.sav). Log is stored in crash logs, too.
Information logged:
- Adding / removing / changing order of NewGRFs
- Changing NewGRF parameters, loading compatible NewGRF
- Changing game mode (scenario editor <-> normal game)
- Loading game saved in a different OpenTTD / TTDPatch / Transport Tycoon Deluxe /
original Transport Tycoon version
- Running a modified OpenTTD build
- Changing settings affecting NewGRF behaviour (non-network-safe settings)
- Triggering NewGRF bugs
No personal information is stored.
You can show the game log by typing 'gamelog' in the console or by running
OpenTTD in debug mode.
### 5.2) Frame rate and performance metrics
The Help menu in-game has a function to open the Frame rate window. This
window shows various real-time performance statistics, measuring what parts
of the game require the most processing power currently.
A summary of the statistics can also be retrieved from the console with the
`fps` command. This is especially useful on dedicated servers, where the
administrator might want to determine what's limiting performance in a slow
game.
The frame rate is given as two figures, the simulation rate and the graphics
frame rate. Usually these are identical, as the screen is rendered exactly
once per simulated tick, but in the future there might be support for graphics
and simulation running at different rates. When the game is paused, the
simulation rate drops to zero.
In addition to the simulation rate, a game speed factor is also calculated.
This is based on the target simulation speed, which is 30 milliseconds per
game tick. At that speed, the expected frame rate is 33.33 frames/second, and
the game speed factor is how close to that target the actual rate is. When
the game is in fast forward mode, the game speed factor shows how much
speed up is achieved.
The lower part of the window shows timing statistics for individual parts of
the game. The times shown are short-term and long-term averages of how long
it takes to process one tick of game time, all figures are in milliseconds.
Clicking a line in the lower part of the window opens a graph window, giving
detailed readings on each tick simulated by the game.
The following is an explanation of the different statistics:
- *Game loop* - Total processing time used per simulated "tick" in the game.
This includes all pathfinding, world updates, and economy handling.
- *Cargo handling* - Time spent loading/unloading cargo at stations, and
industries and towns sending/retrieving cargo from stations.
- *Train ticks*, *Road vehicle ticks*, *Ship ticks*, *Aircraft ticks* -
Time spent on pathfinding and other processing for each player vehicle type.
- *World ticks* - Time spent on other world/landscape processing. This
includes towns growing, building animations, updates of farmland and trees,
and station rating updates.
- *GS/AI total*, *Game script*, and *AI players* - Time spent running logic
for game scripts and AI players. The total may show as less than the current
sum of the individual scripts, this is because AI players at lower
difficulty settings do not run every game tick, and hence contribute less
to the average across all ticks. Keep in mind that the "Current" figure is
also an average, just only over short term.
- *Link graph delay* - Time overruns of the cargo distribution link graph
update thread. Usually the link graph is updated in a background thread,
but these updates need to synchronise with the main game loop occasionally,
if the time spent on link graph updates is longer than the time taken to
otherwise simulate the game while it was updating, these delays are counted
in this figure.
- *Graphics rendering* - Total time spent rendering all graphics, including
both GUI and world viewports. This typically spikes when panning the view
around, and when more things are happening on screen at once.
- *World viewport rendering* - Isolated time spent rendering just world
viewports. If this figure is significantly lower than the total graphics
rendering time, most time is spent rendering GUI than rendering world.
- *Video output* - Speed of copying the rendered graphics to the display
adapter. Usually this should be very fast (in the range of 0-3 ms), large
values for this can indicate a graphics driver problem.
- *Sound mixing* - Speed of mixing active audio samples together. Usually
this should be very fast (in the range of 0-3 ms), if it is slow, consider
switching to the NoSound set.
If the frame rate window is shaded, the title bar will instead show just the
current simulation rate and the game speed factor.
## 6.0) Configuration file
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It is mostly undocumented. Almost all settings can be changed
ingame by using the 'Advanced Settings' window.
When you cannot find openttd.cfg you should look in the directories as
described in section 4.2. If you do not have an openttd.cfg OpenTTD will
create one after closing.
## 7.0) Compiling
### Windows:
You need Microsoft Visual Studio 2015 Update 3 or more recent. Open the project file
and it should build automatically. In case you want to build with SDL support
you need to add WITH_SDL to the project settings.
PNG (WITH_PNG), ZLIB (WITH_ZLIB), LZO (WITH_LZO), Freetype (WITH_FREETYPE) and
LZMA (WITH_LZMA) support is enabled by default. For these to work you need their
development files. To get them just use vcpkg from https://github.com/Microsoft/vcpkg
using x86-windows-static and x64-windows-static triplets.
For more help with VS see docs/Readme_Windows_MSVC.md.
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
Please read the Makefile for more information.
### Solaris, FreeBSD, OpenBSD:
Use '`gmake`', but do a '`./configure`' before the first build.
### Linux/Unix:
OpenTTD can be built with GNU '`make`'. On non-GNU systems it is called '`gmake`'.
However, for the first build one has to do a '`./configure`' first.
### macOS:
Use '`make`' or Xcode (which will then call make for you)
This will give you a binary for your CPU type (PPC/Intel)
However, for the first build one has to do a '`./configure`' first.
To make a universal binary type '`./configure --enabled-universal`'
instead of '`./configure`'.
### BeOS:
Use '`make`', but do a '`./configure`' before the first build.
### MorphOS:
Use '`make`'. However, for the first build one has to do a '`./configure`'
first. Note that you need the MorphOS SDK, latest libnix updates (else C++
parts of OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
libpng and freetype2 developer files.
### OS/2:
A comprehensive GNU build environment is required to build the OS/2 version.
See the docs/Readme_OS2.txt file for more information.
### DOS:
A build environment with DJGPP is needed as well as libraries such as
Allegro, zlib and libpng, which all can be downloaded from the DJGPP
website. Compilation is straight forward: use '`make`', but do a '`./configure`'
before the first build. The build binary will need cwsdpmi.exe to be in
the same directory as the openttd executable. cwsdpmi.exe can be found in
the os/dos/cwsdpmi subdirectory. If you compile with stripping turned on a
binary will be generated that does not need cwsdpmi.exe by adding the
cswdstub.exe to the created OpenTTD binary.
### 7.1) Required/optional libraries
The following libraries are used by OpenTTD for:
- libSDL/liballegro: hardware access (video, sound, mouse)
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
heightmaps
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
- liblzma: (de)compressing of savegames (1.1.0 and later)
- libpng: making screenshots and loading heightmaps
- libfreetype: loading generic fonts and rendering them
- libfontconfig: searching for fonts, resolving font names to actual fonts
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
natural sorting of strings.
OpenTTD does not require any of the libraries to be present, but without
liblzma you cannot open most recent savegames and without zlib you cannot
open most older savegames or use the content downloading system.
Without libSDL/liballegro on non-Windows and non-macOS machines you have
no graphical user interface; you would be building a dedicated server.
## 1.5) Add-on content / mods
### 7.2) Supported compilers
OpenTTD features multiple types of add-on content, which modify gameplay in different ways.
The following compilers are known to compile OpenTTD:
Most types of add-on content can be downloaded within OpenTTD via the 'Check Online Content' button in the main menu.
- Microsoft Visual C++ (MSVC) 2015, 2017 and 2019.
- GNU Compiler Collection (GCC) 3.3 - 4.4, 4.6 - 4.8.
- Versions 4.1 and earlier give bogus warnings about uninitialised variables.
- Versions 4.4, 4.6 give bogus warnings about freeing non-heap objects.
- Versions 4.6 and later give invalid warnings when lto is enabled.
- Intel C++ Compiler (ICC) 12.0.
- Clang/LLVM 2.9 - 3.0
Version 2.9 gives bogus warnings about code nonconformity.
Add-on content can also be installed manually, but that's more complicated; the [OpenTTD wiki](https://wiki.openttd.org/) may offer help with that, or the [OpenTTD directory structure guide](./docs/directory_structure.md).
The following compilers are known not to compile OpenTTD:
### 1.5.1) AI opponents
- Microsoft Visual C++ (MSVC) 2013 and earlier.
These old versions do not support modern C++ language features.
- GNU Compiler Collection (GCC) 3.2 and earlier.
These old versions fail due to OpenTTD's template usage.
- GNU Compiler Collection (GCC) 4.5. It optimizes enums too aggressively.
See https://github.com/OpenTTD/OpenTTD/issues/5513 and references therein.
- Intel C++ Compiler (ICC) 11.1 and earlier.
- Version 10.0 and earlier fail a configure check and fail with recent
system headers.
- Version 10.1 fails to compile station_gui.cpp.
- Version 11.1 fails with an internal error when compiling network.cpp.
- Clang/LLVM 2.8 and earlier.
- (Open) Watcom.
OpenTTD comes without AI opponents, so if you want to play with AIs you have to download them.
If any of these compilers can compile OpenTTD again, please let us know.
Patches to support more compilers are welcome.
The easiest way is via the 'Check Online Content' button in the main menu.
### 7.3) Compilation of base sets
You can select some AIs that you think are compatible with your playing style.
To recompile the extra graphics needed to play with the original Transport
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
GRFCodec can be found at https://www.openttd.org/download-grfcodec.
The compilation of these extra graphics does generally not happen, unless
you remove the graphics file using '`make maintainer-clean`'.
AI help and discussions may also be found in the [AI section of the forum](https://www.tt-forums.net/viewforum.php?f=65).
Re-compilation of the base sets, thus also use of '`--maintainer-clean`' can
leave the repository in a modified state as different grfcodec versions can
cause binary differences in the resulting grf. Also translations might have
been added for the base sets which are not yet included in the base set
information files. Use the configure option '`--without-grfcodec`' to avoid
modification of the base set files by the build process.
### 1.5.2) Scenarios and height maps
## 8.0) Translating
Scenarios and heightmaps can be added via the 'Check Online Content' button in the main menu.
See https://www.openttd.org/development for up-to-date information.
### 1.5.3) NewGRFs
The use of the online Translator service, located at
https://translator.openttd.org, is highly encouraged. For getting an account
simply follow the guidelines in the FAQ of the translator website.
A wide range of add-content is available as NewGRFs, including vehicles, industries, stations, landscape objects, town names and more.
If for some reason the website is down for a longer period of time, the
information below might be of help.
NewGRFs can be added via the 'Check Online Content' button in the main menu.
Please contact the translations manager (https://www.openttd.org/contact)
before beginning the translation process! This avoids double work, as
someone else may have already started translating to the same language.
See also the wiki [guide to NewGRFs](https://wiki.openttd.org/en/Manual/NewGRF) and [the forum graphics development section](https://www.tt-forums.net/viewforum.php?f=66).
### 8.1) Translation
### 1.5.4) Game scripts
So, now that you have notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the Git repository under /src/lang) and translate.
Game scripts can provide additional challenges or changes to the standard OpenTTD gameplay, for example setting transport goals, or changing town growth behaviour.
You must change the first two lines of the file appropriately:
Game scripts can be added via the 'Check Online Content' button in the main menu.
##name English-Name-Of-Language
##ownname Native-Name-Of-Language
Note: Do not alter the following parts of the file:
See also the wiki [guide to game scripts](https://wiki.openttd.org/en/Manual/Game%20script) and [the forum graphics game script section](https://www.tt-forums.net/viewforum.php?f=65).
- String identifiers (the first word on each line)
- Parts of the strings which are in curly braces (such as {STRING})
- Lines beginning with ## (such as ##id), other than the first two lines
of the file
### 8.2) Previewing
In order to view the translation in the game, you need to compile your language
file with the strgen utility. As this utility is tailored to a specific OpenTTD
version, you need to compile it yourself. Just take the normal OpenTTD sources
and build that. During the build process the strgen utility will be made.
### 1.6) OpenTTD directories
strgen is a command-line utility. It takes the language filename as parameter.
OpenTTD uses its own directory structure to store game data, add-on content etc.
Example:
For more information, see the [directory structure guide](./docs/directory_structure.md).
strgen lang/german.txt
### 1.7) Compiling OpenTTD
This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.
That is all! You should now be able to select the language in the game options.
If you want to compile OpenTTD from source, instructions can be found in [COMPILING.md](./COMPILING.md).
## 9.0) Troubleshooting
To see all startup options available to you, start OpenTTD with the
'`./openttd -h`' option. This might help you tweak some of the settings.
If the game is acting strange and you feel adventurous you can try the
'`-d [[<name>=]<level>]`' flag, where the higher levels will give you more
debugging output. The 'name' variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at https://wiki.openttd.org/Command_line.
The most frequent problem is missing data files. Please install OpenGFX and
possibly OpenSFX and OpenMSX. See section 4.1.1 for more information.
Under certain circumstance, especially on Ubuntu OpenTTD can be extremely slow
and/or freeze. See known-bugs.txt for more information and how to solve this
problem on your computer.
Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OSes are not known
for their stability.
With the added support for font-based text selecting a non-latin language can
result in lots of question marks ('?') being shown on screen. Please open your
configuration file (openttd.cfg - see Section 4.2 for where to find it)
and add a suitable font for the small, medium and / or large font, e.g.:
## 2.0) Contact and Community
small_font = "Tahoma"
medium_font = "Tahoma"
large_font = "Tahoma"
You should use a font name like 'Tahoma' or a path to the desired font.
Any NewGRF file used in a game is stored inside the savegame and will refuse to
load if you do not have that NewGRF file available. A list of missing files can
be viewed in the NewGRF window accessible from the file load dialogue window.
You can try to obtain the missing files from that NewGRF dialogue or if they
are not available online you can search manually through our
[forum's graphics development section](https://www.tt-forums.net/viewforum.php?f=66)
or [GRFCrawler](https://grfcrawler.tt-forums.net). Put the NewGRF files in
OpenTTD's newgrf folder (see section 4.2 'OpenTTD directories') and rescan the
list of available NewGRFs. Once you have all missing files, you are set to go.
## 10.0) Licensing
OpenTTD is licensed under the GNU General Public License version 2.0. For
the complete license text, see the file 'COPYING'. This license applies
to all files in this distribution, except as noted below.
The squirrel implementation in src/3rdparty/squirrel is licensed under
the Zlib license. See src/3rdparty/squirrel/COPYRIGHT for the complete
license text.
The md5 implementation in src/3rdparty/md5 is licensed under the Zlib
license. See the comments in the source files in src/3rdparty/md5 for
the complete license text.
The implementations of Posix getaddrinfo and getnameinfo for OS/2 in
src/3rdparty/os2 are distributed partly under the GNU Lesser General Public
License 2.1, and partly under the (3-clause) BSD license. The exact licensing
terms can be found in src/3rdparty/os2/getaddrinfo.c resp.
src/3rdparty/os2/getnameinfo.c.
The exe2coff implementation in os/dos/exe2coff is available under the
GPL, with a number of additional terms. See os/dos/exe2coff/copying and
os/dos/exe2coff/copying.dj for the exact licensing terms.
The CWSDPMI implementation in os/dos/cwsdpmi is distributed under a
custom binary-only license that prohibits modification. The exact
licensing terms can be found in os/dos/cwsdpmi/cwsdpmi.txt. The sources
for these files can be downloaded at its author site, at
http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip.
CONTRIBUTING.md is adapted from
[Bootstrap](https://github.com/twbs/bootstrap/blob/master/CONTRIBUTING.md)
under the [Creative Commons Attribution 3.0 Unported
License](https://github.com/twbs/bootstrap/blob/master/docs/LICENSE)
terms for Bootstrap documentation.
## X.X) Credits
### The OpenTTD team (in alphabetical order):
- Grzegorz Duczyński (adf88) - General coding (since 1.7.2)
- Albert Hofkamp (Alberth) - GUI expert (since 0.7)
- Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
- Ulf Hermann (fonsinchen) - Cargo Distribution (since 1.3)
- Christoph Elsenhans (frosch) - General coding (since 0.6)
- Loïc Guilloux (glx) - Windows Expert (since 0.4.5)
- Michael Lutz (michi_cc) - Path based signals (since 0.7)
- Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9)
- Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
- Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
- Ingo von Borstel (planetmaker) - General coding, Support (since 1.1)
- Remko Bijker (Rubidium) - Lead coder and way more (since 0.4.5)
- José Soler (Terkhen) - General coding (since 1.0)
- Leif Linse (Zuu) - AI/Game Script (since 1.2)
### Inactive Developers:
- Jean-François Claeys (Belugas) - GUI, newindustries and more (0.4.5 - 1.0)
- Bjarni Corfitzen (Bjarni) - macOS port, coder and vehicles (0.3 - 0.7)
- Victor Fischer (Celestar) - Programming everywhere you need him to (0.3 - 0.6)
- Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) (0.4.5 - 0.6)
- Jonathan Coome (Maedhros) - High priest of the NewGRF Temple (0.5 - 0.6)
- Attila Bán (MiHaMiX) - WebTranslator 1 and 2 (0.3 - 0.5)
- Zdeněk Sojka (SmatZ) - Bug finder and fixer (0.6 - 1.3)
- Christoph Mallon (Tron) - Programmer, code correctness police (0.3 - 0.5)
- Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
- Thijs Marinussen (Yexo) - AI Framework, General (0.6 - 1.3)
### Retired Developers:
- Tamás Faragó (Darkvater) - Ex-Lead coder (0.3 - 0.5)
- Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3 - 0.3)
- Emil Djupfeld (egladil) - macOS port (0.4 - 0.6)
- Simon Sasburg (HackyKid) - Bug fixer (0.4 - 0.4.5)
- Ludvig Strigeus (ludde) - Original author of OpenTTD, main coder (0.1 - 0.3)
- Cian Duffy (MYOB) - BeOS port / manual writing (0.1 - 0.3)
- Petr Baudiš (pasky) - Many patches, newgrf support, etc. (0.3 - 0.3)
- Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker (0.6 - 0.7)
- Serge Paquet (vurlix) - 2nd contributor after ludde (0.1 - 0.3)
### Thanks to:
- Josef Drexler - For his great work on TTDPatch.
- Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
- Stefan Meißner (sign_de) - For his work on the console
- Mike Ragsdale - OpenTTD installer
- Christian Rosentreter (tokai) - MorphOS / AmigaOS port
- Richard Kempton (RichK67) - Additional airports, initial TGP implementation
- Alberto Demichelis - Squirrel scripting language
- L. Peter Deutsch - MD5 implementation
- Michael Blunck - For revolutionizing TTD with awesome graphics
- George - Canal graphics
- Andrew Parkhouse (andythenorth) - River graphics
- David Dallaston (Pikka) - Tram tracks
- All Translators - For their support to make OpenTTD a truly international game
- Bug Reporters - Thanks for all bug reports
- Chris Sawyer - For an amazing game!
'Official' channels
- [OpenTTD website](https://www.openttd.org)
- IRC chat using #openttd on irc.oftc.net [more info about our irc channel](https://wiki.openttd.org/en/Development/IRC%20channel)
- [OpenTTD on Github](https://github.com/openTTD/) for code repositories and for reporting issues
- [forum.openttd.org](https://forum.openttd.org/) - the primary community forum site for discussing OpenTTD and related games
- [OpenTTD wiki](https://wiki.openttd.org/) community-maintained wiki, including topics like gameplay guide, detailed explanation of some game mechanics, how to use add-on content (mods) and much more
'Unofficial' channels
- the OpenTTD wiki has a [page listing OpenTTD communities](https://wiki.openttd.org/en/Community/Community) including some in languages other than English
### 2.1) Contributing to OpenTTD
We welcome contributors to OpenTTD. More information for contributors can be found in [CONTRIBUTING.md](./CONTRIBUTING.md)
### 2.2) Reporting bugs
Good bug reports are very helpful. We have a [guide to reporting bugs](./CONTRIBUTING.md#bug-reports) to help with this.
Desyncs in multiplayer are complex to debug and report (some software development skils are required).
Instructions can be found in [debugging and reporting desyncs](./docs/debugging_desyncs.md).
### 2.3) Translating
OpenTTD is translated into many languages. Translations are added and updated via the [online translation tool](https://translator.openttd.org).
## 3.0) Licensing
OpenTTD is licensed under the GNU General Public License version 2.0.
For the complete license text, see the file '[COPYING.md](./COPYING.md)'.
This license applies to all files in this distribution, except as noted below.
The squirrel implementation in `src/3rdparty/squirrel` is licensed under the Zlib license.
See `src/3rdparty/squirrel/COPYRIGHT` for the complete license text.
The md5 implementation in `src/3rdparty/md5` is licensed under the Zlib license.
See the comments in the source files in `src/3rdparty/md5` for the complete license text.
The implementations of Posix `getaddrinfo` and `getnameinfo` for OS/2 in `src/3rdparty/os2` are distributed partly under the GNU Lesser General Public License 2.1, and partly under the (3-clause) BSD license.
The exact licensing terms can be found in `src/3rdparty/os2/getaddrinfo.c` resp. `src/3rdparty/os2/getnameinfo.c`.
## 4.0 Credits
See [CREDITS.md](./CREDITS.md)

View File

@@ -1,67 +0,0 @@
trigger:
- master
pr:
- master
jobs:
- job: windows
displayName: 'Windows'
pool:
vmImage: 'VS2017-Win2016'
strategy:
matrix:
Win32:
BuildPlatform: 'Win32'
Win64:
BuildPlatform: 'x64'
steps:
- template: azure-pipelines/templates/ci-git-rebase.yml
- template: azure-pipelines/templates/windows-dependencies.yml
- template: azure-pipelines/templates/ci-opengfx.yml
- template: azure-pipelines/templates/windows-build.yml
parameters:
BuildPlatform: $(BuildPlatform)
- script: |
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Auxiliary\Build\vcvarsall.bat" x86
cd projects
call regression.bat
displayName: 'Test'
- job: linux
displayName: 'Linux'
pool:
vmImage: 'ubuntu-16.04'
strategy:
matrix:
commit-checker: {}
linux-amd64-clang-3.8: {}
linux-amd64-gcc-6: {}
linux-i386-gcc-6: {}
steps:
- template: azure-pipelines/templates/ci-git-rebase.yml
# The dockers already have the dependencies installed
# The dockers already have OpenGFX installed
- template: azure-pipelines/templates/linux-build.yml
parameters:
Image: compile-farm-ci
Tag: $(Agent.JobName)
- job: macos
displayName: 'MacOS'
pool:
vmImage: 'macOS-10.13'
variables:
MACOSX_DEPLOYMENT_TARGET: 10.9
steps:
- template: azure-pipelines/templates/ci-git-rebase.yml
- template: azure-pipelines/templates/osx-dependencies.yml
- template: azure-pipelines/templates/ci-opengfx.yml
- template: azure-pipelines/templates/osx-build.yml
- script: 'make regression'
displayName: 'Test'

View File

@@ -1,10 +0,0 @@
trigger:
branches:
include:
- refs/tags/*
pr: none
jobs:
- template: azure-pipelines/templates/release.yml
parameters:
IsStableRelease: true

View File

@@ -1,7 +0,0 @@
trigger: none
pr: none
jobs:
- template: azure-pipelines/templates/release.yml
parameters:
IsStableRelease: false

View File

@@ -1,60 +0,0 @@
#!/bin/sh
set -ex
if [ -z "$1" ]; then
echo "Usage: $0 <folder-with-bundles>"
exit 1
fi
FOLDER=$1
if [ ! -e .version ] || [ ! -e .release_date ]; then
echo "This script should be executed in the root of an extracted source tarball"
exit 1
fi
# Find the name based on the version
if [ -e .is_stable ]; then
isTesting=$(cat .version | grep "RC\|beta" || true)
if [ -z "${isTesting}" ]; then
NAME="stable"
else
NAME="testing"
fi
else
NAME=$(cat .version | cut -d- -f2 | cut -d- -f-2)
fi
# Convert the date to a YAML date
DATE=$(cat .release_date | tr ' ' T | sed 's/TUTC/:00-00:00/')
VERSION=$(cat .version)
BASE="openttd-${VERSION}"
echo "name: ${NAME}" >> manifest.yaml
echo "date: ${DATE}" >> manifest.yaml
echo "base: ${BASE}-" >> manifest.yaml
echo "files:" >> manifest.yaml
error=""
for i in $(ls ${FOLDER} | grep -v ".txt$\|.md$\|sum$" | sort); do
if [ -n "$(echo $i | grep pdb.xz)" ]; then continue; fi
if [ -n "$(echo $i | grep dbg.deb)" ]; then continue; fi
if [ ! -e ${FOLDER}/$i.md5sum ] || [ ! -e ${FOLDER}/$i.sha1sum ] || [ ! -e ${FOLDER}/$i.sha256sum ]; then
echo "ERROR: missing checksum file for ${i}" 1>&2
error="y"
continue
fi
echo "- id: $i" >> manifest.yaml
echo " size: $(stat -c"%s" ${FOLDER}/$i)" >> manifest.yaml
echo " md5sum: $(cat ${FOLDER}/$i.md5sum | cut -d\ -f1)" >> manifest.yaml
echo " sha1sum: $(cat ${FOLDER}/$i.sha1sum | cut -d\ -f1)" >> manifest.yaml
echo " sha256sum: $(cat ${FOLDER}/$i.sha256sum | cut -d\ -f1)" >> manifest.yaml
done
if [ -n "${error}" ]; then
echo "ERROR: exiting due to earlier errors" 1>&2
exit 1
fi

View File

@@ -1,9 +0,0 @@
steps:
# Rebase to origin/master for every PR. This means users don't have to
# rebase every time master changes. As long as the PR applies cleanly, we
# will validate it.
- script: |
git config user.email 'info@openttd.org'
git config user.name 'OpenTTD CI'
git rebase origin/master
displayName: 'Rebase to master'

View File

@@ -1,8 +0,0 @@
steps:
- bash: |
set -ex
cd bin/baseset
curl -L https://binaries.openttd.org/extra/opengfx/0.5.2/opengfx-0.5.2-all.zip > opengfx-0.5.2-all.zip
unzip opengfx-0.5.2-all.zip
rm -f opengfx-0.5.2-all.zip
displayName: 'Install OpenGFX'

View File

@@ -1,18 +0,0 @@
parameters:
Image: ''
Tag: ''
ContainerCommand: ''
steps:
- task: Docker@1
${{ if eq(parameters.Image, 'compile-farm') }}:
displayName: 'Build'
${{ if eq(parameters.Image, 'compile-farm-ci') }}:
displayName: 'Build and test'
inputs:
command: 'Run an image'
imageName: openttd/${{ parameters.Image }}:${{ parameters.Tag }}
volumes: '$(Build.SourcesDirectory):$(Build.SourcesDirectory)'
workingDirectory: '$(Build.SourcesDirectory)'
containerCommand: ${{ parameters.ContainerCommand }}
runInBackground: false

View File

@@ -1,5 +0,0 @@
steps:
# Because we run the compile in a docker (under root), we are not owner
# of the 'bundles' folder. Fix that by executing a chown on it.
- bash: sudo chown -R $(id -u):$(id -g) bundles
displayName: 'Claim bundles folder back'

View File

@@ -1,5 +0,0 @@
steps:
- script: './configure PKG_CONFIG_PATH=/usr/local/lib/pkgconfig --enable-static'
displayName: 'Configure'
- script: 'make -j2'
displayName: 'Build'

View File

@@ -1,11 +0,0 @@
steps:
- script: |
set -ex
HOMEBREW_NO_AUTO_UPDATE=1 brew install pkg-config lzo xz libpng
# Remove the dynamic libraries of these libraries, to ensure we use
# the static versions. That is important, as it is unlikely any
# end-user has these brew libraries installed.
rm /usr/local/Cellar/lzo/*/lib/*.dylib
rm /usr/local/Cellar/xz/*/lib/*.dylib
rm /usr/local/Cellar/libpng/*/lib/*.dylib
displayName: 'Install dependencies'

View File

@@ -1,19 +0,0 @@
parameters:
CalculateChecksums: true
steps:
- ${{ if eq(parameters.CalculateChecksums, true) }}:
- bash: |
set -ex
cd bundles
for i in $(ls); do
openssl dgst -r -md5 -hex $i > $i.md5sum
openssl dgst -r -sha1 -hex $i > $i.sha1sum
openssl dgst -r -sha256 -hex $i > $i.sha256sum
done
displayName: 'Calculate checksums'
- task: PublishBuildArtifacts@1
displayName: 'Publish bundles'
inputs:
PathtoPublish: bundles/
ArtifactName: bundles

View File

@@ -1,20 +0,0 @@
# Fetch the source tarball as prepared by an earlier job. In there is the
# version predefined. This ensures we are all going to compile the same
# source with the same version.
steps:
- checkout: none
- task: DownloadBuildArtifacts@0
displayName: 'Download source'
inputs:
downloadType: specific
itemPattern: 'bundles/openttd-*-source.tar.xz'
downloadPath: '$(Build.ArtifactStagingDirectory)'
- bash: tar --xz -xf ../a/bundles/openttd-*-source.tar.xz --strip-components=1
displayName: 'Extracting source'
- bash: |
set -e
VERSION=$(cat .version)
echo "${VERSION}"
echo "##vso[build.updatebuildnumber]${VERSION}"
displayName: 'Change BuildNumber to version'

View File

@@ -1,20 +0,0 @@
parameters:
IsStableRelease: false
steps:
- task: DownloadBuildArtifacts@0
displayName: 'Download all bundles'
inputs:
downloadType: specific
itemPattern: 'bundles/*'
downloadPath: '$(Build.ArtifactStagingDirectory)'
- ${{ if eq(parameters.IsStableRelease, true) }}:
- script: |
touch .is_stable
displayName: 'Mark as stable release'
- script: |
set -ex
./azure-pipelines/manifest.sh ../a/bundles/
mkdir -p bundles
mv manifest.yaml bundles/
displayName: 'Create manifest.yaml'

View File

@@ -1,35 +0,0 @@
# Set the revisions, and remove the VCS files.
# This ensures everything else picks up on the predefined versions, and not
# that because of some build process the version all of a sudden changes.
steps:
- script: |
set -ex
if [ -n "${SYSTEM_PULLREQUEST_PULLREQUESTNUMBER}" ]; then
# We are triggered from a GitHub Pull Request
git checkout -B pr${SYSTEM_PULLREQUEST_PULLREQUESTNUMBER}
elif [ "${BUILD_SOURCEBRANCHNAME}" = "merge" ] || [ "${BUILD_SOURCEBRANCHNAME}" = "head" ]; then
# We are manually triggered based on a GitHub Pull Request
PULLREQUESTNUMBER=$(echo ${BUILD_SOURCEBRANCH} | cut -d/ -f3)
git checkout -B pr${PULLREQUESTNUMBER}
else
git checkout -B ${BUILD_SOURCEBRANCHNAME}
fi
./findversion.sh > .ottdrev
./azure-pipelines/changelog.sh > .changelog
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
cat .ottdrev | cut -f 1 -d$'\t' > .version
echo "Release Date: $(cat .release_date)"
echo "Revision: $(cat .ottdrev)"
echo "Version: $(cat .version)"
displayName: 'Create version files'
- script: |
set -e
VERSION=$(cat .version)
echo "${VERSION}"
echo "##vso[build.updatebuildnumber]${VERSION}"
displayName: 'Change BuildNumber to version'
- script: find . -iname .hg -or -iname .git -or -iname .svn | xargs rm -rf
displayName: 'Remove VCS information'

View File

@@ -1,175 +0,0 @@
parameters:
# If this is false, not all targets are triggered. For example:
# The NSIS installer for Windows and the creation of debs only work for
# releases. Not for any other type of binary. So they are skilled if this
# is set to false.
IsStableRelease: false
jobs:
- job: source
displayName: 'Source'
pool:
vmImage: 'ubuntu-16.04'
steps:
- template: release-prepare-source.yml
- script: |
set -ex
# Rename the folder to openttd-NNN-source
mkdir openttd-$(Build.BuildNumber)
find . -maxdepth 1 -not -name . -not -name openttd-$(Build.BuildNumber) -exec mv {} openttd-$(Build.BuildNumber)/ \;
# Copy back release_date, as it is needed for the template 'release-bundles'
cp openttd-$(Build.BuildNumber)/.release_date .release_date
mkdir bundles
tar --xz -cf bundles/openttd-$(Build.BuildNumber)-source.tar.xz openttd-$(Build.BuildNumber)
zip -9 -r -q bundles/openttd-$(Build.BuildNumber)-source.zip openttd-$(Build.BuildNumber)
displayName: 'Create bundle'
- template: release-bundles.yml
- job: meta
displayName: 'Metadata'
pool:
vmImage: 'ubuntu-16.04'
dependsOn: source
steps:
- template: release-fetch-source.yml
- script: |
set -ex
mkdir -p bundles
cp .changelog bundles/changelog.txt
cp .release_date bundles/released.txt
cp README.md bundles/README.md
displayName: 'Copy meta files'
- template: release-bundles.yml
parameters:
CalculateChecksums: false
- job: docs
displayName: 'Docs'
pool:
vmImage: 'ubuntu-16.04'
dependsOn: source
steps:
- template: release-fetch-source.yml
- template: linux-build.yml
parameters:
Image: compile-farm
ContainerCommand: '$(Build.BuildNumber)'
Tag: docs
- template: linux-claim-bundles.yml
- template: release-bundles.yml
- job: windows
displayName: 'Windows'
pool:
vmImage: 'VS2017-Win2016'
dependsOn: source
strategy:
matrix:
Win32:
BuildPlatform: 'Win32'
BundlePlatform: 'win32'
Win64:
BuildPlatform: 'x64'
BundlePlatform: 'win64'
steps:
- template: release-fetch-source.yml
- template: windows-dependencies.yml
- template: windows-dependency-zip.yml
- ${{ if eq(parameters.IsStableRelease, true) }}:
- template: windows-dependency-nsis.yml
- template: windows-build.yml
parameters:
BuildPlatform: $(BuildPlatform)
- bash: |
set -ex
make -f Makefile.msvc bundle_pdb bundle_zip PLATFORM=$(BundlePlatform) BUNDLE_NAME=openttd-$(Build.BuildNumber)-windows-$(BundlePlatform)
displayName: 'Create bundles'
- ${{ if eq(parameters.IsStableRelease, true) }}:
- bash: |
set -ex
# NSIS will be part of the Hosted image in the next update. Till then, we set the PATH ourself
export PATH="${PATH}:/c/Program Files (x86)/NSIS"
make -f Makefile.msvc bundle_exe PLATFORM=$(BundlePlatform) BUNDLE_NAME=openttd-$(Build.BuildNumber)-windows-$(BundlePlatform)
displayName: 'Create installer bundle'
- template: release-bundles.yml
- ${{ if eq(parameters.IsStableRelease, true) }}:
- job: linux_stable
displayName: 'Linux'
pool:
vmImage: 'ubuntu-16.04'
dependsOn: source
strategy:
matrix:
linux-ubuntu-xenial-i386-gcc: {}
linux-ubuntu-xenial-amd64-gcc: {}
linux-ubuntu-bionic-i386-gcc: {}
linux-ubuntu-bionic-amd64-gcc: {}
linux-debian-jessie-i386-gcc: {}
linux-debian-jessie-amd64-gcc: {}
linux-debian-stretch-i386-gcc: {}
linux-debian-stretch-amd64-gcc: {}
steps:
- template: release-fetch-source.yml
- template: linux-build.yml
parameters:
Image: compile-farm
ContainerCommand: '$(Build.BuildNumber)'
Tag: $(Agent.JobName)
- template: linux-claim-bundles.yml
- template: release-bundles.yml
- job: macos
displayName: 'MacOS'
pool:
vmImage: 'macOS-10.13'
dependsOn: source
variables:
MACOSX_DEPLOYMENT_TARGET: 10.9
steps:
- template: release-fetch-source.yml
- template: osx-dependencies.yml
- template: osx-build.yml
- script: 'make bundle_zip bundle_dmg BUNDLE_NAME=openttd-$(Build.BuildNumber)-macosx'
displayName: 'Create bundles'
- template: release-bundles.yml
- job: manifest
displayName: 'Manifest'
pool:
vmImage: 'ubuntu-16.04'
dependsOn:
- source
- docs
- windows
- ${{ if eq(parameters.IsStableRelease, true) }}:
- linux_stable
- macos
# "Skipped" is not a status, and is not succeeded. So it seems to be
# considered failed. So we trigger if all the earlier jobs are done (which
# might be succeeded, failed, or skipped), and run this job. This is not
# optimal, but given the rules, it is the only way to get this to work (as
# some jobs might be skipped).
condition: succeededOrFailed()
steps:
- template: release-fetch-source.yml
- template: release-manifest.yml
${{ if eq(parameters.IsStableRelease, true) }}:
parameters:
IsStableRelease: true
- template: release-bundles.yml
parameters:
CalculateChecksums: false

View File

@@ -1,11 +0,0 @@
parameters:
BuildPlatform: ''
steps:
- task: VSBuild@1
displayName: 'Build'
inputs:
solution: 'projects/openttd_vs141.sln'
platform: ${{ parameters.BuildPlatform }}
configuration: Release
maximumCpuCount: true

View File

@@ -1,10 +0,0 @@
steps:
- bash: |
set -ex
curl -L https://github.com/OpenTTD/CompileFarm/releases/download/latest/windows-dependencies.zip > windows-dependencies.zip
unzip windows-dependencies.zip
rm -f windows-dependencies.zip
displayName: 'Download dependencies'
workingDirectory: $(Build.ArtifactStagingDirectory)
- script: $(Build.ArtifactStagingDirectory)\windows-dependencies\vcpkg.exe integrate install
displayName: 'Install dependencies'

View File

@@ -1,26 +0,0 @@
parameters:
condition: true
steps:
- bash: |
set -ex
mkdir nsis-plugin; cd nsis-plugin
curl -L https://devs.openttd.org/~truebrain/nsis-plugins/Nsis7z.zip > Nsis7z.zip
unzip Nsis7z.zip
cp -R Plugins/* "/c/Program Files (x86)/NSIS/Plugins/"
cd ..; rm -rf nsis-plugin
mkdir nsis-plugin; cd nsis-plugin
curl -L https://devs.openttd.org/~truebrain/nsis-plugins/NsisGetVersion.zip > NsisGetVersion.zip
unzip NsisGetVersion.zip
cp -R Plugins/* "/c/Program Files (x86)/NSIS/Plugins/x86-ansi/"
cd ..; rm -rf nsis-plugin
mkdir nsis-plugin; cd nsis-plugin
curl -L https://devs.openttd.org/~truebrain/nsis-plugins/NsisFindProc.zip > NsisFindProc.zip
unzip NsisFindProc.zip
cp -R *.dll "/c/Program Files (x86)/NSIS/Plugins/x86-ansi/"
cd ..; rm -rf nsis-plugin
displayName: 'Install NSIS with the 7z, GetVersion, and FindProc plugins'
condition: and(succeeded(), ${{ parameters.condition }})

View File

@@ -1,5 +0,0 @@
steps:
- bash: |
set -ex
choco install zip
displayName: 'Install zip'

2
bin/CMakeLists.txt Normal file
View File

@@ -0,0 +1,2 @@
add_subdirectory(ai)
add_subdirectory(game)

39
bin/ai/CMakeLists.txt Normal file
View File

@@ -0,0 +1,39 @@
set(AI_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_0.7.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.0.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.1.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
)
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" AI_COMPAT_SOURCE_FILE_NAME "${AI_COMPAT_SOURCE_FILE}")
string(CONCAT AI_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${AI_COMPAT_SOURCE_FILE_NAME}")
add_custom_command(OUTPUT ${AI_COMPAT_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${AI_COMPAT_SOURCE_FILE}
${AI_COMPAT_BINARY_FILE}
MAIN_DEPENDENCY ${AI_COMPAT_SOURCE_FILE}
COMMENT "Copying ${AI_COMPAT_SOURCE_FILE_NAME}"
)
list(APPEND AI_COMPAT_BINARY_FILES ${AI_COMPAT_BINARY_FILE})
endforeach()
# Create a new target which copies all compat files
add_custom_target(ai_compat_files
DEPENDS ${AI_COMPAT_BINARY_FILES}
)
add_dependencies(openttd
ai_compat_files
)

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -374,3 +372,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -126,3 +124,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -63,3 +61,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

8
bin/ai/compat_1.10.nut Normal file
View File

@@ -0,0 +1,8 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.10 API compatibility in effect.");

6
bin/ai/compat_1.11.nut Normal file
View File

@@ -0,0 +1,6 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -15,3 +13,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -15,3 +13,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -15,3 +13,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -15,3 +13,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -15,3 +13,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -15,3 +13,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -15,3 +13,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -1,8 +1,8 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.9 API compatibility in effect.");

View File

@@ -1,69 +0,0 @@
#!/bin/sh
# $Id$
if ! [ -f ai/regression/completeness.sh ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
cat ai/regression/tst_*/main.nut | tr ';' '\n' | awk '
/^function/ {
for (local in locals) {
delete locals[local]
}
if (match($0, "function Regression::Start") || match($0, "function Regression::Stop")) next
locals["this"] = "AIControllerSquirrel"
}
/local/ {
gsub(".*local", "local")
if (match($4, "^AI")) {
sub("\\(.*", "", $4)
locals[$2] = $4
}
}
/Valuate/ {
gsub(".*Valuate\\(", "")
gsub("\\).*", "")
gsub(",.*", "")
gsub("\\.", "::")
print $0
}
/\./ {
for (local in locals) {
if (match($0, local ".")) {
fname = substr($0, index($0, local "."))
sub("\\(.*", "", fname)
sub("\\.", "::", fname)
sub(local, locals[local], fname)
print fname
if (match(locals[local], "List")) {
sub(locals[local], "AIAbstractList", fname)
print fname
}
}
}
# We want to remove everything before the FIRST occurence of AI.
# If we do not remove any other occurences of AI from the string
# we will remove everything before the LAST occurence of AI, so
# do some little magic to make it work the way we want.
sub("AI", "AXXXXY")
gsub("AI", "AXXXXX")
sub(".*AXXXXY", "AI")
if (match($0, "^AI") && match($0, ".")) {
sub("\\(.*", "", $0)
sub("\\.", "::", $0)
print $0
}
}
' | sed 's/ //g' | sort | uniq > tmp.in_regression
grep 'DefSQ.*Method' ../src/script/api/ai/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
diff -u tmp.in_regression tmp.in_api | grep -v '^+++' | grep '^+' | sed 's/^+//'
rm -f tmp.in_regression tmp.in_api

View File

@@ -1,71 +0,0 @@
#!/bin/sh
# $Id$
if ! [ -f ai/regression/run.sh ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
if [ -f scripts/game_start.scr ]; then
mv scripts/game_start.scr scripts/game_start.scr.regression
fi
params=""
gdb=""
if [ "$1" != "-r" ]; then
params="-snull -mnull -vnull:ticks=30000"
fi
if [ "$1" = "-g" ]; then
gdb="gdb --ex run --args "
fi
if [ -d "ai/regression/tst_$1" ]; then
tests="ai/regression/tst_$1"
elif [ -d "ai/regression/tst_$2" ]; then
tests="ai/regression/tst_$2"
else
tests=ai/regression/tst_*
fi
ret=0
for tst in $tests; do
echo -n "Running $tst... "
# Make sure that only one info.nut is present for each test run. Otherwise openttd gets confused.
cp ai/regression/regression_info.nut $tst/info.nut
sav=$tst/test.sav
if ! [ -f $sav ]; then
sav=ai/regression/empty.sav
fi
if [ -n "$gdb" ]; then
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g $sav
else
./openttd -x -c ai/regression/regression.cfg $params -g $sav -d script=2 -d misc=9 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' | grep -v '^dbg: \[.*\]' > $tst/tmp.regression
fi
if [ -z "$gdb" ]; then
res="`diff -ub $tst/result.txt $tst/tmp.regression`"
if [ -z "$res" ]; then
echo "passed!"
else
echo "failed! Difference:"
echo "$res"
ret=1
fi
fi
rm $tst/info.nut
if [ "$1" != "-k" ]; then
rm -f $tst/tmp.regression
fi
done
if [ -f scripts/game_start.scr.regression ]; then
mv scripts/game_start.scr.regression scripts/game_start.scr
fi
exit $ret

View File

@@ -1,154 +0,0 @@
Option Explicit
' $Id$
'
' This file is part of OpenTTD.
' OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
' OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
' See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
Dim FSO
Set FSO = CreateObject("Scripting.FileSystemObject")
Function GetTestList()
Dim retests, i, tests, dir
Set retests = New RegExp
Set GetTestList = CreateObject("Scripting.Dictionary")
retests.Pattern = "ai/regression/tst_*"
retests.Global = True
For i = 0 To WScript.Arguments.Count - 1
Dim test
test = "ai/regression/tst_" & WScript.Arguments.Item(i)
If FSO.FolderExists(test) Then
retests.Pattern = test
Exit For
End If
Next
For Each dir In FSO.GetFolder("ai/regression/").SubFolders
Dim name
name = "ai/regression/" & dir.Name
If retests.Test(name) Then
GetTestList.Add name, name
End If
Next
End Function
Function GetParams()
GetParams = "-snull -mnull -vnull:ticks=30000"
If WScript.Arguments.Count = 0 Then Exit Function
If WScript.Arguments.Item(0) <> "-r" Then Exit Function
GetParams = ""
End Function
Sub FilterFile(filename)
Dim lines, filter, file
Set file = FSO.OpenTextFile(filename, 1)
If Not file.AtEndOfStream Then
lines = file.ReadAll
End If
file.Close
Set filter = New RegExp
filter.Global = True
filter.Multiline = True
filter.Pattern = "0x(\(nil\)|0+)(x0)?"
lines = filter.Replace(lines, "0x00000000")
filter.Pattern = "^dbg: \[script\]"
lines = filter.Replace(lines, "")
filter.Pattern = "^ "
lines = filter.Replace(lines, "ERROR: ")
filter.Pattern = "ERROR: \[1\] \[P\] "
lines = filter.Replace(lines, "")
filter.Pattern = "^dbg: .*\r\n"
lines = filter.Replace(lines, "")
Set file = FSO.OpenTextFile(filename, 2)
file.Write lines
file.Close
End Sub
Function CompareFiles(filename1, filename2)
Dim file, lines1, lines2
Set file = FSO.OpenTextFile(filename1, 1)
If Not file.AtEndOfStream Then
lines1 = file.ReadAll
End IF
file.Close
Set file = FSO.OpenTextFile(filename2, 1)
If Not file.AtEndOfStream Then
lines2 = file.ReadAll
End IF
file.Close
CompareFiles = (lines1 = lines2)
End Function
Function RunTest(test, params, ret)
Dim WshShell, oExec, sav, command
Set WshShell = CreateObject("WScript.Shell")
' Make sure that only one info.nut is present for each test run. Otherwise openttd gets confused.
FSO.CopyFile "ai/regression/regression_info.nut", test & "/info.nut"
sav = test & "/test.sav"
If Not FSO.FileExists(sav) Then
sav = "ai/regression/empty.sav"
End If
command = ".\openttd -x -c ai/regression/regression.cfg " & params & " -g " & sav & " -d script=2 -d misc=9"
' 2>&1 must be after >tmp.regression, else stderr is not redirected to the file
WshShell.Run "cmd /c " & command & " >"& test & "/tmp.regression 2>&1", 0, True
FilterFile test & "/tmp.regression"
If CompareFiles(test & "/result.txt", test & "/tmp.regression") Then
RunTest = "passed!"
Else
RunTest = "failed!"
ret = 1
End If
FSO.DeleteFile test & "/info.nut"
If WScript.Arguments.Count > 0 Then
If WScript.Arguments.Item(0) = "-k" Then
Exit Function
End If
End If
FSO.DeleteFile test & "/tmp.regression"
End Function
On Error Resume Next
WScript.StdOut.WriteLine ""
If Err.Number <> 0 Then
WScript.Echo "This script must be started with cscript."
WScript.Quit 1
End If
On Error Goto 0
If Not FSO.FileExists("ai/regression/run.vbs") Then
WScript.Echo "Make sure you are in the root of OpenTTD before starting this script."
WScript.Quit 1
End If
If FSO.FileExists("scripts/game_start.scr") Then
FSO.MoveFile "scripts/game_start.scr", "scripts/game_start.scr.regression"
End If
Dim params, test, ret
params = GetParams()
ret = 0
For Each test in GetTestList()
WScript.StdOut.Write "Running " & test & "... "
WScript.StdOut.WriteLine RunTest(test, params, ret)
Next
If FSO.FileExists("scripts/game_start.scr.regression") Then
FSO.MoveFile "scripts/game_start.scr.regression", "scripts/game_start.scr"
End If
WScript.Quit ret

Binary file not shown.

36
bin/game/CMakeLists.txt Normal file
View File

@@ -0,0 +1,36 @@
set(GS_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
)
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" GS_COMPAT_SOURCE_FILE_NAME "${GS_COMPAT_SOURCE_FILE}")
string(CONCAT GS_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${GS_COMPAT_SOURCE_FILE_NAME}")
add_custom_command(OUTPUT ${GS_COMPAT_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${GS_COMPAT_SOURCE_FILE}
${GS_COMPAT_BINARY_FILE}
MAIN_DEPENDENCY ${GS_COMPAT_SOURCE_FILE}
COMMENT "Copying ${GS_COMPAT_SOURCE_FILE_NAME}"
)
list(APPEND GS_COMPAT_BINARY_FILES ${GS_COMPAT_BINARY_FILE})
endforeach()
# Create a new target which copies all compat files
add_custom_target(gs_compat_files
DEPENDS ${GS_COMPAT_BINARY_FILES}
)
add_dependencies(openttd
gs_compat_files
)

15
bin/game/compat_1.10.nut Normal file
View File

@@ -0,0 +1,15 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.10 API compatibility in effect.");
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}

6
bin/game/compat_1.11.nut Normal file
View File

@@ -0,0 +1,6 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -30,3 +28,10 @@ GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -30,3 +28,10 @@ GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -22,3 +20,11 @@ GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -15,3 +13,10 @@ GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -15,3 +13,10 @@ GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -15,3 +13,10 @@ GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -15,3 +13,10 @@ GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}

View File

@@ -1,8 +1,15 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.9 API compatibility in effect.");
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}

View File

@@ -1,3 +1,532 @@
1.11.1 (2021-04-18)
------------------------------------------------------------------------
Feature: Toggle to enable/disable vsync (#8997)
Feature: Volume controls in the Game Options window, and better defaults (#8943)
Add: Hotkey to focus object and rail filters (#8908)
Add: Better plural support for Romanian (#8936)
Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
Change: [Win32] Use user UI language setting for initial language selection (#8974)
Change: Make effect volume scale more intuitively (#8945, #8950)
Change: Improve padding of Object & Rail station windows (#8929)
Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016)
Fix #9008: Validate starting year given on the command line (-t) (#9014)
Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
Fix: Credits scrolled too slowly with larger font sizes (#8994)
Fix #8977: Crash when altering max sprite resolution (#8993)
Fix #8956: Industry disaster news messages showed the wrong location (#8992)
Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990)
Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976)
Fix: [Network] Potential stale client entries in client list (#8959)
Fix: Graphical issues when dragging measurement tooltips (#8951)
Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
Fix #8935: [macOS] Crash on save (#8944)
Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
Fix: Compiling on armhf (Raspberry Pi) (#8924)
1.11.0 (2021-04-01)
------------------------------------------------------------------------
Feature: Allow setting a custom terrain type to define highest peak (#8891)
Feature: Auto-detect map height limit based on generated map (#8891)
Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
Add: Allow setting the highest mountain for heightmaps (#8891)
Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
Change: Remove "maximum map height" from the New Game GUI (#8891)
Fix #8803: Only auto-remove signals when rail can be built (#8904)
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
Fix: Placing random trees in SE crashes the game (#8892)
Fix #8875: Filter string in station window breaks flow in user interface (#8885)
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
Fix: OpenGL performance with some AMD GPUs (#8876)
Fix: Recompute road/railtype availability after disabling the engine (#8872)
Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
1.11.0-RC1 (2021-03-14)
------------------------------------------------------------------------
Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
Feature: Option to set display refresh rate (#8813)
Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
Feature: Allow filtering on name in rail station window (#8706)
Feature: Setting for highest resolution of sprites to use (#8604)
Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
Add: Malaysia Ringgit as Currency (#8783)
Add: "Engines only" filter in build train window (#8733)
Change: De-limit framerate window's framerate (#8772)
Change: Clarify what effect town interactions have (#8744)
Change: Don't show global goals in company goal windows (#8709)
Change: Recolour graph windows to brown (#8700)
Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
Fix: Scale padding between elements the same as other padding (#8829)
Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
Fix #8817: Keep NewGRF order for object class sorting (#8818)
Fix #8809: Crash when removing airport when hangar window open (#8815)
Fix #8799: Crash when Search Internet in Multiplayer (#8801)
Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
Fix: [OSX] Hide dock when entering fullscreen (#8789)
Fix: Bootstrap fails to start on clean install (#8788)
Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
1.11.0-beta2 (2021-02-28)
------------------------------------------------------------------------
Feature: Add setting to limit fast-forward speed (#8766)
Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740)
Feature: Configurable display refresh-rate, default to 60fps (#8680)
Feature: Automatically upload releases to Steam (#8644)
Feature: Generic Linux builds (#8641)
Feature: [GS] Allow non-question type windows to have no buttons (#8638)
Feature: [macOS] ZIP build (#8614)
Feature: Object class selection string filtering (#8603)
Feature: 'Remove all industries' button in scenario editor (#8550)
Feature: Automatic UI and font zoom levels when supported by the OS (#8537)
Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519)
Feature: OpenGL video driver (#7744)
Add: Indonesia Rupiah currency (#8616)
Change: Improve graph period markings (#8732)
Change: Make pathfinder account for maximum order speed, if set (#8722)
Change: Darken graph grid lines for legibility (#8690)
Change: Make order window hotkeys toggle for load & unload variants (#8669)
Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667)
Change: Convert .md to .rtf for Windows/Mac packages (#8617)
Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566)
Change: Move town name generator selection to mapgen GUI (#8566)
Change: [macOS] Native font rendering (#8518)
Fix: Display of network lobby windows for different GUI sizes (#8765)
Fix: Don't desync if client leaves before you finish downloading map (#8755)
Fix: Allow estimating vehicle clone cost even if short on money (#8748)
Fix: Don't notify twice that a client left because of a timeout (#8746)
Fix: Vehicle cursor size did not account for the interface zoom level (#8739)
Fix #8123: Trams on half-tiles couldn't find depots (#8738)
Fix #8276: [NewGRF] Crash when an object's size was not set (#8719)
Fix #8349: Close depot vehicle list windows when closing the depot window (#8717)
Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710)
Fix: Whole status bar instead of money widget refreshed on money change (#8692)
Fix: Unnecessary status bar redraws when there is no news to show (#8691)
Fix: New orders are non-stop by default (#8689)
Fix: Framerate window showed a slightly higher rate than actually measured (#8682)
Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681)
Fix #8625: Wrong ending year was displayed in highscore table (#8672)
Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671)
Fix: [Win32] Set minimum resolution for timers to 1ms (#8660)
Fix: Mention our websites with https:// (instead of http://) (#8657)
Fix: [Emscripten] Open links in browser (#8655)
Fix: Don't crash when towns upgrade road tiles during expansion (#8651)
Fix #8029: [SDL2] Blank display when under Wayland (#8648)
Fix: Default Network Server List sorter put compatible servers in wrong order (#8626)
Fix: Use non-pulsating red highlight for coverage (#8622)
Fix: Center text and image in vehicle statusbar vertically (#8602)
Fix: Don't walk out of the map when trying to build tunnels (#8600)
Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588)
Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587)
Fix: Stopped ships shouldn't block depots (#8578)
1.11.0-beta1 (2021-01-22)
------------------------------------------------------------------------
Feature: [GS] Ability to set some extra text in the industry window (#8576)
Feature: Show rainforest under vegetation on smallmap (#8562)
Feature: Automatically determine window size on new install (#8536)
Feature: Towns can build tunnels (#8473)
Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
Feature: Add an option to disable tree growth completely (#8415)
Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
Feature: Show group name as part of the default vehicle name (#8307)
Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
Feature: New velocity unit "tiles/day" (#8278)
Feature: Option to automatically remove signals when placing rail (#8274)
Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
Feature: Indian Rupee (INR) currency (#8136)
Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
Feature: Improve rendering of large viewports (#7962)
Feature: [GS] Influence industry production changes from GameScript (#7912)
Feature: [GS] Push-buttons on storybook pages (#7896)
Feature: Option to group vehicle lists by shared orders (#7028)
Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
Add: "reload" console command to reload the current scenario or heightmap (#8527)
Add: [NewGRF] Flag to test if inflation is on or off (#8427)
Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
Change: [SDL2] Start game on the screen where the cursor is (#8572)
Change: Use a dark background for all profit graphs to increase contrast (#8557)
Change: Reword warning in cheat window (#8538)
Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
Change: Move "give money" from client-list to company window (#8500)
Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
Change: Make engine reliability independent of introduction date (#8470)
Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
Change: Converting town-owned road types now requires a positive town rating (#8457)
Change: Rework server list buttons for searching LAN/internet servers (#8426)
Change: Add some styling to GS question windows depending on the type (#8422)
Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
Change: Prevent towns from building dead-end road bridges (#8401)
Change: Send network error to the server before making an emergency save (#8387)
Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
Change: Don't display OS name when exiting the game (#8366)
Change: Save openttd.cfg immediately on changing a setting (#8358)
Change: Autorenew now defaults to on (#8352)
Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
Change: Service at depot also resets breakdown chance (#8317)
Change: Use key names instead of characters in hotkey.cfg (#8291)
Change: Allow command cost-estimation while paused (#8222)
Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
Change: Use CMake for build system (#7270)
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
Fix: Improve connection retries for the content server in cases of broken networking (#8530)
Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
Fix: Error when trying to clone a vehicle with invalid orders (#8515)
Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
Fix #8068: Allow selling tram track regardless of bank balance (#8509)
Fix #7604: Prevent houses from wandering away from roads (#8507)
Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
Fix: [MacOS] Loading custom fonts (#8484)
Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
Fix #8462: Stop towns from trying to build roads on water (#8471)
Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
Fix #6468: Don't store the version of AIs that are started via console (#8430)
Fix: Don't lower tree density if spreading is not enabled (#8413)
Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
Fix: Change the working-dir searchpath when using '-c' (#8367)
Fix: Useless warning with -snull and no BaseSounds available (#8361)
Fix: Crash trying to load TTO/TTD savegames. (#8356)
Fix: [Script] Don't echo script exceptions to console (#8331)
Fix: Slovak ownname was using the wrong form (#8326)
Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
Fix: Only check houses for cargo when generating subsidies with towns (#8305)
Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
Fix: Spell 'Viewport' consistently (#8260)
Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
Remove: In-game console command "content select all" (#8363)
Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
1.10.3 (2020-08-09)
------------------------------------------------------------------------
Change: Also make roadside trees match the tree transparency option (#8245)
Fix: Center text and icons in the status bar vertically (#8273)
Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263)
Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
Fix #8162: [NRT] Improve error message when converting town owned road (#8247)
Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)
Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243)
Fix #8221: Use more specific error message when a bridge is too long (#8240)
Fix #8230: Resolve ".." when opening files in .tar (#8231)
Fix: A few race conditions in netcode (#8227, #8228, #8229)
Fix #7838: Crash relating to group creation and renaming (#8223)
Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
Fix: Display banlist's indexes correctly (#8209)
Fix: Possible desync with subsidy creation (#8159)
Fix #8131: Draw small bridges pillars in more places (#8149)
1.10.2 (2020-06-01)
------------------------------------------------------------------------
Add: Ubuntu 20.04 packages (#8127)
Fix: [OSX] Possible crash on failure to set colourspace (#8181)
Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
Fix #8024: Make Online Content GUI more responsive while loading (#8179)
Fix #7970: Disable event loop when generating crash dump (#8176)
Fix: [Build] Compatibility with modern Visual Studio (#8170)
Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
Fix: Desync after house replacement (#8151)
Fix #8137: New clients can't join (desync) after funding an industry (#8140)
Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
Fix: Stop gamelog when recovering from a savegame load error (#8133)
Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
Fix #8117: Memory leak for incoming admin port packets (#8122)
Fix: Non-roadbridges potentially had roadtype information set (#8111)
Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
1.10.1 (2020-04-13)
------------------------------------------------------------------------
Fix #8081: Crash when placing a ship depot next to a dock (#8082)
Fix: [GS] A Goal's QuestionID was getting truncated (#8072)
Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065)
Fix #8060: Restore admin network API compatibility (#8061)
Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058)
1.10.0 (2020-04-01)
------------------------------------------------------------------------
Change: Open company window when clicking on a company goal (#8033)
Change: [SDL2] Support pasting from clipboard on Linux (#8004)
Fix: [Script] Random deviation upper bound range should be inclusive (#8052)
Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044)
Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040)
Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036)
Fix: Ignore clicks on non-applicable global goals (#8035)
Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026)
Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023)
Fix #8020: Add missing docking tiles around industry neutral stations (#8021)
Fix: GUI tramway icon only contained a single set of tram tracks (#8015)
Fix: Station with multiple docks had the wrong tile area (#8014)
Fix #8011: Crash when loading TTD scenario containing a dock (#8012)
Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010)
Fix: Crash when attempting to draw a string containing nonprintable characters (#8005)
Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003)
Fix #7958: Custom catenary missing on road bridges (#7991)
Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946)
1.10.0-RC1 (2020-02-09)
------------------------------------------------------------------------
Feature: Allow server to supply a reason to kicked/banned clients (#7859)
Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
Feature: Highlight the item under mouse cursor in file browser (#7900)
Feature: [GS] Methods to change town rating of companies (#7898)
Feature: [NewGRF] Callback profiling command (#7868)
Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
Feature: Ability to filter industry directory window by cargo (#7843)
Feature: Minimap screenshot type (#7817)
Feature: [GS] Methods to control engine availability of a specific company (#7791)
Feature: Configurable game ending year (#7747)
Feature: Separate window for taking screenshots (#7550)
Change: Move autorenew setting to basic category (#7984)
Change: Improved algorithm for transfer feeder payments (#7935)
Change: Show volume sliders with wedges instead of boxy slider (#7902)
Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688)
Change: Improve readability of integer lists saved to config files (#7396)
Fix #7976: Crash when attempting to kick the host via rcon (#7985)
Fix #7592: Road vehicles no longer balanced between multiple road stop stations (#7979)
Fix: Station rating effects affecting too large area (#7977)
Fix #7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975)
Fix #7969: Crash when executing a recursive console alias (#7973)
Fix #6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968)
Fix #7952: Crash when switching input languages (#7953)
Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934)
Fix #7925: Corrupt savegames could lead to corruption of the titlegame (#7932)
Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930)
Fix: Invalid string usage within music window (#7928)
Fix: Non-deterministic name sorting in industry directory window (#7915)
Fix #7899: Various issues with town list window sorting (#7906, #7916)
Fix #7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894)
Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894)
Fix: Possible crash when post road-works cleanup removes all road pieces (#7903)
Fix #7891: Fix crash when loading save from 1.7.2 (#7892)
Fix #7887: Missing sound effects for some main toolbar buttons (#7888)
Fix #6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884)
Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882)
Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878)
Fix: Missing keycodes for hotkeys.cfg (#7850)
Fix #7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628)
Fix #7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094)
1.10.0-beta2 (2019-12-25)
------------------------------------------------------------------------
- Feature: [Script] More error mappings (#7857)
- Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
- Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
- Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
- Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
- Fix: Custom sea level default value is now equal to minimum value (#7866)
- Fix: [NewGRF] Various tracktype fixes (#7863)
- Fix: Infrastructure total update when removing tram road stop (#7856)
- Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
- Fix #7836: Check coherency of NewGRF parameter min/max (#7840)
- Fix #7673: [Script] Allow removal of custom town text (#7834)
- Fix: Crash when displaying an error message at map edges (#7833)
- Fix #7783, #7816: [SDL2] Fix input handling in edit context (#7825)
- Fix #7697: Tile query on HQs did not display cargo correctly (#7824)
- Fix #7820: Possible game crash when removing oil rig (#7821)
- Fix #7606: Rare crash when trying to clean up a crashed script (#7819)
- Fix #7784: [SDL2] up/down/home/end key behaviour (#7815)
- Fix #7631: 16 out cargo support for industry directory (#7809)
- Fix #7646: Crash on random map generation failure (#7805)
- Fix #7430: Only reset time since pickup when train visits station if it has room to load (#7595)
- Fix #5405: Aircraft could route to depots outside their range (#7104)
1.10.0-beta1 (2019-10-29)
------------------------------------------------------------------------
- Feature: Configurable minimum age for companies before allowing share trading (#7780)
- Feature: Filter on town list window (#7621)
- Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
- Feature: Show coverage area for stations and towns (#7446)
- Feature: Collapsible vehicle groups (#7417)
- Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
- Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
- Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
- Feature: Improved performance for road vehicle pathfinding (#7261)
- Feature: Option to show local authority boundary of towns (#7025)
- Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
- Feature: [NewGRF] RoadTypes (NRT) (#6811)
- Add: [Win32] Select MIDI device by port name (#7666)
- Add: 'getsysdate' console command (#7658)
- Add: Currencies NTD, CNY, HKD (#7596)
- Add: Icons to vehicle construction drop down lists (#7358, #7485)
- Add: Security warning to players that company passwords are not truly secure (#7351)
- Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
- Add: SDL2 video driver (#7086)
- Change: Inactive industries do not make sound effects (#7752)
- Change: [Win32] Use native GDI engine for rendering fonts (#7572)
- Change: Scale oil refinery edge distance limit by map size (#7514)
- Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
- Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
- Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
- Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
- Change: Keep town growth rate in sync with house count (#6777)
- Fix #6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710)
- Fix #6407: Show snowy ground sprites for train depots (#7671)
- Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561)
- Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450)
- Fix: [SDL] Do not offer video smaller than 640x480 (#7442)
- Fix: Incorrect display of industry production around tiles (#7426)
- Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349)
- Fix: Remove redundant and broken file lookups when loading base sets (#7348)
- Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316)
- Fix #7043, #7274: Improve performance when creating towns during world creation (#7284)
- Fix #7062: Remove ship max order distance (#7279)
- Fix #7189: Fluidsynth volume gain too high (#7253)
- Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234)
- Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092)
- Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388)
- Remove: Original Path Finder (#7245)
1.9.3 (2019-09-16)
------------------------------------------------------------------------
- Change: Use natural sort when sorting the file list (#7727)
- Fix #7479: Don't close construction windows when changing client name (#7728)
- Fix #7731: Files sorting by modification time on Windows XP (#7731)
- Fix #7644: [OSX] Better solution for colourspace/performance issues (#7741)
1.9.3-RC1 (2019-09-07)
------------------------------------------------------------------------
- Add: Can now click industries to make orders to their neutral station (e.g. oil rig) (#7709)
- Fix #7644: [OSX] Poor framerate on certain systems (#7721)
- Fix #7702: Highscore screen UI scaling (#7714)
- Fix #7704: [OSX] Handle malformed UTF8 strings, leading to crashes in server browser (#7705)
- Fix #7188: [AI] Possible crash when reloading an AI in multiplayer games (#7701, #7725)
- Fix: RemoveAirport function now returns 'Aircraft in the way' error message when occupied (#7690)
- Fix: Spelling in running costs setting help text (#7686)
- Fix #7655: 'Decrease' buttons in cheat window not working properly with UI scaling (#7669)
- Fix: [GS] Could not create elements on Storybook pages with ID > 255 (#7657)
- Fix #7626: Allow building road stops over town-owned one-way roads, instead of crashing (#7627)
1.9.2 (2019-07-07)
------------------------------------------------------------------------
- Change: Set default setting in server browser of "Advertised" to "Yes" (#7568)
- Change: Allow building road stops over self-owned one-way/blocked road (#7547)
- Fix #7463: Promote scroll mode setting to basic category (#7586)
- Fix: Inconsistent GUI scaling (#7539)
- Fix #7491: Send company update admin message when bankruptcy counter changes (#7492)
- Fix #7553: Check bounds when loading strings (#7554)
- Fix: Really increase the maximum number of GameScript texts to 64k (#7555)
- Fix: Crash when attempting to load old save game with GRFs set (#7546)
- Fix #6507: Don't try to load invalid depots from older savegames (#7546)
- Fix: Railtype bits were moved too late, leading to rails under bridges losing their type (#7546)
- Fix: Bounds check access to railtype_map (#7529)
- Fix: Spurious errors when using more than 32 railtypes (#7533)
- Fix #7633: Allow zero-cost track conversion to succeed (#7634)
- Fix #7577: Check if linkgraph station index is valid before dereferencing (#7583)
- Fix #7224: Drag and drop vehicle group creation does not work correctly (#7581)
- Fix #7570: Show Github URL in the crashlog window (#7571)
- Fix: Clicking on scrollbar 'thumb' moved position up instantly (#7549)
- Fix #7255: Prevent crashlog corruption by only printing the 32 most recent news messages (#7542)
- Fix #5685: Check for free wagons in ScriptVehicleList (#7617)
- Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16 (#7560)
- Fix #6666: Mismatched parentheses in RTL languages (#7480)
- Fix: [Windows] Various reliability and correctness improvements to MIDI on Windows (#7620)
1.9.1 (2019-04-08)
------------------------------------------------------------------------
- Fix #6564: Enforce types of arguments for station name strings (#7419)
- Fix #7433: Don't use AirportSpec substitute if it's not enabled (#7435)
- Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449)
- Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460)
- Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465)
- Fix: [Windows] Incorrect error handling could lead to cascading error windows (#7482)
- Fix #7478: Don't remove NewGRF objects on company take-over. (#7483)
1.9.0 (2019-04-01)
------------------------------------------------------------------------
- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)
1.9.0-RC2 (2019-03-24)
------------------------------------------------------------------------
- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
- Fix: Filtered file list did not scroll properly (#7402)
- Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
- Fix: Permit loading of industry production callback with invalid cargo type (#7364)
- Fix: Spelling for a few real town names (#7338)
- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335)
1.9.0-RC1 (2019-03-03)
------------------------------------------------------------------------
- Add: Various AI/GS functions for vehicle groups (#7225)
- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)
- Change: Allow towns to build bridges over rails and one-way roads (#7291)
- Fix: Detection of coast tiles with trees on them (#7309)
- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)
- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)
- Fix: Unable to select last group in open livery window (#7283)
- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100)
1.9.0-beta3 (2019-02-24)
------------------------------------------------------------------------
- Feature: Option to adjust font size separately from GUI size (#7003)
@@ -24,10 +553,12 @@
- Fix #7197: Invalidate depot buttons when necessary (#7212)
- Doc: [AI] UnshareOrders empties the orders list of the vehicle
1.9.0-beta2 (2019-02-09)
------------------------------------------------------------------------
- Fix: Non-Windows builds did not get correct git hash
1.9.0-beta1 (2019-02-09)
------------------------------------------------------------------------
Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers
@@ -154,7 +685,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update [FS#6629] (r27935)
- Fix: Forest, candyfloss forest and battery farm skipped the first animation frame [FS#6639] (r27932)
- Fix: Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf [FS#6620] (r27915)
- Fix: 'unban' console command was not handling IPv6 adresses properly (r27914, r27913)
- Fix: 'unban' console command was not handling IPv6 addresses properly (r27914, r27913)
- Fix: Keep the 'link' between industry chain and smallmap windows whenever possible [FS#6585] (r27905)
- Fix: When the last vehicle is removed from a shared orders group, hide the 'Stop sharing' button in the vehicle orders window [FS#6593] (r27904)
- Fix: Tooltip of 'increase service interval' said 'decrease' [FS#6606] (r27895)
@@ -260,7 +791,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: [Build] Force sorting to be locale independent, so files are always ordered the same and by that token better diff-able (r27562, r27558)
- Fix: Typos in comments and string (r27561, r27560)
- Fix: [Build] bashism that caused different CFLAGS with bash vs dash (r27557)
- Fix: Use a more appropiate sound effect for convert-rail (r27547)
- Fix: Use a more appropriate sound effect for convert-rail (r27547)
- Fix: Remove SetFill from vehicle GUI buttons, so that the viewport is resized instead of them in case of long window titles (r27546)
- Fix: [Script] Generation of API wrappers (r27545, r27544, r27543)
- Fix: [Windows] ICU got disabled for Windows builds, breaking RTL support [FS#6427] (r27542)
@@ -3151,7 +3682,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: Improve corner case order handling: mark order as done only when actually done, obey non-stop orders, do only stop/refit at the depot in the order (r16240, r16228, r16199, r16198, r16187)
- Fix: [NoAI] Use the stop/non-stop intermediate orderflags AIs can give for goto-depot orders (r16239)
- Fix: [NewGRF] ActionB should use the online parameters from GRFFile instead of the initial user-specified values from GRFConfig. Also use the values as they were set when the ActionB was executed, not as they are set when the message is shown (r16223)
- Fix: Possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation [FS#2862] (r16220)
- Fix: Possible crashes when quitting OpenTTD or forcing resizes/redraws of the screen during map generation [FS#2862] (r16220)
- Fix: Shared orders without orders were not properly converted causing corrupt/invalid orders when loading pre 0.7 savegames [FS#2878] (r16214)
- Fix: Hardcoded (old sized) MAX_COMPANIES constant (r16182)
- Fix: [Squirrel] The traps variable was not restored, causing try/catch blocks to be 'forgotten' during a suspend (r16181)
@@ -3159,7 +3690,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: Forbid joining AI companies via the 'move' and 'join' console commands/multiplayer lobby (r16176, r16175)
- Fix: [NoAI] AIOrder::GetOrderDestination and AIOrder::GetOrderFlags did not work on ORDER_CURRENT when the vehicle was loading/leaving in a station (r16165)
- Fix: [NoAI] Change WAYPOINT_INVALID to 0xFFFF from -1 as that is the value the AIs got (due to casting) (r16150)
- Fix: The overflowsafe type did not like dividing by int64 larger than MAX_INT32 causing division by negative numbers and small anomolies when drawing graphs [FS#2855] (r16130)
- Fix: The overflowsafe type did not like dividing by int64 larger than MAX_INT32 causing division by negative numbers and small anomalies when drawing graphs [FS#2855] (r16130)
- Fix: Road was removed when both the Remove button was active and Ctrl was pressed [FS#2582] (r16119)
- Fix: [NoAI] Make sure AIOrder::GetDestination always returns a tile belonging to the station (16109)
- Fix: [NoAI] When giving an aircraft a goto-hangar order do not let it be a normal goto-station order (r16108)
@@ -3615,7 +4146,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: Inconsistent use of 8/15-bitness of NewGRF callback results with respect to TTDP's implementation of the specification (r12819, r12818, r12759)
- Fix: Possible out of bounds array access (r12809)
- Fix: Enforce autorenew values range in command (r12808)
- Fix: Vehicles could break down during loading and keep loading. The intention of the break down code is not to break down when having zero speed, therefor break downs now do not happen when loading [FS#1938] (r12795)
- Fix: Vehicles could break down during loading and keep loading. The intention of the break down code is not to break down when having zero speed, therefore break downs now do not happen when loading [FS#1938] (r12795)
- Fix: [OSX] In some rare cases when using an uncalibrated monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion (r12776)
- Fix: Slope checking for NewGRFs failed (r12759)
- Fix: Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed (r12717)
@@ -3723,7 +4254,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Feature: Separate catenary transparency settings from building transparency settings (r12103)
- Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x' (r12102)
- Feature: Add some missing VarAction2 variables (r12124)
- Feature: Make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile (r12098)
- Feature: Make snow appear on rail tiles dependent on track height, not on height of the lowest part of the tile (r12098)
- Feature: [NewGRF] Specify the purchase, rail and road description of a bridge (r12069)
- Feature: [NewGRF] Add support for var 12, Variational Action 2 (r12045)
- Feature: Allow trees on shore (r12029)
@@ -4004,7 +4535,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Feature: Add support for variable snow lines in the arctic climate, supplied by NewGRF files (r9371)
- Feature: [NewGRF] Add support for newhouses (r9315)
- Feature: [NewGRF] Add support for Action 13, which allows you to translate GRF-specific texts. The translations will only be shown if you are using a language with a GRF language id and if a string has not already been set specifically for the language you are using (r9037)
- Feature: Translation dependant formatting of dates (r8906)
- Feature: Translation dependent formatting of dates (r8906)
- Feature: If an action 7/9 leads to skipping the rest of the file, disable the NewGRF if an action 8 has not been encountered yet (r8831)
- Feature: Stop loading and disable the current NewGRF if a fatal error message in Action B is encountered. Also be more strict on the values accepted (r8830)
- Feature: Build aircraft windows will no longer show aircraft that cannot use the airport in question (r8771)
@@ -4125,7 +4656,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: Do not display income/expenses when they do not belong to a 'valid' tile, like the money cheat and giving money [FS#1175] (r11021)
- Fix: One could not give money when (s)he had too much money [FS#1174] (r11020)
- Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018)
- Fix: Crash when quiting the game in one of the end score windows [FS#1218] (r11071)
- Fix: Crash when quitting the game in one of the end score windows [FS#1218] (r11071)
0.5.3-RC3 (2007-08-30)
@@ -4257,7 +4788,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
0.5.1-RC1 (2007-03-20)
------------------------------------------------------------------------
- Feature: Translation dependant formatting of dates (r8906)
- Feature: Translation dependent formatting of dates (r8906)
- Feature: Kick inactive initial network connections after some time [FS#115] (r9038, r9061)
- Feature: Add an extra news group for opening and closing of industries (r9097)
- Codechange: Disable shares by default and increase the default maximum distance from edge for oil refineries (r9339)
@@ -5220,7 +5751,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: Wrong pathfinding when northern station tile is missing
- Fix: You cannot take ownership of an oilrig by building right next to it
- Fix: [Makefile] Fixed issue where sdl-config was needed even on systems without SDL
- Fix: [SDL] Performance fix fo palette animation and mouse jumping
- Fix: [SDL] Performance fix for palette animation and mouse jumping
- Fix: [SDL] Same resolution was displayed more than once in game options
- Fix: [SDL] Smoother mouse and performance fix, like in the Windows video driver
- Fix: Wrong trains you can buy with scenarios [SF#963056]

View File

@@ -0,0 +1,145 @@
macro(_parse_arguments_with_multi_hack ORIGINAL_COMMAND_LINE)
# cmake_parse_arguments() put all the MULTIS in a single variable; you
# lose the ability to see for example multiple COMMANDs. To be able to
# passthrough multiple MULTIS, we add a marker after every MULTI. This
# allows us to reassemble the correct amount again before giving it to
# the wrapped command with _reassemble_command_line().
set(COMMAND_LINE "${ORIGINAL_COMMAND_LINE}")
foreach(MULTI IN LISTS MULTIS)
string(REPLACE "${MULTI}" "${MULTI};:::" COMMAND_LINE "${COMMAND_LINE}")
endforeach()
cmake_parse_arguments(PARAM "${OPTIONS}" "${SINGLES}" "${MULTIS}" ${COMMAND_LINE})
endmacro()
macro(_reassemble_command_line)
# Reassemble the command line as we original got it.
set(NEW_COMMAND_LINE ${PARAM_UNPARSED_ARGUMENTS})
foreach(OPTION IN LISTS OPTIONS)
if(PARAM_${OPTION})
list(APPEND NEW_COMMAND_LINE "${OPTION}")
endif()
endforeach()
foreach(SINGLE IN LISTS SINGLES)
if(PARAM_${SINGLE})
list(APPEND NEW_COMMAND_LINE "${SINGLE}" "${PARAM_${SINGLE}}")
endif()
endforeach()
foreach(MULTI IN LISTS MULTIS)
if(PARAM_${MULTI})
# Replace our special marker with the name of the MULTI again. This
# restores for example multiple COMMANDs again.
string(REPLACE ":::" "${MULTI}" PARAM_${MULTI} "${PARAM_${MULTI}}")
list(APPEND NEW_COMMAND_LINE "${PARAM_${MULTI}}")
endif()
endforeach()
endmacro()
# Generated files can be older than their dependencies, causing useless
# regenerations. This function replaces each file in OUTPUT with a .timestamp
# file, adds a command to touch it and move the original file in BYPRODUCTS,
# before calling add_custom_command().
#
# Note: Any add_custom_target() depending on files in original OUTPUT must use
# add_custom_target_timestamp() instead to have the correct dependencies.
#
# add_custom_command_timestamp(OUTPUT output1 [output2 ...]
# COMMAND command1 [ARGS] [args1...]
# [COMMAND command2 [ARGS] [args2...] ...]
# [MAIN_DEPENDENCY depend]
# [DEPENDS [depends...]]
# [BYPRODUCTS [files...]]
# [IMPLICIT_DEPENDS <lang1> depend1
# [<lang2> depend2] ...]
# [WORKING_DIRECTORY dir]
# [COMMENT comment]
# [VERBATIM] [APPEND] [USES_TERMINAL])
function(add_custom_command_timestamp)
set(OPTIONS VERBATIM APPEND USES_TERMINAL)
set(SINGLES MAIN_DEPENDENCY WORKING_DIRECTORY COMMENT)
set(MULTIS OUTPUT COMMAND DEPENDS BYPRODUCTS IMPLICIT_DEPENDS)
_parse_arguments_with_multi_hack("${ARGN}")
# Create a list of all the OUTPUTs (by removing our magic marker)
string(REPLACE ":::;" "" OUTPUTS "${PARAM_OUTPUT}")
# Reset the OUTPUT and BYPRODUCTS as an empty list (if needed).
# Because they are MULTIS, we need to add our special marker here.
set(PARAM_OUTPUT ":::")
if(NOT PARAM_BYPRODUCTS)
set(PARAM_BYPRODUCTS ":::")
endif()
foreach(OUTPUT IN LISTS OUTPUTS)
# For every output, we add a 'cmake -E touch' entry to update the
# timestamp on each run.
get_filename_component(OUTPUT_FILENAME ${OUTPUT} NAME)
string(APPEND PARAM_COMMAND ";:::;${CMAKE_COMMAND};-E;touch;${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_FILENAME}.timestamp")
# We change the OUTPUT to a '.timestamp' variant, and make the real
# output a byproduct.
list(APPEND PARAM_OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_FILENAME}.timestamp)
list(APPEND PARAM_BYPRODUCTS ${OUTPUT})
# Mark this file as being a byproduct; we use this again with
# add_custom_target_timestamp() to know if we should point to the
# '.timestamp' variant or not.
set_source_files_properties(${OUTPUT} PROPERTIES BYPRODUCT ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_FILENAME}.timestamp)
endforeach()
# Reassemble and call the wrapped command
_reassemble_command_line()
add_custom_command(${NEW_COMMAND_LINE})
endfunction()
# Generated files can be older than their dependencies, causing useless
# regenerations. This function adds a .timestamp file for each file in DEPENDS
# replaced by add_custom_command_timestamp(), before calling add_custom_target().
#
# add_custom_target_timestamp(Name [ALL] [command1 [args1...]]
# [COMMAND command2 [args2...] ...]
# [DEPENDS depend depend depend ... ]
# [BYPRODUCTS [files...]]
# [WORKING_DIRECTORY dir]
# [COMMENT comment]
# [VERBATIM] [USES_TERMINAL]
# [SOURCES src1 [src2...]])
function(add_custom_target_timestamp)
set(OPTIONS VERBATIM USES_TERMINAL)
set(SINGLES WORKING_DIRECTORY COMMENT)
set(MULTIS COMMAND DEPENDS BYPRODUCTS SOURCES)
# ALL is missing, as the order is important here. It will be picked up
# by ${PARAM_UNPARSED_ARGUMENTS} when reassembling the command line.
_parse_arguments_with_multi_hack("${ARGN}")
# Create a list of all the DEPENDs (by removing our magic marker)
string(REPLACE ":::;" "" DEPENDS "${PARAM_DEPENDS}")
# Reset the DEPEND as an empty list.
# Because it is a MULTI, we need to add our special marker here.
set(PARAM_DEPENDS ":::")
foreach(DEPEND IN LISTS DEPENDS)
# Check if the output is produced by add_custom_command_timestamp()
get_source_file_property(BYPRODUCT ${DEPEND} BYPRODUCT)
if(BYPRODUCT STREQUAL "NOTFOUND")
# If it is not, just keep it as DEPEND
list(APPEND PARAM_DEPENDS "${DEPEND}")
else()
# If it is, the BYPRODUCT property points to the timestamp we want to depend on
list(APPEND PARAM_DEPENDS "${BYPRODUCT}")
endif()
endforeach()
# Reassemble and call the wrapped command
_reassemble_command_line()
add_custom_target(${NEW_COMMAND_LINE})
endfunction()

163
cmake/CompileFlags.cmake Normal file
View File

@@ -0,0 +1,163 @@
# Macro which contains all bits to setup the compile flags correctly.
#
# compile_flags()
#
macro(compile_flags)
if(MSVC)
if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
# Switch to MT (static) instead of MD (dynamic) binary
# For MSVC two generators are available
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
# configuration of the build tree
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
# specify all configurations that will be available in the generated solution
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
# Set usage of static runtime for all configurations
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
endforeach()
endif()
# "If /Zc:rvalueCast is specified, the compiler follows section 5.4 of the
# C++11 standard". We need C++11 for the way we use threads.
add_compile_options(/Zc:rvalueCast)
if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Enable multi-threaded compilation.
add_compile_options(/MP)
endif()
endif()
# Add some -D flags for Debug builds. We cannot use add_definitions(), because
# it does not appear to support the $<> tags.
add_compile_options(
"$<$<CONFIG:Debug>:-D_DEBUG>"
"$<$<NOT:$<CONFIG:Debug>>:-D_FORTIFY_SOURCE=2>" # FORTIFY_SOURCE should only be used in non-debug builds (requires -O1+)
)
if(MINGW)
add_link_options(
"$<$<NOT:$<CONFIG:Debug>>:-fstack-protector>" # Prevent undefined references when _FORTIFY_SOURCE > 0
)
endif()
# Prepare a generator that checks if we are not a debug, and don't have asserts
# on. We need this later on to set some compile options for stable releases.
set(IS_STABLE_RELEASE "$<AND:$<NOT:$<CONFIG:Debug>>,$<NOT:$<BOOL:${OPTION_USE_ASSERTS}>>>")
if(MSVC)
add_compile_options(/W3)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
add_compile_options(
-W
-Wall
-Wcast-qual
-Wextra
-Wsign-compare
-Wundef
-Wpointer-arith
-Wwrite-strings
-Wredundant-decls
-Wformat-security
-Wformat=2
-Winit-self
-Wnon-virtual-dtor
# Often parameters are unused, which is fine.
-Wno-unused-parameter
# We use 'ABCD' multichar for SaveLoad chunks identifiers
-Wno-multichar
# Compilers complains about that we break strict-aliasing.
# On most places we don't see how to fix it, and it doesn't
# break anything. So disable strict-aliasing to make the
# compiler all happy.
-fno-strict-aliasing
)
# When we are a stable release (Release build + USE_ASSERTS not set),
# assertations are off, which trigger a lot of warnings. We disable
# these warnings for these releases.
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_compile_options(
"$<${IS_STABLE_RELEASE}:-Wno-unused-variable>"
"$<${IS_STABLE_RELEASE}:-Wno-unused-but-set-parameter>"
"$<${IS_STABLE_RELEASE}:-Wno-unused-but-set-variable>"
)
else()
add_compile_options(
"$<${IS_STABLE_RELEASE}:-Wno-unused-variable>"
"$<${IS_STABLE_RELEASE}:-Wno-unused-parameter>"
)
endif()
# Ninja processes the output so the output from the compiler
# isn't directly to a terminal; hence, the default is
# non-coloured output. We can override this to get nicely
# coloured output, but since that might yield odd results with
# IDEs, we extract it to an option.
if(OPTION_FORCE_COLORED_OUTPUT)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
add_compile_options (-fdiagnostics-color=always)
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
add_compile_options (-fcolor-diagnostics)
endif()
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag("-flifetime-dse=1" LIFETIME_DSE_FOUND)
add_compile_options(
# GCC 4.2+ automatically assumes that signed overflows do
# not occur in signed arithmetics, whereas we are not
# sure that they will not happen. It furthermore complains
# about its own optimized code in some places.
"-fno-strict-overflow"
# Prevent optimisation supposing enums are in a range specified by the standard
# For details, see http://gcc.gnu.org/PR43680
"-fno-tree-vrp"
# -flifetime-dse=2 (default since GCC 6) doesn't play
# well with our custom pool item allocator
"$<$<BOOL:${LIFETIME_DSE_FOUND}>:-flifetime-dse=1>"
)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
if (NOT CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag("-mno-sse4" NO_SSE4_FOUND)
if(NO_SSE4_FOUND)
add_compile_options(
# Don't use SSE4 for general sources to increase compatibility.
-mno-sse4
)
endif()
endif()
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Intel")
add_compile_options(
-Wall
# warning #873: function ... ::operator new ... has no corresponding operator delete ...
-wd873
# warning #1292: unknown attribute "fallthrough"
-wd1292
# warning #1899: multicharacter character literal (potential portability problem)
-wd1899
# warning #2160: anonymous union qualifier is ignored
-wd2160
)
else()
message(FATAL_ERROR "No warning flags are set for this compiler yet; please consider creating a Pull Request to add support for this compiler.")
endif()
if(NOT WIN32)
# rdynamic is used to get useful stack traces from crash reports.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rdynamic")
endif()
endmacro()

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@@ -0,0 +1,50 @@
# Macro which contains all bits and pieces to create a single grf file based
# on NFO and PNG files.
#
# create_grf_command()
#
function(create_grf_command)
set(EXTRA_PNG_SOURCE_FILES ${ARGV})
get_filename_component(GRF_SOURCE_FOLDER_NAME "${CMAKE_CURRENT_SOURCE_DIR}" NAME)
get_filename_component(GRF_BINARY_FILE ${CMAKE_CURRENT_SOURCE_DIR}/../${GRF_SOURCE_FOLDER_NAME}.grf ABSOLUTE)
file(GLOB_RECURSE GRF_PNG_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.png)
file(GLOB_RECURSE GRF_NFO_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.nfo)
set(GRF_PNG_SOURCE_FILES ${GRF_PNG_SOURCE_FILES} ${EXTRA_PNG_SOURCE_FILES})
# Copy over all the PNG files to the correct folder
foreach(GRF_PNG_SOURCE_FILE IN LISTS GRF_PNG_SOURCE_FILES)
get_filename_component(GRF_PNG_SOURCE_FILE_NAME "${GRF_PNG_SOURCE_FILE}" NAME)
set(GRF_PNG_BINARY_FILE "${CMAKE_CURRENT_BINARY_DIR}/sprites/${GRF_PNG_SOURCE_FILE_NAME}")
add_custom_command(OUTPUT ${GRF_PNG_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${GRF_PNG_SOURCE_FILE}
${GRF_PNG_BINARY_FILE}
MAIN_DEPENDENCY ${GRF_PNG_SOURCE_FILE}
COMMENT "Copying ${GRF_PNG_SOURCE_FILE_NAME} sprite file"
)
list(APPEND GRF_PNG_BINARY_FILES ${GRF_PNG_BINARY_FILE})
endforeach()
add_custom_command(OUTPUT ${GRF_BINARY_FILE}
COMMAND ${CMAKE_COMMAND}
-DGRF_SOURCE_FOLDER=${CMAKE_CURRENT_SOURCE_DIR}
-DGRF_BINARY_FILE=${GRF_BINARY_FILE}
-DNFORENUM_EXECUTABLE=${NFORENUM_EXECUTABLE}
-DGRFCODEC_EXECUTABLE=${GRFCODEC_EXECUTABLE}
-P ${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
MAIN_DEPENDENCY ${GRF_NFO_SOURCE_FILES}
DEPENDS ${GRF_PNG_BINARY_FILES}
${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating ${GRF_SOURCE_FOLDER_NAME}.grf"
)
# For conviance, if you want to only test building the GRF
add_custom_target(${GRF_SOURCE_FOLDER_NAME}.grf
DEPENDS
${GRF_BINARY_FILE}
)
endfunction()

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# Macro which contains all bits and pieces to create the regression tests.
# This creates both a standalone target 'regression', and it integrates with
# 'ctest'. The first is prefered, as it is more verbose, and takes care of
# dependencies correctly.
#
# create_regression()
#
macro(create_regression)
# Find all the files in the regression folder; they need to be copied to the
# build folder before we can run the regression
file(GLOB_RECURSE REGRESSION_SOURCE_FILES ${CMAKE_SOURCE_DIR}/regression/*)
foreach(REGRESSION_SOURCE_FILE IN LISTS REGRESSION_SOURCE_FILES)
string(REPLACE "${CMAKE_SOURCE_DIR}/regression/" "" REGRESSION_SOURCE_FILE_NAME "${REGRESSION_SOURCE_FILE}")
string(CONCAT REGRESSION_BINARY_FILE "${CMAKE_BINARY_DIR}/ai/" "${REGRESSION_SOURCE_FILE_NAME}")
if("${REGRESSION_SOURCE_FILE_NAME}" STREQUAL "regression.cfg")
continue()
endif()
add_custom_command(OUTPUT ${REGRESSION_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${REGRESSION_SOURCE_FILE}
${REGRESSION_BINARY_FILE}
MAIN_DEPENDENCY ${REGRESSION_SOURCE_FILE}
COMMENT "Copying ${REGRESSION_SOURCE_FILE_NAME} regression file"
)
list(APPEND REGRESSION_BINARY_FILES ${REGRESSION_BINARY_FILE})
endforeach()
# Copy the regression configuration in a special folder, so all autogenerated
# folders end up in the same place after running regression.
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/regression/regression.cfg
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_SOURCE_DIR}/regression/regression.cfg
${CMAKE_BINARY_DIR}/regression/regression.cfg
MAIN_DEPENDENCY ${CMAKE_SOURCE_DIR}/regression/regression.cfg
COMMENT "Copying ${REGRESSION_SOURCE_FILE_NAME} regression file"
)
list(APPEND REGRESSION_BINARY_FILES ${CMAKE_BINARY_DIR}/regression/regression.cfg)
# Create a new target which copies all regression files
add_custom_target(regression_files
ALL # this is needed because 'make test' doesn't resolve dependencies, and otherwise this is never executed
DEPENDS
${REGRESSION_BINARY_FILES}
)
enable_testing()
# Find all the tests we have, and create a target for them
file(GLOB REGRESSION_TESTS ${CMAKE_SOURCE_DIR}/regression/*)
foreach(REGRESSION_TEST IN LISTS REGRESSION_TESTS)
get_filename_component(REGRESSION_TEST_NAME "${REGRESSION_TEST}" NAME)
if("${REGRESSION_TEST_NAME}" STREQUAL "regression.cfg")
continue()
endif()
add_custom_target(regression_${REGRESSION_TEST_NAME}
COMMAND ${CMAKE_COMMAND}
-DOPENTTD_EXECUTABLE=$<TARGET_FILE:openttd>
-DEDITBIN_EXECUTABLE=${EDITBIN_EXECUTABLE}
-DREGRESSION_TEST=${REGRESSION_TEST_NAME}
-P "${CMAKE_SOURCE_DIR}/cmake/scripts/Regression.cmake"
DEPENDS openttd regression_files
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
COMMENT "Running regression test ${REGRESSION_TEST_NAME}"
)
# Also make sure that 'make test' runs the regression
add_test(NAME regression_${REGRESSION_TEST_NAME}
COMMAND ${CMAKE_COMMAND}
-DOPENTTD_EXECUTABLE=$<TARGET_FILE:openttd>
-DEDITBIN_EXECUTABLE=${EDITBIN_EXECUTABLE}
-DREGRESSION_TEST=${REGRESSION_TEST_NAME}
-P "${CMAKE_SOURCE_DIR}/cmake/scripts/Regression.cmake"
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
list(APPEND REGRESSION_TARGETS regression_${REGRESSION_TEST_NAME})
endforeach()
# Create a new target which runs the regression
add_custom_target(regression
DEPENDS ${REGRESSION_TARGETS})
endmacro()

14
cmake/Endian.cmake Normal file
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# Add the definitions to indicate which endian we are building for.
#
# add_endian_definition()
#
function(add_endian_definition)
include(TestBigEndian)
TEST_BIG_ENDIAN(IS_BIG_ENDIAN)
if(IS_BIG_ENDIAN)
add_definitions(-DTTD_ENDIAN=TTD_BIG_ENDIAN)
else()
add_definitions(-DTTD_ENDIAN=TTD_LITTLE_ENDIAN)
endif()
endfunction()

65
cmake/FindAllegro.cmake Normal file
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#[=======================================================================[.rst:
FindAllegro
-------
Finds the allegro library.
Result Variables
^^^^^^^^^^^^^^^^
This will define the following variables:
``Allegro_FOUND``
True if the system has the allegro library.
``Allegro_INCLUDE_DIRS``
Include directories needed to use allegro.
``Allegro_LIBRARIES``
Libraries needed to link to allegro.
``Allegro_VERSION``
The version of the allegro library which was found.
Cache Variables
^^^^^^^^^^^^^^^
The following cache variables may also be set:
``Allegro_INCLUDE_DIR``
The directory containing ``allegro.h``.
``Allegro_LIBRARY``
The path to the allegro library.
#]=======================================================================]
find_package(PkgConfig QUIET)
pkg_check_modules(PC_Allegro QUIET allegro<5)
find_path(Allegro_INCLUDE_DIR
NAMES allegro.h
PATHS ${PC_Allegro_INCLUDE_DIRS}
)
find_library(Allegro_LIBRARY
NAMES alleg
PATHS ${PC_Allegro_LIBRARY_DIRS}
)
set(Allegro_VERSION ${PC_Allegro_VERSION})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Allegro
FOUND_VAR Allegro_FOUND
REQUIRED_VARS
Allegro_LIBRARY
Allegro_INCLUDE_DIR
VERSION_VAR Allegro_VERSION
)
if(Allegro_FOUND)
set(Allegro_LIBRARIES ${Allegro_LIBRARY})
set(Allegro_INCLUDE_DIRS ${Allegro_INCLUDE_DIR})
endif()
mark_as_advanced(
Allegro_INCLUDE_DIR
Allegro_LIBRARY
)

30
cmake/FindEditbin.cmake Normal file
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# Autodetect editbin. Only useful for MSVC.
if(NOT EDITBIN_DIRECTORY)
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
get_filename_component(MSVC_COMPILE_DIRECTORY ${CMAKE_CXX_COMPILER} DIRECTORY)
set(EDITBIN_DIRECTORY ${MSVC_COMPILE_DIRECTORY})
else()
# For clang-cl build
# find editbin.exe from environmental variable VCToolsInstallDir
set(EDITBIN_DIRECTORY "$ENV{VCToolsInstallDir}/bin/Hostx64/x64")
endif()
endif()
message(CHECK_START "Finding editbin.exe")
find_program(
EDITBIN_EXECUTABLE editbin.exe
HINTS ${EDITBIN_DIRECTORY}
)
if(EDITBIN_EXECUTABLE)
message(CHECK_PASS "found")
else()
message(CHECK_FAIL "not found , please manually specify EDITBIN_DIRECTORY")
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Editbin
FOUND_VAR EDITBIN_FOUND
REQUIRED_VARS EDITBIN_EXECUTABLE
)

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@@ -0,0 +1,65 @@
#[=======================================================================[.rst:
FindFluidsynth
-------
Finds the fluidsynth library.
Result Variables
^^^^^^^^^^^^^^^^
This will define the following variables:
``Fluidsynth_FOUND``
True if the system has the fluidsynth library.
``Fluidsynth_INCLUDE_DIRS``
Include directories needed to use fluidsynth.
``Fluidsynth_LIBRARIES``
Libraries needed to link to fluidsynth.
``Fluidsynth_VERSION``
The version of the fluidsynth library which was found.
Cache Variables
^^^^^^^^^^^^^^^
The following cache variables may also be set:
``Fluidsynth_INCLUDE_DIR``
The directory containing ``fluidsynth.h``.
``Fluidsynth_LIBRARY``
The path to the fluidsynth library.
#]=======================================================================]
find_package(PkgConfig QUIET)
pkg_check_modules(PC_Fluidsynth QUIET fluidsynth)
find_path(Fluidsynth_INCLUDE_DIR
NAMES fluidsynth.h
PATHS ${PC_Fluidsynth_INCLUDE_DIRS}
)
find_library(Fluidsynth_LIBRARY
NAMES fluidsynth
PATHS ${PC_Fluidsynth_LIBRARY_DIRS}
)
set(Fluidsynth_VERSION ${PC_Fluidsynth_VERSION})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Fluidsynth
FOUND_VAR Fluidsynth_FOUND
REQUIRED_VARS
Fluidsynth_LIBRARY
Fluidsynth_INCLUDE_DIR
VERSION_VAR Fluidsynth_VERSION
)
if(Fluidsynth_FOUND)
set(Fluidsynth_LIBRARIES ${Fluidsynth_LIBRARY})
set(Fluidsynth_INCLUDE_DIRS ${Fluidsynth_INCLUDE_DIR})
endif()
mark_as_advanced(
Fluidsynth_INCLUDE_DIR
Fluidsynth_LIBRARY
)

101
cmake/FindFontconfig.cmake Normal file
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindFontconfig
--------------
Find Fontconfig headers and library.
Imported Targets
^^^^^^^^^^^^^^^^
``Fontconfig::Fontconfig``
The Fontconfig library, if found.
Result Variables
^^^^^^^^^^^^^^^^
This will define the following variables in your project:
``Fontconfig_FOUND``
true if (the requested version of) Fontconfig is available.
``Fontconfig_VERSION``
the version of Fontconfig.
``Fontconfig_LIBRARIES``
the libraries to link against to use Fontconfig.
``Fontconfig_INCLUDE_DIRS``
where to find the Fontconfig headers.
``Fontconfig_COMPILE_OPTIONS``
this should be passed to target_compile_options(), if the
target is not used for linking
#]=======================================================================]
# use pkg-config to get the directories and then use these values
# in the FIND_PATH() and FIND_LIBRARY() calls
find_package(PkgConfig QUIET)
pkg_check_modules(PKG_FONTCONFIG QUIET fontconfig)
set(Fontconfig_COMPILE_OPTIONS ${PKG_FONTCONFIG_CFLAGS_OTHER})
set(Fontconfig_VERSION ${PKG_FONTCONFIG_VERSION})
find_path( Fontconfig_INCLUDE_DIR
NAMES
fontconfig/fontconfig.h
HINTS
${PKG_FONTCONFIG_INCLUDE_DIRS}
/usr/X11/include
)
find_library( Fontconfig_LIBRARY
NAMES
fontconfig
PATHS
${PKG_FONTCONFIG_LIBRARY_DIRS}
)
if(Fontconfig_INCLUDE_DIR AND NOT Fontconfig_VERSION)
file(STRINGS ${Fontconfig_INCLUDE_DIR}/fontconfig/fontconfig.h _contents REGEX "^#define[ \t]+FC_[A-Z]+[ \t]+[0-9]+$")
unset(Fontconfig_VERSION)
foreach(VPART MAJOR MINOR REVISION)
foreach(VLINE ${_contents})
if(VLINE MATCHES "^#define[\t ]+FC_${VPART}[\t ]+([0-9]+)$")
set(Fontconfig_VERSION_PART "${CMAKE_MATCH_1}")
if(Fontconfig_VERSION)
string(APPEND Fontconfig_VERSION ".${Fontconfig_VERSION_PART}")
else()
set(Fontconfig_VERSION "${Fontconfig_VERSION_PART}")
endif()
endif()
endforeach()
endforeach()
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Fontconfig
FOUND_VAR
Fontconfig_FOUND
REQUIRED_VARS
Fontconfig_LIBRARY
Fontconfig_INCLUDE_DIR
VERSION_VAR
Fontconfig_VERSION
)
if(Fontconfig_FOUND AND NOT TARGET Fontconfig::Fontconfig)
add_library(Fontconfig::Fontconfig UNKNOWN IMPORTED)
set_target_properties(Fontconfig::Fontconfig PROPERTIES
IMPORTED_LOCATION "${Fontconfig_LIBRARY}"
INTERFACE_COMPILE_OPTIONS "${Fontconfig_COMPILE_OPTIONS}"
INTERFACE_INCLUDE_DIRECTORIES "${Fontconfig_INCLUDE_DIR}"
)
endif()
mark_as_advanced(Fontconfig_LIBRARY Fontconfig_INCLUDE_DIR)
if(Fontconfig_FOUND)
set(Fontconfig_LIBRARIES ${Fontconfig_LIBRARY})
set(Fontconfig_INCLUDE_DIRS ${Fontconfig_INCLUDE_DIR})
endif()

13
cmake/FindGrfcodec.cmake Normal file
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# Autodetect grfcodec and nforenum.
#
find_program(GRFCODEC_EXECUTABLE grfcodec)
find_program(NFORENUM_EXECUTABLE nforenum)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Grfcodec
FOUND_VAR GRFCODEC_FOUND
REQUIRED_VARS
GRFCODEC_EXECUTABLE
NFORENUM_EXECUTABLE
)

69
cmake/FindICU.cmake Normal file
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# CMake provides a FindICU module since version 3.7.
# But it doesn't use pkgconfig, doesn't set expected variables,
# And it returns incomplete dependencies if only some modules are searched.
#[=======================================================================[.rst:
FindICU
-------
Finds components of the ICU library.
Accepted components are: uc, i18n, le, lx, io
Result Variables
^^^^^^^^^^^^^^^^
This will define the following variables:
``ICU_FOUND``
True if components of ICU library are found.
``ICU_VERSION``
The version of the ICU library which was found.
``ICU_<c>_FOUND``
True if the system has the <c> component of ICU library.
``ICU_<c>_INCLUDE_DIRS``
Include directories needed to use the <c> component of ICU library.
``ICU_<c>_LIBRARIES``
Libraries needed to link to the <c> component of ICU library.
#]=======================================================================]
find_package(PkgConfig QUIET)
set(ICU_KNOWN_COMPONENTS "uc" "i18n" "le" "lx" "io")
foreach(MOD_NAME IN LISTS ICU_FIND_COMPONENTS)
if(NOT MOD_NAME IN_LIST ICU_KNOWN_COMPONENTS)
message(FATAL_ERROR "Unknown ICU component: ${MOD_NAME}")
endif()
pkg_check_modules(PC_ICU_${MOD_NAME} QUIET icu-${MOD_NAME})
# Check the libraries returned by pkg-config really exist.
unset(PC_LIBRARIES)
foreach(LIBRARY IN LISTS PC_ICU_${MOD_NAME}_LIBRARIES)
unset(PC_LIBRARY CACHE)
find_library(PC_LIBRARY NAMES ${LIBRARY})
if(NOT PC_LIBRARY)
unset(PC_ICU_${MOD_NAME}_FOUND)
endif()
list(APPEND PC_LIBRARIES ${PC_LIBRARY})
endforeach()
unset(PC_LIBRARY CACHE)
if(${PC_ICU_${MOD_NAME}_FOUND})
set(ICU_COMPONENT_FOUND TRUE)
set(ICU_${MOD_NAME}_FOUND TRUE)
set(ICU_${MOD_NAME}_LIBRARIES ${PC_LIBRARIES})
set(ICU_${MOD_NAME}_INCLUDE_DIRS ${PC_ICU_${MOD_NAME}_INCLUDE_DIRS})
set(ICU_VERSION ${PC_ICU_${MOD_NAME}_VERSION})
endif()
endforeach()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(ICU
FOUND_VAR ICU_FOUND
REQUIRED_VARS ICU_COMPONENT_FOUND
VERSION_VAR ICU_VERSION
HANDLE_COMPONENTS
)

133
cmake/FindIconv.cmake Normal file
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@@ -0,0 +1,133 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindIconv
---------
This module finds the ``iconv()`` POSIX.1 functions on the system.
These functions might be provided in the regular C library or externally
in the form of an additional library.
The following variables are provided to indicate iconv support:
.. variable:: Iconv_FOUND
Variable indicating if the iconv support was found.
.. variable:: Iconv_INCLUDE_DIRS
The directories containing the iconv headers.
.. variable:: Iconv_LIBRARIES
The iconv libraries to be linked.
.. variable:: Iconv_IS_BUILT_IN
A variable indicating whether iconv support is stemming from the
C library or not. Even if the C library provides `iconv()`, the presence of
an external `libiconv` implementation might lead to this being false.
Additionally, the following :prop_tgt:`IMPORTED` target is being provided:
.. variable:: Iconv::Iconv
Imported target for using iconv.
The following cache variables may also be set:
.. variable:: Iconv_INCLUDE_DIR
The directory containing the iconv headers.
.. variable:: Iconv_LIBRARY
The iconv library (if not implicitly given in the C library).
.. note::
On POSIX platforms, iconv might be part of the C library and the cache
variables ``Iconv_INCLUDE_DIR`` and ``Iconv_LIBRARY`` might be empty.
#]=======================================================================]
include(CMakePushCheckState)
if(CMAKE_C_COMPILER_LOADED)
include(CheckCSourceCompiles)
elseif(CMAKE_CXX_COMPILER_LOADED)
include(CheckCXXSourceCompiles)
else()
# If neither C nor CXX are loaded, implicit iconv makes no sense.
set(Iconv_IS_BUILT_IN NO)
endif()
# iconv can only be provided in libc on a POSIX system.
# If any cache variable is already set, we'll skip this test.
if(NOT DEFINED Iconv_IS_BUILT_IN)
if(UNIX AND NOT DEFINED Iconv_INCLUDE_DIR AND NOT DEFINED Iconv_LIBRARY)
cmake_push_check_state(RESET)
# We always suppress the message here: Otherwise on supported systems
# not having iconv in their C library (e.g. those using libiconv)
# would always display a confusing "Looking for iconv - not found" message
set(CMAKE_FIND_QUIETLY TRUE)
# The following code will not work, but it's sufficient to see if it compiles.
# Note: libiconv will define the iconv functions as macros, so CheckSymbolExists
# will not yield correct results.
set(Iconv_IMPLICIT_TEST_CODE
"
#include <stddef.h>
#include <iconv.h>
int main() {
char *a, *b;
size_t i, j;
iconv_t ic;
ic = iconv_open(\"to\", \"from\");
iconv(ic, &a, &i, &b, &j);
iconv_close(ic);
}
"
)
if(CMAKE_C_COMPILER_LOADED)
check_c_source_compiles("${Iconv_IMPLICIT_TEST_CODE}" Iconv_IS_BUILT_IN)
else()
check_cxx_source_compiles("${Iconv_IMPLICIT_TEST_CODE}" Iconv_IS_BUILT_IN)
endif()
cmake_pop_check_state()
else()
set(Iconv_IS_BUILT_IN NO)
endif()
endif()
if(NOT Iconv_IS_BUILT_IN)
find_path(Iconv_INCLUDE_DIR
NAMES "iconv.h"
DOC "iconv include directory")
set(Iconv_LIBRARY_NAMES "iconv" "libiconv")
else()
set(Iconv_INCLUDE_DIR "" CACHE FILEPATH "iconv include directory")
set(Iconv_LIBRARY_NAMES "c")
endif()
find_library(Iconv_LIBRARY
NAMES ${Iconv_LIBRARY_NAMES}
DOC "iconv library (potentially the C library)")
mark_as_advanced(Iconv_INCLUDE_DIR)
mark_as_advanced(Iconv_LIBRARY)
include(FindPackageHandleStandardArgs)
if(NOT Iconv_IS_BUILT_IN)
find_package_handle_standard_args(Iconv REQUIRED_VARS Iconv_LIBRARY Iconv_INCLUDE_DIR)
else()
find_package_handle_standard_args(Iconv REQUIRED_VARS Iconv_LIBRARY)
endif()
if(Iconv_FOUND)
set(Iconv_INCLUDE_DIRS "${Iconv_INCLUDE_DIR}")
set(Iconv_LIBRARIES "${Iconv_LIBRARY}")
if(NOT TARGET Iconv::Iconv)
add_library(Iconv::Iconv INTERFACE IMPORTED)
endif()
set_property(TARGET Iconv::Iconv PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${Iconv_INCLUDE_DIRS}")
set_property(TARGET Iconv::Iconv PROPERTY INTERFACE_LINK_LIBRARIES "${Iconv_LIBRARIES}")
endif()

89
cmake/FindLZO.cmake Normal file
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@@ -0,0 +1,89 @@
#[=======================================================================[.rst:
FindLZO
-------
Finds the LZO library.
Result Variables
^^^^^^^^^^^^^^^^
This will define the following variables:
``LZO_FOUND``
True if the system has the LZO library.
``LZO_INCLUDE_DIRS``
Include directories needed to use LZO.
``LZO_LIBRARIES``
Libraries needed to link to LZO.
``LZO_VERSION``
The version of the LZO library which was found.
Cache Variables
^^^^^^^^^^^^^^^
The following cache variables may also be set:
``LZO_INCLUDE_DIR``
The directory containing ``lzo/lzo1x.h``.
``LZO_LIBRARY``
The path to the LZO library.
#]=======================================================================]
find_package(PkgConfig QUIET)
pkg_check_modules(PC_LZO QUIET lzo2)
find_path(LZO_INCLUDE_DIR
NAMES lzo/lzo1x.h
PATHS ${PC_LZO_INCLUDE_DIRS}
)
find_library(LZO_LIBRARY
NAMES lzo2
PATHS ${PC_LZO_LIBRARY_DIRS}
)
# With vcpkg, the library path should contain both 'debug' and 'optimized'
# entries (see target_link_libraries() documentation for more information)
#
# NOTE: we only patch up when using vcpkg; the same issue might happen
# when not using vcpkg, but this is non-trivial to fix, as we have no idea
# what the paths are. With vcpkg we do. And we only official support vcpkg
# with Windows.
#
# NOTE: this is based on the assumption that the debug file has the same
# name as the optimized file. This is not always the case, but so far
# experiences has shown that in those case vcpkg CMake files do the right
# thing.
if(VCPKG_TOOLCHAIN AND LZO_LIBRARY)
if(LZO_LIBRARY MATCHES "/debug/")
set(LZO_LIBRARY_DEBUG ${LZO_LIBRARY})
string(REPLACE "/debug/lib/" "/lib/" LZO_LIBRARY_RELEASE ${LZO_LIBRARY})
else()
set(LZO_LIBRARY_RELEASE ${LZO_LIBRARY})
string(REPLACE "/lib/" "/debug/lib/" LZO_LIBRARY_DEBUG ${LZO_LIBRARY})
endif()
include(SelectLibraryConfigurations)
select_library_configurations(LZO)
endif()
set(LZO_VERSION ${PC_LZO_VERSION})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(LZO
FOUND_VAR LZO_FOUND
REQUIRED_VARS
LZO_LIBRARY
LZO_INCLUDE_DIR
VERSION_VAR LZO_VERSION
)
if(LZO_FOUND)
set(LZO_LIBRARIES ${LZO_LIBRARY})
set(LZO_INCLUDE_DIRS ${LZO_INCLUDE_DIR})
endif()
mark_as_advanced(
LZO_INCLUDE_DIR
LZO_LIBRARY
)

3
cmake/FindPandoc.cmake Normal file
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if(NOT EXISTS ${PANDOC_EXECUTABLE})
find_program(PANDOC_EXECUTABLE pandoc)
endif()

17
cmake/FindSSE.cmake Normal file
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@@ -0,0 +1,17 @@
# Autodetect if SSE4.1 can be used. If so, the assumption is, so can the other
# SSE version (SSE 2.0, SSSE 3.0).
include(CheckCXXSourceCompiles)
set(CMAKE_REQUIRED_FLAGS "")
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(CMAKE_REQUIRED_FLAGS "-msse4.1")
endif()
check_cxx_source_compiles("
#include <xmmintrin.h>
#include <smmintrin.h>
#include <tmmintrin.h>
int main() { return 0; }"
SSE_FOUND
)

19
cmake/FindXaudio2.cmake Normal file
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@@ -0,0 +1,19 @@
# Autodetect if xaudio2 can be used.
include(CheckCXXSourceCompiles)
set(CMAKE_REQUIRED_FLAGS "")
check_cxx_source_compiles("
#include <cstdio>
#include <windows.h>
#undef NTDDI_VERSION
#undef _WIN32_WINNT
#define NTDDI_VERSION NTDDI_WIN8
#define _WIN32_WINNT _WIN32_WINNT_WIN8
#include <xaudio2.h>
int main() { printf(\"%s\\\\n\", XAUDIO2_DLL_A); return 0; }"
XAUDIO2_FOUND
)

View File

@@ -0,0 +1,222 @@
include(GNUInstallDirs)
# If requested, use FHS layout; otherwise fall back to a flat layout.
if(OPTION_INSTALL_FHS)
set(BINARY_DESTINATION_DIR "${CMAKE_INSTALL_BINDIR}")
set(DATA_DESTINATION_DIR "${CMAKE_INSTALL_DATADIR}/${BINARY_NAME}")
set(DOCS_DESTINATION_DIR "${CMAKE_INSTALL_DOCDIR}")
set(MAN_DESTINATION_DIR "${CMAKE_INSTALL_MANDIR}")
else()
if(APPLE)
set(BINARY_DESTINATION_DIR "../MacOS")
else()
set(BINARY_DESTINATION_DIR ".")
endif()
set(DATA_DESTINATION_DIR ".")
set(DOCS_DESTINATION_DIR ".")
set(MAN_DESTINATION_DIR ".")
endif()
install(TARGETS openttd
RUNTIME
DESTINATION ${BINARY_DESTINATION_DIR}
COMPONENT Runtime
)
install(DIRECTORY
${CMAKE_BINARY_DIR}/lang
${CMAKE_BINARY_DIR}/baseset
${CMAKE_BINARY_DIR}/ai
${CMAKE_BINARY_DIR}/game
${CMAKE_SOURCE_DIR}/bin/scripts
DESTINATION ${DATA_DESTINATION_DIR}
COMPONENT language_files)
install(FILES
${CMAKE_SOURCE_DIR}/COPYING.md
${CMAKE_SOURCE_DIR}/README.md
${CMAKE_SOURCE_DIR}/changelog.txt
${CMAKE_SOURCE_DIR}/docs/multiplayer.md
${CMAKE_SOURCE_DIR}/known-bugs.txt
DESTINATION ${DOCS_DESTINATION_DIR}
COMPONENT docs)
# A Linux manual only makes sense when using FHS. Otherwise it is a very odd
# file with little context to what it is.
if(OPTION_INSTALL_FHS)
set(MAN_SOURCE_FILE ${CMAKE_SOURCE_DIR}/docs/openttd.6)
set(MAN_BINARY_FILE ${CMAKE_BINARY_DIR}/docs/${BINARY_NAME}.6)
install(CODE
"
execute_process(COMMAND ${CMAKE_COMMAND} -E copy ${MAN_SOURCE_FILE} ${MAN_BINARY_FILE})
execute_process(COMMAND gzip -9 -n -f ${MAN_BINARY_FILE})
"
COMPONENT manual)
install(FILES
${MAN_BINARY_FILE}.gz
DESTINATION ${MAN_DESTINATION_DIR}/man6
COMPONENT manual)
endif()
if(UNIX AND NOT APPLE)
install(DIRECTORY
${CMAKE_BINARY_DIR}/media/icons
${CMAKE_BINARY_DIR}/media/pixmaps
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}
COMPONENT media)
install(FILES
${CMAKE_BINARY_DIR}/media/${BINARY_NAME}.desktop
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications
COMPONENT menu)
endif()
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
set(ARCHITECTURE "amd64")
else()
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" ARCHITECTURE)
endif()
# Windows is a bit more annoying to detect; using the size of void pointer
# seems to be the most robust.
if(WIN32)
# Check if the MSVC platform has been defined
if ("$ENV{Platform}" STREQUAL "arm64")
set(ARCHITECTURE "arm64")
else()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCHITECTURE "win64")
else()
set(ARCHITECTURE "win32")
endif()
endif()
endif()
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
string(TOLOWER "${CMAKE_OSX_ARCHITECTURES}" ARCHITECTURE)
endif()
set(CPACK_SYSTEM_NAME "${ARCHITECTURE}")
set(CPACK_PACKAGE_NAME "openttd")
set(CPACK_PACKAGE_VENDOR "OpenTTD")
set(CPACK_PACKAGE_DESCRIPTION "OpenTTD")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "OpenTTD")
set(CPACK_PACKAGE_HOMEPAGE_URL "https://www.openttd.org/")
set(CPACK_PACKAGE_CONTACT "OpenTTD <info@openttd.org>")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "OpenTTD")
set(CPACK_PACKAGE_CHECKSUM "SHA256")
if((APPLE OR WIN32) AND EXISTS ${PANDOC_EXECUTABLE})
execute_process(COMMAND ${PANDOC_EXECUTABLE} "${CMAKE_SOURCE_DIR}/COPYING.md" -s -o "${CMAKE_BINARY_DIR}/COPYING.rtf")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_BINARY_DIR}/COPYING.rtf")
else()
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING.md")
endif()
set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md")
set(CPACK_MONOLITHIC_INSTALL YES)
set(CPACK_PACKAGE_EXECUTABLES "openttd;OpenTTD")
set(CPACK_STRIP_FILES YES)
set(CPACK_OUTPUT_FILE_PREFIX "bundles")
if(APPLE)
set(CPACK_GENERATOR "Bundle")
include(PackageBundle)
if (APPLE_UNIVERSAL_PACKAGE)
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-macos-universal")
else()
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-macos-${CPACK_SYSTEM_NAME}")
endif()
elseif(WIN32)
set(CPACK_GENERATOR "ZIP")
if(OPTION_USE_NSIS)
list(APPEND CPACK_GENERATOR "NSIS")
include(PackageNSIS)
endif()
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-windows-${CPACK_SYSTEM_NAME}")
elseif(UNIX)
# With FHS, we can create deb/rpm/... Without it, they would be horribly broken
# and not work. The other way around is also true; with FHS they are not
# usable, and only flat formats work.
if(OPTION_PACKAGE_DEPENDENCIES)
set(CPACK_GENERATOR "TXZ")
set(PLATFORM "generic")
elseif(NOT OPTION_INSTALL_FHS)
set(CPACK_GENERATOR "TXZ")
set(PLATFORM "unknown")
else()
find_program(LSB_RELEASE_EXEC lsb_release)
execute_process(COMMAND ${LSB_RELEASE_EXEC} -is
OUTPUT_VARIABLE LSB_RELEASE_ID
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(LSB_RELEASE_ID)
if(LSB_RELEASE_ID STREQUAL "Ubuntu" OR LSB_RELEASE_ID STREQUAL "Debian")
execute_process(COMMAND ${LSB_RELEASE_EXEC} -cs
OUTPUT_VARIABLE LSB_RELEASE_CODENAME
OUTPUT_STRIP_TRAILING_WHITESPACE
)
string(TOLOWER "${LSB_RELEASE_ID}-${LSB_RELEASE_CODENAME}" PLATFORM)
set(CPACK_GENERATOR "DEB")
include(PackageDeb)
else()
set(UNSUPPORTED_PLATFORM_NAME "LSB-based Linux distribution '${LSB_RELEASE_ID}'")
endif()
elseif(EXISTS "/etc/os-release")
file(STRINGS "/etc/os-release" OS_RELEASE_CONTENTS REGEX "^ID=")
string(REGEX MATCH "ID=(.*)" _ ${OS_RELEASE_CONTENTS})
set(DISTRO_ID ${CMAKE_MATCH_1})
if(DISTRO_ID STREQUAL "arch")
set(PLATFORM "arch")
set(CPACK_GENERATOR "TXZ")
else()
set(UNSUPPORTED_PLATFORM_NAME "Linux distribution '${DISTRO_ID}' from /etc/os-release")
endif()
else()
set(UNSUPPORTED_PLATFORM_NAME "Linux distribution")
endif()
if(NOT PLATFORM)
set(PLATFORM "generic")
set(CPACK_GENERATOR "TXZ")
message(WARNING "Unknown ${UNSUPPORTED_PLATFORM_NAME} found for packaging; can only pack to a txz. Please consider creating a Pull Request to add support for this distribution.")
endif()
endif()
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-linux-${PLATFORM}-${CPACK_SYSTEM_NAME}")
else()
message(FATAL_ERROR "Unknown OS found for packaging; please consider creating a Pull Request to add support for this OS.")
endif()
include(CPack)
if(OPTION_PACKAGE_DEPENDENCIES)
# Install all dependencies we can resolve, with the exception of ones that
# every Linux machine should have. This should make this build as generic
# as possible, where it runs on any machine with the same or newer libc
# than the one this is compiled with.
# We copy these libraries into lib/ folder, so they can be found on game
# startup. See comment in root CMakeLists.txt for how this works exactly.
install(CODE [[
file(GET_RUNTIME_DEPENDENCIES
RESOLVED_DEPENDENCIES_VAR DEPENDENCIES
UNRESOLVED_DEPENDENCIES_VAR UNRESOLVED_DEPENDENCIES
EXECUTABLES openttd
POST_EXCLUDE_REGEXES "ld-linux|libc.so|libdl.so|libm.so|libgcc_s.so|libpthread.so|librt.so|libstdc...so")
file(INSTALL
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib"
FILES ${DEPENDENCIES}
FOLLOW_SYMLINK_CHAIN)
# This should not be possible, but error out when a dependency cannot
# be resolved.
list(LENGTH UNRESOLVED_DEPENDENCIES UNRESOLVED_LENGTH)
if(${UNRESOLVED_LENGTH} GREATER 0)
message(FATAL_ERROR "Unresolved dependencies: ${UNRESOLVED_DEPENDENCIES}")
endif()
]])
endif()

23
cmake/LinkPackage.cmake Normal file
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@@ -0,0 +1,23 @@
function(link_package NAME)
cmake_parse_arguments(LP "ENCOURAGED" "TARGET" "" ${ARGN})
if(${NAME}_FOUND)
string(TOUPPER "${NAME}" UCNAME)
add_definitions(-DWITH_${UCNAME})
# Some libraries' cmake packages (looking at you, SDL2) leave trailing whitespace in the link commands,
# which (later) cmake considers to be an error. Work around this with by stripping the incoming string.
if(LP_TARGET AND TARGET ${LP_TARGET})
string(STRIP "${LP_TARGET}" LP_TARGET)
target_link_libraries(openttd ${LP_TARGET})
message(STATUS "${NAME} found -- -DWITH_${UCNAME} -- ${LP_TARGET}")
else()
string(STRIP "${${NAME}_LIBRARY}" ${NAME}_LIBRARY)
string(STRIP "${${NAME}_LIBRARIES}" ${NAME}_LIBRARIES)
include_directories(${${NAME}_INCLUDE_DIRS} ${${NAME}_INCLUDE_DIR})
target_link_libraries(openttd ${${NAME}_LIBRARIES} ${${NAME}_LIBRARY})
message(STATUS "${NAME} found -- -DWITH_${UCNAME} -- ${${NAME}_INCLUDE_DIRS} ${${NAME}_INCLUDE_DIR} -- ${${NAME}_LIBRARIES} ${${NAME}_LIBRARY}")
endif()
elseif(LP_ENCOURAGED)
message(WARNING "${NAME} not found; compiling OpenTTD without ${NAME} is strongly disencouraged")
endif()
endfunction()

39
cmake/MSVCFilters.cmake Normal file
View File

@@ -0,0 +1,39 @@
# Add source group filters for use in generated projects.
source_group("AI Core" REGULAR_EXPRESSION "src/ai/")
source_group("Blitters" REGULAR_EXPRESSION "src/blitter/")
source_group("Core Source Code" REGULAR_EXPRESSION "src/core/")
source_group("Game Core" REGULAR_EXPRESSION "src/game/")
source_group("MD5" REGULAR_EXPRESSION "src/3rdparty/md5/")
source_group("Misc" REGULAR_EXPRESSION "src/misc/")
source_group("Music" REGULAR_EXPRESSION "src/music/")
source_group("Network Core" REGULAR_EXPRESSION "src/network/core/")
source_group("OSX" REGULAR_EXPRESSION "src/os/macosx/")
source_group("Pathfinder" REGULAR_EXPRESSION "src/pathfinder/")
source_group("Save/Load handlers" REGULAR_EXPRESSION "src/saveload/")
source_group("Sound" REGULAR_EXPRESSION "src/sound/")
source_group("Sprite loaders" REGULAR_EXPRESSION "src/spriteloader/")
source_group("Squirrel" REGULAR_EXPRESSION "src/3rdparty/squirrel/squirrel/")
source_group("Tables" REGULAR_EXPRESSION "src/table/")
source_group("Video" REGULAR_EXPRESSION "src/video/")
source_group("Video/GL" REGULAR_EXPRESSION "src/3rdparty/opengl/")
source_group("Widgets" REGULAR_EXPRESSION "src/widgets/")
source_group("Windows files" REGULAR_EXPRESSION "src/os/windows/|\.rc$")
# Last directive for each file wins, so make sure NPF/YAPF are after the generic pathfinder filter.
source_group("NPF" REGULAR_EXPRESSION "src/pathfinder/npf/")
source_group("YAPF" REGULAR_EXPRESSION "src/pathfinder/yapf/")
source_group("Script" REGULAR_EXPRESSION "src/script/")
source_group("Script API Implementation" REGULAR_EXPRESSION "src/script/api/")
source_group("Script API" REGULAR_EXPRESSION "src/script/api/.*\.hpp$")
source_group("AI API" REGULAR_EXPRESSION "src/script/api/ai_")
source_group("Game API" REGULAR_EXPRESSION "src/script/api/game_")
# Placed last to ensure any of the previous directory filters are overridden.
source_group("Command handlers" REGULAR_EXPRESSION "_cmd\.cpp$")
source_group("Drivers" REGULAR_EXPRESSION "_driver\.hpp$")
source_group("GUI Source Code" REGULAR_EXPRESSION "_gui\.cpp$")
source_group("Map Accessors" REGULAR_EXPRESSION "_map\.(cpp|h)$")
source_group("NewGRF" REGULAR_EXPRESSION "newgrf.*cpp$")
source_group("Squirrel headers" REGULAR_EXPRESSION "src/3rdparty/squirrel/squirrel/.*\.h$")

107
cmake/Options.cmake Normal file
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@@ -0,0 +1,107 @@
include(GNUInstallDirs)
# Set the options for the directories (personal, shared, global).
#
# set_directory_options()
#
function(set_directory_options)
if(APPLE)
set(DEFAULT_PERSONAL_DIR "Documents/OpenTTD")
set(DEFAULT_SHARED_DIR "/Library/Application Support/OpenTTD")
set(DEFAULT_GLOBAL_DIR "(not set)")
elseif(WIN32)
set(DEFAULT_PERSONAL_DIR "OpenTTD")
set(DEFAULT_SHARED_DIR "(not set)")
set(DEFAULT_GLOBAL_DIR "(not set)")
elseif(UNIX)
set(DEFAULT_PERSONAL_DIR ".${BINARY_NAME}")
set(DEFAULT_SHARED_DIR "(not set)")
set(DEFAULT_GLOBAL_DIR "${CMAKE_INSTALL_FULL_DATADIR}/${BINARY_NAME}")
else()
message(FATAL_ERROR "Unknown OS found; please consider creating a Pull Request to add support for this OS.")
endif()
if(NOT PERSONAL_DIR)
set(PERSONAL_DIR "${DEFAULT_PERSONAL_DIR}" CACHE STRING "Personal directory")
message(STATUS "Detecting Personal Data directory - ${PERSONAL_DIR}")
endif()
if(NOT SHARED_DIR)
set(SHARED_DIR "${DEFAULT_SHARED_DIR}" CACHE STRING "Shared directory")
message(STATUS "Detecting Shared Data directory - ${SHARED_DIR}")
endif()
if(NOT GLOBAL_DIR)
set(GLOBAL_DIR "${DEFAULT_GLOBAL_DIR}" CACHE STRING "Global directory")
message(STATUS "Detecting Global Data directory - ${GLOBAL_DIR}")
endif()
set(HOST_BINARY_DIR "" CACHE PATH "Full path to native cmake build directory")
endfunction()
# Set some generic options that influence what is being build.
#
# set_options()
#
function(set_options)
option(OPTION_PACKAGE_DEPENDENCIES "Copy dependencies into lib/ for easy packaging (Linux only)" OFF)
if(UNIX AND NOT APPLE AND NOT OPTION_PACKAGE_DEPENDENCIES)
set(DEFAULT_OPTION_INSTALL_FHS ON)
else()
set(DEFAULT_OPTION_INSTALL_FHS OFF)
endif()
option(OPTION_FORCE_COLORED_OUTPUT "Always produce ANSI-colored output (GNU/Clang only)." OFF)
option(OPTION_DEDICATED "Build dedicated server only (no GUI)" OFF)
option(OPTION_INSTALL_FHS "Install with Filesystem Hierarchy Standard folders" ${DEFAULT_OPTION_INSTALL_FHS})
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" OFF)
if(EMSCRIPTEN)
# Although pthreads is supported, it is not in a way yet that is
# useful for us.
option(OPTION_USE_THREADS "Use threads" OFF)
else()
option(OPTION_USE_THREADS "Use threads" ON)
endif()
option(OPTION_USE_NSIS "Use NSIS to create windows installer; enable only for stable releases" OFF)
option(OPTION_TOOLS_ONLY "Build only tools target" OFF)
option(OPTION_DOCS_ONLY "Build only docs target" OFF)
if (OPTION_DOCS_ONLY)
set(OPTION_TOOLS_ONLY ON PARENT_SCOPE)
endif()
endfunction()
# Show the values of the generic options.
#
# show_options()
#
function(show_options)
message(STATUS "Option Package Dependencies - ${OPTION_PACKAGE_DEPENDENCIES}")
message(STATUS "Option Dedicated - ${OPTION_DEDICATED}")
message(STATUS "Option Install FHS - ${OPTION_INSTALL_FHS}")
message(STATUS "Option Use assert - ${OPTION_USE_ASSERTS}")
message(STATUS "Option Use threads - ${OPTION_USE_THREADS}")
message(STATUS "Option Use NSIS - ${OPTION_USE_NSIS}")
endfunction()
# Add the definitions for the options that are selected.
#
# add_definitions_based_on_options()
#
function(add_definitions_based_on_options)
if(OPTION_DEDICATED)
add_definitions(-DDEDICATED)
endif()
if(NOT OPTION_USE_THREADS)
add_definitions(-DNO_THREADS)
endif()
if(OPTION_USE_ASSERTS)
add_definitions(-DWITH_ASSERT)
else()
add_definitions(-DNDEBUG)
endif()
endfunction()

25
cmake/PackageBundle.cmake Normal file
View File

@@ -0,0 +1,25 @@
string(TIMESTAMP CURRENT_YEAR "%Y")
set(CPACK_BUNDLE_NAME "OpenTTD")
set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/os/macosx/openttd.icns")
set(CPACK_BUNDLE_PLIST "${CMAKE_CURRENT_BINARY_DIR}/Info.plist")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/os/macosx/splash.png")
set(CPACK_DMG_FORMAT "UDBZ")
# Create a temporary Info.plist.in, where we will fill in the version via
# CPackProperties.cmake.in. This because at this point in time the version
# is not yet known.
configure_file("${CMAKE_SOURCE_DIR}/os/macosx/Info.plist.in" "${CMAKE_CURRENT_BINARY_DIR}/Info.plist.in")
set(CPACK_BUNDLE_PLIST_SOURCE "${CMAKE_CURRENT_BINARY_DIR}/Info.plist.in")
# Delay fixup_bundle() till the install step; this makes sure all executables
# exists and it can do its job.
install(
CODE
"
include(BundleUtilities)
set(BU_CHMOD_BUNDLE_ITEMS TRUE)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/../MacOS/openttd\" \"\" \"\")
"
DESTINATION .
COMPONENT Runtime)

3
cmake/PackageDeb.cmake Normal file
View File

@@ -0,0 +1,3 @@
set(CPACK_DEBIAN_PACKAGE_ARCHITECTURE "${ARCHITECTURE}")
set(CPACK_DEBIAN_PACKAGE_SECTION "games")
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON)

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