mirror of https://github.com/OpenTTD/OpenTTD
Codechange: [Win32] make fast-forward check the same as with other drivers
It was of all the drivers the only one doing this slightly different. When trying to unify more code, that was rather annoying.pull/8709/head
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d21442941c
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38b4ae1c0e
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@ -1175,13 +1175,13 @@ void VideoDriver_Win32::MainLoop()
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if (_exit_game) break;
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#if defined(_DEBUG)
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if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 &&
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if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0)
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#else
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/* Speed up using TAB, but disable for ALT+TAB of course */
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if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 &&
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if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0)
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#endif
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!_networking && _game_mode != GM_MENU) {
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_fast_forward |= 2;
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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