mirror of https://github.com/OpenTTD/OpenTTD
Fix: old snow_line_height had a higher maximum value than could be stored
So any old game made with this setting was overflowing anyway; not really a lot we can do about that now.pull/8795/head
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a0c298a539
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d7a70c67ba
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@ -149,7 +149,8 @@ var = game_creation.snow_line_height
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type = SLE_UINT8
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def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
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min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
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max = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT
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# "max" used to be MAX_SNOWLINE_HEIGHT * TILE_HEIGHT, but this would overflow the storage.
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max = UINT8_MAX
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to = SLV_22
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[SDT_NULL]
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