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Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics.

Making numbers look nice and correlate is no goal, and in this case they actually did not correlate.
pull/7708/head
frosch 2019-11-20 01:00:07 +01:00 committed by Charles Pigott
parent c7b703d426
commit 61dba850af
1 changed files with 6 additions and 1 deletions

View File

@ -3360,9 +3360,14 @@ static int CountActiveStations(Town *t)
*/
static uint GetNormalGrowthRate(Town *t)
{
/**
* Note:
* Unserviced+unfunded towns get an additional malus in UpdateTownGrowth(),
* so the "320" is actually not better than the "420".
*/
static const uint16 _grow_count_values[2][6] = {
{ 120, 120, 120, 100, 80, 60 }, // Fund new buildings has been activated
{ 420, 420, 300, 220, 160, 100 } // Normal values
{ 320, 420, 300, 220, 160, 100 } // Normal values
};
int n = CountActiveStations(t);