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Fix: Adjust scrolling interval of credits to account for text line height

pull/9160/head
Peter Nelson 2021-04-10 12:40:56 +01:00 committed by Charles Pigott
parent 0f962aaf03
commit ec8abd072d
1 changed files with 5 additions and 2 deletions

View File

@ -498,7 +498,7 @@ struct AboutWindow : public Window {
int line_height; ///< The height of a single line
static const int num_visible_lines = 19; ///< The number of lines visible simultaneously
static const uint TIMER_INTERVAL = 150; ///< Scrolling interval in ms
static const uint TIMER_INTERVAL = 2100; ///< Scrolling interval, scaled by line text line height. This value chosen to maintain parity: 2100 / FONT_HEIGHT_NORMAL = 150ms
GUITimer timer;
AboutWindow() : Window(&_about_desc)
@ -506,7 +506,6 @@ struct AboutWindow : public Window {
this->InitNested(WN_GAME_OPTIONS_ABOUT);
this->text_position = this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->current_y;
this->timer.SetInterval(TIMER_INTERVAL);
}
void SetStringParameters(int widget) const override
@ -529,6 +528,10 @@ struct AboutWindow : public Window {
d.width = std::max(d.width, GetStringBoundingBox(_credits[i]).width);
}
*size = maxdim(*size, d);
/* Set scroll interval based on required speed. To keep scrolling smooth,
* the interval is adjusted rather than the distance moved. */
this->timer.SetInterval(TIMER_INTERVAL / FONT_HEIGHT_NORMAL);
}
void DrawWidget(const Rect &r, int widget) const override