mirror of https://github.com/OpenTTD/OpenTTD
Fix #7667: Buying an engine after buying wagons doesn't give a complete train.
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2817cd41f1
commit
2e686ad5d5
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@ -139,10 +139,10 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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Vehicle *v = nullptr;
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switch (type) {
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case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break;
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case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break;
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case VEH_SHIP: value.AddCost(CmdBuildShip (tile, subflags, e, GB(p1, 24, 8), &v)); break;
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case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, subflags, e, GB(p1, 24, 8), &v)); break;
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case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, subflags, e, GB(p1, 16, 8), &v)); break;
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case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, subflags, e, GB(p1, 16, 8), &v)); break;
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case VEH_SHIP: value.AddCost(CmdBuildShip (tile, subflags, e, GB(p1, 16, 8), &v)); break;
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case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, subflags, e, GB(p1, 16, 8), &v)); break;
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default: NOT_REACHED(); // Safe due to IsDepotTile()
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}
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