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Fix: vehicle-cursor size-limit did not account for the interface zoom level.

This commit is contained in:
frosch
2021-02-23 22:56:01 +01:00
committed by Charles Pigott
parent 46e13313e4
commit 79c2b81ffd

View File

@@ -3151,7 +3151,7 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
_cursor.sprite_count = 0;
int total_width = 0;
for (; v != nullptr; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : nullptr) {
if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break;
if (total_width >= ScaleGUITrad(2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH)) break;
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
VehicleSpriteSeq seq;