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Fix: [SDL2] set GL attributes to get the best GL context possible (#8759)

This commit is contained in:
Patric Stout
2021-02-27 18:51:20 +01:00
committed by GitHub
parent dfa141818b
commit 1b5d1d074e

View File

@@ -94,6 +94,17 @@ void VideoDriver_SDL_OpenGL::DestroyContext()
const char *VideoDriver_SDL_OpenGL::AllocateContext()
{
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
if (_debug_driver_level >= 8) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
}
this->gl_context = SDL_GL_CreateContext(this->sdl_window);
if (this->gl_context == nullptr) return "SDL2: Can't active GL context";