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Change: Avoid caching end of ship path, to allow penalties to apply.
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@@ -174,12 +174,16 @@ public:
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if (pNode != nullptr) {
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uint steps = 0;
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for (Node *n = pNode; n->m_parent != nullptr; n = n->m_parent) steps++;
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uint skip = 0;
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if (path_found) skip = YAPF_SHIP_PATH_CACHE_LENGTH / 2;
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/* walk through the path back to the origin */
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Node *pPrevNode = nullptr;
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while (pNode->m_parent != nullptr) {
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steps--;
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if (steps > 0 && steps < YAPF_SHIP_PATH_CACHE_LENGTH) {
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/* Skip tiles at end of path near destination. */
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if (skip > 0) skip--;
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if (skip == 0 && steps > 0 && steps < YAPF_SHIP_PATH_CACHE_LENGTH) {
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path_cache.push_front(pNode->GetTrackdir());
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}
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pPrevNode = pNode;
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