glx22
0293fd41e5
Codechange: Use SQInteger for generic numbers in script_news
2023-03-06 00:32:12 +01:00
glx22
f22903ab14
Codechange: Use SQInteger for generic numbers in script_newgrf
2023-03-06 00:32:12 +01:00
glx22
ca67075397
Codechange: Use SQInteger for generic numbers in script_map
2023-03-06 00:32:12 +01:00
glx22
a225fda9fe
Codechange: Use SQInteger for generic numbers in script_list
2023-03-06 00:32:12 +01:00
glx22
74ab9ee9dd
Codechange: Use SQInteger for generic numbers in script_league
2023-03-06 00:32:12 +01:00
glx22
367b2ba6d1
Codechange: Use SQInteger for generic numbers in script_infrastructure
2023-03-06 00:32:12 +01:00
glx22
5eaf9d39bf
Codechange: Use SQInteger for generic numbers in script_industrytype
2023-03-06 00:32:12 +01:00
glx22
6671994655
Codechange: Use SQInteger for generic numbers in script_industry
2023-03-06 00:32:12 +01:00
glx22
8eb35633ec
Codechange: Use SQInteger for generic numbers in script_group
2023-03-06 00:32:12 +01:00
glx22
6ca8499e6a
Codechange: Use SQInteger for generic numbers in script_goal
2023-03-06 00:32:12 +01:00
glx22
e784915b27
Codechange: Use SQInteger for generic numbers in script_gamesettings
2023-03-06 00:32:12 +01:00
glx22
6b8b4c392f
Codechange: Use SQInteger for generic numbers in script_engine
2023-03-06 00:32:12 +01:00
glx22
2f40bf8097
Codechange: Use SQInteger for generic numbers in script_date
2023-03-06 00:32:12 +01:00
glx22
424ae74504
Codechange: Use SQInteger for generic numbers in script_companymode
2023-03-06 00:32:12 +01:00
glx22
89c0841d0a
Codechange: Use SQInteger for generic numbers in script_company
2023-03-06 00:32:12 +01:00
glx22
7727323dbe
Codechange: Use SQInteger for generic numbers in script_cargomonitor
2023-03-06 00:32:12 +01:00
glx22
40424601c6
Codechange: Use SQInteger for generic numbers in script_cargo
2023-03-06 00:32:12 +01:00
glx22
83826b1793
Codechange: Use SQInteger for generic numbers in script_bridgelist
2023-03-06 00:32:12 +01:00
glx22
58bf2f7176
Codechange: Use SQInteger for generic numbers in script_bridge
2023-03-06 00:32:12 +01:00
glx22
73561802cb
Codechange: Use SQInteger for generic numbers in script_airport
2023-03-06 00:32:12 +01:00
glx22
b6f3552e4b
Fix: [Script] Inconsistent precondition failure return values
2023-03-06 00:32:12 +01:00
glx22
e06a666fa2
Fix: remove ScriptController constructor from API documentation
2023-03-06 00:32:12 +01:00
glx22
67a4c5e0db
Codechange: Use {fmt} for script_admin JSON generation
2023-03-06 00:32:12 +01:00
glx22
ce8cde3b8d
Fix: [Script] Detect circular references in ScriptText
2023-03-05 22:24:08 +01:00
glx22
9a957f1d4b
Change: [Script] Improve ScriptText validation error messages
2023-03-05 22:24:08 +01:00
Rubidium
8fa61533f0
Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set
2023-03-05 22:01:54 +01:00
translators
e60632bce6
Update: Translations from eints
...
italian: 12 changes by Rivarossi
russian: 14 changes by Ln-Wolf
finnish: 2 changes by hpiirai
portuguese (brazilian): 14 changes by ericandradex
2023-03-05 18:44:04 +00:00
Rubidium
30ae07269d
Fix: game scripts must not build with non-existing road types
2023-03-05 07:17:38 +01:00
dP
01ebfad809
Fix 3719f60: Crash when copying non-station orders ( #10540 )
2023-03-04 22:52:30 +00:00
translators
16a7bc54b3
Update: Translations from eints
...
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
2023-03-04 18:44:24 +00:00
Jonathan G Rennison
87f4d37de3
Fix #10522 : Link graph line tooltip test for vertical lines ( #10524 )
2023-03-03 17:37:17 -05:00
Tyler Trahan
3719f60de0
Add: Use specific error message when vehicle cannot go to station/waypoint
2023-03-03 17:11:14 -05:00
Tyler Trahan
44848f4edf
Add: CommandCost supports an optional second error string
2023-03-03 17:11:14 -05:00
dP
e3169c73bd
Fix: Restore using founder client name as company manager name ( #10535 )
2023-03-03 16:04:02 -05:00
translators
ec8b2836df
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
dutch: 2 changes by Afoklala
polish: 3 changes by pAter-exe
2023-03-03 18:44:33 +00:00
translators
58aa769282
Update: Translations from eints
...
vietnamese: 2 changes by KhoiCanDev
italian: 2 changes by Rivarossi
russian: 2 changes by Ln-Wolf
turkish: 3 changes by EndChapter
portuguese: 2 changes by azulcosta
2023-03-02 18:50:41 +00:00
Loïc Guilloux
2a2e51765a
Cleanup 54db96b: Left-over function declaration ( #10528 )
2023-03-01 23:53:50 +01:00
translators
9bdcbc5af7
Update: Translations from eints
...
french: 3 changes by glx22
2023-03-01 18:47:27 +00:00
Jonathan G Rennison
0e4b716815
Fix: O(N^2) cost of Station::RecomputeCatchmentForAll
...
Station::RemoveFromAllNearbyLists does not need to be called when
all station nearby lists have been cleared and are being regenerated.
2023-03-01 16:54:57 +01:00
Jonathan G Rennison
5d0ad5625b
Fix : [NewGRF] Object and road stop ignore property handlers ( #10525 )
...
* Fix: IgnoreObjectProperty did not handle object property 0x18
* Fix: IgnoreRoadStopProperty did not handle properties 0x0E - 0x12, 0x15
2023-03-01 01:19:39 +01:00
Zachary
e17c82e32b
Add: maximum number of companies allowed to the client list
2023-02-28 20:52:46 +01:00
translators
6f9b3fa964
Update: Translations from eints
...
chinese (traditional): 7 changes by inAndyPao
2023-02-28 18:45:57 +00:00
glx22
41b414bc1c
Change: [Script] Restore support of {RAW_STRING} in ScriptText
2023-02-28 18:53:17 +01:00
glx22
991a797e09
Change: [Script] Validate ScriptText parameters type and amount
2023-02-28 18:53:17 +01:00
Rubidium
728973859d
Change: [Script] Automate the ScriptObject reference counting
2023-02-28 18:53:17 +01:00
glx22
a1fc4d5c0e
Codechange: [Script] Merge the 3 ScriptText param arrays
2023-02-28 18:53:17 +01:00
glx22
af15dca316
Change: [Script] Extract params info from GS strings
2023-02-28 18:53:17 +01:00
Tyler Trahan
6e52ceab96
Feature: Industry directory text filter ( #10518 )
2023-02-28 12:20:41 -05:00
Rubidium
1eefe1c3a0
Codechange: hide Tile(Extended) into the Tile structure
2023-02-28 07:11:48 +01:00
Rubidium
580d0a6343
Codechange: make use of Tile in for all direct map accesses
2023-02-28 07:11:48 +01:00
Rubidium
7a6452d3ef
Codechange: introduce Tile class for accessing map data of a single tile
2023-02-28 07:11:48 +01:00
Rubidium
7a1816a6cd
Codechange: rename Tile to TileBase to be able to introduce a new Tile class
2023-02-28 07:11:48 +01:00
Rubidium
0fb0469e47
Codechange: introduce iterator to iterate over the Tiles of a Map
...
Note: this version is using TileIndex, but that changes later
2023-02-28 07:11:48 +01:00
Chenshu Yu
eabb9db0bb
Fix #9810 : 'Rebuilding' a through road stop costs money ( #9852 )
2023-02-27 08:59:42 +00:00
dP
b0542c8c49
Codechange: Don't store tree counter in the map array ( #10018 )
2023-02-26 16:39:44 -05:00
SamuXarick
6eabbaa751
Fix #10469 , 5e14a20: [Script] League Table rating element is a int64 everywhere else
2023-02-26 22:25:13 +01:00
Michael Lutz
aab580e0ac
Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraph.
2023-02-26 21:41:24 +01:00
Michael Lutz
4d3da0cf14
Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraphJob.
2023-02-26 21:41:24 +01:00
Michael Lutz
7352f812e6
Codechange: [Linkgraph] Only store present link graph edges and not all possible edges.
2023-02-26 21:41:24 +01:00
Michael Lutz
178249e7cc
Codechange: Saveload macros for entries with a custom table name.
2023-02-26 21:41:24 +01:00
Michael Lutz
8f851ead70
Codechange: [Linkgraph] Split annotation for demand between nodes from the edge annotations.
2023-02-26 21:41:24 +01:00
Michael Lutz
564de01d66
Remove: SmallMatrix be gone.
2023-02-26 21:41:24 +01:00
Michael Lutz
fe27db3dfd
Codechange: [Linkgraph] Store edges in each node and not in a global matrix.
2023-02-26 21:41:24 +01:00
Niels Martin Hansen
2fee8ecdda
Add #7525 : Allow autoreplace with same model vehicle
2023-02-26 21:29:25 +01:00
Jonathan G Rennison
4c1406a4b5
Add: NewGRF road stops
2023-02-26 21:28:30 +01:00
Tyler Trahan
a18182e24b
Revert 92c7551: Line drawing algorithm fix broke other cases ( #10497 )
...
This reverts commit 92c755161d
.
2023-02-26 19:23:31 +00:00
translators
07fbd19da3
Update: Translations from eints
...
luxembourgish: 8 changes by phreeze83
2023-02-26 18:45:57 +00:00
Rubidium
947a789bf6
Codechange: split large function into smaller steps and simplify logic
2023-02-25 23:57:36 +01:00
Rubidium
8cbf1be9d6
Codechange: split large function into smaller functions with self-explanatory names
2023-02-25 23:57:36 +01:00
Rubidium
a409e4b026
Add: documention to large functions that have too little documentation according to CodeQL
2023-02-25 23:57:36 +01:00
translators
2561fad5d4
Update: Translations from eints
...
romanian: 1 change by bnegrut
2023-02-25 18:45:15 +00:00
dP
c73b88ddca
Fix: Don't send unused tile field over the network ( #10507 )
2023-02-24 22:50:11 +01:00
Michael Lutz
9b3326e3fd
Codechange: [Script] Use std::vector instead of a hand-rolled alternative.
2023-02-24 21:46:27 +01:00
Michael Lutz
ca3cb4d2ef
Codechange: [Script] Use a class template instead of a function template for squirrel type conversion.
...
Class templates allow using partial template specialization, which is useful in
case one wants to have a type conversion on a type that is itself templated.
2023-02-24 21:46:27 +01:00
translators
187d330177
Update: Translations from eints
...
spanish (mexican): 1 change by GNosii
2023-02-24 18:48:34 +00:00
SamuXarick
b52b29b1a4
Change: Avoid crashing to the side of a train
...
When a road vehicle is already running on a multi level crossing, and a train shows up ahead, don't make the road vehicle crash on the side of the train.
2023-02-22 20:09:02 +01:00
SamuXarick
8351b97f52
Add: [Script] Labels for negative values of a setting
2023-02-21 00:28:21 +01:00
SamuXarick
376820c0b6
Doc: [Script] Update info descriptions
2023-02-21 00:28:21 +01:00
SamuXarick
bb2ac8b3c4
Fix: [Script] Save config item values up to 10 digits + 1 for sign + 1 for termination, enough to fit min and max int
2023-02-21 00:28:21 +01:00
SamuXarick
fde7028a95
Fix #10059 : [Script] Let custom values on a config item be up to 10 digits + 1 for sign
2023-02-21 00:28:21 +01:00
SamuXarick
7b1fd3e37f
Fix #10059 : [Script] Clamp config item values to int32
...
Also prevent random_deviation to be below 0.
2023-02-21 00:28:21 +01:00
Nik Nyby
92c755161d
Fix #10222 : Adjust line drawing algorithm ( #10491 )
2023-02-20 16:18:25 -05:00
translators
8778949b6a
Update: Translations from eints
...
english (us): 1 change by nikolas
galician: 18 changes by pvillaverde
2023-02-20 18:47:32 +00:00
translators
9ade3345f7
Update: Translations from eints
...
english (us): 3 changes by nikolas
galician: 1 change by pvillaverde
2023-02-19 18:43:37 +00:00
translators
4a8b8807e6
Update: Translations from eints
...
vietnamese: 6 changes by KhoiCanDev
korean: 1 change by telk5093
2023-02-18 18:44:22 +00:00
PeterN
2376112c77
Fix #10477 : Not enough space for text due to rounding down (OSX) ( #10489 )
2023-02-18 05:50:20 -05:00
SamuXarick
3df9321a65
Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
...
Add: [Script] ScriptVehicle.IsPrimaryVehicle
2023-02-18 09:58:02 +01:00
glx22
3559576166
Codechange: [Script] Don't expose static buffers outside of ScriptText
2023-02-17 21:28:14 +01:00
glx22
e735370318
Change: [Script] A ScriptText with too many parameters is now a fatal error
...
It should never happen as adding/setting parameters already checks that anyway.
2023-02-17 21:28:14 +01:00
translators
2fdfc38da8
Update: Translations from eints
...
korean: 6 changes by telk5093
slovak: 8 changes by legitalk
catalan: 3 changes by J0anJosep
turkish: 5 changes by EndChapter
dutch: 1 change by Afoklala
portuguese (brazilian): 8 changes by ericandradex
polish: 2 changes by pAter-exe
2023-02-17 18:47:31 +00:00
Loïc Guilloux
4072dcff49
Fix #10486 : [Script] Debug window requires AIs to be started before GS ( #10487 )
2023-02-17 12:24:51 +01:00
Patric Stout
fdfcb09aa3
Fix #10131 : actually cancel downloads when pressing cancel
2023-02-15 23:48:06 +01:00
Patric Stout
dea2dea881
Fix: reset content download progress to zero if falling back to TCP
...
Otherwise this chain of events can happen:
- You already have a (partial) file downloaded
- You start the download, and HTTP fails
- This resets the download progress to the current size of the file
- The TCP download starts at a very large value (UINT32_MAX - filesize)
It now resets to 0% done when any negative value is being given.
As added bonus, we no longer have to query how much was already
downloaded.
2023-02-15 23:48:06 +01:00
Patric Stout
1c17556f96
Codechange: replace instance of char * with std::string
2023-02-15 23:48:06 +01:00
Patric Stout
0722bb3bf4
Change: try to detect the CA file/path for CURL ( #10481 )
...
The default is given compile-time, not run-time. So libcurl is
of no use to us.
Current list is kindly borrowed from
https://go.dev/src/crypto/x509/root_linux.go
2023-02-15 22:58:43 +01:00
Patric Stout
ea90fa24f8
Codechange: move curl into a thread so simplify code ( #10480 )
...
With a thread, we can just run curl_easy_perform() and let CURL
and threads handle the blocking part.
With async solution there are too many things to keep track of,
and it makes "when to update the GUI" tricky. By using a thread
that all gets a lot simpler, as the game-thread and download-thread
run side-by-side.
This is similar to how the WinHttp backend already works.
2023-02-15 21:56:19 +01:00
translators
228b34c2bf
Update: Translations from eints
...
english (au): 1 change by krysclarke
czech: 2 changes by jachymozo
finnish: 1 change by hpiirai
2023-02-14 18:46:38 +00:00
dP
fe2c8a1240
Codechange: Decouple INDUSTRY_CTRL into separate commands ( #10475 )
2023-02-14 11:29:11 +01:00
frosch
d7fcb420c4
Fix: compilation with libcurl from 2013.
2023-02-13 22:45:07 +01:00
translators
04847b1208
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
portuguese: 2 changes by ppxppy
2023-02-13 18:47:38 +00:00
translators
695ce0ab09
Update: Translations from eints
...
swedish: 3 changes by joeax910
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
ukrainian: 1 change by serg-bloim
latvian: 7 changes by lexuslatvia
2023-02-12 18:45:01 +00:00
Patric Stout
64523709bf
Add: use https:// for content-service connections ( #10448 )
...
This requires the use of WinHTTP (for Windows) or libcurl (for all
others except Emscripten). Emscripten does not support http(s)
calls currently.
On Linux it requires ca-certificates to be installed, so the HTTPS
certificate can be validated. It is really likely this is installed
on any modern machine, as most connections these days are HTTPS.
(On MacOS and Windows the certificate store is filled by default)
Reminder: in case the http(s):// connection cannot be established,
OpenTTD falls back to a custom TCP-based connection to fetch the
content from the content-service. Emscripten will always do this.
2023-02-12 12:07:31 +01:00
translators
09f7f32b8d
Update: Translations from eints
...
ukrainian: 2 changes by serg-bloim
2023-02-11 18:44:57 +00:00
Loïc Guilloux
a2c8168924
Fix #10465 : Delay closing of network join progress window ( #10466 )
2023-02-11 12:32:45 +01:00
Bilongozhko, Serhii (Contractor)
35ad964c6b
Feature: Ctrl+Click to reset late counter for the entire vehicle group.
2023-02-11 09:48:09 +01:00
SamuXarick
231935fccd
Change: Show buy company dialog window even when playing in the AI company
2023-02-11 09:43:47 +01:00
SamuXarick
43ce73db86
Fix: [Script] Use Money instead of int32 for presenting the value of a company to AIs
2023-02-11 09:43:47 +01:00
Loïc Guilloux
6b99b6672e
Fix: [Script] ScriptBase::Rand() return value was between -MIN(int32) and MAX(int32) ( #10443 )
...
Also ensure the parameters for ScriptBase::RandRange() and ScriptBase::Chance() are in [0-MAX(uint32)] range
2023-02-10 19:55:59 +01:00
translators
7bd475b86c
Update: Translations from eints
...
english (au): 2 changes by krysclarke
estonian: 107 changes by RM87
romanian: 2 changes by bnegrut
finnish: 8 changes by hpiirai
dutch: 4 changes by Afoklala
portuguese: 2 changes by azulcosta
polish: 2 changes by pAter-exe
2023-02-10 18:48:19 +00:00
glx22
3278f4c7bb
Fix #10280 , 59645c6: Ignore double-click for unavailable town actions
2023-02-10 19:39:21 +01:00
glx22
d6aa526b69
Fix #10461 , 59645c6: Properly check for _local_company validity
2023-02-10 19:39:21 +01:00
translators
59251d3c6b
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
estonian: 110 changes by RM87
czech: 5 changes by jacobczsk
italian: 11 changes by Rivarossi
russian: 2 changes by Ln-Wolf
2023-02-09 18:45:50 +00:00
translators
b083584649
Update: Translations from eints
...
arabic (egypt): 30 changes by AviationGamerX
portuguese: 1 change by azulcosta
2023-02-08 18:47:55 +00:00
Tyler Trahan
f12498b633
Add: Show NewGRF name in NewGRF-created errors ( #10457 )
2023-02-07 15:13:32 -05:00
translators
0c36e4a771
Update: Translations from eints
...
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
vietnamese: 2 changes by KhoiCanDev
luxembourgish: 5 changes by phreeze83
catalan: 3 changes by J0anJosep
french: 11 changes by ZarTek-Creole, 5 changes by glx22
2023-02-07 18:45:46 +00:00
dP
b5bc001d42
Codechange: Swap comments for CommandHelper::Post overloads ( #10454 )
2023-02-07 13:55:46 +00:00
translators
cb2944205c
Update: Translations from eints
...
english (au): 4 changes by krysclarke
swedish: 16 changes by joeax910
english (us): 2 changes by 2TallTyler
chinese (simplified): 2 changes by XiaoJi-Game
hebrew: 3 changes by Boltyansky
romanian: 10 changes by kneekoo
russian: 5 changes by Ln-Wolf
portuguese: 2 changes by azulcosta
polish: 4 changes by pAter-exe
2023-02-06 18:44:47 +00:00
translators
7c998d46bd
Update: Translations from eints
...
spanish (mexican): 22 changes by VMMF
chinese (simplified): 2 changes by XiaoJi-Game
turkish: 2 changes by EndChapter
2023-02-05 18:43:07 +00:00
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2023-02-05 19:27:25 +01:00
glx22
78e3c93a25
Fix: caption for GS settings window opened from debug window
2023-02-05 19:27:25 +01:00
glx22
cef9931e53
Cleanup: GS don't have "start_date"
2023-02-05 19:27:25 +01:00
translators
6aafccfb22
Update: Translations from eints
...
korean: 2 changes by telk5093
spanish: 2 changes by MontyMontana
portuguese: 2 changes by azulcosta
2023-02-04 18:44:14 +00:00
translators
b364b41768
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
dutch: 2 changes by Afoklala
2023-02-03 18:44:54 +00:00
translators
e41af1f2bb
Update: Translations from eints
...
portuguese (brazilian): 8 changes by ericandradex
2023-02-02 18:44:54 +00:00
SamuXarick
1f194eb94e
Fix: [Script] Incorrect value for GOAL_INVALID ( #10436 )
...
* Fix: [Script] Incorrect value for GOAL_INVALID
* Cleanup: Remove unused static variable
2023-02-01 23:35:51 +01:00
Rubidium
bf8b32d193
Change: explicitly allow initial loan of 0, however show warning in UI
2023-02-01 21:41:18 +01:00
Rubidium
b7b7c11b90
Change #10077 : make maximum loan a positive multiple of the loan interval
...
And set the minimum maximum loan to the value of loan interval, so there is
always an amount of money to lend. Compared to being allowed to set max loan
to 0 and never be allowed to lend any money.
2023-02-01 21:41:18 +01:00
SamuXarick
d0639cdc28
Fix: [Script] Incorrect subsidy SourceID value used
2023-02-01 21:17:16 +01:00
SamuXarick
4fc4874a30
Add: [Script] Let random road layout be a choice
2023-02-01 21:15:13 +01:00
SamuXarick
184ff92057
Cleanup: [Script] Pass new_rating directly to CmdTownRating ( #10441 )
2023-02-01 13:48:39 -05:00
translators
654a77c4f7
Update: Translations from eints
...
luxembourgish: 21 changes by phreeze83
2023-02-01 18:47:29 +00:00
Rubidium
31869501ee
Fix: make script goals work with the whole range of ClientIDs
2023-01-31 20:09:48 +01:00
translators
1897e98c3d
Update: Translations from eints
...
slovak: 10 changes by legitalk
2023-01-31 18:45:28 +00:00
Michael Lutz
05ed9f56fd
Feature: [NewGRF] Engine name callback.
2023-01-30 22:00:56 +01:00
Michael Lutz
2d73076056
Add: [NewGRF] Second vehicle property for additional callback flags.
2023-01-30 22:00:56 +01:00
Michael Lutz
f5394ed2ef
Change: [NewGRF] Extend the D8xx (DCxx) string area up to FFFF.
...
This adds the Exxx and Fxxx blocks to the usable range for NewGRF
local strings. TTDPatch uses these ranges for internal strings, but as
we don't support any of them anyway, it is "free" real estate for us.
2023-01-30 22:00:56 +01:00
translators
43657cf65d
Update: Translations from eints
...
chinese (traditional): 9 changes by wpi3
2023-01-30 18:45:30 +00:00
Loïc Guilloux
07b40c02fe
Fix #10361 , fe30f66: Don't try to give saved data to a dead script ( #10433 )
2023-01-29 22:27:29 +00:00
Jonathan G Rennison
9c915f05ec
Fix: Water infrastructure accounting when building docks
2023-01-29 23:15:53 +01:00
Jonathan G Rennison
b82bcac3cd
Fix #10419 : Water infrastructure accounting when building ship depots
2023-01-29 23:15:53 +01:00
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
2023-01-29 20:28:45 +01:00
translators
5a4f0498fe
Update: Translations from eints
...
hebrew: 6 changes by haimlm
catalan: 4 changes by J0anJosep
turkish: 7 changes by ahmetlii
2023-01-29 18:42:05 +00:00
Rubidium
8be908c919
Fix #10430 , Fix 6ba55e6: display chain window causing assert
2023-01-29 18:11:38 +01:00
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
2023-01-29 07:21:34 +01:00
rubidium42
1951af07c0
Codechange: do not hide parameters with local variables
2023-01-29 07:21:34 +01:00
Rubidium
f001e84e5e
Codechange: use RAII to automatically restore _cur_dpi after use
2023-01-28 20:33:02 +01:00
Rubidium
b7a5d8e296
Codechange: add annotation to selectively force inlining in debug build
2023-01-28 20:32:45 +01:00
SamuXarick
df89c34e03
Fix 7e1e275: Measure AI Collect Garbage performance ( #9924 )
2023-01-28 20:18:28 +01:00
translators
4a58d197ee
Update: Translations from eints
...
japanese: 26 changes by Azusa257
vietnamese: 4 changes by KhoiCanDev
chinese (simplified): 4 changes by XiaoJi-Game
french: 8 changes by glx22
2023-01-28 18:44:03 +00:00
Rubidium
04d10b3d2d
Codechange: instead of global pointer to stack variable, just put variable in that global
...
Removes one indirection and a dangling pointer to a stack location
2023-01-28 17:23:30 +01:00
Rubidium
d51d08ddcb
Codechange: put stack variables in global variables for gamelog/crashlog
2023-01-28 17:23:30 +01:00
Rubidium
ed7685910d
Codechange: pass large objects by reference instead of value
...
Especially when they get passed on directly to the next function or via a
constructor into an instance variable
2023-01-28 13:43:21 +01:00
translators
dbc666905d
Update: Translations from eints
...
czech: 10 changes by jacobczsk
dutch: 4 changes by Afoklala
2023-01-27 18:45:27 +00:00
Rubidium
7e1d272397
Cleanup: remove unused static variables
2023-01-27 07:05:49 +01:00
Rubidium
00721787e1
Fix: wrong type for INVALID_LINK_GRAPH_JOB
2023-01-27 07:05:49 +01:00
Rubidium
755e41de9f
Codechange: make rounding code clearer
...
-O1 already optimizes it to the original hand optimized magic code
2023-01-26 23:47:55 +01:00
Rubidium
71b46db8d0
Cleanup: remove commented out code
2023-01-26 23:47:55 +01:00
Rubidium
5863d78cb4
Codechange: use commented out code, or guard by #ifdef
2023-01-26 23:47:55 +01:00
Rubidium
ae422be979
Cleanup: remove/replace trailing ; with . in comments
2023-01-26 23:47:55 +01:00
Henry Wilson
0b2567d882
Codechange: Remove shift as fast-forward key when _DEBUG is defined
2023-01-26 22:15:06 +01:00
SamuXarick
46dc6da270
Codechange: Make void tiles flood edge tiles, instead of edge tiles flooding themselves ( #8517 )
2023-01-26 21:57:25 +01:00
Peter Nelson
ede1201b6a
Codechange: Rename override manager variables.
2023-01-26 21:39:16 +01:00
Peter Nelson
bcc53c5ad5
Codechange: Add missing `this->` in override manager.
...
Variable scope is also tweaked in a couple of cases reducing line count.
2023-01-26 21:39:16 +01:00
Peter Nelson
eedb786872
Codechange: Use vector for NewGRF spec overrides.
...
This replaces C-style memory management.
2023-01-26 21:39:16 +01:00
translators
07940726d3
Update: Translations from eints
...
korean: 4 changes by telk5093
2023-01-26 18:45:34 +00:00
Rubidium
2fd99467ea
Fix: scripts are not aware of nullptr, they only know null
2023-01-26 16:07:14 +01:00
Rubidium
f9a473bef7
Fix: missing/duplicate documentation tags for scripts
2023-01-26 16:07:14 +01:00
Rubidium
3112b387e7
Fix: warnings about obsolete settings/setting values in Doxygen configurations
2023-01-26 16:07:14 +01:00
Rubidium
41fa94bc56
Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation
2023-01-25 22:28:30 +01:00
merni-ns
2d0c1ffdb7
Change #10255 : Reduce basic thickness of linkgraph GUI lines ( #10410 )
...
From 3px to 2px (multiplied by UI scale).
2023-01-25 18:06:19 +00:00
translators
01a2449489
Update: Translations from eints
...
finnish: 8 changes by hpiirai
polish: 4 changes by pAter-exe
2023-01-24 18:44:59 +00:00
PeterN
4dfd6a096f
Fix #10220 : Don't select unselectable engine as default. ( #10404 )
2023-01-24 00:05:42 +00:00
translators
97844df123
Update: Translations from eints
...
spanish: 4 changes by MontyMontana
2023-01-23 18:43:48 +00:00
Tyler Trahan
9c5de7fd72
Fix #10395 : When loading old saves, don't forcibly bar level crossings ( #10400 )
2023-01-23 18:08:19 +01:00
Rubidium
8aeef665c7
Fix #10377 , Fix 94167df: bad sorting of rail vehicles when primary variant is missing
2023-01-22 21:13:17 +01:00
translators
7d502e2857
Update: Translations from eints
...
english (us): 4 changes by 2TallTyler
romanian: 10 changes by bnegrut
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
2023-01-22 18:42:21 +00:00
SamuXarick
b2a5ebcfc4
Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI ( #10227 )
...
* Change: Store "all time" and "since minimum age" last year profits on groups
* Fix: Update last year profit for groups when copying vehicle statistics on autoreplace
* Codechange: Refactor profit last year
* Change: Rename some group related items for clarity
* Change: Reorder the fields in GroupStatistics
That way less memory gets wasted.
2023-01-22 08:14:02 -05:00
translators
8b5fa2cc7b
Update: Translations from eints
...
english (au): 4 changes by krysclarke
2023-01-21 18:42:26 +00:00
Rubidium
7cdc23fd64
Codechange: hide the map's size related fields in the Map structure
2023-01-21 17:11:40 +01:00
Rubidium
de6bc8e692
Codechange: move TILE_MASK to Map::WrapToMap
2023-01-21 17:11:40 +01:00
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
Rubidium
d481f78b24
Codechange: add map size related functions to Map structure
2023-01-21 17:11:40 +01:00
Rubidium
9c1a3b17e3
Codechange: use MapLogY() instead of FindFirstBit(MapSizeY()), MapSize() instead of MapSizeX() * MapSizeY()
2023-01-21 17:11:40 +01:00
Rubidium
22d3de8b67
Codechange: use ScriptMap size functions instead of global functions
2023-01-21 17:11:40 +01:00
Rubidium
953445a5ac
Codechange: use MakeSea/AllocateMap in the oldloader instead of MemSetT
2023-01-21 17:11:40 +01:00
Andy
3b0b572ebf
Change: Log AI/GS Squirrel crashes in white text for readability ( #10375 )
2023-01-20 22:42:57 +01:00
translators
5eb2e0fd3d
Update: Translations from eints
...
dutch: 4 changes by Afoklala
2023-01-20 18:46:24 +00:00
Francis Herne
01be423237
Fix #10362 : NewGRF bridges without speed limits.
...
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
is no longer displayed as a limit in the UI.
A max speed of 0 is also considered unlimited, for similarity to the
roadtype and railtype interface.
2023-01-19 22:24:33 +01:00
translators
3c80f2d14a
Update: Translations from eints
...
english (au): 6 changes by krysclarke
chinese (simplified): 3 changes by XiaoJi-Game, 1 change by ZZY2357
arabic (egypt): 11 changes by AviationGamerX
korean: 3 changes by telk5093
indonesian: 8 changes by K4smun1
2023-01-19 18:45:02 +00:00
translators
83d5e681fc
Update: Translations from eints
...
vietnamese: 6 changes by chupper100
italian: 4 changes by Rivarossi
tamil: 10 changes by merni-ns
2023-01-18 18:46:14 +00:00
PeterN
5801442780
Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. ( #10360 )
2023-01-17 17:33:03 -05:00
Rubidium
8d8519c3f6
Fix #10368 , Fix 994bf19: server restarting game caused clients to hit assertion
...
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the
HighScoreWindow would be opened and _z_windows would not be empty.
2023-01-17 22:48:39 +01:00
translators
dcc06f44bc
Update: Translations from eints
...
english (us): 6 changes by 2TallTyler
catalan: 6 changes by J0anJosep
spanish: 5 changes by MontyMontana
portuguese: 4 changes by azulcosta
polish: 4 changes by pAter-exe
2023-01-17 18:43:58 +00:00
translators
8a6f4c22c9
Update: Translations from eints
...
finnish: 2 changes by hpiirai
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
portuguese (brazilian): 2 changes by ericandradex
polish: 2 changes by pAter-exe
2023-01-16 18:44:06 +00:00
Tyler Trahan
dbf69fde53
Fix #10363 : CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic ( #10364 )
...
* Fix #10363 : CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic
* Fix: Always capitalize the first word of a sentence, even if a quoted setting name
2023-01-16 11:55:44 -05:00
translators
750d89d37b
Update: Translations from eints
...
russian: 2 changes by Ln-Wolf
turkish: 2 changes by EndChapter
2023-01-15 18:44:57 +00:00
Rubidium
a4a819c983
Fix #9865 : removing files with the console always failed
2023-01-15 14:47:05 +01:00
Rubidium
1ed0b35520
Fix #10009 : bad overflow protection when taking out loans
2023-01-15 12:04:50 +01:00
PeterN
2355882ec1
Codechange: Remove object `enabled` flag and shuffle members. ( #10358 )
...
`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.
ObjectSpec is shuffled to reduce its memory footprint.
2023-01-15 10:58:03 +00:00
Rubidium
8f9a60893d
Fix #10177 : company list password padlock showed after switching to single player
2023-01-15 11:52:51 +01:00
Rubidium
c578917783
Fix #10057 : FallbackParagraphLayout fails to properly wrap
...
... during the first word after a new run has been started.
2023-01-15 11:43:22 +01:00
SamuXarick
96ec9908a0
Codechange: refactor removal of desert around river tiles
2023-01-15 00:43:41 +01:00
Rubidium
20a9e13272
Fix: inconsistent definition of copy constructor and assignment
2023-01-15 00:24:20 +01:00
Rubidium
6dfd2cad69
Fix: comparison result is always the same warnings
2023-01-15 00:24:20 +01:00
PeterN
b4f0450974
Change: Display font status as aa/noaa instead of true/false. ( #10352 )
2023-01-14 22:39:15 +00:00
Rubidium
921c6591f9
Codechange: do not use interactive random anymore for script configuration
2023-01-14 22:00:11 +01:00
Rubidium
c5ff61c5f2
Add: script specific Randomizer instances
2023-01-14 22:00:11 +01:00
Rubidium
6abad681bd
Codechange: move choice for randomizer of scripts to a single location
2023-01-14 22:00:11 +01:00
Rubidium
3373128233
Codechange: pass the randomizer directly to the town name generation
2023-01-14 22:00:11 +01:00
Rubidium
b3b8c3fd2d
Codechange: pass the randomizer to use directly to the company face generation
2023-01-14 22:00:11 +01:00
Peter Nelson
8149ba338f
Change: Check glyph size before trying to render it.
...
This change of order ensures that the "Font glyph is foot large" occurs
even if the glyph is too large for an alloca() allocation.
2023-01-14 20:50:59 +00:00
Peter Nelson
fa0c67b10a
Change: Remove guess-work from calls to GetGlyphOutline().
...
This API method is intended to be called twice, so don't attempt to guess
the required size.
2023-01-14 20:50:59 +00:00
Peter Nelson
5370e910d3
Change: Use std::vector for fallback font list.
2023-01-14 20:50:59 +00:00
Rubidium
90f1768006
Codechange: add non-nullptr asserts in cases where it should never be nullptr
...
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2023-01-14 21:15:23 +01:00
Rubidium
bcfe0fb076
Codechange: introduce GetMainWindow() to properly account for nullptr checks
...
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Rubidium
9c70c38c5e
Fix: check for the existence of shadow and rotor vehicles for aircraft
...
Instead of just assuming that it exists in the savegame that got loaded.
2023-01-14 21:15:23 +01:00
translators
5ddfd38de6
Update: Translations from eints
...
norwegian (bokmal): 1 change by buzzCraft
2023-01-14 18:43:25 +00:00
Jonathan G Rennison
10e76b2788
Fix #10032 : Capacities of articulated vehicles in build window
...
See also: #9954
2023-01-14 18:52:01 +01:00
Tyler Trahan
07fba75238
Fix: Various Wide River issues ( #10348 )
2023-01-14 08:20:19 -05:00
Tyler Trahan
2206c73156
Feature: Set a custom number of industries in map generation window ( #10340 )
2023-01-14 05:12:29 -05:00
Tyler Trahan
5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees ( #10342 )
2023-01-13 18:04:30 -05:00
Rubidium
b951332def
Codechange: use smart pointers when creating StringIterators
2023-01-13 21:09:40 +01:00
Rubidium
b35c791d05
Codechange: use smart pointers when cloning iterators
2023-01-13 21:09:40 +01:00
Rubidium
f667a831a5
Codechange: unify creation of diagonal/orthogonal iterator using smart pointers
2023-01-13 21:09:40 +01:00
PeterN
6a0d1c7c19
Fix: Link variants to parents when finalising engines. ( #10346 )
...
This ensures that definition-order of engines within the NewGRF does not matter.
2023-01-13 19:22:31 +00:00
Tyler Trahan
dced2d8c30
Fix #10333 , c53f29d: Only show industry prospecting errors to local company ( #10338 )
2023-01-12 14:03:39 -05:00
translators
b05c21203a
Update: Translations from eints
...
arabic (egypt): 20 changes by AviationGamerX
2023-01-12 18:47:22 +00:00
Tyler Trahan
5a2907a99f
Change: Remove land generator setting from World Generation GUI ( #10093 )
2023-01-12 13:26:18 -05:00
translators
80322b85c2
Update: Translations from eints
...
swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius
2023-01-11 18:47:32 +00:00
PeterN
09a32f2ce1
Fix #10335 : Set initial scrollbar count for object GUI. ( #10336 )
...
This previously happened when the window was resized by itself which was fixed by #10196 . Explicitly set the count instead.
2023-01-11 18:26:38 +00:00
translators
70157b2ad5
Update: Translations from eints
...
luxembourgish: 3 changes by phreeze83
hebrew: 125 changes by haimlm
2023-01-10 18:45:18 +00:00
translators
9d13213c61
Update: Translations from eints
...
spanish (mexican): 3 changes by absay
2023-01-09 18:47:47 +00:00
translators
81c5c16477
Update: Translations from eints
...
galician: 1 change by NicoSGF64
romanian: 8 changes by ALEX11BR
2023-01-08 18:42:25 +00:00
PeterN
c18a171028
Fix #10331 : Starting new company during load must happen after AI start. ( #10332 )
...
This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-08 18:09:38 +00:00
translators
7460fdb298
Update: Translations from eints
...
chinese (simplified): 7 changes by HansKaffee
turkish: 13 changes by rustoocas
2023-01-07 18:43:34 +00:00
Rubidium
46dfb309bc
Fix #10309 : [SDL] Uninitialized width and height when turning off full screen
2023-01-07 15:46:00 +01:00
translators
29af0f8c7b
Update: Translations from eints
...
swedish: 18 changes by joeax910
chinese (simplified): 2 changes by HansKaffee
romanian: 3 changes by ALEX11BR
slovak: 15 changes by legitalk
tamil: 21 changes by Aswn
2023-01-06 18:46:19 +00:00
Rubidium
0251786f46
Fix: virtual call from constructor
...
That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user.
2023-01-06 19:34:35 +01:00
Rubidium
c1ff471c77
Fix: bad oddness checks
...
Modulo on a signed number returns negative values for negative values, so
i % 2 == 1 will only return true for positive odd numbers, whereas i % 2 != 0
returns true for both positive and negative odd numbers.
2023-01-06 19:34:35 +01:00
Rubidium
f7af9a299a
Codechange: prevent suspicious pointer scaling
2023-01-06 19:34:35 +01:00
Rubidium
170f37d07f
Codechange: silence some potentially uninitialized local variable errors
...
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2023-01-06 19:34:35 +01:00
Rubidium
496ec1f012
Fix: use reference and array indexing to prevent suspicious pointer scaling
2023-01-06 19:34:35 +01:00
Rubidium
fbd0f5ad7d
Fix: inconsistent allocation error handling
...
Mix-and-matching std::bad_alloc exception handling with nullptr checks
2023-01-06 19:34:35 +01:00
Rubidium
3c54344825
Fix: comparison of narrow type with wide type in loop condition
...
Technically this can't be triggered with the currently returned values though.
2023-01-06 19:34:35 +01:00
Charles Pigott
e00996a18a
Change: Big UFO disaster targets current location of a random train ( #10290 )
2023-01-06 13:05:09 +00:00
PeterN
1b1aa682a6
Fix: Don't assume engclass 2 should be elrail. ( #10315 )
...
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.
To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2023-01-06 00:44:57 +00:00
Rubidium
51049946d1
Fix: prevent corrupted GRF files to allocate stupid amounts of memory
2023-01-05 20:11:59 +01:00
translators
58068883f8
Update: Translations from eints
...
swedish: 33 changes by joeax910
arabic (egypt): 11 changes by AviationGamerX
luxembourgish: 3 changes by Gubius
greek: 85 changes by SStelioss
indonesian: 55 changes by indrabagus, 20 changes by K4smun1
serbian: 527 changes by nkrs
latvian: 82 changes by lexuslatvia
polish: 2 changes by pAter-exe
2023-01-05 18:48:43 +00:00
Rubidium
752cd5c0da
Cleanup 84b71f7: remove G5 detector as it's not referenced anymore
...
The last supported Mac OS X for G5 is 10.5.8 and support for < 10.7 has already been removed.
2023-01-04 22:42:23 +01:00
Rubidium
375a5b8e3f
Codechange: refactor FindClosestDepot to not use pointers, but return a struct
2023-01-04 22:30:48 +01:00
translators
b3907b1359
Update: Translations from eints
...
swedish: 39 changes by DonaldDuck313, 9 changes by joeax910
chinese (traditional): 62 changes by wpi3
greek: 8 changes by SStelioss
indonesian: 29 changes by indrabagus
serbian: 528 changes by nkrs
ukrainian: 82 changes by StepanIvasyn
turkish: 4 changes by jnmbk
french: 19 changes by glx22
2023-01-04 18:45:02 +00:00
Rubidium
a0694759a1
Fix: do not allow more palette colours than there are indices for the colours
...
Or: do not pass unchecked size from BMP file into memory allocation
2023-01-04 18:36:49 +01:00
translators
3af2c7fff6
Update: Translations from eints
...
swedish: 9 changes by joeax910
norwegian (bokmal): 7 changes by buzzCraft
chinese (traditional): 48 changes by wpi3
galician: 98 changes by pvillaverde
vietnamese: 13 changes by myquartz
czech: 42 changes by vladoschreiner, 40 changes by PatrikSamuelTauchim, 19 changes by adamek0202, 3 changes by LubosKolouch
chinese (simplified): 52 changes by HansKaffee
luxembourgish: 148 changes by phreeze83
hungarian: 50 changes by PstasDev, 23 changes by baliball
german: 69 changes by Wuzzy2, 4 changes by Luensche
romanian: 3 changes by kneekoo
ukrainian: 45 changes by StepanIvasyn
catalan: 12 changes by J0anJosep
turkish: 9 changes by Anceph
french: 1 change by Athozus
portuguese (brazilian): 9 changes by ericandradex
2023-01-03 18:45:43 +00:00
Patric Stout
1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" ( #10306 )
...
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2023-01-02 20:30:02 +00:00
translators
fcbe390353
Update: Translations from eints
...
dutch: 10 changes by Afoklala
polish: 33 changes by pAter-exe
2023-01-02 18:46:20 +00:00
Loïc Guilloux
91ca088065
Fix #10304 , fe30f66: [Scripts] Don't start GS in intro ( #10305 )
2023-01-02 02:13:16 +01:00
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
2023-01-01 22:52:23 +01:00
PeterN
5e22788664
Fix #10220 : Adding unavailable variants failed for non-rail engines. ( #10297 )
...
Unavailable parent variant engine for non-rail engines was added to the
wrong (temporary) list so the hierarchy was not added correctly.
2022-12-31 10:10:25 +00:00
translators
22035b7eab
Update: Translations from eints
...
english (us): 10 changes by 2TallTyler
chinese (simplified): 1 change by lysinelai
korean: 13 changes by telk5093
catalan: 1 change by DiogoMCampos
2022-12-30 18:42:42 +00:00
Charles Pigott
67f02e20de
Change: Display text files in black ( #10291 )
2022-12-30 10:31:02 +00:00
glx22
012fd2be0d
Codechange: Suppress warnings when asserts are disabled
2022-12-30 02:17:38 +01:00
translators
f90156f74c
Update: Translations from eints
...
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2022-12-29 18:43:05 +00:00
translators
918b2cb3ee
Update: Translations from eints
...
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2022-12-28 18:44:23 +00:00
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2022-12-28 05:02:26 +01:00
PeterN
f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. ( #10286 )
2022-12-27 18:39:37 +00:00
Francis Herne
6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. ( #10282 )
2022-12-26 15:06:21 -05:00
translators
7a18631291
Update: Translations from eints
...
italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2022-12-26 18:42:39 +00:00
PeterN
9e56e16147
Fix: Local authority window rating list height ignored icon sizes. ( #10285 )
...
Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2022-12-26 18:26:01 +00:00
PeterN
961e66df30
Fix #10224 : Don't fiddle with fast-forward when saving. ( #10230 )
...
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2022-12-26 00:05:14 +01:00
PeterN
4f26f6b8aa
Cleanup: Simplify GRFLabel linked-list with std::vector. ( #10284 )
2022-12-25 22:32:22 +00:00
Daniel Robinson
c53f29df53
Fix #10181 : Show error message on failed industry prospecting ( #10202 )
2022-12-25 23:12:06 +01:00
Didac Perez Parera
35d55bd534
Feature: Expand all towns in the scenario editor ( #10215 )
2022-12-25 19:42:50 +01:00
Tyler Trahan
4ffe7e0477
Fix #10198 : Rearrange Intro GUI to make button rows narrower ( #10203 )
2022-12-25 13:26:26 -05:00
Tyler Trahan
8063fcb6e0
Feature: Ctrl-click to bulk edit timetable speeds/waiting times ( #10265 )
2022-12-25 13:20:31 -05:00
Peter Nelson
efa20dd969
Change: Support engine property 0xC6 in purchase list.
2022-12-25 16:41:58 +00:00
Peter Nelson
cbf48c4dd9
Change: Add extra random seed to StartupEngines().
...
This means that calling reset_engines will rerandomise introduction dates
and reliability.
Probably not necessary.
2022-12-25 16:41:58 +00:00
Peter Nelson
74180efe7f
Change: Attempt to improve randomisation of reliability
2022-12-25 16:41:58 +00:00
Peter Nelson
3485709f53
Add: Additional vehicle flags to control variants.
2022-12-25 16:41:58 +00:00
Peter Nelson
898dadadb2
Change: Mark build/autoreplace windows dirty less often in monthy loop.
...
These window classes were marked dirty for every engine that had
reliability calculated every month.
2022-12-25 16:41:58 +00:00
Peter Nelson
85814b29d4
Feature: Vehicle add-ons can now group engines in purchase list.
...
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.
Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.
... but avoiding complex hidden cargo subtype refit systems.
Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2022-12-25 16:41:58 +00:00
peter1138
94167dfd34
Change: Add variant hierarchy to build vehicle window list.
2022-12-25 16:41:58 +00:00
Peter Nelson
c11db7d593
Change: Clear last variant when engine becomes unavailable.
2022-12-25 16:41:58 +00:00
peter1138
d7f561a400
Change: Add variant property to engines.
2022-12-25 16:41:58 +00:00
PeterN
c8cc61d889
Fix #10150 : Force FS_SMALL for small viewport signs. ( #10283 )
...
* Fix #10150 : Force FS_SMALL for small viewport signs.
This is a workaround for string widths being different with mixed
font-sizes.
* Fix: Flag small sign shadow as small text.
(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2022-12-25 13:29:38 +00:00
PeterN
23eec0b7b3
Fix #8971 : Resize QueryStrings with interface scale change. ( #10281 )
...
* Fix: Use width of caret symbol '_' for text entry.
This replaces an arbitrary pixel width with the space actually required.
* Fix #8971 : Update QueryString sizes with interface scale change.
2022-12-25 00:40:55 +00:00
translators
3451c0a82c
Update: Translations from eints
...
russian: 3 changes by Ln-Wolf
latvian: 21 changes by lexuslatvia
dutch: 3 changes by Afoklala
portuguese: 3 changes by azulcosta
portuguese (brazilian): 13 changes by ericandradex
2022-12-24 18:43:00 +00:00
glx22
04ee86d3ac
Add: 'font' console command to configure fonts
2022-12-23 23:23:03 +01:00
glx22
e6c857cdba
Codechange: [windows] cache the actually loaded font name
2022-12-23 23:23:03 +01:00
glx22
af3df959c2
Codechange: reduce code duplication
2022-12-23 23:23:03 +01:00
PeterN
7b5edba76c
Change: Support flipping shorter engines without NewGRF support. ( #10262 )
...
* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2022-12-23 21:02:14 +00:00
Peter Nelson
a971eee2e0
Cleanup: Replace foundation drawing magic numbers.
...
Use TILE_SIZE or TILE_HEIGHT as appropriate instead.
2022-12-23 15:43:11 +00:00
Peter Nelson
138198e971
Change: Separate ground sprite from foundation sprite offsets.
2022-12-23 15:43:11 +00:00
Peter Nelson
002fe67bef
Add: Optionally disable child sprites drawing relative to parent sprites offsets.
2022-12-23 15:43:11 +00:00
Jonathan G Rennison
14c1266bbc
Fix: Wrong type cast for selected AI/GS script info in AIListWindow
...
This resulted in technically undefined behaviour when listing GSs
2022-12-22 21:26:27 +01:00
Jonathan G Rennison
d4c530904c
Fix #10274 : Use after free when rescanning scripts with GS selected
2022-12-22 21:23:48 +01:00
PeterN
f6e7e44169
Fix #10151 : Use smaller padding for viewport signs. ( #10272 )
...
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2022-12-21 22:21:50 +00:00
Loïc Guilloux
c179c10048
Fix #10263 , ccefa76: [scripts] restore tile validation for commands ( #10269 )
2022-12-21 02:37:59 +01:00
translators
a857ed8240
Update: Translations from eints
...
finnish: 13 changes by hpiirai
spanish: 1 change by MontyMontana
2022-12-20 18:41:59 +00:00
PeterN
c962c77306
Fix: Incorrect available height for dropdowns due to unsigned promotion. ( #10264 )
...
Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2022-12-20 09:39:23 -05:00
PeterN
03c1b5169c
Fix #10260 : Incorrect rect height drawing image in vehicle details. ( #10261 )
2022-12-19 21:01:17 +00:00
PeterN
dde15a403c
Fix #10257 : Incorrect wire position on sloped bridge heads. ( #10258 )
2022-12-19 20:16:26 +00:00
translators
2012998563
Update: Translations from eints
...
finnish: 3 changes by hpiirai
2022-12-19 18:42:04 +00:00
translators
e5720325ff
Update: Translations from eints
...
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
2022-12-18 18:39:25 +00:00
Peter Nelson
daaa058493
Change: Vertically centre sprite font relative to TrueType font.
2022-12-18 11:46:01 -05:00
Peter Nelson
8599041ce4
Fix: GetDefaultFontHeight() is static, don't use ->
2022-12-18 11:46:01 -05:00
translators
888c9172e0
Update: Translations from eints
...
spanish (mexican): 3 changes by absay
korean: 1 change by telk5093
2022-12-17 18:40:23 +00:00
PeterN
1eecbd39ed
Change: Use lowered not disabled widget for current tab. ( #10252 )
...
While tab-buttons are not often used, all other similar occurences use
lowered rather than disabled widgets, so use them for train detail
window too.
2022-12-17 18:04:39 +00:00
Peter Nelson
5eb7e1d3ab
Fix: Improve sprite aligner list size and alignment.
2022-12-17 15:38:28 +00:00
Peter Nelson
8adc47858d
Change: Set minimal size on aligner buttons.
2022-12-17 15:38:28 +00:00
Peter Nelson
33eb9688cf
Add: Sprite centre and crosshair toggles on sprite aligner.
2022-12-17 15:38:28 +00:00
Loïc Guilloux
c50fabb574
Fix #10208 : allow to use specific underlay for road/tram tunnels ( #10233 )
2022-12-17 09:01:47 -05:00
PeterN
131b7f5127
Fix: Vertically centre chat prompt. ( #10250 )
2022-12-17 12:22:02 +00:00
2TallTyler
0116a422ea
Cleanup: Refactor Wide Rivers code slightly
2022-12-16 17:43:33 -05:00
2TallTyler
d67259334a
Fix #10218 : Sloped river tiles need water both up and downstream
2022-12-16 17:43:33 -05:00
Jonathan G Rennison
c7d7658004
Fix #10214 : CMD_CREATE_LEAGUE_TABLE did not set CMD_STR_CTRL
2022-12-16 21:07:36 +01:00
Jonathan G Rennison
1a05e95945
Fix #10214 : League and graph buttons in toolbar not having a default action
2022-12-16 21:07:36 +01:00
Jonathan G Rennison
e0cb31ff07
Fix #10214 : Header and footer missing from league table saveload
2022-12-16 21:07:36 +01:00
Loïc Guilloux
4f9893cc98
Fix 55a1171: Restore skipping of "colour" character ( #10244 )
2022-12-16 01:56:25 +01:00
PeterN
c448eb04d8
Fix #10242 : Allow a space for text shadow when clipping WWT_EMPTY/WWT_TEXT. ( #10243 )
2022-12-15 23:21:10 +00:00
Loïc Guilloux
2848483810
Fix #10206 : Disable scripts in intro game ( #10241 )
2022-12-15 21:43:07 +01:00
Eddi-z
8db4892f49
Codechange: Reshuffle debuglevels in fileio to address spammyness ( #10240 )
2022-12-15 13:25:06 -05:00
translators
ac12028278
Update: Translations from eints
...
spanish: 2 changes by MontyMontana
portuguese (brazilian): 86 changes by ericandradex
2022-12-14 18:45:21 +00:00
translators
7e7e1183cf
Update: Translations from eints
...
finnish: 1 change by hpiirai
2022-12-13 18:43:24 +00:00
translators
fd5de3b366
Update: Translations from eints
...
spanish (mexican): 7 changes by absay
romanian: 5 changes by bnegrut
finnish: 108 changes by hpiirai
2022-12-12 18:46:56 +00:00
translators
49c121ec29
Update: Translations from eints
...
vietnamese: 38 changes by KhoiCanDev
2022-12-11 18:44:33 +00:00
PeterN
daacde4496
Fix #10147 : Sound effect volume slider no longer set volume. ( #10228 )
2022-12-10 15:51:45 +00:00
translators
2756741575
Update: Translations from eints
...
italian: 11 changes by Rivarossi
2022-12-09 18:43:26 +00:00
translators
5cef40591b
Update: Translations from eints
...
slovak: 2 changes by legitalk
2022-12-08 18:43:04 +00:00
Michael Lutz
d5fc423793
Fix #10223 : Crash when vehicle cloning fails on order cloning.
2022-12-08 00:09:12 +01:00
translators
985f487065
Update: Translations from eints
...
spanish: 1 change by MontyMontana
2022-12-05 18:43:08 +00:00
PeterN
53b827c460
Fix: Maximum space for engine preview image was never scaled. ( #10219 )
2022-12-05 17:57:27 +00:00
Loïc Guilloux
13d2d11fa8
Fix #10216 : Initialise RoadStop caches before using them and don't try to teleport crashed vehicles ( #10217 )
2022-12-05 12:46:46 +01:00
translators
2c5eb206d4
Update: Translations from eints
...
vietnamese: 39 changes by KhoiCanDev
spanish: 2 changes by MontyMontana
2022-12-04 18:40:57 +00:00
Michael Lutz
1c205b2cda
Fix #10212 : [Script] Nested ScriptAccounting scopes are not restored properly.
2022-12-04 11:27:24 +01:00
PeterN
1131608eb4
Fix #10114 : Incorrect drag-highlight position with non-power-of-2 scaling. ( #10211 )
2022-12-03 09:31:52 +00:00
translators
644012dea2
Update: Translations from eints
...
dutch: 7 changes by Afoklala
2022-12-02 18:45:14 +00:00
translators
a7f78af4aa
Update: Translations from eints
...
chinese (simplified): 3 changes by XiaoJi-Game
2022-12-01 18:47:04 +00:00
PeterN
485368f607
Fix: Missing extra padding when drawing tooltip text. ( #10201 )
...
* Fix: Missing extra padding when drawing tooltip text.
This padding is included when calculating the size of the tooltips, the
difference caused a mismatch in height for some tooltips.
* Codechange: Don't draw grey panel underneath tooltip.
This removes the default framerect padding so it is now added explicitly.
SetMinimalSize is also removed as this is overridden in UpdateWidgetSize
anyway.
2022-11-29 18:55:02 +00:00
translators
3100c6e7d0
Update: Translations from eints
...
chinese (simplified): 30 changes by XiaoJi-Game
2022-11-29 18:44:34 +00:00
PeterN
387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. ( #10199 )
2022-11-28 20:03:27 +00:00
translators
41c893dd4e
Update: Translations from eints
...
chinese (simplified): 13 changes by XiaoJi-Game
russian: 4 changes by Ln-Wolf
slovak: 7 changes by legitalk
catalan: 77 changes by J0anJosep
turkish: 7 changes by EndChapter
polish: 7 changes by pAter-exe
2022-11-28 18:45:52 +00:00
PeterN
eaf1e33bd7
Fix #10021 : Object GUI resized when switching between different objects. ( #10196 )
...
* Fix: Scale object gui margin by interface scale.
* Fix: Improve padding on object info text.
* Fix #10021 : Resizing for 1/2/4 object views didn't account for interface scale.
As halving and doubling padding is problematic due to rounding, it is now
added on lower view counts instead of removing on higher view counts.
2022-11-28 00:27:57 +00:00
translators
978f5b9341
Update: Translations from eints
...
english (au): 3 changes by krysclarke
english (us): 7 changes by 2TallTyler
korean: 52 changes by telk5093
russian: 4 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
portuguese: 3 changes by azulcosta
2022-11-27 18:46:09 +00:00
PeterN
a7ffd47c64
Fix #10191 : Incorrect refit highlight position. ( #10195 )
...
Refit highlight was not correct for non-power-of-2 interface scale.
2022-11-27 15:13:09 +00:00
translators
35c4af5cb7
Update: Translations from eints
...
english (au): 4 changes by krysclarke
spanish: 10 changes by MontyMontana
portuguese: 62 changes by azulcosta
2022-11-26 18:45:39 +00:00
Bernard Teo
8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders ( #8425 )
2022-11-26 18:03:21 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
translators
b9ce3de23d
Update: Translations from eints
...
slovak: 72 changes by legitalk
2022-11-25 18:46:07 +00:00
Tyler Trahan
b846c574d7
Update: Developer credits ( #10190 )
2022-11-24 16:08:33 -05:00
stormcone
e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window ( #8304 )
2022-11-24 20:58:10 +00:00
translators
d780ca74ed
Update: Translations from eints
...
italian: 50 changes by Rivarossi
2022-11-24 18:46:20 +00:00
Tyler Trahan
0fc7cdb1e4
Change: Allow building canal by area outside editor ( #10173 )
2022-11-23 17:48:19 -05:00
PeterN
53682b4b6b
Fix #10114 : Wonky depot layout. ( #10191 )
...
Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2022-11-23 21:01:09 +00:00
translators
e85d2603d9
Update: Translations from eints
...
italian: 27 changes by Rivarossi
2022-11-23 18:44:39 +00:00
translators
afbad255d3
Update: Translations from eints
...
turkish: 44 changes by EndChapter
spanish: 1 change by MontyMontana
2022-11-21 18:47:58 +00:00
translators
62125c9e76
Update: Translations from eints
...
korean: 3 changes by telk5093
turkish: 33 changes by EndChapter
2022-11-20 18:46:46 +00:00
PeterN
a7adadcf9b
Fix: Indent production in industry window and resolve button issues. ( #10184 )
...
Industry production used to be indented, although a different amount than
the industry accepts list. This is now added back, with the standard indent
width.
Additionally the cheat-mode production modifier buttons now support RTL and
the list height now takes account of the button height.
2022-11-19 21:18:53 +00:00
translators
a942028803
Update: Translations from eints
...
dutch: 42 changes by Afoklala
french: 12 changes by glx22
2022-11-18 18:49:43 +00:00
PeterN
a044e8e007
Fix: Scale minimum visible caption by interface scale. ( #10180 )
2022-11-17 22:45:15 +00:00
translators
3040efdb10
Update: Translations from eints
...
spanish (mexican): 74 changes by absay
russian: 2 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
polish: 1 change by pAter-exe
2022-11-17 18:47:07 +00:00
Peter Nelson
60404c3aea
Fix #8770 : Centre vehicle status bar icon.
...
The icon is now centred within its scaled bounding box, which intentionally
leaves a little space around the icon when not at 1/2/4x scale.
2022-11-17 09:12:07 +00:00
Peter Nelson
9bf24ec56f
Codechange: Reorder and properly declare DrawSpriteIgnorePadding().
...
Parameters have been rearranged to be closer to those of the standard
DrawSprite() function, and PaletteID can now be set.
2022-11-17 09:12:07 +00:00
PeterN
c81c242c5a
Fix: Crash if error message window is too wide for screen. ( #10172 )
...
This doesn't seem new, just easier to trigger with new scaling.
2022-11-17 09:10:47 +00:00
PeterN
6ea3e7e487
Fix #10164 : Incorrect slider handle position in RTL. ( #10175 )
2022-11-16 19:02:51 +00:00
translators
bc5cd4eeda
Update: Translations from eints
...
russian: 3 changes by Ln-Wolf
spanish: 55 changes by MontyMontana
polish: 32 changes by pAter-exe
2022-11-16 18:48:29 +00:00
translators
d30345edfb
Update: Translations from eints
...
english (au): 3 changes by krysclarke
spanish (mexican): 3 changes by absay
english (us): 3 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
french: 11 changes by ZarTek-Creole
portuguese: 3 changes by azulcosta
polish: 28 changes by pAter-exe
2022-11-15 18:47:23 +00:00
translators
cbb2d5303d
Update: Translations from eints
...
spanish (mexican): 14 changes by absay
english (us): 20 changes by 2TallTyler
russian: 5 changes by Ln-Wolf
portuguese: 44 changes by azulcosta
2022-11-14 18:50:11 +00:00
Tyler Trahan
0d631a6fda
Change: Reword Finance window's Net Profit to Profit
2022-11-13 19:01:43 -07:00
Tyler Trahan
adf94d7970
Change: Add a Total caption to each category of the finance window
2022-11-13 19:01:43 -07:00
Tyler Trahan
bba1a16836
Change: Make Company GUI Bank Balance text white
2022-11-13 19:01:43 -07:00
translators
553e5e6bbe
Update: Translations from eints
...
english (au): 20 changes by krysclarke
spanish (mexican): 7 changes by absay
korean: 20 changes by telk5093
russian: 13 changes by Ln-Wolf
spanish: 74 changes by MontyMontana
2022-11-13 18:50:23 +00:00
PeterN
cea62ef73d
Fix #10161 : Ignore ascender in FallbackLayouter for non-built-in fonts. ( #10169 )
2022-11-13 17:10:34 +00:00
Tyler Trahan
89a2d0a605
Fix #10154 : Don't inconsistently set random company face in network games ( #10157 )
2022-11-13 11:30:46 -05:00
translators
ced4258969
Update: Translations from eints
...
english (au): 18 changes by krysclarke
spanish (mexican): 23 changes by absay
english (us): 18 changes by 2TallTyler
korean: 33 changes by telk5093
russian: 18 changes by Ln-Wolf
french: 31 changes by glx22
2022-11-12 18:47:48 +00:00
Peter Nelson
dff03124e5
Change: Use modalpopup padding for error/query windows.
2022-11-12 18:28:39 +00:00
Peter Nelson
ecb5393c55
Change: Standardize progress bar layout.
...
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.
This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
920e588334
Change: Use standard dimensions instead of custom widths.
2022-11-12 18:28:39 +00:00
Peter Nelson
9666e46739
Feature: Variable GUI scale.
...
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Peter Nelson
13d271217f
Change: Sprite-scale inter-character spacing of fonts.
2022-11-12 18:28:39 +00:00
Peter Nelson
ed60c88b0a
Change: Use power-of-2 scaling for some dimensions in GUI.
...
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2022-11-12 18:28:39 +00:00
Peter Nelson
062ea68422
Change: Scale position of font shadow.
2022-11-12 18:28:39 +00:00
Peter Nelson
dd90d79e7b
Add: Setting to toggle thin vs chunky (scaled) bevels.
2022-11-12 18:28:39 +00:00
Peter Nelson
e554fd7808
Change: Hide WidgetDrawDistances from general use.
2022-11-12 18:28:39 +00:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
61da064b82
Fix: Settings GUI sprite size.
2022-11-12 18:28:39 +00:00
Peter Nelson
123983743f
Change: Add optional text labels to slider widget.
2022-11-12 18:28:39 +00:00
Peter Nelson
f0ae111c4a
Change: Put ends of slider under centre of control knob.
2022-11-12 18:28:39 +00:00
Peter Nelson
64a1fc174f
Change: Scale thickness of slider bevel.
2022-11-12 18:28:39 +00:00
Peter Nelson
1180c95372
Codechange: Add parameters to change range of slider widget.
2022-11-12 18:28:39 +00:00
Peter Nelson
d35f1d3d06
Codechange: Rename slider widget functions to be less specific.
2022-11-12 18:28:39 +00:00
Peter Nelson
23a8222200
Change: Split vscroll and hscroll padding.
...
Vertical and horizontal scrollbars are different sizes, this allows
different padding for each type.
2022-11-12 18:28:39 +00:00
Peter Nelson
90ce704366
Change: Use scaled WidgetDimensions for core widgets.
2022-11-12 18:28:39 +00:00
Peter Nelson
0bb9a45785
Change: Simplify drawing widget image buttons.
2022-11-12 18:28:39 +00:00
Peter Nelson
d0add1e07f
Change: Ignore offsets when drawing GUI sprite.
2022-11-12 18:28:39 +00:00
Peter Nelson
b5693becdc
Add: Define scaled WidgetDimensions.
...
Includes RectPadding container.
2022-11-12 18:28:39 +00:00
Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
0108e9f387
Change: Set up suggested widget padding for panel, frame and inset.
...
Window handlers are free to ignore the suggested padding, however some
handlers have logic that assumes this information was already provided.
2022-11-12 18:28:39 +00:00
Peter Nelson
68423c40c5
Fix: Off-by-one in GetAlignedPosition().
2022-11-12 18:28:39 +00:00
Peter Nelson
47f4fc6a70
Add: NWidgetPart SetPadding via RectPadding
2022-11-12 18:28:39 +00:00
Peter Nelson
dd9f6bc803
Change: Use RectPadding Horizontal()/Vertical() helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
04cbe57d2a
Change: Use RectPadding for widget padding/uz_padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
75b222b0d9
Add: RectPadding type.
...
This is similar to Rect but specifies padding to apply to a Rect.
2022-11-12 18:28:39 +00:00
Peter Nelson
5786d49143
Change: Use Rect when drawing build engine list.
2022-11-12 18:28:39 +00:00
Peter Nelson
46a1ab0937
Change: Use Rect when drawing infrastructure window.
2022-11-12 18:28:39 +00:00
Peter Nelson
c9a81fd67b
Change: Use Rect for drawing vehicle details.
2022-11-12 18:28:39 +00:00
Peter Nelson
3ff05321dc
Change: Use standard padding for AI Debug window.
2022-11-12 18:28:39 +00:00
Peter Nelson
1f1378c129
Change: Align picker previews to button centre.
2022-11-12 18:28:39 +00:00
Peter Nelson
cb059fc081
Change: Use Rect for QueryString editor.
2022-11-12 18:28:39 +00:00
Peter Nelson
fea7247072
Change: Use standard 'frametext' padding for settings window.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson
cb10ed1509
Change: Move error window padding to widget level.
...
This simplifies calculation during drawing.
2022-11-12 18:28:39 +00:00
Peter Nelson
cd0d5a771d
Fix: Engine preview text overly padded.
...
WIP_EP_QUESTION is already padded at the widget level, so no need to apply
extra padding to left/right.
2022-11-12 18:28:39 +00:00
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
632464a623
Codechange: Use Rect in DropDownListItem::Draw().
2022-11-12 18:28:39 +00:00
Peter Nelson
d8e01f8aa5
Codechange: Add some Rect helpers.
...
Shrink/Expand/Translate are marked nodiscard as they provide a new Rect
rather than modifying the original Rect.
2022-11-12 18:28:39 +00:00
Peter Nelson
17d1fe26c2
Codechange: Helpers to allow passing a Rect to some functions.
2022-11-12 18:28:39 +00:00
Peter Nelson
eb4ba1991b
Change: Use CenterBounds function in more places.
...
CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2022-11-12 18:28:39 +00:00
Peter Nelson
18201dfbc3
Cleanup: Simplify CenterBounds()
2022-11-12 18:28:39 +00:00
Peter Nelson
ab55d3e1fa
Change: Rearrange layouts of station/depot picker windows.
2022-11-12 18:28:39 +00:00
Jonathan G Rennison
7c3c92f8b8
Fix #10155 : SyncCompanySettings sending old instead of new setting values ( #10158 )
2022-11-12 17:24:31 +00:00
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2022-11-11 23:52:38 +01:00
Jonathan G Rennison
64b437fa89
Fix: Data race with mixer thread performance measurements
2022-11-11 23:48:24 +01:00
Jonathan G Rennison
0fae0599b7
Fix: Data race on effect volume setting with mixer thread
2022-11-11 23:48:24 +01:00
Jonathan G Rennison
a962d7476b
Fix: Data races on MixerChannel active states
2022-11-11 23:48:24 +01:00
Artin Alavi
5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor ( #10152 )
2022-11-11 23:48:07 +01:00
translators
3f579fa7dc
Update: Translations from eints
...
dutch: 12 changes by Afoklala
2022-11-11 18:54:11 +00:00
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00
Artin Alavi
fd4f148c62
Feature: Hotkey to honk a vehicle's horn ( #10110 )
2022-11-10 21:36:18 +01:00
translators
27e1d057c5
Update: Translations from eints
...
english (au): 12 changes by krysclarke
spanish (mexican): 24 changes by absay
english (us): 12 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
french: 1 change by glx22
portuguese: 16 changes by azulcosta
2022-11-10 18:50:49 +00:00
translators
e2f661b281
Update: Translations from eints
...
spanish: 24 changes by MontyMontana
2022-11-09 18:50:46 +00:00
stormcone
0d303d6c3f
Feature: Add cargo filter support to vehicle list. ( #8308 )
2022-11-08 21:11:16 +01:00
SamuXarick
a8a7f95665
Change: Allow to build dock on clearable watered object tiles ( #8514 )
2022-11-08 21:04:14 +01:00
Henry Wilson
59dbcdb5ba
Feature: Display power-to-weight ratio in ground vehicle details GUI
2022-11-08 21:02:08 +01:00
Henry Wilson
b304c06a4a
Codechange: Use override specifier for Train and RoadVehicle structs
2022-11-08 21:02:08 +01:00
Henry Wilson
89cf0d5da8
Codechange: Factor cargotype weight conversion magic numbers
2022-11-08 21:02:08 +01:00
Didac Perez Parera
019dcb7b7b
Change: Let AI developers edit non-editable AI/Game Script Parameters ( #8895 )
2022-11-08 18:23:34 +00:00
Aaron Kofsky
ede0560f9b
Feature: Add buttons to toggle music in the Game Options menu ( #9727 )
2022-11-08 18:21:52 +00:00
Tyler Trahan
31d08421ab
Update: Rename mapgen Sea Level string in other language files
2022-11-08 11:12:14 -07:00
Tyler Trahan
62a15734fe
Codechange: Rename mapgen Sea Level string
2022-11-08 11:12:14 -07:00
SamuXarick
60ccab3c52
Fix #9908 : Close company windows only after all its infrastructure is removed ( #9912 )
2022-11-08 09:44:17 -05:00
larryfenn
d738cd235f
Change: Automatic screenshot numbering with a filename ending in '#' ( #9781 )
2022-11-08 11:13:16 +00:00
SamuXarick
b7abaa55a3
Codechange: Improve performance when calculating company value ( #9901 )
2022-11-08 11:11:24 +00:00
SamuXarick
8c4a70e05e
Fix: Refresh company window when switching companies ( #9910 )
2022-11-07 17:54:04 -05:00
translators
b6a899eb2b
Update: Translations from eints
...
slovak: 62 changes by legitalk
2022-11-07 18:48:23 +00:00
Jonathan G Rennison
e931f3061f
Fix: Dereference of past-the-end iterator in linkgraph overlay tooltip ( #10145 )
2022-11-07 00:16:38 +01:00
translators
7711907a6b
Update: Translations from eints
...
german: 16 changes by SecretIdetity
tamil: 3 changes by merni-ns
2022-11-06 18:47:19 +00:00
Peter Nelson
22803f997b
Codechange: Use std::vector for station speclist
...
This removes manual memory allocation, although we still manage the list
size in roughly the same way.
2022-11-06 16:50:42 +01:00
Jonathan G Rennison
4dc741a8a0
Fix #10011 : Incorrect infrastructure totals when overbuilding bay road stop ( #10143 )
...
Fix https://github.com/OpenTTD/OpenTTD/issues/10011
2022-11-06 16:46:11 +01:00
Tyler Trahan
0172eb39a2
Fix #10135 : Cost of building multiple objects might not match test ( #10137 )
2022-11-05 14:46:44 -04:00
Tyler Trahan
c719ba560e
Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges ( #10138 )
2022-11-05 14:46:19 -04:00
frosch
fea6a34684
Codechange: SetDParamStr borrows contents from std::string::c_str(). Prevent calling it with temporaries. ( #10136 )
2022-11-05 17:14:10 +01:00
krysclarke
21cea308f9
Codechange: Move Sound Driver parameter name listings ( #10127 )
2022-11-05 15:42:20 +01:00
Jonathan G Rennison
3b3c9c1c3a
Fix #10129 : Use after free in GRFLoadConfig invalid GRF error path ( #10130 )
2022-11-05 15:17:18 +01:00
translators
d48a48b2cf
Update: Translations from eints
...
russian: 16 changes by Ln-Wolf
dutch: 16 changes by Afoklala
2022-11-04 18:52:05 +00:00
PeterN
f24286a1ae
Fix: Ensure 31-bit shifts are unsigned. ( #10128 )
...
Shifting a signed 32-bit integer by 31 bits is undefined behaviour.
A few more than necessary are switched to unsigned for consistentency.
2022-11-04 07:15:59 +00:00
translators
accbfd502e
Update: Translations from eints
...
english (au): 16 changes by krysclarke
english (us): 16 changes by 2TallTyler
korean: 14 changes by telk5093
hungarian: 15 changes by PstasDev
french: 18 changes by glx22
portuguese: 16 changes by azulcosta
polish: 22 changes by pAter-exe
2022-11-03 18:55:35 +00:00
hallonsoda79
0d51460f27
Fix #10023 : Allow negative input in text fields when needed ( #10112 )
2022-11-02 20:54:07 +01:00
translators
71663bbaee
Update: Translations from eints
...
hungarian: 11 changes by PstasDev
2022-11-02 18:53:51 +00:00
Rubidium
648cd1076b
Update: other language files after string renames
2022-11-02 17:58:44 +01:00
Rubidium
d5aafaee15
Codechange: rename and move some strings to make them more consistent with the rest of the strings
2022-11-02 17:58:44 +01:00
PeterN
4031894aef
Cleanup: Remove svn-style `$Id$` comments. ( #10122 )
2022-11-01 18:24:31 -06:00
Michael Lutz
35d9cea487
Fix: Too many braces make old gcc sad. ( #10116 )
2022-11-02 00:53:44 +01:00
frosch
aa06b73137
Codechange: Use positional parameters in the base language either for all or for no parameters. ( #10111 )
...
This should make it less confusing to translators.
2022-11-01 22:22:04 +01:00
Tyler Trahan
c19abebf8d
Feature: Multi-track level crossings ( #9931 )
2022-11-01 16:51:23 -04:00
Tyler Trahan
c65a2799c9
Fix #10117 : Decrement object burst limit after build check
2022-11-01 13:58:52 -06:00
translators
36084684ba
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
2022-10-31 18:56:54 +00:00
translators
bf8dc7b157
Update: Translations from eints
...
frisian: 60 changes by Bouke
tamil: 9 changes by merni-ns
2022-10-30 18:50:24 +00:00
translators
191ea087eb
Update: Translations from eints
...
frisian: 9 changes by Bouke
2022-10-29 18:49:26 +00:00
Nicolas Chappe
8bf56f39f2
Fix #9708 : [Linkgraph] Don't assume vehicles have a non-zero max speed
2022-10-29 18:39:03 +02:00
Nicolas Chappe
f8a7b76675
Fix #9665 : [Linkgraph] Fix travel times of non-direct journeys
2022-10-29 18:39:03 +02:00
Nicolas Chappe
c5369caa45
Fix: [Linkgraph] possible rounding errors for travel times of low-capacity links
2022-10-29 18:39:03 +02:00
Nicolas Chappe
25b3ff6423
Cleanup: simplify LinkRefresher::RefreshStats
2022-10-29 18:39:03 +02:00
translators
b0fd51a5ef
Update: Translations from eints
...
korean: 1 change by telk5093
german: 5 changes by MagnumSociety
2022-10-27 18:57:01 +00:00
translators
bfa155eb06
Update: Translations from eints
...
frisian: 91 changes by Bouke
dutch: 3 changes by Bouke
french: 9 changes by glx22
2022-10-25 19:25:45 +00:00
Artin Alavi
dd44f2139e
Fix c536bde: Remove problematic inline specifier ( #10109 )
2022-10-25 04:41:27 +02:00
translators
845174914d
Update: Translations from eints
...
frisian: 8 changes by Bouke
english (us): 1 change by 2TallTyler
dutch: 7 changes by Bouke
polish: 5 changes by pAter-exe
2022-10-24 19:08:45 +00:00
Loïc Guilloux
0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp ( #10103 )
2022-10-24 12:35:58 +02:00
translators
4052feef1f
Update: Translations from eints
...
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
russian: 1 change by Ln-Wolf
portuguese: 1 change by azulcosta
polish: 3 changes by pAter-exe
2022-10-23 18:58:18 +00:00
PeterN
b04298f131
Fix #9087 : NewGRF invalidation calls ReInitAllWindows with wrong parameter. ( #10102 )
2022-10-23 14:21:10 +01:00
Michael Lutz
3a11a2ed0e
Fix a9a21e78: Depots aren't really stations.
2022-10-23 14:03:38 +02:00
Tyler Trahan
1e3e30c096
Fix a394be2: Spell Maintenance correctly ( #10097 )
2022-10-23 13:01:36 +01:00
Peter Nelson
ef8322ba25
Change: Add panel widget to waypoint GUI.
2022-10-23 00:07:15 +01:00
translators
e7a16f4514
Update: Translations from eints
...
english (au): 3 changes by krysclarke
vietnamese: 7 changes by KhoiCanDev
catalan: 7 changes by J0anJosep
2022-10-22 18:58:11 +00:00
Artin Alavi
c536bde19e
Fix #8252 : Remove duplicate functionality in `screenshot.cpp`
2022-10-22 20:51:02 +02:00
Nicolas Chappe
721d98a7d0
Feature: Constantly update destination of 'any depot' orders
2022-10-22 14:19:08 +02:00
Nicolas Chappe
a4052ca348
Codechange: Add VehicleOrderSaver::Restore()
2022-10-22 14:19:08 +02:00
Nicolas Chappe
7e7d943526
Codechange: [YAPF] Allow to retrieve the final tile of the calculated path
2022-10-22 14:19:08 +02:00
Nicolas Chappe
227626b0b7
Change: [YAPF] All compatible depots are targets for 'any depot' orders
2022-10-22 14:19:08 +02:00
Nicolas Chappe
a9a21e784d
Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders
2022-10-22 14:19:08 +02:00
Tyler Trahan
4daad7f348
Change: Don't make wide rivers using original landscape generator
2022-10-22 12:16:56 +02:00
Henry Wilson
a394be2780
Feature: Airport construction GUI displays infrastructure cost
2022-10-22 12:16:46 +02:00
translators
30ff89cac0
Update: Translations from eints
...
frisian: 33 changes by Bouke
spanish (mexican): 10 changes by absay
english (us): 4 changes by 2TallTyler
korean: 7 changes by telk5093
dutch: 3 changes by Afoklala
2022-10-21 19:00:44 +00:00
Tyler Trahan
664771d085
Feature: Wide rivers
2022-10-20 21:17:35 +02:00
translators
520520c11c
Update: Translations from eints
...
frisian: 82 changes by Bouke
russian: 10 changes by Ln-Wolf
portuguese: 3 changes by azulcosta
2022-10-20 19:08:43 +00:00
Nicolas Chappe
864771ca09
Feature: [Linkgraph] Show a tooltip with statistics when hovering a link
2022-10-18 22:03:39 +02:00
Nicolas Chappe
7c79a2a767
Change: Do not generate hover events at each frame
2022-10-18 22:03:39 +02:00
Nicolas Chappe
e660860d4b
Codechange: Simplify logic of mouse loop
2022-10-18 22:03:39 +02:00
Nicolas Chappe
65530a76f6
Codechange: Allow use of SetDParam for tooltips
2022-10-18 22:03:39 +02:00
Bouke Haarsma
93d2d4590f
Fix #9995 : Adjust viewport zoom level for HiDPI displays
...
On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
2022-10-18 22:03:21 +02:00
Tyler Trahan
47a998fb0c
Feature: Towns don't build parallel, redundant bridges
2022-10-18 22:02:45 +02:00
translators
252111512f
Update: Translations from eints
...
frisian: 17 changes by Bouke
english (au): 1 change by krysclarke
russian: 1 change by Ln-Wolf
dutch: 4 changes by Bouke
portuguese: 4 changes by azulcosta
2022-10-18 19:05:11 +00:00
translators
35c1aeb6d1
Update: Translations from eints
...
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
russian: 3 changes by Ln-Wolf
2022-10-17 19:13:33 +00:00
Tyler Trahan
f7eb0ffc37
Feature: Purchase land multiple tiles at a time
2022-10-17 20:41:47 +02:00
Michael Lutz
8e6ed8d5e9
Fix db98cedb: Swap the tile parameter validation around as only the first TileIndex is automatically validated.
2022-10-17 07:54:58 +01:00
Michael Lutz
10daaca5ea
Fix db98cedb: Swap parameters for CmdRemoveRailroadTrack, too.
2022-10-17 07:54:58 +01:00
translators
3b071f47e4
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
2022-10-16 18:54:39 +00:00
Jonathan G Rennison
47456ac672
Change: Reduce number of instructions in AlphaBlendTwoPixels
2022-10-16 18:55:09 +02:00
Jonathan G Rennison
f9cdb5b610
Fix: Correctly set alpha of output in AlphaBlendTwoPixels
...
Match alpha behaviour of ComposeColourRGBA
2022-10-16 18:55:09 +02:00
glx22
da1a0d042e
Fix: don't use animated SSE4 Draw() when animation is disabled
2022-10-16 18:55:09 +02:00
SamuXarick
c7505539af
Fix #9869 : remove docking tile when doing a clear square
...
Terraforming through objects placed on water didn't properly remove docking tiles as expected.
By moving some logic regarding removal of docking tiles into DoClearSquare, the issue is solved, while also simplifying code, avoiding repetition elsewhere.
2022-10-16 18:29:03 +02:00
SamuXarick
8d0d45c431
Add: ScriptCargo::GetWeight to get cargo weights
2022-10-16 18:28:28 +02:00
Tyler Trahan
3d45bc4abe
Feature: Build objects by area
2022-10-16 18:28:08 +02:00
Michael Lutz
bd357656ba
Codechange: [NewGRF] Replace magic number for default object size by a constant.
2022-10-16 18:28:08 +02:00
SamuXarick
e604b76d18
Fix: List a max of four share owners instead of three
...
An AI company may have four different share owners, but the company information window is limited to display a max of three. This commit increases that limit.
2022-10-16 18:27:54 +02:00
SamuXarick
3dda8c9bad
Fix: ScriptRoad::HasRoadType really check for RoadType
...
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2022-10-16 18:27:23 +02:00
Bouke Haarsma
45d98f689a
Fix #9993 : Handle DPI changes on macOS and Windows
2022-10-16 16:52:14 +02:00
Bouke Haarsma
bda602f4b0
Fix: reduce framerate overhead on train ticks
...
Tick() is a noop for all but front-engine / crashed vehicles. Starting a framerate is rather cheap, but not free, and introduces a lot of overhead for such close loops.
2022-10-16 15:13:29 +02:00
frosch
f4e2a462fe
Cleanup: Remove unused flag sprites.
2022-10-16 14:56:52 +02:00
Peter Nelson
5cc1a48db7
Change: Use NC_BIGFIRST in group window.
...
This means we no longer need to manually calculate the size of other
widgets in the window to determine how much space we need, as the widget
system will automatically fill as much as possible.
2022-10-16 14:56:34 +02:00
Peter Nelson
ba94efba87
Change: Add flag to apply resize to largest resize step first.
...
Resize step is normally allocated equally amongst all resizable widgets.
With this flag, we allocate as much as possible from the largest
resize step first.
2022-10-16 14:56:34 +02:00
Peter Nelson
dc1b84aa1e
Cleanup: Text widgets are capable of drawing text without assistance.
...
Remove custom text drawing of some widgets in favour of standard text
widgets.
2022-10-16 14:24:51 +02:00
Peter Nelson
0e3400894f
Cleanup: Remove redundant WWT_PANEL SetDataTips.
...
WWT_PANEL defaults to 0x0 data and no tooltip, so no need to declare
the same in the widget tree.
2022-10-16 14:24:51 +02:00
Peter Nelson
296af146fb
Change: Default widget text colour to black.
...
TC_FROMSTRING really means blue, and we almost never actually use
blue text.
2022-10-16 14:24:51 +02:00
Tyler Trahan
db98cedb7e
Fix #9883 : Show cost/income float over end tile of rail or road construction
2022-10-16 14:15:31 +02:00
Peter Nelson
3e86f337a8
Change: Simplify graph's company key window.
2022-10-11 08:36:59 +01:00
Peter Nelson
ccb62c3a55
Change: Simplify industry-cargoes widgets.
2022-10-11 08:36:59 +01:00
Peter Nelson
edbf99ed17
Change: Use standard sizing for AI competitor limit buttons.
2022-10-11 08:36:59 +01:00
Peter Nelson
33704269bd
Change: Simplify widget layout of settings window.
2022-10-11 08:36:59 +01:00
Peter Nelson
686204ff1c
Change: Simplify widget layout of story book window.
2022-10-11 08:36:59 +01:00
Peter Nelson
e8edecf6b1
Change: Adjust layout of file windows to fix overlapping widgets.
2022-10-11 08:36:59 +01:00
Peter Nelson
fc944829e1
Change: Don't use zero-sized plane for World Generation window.
...
Use of zero-sized plane causes the window size calculation to change
depending on which plane is displayed. Instead use an empty plane so
that largest of the planes is taken into account for sizing.
2022-10-11 08:36:59 +01:00
Charles Pigott
9059215b3b
Fix #10073 : Stop truncating output of list_ai and friends commands
2022-10-10 13:42:07 +01:00
Charles Pigott
24f3022ee0
Fix #10074 : list_ai console commands and friends were missing help text
2022-10-10 13:42:07 +01:00
translators
c482f05616
Update: Translations from eints
...
english (au): 7 changes by krysclarke
2022-10-07 19:02:50 +00:00
translators
633b903f16
Update: Translations from eints
...
turkish: 7 changes by kgecmen
2022-10-05 19:06:12 +00:00
Bouke Haarsma
c7f55a058b
Fix: link overlay line width on HiDPI displays ( #10064 )
2022-10-04 11:58:58 +02:00
Peter Nelson
af6c4d50ce
Change: Tidy up coverage area label widget layout.
...
Label is now centered properly and uses standard spacing.
2022-10-03 22:14:18 +01:00
Peter Nelson
8626090b24
Codechange: Draw station acceptance text in its own widget.
2022-10-03 22:14:18 +01:00
translators
f011a559d0
Update: Translations from eints
...
latvian: 1 change by lexuslatvia
2022-10-02 18:55:38 +00:00
Jonathan G Rennison
73e5c57e6b
Fix 5e413c9d: Last sprite offset in GRF file was not recorded ( #10062 )
...
A line was missed when preparing PR #9988 , as this had been added
in a commit prior to the one which the PR was immediately based on
2022-09-29 11:56:42 +02:00
Bouke Haarsma
f3fd9b5895
Codechange: typo in code comment ( #10061 )
2022-09-29 00:12:21 +01:00
translators
d843c8bd48
Update: Translations from eints
...
italian: 5 changes by Rivarossi
polish: 1 change by pAter-exe
2022-09-27 19:02:05 +00:00
translators
e5203f3409
Update: Translations from eints
...
vietnamese: 7 changes by KhoiCanDev
german: 6 changes by Wuzzy2
2022-09-26 18:59:27 +00:00
translators
761105aaa4
Update: Translations from eints
...
russian: 1 change by Ln-Wolf
catalan: 1 change by J0anJosep
2022-09-25 18:53:51 +00:00
Peter Nelson
b00e18fe9f
Cleanup: Remove unused GetUnicodeGlyph()
2022-09-25 18:34:24 +01:00
Peter Nelson
2cdd8b7429
Change: Separate fontcache implementations.
2022-09-25 18:34:24 +01:00
Peter Nelson
f6ad8e1c9c
Change: Rename some freetype things to fontcache.
...
The font cache supports more than just FreeType as a font provider, but still used freetype in some naming.
This now uses more suitable terms.
2022-09-25 18:34:24 +01:00
Peter Nelson
273988551d
Fix: font_win32.cpp compile failure with WITH_FREETYPE
2022-09-25 18:34:24 +01:00
PeterN
0c20a5f39f
Fix: Open scenario editor date query once. ( #10050 )
...
Clearing `_left_button_clicked` causes the button callback to be fired
constantly while the mouse button is held.
2022-09-25 16:08:52 +01:00
Loïc Guilloux
93b711d70d
Fix #10048 : Don't relocate company HQ on the same exact location ( #10049 )
2022-09-24 21:56:23 +02:00
translators
70d33dc71f
Update: Translations from eints
...
spanish (mexican): 1 change by absay
chinese (simplified): 1 change by XiaoJi-Game
korean: 1 change by telk5093
2022-09-24 18:54:01 +00:00
translators
2b29f1a181
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
dutch: 15 changes by Bouke
portuguese: 1 change by azulcosta
2022-09-23 18:57:59 +00:00
PeterN
d7ceb7efea
Change: Use widget string parameters for face window. ( #10046 )
...
The face window previously drew the buttons of face settings itself.
Instead we can provide parameters for each widget and let the widget
system draw the buttons.
2022-09-23 17:09:35 +01:00
PeterN
69527abb6f
Fix 9aef7b8c: Don't dispatch hover event if already hovering. ( #10042 )
...
This fixes the timed tooltip window being (invisibly) destroyed and
reconstructed every frame.
This also affects the unused OnHover() window event.
2022-09-22 20:38:11 +01:00
translators
1f04cc62d9
Update: Translations from eints
...
welsh: 8 changes by Osian
korean: 6 changes by telk5093
2022-09-22 18:54:52 +00:00
PeterN
607ef09fa5
Fix: File list mouse hover behaviour. ( #10040 )
...
Hover highlight was visible even if the mouse pointer was in a different
window. Resolved by using OnMouseOver() instead of OnMouseLoop().
2022-09-21 12:08:11 +01:00
dP
548f0496a9
Change: Make _tick_counter 64bit to avoid wrapping ( #10035 )
2022-09-21 12:42:29 +02:00
Tyler Trahan
164ec3ac07
Fix: Disable "turn around" button for other companies' road vehicles ( #10033 )
2022-09-21 12:39:56 +02:00
Tyler Trahan
07443969f9
Fix ca19a0d: Network hosts also use favorite face
2022-09-21 12:39:07 +02:00
Tyler Trahan
6d84b1e108
Fix ca19a0d: Send the proper network command when loading favorite face
2022-09-21 12:39:07 +02:00
Tyler Trahan
a4e00c5cb5
Fix #9989 : Zero Net Profit is neither negative nor positive ( #9991 )
2022-09-21 12:38:03 +02:00
Jonathan G Rennison
5e413c9dcd
Fix #9804 : Only apply sprite_zoom_min setting when sprites available ( #9988 )
...
Only discard sprite zoom levels when a suitable higher zoom level is
defined in the same colour mode
This is to avoid placeholder or empty sprites being used, causing
visual artefacts
2022-09-21 12:37:11 +02:00
Jonathan G Rennison
20f7ff8ac0
Codechange: Fix unnecessary string reallocation in IConsoleLine constructor
2022-09-21 12:32:07 +02:00
Jonathan G Rennison
0a7ffae0d9
Fix #10010 : Memory leak in IConsolePrint in non-dedicated case
2022-09-21 12:32:07 +02:00
PeterN
0bac74ec2b
Fix #10038 : Missing upper bounds check when loading custom playlists ( #10039 )
2022-09-21 08:31:59 +01:00
PeterN
f59f0195e3
Fix: Wrong string used to determine size of zoomed out station sign. ( #10036 )
2022-09-20 20:54:42 +01:00
Peter Nelson
fa5e2ca276
Cleanup: Tweak panel layout of Online Players window.
...
This ensures panel borders not hidden behind other widgets.
2022-09-20 07:51:25 +01:00
Peter Nelson
8e9ca5ebcb
Fix: Online Players list mouse hover behaviour.
...
Hover highlight was visible even if the mouse pointer was in a different
window, and the window refreshed itself every frame if the mouse pointer
was not over its matrix widget.
Resolved by using OnMouseOver() instead of OnMouseLoop(), and only
redrawing if the hover position has changed.
2022-09-20 07:51:25 +01:00
translators
81388d9425
Update: Translations from eints
...
chinese (simplified): 7 changes by XiaoJi-Game
2022-09-17 18:56:59 +00:00
translators
0c8db77154
Update: Translations from eints
...
dutch: 6 changes by Afoklala
2022-09-16 19:03:57 +00:00
translators
b38051c9ad
Update: Translations from eints
...
galician: 11 changes by pvillaverde
polish: 5 changes by pAter-exe
2022-09-15 18:58:38 +00:00
translators
984e0b1263
Update: Translations from eints
...
spanish (mexican): 5 changes by absay
catalan: 6 changes by J0anJosep
2022-09-14 18:59:16 +00:00
translators
d29289addb
Update: Translations from eints
...
english (us): 6 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
portuguese: 6 changes by azulcosta
2022-09-13 18:59:58 +00:00
dP
64453cb134
Fix: Incorrect player name in online players window ( #10013 )
2022-09-12 09:18:41 +01:00
Andy
129979acf7
Change: 'string' is spurious in 'Filter string:' labels for filter UI widgets ( #10022 )
2022-09-12 09:17:18 +01:00
Andy
039f90d05f
Feature: add sticky pin to Object Selection UI panel ( #10019 )
2022-09-11 22:15:02 +02:00
frosch
e2c46fda3f
Fix: [NewGRF] Ensure that stations always have an even number of sprite layouts.
...
The drawing code has a special fallbacks for zero layouts, but fails hard for one layout.
(odd numbers >= 3 are weird, but do not fail as badly as 1)
2022-09-11 21:26:06 +02:00
frosch
5c66de860d
Fix: [NewGRF] Result bit 0 of callback 14 was not ignored in the GUI.
2022-09-11 21:26:06 +02:00
frosch
f7022925d3
Cleanup: [NewGRF] Callback 14 used a weird value for var10 in the GUI.
...
The value 0x2110000 probably originated from a mixup between callback 14 (sprite layout) and 24 (tile layout).
The latter does indeed use a var10 value like that.
2022-09-11 21:26:06 +02:00
Andy
a06d323f03
Feature: add shade widget to Object Selection UI panel ( #10020 )
2022-09-11 21:22:06 +02:00
PeterN
f279fc5772
Fix: DrawStringMultiLine() could overdraw ( #10014 )
...
This function did not take the line height into account when checking text will fit before the bottom bounds.
2022-09-10 17:48:38 +01:00
translators
0355299639
Update: Translations from eints
...
dutch: 36 changes by Bouke
2022-09-08 19:01:47 +00:00
translators
0c848a9b3b
Update: Translations from eints
...
dutch: 2 changes by Bouke
2022-09-07 18:59:13 +00:00
Bouke Haarsma
18c210b013
Fix: title positioning on HiDPI displays
2022-09-07 01:32:37 +02:00
Peter Nelson
2d2a5dd966
Fix: Change duration of news window scroll depending on GUI zoom.
2022-09-06 19:57:09 +01:00
Peter Nelson
8b989d4999
Fix: Update news window viewport if GUI zoom is changed.
2022-09-06 19:57:09 +01:00
translators
57fa8690df
Update: Translations from eints
...
dutch: 1 change by Bouke
2022-09-05 18:56:06 +00:00
Patric Stout
8ac0ab47b0
Update: to all the friends we have lost and those we have gained ( #10000 )
2022-09-04 22:01:08 +02:00
frosch
54ac304828
Fix: [NewGRF] Upper 16 random bits should be the same for all station tiles in callback 140. ( #9992 )
2022-09-03 22:37:03 +02:00
dP
c839950791
Cleanup: Remove duplicate command_type.h include ( #9986 )
2022-09-01 18:15:07 +02:00
frosch
9529703cab
Codechange: When checking industry placement conditions, perform cheap checks first. ( #9987 )
...
1. Built-in checks on industry level.
2. Built-in checks on industry tiles.
3. NewGRF-defined checks on industry level.
4. NewGRF-defined checks on industry tiles.
2022-09-01 18:13:43 +02:00
Loïc Guilloux
31668b8f94
Fix #9914 , 86818e5: prevent more useless pathfinder run for blocked vehicles ( #9917 )
2022-08-31 12:52:13 +02:00
Tyler Trahan
788b06fe0f
Change: New player companies use favorite manager face, if saved ( #9895 )
2022-08-30 16:26:02 +02:00
Joel-Milligan
3937953f72
Fix #9363 : Rebuild client list on reinit event ( #9929 )
2022-08-30 14:56:19 +02:00
Niels Martin Hansen
5a0dd7e322
Fix #9971 : Don't assert that time moves forward
2022-08-27 22:59:36 +02:00
Niels Martin Hansen
4253db28fa
Fix #9972 : Add some missing fill/resize flags on Framerate window widgets
2022-08-27 22:20:01 +02:00
translators
db378e746b
Update: Translations from eints
...
korean: 2 changes by telk5093
2022-08-27 18:56:07 +00:00
Niels Martin Hansen
e6aab701c9
Fix #9977 : Use a deque rather than linked list for console buffer
2022-08-27 16:03:41 +02:00
Niels Martin Hansen
aaab0610eb
Fix: Only apply debuglevel changes after successful parse
2022-08-27 09:17:09 +02:00
Niels Martin Hansen
c6953f13e4
Fix #9940 : Print debuglevel parse errors to console when changed from console
2022-08-27 09:17:09 +02:00
translators
dcdc8d187c
Update: Translations from eints
...
dutch: 1 change by Bouke
2022-08-26 18:58:27 +00:00
frosch
acf9d786f1
Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was inconsistent with other default properties. ( #9967 )
...
If a NewGRF assigned neither "power" nor "dual-headed" properties,
then "railveh_type" defaulted to "singlehead-engine", while "power=0" said "it's a wagon".
2022-08-26 20:50:33 +02:00
glx22
bba6ad1f4e
Fix #9935 : Use more selectivity when building SSE specific code
2022-08-26 19:36:18 +02:00
translators
e9507e7ffa
Update: Translations from eints
...
latvian: 31 changes by lexuslatvia
2022-08-25 18:57:10 +00:00
translators
04911822c1
Update: Translations from eints
...
indonesian: 1 change by K4smun1
2022-08-24 19:01:19 +00:00
glx22
e3968cdf65
Fix #9974 , aa5a8fe: strftime buffer maxsize is off by one
...
strftime() return value doesn't count NULL character, but buffer size must include it.
2022-08-23 17:53:59 +02:00
translators
882b8f45d9
Update: Translations from eints
...
hungarian: 31 changes by andrejmoltok
romanian: 27 changes by andrejmoltok
2022-08-22 18:57:23 +00:00
translators
417f9bb48d
Update: Translations from eints
...
french: 1 change by glx22
hindi: 18 changes by baijuch
2022-08-21 18:53:43 +00:00
translators
88a046a76e
Update: Translations from eints
...
korean: 7 changes by telk5093
2022-08-19 19:00:39 +00:00
translators
be352ce1b6
Update: Translations from eints
...
catalan: 11 changes by J0anJosep
2022-08-09 18:54:56 +00:00
translators
eb805b77b7
Update: Translations from eints
...
german: 1 change by SecretIdetity
2022-08-08 18:54:30 +00:00
SamuXarick
374f0c7d11
Fix 6fe445e: Removing rail station parts without ctrl pressed was also removing tracks
...
The behaviour of holding ctrl key is swapped
2022-08-07 10:58:43 +02:00
translators
6893135fef
Update: Translations from eints
...
english (au): 536 changes by krysclarke
2022-08-06 18:54:39 +00:00
translators
5a404a17ee
Update: Translations from eints
...
korean: 1 change by telk5093
polish: 1 change by pAter-exe
2022-08-02 18:53:52 +00:00
translators
6b4fd01eeb
Update: Translations from eints
...
italian: 1 change by Rivarossi
2022-08-01 18:59:48 +00:00
translators
b7462934e2
Update: Translations from eints
...
dutch: 1 change by Afoklala
2022-07-31 18:52:44 +00:00
translators
ccb9d99880
Update: Translations from eints
...
arabic (egypt): 13 changes by AviationGamerX
persian: 16 changes by pooyana84
finnish: 33 changes by lanurmi
2022-07-29 18:55:22 +00:00
translators
e3759931e7
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
arabic (egypt): 62 changes by AviationGamerX
turkish: 1 change by ahmetlii
2022-07-28 18:56:27 +00:00
translators
97d79c8e52
Update: Translations from eints
...
spanish (mexican): 1 change by absay
catalan: 1 change by J0anJosep
2022-07-27 18:54:03 +00:00
translators
d1d7e47896
Update: Translations from eints
...
russian: 1 change by Ln-Wolf
portuguese: 1 change by azulcosta
2022-07-25 18:56:07 +00:00
translators
77a8e3b649
Update: Translations from eints
...
polish: 1 change by pAter-exe
2022-07-24 18:55:01 +00:00
Nicolas Chappe
6d154e72dd
Fix #8584 : Vehicles with shared orders getting invalid or unexpected start dates
2022-07-24 09:28:01 +02:00
translators
67608350b6
Update: Translations from eints
...
finnish: 45 changes by lanurmi
portuguese (brazilian): 29 changes by rodigu
2022-07-23 18:52:50 +00:00
Jonathan G Rennison
67331fe946
Fix #9951 : Scenario editor random industries button and persistent storage ( #9952 )
...
BasePersistentStorageArray::SwitchMode was not called
2022-07-21 16:21:38 +01:00
translators
8f772352ce
Update: Translations from eints
...
italian: 1 change by Rivarossi
2022-07-20 18:57:16 +00:00
translators
b199779ad4
Update: Translations from eints
...
chinese (simplified): 26 changes by ZZY2357
korean: 1 change by telk5093
2022-07-19 18:55:56 +00:00
Patric Stout
77a85e9b4c
Fix: CmdSetAutoReplace didn't validate group type and engine type match ( #9950 )
...
Basically, you could setup an auto-replace in a group for trains
to replace a ship with another ship.
Most of the code is surprisingly okay with this, it is only the
group statistics that doesn't like this.
2022-07-09 20:06:22 +02:00
Patric Stout
979704271b
Fix: reverse train direction command did not validate the given vehicle properly ( #9947 )
...
You could give a wagon in the chain to reverse (which makes no
functional sense ofc). In result, only parts of the vehicle were
reversing, leading to weird crashes.
2022-07-09 12:28:20 +02:00
Patric Stout
055121df80
Fix: depot-related commands did not validate depot tiles properly ( #9948 )
...
The bug comes in two slices:
1) the functions never actually checked if "tile" was a depot tile.
This allowed executing the function on tile 0, where are the
things like shadows of aircrafts are.
2) BuildDepotVehicleList() first checked if a vehicle is in a depot
before checking if it was a primary vehicle. This is invalid
for aircraft.
Fixing the first hides the second, and fixing the second makes the
first non-exploitable. But, fixing both felt like the best thing
to do.
2022-07-09 12:28:09 +02:00
Patric Stout
100aca1848
Fix: CmdRemoveRoadStop didn't validate the height property properly ( #9945 )
...
Height was a unsigned 32bit integer, where TileAddWrap uses a
signed 32bit integer for the height. In result, there was an
implicit cast from unsigned to signed, messing things up.
But looking at it from a functional perspective, allowing such
large values is not sensible. In fact, width is restricted to
just a 8bit integer. By changing height to a 8bit integer too,
the implicit cast will never make a positive value negative anymore.
2022-07-09 12:27:58 +02:00
Patric Stout
9957675a66
Fix: autoreplace command did not validate the vehicle argument properly ( #9946 )
...
It first checked if the vehicle was in the depot, which for some types
is only a valid action for the primary vehicle. Afterwards, it checked
if the vehicle was a primary vehicle.
2022-07-09 11:25:17 +02:00
Patric Stout
4651ad94fe
Fix: commands with a RoadType in their arguments were not validated properly ( #9944 )
...
Although it was checked that RoadType was not 63 (INVALID_ROADTYPE),
and all values lower than 63 are fine, it also allowed values higher
than 63. As the RoadType is a "byte", it could contain values up
to 255.
2022-07-09 10:03:57 +02:00
Patric Stout
6810d09c1b
Fix: commands with Axis in their arguments were not validated properly ( #9943 )
...
When you don't type an Enum, it is a signed value. To validate
if an Axis is valid, it is checked to be lower than AXIS_END. Which
is the case for any value below 0.
2022-07-09 10:03:41 +02:00
Michael Lutz
dd93244853
Fix: The first tile in commands received from a client wasn't validated properly.
2022-07-08 22:37:41 +02:00
Jonathan G Rennison
19af139631
Fix #9937 : Station industries_near incorrect after removing part moved sign
...
RecomputeCatchment was being called before moving the sign tile
instead of afterwards
2022-06-29 12:49:55 +02:00
translators
f72b9fa767
Update: Translations from eints
...
italian: 22 changes by Rivarossi
2022-06-28 18:54:28 +00:00
translators
ffd3c11ba7
Update: Translations from eints
...
italian: 8 changes by Rivarossi
spanish: 19 changes by MontyMontana
2022-06-24 18:48:39 +00:00
translators
68257e0d7d
Update: Translations from eints
...
turkish: 1 change by jnmbk
spanish: 12 changes by MontyMontana
2022-06-23 18:50:06 +00:00
translators
f64cf8679d
Update: Translations from eints
...
chinese (traditional): 6 changes by wpi3
italian: 2 changes by Rivarossi
turkish: 1 change by jnmbk
2022-06-21 18:47:23 +00:00
translators
278c1d06cf
Update: Translations from eints
...
italian: 6 changes by Rivarossi
turkish: 37 changes by jnmbk
2022-06-20 18:48:32 +00:00
translators
79af42e992
Update: Translations from eints
...
czech: 9 changes by LubosKolouch
2022-06-19 18:45:14 +00:00
Jonathan G Rennison
4acccc232a
Fix #9925 : Industry tile layout validation for layouts of only one tile
2022-06-18 22:02:08 +02:00
translators
814c61a321
Update: Translations from eints
...
tamil: 20 changes by Aswn
2022-06-11 18:44:50 +00:00
Niels Martin Hansen
470c902bdc
Fix #9918 : Reset industy last production year on scenario start
2022-06-09 23:03:25 +02:00
Niels Martin Hansen
2cdb0cb084
Codechange: Factor out OnStartScenario function
2022-06-09 23:03:25 +02:00
translators
0d3756818f
Update: Translations from eints
...
korean: 1 change by telk5093
2022-06-07 18:48:01 +00:00
translators
8cdf303e72
Update: Translations from eints
...
indonesian: 30 changes by indrabagus
2022-06-06 18:49:24 +00:00
translators
0a3d5f5ff8
Update: Translations from eints
...
italian: 1 change by Rivarossi
2022-06-02 18:51:19 +00:00
glx22
aeeee9f18e
Fix #9909 , 13528bf: Left-over unused parameter breaks overload resolution
2022-06-01 19:24:48 +02:00
glx22
675cf7a8ee
Fix 6fe445e: [Script] Respect joining adjacent when building an airport
2022-05-31 23:14:47 +02:00
translators
9fca8af586
Update: Translations from eints
...
spanish (mexican): 7 changes by absay
2022-05-31 18:49:21 +00:00
translators
a59c19c6c2
Update: Translations from eints
...
chinese (traditional): 24 changes by Tetrapod1206
italian: 6 changes by Rivarossi
2022-05-30 18:48:34 +00:00
Niels Martin Hansen
5587e439a9
Fix: Industry layouts with zero regular tiles should be invalid
2022-05-29 16:34:30 +02:00
translators
578bb6638f
Update: Translations from eints
...
chinese (traditional): 120 changes by wpi3
vietnamese: 2 changes by KhoiCanDev
2022-05-28 18:47:05 +00:00
translators
e3a4524133
Update: Translations from eints
...
chinese (traditional): 130 changes by Tetrapod1206, 10 changes by wpi3
italian: 6 changes by Rivarossi
2022-05-27 18:52:21 +00:00
glx22
ed1457dca3
Fix 55170ae: [Script] Building two-way signals could end up one-way
2022-05-27 19:57:50 +02:00
translators
992c72c0cb
Update: Translations from eints
...
chinese (traditional): 365 changes by wpi3
2022-05-26 18:50:37 +00:00
translators
57230c559b
Update: Translations from eints
...
swedish: 18 changes by joeax910
vietnamese: 26 changes by KhoiCanDev
2022-05-25 18:51:33 +00:00
translators
d89e7484c8
Update: Translations from eints
...
swedish: 15 changes by joeax910
2022-05-24 18:51:54 +00:00
translators
59f16b1a38
Update: Translations from eints
...
korean: 5 changes by telk5093
russian: 12 changes by Ln-Wolf
2022-05-23 18:50:50 +00:00
translators
8d8f45f0dd
Update: Translations from eints
...
russian: 25 changes by Ln-Wolf
2022-05-22 18:48:51 +00:00
translators
3a2c0531b6
Update: Translations from eints
...
italian: 1 change by Rivarossi
polish: 2 changes by pAter-exe
2022-05-21 18:48:45 +00:00
translators
b1e24a0ae3
Update: Translations from eints
...
italian: 22 changes by Rivarossi
2022-05-20 18:50:57 +00:00
translators
9d979a6d23
Update: Translations from eints
...
spanish (mexican): 1 change by absay
german: 25 changes by SecretIdetity
2022-05-18 18:48:29 +00:00
translators
9842e8b762
Update: Translations from eints
...
spanish (mexican): 8 changes by absay
czech: 18 changes by adamek0202
russian: 1 change by Ln-Wolf
catalan: 5 changes by J0anJosep
2022-05-17 18:46:43 +00:00
translators
f8c6034b93
Update: Translations from eints
...
spanish (mexican): 21 changes by absay
italian: 1 change by Rivarossi
russian: 12 changes by Ln-Wolf
2022-05-16 18:50:05 +00:00
translators
fd1aa154f4
Update: Translations from eints
...
italian: 1 change by Rivarossi
russian: 16 changes by Ln-Wolf
2022-05-15 18:47:13 +00:00
translators
adc76cca54
Update: Translations from eints
...
catalan: 2 changes by J0anJosep
2022-05-14 18:48:27 +00:00
benda
6540948ace
Fix: Company values do not properly account for shares ( #9770 )
...
Co-authored-by: Charles Pigott <charlespigott@googlemail.com>
2022-05-14 16:57:47 +02:00
Tyler Trahan
fa562ba041
Fix #9712 : Cap town bridge length at original 11-tile limit ( #9890 )
2022-05-14 16:55:39 +02:00
Tyler Trahan
37d318c410
Fix #9870 : Don't update infrastructure totals when overbuilding object on canal
2022-05-14 16:54:36 +02:00
translators
24d7697acc
Update: Translations from eints
...
spanish: 1 change by frosch123
2022-05-14 12:03:15 +00:00
translators
1eed52f294
Update: Translations from eints
...
swedish: 7 changes by translators
norwegian (bokmal): 1 change by translators
spanish (mexican): 41 changes by translators
japanese: 28 changes by translators
english (us): 4 changes by translators
vietnamese: 7 changes by translators
estonian: 60 changes by translators
korean: 9 changes by translators
greek: 4 changes by translators
hungarian: 2 changes by translators
indonesian: 5 changes by translators
italian: 12 changes by translators, 1 change by Rivarossi
german: 33 changes by translators
romanian: 11 changes by translators
russian: 4 changes by translators
finnish: 2 changes by translators
ukrainian: 5 changes by translators
slovak: 9 changes by translators
catalan: 14 changes by translators
turkish: 1 change by translators
danish: 1 change by translators
latvian: 5 changes by translators
dutch: 5 changes by translators
spanish: 98 changes by translators
portuguese: 6 changes by translators
portuguese (brazilian): 2 changes by translators, 1 change by marlondantas
polish: 13 changes by translators
2022-05-14 11:39:04 +00:00
translators
84aec4fcb8
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
italian: 2 changes by Rivarossi
russian: 5 changes by Ln-Wolf
dutch: 2 changes by Afoklala
french: 25 changes by glx22
portuguese: 2 changes by azulcosta
2022-05-13 18:49:07 +00:00
Tyler Trahan
ebc76a4200
Change: Use an indent, not a dash, to list train capacity
2022-05-12 16:59:52 +02:00
translators
646d160c38
Update: Translations from eints
...
italian: 3 changes by Rivarossi
2022-05-11 21:23:39 +00:00
translators
273b33b087
Update: Translations from eints
...
swedish: 5 changes by joeax910
2022-05-11 18:48:28 +00:00
translators
8d51156150
Update: Translations from eints
...
spanish (mexican): 20 changes by absay
italian: 7 changes by Rivarossi
2022-05-10 18:48:56 +00:00
translators
867f6a5964
Update: Translations from eints
...
spanish (mexican): 9 changes by absay
polish: 3 changes by pAter-exe
2022-05-09 18:50:02 +00:00
translators
9c58ea7a37
Update: Translations from eints
...
swedish: 2 changes by joeax910
spanish (mexican): 62 changes by absay
korean: 25 changes by telk5093
polish: 72 changes by pAter-exe
2022-05-08 18:45:02 +00:00
translators
5e5f864990
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
italian: 1 change by Rivarossi
2022-05-07 18:44:57 +00:00
Niels Martin Hansen
0dce7bf85d
Add: Commandline option to skip NewGRF scanning
2022-05-07 10:17:26 +02:00
Niels Martin Hansen
588fee5473
Codechange: Document the _ship_subcoord table
2022-05-06 22:56:01 +02:00
translators
c6e4fa7df1
Update: Translations from eints
...
italian: 11 changes by Rivarossi
dutch: 24 changes by Afoklala
2022-05-06 18:47:14 +00:00
Charles Pigott
146827c458
Fix #9877 : GS could trigger 'Cost: 0' cost message ( #9878 )
2022-05-05 19:51:56 +01:00
translators
142321da79
Update: Translations from eints
...
spanish (mexican): 1 change by absay
russian: 4 changes by Ln-Wolf
catalan: 20 changes by J0anJosep
french: 1 change by glx22
portuguese: 1 change by azulcosta
2022-05-05 18:47:52 +00:00
translators
1ed212775c
Update: Translations from eints
...
galician: 27 changes by pvillaverde
2022-05-04 18:48:05 +00:00
Niels Martin Hansen
5b86bce7b2
Change: Log video driver info string instead of just name in crashlog
2022-05-03 21:03:30 +02:00
Niels Martin Hansen
345dcd3c7b
Add: Show current video driver info in Options window
2022-05-03 21:03:30 +02:00
translators
be72f1e54b
Update: Translations from eints
...
spanish (mexican): 18 changes by absay
italian: 30 changes by Rivarossi
russian: 17 changes by Ln-Wolf
portuguese: 25 changes by azulcosta
2022-05-03 18:51:46 +00:00
translators
b8565d8cac
Update: Translations from eints
...
spanish (mexican): 10 changes by absay
english (us): 23 changes by 2TallTyler
russian: 22 changes by Ln-Wolf
french: 24 changes by glx22
2022-05-02 18:52:18 +00:00
translators
e5c1865e76
Update: Translations from eints
...
swedish: 5 changes by joeax910
spanish (mexican): 3 changes by absay
korean: 3 changes by telk5093
italian: 56 changes by Rivarossi
german: 3 changes by danidoedel
romanian: 1 change by ALEX11BR
ukrainian: 8 changes by StepanIvasyn
2022-05-01 18:45:22 +00:00
Loïc Guilloux
7331149dde
Codechange: [CMake] Pass API files list via a file to minimise command line length ( #9874 )
2022-05-01 00:39:59 +02:00
glx22
fb1ac307a4
Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT}
2022-04-30 20:38:35 +02:00
Tyler Trahan
ec90fb4c99
Fix #6544 : Don't join AI company when loading network game in singleplayer
2022-04-30 19:36:09 +02:00
Andrew Zhou
5ea55f3948
Fix: Prevents crash when no industries are present
2022-04-30 19:29:03 +02:00
Andy
1cfdbb4dea
Change: increase vehicle sprite stack from 4 layers to 8 ( #9863 )
2022-04-26 19:07:44 +02:00
Tyler Trahan
41de69c5b7
Feature: Improved Finance window
2022-04-25 21:51:51 +02:00
Tyler Trahan
f4ca94d3f6
Codechange: Revenue is not the same as Income
...
Income is revenue minus costs. Let's name things correctly (without breaking the script API).
2022-04-25 21:51:51 +02:00
Tyler Trahan
e79724ea22
Feature: Alternative linkgraph colour schemes ( #9866 )
2022-04-25 19:32:55 +02:00
Jonathan G Rennison
b3893878bb
Fix #9867 : Industry::stations_near not filled at industry creation
2022-04-25 19:32:22 +02:00
translators
ed0b0b80d3
Update: Translations from eints
...
spanish (mexican): 84 changes by absay
italian: 16 changes by Rivarossi
2022-04-23 18:51:15 +00:00
translators
4e09dbc86e
Update: Translations from eints
...
spanish (mexican): 137 changes by absay
italian: 10 changes by Rivarossi
2022-04-22 18:52:06 +00:00
translators
cc4186410b
Update: Translations from eints
...
spanish (mexican): 8 changes by absay
italian: 13 changes by Rivarossi
2022-04-21 18:55:24 +00:00
translators
869b645708
Update: Translations from eints
...
italian: 33 changes by Rivarossi
polish: 5 changes by pAter-exe
2022-04-20 18:48:43 +00:00
translators
6c161ad18a
Update: Translations from eints
...
italian: 2 changes by Rivarossi
2022-04-19 18:52:14 +00:00
translators
6cb668955e
Update: Translations from eints
...
italian: 7 changes by Rivarossi
2022-04-18 18:52:51 +00:00
translators
585e49a597
Update: Translations from eints
...
italian: 2 changes by Rivarossi
2022-04-17 18:51:06 +00:00
Joan Josep
bcf26f8ec0
Doc: Fix some spelling mistakes (to->two, tileindex->TileIndex). ( #9857 )
2022-04-17 19:00:00 +02:00
translators
98bdf01967
Update: Translations from eints
...
italian: 5 changes by Rivarossi
romanian: 7 changes by alexban011
2022-04-16 18:49:12 +00:00
Loïc Guilloux
ef4b699f40
Fix #9853 , 648ee88: incorrect merge of guiflags and flags for osk_activation ( #9855 )
2022-04-15 22:57:47 +02:00
translators
a24ba6c264
Update: Translations from eints
...
italian: 2 changes by Rivarossi
2022-04-15 18:51:10 +00:00
translators
3cf0e95f6e
Update: Translations from eints
...
italian: 1 change by Rivarossi
2022-04-12 18:50:59 +00:00
translators
7c40967c1f
Update: Translations from eints
...
polish: 14 changes by pAter-exe
2022-04-11 18:52:50 +00:00
translators
385c2f1381
Update: Translations from eints
...
polish: 4 changes by pAter-exe
2022-04-10 18:48:55 +00:00
translators
49b8eac2dc
Update: Translations from eints
...
chinese (simplified): 3 changes by HansKaffee
italian: 30 changes by Rivarossi
polish: 14 changes by pAter-exe
2022-04-09 18:48:36 +00:00
translators
1ae34ca62d
Update: Translations from eints
...
catalan: 4 changes by J0anJosep
dutch: 5 changes by Afoklala
polish: 43 changes by pAter-exe
2022-04-08 18:51:47 +00:00
translators
bd6531d0d0
Update: Translations from eints
...
vietnamese: 4 changes by KhoiCanDev
2022-04-07 18:50:52 +00:00
translators
5dd9400fe2
Update: Translations from eints
...
english (us): 4 changes by 2TallTyler
2022-04-06 18:48:53 +00:00
translators
ee105257ff
Update: Translations from eints
...
russian: 4 changes by Ln-Wolf
french: 4 changes by glx22
2022-04-05 18:51:24 +00:00
translators
a6ada35259
Update: Translations from eints
...
portuguese: 4 changes by azulcosta
2022-04-04 18:51:31 +00:00
translators
c36fc98137
Update: Translations from eints
2022-04-03 18:49:03 +00:00
Tyler Trahan
1c580d1612
Change: Improve "local authority rating" setting name and helptext
2022-04-02 22:50:28 +02:00
Tyler Trahan
f92cf38ab5
Feature: Allow disabling local authority control of company actions
2022-04-02 22:50:28 +02:00
Aaron Katzin
148695c571
Fix #9736 : Duplicate multiplayer window opens upon canceling password entry ( #9842 )
2022-04-02 10:37:07 +02:00
ALEX11BR
61c6fd3055
Fix: correct some mistaken Romanian real towns
2022-03-26 09:08:46 +01:00
Michael Lutz
8d54f76539
Fix #9837 , 46bd2f1c: Road build with wrong half-tile ends.
2022-03-20 12:56:03 +01:00
Dave Shifflett
0d9fdeda8e
Feature: Allow Shift+Insert as paste in edit box ( #9836 )
2022-03-15 22:33:22 +01:00
Michael Lutz
08a5478a93
Add: [NewGRF] Map seed as global variable.
...
This is useful to provide a feature-agnostic, stable random value that differs between games.
One of the possible uses is to e.g. use it to create pseudo-random regions for towns or industries.
2022-03-13 14:20:23 +01:00
Patric Stout
68ec2a7877
Fix: removing long roads doesn't prioritize refusal of local authority over other errors ( #9831 )
2022-03-11 16:18:09 +01:00
Tyler Trahan
d220debc6c
Change: Don't pay Property Maintenance on stations when Infrastructure Maintenance is disabled ( #9828 )
2022-03-10 22:34:03 +01:00
Tyler Trahan
fbbc80f79e
Fix #9020 : Update station coverage highlight when adding/removing tiles
2022-03-10 20:54:45 +01:00
Rubidium
c73f578e8c
Codechange: replace magic numbers and C-style arrays with C++-style array for share owners
2022-03-09 18:05:12 +01:00
translators
0d8fbf647b
Update: Translations from eints
...
latvian: 4 changes by lexuslatvia
2022-03-03 18:45:52 +00:00
translators
acaea776eb
Update: Translations from eints
...
finnish: 2 changes by RedJimi
2022-02-28 18:49:10 +00:00
Rubidium
1c256a4be7
Fix: do not let shares in the company taking over another company disappear
2022-02-24 20:25:31 +01:00
Tyler Trahan
89dba56782
Fix e740c24: Use correct command flag, not just DC_EXEC
2022-02-23 01:36:24 +01:00
translators
22f6502b14
Update: Translations from eints
...
chinese (traditional): 3 changes by benny30111
galician: 9 changes by mgtrad, 1 change by NicoSGF64
indonesian: 14 changes by bsuseno
2022-02-22 18:50:00 +00:00
dP
36bee83864
Change: Deliver cargo to the closest industry first ( #9536 )
2022-02-19 19:08:23 +01:00
Niels Martin Hansen
e68bf58989
Codechange: Use anonymous union for vehicle orders/old orders list
2022-02-15 20:01:10 +01:00
Niels Martin Hansen
41c40f130b
Fix: Original music playback rate was slightly too fast
...
Found a new tempo value experimentally. The new value gives a timing error of less than 0.01 second per minute.
2022-02-10 22:09:51 +01:00
translators
81adc38176
Update: Translations from eints
...
japanese: 9 changes by Azusa257
2022-02-09 18:49:48 +00:00
frosch
8028794bee
Fix #9811 , 9156d7b: Use the NewGRF-defined vehicle center when dragging ships and aircraft. ( #9812 )
...
The alignment using the total-width of the vehicle-chain was meant for articulated trains and road vehicles only.
2022-02-08 23:08:03 +01:00
translators
a83cd9b4f5
Update: Translations from eints
...
turkish: 1 change by AlphenLLC
2022-02-07 18:48:47 +00:00
translators
83b6defbfb
Update: Translations from eints
...
korean: 1 change by telk5093
turkish: 5 changes by AlphenLLC
2022-02-05 18:38:53 +00:00
Tyler Trahan
7f0efbe00e
Feature: Remember the last-used signal between games ( #9792 )
2022-02-02 21:26:46 +00:00
Dave Shifflett
25ae42ae8a
Feature: Add/extend console commands to enable screenshot automation ( #9771 )
...
* Add: `zoomto` console command for main viewport
Similar in spirit to `scrollto`, `zoomto` takes an absolute zoom level
from the user and sets the main viewport to that level while respecting
both the absolute minimum and maximum zoom levels supported by the game
and any limitations imposed by the local client settings.
* Add: optional `instant` flag for `scrollto` command
Using this flag has two effects:
- if the user has smooth scrolling enabled, the scroll action will take
place as if it were not enabled
- the viewport is redrawn immediately, so any successive `screenshot`
command will actually work correctly
The original positional arguments are processed like same before.
2022-02-02 21:24:29 +00:00
glx22
b6c5f49379
Change: add a timestamp in name of crash files
2022-02-02 21:32:01 +01:00
J0anJosep
d9a37c915f
Cleanup #9725 : Replace cmd_helper related functions and remove cmd_helper.h.
2022-02-02 21:30:15 +01:00
translators
09b71c97aa
Update: Translations from eints
...
belarusian: 35 changes by KorneySan
2022-02-02 18:47:18 +00:00
translators
b59acc7e2c
Update: Translations from eints
...
thai: 122 changes by phetoffux
2022-02-01 18:45:41 +00:00
translators
4ad6b1e58d
Update: Translations from eints
...
thai: 8 changes by phetoffux
2022-01-31 18:45:33 +00:00
translators
30da75941b
Update: Translations from eints
...
swedish: 15 changes by joeax910
slovak: 5 changes by FuryPapaya
thai: 15 changes by phetoffux
2022-01-30 18:44:28 +00:00
Jonathan G Rennison
6ccf020dc2
Fix #9802 : Assertion failure in BuildRailWaypointWindow constructor
2022-01-30 11:20:00 +01:00
translators
61abfc9050
Update: Translations from eints
...
korean: 2 changes by telk5093
slovak: 14 changes by FuryPapaya
thai: 107 changes by phetoffux
2022-01-29 18:54:25 +00:00
translators
9e47df298f
Update: Translations from eints
...
italian: 61 changes by denialmac
2022-01-22 18:44:46 +00:00
Andy
b8a8891a86
Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id
2022-01-22 18:15:12 +01:00
Andy
26ac0c48f0
Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id
2022-01-22 13:12:10 +01:00
translators
f6775a2d55
Update: Translations from eints
...
irish: 2 changes by temuchie
2022-01-21 18:45:35 +00:00
translators
5239018878
Update: Translations from eints
...
tamil: 24 changes by Aswn
2022-01-16 18:48:47 +00:00
translators
15c9191568
Update: Translations from eints
...
tamil: 19 changes by Aswn
2022-01-15 18:48:55 +00:00
translators
8ac3f9a6e1
Update: Translations from eints
...
vietnamese: 28 changes by chupper100
2022-01-14 18:50:22 +00:00
translators
93e8d4871d
Update: Translations from eints
...
croatian: 67 changes by srekoslav
2022-01-09 18:49:57 +00:00
translators
ad54d08abd
Update: Translations from eints
...
croatian: 6 changes by srekoslav
thai: 2 changes by sanotti
2022-01-08 18:50:03 +00:00
translators
32a4212ef1
Update: Translations from eints
...
norwegian (bokmal): 2 changes by tmn
2022-01-06 18:49:39 +00:00
translators
8032423bf1
Update: Translations from eints
...
romanian: 18 changes by Gisterecis
2022-01-05 18:52:23 +00:00
Joan Josep
54ce5b28a4
Codechange: Make RoadScopeResolver constructor inlineable ( #9780 )
2022-01-05 12:25:22 +00:00
Loïc Guilloux
d62c5667cf
Fix #9766 : Don't write uninitialised data in config file ( #9767 )
2022-01-04 22:12:05 +01:00
Michael Lutz
57b992717b
Codechange: Extend DrawSpriteToRgbaBuffer to work with 8bpp blitters.
2022-01-01 12:19:30 +01:00
Michael Lutz
69c8ed9965
Codechange: [OSX] Simplify touchbar button data definition.
2022-01-01 12:19:30 +01:00
Michael Lutz
b351cbe490
Fix #9743 : [OSX] Only (re-)create touchbar sprites when requested by the main loop.
2022-01-01 12:19:30 +01:00
Michael Lutz
f40e82a19d
Fix #9743 : [OSX] Don't try to render touchbar sprites with invalid zoom level.
2022-01-01 12:19:30 +01:00
Michael Lutz
80fc5fb46c
Change: [OSX] Allow touchbar usage on all supported OS versions.
...
Touchbar support was introduced in 10.12.2. There's no need to limit
support to 10.15+, as the convenience class NSButtonTouchBarItem is
easily replicated.
2022-01-01 12:19:30 +01:00
Jonathan G Rennison
4844268d1c
Fix #9774 : CmdBuildRoadStop updated station acceptance in estimate mode
2021-12-30 20:39:10 +01:00
translators
21f85cac87
Update: Translations from eints
...
chinese (traditional): 25 changes by Tetrapod1206
italian: 12 changes by federico1564S
2021-12-29 18:48:51 +00:00
translators
3ed7910cfe
Update: Translations from eints
...
portuguese (brazilian): 2 changes by Vimerum
2021-12-28 18:48:50 +00:00
translators
a97bce51c2
Update: Translations from eints
...
czech: 6 changes by vladoschreiner
hungarian: 5 changes by pnpBrumi
2021-12-22 18:49:56 +00:00
translators
afb817fe19
Update: Translations from eints
...
norwegian (bokmal): 4 changes by Anolitt
2021-12-21 18:49:51 +00:00
Michael Lutz
b11bd185e3
Fix #9756 : Network command unpack proc was not generated in all cases.
...
The case where the callback proc takes all command results but not any of
the command parameters was not handled properly.
2021-12-20 23:32:23 +01:00
Tyler Trahan
9c18236f2c
Fix: Suppress vehicle age warnings for stopped vehicles
2021-12-20 22:13:37 +01:00
Michael Lutz
e67124e174
Change: [Admin] Bump admin port protocol due to command changes.
...
docs/admin_network.md promised that information in an admin packet
is never removed. It does allow the possibility of using a new packet type
for changed data in combination with a bump of the admin port version.
As the recent command handling changes modified the contents of
ADMIN_PACKET_SERVER_CMD_LOGGING, do exactly that.
2021-12-20 19:30:27 +01:00
Michael Lutz
3fede15940
Codechange: [Script] Prettify squirrel call helpers by using C++17.
2021-12-20 19:25:10 +01:00
Jonathan G Rennison
e08a6e2014
Fix #9735 : Fix OrderBackup::Reset in non-GUI case
2021-12-19 16:53:10 +01:00
Joan Josep
e890e7db76
Cleanup #9725 : Clean up Doxygen docs and fix typo. ( #9753 )
2021-12-19 16:51:45 +01:00
Michael Lutz
afc3d71fd0
Codechange: Don't generate CommandPacket unpack functions for invalid cmd/callback combinations.
...
If the arguments of the callback proc don't match with the command parameters,
we can't do the proper command execution anyway. As such, don't even generate
an unpack function in the first place, saving a bit of unnecessary code bloat.
Validate on receive that the cmd/callback combination is supported, rejecting
clients that try to send invalid values.
2021-12-16 22:28:32 +01:00
Michael Lutz
c521b965bd
Codechange: Don't use a global for the terrforming error tile.
2021-12-16 22:28:32 +01:00
Michael Lutz
2e39637db2
Codechange: Don't use a global for the 'not enough cash' message.
2021-12-16 22:28:32 +01:00
Michael Lutz
41fa16f325
Codechange: Don't use globals for return values from vehicle command procs.
2021-12-16 22:28:32 +01:00
Michael Lutz
57b82e2e99
Codechange: Don't use globals for story/goal/sign/group command proc return values.
2021-12-16 22:28:32 +01:00
Michael Lutz
3e85e833a7
Codechange: Add support for additional command result values.
2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
2021-12-16 22:28:32 +01:00
Michael Lutz
d85348b1d1
Codechange: Template the command callback function type to allow unpacked arguments.
2021-12-16 22:28:32 +01:00
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
58cff7b081
Codechange: Un-bitstuff the remaining on-map commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
e6e69d5289
Codechange: Un-bitstuff goal and story page commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
1a42a8a5d5
Codechange: Un-bitstuff town-related commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
e08b3abe7f
Codechange: Un-bitstuff group and autoreplace commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
46bd2f1ced
Codechange: Un-bitstuff remaining transport infrastructure commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
55170ae703
Codechange: Un-bitstuff rail commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
6fe445e6c0
Codechange: Un-bitstuff station/depot/waypoint commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
21675ec7e2
Codechange: Un-bitstuff vehicle/engine commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
2637c06f88
Codechange: Un-bitstuff timetable commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
211c630cbe
Codechange: Un-bitstuff order commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
de45a8729c
Codechange: Add DoCommand::Post specialization for commands that take no TileIndex.
...
This adds a new Post overloads that still take a TileIndex which
is used to place any error windows or text effects.
2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
2021-12-16 22:28:32 +01:00
Michael Lutz
ccefa76a46
Codechange: Template DoCommandPInternal.
2021-12-16 22:28:32 +01:00
Michael Lutz
6691ee3b96
Codechange: Template script command calls.
2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
c88b104ec6
Codechange: Use wrapper struct to automatically manage command depth tracking.
2021-12-16 22:28:32 +01:00
Michael Lutz
996b16de70
Codechange: Use lambdas instead of CommandContainer to manage station picker commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
a05fd7aa50
Change: [Network] Transfer command data as serialized byte stream without fixed structure.
...
The data will be transmitted as the length followed by the serialized data. This allows the command
data to be different for every command type in the future.
2021-12-16 22:28:32 +01:00
Michael Lutz
b0990fcff7
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
...
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
4fc055d6e9
Codechange: Align parameter order of command callbacks to command handlers.
2021-12-16 22:28:32 +01:00
Michael Lutz
123c7f99c3
Codechange: Move command callback declarations to the cmd header files.
2021-12-16 22:28:32 +01:00
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
2021-12-16 22:28:32 +01:00
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
...
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
Michael Lutz
5ddfdc8516
Codechange: Declare our custom enum operators as constexpr.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
2021-12-16 22:28:32 +01:00
Michael Lutz
39e8783f4b
Fix: Template syntax error when using 'span' with a container type.
2021-12-16 22:28:32 +01:00
translators
0c90326ada
Update: Translations from eints
...
swedish: 1 change by joeax910
chinese (traditional): 160 changes by Tetrapod1206
galician: 21 changes by pvillaverde
irish: 5 changes by temuchie
polish: 2 changes by pAter-exe
2021-12-14 18:49:17 +00:00
frosch
bc22e9333e
Fix: if vehicles only refit to cargo-slots >= 32, the default cargo was wrong. ( #9744 )
2021-12-12 17:35:41 +01:00
Jonathan G Rennison
762b656b53
Fix #9740 : Fix loading of gamelog change items from savegame ver >= 294
2021-12-10 22:46:16 +01:00
Rubidium
ad89601c49
Codechange: do not use all upper case enumerators in a scoped enum
2021-12-05 21:41:43 +01:00
Patric Stout
ea4f6bb8b2
Fix #9730 : [Network] connections can use an invalid socket due to a race condition
...
A race condition happens when an IPv6 connection takes more than
250ms to report an error, but does return before the IPv4 connection
is established.
In result, an invalid socket might be used for that connection.
2021-12-04 20:56:05 +01:00
Patric Stout
9c36c12c85
Codechange: ensure OnConnect() always gets called with a valid socket ( #9729 )
...
This should already be the case, but now assert()s will tell us
if this isn't.
2021-12-04 18:32:06 +01:00
Tyler Trahan
802ca4e722
Fix: Don't try to rename OWNER_DEITY signs in-game ( #9716 )
2021-11-28 15:16:42 +01:00
translators
6953df7b5e
Update: Translations from eints
...
galician: 265 changes by pvillaverde
indonesian: 8 changes by indrabagus
spanish: 7 changes by MontyMontana
2021-11-27 18:47:35 +00:00
translators
e0a91d7325
Update: Translations from eints
...
galician: 17 changes by pvillaverde
2021-11-26 18:48:29 +00:00
translators
ad7bdeb73a
Update: Translations from eints
...
chinese (simplified): 2 changes by kurax
2021-11-22 18:48:48 +00:00
Michael Lutz
20a30825a0
Fix: Insufficient input validation for CmdIndustryCtrl. ( #9711 )
2021-11-20 23:27:45 +01:00
translators
793de48e89
Update: Translations from eints
...
vietnamese: 2 changes by KhoiCanDev
2021-11-20 18:49:33 +00:00
dP
ad90e88ebd
Change: Make pf.yapf.rail_firstred_twoway_eol on by default ( #9544 )
2021-11-19 00:08:06 +00:00
dP
54951e39a1
Fix #8797 : Use logical rail length when placing signals ( #9652 )
2021-11-19 00:07:22 +00:00
nchappe
2cb6351af5
Fix: Update last servicing dates when using the date cheat ( #9694 )
2021-11-19 00:04:22 +00:00
Bernard Teo
0533b666b7
Fix #9702 : Display order window for vehicle group on ctrl-click only when using shared orders ( #9704 )
2021-11-19 00:03:52 +00:00
translators
f6886754ff
Update: Translations from eints
...
greek: 2 changes by dionisis84
german: 2 changes by danidoedel
2021-11-18 18:47:13 +00:00
Jonathan G Rennison
fc58ed9987
Codechange: Remove CargoSpec::multipliertowngrowth which is unused ( #9701 )
...
This is set by cargo property 19.
This property is only implemented in TTDPatch.
2021-11-16 22:48:21 +00:00
Charles Pigott
cf16f452da
Fix #9680 : Recalculating aircraft positions before map array updates caused crashes ( #9699 )
2021-11-15 13:39:41 +00:00
frosch
5f6303f985
Fix: don't complain when the sprite font is missing glyphs. ( #9692 )
...
Silently auto-pick a suitable font.
2021-11-13 21:01:16 +01:00
translators
f8efab4653
Update: Translations from eints
...
japanese: 1 change by akaregi
dutch: 3 changes by Afoklala
2021-11-12 18:46:13 +00:00
translators
62795a2e6d
Update: Translations from eints
...
russian: 2 changes by Ln-Wolf
2021-11-11 18:48:27 +00:00
translators
4bcbcbc58f
Update: Translations from eints
...
tamil: 2 changes by Aswn
2021-11-10 18:52:03 +00:00
Tyler Trahan
48c1c7f221
Cleanup: Fix typo in overflowsafe_type comment
2021-11-09 20:51:38 +01:00
translators
236f71640c
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
arabic (egypt): 49 changes by AviationGamerX
korean: 17 changes by telk5093
catalan: 2 changes by J0anJosep
danish: 4 changes by nielsmh
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
2021-11-09 18:50:34 +00:00
translators
0ad40ee868
Update: Translations from eints
...
arabic (egypt): 35 changes by AviationGamerX
2021-11-08 18:50:01 +00:00
Tyler Trahan
e9cb9c1135
Fix #9579 : Object and HQ construction is Construction cost, not Property Maintenance ( #9673 )
2021-11-08 08:12:15 +00:00
Guillaume Renoult
c38af72978
Update: add setting to hide news about competitors vehicle crash ( #9653 )
2021-11-07 19:54:50 +01:00
Tyler Trahan
b4bd7b367e
Feature: Ctrl-click to remove fully autoreplaced vehicles from list ( #9639 )
2021-11-07 19:53:54 +01:00
Tyler Trahan
08cb5ba2cd
Fix: Don't show screenshot GUI in screenshots ( #9674 )
2021-11-07 17:41:24 +01:00
J0anJosep
d0655a48ba
Fix: Do not redraw vehicle lists when skip order command is tested.
2021-11-07 13:23:29 +01:00
Michael Lutz
8c558d74a5
Fix 55a11710: Curly braces need to be double-escaped for (std::)fmt.
2021-11-06 20:21:07 +01:00
translators
73001ae1a9
Update: Translations from eints
...
english (au): 3 changes by LordAro
2021-11-06 18:47:14 +00:00
Michael Lutz
95c8467670
Fix 65cbde4b: Writing to uninitialized string when loading a currency NewGRF.
2021-11-06 19:15:29 +01:00
Loïc Guilloux
6ff0858b38
Fix #9669 , cbe00ec: Only try valid reverse directions ( #9672 )
2021-11-06 17:32:37 +01:00
Dmitry Erlikh
33ef34189e
Fix #9648 : add missing commas in crash message
2021-11-03 22:10:21 +01:00
dP
80e3397f85
Fix 3a1a915: Every 16th client never reconnects after server restart
2021-11-03 21:33:38 +01:00
translators
9edb75ec0b
Update: Translations from eints
...
arabic (egypt): 7 changes by AviationGamerX
2021-11-02 18:49:30 +00:00
translators
00a6287f97
Update: Translations from eints
...
arabic (egypt): 2 changes by AviationGamerX
2021-11-01 18:49:20 +00:00
translators
ccf70fc4b3
Update: Translations from eints
...
dutch: 2 changes by Afoklala
2021-10-29 18:49:23 +00:00
translators
edf7b02ddb
Update: Translations from eints
...
german: 2 changes by Wuzzy2
2021-10-28 18:48:40 +00:00
translators
488cf26406
Update: Translations from eints
...
swedish: 44 changes by joeax910
japanese: 1 change by clzls
chinese (simplified): 2 changes by clzls
2021-10-27 18:50:25 +00:00
translators
4487ad1a5e
Update: Translations from eints
...
korean: 1 change by telk5093
polish: 2 changes by pAter-exe
2021-10-25 18:49:13 +00:00
translators
a0831cec39
Update: Translations from eints
...
swedish: 1 change by joeax910
2021-10-24 18:46:47 +00:00
translators
279fe11b03
Update: Translations from eints
...
indonesian: 2 changes by hadyatmo
2021-10-23 18:47:57 +00:00
frosch
e8bff0ad03
Change: Suppress panning in intro game, while user is interacting with the GUI. ( #9645 )
2021-10-23 15:13:39 +02:00
frosch
111a47af0d
Codechange: rename 'info_view' to 'rotor_in_gui', because it is only used by helicopters.
2021-10-23 14:45:08 +02:00
frosch
bc984d9af5
Codechange: remove redundant 'info_view' parameter, it can be derived from 'image_type'.
2021-10-23 14:45:08 +02:00
translators
bf0210229c
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
vietnamese: 2 changes by KhoiCanDev
catalan: 2 changes by J0anJosep
portuguese (brazilian): 2 changes by Vimerum
2021-10-22 18:53:01 +00:00
Joan Josep
b2e83b4da6
Fix: Draw rotor in cursor when dragging helicopters. ( #9612 )
2021-10-22 19:39:47 +02:00
Loïc Guilloux
08c048e0a1
Fix #9643 , 95386dc: Incorrect determination of screenshot format ( #9644 )
2021-10-22 16:34:48 +02:00
translators
ae340f415e
Update: Translations from eints
...
russian: 2 changes by Ln-Wolf
2021-10-21 18:47:48 +00:00
Loïc Guilloux
f2c03a77f0
Change: Don't store not to be activated newGRFs in savegames ( #9627 )
2021-10-20 22:14:23 +02:00
Loïc Guilloux
bc1b84cbbb
Fix #9630 : intro game could zoom in/out more than allowed by settings ( #9633 )
...
Also fixes #9622
2021-10-20 22:08:08 +02:00
translators
b043d58b92
Update: Translations from eints
...
swedish: 4 changes by joeax910
spanish: 1 change by MontyMontana
2021-10-20 18:49:34 +00:00
Loïc Guilloux
eed49d7792
Fix #9626 , ddafc0d: Incorrect loading of script saved data ( #9629 )
2021-10-20 12:23:16 +02:00
translators
e68a51eced
Update: Translations from eints
...
korean: 3 changes by telk5093
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
2021-10-19 18:47:37 +00:00
glx22
1c0700e0c0
Fix #9624 : compilation with RANDOM_DEBUG
2021-10-19 09:05:00 +01:00
translators
6289b4dd81
Update: Translations from eints
...
greek: 2 changes by dionisis84
russian: 1 change by Ln-Wolf
finnish: 2 changes by hpiirai
tamil: 88 changes by Aswn
2021-10-18 18:48:12 +00:00
Charles Pigott
53e17d07d2
Fix #9595 : Always use plural forms of cargo for subsidy strings ( #9619 )
2021-10-18 09:43:14 +01:00
Charles Pigott
86c295bb3b
Change: Ignore refresh_rate setting when vsync is enabled
2021-10-17 19:25:03 +01:00
Charles Pigott
e09f251fc6
Fix #9614 : Refresh rate dropdown was still active when vsync was enabled
2021-10-17 19:25:03 +01:00
Charles Pigott
0853c1979b
Feature: Button to toggle showing advanced signal types ( #9617 )
2021-10-17 19:24:50 +01:00
Charles Pigott
3b7daca832
Change: Don't use 'server address' string in server list when displaying an invite code ( #9615 )
2021-10-17 18:14:25 +01:00
Patric Stout
78eece71d9
Codechange: "set but not used" warning when disabling assert() ( #9613 )
...
DebugCheckSanity() is unused when asserts are disabled. While at it,
use WITH_ASSERT over NDEBUG, as that means we also run this code
during beta/RC.
2021-10-16 22:06:08 +02:00
translators
d66dea5d83
Update: Translations from eints
...
indonesian: 9 changes by bsuseno
2021-10-15 18:47:17 +00:00
translators
4b96244b4d
Update: Translations from eints
...
romanian: 6 changes by kneekoo
2021-10-12 18:47:28 +00:00
glx22
cbe00ec651
Fix: Try all possible reverse directions when a ship reaches a dead end
2021-10-11 21:11:13 +02:00
glx22
207cf7bbdd
Change: Reverse ship when leaving docks if a better path exists
2021-10-11 21:11:13 +02:00
translators
d0092925c9
Update: Translations from eints
...
romanian: 9 changes by kneekoo
2021-10-11 18:48:06 +00:00
translators
7d831be3ab
Update: Translations from eints
...
indonesian: 6 changes by bsuseno
2021-10-10 18:46:33 +00:00
translators
8b157c9bdf
Update: Translations from eints
...
romanian: 1 change by kneekoo
2021-10-06 18:47:23 +00:00
translators
d2bc32e94a
Update: Translations from eints
...
korean: 1 change by telk5093
romanian: 15 changes by kneekoo
2021-10-04 18:48:34 +00:00
translators
340a36bf1f
Update: Translations from eints
...
romanian: 8 changes by kneekoo
irish: 55 changes by temuchie
2021-10-03 18:46:14 +00:00
SamuXarick
e404d16929
Fix #9591 : Update station docking tiles upon placing a water object on a docking tile ( #9594 )
2021-10-03 12:54:19 +02:00
Patric Stout
e4ad632989
Add: [Network] Keep the refresh button in lowered state while refreshing ( #9600 )
...
This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.
Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
2021-10-03 11:02:28 +02:00
Loïc Guilloux
2144cd98a3
Fix: Incorrect Romanian own name ( #9598 )
2021-10-03 09:49:03 +01:00
Loïc Guilloux
a53cfeef13
Fix #9548 , e5fedcd: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc ( #9592 )
2021-10-02 21:08:42 +02:00
translators
a2cf81e722
Update: Translations from eints
...
romanian: 38 changes by kneekoo
2021-10-02 18:46:31 +00:00
dP
585ad9bcab
Cleanup: Swap comments for IConsoleModes ( #9587 )
2021-10-02 16:33:28 +02:00
Loïc Guilloux
ccd586a736
Fix #9588 , 140a96b: [Squirrel] Reaching memory limit during script registration could prevent further script detections ( #9589 )
...
Also the memory allocation triggering the limit was never freed.
And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
2021-10-02 15:13:58 +02:00
translators
78d66b7732
Update: Translations from eints
...
romanian: 145 changes by kneekoo
2021-10-01 18:45:29 +00:00
translators
41094b6a4a
Update: Translations from eints
...
spanish: 14 changes by MontyMontana
2021-09-30 18:48:12 +00:00
translators
e89be8d97a
Update: Translations from eints
...
indonesian: 28 changes by bsuseno
romanian: 49 changes by kneekoo
2021-09-29 18:47:12 +00:00
translators
b4bacff4fe
Update: Translations from eints
...
hungarian: 4 changes by pnpBrumi
indonesian: 41 changes by bsuseno
italian: 28 changes by CoderLel
romanian: 46 changes by kneekoo
slovak: 18 changes by ApplePie420
danish: 279 changes by nielsmh
2021-09-28 18:47:22 +00:00
translators
7a48b5597d
Update: Translations from eints
...
czech: 40 changes by LubosKolouch, 27 changes by CzechRepublic98
hungarian: 1 change by pnpBrumi
turkish: 13 changes by ahmetlii
2021-09-27 18:49:51 +00:00
Niels Martin Hansen
5e3ed3a05e
Add: Console command to list search directories for various things
2021-09-26 23:39:45 +02:00
translators
7aacb2ed8e
Update: Translations from eints
...
japanese: 18 changes by akaregi, 10 changes by clzls
slovenian: 17 changes by Matej1245
czech: 33 changes by CzechRepublic98
chinese (simplified): 27 changes by clzls
arabic (egypt): 17 changes by AviationGamerX
luxembourgish: 99 changes by phreeze83
hungarian: 24 changes by pnpBrumi, 6 changes by baliball
serbian: 107 changes by nkrs
romanian: 16 changes by kneekoo, 2 changes by ALEX11BR
irish: 229 changes by temuchie
ukrainian: 113 changes by StepanIvasyn
latvian: 8 changes by lexuslatvia
lithuanian: 41 changes by devbotas
polish: 1 change by yazalo
2021-09-26 18:47:33 +00:00
Loïc Guilloux
38a64eb2aa
Change: Allow all tiles around docks to be docking tiles ( #9578 )
2021-09-26 19:31:55 +02:00
Loïc Guilloux
11dece205c
Revert 7ca1793: Using Trackdir keyed node is not required, Exitdir keyed node still have the correct trackdir ( #9576 )
2021-09-26 18:41:41 +02:00
r-a-sattarov
14ad424470
Add: use of Intel Intrinsics & RDTSC on e2k (MCST Elbrus 2000) ( #9575 )
...
MCST e2k (Elbrus 2000) architecture has half native / half software support of most Intel/AMD SIMD
e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4
E2K - this is VLIW/EPIC architecture, like Intel Itanium (IA-64) architecture.
Ref: https://en.wikipedia.org/wiki/Elbrus_2000
Co-authored-by: Alexander Troosh @troosh, Konstantin Ivlev @sse4 and Dmitry Shcherbakov @crypto-das
2021-09-26 11:12:35 +02:00
translators
9b1651a267
Update: Translations from eints
...
swedish: 8 changes by Abbin44
norwegian (bokmal): 14 changes by Anolitt
chinese (traditional): 6 changes by SiderealArt
slovenian: 4 changes by Matej1245
vietnamese: 14 changes by KhoiCanDev
luxembourgish: 24 changes by phreeze83
hungarian: 1 change by baliball
serbian: 29 changes by nkrs
german: 1 change by SecretIdetity
russian: 2 changes by SecretIdetity, 1 change by Ln-Wolf
catalan: 1 change by J0anJosep
turkish: 1 change by ahmetlii
french: 1 change by glx22
2021-09-25 18:46:38 +00:00
Patric Stout
394c749b6b
Change: Heading for 13 now ( #9573 )
2021-09-25 13:48:03 +02:00
dP
39662aabef
Add: allow gamescripts to build neutral objects ( #9568 )
2021-09-25 13:39:40 +02:00
translators
66c7d9b8ed
Update: Translations from eints
...
dutch: 4 changes by Afoklala
spanish: 4 changes by MontyMontana
polish: 9 changes by pAter-exe
2021-09-24 18:48:15 +00:00
Tyler Trahan
4aa63ce8f3
Fix: Changing raw industry funding method redraws GUI ( #9572 )
2021-09-23 21:07:54 +02:00
Danny de Bruijne
753b1d7e15
Feature: Add selected toolbar buttons to MacBook Pro Touch Bar
2021-09-23 21:03:00 +02:00
translators
16aac9c341
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
2021-09-23 18:48:02 +00:00
translators
909a83758c
Update: Translations from eints
...
spanish (mexican): 8 changes by absay
portuguese (brazilian): 14 changes by Vimerum
2021-09-22 18:47:46 +00:00
translators
7c6b39e189
Update: Translations from eints
...
korean: 4 changes by telk5093
greek: 1 change by dionisis84
russian: 2 changes by Ln-Wolf
finnish: 1 change by hpiirai
portuguese: 1 change by azulcosta
2021-09-21 18:50:15 +00:00
translators
b5e8b36b5b
Update: Translations from eints
...
chinese (traditional): 19 changes by benny30111
german: 3 changes by Wuzzy2
catalan: 3 changes by J0anJosep
2021-09-20 18:47:59 +00:00
SamuXarick
45edd9f326
Fix: Incorrect error messages on placing water on scenario editor ( #9560 )
...
Additionally changes the behaviour of placing sea on sea/river/canal and placing canal/river on canal to (over)build, instead of disallowing it
2021-09-19 23:14:07 +02:00
dP
31cf9e888b
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
Patric Stout
d9f8ed7bdf
Add: [Network] On join, log the ClientID + IP + Name clearly ( #9558 )
...
Additionally, reword the disconnect to match connect / join messages.
Co-authored-by: Berbe <4251220+Berbe@users.noreply.github.com>
2021-09-19 21:52:46 +01:00
PeterN
7e70ead396
Fix #9562 : Handle case of invalid action2 with zero results. ( #9564 )
2021-09-19 21:52:08 +01:00
Patric Stout
b8f9e24189
Fix #9484 : update locale currencies settings mapping ( #9559 )
2021-09-19 22:44:28 +02:00
translators
0babadfbe4
Update: Translations from eints
...
english (us): 3 changes by 2TallTyler
greek: 3 changes by dionisis84
finnish: 3 changes by hpiirai
french: 3 changes by glx22
portuguese: 4 changes by azulcosta
2021-09-19 18:47:36 +00:00
translators
28d9181d5d
Update: Translations from eints
...
korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
irish: 151 changes by temuchie
french: 11 changes by glx22
2021-09-18 18:46:53 +00:00
Patric Stout
cd03bac3dd
Fix: add back 'Spectate' option to company toolbar menu ( #9556 )
...
This was removed in ce7406f88b
, but people used this to quickly
mark themselves as away.
Co-authored-by: dP <dp@dpointer.org>
2021-09-18 20:27:56 +02:00
Patric Stout
7acdaaaf2f
Fix: Prevent train reversing when wholly inside a train depot ( #9557 )
...
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2021-09-18 15:56:23 +02:00
SamuXarick
18247bb3b8
Fix #9521 : Don't load at just removed docks that were part of a multi-dock station ( #9524 )
2021-09-18 13:25:07 +02:00
SamuXarick
b335b0501c
Fix: wrong error message when building canals over ship depots / locks
...
IsTileType() also considers ship depots and locks water. IsWaterTile() does the right thing.
2021-09-18 13:24:49 +02:00
SamuXarick
6ce74b2a1b
Fix: reduce cost of building canals over objects on sea
...
It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
2021-09-18 13:24:49 +02:00
Bernard Teo
20717ededf
Feature: Button to open order window from VL_SHARED_ORDERS window
2021-09-18 11:17:49 +02:00
Bernard Teo
6a6dbbaad2
Feature: Ctrl-Clicking GB_SHARED_ORDERS vehicle list opens order window
2021-09-18 11:17:49 +02:00
translators
ff6c934916
Update: Translations from eints
...
english (us): 4 changes by 2TallTyler
greek: 10 changes by dionisis84
german: 4 changes by MagnumSociety
dutch: 4 changes by Afoklala
spanish: 66 changes by MontyMontana
polish: 10 changes by pAter-exe
2021-09-17 18:45:40 +00:00
translators
a53c4f0fb7
Update: Translations from eints
...
japanese: 30 changes by scabtert
russian: 4 changes by Ln-Wolf
finnish: 4 changes by hpiirai
catalan: 4 changes by J0anJosep
portuguese: 4 changes by azulcosta
2021-09-16 18:47:49 +00:00
translators
19a6513607
Update: Translations from eints
2021-09-15 18:49:54 +00:00
SamuXarick
a57c2b073a
Feature: Display icon/text whether vehicle is lost in vehicle (list) window ( #9543 )
2021-09-14 22:10:00 +02:00
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects ( #8390 )
2021-09-14 22:06:55 +02:00
translators
c6035158ca
Update: Translations from eints
...
german: 5 changes by Wuzzy2
2021-09-14 18:47:07 +00:00
translators
c8ab5e58f9
Update: Translations from eints
...
portuguese: 6 changes by azulcosta
2021-09-13 18:49:03 +00:00
translators
d757aa7591
Update: Translations from eints
...
swedish: 5 changes by joeax910
finnish: 5 changes by hpiirai
latvian: 67 changes by lexuslatvia
2021-09-12 18:48:50 +00:00
Niels Martin Hansen
6bd3106681
Feature: Multiple rotating views on title screen
2021-09-12 19:46:48 +02:00
Vít Šefl
710b758b81
Fix #9241 : Grove and forest tree brushes also create rainforests ( #9542 )
2021-09-12 08:42:24 +02:00
Charles Pigott
d4588df9f9
Fix #9527 : Crash when trying to place multitile objects at map edge
2021-09-11 23:10:50 +01:00
Charles Pigott
16dca0d7bc
Codechange: Object non-zero dimension check was not logically correct
2021-09-11 23:10:50 +01:00
translators
ceaff9c9f2
Update: Translations from eints
...
korean: 6 changes by telk5093
2021-09-11 18:48:07 +00:00
Michael Lutz
ee57afc285
Fix #9463 : [Win32] Try to work around XAudio2 crashes by catching SEH exceptions.
...
If an exceptions is thrown during context creation, just declare the XAudio
driver as unusable. The driver logic will try to find an alternative for us.
2021-09-11 15:42:34 +02:00
Patric Stout
a8641ea44a
Add: support filtering content entries for patchpacks ( #9541 )
...
This changes nothing for us, but allows patchpacks to add the
right pieces of code to start filtering content entries on patchpack
only entries.
2021-09-11 15:34:46 +02:00
translators
9e85f40733
Update: Translations from eints
...
spanish (mexican): 4 changes by absay
english (us): 6 changes by 2TallTyler
russian: 6 changes by Ln-Wolf
catalan: 6 changes by J0anJosep
dutch: 6 changes by Afoklala
2021-09-10 18:47:58 +00:00
translators
7107e63f8c
Update: Translations from eints
...
korean: 6 changes by telk5093
hungarian: 34 changes by pnpBrumi
indonesian: 16 changes by dimaspaf14
latvian: 94 changes by lexuslatvia
polish: 2 changes by pAter-exe
2021-09-09 18:49:31 +00:00
Tyler Trahan
66620b497b
Fix #8603 : Don't give focus to text filter when opening Object GUI ( #9547 )
2021-09-09 18:30:03 +02:00
Jonathan G Rennison
6e3d023e69
Fix #9535 : Maintain a reverse dependency map of network content ( #9538 )
...
Fixes performance issues with dependency lookup when retrieving
content list from the content server.
2021-09-09 18:06:00 +02:00
Tyler Trahan
7469f00c5b
Feature: Hide block signals in GUI by default ( #8688 )
2021-09-05 20:22:27 +02:00
Patric Stout
f656b0ae96
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() ( #9534 )
...
The function clears all stun-handlers. This causes all of those
objects to be destroyed.
A handler can have a pending connecter, which was only killed in
case CloseConnection() was called. This is never the case when
the object is destroyed. In result, the connecter could finish
and cause a use-after-free by calling into the (now deleted)
handler.
2021-09-05 18:17:39 +02:00
Patric Stout
9c74dc2468
Codechange: validate that all STR_NNN strings are defined and used ( #9518 )
2021-09-02 22:32:10 +02:00
Rubidium
92559e6f3a
Fix #9388 : thread unsafe use of NetworkAdminConsole/IConsolePrint
2021-09-01 22:40:44 +02:00
Patric Stout
63116bd59f
Fix a2051bad: SendCmdNames only sent one name per packet ( #9528 )
2021-08-31 21:40:38 +02:00
Patric Stout
2c05412d72
Fix #9407 : desync when founding a town nearby a station ( #9526 )
...
"stations_near" wasn't updated when founding a town near
a station. As this variable is not saved, any client joining
after the town is founded has a different value for
"stations_near", potentially causing desyncs.
As the intention of this if() statement was to skip an expensive
calculation when there are clearly no stations, better to move
that check inside the function, so other places also enjoy
the speedup.
2021-08-31 14:31:37 +02:00
Patric Stout
f87fe395a7
Fix: pathfinders always tried to avoid docking tiles (even if nothing was on them) ( #9522 )
...
When coming across any docking tile (for example, all tiles around
an oilrig are docking tiles), it always at least added a penalty
of 3 times a normal tile, even when there are no ships on them.
In result, the pathfinder got suggested to always go around docking
tiles. This was most likely not the intention of the change made in
31db4f8d5e
.
2021-08-31 09:57:44 +02:00
translators
219598a90b
Update: Translations from eints
...
vietnamese: 6 changes by myquartz
2021-08-30 18:51:16 +00:00
translators
80231975e5
Update: Translations from eints
...
greek: 121 changes by dionisis84
2021-08-29 18:48:25 +00:00
Patric Stout
d8e870c50c
Fix: when DNS didn't resolve any IPs, the debug message was misleading ( #9519 )
2021-08-28 21:19:53 +02:00
Patric Stout
13b53e1290
Codechange: remove unused strings ( #9516 )
2021-08-28 21:09:07 +02:00
translators
20ff6fd3f1
Update: Translations from eints
...
arabic (egypt): 21 changes by AviationGamerX
finnish: 2 changes by hpiirai
turkish: 59 changes by ahmetlii
2021-08-28 18:47:10 +00:00
Patric Stout
8ab267496b
Codechange: reference a string by its name, not with "another + 1" ( #9517 )
...
It is wrong anyway, as "TINY" normally is at -1. Just weird code.
2021-08-28 17:08:01 +02:00
Loïc Guilloux
8d2162ba2d
Fix b6a116a: convert server_advertise to server_game_type in config file ( #9515 )
2021-08-28 14:41:07 +02:00
translators
aa83488fde
Update: Translations from eints
...
swedish: 2 changes by joeax910
spanish (mexican): 7 changes by absay
slovenian: 2 changes by Yeznick
greek: 60 changes by dionisis84
german: 7 changes by Wuzzy2
dutch: 2 changes by Afoklala
2021-08-27 18:48:25 +00:00
translators
56d4749ac9
Update: Translations from eints
...
norwegian (bokmal): 5 changes by buzzCraft, 2 changes by Anolitt
english (us): 7 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
2021-08-26 18:50:32 +00:00
translators
e9f3ddb6ba
Update: Translations from eints
...
greek: 28 changes by dionisis84
portuguese: 2 changes by azulcosta
2021-08-25 18:49:22 +00:00
translators
ef3c4a8737
Update: Translations from eints
...
greek: 17 changes by dionisis84
catalan: 4 changes by J0anJosep
portuguese (brazilian): 2 changes by Vimerum
2021-08-24 18:48:45 +00:00
translators
52d57b17b0
Update: Translations from eints
...
swedish: 8 changes by joeax910
2021-08-23 18:50:19 +00:00
Patric Stout
dc5b7b996c
Fix: [Network] show query errors in the server listing instead of error popup ( #9506 )
...
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.
This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
2021-08-23 20:16:22 +02:00
Patric Stout
e31b5d3870
Fix #9490 : [Network] a full server couldn't be queried either ( #9508 )
...
You can now still query a full server, as long as the maximum
amount of allowed connections isn't reached. This means that as
long as there are not 255 clients connected to a server, you can
always connect to query.
2021-08-23 19:38:02 +02:00
Patric Stout
b2f0491a90
Fix #9501 : [Network] crash when more than one game-info query was pending ( #9502 )
2021-08-23 19:37:51 +02:00
Patric Stout
47ce306085
Fix c4b700f1: remove left-over debug statement ( #9510 )
2021-08-23 14:05:37 +02:00
Patric Stout
0d26359b5b
Fix: [Network] don't show GameScript " (v0)" for old servers ( #9507 )
...
Old servers don't tell the GameScript they are running, so nothing
should be shown.
All values in NetworkGameInfo initialize as 0/empty, except for GS
version. Someone has to be different from the rest, I guess.
2021-08-23 12:41:20 +02:00
translators
f939f48cd2
Update: Translations from eints
...
indonesian: 32 changes by dimaspaf14
russian: 2 changes by Ln-Wolf
2021-08-21 18:48:45 +00:00
Patric Stout
4066a07d8f
Fix: [Network] crash when last-joined server that is no longer available ( #9503 )
...
If you update the server-list while not having last-joined selected
and it is no longer available, the game crashed.
2021-08-21 11:56:29 +02:00
Nicolas Chappe
b83820e723
Change: [Linkgraph] Delete links only served by vehicles stopped in depot
...
A stale link is not deleted if the link refresher finds a vehicle that still serves it.
This commit excludes vehicles stopped in depot for a very long time from the link refresher,
so that their stale links can be deleted.
2021-08-20 22:37:03 +02:00
translators
dd3acccb1b
Update: Translations from eints
...
korean: 5 changes by telk5093
dutch: 5 changes by Afoklala
portuguese (brazilian): 3 changes by AKANexus
polish: 5 changes by pAter-exe
2021-08-20 18:49:51 +00:00
translators
07f98f9234
Update: Translations from eints
...
italian: 13 changes by CoderLel
russian: 1 change by Ln-Wolf
french: 2 changes by glx22
2021-08-19 18:46:20 +00:00
Michael Lutz
fff09a4af2
Fix d9c1d18f2: Wrong format string for console disconnect message.
2021-08-19 19:56:00 +02:00
translators
a7fe82c646
Update: Translations from eints
...
finnish: 3 changes by hpiirai
portuguese: 2 changes by azulcosta
2021-08-18 18:53:42 +00:00
Joan Josep
cc38a42b07
Fix 659989af45: Set appropriate town window dirty when building/removing airports. ( #9497 )
2021-08-18 14:33:32 +02:00
translators
335a2392e7
Update: Translations from eints
...
finnish: 2 changes by hpiirai
portuguese: 1 change by azulcosta
2021-08-18 10:13:13 +00:00
Patric Stout
c4b700f1b0
Fix #9492 : show for what server a relay session is being created ( #9494 )
...
Currently it says "the server" which is a bit ambigious. Be more
specific.
2021-08-18 12:06:14 +02:00
Patric Stout
996ae28989
Fix #9491 : reword "no connection" error message ( #9495 )
2021-08-18 12:00:36 +02:00
Patric Stout
5da60cef46
Fix: typo in the word "spectator" (tnx Heiki) ( #9496 )
2021-08-18 12:00:17 +02:00
Nicolas Chappe
de28817d9f
Fix 977604ef: [Linkgraph] Add a special case for unknown travel times on link update
2021-08-18 01:48:11 +02:00
translators
325d031082
Update: Translations from eints
...
catalan: 2 changes by J0anJosep
french: 1 change by glx22
2021-08-17 18:54:07 +00:00
Patric Stout
5c776f21e7
Fix 6acf204d: crash when showing coordinator-error-messages ( #9488 )
2021-08-17 19:42:46 +02:00
translators
04e9df47d9
Update: Translations from eints
...
russian: 1 change by Ln-Wolf
2021-08-17 13:47:15 +00:00
Nicolas Chappe
977604ef08
Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo
...
Passengers usually prefer fast paths to short paths.
Average travel times of links are updated in real-time for use in Dijkstra's algorithm,
and newer travel times weigh more, just like capacities.
2021-08-17 14:57:59 +02:00
Patric Stout
6acf204d14
Fix: report reuse of invite-code and switch to local game-type ( #9487 )
...
This prevents two servers battling for the same invite-code. Now
the last one wins.
2021-08-17 13:35:29 +02:00
translators
b531a0c1cf
Update: Translations from eints
...
chinese (simplified): 1 change by goodspeed34
2021-08-16 18:55:59 +00:00
Frédéric Simonis
ac4a7d02c7
Codechange: Improve LineCache queries ( #9417 )
...
Adds the support to query the linecache without copying the string.
This uses a custom transparent comparator in conjunction with
a query type using a std::string_view.
2021-08-16 11:18:47 +02:00
dP
2e6a77a78a
Fix: connecting with the same name thrice hangs the server ( #9485 )
2021-08-16 11:09:54 +02:00
translators
d212505dcf
Update: Translations from eints
...
chinese (simplified): 82 changes by goodspeed34
french: 2 changes by glx22
portuguese: 1 change by azulcosta
portuguese (brazilian): 2 changes by Vimerum
2021-08-15 18:48:50 +00:00
translators
cb9a2dec0d
Update: Translations from eints
...
portuguese: 1 change by azulcosta
2021-08-15 11:06:15 +00:00
Patric Stout
eca73a810c
Change: rebrand 1.12.0 to 12.0
...
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
Michael Lutz
ee333a9549
Fix 2183fd4d: [NewGRF] Use divide instead of right shift for signed numbers. ( #9480 )
...
"For negative a, the value of a >> b is implementation-defined (in most implementations, this performs arithmetic right shift, so that the result remains negative)."
2021-08-15 12:14:53 +02:00
Vít Šefl
2183fd4dab
Feature: [NewGRF] Maximum curve speed modifier for rail vehicles ( #9346 )
2021-08-15 11:17:05 +02:00
Patric Stout
579f393374
Add: open Online Players GUI on starting/joining a server ( #9479 )
2021-08-15 00:17:10 +02:00
Patric Stout
1ef4d3cf19
Remove: COMPANY_INFO packets and related code ( #9475 )
2021-08-14 23:24:02 +02:00
Patric Stout
3d55ea2d4d
Feature: make "join game" button join the game, instead of first showing a lobby window ( #9467 )
...
Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.
Instead, "Join Game" now just joins the game as spectators.
2021-08-14 23:07:18 +02:00
Patric Stout
db13eebf29
Fix 508e465b: network servers didn't show invite-code / connection-type in Online Players GUI ( #9478 )
...
The selector selects the first widget, which by accident was now only
the server visibility.
2021-08-14 21:00:30 +02:00
translators
c3d43d7b1c
Update: Translations from eints
2021-08-14 18:48:37 +00:00
Patric Stout
132c540d58
Fix: name the Online Players caption the same as in the menu ( #9473 )
...
Referring to one window in two ways is a bit annoying.
2021-08-14 10:19:47 +02:00
Patric Stout
508e465b59
Add: synchronize server name to clients and display in Online Players GUI ( #9472 )
2021-08-14 10:19:40 +02:00
Patric Stout
65b8614d26
Add: mention you are a spectator in the status bar (if you are, ofc) ( #9471 )
2021-08-14 10:19:32 +02:00
SamuXarick
120d216b0b
Add: [AI] Get the number of vehicles in a given group ( #9462 )
2021-08-12 21:29:03 +02:00
SamuXarick
26f7f592cd
Fix #8316 : Make sort industries by production and transported with a cargo filter possible ( #8468 )
2021-08-11 19:25:59 +02:00
SamuXarick
76b8343777
Fix #9392 : Return a valid value with GetBuildWithRefitCapacity when AIs are maxed out in vehicles ( #9393 )
2021-08-11 19:21:34 +02:00
Michael Lutz
b14681891d
Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations.
2021-08-10 21:35:17 +02:00
translators
580dd118cb
Update: Translations from eints
2021-08-10 18:56:17 +00:00
Patric Stout
4c1ea4020d
Change: remove the ability to control "max spectators" ( #9466 )
...
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Loïc Guilloux
8a083cd7f8
Fix 68f2213: Don't use GetPoolSize() for end of pool iterator ( #9461 )
2021-08-10 19:03:15 +02:00
Loïc Guilloux
4eb368c786
Fix 14f197c: [Script] int64 values don't fit into int ( #9465 )
2021-08-10 19:00:54 +02:00
Michael Lutz
8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. ( #9464 )
...
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
2021-08-09 23:34:50 +02:00
translators
d58772ecda
Update: Translations from eints
...
vietnamese: 28 changes by KhoiCanDev
2021-08-07 18:49:22 +00:00
translators
2dd46b964a
Update: Translations from eints
...
latvian: 13 changes by osprinkis
2021-08-05 18:56:58 +00:00
translators
b681935fc8
Update: Translations from eints
...
norwegian (bokmal): 28 changes by Anolitt
2021-08-04 19:00:04 +00:00
translators
1838726985
Update: Translations from eints
...
french: 12 changes by glx22
2021-08-02 18:51:35 +00:00
Rubidium
d83647f9a7
Fix #9440 : negative cargo payments not being handled right
...
Cargo payments were stored as unsigned integer, but cast to int64 during
application of inflation. However, then being multiplied with a uint64
making the result uint64. So in the end the payment that should have been
negative becomes hugely positive.
2021-08-02 20:44:53 +02:00
dP
c1d79398d5
Fix: Use of unstable sort when distributing cargo production can cause desyncs
2021-08-01 07:43:49 +02:00
translators
6fce05689c
Update: Translations from eints
...
portuguese (brazilian): 6 changes by Vimerum
2021-07-31 18:51:38 +00:00
translators
8380ff8dd0
Update: Translations from eints
...
dutch: 13 changes by Afoklala
2021-07-30 18:53:15 +00:00
translators
9df60a2759
Update: Translations from eints
...
slovak: 39 changes by ApplePie420
2021-07-29 18:53:22 +00:00
translators
dea999566d
Update: Translations from eints
...
finnish: 14 changes by hpiirai
2021-07-28 18:52:35 +00:00
translators
476c039332
Update: Translations from eints
...
german: 10 changes by Wuzzy2
2021-07-27 18:51:08 +00:00
translators
d17e4f7d29
Update: Translations from eints
...
german: 4 changes by danidoedel
romanian: 23 changes by ALEX11BR
portuguese (brazilian): 6 changes by jpsl00
2021-07-26 18:51:36 +00:00
translators
7409e6fea1
Update: Translations from eints
...
romanian: 17 changes by ALEX11BR
2021-07-25 18:50:47 +00:00
translators
cab212258f
Update: Translations from eints
...
swedish: 9 changes by joeax910
russian: 1 change by Ln-Wolf
2021-07-24 18:52:09 +00:00
translators
333de9f15d
Update: Translations from eints
...
russian: 9 changes by Ln-Wolf
catalan: 25 changes by J0anJosep
2021-07-23 18:52:46 +00:00
translators
72737a91f3
Update: Translations from eints
...
spanish (mexican): 13 changes by absay
2021-07-22 18:53:58 +00:00
Rubidium
ba29edb0b3
Cleanup: remove some references to the old master-server
2021-07-21 22:28:51 +02:00
Patric Stout
9cc706847c
Fix: crash when joining a server again after a TCP disconnect ( #9453 )
...
"my_client" wasn't always free'd when a game ended. "my_client"
keeps a reference inside the PT_NCLIENT pool. The rest of the
code assumes that when you are not in a game, it can freely
reset this pool.
In result: several ways to trigger a use-after-free.
2021-07-21 21:55:30 +02:00
translators
99d0d9be6b
Update: Translations from eints
...
english (us): 15 changes by 2TallTyler
korean: 12 changes by telk5093
russian: 3 changes by Ln-Wolf
portuguese: 12 changes by azulcosta
polish: 98 changes by pAter-exe
2021-07-21 18:51:59 +00:00
Charles Pigott
6c33b4ed28
Fix #8335 : Race condition in music mixer ( #9450 )
2021-07-21 10:32:33 +01:00
translators
dd54e4c835
Update: Translations from eints
...
swedish: 1 change by joeax910
romanian: 36 changes by ALEX11BR
2021-07-20 18:51:39 +00:00
Patric Stout
fa1e27994d
Feature: allow the use of TURN to connect client and server together
...
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.
It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Patric Stout
8a36134003
Fix: [Network] rework when to close connections and inform Game Coordinator if needed
2021-07-20 19:57:23 +02:00
Charles Pigott
f1dfc2f482
Codechange: Make OverflowSafeInt constexpr
2021-07-20 10:42:03 +01:00
Charles Pigott
549a58731f
Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt
2021-07-20 10:42:03 +01:00
Charles Pigott
e6e2a67aa1
Codechange: Use GCC/clang builtins for overflow safety when supported
2021-07-20 10:42:03 +01:00
Charles Pigott
3d0d9edafd
Fix: OverflowSafeInt could underflow
...
Notably, a company with an extremely negative amount of money would
suddenly become very rich
2021-07-20 10:42:03 +01:00
Charles Pigott
1e439979f7
Fix: OverflowSafeInt negation not handling INT64_MIN
...
INT64_MIN negated is above INT64_MAX, and would overflow.
Instead, when negating INT64_MIN make it INT64_MAX.
This does mean that -(-(INT64_MIN)) != INT64_MIN.
2021-07-20 10:42:03 +01:00
Loïc Guilloux
9b0bb21f3b
Fix 57734fd: Don't enable rename button for network clients in build vehicle window ( #9452 )
2021-07-19 22:38:36 +02:00
translators
d1cf56609d
Update: Translations from eints
...
german: 1 change by danidoedel
2021-07-19 18:53:13 +00:00
Charles Pigott
1e529e1632
Fix: [Fluidsynth] Crash when debug output enabled ( #9446 )
2021-07-19 10:36:35 +01:00
translators
9421cb1e2c
Update: Translations from eints
...
estonian: 1 change by siimsoni
russian: 20 changes by Ln-Wolf
2021-07-18 18:50:19 +00:00
Rubidium
386ef4dac3
Feature: [Game Coordinator] Send NewGRF names to the client
2021-07-18 19:36:38 +02:00
rubidium42
3eaa470632
Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInfo
...
Before 8a2da49
the NewGRF names were synchronized using UDP packets, however
those have been removed. With this a new version of the GameInfo packet is
introduced that allows to specify the type of serialisation happens for
NewGRFs. Either only the GRF ID and checksum, or those two plus the name of
the NewGRF.
On this request for local servers will send the NewGRFs names.
The Game Coordinator will get the names on the first registration, and after
that only the GRF ID and checksum.
2021-07-18 19:36:38 +02:00
rubidium42
5dd524139f
Fix c921f6d: [Network] Documentation of Game Info packet was not updated
2021-07-18 11:42:25 +02:00
rubidium42
09a7825d1e
Remove: the concept of UnknownGRFs
...
These were filled with "<Unknown>" (before 8a2da49
) and later their name would get filled via UDP requests to the server. These UDP packets do not exist anymore, so they will always remain "<Unknown>".
Remove that logic and just use the generic translated error GRF UNKNOWN string instead.
2021-07-18 11:42:25 +02:00
translators
3479e59eea
Update: Translations from eints
...
korean: 2 changes by telk5093
catalan: 3 changes by J0anJosep
french: 17 changes by glx22
portuguese: 1 change by azulcosta
portuguese (brazilian): 15 changes by Vimerum
2021-07-17 18:50:07 +00:00
Patric Stout
ab601115a9
Fix 75b6051b: removing items from the ini could leave the group in a bad state ( #9445 )
2021-07-17 17:26:50 +02:00
Loïc Guilloux
460991ecf4
Feature: Persistant rotation of numbered auto/netsave after restart ( #9397 )
...
It was always starting from 0 on openttd restart.
Now the most recent auto/netsave number will be used as a base to generate the next filename.
2021-07-17 12:48:35 +02:00
glx22
16abdd5254
Change: [Win32] Set the console codepage to UTF-8
2021-07-16 23:01:08 +02:00
glx22
afea5e85ae
Fix 433f74e: GetString() requires a language pack
2021-07-16 23:01:08 +02:00
translators
96add9c36d
Update: Translations from eints
...
spanish (mexican): 1 change by absay
dutch: 15 changes by Afoklala
portuguese: 1 change by azulcosta
2021-07-16 18:51:17 +00:00
Patric Stout
29cceb59a5
Doc: explain in a bit more detail how we implemented STUN
2021-07-16 19:50:29 +02:00
Patric Stout
8adade26ed
Feature: allow the use of STUN to connect client and server together
...
This method doesn't require port-forwarding to be used, and works for
most common NAT routers in home setups. But, for sure it doesn't work
for all setups, and not everyone will be able to use this.
2021-07-16 19:50:29 +02:00
Patric Stout
55eed246b8
Codechange: allow Connect() to bind to a local address
2021-07-16 19:50:29 +02:00
translators
695e1493c9
Update: Translations from eints
...
swedish: 14 changes by joeax910
2021-07-15 18:49:29 +00:00
Patric Stout
c921f6d817
Add: inform clients what game-script a server is running ( #9441 )
...
Co-authored-by: The Dude <thedude@novapolis.net>
2021-07-14 21:23:44 +02:00
translators
333cba6a61
Update: Translations from eints
...
spanish (mexican): 1 change by absay
finnish: 14 changes by hpiirai
2021-07-14 18:53:00 +00:00
translators
e9b157f1f5
Update: Translations from eints
...
korean: 1 change by telk5093
portuguese: 1 change by azulcosta
2021-07-13 18:52:35 +00:00
translators
80f4e42627
Update: Translations from eints
...
spanish (mexican): 4 changes by absay
english (us): 13 changes by 2TallTyler
korean: 5 changes by telk5093
german: 13 changes by Wuzzy2
portuguese: 4 changes by azulcosta
hindi: 6 changes by ritwikraghav14
2021-07-12 18:51:48 +00:00
Rubidium
c71f06e59b
Feature: parse the console settings the same way as config settings
...
Now you can use things like `set server_game_type public` instead of having to
guess the number, which would not be written into the configuration file nor
would it be shown when doing `set server_game_type`.
2021-07-11 23:11:05 +02:00
Patric Stout
dd7f69be6e
Fix: "Search LAN games" used the socket after it was closed ( #9437 )
...
Every outgoing connection, either TCP or UDP, triggered
NetworkInitialize(), which triggered NetworkUDPInitialize() which
first closes all connections.
Now the problem was that "Search LAN games" found a server, added
it to the list, after which (over TCP) it queries the server. This
closes all UDP sockets (as that makes sense, I guess?), while the
UDP was still reading from it.
Solve this by simply stop initializing UDP every time we make an
outgoing TCP connection; instead only do it on start-up.
2021-07-11 22:37:14 +02:00
Rubidium
178ea3196b
Remove: includes to network/core/config.h from headers when only three cpp files need it
2021-07-11 22:13:59 +02:00
Patric Stout
b6a116a247
Add: allow setting your server visibility to "invite-only" ( #9434 )
...
In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
2021-07-11 21:57:05 +02:00
translators
8bb9c3f646
Update: Translations from eints
...
spanish (mexican): 29 changes by absay
czech: 11 changes by JustImagine436
korean: 9 changes by telk5093
portuguese: 9 changes by azulcosta
hindi: 28 changes by ritwikraghav14
2021-07-11 18:50:16 +00:00
Patric Stout
e4d216e44b
Feature: join servers based on their invite code
...
This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
2021-07-11 20:38:42 +02:00
Patric Stout
1baec41542
Change: groundwork to allow ServerAddress to use invite codes
...
Normally TCPConnecter will do a DNS resolving of the connection_string
and connect to it. But for SERVER_ADDRESS_INVITE_CODE this is different:
the Game Coordinator does the "resolving".
This means we need to allow TCPConnecter to not setup a connection
and allow it to be told when a connection has been setup by an external
(to TCPConnecter) part of the code. We do this by telling the (active)
socket for the connection.
This means the rest of the code doesn't need to know the TCPConnecter
is not doing a simple resolve+connect. The rest of the code only
cares the connection is established; not how it was established.
2021-07-11 20:38:42 +02:00
Patric Stout
cee8174d02
Codechange: track servers with a ServerAddress instead of a NetworkAddress
...
This allows future extensions to have different ways of referencing
a server, instead of forcing to use IP:port.
2021-07-11 20:38:42 +02:00
Patric Stout
f4dd2d88c7
Feature: raise the maximum NewGRF limit to 255
2021-07-11 12:16:07 +02:00
Patric Stout
6f0c6fb2ae
Fix a4987233: NewGRFs could no longer be loaded from the NewGRF folder.
...
This statement was removed by accident, as it felt it could be removed.
But it is used to know if the NewGRF is from the baseset folder or
from the NewGRF folder.
2021-07-11 12:16:07 +02:00
rubidium42
a498723345
Remove: arbitrary limit on number of statically loaded NewGRFs ( #9431 )
2021-07-11 11:23:47 +02:00
Rubidium
f6955a304c
Fix: ensure no more than the allowed number of NewGRFs are loaded from the configuration
2021-07-11 11:20:07 +02:00
Rubidium
e99134654b
Feature: allow setting (game) coordinator and content server connection strings using environment variables
...
OTTD_COORDINATOR_CS for the game coordinator defaults to coordinator.openttd.org:3976
OTTD_CONTENT_SERVER_CS for the content server defaults to content.openttd.org:3978
OTTD_CONTENT_MIRROR_CS for the content mirror server defaults to binaries.openttd.org:80
2021-07-10 23:09:45 +02:00
Rubidium
3e4d327451
Codechange: use the C++ std::getenv over the POSIX/C getenv
...
The C++ std::getenv is guaranteed thread-safe by the C++11 specification,
whereas the POSIX/C getenv might not be thread-safe by the C11 specification.
2021-07-10 22:55:46 +02:00
translators
d158eba72c
Update: Translations from eints
...
spanish (mexican): 74 changes by absay
vietnamese: 62 changes by KhoiCanDev
2021-07-10 18:49:56 +00:00
Patric Stout
de7ab2eb1c
Cleanup: remove unused optional ctor parameter for NetworkGameList
2021-07-10 20:17:07 +02:00
Patric Stout
6212d0a8da
Remove: unused UDP protocol parts
2021-07-10 20:17:07 +02:00
Patric Stout
8a2da49413
Remove: old server listing via Master Server
...
This removes all UDP from the game except for a local broadcast
to find LAN games.
So long Master Server, and tnx for all the fish!
2021-07-10 20:17:07 +02:00
Patric Stout
61fdef8457
Remove: old server announcement to Master Server
...
As we now use the Game Coordinator for announcements, there is no
longer a need to use the Master Server for this.
2021-07-10 20:17:07 +02:00
Patric Stout
aa93d76223
Add: use Game Coordinator to get latest public server listing
2021-07-10 20:17:07 +02:00
Patric Stout
b1280fd17e
Add: use Game Coordinator to annouce public servers
2021-07-10 20:17:07 +02:00
Patric Stout
e1e2212e0e
Codechange: track version of network servers to prune once out-of-date
2021-07-10 20:17:07 +02:00
Patric Stout
cbaac5609f
Codechange: use UpdateNetworkGameWindow() over manually marking window dirty
2021-07-10 20:17:07 +02:00
Loïc Guilloux
ddb6024bc6
Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ( #9418 )
2021-07-10 14:59:17 +02:00
Rubidium
85faa218ff
Remove: logically dead code in graph UI
2021-07-10 11:27:09 +02:00
Rubidium
0d0375c019
Remove: logically dead code from font cache
...
The outer if statement checks for 'aa' being false, so within the inner
statements anything checking aa will have a known result and the other
branch from there will be dead code.
2021-07-10 11:27:09 +02:00
Rubidium
1c0c4637d2
Fix 11ab3c4: [NewGRF] Overflow when determining cargo mask for string code 9A 1E
...
9A 1E: Print unsigned word as name of a cargo type (translated for GRF version >= 7).
2021-07-10 10:51:00 +02:00
Rubidium
ede3f79475
Codechange: use the name string in SaveLoad for the name of the Setting as well
2021-07-09 22:53:30 +02:00
Rubidium
01139d3368
Codechange: access the name of a setting via an accessor function
2021-07-09 22:53:30 +02:00
Rubidium
94881f5a34
Codechange: name a few unnamed settings as to not to have to check for that being empty
2021-07-09 22:53:30 +02:00
Stephan
a70aa5df49
Add #9188 : netsave now keeps multiple version around, similar to autosave ( #9395 )
2021-07-09 21:44:02 +02:00
glx22
ce813ce644
Cleanup: Remove now unused FOR_EACH_SET_BIT_EX macro
2021-07-09 21:36:09 +02:00
glx22
49b66ea504
Codechange: Remove FOR_EACH_SET_TRACK
2021-07-09 21:36:09 +02:00
glx22
a543a4b7bb
Codechange: Remove FOR_EACH_SET_CARGO_ID
2021-07-09 21:36:09 +02:00
glx22
89ab8b79a5
Codechange: Remove FOR_EACH_SET_BIT
2021-07-09 21:36:09 +02:00
glx22
5844027eb8
Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECS
2021-07-09 21:36:09 +02:00
glx22
87eb997be0
Codechange: Remove FOR_ALL_TILES_IN_HEIGHT
2021-07-09 21:36:09 +02:00
Patric Stout
8f5d0ecde3
Codechange: split settings.ini over several files ( #9421 )
...
This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.
Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
2021-07-09 21:16:03 +02:00
translators
d9ca9ca555
Update: Translations from eints
...
spanish (mexican): 44 changes by absay
italian: 2 changes by CoderLel
2021-07-09 18:53:08 +00:00
translators
a5add82600
Update: Translations from eints
...
spanish (mexican): 54 changes by absay
2021-07-08 18:51:52 +00:00
Patric Stout
c1f13e0372
Fix: reduce the amount of debug messages on -dsl=2 ( #9420 )
...
LoadCheck makes it sound like something is really broken while
loading savegames, while it really is perfectly normal, as most
chunks do not implement LoadCheck.
2021-07-08 19:31:00 +02:00
Patric Stout
852e056d6f
Fix 9e32c618: network revision was always empty ( #9419 )
...
Shadowing the variable you intend to write in tends to do that ;)
2021-07-08 12:29:16 +02:00
translators
a7fabe497c
Update: Translations from eints
...
spanish (mexican): 6 changes by absay
2021-07-07 18:51:22 +00:00
glx22
7bcc7e11ff
Codechange: Use a common sub-class for NewGRFMapping chunks
2021-07-06 22:29:08 +02:00
glx22
6e627f35ac
Cleanup: Remove now unneeded ChunkHandler members
2021-07-06 22:29:08 +02:00
glx22
2c941cd8b3
Codechange: Use ChunkHandlers sub-classes
2021-07-06 22:29:08 +02:00
glx22
c1a9fe6fbd
Codechange: Use static array of references to ChunkHandler
2021-07-06 22:29:08 +02:00
glx22
f371a5ad70
Codechange: Preparation for ChunkHandler subclassing
2021-07-06 22:29:08 +02:00
Rubidium
7e7a4aad72
Codechange: split off the settings saveload code from the main settings handling logic
2021-07-06 21:32:47 +02:00
rubidium42
25ca6a75bc
Codechange: split off the settings table and all the callbacks from the main settings handling logic
2021-07-06 21:32:47 +02:00
glx22
b4aedc8bee
Codechange: ensure xxx_setting_tables are initialised after their content
2021-07-06 21:32:47 +02:00
Loïc Guilloux
ddafc0de05
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit ( #9415 )
2021-07-06 21:09:08 +02:00
translators
8913ae9ba8
Update: Translations from eints
...
portuguese (brazilian): 1 change by Vimerum
2021-07-06 18:50:32 +00:00
translators
faea943a9b
Update: Translations from eints
...
hindi: 26 changes by ritwikraghav14
2021-07-05 18:50:45 +00:00
translators
511c1081af
Update: Translations from eints
...
catalan: 1 change by J0anJosep
2021-07-04 18:49:29 +00:00
translators
05bdfadcb6
Update: Translations from eints
...
norwegian (bokmal): 1 change by Anolitt
japanese: 1 change by scabtert
2021-07-03 18:49:50 +00:00
Loïc Guilloux
0fa2007560
Fix cdb3dd049: GOAL chunk was not using the header for loading ( #9409 )
2021-07-03 18:26:24 +02:00
rubidium42
d38ad7d80c
Cleanup: remove declaration of undefined function
2021-07-03 11:26:13 +02:00
rubidium42
979783f90e
Codechange: replace InjectDParam/ShiftParameters by setting the right parameter values in the first place
2021-07-03 11:26:13 +02:00
Patric Stout
3e3049fd0e
Codechange: make savegame-version checks more obvious in SlCompanyLiveries::Load
...
num_liveries indirectly contained the same information, but this
makes reading these things pretty difficult. So use IsSavegameVersionBefore()
like everywhere else instead.
2021-07-02 22:21:58 +02:00
Patric Stout
4e645ce749
Codechange: using "until" in function names can be confusing
...
IsSavegameVersionUntil() did a [0, N] check, not [0, N) as the
name suggests.
Until can be a confusing word, where people consider it to be
including the upperbound. Dictionary states it means "before",
excluding the upperbound. There are long debates about who is right.
So, simply remove away from this ambiguity, and call it "before"
and "before or at". This makes the world easier for everyone.
2021-07-02 22:21:58 +02:00
Patric Stout
1ed2405907
Cleanup: remove SLE_NULL and friends
...
We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.
Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
2021-07-02 22:21:58 +02:00
Patric Stout
3826703bc3
Add: store headers for chunks with SL_STRUCTLIST
2021-07-02 22:21:58 +02:00
Patric Stout
cdb3dd0493
Add: store headers for most savegame chunks
...
When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
2021-07-02 22:21:58 +02:00
Patric Stout
7dd5fd6ed4
Feature: framework to make savegames self-descriptive
...
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.
They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.
Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.
The next few commits will start using this framework.
2021-07-02 22:21:58 +02:00
translators
513641f9ba
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
german: 1 change by Wuzzy2
dutch: 1 change by Afoklala
2021-07-02 18:50:57 +00:00
Patric Stout
75b6051b7a
Change: move sensitive information to secrets.cfg and private information to private.cfg
...
We often ask people for their openttd.cfg, which now includes their
passwords, usernames, etc. It is easy for people to overlook this,
unwillingly sharing information they shouldn't.
By splitting this information over either private.cfg or secrets.cfg,
we make it more obvious they shouldn't be sharing those files, and
hint to what is inside them.
2021-07-02 14:30:14 +02:00
Patric Stout
4f3bf84af4
Codechange: simplify SaveVersionInConfig()
...
Clearly someone really wanted to generalize the function, but
in reality it makes it a lot longer than needed. Let's keep it
simple.
2021-07-02 14:30:14 +02:00
Patric Stout
66dc0ce196
Codechange: C++-ify the usage of IniFile in settings.cpp
...
Instead of creating the object on heap and use a pointer, create
the object on stack and use a guaranteed-not-null pointer.
The size of IniFile doesn't warrent the forcing to heap.
Additionally, use a subclass instead of a function to do some
initial bookkeeping on an IniFile meant to read a configuration.
2021-07-02 14:30:14 +02:00
Patric Stout
a42251fc72
Codechange: move network-related settings out of settings.ini
...
This to prepare the code to split up network-related settings
into private / secrets / generic.
2021-07-02 14:30:14 +02:00
Rubidium
9c7a7b53a1
Codechange: use a contructor for NewsItem to set the values
...
And use std::unique_ptr to manage the memory of the allocated data
2021-07-01 19:04:38 +02:00
rubidium42
9a7750f14e
Codechange: use the constructor for CompanyNewsItem to fill the data instead of a separate function
2021-07-01 19:04:38 +02:00
rubidium42
aa9818db90
Codechange: create a type for the "free_data" of NewsItems and (de)allocate it with new and delete
2021-07-01 19:04:38 +02:00
translators
df601b8559
Update: Translations from eints
...
finnish: 1 change by hpiirai
2021-06-30 18:53:37 +00:00
Patric Stout
d38079d053
Fix f7e390bd: freeaddrinfo() is not guaranteed to handle a nullptr graceful ( #9404 )
2021-06-29 23:02:25 +02:00
Loïc Guilloux
b6fb020388
Change: [strgen] Change warnings for translations into infos ( #9406 )
...
Unless invoked with -w, --warning ("print a warning for any untranslated strings") or -t, --todo ("replace any untranslated strings with '<TODO>'").
Eints normally fixes the warnings after a Pull Request, so it is not really useful information for the developer to see as a warning.
2021-06-29 22:19:24 +02:00
translators
8336d21b25
Update: Translations from eints
...
swedish: 27 changes by joeax910
korean: 4 changes by telk5093
russian: 1 change by Ln-Wolf
portuguese: 1 change by azulcosta
2021-06-29 18:52:43 +00:00
translators
c539343ba9
Update: Translations from eints
...
swedish: 1 change by joeax910
2021-06-28 19:00:24 +00:00
TELK
f9b4a3a5e6
Add: Show the number of clients and companies in the online players window ( #9376 )
2021-06-28 18:42:23 +02:00
embeddedt
883e4ea325
Change: [Emscripten] set default scrolling mode to non-pointer-locking ( #9191 )
2021-06-28 18:39:09 +02:00
SamuXarick
003b6a0c85
Fix ea9715d: not all setting values were clamped properly ( #9401 )
2021-06-28 00:58:54 +02:00
translators
59e96cd56a
Update: Translations from eints
...
swedish: 6 changes by joeax910
finnish: 1 change by hpiirai
catalan: 9 changes by J0anJosep
2021-06-27 18:50:30 +00:00
Loïc Guilloux
87eb0e4fce
Fix #9402 , 2e136285: Crash when founding town using default name ( #9403 )
2021-06-27 17:18:21 +02:00
translators
da7621cc55
Update: Translations from eints
...
swedish: 1 change by joeax910
2021-06-26 18:50:34 +00:00
rubidium42
98e653dacc
Fix #9386 : compilers failing to compile with LTO by using variants instead of new + unique_ptr
...
With std::variant all memory can be figured out at compile time, so the compiler needs to keep track of fewer elements. It also saves out a unique_ptr and its memory management, over a slight impact for resolving a setting.
2021-06-26 20:28:34 +02:00
rubidium42
f35e6c1c7f
Codechange: use C-style strings instread of std::string in the SettingDesc constructor
...
This as using std::string causes much more variables to be tracked, potentially causing problemes for certain compilers in certain situations
2021-06-26 20:28:34 +02:00
rubidium42
c93fcbcb28
Codechange: introduce helper to convert from the iterated type to the actual SettingDesc
2021-06-26 20:28:34 +02:00
rubidium42
f7f1d530b8
Codechange: instead of "naked" initializer lists, declare the type in the saveload macros
...
This to help variant's constructor to be able to resolve the constructor of the setting
2021-06-26 20:28:34 +02:00
rubidium42
f029fd0f3b
Codechange: remove overloading on UpdateServiceInterval
...
One UpdateServiceInterval has two parameters to update the service interval for a vehicle type, the other for all vehicle types at once. Rename the latter to help with function resolution for the introduction of variants.
2021-06-26 20:28:34 +02:00
rubidium42
cdf9caf8ea
Codechange: [Network] Remove overload on NetworkValidateClientName
...
Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
2021-06-26 20:28:34 +02:00
Patric Stout
0013673faf
Change: prevent palette updates during copying to the video driver
...
ThreadSanitizer rightfully notices that the game-thread could
update the palette while the draw-thread is copying it for local
use. The odds of this are very small, but nevertheless, it does
carry a very good point.
It wouldn't hurt the application in any way, but it might cause
visual glitches on the screen.
2021-06-26 20:28:05 +02:00
Patric Stout
74186998a2
Codechange: use _cur_palette the same in all the drivers
...
It was a bit of a mixed bag. With this change, gfx.cpp is in
control who accesses _cur_palette from the video-drivers.
2021-06-26 20:28:05 +02:00
translators
95a94dcf90
Update: Translations from eints
...
swedish: 1 change by joeax910
dutch: 9 changes by Afoklala
2021-06-25 18:50:57 +00:00
Michael Lutz
37116a7575
Codechange: [OSX] Remove old code that has no effect on current OSX versions.
2021-06-22 21:09:37 +02:00
Michael Lutz
883e21dbb7
Codechange: [OSX] We use OpenGL even if Apple doesn't like it.
2021-06-22 21:09:37 +02:00
Michael Lutz
0d5d3083bd
Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
...
The enum values still have the exact same numerical values, but the 10.12
SDK introduced more explicit names (e.g. like NSEventTypeApplicationDefined
instead of NSApplicationDefined) for several enum constants.
Use them when available.
2021-06-22 21:09:37 +02:00
translators
8c1b89e107
Update: Translations from eints
...
english (us): 9 changes by 2TallTyler
2021-06-22 18:55:02 +00:00
translators
6a05839d8d
Update: Translations from eints
...
swedish: 1 change by kustridaren
korean: 1 change by telk5093
2021-06-20 18:53:19 +00:00
Jonathan G Rennison
8a33e98834
Fix #8169 : nullptr dereference when autoreplacing vehicle with no orders ( #9387 )
2021-06-19 23:31:23 +02:00
translators
052f6b5d9f
Update: Translations from eints
...
swedish: 12 changes by joeax910
2021-06-19 18:53:27 +00:00
PeterN
ce7ef4d824
Fix: Wrong cargo line position in IndustryCargo window. ( #9383 )
...
Resolved by changing calculation to determine the offset based on centring the cargo lines in the available space.
2021-06-17 23:34:59 +01:00
SamuXarick
1e6a2163a5
Fix #9358 : Don't skip empty files in tar ( #9367 )
2021-06-18 00:08:49 +02:00
Patric Stout
cf865597f8
Fix: don't propagate shift/ctrl state till next game-tick ( #9381 )
...
When the game-loop is very slow, it was easily possible to start
the loop with _shift_pressed being false, but end with
_shift_pressed being true. This doesn't hurt the game as such,
but for the user this can be very weird: I pressed "Buy Vehicle",
pressed shift a bit later, and I still get a cost indication.
2021-06-17 20:22:57 +02:00
Patric Stout
b45c006ab9
Fix: on startup, NewGRF scan could case race-condition ( #9382 )
...
Creating a thread was not thread-safe. The irony.
The video-driver has a function GameLoopPause() which first checks
if the thread is the game-thread or not. For this it needs access
to this->game_thread. This variable is set in StartNewThread().
However, due to timing, it is well possible GameLoopPause() is
called from the thread well before this->game_thread is assigned.
And so we have a race-condition!
Simply solve this by preventing a thread to start till we are
done with our bookkeeping.
2021-06-17 20:10:40 +02:00
Patric Stout
c12a152ec9
Fix: thread safety issue during exiting the game ( #9380 )
...
_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.
2021-06-17 18:58:59 +02:00
Rubidium
281a65b3e1
Cleanup: simplify some boolean expressions
2021-06-17 16:18:30 +02:00
Rubidium
357af686dc
Cleanup: use true/false instead of 1/0 where applicable
2021-06-17 16:18:30 +02:00
Rubidium
f904aef176
Cleanup: use nullptr instead of 0 or NULL
2021-06-17 16:18:30 +02:00
Rubidium
a9774f3e34
Cleanup: [Squirrel] Use nullptr instead of 0 or NULL
2021-06-17 16:18:30 +02:00
Rubidium
3237e97b35
Cleanup: [Script] Use nullptr instead of 0 or NULL
2021-06-17 16:18:30 +02:00
Rubidium
930bb22416
Cleanup: remove lines from station_base.h that are already included in includes base_station_base.h
2021-06-17 16:18:30 +02:00
translators
b560620eb9
Update: Translations from eints
...
spanish: 3 changes by MontyMontana
hindi: 28 changes by ritwikraghav14
2021-06-15 18:57:22 +00:00
Patric Stout
8e91527251
Codechange: mark chunks that are not stored as CH_READONLY
...
This makes it easier to spot chunks that have a save_proc that
is a nullptr, but also prevents confusion, where it looks like
the CH_ type of a chunk has influence on how it is being read.
It is not, it is only used for saving.
2021-06-15 19:36:15 +02:00
Patric Stout
4c4b55ecbd
Change: rework GLOG chunk to be more like the rest
...
Basically it is very similar to Vehicles, where there first is
a type field, followed by data of that type. So this commit makes
it looks like how Vehicles solved that.
This removes a lot of custom "keeping track of length" stuff.
2021-06-15 19:36:15 +02:00
Patric Stout
88edfd4ef1
Change: rework several CH_RIFF chunks to use CH_ARRAY instead
...
This adds two byte extra to those chunks, and might feel a bit
silly at first. But in later changes we will prefix CH_ARRAY with
a table header, and then this change shines.
Without this, we could still add headers to these chunks, but any
external reader wouldn't know if the CH_RIFF has them or not. This
way is much more practical, as they are now more like any other
chunk.
2021-06-15 19:36:15 +02:00
Patric Stout
b9ab9e4d05
Codechange: add the ability to save/load a std::vector
...
std::vector<bool> is not possible, as .. that is a nice special
case in C++.
This new type will be used in next commit.
2021-06-15 19:36:15 +02:00
Patric Stout
97b94bdc9a
Change: prefix SL_ARR with the length of the array
...
This means that during loading we can validate that what is saved
is also that what is expected. Additionally, this makes all list
types similar to how they are stored on disk:
First a gamma to indicate length, followed by the data.
The size still depends on the type.
2021-06-15 16:45:04 +02:00
Patric Stout
f67af5cbe5
Codechange: make it more obvious SlArray supports SLE_VAR_NULL
...
In the end, the code was already doing the right thing, but a few
functions deep, and not really obvious. When validating what objects
can handle SLE_VAR_NULL, it is nicer to just have this obvious.
2021-06-15 16:45:04 +02:00
Patric Stout
d5cda58158
Codechange: use SL_NULL if you want to store null-bytes or load to nothing
...
Using SL_ARR for this gives us a bit of trouble later on, where we
add a length-field to SL_ARR. This of course is not the intention
of SLE_CONDNULL. So better seperate it.
2021-06-15 16:45:04 +02:00
Patric Stout
0d2e3437e3
Change: switch SL_DEQUE and SL_REFLIST length field to a gamma
...
The current SaveLoad is a bit inconsistent how long a length field
is. Sometimes it is a 32bit, sometimes a gamma. Make it consistent
across the board by making them all gammas.
2021-06-15 16:45:04 +02:00
Patric Stout
75e7451151
Change: indicate in the savegame if a SL_STRUCT contains any data
...
This helps external tooling to understand if a SL_STRUCT should
be skipped when reading. Basically, this transforms an SL_STRUCT
into a SL_STRUCTLIST with either 0 or 1 length.
2021-06-15 16:45:04 +02:00
Patric Stout
a146bcfe93
Change: store length of SL_STRUCTLIST in the savegame
...
This wasn't consistently done, and often variables were used that
were read by an earlier blob. By moving it next to the struct
itself, the code becomes a bit more self-contained and easier to
read.
Additionally, this allows for external tooling to know how many
structs to expect, instead of having to know where to find the
length-field or a hard-coded value that can change at any moment.
2021-06-15 16:45:04 +02:00
SamuXarick
d0bcb9839a
Fix: you could join an AI company in multiplayer via the GUI ( #9369 )
2021-06-15 14:00:50 +02:00
Rubidium
d31a535c87
Cleanup: remove some unneeded c_str() calls
2021-06-15 06:13:00 +02:00
rubidium42
05005dcdfa
Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading
2021-06-15 06:13:00 +02:00