mirror of https://github.com/OpenTTD/OpenTTD
Fix: Incorrect error messages on placing water on scenario editor (#9560)
Additionally changes the behaviour of placing sea on sea/river/canal and placing canal/river on canal to (over)build, instead of disallowing itpull/9568/head
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45edd9f326
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@ -477,8 +477,8 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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bool water = IsWaterTile(current_tile);
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/* can't make water of water! */
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if (water && (!IsTileOwner(current_tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue;
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/* Outside the editor, prevent building canals over your own or OWNER_NONE owned canals */
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if (water && IsCanal(current_tile) && _game_mode != GM_EDITOR && (IsTileOwner(current_tile, _current_company) || IsTileOwner(current_tile, OWNER_NONE))) continue;
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ret = DoCommand(current_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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