mirror of https://github.com/OpenTTD/OpenTTD
Cleanup: remove/replace trailing ; with . in comments
parent
0b2567d882
commit
ae422be979
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@ -453,7 +453,7 @@ void RefTable::Resize(SQUnsignedInteger size)
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[[maybe_unused]] SQUnsignedInteger nfound = 0;
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for(SQUnsignedInteger n = 0; n < oldnumofslots; n++) {
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if(type(t->obj) != OT_NULL) {
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//add back;
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//add back
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assert(t->refs != 0);
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RefNode *nn = Add(::HashObj(t->obj)&(_numofslots-1),t->obj);
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nn->refs = t->refs;
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@ -295,7 +295,7 @@ bool FiosFileScanner::AddFile(const std::string &filename, size_t basepath_lengt
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std::string ext = filename.substr(sep);
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char fios_title[64];
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fios_title[0] = '\0'; // reset the title;
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fios_title[0] = '\0'; // reset the title
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FiosType type = this->callback_proc(this->fop, filename, ext.c_str(), fios_title, lastof(fios_title));
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if (type == FIOS_TYPE_INVALID) return false;
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@ -197,7 +197,7 @@ protected:
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uint16 max_offset; ///< what is the length of the original entity's array of specs
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uint16 max_entities; ///< what is the amount of entities, old and new summed
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uint16 invalid_id; ///< ID used to detected invalid entities;
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uint16 invalid_id; ///< ID used to detected invalid entities
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virtual bool CheckValidNewID(uint16 testid) { return true; }
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public:
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@ -371,7 +371,7 @@ protected:
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/* entered railway station
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* get platform length */
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uint length = BaseStation::GetByTile(m_new_tile)->GetPlatformLength(m_new_tile, TrackdirToExitdir(m_old_td));
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/* how big step we must do to get to the last platform tile; */
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/* how big step we must do to get to the last platform tile? */
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m_tiles_skipped = length - 1;
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/* move to the platform end */
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TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
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@ -48,16 +48,16 @@ private:
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GLuint remap_program; ///< Shader program for blending and rendering a RGBA + remap texture.
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GLint remap_sprite_loc; ///< Uniform location for sprite parameters.
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GLint remap_screen_loc; ///< Uniform location for screen size;
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GLint remap_zoom_loc; ///< Uniform location for sprite zoom;
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GLint remap_rgb_loc; ///< Uniform location for RGB mode flag;
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GLint remap_screen_loc; ///< Uniform location for screen size.
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GLint remap_zoom_loc; ///< Uniform location for sprite zoom.
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GLint remap_rgb_loc; ///< Uniform location for RGB mode flag.
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GLuint sprite_program; ///< Shader program for blending and rendering a sprite to the video buffer.
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GLint sprite_sprite_loc; ///< Uniform location for sprite parameters.
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GLint sprite_screen_loc; ///< Uniform location for screen size;
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GLint sprite_zoom_loc; ///< Uniform location for sprite zoom;
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GLint sprite_rgb_loc; ///< Uniform location for RGB mode flag;
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GLint sprite_crash_loc; ///< Uniform location for crash remap mode flag;
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GLint sprite_screen_loc; ///< Uniform location for screen size.
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GLint sprite_zoom_loc; ///< Uniform location for sprite zoom.
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GLint sprite_rgb_loc; ///< Uniform location for RGB mode flag.
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GLint sprite_crash_loc; ///< Uniform location for crash remap mode flag.
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LRUCache<SpriteID, Sprite> cursor_cache; ///< Cache of encoded cursor sprites.
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PaletteID last_sprite_pal = (PaletteID)-1; ///< Last uploaded remap palette.
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