mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Make RoadScopeResolver constructor inlineable (#9780)
parent
5777649ac4
commit
54ce5b28a4
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@ -73,19 +73,6 @@ uint32 RoadTypeResolverObject::GetDebugID() const
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return this->roadtype_scope.rti->label;
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}
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/**
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* Constructor of the roadtype scope resolvers.
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* @param ro Surrounding resolver.
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* @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
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* @param context Are we resolving sprites for the upper halftile, or on a bridge?
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*/
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RoadTypeScopeResolver::RoadTypeScopeResolver(ResolverObject &ro, const RoadTypeInfo *rti, TileIndex tile, TileContext context) : ScopeResolver(ro)
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{
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this->tile = tile;
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this->context = context;
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this->rti = rti;
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}
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/**
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* Resolver object for road types.
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* @param rti Roadtype. nullptr in NewGRF Inspect window.
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@ -20,7 +20,17 @@ struct RoadTypeScopeResolver : public ScopeResolver {
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TileContext context; ///< Are we resolving sprites for the upper halftile, or on a bridge?
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const RoadTypeInfo *rti;
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RoadTypeScopeResolver(ResolverObject &ro, const RoadTypeInfo *rti, TileIndex tile, TileContext context);
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/**
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* Constructor of the roadtype scope resolvers.
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* @param ro Surrounding resolver.
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* @param rti Associated RoadTypeInfo.
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* @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
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* @param context Are we resolving sprites for the upper halftile, or on a bridge?
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*/
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RoadTypeScopeResolver(ResolverObject &ro, const RoadTypeInfo *rti, TileIndex tile, TileContext context)
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: ScopeResolver(ro), tile(tile), context(context), rti(rti)
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{
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}
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/* virtual */ uint32 GetRandomBits() const;
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/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
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