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Fix #10206: Disable scripts in intro game (#10241)

This commit is contained in:
Loïc Guilloux
2022-12-15 21:43:07 +01:00
committed by GitHub
parent 8db4892f49
commit 2848483810
4 changed files with 11 additions and 2 deletions

View File

@@ -61,6 +61,9 @@ void AIInstance::Died()
{
ScriptInstance::Died();
/* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */
if (_game_mode == GM_MENU) return;
ShowAIDebugWindow(_current_company);
const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();

View File

@@ -10,6 +10,7 @@
#include "../stdafx.h"
#include "../debug.h"
#include "../network/network.h"
#include "../openttd.h"
#include "../core/random_func.hpp"
#include "../script/squirrel_class.hpp"
@@ -59,6 +60,11 @@ void AIScannerInfo::RegisterAPI(class Squirrel *engine)
AIInfo *AIScannerInfo::SelectRandomAI() const
{
if (_game_mode == GM_MENU) {
Debug(script, 0, "The intro game should not use AI, loading 'dummy' AI.");
return this->info_dummy;
}
uint num_random_ais = 0;
for (const auto &item : info_single_list) {
AIInfo *i = static_cast<AIInfo *>(item.second);

View File

@@ -77,7 +77,7 @@ struct AIPLChunkHandler : ChunkHandler {
_ai_saveload_version = -1;
SlObject(nullptr, slt);
if (_networking && !_network_server) {
if (_game_mode == GM_MENU || (_networking && !_network_server)) {
if (Company::IsValidAiID(index)) AIInstance::LoadEmpty();
continue;
}

View File

@@ -69,7 +69,7 @@ struct GSDTChunkHandler : ChunkHandler {
_game_saveload_version = -1;
SlObject(nullptr, slt);
if (_networking && !_network_server) {
if (_game_mode == GM_MENU || (_networking && !_network_server)) {
GameInstance::LoadEmpty();
if (SlIterateArray() != -1) SlErrorCorrupt("Too many GameScript configs");
return;