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Fix: don't use animated SSE4 Draw() when animation is disabled

pull/10027/head
glx22 2022-09-27 20:06:57 +02:00 committed by Loïc Guilloux
parent c7505539af
commit da1a0d042e
2 changed files with 9 additions and 2 deletions

View File

@ -367,6 +367,12 @@ IGNORE_UNINITIALIZED_WARNING_STOP
*/
void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
Blitter_32bppSSE4::Draw(bp, mode, zoom);
return;
}
const Blitter_32bppSSE_Base::SpriteFlags sprite_flags = ((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags;
switch (mode) {
default: {

View File

@ -32,7 +32,7 @@
#define MARGIN_NORMAL_THRESHOLD 4
/** The SSE4 32 bpp blitter with palette animation. */
class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE_Base {
class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE4 {
private:
public:
@ -43,13 +43,14 @@ public:
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
}
const char *GetName() override { return "32bpp-sse4-anim"; }
using Blitter_32bppSSE2_Anim::LookupColourInPalette;
};
/** Factory for the SSE4 32 bpp blitter (with palette animation). */
class FBlitter_32bppSSE4_Anim: public BlitterFactory {
public:
FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
Blitter *CreateInstance() override { return new Blitter_32bppSSE4_Anim(); }
Blitter *CreateInstance() override { return static_cast<Blitter_32bppSSE2_Anim *>(new Blitter_32bppSSE4_Anim()); }
};
#endif /* WITH_SSE */