mirror of https://github.com/OpenTTD/OpenTTD
Add: maximum number of companies allowed to the client list
parent
6f9b3fa964
commit
e17c82e32b
|
@ -2358,7 +2358,8 @@ STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(New company)
|
|||
STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company and join it
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}This is you
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}This is the host of the game
|
||||
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} client{P "" s} / {NUM} compan{P y ies}
|
||||
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} client{P "" s} - {NUM}/{NUM} compan{P y ies}
|
||||
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT_TOOLTIP :{BLACK}The number of currently connected clients, number of companies and maximum number of companies allowed by the server administrator
|
||||
|
||||
# Matches ConnectionType
|
||||
###length 5
|
||||
|
|
|
@ -1111,6 +1111,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(P
|
|||
|
||||
_network_server_max_companies = p->Recv_uint8();
|
||||
_network_server_name = p->Recv_string(NETWORK_NAME_LENGTH);
|
||||
SetWindowClassesDirty(WC_CLIENT_LIST);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
@ -1319,11 +1320,20 @@ bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
|
|||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the maximum number of companies that are allowed by the server.
|
||||
* @return The number of companies allowed.
|
||||
*/
|
||||
uint NetworkMaxCompaniesAllowed()
|
||||
{
|
||||
return _network_server ? _settings_client.network.max_companies : _network_server_max_companies;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if max_companies has been reached on the server (local check only).
|
||||
* @return true if the max value has been reached or exceeded, false otherwise.
|
||||
*/
|
||||
bool NetworkMaxCompaniesReached()
|
||||
{
|
||||
return Company::GetNumItems() >= (_network_server ? _settings_client.network.max_companies : _network_server_max_companies);
|
||||
return Company::GetNumItems() >= NetworkMaxCompaniesAllowed();
|
||||
}
|
||||
|
|
|
@ -59,6 +59,7 @@ void NetworkClientSendRcon(const std::string &password, const std::string &comma
|
|||
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64 data = 0);
|
||||
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
|
||||
bool NetworkCompanyIsPassworded(CompanyID company_id);
|
||||
uint NetworkMaxCompaniesAllowed();
|
||||
bool NetworkMaxCompaniesReached();
|
||||
void NetworkPrintClients();
|
||||
void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
|
||||
|
|
|
@ -1352,7 +1352,7 @@ static const NWidgetPart _nested_client_list_widgets[] = {
|
|||
NWidget(NWID_VERTICAL),
|
||||
NWidget(WWT_MATRIX, COLOUR_GREY, WID_CL_MATRIX), SetMinimalSize(180, 0), SetResize(1, 1), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_CL_SCROLLBAR),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY),
|
||||
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_COMPANY_COUNT), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetPadding(2, 1, 2, 1), SetAlignment(SA_CENTER), SetDataTip(STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT, STR_NULL),
|
||||
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_COMPANY_COUNT), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetPadding(2, 1, 2, 1), SetAlignment(SA_CENTER), SetDataTip(STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT, STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT_TOOLTIP),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_VERTICAL),
|
||||
|
@ -1797,6 +1797,7 @@ public:
|
|||
case WID_CL_CLIENT_COMPANY_COUNT:
|
||||
SetDParam(0, NetworkClientInfo::GetNumItems());
|
||||
SetDParam(1, Company::GetNumItems());
|
||||
SetDParam(2, NetworkMaxCompaniesAllowed());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -477,7 +477,11 @@ static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
|
|||
static void UpdateClientConfigValues()
|
||||
{
|
||||
NetworkServerUpdateGameInfo();
|
||||
if (_network_server) NetworkServerSendConfigUpdate();
|
||||
|
||||
if (_network_server) {
|
||||
NetworkServerSendConfigUpdate();
|
||||
SetWindowClassesDirty(WC_CLIENT_LIST);
|
||||
}
|
||||
}
|
||||
|
||||
/* End - Callback Functions */
|
||||
|
|
Loading…
Reference in New Issue