mirror of https://github.com/OpenTTD/OpenTTD
Codechange: use MapLogY() instead of FindFirstBit(MapSizeY()), MapSize() instead of MapSizeX() * MapSizeY()
parent
22d3de8b67
commit
9c1a3b17e3
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@ -1144,7 +1144,7 @@ DEF_CONSOLE_CMD(ConRestart)
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/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
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_settings_game.game_creation.map_x = MapLogX();
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_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
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_settings_game.game_creation.map_y = MapLogY();
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_switch_mode = SM_RESTARTGAME;
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return true;
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}
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@ -1161,7 +1161,7 @@ DEF_CONSOLE_CMD(ConReload)
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/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
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_settings_game.game_creation.map_x = MapLogX();
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_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
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_settings_game.game_creation.map_y = MapLogY();
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_switch_mode = SM_RELOADGAME;
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return true;
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}
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@ -1536,7 +1536,7 @@ static uint CalculateCoverageLine(uint coverage, uint edge_multiplier)
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}
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/* The amount of land we have is the map size minus the first (sea) layer. */
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uint land_tiles = MapSizeX() * MapSizeY() - histogram[0];
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uint land_tiles = MapSize() - histogram[0];
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int best_score = land_tiles;
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/* Our goal is the coverage amount of the land-mass. */
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