mirror of https://github.com/OpenTTD/OpenTTD
pull/9559/head
parent
b335b0501c
commit
18247bb3b8
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@ -2720,19 +2720,24 @@ static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags)
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ClearDockingTilesCheckingNeighbours(tile1);
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ClearDockingTilesCheckingNeighbours(tile2);
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/* All ships that were going to our station, can't go to it anymore.
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* Just clear the order, then automatically the next appropriate order
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* will be selected and in case of no appropriate order it will just
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* wander around the world. */
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if (!(st->facilities & FACIL_DOCK)) {
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for (Ship *s : Ship::Iterate()) {
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if (s->current_order.IsType(OT_LOADING) && s->current_order.GetDestination() == st->index) {
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s->LeaveStation();
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}
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for (Ship *s : Ship::Iterate()) {
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/* Find all ships going to our dock. */
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if (s->current_order.GetDestination() != st->index) {
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continue;
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}
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if (s->current_order.IsType(OT_GOTO_STATION) && s->current_order.GetDestination() == st->index) {
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s->SetDestTile(s->GetOrderStationLocation(st->index));
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}
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/* Find ships that are marked as "loading" but are no longer on a
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* docking tile. Force them to leave the station (as they were loading
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* on the removed dock). */
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if (s->current_order.IsType(OT_LOADING) && !(IsDockingTile(s->tile) && IsShipDestinationTile(s->tile, st->index))) {
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s->LeaveStation();
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}
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/* If we no longer have a dock, mark the order as invalid and send
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* the ship to the next order (or, if there is none, make it
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* wander the world). */
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if (s->current_order.IsType(OT_GOTO_STATION) && !(st->facilities & FACIL_DOCK)) {
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s->SetDestTile(s->GetOrderStationLocation(st->index));
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}
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}
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}
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