mirror of https://github.com/OpenTTD/OpenTTD
Add: synchronize server name to clients and display in Online Players GUI (#9472)
parent
65b8614d26
commit
508e465b59
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@ -314,6 +314,8 @@ static std::string _password_server_id;
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/** Maximum number of companies of the currently joined server. */
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static uint8 _network_server_max_companies;
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/** The current name of the server you are on. */
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std::string _network_server_name;
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/** Information about the game to join to. */
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NetworkJoinInfo _network_join;
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@ -1187,6 +1189,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(P
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if (this->status < STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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_network_server_max_companies = p->Recv_uint8();
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_network_server_name = p->Recv_string(NETWORK_NAME_LENGTH);
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return NETWORK_RECV_STATUS_OKAY;
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}
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@ -1601,14 +1601,14 @@ static const NWidgetPart _nested_client_list_widgets[] = {
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NWidget(WWT_STICKYBOX, COLOUR_GREY),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_CL_SERVER_SELECTOR),
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NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER, STR_NULL), SetPadding(4, 4, 0, 4), SetPIP(0, 2, 0),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
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NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_NAME, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0),
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NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_SERVER_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP),
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EndContainer(),
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NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER, STR_NULL), SetPadding(4, 4, 0, 4), SetPIP(0, 2, 0),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
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NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_NAME, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0),
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NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_SERVER_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP),
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EndContainer(),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_CL_SERVER_SELECTOR),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
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NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0), SetResize(1, 0),
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@ -2017,6 +2017,7 @@ public:
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/* Currently server information is not sync'd to clients, so we cannot show it on clients. */
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this->GetWidget<NWidgetStacked>(WID_CL_SERVER_SELECTOR)->SetDisplayedPlane(_network_server ? 0 : SZSP_HORIZONTAL);
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this->SetWidgetDisabledState(WID_CL_SERVER_NAME_EDIT, !_network_server);
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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@ -2051,7 +2052,7 @@ public:
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{
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switch (widget) {
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case WID_CL_SERVER_NAME:
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SetDParamStr(0, _settings_client.network.server_name);
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SetDParamStr(0, _network_server ? _settings_client.network.server_name : _network_server_name);
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break;
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case WID_CL_SERVER_VISIBILITY:
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@ -86,6 +86,9 @@ extern uint32 _network_join_bytes_total;
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extern ConnectionType _network_server_connection_type;
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extern std::string _network_server_invite_code;
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/* Variable available for clients. */
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extern std::string _network_server_name;
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extern uint8 _network_reconnect;
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extern CompanyMask _network_company_passworded;
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@ -820,6 +820,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendConfigUpdate()
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Packet *p = new Packet(PACKET_SERVER_CONFIG_UPDATE);
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p->Send_uint8(_settings_client.network.max_companies);
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p->Send_string(_settings_client.network.server_name);
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this->SendPacket(p);
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return NETWORK_RECV_STATUS_OKAY;
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}
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