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Change: increase vehicle sprite stack from 4 layers to 8 (#9863)

pull/8982/head^2
Andy 2022-04-26 18:07:44 +01:00 committed by GitHub
parent 41de69c5b7
commit 1cfdbb4dea
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1 changed files with 1 additions and 1 deletions

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@ -130,7 +130,7 @@ struct VehicleCache {
/** Sprite sequence for a vehicle part. */
struct VehicleSpriteSeq {
PalSpriteID seq[4];
PalSpriteID seq[8];
uint count;
bool operator==(const VehicleSpriteSeq &other) const