From 1cfdbb4dea19b600afe038279f2406ee6a527f55 Mon Sep 17 00:00:00 2001 From: Andy <1780327+andythenorth@users.noreply.github.com> Date: Tue, 26 Apr 2022 18:07:44 +0100 Subject: [PATCH] Change: increase vehicle sprite stack from 4 layers to 8 (#9863) --- src/vehicle_base.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 7a19727ff8..96dcfa2247 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -130,7 +130,7 @@ struct VehicleCache { /** Sprite sequence for a vehicle part. */ struct VehicleSpriteSeq { - PalSpriteID seq[4]; + PalSpriteID seq[8]; uint count; bool operator==(const VehicleSpriteSeq &other) const