mirror of https://github.com/OpenTTD/OpenTTD
Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id
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@ -17,6 +17,7 @@
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*
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* This version is not yet released. The following changes are not set in stone yet.
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*
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* \li AIIndustryType::ResolveNewGRFID
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* \li AIObjectType::ResolveNewGRFID
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*
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* \b 12.0
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@ -17,6 +17,7 @@
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*
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* This version is not yet released. The following changes are not set in stone yet.
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*
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* \li GSIndustryType::ResolveNewGRFID
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* \li GSObjectType::ResolveNewGRFID
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*
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* \b 12.0
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@ -154,3 +154,11 @@
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return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
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}
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/* static */ IndustryType ScriptIndustryType::ResolveNewGRFID(uint32 grfid, uint16 grf_local_id)
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{
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EnforcePrecondition(INVALID_INDUSTRYTYPE, IsInsideBS(grf_local_id, 0x00, NUM_INDUSTRYTYPES_PER_GRF));
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grfid = BSWAP32(grfid); // Match people's expectations.
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return _industry_mngr.GetID(grf_local_id, grfid);
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}
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@ -181,6 +181,15 @@ public:
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* @return True when this type has a dock.
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*/
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static bool HasDock(IndustryType industry_type);
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/**
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* Get a specific industry-type from a grf.
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* @param grf_id The ID of the NewGRF.
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* @param grf_local_id The ID of the industry, local to the NewGRF.
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* @pre 0x00 <= grf_local_id < NUM_INDUSTRYTYPES_PER_GRF.
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* @return the industry-type ID, local to the current game (this diverges from the grf_local_id).
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*/
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static IndustryType ResolveNewGRFID(uint32 grfid, uint16 grf_local_id);
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};
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#endif /* SCRIPT_INDUSTRYTYPE_HPP */
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