mirror of https://github.com/OpenTTD/OpenTTD
Feature: [Game Coordinator] Send NewGRF names to the client
parent
3eaa470632
commit
386ef4dac3
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@ -49,7 +49,7 @@ static const uint16 COMPAT_MTU = 1460; ///< Numbe
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static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
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static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
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static const byte NETWORK_COORDINATOR_VERSION = 3; ///< What version of game-coordinator-protocol do we use?
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static const byte NETWORK_COORDINATOR_VERSION = 4; ///< What version of game-coordinator-protocol do we use?
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static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
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static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
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@ -254,7 +254,7 @@ void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info, bool
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* @param p the packet to read the data from.
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* @param info the NetworkGameInfo to deserialize into.
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*/
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void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
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void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info, const GameInfoNewGRFLookupTable *newgrf_lookup_table)
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{
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static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
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@ -300,6 +300,14 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
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DeserializeGRFIdentifierWithName(p, &grf);
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break;
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case NST_LOOKUP_ID: {
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if (newgrf_lookup_table == nullptr) return;
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auto it = newgrf_lookup_table->find(p->Recv_uint32());
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if (it == newgrf_lookup_table->end()) return;
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grf = it->second;
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break;
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}
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default:
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NOT_REACHED();
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}
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@ -17,6 +17,8 @@
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#include "../../newgrf_config.h"
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#include "../../date_type.h"
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#include <unordered_map>
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/*
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* NetworkGameInfo has several revisions which we still need to support on the
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* wire. The table below shows the version and size for each field of the
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@ -32,6 +34,9 @@
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* 1 = NewGRF ID, MD5 checksum and name.
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* Used for direct requests and the first game
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* update to Game Coordinator.
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* 2 = Index in NewGRF lookup table.
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* Used for sending server listing from the Game
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* Coordinator to the clients.
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*
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* 5+ 4 version number of the Game Script (-1 is case none is selected).
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* 5+ var string with the name of the Game Script.
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@ -46,6 +51,8 @@
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* For v4, v5, and v6+ in case of type 0 and/or type 1.
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* - string with name of NewGRF.
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* For v6+ in case of type 1.
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* - 4 byte lookup table index.
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* For v6+ in case of type 2.
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*
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* 3+ 4 current game date in days since 1-1-0 (DMY)
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* 3+ 4 game introduction date in days since 1-1-0 (DMY)
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@ -76,6 +83,7 @@
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enum NewGRFSerializationType {
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NST_GRFID_MD5 = 0, ///< Unique GRF ID and MD5 checksum.
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NST_GRFID_MD5_NAME = 1, ///< Unique GRF ID, MD5 checksum and name.
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NST_LOOKUP_ID = 2, ///< Unique ID into a lookup table that is sent before.
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NST_END ///< The end of the list (period).
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};
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@ -120,6 +128,8 @@ struct NamedGRFIdentifier {
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GRFIdentifier ident; ///< The unique identifier of the NewGRF.
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std::string name; ///< The name of the NewGRF.
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};
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/** Lookup table for the GameInfo in case of #NST_LOOKUP_ID. */
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typedef std::unordered_map<uint32, NamedGRFIdentifier> GameInfoNewGRFLookupTable;
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extern NetworkServerGameInfo _network_game_info;
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@ -134,7 +144,7 @@ void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf);
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void DeserializeGRFIdentifierWithName(Packet *p, NamedGRFIdentifier *grf);
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void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf);
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void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info);
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void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info, const GameInfoNewGRFLookupTable *newgrf_lookup_table = nullptr);
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void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info, bool send_newgrf_names = true);
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#endif /* NETWORK_CORE_GAME_INFO_H */
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@ -42,6 +42,7 @@ bool NetworkCoordinatorSocketHandler::HandlePacket(Packet *p)
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case PACKET_COORDINATOR_GC_STUN_REQUEST: return this->Receive_GC_STUN_REQUEST(p);
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case PACKET_COORDINATOR_SERCLI_STUN_RESULT: return this->Receive_SERCLI_STUN_RESULT(p);
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case PACKET_COORDINATOR_GC_STUN_CONNECT: return this->Receive_GC_STUN_CONNECT(p);
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case PACKET_COORDINATOR_GC_NEWGRF_LOOKUP: return this->Receive_GC_NEWGRF_LOOKUP(p);
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default:
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Debug(net, 0, "[tcp/coordinator] Received invalid packet type {}", type);
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@ -100,3 +101,4 @@ bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet *p) { ret
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
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bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP); }
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@ -41,6 +41,7 @@ enum PacketCoordinatorType {
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PACKET_COORDINATOR_GC_STUN_REQUEST, ///< Game Coordinator tells client/server to initiate a STUN request.
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PACKET_COORDINATOR_SERCLI_STUN_RESULT, ///< Client/server informs the Game Coordinator of the result of the STUN request.
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PACKET_COORDINATOR_GC_STUN_CONNECT, ///< Game Coordinator tells client/server to connect() reusing the STUN local address.
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PACKET_COORDINATOR_GC_NEWGRF_LOOKUP, ///< Game Coordinator informs client about NewGRF lookup table updates needed for GC_LISTING.
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PACKET_COORDINATOR_END, ///< Must ALWAYS be on the end of this list!! (period)
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};
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@ -125,6 +126,7 @@ protected:
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* uint8 Game Coordinator protocol version.
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* uint8 Game-info version used by this client.
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* string Revision of the client.
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* uint32 (Game Coordinator protocol >= 4) Cursor as received from GC_NEWGRF_LOOKUP, or zero.
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*
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* @param p The packet that was just received.
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* @return True upon success, otherwise false.
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@ -263,6 +265,29 @@ protected:
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*/
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virtual bool Receive_GC_STUN_CONNECT(Packet *p);
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/**
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* Game Coordinator informs the client of updates for the NewGRFs lookup table
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* as used by the NewGRF deserialization in GC_LISTING.
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* This packet is sent after a CLIENT_LISTING request, but before GC_LISTING.
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*
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* uint32 Lookup table cursor.
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* uint16 Number of NewGRFs in the packet, with for each of the NewGRFs:
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* uint32 Lookup table index for the NewGRF.
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* uint32 Unique NewGRF ID.
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* byte[16] MD5 checksum of the NewGRF
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* string Name of the NewGRF.
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*
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* The lookup table built using these packets are used by the deserialisation
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* of the NewGRFs for servers in the GC_LISTING. These updates are additive,
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* i.e. each update will add NewGRFs but never remove them. However, this
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* lookup table is specific to the connection with the Game Coordinator, and
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* should be considered invalid after disconnecting from the Game Coordinator.
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*
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* @param p The packet that was just received.
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* @return True upon success, otherwise false.
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*/
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virtual bool Receive_GC_NEWGRF_LOOKUP(Packet *p);
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bool HandlePacket(Packet *p);
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public:
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/**
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@ -231,7 +231,7 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet *p)
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/* Read the NetworkGameInfo from the packet. */
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NetworkGameInfo ngi = {};
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DeserializeNetworkGameInfo(p, &ngi);
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DeserializeNetworkGameInfo(p, &ngi, &this->newgrf_lookup_table);
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/* Now we know the connection string, we can add it to our list. */
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NetworkGameList *item = NetworkGameListAddItem(connection_string);
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@ -347,6 +347,18 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *p)
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return true;
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}
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bool ClientNetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *p)
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{
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this->newgrf_lookup_table_cursor = p->Recv_uint32();
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uint16 newgrfs = p->Recv_uint16();
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for (; newgrfs> 0; newgrfs--) {
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uint32 index = p->Recv_uint32();
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DeserializeGRFIdentifierWithName(p, &this->newgrf_lookup_table[index]);
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}
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return true;
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}
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void ClientNetworkCoordinatorSocketHandler::Connect()
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{
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/* We are either already connected or are trying to connect. */
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@ -433,6 +445,7 @@ void ClientNetworkCoordinatorSocketHandler::GetListing()
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p->Send_uint8(NETWORK_COORDINATOR_VERSION);
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p->Send_uint8(NETWORK_GAME_INFO_VERSION);
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p->Send_string(_openttd_revision);
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p->Send_uint32(this->newgrf_lookup_table_cursor);
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this->SendPacket(p);
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}
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@ -54,6 +54,9 @@ private:
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std::map<std::string, std::map<int, std::unique_ptr<ClientNetworkStunSocketHandler>>> stun_handlers; ///< All pending STUN handlers, stored by token:family.
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TCPConnecter *game_connecter = nullptr; ///< Pending connecter to the game server.
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uint32 newgrf_lookup_table_cursor = 0; ///< Last received cursor for the #GameInfoNewGRFLookupTable updates.
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GameInfoNewGRFLookupTable newgrf_lookup_table; ///< Table to look up NewGRFs in the GC_LISTING packets.
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protected:
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bool Receive_GC_ERROR(Packet *p) override;
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bool Receive_GC_REGISTER_ACK(Packet *p) override;
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@ -63,6 +66,7 @@ protected:
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bool Receive_GC_DIRECT_CONNECT(Packet *p) override;
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bool Receive_GC_STUN_REQUEST(Packet *p) override;
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bool Receive_GC_STUN_CONNECT(Packet *p) override;
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bool Receive_GC_NEWGRF_LOOKUP(Packet *p) override;
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public:
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/** The idle timeout; when to close the connection because it's idle. */
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