mirror of https://github.com/OpenTTD/OpenTTD
Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306)
Most are very unlikely to ever be triggered in our codebase; two stand out: linkgraph and money cheat. Those, potentially, could wrap earlier than expected.pull/10315/head
parent
fcbe390353
commit
1fb101eabb
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@ -478,9 +478,9 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
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Blitter_32bppBase::ScrollBuffer(video, left, top, width, height, scroll_x, scroll_y);
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}
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int Blitter_32bppAnim::BufferSize(int width, int height)
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size_t Blitter_32bppAnim::BufferSize(uint width, uint height)
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{
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return width * height * (sizeof(uint32) + sizeof(uint16));
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return (sizeof(uint32) + sizeof(uint16)) * width * height;
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}
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void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
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@ -43,7 +43,7 @@ public:
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void CopyFromBuffer(void *video, const void *src, int width, int height) override;
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void CopyToBuffer(const void *video, void *dst, int width, int height) override;
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void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
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int BufferSize(int width, int height) override;
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size_t BufferSize(uint width, uint height) override;
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void PaletteAnimate(const Palette &palette) override;
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Blitter::PaletteAnimation UsePaletteAnimation() override;
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@ -140,9 +140,9 @@ void Blitter_32bppBase::ScrollBuffer(void *video, int &left, int &top, int &widt
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}
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}
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int Blitter_32bppBase::BufferSize(int width, int height)
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size_t Blitter_32bppBase::BufferSize(uint width, uint height)
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{
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return width * height * sizeof(uint32);
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return sizeof(uint32) * width * height;
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}
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void Blitter_32bppBase::PaletteAnimate(const Palette &palette)
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@ -27,7 +27,7 @@ public:
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void CopyToBuffer(const void *video, void *dst, int width, int height) override;
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void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
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void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
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int BufferSize(int width, int height) override;
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size_t BufferSize(uint width, uint height) override;
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void PaletteAnimate(const Palette &palette) override;
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Blitter::PaletteAnimation UsePaletteAnimation() override;
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int GetBytesPerPixel() override { return 4; }
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@ -31,9 +31,10 @@ void Blitter_40bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
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if (_screen_disable_anim) {
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Blitter_32bppOptimized::SetPixel(video, x, y, colour);
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} else {
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*((Colour *)video + x + y * _screen.pitch) = _black_colour;
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size_t y_offset = static_cast<size_t>(y) * _screen.pitch;
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*((Colour *)video + x + y_offset) = _black_colour;
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VideoDriver::GetInstance()->GetAnimBuffer()[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * _screen.pitch] = colour;
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VideoDriver::GetInstance()->GetAnimBuffer()[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y_offset] = colour;
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}
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}
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@ -500,9 +501,9 @@ void Blitter_40bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
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Blitter_32bppBase::ScrollBuffer(video, left, top, width, height, scroll_x, scroll_y);
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}
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int Blitter_40bppAnim::BufferSize(int width, int height)
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size_t Blitter_40bppAnim::BufferSize(uint width, uint height)
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{
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return width * height * (sizeof(uint32) + sizeof(uint8));
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return (sizeof(uint32) + sizeof(uint8)) * width * height;
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}
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Blitter::PaletteAnimation Blitter_40bppAnim::UsePaletteAnimation()
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@ -29,7 +29,7 @@ public:
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
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int BufferSize(int width, int height) override;
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size_t BufferSize(uint width, uint height) override;
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Blitter::PaletteAnimation UsePaletteAnimation() override;
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bool NeedsAnimationBuffer() override;
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@ -144,9 +144,9 @@ void Blitter_8bppBase::ScrollBuffer(void *video, int &left, int &top, int &width
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}
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}
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int Blitter_8bppBase::BufferSize(int width, int height)
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size_t Blitter_8bppBase::BufferSize(uint width, uint height)
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{
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return width * height;
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return static_cast<size_t>(width) * height;
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}
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void Blitter_8bppBase::PaletteAnimate(const Palette &palette)
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@ -25,7 +25,7 @@ public:
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void CopyToBuffer(const void *video, void *dst, int width, int height) override;
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void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
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void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
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int BufferSize(int width, int height) override;
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size_t BufferSize(uint width, uint height) override;
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void PaletteAnimate(const Palette &palette) override;
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Blitter::PaletteAnimation UsePaletteAnimation() override;
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int GetBytesPerPixel() override { return 1; }
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@ -170,7 +170,7 @@ public:
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* @param height The height of the buffer-to-be.
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* @return The size needed for the buffer.
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*/
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virtual int BufferSize(int width, int height) = 0;
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virtual size_t BufferSize(uint width, uint height) = 0;
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/**
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* Called when the 8bpp palette is changed; you should redraw all pixels on the screen that
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@ -27,7 +27,7 @@ public:
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void CopyToBuffer(const void *video, void *dst, int width, int height) override {};
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void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override {};
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void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override {};
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int BufferSize(int width, int height) override { return 0; };
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size_t BufferSize(uint width, uint height) override { return 0; };
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void PaletteAnimate(const Palette &palette) override { };
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Blitter::PaletteAnimation UsePaletteAnimation() override { return Blitter::PALETTE_ANIMATION_NONE; };
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@ -390,7 +390,7 @@ bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
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{
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assert(info != nullptr && data != nullptr);
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data->bitmap = CallocT<byte>(info->width * info->height * ((info->bpp == 24) ? 3 : 1));
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data->bitmap = CallocT<byte>(static_cast<size_t>(info->width) * info->height * ((info->bpp == 24) ? 3 : 1));
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/* Load image */
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SetStreamOffset(buffer, info->offset);
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@ -56,7 +56,7 @@ static int32 _money_cheat_amount = 10000000;
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*/
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static int32 ClickMoneyCheat(int32 p1, int32 p2)
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{
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Command<CMD_MONEY_CHEAT>::Post(p2 * _money_cheat_amount);
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Command<CMD_MONEY_CHEAT>::Post(Money(_money_cheat_amount) * p2);
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return _money_cheat_amount;
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}
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@ -240,7 +240,7 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
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/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
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SpriteLoader::Sprite sprite;
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sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
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sprite.AllocateData(ZOOM_LVL_NORMAL, static_cast<size_t>(width) * height);
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sprite.type = ST_FONT;
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sprite.colours = (aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
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sprite.width = width;
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15
src/gfx.cpp
15
src/gfx.cpp
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@ -1222,9 +1222,10 @@ std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zo
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const SpriteID real_sprite = GB(spriteId, 0, SPRITE_WIDTH);
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const Sprite *sprite = GetSprite(real_sprite, ST_NORMAL);
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Dimension dim = GetSpriteSize(real_sprite, nullptr, zoom);
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std::unique_ptr<uint32[]> result(new uint32[dim.width * dim.height]);
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size_t dim_size = static_cast<size_t>(dim.width) * dim.height;
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std::unique_ptr<uint32[]> result(new uint32[dim_size]);
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/* Set buffer to fully transparent. */
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MemSetT(result.get(), 0, dim.width * dim.height);
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MemSetT(result.get(), 0, dim_size);
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/* Prepare new DrawPixelInfo - Normally this would be the screen but we want to draw to another buffer here.
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* Normally, pitch would be scaled screen width, but in our case our "screen" is only the sprite width wide. */
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@ -1237,11 +1238,13 @@ std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zo
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dpi.height = dim.height;
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dpi.zoom = zoom;
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dim_size = static_cast<size_t>(dim.width) * dim.height;
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/* If the current blitter is a paletted blitter, we have to render to an extra buffer and resolve the palette later. */
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std::unique_ptr<byte[]> pal_buffer{};
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if (blitter->GetScreenDepth() == 8) {
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pal_buffer.reset(new byte[dim.width * dim.height]);
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MemSetT(pal_buffer.get(), 0, dim.width * dim.height);
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pal_buffer.reset(new byte[dim_size]);
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MemSetT(pal_buffer.get(), 0, dim_size);
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dpi.dst_ptr = pal_buffer.get();
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}
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@ -1255,7 +1258,7 @@ std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zo
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/* Resolve palette. */
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uint32 *dst = result.get();
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const byte *src = pal_buffer.get();
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for (size_t i = 0; i < dim.height * dim.width; ++i) {
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for (size_t i = 0; i < dim_size; ++i) {
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*dst++ = _cur_palette.palette[*src++].data;
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}
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}
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@ -1506,7 +1509,7 @@ void GetBroadestDigit(uint *front, uint *next, FontSize size)
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void ScreenSizeChanged()
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{
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_dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
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_dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
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_dirty_blocks = ReallocT<byte>(_dirty_blocks, static_cast<size_t>(_dirty_bytes_per_line) * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
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/* check the dirty rect */
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if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
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@ -141,7 +141,7 @@ int GroundVehicle<T, Type>::GetAcceleration() const
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}
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/* Air drag; the air drag coefficient is in an arbitrary NewGRF-unit,
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* so we need some magic conversion factor. */
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resistance += (area * this->gcache.cached_air_drag * speed * speed) / 1000;
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resistance += static_cast<int64>(area) * this->gcache.cached_air_drag * speed * speed / 1000;
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resistance += this->GetSlopeResistance();
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@ -188,7 +188,7 @@ static bool ReadHeightmapPNG(const char *filename, uint *x, uint *y, byte **map)
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}
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if (map != nullptr) {
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*map = MallocT<byte>(width * height);
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*map = MallocT<byte>(static_cast<size_t>(width) * height);
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ReadHeightmapPNGImageData(*map, png_ptr, info_ptr);
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}
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@ -303,7 +303,7 @@ static bool ReadHeightmapBMP(const char *filename, uint *x, uint *y, byte **map)
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return false;
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}
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*map = MallocT<byte>(info.width * info.height);
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*map = MallocT<byte>(static_cast<size_t>(info.width) * info.height);
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ReadHeightmapBMPImageData(*map, &info, &data);
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}
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@ -204,7 +204,7 @@ void LinkGraph::Node::AddEdge(NodeID to, uint capacity, uint usage, uint32 trave
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BaseEdge &first = this->edges[this->index];
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edge.capacity = capacity;
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edge.usage = usage;
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edge.travel_time_sum = travel_time * capacity;
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edge.travel_time_sum = static_cast<uint64>(travel_time) * capacity;
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edge.next_edge = first.next_edge;
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first.next_edge = to;
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if (mode & EUM_UNRESTRICTED) edge.last_unrestricted_update = _date;
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if (mode & EUM_INCREASE) {
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if (this->edge.travel_time_sum == 0) {
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this->edge.travel_time_sum = (this->edge.capacity + capacity) * travel_time;
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this->edge.travel_time_sum = static_cast<uint64>(this->edge.capacity + capacity) * travel_time;
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} else if (travel_time == 0) {
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this->edge.travel_time_sum += this->edge.travel_time_sum / this->edge.capacity * capacity;
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} else {
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this->edge.travel_time_sum += travel_time * capacity;
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this->edge.travel_time_sum += static_cast<uint64>(travel_time) * capacity;
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}
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this->edge.capacity += capacity;
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this->edge.usage += usage;
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} else if (mode & EUM_REFRESH) {
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if (this->edge.travel_time_sum == 0) {
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this->edge.capacity = std::max(this->edge.capacity, capacity);
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this->edge.travel_time_sum = travel_time * this->edge.capacity;
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this->edge.travel_time_sum = static_cast<uint64>(travel_time) * this->edge.capacity;
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} else if (capacity > this->edge.capacity) {
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this->edge.travel_time_sum = this->edge.travel_time_sum / this->edge.capacity * capacity;
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this->edge.capacity = capacity;
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@ -108,7 +108,7 @@ void NetworkReInitChatBoxSize()
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{
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_chatmsg_box.y = 3 * FONT_HEIGHT_NORMAL;
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_chatmsg_box.height = MAX_CHAT_MESSAGES * (FONT_HEIGHT_NORMAL + ScaleGUITrad(NETWORK_CHAT_LINE_SPACING)) + ScaleGUITrad(4);
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_chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactory::GetCurrentBlitter()->GetBytesPerPixel());
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_chatmessage_backup = ReallocT(_chatmessage_backup, static_cast<size_t>(_chatmsg_box.width) * _chatmsg_box.height * BlitterFactory::GetCurrentBlitter()->GetBytesPerPixel());
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}
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/** Initialize all buffers of the chat visualisation. */
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}
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if (width <= 0 || height <= 0) return;
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assert(blitter->BufferSize(width, height) <= (int)(_chatmsg_box.width * _chatmsg_box.height * blitter->GetBytesPerPixel()));
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assert(blitter->BufferSize(width, height) <= static_cast<size_t>(_chatmsg_box.width) * _chatmsg_box.height * blitter->GetBytesPerPixel());
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/* Make a copy of the screen as it is before painting (for undraw) */
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blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
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@ -137,7 +137,7 @@ static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *user
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/* Setup the file header */
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BitmapFileHeader bfh;
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bfh.type = TO_LE16('MB');
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bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + bytewidth * h);
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bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + static_cast<size_t>(bytewidth) * h);
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bfh.reserved = 0;
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bfh.off_bits = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size);
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@ -374,7 +374,7 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
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maxlines = Clamp(65536 / w, 16, 128);
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/* now generate the bitmap bits */
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void *buff = CallocT<uint8>(w * maxlines * bpp); // by default generate 128 lines at a time.
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void *buff = CallocT<uint8>(static_cast<size_t>(w) * maxlines * bpp); // by default generate 128 lines at a time.
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y = 0;
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do {
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@ -481,7 +481,7 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
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maxlines = Clamp(65536 / w, 16, 128);
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/* now generate the bitmap bits */
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uint8 *buff = CallocT<uint8>(w * maxlines); // by default generate 128 lines at a time.
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uint8 *buff = CallocT<uint8>(static_cast<size_t>(w) * maxlines); // by default generate 128 lines at a time.
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y = 0;
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do {
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@ -236,7 +236,7 @@ static bool ResizeSpriteIn(SpriteLoader::Sprite *sprite, ZoomLevel src, ZoomLeve
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sprite[tgt].y_offs = sprite[src].y_offs * scaled_1;
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sprite[tgt].colours = sprite[src].colours;
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sprite[tgt].AllocateData(tgt, sprite[tgt].width * sprite[tgt].height);
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sprite[tgt].AllocateData(tgt, static_cast<size_t>(sprite[tgt].width) * sprite[tgt].height);
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SpriteLoader::CommonPixel *dst = sprite[tgt].data;
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for (int y = 0; y < sprite[tgt].height; y++) {
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@ -259,7 +259,7 @@ static void ResizeSpriteOut(SpriteLoader::Sprite *sprite, ZoomLevel zoom)
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sprite[zoom].y_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom);
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sprite[zoom].colours = sprite[ZOOM_LVL_NORMAL].colours;
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sprite[zoom].AllocateData(zoom, sprite[zoom].height * sprite[zoom].width);
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sprite[zoom].AllocateData(zoom, static_cast<size_t>(sprite[zoom].height) * sprite[zoom].width);
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SpriteLoader::CommonPixel *dst = sprite[zoom].data;
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const SpriteLoader::CommonPixel *src = sprite[zoom - 1].data;
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@ -290,9 +290,10 @@ static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint p
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if (width > UINT16_MAX || height > UINT16_MAX) return false;
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/* Copy source data and reallocate sprite memory. */
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SpriteLoader::CommonPixel *src_data = MallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
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MemCpyT(src_data, sprite->data, sprite->width * sprite->height);
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sprite->AllocateData(zoom, width * height);
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size_t sprite_size = static_cast<size_t>(sprite->width) * sprite->height;
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SpriteLoader::CommonPixel *src_data = MallocT<SpriteLoader::CommonPixel>(sprite_size);
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MemCpyT(src_data, sprite->data, sprite_size);
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sprite->AllocateData(zoom, static_cast<size_t>(width) * height);
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/* Copy with padding to destination. */
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SpriteLoader::CommonPixel *src = src_data;
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@ -92,7 +92,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
|
|||
|
||||
if (num != 0) return WarnCorruptSprite(file, file_pos, __LINE__);
|
||||
|
||||
sprite->AllocateData(zoom_lvl, sprite->width * sprite->height);
|
||||
sprite->AllocateData(zoom_lvl, static_cast<size_t>(sprite->width) * sprite->height);
|
||||
|
||||
/* Convert colour depth to pixel size. */
|
||||
int bpp = 0;
|
||||
|
@ -168,13 +168,14 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
|
|||
} while (!last_item);
|
||||
}
|
||||
} else {
|
||||
if (dest_size < sprite->width * sprite->height * bpp) {
|
||||
int64 sprite_size = static_cast<int64>(sprite->width) * sprite->height * bpp;
|
||||
if (dest_size < sprite_size) {
|
||||
return WarnCorruptSprite(file, file_pos, __LINE__);
|
||||
}
|
||||
|
||||
if (dest_size > sprite->width * sprite->height * bpp) {
|
||||
if (dest_size > sprite_size) {
|
||||
static byte warning_level = 0;
|
||||
Debug(sprite, warning_level, "Ignoring {} unused extra bytes from the sprite from {} at position {}", dest_size - sprite->width * sprite->height * bpp, file.GetSimplifiedFilename(), file_pos);
|
||||
Debug(sprite, warning_level, "Ignoring {} unused extra bytes from the sprite from {} at position {}", dest_size - sprite_size, file.GetSimplifiedFilename(), file_pos);
|
||||
warning_level = 6;
|
||||
}
|
||||
|
||||
|
|
|
@ -1126,7 +1126,7 @@ void GetStationLayout(byte *layout, uint numtracks, uint plat_len, const Station
|
|||
!statspec->layouts[plat_len - 1][numtracks - 1].empty()) {
|
||||
/* Custom layout defined, follow it. */
|
||||
memcpy(layout, statspec->layouts[plat_len - 1][numtracks - 1].data(),
|
||||
plat_len * numtracks);
|
||||
static_cast<size_t>(plat_len) * numtracks);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1864,7 +1864,7 @@ CommandCost CmdBuildRoadStop(DoCommandFlag flags, TileIndex tile, uint8 width, u
|
|||
if (ret.Failed()) return ret;
|
||||
|
||||
/* Check if this number of road stops can be allocated. */
|
||||
if (!RoadStop::CanAllocateItem(roadstop_area.w * roadstop_area.h)) return_cmd_error(is_truck_stop ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS);
|
||||
if (!RoadStop::CanAllocateItem(static_cast<size_t>(roadstop_area.w) * roadstop_area.h)) return_cmd_error(is_truck_stop ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS);
|
||||
|
||||
ret = BuildStationPart(&st, flags, reuse, roadstop_area, STATIONNAMING_ROAD);
|
||||
if (ret.Failed()) return ret;
|
||||
|
|
|
@ -326,7 +326,7 @@ static inline bool AllocHeightMap()
|
|||
_height_map.size_y = MapSizeY();
|
||||
|
||||
/* Allocate memory block for height map row pointers */
|
||||
size_t total_size = (_height_map.size_x + 1) * (_height_map.size_y + 1);
|
||||
size_t total_size = static_cast<size_t>(_height_map.size_x + 1) * (_height_map.size_y + 1);
|
||||
_height_map.dim_x = _height_map.size_x + 1;
|
||||
_height_map.h.resize(total_size);
|
||||
|
||||
|
@ -580,7 +580,7 @@ static void HeightMapCurves(uint level)
|
|||
float factor = sqrt((float)_height_map.size_x / (float)_height_map.size_y);
|
||||
uint sx = Clamp((int)(((1 << level) * factor) + 0.5), 1, 128);
|
||||
uint sy = Clamp((int)(((1 << level) / factor) + 0.5), 1, 128);
|
||||
byte *c = AllocaM(byte, sx * sy);
|
||||
byte *c = AllocaM(byte, static_cast<size_t>(sx) * sy);
|
||||
|
||||
for (uint i = 0; i < sx * sy; i++) {
|
||||
c[i] = Random() % lengthof(curve_maps);
|
||||
|
|
|
@ -204,7 +204,7 @@ static bool CreateMainSurface(uint w, uint h)
|
|||
_screen.dst_ptr = _allegro_screen->line[0];
|
||||
|
||||
/* Initialise the screen so we don't blit garbage to the screen */
|
||||
memset(_screen.dst_ptr, 0, _screen.height * _screen.pitch);
|
||||
memset(_screen.dst_ptr, 0, static_cast<size_t>(_screen.height) * _screen.pitch);
|
||||
|
||||
/* Set the mouse at the place where we expect it */
|
||||
poll_mouse();
|
||||
|
|
|
@ -139,7 +139,7 @@ const char *VideoDriver_Dedicated::Start(const StringList &parm)
|
|||
this->UpdateAutoResolution();
|
||||
|
||||
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
||||
_dedicated_video_mem = (bpp == 0) ? nullptr : MallocT<byte>(_cur_resolution.width * _cur_resolution.height * (bpp / 8));
|
||||
_dedicated_video_mem = (bpp == 0) ? nullptr : MallocT<byte>(static_cast<size_t>(_cur_resolution.width) * _cur_resolution.height * (bpp / 8));
|
||||
|
||||
_screen.width = _screen.pitch = _cur_resolution.width;
|
||||
_screen.height = _cur_resolution.height;
|
||||
|
|
|
@ -918,6 +918,7 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
|
|||
|
||||
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
||||
int pitch = Align(w, 4);
|
||||
size_t line_pixel_count = static_cast<size_t>(pitch) * h;
|
||||
|
||||
_glViewport(0, 0, w, h);
|
||||
|
||||
|
@ -928,27 +929,27 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
|
|||
_glDeleteBuffers(1, &this->vid_pbo);
|
||||
_glGenBuffers(1, &this->vid_pbo);
|
||||
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vid_pbo);
|
||||
_glBufferStorage(GL_PIXEL_UNPACK_BUFFER, pitch * h * bpp / 8, nullptr, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_CLIENT_STORAGE_BIT);
|
||||
_glBufferStorage(GL_PIXEL_UNPACK_BUFFER, line_pixel_count * bpp / 8, nullptr, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_CLIENT_STORAGE_BIT);
|
||||
} else {
|
||||
/* Re-allocate video buffer texture and backing store. */
|
||||
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vid_pbo);
|
||||
_glBufferData(GL_PIXEL_UNPACK_BUFFER, pitch * h * bpp / 8, nullptr, GL_DYNAMIC_DRAW);
|
||||
_glBufferData(GL_PIXEL_UNPACK_BUFFER, line_pixel_count * bpp / 8, nullptr, GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
if (bpp == 32) {
|
||||
/* Initialize backing store alpha to opaque for 32bpp modes. */
|
||||
Colour black(0, 0, 0);
|
||||
if (_glClearBufferSubData != nullptr) {
|
||||
_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_RGBA8, 0, pitch * h * bpp / 8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &black.data);
|
||||
_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_RGBA8, 0, line_pixel_count * bpp / 8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &black.data);
|
||||
} else {
|
||||
ClearPixelBuffer<uint32>(pitch * h, black.data);
|
||||
ClearPixelBuffer<uint32>(line_pixel_count, black.data);
|
||||
}
|
||||
} else if (bpp == 8) {
|
||||
if (_glClearBufferSubData != nullptr) {
|
||||
byte b = 0;
|
||||
_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_R8, 0, pitch * h, GL_RED, GL_UNSIGNED_BYTE, &b);
|
||||
_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_R8, 0, line_pixel_count, GL_RED, GL_UNSIGNED_BYTE, &b);
|
||||
} else {
|
||||
ClearPixelBuffer<byte>(pitch * h, 0);
|
||||
ClearPixelBuffer<byte>(line_pixel_count, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -972,18 +973,18 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
|
|||
_glDeleteBuffers(1, &this->anim_pbo);
|
||||
_glGenBuffers(1, &this->anim_pbo);
|
||||
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->anim_pbo);
|
||||
_glBufferStorage(GL_PIXEL_UNPACK_BUFFER, pitch * h, nullptr, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_CLIENT_STORAGE_BIT);
|
||||
_glBufferStorage(GL_PIXEL_UNPACK_BUFFER, line_pixel_count, nullptr, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_CLIENT_STORAGE_BIT);
|
||||
} else {
|
||||
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->anim_pbo);
|
||||
_glBufferData(GL_PIXEL_UNPACK_BUFFER, pitch * h, nullptr, GL_DYNAMIC_DRAW);
|
||||
_glBufferData(GL_PIXEL_UNPACK_BUFFER, line_pixel_count, nullptr, GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
/* Initialize buffer as 0 == no remap. */
|
||||
if (_glClearBufferSubData != nullptr) {
|
||||
byte b = 0;
|
||||
_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_R8, 0, pitch * h, GL_RED, GL_UNSIGNED_BYTE, &b);
|
||||
_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_R8, 0, line_pixel_count, GL_RED, GL_UNSIGNED_BYTE, &b);
|
||||
} else {
|
||||
ClearPixelBuffer<byte>(pitch * h, 0);
|
||||
ClearPixelBuffer<byte>(line_pixel_count, 0);
|
||||
}
|
||||
|
||||
_glBindTexture(GL_TEXTURE_2D, this->anim_texture);
|
||||
|
@ -1191,7 +1192,7 @@ uint8 *OpenGLBackend::GetAnimBuffer()
|
|||
this->anim_buffer = _glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
|
||||
} else if (this->anim_buffer == nullptr) {
|
||||
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->anim_pbo);
|
||||
this->anim_buffer = _glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, _screen.pitch * _screen.height, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
|
||||
this->anim_buffer = _glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, static_cast<GLsizeiptr>(_screen.pitch) * _screen.height, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
|
||||
}
|
||||
|
||||
return (uint8 *)this->anim_buffer;
|
||||
|
@ -1491,8 +1492,9 @@ void OpenGLSprite::Update(uint width, uint height, uint level, const SpriteLoade
|
|||
|
||||
if (this->tex[TEX_RGBA] != 0) {
|
||||
/* Unpack pixel data */
|
||||
Colour *rgba = buf_rgba.Allocate(width * height);
|
||||
for (size_t i = 0; i < width * height; i++) {
|
||||
size_t size = static_cast<size_t>(width) * height;
|
||||
Colour *rgba = buf_rgba.Allocate(size);
|
||||
for (size_t i = 0; i < size; i++) {
|
||||
rgba[i].r = data[i].r;
|
||||
rgba[i].g = data[i].g;
|
||||
rgba[i].b = data[i].b;
|
||||
|
@ -1505,7 +1507,7 @@ void OpenGLSprite::Update(uint width, uint height, uint level, const SpriteLoade
|
|||
|
||||
if (this->tex[TEX_REMAP] != 0) {
|
||||
/* Unpack and align pixel data. */
|
||||
int pitch = Align(width, 4);
|
||||
size_t pitch = Align(width, 4);
|
||||
|
||||
uint8 *pal = buf_pal.Allocate(pitch * height);
|
||||
const SpriteLoader::CommonPixel *row = data;
|
||||
|
|
Loading…
Reference in New Issue