2TallTyler
9d6ff1c780
Fix: Missing 'Town names:' colon in map gen GUI
2021-04-25 08:47:50 +02:00
Michael Lutz
f4d5c8d99e
Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. ( #9100 )
2021-04-25 00:43:38 +02:00
PeterN
fbc232569c
Fix #9097 : Upper 16 bits of cargo base payment rate were discarded. ( #9098 )
...
NewGRF spec says that base payment rate is 32 bits, but it was loaded into a 16 bit variable. This value is loaded into Money variable after inflation is applied.
2021-04-24 22:27:47 +01:00
Patric Stout
fda1a590f6
Change: use icons to indicate you/host in Online Players GUI
2021-04-24 21:43:58 +02:00
Patric Stout
a924b2ff81
Add: move "New Company" inside the Online Players GUI
2021-04-24 21:43:58 +02:00
Patric Stout
c2e116a3d3
Change: track hover position on Online Players GUI
...
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
2021-04-24 21:43:58 +02:00
Patric Stout
54f69deb0c
Add: ask for confirmation on admin actions in network games
2021-04-24 21:43:58 +02:00
Patric Stout
ff708c2c65
Add: admin menu for companies in multiplayer games
...
You can now easily do:
- a password reset (unlock)
- remove an empty company (reset company)
2021-04-24 21:43:58 +02:00
Patric Stout
5266359424
Feature: rework in-game Online Players GUI
...
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.
It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.
Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Rubidium
75386873b7
Codechange: use std::vector instead of a fixed size array for Packets
2021-04-24 20:42:01 +02:00
Rubidium
450178d780
Codechange: add accessor for the packet type to Packet and make the internal state of Packet private
2021-04-24 20:42:01 +02:00
Rubidium
3abefdf561
Codechange: remove public access to the next pointer in Packet
2021-04-24 20:42:01 +02:00
Rubidium
f71fb0f54a
Codechange: encapsulate reading the size of a Packet
2021-04-24 20:42:01 +02:00
Rubidium
6f161f6559
Codechange: encapsulate the logic about how many bytes can be sent from a buffer in to a Packet
2021-04-24 20:42:01 +02:00
Rubidium
38d15fc9b7
Codechange: move the logic shrinking of the packets into the Packet itself
2021-04-24 20:42:01 +02:00
Rubidium
d4f027c03b
Codechange: encapsulate writing data from Packets into sockets/files/buffers to prevent packet state modifications outside of the Packet
2021-04-24 20:42:01 +02:00
Rubidium
98aa561cf7
Codechange: encapsulate reading data from sockets into Packets to prevent packet state modifications outside of the Packet
2021-04-24 20:42:01 +02:00
Rubidium
a2051bad50
Codechange: move logic whether there is enough space in a packet to write data into the Packet
2021-04-24 20:42:01 +02:00
Rubidium
c545cc9d70
Codechange: move more logic about packet size validity and reading into Packet
2021-04-24 20:42:01 +02:00
translators
470d8b6637
Update: Translations from eints
...
korean: 2 changes by telk5093
russian: 3 changes by Ln-Wolf
finnish: 1 change by hpiirai
spanish: 1 change by MontyMontana
polish: 1 change by pAter-exe
hindi: 62 changes by ss141309
2021-04-24 17:53:56 +00:00
Leif Linse
3b9b177b36
Update: Developer credits ( #9091 )
2021-04-24 17:49:37 +01:00
Loïc Guilloux
888389c28d
Codechange: Use std::string in console commands/aliases registration, and std::map instead our sorted linked list ( #9057 )
...
* Codechange: Use std::string in console commands and aliases registration
* Codechange: Use std::map to register console commands
* Codechange: Use std::map to register console aliases
* Cleanup: Remove now unused function
2021-04-24 15:19:57 +02:00
rubidium42
2999d301ad
Add: [Network] Validate the client name when receiving one from the server
...
This so names from other clients are known valid in the client as well, instead allowing some compromised/bad server to potentially crash clients upon certain expectations.
2021-04-24 08:02:54 +02:00
rubidium42
e1cebe0ea0
Add: [Network] Validate the client name server side, so no clients with invalid names can actually join
2021-04-24 08:02:54 +02:00
rubidium42
2e0f3799a8
Change: [Network] Prevent invalid client names being sent to the server when changing it using the console/settings
2021-04-24 08:02:54 +02:00
rubidium42
bfb0ab3e2f
Feature: [Network] Ensure players fill in a name instead of defaulting to "Player"
2021-04-24 08:02:54 +02:00
rubidium42
5202869f0f
Add: String functionality to trim spaces from C-style strings
2021-04-24 08:02:54 +02:00
rubidium42
b14f412117
Codechange: [Network] Introduce function to validate the client name
2021-04-24 08:02:54 +02:00
translators
dc0efd5f2e
Update: Translations from eints
...
spanish (mexican): 1 change by absay
english (us): 1 change by 2TallTyler
2021-04-23 22:11:02 +00:00
frosch
57b4cc64b7
Add: Hindi translation.
2021-04-23 22:57:00 +02:00
frosch
8dda2c2c17
Change: move all 'unstable' language into 'stable'.
2021-04-23 22:57:00 +02:00
translators
c52a1154ed
Update: Translations from eints
...
dutch: 6 changes by Afoklala
2021-04-23 17:55:37 +00:00
peter1138
a05bc04b63
Feature: Per-group wagon removal flag.
2021-04-22 22:57:00 +02:00
peter1138
c56fce70b4
Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic CMD_SET_GROUP_FLAG.
2021-04-22 22:57:00 +02:00
peter1138
27a956ba62
Codechange: Replace Group::replace_protection with Group::flags
2021-04-22 22:57:00 +02:00
frosch
37222c3fa2
Change: treat languages as finished, if translations are 75% completed.
...
Unfinished translations are not auto-picked from the locale.
In release builds, unfinished translations are not offered in the GUI.
Unfinished translations are available in non-release builds, or by editing openttd.cfg.
2021-04-22 22:16:56 +02:00
frosch
a9740cef82
Add: show completion progress of languages in the language dropdown for non-release builds.
2021-04-22 22:16:56 +02:00
Michael Lutz
d1dd997f07
Change: [Win32] Limit the OpenGL video driver to OpenGL 3.2 or newer on Windows.
2021-04-22 21:04:04 +02:00
Michael Lutz
ef80baf75c
Codechange: [Win32] Try getting an OpenGL 4.5 context first before aiming at 3.2.
2021-04-22 21:04:04 +02:00
PeterN
9fa38f5d0f
Codechange: Scale rating minigraphs on station window list. ( #9075 )
...
Minigraphs did not adjust size to accomodate large text, either by font size or font zoom, leading to cropped labels.
Minigraphs and spacing are now scaled by font zoom, as this seems to behave better than gui zoom in this instance.
2021-04-22 16:42:40 +01:00
Peter Nelson
994ffaa382
Codechange: Use alignment feature in company finances window.
2021-04-22 16:42:04 +01:00
Peter Nelson
c361246bec
Codechange: Replace face window custom drawing with new widget features.
2021-04-22 16:42:04 +01:00
Peter Nelson
9aa64b7885
Codechange: Use new widget features on chat message box.
2021-04-22 16:42:04 +01:00
Peter Nelson
51b4bd6c38
Codechange: Add widget text colour override property.
2021-04-22 16:42:04 +01:00
Peter Nelson
636e37d183
Codechange: Add internal widget alignment property, along with widget part.
2021-04-22 16:42:04 +01:00
Peter Nelson
2a0365b3d9
Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
...
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.
Additionally fixes scrolled padding for the framerate window.
2021-04-21 23:12:10 +02:00
Michael Lutz
e53313391a
Fix: [OpenGL] Check maximum supported texture size against screen resolution.
2021-04-21 22:44:59 +02:00
Peter Nelson
5ff15443e9
Cleanup: Replace single-use Pair struct with std::pair.
...
This struct is defined in geometry_type but not used by any geometry-related
code, only for subsidy code where both parameters are cast from int to
NewsReferenceType.
2021-04-21 21:39:00 +02:00
Rubidium
bf4fe19a66
Codechange: merge duplicated logic to scroll in lists by key into a single function
2021-04-21 21:12:08 +02:00
translators
b3495f1a13
Update: Translations from eints
...
spanish (mexican): 2 changes by absay
2021-04-21 17:51:39 +00:00
Loïc Guilloux
d4f0b6f434
Fix: [CMake] Auto-fill version details in rev.cpp and ottres.rc ( #9066 )
2021-04-20 21:38:46 +02:00
translators
fe3cd185d7
Update: Translations from eints
2021-04-20 17:50:52 +00:00
Patric Stout
ce6a744278
Doc: server name doesn't need to be advertised to be valid
...
Strictly seen the comment is true, as it says 'e.g.', but it is
misleading. The server name is just that: the name of the server
as configured. No need to mention advertising.
2021-04-20 17:34:04 +02:00
Patric Stout
cd757d53ca
Codechange: remove always-empty "address" from NetworkContentSocketHandler
...
When ever you saw this debug lines (which you never should), they
showed an empty address. It is also not very useful to have, as it
always points to a known server anyway.
2021-04-20 17:34:04 +02:00
Patric Stout
31897eaa7d
Codechange: split ParseConnectionString into two functions
...
One also looks for a company, the other doesn't. There were more
uses of the latter than the first, leaving very weird code all
over the place.
2021-04-20 17:34:04 +02:00
Patric Stout
05612d60ae
Remove: "language" field from server/client
...
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:
- the client also sends his "language" to the server, but nothing
is doing anything with this.
- flags are a bad way to represent languages, and over the years
we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
servername with the language it is about. This is a much more
efficient way to do the same.
All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
Patric Stout
f4bd3fff5e
Remove: "map_name" from server announcements / listing
...
The idea back in the days was nice, but it never resulted in
anything useful. Most servers either read "(loaded game)" or
"Random Map", neither being useful. It was meant for heightmaps,
so you could find a server that was using a specific one .. but
there are many things wrong with that idea. Mostly, servers tend
to save and load savegames from time to time, after which the
original heightmap used was lost.
All in all, removing map_name all together is just better.
2021-04-20 17:24:38 +02:00
translators
17d00537a1
Update: Translations from eints
...
chinese (simplified): 52 changes by clzls
2021-04-19 17:50:20 +00:00
translators
f757d07bb3
Update: Translations from eints
...
swedish: 3 changes by DonaldDuck313
spanish: 39 changes by MontyMontana
2021-04-18 17:49:06 +00:00
dP
7c7c6cde03
Fix: Do not unlock railtypes when enabling wagons with GameScript
2021-04-17 22:26:11 +02:00
Rubidium
e5fedcd6da
Fix #6322 : [Script] Try to let the script die when no memory can be allocated instead of crashing the whole game
2021-04-17 22:24:52 +02:00
Rubidium
4400bbfa96
Change: [Script] Let Script_FatalError use std::string instead of const char *
2021-04-17 22:24:52 +02:00
Peter Nelson
3248a6c12b
Fix #9042 : Make multiplayer server list height auto-fill window.
...
#9042 did not fix all combinations of scaling options. This additional
change makes the server list automatically fill available height.
2021-04-17 22:23:43 +02:00
PeterN
195cf31cb9
Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. ( #9044 )
2021-04-17 19:20:22 +01:00
Milek7
aade177d79
Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. ( #9046 )
2021-04-17 19:19:37 +01:00
Milek7
da55286c2c
Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. ( #9045 )
2021-04-17 19:19:18 +01:00
PeterN
8e539ce293
Change: Improve layout and spacing of vehicle group widgets. ( #9041 )
...
Existing layout included a blank widget above the group list to align with the vehicle list, however since then an additional sort-by row was added.
Group list size tweaks to match normal row size (at least with normal gui and text size.)
Removed reduction of 2 rows in the group list <- main culprit of odd sizing.
Removed fill attribute on buttons which gave strange sizes, and put it on the group info widget instead.
Tweaked various soft-padding values to line up (centreing text with a 1px offset does not make centred text.)
2021-04-17 19:19:06 +01:00
Rubidium
44d1b964bf
Fix #7513 : recursive array/class/table release caused stack overflow
2021-04-17 19:18:51 +01:00
Rubidium
47a99bb676
Fix #7513 : recursive garbage collection caused stack overflow
2021-04-17 19:18:51 +01:00
translators
6c49ae9cd7
Update: Translations from eints
...
chinese (simplified): 3 changes by clzls
spanish: 1 change by MontyMontana
polish: 6 changes by Milek7
2021-04-17 17:50:40 +00:00
Peter Nelson
cb9f56df0c
Feature: Show previous chat history when the chat message box is open
2021-04-16 20:25:46 +02:00
Peter Nelson
fbef63822c
Codechange: Use std::deque for chat history instead of fixed array
2021-04-16 20:25:46 +02:00
Peter Nelson
837994034d
Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom.
...
The server information panel was scaled by GUI scale, which could result in a panel that is longer than the server list. This height difference is then maintained when the window is resized to fill the screen.
Instead, specify the minimum size by number of text lines and (summed total) padding.
2021-04-16 20:24:08 +02:00
translators
a4db7c844d
Update: Translations from eints
...
korean: 6 changes by telk5093
portuguese (brazilian): 2 changes by Greavez
2021-04-16 17:52:24 +00:00
translators
010d977b16
Update: Translations from eints
...
hungarian: 5 changes by nemesbala
catalan: 2 changes by J0anJosep
tamil: 3 changes by Saran-S-Menon
2021-04-15 17:52:17 +00:00
translators
3e0a16c027
Update: Translations from eints
...
romanian: 57 changes by kneekoo
russian: 3 changes by Ln-Wolf
spanish: 3 changes by MontyMontana
portuguese: 7 changes by azulcosta
2021-04-14 17:49:26 +00:00
Milek7
4cd9e0f41b
Fix: Add virtual destructor to link graph Path.
...
Classes derived from Path were freed through base class pointer, but no virtual destructor was present.
2021-04-13 20:48:49 +02:00
Michael Lutz
433602b072
Fix #9028 : [OpenGL] Clear cursor cache on destroying the OpenGL backend.
2021-04-12 22:40:40 +02:00
Rubidium
468b1c6c5d
Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
2021-04-12 21:14:01 +02:00
Rubidium
8562395413
Fix: [Video] fast forward boolean states not initialised, potentially causing unstoppable fast forward
2021-04-12 21:14:01 +02:00
Rubidium
64e8305874
Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
2021-04-12 21:14:01 +02:00
Rubidium
d2fe8c2842
Change: warn the user about the resolving of an address being extra very slow
2021-04-12 21:10:21 +02:00
Rubidium
7597740bff
Fix: split the UDP blocking of sockets to only the socket involved, and when another thread is busy do not attempt to process the packets of that socket
2021-04-12 21:10:21 +02:00
Rubidium
ca6b9ad8b0
Change: move some things only relevant to UDP from network.cpp to network_udp.cpp
2021-04-12 21:10:21 +02:00
rubidium42
c4bccd4f70
Fix #8874 : show a warning when a NewGRF scan is requested multiple times from the console ( #9022 )
2021-04-12 20:53:04 +02:00
translators
e722ea89f0
Update: Translations from eints
...
norwegian (bokmal): 2 changes by Anolitt
english (us): 2 changes by 2TallTyler
korean: 3 changes by telk5093
german: 2 changes by danidoedel
romanian: 35 changes by kneekoo
finnish: 2 changes by hpiirai
spanish: 4 changes by MontyMontana
french: 3 changes by glx22
portuguese: 4 changes by azulcosta
2021-04-12 17:51:14 +00:00
translators
e5b960eaeb
Update: Translations from eints
...
korean: 23 changes by telk5093
romanian: 1 change by kneekoo
russian: 1 change by Ln-Wolf
french: 1 change by glx22
2021-04-11 17:50:00 +00:00
Wim Leflere
9aebfca083
Fix: clang-cl build ( #9018 )
...
Remove macro redefinitions
Add final and fallthrough attributes for clang-cl
2021-04-11 14:15:37 +01:00
PeterN
31c5b8fe0f
Fix: Invalidate cached vehicle colourmaps when changing liveries setting. ( #9006 )
2021-04-11 14:30:13 +02:00
Michael Lutz
5644c00482
Fix: Check for a validly mapped OpenGL screen buffer during driver init. ( #9007 )
2021-04-11 14:28:29 +02:00
Patric Stout
d50b934bb4
Change: reworked how the Game Option display options are drawn
...
"Hardware acceleration" was not aligned with its checkbox. So instead
of drawing the labels left and the options right, now draw settings
one by one with a spacer between label and option to get the right
spacing.
Also, use SetPIP instead of repeating a SetPadding for all but
last element.
2021-04-11 14:26:00 +02:00
Patric Stout
f0f2073006
Feature: allow a toggle to enable/disable vsync
...
Vsync should be off by default, as for most players it will be
better to play without vsync. Exception exist, mainly people who
play in fullscreen mode.
2021-04-11 14:26:00 +02:00
PeterN
56f982fa7f
Fix #9015 : Don't set free space value if not requested. ( #9016 )
2021-04-11 13:07:08 +01:00
rubidium42
df045b92ea
Fix #9008 : Validate starting year given on the command line. ( #9014 )
...
An invalid starting year causes all sorts of weird behaviour and crashes in map generation.
Now just set the appropriate setting via IConsoleSetSetting so the validation
and, if needed, clamping is performed on the starting year value.
2021-04-11 13:52:55 +02:00
TELK
fdc8230dfa
Cleanup: Fix comment for only one form ( #9012 )
2021-04-11 11:48:51 +01:00
Peter Nelson
f9460c0c8b
Fix #8981 : Don't attempt to re-reserve path if already entering/entered depot.
2021-04-11 00:11:41 +02:00
Peter Nelson
59b6e46bce
Fix: Adjust scrolling interval of credits to account for text line height
2021-04-10 22:36:30 +02:00
Jonathan G Rennison
39b7ef31f8
Fix: Data races on cursor state in OpenGL backends
2021-04-10 18:31:42 +02:00
Jonathan G Rennison
fbd0a2e65a
Fix: Thread unsafe use of sprite cache in OpenGLBackend::DrawMouseCursor
...
See also: #8870
See also: #8977
2021-04-10 18:31:42 +02:00
frosch
c6781cbd44
Fix d4c3d01d: add plural form 14 to strgen. ( #8999 )
2021-04-10 18:09:04 +02:00
translators
0e01a7a431
Update: Translations from eints
2021-04-10 15:48:34 +00:00
Nicolae Crefelean
d4c3d01d07
Add: new plural form for Romanian translation ( #8936 )
2021-04-10 17:33:27 +02:00
translators
5a14bf3a6c
Update: Translations from eints
...
korean: 1 change by telk5093
spanish: 1 change by MontyMontana
2021-04-10 15:24:45 +00:00
Charles Pigott
c506263197
Fix #8956 : Industry disaster news messages showed the wrong location ( #8992 )
2021-04-10 13:44:17 +01:00
Didac Perez Parera
47c0403320
Change: do not disable NewGRF window apply button if dev tools are enabled ( #8975 )
...
enabled
2021-04-10 12:55:49 +02:00
Niels Martin Hansen
c800dcaff8
Fix: [Win32] Font glyphs of certain widths broke
...
Font glyphs between 33 and 39 pixels wide, in the Win32 font system, used wrong alignment and caused glyphs to appear broken.
When in the 33 to 39 pixel range, glyphs without AA were rounded down to 32 pixel pitch, instead of up to 64 pixel pitch.
2021-04-10 11:39:28 +02:00
Didac Perez Parera
0cb99c5523
Codechange: nullptr deletion in DeleteWindowById ( #8941 )
2021-04-10 10:19:14 +01:00
Loïc Guilloux
c64b0946e8
Fix e0561dbde: [MinGW] use ofstring(wchar_t*) as ofstring(wstring) doesn't exist ( #8985 )
2021-04-10 10:15:47 +01:00
Patric Stout
ff6924f122
Fix 70bc55cfd6e: snow line height was set while calculating desert line ( #8989 )
...
Seems I liked copy/pasting just a tiny bit too much.
2021-04-10 10:14:55 +01:00
translators
e98aed8b48
Update: Translations from eints
...
swedish: 3 changes by DonaldDuck313
korean: 2 changes by telk5093
portuguese (brazilian): 4 changes by brunodelara-cloudcrm
2021-04-09 17:46:40 +00:00
Michael Lutz
96d33ab46a
Fix #8930 : [Win32] Don't handle printable keys on keydown if an edit box is in focus.
...
Handle printable input only when the matching WM_CHAR message is incoming.
Without an edit box, do the handling in keydown as usual to support hotkeys.
2021-04-09 12:24:27 +02:00
Niels Martin Hansen
785e42a6f9
Feature: Volume sliders in Game Options window
2021-04-09 12:18:52 +02:00
Niels Martin Hansen
88c92f7b7c
Codechange: Move volume control slider logic to separate functions
2021-04-09 12:18:52 +02:00
Niels Martin Hansen
64c9af0991
Add: NWidgetBase::GetCurrentRect function
2021-04-09 12:18:52 +02:00
Niels Martin Hansen
49d370185b
Change: Default music and sound effects volume to be lower
2021-04-09 12:18:52 +02:00
Wim Leflere
5233fd2751
Change: [win32] Use user UI language for initial language selection ( #8973 ) ( #8974 )
2021-04-09 11:22:03 +02:00
translators
2b86d42ddc
Update: Translations from eints
...
english (us): 3 changes by 2TallTyler
korean: 3 changes by telk5093
russian: 32 changes by Ln-Wolf
spanish: 1 change by JohnBoyFan
french: 4 changes by arikover
portuguese: 10 changes by azulcosta
2021-04-08 17:53:09 +00:00
Jonathan G Rennison
3ede756d23
Fix: Viewport drag tooltips not being removed when dragging over other windows
2021-04-08 19:34:45 +02:00
Jonathan G Rennison
ae94b2d296
Fix: Viewport drag tooltip flickering when dragging outside window
2021-04-08 19:34:45 +02:00
translators
1529403584
Update: Translations from eints
...
norwegian (bokmal): 3 changes by Anolitt
spanish (mexican): 3 changes by absay
vietnamese: 3 changes by KhoiCanDev
german: 3 changes by danidoedel
finnish: 3 changes by hpiirai
catalan: 3 changes by J0anJosep
spanish: 3 changes by JohnBoyFan
2021-04-07 17:53:18 +00:00
Ghislain Antony Vaillant
e7cf589868
Fix: Honor default soundfont for FluidSynth
...
Debian now provides a default soundfont for FluidSynth via its alternatives system.
In short, FluidSynth is configured to look for `/usr/share/sounds/sf3/default-GM.sf3` as its default soundfont, and each soundfront package (FluidR3, OPL-3, MuseScore...) may provide or override this symlink. By default, FluidSynth is installed on Debian with the `TimGM6mb` soundfont by default due to its limited size.
See https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=929185 for further details.
2021-04-07 12:30:04 +02:00
Ghislain Antony Vaillant
9725bd8dd0
Fix: Use FluidSynth default soundfont
2021-04-07 12:29:21 +02:00
Niels Martin Hansen
746f1ca11a
Codechange: Remove the now meaningless console_cp parameter from OTTD2FS
2021-04-07 09:31:47 +02:00
Niels Martin Hansen
e0561dbded
Fix #8713 : Change OTTD2FS and FS2OTTD to return string objects instead of static buffers
2021-04-07 09:31:47 +02:00
Jonathan G Rennison
825867f2c5
Fix: [Network] State conditions for sending client info/quit packets ( #8959 )
...
Use status >= STATUS_AUTHORIZED as the state criteria for all cases
where updates about other clients are sent.
This avoids the case where a client is informed that another client
has joined but not informed when it later quits, resulting in
stale entries in the client list window.
2021-04-06 19:31:52 +01:00
Peter Nelson
920bf703cd
Fix: Allow full sample range for 16-bit audio.
...
Clamping each sample value to half the available range could cause
unnecessary premature clipping with lots of sounds playing. This change
does not affect the actual volume level.
2021-04-06 19:31:14 +01:00
Peter Nelson
42fbdda9ab
Change: Apply power-of-3 scaling to master effect volume to improve perceived loudness change.
2021-04-06 19:31:14 +01:00
Bernard Teo
f0a24e98f5
Fix #8922 : Show vehicle window for single vehicle in shared order grouping ( #8926 )
2021-04-06 19:30:35 +01:00
translators
2f5035d6dc
Update: Translations from eints
...
korean: 1 change by telk5093
2021-04-06 17:53:34 +00:00
Didac Perez Parera
ca783d447a
Feature: Button to reset game settings to their default values ( #8958 )
2021-04-06 12:47:44 +02:00
Didac Perez Parera
43c465e8f4
Change: Disable NewGRF window apply button if no change was made ( #8934 )
2021-04-05 22:24:03 +02:00
PeterN
130a052ed5
Fix: Apply master effect volume during mixing instead of sound start. ( #8945 )
...
This makes the volume control work as most players would expect, affecting
existing playing sounds as well as new sounds.
2021-04-05 12:18:59 +02:00
Michael Lutz
1cd3a3b070
Fix #8935 : [OSX] Crash when clicking 'Save' due to wrongly-threaded OS call. ( #8944 )
2021-04-05 12:18:45 +02:00
translators
295d542911
Update: Translations from eints
...
spanish (mexican): 1 change by absay
vietnamese: 1 change by KhoiCanDev
estonian: 1 change by siimsoni
romanian: 3 changes by kneekoo
catalan: 1 change by perezdidac
portuguese: 1 change by azulcosta
2021-04-04 17:52:55 +00:00
Charles Pigott
e8a94dc8bb
Cleanup: Delete remaining Blob code
2021-04-04 08:01:54 +01:00
Charles Pigott
e8022a589d
Codechange: Replace CBlobT usage with std::vector
2021-04-04 08:01:54 +01:00
Charles Pigott
f481c9fc2c
Codechange: Replace CStrA with std::string
2021-04-04 08:01:54 +01:00
Milek7
33c5f984f5
Codechange: Use COINIT_MULTITHREADED in CoInitializeEx ( #8938 )
2021-04-04 07:40:56 +01:00
translators
5b1ea0ee38
Update: Translations from eints
...
swedish: 1 change by DonaldDuck313
norwegian (bokmal): 1 change by Anolitt
english (us): 1 change by 2TallTyler
chinese (simplified): 8 changes by RichardYan314
german: 1 change by danidoedel
romanian: 115 changes by kneekoo
finnish: 1 change by hpiirai
spanish: 2 changes by MontyMontana
polish: 3 changes by yazalo
2021-04-03 17:52:59 +00:00
translators
ec0c159586
Update: Translations from eints
...
korean: 1 change by telk5093
indonesian: 25 changes by dimaspaf14
romanian: 23 changes by kneekoo
2021-04-02 17:53:17 +00:00
Didac Perez Parera
e760c9fbec
Fix: adjust object and rail station selection window padding to be consistent ( #8929 )
...
consistent
2021-04-02 10:15:26 +02:00
Jonathan G Rennison
83ac5aa27a
Fix: Memory leak of airport tile layout in AirportChangeInfo (prop 0A) ( #8928 )
2021-04-02 10:13:53 +02:00
Tyler Trahan
adb9fa3b36
Feature: Press ctrl to build diagonal rivers in Scenario Editor ( #8880 )
2021-04-02 10:13:27 +02:00
stormcone
bde5396d11
Add: Hotkey to focus the build object class name filter editbox.
2021-04-02 10:12:47 +02:00
stormcone
c56e9a546d
Add: Hotkey to focus the rail station class name filter editbox.
2021-04-02 10:12:47 +02:00
milek7
295f34a9df
Fix: Freeing LanguagePack with wrong size.
2021-04-02 10:12:25 +02:00
Charles Pigott
dd798d688b
Fix #8919 : Release builds with asserts enabled ( #8925 )
2021-04-01 23:57:49 +01:00
translators
c5cb44e138
Update: Translations from eints
...
catalan: 1 change by J0anJosep
spanish: 3 changes by MontyMontana
2021-04-01 17:53:24 +00:00
Patric Stout
4d501655ad
Fix: building on Raspberry Pi failed because of const vs constexpr ( #8924 )
2021-04-01 19:39:55 +02:00
Patric Stout
fece1c57ca
Codechange: Suppress warnings when asserts are disabled ( #8917 )
2021-04-01 11:16:19 +02:00
translators
9eb6c78a02
Update: Translations from eints
...
catalan: 2 changes by J0anJosep
2021-04-01 08:13:26 +00:00
Charles Pigott
591ea9862d
Codechange: Suppress warnings when asserts are disabled ( #8916 )
2021-04-01 10:03:12 +02:00
translators
088964a091
Update: Translations from eints
...
luxembourgish: 1 change by phreeze83
serbian: 59 changes by nkrs
2021-03-31 17:53:48 +00:00
Charles Pigott
086c95718d
Fix #8803 : Only auto-remove signals when rail can be built ( #8904 )
2021-03-31 09:27:25 +01:00
translators
50cd6e135e
Update: Translations from eints
...
english (us): 23 changes by 2TallTyler
luxembourgish: 63 changes by phreeze83
ukrainian: 72 changes by StepanIvasyn
catalan: 5 changes by J0anJosep
turkish: 5 changes by nullaf
2021-03-30 17:53:18 +00:00
Mike
49c89cb5f6
Fix #8565 : Stopped road vehicle displays a speed different than 0 ( #8901 )
2021-03-30 19:42:12 +02:00
translators
e23ccc95f5
Update: Translations from eints
...
english (us): 7 changes by HAJDog247
czech: 18 changes by PatrikSamuelTauchim
luxembourgish: 99 changes by phreeze83
serbian: 4 changes by nkrs
catalan: 20 changes by J0anJosep
french: 1 change by arikover
portuguese: 30 changes by azulcosta
2021-03-29 17:52:55 +00:00
translators
a1230b932c
Update: Translations from eints
...
swedish: 30 changes by kustridaren
spanish (mexican): 1 change by absay
japanese: 13 changes by Azusa257
vietnamese: 1 change by KhoiCanDev
estonian: 12 changes by siimsoni
czech: 6 changes by PatrikSamuelTauchim, 2 changes by tomas-vl
chinese (simplified): 88 changes by clzls
arabic (egypt): 16 changes by AviationGamerX
luxembourgish: 4 changes by phreeze83
korean: 34 changes by telk5093
italian: 16 changes by AlphaJack
german: 1 change by danidoedel, 1 change by Wuzzy2
slovak: 30 changes by FuryPapaya
catalan: 35 changes by J0anJosep
tamil: 16 changes by Aswn
dutch: 32 changes by Afoklala
portuguese (brazilian): 14 changes by Greavez, 5 changes by jpsl00
2021-03-28 17:53:11 +00:00
Charles Pigott
2d7b34bc68
Fix #8886 : Don't try to resolve folders within tars named '.'
2021-03-28 09:52:15 +01:00
translators
a36b286e04
Update: Translations from eints
...
norwegian (bokmal): 28 changes by Anolitt
spanish (mexican): 29 changes by absay
galician: 1 change by JohnBoyFan
vietnamese: 30 changes by KhoiCanDev
estonian: 31 changes by siimsoni
czech: 6 changes by tomas-vl
arabic (egypt): 73 changes by AviationGamerX
hungarian: 37 changes by pnpBrumi
german: 24 changes by danidoedel, 4 changes by matthiasradde, 2 changes by SecretIdetity
russian: 2 changes by SecretIdetity
finnish: 40 changes by lanurmi
catalan: 47 changes by J0anJosep
lithuanian: 30 changes by devbotas
spanish: 29 changes by JohnBoyFan
french: 30 changes by MalaGaM
portuguese (brazilian): 7 changes by jpsl00, 5 changes by Greavez
polish: 31 changes by Milek7
2021-03-27 18:46:44 +00:00
translators
76e92f6751
Update: Translations from eints
2021-03-26 18:46:58 +00:00
Patric Stout
d0ed656fd1
Change: scale heightmaps we export to highest peak and inform the user of this value
...
Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.
This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
2021-03-26 12:22:32 +01:00
Patric Stout
13a5264438
Fix: store the recent new game_creation settings in savegames
...
This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
2021-03-26 12:22:32 +01:00
Patric Stout
f05e2e0d40
Feature: allow setting a custom terrain type to define highest peak
...
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
2021-03-26 12:22:32 +01:00
Patric Stout
45c2c29c35
Add: allow setting the highest mountain for heightmaps
...
It will add some slack to the map height limit if that was set
to auto.
2021-03-26 12:22:32 +01:00
Patric Stout
422e132845
Feature: auto-detect map height limit based on generated map
...
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.
In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.
People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.
Cheats still allow you to change this value.
2021-03-26 12:22:32 +01:00
Patric Stout
1a1049bc0d
Change: rename setting "max_heightlevel" to "map_height_limit"
...
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
Patric Stout
23f27db8c3
Change: remove "maximum map height" from the New Game GUI
...
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.
How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.
Commits following this commit also make it more useful, so users
no longer have to care about it.
2021-03-26 12:22:32 +01:00
Patric Stout
70bc55cfd6
Feature: setting to indicate desert coverage for tropic climate
...
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.
In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-03-26 12:22:32 +01:00
Patric Stout
cafe4eed6e
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
...
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
Milek7
7a886cb4d4
Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actually faster.
2021-03-25 19:37:24 +00:00
translators
bcaa367b68
Update: Translations from eints
...
chinese (traditional): 25 changes by SiderealArt
japanese: 81 changes by taku315
2021-03-25 18:47:34 +00:00
Koen Bussemaker
59bfed65a1
Fix #8875 : Filter string in station window breaks flow in user interface
2021-03-25 16:19:18 +00:00
Patric Stout
751434ea63
Fix: placing random trees in SE crashes the game ( #8892 )
...
This used to work by accident: originally the code checked if
GenerateWorld was threaded. If not, it would abort the function.
This worked for placing trees, because it was also returning false
when it was not active.
With the recent changes, that check got removed, and this crash
started to happen. So now check if we have a modal window, which
is a very solid indication we are generating the world.
2021-03-25 11:57:28 +01:00
translators
0c4443667d
Update: Translations from eints
...
slovak: 6 changes by FuryPapaya
2021-03-24 18:40:00 +00:00
translators
3b3412d561
Update: Translations from eints
...
arabic (egypt): 22 changes by AviationGamerX
2021-03-23 18:08:07 +00:00
translators
f9d24ff45e
Update: Translations from eints
...
slovak: 10 changes by FuryPapaya
2021-03-22 18:54:16 +00:00
translators
ae65ceb1a7
Update: Translations from eints
...
chinese (simplified): 2 changes by clzls
korean: 2 changes by telk5093
slovak: 9 changes by FuryPapaya
catalan: 4 changes by J0anJosep
polish: 4 changes by pAter-exe
2021-03-22 18:07:50 +00:00
Michael Lutz
df958dc907
Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on texture creation.
2021-03-21 22:26:55 +01:00
translators
545ca3d014
Update: Translations from eints
...
vietnamese: 118 changes by KhoiCanDev
slovak: 13 changes by FuryPapaya
2021-03-21 18:10:20 +00:00
frosch
0230624359
Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of different signedness. ( #8881 )
2021-03-21 18:38:51 +01:00
Michael Lutz
f0f96e3103
Fix #8871 : [OpenGL] Initialize all buffers after resize and clear back buffer. ( #8877 )
2021-03-20 19:43:54 +01:00
translators
c92358527b
Update: Translations from eints
...
ukrainian: 1 change by StepanIvasyn
2021-03-20 18:06:09 +00:00
dP
d8dfa1613f
Fix: Recompute road/railtype availability after disabling the engine
2021-03-20 17:55:23 +00:00
Peter Nelson
b43cc21214
Fix: OSK layout not scaled for 2x or 4x GUI scale.
2021-03-20 17:55:17 +00:00
translators
1893aef649
Update: Translations from eints
...
spanish (mexican): 8 changes by absay
ukrainian: 13 changes by StepanIvasyn
dutch: 3 changes by Afoklala
lithuanian: 1 change by devbotas
2021-03-19 18:06:01 +00:00
translators
379b6b45e0
Update: Translations from eints
...
ukrainian: 10 changes by StepanIvasyn
portuguese: 78 changes by azulcosta
2021-03-18 19:03:56 +00:00
translators
8ad75e4798
Update: Translations from eints
...
swedish: 1 change by kustridaren
estonian: 1 change by siimsoni
russian: 5 changes by Ln-Wolf, 3 changes by SecretIdetity
ukrainian: 7 changes by StepanIvasyn
lithuanian: 31 changes by devbotas
portuguese: 54 changes by azulcosta
2021-03-17 19:03:35 +00:00
translators
8b16cbaf6f
Update: Translations from eints
...
estonian: 2 changes by siimsoni
2021-03-16 19:14:32 +00:00
translators
9782268e17
Update: Translations from eints
...
swedish: 10 changes by kustridaren
norwegian (bokmal): 3 changes by buzzCraft
czech: 39 changes by PatrikSamuelTauchim
ukrainian: 4 changes by StepanIvasyn
2021-03-16 19:02:11 +00:00
translators
5c73f93361
Update: Translations from eints
...
english (us): 8 changes by 2TallTyler
estonian: 16 changes by siimsoni
korean: 5 changes by telk5093
italian: 32 changes by AlphaJack
german: 5 changes by Wuzzy2
danish: 15 changes by achton
lithuanian: 89 changes by devbotas
spanish: 3 changes by MontyMontana
french: 8 changes by arikover
portuguese (brazilian): 3 changes by Greavez
polish: 17 changes by yazalo, 2 changes by pAter-exe
2021-03-15 18:07:52 +00:00
Patric Stout
9bfa7198fd
Change: Heading for 1.12 now ( #8862 )
2021-03-14 20:47:31 +01:00
Patric Stout
74c98db1b6
Fix 217071aa: spanish translation contains an invalid character ( #8863 )
2021-03-14 20:26:48 +01:00
translators
217071aa1d
Update: Translations from eints
...
norwegian (bokmal): 5 changes by Anolitt
estonian: 13 changes by siimsoni
korean: 5 changes by telk5093
italian: 1 change by AlphaJack
german: 5 changes by danidoedel
ukrainian: 15 changes by StepanIvasyn
catalan: 5 changes by J0anJosep
dutch: 5 changes by Afoklala
lithuanian: 82 changes by devbotas
spanish: 255 changes by MontyMontana
portuguese (brazilian): 5 changes by Greavez
2021-03-14 19:01:42 +00:00
Tyler Trahan
41baf8778b
Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engines ( #8858 )
2021-03-14 11:16:14 +01:00
Patric Stout
c25847787e
Codechange: we are not booing straps .. we are bootstrapping
2021-03-14 11:04:14 +01:00
Patric Stout
4fe222d853
Fix: errors during bootstrap could still show up after bootstrap
...
For example, if you have a config that defines OpenGFX as baseset
but for some reason you have no basesets anymore. In that case
bootstrap downloads OpenGFX for you, but it will still show the
error that "OpenGFX was not found" after the bootstrap. This was
an error generated before the bootstrapped kicked in.
Simply muting all errors during bootstrap solves this; as we cannot
show them anyway, this is fine. Any errors that remain after
bootstrap will be generated again anyway.
2021-03-14 11:04:14 +01:00
Patric Stout
22a9d921ef
Fix: if bootstrap failed, it could end with an empty screen instead of error
...
There are various of ways bootstrap can fail:
- Failing network connection
- Incomplete download
- No write permissions
- Disk full
- (others I forgot)
They all result in a screen with no windows. To ensure we at least
always show something when anything bad happens, if the bootstrap
is not successful, show a screen what the next step for the human
should be.
2021-03-14 11:04:14 +01:00
Michael Lutz
13011e00c6
Fix #8860 : [Win32] Crashlog window wasn't reliably shown for crashes not on the main thread.
2021-03-13 22:09:05 +01:00
translators
062eeb9810
Update: Translations from eints
...
english (us): 7 changes by 2TallTyler
estonian: 17 changes by siimsoni
hungarian: 100 changes by pnpBrumi
ukrainian: 8 changes by StepanIvasyn
dutch: 24 changes by Afoklala
spanish: 338 changes by MontyMontana
french: 29 changes by MalaGaM
portuguese (brazilian): 1 change by Greavez
2021-03-13 19:03:00 +00:00
Patric Stout
5056e963ba
Fix #8851 : don't allow infinite "exec" depth in script, but limit to 10 deep
...
This means if you execute a script from a script from a script, ..
for more than 10 times, it bails out now. This should be sufficient
for even the most complex scripts.
2021-03-13 10:01:05 +01:00
Patric Stout
8230cd009d
Fix: calling "exec" from script never returned
...
Example:
exec other.script
echo hello
The "echo" was never executed.
2021-03-13 10:01:05 +01:00
Matt Kimber
bcb3313e13
Feature: allow setting maximum zoom level at which sprites are drawn ( #8604 )
2021-03-13 10:00:53 +01:00
Didac Perez Parera
e708fb38da
Feature: allow filtering on name in rail station window ( #8706 )
2021-03-13 10:00:36 +01:00
stormcone
9c5a7d3a57
Fix #8733 : Can't buy train engine when the "Engines only" filter is active
2021-03-11 21:35:10 +00:00
translators
3cb2dd4889
Update: Translations from eints
...
swedish: 22 changes by kustridaren
ukrainian: 4 changes by StepanIvasyn
lithuanian: 7 changes by devbotas
spanish: 312 changes by MontyMontana
2021-03-11 18:08:46 +00:00
Tyler Trahan
de891238d6
Change: Recolour graph windows to brown ( #8700 )
2021-03-11 15:30:29 +01:00
frosch
f580ab4ba4
Fix #8647 : draw tram catenary using 4 bounding boxes.
...
The back sprite is now supposed to contain west, north and east pillars.
The front sprite is supposed to contain the south pillar and the wires.
2021-03-11 00:21:09 +01:00
frosch
28589db664
Fix: front/back sprites of action5 tram catenary were swapped.
2021-03-11 00:21:09 +01:00
Jonathan G Rennison
c0b722ec46
Codechange: Add fast path to catenary drawing in MaskWireBits
...
MaskWireBits always returns its input unchanged if the input
has only 0 or 1 track bits set.
Having only 0 or 1 track bits sets (i.e. non junction tiles)
is by far the most common case.
Examining the state of neighbouring tiles and the subsequent
masking logic is relatively expensive and can be omitted in this case.
2021-03-10 23:28:10 +01:00
translators
1fb1e75038
Update: Translations from eints
...
norwegian (bokmal): 26 changes by Anolitt
spanish (mexican): 25 changes by absay
japanese: 11 changes by Azusa257
korean: 7 changes by telk5093
german: 7 changes by danidoedel
russian: 63 changes by Ln-Wolf
finnish: 7 changes by hpiirai
ukrainian: 5 changes by StepanIvasyn
catalan: 7 changes by J0anJosep
spanish: 7 changes by MontyMontana
portuguese (brazilian): 12 changes by Greavez
2021-03-10 18:08:46 +00:00
Patric Stout
4866e43862
Codechange: rework codeflow introduced in 098d5b22
( #8837 )
...
It didn't sit well to me, how I wrote the commit initially. First
casting a variable into another, only to write it back into the
originally feels wrong.
This flow makes a bit more sense to me.
2021-03-10 13:57:52 +01:00
Patric Stout
14b61bfa6f
Fix #8833 : don't reload NewGRFs when we are shutting down
...
Otherwise that might cause calls to the video-driver, which are
already shut down by now. This causes, depending on the video-driver
crashes or weird effects.
2021-03-10 13:41:18 +01:00
Patric Stout
afadae6d50
Fix: abort world generation on exiting the game as soon as possible
...
This prevents the window from "freezing" when you close it during
world generation, as it first would continue the action.
2021-03-10 13:41:18 +01:00
Patric Stout
5426cb3baf
Fix: abort GRFFileScanner on exiting the game as soon as possible
...
This prevents the window from "freezing" when you close it during
the scanning of NewGRFs, as it first would continue the action.
2021-03-10 13:41:18 +01:00
Patric Stout
b349ef6e71
Fix: don't update framerates when a modal window is open
...
Otherwise the numbers are all over the place when a modal window
just closed.
2021-03-10 13:41:18 +01:00
Patric Stout
970fedd78c
Add: make modal windows update more smooth
...
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.
This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.
It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).
Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
Patric Stout
098d5b2239
Fix #8711 : having gui_zoom lower than zoom_min causes crashes ( #8835 )
...
gui_zoom was never clamp'd between zoom_min/zoom_max.
zoom_min controls how zoomed-in we load sprites. For a value of 1,
no quad-sizes sprites are loaded. If gui_zoom would be 0, meaning
it wants quad-sized sprites to display, it was printing random
stuff to the screen, which could or could not result in crashes.
2021-03-10 13:39:03 +01:00
sean
160a5f2fdd
Codechange: Misleading function name for selecting refresh rate ( #8836 )
...
Co-authored-by: pnda <43609023+ThePNDA@users.noreply.github.com>
2021-03-10 12:37:35 +00:00
Patric Stout
47e11fa3f2
Codechange: only run InteractiveRandom() from the draw-thread ( #8831 )
...
Otherwise both the draw-thread and game-thread can do it both
at the same time, which gives rather unwanted side-effects.
Calling it from the draw-thread alone is sufficient, as we just
want to create some unpredictable randomness for the player. The
draw-thread is a lot more active (normally) than the game-thread,
so it is the best place of the two to do this.
Additionally, InteractiveRandom() mostly has to do with visuals
that are client-side-only, so more related to drawing than to
game.
2021-03-09 20:30:37 +01:00
Patric Stout
68e92d215a
Fix #8810 : "aircraft out of fuel" news was looking in the wrong place ( #8832 )
...
v->tile for aircrafts is always zero when in the air. Only when
it starts its landing (or take-off) patterns it becomes a sane
value.
So instead, base the news on the last x/y coordinates of the plane.
2021-03-09 20:29:22 +01:00
translators
65f558d6df
Update: Translations from eints
...
english (us): 18 changes by 2TallTyler
korean: 17 changes by telk5093
german: 13 changes by danidoedel, 4 changes by Wuzzy2
finnish: 17 changes by hpiirai
catalan: 17 changes by J0anJosep
lithuanian: 33 changes by devbotas
spanish: 17 changes by MontyMontana
portuguese (brazilian): 20 changes by Greavez
polish: 9 changes by yazalo
2021-03-09 18:22:28 +00:00
Patric Stout
b21ba566ae
Codechange: remove special strings for language and resolutions ( #8824 )
...
As OpenTTD grew, we found other ways to do this, and we are no
longer in need for a hack like this.
2021-03-09 10:58:33 +01:00
PeterN
9fdc881005
Fix: Scale PIP-padding the same as regular padding. ( #8829 )
2021-03-09 10:43:04 +01:00
sean
0464a50ab8
Add: Display refresh rate game option ( #8813 )
2021-03-09 10:22:52 +01:00
Michael Lutz
436cdf1fc8
Fix #8825 : [OpenGL] Don't clear cursor cache from the game loop thread.
2021-03-08 21:35:35 +01:00
translators
ee69a0dc29
Update: Translations from eints
...
lithuanian: 5 changes by devbotas
portuguese (brazilian): 8 changes by Greavez
2021-03-08 19:03:59 +00:00
Patric Stout
8946b41d20
Fix: ensure switching blitter happens in the main thread
...
This because video-drivers might need to make changes to their
context, which for most video-drivers has to be done in the same
thread as the window was created; main thread in our case.
2021-03-08 19:18:55 +01:00
Patric Stout
e56d2c63c3
Add: [Video] move GameLoop into its own thread
...
This allows drawing to happen while the GameLoop is doing an
iteration too.
Sadly, not much drawing currently can be done while the GameLoop
is running, as for example PollEvent() or UpdateWindows() can
influence the game-state. As such, they first need to acquire a
lock on the game-state before they can be called.
Currently, the main advantage is the time spend in Paint(), which
for non-OpenGL drivers can be a few milliseconds. For OpenGL this
is more like 0.05 milliseconds; in these instances this change
doesn't add any benefits for now.
This is an alternative to the former "draw-thread", which moved
the drawing in a thread for some OSes. It has similar performance
gain as this does, although this implementation allows for more
finer control over what suffers when the GameLoop takes too
long: drawing or the next GameLoop. For now they both suffer
equally.
2021-03-08 19:18:55 +01:00
Michael Lutz
3a4a15cc93
Codechange: don't set the window position when changing blitter
...
There really is no need to make an extra call to the OS in
these cases.
2021-03-08 19:18:55 +01:00
Patric Stout
b9eac7c6dc
Codechange: remove the unused lock around Blitter
2021-03-08 19:18:55 +01:00
Patric Stout
4610aa7ae3
Remove: [Video] no longer draw in a thread
...
Drawing in a thread is a bit odd, and often leads to surprising
issues. For example, OpenGL would only allow it if you move the
full context to the thread. Which is not always easily done on
all OSes.
In general, the advise is to handle system events and drawing
from the main thread, and do everything else in other threads.
So, let's be more like other games.
Additionally, putting the drawing routine in a thread was only
done for a few targets.
Upcoming commit will move the GameLoop in a thread, which will
work for all targets.
2021-03-08 19:18:55 +01:00
dP
56911a86ea
Add: Buttons to open global goals from company goals and vice versa
2021-03-08 18:18:47 +00:00
dP
818bee3961
Change: Don't show global goals in company goal windows
2021-03-08 18:18:47 +00:00
Didac Perez Parera
3878c4781e
Fix #8817 : keep NewGRF order for object class sorting ( #8818 )
2021-03-08 17:00:43 +01:00
Patric Stout
04db99749b
Fix #8784 : using alt+enter didn't update the fullscreen toggle visibly ( #8820 )
...
Basically, the window was not invalidated, so it was never redrawn.
This made it look like it wasn't working, but it really was.
2021-03-08 16:57:59 +01:00
Eddi-z
d3179709b1
Change: Clarify what effect town interactions have ( #8744 )
2021-03-08 15:44:33 +01:00
Michael Lutz
25656a10cb
Fix #8808 : [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer.
2021-03-08 15:43:22 +01:00
Michael Lutz
ae1f7bd695
Fix 937d60f2: Broken company colours for 40bpp-blitter. ( #8821 )
2021-03-08 15:43:08 +01:00
Patric Stout
b93d7dd3cb
Add: Option to (dis-)allow accelerated video drivers. ( #8819 )
...
The video drivers using the OpenGL backend are currently our only
accelerated drivers. The options defaults to off for macOS builds and
to on everywhere else.
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2021-03-08 15:42:39 +01:00
Didac Perez Parera
6e2a96c133
Add: filter for "engines only" in build train window ( #8733 )
2021-03-08 12:03:11 +01:00
translators
f70aa8fabe
Update: Translations from eints
...
estonian: 6 changes by siimsoni
catalan: 3 changes by J0anJosep
latvian: 37 changes by lexuslatvia
portuguese (brazilian): 8 changes by Greavez
polish: 1 change by azabost
2021-03-07 19:02:12 +00:00
Jonathan G Rennison
25909b06d2
Fix #8809 : Crash when removing airport when hangar window open
2021-03-07 17:59:38 +00:00
translators
2860de7bf4
Update: Translations from eints
...
chinese (traditional): 5 changes by benny30111
estonian: 1 change by siimsoni
italian: 1 change by AlphaJack
ukrainian: 4 changes by StepanIvasyn
tamil: 37 changes by Aswn
portuguese (brazilian): 19 changes by Greavez
2021-03-06 19:01:58 +00:00
translators
f536fd55d8
Update: Translations from eints
...
swedish: 1 change by kustridaren
spanish (mexican): 4 changes by absay
estonian: 80 changes by siimsoni
arabic (egypt): 13 changes by AviationGamerX
ukrainian: 1 change by StepanIvasyn
dutch: 1 change by Afoklala
portuguese (brazilian): 15 changes by Greavez
2021-03-05 19:02:54 +00:00
Patric Stout
06a3c0cb26
Fix dddf885f: use IConsoleError to produce console errors
2021-03-04 22:23:05 +01:00
Patric Stout
8c6b5e52fd
Add: allow making heightmap screenshot via console
2021-03-04 22:23:05 +01:00
Patric Stout
ac5e77ea3b
Feature: allow custom width/height of screenshot via console
...
Reworked how the screenshot command works while keeping it backwards
compatible. It can now more freely understand arguments, and has
the ability to make SC_DEFAULTZOOM screenshots.
2021-03-04 22:23:05 +01:00
translators
879eb9c348
Update: Translations from eints
...
estonian: 22 changes by siimsoni
korean: 1 change by telk5093
serbian: 41 changes by nkrs
german: 1 change by Wuzzy2
romanian: 14 changes by ALEX11BR
russian: 5 changes by Ln-Wolf
finnish: 5 changes by hpiirai
ukrainian: 2 changes by StepanIvasyn
lithuanian: 105 changes by devbotas
spanish: 3 changes by MontyMontana
french: 5 changes by MalaGaM
portuguese (brazilian): 13 changes by Greavez
2021-03-04 19:00:02 +00:00
Patric Stout
0243ae4654
Fix #8799 : NGameAllowedSorter() is not imposing strict weak ordering relation ( #8801 )
...
In other words, it should only (!) return true if A comes for B.
This promise was broken for the situation where two values are
identical. It would return true in these cases too. This is of
course not possible: if two values are identical, neither come
before the other. As such, the sorter was not imposing strict
weak ordering relations.
libstdc++ handled this scenario just fine, but libc++ crashes
badly on this, as it allowed comparing of [begin, end] instead
of [begin, end).
libc++ considered this not a bug (and by specs, they are correct;
just this way of crashing is of course a bit harsh):
https://bugs.llvm.org/show_bug.cgi?id=47903
2021-03-03 12:12:29 +00:00
Michael Lutz
937d60f239
Fix #8774 : Black screenshots when using 40bpp-blitter. ( #8791 )
...
This affected all screenshot types that render to an off-screen
buffer and don't copy the actual screen contents.
2021-03-02 20:55:39 +01:00
translators
95462493ef
Update: Translations from eints
...
english (us): 4 changes by 2TallTyler
italian: 4 changes by troccoli
serbian: 251 changes by nkrs
german: 6 changes by ebla71, 2 changes by Wuzzy2
romanian: 3 changes by ALEX11BR
russian: 11 changes by Ln-Wolf
ukrainian: 2 changes by StepanIvasyn
lithuanian: 15 changes by devbotas
spanish: 2 changes by perezdidac
2021-03-02 18:56:54 +00:00
Michael Lutz
c656633bea
Fix #8775 : [Win32] Don't create the main window when alt-tabbing back into fullscreen.
2021-03-01 23:41:39 +01:00
Michael Lutz
b7a44983b4
Fix: [Win32] Original window size was lost when tabbing in and out of fullscreen.
2021-03-01 23:41:39 +01:00
Patric Stout
74aa934441
Codechange: validate that "max" value of settings fit in their storage
...
This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
2021-03-01 23:17:47 +01:00
Patric Stout
d7a70c67ba
Fix: old snow_line_height had a higher maximum value than could be stored
...
So any old game made with this setting was overflowing anyway;
not really a lot we can do about that now.
2021-03-01 23:17:47 +01:00
Patric Stout
a0c298a539
Fix: three max-values for settings could exceed their storage size
2021-03-01 23:17:47 +01:00
Patric Stout
abac4b1758
Fix c4df0f95: bootstrap was only showing a black screen ( #8788 )
...
The bootstrap has the _switch_mode to SM_MENU, and never leaves
this mode. Neither is it considered a modal window (while in some
sense it really is). So .. we need to add another "draw anyway"
exception, to make sure bootstrap is being drawn.
2021-03-01 23:17:30 +01:00
Limyx826
47e899cf75
Add: Malaysia Ringgit as Currency
...
Cause why not
*Update the formating
2021-03-01 21:56:26 +00:00
Charles Pigott
64686b53ff
Change: Zero out the gameloop timers when the game is paused
2021-03-01 21:55:51 +00:00
Charles Pigott
ef5cea0e06
Change: De-limit framerate window's framerate
2021-03-01 21:55:51 +00:00
Owen Rudge
838fd61f29
Fix: [OSX] Hide dock when entering fullscreen
2021-03-01 21:03:18 +00:00
translators
02e7bc7e0a
Update: Translations from eints
...
swedish: 4 changes by kustridaren
norwegian (bokmal): 3 changes by buzzCraft
spanish (mexican): 12 changes by absay
korean: 4 changes by telk5093
greek: 85 changes by sntovas
german: 4 changes by MagnumSociety
catalan: 5 changes by J0anJosep
tamil: 16 changes by Ramesh78dev
dutch: 4 changes by rcpaul
polish: 5 changes by pAter-exe
2021-03-01 19:01:41 +00:00
Patric Stout
40505e645a
Fix: terraform limit acted random when maxing out per_64k_frames setting
...
uint32 + uint32 can overflow, so cast it to uint64 first.
2021-03-01 16:35:16 +01:00
Patric Stout
25e5a92286
Fix 9b800a96: (a << 16) is unsigned, so don't remove the cast
2021-03-01 16:35:16 +01:00
Patric Stout
8bc0089fc4
Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the storage size ( #8769 )
2021-02-28 21:53:14 +01:00
translators
2545b24118
Update: Translations from eints
...
czech: 1 change by LubosKolouch
2021-02-28 19:00:53 +00:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
dP
73fd634209
Fix #6266 : Ugly lists in network lobby windows on double/quad interface sizes with custom fonts
2021-02-28 17:43:30 +00:00
Patric Stout
2d9062bfc1
Fix: [Network] don't desync if client leaves before you finish downloading map
...
When you are downloading a map, all the commands are queued up
for you. Clients joining/leaving is done by the network protocol,
and as such are processed immediately. This means that by the
time you are processing the commands, a client that triggered
it, might already have left.
So, all commands that do something with ClientID, shouldn't
error on an invalid ClientID when DC_EXEC is set, but
gracefully handle the command anyway, to make sure the
game-state is kept in sync with all the clients that did
execute the DoCommand while the now-gone client was still
there.
Additionally, in the small chance a client disconnects between
the server validating a DoCommand and the command being
executed, also just process the command as if the client was
still there. Otherwise, lag or latency can cause clients that
did not receive the disconnect yet to desync.
2021-02-28 12:27:04 +01:00
Patric Stout
13889b6554
Fix: [Network] don't show "server doesn't respond" while in queue
...
Send all clients in the queue every game-day a packet that they
are still in the queue.
2021-02-28 12:27:04 +01:00
Patric Stout
8d199b1bbc
Fix: [Network] send map to next client if current client disconnects
...
Also terminate creating of the savegame, as the client is gone,
there really is no need for that anymore.
2021-02-28 12:27:04 +01:00
Patric Stout
3677418225
Fix: [Network] also count the person downloading the map in the queue
...
Strictly seen, there are "N" people -waiting- in front of you
in the queue, but it is nicer to show "N + 1" for the person that
is currently downloading the map. Avoids it showing:
"0 clients in front of you". That just feels a bit off.
2021-02-28 12:27:04 +01:00
Charles Pigott
6b8f9b50b9
Fix: Vehicle list windows did not update when this year's profit changed
...
Remove caching from vehicle group object. and recalculate it whenever
required instead.
2021-02-28 11:24:09 +00:00
Michael Lutz
d79398a1d5
Fix #8763 : [OpenGL] Cursor sprite origin can be negative.
2021-02-28 11:12:13 +01:00
Pavel Stupnikov
4fd2eecb8b
Change: Improve console warnings on invalid network commands ( #8753 )
2021-02-27 20:26:51 +01:00
translators
cd756e6f01
Update: Translations from eints
...
swedish: 60 changes by kustridaren
norwegian (bokmal): 12 changes by buzzCraft
czech: 82 changes by PatrikSamuelTauchim, 1 change by tomas-vl
italian: 86 changes by AlphaJack, 9 changes by federico1564S
german: 16 changes by ebla71
romanian: 10 changes by ALEX11BR
ukrainian: 3 changes by StepanIvasyn
spanish: 1 change by MontyMontana
2021-02-27 19:01:06 +00:00
Michael Lutz
77854d561b
Fix: [OpenGL] Don't use OpenGL on MESA software renderers.
...
Performance in this case is worse than not using OpenGL, so just let
OTTD fall back to a different video driver.
2021-02-27 19:01:34 +01:00
Patric Stout
1b5d1d074e
Fix: [SDL2] set GL attributes to get the best GL context possible ( #8759 )
2021-02-27 18:51:20 +01:00
frosch
dfa141818b
Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.
2021-02-27 14:52:11 +01:00
frosch
d236c57600
Fix: yet another place where the vehicle-cursor did not account for the interface zoom level.
2021-02-27 14:52:11 +01:00
Michael Lutz
ef4cec9382
Fix #8750 : [OpenGL] Line drawing did not set proper RGB/mask colours.
2021-02-27 13:09:38 +01:00
Patric Stout
fe451b8dc7
Codechange: remove _realtime_tick variable
2021-02-27 00:36:14 +01:00
Patric Stout
853bfc3562
Codechange: replace _realtime_tick with std::chrono for mouse events
2021-02-27 00:36:14 +01:00
Patric Stout
53c28a8ec9
Codechange: [Network] replace _realtime_tick with std::chrono
2021-02-27 00:36:14 +01:00
Patric Stout
d068d61f3c
Fix bddfcaef: don't tell twice that a client left because of a timeout etc ( #8746 )
...
SendError() notifies all clients of the disconnect. This calls
CloseConnection() at the end, which also notified the clients
of the disconnect. Really no need to do it twice.
The status NETWORK_RECV_STATUS_SERVER_ERROR is only set by
SendError(), so in case that is the status, don't let
ClientConnection() send another notification.
2021-02-27 00:32:51 +01:00
translators
af326753a9
Update: Translations from eints
...
swedish: 1 change by kustridaren
english (us): 15 changes by 2TallTyler
catalan: 1 change by J0anJosep
dutch: 1 change by Afoklala
2021-02-26 19:01:33 +00:00
Michael Lutz
3cbbaa62db
Change: Never auto-select an 8bpp blitter unless explicitly allowed by the 'support8bpp' setting.
2021-02-26 19:26:52 +01:00
Patric Stout
9a3dbf3122
Fix 02e770ff: allow estimating CloneVehicle if short on money ( #8748 )
...
CheckCompanyHasMoney() was also executed when not using DC_EXEC,
resulting in an error about shortage of money instead of the
estimation.
This mostly is a problem for AI players, as they will have no
way to know how much it would have cost.
2021-02-26 16:22:58 +01:00
Patric Stout
d4583fa64c
Fix #8123 : trams on half-tiles couldn't find depots ( #8738 )
...
Basically, follow_track.hpp contains a fix for half-tiles, but
this wasn't duplicated for when trying to find a depot and in
a few other places. This makes sure all places act the same.
2021-02-25 22:46:46 +01:00
translators
9209807d66
Update: Translations from eints
...
swedish: 19 changes by kustridaren
german: 1 change by Wuzzy2
slovak: 3 changes by FuryPapaya
2021-02-25 19:01:49 +00:00
Michael Lutz
311df31fb1
Codechange: [OpenGL] Load all OpenGL functions dynamically.
2021-02-25 00:34:49 +01:00
Michael Lutz
a0c1a3f736
Codechange: [OpenGL] Simplify loading OpenGL extension functions.
2021-02-25 00:34:49 +01:00
Michael Lutz
e1e8cc3851
Fix #8734 : [OpenGL] Apply palette remap to cursor sprites. ( #8742 )
2021-02-24 22:10:25 +01:00
Patric Stout
6a8c461e38
Codechange: [OSX] GameLoop is really more like MainLoop
...
MainLoop() is used to bootstrap OSX, where later a callback is
done to GameLoop() to execute OpenTTD. All other video drivers
don't need that, so what is in GameLoop is in MainLoop for all
other drivers. This is rather confusing. So, instead, name
GameLoop MainLoopReal to be more in sync with the other drivers.
2021-02-24 21:58:47 +01:00
Patric Stout
67d3c6aa71
Codechange: [Video] move InteractiveRandom() to the VideoDriver
2021-02-24 21:58:47 +01:00
Patric Stout
c409f45ddd
Codechange: [Video] make the prototype of PollEvent() the same for all drivers
...
Additionally, call it from the draw-tick.
2021-02-24 21:58:47 +01:00
Tyler Trahan
8476f12432
Change: Improve graph period markings ( #8732 )
2021-02-24 09:18:15 +01:00
frosch
79c2b81ffd
Fix: vehicle-cursor size-limit did not account for the interface zoom level.
2021-02-24 08:00:42 +00:00
Michael Lutz
46e13313e4
Fix #8731 : Always use a 32bpp blitter if font anti-aliasing is enabled.
2021-02-23 22:15:03 +01:00
translators
c93c9c099e
Update: Translations from eints
...
estonian: 7 changes by siimsoni
polish: 2 changes by yazalo
2021-02-23 18:59:47 +00:00
Niels Martin Hansen
cc465efa67
Change: [Win32] Use more modern way of getting free disk space
2021-02-23 11:25:39 +01:00
Niels Martin Hansen
b427ddce88
Codechange: Switch to explicit wide strings
2021-02-23 11:25:39 +01:00
Niels Martin Hansen
beeb9e0a1b
Remove: [Win32] Last pretenses of being able to build for Windows 95
2021-02-23 11:25:39 +01:00
Michael Lutz
06ca147a82
Fix 8706c36f: Change RELEASE code, too.
2021-02-22 23:16:46 +01:00
Michael Lutz
7af1fd3ffb
Add: [OSX] OpenGL video driver.
2021-02-22 22:16:07 +01:00
Michael Lutz
b4a3bc1ffe
Codechange: [OpenGL] Separate context state setup from general init.
2021-02-22 22:16:07 +01:00
Michael Lutz
7f55f0a264
Codechange: [OSX] Add support for (un)locking the video buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
2f25e9bdf8
Codechange: [OSX] Separate video driver into a base and a Quartz implementation.
2021-02-22 22:16:07 +01:00
Michael Lutz
421b599541
Codechange: [SDL2] Split driver in base-part and default backend
2021-02-22 22:16:07 +01:00
Patric Stout
a303940372
Feature: [SDL2] OpenGL support
2021-02-22 22:16:07 +01:00
Michael Lutz
a77b202767
Codechange: [SDL] Move dirty_rect to class scope.
2021-02-22 22:16:07 +01:00
Patric Stout
e75858ce5e
Codechange: [SDL2] Allow several places to hook into the SDL driver
...
This allows future subdrivers to use these to manage their
own flow.
2021-02-22 22:16:07 +01:00
Patric Stout
101e394475
Codechange: [SDL2] Move functions and variables to class-scope
...
This allows future subdrivers to override them.
2021-02-22 22:16:07 +01:00
Patric Stout
0d58bc9384
Codechange: [SDL2] Move SDLSurface code to its own function
...
This increases readability, and allow future subdrivers to not
use SDLSurface to draw.
2021-02-22 22:16:07 +01:00
Patric Stout
6098811b49
Codechange: [SDL2] Split Start() in a few more functions
...
This makes it a bit easier to follow what is going on, and
allow future subdrivers to hook into a few of these functions.
Reworked the code slighly while at it, to return early where
possible.
2021-02-22 22:16:07 +01:00
Michael Lutz
86c309ea75
Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.
2021-02-22 22:16:07 +01:00
Michael Lutz
94d8acb7d0
Add: A 32 bpp blitter that uses the animation buffer from the video backend to speed up palette animation.
2021-02-22 22:16:07 +01:00
Michael Lutz
ae7c63cc35
Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.
2021-02-22 22:16:07 +01:00
Michael Lutz
200be7d20c
Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
01ef44fa4f
Codechange: Allow blitter factories to decide at runtime if the blitter is usable.
2021-02-22 22:16:07 +01:00
Michael Lutz
d62e302768
Change: [Win32] Prioritize the OpenGL video driver over the GDI one.
2021-02-22 22:16:07 +01:00
Michael Lutz
6bcc4884c2
Add: [OpenGL] Accelerated mouse cursor drawing.
2021-02-22 22:16:07 +01:00
Michael Lutz
d4dbb3f46e
Fix: Don't trash video buffer alpha in SSE3/4 blitters.
2021-02-22 22:16:07 +01:00
Michael Lutz
bcd15b4dd2
Codechange: [OpenGL] Initialize backing store to opaque alpha to allow blending effects.
2021-02-22 22:16:07 +01:00
Michael Lutz
1e1a9f3999
Add: A simple, templated cache map that uses a least recently used eviction strategy.
2021-02-22 22:16:07 +01:00
Michael Lutz
3e49aff35c
Codechange: Allow video drivers to handle the cursor themselves.
2021-02-22 22:16:07 +01:00
Michael Lutz
6776229047
Codechange: Make the simple Malloc sprite allocator globally usable.
2021-02-22 22:16:07 +01:00
Michael Lutz
70aa3b4011
Codechange: Give sprite encoders a hint which colour components of a sprite are filled with useful information.
2021-02-22 22:16:07 +01:00
Michael Lutz
e7e5316340
Add: Allow sprite encoders (blitters) to specify an alignment for sprite width and height.
2021-02-22 22:16:07 +01:00
Michael Lutz
02e8741457
Codechange: Allow for using a sprite encoder that is not the currently active blitter when loading a sprite.
2021-02-22 22:16:07 +01:00
Michael Lutz
f94b2e73e1
Codechange: [Win32] Use an OpenGL core context instead of a compatibility one.
2021-02-22 22:16:07 +01:00
Michael Lutz
e8fc050b6e
Add: [OpenGL] Support for 8bpp blitters.
2021-02-22 22:16:07 +01:00
Michael Lutz
320072c8dc
Codechange: [OpenGL] Explicitly assign which framebuffer target receives the colour values.
2021-02-22 22:16:07 +01:00
Michael Lutz
821f30f735
Codechange: [OpenGL] Use GLSL version 1.50 if available.
2021-02-22 22:16:07 +01:00
Michael Lutz
90fd8f8cda
Codechange: [OpenGL] Use generic vertex attributes in the shader program.
2021-02-22 22:16:07 +01:00
Michael Lutz
acf59f6b68
Codechange: [OpenGL] Use shaders to display the video buffer on screen.
2021-02-22 22:16:07 +01:00
Michael Lutz
b181859629
Change: [Win32] Disable VSync for OpenGL by default.
2021-02-22 22:16:07 +01:00
Michael Lutz
9a069faa01
Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.
2021-02-22 22:16:07 +01:00
Michael Lutz
a990c497b5
Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
5af0cfd902
Codechange: [OpenGL] Use a vertex array object to store the vertex state for the video buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
acf2ce35f7
Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for the video buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
8706c36fc0
Codechange: [Win32] Move remaing global _wnd variables into the video driver.
2021-02-22 22:16:07 +01:00
Michael Lutz
d6b6775888
Change: Lock the video buffer when drawing inside the game loop to properly account for threaded drawing.
2021-02-22 22:16:07 +01:00
Michael Lutz
73ed748deb
Codechange: [Win32] Move the global video buffer pointer into the driver class.
2021-02-22 22:16:07 +01:00
Michael Lutz
5ad545dcc1
Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.
2021-02-22 22:16:07 +01:00
Michael Lutz
3a77ade6b2
Codechange: [OpenGL] Enable driver debug messages if supported.
2021-02-22 22:16:07 +01:00
Michael Lutz
d7b96a424f
Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.
2021-02-22 22:16:07 +01:00
Michael Lutz
ef478ade64
Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to the screen.
2021-02-22 22:16:07 +01:00
Michael Lutz
af4d32357c
Codechange: [Win32] Move common initialization and finalization to the video driver base class.
2021-02-22 22:16:07 +01:00
Michael Lutz
78b8fc3e4f
Codechange: [Win32] Move GDI-specific variables and related functions into the GDI video driver class.
2021-02-22 22:16:07 +01:00
Michael Lutz
8b90d4abe0
Codechange: [Win32] Move GDI specific drawing code into the GDI video driver class.
2021-02-22 22:16:07 +01:00
Michael Lutz
59e0d9618b
Codechange: [Win32] Split the video driver into a base class and a GDI backend class.
2021-02-22 22:16:07 +01:00
Patric Stout
78d96dad2a
Fix #6319 : [Win32] don't use clipping; draw whole screen every frame ( #8726 )
...
When we clip the region that is only been redrawn, something
weird happens on Windows. When pushing 60 frames per second on a
60Hz monitor, it appears that the clipped region is often shown
of another frame, instead of the current.
Examples of this are:
- pause the game, move your mouse to the left, and at the right
speed it totally disappears.
- fast aircrafts seem to be in several places at once, weirdly
lagging behind.
- in title screen, moving your mouse gives you the idea it is
jumping places, instead of smooth movements.
In the end, if you do nothing, everything is correct, so it is
eventually consistent. Just when we are firing many BitBlt in
a clipped region, the in-between is not.
What goes wrong exactly, I honestly do not know. On every frame
that we push to the DC is a mouse painted, but visually it
sometimes appears like it is not. Recording with external software
shows it really is there.
It is also not our eyes playing tricks on us, as the first example
makes it really clear the mouse pointer really is not painted.
And to be clear, with the mouse this is easiest reproduceable,
as high-speed objects are influences by this most. But this happens
for all movement that redraws small regions.
Either way, not using clipped regions resolves the issue completely,
and there appears to be little to no penalty (I failed to measure
any impact of drawing the full screen). So better have a good game
than fast code, I guess?
2021-02-22 21:17:55 +01:00
translators
c136dd2b32
Update: Translations from eints
...
english (us): 78 changes by 2TallTyler
polish: 1 change by yazalo
2021-02-22 19:01:17 +00:00
Charles Pigott
6af49b7885
Fix #8724 : Got wrong DepotID/StationID for airports, causing crash
2021-02-22 14:20:21 +00:00
Charles Pigott
80fb1c74f0
Change: Make pathfinder account for maximum order speed, if set
2021-02-22 00:25:47 +00:00
translators
e74069e4c2
Update: Translations from eints
...
estonian: 19 changes by siimsoni
french: 3 changes by glx22
2021-02-21 19:00:19 +00:00
Charles Pigott
8157af6d68
Fix #8276 : Crash when a NewGRF object's size was not set
2021-02-21 18:16:09 +00:00
Charles Pigott
3af407340e
Fix #8349 : Close depot vehicle list windows when closing the depot window
2021-02-21 17:58:19 +00:00
Patric Stout
88959f5595
Codechange: [OSX] remove final bits of old debugging code ( #8714 )
2021-02-21 15:58:26 +01:00
Charles Pigott
1d6a0c7b52
Fix: [YAPF] Road pathfinder did not account for length of tunnel/bridge in path cost
...
Copy calculations from the rail pathfinder
2021-02-21 10:53:25 +00:00
Charles Pigott
c461999b2b
Fix #8594 : [NRT] Road pathfinder did not account for roadtype speed limits
2021-02-21 10:53:25 +00:00
Patric Stout
e1b1608dc6
Fix ec1dd0bf: missing override causing compiler warnings ( #8708 )
2021-02-20 22:14:26 +01:00
Michael Lutz
d16dc22fdf
Codechange: Use C++-ism for zeroing.
2021-02-20 21:14:44 +01:00
Michael Lutz
5ca979b1e2
Fix: [OSX] Don't wait on the event loop for drawing.
2021-02-20 21:14:44 +01:00
Michael Lutz
f3c192c63d
Codechange: [OSX] Only keep a total dirty rect for drawing.
...
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well.
2021-02-20 21:14:44 +01:00
translators
61275df7da
Update: Translations from eints
...
estonian: 62 changes by siimsoni
korean: 1 change by telk5093
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai
2021-02-20 19:00:44 +00:00
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
2021-02-20 19:01:04 +01:00
SamuXarick
cb95b1d2e7
Codechange: Apply coding style
2021-02-20 17:59:04 +00:00
Patric Stout
058f13bdf9
Remove: [SDL] SDL 1.3 never happened, so remove all the special code for it
2021-02-20 17:08:44 +01:00
Patric Stout
0e76d965f1
Codechange: deduplicate tick-handlers of all video drivers
...
They were all identical, so better put this in a single place
hoping it is less likely to break.
2021-02-20 17:08:44 +01:00
Patric Stout
7996fadb91
Change: [Win32] Remove force_full_redraw and display_hz settings
...
These were special settings only for the win32-drivers, and
introduced in the very first version we track.
Time kinda had caught up with those variables, so it is time to
say farewell.
force_full_redraw was most likely a debug functionality "in case
our dirty-rect fails". This should no longer be needed.
display_hz was cute, as it had a max of 120. That is kinda
out-dated information, but I also doubt anyone was really using
this.
2021-02-20 17:08:44 +01:00
Patric Stout
23d6f4eac9
Codechange: [Win32] simplify when/where GdiFlush() is called
2021-02-20 17:08:44 +01:00
Patric Stout
ec1dd0bf61
Codechange: be consistent in what CheckPaletteAnim() does and when it is called
...
Additionally, make sure this is a class method. Later commits
will make use of this.
2021-02-20 17:08:44 +01:00
Patric Stout
790fa7102e
Codechange: be consistent in naming the paint function Paint()
...
Also move this function to be a class member. This to allow
further deduplicating of code in a later commit.
2021-02-20 17:08:44 +01:00
Patric Stout
761efbb457
Codechange: use (Un)LockVideoBuffer() to manage video buffer
2021-02-20 17:08:44 +01:00
Patric Stout
661eb39ecc
Codechange: move all input-handling of video-drivers into InputLoop
2021-02-20 17:08:44 +01:00
Patric Stout
38b4ae1c0e
Codechange: [Win32] make fast-forward check the same as with other drivers
...
It was of all the drivers the only one doing this slightly different.
When trying to unify more code, that was rather annoying.
2021-02-20 17:08:44 +01:00
Joe Stringer
d21442941c
Fix: [Cygwin] Fix missing uint definition
...
In file included from src/settingsgen/../string_func.h:30,
from src/settingsgen/settingsgen.cpp:11:
src/settingsgen/../core/bitmath_func.hpp:34:15: error: 'uint' does not name a type; did you mean 'uint8'?
34 | static inline uint GB(const T x, const uint8 s, const uint8 n)
| ^~~~
| uint8
2021-02-20 14:54:57 +00:00
Patric Stout
08821f82b6
Fix: [Win32] run InteractiveRandom() once every tick, not once every message
...
Win32 was the only video driver doing this. It is just a bit too
much random.
2021-02-20 14:25:56 +01:00
Patric Stout
19fdbac287
Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINT
...
WM_PAINT hits when-ever Windows feels like, but always after we
marked the screen as dirty. In result, it was lagging behind,
giving a sub-60fps experience.
With the new draw-tick there is no longer a need to be driven by
WM_PAINT, so it is better anyway to drive the drawing ourself. As
an added bonus this makes the win32 driver more like the others.
2021-02-20 14:25:56 +01:00
translators
5fc983a1bb
Update: Translations from eints
...
german: 1 change by Wuzzy2
russian: 11 changes by Ln-Wolf
catalan: 2 changes by J0anJosep
spanish: 14 changes by perezdidac
2021-02-19 19:01:10 +00:00
Patric Stout
8bf8c0f251
Fix d437445c: also use std::chrono for the GRFFileScanner modal window
...
For some reason I only converted one of the two modal windows we
have, and completely forgot the other.
While at it, synchronize the way those two modal windows work
in terms of "next_update".
2021-02-19 19:56:40 +01:00
Patric Stout
932abe6d5c
Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed
2021-02-19 11:34:00 +01:00
Patric Stout
15a0ac2735
Fix cd4f0f95: [Allegro] driver failed to build because of missing include
2021-02-19 11:34:00 +01:00
Patric Stout
c4df0f95ae
Fix: during switching of game-mode, drawing could show closed windows that shouldn't be closed yet
...
The higher your refresh-rate, the more likely this is. Mostly you
notice this when creating a new game or when abandoning a game.
This is a bit of a hack to keep the old behaviour, as before this
patch the game was already freezing your mouse while it was changing
game-mode, and it does this too after this patch. Just now it
freezes too a few frames earlier, to prevent not drawing windows
people still expect to see.
2021-02-19 10:43:15 +01:00
Patric Stout
fa170b9ace
Feature: configurable refresh-rate and change default to 60fps
...
Most modern games run on 60 fps, and for good reason. This gives
a much smoother experiences.
As some people have monitors that can do 144Hz or even 240Hz, allow
people to configure the refresh rate. Of course, the higher you
set the value, the more time the game spends on drawing pixels
instead of simulating the game, which has an effect on simulation
speed.
The simulation will still always run at 33.33 fps, and is not
influences by this setting.
2021-02-19 10:43:15 +01:00
Patric Stout
eb9b1ad68d
Change: sleep till the next tick in the main loop
...
Sleep for 1ms (which is always (a lot) more than 1ms) is just
randomly guessing and hoping you hit your deadline, give or take.
But given we can calculate when our next frame is happening, we
can just sleep for that exact amount. As these values are often
a bit larger, it is also more likely the OS can schedule us back
in close to our requested target. This means it is more likely we
hit our deadlines, which makes the FPS a lot more stable.
2021-02-19 10:43:15 +01:00
Patric Stout
ae7a2b9f02
Change: allow video-drivers to miss deadlines slightly
...
Before, every next frame was calculated from the current time.
If for some reason the current frame was drifting a bit, the
next would too, and the next more, etc etc. This meant we rarely
hit the targets we would like, like 33.33fps.
Instead, allow video-drivers to drift slightly, and schedule the
next frame based on the time the last should have happened. Only
if the drift gets too much, that deadlines are missed for longer
period of times, schedule the next frame based on the current
time.
This makes the FPS a lot smoother, as sleeps aren't as exact as
you might think.
2021-02-19 10:43:15 +01:00
Patric Stout
c81c6e5eb7
Add: draw the screen at a steady pace, also during fast-forward
...
During fast-forward, the game was drawing as fast as it could. This
means that the fast-forward was limited also by how fast we could
draw, something that people in general don't expect.
To give an extreme case, if you are fully zoomed out on a busy
map, fast-forward would be mostly limited because of the time it
takes to draw the screen.
By decoupling the draw-tick and game-tick, we can keep the pace
of the draw-tick the same while speeding up the game-tick. To use
the extreme case as example again, if you are fully zoomed out
now, the screen only redraws 33.33 times per second, fast-forwarding
or not. This means fast-forward is much more likely to go at the
same speed, no matter what you are looking at.
2021-02-19 10:43:15 +01:00
Patric Stout
5bfa014505
Codechange: track _realtime_tick more accurate
...
_realtime_tick was reset every time the diff was calculated. This
means if it would trigger, say, every N.9 milliseconds, it would
after two iterations already drift a millisecond. This adds up
pretty quick.
2021-02-19 10:43:15 +01:00
Patric Stout
25f6851ca1
Codechange: switch all video drivers to std::chrono for keeping time
...
On all OSes we tested the std::chrono::steady_clock is of a high
enough resolution to do millisecond measurements, which is all we
need.
By accident, this fixes a Win32 driver bug, where we would never
hit our targets, as the resolution of the clock was too low to
do accurate millisecond measurements with (it was ~16ms resolution
instead).
2021-02-19 10:43:15 +01:00
Patric Stout
d437445c67
Codechange: use std::chrono to track time in modal windows
...
Adding to _realtime_ticks in a random place is a bit of a hack,
and by using modern C++, we can avoid this hack.
2021-02-19 10:43:15 +01:00
Tegas Aziz
1f6fb8c290
Add: Indonesia Rupiah as in-game currency ( #8616 )
...
The exchange rate is actually more like 19,000, but OpenTTD
doesn't handle such high exchange rates kindly.
2021-02-19 10:27:41 +01:00
Didac Perez Parera
96990b2ea7
Feature: Object class selection string filtering ( #8603 )
2021-02-19 10:26:54 +01:00
SamuXarick
7577dfa575
Codechange: Apply coding style
2021-02-19 00:14:30 +00:00
translators
259c04f41c
Update: Translations from eints
...
russian: 1 change by Ln-Wolf
polish: 2 changes by yazalo
2021-02-18 19:01:52 +00:00
Tyler Trahan
fa88cb62e1
Fix cc39fa9: New orders are non-stop by default ( #8689 )
2021-02-18 18:42:28 +01:00
Jonathan G Rennison
15b99f2e7a
Fix: Whole status bar instead of money widget refreshed on money change ( #8692 )
...
This could result in the rest of the status bar being
redrawn unnecessarily frequently
2021-02-18 12:29:30 +01:00
Jonathan G Rennison
55ed7d16f7
Fix: Unnecessary status bar redraws when there is no news to show ( #8691 )
...
InvalidateWindowData with mode SBI_NEWS_DELETED was called on the
status bar when checking for a new item of news to be shown in the
ticker, even if there is no news queued and no change occurs.
2021-02-18 12:17:51 +01:00
Jonathan G Rennison
e059a88533
Fix: Autorenew failure advice due to bad refit being shown to all companies ( #8681 )
2021-02-18 10:50:33 +01:00
Tyler Trahan
d5e18feed9
Change: Darken graph grid lines for legibility ( #8690 )
2021-02-18 10:15:58 +01:00
Wuzzy
27b4d6390b
Change: "(Business/Chair)man" to "...person" ( #8659 )
2021-02-17 21:34:31 +01:00
Patric Stout
8e0d48a0f6
Fix: [SDL2] simplify what to redraw to prevent tearing ( #8685 )
...
When there are a lot of rects to redraw, of which one of the last
ones is almost the full screen, visual tearing happens over the
vertical axis. This is most visible when scrolling the map.
This can be prevented by using less rects. To simplify the situation,
and as solutions like OpenGL need this anyway, keep a single rect
that shows the biggest size that updates everything correctly.
Although this means it needs a bit more time redrawing where it
is strictly seen not needed, it also means less commands have
to be executed in the backend. In the end, this is a trade-off,
and from experiments it seems the approach of this commit gives
a better result.
2021-02-17 21:19:32 +01:00
Michael Lutz
8bd2349ab6
Fix #8676 , a2c3197f: GUI-visible settings may not be part of misc settings.
2021-02-17 21:01:21 +01:00
Michael Lutz
00c66e7096
Codechange: Allow early-load settings that are not misc settings.
2021-02-17 21:01:21 +01:00
translators
8f5b8fd769
Update: Translations from eints
...
german: 2 changes by Wuzzy2
slovak: 5 changes by FuryPapaya
dutch: 4 changes by LouisDeconinck
spanish: 1 change by MontyMontana
2021-02-17 18:54:08 +00:00
Patric Stout
6de188d025
Fix 52317bb7: [SDL2] ensure we don't try to blit out of bounds ( #8684 )
...
During resizing, there can still be dirty-rects ready to blit based
on the old dimensions. X11 with shared memory enabled crashes if
you try to do this. So, instead, if we resize, reset the dirty-rects.
This is fine, as moments later we mark the whole (new) screen as
dirty anyway.
2021-02-17 14:06:12 +01:00
Patric Stout
7bdb2e79ed
Fix: framerate window showed a slightly higher rate than actually measured ( #8682 )
...
The first point was counted, but also initialized as "last". As
such, it didn't add to "total", but did add to "count", which made
the "count" 1 more than the total actually represents.
2021-02-16 20:37:58 +01:00
translators
c9bcc12265
Update: Translations from eints
...
korean: 2 changes by telk5093
indonesian: 11 changes by dimaspaf14
russian: 2 changes by Ln-Wolf
finnish: 3 changes by hpiirai
french: 4 changes by glx22
2021-02-16 19:01:08 +00:00
translators
db246b82ac
Update: Translations from eints
...
korean: 2 changes by telk5093
german: 56 changes by Wuzzy2
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
polish: 9 changes by yazalo
2021-02-15 19:01:52 +00:00
glx22
45e8b7a5bd
Add: Allow translation of "(Directory)" and "(Parent directory)"
2021-02-15 00:08:37 +01:00
Tyler Trahan
ce06b03fac
Fix: Stopped ships shouldn't block depots ( #8578 )
2021-02-14 23:42:29 +01:00
dP
91cc414588
Feature: [GS] Allow non-question type windows to have no buttons
2021-02-14 23:21:43 +01:00
milek7
751f595bb6
Fix: VkMapping declarations violated C++ ODR rule.
2021-02-14 23:19:50 +01:00
frosch
5a1fa18509
Change: move the 'road drive side' selection to settings tree, and give it the same 'basic' visibilty as 'signal side'.
2021-02-14 23:14:07 +01:00
frosch
c71d0f5e7f
Change: move townname generator selection to mapgen GUI.
2021-02-14 23:14:07 +01:00
frosch
f513a807db
Codechange: move non-GUI code to non-GUI source files.
2021-02-14 23:14:07 +01:00
frosch
4ce941bbc2
Codechange: turn a constant variable into a real constant.
2021-02-14 23:14:07 +01:00
frosch
d17226910d
Codechange: minor rearrangement of settings in random map and heightmap GUI.
2021-02-14 23:14:07 +01:00
frosch
81e47277e7
Change: move the 'tree placer algorithm' selection to the settings tree window, and give it the same 'basic' visibility as 'in-game tree placement'.
2021-02-14 23:14:07 +01:00
translators
6b04b7cf18
Update: Translations from eints
...
slovak: 13 changes by FuryPapaya
catalan: 7 changes by J0anJosep
french: 1 change by arikover
2021-02-14 19:01:09 +00:00
Michael Lutz
8d780e0607
Add: [OSX] Automatic zoom level suggestion for Cocoa video driver.
2021-02-14 14:16:40 +01:00
Michael Lutz
f175e38666
Add: [Win32] Automatic zoom level suggestion for Win32 video driver.
...
The zoom level suggestion is based on the DPI scaling set in Windows.
We use 150% scaling as the threshold for 2X zoom and 300% scaling
as the threshold for 4X zoom.
2021-02-14 14:16:40 +01:00
Michael Lutz
f137b3057a
Codechange: [Win32] Increase SDK version for 32-bit target.
...
Use the same Windows XP target as for 64-bit. Current MSVC version will
not produce a binary that works on anything earlier anyway.
2021-02-14 14:16:40 +01:00
Michael Lutz
33099355b8
Codechange: Re-init GUI zoom only when really changed.
2021-02-14 14:16:40 +01:00
Michael Lutz
22f5aeab07
Feature: Automatic UI and font zoom levels when supported by the OS.
2021-02-14 14:16:40 +01:00
Michael Lutz
a2c3197f42
Codechange: Make the settings for min/max zoom early load settings.
2021-02-14 14:16:40 +01:00
Michael Lutz
f5555a6d26
Fix 9c872192: [OSX] Clear mouse button emulation flag.
2021-02-14 12:58:45 +01:00
Michael Lutz
e5c3253642
Add: [OSX] Setting to disable HiDPI graphics rendering.
2021-02-14 11:50:18 +01:00
Michael Lutz
0fc763bc55
Change: [OSX] Render screen in full native resolution on HiDPI displays.
2021-02-14 11:50:18 +01:00
Michael Lutz
8906e9e0fd
Codechange: Consistently use screen size and not driver resolution for determining window sizes.
2021-02-14 11:50:18 +01:00
Michael Lutz
b66e977acd
Change: [OSX] When auto-detecting a font, try for sans-serif first.
...
On a display, especially with small fonts or low pixel sizes, sans-serif
fonts are usually easier to read than serif fonts.
2021-02-14 11:48:58 +01:00
Michael Lutz
6755ff63e1
Add: [OSX] Native font rendering without using FreeType.
2021-02-14 11:48:58 +01:00
Michael Lutz
21a2cd7bc3
Codechange: Replace magic numbers by constants.
2021-02-14 11:48:58 +01:00
Charles Pigott
8121706b89
Fix #8620 : Scale spacing between date & news in history window according to font scaling
2021-02-13 22:15:25 +00:00
Charles Pigott
2b08f21625
Fix #8625 : Wrong ending year was displayed in highscore table
2021-02-13 22:15:16 +00:00
Charles Pigott
f1fc083f2b
Change: Make order window hotkeys toggle for load & unload variants
2021-02-13 22:14:58 +00:00
Michael Lutz
acca56b6a5
Cleanup: [OSX] Improve some comments.
2021-02-13 22:21:17 +01:00
Michael Lutz
c78e559e88
Codechange: [OSX] Remove unused 'app active' flag.
2021-02-13 22:21:17 +01:00
Michael Lutz
9c8721922b
Fix: [OSX] An emulated right mouse down event has to be followed by right mouse up.
2021-02-13 22:21:17 +01:00
Michael Lutz
649ff5f9f9
Codechange: [OSX] Use relative mouse handling during scrolling.
2021-02-13 22:21:17 +01:00
Michael Lutz
43326d11d8
Change: [OSX] Use a layer-backed view to speed up drawing.
2021-02-13 22:21:17 +01:00
Michael Lutz
2a8c3a2cf6
Codechange: [OSX] Align backing buffer pitch for a tiny bit performance.
2021-02-13 22:21:17 +01:00
Michael Lutz
94b76ce9a4
Cleanup: [OSX] Move event loop into video driver file.
2021-02-13 22:21:17 +01:00
Michael Lutz
23389e9491
Remove: [OSX] Startup splash screen.
...
It wasn't displayed anyway as it was never copied to the bundle.
2021-02-13 22:21:17 +01:00
Michael Lutz
063b90b97d
Codechange: [OSX] Move key event handling to our view.
2021-02-13 22:21:17 +01:00
Michael Lutz
f4bd54fedd
Codechange: [OSX] Move mouse event handling to our NSView.
2021-02-13 22:21:17 +01:00
Michael Lutz
bd42fc94cc
Codechange: [OSX] Move some things from video driver to our NSView.
2021-02-13 22:21:17 +01:00
Michael Lutz
965ce12947
Codechange: [OSX] Use newer mouse tracking API.
2021-02-13 22:21:17 +01:00
Michael Lutz
42af13c141
Codechange: [OSX] Split drawing into its own subview.
...
This allows the drawing backend code to be independent
of any event or command handling.
2021-02-13 22:21:17 +01:00
Michael Lutz
60f30036f1
Codechange: [OSX] Drain autoreleased objects in each game loop cycle.
2021-02-13 22:21:17 +01:00
Michael Lutz
8aaf4ea098
Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
0eff7de659
Cleanup: [OSX] Doxygen comment style in video driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
8ced72ab10
Codechange: [OSX] Inline some functions that are used in only one place.
2021-02-13 22:21:17 +01:00
Michael Lutz
13134f9d64
Codechange: [OSX] Replace #define with modern code.
2021-02-13 22:21:17 +01:00
Michael Lutz
88f6c7a9f3
Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
e6bea3961f
Change: [OSX] Replace screen resolution list with suggested window sizes.
...
We never change the real screen resolution on OSX. As such, offering a list
of resolutions is pointless. Instead of that, offer the user a list of
commonly used window sizes up to the current screen size.
2021-02-13 22:21:17 +01:00
Michael Lutz
4db7837d06
Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.
2021-02-13 22:21:17 +01:00
Michael Lutz
63ed3f3575
Codechange: Move Fontconfig-specific code to a seperate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
f2294851e6
Codechange: [OSX] Move OSX-specific font code to a separate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
c6af8f16f6
Codechange: [Win32] Move Win32-specific font code to a seperate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
5ad1640984
Codechange: Make OS font handle of the FontCache read-only.
2021-02-13 20:09:14 +01:00
Michael Lutz
2b0200d429
Codechange: OS-specific data for font search is not used outside of searching.
2021-02-13 20:09:14 +01:00
Michael Lutz
84636fc2af
Codechange: Remove all remaining uses of cpp_offset.
2021-02-13 20:08:53 +01:00
Michael Lutz
7845434270
Codechange: Don't use cpp_offsetof in the save/load code.
...
Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
2021-02-13 20:08:53 +01:00
Michael Lutz
9c9292949f
Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
...
Many of the member variables that are used in the oldloader are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
2021-02-13 20:08:53 +01:00
translators
0f621b4956
Update: Translations from eints
...
portuguese (brazilian): 36 changes by AKANexus
2021-02-13 18:59:59 +00:00
SamuXarick
36ab9c64ef
Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordinate is negative
2021-02-13 19:18:41 +01:00
Charles Pigott
d9df20d102
Change: Use a more specific error message when attempting to bulldoze your own HQ
2021-02-13 18:10:13 +00:00
glx22
348f322df1
Fix f1f281b31: [Win32] MinGW doesn't know timeapi.h
2021-02-13 19:07:42 +01:00
glx22
5a4d5f03b0
Codechange: Implement a constructor for CurrencySpec
2021-02-13 17:31:57 +01:00
Johannes E. Krause
3ac43582c2
Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle structure (var 80+) are not implemented
2021-02-13 16:07:23 +00:00
translators
fa0704138d
Update: Translations from eints
...
spanish (mexican): 7 changes by absay
dutch: 7 changes by Afoklala
french: 7 changes by arikover
2021-02-12 19:00:59 +00:00
Patric Stout
52317bb7df
Change: [SDL2] Remove unneeded delay of redrawing the screen
...
In testing, I could find no reason why this statement is here.
The comment is rather unclear (it states what it does, but not
why it would be needed).
This line of code was introduced with f4f40448
, which gives no
further insight on why it would be needed to have it here.
As such, let's remove it and see if anyone else reports any
problems with it. If so, this commit can be reverted and a more
clear comment should be added what this line of code is dealing
with (the WHY, not the WHAT).
2021-02-11 20:23:53 +01:00
Patric Stout
2e1535389a
Codechange: [SDL2] Don't use globals if we can do with locals
2021-02-11 20:23:53 +01:00
Patric Stout
2bbef6b5cf
Codechange: [SDL2] Name paint function Paint(), like other drivers do
...
This reduces confusion when reading different drivers.
2021-02-11 20:23:53 +01:00
Patric Stout
569ce6c7b4
Fix 30e69c51: palette was not marked dirty when creating a new
...
This means the code depended that the caller did this for us
before MakePalette() is executed, which is neither a
requirement nor a promise the code makes.
2021-02-11 20:23:53 +01:00
translators
64e2d6b672
Update: Translations from eints
...
korean: 7 changes by telk5093
russian: 11 changes by Ln-Wolf
finnish: 7 changes by hpiirai
2021-02-11 19:01:10 +00:00
Kuhnovic
83ddb1501f
Feature: Remove all industries button in scenario editor ( #8550 )
2021-02-10 16:35:50 +01:00
Loïc Guilloux
f1f281b318
Fix: [Win32] Set minimum resolution for timers to 1ms. ( #8660 )
2021-02-09 21:21:57 +01:00
embeddedt
6c8f2227cd
Fix: [Emscripten] open links in browser ( #8655 )
2021-02-08 19:18:30 +01:00
Patric Stout
ac2b5e57cf
Fix: mention our websites with https:// (instead of http://) ( #8657 )
...
It is 2021. Nobody should advertise http anymore. Not even us.
2021-02-08 19:07:34 +01:00
glx22
2cbfcd2327
Change: [CMake] Bump minimum version to 3.9
2021-02-07 16:21:13 +01:00
Loïc Guilloux
b927da73c1
Fix 81d335b081: Use non-pulsating red highlight for coverage ( #8622 )
2021-02-07 16:20:26 +01:00
Matt Kimber
2a6da319b2
Fix 0125892: Don't crash when towns upgrade road tiles during expansion ( #8651 )
2021-02-07 16:15:46 +01:00
Patric Stout
2c9084d48c
Fix #8029 : [SDL2] disable draw-thread on wayland SDL video driver ( #8648 )
...
When the wayland SDL video driver is used, an EGL context is
created in the main thread. It is not allowed to update this
context from another thread, which is exactly what our draw-thread
is trying.
The other solution would be to move all of SDL into the
draw-thread, but that would introduce a whole scala of different
problems.
The wayland SDL backend is significantly faster than the
X11 SDL backend, but there is a performance hit nevertheless.
2021-02-06 14:09:45 +01:00
SamuXarick
a4035af337
Codechange: Apply coding style ( #8640 )
...
* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space
2021-02-05 11:00:36 +01:00
translators
5b3fe4ae27
Update: Translations from eints
...
german: 4 changes by Wuzzy2
2021-02-02 18:17:17 +00:00
glx22
144991990e
Fix: [CMake] Language files should depend on english.txt
2021-02-02 17:33:18 +01:00
translators
696b6990ea
Update: Translations from eints
...
estonian: 110 changes by siimsoni
2021-02-01 18:17:06 +00:00
translators
069fb54253
Update: Translations from eints
...
estonian: 17 changes by siimsoni
german: 410 changes by Wuzzy2
2021-01-31 18:14:37 +00:00
Patric Stout
7fbf705c41
Fix 2db88953: default Network Server List sorter put compatible servers in wrong order ( #8626 )
...
If a server is compatible, it falls back to sorting by clients.
This used to be in reverse, so full servers are on top. With
the codechange commit, this was removed by accident, and as
such empty servers were on top. This is silly.
2021-01-31 10:36:07 +01:00
Tyler Trahan
1dda7d6486
Fix: don't walk out of the map when trying to build tunnels ( #8600 )
2021-01-31 10:04:22 +01:00
Patric Stout
0e54c32452
Codechange: [SDL2] Use MakeDirty() to force a redraw
...
The original code is "strictly correct", but just reads really
weird, and we use MakeDirty() in several other places instead too.
2021-01-30 21:43:59 +01:00
Patric Stout
30e69c518b
Codechange: [SDL2] Rework how palette is updated
...
It now follows more what the Win32 driver does, and has far less
exceptions and special casing.
MakePalette creates the Palette and prepares surface.
UpdatePalette updates the Palette.
CheckPaletteAnim checks if UpdatePalette needs to be called and
marks the whole screen dirty so DrawSurfaceToScreen will do a
full redraw.
2021-01-30 21:43:59 +01:00
Patric Stout
eb80fefd1d
Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
...
All SDL_NNN errors print SDL_GetError, except for this one place.
2021-01-30 21:43:59 +01:00
Patric Stout
19345908cb
Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
...
This makes the code a bit more readable, as both intentions are
more clear, and there is less nesting in the main function.
2021-01-30 21:43:59 +01:00
Patric Stout
8c37e5c526
Codechange: [SDL2] reworked the different surfaces to make it more readable
2021-01-30 21:43:59 +01:00
Patric Stout
8de325f256
Codechange: [SDL2] Only prepare "caption" if you are going to us it
2021-01-30 21:43:59 +01:00
Patric Stout
e41ec5b42e
Codechange: [SDL2] Minor code cleanup to remove silly variable
2021-01-30 21:43:59 +01:00
Patric Stout
678031f9b3
Codechange: [SDL2] Only set _cur_palette, never _local_palette
2021-01-30 21:43:59 +01:00
Patric Stout
f31b65825f
Codechange: [SDL2] Move FindStartupDisplay to its own function
2021-01-30 21:43:59 +01:00
Patric Stout
6916fc76bd
Codechange: [SDL2] reworked FindResolutions to be more like the rest
...
There was no default resolution fallback, and the code was different
from the win32 driver. It is now named the same and much more
similar.
2021-01-30 21:43:59 +01:00
Patric Stout
a52d716c88
Codechange: [SDL2] remove include-protection
...
This is already done by CMake: if SDL2 is not detected, this file
is not included.
2021-01-30 21:43:59 +01:00
translators
5ae2c1552b
Update: Translations from eints
...
estonian: 353 changes by siimsoni
2021-01-30 18:14:36 +00:00
translators
48698403a8
Update: Translations from eints
...
estonian: 85 changes by siimsoni
korean: 30 changes by telk5093
portuguese: 24 changes by CheapWebdesign
2021-01-29 18:17:44 +00:00
translators
3dac139b00
Update: Translations from eints
...
estonian: 5 changes by siimsoni
hungarian: 7 changes by andrejmoltok
2021-01-28 18:16:32 +00:00
translators
da78b5c130
Update: Translations from eints
...
estonian: 117 changes by siimsoni
german: 5 changes by Wuzzy2
slovak: 23 changes by FuryPapaya
2021-01-27 18:14:58 +00:00
translators
027452fef8
Update: Translations from eints
...
german: 11 changes by Wuzzy2
2021-01-26 18:14:06 +00:00
translators
67fa5a23b9
Update: Translations from eints
...
estonian: 7 changes by siimsoni
2021-01-25 18:42:15 +00:00
translators
b2d9a2dc79
Update: Translations from eints
...
estonian: 12 changes by siimsoni
finnish: 1 change by hpiirai
2021-01-23 18:39:34 +00:00
glx22
6b8ad5a9b1
Change: Apply some consistency to singleplayer related comments
2021-01-22 22:19:55 +01:00
glx22
07385c3662
Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'
2021-01-22 22:19:55 +01:00
glx22
485aafc1b7
Fix: Never delete the last existing company in singleplayer mode
2021-01-22 22:19:55 +01:00
dP
b17177bd20
Fix: Center text and image in vehicle statusbar vertically
2021-01-22 22:18:17 +01:00
translators
8fe79e153d
Update: Translations from eints
...
estonian: 8 changes by siimsoni
german: 89 changes by Wuzzy2
finnish: 2 changes by hpiirai
dutch: 27 changes by Afoklala
2021-01-22 18:43:56 +00:00
dP
bab7de6cf2
Feature: Allow GameScripts to add additional text to Industry view window
2021-01-22 09:50:53 +00:00
Pavel Stupnikov
4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed ( #8573 )
2021-01-22 10:28:26 +01:00
translators
33e27e9480
Update: Translations from eints
...
estonian: 15 changes by siimsoni
russian: 23 changes by Ln-Wolf
2021-01-21 18:42:13 +00:00
translators
6e1581a17d
Update: Translations from eints
...
german: 2 changes by Wuzzy2
russian: 13 changes by Ln-Wolf
2021-01-20 18:44:27 +00:00
translators
27caabdb91
Update: Translations from eints
...
german: 23 changes by Wuzzy2
russian: 70 changes by Ln-Wolf
2021-01-19 18:41:55 +00:00
frosch
b3d048dfcf
Change: [NewGRF] industry special flag 19 now specifically targets only passenger production, instead of the second cargo of any water-based industry. ( #8590 )
...
This behavior is less surprising to NewGRF authors, and may even be intentional behavior for some industries.
2021-01-18 22:42:10 +01:00
Michael Lutz
7da224d29d
Fix #8589 , 653e7fa548: Motion counter is NewGRF-visible but not saved, leading to desyncs. ( #8591 )
2021-01-18 21:11:38 +01:00
Owen Rudge
6d95ed53dc
Feature: Add support for rdtsc for ARM-based Windows (MSVC)
2021-01-18 08:57:58 +00:00
Patric Stout
1eceee915e
Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowed
...
Sometimes it returned an usererror(), sometimes Start() failed.
Now it always fails on Start(), so nothing else has to check again
what blitter is used.
AfterBlitterChange() can never change to a 0bpp, so it is sufficient
to guard this with an assert().
2021-01-17 19:57:36 +01:00
Patric Stout
49df9c4155
Codechange: [Win32] Use _local_palette for most operations
...
Other drivers do this too, and this makes the world a bit more
the same.
2021-01-17 19:57:36 +01:00
Patric Stout
881d17d8f1
Codechange: [Win32] use CSleep() instead of Sleep() like everywhere else
...
Functional it is identical. Just helps future-us when searching
for sleeps.
2021-01-17 19:57:36 +01:00
Patric Stout
689404a4a1
Codechange: [Win32] Use return-early in RegisterWndClass()
2021-01-17 19:57:36 +01:00
Michael Lutz
7415964a4d
Codechange: [Win32] Remove Windows 95 specific mouse tracking work-around.
2021-01-17 19:57:36 +01:00
Matt Kimber
40d5fe1631
Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds ( #8540 )
2021-01-17 19:57:16 +01:00
translators
120c6fda61
Update: Translations from eints
...
catalan: 11 changes by J0anJosep
2021-01-17 18:39:39 +00:00
frosch
540fdfbf5a
Fix 0e62a398c7f: Only center the window, when it is smaller than the screen. ( #8581 )
2021-01-16 23:36:15 +01:00
translators
c91a7b5e2e
Update: Translations from eints
...
norwegian (bokmal): 65 changes by fnutt
french: 1 change by glx22
2021-01-16 18:40:42 +00:00
frosch
0e62a398c7
Add: [SDL2] video driver parameter to put OpenTTD on a particular display on start. By default use the display where the mouse cursor is. ( #8572 )
2021-01-14 23:29:29 +01:00
Michael Lutz
fa60c1f8b9
Feature: Choose a sensible window size on a fresh OTTD config file. ( #8536 )
2021-01-14 21:53:06 +01:00
translators
711723d738
Update: Translations from eints
...
norwegian (bokmal): 10 changes by buzzCraft
spanish (mexican): 7 changes by absay
korean: 1 change by telk5093
indonesian: 30 changes by dimaspaf14
finnish: 1 change by hpiirai
catalan: 2 changes by gerardnll
portuguese (brazilian): 4 changes by AKANexus
polish: 1 change by yazalo
2021-01-14 18:44:37 +00:00
glx22
86818e5ae8
Fix #7670 : prevent useless pathfinder run for blocked vehicles
2021-01-14 18:41:38 +01:00
Jonathan G Rennison
1411f878ab
Add: Console command to dump debugging information ( #8548 )
2021-01-13 21:16:47 +01:00
translators
b99eafbfb0
Update: Translations from eints
...
korean: 14 changes by telk5093
finnish: 1 change by hpiirai
spanish: 41 changes by MontyMontana
polish: 5 changes by yazalo
2021-01-13 18:48:46 +00:00
Charles Pigott
ebaecebc68
Fix #8560 : Planes were landing at the wrong height at airports with lowered hangar tiles
2021-01-13 16:41:30 +00:00
SamuXarick
f9dee5aaa0
Feature: Show rainforest under vegetation on small map
2021-01-13 15:05:15 +00:00
Patric Stout
de44ce2092
Change: darken the background of all graph to increase contrast ( #8557 )
...
Now lines like Mauve, Dark Green and Purple are much more visible
without hurting the other colours.
2021-01-13 14:55:55 +01:00
Patric Stout
c6fd6cfd15
Fix: tell the user if a font fails to load and fallback is about to be used
...
Additionally, tell exactly why the font failed to load, which
glyph was missing from the font. This hopefully helps the user
a bit more in the right direction.
2021-01-13 14:27:39 +01:00
Patric Stout
98400974a9
Codechange: nobody was using "str" parameter, so remove it
2021-01-13 14:27:39 +01:00
translators
57c45a2c01
Update: Translations from eints
...
spanish (mexican): 64 changes by absay
indonesian: 7 changes by dimaspaf14
finnish: 94 changes by hpiirai
slovak: 25 changes by gpalino
french: 11 changes by glx22
polish: 11 changes by yazalo
2021-01-12 18:38:08 +00:00
translators
3e7c757398
Update: Translations from eints
...
spanish (mexican): 1 change by absay
2021-01-11 21:23:47 +00:00
frosch
e339188ded
Add: a go-to-location button to the LandInfo window.
2021-01-11 22:15:58 +01:00
frosch
1432dbac53
Add: another go-to-location button to the sign window.
2021-01-11 22:15:58 +01:00
frosch
5bfcd742b8
Change: Relocate rename and location buttons in all windows.
2021-01-11 22:15:58 +01:00
frosch
589feba0eb
Change: Relocate vehicle rename and location buttons.
2021-01-11 22:15:58 +01:00
frosch
8dda0ec4ff
Add: [NewGRF] new GUI sprites for 'rename' and 'go to location'.
2021-01-11 22:15:58 +01:00
Patric Stout
cd36e17160
Fix: don't allow free-wagon-chains to exceed max-train-length ( #8533 )
...
This makes no sense, that a free-wagon-chain could be larger than
the maximum length of a train, as you cannot put an engine in
front of that anyway. And it prevents run-away AIs making very
silly long free-wagon-chains.
2021-01-11 20:58:00 +01:00
Patric Stout
760b0cdc11
Change: change console command "restart" and add "reload"
...
The current "restart" command is now called "reload", as that is
what it does.
The old "restart" command is now called "restart", as that is what
it did.
As this has not been in any official release yet, this shouldn't
harm any kitten.
2021-01-11 20:11:08 +01:00
Patric Stout
ff89f5f4c6
Fix 8f3d1ec: "restart" did not always restart your current game
...
In the sequence:
- Load a game
- Start a newgame (via console)
- Restart a game (via console)
Gave you the loaded game back, not the new game.
2021-01-11 20:11:08 +01:00
Patric Stout
fe86bf8bf6
Fix #7619 : nudge fast planes sooner towards their target ( #8531 )
...
For non-NewGRF planes, "count" is never above 1. So planes can
smoothly be guided to their destination. For NewGRF planes, they
can go as quick as "count" values of 20. This easily overshoots
the target. So, calculate if the plane will overshoot, and start
nudging him to the destination earlier. You won't notice this
either way, as it all happens within a single tick.
2021-01-11 20:10:53 +01:00
translators
eb23a6921b
Update: Translations from eints
...
arabic (egypt): 30 changes by AviationGamerX
indonesian: 30 changes by dimaspaf14
german: 12 changes by MagnumSociety
french: 5 changes by glx22
2021-01-11 18:33:36 +00:00
SamuXarick
6298d9221a
Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits
2021-01-10 22:31:01 +01:00
frosch
f6abc81cf1
Fix: add missing variables to NewGRF inspect window.
2021-01-10 21:24:38 +01:00
Johannes E. Krause
f1bc4d8407
Add: [NewGRF] Vehicle variable 4A now also returns, whether the current tile has catenary.
2021-01-10 21:24:38 +01:00
frosch
868d84bbfc
Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile against a given tracktype.
2021-01-10 21:24:38 +01:00
frosch
5b08960560
Fix: [NewGRF] industry variables 69 to 71 did not check, whether the queried cargo is valid.
2021-01-10 21:24:38 +01:00
frosch
0078554d6a
Fix: GetCargoTranslation could return out-of-bounds index for old-style NewGRF using cargo-slots.
2021-01-10 21:24:38 +01:00
translators
63288f80f3
Update: Translations from eints
...
korean: 1 change by telk5093
finnish: 1 change by hpiirai
polish: 5 changes by yazalo
2021-01-10 18:31:52 +00:00
glx22
1fb4ed8eef
Fix: Use realtime for error message and console backlog timeouts
2021-01-10 14:07:17 +01:00
glx
c0d7949d7c
Fix: Don't use a timer for hundredth tick determination
2021-01-10 14:07:17 +01:00
Patric Stout
5f1154e076
Fix #8272 : vehicle destination text colour when mousing over ( #8543 )
...
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2021-01-09 23:43:06 +01:00
translators
928276a66e
Update: Translations from eints
...
korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
catalan: 11 changes by J0anJosep
2021-01-09 18:30:51 +00:00
Patric Stout
218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo ( #8544 )
...
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
2021-01-09 15:15:14 +01:00
Patric Stout
3dbdb1c7e3
Change: remove warning in cheat window and reduce it to a note ( #8538 )
...
Although meant as a funny joke towards the player, our social
standards have changed since 2004, and such "jokes" are no
longer acceptable by the community as a whole.
The only value of the message is that people are informed the
information is stored in the savegame. This is mostly useful for
us, developers, as some of those cheats can have side-effects
which people report.
While at it, styled the GUI a bit better, as the way the text
was presented was odd.
2021-01-09 15:14:59 +01:00
SamuXarick
8da5cff210
Fix #8462 : Don't check whether to grow a town road on water ( #8471 )
2021-01-09 12:18:31 +01:00
Patric Stout
8e6574dcdb
Revert 78f92130: "Fix #8506 : Towns shouldn't add junctions to NewGRF roads they cannot build ( #8535 )" ( #8541 )
...
As per https://github.com/OpenTTD/OpenTTD/pull/8535#issuecomment-757122918 ,
jumped the gun here.
2021-01-09 12:14:23 +01:00
Tyler Trahan
b0456669c9
Fix #8506 : Towns shouldn't add junctions to NewGRF roads they cannot build ( #8535 )
2021-01-09 10:06:31 +01:00
Patric Stout
b6ac5a3ab9
Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL ( #8534 )
2021-01-08 23:28:46 +01:00
Patric Stout
5f591c86fe
Fix 85a49a0d: invalidate airport toolbar when new planes become available ( #8532 )
...
Otherwise if the airport button is disabled, it will remain disabled
until you close/open the toolbar again.
2021-01-08 22:34:21 +01:00
frosch
31d1968004
Fix: Start the inactivity-timeout for the content server only after the connection has been established. ( #8530 )
...
When connecting took long due to the first N resolve-addresses timing out, OpenTTD would immediately close the connection, without sending anything.
2021-01-08 20:20:54 +01:00
Patric Stout
7ba0fa4bf0
Fix af22a4f2: scenario editor doesn't have build station/depot/etc ( #8529 )
2021-01-08 19:48:39 +01:00
translators
0f1d338dda
Update: Translations from eints
...
korean: 2 changes by telk5093
finnish: 2 changes by hpiirai
dutch: 49 changes by Afoklala
spanish: 16 changes by Luis45ccs
french: 7 changes by dimensi0n
polish: 2 changes by yazalo
2021-01-08 18:26:47 +00:00
Tyler Trahan
b08c66a796
Fix 7bdfb38: Drive-thru road stations can be connected at either end ( #8528 )
2021-01-08 18:56:39 +01:00
Tyler Trahan
9c0da686da
Add: Towns can build tunnels ( #8473 )
2021-01-08 18:32:44 +01:00
Charles Pigott
188bf0fbc9
Change: Remove disable_unsuitable_building setting
...
This setting is no longer useful, as you can now always build roads,
canals, etc.
2021-01-08 16:43:51 +01:00
Charles Pigott
b9f3e45af7
Cleanup: Remove unused (and mostly duplicated) function
2021-01-08 16:43:51 +01:00
Patric Stout
af22a4f2cd
Add: show in the tooltip of disabled toolbar buttons why they are disabled
2021-01-08 16:43:51 +01:00
Patric Stout
85a49a0d36
Change: always allow to click on the toolbar icons for road/rail/dock/airport
...
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.
For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.
For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.
Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Chris Stevens
a6aec252b1
Fix #8153 : Report incompatible cargo/order when autoreplace fails ( #8169 )
2021-01-08 16:05:49 +01:00
Patric Stout
9aa39d0af9
Fix #7972 : show invalid orders to stations that don't accept your vehicle ( #8516 )
...
Before it was shown as a normal order, but the vehicle was skipping
it. This was rather unclear to the user. Now it is red and contains
text with some hints what is going on.
The text is prefixed rather than post-fixed, as we have many
post-fixes already.
2021-01-08 16:04:44 +01:00
Patric Stout
fda1fbf61c
Revert c1fddb9
, 639cfa4: "Codechange: Check if access __attribute__ is supported before trying to use it." ( #8526 )
...
This reverts commit c1fddb9a6a
and 639cfa43d2
.
access_mode "none" is only supported by GCC11, but introduced
after it branched. So there are GCC11.0s out there that do not
support it. We will have to wait for GCC11.1 to hit before we
can re-add this.
2021-01-08 15:25:44 +01:00
Patric Stout
7463c46a54
Fix: for arctic and tropic, make sure we have at least a few hills ( #8513 )
...
Without hills, not all industries can be generated, which means
that with a default configuration you get errors. This is far from
optimal, of course.
This now forces that there is at least some hills, even when you
are using very-flat. This is a stopgap solution, but a proper
solution requires a full rewrite of the terrain generator, which
is not a 2 minute (or even 2 week) job.
To make sure flat is still flat-ish, reduce the default
snow-line-height to 10, making it look a lot better on smaller maps.
This is a compromise between being able to have flat maps and
still having all industries on arctic.
2021-01-08 12:02:38 +01:00
Patric Stout
aac8c28d73
Fix #7656 : destroying a tunnel/bridge now first removes the tracks for cost calculation
...
This means that for rail tunnel/bridges, the rail is first sold,
and the tunnel/bridge is destroyed after. This means destroying
tunnels/ bridges now often makes you money, instead of costing.
Similar, with road/tram tracks. Destroying a road+tram
tunnel/bridge now costs the same amount of money as first
removing the tram tracks and than destroying the road
tunnel/bridge. Especially as tram tracks generate money when
removing, this is a noticeable difference.
2021-01-08 12:02:25 +01:00
Patric Stout
ebd9f26c15
Fix: replacing a bridge didn't charge for clearing last tile
...
It only considered the end-tile (or start-tile) for the bridge,
instead of both. This is obvious in the rest of the code which
constantly does "+ 2"; this being the only place that does a "+ 1".
2021-01-08 12:02:25 +01:00
Patric Stout
ef6b17baf7
Fix 2fd871e2af5: load correct ending-year for old (pre 0.7) savegames
...
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1
for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
2021-01-08 11:17:08 +01:00
Patric Stout
a1987df96a
Fix #8050 : never show the highscore when disabled, not even if you start in year zero
...
Using zero as "never" value can have its drawbacks ;)
2021-01-08 11:17:08 +01:00
Patric Stout
d9ec8053d7
Fix #8050 : ending-year of 5000000 allows you to get to year 5000001 and beyond
...
MAX_YEAR is set to 5000000, but having an ending-year set to the
same meant you could bypass this, and play till the uint32 wrapped.
The game can either show highscore or wrap year, not both. When
you would do both, every year you get the highscore dialog.
By changing the maximum value of ending-year to 4999999 we prevent
this issue.
2021-01-08 11:17:08 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
milek7
c1fddb9a6a
Codechange: Check if access __attribute__ is supported before trying to use it.
2021-01-08 09:12:37 +00:00
milek7
639cfa43d2
Codechange: Use access __attribute__ to silence warnings in GCC
2021-01-08 00:40:45 +00:00
SamuXarick
79d938b957
Fix 0125892: Warning about unsigned unary minus
2021-01-07 21:42:10 +00:00
Patric Stout
725d793be1
Fix: don't allow cloning vehicles if cloning orders is failing ( #8515 )
...
Before this fix, any failing clone order was silently ignored
and you as user would never know till you checked the order list.
Evil.
2021-01-07 19:58:04 +01:00
translators
51e22515a8
Update: Translations from eints
...
spanish (mexican): 5 changes by absay
korean: 5 changes by telk5093
finnish: 5 changes by hpiirai
latvian: 14 changes by lexuslatvia
spanish: 23 changes by SeveralCircles, 10 changes by Luis45ccs
polish: 5 changes by yazalo
2021-01-07 18:28:27 +00:00
SamuXarick
f84a466ca5
Fix #7945 : Add cost of clearing the sloped tile when placing a dock ( #7947 )
2021-01-07 10:35:09 +01:00
Patric Stout
c988b4d62b
Fix #8332 : aborting group drag&drop could cause crashes with vehicle drag&drop ( #8511 )
...
The selected group was not reset when drag&drop was aborted. When
after that vehicle drag&drop was successful, group drag&drop code
was still executed, causing weird behaviour or even crashes.
2021-01-07 10:32:24 +01:00
Kuhnovic
a3a7928372
Feature: option to auto remove signals when in the way during rail construction ( #8274 )
2021-01-07 10:17:05 +01:00
Patric Stout
1b675e7075
Fix #8068 : always allow removal of tram track if that generates money ( #8509 )
...
Even if you are completely broke, generating money should always
be allowed.
2021-01-07 08:01:46 +01:00
Patric Stout
c7609e767f
Fix #7604 : prevent houses to wander too far from town center when rebuilding ( #8507 )
...
When a multi-tile house is rebuild, it always used the most northern
tile to build the new house. This can very easily lead to houses
wandering off in the north-ish direction (either NW or NE).
To prevent this, pick the tile closest to town center when rebuilding
on a multi-tile house. This still means a house can be build away
from a road, but it is no longer wandering around finding another
town to call home.
2021-01-07 08:01:23 +01:00
Patric Stout
28c13ec90f
Fix #8168 : allow relocating of HQ partial over existing HQ ( #8510 )
...
Just in case you want to move it SLIGHTLY to the right.
2021-01-06 22:37:57 +01:00
Patric Stout
a4e34e824c
Change: towns can now bridge 4 rails (up from 3)
...
Having 4 rails is a pretty common design, and towns now couldn't
bridge out of this common design.
2021-01-06 21:39:34 +01:00
Didac Perez Parera
64eddaeb49
Feature: Make maximum length of town bridges depend on population.
2021-01-06 21:39:34 +01:00
translators
c3faec4e9a
Update: Translations from eints
...
polish: 7 changes by yazalo
2021-01-06 18:27:36 +00:00
Patric Stout
62cdadb582
Change: move "give money" from client-list to company window
...
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.
This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311
We did modify it to fix several bugs and clean up the code while
here anyway.
The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
2021-01-05 21:56:24 +01:00
Patric Stout
d6e15d4943
Fix: make the "password" button the same size as the other buttons in Company window
...
Currently password-lock icon + button was the same size, but this
looks really weird. Now they are in sync, even with other fonts
and languages.
2021-01-05 21:56:24 +01:00
Patric Stout
a3f0ee3b63
Codechange: fix alignment of Company GUI
...
Code acted as if WWT_TEXT starts a scope; it does not.
2021-01-05 21:56:24 +01:00
Patric Stout
fc474b02fa
Fix: change all Company planes on paint, not only the first that needs changing
...
Otherwise it can take a few OnPaint() calls before all planes are
set correctly when switching companies.
2021-01-05 21:56:24 +01:00
Patric Stout
dff7ee8e1c
Fix #7611 : keeps news about accidents around after vehicle is cleaned up ( #8497 )
...
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
2021-01-05 21:39:23 +01:00
translators
0fd2108f7f
Update: Translations from eints
...
persian: 24 changes by alisaffari97
2021-01-05 18:27:57 +00:00
Patric Stout
f2fa2a14d7
Fix: allow input of numbers greater than INT32_MAX for GiveMoney ( #8499 )
...
Based on patch by JGR.
2021-01-05 19:00:05 +01:00
Patric Stout
bb28ff7226
Codechange: DC_NO_RAIL_OVERLAP is a remnant of the OldAI. ( #8496 )
...
The OldAI was removed in 2009. Pretty sure we can remove this flag
now too.
2021-01-05 12:36:57 +01:00
gooball
c017a3662a
Change: converting town-owned road types now require town rating ( #8457 )
2021-01-05 11:45:07 +01:00
Charles Pigott
e21302f481
Fix #8437 : Crash when using certain heliports with rotated airports
2021-01-05 11:42:51 +01:00
Charles Pigott
619d714923
Fix #8437 : Planes landing at non-rectangular airports could be drawn at the wrong height
...
Only the rotated intercontinental airport, don't get excited
2021-01-05 11:42:51 +01:00
Matt Kimber
5728f9c7d0
Codechange: consider vehicle co-ordinates when identifying viewport candidate as using only the hash generates false positives
2021-01-05 11:42:25 +01:00
Matt Kimber
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
2021-01-05 11:42:25 +01:00
Matt Kimber
eeb88e87d8
Codechange: improve performance for complex vehicle chains by resolving sprites less often
2021-01-05 11:42:25 +01:00
Michael Lutz
979b4af6ca
Revert 4ce53cb8: [OSX] Delayed fullscreen switch is not needed anymore.
...
The fix for #8067 solves the real issue, making this workaround unneeded.
2021-01-03 22:24:04 +01:00
Michael Lutz
6e8be3b03e
Fix #8067 : [OSX] Calculate title bar height instead of assuming a fixed value.
2021-01-03 22:24:04 +01:00
Andy
0f91cb0479
Fix: GetCurveSpeedLimit needs railtype from current tile ( #8466 )
2021-01-03 22:19:06 +01:00
Michael Lutz
4ce53cb851
Fix: [OSX] Quitting in fullscreen mode would loose the original window size.
...
This replicates the behaviour on e.g. Windows, which saves the original window size.
2021-01-03 21:20:28 +01:00
Michael Lutz
c860a247d3
Change: [OSX] Hide Dock and menu during fullscreen mode.
2021-01-03 21:20:28 +01:00
translators
784a4ef9b5
Update: Translations from eints
...
spanish (mexican): 14 changes by absay
finnish: 32 changes by hpiirai
polish: 2 changes by yazalo
2021-01-03 18:25:04 +00:00
frosch
b08d8c7edb
Cleanup 9f42358: Make also reliability_start randomised independent of introduction date.
2021-01-03 14:56:43 +00:00
frosch
d24a9a9df5
Cleanup 8139b14: Move a comment back to the line it belongs to, and add a comment for new code.
2021-01-03 14:56:43 +00:00
Michael Lutz
6ad5489d01
Codechange: [OSX] Silence some annoying warnings.
2021-01-03 13:25:32 +01:00
Michael Lutz
7bdaabf5f1
Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and instead simply initialise the buffer on allocation.
2021-01-03 13:25:32 +01:00
Michael Lutz
a61a741683
Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anymore.
2021-01-03 13:25:32 +01:00
Michael Lutz
9ccef816f9
Codechange: [OSX] Re-arrange the OSX video driver code by combining all drawing code and moving the window/event handling to a different file.
...
This is just a code move/rename, not a functionality change.
2021-01-03 13:25:32 +01:00
Patric Stout
ab7da117e0
Add: always set PERSONAL_DIR "/content_download" in search path ( #8481 )
...
This means that if you start OpenTTD with "-c" to indicate another
location to store files, it can still read the content you already
downloaded from your PERSONAL_DIR. This folder is, however,
read-only.
This is useful for situations where you downloaded OpenGFX via
the content-service, but want to run the regression or want to
run with a clean configuration. With this change, you no longer
need to download OpenGFX again.
2021-01-03 11:10:56 +01:00
Michael Lutz
8c24b2b6ce
Fix: [OSX] Fonts loaded directly from a file have to be registered with CoreText for proper text layout.
2021-01-03 01:00:28 +01:00
Patric Stout
4bd3d18f34
Add: use our search-paths to find fonts based on relative filenames too
...
This allows "small_font = ./myfont.ttf", with "myfont.ttf" located
in "~/.openttd".
2021-01-02 23:44:37 +01:00
2TallTyler
fe51051b7c
Change: Default settings improved for new players
2021-01-02 19:50:22 +00:00
Charles Pigott
3dfee979a7
Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves
2021-01-02 19:46:08 +00:00
Patric Stout
c288eba813
Fix: prevent clients making emergency saves twice if server disconnects ( #8477 )
...
This was clearly overlooked during the initial implementation.
2021-01-02 20:34:55 +01:00
translators
46e13e7f0b
Update: Translations from eints
...
finnish: 3 changes by hpiirai
catalan: 29 changes by J0anJosep
2021-01-02 18:24:09 +00:00
Patric Stout
8596b43b2b
Codechange: move some DEBUG-levels and remove some others in saveload routine ( #8474 )
...
When running with -dsl=2 it is very easy to miss important information
as there was a lot of noise in between too. This tunes the debug
levels a bit to be less noisy while keeping the important bits.
2021-01-01 14:41:14 +01:00
glx22
7222bc5814
Cleanup 2db88953e7: Remove VL_FIRST_SORT as it's useless
2021-01-01 01:04:27 +01:00
translators
a7fee48b7f
Update: Translations from eints
...
finnish: 4 changes by hpiirai
french: 1 change by glx22
2020-12-31 18:27:03 +00:00
SamuXarick
9f423586ad
Change #8325 : Make engine reliability independent of introduction date ( #8470 )
2020-12-31 17:06:48 +01:00
translators
18fccba410
Update: Translations from eints
...
spanish (mexican): 42 changes by absay
russian: 4 changes by Ln-Wolf
finnish: 2 changes by hpiirai
french: 35 changes by glx22
polish: 25 changes by yazalo
2020-12-30 18:26:18 +00:00
Jonathan G Rennison
15fd63b1b8
Fix: Assert fail when using restart command after opening save/load GUI
2020-12-30 00:57:09 +01:00
translators
80a7d0365b
Update: Translations from eints
...
korean: 4 changes by telk5093
german: 84 changes by UnsuspiciousGooball
finnish: 4 changes by hpiirai
slovak: 7 changes by FuryPapaya
2020-12-29 18:26:06 +00:00
gooball
0125892f04
Fix #8297 : Infrastructure counters for road tunnels, bridges, depots … ( #8454 )
...
The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.
Co-authored-by: A. S <admin-git@sotai.tk>
2020-12-28 22:54:28 +01:00
translators
b30c3f6498
Update: Translations from eints
...
korean: 6 changes by telk5093
finnish: 6 changes by hpiirai
slovak: 47 changes by FuryPapaya
2020-12-28 18:21:37 +00:00
glx22
f7e48cac87
Fix #8453 : [Script] Don't truncate loan variation to 32bit
2020-12-28 16:51:15 +01:00
dP
94057e9b18
Change: Add some style to GameScript question windows depending on the type
2020-12-28 11:27:42 +00:00
J0anJosep
edbb5f4f73
Doc: Remove some SmallVector references from documentation.
2020-12-27 18:40:18 +00:00
Charles Pigott
e0161cf8da
Fix b408fe7: Don't try to construct a std::string from nullptr
2020-12-27 18:30:53 +00:00
translators
1bb0e6ed8c
Update: Translations from eints
...
russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
2020-12-27 18:18:16 +00:00
Michael Lutz
4f8e7b2a2b
Fix 65f65ad2: Missing path separator that fell over a cliff.
2020-12-27 15:07:06 +01:00
SamuXarick
dc5b8020cc
Fix #6452 : Reset only editable and visible settings from GUI ( #7890 )
...
Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Michael Lutz
b408fe77f7
Codechange: Use std::string in file scanners.
2020-12-27 13:19:25 +01:00
Michael Lutz
358056ec42
Codechange: Keep filenames of loaded Fio files in std::strings.
2020-12-27 13:19:25 +01:00
Michael Lutz
024a3f6259
Codechange: Use automatic memory management for language pack reading.
2020-12-27 13:19:25 +01:00
Michael Lutz
5cbb2da794
Codechange: Even more std::string usage in file IO.
2020-12-27 13:19:25 +01:00
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
2020-12-27 13:19:25 +01:00
Michael Lutz
f3326d34e7
Codechange: Use std::string in FIO search path handling.
2020-12-27 13:19:25 +01:00
Michael Lutz
0c6e8a8123
Codechange: Store file search paths as std::string.
2020-12-27 13:19:25 +01:00
Michael Lutz
dd138fc460
Codechange: Stringify config file paths.
2020-12-27 13:19:25 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
cirdan
395a5d9991
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
...
CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
2020-12-27 10:30:55 +00:00
cirdan
46ff7d918b
Cleanup: Remove save-only autolength flag from economy chunk handlers
...
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
0e017f6233
Codechange: Enable FINAL, (un)likely, __attribute__ when building with clang
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
fc52d3df50
Codechange: Use likely/__builtin_expect for assertion macros
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
5cf28be742
Codechange: Add support for verbose asserts
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
eb74179c6d
Codechange: Unconditionally use static_assert
...
We're well past having to support non-C++11 compliant compilers now.
2020-12-27 10:30:55 +00:00
Charles Pigott
52f3abba6e
Cleanup: Remove unnecessary assert_tcompile macro
2020-12-27 10:30:55 +00:00
glx22
d8605ad18d
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
2020-12-27 10:28:46 +00:00
Michael Lutz
1478fa93b3
Add: [NewGRF] Patch flag to test if inflation is on or off.
2020-12-27 10:28:39 +00:00
Michael Lutz
5a5d613ee3
Change: Disable changing the inflation setting in network games.
2020-12-27 10:28:39 +00:00
Niels Martin Hansen
2d9fa81bd0
Feature: Plant clumps of trees in editor by dragging on the landscape
2020-12-27 01:03:27 +01:00
Niels Martin Hansen
e0ee2d530a
Change: Switch tree GUI to use dynamically generated buttons
...
This makes it look a bit better in climates with fewer tree types.
2020-12-27 01:03:27 +01:00
Niels Martin Hansen
4d0f19406b
Fix: Wrong tree sprite in tree toolbar
2020-12-27 01:03:27 +01:00
translators
2c8c6d423c
Update: Translations from eints
...
korean: 18 changes by telk5093
2020-12-26 18:16:26 +00:00
Patric Stout
8fa2a67f6b
Fix f66baa44: for-loop is no longer increasing "i"
...
During conversion it was overlooked that the for-loop used to do
this. Oops.
2020-12-26 13:32:25 +00:00
Patric Stout
6aef1164a4
Fix: [Emscripten] using TIC/TOC on this platform is silly
...
Stop throwing a warning about this, as it is not likely we will
ever implement it.
2020-12-25 20:56:25 +01:00
Michael Lutz
79cb9efa7f
Change: Always apply inflation from 1920 to 2090, no matter the game start year. ( #7589 )
2020-12-25 20:36:14 +01:00
Patric Stout
e6e91a345c
Fix f66baa44: index was off by one ( #8433 )
...
i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25 19:57:13 +01:00
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops ( #8432 )
2020-12-25 19:38:18 +01:00
translators
9add62796c
Update: Translations from eints
...
finnish: 10 changes by hpiirai
2020-12-25 18:16:29 +00:00
Patric Stout
4319d31036
Fix #6468 : don't store version of AIs-started-via-console in name
...
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
2020-12-25 17:03:44 +01:00
Patric Stout
29e3331055
Codechange: move block a bit lower to increase readability
...
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
2020-12-25 17:03:44 +01:00
Patric Stout
8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first ( #8431 )
...
See commit fae34ee7
for details. The documentation simply never
got updated.
2020-12-25 17:03:31 +01:00
translators
7b515fa0e2
Update: Translations from eints
2020-12-25 13:07:40 +00:00
frosch
ba49fa3b82
Codechange: Rename strings to match their usage.
2020-12-25 00:40:35 +01:00
frosch
2bb691f50e
Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons.
2020-12-25 00:40:35 +01:00
Tyler Trahan
7bdfb382a8
Change: Towns don't build dead-end road bridges ( #8401 )
2020-12-25 00:37:13 +01:00
Pavel Stupnikov
22b9dec960
Feature: Add an option to disable tree growth completely ( #8415 )
2020-12-25 00:36:54 +01:00
Pavel Stupnikov
04e572933d
Fix: Don't lower tree density if spreading is not enabled ( #8413 )
2020-12-25 00:36:45 +01:00
Jonathan G Rennison
94d629d79b
Change: [Linkgraph] Allow job threads to be aborted early when clearing schedule ( #8416 )
...
When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
2020-12-25 00:36:36 +01:00
translators
ad47e3d9e6
Update: Translations from eints
...
finnish: 1 change by hpiirai
2020-12-24 18:19:47 +00:00
translators
2e6f37ecf1
Update: Translations from eints
...
arabic (egypt): 15 changes by AviationGamerX
korean: 15 changes by telk5093
finnish: 12 changes by hpiirai
2020-12-23 18:17:50 +00:00
translators
cc8301449e
Update: Translations from eints
...
korean: 2 changes by telk5093
catalan: 13 changes by perezdidac
2020-12-22 18:13:57 +00:00
Jonathan G Rennison
7f0fefddcf
Change: [Linkgraph] Only acquire thread join performance measurements on network clients
...
Network servers and single player clients do not block on thread joins
due to instead pausing shortly before the join is due.
2020-12-22 15:17:57 +01:00
Jonathan G Rennison
0c5dc5d41e
Change: [Linkgraph] Pause the game when linkgraph jobs lag ( #6470 )
...
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
2020-12-22 15:17:57 +01:00
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS ( #8115 )
2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e
Feature: Influence industry production changes from GS ( #7912 )
2020-12-22 14:21:31 +01:00
Patric Stout
547e5fdb65
Fix 86e08aa: STR_CARGO_PLURAL_CANDY with cases was not renamed ( #8412 )
2020-12-22 13:12:47 +01:00
Patric Stout
d8c8f4e72d
Fix: next 67 savegame versions are used in PatchPacks; skip them ( #8411 )
...
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
2020-12-22 10:44:07 +01:00
Matt Kimber
6c3a5b5b17
Fix c02ef3e4: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops. ( #8400 )
2020-12-21 23:46:38 +01:00
Bernard Teo
981c540201
Change: Place "Group by" above "Sort by" in station window for consistency
2020-12-21 23:15:53 +01:00
Bernard Teo
4af1acfe92
Feature: Drag-and-drop vehicles in group GUI for shared order groups
2020-12-21 23:15:53 +01:00
Bernard Teo
a5047b7566
Cleanup: Use range-based for-loop in group_gui.cpp
2020-12-21 23:15:53 +01:00
Bernard Teo
61fb1cac54
Cleanup: Move EndContainer() for empty WWT_PANEL to the same line
2020-12-21 23:15:53 +01:00
Bernard Teo
e59c400ca6
Feature: Option to group vehicle lists by shared orders
...
This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
2020-12-21 23:15:53 +01:00
Bernard Teo
584df548f1
Codechange: Make vehicle lists internally support grouping of vehicles
...
This is in preparation for the new UI feature that allows grouping by shared orders.
2020-12-21 23:15:53 +01:00
Xaroth Brook
86e08aa8ef
Update: Apply name changes to all languages.
2020-12-21 23:12:58 +01:00
Xaroth Brook
d05be2cff5
Cleanup: Rework the CargoSpec macro for improved readability.
2020-12-21 23:12:58 +01:00
Patric Stout
34051c10df
Doc: some comments for the win32 video driver ( #8409 )
...
Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
2020-12-21 22:28:56 +01:00
translators
f24bc8b509
Update: Translations from eints
...
vietnamese: 3 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
polish: 11 changes by yazalo
2020-12-21 18:08:31 +00:00
Michael Lutz
5575cb9133
Remove: Remnants of PSP support.
...
No active target is that limited in concurrent file descriptors.
2020-12-21 18:34:19 +01:00
translators
914fb4c987
Update: Translations from eints
...
korean: 1 change by telk5093
slovak: 6 changes by FuryPapaya
latvian: 9 changes by lexuslatvia
2020-12-20 19:04:18 +00:00
dP
e82333cf77
Feature #7962 : Improve rendering of large viewports
2020-12-20 10:13:35 +01:00
dP
5ca8a0bda9
Feature #7962 : Significantly improve sprite sorter performance
2020-12-20 10:13:35 +01:00
Michael Lutz
4c1ee264a6
Fix: [OSX] Warning about ambiguous method (-Wobjc-multiple-method-names). ( #8399 )
2020-12-19 21:59:27 +01:00
translators
2714e0a33f
Update: Translations from eints
...
russian: 10 changes by Ln-Wolf
finnish: 4 changes by hpiirai
slovak: 16 changes by FuryPapaya
french: 1 change by glx22
2020-12-18 18:08:06 +00:00
translators
40269f5df2
Update: Translations from eints
...
finnish: 47 changes by hpiirai
2020-12-17 18:01:12 +00:00
Pavel Stupnikov
b2895dfcd0
Change: extend the allowed range for max loan setting ( #8386 )
2020-12-16 21:56:32 +01:00
Pavel Stupnikov
d989fb516b
Change: send network error to the server before making an emergency save ( #8387 )
2020-12-16 21:23:12 +01:00
frosch
d5f05fb781
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88. ( #8382 )
...
Fix: [NewGRF] Action 7/9 conditions 0x0B to 0x12 failed, if 'param' was 0x85.
These conditions are supposed to ignore 'param' entirely.
2020-12-15 22:42:03 +01:00
Byoungchan Lee
0471de2d92
Fix: Remove unnessary reference to suppress warning ( #8337 )
...
Apple Clang version 12 (bundled with Xcode 12) complaints about copying
small objects in range loop (-Wrange-loop-analysis introduced by -Wall).
This warning can be easily avoided by removing the reference from
the const pointer type.
2020-12-15 22:39:51 +01:00
SamuXarick
1d85d71d29
Fix: for original terrain generator, keep a single gap of water at the borders ( #7883 )
...
This means that for NE/NW, it should have one more in case of
freeform-edges, and in case of SE/SW it should have one less.
Reminder: freeform-edges only adds VOID tiles on X=0 and Y=0.
2020-12-15 21:52:41 +01:00
Patric Stout
e07afaeffb
Fix: a cargos sneaked in; should be cargoes for consistency ( #8383 )
2020-12-15 21:39:29 +01:00
Patric Stout
f7b8e7e46c
Fix: prefix the Nth vehicle with "#" when ungrouped
...
This is for consistency; most other objects add a # to indicate
it is the Nth of that object, except for Trains / RVs / Ships /
Aircrafts.
This becomes painfully apparent with unnamed vehicles in groups,
which do get a "#".
2020-12-15 21:18:03 +01:00
stormcone
ca65f19b03
Feature: Show group name as part of the default vehicle name.
...
Only if the vehicle is member of a group and does not have a user defined name.
2020-12-15 21:18:03 +01:00
translators
1a67954ff9
Update: Translations from eints
...
korean: 29 changes by telk5093
finnish: 8 changes by hpiirai
slovak: 6 changes by FuryPapaya
french: 6 changes by glx22
2020-12-15 17:57:40 +00:00
Patric Stout
8fbf5bef60
Fix: workarounds for two emscripten bugs in the network stack
2020-12-15 15:46:39 +01:00
Patric Stout
d5b9f7ac37
Add: [Emscripten] use "relative mouse mode" with SDL2
...
This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
2020-12-15 15:46:39 +01:00
Patric Stout
d15dc9f40f
Add: support for emscripten (play-OpenTTD-in-the-browser)
...
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.
Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
Patric Stout
2da07f7615
Codechange: unroll the SDL2 main loop
...
This commit prepares for the next commit, as Emscripten needs to
have a way to trigger a single iteration of the main loop. To
keep the real changes more clear, this commit only unrolls the
loop, and makes no changes to the logic itself.
2020-12-15 15:46:39 +01:00
Tyler Trahan
f2a93dba0d
Change: set the default setting for autorenew to on for new games ( #8352 )
2020-12-15 09:58:37 +01:00
translators
8c42f3a8d4
Update: Translations from eints
...
french: 1 change by glx22
2020-12-14 23:45:41 +00:00
jostephd
b1cf79da5b
Feature: new velocity unit "tiles/day" ( #8278 )
2020-12-15 00:39:57 +01:00
Michael Lutz
79240eab1e
Codechange: Make use of the improved C++17 emplace_back function.
2020-12-15 00:29:30 +01:00
frosch
cc1679e317
Codechange: Apple LLVM fails to implement std::optional::value() also on pretty recent version. Use operator* instead.
2020-12-14 23:50:50 +01:00
frosch
484ea62a62
Cleanup: use std::optional instead of custom implementation.
2020-12-14 23:50:50 +01:00
Pavel Stupnikov
c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
2020-12-14 23:35:07 +01:00
Patric Stout
68f9925cd4
Codechange: use \u to indicate unicode chars in strings ( #8379 )
...
With \x, we sometimes had to do the "" trick, as the length is not
predefined. With C++11 bringing \u to the specs, which has a preset
length, we no longer need the "" trick.
We set the strings to u8, to ensure all compilers use UTF-8 encoding
for the \u characters.
This was triggered by newer CLangs, which start to warn if you
use "" in the middle of a string, wondering if that was your
intention. It is a good question. And this is our answer :)
2020-12-14 20:25:01 +01:00
glx22
d1fa6b129c
Add: [CMake] Option to only build tools/docs
2020-12-13 22:46:46 +01:00
Patric Stout
b7851e51ad
Fix: set SP_WORKING_DIR earlier with '-c'
...
On Windows, relative folders don't work so well. So we need to
lookup the full path. This is best done in DetermineBasePaths()
and as a bonus that only sets SP_WORKING_DIR once.
2020-12-13 22:45:50 +01:00
Patric Stout
5d0331ecdc
Fix 8bef06a2: don't use "extern" when you want to implement a global ( #8373 )
2020-12-13 16:56:33 +01:00
Patric Stout
da7c74ba7e
Fix: change the working-dir searchpath when using '-c'
...
Basically, with '-c' you now create a sandbox. It will still use
your personal-dir and global-dir to find files you installed there,
but all new files are stored with a base folder identical to the
folder the configuration is in.
This is a bit of an old bug, that we many have tried to solve in
various of different ways. The code has grown sufficiently complex
that it is hard to see what consequences of actions are. This is
in my opinion the most harmless solution, while increasing the
usefulness of the '-c' flag.
In essence, the problem was that empty folders were always created
in the directory where the configuration was, but as that directory
wasn't added to any searchpath, files weren't stored there, unless
by accident it was a folder already on the searchpath. For example,
if you do './openttd -c local.cfg', it did work as expected. But
in the more generic variant, it did not.
With this patch, you can run './openttd -c /new/folder/local.cfg',
and it will create and prepare that folder to receive new files.
'content_download' is also stored in the directory the
configuration is in; this was already the case. Important to
note that there is only one search-path for 'content_download'.
In other words, when using '-c', it will not look in '~/.openttd'
inside the 'content_download' folder.
2020-12-13 16:40:56 +01:00
Patric Stout
4e12aac9c0
Codechange: to create or not to create a folder, that is the question
...
This was just weird. With XDG _personal_dir was created already,
but later on it was checked if it was different from config_dir,
and the creation was skipped. All this checking and validation
makes my head spin .. let's make it a bit more simple.
2020-12-13 16:40:56 +01:00
Patric Stout
c66bd18a10
Add: save openttd.cfg immediately on changing a setting ( #8358 )
...
Formally it was only done on exit. This means that if it crashes
changes in settings were not stored. This is often rather
frustrating. Additionally, targets (like emscripten) where people
are unlike to use "Exit Game", will never see their configuration
stored.
The drawback is that on every setting change there is some minor
I/O of writing the ini file to disk again.
2020-12-13 16:28:06 +01:00
translators
40edc2863c
Update: Translations from eints
...
finnish: 1 change by hpiirai
2020-12-12 17:52:42 +00:00
glx22
6fae0b83d9
Add: [CMake] targets to generate documentation
2020-12-12 15:48:04 +01:00
translators
7f5afbfdf5
Update: Translations from eints
...
slovak: 2 changes by FuryPapaya
2020-12-10 17:53:08 +00:00
translators
20151e41ea
Update: Translations from eints
...
korean: 1 change by telk5093
french: 1 change by glx22
2020-12-09 17:50:24 +00:00
translators
819ce1bf49
Update: Translations from eints
...
slovak: 30 changes by FuryPapaya
lithuanian: 37 changes by devastatorius
2020-12-09 13:42:08 +00:00
Owen Rudge
535e18b54e
Change: Don't display OS name when the user is exiting the game
2020-12-09 09:21:34 +00:00
Patric Stout
2864d019f0
Fix: useless warning with -snull and no BaseSounds available ( #8361 )
...
If I explicitly tell the system I do not want sound, I still get
presented a nice message I do not have any BaseSounds available
on my system, and that I should download one to enjoy sound. Well,
let me tell you, with "-snull" that is really really not going to
help. So please, be quiet, and let me enjoy the game without
"boooooo" and "DING DING DING".
Thank you.
2020-12-08 10:24:59 +01:00
Patric Stout
dddf885fb4
Remove: console command "content select all" ( #8363 )
...
The intention of this function was that you could download
everything after a filter was applied; but this never really
took off. Instead, a select few people used this functionality
to download every available package on BaNaNaS. This is not in
the spirit of this service. Additionally, these few people were
good for 70% of the consumed bandwidth of BaNaNaS.
2020-12-07 14:48:13 +01:00
frosch
6198a4776b
Change: [NewGRF] Use aircraft property 12 also for helicopters.
...
Due to keeping compatibility we can only do this for NewGRF-defined sound effects.
2020-12-06 20:31:54 +01:00
Charles Pigott
cfa1b1e006
Fix: Compile warnings when asserts are disabled
2020-12-06 19:27:39 +00:00
Patric Stout
731af1f1f3
Codechange: don't do work GetVariableAddress() is already doing
2020-12-06 16:10:58 +01:00
Patric Stout
c98717cb45
Fix: do not add an offset to a nullptr
...
This is, by specs, undefined behaviour. See
https://reviews.llvm.org/D67122
In cases where this is done, optimizations done by LLVM can
generate code that causes crashes.
GetVariableAddress() had two (legit) ways this could happen:
- For SaveLoad set to global
- For SaveLoad set to SLE_VAR_NULL, where sld->address is always
a nullptr, and object could or could not be a nullptr.
2020-12-06 16:10:58 +01:00
Michael Lutz
c558936ec3
Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. ( #8356 )
2020-12-06 00:29:27 +01:00
Patric Stout
6ad3cca4ca
Fix a49fdb7ebb: bootstrap crash when trying to load new baseset ( #8353 )
...
Using nullptr as "name" crashes on "name.empty()". Use an empty
string instead.
2020-12-05 15:03:16 +01:00
glx22
a06fe8e8a7
Fix: [CMake] cross-compiling requires native tools
2020-12-04 09:49:31 +00:00
Rasmus Jonsson
0b2dd2c5cd
Fix: [NoAI] don't notify caught exceptions
2020-12-02 17:11:36 +00:00
translators
d19f7b94fb
Update: Translations from eints
...
norwegian (bokmal): 8 changes by buzzCraft
lithuanian: 5 changes by devastatorius
2020-11-28 17:51:55 +00:00
Charles Pigott
b8ec88f6af
Codechange: Suppress compiler warning about signed/unsigned printf values
2020-11-26 19:06:03 +00:00
translators
6ef1eaf1f5
Update: Translations from eints
...
norwegian (bokmal): 9 changes by buzzCraft
2020-11-26 17:51:49 +00:00
translators
821592ddeb
Update: Translations from eints
...
norwegian (bokmal): 10 changes by buzzCraft
2020-11-25 17:51:48 +00:00
translators
92236ccd2f
Update: Translations from eints
...
indonesian: 117 changes by dimaspaf14
2020-11-12 17:51:47 +00:00
translators
8e4a3a0e76
Update: Translations from eints
...
danish: 1 change by achton
2020-11-11 17:51:36 +00:00
translators
79f00277c4
Update: Translations from eints
...
slovak: 16 changes by FuryPapaya
2020-11-10 17:51:54 +00:00
translators
4dc986f32d
Update: Translations from eints
...
slovak: 19 changes by FuryPapaya
2020-11-09 17:51:50 +00:00
translators
918857e03b
Update: Translations from eints
...
korean: 1 change by telk5093
slovak: 86 changes by FuryPapaya
2020-11-08 17:51:33 +00:00
translators
f23a7a59b6
Update: Translations from eints
...
slovak: 26 changes by FuryPapaya
polish: 1 change by yazalo
2020-11-07 17:52:16 +00:00
translators
9bd2e5bf49
Update: Translations from eints
...
slovak: 86 changes by FuryPapaya
polish: 57 changes by yazalo
2020-11-06 17:51:41 +00:00
Lars Wendler
cf29d23ba4
Fix: build with icu-68.1
...
icu-68.1 removed public macro definitions for TRUE and FALSE
Signed-off-by: Lars Wendler <polynomial-c@gentoo.org>
2020-10-30 18:07:58 +00:00
translators
421304c850
Update: Translations from eints
...
afrikaans: 3 changes by Gwenney
2020-10-30 17:51:52 +00:00
translators
4797e095d9
Update: Translations from eints
...
hungarian: 1 change by andrejmoltok
portuguese (brazilian): 64 changes by JuniuSeifero
2020-10-29 17:51:43 +00:00
translators
a441973d17
Update: Translations from eints
...
romanian: 1 change by ALEX11BR
2020-10-27 17:51:56 +00:00
translators
59ae40af53
Update: Translations from eints
...
vietnamese: 24 changes by KhoiCanDev
2020-10-26 17:52:01 +00:00
translators
97d7c0a8e1
Update: Translations from eints
...
tamil: 76 changes by Aswn
2020-10-24 17:51:58 +00:00
translators
eb01f2e08d
Update: Translations from eints
...
romanian: 10 changes by ALEX11BR
tamil: 26 changes by Aswn
2020-10-18 17:51:49 +00:00
translators
d9e7e8cec0
Update: Translations from eints
...
german: 17 changes by Luensche
2020-10-17 17:51:59 +00:00
translators
b3362c526a
Update: Translations from eints
...
german: 5 changes by Luensche
2020-10-16 17:51:43 +00:00
translators
5043f6feff
Update: Translations from eints
...
slovak: 16 changes by FuryPapaya
2020-10-15 17:51:56 +00:00
translators
b99fec1e4d
Update: Translations from eints
...
slovak: 29 changes by FuryPapaya
polish: 7 changes by yazalo
2020-10-14 17:51:50 +00:00
translators
313141d2f1
Update: Translations from eints
...
slovak: 33 changes by FuryPapaya
2020-10-13 17:51:59 +00:00
translators
86ec74347d
Update: Translations from eints
...
german: 4 changes by matthiasradde
slovak: 23 changes by FuryPapaya
2020-10-12 17:51:42 +00:00
translators
dcdcf6d57c
Update: Translations from eints
...
slovak: 57 changes by FuryPapaya
tamil: 1 change by Ramesh78dev
2020-10-11 17:53:38 +00:00
translators
b607f54462
Update: Translations from eints
...
slovak: 35 changes by FuryPapaya
tamil: 1 change by Ramesh78dev
2020-10-10 17:51:52 +00:00
FuryPapaya
f1ab41e337
Fix: Slovak ownname was using the wrong form ( #8326 )
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Noun vs Adjective
2020-10-10 13:34:21 +01:00
translators
50417ab0c5
Update: Translations from eints
...
slovak: 131 changes by FuryPapaya
2020-10-09 17:51:37 +00:00
translators
6e53bf00c4
Update: Translations from eints
...
slovak: 56 changes by FuryPapaya
2020-10-08 17:51:56 +00:00
translators
a36a1b5ff5
Update: Translations from eints
...
slovak: 193 changes by FuryPapaya
spanish: 46 changes by MontyMontana
2020-10-06 17:51:50 +00:00
translators
e01143edf8
Update: Translations from eints
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italian: 1 change by AlphaJack
romanian: 13 changes by ALEX11BR
finnish: 6 changes by VeeraKoo
slovak: 202 changes by FuryPapaya
spanish: 240 changes by MontyMontana
2020-10-05 17:51:44 +00:00
translators
3723207d64
Update: Translations from eints
...
slovak: 23 changes by FuryPapaya
turkish: 66 changes by ozcanakdora
2020-10-04 17:51:56 +00:00
translators
80f7937e42
Update: Translations from eints
...
korean: 8 changes by telk5093
2020-10-03 17:51:47 +00:00
translators
53f36f4afa
Update: Translations from eints
...
czech: 1 change by LubosKolouch
german: 18 changes by matthiasradde
2020-10-01 17:52:06 +00:00
translators
bdaf596373
Update: Translations from eints
...
german: 1 change by matthiasradde
polish: 17 changes by yazalo
2020-09-30 17:52:14 +00:00
translators
d9b0e6c550
Update: Translations from eints
...
romanian: 7 changes by ALEX11BR
portuguese (brazilian): 44 changes by Lucas559-noob
2020-09-28 17:52:03 +00:00
translators
5584bf6bbb
Update: Translations from eints
...
portuguese (brazilian): 22 changes by Lucas559-noob
polish: 6 changes by pAter-exe
2020-09-27 17:51:48 +00:00
translators
4279620aef
Update: Translations from eints
...
turkish: 28 changes by nullaf
dutch: 1 change by rcpaul
2020-09-26 17:51:50 +00:00
translators
d58531ec84
Update: Translations from eints
...
german: 1 change by frosch123
2020-09-26 10:12:43 +00:00
Galigator
933d02dce2
Change: Service depot also reset breakdown chance.
2020-09-25 22:38:58 +02:00
stormcone
49b75d67bd
Fix 70f9c3c6: The *_filter_criteria variables contain an index, not a cargo. ( #8320 )
2020-09-25 15:35:48 +01:00
Charles Pigott
348c231e12
Codechange: Make codestyle for CMake files consistent for 'control' statements
2020-09-25 14:43:13 +01:00
frosch
df5362a008
Fix #8311 , b98c7763de4: Industry probability at map generation was scaled differently when set via property or callback.
2020-09-24 19:29:52 +02:00
dP
0110fa12da
Feature: Make news and errors close hotkeys configurable
2020-09-24 19:23:12 +02:00
Berbe
8f3d1ec970
Feature: Improve restart command
...
When the restart command is issued, a normal map is always spawned.
This improvement takes into account the current state of _file_to_saveload to check if a savegame/scenario/heightmap was previously loaded, and loads the same resource again.
2020-09-24 19:17:18 +02:00
dP
3ad4a6e3da
Fix 380fd8c: Only check houses for cargo when generating subsidies with towns
2020-09-24 17:57:09 +01:00
translators
beaa7c7894
Update: Translations from eints
...
korean: 1 change by telk5093
2020-09-23 19:45:38 +02:00
translators
53a3d940b1
Update: Translations from eints
...
ukrainian: 11 changes by Strategy
2020-09-02 19:45:39 +02:00
dP
ab420d8cc0
Change: Use key names instead of characters in hotkey.cfg
2020-09-01 09:33:17 +01:00
translators
dacec76c1b
Update: Translations from eints
...
catalan: 57 changes by juanjo
2020-08-30 19:45:38 +02:00
translators
9340fe9c7c
Update: Translations from eints
...
ukrainian: 18 changes by Strategy
2020-08-21 19:45:38 +02:00
dP
3db7cf54fd
Fix: sprite preview in sprite aligner is too small with scaled UI
2020-08-13 20:50:11 +02:00
translators
2693a901f9
Update: Translations from eints
...
swedish: 1 change by Joel_A
2020-08-04 19:45:41 +02:00
Niels Martin Hansen
84efde8ee3
Change: Log when rejecting a TAR archive for extraction
...
Based on report in <https://www.tt-forums.net/viewtopic.php?f=31&t=87374 >
2020-07-28 19:20:13 +02:00
Łukasz Hryniuk
3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight ( #8263 )
2020-07-27 17:37:47 +01:00
dP
452e1e3328
Codechange #8258 : Remove unused town cargo caches from the savegame
2020-07-27 17:32:00 +01:00
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
...
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ
c0bf7cc840
Fix: GCC warns about possibly uninitialized data in signal.cpp
...
When compiling with '-Og', GCC warns about variables that are
initialized by reference in the condition of a 'while' loop.
This commit silences the warning by explicitly initializing the
variables in question to their respective 'invalid value' markers,
which will most likely be optimized out when the compiler realizes
the values are never used.
2020-07-27 17:25:58 +01:00
translators
a56bf35409
Update: Translations from eints
...
french: 1 change by glx
2020-07-25 19:45:38 +02:00
translators
82672342b7
Update: Translations from eints
...
belarusian: 35 changes by KorneySan
2020-07-24 19:45:41 +02:00
translators
663c301e7c
Update: Translations from eints
...
belarusian: 64 changes by KorneySan
russian: 2 changes by KorneySan
2020-07-22 19:45:40 +02:00
translators
808fbaa767
Update: Translations from eints
...
belarusian: 11 changes by KorneySan
2020-07-21 19:45:40 +02:00
glx
4079c47b6c
Change: rewrote squirrel_export in CMake
2020-07-16 00:53:26 +02:00
glx
8794c61f25
Change: rewrote generate_widget in CMake
2020-07-16 00:53:26 +02:00
Pavel Stupnikov
26b91192a3
Feature: Center text and icons in the status bar vertically ( #8273 )
2020-07-15 16:57:31 +02:00
dP
706c47265e
Fix: Set invalid road and tram types for rail tunnel ends
2020-07-13 16:38:21 +02:00
translators
954d0b4e5b
Update: Translations from eints
...
korean: 1 change by telk5093
2020-07-12 19:45:40 +02:00
Abdurrahmaan Iqbal
7d2db99bfd
Fix #7772 : Show destination on mouseover when vehicle stopped (and not in depot)
2020-07-10 14:48:22 +01:00
TrevorShelton
c39d62c245
Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD
2020-07-10 14:47:55 +01:00
TrevorShelton
c7e391da93
Change #8162 : Conversion of Town Road, Impr. Error
...
This changes the error when you attempt to convert a road owned by a town to another road, specifying that it's owned by the town rather than simply being incompatible. As the original poster of the issue pointed out, these seemed to be the only occurences of the incompatible road string, so now it's unused, but they would be left untouched in case of future use or since changing it to a different error would do the work of removing it then. If requested, it likely wouldn't be too difficult to remove the string entirely.
2020-07-10 14:47:55 +01:00
Jonathan G Rennison
053d4f3bff
Fix: Thread unsafe use of SendPacket for PACKET_SERVER_MAP_SIZE
...
NetworkTCPSocketHandler::SendPacket is not thread safe and may not
be used concurrently from multiple threads without suitable locking
2020-07-09 16:08:01 +01:00
TechGeekNZ
716c883737
Fix: Globally apply preprocessor directive coding style
...
Global; except for the 32-bit SSE blitter, which has some #DEFINEs
in not-very-nice places.
2020-07-03 09:08:46 +02:00
stormcone
816fada2b1
Fix #8250 : [NRT] Company infrastructure window always omits last road/tramtype
2020-07-02 12:35:28 +02:00
translators
94d5fcab4b
Update: Translations from eints
...
czech: 3 changes by djst
2020-07-01 19:45:39 +02:00
dP
7045186594
Change #8159 : Remove now unused town cargo caches without bumping the savegame version
2020-06-28 18:23:59 +02:00
dP
380fd8cab4
Fix: Make subsidies scan tiles for town acceptance and production instead of using desync-prone town caches
2020-06-28 18:23:59 +02:00
dP
ca2604c4e2
Revert #8157 : Redundant change
2020-06-28 18:23:59 +02:00
Michael Lutz
6d3c2edc59
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy.
...
Smooth economy is only used when the corresponding setting is enabled and the industries does not use the production callback.
2020-06-28 15:33:37 +02:00
Jonathan G Rennison
7a09413a1a
Fix: Incorrect save/load array size of Town::cargo_accepted
...
In 11ab3c4e
the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
2020-06-28 15:32:53 +02:00
Jonathan G Rennison
54237b0e98
Codechange: Move SlSkipBytes to saveload.h
2020-06-28 15:32:53 +02:00
ilayaraja97
cf8ccf4b08
Fix #8131 : small bridges also have pillars drawn
2020-06-28 13:54:04 +01:00
TrevorShelton
a4a9908a51
Fix #8221 : Missing specific error message for bridge too long ( #8240 )
2020-06-28 12:53:56 +01:00
Charles Pigott
218db00c4c
Fix #8216 : Don't show floating text on autoreplace if cost is 0
2020-06-28 00:00:28 +01:00
duck
1bc7047af7
Doc: Acknowledge integer type mismatch in certain admin packets using AdminUpdateType ( #8238 )
2020-06-27 18:21:17 +02:00
Charles Pigott
75a2ae2f48
Change: Also make roadside trees match the tree transparency option
2020-06-27 16:07:17 +01:00
Charles Pigott
4c45448fa9
Fix #8129 : Crash if a news message expires while viewing the endgame screen
2020-06-27 16:07:08 +01:00
Charles Pigott
dc8d0089e9
Codechange: Make sure script enums are the same size as their normal counterparts
2020-06-27 14:51:14 +01:00
Charles Pigott
e5f931ef42
Fix: Warning about using the wrong enum type
2020-06-27 14:51:14 +01:00
Charles Pigott
64b1c70fdd
Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed
2020-06-27 14:51:14 +01:00
Charles Pigott
224acb78b0
Fix: Compiler warnings about memsetting non-trivial classes
2020-06-27 14:51:14 +01:00
Abdurrahmaan Iqbal
8a655c7fb6
Fix #8232 : 'Huge screenshot' warning being shown incorrectly
2020-06-27 14:19:35 +01:00
TechGeekNZ
3c8d0aa354
Cleanup: Give `TakeScreenshot` a more sensible name
2020-06-27 14:19:35 +01:00
TechGeekNZ
ed6f31f601
Cleanup: Remove redundant implementation of TakeScreenshot
2020-06-27 14:19:35 +01:00
dP
a2e1102b15
Feature: Increase max possible distance from border for oil refineries and rigs
2020-06-27 14:18:31 +01:00
translators
b84d61ef6e
Update: Translations from eints
...
indonesian: 16 changes by adjayanto
2020-06-25 19:45:42 +02:00
translators
78b6587c40
Update: Translations from eints
...
swedish: 3 changes by Joel_A
2020-06-24 19:45:42 +02:00
translators
6d135d4b01
Update: Translations from eints
...
ukrainian: 1 change by nsergiy
korean: 1 change by telk5093
2020-06-22 19:45:40 +02:00
glx22
87a069c887
Fix #8230 : Resolve ".." when opening files in .tar ( #8231 )
2020-06-22 14:21:11 +02:00
Jonathan G Rennison
e6f3e15c32
Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
...
In 63ccb36e
BaseConsist::name was changed from a malloced char*
to a std::string.
OrderBackup inherits from BaseConsist.
The saveload of OrderBackup::name was not updated.
2020-06-22 08:02:42 +02:00
Jonathan G Rennison
1ac0d4a5b2
Fix: Thread unsafe use of NetworkAddress::GetAddressAsString
...
Remove static buffer form of NetworkAddress::GetAddressAsString.
This is used in multiple threads concurrently, and is not thread-safe.
Replace it with a form returning std::string.
2020-06-21 11:47:56 +01:00
translators
9aca6ff971
Update: Translations from eints
...
swedish: 33 changes by Joel_A
2020-06-19 19:45:40 +02:00
Jonathan G Rennison
b0f192abc4
Fix: Racy use of flags in TCPConnecter::CheckCallbacks
...
conected and aborted flags are used concurrently from multiple threads.
2020-06-18 19:57:34 +02:00
Jonathan G Rennison
c167648d75
Fix: Violation of strict weak ordering in group name sorters
...
This could be caused by a group being renamed, and the old
name being cached from a previous sort.
See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison
d830a34394
Fix: Violation of strict weak ordering in engine name sorter
...
This could be caused by an engine being renamed, and the old
name being cached from a previous sort.
See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison
084b073e57
Codechange: Use template type for GUIList::Sort comparator
2020-06-18 12:38:43 +02:00
frosch
d8182b7e15
Change: Allow command cost-estimation while paused.
2020-06-18 08:59:27 +01:00
Niels Martin Hansen
9895ced6af
Fix: Silence some warnings when building with clang-cl on VS 2019
...
Clang-cl presents as both _MSC_VER and __clang__ in the preprocessor which makes some things confusing.
2020-06-18 08:56:27 +01:00
nikolas
c9aff698d0
Fix #8104 : Always add WINDOW_RESIZABLE flag to SDL2 ( #8211 )
...
This fixes a bug that can reproduced with these steps:
* Start openttd in fullscreen mode
* Turn off fullscreen mode
* Try to resize the window. The window can't be resized.
2020-06-18 08:53:06 +01:00
translators
208614343f
Update: Translations from eints
...
polish: 1 change by MaksOPENTTD1
danish: 1 change by beruic
2020-06-12 19:45:39 +02:00
TechGeekNZ
ee570e1b6d
Cleanup: Fix typos in code comments.
2020-06-09 13:15:47 +01:00
TechGeekNZ
8652a4db76
Cleanup: Give `SetDirtyBlocks` a more descriptive name.
2020-06-09 13:15:47 +01:00
arikover
caab095e4e
Fix: [CMake] SDL2 Sound was not included
2020-06-09 13:06:33 +02:00
Miguel Horta
40436019fd
Fix: Display banlist's indexes correctly
...
Bug introduced via commit ab711e6942
2020-06-08 21:56:57 +01:00
TechGeekNZ
fe1925931d
Cleanup: Correct typographic errors in code comments.
2020-06-07 01:04:41 +01:00
TechGeekNZ
3d8597d42e
Cleanup: Add undocumented parameter to GetSpriteSize.
2020-06-07 01:04:41 +01:00
Patric Stout
4d04009d12
Codechange: remove #ifdef from .cpp files to exclude features
...
With CMake, these files are simply not compiled to start with.
2020-06-05 19:36:05 +02:00
Patric Stout
56d54cf60e
Add: introduce CMake for project management
...
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Marcus Calhoun-Lopez
eeed3a7613
Fix: unbreak building with ICU on macOS
...
A symbol clash breaks building ICU on macOS, and although it isn't
necessary, it might as well be possible.
2020-06-05 14:47:33 +01:00
TechGeekNZ
937b366546
Cleanup: StationCargoList::AreMergable doxygen comment references Vehicle instead of Station.
2020-06-05 14:27:09 +01:00
TechGeekNZ
012fea301d
Cleanup: Add note explaining how settings.h is generated from source.
2020-06-05 08:38:40 +02:00
TechGeekNZ
f246f8faef
Cleanup: Fix typo in settings.h.preamble.
2020-06-05 08:38:40 +02:00
TechGeekNZ
cdd2892c49
Codechange: Realign SDL driver with SDL2 driver to ease maintenance and emphasise differences.
2020-06-04 09:05:21 +01:00
Yexo
1507902d00
Codechange: remove has_newindustries global
2020-06-01 22:46:06 +02:00
Yexo
ce618bf7e9
Codechange: replace custom timer and OnGameTick() with OnHundrethTick()
2020-06-01 22:46:06 +02:00
Yexo
a82572d0f5
Codechange: remove has_newhouses global
2020-06-01 22:46:06 +02:00
Michael Lutz
1c0ba07c3c
Add: [Script] Native priority queue; useful e.g. for pathfinders.
2020-06-01 21:35:13 +02:00
Niels Martin Hansen
764497206a
Fix #8066 : Try another fallback colourspace if first one fails
2020-06-01 19:43:37 +02:00
glx
b3ddf2c907
Fix: [Win32] Crash message not fitting in crash dialog
2020-06-01 14:09:58 +02:00
glx
b5ca2161d9
Fix #7970 : [Win32] Disable event loop on crash to prevent recursive faults
2020-06-01 14:09:58 +02:00
Yexo
f827bc8c1a
Fix #8166 : don't crash on loading an invalid roadtype newgrf
...
Initialization code for GRFFile::roadtype_map was copied from
railtype_map. But while RailType is a byte-sized enum and could thus
be initialized via memset, RoadType doesn't have a defined size.
2020-06-01 12:44:02 +02:00
Yexo
a9b3312d1a
Fix #8024 : make online content gui more responsive while loading
...
Previously the internal content list was invalidated and sorted for
every new item added. Now the sorting is delayed until the GUI is
drawn, which means we only sort once per GUI tick.
Since the amount of incoming items per GUI tick is not controlled by
the GUI but rather by network speed, we were previously doing a lot
of duplicate work per tick, causing the mouse cursor to lag while
the list was initialized.
2020-06-01 10:59:11 +02:00
translators
281d93f600
Update: Translations from eints
...
croatian: 1 change by VoyagerOne
2020-05-30 19:45:39 +02:00
TechGeekNZ
16e5f610f7
Cleanup: Correct typographic errors in code comments.
2020-05-28 08:26:41 +01:00
Jonathan G Rennison
f11cd8f2d0
Fix: Compilation warnings in story_gui and script_story_page
...
See: #7896
2020-05-27 22:22:56 +02:00
translators
71e9c2a71b
Update: Translations from eints
...
chinese (traditional): 2 changes by ww9980
chinese (simplified): 1 change by ww9980
2020-05-27 19:45:40 +02:00
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages ( #7896 )
...
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00
Michael Lutz
c972a63c8c
Codechange: Store info about the dedicated server log file in globals with automatic destruction to simplify control flow in openttd_main.
2020-05-21 20:02:34 +02:00
Michael Lutz
37bc2f8064
Codechange: Use std::string in the driver and blitter selection code.
2020-05-21 20:02:34 +02:00
Michael Lutz
a49fdb7ebb
Codechange: Store base set related texts in std::strings.
2020-05-21 20:02:34 +02:00
Michael Lutz
715aa67a9c
Codechange: Use std::string in INI file parsing.
2020-05-21 20:02:34 +02:00
Michael Lutz
8aef14386f
Add: Optional implementation of std::optional for pre-C++17 compilers.
...
Sourced from https://github.com/akrzemi1/Optional , Boost Software License, Version 1.0.
2020-05-21 20:02:34 +02:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
Michael Lutz
9b6f5e3bb8
Codechange: Store GS lang texts in std::strings.
2020-05-21 20:02:34 +02:00
Michael Lutz
9c2e47d03c
Codechange: Use std::string for storing GRF error messages.
2020-05-21 20:02:34 +02:00
Michael Lutz
c082f570ce
Codechange: Use std::string when translating TTDP NewGRF string codes.
2020-05-21 20:02:34 +02:00
Michael Lutz
808c8198d5
Codechange: Consistently use WChar when passing characters around, and also define it as char32_t.
2020-05-21 20:02:34 +02:00
Michael Lutz
43cd892e0c
Codechange: Replace custom linked list for GRF texts with STL vectors and strings.
2020-05-21 20:02:34 +02:00
Michael Lutz
f2b40f40aa
Codechange: Replace SmallPair with std::pair.
...
std::pair is already the smallest possible pair, and it already handles non-POD types correctly.
2020-05-21 20:02:34 +02:00
translators
7309bdec48
Update: Translations from eints
...
latvian: 9 changes by Tranzistors
2020-05-20 19:45:39 +02:00
dP
82572754dd
Fix: Trees disappear completely after a few years when they're not allowed to spread
2020-05-20 13:16:55 +02:00
Yexo
587d8e716b
Fix #8155 : Roadtype speed limit in toolbar dropdown in scenario editor was doubled
2020-05-19 20:01:09 +02:00
translators
b8a896d52c
Update: Translations from eints
...
latvian: 35 changes by Tranzistors
2020-05-18 19:45:41 +02:00
dP
93d1d8773f
Fix: Desync after house replacement
2020-05-18 09:05:39 +01:00
translators
d11bae58a0
Update: Translations from eints
...
spanish (mexican): 7 changes by Absay
2020-05-17 19:45:39 +02:00
translators
70ccd34fa0
Update: Translations from eints
...
latvian: 13 changes by Tranzistors
2020-05-16 19:45:38 +02:00
translators
edc7ee2cda
Update: Translations from eints
...
indonesian: 1 change by fanioz
dutch: 1 change by JanWillem
latvian: 39 changes by Tranzistors
spanish (mexican): 1 change by Absay
2020-05-15 19:45:40 +02:00
translators
9b8d5ea074
Update: Translations from eints
...
spanish (mexican): 16 changes by Absay
russian: 3 changes by Lone_Wolf
2020-05-14 19:45:40 +02:00
translators
83cd040c61
Update: Translations from eints
...
latvian: 21 changes by Tranzistors
korean: 5 changes by telk5093
2020-05-13 19:45:39 +02:00
dP
f2a9a1e2a5
Fix #8137 : New clients can't join (desync) after funding an industry
2020-05-13 08:43:01 +01:00
dP
7bd52970a1
Codechange: Refactor FindStationsAroundTiles to avoid code duplication
2020-05-13 08:43:01 +01:00
translators
6dcc99edab
Update: Translations from eints
...
latvian: 45 changes by Tranzistors
spanish (mexican): 9 changes by Absay
2020-05-12 19:45:38 +02:00
glx22
cca613e3b8
Fix #8142 , 5aa6351: Buoy owner and tile owner can be different ( #8143 )
2020-05-12 15:22:58 +02:00
glx22
d15c7dbdeb
Add: stations_near and industries_near cache check ( #8139 )
2020-05-12 01:19:52 +02:00
translators
48c61c1da1
Update: Translations from eints
...
latvian: 54 changes by Tranzistors
spanish (mexican): 4 changes by Absay
2020-05-11 19:45:38 +02:00
Ilayaraja
48d2eb703c
Add: INR currency ( #8136 )
...
Co-authored-by: ilayarja97 <ilayarja97@gmail.com>
2020-05-11 14:31:03 +01:00
glx
39092ee13b
Fix #8119 : Update docking area when clearing a shore rail tile
2020-05-10 20:10:12 +01:00
glx
5aa6351042
Fix #8132 : Corrupted savegame crashing OpenTTD on load
2020-05-10 20:03:41 +01:00
glx
0ed00ae111
Fix: Stop any gamelog action when recovering from SlError()
2020-05-10 20:02:55 +01:00
translators
3ba34a72aa
Update: Translations from eints
...
latvian: 80 changes by Tranzistors
spanish (mexican): 10 changes by Absay
2020-05-10 19:45:39 +02:00
SamuXarick
a95fbd59a3
Fix #8119 , f538179: Update docking tile area when placing a diagonal rail next to a dock end ( #8124 )
2020-05-09 22:27:06 +02:00
translators
61e1a45100
Update: Translations from eints
...
latvian: 8 changes by Tranzistors
spanish (mexican): 1 change by Absay
2020-05-09 19:45:37 +02:00
Niels Martin Hansen
2c84549db0
Fix: Two issues in MIDI file writer
...
Variable-length values would write threshold values with a byte too many.
System Exclusive messages would cause write to fail since the end byte was treated as part of next message.
2020-05-08 22:43:43 +02:00
translators
170f3f9b2b
Update: Translations from eints
...
latvian: 38 changes by Tranzistors
2020-05-07 19:45:39 +02:00
glx22
82573a5e73
Fix #8117 : Memory leak in admin port ( #8122 )
2020-05-07 02:00:53 +02:00
glx22
86e9326b7f
Add: docking tiles cache check ( #8120 )
2020-05-07 01:14:22 +02:00
glx
bc8333723c
Fix #8021 : limit savegame range for docking tiles fixing
2020-05-06 23:12:59 +02:00
Yexo
64278fd598
Fix: reset roadtype/streetcartype info for non-road bridges
2020-05-06 22:10:08 +02:00
translators
364f6806c8
Update: Translations from eints
2020-05-06 19:45:39 +02:00
glx
f0747c8c51
Update: Lang files
2020-05-06 09:54:36 +01:00
glx
e0d20a44d2
Codechange: Use a dynamic copyright year
2020-05-06 09:54:36 +01:00
Yexo
19dc31e0b3
Fix #8108 : always update tile_hash after updating v->tile
2020-05-04 23:26:50 +02:00
SamuXarick
8edbb42fe8
Fix c01a2e2: crash on loading old savegames with invalid animated tile information
2020-05-04 21:21:06 +02:00
SamuXarick
c01803cd42
Fix #8108 : possible crash on loading TTD savegames with phantom oil rigs
2020-05-04 21:21:06 +02:00
translators
aa91c0666e
Update: Translations from eints
...
korean: 1 change by telk5093
2020-05-04 19:45:38 +02:00
frosch
9f2e23d8ba
Fix #8093 : Build+Refit changed game-state in command test run, and thus caused desyncs.
...
Use DC_AUTOREPLACE for actions that shall be reversibe, in this case:
- Do not rearrange free wagons in test-run.
- Do not discard OrderBackups.
The latter was not triggered by actual auto-replace, since it does not set a 'user'.
2020-05-03 23:18:30 +02:00
frosch
0f9dc88834
Fix: When build+refit an engine, do not refit any free wagons that may get attached.
2020-05-03 23:18:30 +02:00
frosch
68244393f1
Codechange: Unify the tests whether build+refit is in simulation-test or real-run.
2020-05-03 23:18:30 +02:00
Michael Lutz
1f1345de09
Codechange: [Script] Improve copying a list into another empty list.
2020-04-26 18:09:42 +02:00
translators
e45bccb833
Update: Translations from eints
...
welsh: 4 changes by kazzie
2020-04-17 19:45:39 +02:00
SamuXarick
93a7ff6709
Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts ( #8074 )
2020-04-16 20:32:20 +02:00
translators
0b8100b46f
Update: Translations from eints
...
tamil: 16 changes by aswn
2020-04-16 19:45:38 +02:00
Michael Lutz
4bfa3ff619
Remove: [OSX] Old QuickTime music driver.
2020-04-12 18:44:43 +02:00
Michael Lutz
e9294ce4e3
Cleanup: [OSX] Mop up some remaining stuff catering to compiling with very old SDK versions.
2020-04-12 18:44:43 +02:00
Michael Lutz
c21a298a8a
Remove: [OSX] Support for the pre 10.6 ATS font selection.
2020-04-12 18:44:43 +02:00
Michael Lutz
b17ea3de36
Remove: [OSX] Support for the pre-10.5 audio/music APIs.
2020-04-12 18:44:43 +02:00
Michael Lutz
9dd8b3d430
Remove: [OSX] Stuff that is pre-10.7 from the Cocoa/Quartz video driver.
2020-04-12 18:44:43 +02:00
Michael Lutz
0e5be3887c
Remove: [OSX] Old fullscreen subdriver for pre 10.7 systems.
...
Since the move to C++11, building for pre 10.7 is not possible with the native
Apple tools. Also, due to bitrot, the file doesn't even compile anymore. While
this could be fixed, it shows that this subdriver is basically never used anymore.
2020-04-12 18:44:43 +02:00
Michael Lutz
a31cbbf67f
Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4.
...
Since the C++11 move, getting OpenTTD to compile and run for anything
below 10.7 basically requires building a custom compiler and libc++.
Also, the QuickDraw subdriver crashes on more modern OSX version. While this
is fixable, keeping the driver around is probably pointless.
2020-04-12 18:44:43 +02:00
Michael Lutz
9d7ad67c1d
Codechange: [OSX] Allow compiling with SDK version pre 10.9.
2020-04-12 18:44:43 +02:00
glx
9339e4dcad
Fix #8081 : Check for waypoints when removing docking tiles
2020-04-12 08:46:55 +02:00
Pavel Stupnikov
f14a69e52f
Fix a5681d3e: Make goal question ID use 16 bits again ( #8072 )
2020-04-10 10:05:52 +02:00
arikover
1e3e960fce
Add: Hotkey for Land Info in normal mode
...
- added a hotkey for land_info in normal mode
- no default key is set
2020-04-10 10:00:16 +02:00
translators
7aab7642bf
Update: Translations from eints
...
catalan: 30 changes by juanjo
2020-04-08 19:45:39 +02:00
translators
d50e4641ae
Update: Translations from eints
...
luxembourgish: 9 changes by Phreeze
2020-04-07 19:45:39 +02:00
glx
b50d77b831
Fix #8064 : Incorrect display of refit capacity
2020-04-06 16:21:30 +01:00
frosch
7fe291667f
Fix #8060 , 5880f14: Restore admin network API compatibility.
2020-04-05 18:36:21 +01:00
stormcone
2514f43909
Fix #8055 , c02ef3e: Crash when roadtype availability changed with the road toolbar open ( #8058 )
2020-04-05 18:34:36 +01:00
translators
71e79edfc1
Update: Translations from eints
...
estonian: 32 changes by taavi
2020-04-04 19:45:40 +02:00
SamuXarick
e7b901462e
Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive
2020-03-31 22:33:19 +01:00
SamuXarick
8f9654c5c6
Fix: [Script] Random deviation upper bound range should be inclusive
2020-03-31 22:33:19 +01:00
Sebastian Pauka
bd3a5876b0
Fix #7644 : [Cocoa] Manually set colorspace to sRGB
2020-03-30 08:25:14 +02:00
SamuXarick
57553cd809
Fix #8020 : Add missing docking tiles around industry neutral stations
2020-03-30 08:21:40 +02:00
SamuXarick
4d4005d8b7
Fix #8039 : [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs
2020-03-30 08:18:32 +02:00
glx
0b5e0522b6
Fix #8043 , c02ef3e4: Incorrect handling of global road/tram hotkeys
2020-03-30 08:17:40 +02:00
translators
2cc9afe057
Update: Translations from eints
...
danish: 2 changes by Knogle
2020-03-27 19:45:41 +01:00
translators
55e81d3973
Update: Translations from eints
...
polish: 22 changes by MaksOPENTTD1
2020-03-22 19:45:41 +01:00
SamuXarick
3e680c50ca
Change: Open company window when clicking on a company goal ( #8033 )
2020-03-22 15:05:10 +01:00
SamuXarick
3a08a7e99d
Fix: Ignore clicks on non-applicable global goals ( #8035 )
2020-03-22 15:02:48 +01:00
translators
e7da6616ba
Update: Translations from eints
...
polish: 20 changes by MaksOPENTTD1
2020-03-21 19:45:42 +01:00
translators
4a079407e7
Update: Translations from eints
...
hungarian: 26 changes by Brumi
korean: 3 changes by telk5093
2020-03-20 19:45:41 +01:00
translators
6fde854759
Update: Translations from eints
...
french: 3 changes by glx
2020-03-18 19:45:40 +01:00
translators
ce7374ec25
Update: Translations from eints
...
korean: 1 change by telk5093
2020-03-17 19:45:41 +01:00
SamuXarick
424770d662
Fix: [AI/GS] Consider neutral station setting when creating tile lists
2020-03-14 23:23:33 +01:00
SamuXarick
971201b3b7
Fix: [AI/GS] CanBuildConnectedRoadPartsHere neighbours tiles were at times incorrect
2020-03-13 13:54:11 +00:00
Charles Pigott
7191360754
Change: Keep News Window usable by only storing the 1024 latest news messages
2020-03-06 00:05:06 +00:00
Quipyowert2
d1b7eb2de1
Codechange: Limit field width to avoid sscanf crash
2020-02-23 19:04:34 +00:00
translators
a4a6e5dfb4
Update: Translations from eints
...
croatian: 20 changes by VoyagerOne
2020-02-23 19:45:39 +01:00
SamuXarick
ea7044a74b
Fix f5381798: Station::GetTileArea reduced docks to a single tile ( #8014 )
2020-02-22 15:51:58 +01:00
frosch
0ade8b20fe
Fix #7998 : Crash when scripts tried to access companies with invalid IDs.
2020-02-22 14:32:43 +00:00
glx
9116b22386
Fix #8011 , f5381798: Dock tile in TTD savegame was only 2 bytes
2020-02-19 17:45:42 +01:00
Charles Pigott
4bc78835e8
Fix #6399 : Create parent directories if they don't already exist
2020-02-19 11:28:42 +01:00
Charles Pigott
5c19668fdb
Doc: [Script] Add a note about how wagon connectivity works for scripts
2020-02-19 11:26:58 +01:00
Quipyowert2
4552b17691
Codechange: Avoid copying function parameters by using const references
2020-02-17 09:15:28 +01:00
glx
0c80ae5288
Fix: Ignore not printable characters when layouting a string
2020-02-15 23:15:58 +00:00
LCD 47
7f693ce497
Fix: [SDL2] support pasting from clipboard on Linux
2020-02-15 19:38:25 +00:00
translators
87909855c8
Update: Translations from eints
...
italian: 2 changes by AlphaJack
korean: 8 changes by telk5093
2020-02-15 19:45:40 +01:00
glx
47790b09a4
Codechange: Simplify CheckAPIVersion()
2020-02-14 21:43:21 +01:00
translators
05b50aa437
Update: Translations from eints
...
afrikaans: 179 changes by Maccie123
chinese (traditional): 4 changes by firetimer
chinese (simplified): 100 changes by firetimer
2020-02-14 19:45:39 +01:00
Quipyowert2
acb3d10832
Codechange: Format unsigned integers with %u instead of %i or %d.
2020-02-13 21:36:37 +01:00
Charlène
2196cd3cf8
Fix: OpenBSD endianness detection
2020-02-11 13:01:45 +00:00
translators
183c2a35bd
Update: Translations from eints
...
dutch: 2 changes by JanWillem
spanish (mexican): 2 changes by Absay
2020-02-10 19:45:41 +01:00
Charles Pigott
8800225bdb
Fix #7993 : Compile warning in kick/ban debug messages
2020-02-09 23:25:53 +00:00
Niels Martin Hansen
45838d0105
Fix #7958 : Use NewGRF provided catenary sprites when either front or back is overridden
2020-02-10 00:17:50 +01:00
Niels Martin Hansen
9e4eee1b9e
Codechange: Refactor road bridge catenary drawing
2020-02-10 00:17:50 +01:00
Samu
30fe0015e2
Fix #7944 : Demolishing locks built on rivers didn't always restore the river
2020-02-09 20:56:30 +01:00
translators
e31d75c926
Update: Translations from eints
...
basque: 17 changes by Thadah
2020-02-09 19:45:40 +01:00
Charles Pigott
e340934d04
Fix #7988 : Memory leak when using custom depot names
2020-02-09 11:58:30 +00:00
glx
2f264f2c92
Change: Heading for 1.11 now
2020-02-08 23:38:49 +01:00
translators
a499e9acdd
Update: Translations from eints
...
russian: 2 changes by Lone_Wolf
2020-02-08 19:45:39 +01:00
glx
2b1a7ceb4e
Fix #7976 : Don't kick the client doing the rcon
2020-02-08 09:03:14 +01:00
Jonathan G Rennison
1a88fb5c91
Fix #7592 : Do not cache road vehicle path within 8 tiles of destination with multiple entrances
...
Ported from jgrpp commit 79d5be7e265df3be8b73d484f0c7261b3c23229d
2020-02-07 23:02:10 +01:00
Niels Martin Hansen
9e632355f1
Fix #7525 : Move autorenew setting to Basic category
2020-02-07 22:05:34 +01:00
Niels Martin Hansen
04ce1f0713
Fix #7885 : [Fluidsynth] Use recommended method of setting sample rate
2020-02-07 21:01:11 +01:00
Johannes E. Krause
107283748a
Feature: SLF_HEX to print hexadecimal numbers in the config file
2020-02-06 21:00:30 +00:00
Johannes E. Krause
f389d66e36
Fix: Loading SDT_INTLIST similar to loading SDT_NUMX
2020-02-06 21:00:30 +00:00
Johannes E. Krause
76eab18f02
Fix: Saving SDT_INTLIST handle unsigned values properly
2020-02-06 21:00:30 +00:00
Samu
3089c625e4
Fix #7088 : close AI/GS textfile window when their data are invalid
2020-02-06 20:58:11 +00:00
stormcone
492d2704f1
Fix #7974 : Crash when CTRL+click to show a vehicle group that is collapsed
2020-02-06 16:10:46 +00:00
Niels Martin Hansen
805ecd32be
Fix 5880f147: Integer width warnings
2020-02-06 16:09:36 +00:00
Niels Martin Hansen
3fcb240f8e
Fix d84b67e5: Station rating effects affecting too large area
2020-02-06 16:39:25 +01:00
translators
58c8ff456e
Update: Translations from eints
...
korean: 2 changes by telk5093
2020-02-05 19:45:39 +01:00
Bjarni Thor
5880f1479f
Feature #7756 : Allow server to supply a reason to kicked/banned clients
...
This commit adds the missing feature of allowing the server owner to
provide a reason for kicking/banning a client, which the client sees in
a pop-up window after being kicked. The implementation extends the
network protocol by adding a new network action called
NETWORK_ACTION_KICKED that is capable of having an error string, unlike
the other network error packages. Additionally, the kick function
broadcasts a message to all clients about the kicked client and the
reason for the kick.
2020-02-04 22:17:39 +00:00
glx
b5d56559d2
Fix #7969 : limit recursion during alias execution
2020-02-04 18:41:38 +01:00
translators
ac7cc18ab9
Update: Translations from eints
...
czech: 22 changes by djst
2020-02-02 19:45:40 +01:00
Jonathan G Rennison
14af8701df
Fix #6566 : Fix signed integer overflow in viewport draw area chunking
...
This caused drawing areas larger than 2097151 pixels at 8x zoom to
not be subdivided into smaller chunks as required.
This resulted in pathological performance issues in the sprite sorter.
2020-02-02 15:37:14 +01:00
glx
196157b29e
Fix #7966 : SQInteger is 64-bit, print it as 64-bit
2020-02-01 10:14:51 +00:00
translators
be9ca4689e
Update: Translations from eints
...
korean: 4 changes by telk5093
2020-01-30 19:45:39 +01:00
kiwitreekor
5df01bf95e
Add: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles ( #7956 )
2020-01-29 21:23:23 +01:00
Jonathan G Rennison
2fee030a26
Change: Algorithm for transfer feeder payments
...
The original algorithm pays intermediate legs in feeder systems based
on the start and end stations of that particular leg.
This tends to result in large negative payments on the final leg for
journeys with many feeder legs, as the overall feeder payment increases
with the number of legs, and the final leg is penalised for discrepancies
between the previous leg payments and the actual payment for delivery
from the source to the destination.
The feeder share setting is a partial mitigation, however it is difficult
to tune as a suitable value depends on the number of legs and the network
topology, which are often not the same for all vehicles.
The new incremental algorithm pays the cargo payment from the source
station to the end station of the current leg, minus any previous
transfer feeder payments for each leg.
This prevents unbounded increase of feeder payments and therefore avoids
the issue of excessive negative payments on the final leg.
Feeder payments may be negative, e.g. in the case of poorly performing
or highly indirect legs. This is better than penalising the final leg.
This mode reduces the need to tune the feeder shares setting to the
current network.
The feeder share setting applies in the existing way.
2020-01-28 23:37:16 +01:00
translators
791eaedb64
Update: Translations from eints
...
tamil: 13 changes by aswn
2020-01-26 19:45:44 +01:00
PeterN
fff05cf117
Fix #7868 : Missing override attribute. ( #7963 )
2020-01-26 16:19:04 +00:00
JMcKiern
2158e26b9e
Fix #7950 : Incorrect setup of normal screenshot viewport
2020-01-26 14:48:35 +00:00
Niels Martin Hansen
c8779fb311
Feature: NewGRF callback profiling ( #7868 )
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Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
translators
f88ac83408
Update: Translations from eints
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indonesian: 1 change by fanioz
2020-01-24 19:45:40 +01:00
glx
341941af85
Fix #7952 : don't try to access destroyed QueryStrings
2020-01-22 19:53:27 +00:00
JMcKiern
6dfe5c852e
Fix #7927 : Incorrect resolution shown in "Huge screenshot" query window. ( #7949 )
2020-01-18 23:05:51 +01:00
Patric Stout
3b177af826
Add: [Doxygen] Add the current version of documentation in header ( #7940 )
...
While at it, renamed the project names to reflect how we currently
refer to them.
2020-01-15 23:07:37 +01:00
xdavidwu
8fe38afd2b
Fix: [SDL2] Correct name of the video driver in debug log
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SDL_GetVideoDriver(0) returns name of first video driver included in
the library, not the driver currently used.
SDL_GetCurrentVideoDriver() does what we want here.
2020-01-15 20:16:53 +00:00
Pavel Stupnikov
d7a928a08b
Feature: GS method to control engine availability for a specific company ( #7791 )
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* Feature: GS method to allow company to use an engine before its introduction date
* Feature: GS method to retire an engine early for a specific company
2020-01-15 18:46:26 +01:00
translators
4366f8e46a
Update: Translations from eints
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finnish: 8 changes by ln
italian: 25 changes by AlphaJack
2020-01-14 19:45:39 +01:00
translators
5a4b27d73a
Update: Translations from eints
...
finnish: 54 changes by ln
2020-01-13 19:45:41 +01:00
Berbe
2fc2058b3b
Feature: Auto-restart loads the original resources again
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If the game was started loading a savegame or scenario, auto-restart will load a new random map.
This is inconsistent with the case in which a heightmap was loaded, as in that case the heightmap is kept as a basis for a new game.
This proposal solves this heterogeneity be considering the originally loaded resource shall be kept, hence savegames & scenarios shall be reloaded
2020-01-12 23:47:19 +01:00
glx
dbbd0f5ddc
Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver.
2020-01-12 22:02:10 +01:00
Jonathan G Rennison
87700bfe0e
Codechange: Use cached town name for town list window filtering
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
d35f35a968
Codechange: Use cached town, station, industry names for list window sorting
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This is to avoid needing to expensively regenerate name strings on
every comparison when sorting by name in the town/station/industry
list windows.
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
c3223903ed
Codechange: Cache resolved town, station and industry name strings
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
f1734e7815
Change: Only resort industry directory window on production change if necessary
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
22ba048c89
Change: Only resort town directory window on population change if necessary
2020-01-12 19:37:43 +00:00
translators
f2d230d91c
Update: Translations from eints
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russian: 14 changes by Lone_Wolf
2020-01-12 19:45:41 +01:00
frosch
a4be4514c9
Fix #7925 : Reset temporary saveload data at the start of loading a savegame instead of at the end.
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Otherwise temporary data may be passed from an aborted load action to the next load action.
2020-01-12 19:08:38 +01:00
Milek7
41163331aa
Fix: Silence all notes when stopping song in fluidsynth
2020-01-12 16:19:02 +00:00
Milek7
823333c4b0
Fix: correct checking of fluid_settings_setnum return code
2020-01-12 14:55:20 +00:00
Milek7
a411ce18c9
Fix: avoid using string pointer after scope end
2020-01-12 15:20:08 +01:00
dP
1225693b9c
Feature: Improved logic of sharing industry production between 3 or more stations
2020-01-12 14:01:12 +00:00
translators
b144258bf0
Update: Translations from eints
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finnish: 19 changes by ln
dutch: 17 changes by JanWillem
danish: 109 changes by nielsmh
spanish (mexican): 1 change by Absay
korean: 1 change by telk5093
2020-01-11 19:45:38 +01:00
translators
34b7cb6c03
Update: Translations from eints
...
finnish: 3 changes by ln
spanish (mexican): 7 changes by Absay
2020-01-10 19:45:40 +01:00
Samu
8b0e4bb101
Codechange: Use const instead of magic number for vehicle profit threshold
2020-01-09 13:51:58 +00:00
Jonathan G Rennison
6e7117e04c
Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied
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MCF Dijkstra iterations are executed for all source nodes in a round-robin order.
Source nodes typically require different numbers of MCF Dijkstra iterations
to satisfy all of their demand.
This change is to avoid performing MCF Dijkstra iterations on source nodes which
have already been fully satisfied.
2020-01-08 22:49:53 +01:00
translators
190e074287
Update: Translations from eints
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russian: 2 changes by Lone_Wolf
2020-01-08 19:45:41 +01:00
translators
5a31efd98d
Update: Translations from eints
...
finnish: 1 change by hpiirai
2020-01-07 19:45:39 +01:00
Niels Martin Hansen
7413d65c2a
Cleanup: Unused music GUI strings
2020-01-07 18:13:58 +01:00
Niels Martin Hansen
f02b643a44
Change: Show volume sliders with wedges instead of boxy slider
2020-01-07 18:13:58 +01:00
Niels Martin Hansen
35c55dfe70
Add: Filled polygon drawing function
2020-01-07 18:13:58 +01:00
SamuXarick
fa71375ec2
Fix e04ca90: squirrel export script got forgotten
2020-01-07 15:07:24 +00:00
glx
5c10c426fe
Fix 196d5868: Always apply filter on town directory rebuild
2020-01-07 14:21:35 +00:00
Jonathan G Rennison
150dfba95b
Codechange: Remove std::function from Pool iteration wrapper
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Add a separate template wrapper for filtered iteration
2020-01-07 09:00:45 +00:00
Jonathan G Rennison
4cc1420beb
Fix: Non-deterministic name sorting in industry directory window
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In the case where multiple industries have the same name, sorting
in the industry directory window is non-deterministic.
This results in the order changing on each re-sort, and is noticeable
when the industries have different production or transported values.
2020-01-07 09:03:36 +01:00
Samu
a0066ebca1
Cleanup: Remove unused parameter
2020-01-06 23:20:35 +00:00
stormcone
eb07e174f1
Fix #7908 , b524f1a: "Show the NewGRF name in the build vehicle window" is missing the "On/Off" display.
2020-01-06 19:22:42 +00:00
translators
1812b0cf49
Update: Translations from eints
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finnish: 4 changes by hpiirai
english (us): 20 changes by Supercheese
french: 7 changes by glx
korean: 7 changes by telk5093
2020-01-06 19:45:41 +01:00
Charles Pigott
5b52f25902
Fix e558aa8: Compiler warning about unused value (and move some variable declarations to where they're used)
2020-01-05 23:31:20 +00:00
glx
39e6247bec
Fix #7899 , 196d5868: don't trigger filter changes more than expected
2020-01-05 22:51:27 +00:00
Niels Martin Hansen
ac3bc30a30
Add: Highlight item under mouse in file browser
2020-01-05 23:50:00 +01:00
Niels Martin Hansen
838117b05e
Doc: Missing member description
2020-01-05 23:50:00 +01:00
stormcone
596fb5d54a
Change: In the industry directory window an industry will be greyed out if it temporarily does not accept the cargo selected by the acceptance cargo filter.
2020-01-05 20:52:17 +00:00
stormcone
808253c29c
Change: Move the filtered cargo to the first place in the industry directory window's cargo lists
2020-01-05 20:52:17 +00:00
stormcone
70f9c3c655
Feature: Industry directory cargo filtering
2020-01-05 20:52:17 +00:00
Charles Pigott
ab9042145e
Fix #6667 : Also recalculate bridge costs for 'spectated' AI companies
2020-01-05 20:51:45 +00:00
Charles Pigott
d1cead7f25
Fix: When loading old timetabled saves, also reset cached timetable duration
2020-01-05 20:51:26 +00:00
Charles Pigott
cddb8a4605
Fix #7587 : Crash when loading saves with waypoints with invalid locations
2020-01-05 20:51:26 +00:00
Jonathan G Rennison
12380fc1bb
Fix: Assertion failure when post road-works cleanup removes all road pieces
2020-01-05 20:44:07 +00:00
translators
12f4602f57
Update: Translations from eints
...
finnish: 3 changes by hpiirai
2020-01-05 19:45:40 +01:00
translators
7be9c28037
Update: Translations from eints
...
korean: 2 changes by telk5093
2020-01-04 19:45:39 +01:00
Niels Martin Hansen
f401622149
Feature: Script API to change town rating of companies
2020-01-04 19:07:13 +01:00
stormcone
b524f1ae21
Feature: Show the name of the NewGRF in the build vehicle window.
2020-01-04 18:42:35 +01:00
TELK
e04ca904a9
Feature: Minimap screenshot
2020-01-04 18:21:38 +01:00
translators
e7922cd078
Update: Translations from eints
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spanish (mexican): 18 changes by Absay
2020-01-03 19:45:40 +01:00
SamuXarick
9e7c5235e8
Fix #7891 : Actually check the vehicle type before casting
2020-01-03 00:04:39 +00:00
translators
9e4533dc8f
Update: Translations from eints
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luxembourgish: 131 changes by Phreeze
french: 6 changes by arikover
spanish (mexican): 20 changes by Absay
2020-01-02 19:45:39 +01:00
translators
3a557b0336
Update: Translations from eints
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finnish: 11 changes by hpiirai
korean: 6 changes by telk5093
2020-01-01 19:45:41 +01:00
pnda
e558aa8ff4
Feature: Screenshot window
2020-01-01 10:19:12 +00:00
glx
90f4abe03f
Fix #7887 : missing beep for some main toolbar buttons
2020-01-01 10:34:26 +01:00
Daniel Lee
24bace32ba
Fix #7625 : Road infrastructure cost is correctly updated on upgrading your own roads.
2019-12-31 19:17:56 +00:00
translators
f6ce5c4563
Update: Translations from eints
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french: 4 changes by arikover
korean: 5 changes by telk5093
2019-12-30 19:45:44 +01:00
Niels Martin Hansen
86107028a4
Fix: Allow old NewGRF industries to blank out in/out cargo slots ( #7882 )
2019-12-29 14:36:45 +01:00
translators
e18f1703d2
Update: Translations from eints
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spanish (mexican): 1 change by Absay
russian: 4 changes by Lone_Wolf
2019-12-28 19:45:41 +01:00
Niels Martin Hansen
2fd871e2af
Feature: Configurable game ending year
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Functionally reverts 683b65ee1
2019-12-28 12:27:39 +01:00
Konstantin Gribov
69f9529ba3
Add: Missing keycodes for hotkeys.cfg ( #7850 )
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Added missing keycodes mapping to `_keycode_to_name` array
to allow their use in `hotkeys.cfg`.
Also reordered them according to `WindowKeyCodes` order.
Signed-off-by: Konstantin Gribov <grossws@gmail.com>
2019-12-27 08:32:34 +00:00
Niels Martin Hansen
0e78393774
Fix: Reference correct section in README file for baseset info
2019-12-26 19:50:07 +01:00
Niels Martin Hansen
7f25032766
Fix: Let bootstrap GUI work on Win32 with Uniscribe but no Freetype
2019-12-26 19:50:07 +01:00
translators
a6901f8ae8
Update: Translations from eints
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russian: 1 change by Lone_Wolf
2019-12-26 19:45:41 +01:00
translators
16537b472c
Update: Translations from eints
...
dutch: 1 change by JanWillem
2019-12-25 19:45:40 +01:00
translators
d427559eba
Update: Translations from eints
...
french: 1 change by arikover
2019-12-24 19:45:40 +01:00
SamuXarick
40605efd1c
Codechange: Use KDTree for AirportGetNearestTown ( #7424 )
2019-12-24 17:37:30 +00:00
Michał Janiszewski
c7ead8388c
Codechange: Improve MSVC ARM64 support
2019-12-24 13:14:11 +00:00
Mingwei Samuel
26ce4eb45d
Fix #7430 : when train visits station, only reset time_since_pickup if has room to load
2019-12-23 21:07:45 +01:00
Samu
f0ff7003fd
Fix: Snowline height interval is now 1, in both World Generation and Settings windows
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- Previously, it was 1 in World Gen window, but 5 in Settings window
2019-12-23 21:05:39 +01:00
translators
dbe44e80f1
Update: Translations from eints
2019-12-23 19:45:40 +01:00
stormcone
fea5151ee1
Feature: Control + clicking on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group.
2019-12-23 18:04:10 +00:00
stormcone
798e9ee93e
Feature: Add a button to the vehicle advisory news window to open the group window.
2019-12-23 18:04:10 +00:00
stormcone
cc1d72c3a3
Feature: Control + click on the vehicle details button in the vehicle view window opens the vehicle group window, then selects and scrolls to the vehicle's group.
2019-12-23 18:04:10 +00:00
stormcone
a363933d08
Feature: Control + click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group.
2019-12-23 18:04:10 +00:00
stormcone
551bde77a4
Add: A function which selects and scrolls to a particular group in the vehicle group window.
2019-12-23 18:04:10 +00:00
glx
42144ecd56
Add: a TextColour flag to ignore colour changes from strings
2019-12-23 17:30:13 +00:00
frosch
b769eb30c4
Fix: Setting the default railtype to 'first/last available' did not work with NewGRF defined railtypes.
2019-12-23 17:23:20 +00:00
frosch
6fa217dfc8
Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention is iteration.
2019-12-23 17:23:20 +00:00
frosch
3d29c9483b
Codechange: Use a switch with fall-through instead of a if-sequence with context data between cases.
2019-12-23 17:23:20 +00:00
frosch
7f351fd7c1
Fix: Action7/9 conditions 0F..12 reported roadtypes as valid tramtypes and vice versa.
2019-12-23 17:23:20 +00:00
frosch
bc7f92815b
Cleanup: Remove unused constants. The value of the tram constant was also incorrect.
2019-12-23 17:23:20 +00:00
frosch
e5dd19b0de
Cleanup: Properties 12 and 15 do not exist for road/tramtypes.
2019-12-23 17:23:20 +00:00
translators
b0d443d525
Update: Translations from eints
...
korean: 1 change by telk5093
2019-12-22 19:45:40 +01:00
glx
e3c75a30ba
Fix: unused variable warnings
2019-12-21 20:13:03 +01:00
glx
ae532008ff
Cleanup: remove FOR_ALL_ITEMS
2019-12-21 20:13:03 +01:00
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
0b489f9924
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
847e5f33d4
Codechange: Replace story related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
869581eb23
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
b91abd3af9
Codechange: Replace FOR_ALL_ROADSTOPS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
514565fad6
Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
11f178a312
Codechange: Replace FOR_ALL_STORAGES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
9892d90b26
Codechange: Replace order related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
41232f18c1
Codechange: Replace network related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
09fa39c5b5
Codechange: Replace linkgraph related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
00c2a98cf3
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
4ae829cb27
Codechange: Replace FOR_ALL_GROUPS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
f58ce3db19
Codechange: Replace FOR_ALL_GOALS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
1c92ba8ebe
Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
fa9769f81a
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
5fce5fa300
Codechange: Replace FOR_ALL_CARGOPACKETS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
60e3cf8aff
Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
68f22134cb
Add: Allow iteration of pools in range-based for loops
2019-12-21 20:13:03 +01:00
translators
379402f02e
Update: Translations from eints
...
croatian: 9 changes by VoyagerOne
2019-12-21 19:45:41 +01:00
Samu
96f8c13543
Fix: Custom sea level default value is now equal to minimum value, not lower
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Custom sea level default value was lower than the minimum
2019-12-21 18:12:01 +00:00
translators
e54184d18b
Update: Translations from eints
...
portuguese: 16 changes by mcbanhas
2019-12-18 19:45:40 +01:00
glx
e001d87569
Add #7801 : [Script] more error mappings
2019-12-17 21:35:07 +00:00
translators
94cc0edb70
Update: Translations from eints
...
portuguese: 225 changes by mcbanhas
2019-12-17 19:45:38 +01:00
translators
df2a19ec87
Update: Translations from eints
...
german: 9 changes by planetmaker
portuguese: 19 changes by mcbanhas
2019-12-16 19:45:41 +01:00
translators
f7bf8e2da9
Update: Translations from eints
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german: 11 changes by mini1025
2019-12-10 19:45:40 +01:00
Jonathan G Rennison
35dc377a58
Fix: Infrastructure total update when removing tram road stop
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The wrong road owner was used when updating the tram infrastructure total.
This could result in desyncs, negative infrastructure totals, etc.
2019-12-08 15:12:56 +01:00
translators
03bbae7fe9
Update: Translations from eints
...
ukrainian: 56 changes by nsergiy
2019-12-07 19:45:40 +01:00
Niels Martin Hansen
9900af38f5
Fix #7847 : Use ViewportSign coordinates for sign Kdtree coordinates ( #7849 )
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Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.
By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
2019-12-01 23:17:33 +01:00
translators
f91c701ffe
Update: Translations from eints
...
hungarian: 1 change by Brumi
2019-12-01 19:45:40 +01:00
stormcone
40ebf3c765
Fix: Do not refer to a function in the documentation that was removed years ago ( #7844 )
...
The 'DoDrawString' was removed with this commit: f11300d
2019-11-25 22:59:03 +01:00
glx22
d865916a07
Fix #7836 : Check coherency of NewGRF parameter min/max ( #7840 )
2019-11-23 13:21:01 +00:00
translators
ef8455f549
Update: Translations from eints
...
vietnamese: 73 changes by myquartz
2019-11-20 19:45:39 +01:00
frosch
61dba850af
Revert #7837 , 7e22f243e: OpenTTD tries to replicate the original game mechanics.
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Making numbers look nice and correlate is no goal, and in this case they actually did not correlate.
2019-11-20 08:01:37 +00:00
translators
c7b703d426
Update: Translations from eints
...
vietnamese: 36 changes by myquartz
2019-11-19 19:45:38 +01:00
Yourself
7e22f243ed
Fix: typo in town growth rates ( #7837 )
2019-11-18 16:20:47 +01:00
translators
d242b1824c
Update: Translations from eints
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vietnamese: 19 changes by myquartz
russian: 5 changes by Lone_Wolf
korean: 5 changes by telk5093, 1 change by kevinhigh
2019-11-17 19:45:40 +01:00
translators
70f8c729d4
Update: Translations from eints
...
french: 7 changes by glx
2019-11-16 19:45:39 +01:00
Charles Pigott
60cbddbb5f
Fix #7606 : Game crash when trying to clean up a crashed script
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Also fix another possible memory leak
2019-11-15 21:06:09 +01:00
Charles Pigott
cf354f6668
Codechange: new instead of malloc
2019-11-15 21:06:09 +01:00
glx22
ddffe32f15
Fix #7646 : Incomplete cleanup for non-threaded world generation failure ( #7805 )
2019-11-14 20:13:15 +00:00
glx22
0bdbd509be
Fix #7673 : [Script] Allow removal of custom town text ( #7834 )
2019-11-14 20:10:03 +00:00
translators
b533c66f42
Update: Translations from eints
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finnish: 5 changes by hpiirai
galician: 183 changes by Michi
polish: 5 changes by azabost
dutch: 6 changes by JanWillem
spanish (mexican): 5 changes by Absay
2019-11-14 19:45:40 +01:00
Jonathan G Rennison
a1d6354caf
Fix: Out of bounds tile access in ErrmsgWindow::OnInitialPosition
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This fixes part A of #7619 , but not part B.
Vehicle::x_pos and Vehicle::y_pos are not required to be within the map bounds.
See also: GetTileHeightBelowAircraft()
2019-11-14 08:13:44 +01:00
translators
b8abd54181
Update: Translations from eints
...
czech: 5 changes by djst
2019-11-13 19:45:40 +01:00
glx
9fc6329066
Cleanup: Remove unused strings
2019-11-13 08:11:37 +00:00
glx
fa657c8360
Fix #7631 : 16 out cargo support for industry directory
2019-11-13 08:11:37 +00:00
translators
4eab70f84e
Update: Translations from eints
...
polish: 115 changes by azabost
vietnamese: 5 changes by nglekhoi
2019-11-10 19:45:40 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
a15ace0f5b
Fix #7783 , Fix #7816 : [SDL2] Fix input handling in edit context
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In particular this fixes handling of the shift key
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
1dba06656d
Codechange: Add utility function for whether the focused window is a console
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
81f159434d
Codechange: Add EditBoxGainedFocus method to VideoDriver base class
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
46f7c6a641
Change: [SDL2] Add an "unprintable" flag to struct VkMapping
...
SDL_Keysym::sym is not suitable for checking whether the character
is printable or not
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
d41378c00a
Fix: [SDL2] Page down key not handled
...
SDLK_PAGEUP and SDLK_PAGEDOWN are not sequential
They must have separate entries in _vk_mapping
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
3db399d7d9
Fix: [SDL2] Detection of backtick scancode
...
SDL_Keysym::scancode is a SDL_SCANCODE_* constant, not a raw scan code
2019-11-10 17:58:42 +00:00
Samu
3d362f2513
Fix #7697 : Add a Missing AddProducedCargo proc for HQ
...
On TileLoop_Object, HQs are able to produce and move passengers and mail to stations, but querying the HQ tiles for cargo supplied was returning nothing. This makes it so that they return +1 to both passengers and mail.
2019-11-10 17:58:02 +00:00
Jonathan G Rennison
2be619ea88
Fix #7820 : Heap use after free when removing oil rig
2019-11-03 00:39:38 +01:00
translators
460f73cd2d
Update: Translations from eints
...
tamil: 22 changes by aswn
2019-11-02 19:45:41 +01:00
Charles Pigott
6929429f0f
Fix ccb4c37: Use of possibly uninitialised pointer ( #7818 )
2019-11-02 13:24:38 +00:00
SamuXarick
ccb4c3797f
Fix #5405 : Aircraft could route to depots outside their range ( #7104 )
2019-11-02 11:26:04 +00:00
Nikolas Nyby
4884dcacba
Fix #7784 : up/down/home/end key behavior in SDL2
...
Closes #7784 .
2019-11-01 23:41:47 +01:00
Michael Lutz
d5a9bd404a
Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply memory management of Core Foundation types.
2019-11-01 22:32:53 +01:00
translators
58122983fb
Update: Translations from eints
...
korean: 6 changes by telk5093
2019-10-30 19:45:40 +01:00
translators
1a13e03c49
Update: Translations from eints
...
korean: 2 changes by telk5093
2019-10-29 19:45:38 +01:00
Charles Pigott
a407db54cf
Add: Me
2019-10-28 23:52:54 +01:00
James103
f1204f0d9d
Fix: spelling/grammar in script_tile.hpp ( #7804 )
2019-10-27 19:46:08 +00:00
translators
90682f8623
Update: Translations from eints
...
spanish (mexican): 2 changes by Absay
2019-10-27 19:45:42 +01:00
Charles Pigott
2f4de0a0fe
Fix #7733 : Crash when removing a dock next to an industry without a station
2019-10-26 00:35:01 +01:00
glx22
880680304d
Fix 53f8d0b81: signed/unsigned warnings ( #7803 )
2019-10-26 01:34:19 +02:00
Jack McKiernan
f52e605b51
Fix: Solved helicopter takeoff issue with international airports
...
Helicopters can now take off from just outside the hangars.
2019-10-25 23:42:31 +02:00
Jack McKiernan
9479f45d1a
Codechange: Replaced 255's with an enum entry TERMGROUP
2019-10-25 23:42:31 +02:00
Jack McKiernan
d39f889775
Codechange: Replaced 0's in heading field with TO_ALL
2019-10-25 23:42:31 +02:00
Jack McKiernan
d843b73280
Fix #6219 : Allow taking off from hangar in commuter airport
...
Previously, a helicopter in the hangar of a commuter airport would have to wait until HELIPAD2 was free before it could takeoff. Now, a helicopter in the hangar can takeoff from just outside the hangar.
2019-10-25 23:42:31 +02:00
Juriy Petrochenkov
8c6a16ba28
Fix: Possible double path separator in FiosMakeFilename
2019-10-25 22:35:51 +01:00
Nikolas Nyby
f13b184588
Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()
...
This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.
Closes #7785
Note: this code path is activated by using an 8-bit blitter, like:
./bin/openttd -b 8bpp-simple
2019-10-25 22:23:57 +01:00
glx
12e43c697d
Add: [Script] ScriptEventVehicleAutoReplaced.
2019-10-22 11:55:40 +02:00
dorobouNeko
cbefc1d994
Fix #7561 : Fix power/running-cost vehicle sorter
2019-10-21 22:31:25 +01:00
translators
81272000f8
Update: Translations from eints
...
finnish: 6 changes by hpiirai
tamil: 62 changes by aswn
dutch: 2 changes by JanWillem
2019-10-21 19:45:39 +02:00
translators
0d599e155f
Update: Translations from eints
...
russian: 2 changes by Lone_Wolf
2019-10-20 19:45:39 +02:00
Jack Baron
f159d91572
Fix: add savegame version to trading age setting
2019-10-19 20:31:44 +01:00
Jack Baron
e4f08f2880
Fix: Bump savegame version
2019-10-19 20:31:44 +01:00
Jack Baron
7c9dedb94f
Feature: Configure minimum share trading years
2019-10-19 20:31:44 +01:00
Niels Martin Hansen
53f8d0b815
Codechange: Use std::vector for industry tile layouts
2019-10-19 17:16:25 +01:00
translators
c95c349dd5
Update: Translations from eints
...
french: 1 change by glx
2019-10-17 19:45:40 +02:00
abmyii
ac21118736
Fix #7703 : Prevent sounds being produced by inactive industries ( #7752 )
2019-10-12 10:16:16 +02:00
translators
e2e112baaa
Update: Translations from eints
...
chinese (traditional): 1 change by firetimer
chinese (simplified): 66 changes by firetimer
2019-10-08 19:45:39 +02:00
stormcone
f1712a54b2
Fix #6407 : Show snowy ground sprites for depots ( #7671 )
...
This is a quick fix by @KeldorKatarn:
65e656b9d6
It has the drawback that snow is draw to the inside the depots as well, as the removed comment suggests.
2019-10-08 12:51:15 +02:00
Gabda
652fb40652
Codechange: Performance improvement in k-d tree FindNearest()
2019-10-08 08:53:19 +02:00
stormcone
1e5029563c
Fix #7635 : Game crash on exit scenario editor.
2019-10-08 00:21:18 +01:00
Joe Stringer
b4f1056097
Fix: [Cygwin] Fix missing AI_ADDRCONFIG declaration
...
Fixes the following complaints:
src/network/core/address.cpp: In member function 'const sockaddr_storage* NetworkAddress::GetAddress()':
src/network/core/address.cpp:134:55: error: 'AI_ADDRCONFIG' was not declared in this scope
this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);
Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Joe Stringer
51f8c8a568
Fix: [Cygwin] Fix missing declaration of strdup()
...
src/depend/depend.cpp: In constructor 'File::File(const char*)':
src/depend/depend.cpp:170:19: error: 'strdup' was not declared in this scope
this->dirname = strdup(filename);
^~~~~~
Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Joe Stringer
66c32533ec
Fix: [Cygwin] Fix missing definitions in stdafx
...
Fix the following compile errors:
In file included from openttd/src/debug.h:15:0,
from openttd/src/string.cpp:13:
openttd/src/cpu.h:35:19: error: 'uint' was not declared in this scope
bool HasCPUIDFlag(uint type, uint index, uint bit);
openttd/src/string.cpp: In function 'char* strcasestr(const char*, const char*)':
openttd/src/string.cpp:548:7: error: 'strncasecmp' was not declared in this scope
if (strncasecmp(haystack, needle, needle_len) == 0) return const_cast<char *>(haystack);
openttd/src/strgen/strgen_base.cpp: In function 'void EmitPlural(Buffer*, char*, int)':
openttd/src/core/alloc_func.hpp:136:6: error: 'alloca' was not declared in this scope
(T*)alloca((num_elements) * sizeof(T)))
Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Michael Lutz
dd11990ce0
Fix 71a3e8346: strings need to be copied too.
...
If it's not, iterating on it in a loop is quite pointless.
2019-10-06 18:24:30 +02:00
glx22
4154cf00f4
Fix 71a3e8346: decode_params need to be copied too ( #7760 )
2019-10-04 23:42:17 +02:00
translators
875419e4ee
Update: Translations from eints
...
estonian: 12 changes by henrikp
2019-10-04 19:45:37 +02:00
translators
865eea8173
Update: Translations from eints
...
indonesian: 2 changes by fanioz
french: 3 changes by arikover
hungarian: 4 changes by Brumi
2019-10-02 19:45:39 +02:00
translators
2e30601b9c
Update: Translations from eints
...
czech: 91 changes by djst, 6 changes by belaseoci
spanish (mexican): 2 changes by Absay
2019-09-30 19:45:38 +02:00
Charles Pigott
3cc6b7f725
Fix: Signedness issue in midi driver
2019-09-30 14:00:06 +01:00
Charles Pigott
fe9731d32c
Fix: clang and MSVC warnings (glx)
2019-09-30 14:00:06 +01:00
Charles Pigott
7b400d43c1
Codechange: Fix warning about discarding qualifiers by *really* casting the variable
2019-09-30 14:00:06 +01:00
Charles Pigott
b839e355ba
Fix: Compilation error on MinGW due to usage of C++17 template deduction
2019-09-30 14:00:06 +01:00
Charles Pigott
6378a78817
Codechange: Explicitly move a few variables to avoid a copy constructor (fixes warning from clang)
2019-09-30 14:00:06 +01:00
Charles Pigott
150884a93f
Fix: Remove workaround for clang-3.8, now that GCC9 warns about it
2019-09-30 14:00:06 +01:00
Charles Pigott
73a2cee779
Fix: Quiet a bogus -Wmaybe-unitialized warning from GCC9
2019-09-30 14:00:06 +01:00
Charles Pigott
71a3e83468
Fix: GCC9's warnings about deprecated implicit assignment operators
2019-09-30 14:00:06 +01:00
frosch
041088d317
Fix fbbbc6e1931: Crash when creating orders to stations with relocated station sign. ( #7755 )
...
Station::xy is the position of the station sign, and not necessarily a tile of the station.
2019-09-29 22:48:19 +02:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Michael Lutz
316e4e9417
Fix: [OSX] Macro name conflict when trying to compile the QuickTime music driver.
2019-09-29 20:31:48 +02:00
Michael Lutz
61d6fa97cc
Fix: [OSX] Wrong allocator usage for creating a CFString.
2019-09-29 20:31:48 +02:00
translators
ceb29cef85
Update: Translations from eints
...
chinese (simplified): 12 changes by ww9980
2019-09-20 19:45:40 +02:00
translators
23168ff3d8
Update: Translations from eints
...
chinese (simplified): 6 changes by ww9980
2019-09-19 19:45:39 +02:00
nikolas
2d27e8e685
Add #6173 : New SDL 2 based video and sound drivers ( #7086 )
2019-09-19 17:18:50 +02:00
translators
b18a58d5e1
Update: Translations from eints
...
spanish (mexican): 9 changes by Absay
2019-09-18 19:45:40 +02:00
glx
1f418555a1
Fix #7742 , 66dd7c3: widget position can be negative
2019-09-17 20:11:34 +02:00
Michael Lutz
ed6a427fcc
Change: [OSX] Recreate backing store if the colour profile of the screen (or the screen) the game window is one changes.
...
This will result in changing colours if moving OpenTTD from one screen to another, but should avoid performance problems if the window is moved.
2019-09-16 19:11:08 +01:00
Michael Lutz
994664dec5
Fix #7644 : [OSX] Try to use system colour space to avoid video output performance degradation.
2019-09-16 19:11:08 +01:00
Niels Martin Hansen
d35254139a
Fix #7479 : Don't close construction windows when changing client name
2019-09-14 19:16:39 +01:00
Johannes E. Krause
1978b9122b
Fix #7737 , afbf6a5: missing return
2019-09-14 17:36:34 +02:00
glx22
2ed88d6898
Fix: inconsistent description for 32bpp-sse4-anim blitter ( #7740 )
2019-09-14 16:52:35 +02:00
Owen Rudge
165eae0e80
Fix: Avoid using stat to retrieve file modification times on Windows ( #7731 )
2019-09-13 11:23:25 +01:00
translators
f81cb0a90d
Update: Translations from eints
...
korean: 1 change by telk5093
2019-09-11 19:45:38 +02:00
translators
b30994168d
Update: Translations from eints
...
korean: 34 changes by telk5093
2019-09-10 19:45:38 +02:00
Juriy Petrochenkov
7bdde8b41d
Fix: Use natural sort when sorting the file list.
2019-09-08 22:18:53 +02:00
Max Maton
e4414471dd
Add: Allow GameScript to demolish without a company
...
This allows GameScripts to shrink towns as well as grow them.
2019-09-08 10:09:19 +02:00
Andy
9014633866
Fix: change Quartz driver colorSpace handling to address certain macOS performance issues ( #7644 )
2019-09-07 22:09:17 +02:00
Niels Martin Hansen
0549a81c30
Fix b3fd7879: Ignore command flags when verifying script commands
...
Multiplayer games has the server add some flags to the cmd value during the handling.
These flags should not be included in the verification, mask them out. Without this
masking out, scripts tend to die when executing their first command in multiplayer.
2019-09-07 19:38:13 +02:00
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
2019-09-07 17:37:01 +01:00
Daniel Lee
2d9eb1c417
Fix #7626 : Allow building drive-through stops over one-way/blocked roads owned by towns (instead of crashing).
2019-09-06 23:21:40 +02:00
translators
058dadf315
Update: Translations from eints
...
french: 4 changes by glx
2019-09-06 19:45:39 +02:00
JMcKiern
fbbbc6e193
Fix #7692 : Added industry tile to GetOrderCmdFromTile() ( #7709 )
...
Sending order command to an industry tile now checks if a neutral_station is available and sends the order to that station
2019-09-04 22:47:21 +02:00
translators
c4850475c3
Update: Translations from eints
...
slovenian: 4 changes by matej1245
2019-09-04 19:45:39 +02:00
Niels Martin Hansen
d649011dfc
Fix #7702 : Scaling for highscore screen
2019-09-02 09:26:33 +02:00
glx22
cf86c39be5
Fix b870596f153c17d9aa915ca67b8f6414d73cb31f: forgotten squirrel_export run ( #7715 )
2019-09-01 18:54:01 +02:00
uvealonso
ead772324e
Fix #7704 : [OSX] Handle malformed UTF8 strings
2019-09-01 14:01:52 +02:00
Niels Martin Hansen
a933afabfd
Add: [Win32] Select MIDI device by port name
2019-08-31 21:13:25 +01:00
Nikolas Nyby
28e11623bd
Codechange: math functions - use cpp-style casts
2019-08-31 20:27:56 +01:00
translators
14bca19163
Update: Translations from eints
...
italian: 4 changes by lorenzodv
2019-08-31 19:45:40 +02:00
translators
c7c1d1cb0c
Update: Translations from eints
...
spanish: 1 change by lpenap
2019-08-24 19:45:40 +02:00
translators
dabccf70b4
Update: Translations from eints
...
dutch: 2 changes by JanWillem
russian: 7 changes by Lone_Wolf
2019-08-18 19:45:40 +02:00
Niels Martin Hansen
5feb06e3f3
Add: Scale oil refinery edge distance up by map size
...
Also scales oil rig distance up, since they use the same algorithm.
2019-08-17 22:02:22 +01:00
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
...
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
Juriy Petrochenkov
d986f01d07
Codechange: Reduced indentation in SaveLoadWindow::OnClick
2019-08-17 10:39:46 +01:00
Juriy Petrochenkov
f0aea2d246
Fix: RemoveAirport function now returns with 'Aircraft in the way' error message as it should be.
2019-08-13 16:42:22 +01:00
translators
27d676e17a
Update: Translations from eints
...
danish: 2 changes by njn
2019-08-08 19:45:45 +02:00
nikolas
10fe568f08
Fix: typo in ScriptList::Valuate param error ( #7687 )
2019-08-07 21:15:53 +02:00
nikolas
7a70900227
Fix: Typo in running costs help text
2019-08-07 13:27:07 +02:00
translators
9fd91f9b69
Update: Translations from eints
...
english (us): 2 changes by njn
2019-08-06 19:45:43 +02:00
nikolas
9d6fb257c3
Cleanup: Remove duplicate thread.h include ( #7683 )
2019-08-06 07:43:00 +01:00
TELK
bcc73bd40d
Add: 'getsysdate' console command ( #7658 )
...
Add `getsysdate` console command to display system's local time, which is might be useful to check current time in script logging.
2019-08-04 20:35:56 +02:00
Johannes E. Krause
afbf6a5918
Feature: Allow showing Newspaper and Ticker messages in parallel
2019-08-03 10:28:13 +01:00
glx
8cccb158e9
Fix #7672 : more than 32 resolutions may be available
2019-08-02 20:19:07 +01:00
TTrebron
425cd3e4ca
Fix #7655 : Decrease buttons in cheat window do not work properly
2019-07-27 08:50:18 +01:00
stormcone
2e686ad5d5
Fix #7667 : Buying an engine after buying wagons doesn't give a complete train.
2019-07-23 23:15:08 +02:00
stormcone
2817cd41f1
Fix #7250 : Viewport kdtree not being updated for waypoints when sign moved.
...
Code based on the patch by JGRennison.
JGRennison/OpenTTD-patches@ac84f34062
2019-07-22 21:41:08 +02:00
TELK
196d586849
Feature: Town name filtering ( #7621 )
2019-07-22 20:27:39 +01:00
Jonathan G Rennison
d71a7c21da
Fix #7593 : Crash in ScriptOrder::GetOrderDistance in VT_AIR mode
...
Null pointer dereference occurred when either origin_tile or dest_tile
were waypoint tiles.
2019-07-22 20:26:36 +01:00
Alberth
5981ed248a
Codechange: Remove unused FioTarFirstDir and FioTarAddLink functions
2019-07-21 19:11:31 +01:00
Niels Martin Hansen
331eba544a
Fix: Narrowing cast in one storybook command
...
CompanyID is 8 bit wide, so this incorrect cast would make it impossible to create story page elements for pages past 255.
2019-07-18 09:36:12 +02:00
translators
88950d8f23
Update: Translations from eints
...
swedish: 49 changes by daishan
spanish: 80 changes by lpenap
2019-07-15 19:45:44 +02:00
translators
24cec63a3d
Update: Translations from eints
...
welsh: 13 changes by kazzie
spanish: 35 changes by lpenap
2019-07-14 19:45:46 +02:00
dP
36e4bd4023
Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16
2019-07-14 13:32:08 +01:00
translators
a52bbb72a8
Update: Translations from eints
...
welsh: 4 changes by kazzie
2019-07-12 19:45:45 +02:00
Niels Martin Hansen
1e723934a1
Fix 27384486e4: Error in GM Reset sysex data
2019-07-07 22:46:21 +02:00
pnda
a35b43ce93
Fix #6666 : Mismatched parentheses in RTL languages
2019-07-07 18:30:51 +02:00
unknown
6f28a0c051
Fix #5685 : Check for free wagons in ScriptVehicleList
2019-07-07 16:02:11 +01:00
Niels Martin Hansen
81614f2378
Fix #7633 : Allow zero-cost track conversion to succeed
2019-07-06 21:04:43 +02:00
glx
603f625fda
Fix f53817987: unsafe mix of type 'TileIndex' and type 'bool'
2019-07-06 15:19:33 +02:00
Niels Martin Hansen
a0c78c73e3
Fix: Correctly reset playback between songs in win32_m driver
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
27b7c5a5fd
Fix: Correctly reset playback between songs in DMusic driver
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
a4cf1c8aec
Fix: Don't keep mutex locked while parsing MIDI data
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
9839ce006c
Fix: Time values should be DWORD everywhere in win32_m
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
f8633fc63b
Codechange: Fix comment indentation
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
27384486e4
Codechange: Use common source for well-known SysEx messages in Windows music drivers
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
9d8a83bf8d
Codechange: Add some const in preparation
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
c74df8581d
Codechange: Use std::mutex instead of CRITICAL_SECTION in win32_m
2019-07-04 22:27:34 +02:00
translators
2e23c5ec15
Update: Translations from eints
...
korean: 1 change by telk5093
2019-07-02 19:45:45 +02:00
peter1138
0db31ae27f
Change: Avoid caching end of ship path, to allow penalties to apply.
2019-06-30 16:46:32 +02:00
peter1138
31db4f8d5e
Add: Penalty for occupied docking points.
2019-06-30 16:46:32 +02:00
peter1138
ec2656ab7e
Codechange: Restrict docking points of docks.
2019-06-30 16:46:32 +02:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
translators
f1c3915341
Update: Translations from eints
...
norwegian (bokmal): 25 changes by Leifbk
2019-06-25 19:45:45 +02:00
translators
ac610c50a9
Update: Translations from eints
...
italian: 38 changes by lorenzodv
2019-06-23 19:45:43 +02:00
translators
b878891289
Update: Translations from eints
...
english (us): 38 changes by njn
2019-06-17 19:45:45 +02:00
translators
7ad9971cf0
Update: Translations from eints
...
croatian: 3 changes by VoyagerOne
2019-06-15 19:45:43 +02:00
translators
7f7aba9389
Update: Translations from eints
...
hungarian: 3 changes by Brumi
2019-06-14 19:45:44 +02:00
translators
00000ef8fa
Update: Translations from eints
...
korean: 3 changes by telk5093
2019-06-12 19:45:44 +02:00
translators
0518ed01b6
Update: Translations from eints
...
czech: 48 changes by djst
russian: 3 changes by Lone_Wolf
2019-06-11 19:45:43 +02:00
translators
45511080b1
Update: Translations from eints
...
finnish: 3 changes by hpiirai
dutch: 3 changes by JanWillem
bulgarian: 54 changes by zhelyo
french: 3 changes by glx
2019-06-10 19:45:42 +02:00
iigmir
5b09323a58
Add: Currency: NTD, CNY, HKD
2019-06-09 11:13:30 +02:00
stormcone
6396ec05fe
Fix #7609 : In the sprite aligner window the 'Reset relative' button crashes the game.
...
The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function.
And fix a "typo". :)
2019-06-06 17:28:39 +01:00
glx22
846fc8fe09
Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds ( #7614 )
2019-06-03 00:18:28 +02:00
translators
ef74af6766
Update: Translations from eints
...
finnish: 32 changes by hpiirai
spanish (mexican): 16 changes by Absay
2019-05-25 19:45:42 +02:00
translators
aee3e4e496
Update: Translations from eints
...
hungarian: 7 changes by Brumi
2019-05-23 19:45:44 +02:00
Michael Lutz
b73622a01c
Fix #7600 : Don't read uninitialised memory when parsing GS language files.
2019-05-23 00:08:39 +02:00
translators
c1d26d8884
Update: Translations from eints
...
croatian: 7 changes by VoyagerOne
2019-05-19 19:45:45 +02:00
Jonathan G Rennison
b9eb9a4af9
Fix #7594 : Max speed rendered incorrectly in road vehicle purchase window when using original acceleration model ( #7597 )
...
An incorrect DParam index was used.
2019-05-18 19:31:00 +02:00
translators
24493548da
Update: Translations from eints
...
french: 7 changes by glx
korean: 8 changes by telk5093
2019-05-16 19:45:43 +02:00
glx
09004f3697
Codechange: catch script exceptions by reference
2019-05-15 21:59:57 +02:00
glx
a82e7ec281
Fix #7590 : handle script exceptions during scanning
2019-05-15 21:59:57 +02:00
glx
aac4255d43
Fix #7590 : decrement allocated_size in ScriptAllocator::Free()
2019-05-15 21:59:57 +02:00
Michael Lutz
de73c8f91c
Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not using FreeType.
2019-05-14 11:21:36 +01:00
Michael Lutz
eeccfa2570
Add: [Win32] Support for loading fonts from a file for the GDI font renderer.
2019-05-14 11:21:36 +01:00
Michael Lutz
d2ed426077
Codechange: [Win32] Pass a native GDI font description around when we have one, instead of repeatedly guessing the font.
2019-05-14 11:21:36 +01:00
Michael Lutz
2675762ae9
Add: [Win32] GDI engine for font glyph rendering as a replacement for including FreeType.
...
Building with FreeType is still possible and will take precedence over the GDI renderer, but
the project files don't include FreeType anymore by default. Combining GDI rendering with ICU
text layout is untested.
2019-05-14 11:21:36 +01:00
Michael Lutz
a8b6e9f23c
Codechange: Refactor the Freetype font cache into a generic part that does not depend on Freetype and into one that does.
...
This makes it easier to add other TrueType font rendering engines.
2019-05-14 11:21:36 +01:00
translators
f8fb9fda6b
Update: Translations from eints
...
russian: 7 changes by Lone_Wolf
2019-05-13 19:45:45 +02:00
PeterN
2d0352d67f
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. ( #7588 )
2019-05-13 12:27:35 +01:00
translators
38bb6b7d1b
Update: Translations from eints
...
dutch: 7 changes by JanWillem
2019-05-11 19:45:44 +02:00
Niels Martin Hansen
e7f6f07599
Add: Show memory allocations by GS and AI in framerate window
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
c9fe6e7b8f
Fix #7371 : Avoid dependency on foundations of town tile during saveload
2019-05-11 14:58:00 +02:00
Michael Lutz
0344e7a0a1
Fix #7463 : Promote scroll mode setting to basic category.
2019-05-11 14:05:52 +02:00
PeterN
83c1678f9e
Fix #7577 : Check if linkgraph station index is valid before dereferencing. ( #7583 )
2019-05-10 21:36:03 +01:00
PeterN
f4921d2c3e
Fix #7576 : Crash when destroying rail/tram crossing. ( #7579 )
2019-05-10 21:07:38 +01:00
stormcone
24c59283ec
Fix #7224 : Drag and drop vehicle group creation does not work correctly.
...
When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type.
2019-05-10 19:49:51 +02:00
translators
7a0e2923e5
Update: Translations from eints
...
norwegian (bokmal): 28 changes by Leifbk
russian: 17 changes by Lone_Wolf
korean: 14 changes by telk5093
2019-05-10 19:45:45 +02:00
glx22
47fdbdd324
Fix: ignore C++ standard library headers in depend ( #7578 )
2019-05-10 14:22:07 +02:00
translators
be53ef24c1
Update: Translations from eints
...
ukrainian: 11 changes by odisseus
2019-05-09 19:45:46 +02:00
peter1138
51dd751f4a
Fix #7565 : Incorrect cursor used for placing road/tram tunnels.
2019-05-09 11:51:04 +01:00
translators
652268ad1a
Update: Translations from eints
...
swedish: 31 changes by Joel_A
dutch: 2 changes by JanWillem
hungarian: 25 changes by Brumi
2019-05-07 19:45:45 +02:00
translators
d04383ccf0
Update: Translations from eints
...
croatian: 25 changes by VoyagerOne
2019-05-05 19:45:41 +02:00
Corns McGowan
4d0ee65b51
Change: Set default setting in server browser of "Advertised" to "Yes". ( #7568 )
2019-05-05 15:18:52 +01:00
peter1138
a1de834104
Cleanup: Remove unused string.
2019-05-04 22:39:29 +01:00
peter1138
402e18b460
Change: Allow building road stops over self-owned one-way/blocked road.
2019-05-04 22:39:29 +01:00
Transportman
7ef2f11c4c
Fix #7570 : Show Github URL in the crashlog window
2019-05-04 19:54:32 +01:00
peter1138
1fe580cd2b
Fix c02ef3e456: Incorrect order of road toolbar icons.
2019-05-04 19:51:38 +01:00
glx
26aa3b8623
Remove: grow() helper function
2019-05-04 19:50:53 +01:00
glx
9184a62958
Codechange: replace grow() usage for MidiFile
2019-05-04 19:50:53 +01:00
glx
212140b88b
Codechange: replace grow() usage in ClientNetworkContentSocketHandler::OnReceiveData()
2019-05-04 19:50:53 +01:00
glx
d0d4fc73a7
Codechange: replace grow() usage in AllocateSound()
2019-05-04 19:50:53 +01:00
translators
6b49205745
Update: Translations from eints
...
spanish (mexican): 16 changes by Absay
russian: 18 changes by Lone_Wolf
2019-05-04 19:45:44 +02:00
glx
515202da7b
Fix 6f33cfd05: incorrect {G} usage in korean translation
2019-05-03 21:49:40 +02:00
translators
6f33cfd059
Update: Translations from eints
...
korean: 536 changes by telk5093
2019-05-03 19:45:46 +02:00
Niels Martin Hansen
d1ef13fc04
Fix #7481 : Just remove oil rig stations right away, don't clean them first
2019-05-03 09:50:01 +02:00
peter1138
82989ef076
Fix: Clicking on scrollbar 'thumb' moved position up instantly.
2019-05-02 22:16:26 +01:00
translators
3469a2a445
Update: Translations from eints
...
dutch: 27 changes by JanWillem
french: 29 changes by glx
hungarian: 3 changes by Brumi
korean: 71 changes by telk5093
2019-05-02 19:45:47 +02:00
peter1138
672c857e37
Cleanup: Update modified and removed strings in language files.
2019-05-01 21:36:27 +02:00
peter1138
3293f08e0b
Add: New RoadType API functions.
2019-05-01 21:36:27 +02:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Peter Nelson
21edf67f89
Codechange: Untangle game and scenario toolbars.
2019-05-01 21:36:27 +02:00
peter1138
08f00151f1
Codechange: MakeBridgeRamp()'s road-or-rail-type parameter does not make sense.
...
Road type and rail type are stored in separate locations, so this parameter does
not make make sense as it is only used for rail bridges. Instead explicitly set the
rail type in MakeRailBridgeRamp().
2019-05-01 21:36:27 +02:00
peter1138
bcdb28249c
Codechange: Use RAILTYPES_NONE instead of INVALID_RAILTYPES when not using rail.
...
INVALID_RAILTYPES, if it was accidentally tested, would match any railtype.
2019-05-01 21:36:27 +02:00
Berbe
04c74355ba
Fix: IniLoadFile::LoadFromDisk expects filename but BaseMedia::AddFile provided full path ( #7348 )
2019-05-01 18:57:23 +01:00
glx22
76788a1eb3
Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k ( #7555 )
2019-05-01 19:31:30 +02:00
glx22
cef9a76c3f
Fix #7553 : check bounds when loading strings ( #7554 )
2019-05-01 19:12:37 +02:00
kiwitree
28b23a6643
Fix: Crash on waypoint selection window
2019-04-30 20:20:14 +01:00
PeterN
14dc8dd619
Fix 81d335b: Don't check state of widget not present in scenario editor. ( #7551 )
2019-04-29 19:09:11 +01:00
pnda
8cc6ee60ed
Add: Icons on air/water/landscape construction menus ( #7485 )
2019-04-29 18:42:00 +01:00
Charles Pigott
63a7df027d
Fix 5db883f: Railtype bits were moved too late, leading to rails under bridges losing their type
2019-04-29 17:46:28 +01:00
Charles Pigott
d9f9a64389
Fix #6507 : Don't try to load invalid depots from older savegames
2019-04-29 17:46:28 +01:00
Charles Pigott
3299d6540b
Cleanup: Delete GetSavegameType function since it's been commented out since 2005
2019-04-29 17:46:28 +01:00
Charles Pigott
9da1c5bb0b
Fix: Crash when attempting to load old save game with GRFs set
...
GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
2019-04-29 17:46:28 +01:00
Charles Pigott
47d0d86a3c
Fix #7255 : Prevent crashlog corruption by only printing the 32 most recent news messages
2019-04-29 17:43:27 +01:00
Charles Pigott
9e19a5f93e
Remove: (Simple)TinyEnumT
2019-04-29 17:40:22 +01:00
Charles Pigott
bd87f11355
Codechange: Remove DistributionTypeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
a5681d3eba
Codechange: Remove GoalTypeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
327ff89808
Codechange: Remove PauseModeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
e18c8c30be
Codechange: Remove RoadTypesByte
2019-04-29 17:40:22 +01:00
Charles Pigott
644f4c3547
Codechange: Set size of SettingGuiFlag & SettingDescType enums, and use them properly
2019-04-29 17:40:22 +01:00
Charles Pigott
0a53ee8cfe
Codechange: Remove PartOfSubsidyByte
2019-04-29 17:40:22 +01:00
Charles Pigott
5d66d8fd7d
Codechange: Remove ExpensesTypeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
2e1936da64
Codechange: Remove SourceTypeByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Charles Pigott
fcf06ba4c4
Codechange: Remove StationClassIDByte, and drop STAT_CLASS_MAX by one
2019-04-29 17:40:22 +01:00
Charles Pigott
60e31c7cfa
Codechange: Remove OrderTypeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
96097b34a5
Codechange: Remove Direction*Byte types
2019-04-29 17:40:22 +01:00
Charles Pigott
9f3928658b
Codechange: Remove Track{dir,}{Bits,}Byte types
2019-04-29 17:40:22 +01:00
Charles Pigott
931d32f414
Codechange: Remove RailTypeByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
10ba431d21
Codechange: Remove SpriteTypeByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
119ea7a195
Codechange: Remove StationHadVehicleOfTypeByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
fb6ae81415
Codechange: Remove StationFacilityByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
09567bf0b3
Codechange: Remove StoryPageElementTypeByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
f20b75d712
Codechange: Remove TownLayoutByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
0e439aeab7
Codechange: Remove TownFoundingByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
0a57db01af
Codechange: Remove TrainForceProceedingByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
69a6c494bf
Codechange: Set VehicleType's base type to byte instead of using VehicleTypeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
96a4787710
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
2019-04-29 17:40:22 +01:00
translators
aa220b2375
Update: Translations from eints
...
indonesian: 2 changes by fanioz
dutch: 3 changes by JanWillem
korean: 3 changes by telk5093
2019-04-28 19:45:44 +02:00
PeterN
0ab6244f6b
Fix #7165 : Missed another 'Append() --> push_back()' replacement ( #7548 )
2019-04-27 20:47:32 +01:00
translators
ead5b55119
Update: Translations from eints
...
spanish (mexican): 3 changes by Absay
russian: 3 changes by Lone_Wolf
2019-04-27 19:45:42 +02:00
peter1138
b454ca7110
Fix 81d335b: Coverage button missing from town window in scenario editor.
2019-04-27 14:41:58 +01:00
translators
f354b869c1
Update: Translations from eints
...
indonesian: 3 changes by fanioz
croatian: 3 changes by VoyagerOne
2019-04-26 19:45:41 +02:00
translators
5b0ce8c214
Update: Translations from eints
...
finnish: 3 changes by hpiirai
italian: 3 changes by lorenzodv
2019-04-25 19:45:45 +02:00
Niels Martin Hansen
d5841109f0
Fix dcb2571: Missing override keywords
2019-04-25 17:45:00 +02:00
peter1138
81d335b081
Feature: Add station coverage area display for towns.
2019-04-25 09:14:01 +02:00
peter1138
81f0f97406
Feature: Add existing station coverage area display when placing new station parts.
2019-04-25 09:14:01 +02:00
peter1138
b6733edd17
Feature: Add coverage area display for existing stations.
2019-04-25 09:14:01 +02:00
Niels Martin Hansen
37daf43037
Change: Zoom title game by UI zoom level
2019-04-24 23:04:55 +02:00
Niels Martin Hansen
58609e8fa6
Fix: Manager name in company news was being clipped
2019-04-24 23:04:55 +02:00
Niels Martin Hansen
2c67af391b
Fix: Scale news ticker scroll speed by UI scale
2019-04-24 23:04:55 +02:00
Niels Martin Hansen
62dec9f174
Fix: Scale all min size and padding by UI scale
2019-04-24 23:04:55 +02:00
Niels Martin Hansen
dd35a43703
Codechange: Revert unnecessary indentation change
2019-04-24 17:40:11 +02:00
Niels Martin Hansen
a64bd6e22c
Fix: Also breaking for warning text in set company password
2019-04-24 17:40:11 +02:00
Niels Martin Hansen
08284e005d
Fix: Automatic line breaking of the warning
2019-04-24 17:40:11 +02:00
Niels Martin Hansen
dcb2571888
Add: Warn players that company passwords are not truly secure
2019-04-24 17:40:11 +02:00
peter1138
66cd32a252
Codechange: Use std::underlying_type for DECLARE_POSTFIX_INCREMENT.
2019-04-21 22:31:12 +01:00
peter1138
ac1e1a272f
Fix: Replace int with std::underlying_type in DECLARE_ENUM_AS_BIT_SET.
...
This fixes 64 bit uses of this macro.
2019-04-21 22:31:12 +01:00
PeterN
c17736b493
Fix e8d397e: Invisible station/waypoint signs could still be clicked on. ( #7531 )
2019-04-20 17:49:54 +01:00
PeterN
be073b46da
Fix: Bounds check access to railtype_map. ( #7529 )
2019-04-20 02:34:25 +01:00
PeterN
d2b6176cdf
Add: NewGRF string codes to access PUSH/POP_COLOUR. ( #7527 )
2019-04-20 02:21:25 +01:00
glx22
66a8db9dc5
Fix #7526 , 5b77102b6: FiosItem::operator< must return false for equality ( #7528 )
2019-04-19 18:48:01 +02:00
glx
ebd4f32d15
Cleanup: remove core/sort_func.hpp as it's not used anymore
2019-04-18 21:49:34 +02:00
glx
48f99fd980
Codechange: use std::array for _sorted_industry_types
2019-04-18 21:49:34 +02:00
glx
60da17418a
Codechange: use std::sort in SaveHighScoreValueNetwork()
2019-04-18 21:49:34 +02:00
glx
9388fa2aa1
Codechange: use std::vector to sort _all_grfs linked list
2019-04-18 21:49:34 +02:00
glx
8899272614
Codechange: use std::vector for _language_dropdown
2019-04-18 21:49:34 +02:00
glx
9195f2337a
Codechange: use std::vector for _resolutions
2019-04-18 21:49:34 +02:00
glx
25e534f3cf
Codechange: use std::vector for _sorted_railtypes
2019-04-18 21:49:34 +02:00
glx
0797de06be
Codechange: use std::vector for _sorted_cargo_specs
2019-04-18 21:49:34 +02:00
translators
f0b3267615
Update: Translations from eints
...
indonesian: 9 changes by fanioz
2019-04-17 19:45:47 +02:00
PeterN
671a310d21
Fix #7235 : Ensure catchment area of neutral station covers entire industry. ( #7518 )
2019-04-16 20:30:07 +01:00
translators
8ae15d9797
Update: Translations from eints
...
indonesian: 6 changes by fanioz
2019-04-16 19:45:42 +02:00
Michael Lutz
38729297f9
Codechange: No need for AutoFreePtr if there's std::unique_ptr.
2019-04-15 22:52:50 +01:00
Michael Lutz
4e85ccf3c0
Codechange: Replace SmallStackSafeStackAlloc with std::array.
...
The only port that ever used it to make heap allocations instead of stack ones was the NDS port, which got thrown out some time ago.
2019-04-15 22:52:50 +01:00
stormcone
79343762a4
Fix: Typos. ( #7517 )
2019-04-15 22:06:41 +02:00
translators
3964604148
Update: Translations from eints
...
luxembourgish: 1 change by Phreeze
2019-04-15 19:45:42 +02:00
peter1138
4f052fc2a4
Cleanup: Fix alignment after NULL -> nullptr change.
2019-04-13 20:35:10 +01:00
glx
410b81537c
Fix 801cbea9c: operator< is not always the best idea
...
Also removes unused and anyway broken SmallMap::SortByKey() function.
2019-04-13 21:05:25 +02:00
PeterN
3bbd7ea2c1
Fix: Industry coverage area is no longer rectangular. ( #7464 )
...
AIs test station catchment in reverse to how players see station catchment.
This did not take account of non-rectangular station catchment areas, so AIs
could end up placing stations in locations that did not accept/deliver cargo.
2019-04-13 14:27:57 +01:00
PeterN
abe8cf4985
Codechange: Replace duplicated code with TileArea::Expand() ( #7467 )
2019-04-13 14:12:34 +01:00
glx
801cbea9cc
Codechange: use std::sort() for all std::vector types
2019-04-13 12:49:18 +01:00
glx
5b77102b63
Codechange: use std::sort() to sort file lists
2019-04-13 12:49:18 +01:00
glx
b52561fd38
Codechange: use std::sort() in EngList_Sort[Partial]()
2019-04-13 12:49:18 +01:00
glx
2db88953e7
Codechange: use std::sort() in GUIList
2019-04-13 12:49:18 +01:00
PeterN
b9b34f676b
Change: Always report error when ordering a road vehicle to wrong type of road stop. ( #7316 )
...
This was inconsistent before, depending on road/tram and articulated/single vehicle status.
2019-04-13 12:43:49 +01:00
peter1138
5bd2b15e86
Codechange: Replace NULL with nullptr in squirrel interface.
2019-04-11 22:42:11 +01:00
peter1138
c0836bccef
Codechange: NULL -> nullptr in settings files.
2019-04-11 13:00:55 +01:00
peter1138
0130f3be45
Fix #7491 : Send company update admin message when bankruptcy counter changes.
2019-04-11 13:00:25 +01:00
SamuXarick
4ad981a98e
Fix 50e08f333a: Creating a cargo subsidy with town as source did not consider min population. ( #7493 )
2019-04-11 07:35:46 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
glx22
3b4f224c0b
Fix #7494 : std::sort() and qsort() use different comparators ( #7495 )
2019-04-10 20:55:53 +02:00
translators
87d588f22f
Update: Translations from eints
...
luxembourgish: 17 changes by Phreeze
spanish (mexican): 2 changes by njn
2019-04-10 19:45:43 +02:00
Jonathan G Rennison
01f957c51f
Fix: Crash due to use of invalid iterator in ClientNetworkContentSocketHandler
...
In particular this crash can be observed when using the
bootstrap GUI to download the base graphics.
In ClientNetworkContentSocketHandler::OnReceiveContentInfo
ClientNetworkContentSocketHandler::callbacks is iterated, using an iterator
cb->OnReceiveContentInfo() is called (cb is of type BootstrapAskForDownloadWindow)
This calls new BootstrapContentDownloadStatusWindow()
This inherits from BaseNetworkContentDownloadStatusWindow
The constructor of which calls _network_content_client.AddCallback(this)
This reallocates the std::vector which is being iterated in ClientNetworkContentSocketHandler::OnReceiveContentInfo
This results in iter being invalid, and an assertion failure occurs shortly
afterwards due to its use in the next iteration of cb->OnReceiveContentInfo()
Adjust all locations where ClientNetworkContentSocketHandler::callbacks
is iterated to avoid problematic behaviour
2019-04-09 22:56:23 +02:00
Michael Lutz
8b1880187a
Remove: AutoFreeSmallVector.
...
The last use was for storing a list of memory blocks. As the way these lists are accessed is very
specific, it is easier to just write an explicit destructor instead of trying to exactly match the behaviour.
2019-04-09 22:45:15 +02:00
Michael Lutz
e804173595
Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector.
2019-04-09 22:45:15 +02:00
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
Michael Lutz
d3e113eb5f
Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling.
2019-04-09 22:45:15 +02:00
Michael Lutz
baf9229931
Codechange: Replace AutoDeleteSmallVector with direct std::vector use in text layout code.
2019-04-09 22:45:15 +02:00
Michael Lutz
329bb52613
Codechange: Store text layout runs directly as values in a std::vector instead of heap allocated.
...
This reduces memory allocations and heap fragmentation.
2019-04-09 22:45:15 +02:00
Michael Lutz
9325d63d8e
Fix: Forgotten override keywords for DropDownListIconItem.
2019-04-09 22:45:15 +02:00
Michael Lutz
fbc4cef180
Codechange: Use override specifier for text layout classes.
2019-04-09 22:45:15 +02:00
Michael Lutz
d95c7083ea
Fix: Don't crash if reading a GS string file from disk produces an error.
...
The raw_strings vector may not include NULLs as no consumer can deal with it.
2019-04-09 22:45:15 +02:00
translators
0a883afe19
Update: Translations from eints
...
luxembourgish: 20 changes by Phreeze
2019-04-09 19:45:42 +02:00
PeterN
812886ca61
Fix #7478 : Don't remove NewGRF objects on company take-over. ( #7483 )
2019-04-08 19:20:43 +01:00
kiwitreekor
bc9b47d2e5
Fix #6222 : Advanced sprite layout sometimes showed incorrect railtype ground tile
2019-04-08 18:41:07 +01:00
glx22
3e608afa6c
Fix: [Windows] OpenTTD window may be inactive when an error happens ( #7482 )
2019-04-07 21:52:30 +02:00
Michael Lutz
967b27a2c1
Codechange: C++11 STL has a function for getting the number of CPU cores.
2019-04-06 11:27:39 +02:00
Michael Lutz
ae748166d0
Codechange: Use platform independent C++11 function for sleeping on a thread.
2019-04-06 11:27:39 +02:00
Michael Lutz
94c5269fa7
Codechange: Use atomic variables for thread synchronization where useful.
2019-04-06 11:27:39 +02:00
Michael Lutz
05bc2ed7cb
Codechange: Replace custom thread code with C++11 thread objects.
...
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
2019-04-06 11:27:39 +02:00
Michael Lutz
05f4e73608
Codechange: Replace custom mutex code with C++11 mutex'es.
...
A conforming compiler with a valid <mutex>-header is expected.
Most parts of the code assume that locking a mutex will never fail unexpectedly,
which is generally true on all common platforms that don't just pretend to
be C++11. The use of condition variables in driver code is checked.
2019-04-06 11:27:39 +02:00
glx22
a1e492d0d8
Fix #7439 : don't overwrite CompanyRemoveReason with ClientID ( #7465 )
2019-04-05 15:11:52 +02:00
Samu
fb6e31ca43
Cleanup 3f32711: Don't apply forbid 90 deg turn settings for ships.
2019-04-05 10:03:54 +01:00
peter1138
8114bad033
Fix #7469 : Desync when using build and refit feature.
2019-04-04 23:29:43 +01:00
translators
24fc25164a
Update: Translations from eints
...
french: 3 changes by glx
croatian: 17 changes by VoyagerOne
2019-04-02 19:45:45 +02:00
Niels Martin Hansen
cebdd72146
Fix #7440 : Remove town sign when deleting town, not add it once more
2019-04-02 09:46:33 +02:00
translators
92d5835495
Update: Translations from eints
...
dutch: 2 changes by JanWillem
french: 19 changes by glx
2019-04-01 19:45:46 +02:00
translators
cb449049ff
Update: Translations from eints
...
english (us): 3 changes by Supercheese
spanish (mexican): 18 changes by Absay
hungarian: 2 changes by Brumi
latin: 33 changes by Supercheese
2019-03-31 19:45:45 +02:00
peter1138
f0336f1f17
Codechange: Remove ship max order distance from script API.
2019-03-31 17:22:54 +01:00
peter1138
f656f5e8eb
Change: Remove ship max order distance.
...
It is skipped when NPF is in use.
It is trivial to work around by adding and removing dummy orders.
It is mostly alleviated by the ship path cache in YAPF.
2019-03-31 17:22:54 +01:00
peter1138
66bed86bbb
Fix #7062 , Revert 7af53d7588: Don't test ship max order distance when pathfinding.
2019-03-31 17:22:54 +01:00
glx
d0e8060182
Fix 6fc60d8c4f: forgot to update API changelog
2019-03-31 03:33:03 +02:00
PeterN
6d1cc142c2
Change: Shorten engine rail type drop down in autoreplace window. ( #7448 )
...
In the autoreplace window, the rail type drop down is for choosing engines
of the given time. Many rail types do not have engines specifically designed for them,
and are merely compatible with other rail types. This list is thus unwieldy and many
options have no engines available.
As this drop down is for choosing _engine_ rail type rather than compatible rail types,
we can list just the rail types explicitly listed by engines.
2019-03-31 02:05:23 +01:00
PeterN
e1069eee05
Codechange: Check airport layout would fit within map bounds before iterating tiles. ( #7429 )
2019-03-30 22:20:26 +00:00
PeterN
32fda83d39
Fix aa7ca7fe6: Linkgraph node index order must be maintained due to other references. ( #7431 )
...
Linkgraph nodes require a specific order that was maintained by swapping just the last
element for the node to be removed. std::vector::erase() changed this to removing the
node is then shuffling the remain items down, which upsets other references to this
indices.
This is fixed by switching back to the original swap & pop method.
2019-03-30 22:19:50 +00:00
Andy
423aea5c32
Change: adjust Violet smallmap colour 1 shade darker, to compensate for legibility against darker blue of sea introduced by #7436
2019-03-30 22:57:07 +01:00
glx22
e93630541d
Fix #7433 : don't use AirportSpec substitute if it's not set ( #7435 )
2019-03-30 22:12:25 +01:00
Niels Martin Hansen
df673e9b2c
Fix: Fluidsynth should not try to lock sample data in memory
2019-03-30 22:11:32 +01:00
Niels Martin Hansen
66c60e52ba
Change: [SDL] Do not offer video smaller than 640x480
2019-03-30 22:02:14 +01:00
frosch
0cf25e84df
Fix #7447 , 3357cac847: Action 4 has feature 48 'original strings'. ( #7449 )
2019-03-30 19:56:43 +00:00
translators
3118f1430f
Update: Translations from eints
...
italian: 25 changes by lorenzodv
portuguese: 3 changes by JayCity
2019-03-30 19:45:46 +01:00
SamuXarick
ed51fba7ed
Change: Dark Blue company and water were indistinguishable in small map. ( #7436 )
2019-03-29 19:00:43 +00:00
translators
1d14e31be3
Update: Translations from eints
...
korean: 14 changes by telk5093
2019-03-29 19:45:45 +01:00
PeterN
b6e3e30d86
Codechange: Distance between town and airport has already just been found, so use it. ( #7427 )
...
Previously the distance was thrown away, only to be expensively recalculated again.
2019-03-29 17:43:06 +00:00
PeterN
9244dad3f1
Fix #7434 : Incorrect use of vector iterator. ( #7437 )
2019-03-29 17:42:32 +00:00
glx22
acb09eb9a8
Fix: [Win64] settingsgen MSVC compile warnings ( #7432 )
2019-03-28 21:25:21 +01:00
translators
cd3767bec2
Update: Translations from eints
...
luxembourgish: 29 changes by Phreeze
russian: 2 changes by Lone_Wolf
latin: 4 changes by Supercheese
portuguese: 1 change by JayCity
2019-03-28 19:45:46 +01:00
Michael Lutz
21d9e87b46
Fix #7165 : Const overload SmallMap::Contains(key) compared wrong types.
...
Const and non-const Find() have different return types.
2019-03-28 00:04:28 +00:00
stormcone
ee260e4704
Fix #7165 : SmallMap::Erase(key) does not work correctly
2019-03-28 00:04:28 +00:00
PeterN
7fb77ff35a
Fix: Incorrect display of industry production around tiles. ( #7426 )
...
Display of industry production around tiles (as shown when placing a station)
did not take account of the station catchment changes, so still showed production
from an industry even if it was not covered by a tile.
This is fixed by making a set of nearby industries that are covered, instead of
looping over all possible industries.
2019-03-27 23:10:02 +00:00
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
2019-03-28 00:09:33 +01:00
translators
e817951bfd
Update: Translations from eints
...
finnish: 2 changes by hpiirai
english (us): 17 changes by Supercheese
luxembourgish: 10 changes by Phreeze
dutch: 20 changes by JanWillem
norwegian (bokmal): 2 changes by Leifbk
latin: 16 changes by Supercheese
portuguese: 3 changes by JayCity
2019-03-27 19:45:44 +01:00
Johannes E. Krause
fdaf67d924
Add: [Newgrf] Some 60+ Vars for industries that were missed in #6867
2019-03-27 10:44:21 +00:00
Johannes E. Krause
1a4c7a4e54
Cleanup: use switch for industry cargo vars
2019-03-27 10:44:21 +00:00
Charles Pigott
49f7332b75
Feature #6053 : Collapsible vehicle groups (3298)
2019-03-27 06:58:48 +00:00
Charles Pigott
8890436af1
Add #6189 : Groups now count the total number of vehicles in subgroups (3298)
2019-03-27 06:58:48 +00:00
Charles Pigott
a393c94695
Change #5977 : Use specific error message when attempting to create a circular group hierarchy (3298)
2019-03-27 06:58:48 +00:00
Charles Pigott
ed9005690a
Fix #7421 : Don't (directly) dereference std::vector::end() in SmallMap
2019-03-27 06:31:49 +00:00
stormcone
b913c92aa7
Fix #7165 : Missed 'Append() --> push_back()' replacement
2019-03-26 22:20:56 +00:00
glx22
427d9d483f
Fix #6564 : enforce types of arguments for station name strings ( #7419 )
2019-03-26 22:50:56 +01:00
Charles Pigott
a065d4623e
Codechange: Move 2 constants into the ifdef where they're used
2019-03-26 20:54:40 +00:00
Charles Pigott
7c81f8e076
Codechange: Simplify refit cargo filter condition and stop mixing enum types
2019-03-26 20:54:40 +00:00
Charles Pigott
e453572b6a
Codechange: Initialise a few variables that -flto seems to think could possibly be uninitialised
2019-03-26 20:54:40 +00:00
Henry Wilson
03ca3190c9
Codechange: Use range-based for-loop in Auto[Free|Delete]SmallVector
2019-03-26 20:15:57 +00:00
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
2019-03-26 20:15:57 +00:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
Henry Wilson
6570f7989f
Codechange: Declare SmallVector as an alias for std::vector
2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
297fd3dda3
Codechange: Replaced SmallVector::Include() with include()
2019-03-26 20:15:57 +00:00
Henry Wilson
2bc2de9034
Codechange: Replaced SmallVector::Find() with std::find()
2019-03-26 20:15:57 +00:00
Henry Wilson
e0c58bf5ee
Codechange: Removed SmallVector::Insert()
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
ca2f33c6d0
Codechange: Replaced SmallVector::Erase() with std::vector::erase()
2019-03-26 20:15:57 +00:00
Henry Wilson
097328c3d7
Codechange: Replaced SmallVector::Get() const with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
aa7ca7fe64
Codechange: Replaced SmallVector::Get(n) non-const with std::vector::data() + n
2019-03-26 20:15:57 +00:00
Henry Wilson
bc7dcaffca
Codechange: Removed SmallVector::Assign()
2019-03-26 20:15:57 +00:00
Henry Wilson
5795f66d2e
Codechange: Replaced SmallVector::Contains() with std::find() pattern
2019-03-26 20:15:57 +00:00
Henry Wilson
b1f5119d3a
Codechange: Replaced SmallVector::ErasePreservingOrder(pos, count) with std::vector::erase()
2019-03-26 20:15:57 +00:00
Henry Wilson
9b5cc73f3e
Codechange: Replaced SmallVector::ErasePreservingOrder(it, count) with std::vector::erase()
2019-03-26 20:15:57 +00:00
Henry Wilson
8460952240
Codechange: Replaced SmallVector::Find() const with suitable alternatives
...
The use of std::none_of in network/core/host.cpp is driven by the non-const
comparison operator use by NetworkAddress. A future commit should address
the const_casts in that class to ensure const-correctness.
2019-03-26 20:15:57 +00:00
Henry Wilson
81315939b9
Codechange: Replaced SmallVector::Find() non-const with std::find()
2019-03-26 20:15:57 +00:00
Henry Wilson
f3938fdb83
Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit()
2019-03-26 20:15:57 +00:00
Henry Wilson
bad2c2154b
Codechange: Replaced SmallVector::Resize() with std::vector::resize()
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
Henry Wilson
56ae855dc2
Codechange: Removed SmallVector::operator[]
2019-03-26 20:15:57 +00:00
Henry Wilson
9cba6f7193
Codechange: Replaced SmallVector::Compact() with std::vector::shrink_to_fit()
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00