belarusian - 7 changes by Wowanxm
english_US - 3 changes by Rubidium
frisian - 49 changes by Flexo
german - 7 changes by Jogio, planetmaker
spanish - 3 changes by Terkhen
tamil - 13 changes by aswn
vietnamese - 35 changes by myquartz
simplified_chinese - 46 changes by chenwt0315
dutch - 2 changes by Parody
french - 56 changes by OliTTD
german - 38 changes by Jogio
latvian - 23 changes by Parastais
polish - 5 changes by wojteks86
russian - 17 changes by akasoft
tamil - 13 changes by aswn
belarusian - 1 changes by KorneySan
finnish - 7 changes by jpx_
french - 110 changes by OliTTD
german - 1 changes by NG
italian - 7 changes by lorenzodv
latvian - 69 changes by Parastais
polish - 38 changes by wojteks86
romanian - 10 changes by kkmic
russian - 1 changes by akasoft
slovenian - 140 changes by Necrolyte
welsh - 4 changes by kazzie
Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
belarusian - 13 changes by KorneySan
dutch - 7 changes by habell
english_AU - 7 changes by tomas4g
english_US - 1 changes by Rubidium
french - 13 changes by ElNounch
latvian - 14 changes by Parastais
norwegian_bokmal - 9 changes by mantaray
persian - 10 changes by Peymanpn
russian - 7 changes by Lone_Wolf, akasoft
serbian - 7 changes by etran
tamil - 81 changes by aswn
ukrainian - 4 changes by Fixer
dutch - 3 changes by Bennievv
english_US - 7 changes by Rubidium
german - 12 changes by NG, planetmaker
korean - 3 changes by telk5093
latvian - 54 changes by Parastais
persian - 107 changes by Peymanpn
spanish - 7 changes by Terkhen
tamil - 71 changes by aswn
belarusian - 7 changes by Wowanxm
simplified_chinese - 62 changes by Gavin
italian - 2 changes by Snail_
latvian - 3 changes by
serbian - 8 changes by etran
catalan - 14 changes by arnau
english_AU - 6 changes by tomas4g
hungarian - 32 changes by IPG
italian - 10 changes by Snail_, lorenzodv
latvian - 29 changes by Parastais
norwegian_bokmal - 6 changes by mantaray
spanish - 15 changes by Terkhen
welsh - 6 changes by kazzie
croatian - 6 changes by VoyagerOne
czech - 12 changes by TheLamer
dutch - 6 changes by habell
english_US - 6 changes by Rubidium
finnish - 7 changes by jpx_
latvian - 17 changes by Parastais, Tranzistors
romanian - 6 changes by tonny
russian - 6 changes by Lone_Wolf
spanish - 6 changes by Terkhen
bulgarian - 12 changes by kokobongo
croatian - 4 changes by VoyagerOne
dutch - 2 changes by habell
english_AU - 2 changes by tomas4g
latvian - 25 changes by Parastais, Tranzistors
lithuanian - 4 changes by simas068
norwegian_bokmal - 2 changes by mantaray
tamil - 34 changes by aswn
turkish - 76 changes by niw3
basque - 18 changes by rosie2999
italian - 2 changes by lorenzodv
latvian - 35 changes by Tranzistors
tamil - 117 changes by aswn
ukrainian - 24 changes by Fixer
welsh - 5 changes by kazzie
belarusian - 2 changes by Wowanxm
catalan - 23 changes by arnau
finnish - 2 changes by jpx_
latvian - 65 changes by Tranzistors
romanian - 3 changes by tonny
russian - 2 changes by Lone_Wolf
spanish - 9 changes by Terkhen
tamil - 72 changes by aswn
dutch - 7 changes by Yexo
english_US - 5 changes by Rubidium
french - 8 changes by glx
german - 2 changes by planetmaker
italian - 1 changes by lorenzodv
latvian - 123 changes by Tranzistors
slovenian - 36 changes by ntadej
urdu - 48 changes by haider
belarusian - 1 changes by Wowanxm
bulgarian - 50 changes by kokobongo
english_AU - 6 changes by tomas4g
english_US - 1 changes by Rubidium
finnish - 1 changes by jpx_
french - 1 changes by ElNounch
german - 20 changes by planetmaker
italian - 1 changes by lorenzodv
latvian - 202 changes by Tranzistors
norwegian_bokmal - 17 changes by mantaray
norwegian_nynorsk - 1 changes by mantaray
romanian - 1 changes by kkmic
russian - 1 changes by Lone_Wolf
serbian - 25 changes by etran
spanish - 20 changes by Terkhen
welsh - 1 changes by kazzie
croatian - 3 changes by VoyagerOne
english_US - 5 changes by Rubidium
finnish - 5 changes by jpx_
lithuanian - 32 changes by Devastator
norwegian_bokmal - 8 changes by eloekset
norwegian_nynorsk - 299 changes by eloekset
romanian - 20 changes by kkmic
russian - 21 changes by akasoft
swedish - 8 changes by tobjork
bulgarian - 7 changes by kokobongo
croatian - 3 changes by VoyagerOne
dutch - 20 changes by Yexo
english_US - 20 changes by Rubidium
finnish - 22 changes by jpx_
french - 20 changes by glx
german - 1 changes by planetmaker
lithuanian - 1 changes by BlinK_
norwegian_nynorsk - 1 changes by mantaray
portuguese - 1 changes by JayCity
russian - 1 changes by akasoft
serbian - 1 changes by etran
ukrainian - 27 changes by Fixer
catalan - 22 changes by arnau
indonesian - 19 changes by rusydan
italian - 2 changes by lorenzodv
russian - 2 changes by Lone_Wolf
serbian - 2 changes by etran
belarusian - 1 changes by Wowanxm
czech - 2 changes by SmatZ
dutch - 1 changes by Yexo
english_US - 13 changes by Rubidium
french - 2 changes by glx
german - 1 changes by planetmaker
hebrew - 1 changes by rril
indonesian - 85 changes by rusydan
norwegian_bokmal - 116 changes by mantaray
romanian - 1 changes by tonny
spanish - 2 changes by Terkhen
hebrew - 1 changes by rril
indonesian - 10 changes by fanioz
korean - 123 changes by telk5093
russian - 2 changes by Lone_Wolf
vietnamese - 32 changes by nglekhoi
hungarian - 20 changes by Brumi
indonesian - 9 changes by fanioz
korean - 5 changes by junho2813, telk5093
polish - 2 changes by xaxa
serbian - 35 changes by etran
vietnamese - 9 changes by nglekhoi
german - 12 changes by planetmaker
hungarian - 52 changes by Brumi, IPG
indonesian - 17 changes by fanioz
italian - 4 changes by Snail_, lorenzodv
malay - 156 changes by kazlan68
romanian - 1 changes by tonny
russian - 1 changes by akasoft
swedish - 10 changes by Zuu
ukrainian - 22 changes by Fixer
belarusian - 45 changes by KorneySan
croatian - 2 changes by VoyagerOne
czech - 49 changes by ReisRyos, TheLamer, marek995
dutch - 8 changes by Parody, habell
english_US - 2 changes by Rubidium
finnish - 2 changes by jpx_
french - 10 changes by glx
indonesian - 24 changes by fanioz
italian - 43 changes by lorenzodv
macedonian - 307 changes by RCTMASTA
malay - 544 changes by kazlan68
brazilian_portuguese - 35 changes by leandromoh
romanian - 2 changes by kkmic
russian - 6 changes by Lone_Wolf
slovak - 2 changes by teso
spanish - 2 changes by Terkhen
swedish - 2 changes by Zuu
ukrainian - 134 changes by Fixer
welsh - 48 changes by kazzie
belarusian - 1 changes by Wowanxm
croatian - 1 changes by VoyagerOne
finnish - 1 changes by jpx_
german - 1 changes by planetmaker
italian - 1 changes by lorenzodv
lithuanian - 1 changes by Devastator
romanian - 1 changes by kkmic
russian - 1 changes by Lone_Wolf
spanish - 1 changes by Terkhen
swedish - 1 changes by Zuu
-Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A
-Change: make extra characters more consistent with the original font
All by PaulC.
croatian - 25 changes by VoyagerOne
finnish - 1 changes by jpx_
french - 4 changes by glx
italian - 9 changes by lorenzodv
korean - 4 changes by junho2813
russian - 1 changes by Lone_Wolf
belarusian - 9 changes by Wowanxm
dutch - 25 changes by habell
english_US - 9 changes by Rubidium
finnish - 13 changes by jpx_
french - 5 changes by glx
german - 9 changes by planetmaker
hungarian - 12 changes by Brumi
luxembourgish - 37 changes by Phreeze
polish - 1 changes by matma6
romanian - 25 changes by kkmic
russian - 9 changes by Lone_Wolf
spanish - 9 changes by Terkhen
vietnamese - 45 changes by myquartz
belarusian - 24 changes by Wowanxm
czech - 65 changes by ReisRyos
estonian - 16 changes by runekri3
french - 3 changes by glx
german - 6 changes by NG
hungarian - 30 changes by Brumi
italian - 3 changes by lorenzodv
korean - 3 changes by junho2813
russian - 5 changes by Lone_Wolf, akasoft
spanish - 16 changes by Terkhen
english_US - 3 changes by Rubidium
finnish - 3 changes by jpx_
german - 2 changes by planetmaker
italian - 13 changes by Snail_, lorenzodv
russian - 13 changes by Lone_Wolf
swedish - 15 changes by Zuu
vietnamese - 2 changes by nglekhoi
catalan - 14 changes by arnau
czech - 8 changes by ReisRyos
english_US - 13 changes by Rubidium
finnish - 13 changes by jpx_
french - 13 changes by glx
german - 13 changes by planetmaker
hungarian - 7 changes by Brumi
estonian - 35 changes by hellohboy
french - 25 changes by glx
hungarian - 35 changes by Brumi
italian - 2 changes by lorenzodv
japanese - 4 changes by ikanotheokara
korean - 21 changes by junho2813
luxembourgish - 99 changes by Phreeze
tamil - 37 changes by aswn
urdu - 4 changes by haider
belarusian - 27 changes by Wowanxm
dutch - 25 changes by habell
finnish - 1 changes by jpx_
italian - 25 changes by lorenzodv
korean - 24 changes by junho2813
romanian - 22 changes by kkmic
russian - 28 changes by Lone_Wolf, akasoft
tamil - 29 changes by aswn
vietnamese - 5 changes by nglekhoi
croatian - 27 changes by VoyagerOne
english_US - 25 changes by Rubidium
finnish - 27 changes by jpx_
german - 25 changes by planetmaker
korean - 1 changes by junho2813
romanian - 5 changes by kkmic
spanish - 25 changes by Terkhen
swedish - 27 changes by Zuu
tamil - 90 changes by aswn
arabic_egypt - 72 changes by kasakg
dutch - 8 changes by habell
portuguese - 24 changes by JayCity
romanian - 41 changes by kkmic
russian - 1 changes by Lone_Wolf
croatian - 8 changes by VoyagerOne
korean - 16 changes by junho2813
polish - 36 changes by matma6, xaxa
brazilian_portuguese - 83 changes by Tucalipe
romanian - 25 changes by kkmic
belarusian - 16 changes by KorneySan
finnish - 15 changes by jpx_
german - 8 changes by planetmaker
italian - 8 changes by lorenzodv
korean - 10 changes by junho2813
russian - 1 changes by Lone_Wolf
vietnamese - 15 changes by nglekhoi
welsh - 9 changes by kazzie
croatian - 7 changes by VoyagerOne
dutch - 7 changes by habell
english_US - 8 changes by Rubidium
french - 15 changes by Snail_, glx
italian - 19 changes by lorenzodv
russian - 10 changes by Lone_Wolf
spanish - 8 changes by Terkhen
welsh - 7 changes by kazzie
english_US - 8 changes by Rubidium
german - 34 changes by NG, planetmaker
italian - 16 changes by Snail_
russian - 5 changes by Lone_Wolf
spanish - 7 changes by Terkhen
swedish - 7 changes by Zuu
belarusian - 8 changes by Wowanxm
french - 12 changes by glx
german - 4 changes by planetmaker
italian - 12 changes by lorenzodv
russian - 6 changes by akasoft
serbian - 8 changes by etran
spanish - 4 changes by Terkhen
tamil - 15 changes by aswn
vietnamese - 8 changes by nglekhoi
basque - 20 changes by Thadah
english_US - 8 changes by Rubidium
esperanto - 55 changes by Christopher
finnish - 9 changes by jpx_
german - 7 changes by planetmaker
hungarian - 71 changes by IPG
latvian - 20 changes by Parastais
russian - 4 changes by Lone_Wolf
spanish - 5 changes by Terkhen
welsh - 4 changes by kazzie
belarusian - 1 changes by Wowanxm
croatian - 49 changes by VoyagerOne
dutch - 4 changes by habell
finnish - 3 changes by jpx_
french - 31 changes by Muxy
german - 1 changes by planetmaker
italian - 4 changes by lorenzodv
russian - 4 changes by akasoft
swedish - 3 changes by Zuu
urdu - 1 changes by enggwaqas
vietnamese - 3 changes by nglekhoi
belarusian - 23 changes by Wowanxm
english_US - 3 changes by Rubidium
german - 24 changes by planetmaker
spanish - 34 changes by Terkhen
swedish - 45 changes by Zuu
urdu - 1 changes by enggwaqas
vietnamese - 10 changes by nglekhoi
belarusian - 21 changes by Wowanxm
dutch - 14 changes by habell
english_US - 2 changes by Rubidium
italian - 2 changes by lorenzodv
romanian - 6 changes by kkmic
russian - 36 changes by Lone_Wolf, akasoft
tamil - 5 changes by aswn
vietnamese - 26 changes by nglekhoi
dutch - 14 changes by habell
english_US - 27 changes by Rubidium
finnish - 28 changes by jpx_
german - 4 changes by planetmaker
italian - 27 changes by lorenzodv
russian - 14 changes by Lone_Wolf
vietnamese - 5 changes by nglekhoi
italian - 18 changes by lorenzodv
norwegian_bokmal - 90 changes by eloekset
norwegian_nynorsk - 1 changes by eloekset
serbian - 17 changes by etran
tamil - 15 changes by aswn
dutch - 17 changes by habell
english_US - 17 changes by Rubidium
finnish - 17 changes by jpx_
french - 17 changes by glx
german - 17 changes by planetmaker
lithuanian - 7 changes by Stabilitronas
simplified_chinese - 3 changes by sebastian_my
traditional_chinese - 4 changes by sebastian_my
danish - 2 changes by beruic
latvian - 25 changes by Parastais
belarusian - 16 changes by Wowanxm
korean - 17 changes by telk5093
latvian - 19 changes by Parastais
lithuanian - 35 changes by vytulis7
thai - 57 changes by zetathix
welsh - 1 changes by kazzie
german - 2 changes by planetmaker
korean - 1 changes by junho2813
polish - 3 changes by wojteks86
portuguese - 1 changes by JayCity
spanish - 1 changes by Terkhen
simplified_chinese - 23 changes by Gavin
czech - 9 changes by TheLamer
finnish - 1 changes by jpx_
hungarian - 6 changes by IPG
italian - 1 changes by lorenzodv
persian - 76 changes by Peymanpn
russian - 1 changes by Lone_Wolf
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
swedish - 1 changes by Zuu
vietnamese - 1 changes by nglekhoi
catalan - 6 changes by arnau
dutch - 1 changes by habell
french - 1 changes by Snail_
italian - 3 changes by Snail_, lorenzodv
persian - 63 changes by Peymanpn
polish - 11 changes by wojteks86
portuguese - 24 changes by JayCity
brazilian_portuguese - 8 changes by Tucalipe
romanian - 3 changes by kkmic
serbian - 2 changes by etran
swedish - 13 changes by Zuu
turkish - 1 changes by niw3
vietnamese - 3 changes by nglekhoi
dutch - 1 changes by habell
finnish - 4 changes by jpx_
german - 1 changes by planetmaker
russian - 1 changes by Lone_Wolf
serbian - 3 changes by etran
spanish - 2 changes by Terkhen
catalan - 1 changes by arnau
german - 2 changes by planetmaker
serbian - 2 changes by etran
spanish - 2 changes by Terkhen
vietnamese - 12 changes by nglekhoi
english_US - 1 changes by Rubidium
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 1 changes by planetmaker
greek - 22 changes by kyrm
persian - 1 changes by Peymanpn
serbian - 5 changes by etran
spanish - 17 changes by Terkhen
belarusian - 11 changes by KorneySan
catalan - 16 changes by arnau
czech - 5 changes by SmatZ
finnish - 17 changes by jpx_
french - 1 changes by glx
german - 8 changes by planetmaker
hungarian - 17 changes by IPG
italian - 28 changes by lorenzodv
persian - 170 changes by Peymanpn
polish - 2 changes by wojteks86
russian - 13 changes by Lone_Wolf
swedish - 11 changes by Zuu
dutch - 10 changes by habell
english_US - 8 changes by Rubidium
german - 1 changes by planetmaker
italian - 10 changes by lorenzodv
polish - 8 changes by xaxa
romanian - 4 changes by kkmic
russian - 4 changes by Lone_Wolf
serbian - 4 changes by etran
english_US - 3 changes by Rubidium
french - 3 changes by glx
german - 3 changes by planetmaker
lithuanian - 13 changes by vytulis7
persian - 182 changes by Peymanpn
brazilian_portuguese - 6 changes by Tucalipe
romanian - 6 changes by tonny
russian - 6 changes by Lone_Wolf
serbian - 6 changes by etran
spanish - 6 changes by Terkhen
vietnamese - 6 changes by nglekhoi
english_US - 6 changes by Rubidium
french - 6 changes by glx
german - 6 changes by planetmaker
lithuanian - 103 changes by vytulis7
persian - 267 changes by Peymanpn
polish - 2 changes by wojteks86
belarusian - 1 changes by Wowanxm
croatian - 1 changes by VoyagerOne
french - 1 changes by glx
italian - 1 changes by lorenzodv
latvian - 165 changes by dzhins
romanian - 1 changes by kkmic
czech - 1 changes by Harlequin
english_US - 1 changes by Rubidium
french - 2 changes by glx
german - 1 changes by planetmaker
spanish - 6 changes by Terkhen
croatian - 5 changes by VoyagerOne
dutch - 5 changes by habell
french - 5 changes by glx
italian - 6 changes by lorenzodv
russian - 6 changes by Lone_Wolf
vietnamese - 5 changes by nglekhoi
catalan - 2 changes by arnau
finnish - 2 changes by jpx_
norwegian_bokmal - 9 changes by kristoffer_hh
russian - 2 changes by Lone_Wolf
slovenian - 1 changes by ntadej
english_US - 1 changes by Rubidium
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 1 changes by planetmaker
portuguese - 6 changes by ABCRic, JayCity
slovenian - 5 changes by Necrolyte
spanish - 1 changes by Terkhen
vietnamese - 4 changes by nglekhoi
belarusian - 2 changes by KorneySan
croatian - 2 changes by VoyagerOne
french - 2 changes by glx
german - 6 changes by planetmaker
italian - 2 changes by lorenzodv
russian - 2 changes by KorneySan
spanish - 6 changes by Terkhen
french - 3 changes by ElNounch
italian - 3 changes by lorenzodv
polish - 6 changes by lion
russian - 3 changes by Lone_Wolf
serbian - 3 changes by etran
vietnamese - 2 changes by nglekhoi
* Clients can't be starved from joining the game
* Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
czech - 3 changes by SmatZ
dutch - 1 changes by habell
finnish - 1 changes by jpx_
italian - 1 changes by lorenzodv
russian - 1 changes by Lone_Wolf
serbian - 1 changes by etran
slovenian - 32 changes by
swedish - 1 changes by Ledel
vietnamese - 1 changes by nglekhoi
catalan - 1 changes by arnau
croatian - 1 changes by VoyagerOne
dutch - 1 changes by habell
estonian - 1 changes by notAbot
finnish - 1 changes by jpx_
italian - 1 changes by lorenzodv
portuguese - 1 changes by JayCity
serbian - 1 changes by etran
slovenian - 32 changes by
spanish - 1 changes by Terkhen
french - 1 changes by glx
german - 1 changes by planetmaker
brazilian_portuguese - 1 changes by Tucalipe
slovenian - 32 changes by
swedish - 2 changes by Ledel
dutch - 1 changes by Yexo
english_US - 1 changes by Rubidium
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 2 changes by Rubidium
italian - 1 changes by lorenzodv
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
-Change: Sort the items in the currency dropdown; separate the "Custom" item with a horizontal line from the rest.
-Change: Separate default and NewGRF-supplied townnames with a horizontal line and only sort them within these groups.
-Fix: Resize all dropdown lists in the GameOptionsWindow, so no text is truncated.
traditional_chinese - 11 changes by elleryq
danish - 40 changes by beruic
brazilian_portuguese - 41 changes by Luis_Mizuchiro
spanish - 1 changes by Terkhen
swedish - 22 changes by LordDaimos
tamil - 37 changes by ksvml
thai - 149 changes by m_vanillaconix
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything. (r23828)
- Fix: The detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says [FS#4972] (r23826)
- Fix: Removal of towns with 0 population failed during map generation [FS#4951] (r23819)
- Fix: [Network] Desync due to different NewGRF version at client and server [FS#4962] (r23817)
- Fix: [NewGRF] Textstack was not properly used when storing parameters for the error message window [FS#4969] (r23803)
- Fix: Game lobby gui not updated when new company information becomes available [FS#4968] (r23802)
- Fix: Reading the UTF-8 BOM from AI/GS files on big-endian machines failed (r23801)
- Fix: Move 'refitable to' text above custom newgrf text in build vehicle gui [FS#4958] (r23792)
- Fix: [NewGRF] Resize text panel for parameter description if it does not fit in 4 lines [FS#4960] (r23791)
- Fix: [NewGRF] While we can only show one error per NewGRF, fatal errors should always disable the GRF. Also give those errors precedence over other information (r23789)
- Fix: [NewGRF] Failure to load newgrf files that use action 0 general prop 15 with a missing language file (r23788)
- Fix: Crash due to genders used for station name in hangar string of Italian translation [FS#4965] (r23782)
- Fix: Under certain circumstances, e.g. a single invalid order, trying to determine the next order state could end up in an infinite loop [FS#4964] (r23781)
- Fix: [Network] Missing naming of some errors[FS#4963] (r23780)
- Fix: Trim all control codes and the likes from strings being passed into the AI. If the AI would be displaying them later we would be showing those control codes as question marks [FS#4957] (r23778)
- Fix: Hide the PCX screenshot format from the options window, if a 32bpp blitter is used (r23775)
- Fix: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype (r23773)
- Feature: [NewGRF] Allow read-only display of NewGRF parameters, if GRF list may not be edited (r23760)
- Feature: [NewGRF] Alternate rail type label list (r23758)
- Feature: Make the default secondary sort method for the server list the number of clients instead of the name (r23710)
- Feature: Try harder to sort text instead of fancy characters in the server names (r23709)
- Feature: Make a distinction between fully zoomed in and default zoomed in screenshots [FS#4916] (r23695)
- Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites (r23670)
- Feature: [GS] GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17 (r23731)
- Feature: Australian translation (r23730)
- Fix: Make default timeouts for certain network states lower and configurable [CVE-2012-0049] [FS#4955] (r23764)
- Fix: Check whether a water tile is really empty when overbuilding it with an object [FS#4956] (r23763)
- Fix: The check for duplicate town names was not really working [FS#4951] (r23759)
- Fix: Missing locking causing crash is extreme case when being in the MP lobby [FS#4938] (r23752)
- Fix: [Win32] Work around a possible deadlock when initialising threaded drawing (r23749)
- Fix: Make vehicle variables A8 and A9 always return 0. Returning cur_image is a potential desyncer due to Action1 in static NewGRFs (r23748)
- Fix: Also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads (r23746)
- Fix: If autorefit fails, count the vehicle capacity nevertheless, if it is already carrying the right thing (r23745)
- Fix: [NewGRF] Check the version of the right GRF [FS#4923] (r23744)
- Fix: [NewGRF] Call CB 15E for all vehicles before actually executing any refit [FS#4906] (r23743)
- Fix: Cheating to different climates messes things even more up than changing NewGRFs in-game so it was removed [FS#4939] (r23733)
- Fix: When cheating into another company, the SignList was not updated [FS#4942] (r23728)
- Fix: Reading memory of a temporary (already deconstructed) object is invalid (r23721)
- Fix: [Script] Show the script debug window also when the game script crashes [FS#4935] (r23720)
- Fix: Extraction of music packs failed [FS#4930] (r23719)
- Fix: [AI] Rescanai caused crash when the AI settings of an AI was opened [FS#4936] (r23718)
- Fix: Ships going to wrong dock location when moving the dock while the game is paused [FS#4927] (r23717)
- Fix: The amount of goals was too low [FS#4928] (r23699)
- Fix: Hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour [FS#4859] (r23693)
- Fix: Infrastructure count of canals/locks/ship depots was not updated properly when a company went into bankruptcy or was taken over [FS#4921] (r23686)
- Fix: When fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing [FS#4912] (r23683)
- Fix: Vehicle numbers got misaccounted when autoreplacing failed due to length checks [FS#4914] (r23681)
- Fix: [AI] Prevent removal of the (AI) company the local player is in [FS#4915] (r23680)
- Fix: [Script] Close the editbox of settings when changing an AI, to avoid invalid memory read/write (r23678)
- Fix: [Script] Invalidate AI Parameters window when changing AI [FS#4909] (r23677)
- Fix: When removing road stops the wrong tile was checked for updating the infrastructure cache [FS#4913] (r23676)
- Fix: [Script] The 'Configure' button in the 'AI / Game Configuration' window did not get enabled when activating a GameScript (r23668)
- Feature: [NewGRF] Per vehicle custom cargo ageing period (r22713)
- Feature: Display option to hide competitors' signs and station names [FS#4701] (r22708)
- Feature: Add a menu entry for the sprite bounding box debuging feature in the help menu and enable bounding boxes only in conjunction with the NewGRF developer tools (r22675)
- Feature: [NewGRF] Provide random bits in var 0x10 for callback 0x3B in all cases [FS#4690] (r22673)
- Feature: Do not spawn explosion effects when bulldozing in paused mode. They block the view (r22670)
- Feature: [NewGRF] Support for the land slope check callback for stations (r22659)
- Feature: [NewGRF] More default error messages for the industry shape and location callbacks (r22657)
- Feature: [NewGRF] Add water class to the 'land info of nearby tiles' vars (r22655)
- Feature: [NewGRF] Support for ship props 14/15 (ocean/canal speed fraction) (r22639)
- Feature: [NoAI] Add several functions to AICompany to find out performance information (r22584)
- Feature: [NewGRF] Persistent storage for towns (r22569)
- Feature: [NewGRF] Support for station variable 0x69 (r22543)
- Feature: [NewGRF] Advanced sprite layouts with register modifiers (r22518)
- Feature: Save heightmap in scenario editor (r22514)
- Feature: Make the transparency options for industries also affect the effect vehicles created by industries [FS#4625] (r22506)
- Feature: [NewGRF] Implement variable 18 for custom station foundations (r22453)
- Feature: [NewGRF] When NewGRFs are disabled via Action E or due to GRM failure, also display an error in the GUI (r22444)
- Feature: [NewGRF] Allow to filter by town of the current industry when using industry variable 0x68 [FS#4591] (r22434)
- Feature: An advanced setting to specify the default palette to use for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics (r22417)
- Feature: Sort the items in the currency dropdown; separate the 'Custom' item with a horizontal line from the rest (r22312)
- Feature: Separate default and NewGRF-supplied townnames with a horizontal line and only sort them within these groups (r22312)
- Feature: [NewGRF] Allow docks to feature company colour (r22293)
- Feature: Apply the same inflation to the initial loan as to the maximum loan. Note that this is no change to the economy; it only saves players some clicks when starting companies in later years (r22253)
- Feature: [NewGRF] Make var 0x48 available in CB 0x15C (r22231)
- Change: [Win32] Move painting the window and doing palette animation into a separate thread (r23482)
- Change: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter (r23451)
- Change: Make the company GUI somewhat smaller if there are no shareholders (r23424)
- Change: [NewGRF v8] Allow translating multiple languages with Action 13 (r23391)
- Change: Bring Squirrel to 2.2.5; besides some nice bug fixes, it mostly solves the sort() issues (r23383)
- Change: Move the 'default' overrides out of the base set in order to ensure they all use the same values (r23232)
- Change: Different directories for base sets and newgrfs. So data to base set or newgrf, and gm to base set (r23219)
- Change: [NewGRF v8] Do not override rail type prop 1B with prop 09 (r23166)
- Change: [NewGRF v8] Format of extra callback info for callback 144 (r23157)
- Change: [NewGRF v8] Use height level units in var 8A of callback 28 (r23155)
- Change: [NewGRF v8] Use height level units in nearby tile info variables (r23154)
- Change: [NewGRF v8] Use height level units in variable 20/A0 (r23153)
- Change: [NewGRF v8] Snow line height table uses values between 0x00 and 0xFF independent of number of height levels (r23152)
- Change: [NewGRF v8] Deprecate callback 11 and 12, and use callback 36 instead (r23151, r23150)
- Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity (r23147)
- Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18 (r23146)
- Change: [NewGRF v8] Determine the 'first' refittable cargo of vehicles using the cargo ordering from the cargo translation table (r23145)
- Change: [NewGRF v8] Consider the 'default cargotype' properties as indices into the cargo translation table (r23144)
- Change: [NewGRF v8] Return the translated cargobit in vehicle var 42 (r23143)
- Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts (r23142)
- Change: [NewGRF v8] Invert result bit 10 of callbacks 149 and 157 to make them consistent with other slope check callbacks (r23141)
- Change: [NewGRF v8] Do no longer apply base cost fallbacks (r23139)
- Change: [NewGRF v8] New result format for callback 16 (r23137)
- Change: Open the query string window centered as it (almost) always requires your attention [FS#4825] (r23130)
- Change: [NewGRF] Enforce that the default cargo type of a vehicle is one of the refittable cargos in case of refittable engines (r23077)
- Change: Use the currency -> euro conversion rate for currencies that have been replaced with the euro, so when the switch happens the conversion rate at that point is roughly that of the real world conversion rate (r23056)
- Change: Disable palette animation for pixels with alpha, as the alpha and previous colour information will be lost when the palette is animated (r23016)
- Change: More suitable default news settings instead of everything on 'full' (r22897)
- Change: Always use the DOS palette for drawing, remove the '-i' option for palette selection (r22419)
- Change: Make YAPF the default pathfinder for ships, do not discourage players from using it anymore (r22352)
- Change: Remove pixel limiter for query strings (r22343)
- Fix: Dates cut off in the message history [FS#4896] (r23643)
- Fix: Fix transparency for steel mill, colour translations in some arctic buildings and a wrongly replaced sprites [FS#4892] (r23639)
- Fix: Draw PBS reservations also for bridges and tunnels with railtype overlays (r23586, r23584)
- Fix: Add missing characters for certain languages and the large font [FS#4870] (r23582)
- Fix: Extending a path reservation starting at a partially reserved rail station could fail [FS#4888] (r23564)
- Fix: [NoAI] ScriptSign::BuildSign() returned wrong result if the sign name was too long [FS#4886] (r23516)
- Fix: Drawing of newspaper headlines used different padding than the initial sizing of the window [FS#4884] (r23509)
- Fix: [Squirrel] Provide a proper error message when the _cmp meta-function does not return an integer (r23496)
- Fix: Make autoreplace, autorenew, cloning and autorefit check all articulated parts of a vehicle to find a shared cargo subtype (r23487)
- Fix: In case you already have orders, ignore the vehicles when adding an extra order [FS#4770] (r23484)
- Fix: Replace OS error messages with internal error messages when that is possible [FS#4594] (r23480)
- Fix: Clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy [FS#4876] (r23464)
- Fix: Do not assume all industries that cut trees have tile (0,0) and wait until all tiles of an industry are completed before starting to cut trees (r23458)
- Fix: Mark company window dirty when moving a rail engine creates or deletes a train (r23454)
- Fix: Some airport functions did not take the layout into account resulting in wrong noise levels or nearests towns [FS#4764] (r23441)
- Fix: Perform checks for NFORenum/GRFCodec in configure, including a version check so a proper error can be given when a too old GRFCodec or NFORenum is used [FS#4867] (r23438)
- Fix: Recolouring of some animated colours from the Windows (=least consistent) palette went wrong [FS#4868] (r23433)
- Fix: Prevent windows to be resized beyond the bounds of the (main) window [FS#4842] (r23429)
- Fix: [NoAI] The AIEvent.ET_COMPANY_NEW was only triggered if a company named itself, which seems like a very odd place to do so. Trigger it when the company is created instead (r23398)
- Fix: Bring some more order in the ordering of the windows, e.g. do not let a save or load dialog get hidden by a news message [FS#4709] (r23336)
- Fix: Road vehicle purchase info failed to display vehicles carrying no cargo [FS#4820] (r23334)
- Fix: Abort building/moving HQ when clicking on the button again, just like when building rail, stations, etc [FS#4851] (r23331)
- Fix: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles do not block tiles they should not block [FS#2379,FS#3569] (r23290)
- Fix: Make default timeouts for certain network states lower and configurable [CVE-2012-0049] [FS#4955] (r23764)
- Fix: Check whether a water tile is really empty when overbuilding it with an object [FS#4956] (r23763)
- Fix: Missing locking causing crash in extreme case when being in the MP lobby [FS#4938] (r23752)
- Fix: Clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy [FS#4876] (r23464)
- Fix: Do not assume all industries that cut trees have tile (0,0) and wait until all tiles of an industry are completed before starting to cut trees (r23458)
- Fix: 3-column view of NewGRF GUI had too much space for certain font sizes (r23251)
- Fix: Ignore special characters, such as the train 'character', when determining a fallback font (r23237)
- Fix: [NewGRF] Make train var 0xF3 consistent with TTDPatch (r23231)
- Fix: Invalidate build vehicle window when changing the setting for wagon speed limits (r23211)
- Fix: [NoAI] Hide AIObject from the documentation as it cannot be used (r23204, r23201)
- Fix: [Network] Unstable sorting in the network list when two servers had the exact same name [FS#4829] (r23202)
- Fix: Oil rigs that 'expired' did not get removed from the station list [FS#4822] (r23199)
- Fix: [Squirrel] replace custom qsort by std::sort to fix stack overflow [FS#4830] (r23190, r23187, r23186)
- Fix: Do not display railway fences between track and waypoints [FS#4627] (r23163)
- Fix: [NoAI] AIOrder did not handle implicit orders correctly in all cases [FS#4823] (r23135, r23133)
- Fix: When any keys on the on-screen keyboard were pressed the text cursor disappeared (r23132)
- Fix: [NoAI] AIOrder::IsCurrentOrderPartOfOrderList return false for valid vehicles and crashed for invalid ones (r23131)
- Fix: [NoAI] calling require() to include a file gave you 100.000 opcodes for free (r23117)
- Fix: Allow accessing the server's client info as well in the admin network [FS#4813] (r23115)
- Fix: [NewGRF] Run StartupEngines() if NewGRFs changed during loading a savegame, just like it is running when NewGRFs are changed during a game (r23083)
- Fix: Account for snow line table when determining the snow line for building houses (r23082)
- Fix: [NewGRF] If a NewGRF overrides a default house the minimum start year for that house was set to 1930 [FS#4794] (r23059)
- Fix: [NoAI] AIOrder::GetOrderCount() did not hide implicit orders (r23057)
- Fix: [NewGRF] When vehicles break down, update the image cache after changing the vehicle state (r23050)
- Fix: Use the same forest-check for the vegetation-map colour as for nearby station names [FS#4810] (r23049)
- Fix: Check that the selected font size is valid the font face in use and choose the nearest size to that selected if not. Font metrics should then just work (r23038)
- Fix: [NewGRF] Strip newlines from NewGRF strings that should not have newlines, e.g. the NewGRF's name [FS#4769] (r23036, r22970)
- Fix: The last custom playlist items went lost when the files in the .obm are not contiguous [FS#4776] (r23035, r23034, r23033)
- Fix: Palette conversion windows to DOS for light house / stadium animated colour was mixed up (r23032)
- Fix: For the admin 'bots' there was no distinction between bankruptcy and manual removal of companies even though the API suggested that [FS#4804] (r23031)
- Fix: Always show a chat message and send an admin packet when a new company is made [FS#4796] (r23030)
- Fix: Pass bottom of dropdown item rather than bottom of dropdown window, so the dropdown gets drawn better with different font sizes (r23018)
- Fix: AI backlog was to short to fully display the backtrace of some AI crashes [FS#4798] (r23012)
- Fix: When the last used server is deleted from the list also clear the last used server if it is the same [FS#4791] (r23011)
- Fix: [NewGRF] Make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks cannot change the result between the runs (r22996)
- Fix: [NewGRF] Tile was cleared before the object-placement callback was run, resulting in possible differences in test and exec run [FS#4775] (r22994)
- Fix: [NoAI] Do not return ERR_UNKNOWN when the vehicle would become too long (r22988)
- Fix: Draw buoy sprite without outline on the map, fix minor issues with original graphics (r22974, r22973, r22971, r22962)
- Fix: The savegame description and loading of savegames would crash with savegames from a patched stable (which did not bump the savegame version) [FS#4778] (r22958, r22957)
- Fix: Guard from reading outside the silly name list (r22955)
- Fix: [NewGRF] Properly limit the length of strings in a choice list (r22952)
- Fix: [NewGRF] Do not call CB 32 for disaster, effect vehicles or aircraft shadows/rotors (r22947)
- Fix: [NewGRF] Crash when accessing vehicle var 44 for a non-front aircraft [FS#4781] (r22946)
- Fix: Calculate the size of the start/stop vehicle button correctly (r22941)
- Fix: [OSX] Various MacOSX 10.7 issues causing OpenTTD to not work [FS#4751] (r22921, r22895, r22893, r22889)
- Fix: [NewGRF] Properties for feature 0x05 were not zeroed for each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified (r22918)
- Fix: Old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames [FS#4716] (r22914)
- Fix: The icon would (almost) never be shown for SDL builds [FS#4617] (r22910)
- Fix: The name of the heightmap glitches in the 'play heightmap' window (r22902)
- Fix: Locks would be incorrectly assembled (r22108)
- Fix: Prevent authentication bypass for the admin port when a new game is started [FS#4771] (r22934)
- Fix: TTO savegames with any aircraft not in an hangar caused crashes during load (r22915)
- Fix: Windows 2000 and XP without service pack 3 must use the win9x binary/installer; the newer MSVC compiler of the compile farm does not support those versions of Windows anymore [FS#4749] (r22909)
- Fix: [NewGRF] Variables 40 and 81 of callback 18 are not the same as 80 (r22867)
- Fix: [NewGRF] Generic callbacks shall chain to the next GRF when the callback fails (r22866, r22865)
- Fix: Perform stricter checks on some commands [CVE-2011-3341] [FS#4745] (r22845)
- Fix: Harden savegame load against too many AI config settings [CVE-2011-3342] [FS#4748] (r22843)
- Fix: Compilation with GCC 4.7 (r22832, r22728, r22719)
- Fix: Allow to demolish aqueducts built in the scenario editor [FS#4741] (r22821)
- Fix: Towns expanding from the 'wrong' side of a tunnel or bridge [FS#4731] (r22810, r22809)
- Fix: [NewGRF] String codes for dates should use unsigned words, like old OpenTTD did before it learned dates before 1920 (r22774)
- Fix: [NoAI] Clarify the meaning of AIStation::IsWithinTownInfluence(), AITile::IsWithinTownInfluence() and AITown::IsWithinTownInfluence() [FS#4702] (r22763)
- Fix: [NewGRF] Also free allocated depot tables of NewGRF airports (r22760)
- Fix: [NewGRF] Invalid memory access when querying the grfID of the default objects [FS#4730] (r22757)
- Fix: When marking tile selections dirty, use the height information of the corners instead of the surface slope. This is more accurate when the foundation is kind of undefined [FS#4727] (r22755)
- Fix: Make aircraft point to the exit when leaving the hangar [FS#4696] (r22743, r22742, r22741)
- Fix: Display the size of the leveled platform in the measurement tooltip of terraforming operations [FS#4708] (r22740, r22739)
- Fix: Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join that company [FS#4722] (r22738)
- Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set (r22731)
- Fix: [NoAI] AITile::GetCargoAcceptance, AITile::GetCargoProduction and AIRail::BuildNewGRFRailStation did not check the cargo argument for validity (r22726)
- Fix: [NewGRF] Always draw NewGRF supplied texts with a default colour (r22725)
- Fix: [NewGRF] Do not restrict AdvVarAct2 to 255 operations (r22723)
- Fix: If there is no point in opening the rail/air toolbar, do not open it for people who use hotkeys either rather than only for those using GUI elements (r22716, r22715, r22714)
- Fix: [NoAI] Allow AIAirport::GetNoiseLevelIncrease() also for expired airports [FS#4704] (r22710)
- Fix: Cost of adding an extra road type to a bridge or tunnel was undercalculated [FS#4680, FS#4681] (r22700, r22699)
- Fix: Only insert cleared object tiles into _cleared_object_areas if clearing actually succeeds, else subsequential tests of the same tile will be skipped and considered successful [FS#4694] (r22698)
- Fix: When building a house it could be built at the wrong place if multitile houses failed some tests (r22697)
- Change: [NewGRF] Only allow access (via hotkey and menu) to the bounding box visualisation when NewGRF developer tools are enabled (r22675)
- Fix: [NewGRF] Disallow accessing variable 1B in network games due to desync reasons (r22682)
- Fix: Switching from a red to a white highlight (by switching to another tool) without switching the highlight mode (HT_RECT etc.) did not mark the selection dirty [FS#4670] (r22649)
- Fix: [NewGRF] Parameters from NewGRFs were not properly parsed in all cases [FS#4599] (r22648, r22630, r22629, r22628, r22627)
- Fix: GetSection() does not return a LockPart [FS#4678] (r22645)
- Fix: [NewGRF] Disallow building NewObjects on water tiles owned by another company (r22643)
- Fix: [NewGRF] Disable the 'set parameters' button in the NewGRF GUI, if the GRF specifies to have no parameters and one would not be able to set any parameters anyway (r22642)
- Fix: Keep the previous owner of the upper and lower lock parts if they are built on existing water (r22638)
- Fix: [NewGRF] Airports should not expose the tile specific random bits of the north tile. Only airport tiles should access those (r22636)
- Fix: [NewGRF] Correctly reseed random bits of industries and industry tiles (r22635, r22634)
- Fix: [NewGRF] Implement variables 25 and 7F for railtypes (r22633)
- Fix: [NewGRF] Additional text in fund industry window is NewGRF supplied and thus should have a default colour (r22631)
- Fix: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings [FS#4622] (r22626)
- Fix: Do not zero the orders of disaster vehicles when converting savegames [FS#4642] (r22625)
- Fix: When closing an AI company the local player cheated to, we need to cheat him to another company [FS#4654] (r22624, r22623)
- Fix: When closing down companies their shares in other companies must be sold even if share trading is disabled at that point of time (r22622)
- Fix: When asking the user to confirm an unsafe unpausing, there is no need to execute a command if 'no' is choosed. This also prevents crashing when clicking unpause while the confirm window is shown (r22621)
- Fix: Enforce refit orders to be 'always go to depot' orders; service-only and stop-in-depot orders make no sense with refitting [FS#4651] (r22620)
- Fix: Consider the size of the vehicle sprite for the lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing [FS#4662] (r22619)
- Fix: When changing difficulty settings over the network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly [FS#4653] (r22618, r22617)
- Fix: [NewGRF] If callback 33 returns a value out of range, no sound effect shall be played [FS#4656] (r22614)
- Fix: Use rotated heightmap sizes for reporting scaling problems [FS#4663] (r22608)
- Fix: Do not show cargo accepted/produced in the new station window when no tiles are selected (mouse hovering a window or toolbar) [FS#4647] (r22595, r22593)
- Fix: Add active NewGRFs to the list of available ones when selecting the empty preset [FS#4644] (r22594)
- Fix: Reading of heightmaps with uncommon BMP formats failed due to uninitialised variables [FS#4645] (r22592)
- Fix: PBS order forecasting modified the current order index in case of a goto-nearest-depot order and no depot could be found [FS#4641] (r22589)
- Fix: Remove BaseStorageArrays from _changed_storage_arrays on destruction (r22583, r22551)
- Fix: Do not increment STL iterators after they have been invalidated (r22582)
- Fix: Do not lower the arrow buttons in the NewGRF/AI parameter windows if they are clicked when disabled (r22553, r22499)
- Fix: Clear airport persistent storage on construction/removal of airports (r22552)
- Fix: Possible crash when opening the airport build window for the first time [FS#4619] (r22538)
- Fix: Replace the half small airport structure on the intercontinental airport with some grass [FS#3494] (r22537)
- Fix: [NoAI] Doing rescan_ai in a game with running AIs caused a crash [FS#4631] (r22534)
- Fix: Do not create an implicit order if the current order is the first order in the order list and we visit the station of the last entry of the order list (r22532)
- Fix: The layout selectors of the airport build GUI did not latch properly (r22497, r22495)
- Fix: Callback result for airport layout name was incorrectly used (r22496)
- Fix: Airport preview sprite can depend on the layout, so update the cached SpriteID when the layout changes (r22494)
- Fix: Engine IDs for coal and mail wagons were swapped in the TTO savegame conversion [FS#4622] (r22487)
- Fix: The caption of centered windows could be moved out of the main window and thus become inaccessible when resizing the main window (r22485, r22484)
- Fix: No client error packet was sent to the admin bots [FS#4585] (r22384)
- Feature: [NewGRF] Allow to filter by town of the current industry when using industry variable 0x68 [FS#4591] (r22434)
- Change: Improve the speed of YAPF by tweaking hash tables size (r22351, r22350, r22348)
- Change: Show one digit of the fractional train length in the depot (r22336, r22305, r22304, r22303)
- Fix: When determining the executable path failed, the working directory was used instead, circumventing the not-home-directory check [FS#4613] (r22465)
- Fix: [Windows] Prevent a crash when launching OpenTTD with -d from a MSYS console [FS#4587] (r22464)
- Fix: Update the saveload window immediatelly after scanning a new directory, so queued events reach the window when already updated [FS#4615] (r22463)
- Fix: [NewGRF] The c and p parts of station vars 40, 41 and 49 were incorrect for large stations (r22455, r22286)
- Fix: [NewGRF] Zero register 0x100 as specified before resolving custom station foundations (r22452)
- Fix: Do not 'log' the NewGRFs in the screenshot when in the menu [FS#4610] (r22450)
- Fix: [NewGRF] When GRFs are disabled via Action E or due to GRM failure, also display an error in the GUI (r22444, r22443)
- Fix: [NewGRF] Do not popup fatal NewGRF error messages in the intro screen. The GRFs are not going to be activated there anyway and the GRF settings GUI will not display the errors either (r22442)
- Fix: Catenary was drawn incorrectly next to level crossings with foundations (r22437)
- Fix: [NewGRF] Apply railtype property 12 (station graphics) also to station groundsprites from action 1 (r22436)
- Fix: Git revision detection would return too much when tags are involved (r22435)
- Fix: [NewGRF] When action14 specified different values for the palette, the values were OR-ed. Use the last set value instead (r22416)
- Fix: [Network] Kicking yourself via remote console crashes the server [FS#4606] (r22414)
- Fix: [NewGRF] Make sure the action2 ID of a generic feature callback is valid (r22409)
- Fix: Check the availability year of all houses, not just the NewGRF houses, when making sure that at least one is available onwards from year 0 [FS#4581] (r22389, r22300, r22299)
- Fix: When a game uses a lot of NewGRFs the buffer for storing that information in the PNG is too small (r22388)
- Fix: Windows' recv seems to return 'graceful closed' before having passed the remaining buffer which causes OpenTTD to think all connections are 'incorrectly' terminated, i.e. without the 'I am leaving' packet from the client. So let the client wait a tiny bit after sending the 'I am leaving' packet and before gracefully closing the connection [FS#4601] (r22387)
- Fix: When the last AI company gets removed, the 'dead' state was not reset in the AI debug window [FS#4602] (r22386)
- Fix: Recolouring of silicon bridge was done incorrectly (r22380, r22379, r22378)
- Fix: Crash when clicking a removed company in the vehicle list dropdowns [FS#4592] (r22373)
- Fix: Keep better accounting of the order in which clients joined; client cannot be starved from joining and they get shown the amount of clients waiting in front of them (r22372, r22370, r22369, r22368, r22367, r22366, r22365, r22364, r22363, r22362, r22361)
- Fix: Make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock [FS#4596] (r22371)
- Fix: Delete the client list popup when the client got removed (instead of previously selecting some other client) (r22360, r22359, r22358)
- Fix: When inserting automatic orders, do not create consecutive duplicate orders (r22333, r22332, r22331, r22330, r22329, r22328, r22327)
- Fix: Destinations of conditional orders were update incorrectly when deleting orders in front of the conditional orders, if the target order was the order just before of the conditional order (r22326)
- Fix: [NewGRF] When determining refittability use the cargo translation table of the GRF setting the refitmask instead of the GRF defining the action 3 (r22316)
- Fix: Make road vehicles, ships and aircraft skip orders if they are leaving a depot and heading to the same one again; just like trains (r22309)
- Fix: Waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet [FS#4574] (r22308)
- Fix: When drawing the town authority window, check whether the availability of the actions changed, and force a complete redraw in that case (r22307)
- Fix: The 'freeform edges' setting could be enabled when there were buoys on the northern border [FS#4580] (r22297)
- Fix: Reset Window::scrolling_scrollbar when raising scrollbar buttons [FS#4571] (r22294)
- Fix: In the scenario editor you could build a ship depot using the appropriate hotkey. Removing that depot causes an assertion to trigger [FS#4558] (r22266)
- Fix: New game settings were applied too early when starting a game via a heightmap [FS#4557] (r22259)
- Fix: Do not resort town, industry and signs list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting [FS#4546] (r22249, r22248, r22247, r22246, r22245, r22244, r22243, r22242, r22241, r22236, r22228, r22227, r22226)
- Fix: [NewGRF] Object variable 0x48 was not available in callback 0x15C (r22231)
- Fix: Compilation when compiling with --disable-ai (r22222)
- Fix: When downloading a file via HTTP failed mid-way and OpenTTD fell back to the old system the partial downloaded amount would be counted twice [FS#4543] (r22208)
- Fix: The 'center' (for movement) of vehicles is (currently still) always at 4/8th original vehicle length from the front, so trains should stop at the same location regardless of the length of the front engine [FS#4545] (r22206)
- Fix: Make the base costs for building and demolishing NewObjects also local to the individual NewGRFs (r22204)
- Fix: Removing a station order could stop when removing first automatic order (r22200)
- Fix: Invalidate the object build window when using the date cheat (r22193)
- Fix: Following a vehicle with a very high VehicleID was impossible (r22181)
- Fix: [NewGRF] Memory leak if an industry NewGRF had more than one prop A or 15, or a station NewGRF had more than one prop 09 (r22175, r22165)
- Fix: [NewGRF] Disable a station NewGRF when it contains an unterminated spritelayout in action0 prop 08 instead of crashing (r22164)
- Fix: Building a station part adjacent to both an existing station and a rail waypoint failed [FS#4541] (r22163)
- Fix: No update of NewGRF window when unknown GRF name becomes available [FS#4533] (r22162)
- Fix: [NewGRF] Industry prop 0x11 is 4-bytes long, not 3 bytes (r22157)
- Fix: Stations/infrastructure were not properly sold on some clients during bankruptcy [FS#4529] (r22154)
- Fix: The Greek translation did not work as it breached the 200.000 bytes 'limit' for loading language files [FS#4536] (r22153)
- Fix: Windows video driver crashed when it could not go to full screen at the resolution of the configuration file when starting OpenTTD [FS#4521] (r22149)
- Fix: Do not run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point (r22146)
- Fix: Some valid keycodes were ignored along with the invalid ones (r22142)
- Fix: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command [FS#4523] (r22141, r22140, r22135, r22134)
- Fix: [NewGRF] Skipping only the invalid part of an action14 failed, the rest of the action was skipped instead (r22138)
- Fix: Spectators had crashes when closing buoy windows (r22131)
- Fix: Build-station-window showed wrong selection when reopening [FS#4530] (r22128)
- Fix: Canals would get drawn as land in the smallmap when using the owner window (r22127)
- Fix: The animation-ness of two goldmine tiles were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite [FS#4528] (r22125)
- Fix: CommandQueue::Pop() did not update 'last'; popping the last item caused the queue to disconnect unless there was only one item [FS#4522] (r22123)
- Fix: When a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead. In other words, do not crash but show an error message (r22122)
- Fix: In case of high frame_freq one could get commands executed after a new network game was started (r22121)
- Fix: [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over 'budget' from the budget for the next 'tick' (r22120)
- Fix: The refit window was not correctly updated after selecting with Ctrl+Click [FS#4525] (r22118)
- Fix: CanRemoveRoadWithStop() failed for _current_company = OWNER_TOWN, and for OWNER_NONE-owned road (r22117)
- Feature: [NewGRF] Test all possible industry layouts during construction and prospecting [FS#4131] (r22012, r22010)
- Feature: Wheel scrolling in the console (r21982)
- Feature: Console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though (r21975)
- Feature: Add a setting to enable/disable funding local road reconstruction (r21974)
- Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the new game window (r21969)
- Change: When loading old savegames with long trains set the maximum train length to the length of the longest train (r22061)
- Change: Always report mammoth trains are disabled to NewGRFs, and allow the maximum train length to be modified in multiplayer as well [FS#4471] (r22004)
- Fix: Remove invalid keycodes when reading hotkeys.cfg [FS#4510] (r22094)
- Fix: The server list did not get sorted with one item in it, so the 'position in the list' variable was never updated causing problems when using the keyboard shortcuts for scrolling [FS#4514] (r22093)
- Fix: When deleting towns, only relocate objects during DC_EXEC (r22087)
- Fix: [Windows] If fullscreen fails with current resolution, use desktop resolution [FS#4489] (r22081)
- Fix: The owner view of the smallmap was not updated after a company colour change (r22079)
- Fix: Maximum train length interfered with wagon replacement when wagon removal was turned on [FS#4499] (r22078)
- Fix: NewGRFs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes [FS#4501] (r22075)
- Fix: Immediately update the train weight when you change the multiplier for train cargo weight (r22073)
- Fix: Some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus (r22071)
- Fix: Crashes when disconnecting after requesting the map [FS#4503] (r22070)
- Fix: Delete all savegame packets, not just the first one (r22069)
- Fix: Return 'connection lost' instead of 'okay' when SendPackets closed the connection, so we do not try to do anything else with the closed socket (r22068)
- Fix: Do not hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again (r22067)
- Fix: Verify we can allocate an Order, OrderList, CargoPacket, CargoPayment, and others before we actually try to do so (all corner cases) [FS#4468] (r22066, r22057, r22047, r22042, r22040, r22033, r22031, r22026, r22025, r22024, r22023, r22022)
- Fix: Crash when disconnecting and reconnecting while the server is still saving the savegame [FS#4497] (r22064)
- Fix: Memory leak when saving with LZMA or zlib fails mid-way (r22062)
- Fix: Make the send chat message window follow the position of the status bar (r22059)
- Fix: Metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP [FS#4408] (r22056)
- Fix: [Squirrel] Some invalid squirrel code caused the squirrel compiler to crash [FS#4490] (r22055)
- Fix: The land area information window was not updated after a language change (r22053)
- Fix: Roads under road stops would get a wrong owner after overbuilding (r22051)
- Fix: In ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has [FS#4496] (r22050)
- Fix: [NewGRF] Company 0 does not always exist, so put temporary vehicles in a valid company (r22048)
- Fix: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders [FS#4487] (r22046)
- Fix: Update the consist cache when a part of a train is flipped in the depot [FS#4493] (r22044)
- Fix: Invalidate the right windows when a part of a train is flipped in the depot (r22043)
- Fix: Tab completion in chat did not cycle through all possible options (r22038)
- Fix: Crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0 [FS#4488] (r22034)
- Fix: The server list got not resorted/redrawn after NewGRFs were downloaded [FS#4482] (r22029)
- Fix: When paused and having the allowed actions while paused setting on 'no actions' cheating money would fail [FS#4479] (r22016)
- Fix: Only show one AI per unique ID instead of all versions in the output of 'openttd -h' (r22007)
- Fix: Smoke/sparks of trains would be shown under bridges, or rather through bridges [FS#4480] (r22006)
- Fix: When the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better [FS#4473] (r21997)
- Fix: [YAPF] Under some circumstances vehicles could be lost [FS#4472] (r21996)
- Fix: [NewGRF] Make computations of closest-land/water-distances handle waterish tiles more correctly (r21994)
- Fix: When building a lock on dry land costs for clearing water were deducted rather than for building canals (r21993)
- Fix: AIs trying to change the AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags [FS#4467] (r21992)
- Fix: The share/copy-orders-cursor was not updated to refer to the new vehicle when it got autoreplaced/-renewed [FS#4466] (r21991)
- Fix: Vehicle status bar glitches on speed changes (r21989)
- Fix: Scrolling of the console in pages used wrong line height and scrolled too much (r21979)
- Fix: Redraw the town authority window after modifying town authority settings (r21973)
- Fix: Crash when a multiplayer company goes bankrupt with 'you' in it [FS#4464] (r21970)
- Feature: GUI setting to disable reversing at signals (r21962)
@@ -18,7 +542,7 @@
- Fix: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth [FS#4554] (r21929)
- Fix: Converting an expensive rail type to a cheap one could give more money than removing and rebuilding cost (r21919)
- Fix: Languages improperly sorted in the 'start server' window [FS#4443] (r21918)
- Fix: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to 'fail'. Make sure that the minimum speed always overrules the maximum speed [FS#4442] (r21916)
- Fix: The minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to 'fail'. Make sure that the minimum speed always overrules the maximum speed [FS#4442] (r21916)
- Fix: Include the capacity of non-refittable vehicles in the refitted-capacity, if their cargo matches (r21904)
- Fix: Do not count articulated parts when passing the number of vehicles to refit to the command. That may exceed 8 bits (r21902)
- Fix: [NoAI] Hide automatic orders from AIs as they have no way of dealing with them (r21900)
@@ -226,7 +750,7 @@
- Change: Limit the number of exceptions in the refittable cargo list to 7 (r21083)
- Change: Reduce the chances to accidentally break savegames with NewGRFs by limiting loading of savegames that miss NewGRFs or change NewGRF settings in-game [FS#3012] (r21116)
- Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration 'slower', which highlights the differences between vehicle types more (r21106)
- Change: Do not make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. (r21008)
- Change: Do not make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead (r21008)
- Change: Add installing options or rather options to not install certain documentation, in a similar way to GRFCodec/catcodec (r20999)
- Change: Only display liveries in the livery window if they are used by some vehicle somewhen (r20849)
- Change: [NoAI] Rename AIAbstractList to AIList (r20563)
@@ -566,7 +1090,7 @@
- Fix: Sorting industries by production was broken for NewGRF industries (r19538)
- Fix: Vehicle details window did not resize correctly after refitting a road vehicle to a longer variant [FS#3720] (r19533)
- Fix: Prevent drawing industries disabled at the smallmap as land tiles when they are built on water (r19523)
- Fix: Tunnels, bridges and roadstops are build with only one roadtype (r19506)
- Fix: Tunnels, bridges and roadstops are build with only one roadtype (r19506)
- Fix: Remove same_industry_close setting did not do what it said and caused NewGRF trouble (r19499)
- Fix: Keep number padding intact when cloning vehicle names [FS#3710] (r19498)
- Fix: [NewGRF] Bytes and words get sign-extended for temporary/persistent storage (r19497)
@@ -660,13 +1184,13 @@
- Fix: Report a more useful error when failing to build a bubble generator (r19137)
- Fix: Resize station cargo widget when needed to display all accepted cargo types [FS#3617] (r19123)
- Fix: [NewGRF] Industry property 0x17 was interpreted incorrectly and in some cases circumvented the density difficulty setting (r19120)
- Fix: removing towns (in the scenario editor) that had stations/depots refer to them or vehicles were on the town's road could cause a crash [FS#3616] (r19119)
- Fix: Removing towns (in the scenario editor) that had stations/depots refer to them or vehicles were on the town's road could cause a crash [FS#3616] (r19119)
- Fix: In the order window the Non-stop dropdown was not enabled for depot and waypoint orders and some buttons were raised too soon [FS#3593] (r19118, r19117)
- Fix: Do not crash on broken lng file and prevent it from happening again [FS#3611] (r19113, r19112)
- Fix: Not all news data was properly freed when starting a new game [FS#3614] (r19105)
- Fix: The BeMidi driver was broken [FS#3610] (r19097)
- Fix: Crash when one of the items in the news_display group in the config file has no value (r19096)
- Fix: Crash when a baseset has an empty metadata field (r19095)
- Fix: Crash when a baseset has an empty metadata field (r19095)
- Fix: Possible read/write after free when the client triggered the server to close the connection [FS#3599] (r19072)
- Fix: Remove Bidi control characters from the reordered text so they are not drawn [FS#3604] (r19067)
- Fix: [NewGRF] Settings that are part of the 'TTDPatch flags' can cause desyncs if they are changed in network games (r19066)
@@ -1352,7 +1876,7 @@
- Fix: Add an EngineOverrideManager to give the term 'compatible NewGRF' again some sense and to not crash because of trivial changes [FS#2612] (r15645)
- Fix: Closing a network connection twice in the case that sending packets starts failing while disconnecting [FS#2710] (r15644)
- Fix: Game crashes when network pools are empty, so always allocate at least one pool block [FS#2712] (r15641)
- Fix: Do not allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the roadstop would be able to handle within the slot timeout time [FS#2707] (r15635)
- Fix: Do not allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the roadstop would be able to handle within the slot timeout time [FS#2707] (r15635)
- Fix: Kicking/banning a client from the Client list window crashed the server [FS#2705] (r15628)
- Fix: UTF8 string handling could cause buffer overruns [FS#2698] (r15626)
- Fix: When trying to reserve a self-crossing path the failed reservation was sometimes not cleared completely [FS#2701] (r15619)
@@ -1887,7 +2411,7 @@
- Fix: Do entrance-slope-check for every tile of railstations (r11999)
- Fix: Possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD [FS#1692] (r11998)
- Fix: Update train statusbar when stopping from zero speed [FS#1706] (r11996)
- Fix: Resize station/roadstop/dock/airport construction windows if cargo acceptance list is too long (r11993)
- Fix: Resize station/roadstop/dock/airport construction windows if cargo acceptance list is too long (r11993)
- Fix: When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (r11992)
- Fix: Resize autoreplace window to fit purchase information text if it is too large (r11989)
- Fix: Build system ignored changes to table/control_codes.h which require strgen to be rebuilt (r11986)
@@ -2418,7 +2942,7 @@
- Codechange: Change the ordering of the network list, compatible servers just missing grf files are below fully compatible servers, not on the bottom (r8118)
- Fix: Return proper error value when unthreaded save fails, prevents server sending 0-sized files (r8171)
- Fix: Network client crashes when a server sends a 0-sized savegame [FS#556] (r8167)
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
- Fix: 'out of sprite memory' warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: Buoys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
@@ -2816,7 +3340,7 @@
- Fix: Certain resolutions caused a crash when minimap was partly dragged outside the game window (r2424)
- Fix: Deleting canals under bridges removed bridges first in certain configurations (r2436)
- Fix: [NPF] Vehicles try to drive into a tunnel entrance from above (r2471)
- Fix: [NewGRF] Some road vehicle action 0 properties were loaded as the wrong type (int8,int16,int32) causing undefined results. (like cargo types being wrong) (r2474)
- Fix: [NewGRF] Some road vehicle action 0 properties were loaded as the wrong type (int8,int16,int32) causing undefined results, like cargo types being wrong (r2474)
- Fix: The console variable autoclean_unprotected was linked to the variable _network_autoclean_protected (r2498)
- Fix: Old bug in the PCX writer: The first pixel column contained garbage, the picture was shifted one to the right, and the last column was dropped (r2512)
- Fix: Using the mouse wheel could lead to a crash if mouse was not over a widget (r2530)
@@ -2882,9 +3406,9 @@
- Fix: Disallow building an oil rig above sea level (r3416)
- Fix: When removing a town-owned tunnel the player's rating was not reduced (r3418)
- Fix: (Possible) game crash on removing track/road under bridge if a vehicle was on the track/road under the bridge and the track/road sloped (r3419)
- Fix: [NewGRF] Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf) (r3424)
- Fix: [NewGRF] Only power should decide whether a rail vehicle is an engine or a wagon (r3424)
- Fix: Incorrect validating of tree-planting command which can allow a buffer-overflow (r3446)
- Fix: [NewGRF] When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf) (r3449)
- Fix: [NewGRF] When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index (r3449)
- Fix: You could not remove an item from a list-type of config ingame from the configuration file (r3475)
- Fix: [NewGRF] Always reinitialize the TTDPatch flags as patch settings may have changed (r3486)
- Fix: Price for demolishing a bridge was dependent on orientation and map size (r3487)
- Fix: Upgrade rail fails when train under bridge [SF#1105281]
- Fix: Trains do not think they're on a slope any more while they drive around in a tunnel [SF#1105959]
- Fix: Buoys can now only be removed if no ship has it in their schedule. (This makes buoys more useable in multiplayer games again, as buoys cannot be deleted by other players if they are used.) [SF#1105963]
- Fix: Buoys can now only be removed if no ship has it in their schedule. This makes buoys more useable in multiplayer games again, as buoys cannot be deleted by other players if they are used [SF#1105963]
- Fix: Graph's keys get confused [SF#1106354]
- Fix: Placing signals with 2x1 drags is treated as placing a single signal [SF#1106930]
- Fix: Console ignoring return character occasionally [SF#1107350]
@@ -3168,7 +3692,7 @@
- Fix: Vehicles slow down under bridge if the track is on a foundation
- Fix: You can no longer change name of waypoints whom are owned by somebody else
- Fix: Shares are now also sold when a company goes bankrupt [SF#1090313]
- Fix: It is no longer possible to crash trains of other companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner) [SF#1087701]
- Fix: It is no longer possible to crash trains of other companies by building a depot close to a station; trains do no longer enter tiles that do not belong to his owner [SF#1087701]
- Fix: Crashed trains are not reported to have too few orders any more [SF#1087403]
- Fix: Backup-order-list was not closed with an OT_NOTHING, [SF#1086375]
- Fix: Docks now have a button to display the catchment area [SF#1085255]
.\" Please adjust this date whenever revising the manpage.
.DdDec31,2010
.DdMay31,2011
.DtOPENTTD6
.ShNAME
.Nmopenttd
@@ -14,7 +14,6 @@
.OpFlDAr[host][:port]
.OpFlgAr[savegame]
.OpFlGArseed
.OpFliArpalette
.OpFlIArgraphicsset
.OpFllArhost[:port]
.OpFlmArdriver
@@ -22,6 +21,7 @@
.OpFlnArhost[:port][#player]
.OpFlpArpassword
.OpFlPArpassword
.OpFlqArsavegame
.OpFlrArwidthxheight
.OpFlsArdriver
.OpFlSArsoundset
@@ -61,10 +61,6 @@ at start or start a new game if omitted. The
must be either absolute or relative to the current path or one of the search paths.
.ItFlh
Display a summary of all options and lists all the available AIs, blitters, sound, music and video drivers, graphics sets and sound sets.
.ItFliArpalette
Set the palette. '0' for the DOS palette, '1' for the Windows palette and '2' to autodetect (default).
.sp
The palette depends where the base graphics set originated from. If it came from the Transport Tycoon Deluxe for DOS it has the DOS palette, if it came from the Windows version of Transport Tycoon Deluxe it has the Windows palette. All others likely have the Windows palette as that is the most used palette.
.ItFlIArgraphicsset
Set the graphics set, see
.Flh
@@ -88,6 +84,8 @@ Password used to join server. Only useful with
.ItFlPArpassword
Password used to join company. Only useful with
.Fln
.ItFlqArsavegame
Write some information about the savegame and exit
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Aqueduct graphics by Jonathan G. Rennison"
-1 * 0 0C "Aqueduct graphics by Jonathan G. Rennison / PaulC"
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Fixing (alignment) bugs in the orignal graphics. By Addi."
-1 * 6 07 83 01 \7= 03 69
// Different grahpics for same wood truck
-1 * 0 0C "Fix bugs in the original graphics. By Addi and PaulC."
// Non-toyland specific
-1 * 6 07 83 01 \7= 03 3D
// Fix missing wheels on the wood trucks
-1 * 14 0A 04 01 87 0C 01 89 0C 01 07 0E 01 09 0E
-1 sprites/fix_graphics.png 82 8 09 16 22 -6 -7
-1 sprites/fix_graphics.png 114 8 09 16 22 -14 -7
-1 sprites/fix_graphics.png 146 8 09 16 22 -6 -7
-1 sprites/fix_graphics.png 178 8 09 16 22 -14 -7
// Different grahpics for lots of trucks
// Show correct graphics for various 3rd generation trucks
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Arctic river graphics by andythenorth (Andrew Parkhouse)"
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Temperate river graphics by andythenorth (Andrew Parkhouse)"
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Toyland river graphics by andythenorth (Andrew Parkhouse)"
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Tropic river graphics by andythenorth (Andrew Parkhouse)"
; Determine windows version, returns "win9x" if Win9x/Me or "winnt" on the stack
; Determine windows version, returns "win9x" if Win9x/Me/2000/XP SP2- or "winnt" for the rest on the stack
FunctionGetWindowsVersion
ClearErrors
StrCpy$R0"winnt"
GetVersion::WindowsPlatformId
Pop$R0
IntCmp$R02WinNT0
StrCpy$R0"win9x"
WinNT:
ClearErrors
${If}${IsNT}
${If}${IsWinXP}
${AndIf}${AtLeastServicePack}3
${OrIf}${AtLeastWin2003}
StrCpy$R0"winnt"
${EndIf}
${EndIf}
Push$R0
FunctionEnd
@@ -540,12 +561,12 @@ Function CheckProcessorArchitecture
IntCmp$R064Win640
ClearErrors
IntCmp${APPBITS}640Done
MessageBoxMB_OKCANCEL|MB_ICONSTOP"You are trying to install the 64-bit OpenTTD on a 32-bit operating system. This is not going to work. Please download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
MessageBoxMB_YESNO|MB_ICONSTOP"You are trying to install the 64-bit OpenTTD on a 32-bit operating system. This is not going to work. Please download the correct version. Do you really want to continue?"IDYESDoneIDNOAbort
GoToDone
Win64:
ClearErrors
IntCmp${APPBITS}64Done0
MessageBoxMB_OKCANCEL|MB_ICONINFORMATION"You are trying to install the 32-bit OpenTTD on a 64-bit operating system. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
MessageBoxMB_YESNO|MB_ICONINFORMATION"You are trying to install the 32-bit OpenTTD on a 64-bit operating system. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?"IDYESDoneIDNOAbort
GoToDone
Abort:
Quit
@@ -560,12 +581,12 @@ Function CheckWindowsVersion
StrCmp$R0"win9x"0WinNT
ClearErrors
StrCmp${APPARCH}"win9x"Done0
MessageBoxMB_OKCANCEL|MB_ICONSTOP"You are trying to install the Windows 2000, XP and Vista version on Windows 95, 98 or ME. This is will not work. Please download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
MessageBoxMB_YESNO|MB_ICONSTOP"You are trying to install the Windows XP SP3, Vista and 7 version on Windows 95, 98, ME, 2000 and XP without SP3. This is will not work. Please download the correct version. Do you really want to continue?"IDYESDoneIDNOAbort
GoToDone
WinNT:
ClearErrors
StrCmp${APPARCH}"win9x"0Done
MessageBoxMB_OKCANCEL|MB_ICONEXCLAMATION"You are trying to install the Windows 95, 98 and ME version on Windows 2000, XP or Vista. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?"IDOKDoneIDCANCELAbort
MessageBoxMB_YESNO|MB_ICONEXCLAMATION"You are trying to install the Windows 95, 98, 2000 and XP without SP3 version on Windows XP SP3, Vista or 7. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?"IDYESDoneIDNOAbort
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.