mirror of https://github.com/OpenTTD/OpenTTD
(svn r22535) -Cleanup: Remove uneeded constants, update and unify some comments relating to sprite numbers
parent
cf11a1e98e
commit
40cdaca849
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@ -54,7 +54,7 @@ static const SpriteID SPR_ASCII_SPACE_BIG = 450;
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static const SpriteID SPR_LARGE_SMALL_WINDOW = 682;
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/* Extra graphic spritenumbers */
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/** Extra graphic spritenumbers */
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static const SpriteID SPR_OPENTTD_BASE = 4896;
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static const uint16 OPENTTD_SPRITE_COUNT = 160;
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@ -96,7 +96,7 @@ static const SpriteID SPR_OSK_SHIFT = SPR_OPENTTD_BASE + 141;
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static const SpriteID SPR_OSK_BACKSPACE = SPR_OPENTTD_BASE + 142;
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static const SpriteID SPR_OSK_SPECIAL = SPR_OPENTTD_BASE + 143;
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/* Clone vehicles stuff */
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/** Clone vehicles stuff */
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static const SpriteID SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 106;
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static const SpriteID SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 107;
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static const SpriteID SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 108;
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@ -155,7 +155,7 @@ static const uint16 PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240;
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static const SpriteID SPR_CANALS_BASE = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT;
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static const uint16 CANALS_SPRITE_COUNT = 65;
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/* Sprites for the Aqueduct. */
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/** Sprites for the Aqueduct. */
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static const SpriteID SPR_AQUEDUCT_BASE = SPR_CANALS_BASE + CANALS_SPRITE_COUNT;
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static const SpriteID SPR_AQUEDUCT_RAMP_SW = SPR_AQUEDUCT_BASE + 0;
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static const SpriteID SPR_AQUEDUCT_RAMP_SE = SPR_AQUEDUCT_BASE + 1;
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@ -167,7 +167,7 @@ static const SpriteID SPR_AQUEDUCT_PILLAR_X = SPR_AQUEDUCT_BASE + 6;
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static const SpriteID SPR_AQUEDUCT_PILLAR_Y = SPR_AQUEDUCT_BASE + 7;
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static const uint16 AQUEDUCT_SPRITE_COUNT = 8;
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/* Sprites for 'highlighting' tracks on sloped land. */
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/** Sprites for 'highlighting' tracks on sloped land. */
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static const SpriteID SPR_TRACKS_FOR_SLOPES_BASE = SPR_AQUEDUCT_BASE + AQUEDUCT_SPRITE_COUNT;
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static const SpriteID SPR_TRACKS_FOR_SLOPES_RAIL_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 0;
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static const SpriteID SPR_TRACKS_FOR_SLOPES_MONO_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 4;
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@ -179,7 +179,7 @@ static const SpriteID SPR_SLOPES_INCLINED_OFFSET = 15;
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static const SpriteID SPR_SLOPES_VIRTUAL_BASE = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET; // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
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static const SpriteID SPR_TRKFOUND_BLOCK_SIZE = 22; // The normal track foundation sprites are organized in blocks of 22.
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static const uint16 NORMAL_FOUNDATION_SPRITE_COUNT = 74;
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/* Halftile foundations */
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/** Halftile foundations */
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static const SpriteID SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT;
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static const SpriteID SPR_HALFTILE_BLOCK_SIZE = 4; // The half tile foundation sprites are organized in blocks of 4.
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static const uint16 NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90;
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@ -193,7 +193,7 @@ static const uint16 ELRAIL_SPRITE_COUNT = 48;
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static const SpriteID SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT;
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static const uint16 TWOCCMAP_SPRITE_COUNT = 256;
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/* shore tiles - action 05-0D */
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/** shore tiles - action 05-0D */
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static const SpriteID SPR_SHORE_BASE = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT;
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static const SpriteID SPR_SHORE_SPRITE_COUNT = 18;
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static const SpriteID SPR_ORIGINALSHORE_START = 4062;
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@ -217,7 +217,7 @@ static const SpriteID SPR_GRASS_RIGHT = SPR_AIRPORTX_BASE + 13;
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static const SpriteID SPR_GRASS_LEFT = SPR_AIRPORTX_BASE + 14;
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static const uint16 AIRPORTX_SPRITE_COUNT = 15;
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/* Airport preview sprites */
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/** Airport preview sprites */
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static const SpriteID SPR_AIRPORT_PREVIEW_BASE = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT;
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static const SpriteID SPR_AIRPORT_PREVIEW_SMALL = SPR_AIRPORT_PREVIEW_BASE;
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static const SpriteID SPR_AIRPORT_PREVIEW_LARGE = SPR_AIRPORT_PREVIEW_BASE + 1;
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@ -241,7 +241,7 @@ static const SpriteID SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6;
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static const SpriteID SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7;
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static const uint16 ROADSTOP_SPRITE_COUNT = 8;
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/* Tramway sprites */
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/** Tramway sprites */
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static const SpriteID SPR_TRAMWAY_BASE = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT;
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static const SpriteID SPR_TRAMWAY_OVERLAY = SPR_TRAMWAY_BASE + 4;
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static const SpriteID SPR_TRAMWAY_TRAM = SPR_TRAMWAY_BASE + 27;
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@ -260,11 +260,11 @@ static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80;
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static const SpriteID SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107;
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static const uint16 TRAMWAY_SPRITE_COUNT = 113;
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/* One way road sprites */
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/** One way road sprites */
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static const SpriteID SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
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static const uint16 ONEWAY_SPRITE_COUNT = 6;
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/* Flags sprites (in same order as enum NetworkLanguage) */
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/** Flags sprites (in same order as enum NetworkLanguage) */
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static const SpriteID SPR_FLAGS_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT;
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static const uint16 FLAGS_SPRITE_COUNT = 36;
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@ -1039,7 +1039,7 @@ static const SpriteID SPR_XCOM_SKYRANGER = 3921;
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static const SpriteID SPR_AH_64A = 3922; // Gunship
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static const SpriteID SPR_AH_64A_FIRING = 3923;
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/* main_gui.c */
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/* main_gui.cpp */
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static const SpriteID SPR_IMG_TERRAFORM_UP = 694;
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static const SpriteID SPR_IMG_TERRAFORM_DOWN = 695;
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static const SpriteID SPR_IMG_DYNAMITE = 703;
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@ -1084,18 +1084,14 @@ static const SpriteID SPR_IMG_QUERY = 723;
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static const SpriteID SPR_IMG_SIGN = 4082;
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static const SpriteID SPR_IMG_BUY_LAND = 4791;
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/* OPEN TRANSPORT TYCOON in gamescreen */
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/* OpenTTD in gamescreen */
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static const SpriteID SPR_OTTD_O = 4842;
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static const SpriteID SPR_OTTD_P = 4841;
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static const SpriteID SPR_OTTD_E = SPR_OPENTTD_BASE + 12;
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static const SpriteID SPR_OTTD_D = SPR_OPENTTD_BASE + 13;
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static const SpriteID SPR_OTTD_N = 4839;
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static const SpriteID SPR_OTTD_T = 4836;
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static const SpriteID SPR_OTTD_R = 4837;
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static const SpriteID SPR_OTTD_A = 4838;
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static const SpriteID SPR_OTTD_S = 4840;
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static const SpriteID SPR_OTTD_Y = 4843;
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static const SpriteID SPR_OTTD_C = 4844;
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/* Letters not used: R,A,S,Y,C (4837, 4838, 4840, 4843, 4844) */
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static const SpriteID SPR_HIGHSCORE_CHART_BEGIN = 4804;
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static const SpriteID SPR_TYCOON_IMG1_BEGIN = 4814;
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@ -1243,22 +1239,22 @@ static const SpriteID SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 38;
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static const SpriteID SPR_BUILD_Y_ELRAIL = SPR_ELRAIL_BASE + 39;
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static const SpriteID SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 44;
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/* airport_gui.c */
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/* airport_gui.cpp */
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static const SpriteID SPR_IMG_AIRPORT = 744;
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/* dock_gui.c */
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/* dock_gui.cpp */
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static const SpriteID SPR_IMG_SHIP_DEPOT = 748;
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static const SpriteID SPR_IMG_SHIP_DOCK = 746;
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static const SpriteID SPR_IMG_BUOY = 693;
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static const SpriteID SPR_IMG_AQUEDUCT = SPR_OPENTTD_BASE + 145;
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/* music_gui.c */
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/* music_gui.cpp */
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static const SpriteID SPR_IMG_SKIP_TO_PREV = 709;
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static const SpriteID SPR_IMG_SKIP_TO_NEXT = 710;
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static const SpriteID SPR_IMG_STOP_MUSIC = 711;
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static const SpriteID SPR_IMG_PLAY_MUSIC = 712;
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/* road_gui.c */
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/* road_gui.cpp */
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static const SpriteID SPR_IMG_ROAD_Y_DIR = 1309;
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static const SpriteID SPR_IMG_ROAD_X_DIR = 1310;
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static const SpriteID SPR_IMG_AUTOROAD = SPR_OPENTTD_BASE + 82;
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@ -1273,7 +1269,7 @@ static const SpriteID SPR_IMG_TRAMWAY_Y_DIR = SPR_TRAMWAY_BASE + 0;
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static const SpriteID SPR_IMG_TRAMWAY_X_DIR = SPR_TRAMWAY_BASE + 1;
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static const SpriteID SPR_IMG_AUTOTRAM = SPR_OPENTTD_BASE + 84;
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/* rail_gui.c */
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/* rail_gui.cpp */
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static const SpriteID SPR_IMG_RAIL_NS = 1251;
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static const SpriteID SPR_IMG_RAIL_NE = 1252;
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static const SpriteID SPR_IMG_RAIL_EW = 1253;
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@ -1316,7 +1312,7 @@ static const SpriteID SPR_IMG_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 59;
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static const SpriteID SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 65;
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static const SpriteID SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 71;
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/* intro_gui.c, genworld_gui.c */
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/* intro_gui.cpp, genworld_gui.cpp */
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static const SpriteID SPR_SELECT_TEMPERATE = 4882;
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static const SpriteID SPR_SELECT_TEMPERATE_PUSHED = 4883;
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static const SpriteID SPR_SELECT_SUB_ARCTIC = 4884;
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@ -1483,14 +1479,10 @@ enum SpriteSetup {
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* @see SpriteSetup
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*/
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enum Modifiers {
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/** Set when a sprite originates from an Action 1 */
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SPRITE_MODIFIER_CUSTOM_SPRITE = CUSTOM_BIT,
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/** Set when a sprite must not ever be displayed transparently */
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SPRITE_MODIFIER_OPAQUE = OPAQUE_BIT,
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/** when a sprite is to be displayed transparently, this bit needs to be set. */
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PALETTE_MODIFIER_TRANSPARENT = TRANSPARENT_BIT,
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/** this bit is set when a recolouring process is in action */
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PALETTE_MODIFIER_COLOUR = RECOLOUR_BIT,
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SPRITE_MODIFIER_CUSTOM_SPRITE = CUSTOM_BIT, ///< Set when a sprite originates from an Action 1
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SPRITE_MODIFIER_OPAQUE = OPAQUE_BIT, ///< Set when a sprite must not ever be displayed transparently
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PALETTE_MODIFIER_TRANSPARENT = TRANSPARENT_BIT, ///< when a sprite is to be displayed transparently, this bit needs to be set.
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PALETTE_MODIFIER_COLOUR = RECOLOUR_BIT, ///< this bit is set when a recolouring process is in action
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};
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/**
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@ -1499,14 +1491,11 @@ enum Modifiers {
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* @see SpriteSetup
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*/
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enum SpriteMasks {
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/** Maximum number of sprites that can be loaded at a given time. */
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MAX_SPRITES = 1 << SPRITE_WIDTH,
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/** The mask to for the main sprite */
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SPRITE_MASK = MAX_SPRITES - 1,
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MAX_SPRITES = 1 << SPRITE_WIDTH, ///< Maximum number of sprites that can be loaded at a given time
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SPRITE_MASK = MAX_SPRITES - 1, ///< The mask to for the main sprite
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MAX_PALETTES = 1 << PALETTE_WIDTH,
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/** The mask for the auxiliary sprite (the one that takes care of recolouring) */
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PALETTE_MASK = MAX_PALETTES - 1,
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PALETTE_MASK = MAX_PALETTES - 1, ///< The mask for the auxiliary sprite (the one that takes care of recolouring)
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};
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assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 );
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@ -1517,50 +1506,46 @@ assert_compile( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 );
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static const PaletteID PAL_NONE = 0;
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/** Here a pulsating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible */
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static const PaletteID PALETTE_TILE_RED_PULSATING = 0x303;
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/** makes a square red. is used when removing rails or other stuff */
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static const PaletteID PALETTE_SEL_TILE_RED = 0x304;
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/** This draws a blueish square (catchment areas for example) */
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static const PaletteID PALETTE_SEL_TILE_BLUE = 0x305;
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static const PaletteID PALETTE_TILE_RED_PULSATING = 771; ///< pulsating red tile drawn if you try to build a wrong tunnel or raise/lower land where it is not possible
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static const PaletteID PALETTE_SEL_TILE_RED = 772; ///< makes a square red. is used when removing rails or other stuff
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static const PaletteID PALETTE_SEL_TILE_BLUE = 773; ///< This draws a blueish square (catchment areas for example)
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static const PaletteID PALETTE_RECOLOUR_START = 0x307;
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static const PaletteID PALETTE_TO_DARK_BLUE = 0x307;
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static const PaletteID PALETTE_TO_PALE_GREEN = 0x308;
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static const PaletteID PALETTE_TO_PINK = 0x309;
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static const PaletteID PALETTE_TO_YELLOW = 0x30A;
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static const PaletteID PALETTE_TO_RED = 0x30B;
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static const PaletteID PALETTE_TO_LIGHT_BLUE = 0x30C;
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static const PaletteID PALETTE_TO_GREEN = 0x30D;
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static const PaletteID PALETTE_TO_DARK_GREEN = 0x30E;
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static const PaletteID PALETTE_TO_BLUE = 0x30F;
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static const PaletteID PALETTE_TO_CREAM = 0x310;
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/* Company re-colour sprites */
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static const PaletteID PALETTE_RECOLOUR_START = 775; ///< First recolour sprite for company colours
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static const PaletteID PALETTE_TO_DARK_BLUE = 775;
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static const PaletteID PALETTE_TO_PALE_GREEN = 776;
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static const PaletteID PALETTE_TO_PINK = 777;
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static const PaletteID PALETTE_TO_YELLOW = 778;
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static const PaletteID PALETTE_TO_RED = 779;
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static const PaletteID PALETTE_TO_LIGHT_BLUE = 780;
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static const PaletteID PALETTE_TO_GREEN = 781;
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static const PaletteID PALETTE_TO_DARK_GREEN = 782;
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static const PaletteID PALETTE_TO_BLUE = 783;
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static const PaletteID PALETTE_TO_CREAM = 784;
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/* maybe don't use as company colour because it doesn't display in the graphs? */
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static const PaletteID PALETTE_TO_MAUVE = 0x311;
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static const PaletteID PALETTE_TO_PURPLE = 0x312;
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static const PaletteID PALETTE_TO_ORANGE = 0x313;
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static const PaletteID PALETTE_TO_BROWN = 0x314;
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static const PaletteID PALETTE_TO_GREY = 0x315;
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static const PaletteID PALETTE_TO_WHITE = 0x316;
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/* sets colour to bare land stuff, for rail and road (and crossings) */
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static const PaletteID PALETTE_TO_BARE_LAND = 0x317;
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/* XXX is 318-31A really not used? */
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static const PaletteID PALETTE_TO_STRUCT_BLUE = 0x31B;
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/* structure colour to something brownish (for the cantilever bridges for example) */
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static const PaletteID PALETTE_TO_STRUCT_BROWN = 0x31C;
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static const PaletteID PALETTE_TO_STRUCT_WHITE = 0x31D;
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/* sets bridge or structure to red, little concrete one and cantilever use this one for example */
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static const PaletteID PALETTE_TO_STRUCT_RED = 0x31E;
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static const PaletteID PALETTE_TO_STRUCT_GREEN = 0x31F;
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static const PaletteID PALETTE_TO_STRUCT_CONCRETE = 0x320; // Sets the suspension bridge to concrete, also other strucutures use it
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static const PaletteID PALETTE_TO_STRUCT_YELLOW = 0x321; // Sets the bridge colour to yellow (suspension and tubular)
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static const PaletteID PALETTE_TO_TRANSPARENT = 0x322; // This sets the sprite to transparent
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static const PaletteID PALETTE_TO_MAUVE = 785;
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static const PaletteID PALETTE_TO_PURPLE = 786;
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static const PaletteID PALETTE_TO_ORANGE = 787;
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static const PaletteID PALETTE_TO_BROWN = 788;
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static const PaletteID PALETTE_TO_GREY = 789;
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static const PaletteID PALETTE_TO_WHITE = 790;
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static const PaletteID PALETTE_NEWSPAPER = 0x323; ///< Recolour sprite for newspaper-greying.
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static const PaletteID PALETTE_CRASH = 0x324;
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static const PaletteID PALETTE_TO_BARE_LAND = 791; ///< sets colour to bare land stuff for rail, road and crossings
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/* recolour sprites 792-794 are not used */
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static const PaletteID PALETTE_TO_STRUCT_BLUE = 795; ///< sets bridge or structure to blue (e.g. some town houses)
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static const PaletteID PALETTE_TO_STRUCT_BROWN = 796; ///< sets bridge or structure to brown (e.g. cantilever bridge)
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static const PaletteID PALETTE_TO_STRUCT_WHITE = 797; ///< sets bridge or structure to white (e.g. some town houses)
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static const PaletteID PALETTE_TO_STRUCT_RED = 798; ///< sets bridge or structure to red (e.g. concrete and cantilever bridge)
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static const PaletteID PALETTE_TO_STRUCT_GREEN = 799; ///< sets bridge or structure to green (e.g. bridge)
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static const PaletteID PALETTE_TO_STRUCT_CONCRETE = 800; ///< Sets the suspension bridge to concrete, also other structures use it
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static const PaletteID PALETTE_TO_STRUCT_YELLOW = 801; ///< Sets the bridge colour to yellow (suspension and tubular)
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static const PaletteID PALETTE_TO_TRANSPARENT = 802; ///< This sets the sprite to transparent
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static const PaletteID PALETTE_NEWSPAPER = 803; ///< Recolour sprite for newspaper-greying.
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static const PaletteID PALETTE_CRASH = 804; ///< Recolour sprite greying of crashed vehicles.
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/* Two recolourings only used by the church */
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static const PaletteID PALETTE_CHURCH_RED = 0x59E;
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static const PaletteID PALETTE_CHURCH_CREAM = 0x59F;
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static const PaletteID PALETTE_CHURCH_RED = 1438; ///< Recolour sprite for reddish churches
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static const PaletteID PALETTE_CHURCH_CREAM = 1439; ///< Recolour sprite for white churches
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#endif /* SPRITES_H */
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