mirror of https://github.com/OpenTTD/OpenTTD
(svn r22562) -Codechange: Remove constness from TownGetVariable.
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f1cde00372
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@ -254,7 +254,7 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
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*/
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static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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const Town *town = object->u.house.town;
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Town *town = object->u.house.town;
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TileIndex tile = object->u.house.tile;
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HouseID house_id = object->u.house.house_id;
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@ -180,7 +180,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
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/* Shall the variable get resolved in parent scope and are we not yet in parent scope? */
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if (object->u.industry.gfx == INVALID_INDUSTRYTILE && object->scope == VSG_SCOPE_PARENT) {
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/* Pass the request on to the town of the industry */
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const Town *t;
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Town *t;
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if (industry != NULL) {
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t = industry->town;
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@ -264,7 +264,7 @@ static uint32 StationGetVariable(const ResolverObject *object, byte variable, by
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if (object->scope == VSG_SCOPE_PARENT) {
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/* Pass the request on to the town of the station */
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const Town *t;
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Town *t;
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if (st != NULL) {
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t = st->town;
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@ -21,7 +21,7 @@
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* @param t is of course the town we are inquiring
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* @return the value stored in the corresponding variable
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*/
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uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Town *t)
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uint32 TownGetVariable(byte variable, byte parameter, bool *available, Town *t)
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{
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switch (variable) {
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/* Larger towns */
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@ -17,6 +17,6 @@
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/* Currently there is no direct town resolver; we only need to get town
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* variable results from inside stations, house tiles and industry tiles. */
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uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Town *t);
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uint32 TownGetVariable(byte variable, byte parameter, bool *available, Town *t);
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#endif /* NEWGRF_TOWN_H */
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