mirror of https://github.com/OpenTTD/OpenTTD
(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames.
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63d3d8505e
commit
9c015d369e
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@ -336,7 +336,7 @@ void AfterLoadVehicles(bool part_of_load)
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if (IsSavegameVersionBefore(160)) {
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/* In some old savegames there might be some "crap" stored. */
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FOR_ALL_VEHICLES(v) {
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if (!v->IsPrimaryVehicle()) {
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if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) {
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v->current_order.Free();
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v->unitnumber = 0;
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}
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