mirror of https://github.com/OpenTTD/OpenTTD
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
parent
459c9523e8
commit
2a2c102b0b
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@ -38,10 +38,10 @@
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#include "table/strings.h"
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static const uint ROTOR_Z_OFFSET = 5; ///< Z Offset between helicopter- and rotorsprite.
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static const int ROTOR_Z_OFFSET = 5; ///< Z Offset between helicopter- and rotorsprite.
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static const uint PLANE_HOLDING_ALTITUDE = 150; ///< Altitude of planes in holding pattern (= lowest flight altitude).
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static const uint HELI_FLIGHT_ALTITUDE = 184; ///< Normal flight altitude of helicopters.
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static const int PLANE_HOLDING_ALTITUDE = 150; ///< Altitude of planes in holding pattern (= lowest flight altitude).
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static const int HELI_FLIGHT_ALTITUDE = 184; ///< Normal flight altitude of helicopters.
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void Aircraft::UpdateDeltaXY(Direction direction)
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@ -930,7 +930,7 @@ static bool AircraftController(Aircraft *v)
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if (amd.flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
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/* Adjust Z for land or takeoff? */
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uint z = v->z_pos;
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int z = v->z_pos;
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if (amd.flag & AMED_TAKEOFF) {
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z = min(z + 2, GetAircraftFlyingAltitude(v));
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@ -950,7 +950,7 @@ static bool AircraftController(Aircraft *v)
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continue;
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}
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uint curz = GetSlopePixelZ(x + amd.x, y + amd.y) + 1;
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int curz = GetSlopePixelZ(x + amd.x, y + amd.y) + 1;
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/* We're not flying below our destination, right? */
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assert(curz <= z);
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@ -966,7 +966,7 @@ static bool AircraftController(Aircraft *v)
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/* We've landed. Decrease speed when we're reaching end of runway. */
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if (amd.flag & AMED_BRAKE) {
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uint curz = GetSlopePixelZ(x, y) + 1;
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int curz = GetSlopePixelZ(x, y) + 1;
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if (z > curz) {
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z--;
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@ -133,7 +133,7 @@ static void DisasterVehicleUpdateImage(DisasterVehicle *v)
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* Initialize a disaster vehicle. These vehicles are of type VEH_DISASTER, are unclickable
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* and owned by nobody
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*/
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static void InitializeDisasterVehicle(DisasterVehicle *v, int x, int y, byte z, Direction direction, byte subtype)
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static void InitializeDisasterVehicle(DisasterVehicle *v, int x, int y, int z, Direction direction, byte subtype)
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{
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v->x_pos = x;
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v->y_pos = y;
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@ -152,7 +152,7 @@ static void InitializeDisasterVehicle(DisasterVehicle *v, int x, int y, byte z,
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MarkSingleVehicleDirty(v);
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}
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static void SetDisasterVehiclePos(DisasterVehicle *v, int x, int y, byte z)
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static void SetDisasterVehiclePos(DisasterVehicle *v, int x, int y, int z)
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{
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v->x_pos = x;
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v->y_pos = y;
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@ -249,7 +249,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
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int x = v->x_pos;
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int y = v->y_pos;
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byte z = GetSlopePixelZ(x, y);
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int z = GetSlopePixelZ(x, y);
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if (z < v->z_pos) z = v->z_pos - 1;
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SetDisasterVehiclePos(v, x, y, z);
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@ -344,7 +344,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
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v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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byte z = v->z_pos;
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int z = v->z_pos;
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if (dist <= TILE_SIZE && z > u->z_pos) z--;
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SetDisasterVehiclePos(v, gp.x, gp.y, z);
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@ -509,7 +509,7 @@ static bool DisasterTick_Big_Ufo(DisasterVehicle *v)
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return false;
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}
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byte z = GetSlopePixelZ(v->x_pos, v->y_pos);
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int z = GetSlopePixelZ(v->x_pos, v->y_pos);
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if (z < v->z_pos) {
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SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1);
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return true;
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@ -209,7 +209,7 @@ static void AdjustTileh(TileIndex tile, Slope *tileh)
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* @param PCPpos The PCP of the tile.
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* @return The Z position of the PCP.
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*/
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static byte GetPCPElevation(TileIndex tile, DiagDirection PCPpos)
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static int GetPCPElevation(TileIndex tile, DiagDirection PCPpos)
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{
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/* The elevation of the "pylon"-sprite should be the elevation at the PCP.
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* PCPs are always on a tile edge.
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@ -225,7 +225,7 @@ static byte GetPCPElevation(TileIndex tile, DiagDirection PCPpos)
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* Also note that the result of GetSlopePixelZ() is very special on bridge-ramps.
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*/
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byte z = GetSlopePixelZ(TileX(tile) * TILE_SIZE + min(x_pcp_offsets[PCPpos], TILE_SIZE - 1), TileY(tile) * TILE_SIZE + min(y_pcp_offsets[PCPpos], TILE_SIZE - 1));
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int z = GetSlopePixelZ(TileX(tile) * TILE_SIZE + min(x_pcp_offsets[PCPpos], TILE_SIZE - 1), TileY(tile) * TILE_SIZE + min(y_pcp_offsets[PCPpos], TILE_SIZE - 1));
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return (z + 2) & ~3; // this means z = (z + TILE_HEIGHT / 4) / (TILE_HEIGHT / 2) * (TILE_HEIGHT / 2);
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}
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@ -143,7 +143,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
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* direction it is sloped, we get the 'z' at the center of
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* the tile (middle_z) and the edge of the tile (old_z),
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* which we then can compare. */
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byte middle_z = GetSlopePixelZ((this->x_pos & ~TILE_UNIT_MASK) | HALF_TILE_SIZE, (this->y_pos & ~TILE_UNIT_MASK) | HALF_TILE_SIZE);
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int middle_z = GetSlopePixelZ((this->x_pos & ~TILE_UNIT_MASK) | HALF_TILE_SIZE, (this->y_pos & ~TILE_UNIT_MASK) | HALF_TILE_SIZE);
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if (middle_z != this->z_pos) {
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SetBit(this->gv_flags, (middle_z > this->z_pos) ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
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@ -698,7 +698,7 @@ static void CreateChimneySmoke(TileIndex tile)
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{
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uint x = TileX(tile) * TILE_SIZE;
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uint y = TileY(tile) * TILE_SIZE;
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uint z = GetTileMaxPixelZ(tile);
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int z = GetTileMaxPixelZ(tile);
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CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
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}
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@ -48,7 +48,7 @@ static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte
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switch (variable) {
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/* Height of tile */
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case 0x80: {
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uint z = GetTileZ(tile);
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int z = GetTileZ(tile);
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/* Return consistent height within locks */
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if (IsTileType(tile, MP_WATER) && IsLock(tile) && GetLockPart(tile) == LOCK_PART_UPPER) z--;
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return z;
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@ -1774,7 +1774,7 @@ static void DrawTrackFence_NE_SW(const TileInfo *ti, SpriteID base_image)
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*/
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static void DrawTrackFence_NS_1(const TileInfo *ti, SpriteID base_image)
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{
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uint z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_W);
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int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_W);
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AddSortableSpriteToDraw(base_image + RFO_FLAT_VERT, _drawtile_track_palette,
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ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
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}
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@ -1784,7 +1784,7 @@ static void DrawTrackFence_NS_1(const TileInfo *ti, SpriteID base_image)
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*/
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static void DrawTrackFence_NS_2(const TileInfo *ti, SpriteID base_image)
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{
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uint z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_E);
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int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_E);
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AddSortableSpriteToDraw(base_image + RFO_FLAT_VERT, _drawtile_track_palette,
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ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
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}
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@ -1794,7 +1794,7 @@ static void DrawTrackFence_NS_2(const TileInfo *ti, SpriteID base_image)
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*/
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static void DrawTrackFence_WE_1(const TileInfo *ti, SpriteID base_image)
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{
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uint z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_N);
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int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_N);
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AddSortableSpriteToDraw(base_image + RFO_FLAT_HORZ, _drawtile_track_palette,
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ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
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}
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@ -1804,7 +1804,7 @@ static void DrawTrackFence_WE_1(const TileInfo *ti, SpriteID base_image)
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*/
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static void DrawTrackFence_WE_2(const TileInfo *ti, SpriteID base_image)
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{
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uint z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_S);
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int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_S);
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AddSortableSpriteToDraw(base_image + RFO_FLAT_HORZ, _drawtile_track_palette,
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ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
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}
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@ -2787,7 +2787,7 @@ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int
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* @param tileh_new New TileSlope.
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* @param rail_bits Trackbits.
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*/
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static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, uint z_old, Slope tileh_old, uint z_new, Slope tileh_new, TrackBits rail_bits)
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static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
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{
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if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
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@ -1112,7 +1112,7 @@ static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int
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{
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int x = ti->x | dx;
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int y = ti->y | dy;
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byte z = ti->z;
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int z = ti->z;
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if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
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AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z);
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}
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@ -255,7 +255,7 @@ void SndPlayTileFx(SoundID sound, TileIndex tile)
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/* emits sound from center of the tile */
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int x = min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
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int y = min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
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uint z = (y < 0 ? 0 : GetSlopePixelZ(x, y));
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int z = (y < 0 ? 0 : GetSlopePixelZ(x, y));
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Point pt = RemapCoords(x, y, z);
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y += 2 * TILE_SIZE;
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Point pt2 = RemapCoords(x, y, GetSlopePixelZ(x, y));
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@ -306,8 +306,8 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n
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}
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/* check elevation compared to town */
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uint z = GetTileZ(tile);
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uint z2 = GetTileZ(t->xy);
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int z = GetTileZ(tile);
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int z2 = GetTileZ(t->xy);
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if (z < z2) {
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if (HasBit(free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
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} else if (z > z2) {
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@ -1930,7 +1930,7 @@ static inline bool CanBuildHouseHere(TileIndex tile, TownID town, bool noslope)
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* @return true iff house can be built here
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* @see CanBuildHouseHere()
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*/
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static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, uint z, bool noslope)
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static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, int z, bool noslope)
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{
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if (!CanBuildHouseHere(tile, town, noslope)) return false;
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@ -1950,7 +1950,7 @@ static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, uint z, boo
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* @return true iff house can be built
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* @see CheckBuildHouseSameZ()
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*/
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static bool CheckFree2x2Area(TileIndex tile, TownID town, uint z, bool noslope)
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static bool CheckFree2x2Area(TileIndex tile, TownID town, int z, bool noslope)
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{
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/* we need to check this tile too because we can be at different tile now */
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if (!CheckBuildHouseSameZ(tile, town, z, noslope)) return false;
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* @param noslope are slopes forbidden?
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* @param second diagdir from first tile to second tile
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*/
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static bool CheckTownBuild2House(TileIndex *tile, Town *t, uint maxz, bool noslope, DiagDirection second)
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static bool CheckTownBuild2House(TileIndex *tile, Town *t, int maxz, bool noslope, DiagDirection second)
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{
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/* 'tile' is already checked in BuildTownHouse() - CanBuildHouseHere() and slope test */
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* @param maxz all tiles should have the same height
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* @param noslope are slopes forbidden?
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*/
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static bool CheckTownBuild2x2House(TileIndex *tile, Town *t, uint maxz, bool noslope)
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static bool CheckTownBuild2x2House(TileIndex *tile, Town *t, int maxz, bool noslope)
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{
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TileIndex tile2 = *tile;
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@ -2139,7 +2139,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
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houses[num++] = (HouseID)i;
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}
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uint maxz = GetTileMaxZ(tile);
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int maxz = GetTileMaxZ(tile);
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TileIndex baseTile = tile;
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while (probability_max > 0) {
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@ -2696,7 +2696,7 @@ static const RailtypeSlowdownParams _railtype_slowdown[] = {
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};
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/** Modify the speed of the vehicle due to a change in altitude */
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static inline void AffectSpeedByZChange(Train *v, byte old_z)
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static inline void AffectSpeedByZChange(Train *v, int old_z)
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{
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if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return;
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v->y_pos = gp.y;
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/* update the Z position of the vehicle */
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byte old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
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int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
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if (prev == NULL) {
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/* This is the first vehicle in the train */
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@ -493,7 +493,7 @@ static void DrawTile_Trees(TileInfo *ti)
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}
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/* draw them in a sorted way */
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byte z = ti->z + GetSlopeMaxPixelZ(ti->tileh) / 2;
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int z = ti->z + GetSlopeMaxPixelZ(ti->tileh) / 2;
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for (; trees > 0; trees--) {
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uint min = te[0].x + te[0].y;
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@ -1144,7 +1144,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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if (HasBit(rts, ROADTYPE_TRAM)) {
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uint offset = tunnelbridge_direction;
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uint z = ti->z;
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int z = ti->z;
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if (ti->tileh != SLOPE_FLAT) {
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offset = (offset + 1) & 1;
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z += TILE_HEIGHT;
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int x = ti->x;
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int y = ti->y;
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uint bridge_z = GetBridgePixelHeight(rampsouth);
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uint z = bridge_z - BRIDGE_Z_START;
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int z = bridge_z - BRIDGE_Z_START;
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/* Add a bounding box that separates the bridge from things below it. */
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AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
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/* As long as we do not have a snow density, we want to use the density
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* from the entry endge. For tunnels this is the lowest point for bridges the highest point.
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* (Independent of foundations) */
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uint z = IsBridge(tile) ? GetTileMaxZ(tile) : GetTileZ(tile);
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int z = IsBridge(tile) ? GetTileMaxZ(tile) : GetTileZ(tile);
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if (snow_or_desert != (z > GetSnowLine())) {
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SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert);
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MarkTileDirtyByTile(tile);
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@ -415,7 +415,7 @@ bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
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*/
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static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
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{
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byte z = *(byte*)data;
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int z = *(int*)data;
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if (v->type == VEH_DISASTER || (v->type == VEH_AIRCRAFT && v->subtype == AIR_SHADOW)) return NULL;
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if (v->z_pos > z) return NULL;
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@ -430,7 +430,7 @@ static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
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*/
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CommandCost EnsureNoVehicleOnGround(TileIndex tile)
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{
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byte z = GetTileMaxPixelZ(tile);
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int z = GetTileMaxPixelZ(tile);
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/* Value v is not safe in MP games, however, it is used to generate a local
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* error message only (which may be different for different machines).
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@ -369,7 +369,7 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
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{
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Point pt;
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int a, b;
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uint z;
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int z;
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if ( (uint)(x -= vp->left) >= (uint)vp->width ||
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(uint)(y -= vp->top) >= (uint)vp->height) {
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@ -400,12 +400,12 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
|
|||
|
||||
int min_coord = _settings_game.construction.freeform_edges ? TILE_SIZE : 0;
|
||||
|
||||
for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(a + (int)max(z, 4u) - 4, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)max(z, 4u) - 4, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
|
||||
for (uint malus = 3; malus > 0; malus--) z = GetSlopePixelZ(Clamp(a + (int)max(z, malus) - (int)malus, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)max(z, malus) - (int)malus, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
|
||||
for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(a + (int)z, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)z, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
|
||||
for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(a + max(z, 4) - 4, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + max(z, 4) - 4, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
|
||||
for (int malus = 3; malus > 0; malus--) z = GetSlopePixelZ(Clamp(a + max(z, malus) - malus, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + max(z, malus) - malus, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
|
||||
for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(a + z, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + z, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
|
||||
|
||||
pt.x = Clamp(a + (int)z, min_coord, MapMaxX() * TILE_SIZE - 1);
|
||||
pt.y = Clamp(b + (int)z, min_coord, MapMaxY() * TILE_SIZE - 1);
|
||||
pt.x = Clamp(a + z, min_coord, MapMaxX() * TILE_SIZE - 1);
|
||||
pt.y = Clamp(b + z, min_coord, MapMaxY() * TILE_SIZE - 1);
|
||||
|
||||
return pt;
|
||||
}
|
||||
|
|
|
@ -875,7 +875,7 @@ static Vehicle *FloodVehicleProc(Vehicle *v, void *data)
|
|||
|
||||
case VEH_TRAIN:
|
||||
case VEH_ROAD: {
|
||||
byte z = *(byte*)data;
|
||||
int z = *(int*)data;
|
||||
if (v->z_pos > z) break;
|
||||
FloodVehicle(v->First());
|
||||
break;
|
||||
|
@ -892,7 +892,7 @@ static Vehicle *FloodVehicleProc(Vehicle *v, void *data)
|
|||
*/
|
||||
static void FloodVehicles(TileIndex tile)
|
||||
{
|
||||
byte z = 0;
|
||||
int z = 0;
|
||||
|
||||
if (IsAirportTile(tile)) {
|
||||
const Station *st = Station::GetByTile(tile);
|
||||
|
|
Loading…
Reference in New Issue