mirror of https://github.com/OpenTTD/OpenTTD
(svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its own file)
parent
bbd9facb44
commit
75c4bd280a
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@ -794,6 +794,7 @@
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<ClCompile Include="..\src\script\script_scanner.cpp" />
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<ClInclude Include="..\src\script\script_scanner.hpp" />
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<ClInclude Include="..\src\script\script_storage.hpp" />
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<ClInclude Include="..\src\script\script_suspend.hpp" />
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<ClCompile Include="..\src\script\squirrel.cpp" />
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<ClInclude Include="..\src\script\squirrel.hpp" />
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<ClInclude Include="..\src\script\squirrel_class.hpp" />
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@ -1605,6 +1605,9 @@
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<ClInclude Include="..\src\script\script_storage.hpp">
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<Filter>Script</Filter>
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</ClInclude>
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<ClInclude Include="..\src\script\script_suspend.hpp">
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<Filter>Script</Filter>
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</ClInclude>
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<ClCompile Include="..\src\script\squirrel.cpp">
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<Filter>Script</Filter>
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</ClCompile>
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@ -2482,6 +2482,10 @@
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RelativePath=".\..\src\script\script_storage.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\script_suspend.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\squirrel.cpp"
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>
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@ -2479,6 +2479,10 @@
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RelativePath=".\..\src\script\script_storage.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\script_suspend.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\squirrel.cpp"
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>
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@ -559,6 +559,7 @@ script/script_info.hpp
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script/script_scanner.cpp
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script/script_scanner.hpp
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script/script_storage.hpp
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script/script_suspend.hpp
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script/squirrel.cpp
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script/squirrel.hpp
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script/squirrel_class.hpp
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@ -18,8 +18,9 @@
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#include "ai_config.hpp"
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#include "ai_gui.hpp"
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#include "../script/script_fatalerror.hpp"
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#include "../script/script_fatalerror.hpp"
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#include "../script/script_suspend.hpp"
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#include "../script/script_storage.hpp"
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#include "ai_instance.hpp"
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@ -343,7 +344,7 @@ void AIInstance::GameLoop()
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}
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try {
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this->callback(this);
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} catch (AI_VMSuspend e) {
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} catch (Script_Suspend e) {
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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@ -373,7 +374,7 @@ void AIInstance::GameLoop()
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ScriptObject::SetAllowDoCommand(true);
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/* Start the AI by calling Start() */
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if (!this->engine->CallMethod(*this->instance, "Start", _settings_game.ai.ai_max_opcode_till_suspend) || !this->engine->IsSuspended()) this->Died();
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} catch (AI_VMSuspend e) {
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} catch (Script_Suspend e) {
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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} catch (Script_FatalError e) {
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@ -394,7 +395,7 @@ void AIInstance::GameLoop()
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/* Continue the VM */
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try {
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if (!this->engine->Resume(_settings_game.ai.ai_max_opcode_till_suspend)) this->Died();
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} catch (AI_VMSuspend e) {
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} catch (Script_Suspend e) {
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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} catch (Script_FatalError e) {
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@ -13,43 +13,7 @@
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#define AI_INSTANCE_HPP
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#include <squirrel.h>
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/**
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* The callback function when an AI suspends.
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*/
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typedef void (AISuspendCallbackProc)(class AIInstance *instance);
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/**
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* A throw-class that is given when the VM wants to suspend.
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*/
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class AI_VMSuspend {
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public:
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/**
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* Create the suspend exception.
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* @param time The amount of ticks to suspend.
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* @param callback The callback to call when the AI may resume again.
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*/
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AI_VMSuspend(int time, AISuspendCallbackProc *callback) :
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time(time),
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callback(callback)
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{}
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/**
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* Get the amount of ticks the AI should be suspended.
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* @return The amount of AI ticks to suspend the AI.
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*/
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int GetSuspendTime() { return time; }
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/**
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* Get the callback to call when the AI can run again.
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* @return The callback function to run.
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*/
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AISuspendCallbackProc *GetSuspendCallback() { return callback; }
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private:
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int time; ///< Amount of ticks to suspend the AI.
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AISuspendCallbackProc *callback; ///< Callback function to call when the AI can run again.
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};
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#include "../script/script_suspend.hpp"
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/** Runtime information about an AI like a pointer to the squirrel vm and the current state. */
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class AIInstance {
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@ -178,16 +142,16 @@ public:
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void InsertEvent(class ScriptEvent *event);
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private:
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class ScriptController *controller; ///< The AI main class.
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class ScriptStorage *storage; ///< Some global information for each running AI.
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class Squirrel *engine; ///< A wrapper around the squirrel vm.
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SQObject *instance; ///< Squirrel-pointer to the AI main class.
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class ScriptController *controller; ///< The AI main class.
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class ScriptStorage *storage; ///< Some global information for each running AI.
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class Squirrel *engine; ///< A wrapper around the squirrel vm.
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SQObject *instance; ///< Squirrel-pointer to the AI main class.
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bool is_started; ///< Is the AIs constructor executed?
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bool is_dead; ///< True if the AI has been stopped.
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bool is_save_data_on_stack; ///< Is the save data still on the squirrel stack?
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int suspend; ///< The amount of ticks to suspend this AI before it's allowed to continue.
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AISuspendCallbackProc *callback; ///< Callback that should be called in the next tick the AI runs.
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bool is_started; ///< Is the AIs constructor executed?
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bool is_dead; ///< True if the AI has been stopped.
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bool is_save_data_on_stack; ///< Is the save data still on the squirrel stack?
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int suspend; ///< The amount of ticks to suspend this AI before it's allowed to continue.
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Script_SuspendCallbackProc *callback; ///< Callback that should be called in the next tick the AI runs.
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/**
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* Register all API functions to the VM.
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@ -21,6 +21,7 @@
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#include "../../ai/ai_config.hpp"
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#include "../../ai/ai.hpp"
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#include "../script_fatalerror.hpp"
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#include "../script_suspend.hpp"
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#include "script_log.hpp"
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/* static */ void ScriptController::SetCommandDelay(int ticks)
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@ -40,7 +41,7 @@
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ticks = 1;
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}
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throw AI_VMSuspend(ticks, NULL);
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throw Script_Suspend(ticks, NULL);
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}
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/* static */ void ScriptController::Print(bool error_msg, const char *message)
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@ -18,6 +18,7 @@
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#include "../script_storage.hpp"
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#include "../../ai/ai_instance.hpp"
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#include "../script_fatalerror.hpp"
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#include "../script_suspend.hpp"
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#include "script_error.hpp"
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/**
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@ -265,7 +266,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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if (_networking) {
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/* Suspend the AI till the command is really executed. */
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throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback);
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throw Script_Suspend(-(int)GetDoCommandDelay(), callback);
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} else {
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IncreaseDoCommandCosts(res.GetCost());
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@ -273,7 +274,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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* both avoids confusion when a developer launched his AI in a
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* multiplayer game, but also gives time for the GUI and human player
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* to interact with the game. */
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throw AI_VMSuspend(GetDoCommandDelay(), callback);
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throw Script_Suspend(GetDoCommandDelay(), callback);
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}
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NOT_REACHED();
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@ -0,0 +1,52 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_suspend.hpp The Script_Suspend tracks the suspension of a script. */
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#ifndef SCRIPT_SUSPEND_HPP
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#define SCRIPT_SUSPEND_HPP
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/**
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* The callback function when a script suspends.
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*/
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typedef void (Script_SuspendCallbackProc)(class AIInstance *instance);
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/**
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* A throw-class that is given when the script wants to suspend.
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*/
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class Script_Suspend {
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public:
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/**
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* Create the suspend exception.
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* @param time The amount of ticks to suspend.
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* @param callback The callback to call when the script may resume again.
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*/
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Script_Suspend(int time, Script_SuspendCallbackProc *callback) :
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time(time),
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callback(callback)
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{}
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/**
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* Get the amount of ticks the script should be suspended.
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* @return The amount of ticks to suspend the script.
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*/
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int GetSuspendTime() { return time; }
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/**
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* Get the callback to call when the script can run again.
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* @return The callback function to run.
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*/
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Script_SuspendCallbackProc *GetSuspendCallback() { return callback; }
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private:
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int time; ///< Amount of ticks to suspend the script.
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Script_SuspendCallbackProc *callback; ///< Callback function to call when the script can run again.
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};
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#endif /* SCRIPT_SUSPEND_HPP */
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