mirror of https://github.com/OpenTTD/OpenTTD
(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests
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@ -2128,8 +2128,16 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
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}
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uint maxz = GetTileMaxZ(tile);
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TileIndex baseTile = tile;
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while (probability_max > 0) {
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/* Building a multitile building can change the location of tile.
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* The building would still be built partially on that tile, but
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* its nothern tile would be elsewere. However, if the callback
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* fails we would be basing further work from the changed tile.
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* So a next 1x1 tile building could be built on the wrong tile. */
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tile = baseTile;
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uint r = RandomRange(probability_max);
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uint i;
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for (i = 0; i < num; i++) {
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