mirror of https://github.com/OpenTTD/OpenTTD
(svn r22335) -Cleanup (r22308): remove superfluous tabs
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ec45870fc4
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b1286bbcda
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@ -563,13 +563,13 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
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WaitTillSaved();
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/* Set the status to DONE_MAP, no we will wait for the client
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* to send it is ready (maybe that happens like never ;)) */
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* to send it is ready (maybe that happens like never ;)) */
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this->status = STATUS_DONE_MAP;
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NetworkClientSocket *new_cs;
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bool new_map_client = false;
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/* Check if there is a client waiting for receiving the map
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* and start sending him the map */
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* and start sending him the map */
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs->status == STATUS_MAP_WAIT) {
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/* Check if we already have a new client to send the map to */
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