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Author SHA1 Message Date
rubidium
5a5c02f55d (svn r17010) -Release: 0.7.2 2009-07-31 22:29:54 +00:00
rubidium
f39f14aceb (svn r17009) [0.7] -Backport from trunk/prepare for release:
- Fix: Vehicles would wait "very long" when they had nothing to unload and gradual loading was disabled [FS#3054] (r16933)
2009-07-31 22:23:19 +00:00
rubidium
a86469d6bc (svn r16904) [0.7] -Backport language updates 2009-07-21 18:28:34 +00:00
rubidium
d567f99ecf (svn r16902) [0.7] -Backport from trunk:
- Fix: When marking trains stuck do not reset the unload/stuck counter when the vehicle is unloading. It will be automatically reset once the vehicle wants to leave the station [FS#3046] (r16901)
- Fix: [NoAI]: Small errors in the API documentation [FS#3037] (r16865)
- Fix: Savegames from before 0.4 would get their waypoint 'index' messed up (r16854)
- Fix: Cargo payments were not destroyed when a vehicle was destructed. This only happened when you crashed a vehicle while it was unloading [FS#3032, FS#3046] (r16801)
2009-07-21 17:17:20 +00:00
rubidium
969d538026 (svn r16835) [0.7] -Backport from trunk:
- Fix: Call the AI Save() function only once so AIs can not crash OpenTTD [FS#3034] (r16834)
- Fix: Use the palette of the vehicle being drawn instead of the one of the front vehicle (r16819)
- Update: language files
2009-07-15 20:29:45 +00:00
rubidium
5cde77086d (svn r16830) [0.7] -Backport from trunk:
- Change: Introduce a plural 'rule' for Korean (r16811)
- Fix: Automatic resizing of SelectCompanyLiveryWindow was not working as expected [FS#3021] (r16809)
2009-07-14 20:38:45 +00:00
rubidium
6d8d781d5c (svn r16807) [0.7] -Fix (r16806): shouldn't forget to revert the 'mistakes' of the script :( 2009-07-13 10:31:41 +00:00
rubidium
08dc96571a (svn r16806) [0.7] -Backport from trunk: language updates 2009-07-13 10:27:27 +00:00
rubidium
a123484ee0 (svn r16804) [0.7] -Backport from trunk:
- Fix: Service orders did not behave like conditional orders; if a train does not need service it did not completely skip the order, but still go in the direction of the depot [FS#3031] (r16802)
- Fix: Houses would not get build on the map edge [FS#3025] (r16795)
- Fix: Audio playback rate was fixed at 11025Hz regardless of the rate specified to the audio driver, resulting in incorrect playback speed. It is still preferable to use 11025Hz output rate if possible as OpenTTD's sample rate converter is very low quality (r16784)
- Fix: Do not use the same error message for turning around road vehicles and flipping parts of trains in the depot [FS#3019] (r16772)
2009-07-13 10:16:50 +00:00
rubidium
3edbb1a543 (svn r16803) [0.7] -Backport from trunk:
- Add: [NoAI] AIVehicle::GetReliability to get the current reliability of vehicles (r16790)
- Fix: The win32 and win64 binary packages would not get their readme converted to DOS line endings (r16769)
- Fix: [NoAI] AITile::GetCargoProduction/Acceptance did not accept a radius of 0 anymore (r16767)
- Fix: In the refit window the "Select cargo type to carry" line always showed the ship refit tooltip [FS#3018] (r16757)
2009-07-13 09:57:37 +00:00
rubidium
893bccf4c8 (svn r16744) [0.7] -Backport from trunk:
- Fix: r16660 and r16669 are needed to make r16709 work as it should.
- Fix: some small 'errors' in the English language file
2009-07-04 21:06:17 +00:00
rubidium
a97240dede (svn r16742) [0.7] -Backport from trunk:
- Fix: Only pay for whatever has been actually unloaded and perform the payment when unloading has finished [FS#2995] (r16694)
2009-07-04 17:39:00 +00:00
rubidium
876d064c4d (svn r16741) [0.7] -Backport from trunk:
- Fix: When loading a savegame Engine::grffile might be left NULL in certain cases (dynamic_engines enabled, articulated vehicle with only wagon-override action3s) (r16737)
- Fix: Show Close instead of Cancel when there is nothing to canel in the content downloading window [FS#2991] (r16732)
- Fix: [NoAI] AIDepotList contained wrong tiles for hangars when st->xy != st->airport_tile (r16731)
- Fix: The Join station window did not show all stations nearby in some cases (r16728)
- Fix: Invalidate subsidies with invalid source or destination when converting older savegames (r16710)
- Fix: The list of animated tiles could have duplicates (only for old savegames) and tiles that were not animated [FS#2994] (r16709)
2009-07-04 17:20:48 +00:00
rubidium
660fe672e8 (svn r16705) [0.7] -Backport: language updates 2009-06-30 20:29:39 +00:00
rubidium
b49c6e0cbd (svn r16704) [0.7] -Backport from trunk:
- Fix: When SDL/Allegro fail to initialise, fall back on another video driver but not to the null driver (r16702, r16700, r16699)
- Fix: Limit the screen's resolution to 65535x65535 so the dirty pixels stay within bounds of a 32 bits integer [FS#3001] (r16701)
- Fix: Missing debug string for ESRB_SAFE_TILE in YAPF debugging helper [FS#3002] (r16690)
- Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI (r16651, r16650, r16649)
2009-06-30 20:11:36 +00:00
rubidium
0ffca06944 (svn r16638) [0.7] -Backport from trunk:
- Fix: Loading of some town data from old savegames was broken (r16631)
- Fix: [NewGRF] Some of the var action 2 80+ variables contained wrong values from NewGRF perspective (r16615, r16613)
- Fix: Antialiased fonts broken; check pixel_mode instead of palette_mode (r16602)
- Fix: Give a more meaningful error message when console commands expect an integer but do not get one (r16600)
2009-06-23 20:48:48 +00:00
rubidium
024aa14f94 (svn r16598) [0.7] -Backport from trunk:
- Fix: Mouse would under some circumstances not be undrawn when drawing the first chat line causing two mouse pointers to be visible [FS#2969] (r16594)
- Fix: Do not crash when tars/NewGRFs are removed, just tell the file could not be opened/found [FS#2967] (r16590)
- Fix: Set default stack size to 1MB to prevent _chstk crash (MSVC) [FS#2978] (r16589, r16588)
- Fix: [Network] Always send the starting date from the game you are currently playing instead the starting date from the config file (r16573)
2009-06-18 22:16:52 +00:00
rubidium
2d454f37f0 (svn r16597) [0.7] -Backport from trunk:
- Fix: Also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing (r16572)
- Fix: In some cases, train could be stuck in depot [FS#2974] (r16571)
- Fix: [NoAI] AIMarine::AreWaterTilesConnected did not return true for bridge head<>neighbouring water tile (r16563)
- Fix: Removing of duplicates of base graphics set could behave randomly (r16548)
2009-06-18 22:14:13 +00:00
rubidium
a00a4b5ad8 (svn r16539) [0.7] -Backport from trunk:
- Fix: When finding duplicate graphics sets favour the more complete one (r16538)
- Fix: [Squirrel] Crash that occured when an AI was halted while one or more generators were still in a 'running' state [FS#2942] (r16534)
- Fix: [Squirrel] Do not copy an object when we just checked that the pointer to it is NULL (r16532)
- Fix: Notify small UFOs on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost (r16525)
- Update: a few languages.
2009-06-08 22:53:39 +00:00
rubidium
b1d2a8876b (svn r16531) [0.7] -Backport from trunk:
- Fix: [NoAI] StationIDs from oilrigs were not considered valid by the API (r16529)
- Fix: Draw PBS reservation as groundsprite resp. childsprite of foundation/bridgehead [FS#2959] (r16528)
- Fix: Missing guards in the NoAI API making it possible to hit an assert in OpenTTD [FS#2963] (r16524)
- Fix: [NoAI] Possible assert in AI debug window when an AI was stopped an a human company took its CompanyID [FS#2962] (r16522)
- Fix: [NoAI] Make sure AIBridge::BuildBridge returns what the documentation says it does (r16520)
2009-06-07 15:26:33 +00:00
rubidium
253702529d (svn r16511) [0.7] -Backport from trunk:
- Doc: [NoAI] Silence some (AI) doxygen warnings by adding comments about the appropriate things (r16510)
- Fix: [NoAI] All Sleep/DoCommand calls failed instead of only those via a call/acall/pcall function (r16509)
2009-06-03 18:55:45 +00:00
rubidium
65c5e26913 (svn r16508) [0.7] -Backport from trunk:
- Fix: Base graphics names must be unique, so do not add duplicates (r16503)
- Fix: [NoAI] When an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall [FS#2935] (r16502)
2009-06-03 13:33:58 +00:00
rubidium
9456d20800 (svn r16500) [0.7] -Backport: lots of changed strings from trunk 2009-06-01 17:48:11 +00:00
rubidium
7ccaa82206 (svn r16482) [0.7] -Backport from trunk:
- Fix: [NewGRF] Invalidate NewGRF variable caches of more vehicles in more places. Esp. they were only invalidated for trains (r16480)
- Fix: [NewGRF] Call callbacks after initialisation of vehicle variables (r16479)
- Fix: [NewGRF] Determining most common (sub-)cargo-type was broken due to someone confusing similiary named variables (r16478)
- Fix: Loading indicator when 'unload' in and 'no loading' is off was pointing to the wrong direction [FS#2936] (r16477)
- Fix: Track reservation was drawn at bridge heads in the menu (r16470)
2009-05-31 12:22:53 +00:00
rubidium
02f3d2d8af (svn r16481) [0.7] -Backport from trunk:
- Fix: [NoAI] Another try/catch related bug (r16454)
- Fix: Road vehicles ending up on the pavement when they are in a drive through station that got removed due to bankruptcy [FS#2909] (r16448)
- Fix: [NoAI] AIRail::GetRailStationDirection returned incorrect information (r16440)
- Fix: Crash when a company is deleted while a dropdown with company names is open (r16430)
- Change: [NoAI] Stop an AI when it takes too long to initialize or load [FS#2869] (r16425)
2009-05-31 12:18:03 +00:00
rubidium
7742f8c080 (svn r16423) [0.7] -Backport from trunk:
- Fix: Do not allow content download via the console when there is no zlib as it is done for the GUI already [FS#2919] (r16420)
- Fix: Some 64bit architectures require size_t to be aligned at 8-byte boundary, ensure it for MemBlock (r16415)
- Add: [NoAI] AISignList that can be used to get a list of valid signs (r16400)
- Fix: [NewGRF] Disable multitile houses with non-zero population on additional tiles as they cause desyncs and because the specs do not allow that either (r16383)
- Fix: [NewGRF] Valid UTF-8 sequences between 0x20 and 0xFF should be allowed as is instead of being treated as control codes (r16374)
- Fix: [NewGRF] Use a valid StringID as fall-back when undefined generic NewGRF strings of vehicles are requested (r16366)
2009-05-25 17:15:15 +00:00
rubidium
ba01583ce3 (svn r16364) [0.7] -Backport from trunk:
- Fix: The previously selected NewGRF station type was still remembered after switching to a different game without newstations enabled, preventing stations from being built (r16363)
- Fix: Pointer incremented with wrong count (r16361)
- Fix: Delete invalid depots in TTD savegames caused by improper SVXConverter conversions (r16357)
2009-05-21 11:47:45 +00:00
rubidium
498e5989d1 (svn r16355) [0.7] -Backport from trunk:
- Fix: Invalid read when OTTD savegame contains VEH_INVALID (r16353)
- Fix: Signal handler could end in endless loop (r16351)
- Fix: [NewGRF] When overriding 'original sounds', only allow overriding of the 'original sounds' and not any other that is already loaded (r16339)
- Fix: Desyncs when removing lots of stations/towns (r16329, r16328)
[0.7] -Cleanup: unify style of changelog
2009-05-18 20:17:28 +00:00
rubidium
ab7b117c50 (svn r16324) [0.7] -Backport from trunk:
- Fix: Desyncs due to the fact that depot searching with a maximum search depth simply does not work with YAPF's caches [FS#2900] (r16323)
- Fix: Trains could get stuck in a depot when they wanted to go to the same depot again [FS#2873] (r16322)
- Fix: In the scenario editor change the (starting) game year of the scenario, not the (starting) game year for new games/scenarios (r16321)
- Fix: Loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash (r16320)
- Fix: [NoAI] Set the autorenew settings for new AI companies to the default values, not to 0 or the local settings (r16316)
- Fix: [NewGRF] Allow accessing the house age when the house is not yet built (r16314)
- Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS (r16311)
2009-05-16 20:29:53 +00:00
rubidium
085b498c28 (svn r16310) [0.7] -Backport from trunk:
- Fix: Parameter is invalid when it is equal to length of an array (r16308)
- Fix: Close all windows before unloading the AI system as closing the content-download window will rescan for AIs [FS#2901] (r16306)
- Fix: ICC (Intel C++ Compiler) defined __GNUC__ but does not define __builtin_bswap32, so fall back to the default swap method for ICC (r16295)
- Fix: Road vehicles were unable to find a depot when turning around (in some cases), causing 'nearest depot' orders to be occasionally lost [FS#2893] (r16291
2009-05-15 10:24:13 +00:00
rubidium
30eff93341 (svn r16309) [0.7] -Backport from trunk:
- Fix: Unable to (re)set the desert state for watery tiles [FS#2888] (r16290)
- Fix: Possible (in theory) desync related to autorenew settings (r16287)
- Fix: Crash after using the 'Reset landscape' function and remove all waypoint signs and buoys after resetting landscape (r16280)
- Fix: [NewGRF] Disable multitile houses for which the newgrf does not define proper additional tiles (r16274)
2009-05-15 10:17:00 +00:00
rubidium
139a213d4d (svn r16278) [0.7] -Backport from trunk:
- Fix: The language is called Slovak, not Slovakish (r16090)
2009-05-11 15:35:26 +00:00
rubidium
06c45d6fe5 (svn r16275) [0.7] -Backport a lot of language updates from trunk. 2009-05-10 22:35:36 +00:00
rubidium
8446d6b8c2 (svn r16273) [0.7] -Backport from trunk:
- Fix: Wrong number of parameters or wrong parameter types sent to printf-like functions at several places (r16269)
- Fix: [NewGRF] When callback 2E returns an amount of 0, do not transport 1 unit to the station (r16268)
- Fix: [NoAI] Various documentation omissions with respect to IDs of various objects and corners for AITile::(Raise|Lower)Tile (r16267,r16266)
2009-05-10 21:33:55 +00:00
rubidium
9676072298 (svn r16272) [0.7] -Backport from trunk:
- Fix: [NoAI] Check slopes passed to the API better for validity (r16264, r16262)
- Fix: [NewGRF] Interpret setting bridge property 08 to 0 as always available (r16263)
- Add: [NoAI] AIController::GetVersion, this returns the version of OpenTTD in the same way as for NewGRFs (r16253)
- Add: [NoAI] AIAirport::GetPrice, returning the building cost of an airport (r16252)
- Fix: [NoAI] Enable parameter checking for AIController::* functions again (r16249)
2009-05-10 21:26:46 +00:00
rubidium
2db7e3a0a8 (svn r16248) [0.7] -Backport from trunk:
- Fix: Improve corner case order handling: mark order as done only when actually done, obey non-stop orders, do only stop/refit at the depot in the order (r16240,r16228,r16199,r16198,r16187)
- Fix: Use the stop/non-stop intermediate orderflags AIs can give for goto-depot orders (r16239)
2009-05-06 23:21:43 +00:00
rubidium
1e9fd18e6a (svn r16247) [0.7] -Backport from trunk:
- Fix: [NoAI] Make sure AITunnel::BuildTunnel returns what the documentation says it does (r16244)
- Fix: [NoAI] CmdBuildTunnel could be called with invalid parameters from the API code, causing crashes later [FS#2875] (r16243)
- Fix: [NewGRF] ActionB should use the online parameters from GRFFile instead of the initial user-specified values from GRFConfig. Also use the values as they were set when the ActionB was executed, not as they are set when the message is shown (r16223)
- Fix: Possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation [FS#2862] (r16220)
- Fix: Shared orders without orders were not properly converted causing corrupt/invalid orders when loading pre 0.7 savegames [FS#2878] (r16214)
2009-05-06 22:37:19 +00:00
rubidium
909af50aaa (svn r16246) [0.7] -Backport from trunk:
- Fix: [Squirrel] the traps variable wasn't restored, causing try/catch blocks to be 'forgotten' during a suspend (r16181)
- Add: [NoAI] Two new error codes to AITile: ERR_AREA_ALREADY_FLAT and ERR_EXCAVATION_WOULD_DAMAGE (r16171)
- Add: [NoAI] AITile::Get(Min|Max|Corner)Height (r16166)
- Add: [NoAI] Several functions to AIOrder to check the what kind of order an order is [FS#2801] (r16165)
- Fix: [NoAI] AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station (r16165)
- Fix: [NoAI] Change WAYPOINT_INVALID to 0xFFFF from -1 as that is the value the AIs got (due to casting) (r16150)
2009-05-06 22:31:52 +00:00
rubidium
07a16f9282 (svn r16245) [0.7] -Backport from trunk:
- Fix: Hardcoded (old sized) MAX_COMPANIES constant (r16182)
- Fix: Do not try to reserve path for trains crashed in station [FS#2866] (r16178)
- Fix: Forbid joining AI companies via the 'move' and 'join' console commands/multiplayer lobby (r16176, r16175)
- Fix: The overflowsafe type did not like dividing by int64 larger than MAX_INT32 causing division by negative numbers and small anomolies when drawing graphs [FS#2855] (r16130)
2009-05-06 22:21:32 +00:00
rubidium
28e7981a5b (svn r16121) [0.7] -Backport from trunk:
- Add: [NoAI] UseAsRandomAI as function in info.nut. When an AI returns false, it will never be chosen as random AI (r16113)
- Fix: [NoAI] Make sure AIOrder::GetDestination always returns a tile belonging to the station (16109)
- Fix: [NoAI] When giving an aircraft a goto-hangar order do not let it be a normal goto-station order (r16108)
- Add: [NoAI] AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders (r16107)
- Fix: [NoAI] AIOrder::SetOrderFlags always removed "Service if needed" from goto-depot orders (r16106)
- Add: [NoAI] GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window [FS#2808] (r16093)
- Change: [NoAI] Reverse the order of the lines in the AI debug window [FS#2778] (r16091)
- Fix: [NoAI] AIDebug window profiled the blitters by invalidating itself unconditionally on repaint. OTOH it was not invalidated in other cases when needed (r16094)
- Fix: [NoAI] MOF_COND_DESTINATION was not accepted by CmdModifyOrder() (r16063)
2009-04-22 09:00:19 +00:00
rubidium
f7cc97fe5c (svn r16120) [0.7] -Backport from trunk:
- Fix: Road was removed when both the Remove button was active and Ctrl was pressed [FS#2582] (r16119)
- Fix: Connect tried to validate too much of the company ID with too little information on hand [FS#2849] (r16096)
- Fix: Insanely fast trains would not stop in time for stations/'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile [FS#2824] (r16079)
- Fix: Content download progress bar 'resetting' due to mathematical overflow [FS#2845] (r16071)
- Fix: Memory leak when querying a server multiple times (r16064)
2009-04-22 08:48:08 +00:00
rubidium
d9ed2d380f (svn r16061) [0.7] -Backport from trunk:
- Fix: Non advanced vehicle list did not handle company switching correctly (r16054)
- Fix: Do not warn that crashed vehicles are getting old; upgrading them is impossible [FS#2740] (r16048)
- Fix: The currency abbreviation for the Romanian Leu is now RON [FS#774] (r16041)
- Fix: Dash was not able to run iconv detection (r16035)
- Fix: [NewGRF] Do not give "... Mines" as name to the station of oil rigs, or more general: do not add "... Mines" when the all of the cargoes are part of the liquid, passenger or mail classes [FS#2785] (r16029)
2009-04-14 21:20:03 +00:00
rubidium
60901368cc (svn r16060) [0.7] -Backport from trunk:
- Fix: Storing/loading some currencies failed due to inconsistent settings "tables" [FS#2826] (r16028)
- Fix: Usage of uninitialised memory when trying to build a random new industry, but there are no industrytypes to choose from (i.e. all appearance probabilities are zero) (r16027)
- Fix: "Build separate station" in the station picker would reuse deleted stations [FS#2818] (r16025)
- Fix: 32 bpp sprites in tars would also be shown in the list of heightmaps [FS#2817] (r16023)
- Fix: Sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary (r16022)
- Fix: Chance16() did not work for b = 1. Also transform the formula to not use divisions (r16006)
2009-04-14 21:13:07 +00:00
rubidium
9f5e690118 (svn r16059) [0.7] -Backport from trunk:
- Fix: Inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names (r15988)
- Fix: [NewGRF] Abort production callback after 0x10000 iterations and show a messagebox blaming the NewGRF [FS#2787] (r15958)
- Fix: [NewGRF] Set callback_param1 (var 10) to 1 only when requested (r15957)
- Fix: Tooltip of detailed ratings window button showed wrong tip (r15943)
- Change: Harden string copying on places where it is possible (r16024)
- Change: Use recent Czech language for plural form (r15965)
2009-04-14 21:07:33 +00:00
rubidium
2fbd7ff6cc (svn r15912) [0.7] -Backport from trunk:
- Update: lots and lots of translations
- Fix: Chat completion got called twice causing tab completion to seemingly fail (r15905)
2009-04-01 14:24:54 +00:00
rubidium
1595413545 (svn r15904) [0.7] -Backport from trunk:
- Feature: Watermark crash.sav and do not generate crash information if a loaded crash.sav causes a crash so the real crash report does not get overwritten (r15893)
- Feature: Add autoclean_novehicles setting which will, when autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehicles-months (r15848)
- Add: [NoAI] AIIndustryType::IsBuiltOnWater(), HasHeliport() and HasDock(). Just like AIIndustry (r15901)
- Add: [NoAI] AIBridge::GetBridgeID() so AIs can get the type of bridge that are already build (r15875)
- Add: [NoAI] AIRoad::GetRoadVehicleTypeForCargo() to tell whether a certain cargo needs a bus- or a truckstop (r15860)
2009-03-30 23:22:13 +00:00
rubidium
76b2e1c5ab (svn r15903) [0.7] -Backport from trunk:
- Fix: YAPF did not apply the platform length (too long/too short) penalties (r15900)
- Fix: Fixing the slopes was done a bit more often than intended making map generation with the original generator horribly slow (r15895)
- Fix: YAPF used different penalties for aqueducts than for other water tiles (r15891)
- Fix: Round the production rate up, so e.g. oilrigs always produce some passengers on lowest production level [FS#2772] (r15888)
- Fix: Libtimidity cannot handle frees of NULL (in contrast of most other frees) [FS#2770] (r15886)
- Fix: Make sure house class/ID counters do not overflow (r15831)
2009-03-30 23:15:05 +00:00
rubidium
7e1385b6eb (svn r15828) [0.7] -Prepare: for 0.7.0-RC2. 2009-03-23 00:19:22 +00:00
rubidium
4ec28e1ba7 (svn r15826) [0.7] -Backport from trunk:
- Update: language files
- Fix: Some (newer) GCCs have trouble compiling the Win32 specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r15818)
- Fix: When sorting on cost do not sort on the running cost [FS#2749] (r15778)
2009-03-23 00:12:52 +00:00
rubidium
30afba1d10 (svn r15775) [0.7] -Backport from trunk:
- Fix: Do not show the message about reporting an AI crash for the dummy AI (r15774)
- Fix: Number of active clients was not always properly updated [FS#2475] (r15773)
- Fix: Settings from the [gameopt] section (from old 0.6 config files) were overwritten with default values (r15771)
- Fix: Infinite loop when skipping sprites when a GRF is invalid (or truncated) (r15767)
- Fix: Crash when opening the content list window twice; inconsistencies when clicking download twice [FS#2744] (r15766)
2009-03-19 23:50:54 +00:00
rubidium
61e97110c9 (svn r15765) [0.7] -Backport from trunk:
- Change: [NewGRF] Expose GRF ID of engines in var action property 0x25 (r15739)
- Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere (r15763)
- Fix: [Windows] Inlined UTF-8 characters (in the source code) are not handled properly on Eastern versions of Windows so escape them (r15762)
- Fix: [Windows] On some system searching a font using its English name fails. So now we search the font using the localised name and use the English name for the final 'validation' only (r15757)
2009-03-18 19:50:34 +00:00
rubidium
9e592b9986 (svn r15764) [0.7] -Backport from trunk:
- Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards (r15755)
- Fix: Crash when clicking the small area between the savegame list and the save button in the save game window [FS#2742] (r15753)
- Fix: Do not try to (un)draw the cursor when the screen is not ready (r15752)
- Fix: The big UFO sometimes landed just outside the map. Instead of landing, just disappear (fly away) in those cases (r15750)
- Fix: Crash because submarines would sometimes start far outside of the map [FS#2739] (r15748)
- Fix: Road ownership getting lost when removing a road stop [FS#2736] (r15747)
- Fix: Update threading code for OS/2, add mutex support, fix compilation (r15746, r15745)
- Fix: When town generator failed to create requested number of towns, there were too many cities (r15744)
2009-03-18 19:47:05 +00:00
rubidium
de7a4a4006 (svn r15737) [0.7] -Prepare: for 0.7.0-RC1. 2009-03-15 22:42:48 +00:00
rubidium
53dc1a89da (svn r15734) [0.7] -Branch: the long awaited branch so we can introduce new features in trunk before 0.7.0, but not let them destabalize the pending release :) 2009-03-15 22:14:10 +00:00
990 changed files with 191152 additions and 250889 deletions

View File

@@ -1,10 +1,3 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
@@ -33,6 +26,7 @@ STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = YES
MULTILINE_CPP_IS_BRIEF = NO
DETAILS_AT_TOP = NO
INHERIT_DOCS = YES
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 2
@@ -94,7 +88,7 @@ FILE_PATTERNS = *.c \
RECURSIVE = YES
EXCLUDE =
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */3rdparty */.svn
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO

View File

@@ -1,10 +1,3 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Creation of bundles
#
@@ -29,16 +22,12 @@ endif
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
ifdef OSXAPP
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
DATA_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/data
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
GM_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/gm
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
else
AI_DIR = $(BUNDLE_DIR)/ai
DATA_DIR = $(BUNDLE_DIR)/data
LANG_DIR = $(BUNDLE_DIR)/lang
GM_DIR = $(BUNDLE_DIR)/gm
TTD_DIR = $(BUNDLE_DIR)
endif
@@ -50,10 +39,8 @@ bundle: all
$(Q)mkdir -p "$(BUNDLE_DIR)/media"
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
$(Q)mkdir -p "$(TTD_DIR)"
$(Q)mkdir -p "$(AI_DIR)"
$(Q)mkdir -p "$(DATA_DIR)"
$(Q)mkdir -p "$(LANG_DIR)"
$(Q)mkdir -p "$(GM_DIR)"
ifdef OSXAPP
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
@@ -63,13 +50,10 @@ ifdef OSXAPP
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(DATA_DIR)"
endif
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.grf "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.obg "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.obs "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/opntitle.dat" "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
$(Q)cp "$(BIN_DIR)/gm/"*.obm "$(GM_DIR)/"
$(Q)cp "$(ROOT_DIR)/readme.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
@@ -111,11 +95,6 @@ bundle_zip: bundle
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cd "$(BUNDLE_DIR)" && zip -r $(shell if test -z "$(VERBOSE)"; then echo '-q'; fi) "$(BUNDLES_DIR)/$(BUNDLE_NAME).zip" .
bundle_7z: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).7z'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cd "$(BUNDLE_DIR)" && 7z a "$(BUNDLES_DIR)/$(BUNDLE_NAME).7z" .
bundle_gzip: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.gz'
$(Q)mkdir -p "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)"
@@ -130,13 +109,6 @@ bundle_bzip2: bundle
$(Q)cd "$(BUNDLES_DIR)/.bzip2" && tar -jc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.bz2" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.bzip2"
bundle_lzma: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.lzma'
$(Q)mkdir -p "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.lzma" && tar --lzma -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.lzma" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.lzma"
bundle_lha: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).lha'
$(Q)mkdir -p "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)"
@@ -155,8 +127,8 @@ bundle_exe: all
@echo '[BUNDLE] Creating $(BUNDLE_NAME).exe'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)unix2dos "$(ROOT_DIR)/docs/"* "$(ROOT_DIR)/readme.txt" "$(ROOT_DIR)/COPYING" "$(ROOT_DIR)/changelog.txt" "$(ROOT_DIR)/known-bugs.txt"
$(Q)cd $(ROOT_DIR)/os/windows/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
$(Q)mv $(ROOT_DIR)/os/windows/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
$(Q)cd $(ROOT_DIR)/os/win32/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
$(Q)mv $(ROOT_DIR)/os/win32/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
ifdef OSXAPP
install:
@@ -167,10 +139,8 @@ install: bundle
$(Q)install -d "$(INSTALL_BINARY_DIR)"
$(Q)install -d "$(INSTALL_ICON_DIR)"
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
$(Q)install -d "$(INSTALL_DATA_DIR)/data"
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
$(Q)install -d "$(INSTALL_DOC_DIR)"
ifeq ($(TTD), openttd.exe)
@@ -179,9 +149,7 @@ else
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}"
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
$(Q)install -m 644 "$(BUNDLE_DIR)/data/"* "$(INSTALL_DATA_DIR)/data"
$(Q)install -m 644 "$(BUNDLE_DIR)/gm/"* "$(INSTALL_DATA_DIR)/gm"
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/"*.txt "$(INSTALL_DOC_DIR)"

View File

@@ -1,10 +1,3 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
@@ -14,36 +7,36 @@ endif
include Makefile.am
CONFIG_CACHE_PWD = !!CONFIG_CACHE_PWD!!
SOURCE_LIST = !!SOURCE_LIST!!
CONFIG_CACHE_SOURCE_LIST = !!CONFIG_CACHE_SOURCE_LIST!!
BIN_DIR = !!BIN_DIR!!
ICON_THEME_DIR = !!ICON_THEME_DIR!!
MAN_DIR = !!MAN_DIR!!
MENU_DIR = !!MENU_DIR!!
SRC_DIR = !!SRC_DIR!!
ROOT_DIR = !!ROOT_DIR!!
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
INSTALL_DIR = !!INSTALL_DIR!!
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
INSTALL_MAN_DIR = "$(INSTALL_DIR)/$(MAN_DIR)"
INSTALL_MENU_DIR = "$(INSTALL_DIR)/$(MENU_DIR)"
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
INSTALL_ICON_THEME_DIR = "$(INSTALL_DIR)/$(ICON_THEME_DIR)"
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
INSTALL_DOC_DIR = "$(INSTALL_DIR)/"!!DOC_DIR!!
SOURCE_LIST = !!SOURCE_LIST!!
CONFIG_CACHE_PWD = !!CONFIG_CACHE_PWD!!
CONFIGURE_FILES = !!CONFIGURE_FILES!!
LIPO = !!LIPO!!
BIN_DIR = !!BIN_DIR!!
ICON_THEME_DIR = !!ICON_THEME_DIR!!
MAN_DIR = !!MAN_DIR!!
MENU_DIR = !!MENU_DIR!!
SRC_DIR = !!SRC_DIR!!
ROOT_DIR = !!ROOT_DIR!!
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
INSTALL_DIR = !!INSTALL_DIR!!
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
INSTALL_MAN_DIR = "$(INSTALL_DIR)/$(MAN_DIR)"
INSTALL_MENU_DIR = "$(INSTALL_DIR)/$(MENU_DIR)"
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
INSTALL_ICON_THEME_DIR = "$(INSTALL_DIR)/$(ICON_THEME_DIR)"
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
INSTALL_DOC_DIR = "$(INSTALL_DIR)/"!!DOC_DIR!!
BINARY_NAME = !!BINARY_NAME!!
STRIP = !!STRIP!!
TTD = !!TTD!!
TTDS = $(SRC_DIRS:%=%/$(TTD))
OS = !!OS!!
OSXAPP = !!OSXAPP!!
LIPO = !!LIPO!!
REVISION = !!REVISION!!
AWK = !!AWK!!
DISTCC = !!DISTCC!!
STRIP = !!STRIP!!
TTD = !!TTD!!
TTDS = $(SRC_DIRS:%=%/$(TTD))
OS = !!OS!!
OSXAPP = !!OSXAPP!!
REVISION = !!REVISION!!
AWK = !!AWK!!
DISTCC = !!DISTCC!!
RES := $(shell if [ ! -f $(CONFIG_CACHE_PWD) ] || [ "`pwd`" != "`cat $(CONFIG_CACHE_PWD)`" ]; then echo "`pwd`" > $(CONFIG_CACHE_PWD); fi )
RES := $(shell if [ ! -f $(CONFIG_CACHE_SOURCE_LIST) ] || [ -n "`cmp $(CONFIG_CACHE_SOURCE_LIST) $(SOURCE_LIST) 2>/dev/null`" ]; then cp $(SOURCE_LIST) $(CONFIG_CACHE_SOURCE_LIST); fi )

View File

@@ -1,30 +1,22 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
LANG_DIR = !!LANG_DIR!!
BIN_DIR = !!BIN_DIR!!
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STRGEN_FLAGS = !!STRGEN_FLAGS!!
STAGE = !!STAGE!!
LANG_SUPPRESS = !!LANG_SUPPRESS!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
LANG_DIR = !!LANG_DIR!!
BIN_DIR = !!BIN_DIR!!
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
STRGEN_FLAGS = !!STRGEN_FLAGS!!
STAGE = !!STAGE!!
LANG_SUPPRESS= !!LANG_SUPPRESS!!
LANG_OBJS_DIR= !!LANG_OBJS_DIR!!
ifeq ($(LANG_SUPPRESS), yes)
LANG_ERRORS = >/dev/null 2>&1
endif
# Make sure endian_host.h is reachable as if it was in the src/ dir
# Make sure endian_host.h is reasable as if it was in the src/ dir
CFLAGS_BUILD += -I $(LANG_OBJS_DIR)
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
@@ -42,7 +34,7 @@ RES := $(shell mkdir -p $(BIN_DIR)/lang )
all: table/strings.h $(LANGS)
strgen.o: $(SRC_DIR)/strgen/strgen.cpp endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
strgen.o: $(SRC_DIR)/strgen/strgen.cpp endian_host.h $(SRC_DIR)/table/control_codes.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
@@ -60,7 +52,7 @@ lang/english.txt: $(LANG_DIR)/english.txt
$(STRGEN): alloc_func.o string.o strgen.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(LDFLAGS_BUILD) $^ -o $@
$(Q)$(CXX_BUILD) $^ -o $@
table/strings.h: lang/english.txt $(STRGEN)
$(E) '$(STAGE) Generating $@'

View File

@@ -1,10 +1,3 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Makefile for creating bundles of MSVC's binaries in the same way as we make
# the zip bundles for ALL other OSes.
@@ -20,14 +13,14 @@ else
Q = @
endif
AWK = "awk"
ROOT_DIR := $(shell pwd)
BIN_DIR = "$(ROOT_DIR)/bin"
SRC_DIR = "$(ROOT_DIR)/src"
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
AWK = "awk"
ROOT_DIR := $(shell pwd)
BIN_DIR = "$(ROOT_DIR)/bin"
SRC_DIR = "$(ROOT_DIR)/src"
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
TTD = openttd.exe
TARGET := $(shell echo $(PLATFORM) | sed "s@win64@x64@;s@win32@Win32@")
TTD = openttd.exe
TARGET := $(shell echo $(PLATFORM) | sed "s@win64@x64@;s@win32@Win32@")
all:
$(Q)cp objs/$(TARGET)/Release/$(TTD) $(BIN_DIR)/$(TTD)

View File

@@ -1,43 +1,32 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
CC_HOST = !!CC_HOST!!
CXX_HOST = !!CXX_HOST!!
CC_BUILD = !!CC_BUILD!!
CXX_BUILD = !!CXX_BUILD!!
WINDRES = !!WINDRES!!
STRIP = !!STRIP!!
CFLAGS = !!CFLAGS!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS = !!CXXFLAGS!!
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
LIBS = !!LIBS!!
LDFLAGS = !!LDFLAGS!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
ROOT_DIR = !!ROOT_DIR!!
BIN_DIR = !!BIN_DIR!!
LANG_DIR = !!LANG_DIR!!
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
SRC_DIR = !!SRC_DIR!!
SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
MEDIA_DIR = !!MEDIA_DIR!!
TTD = !!TTD!!
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
DEPEND = !!DEPEND!!
ENDIAN_FORCE = !!ENDIAN_FORCE!!
OS = !!OS!!
STAGE = !!STAGE!!
MAKEDEPEND = !!MAKEDEPEND!!
CFLAGS_MAKEDEP = !!CFLAGS_MAKEDEP!!
SORT = !!SORT!!
REVISION = !!REVISION!!
AWK = !!AWK!!
CC_HOST = !!CC_HOST!!
CXX_HOST = !!CXX_HOST!!
CC_BUILD = !!CC_BUILD!!
CXX_BUILD = !!CXX_BUILD!!
WINDRES = !!WINDRES!!
STRIP = !!STRIP!!
CFLAGS = !!CFLAGS!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
LIBS = !!LIBS!!
LDFLAGS = !!LDFLAGS!!
ROOT_DIR = !!ROOT_DIR!!
BIN_DIR = !!BIN_DIR!!
LANG_DIR = !!LANG_DIR!!
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
LANG_OBJS_DIR= !!LANG_OBJS_DIR!!
SRC_DIR = !!SRC_DIR!!
SCRIPT_SRC_DIR=!!SCRIPT_SRC_DIR!!
MEDIA_DIR = !!MEDIA_DIR!!
TTD = !!TTD!!
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
ENDIAN_FORCE = !!ENDIAN_FORCE!!
OS = !!OS!!
STAGE = !!STAGE!!
MAKEDEPEND = !!MAKEDEPEND!!
CFLAGS_MAKEDEP= !!CFLAGS_MAKEDEP!!
SORT = !!SORT!!
REVISION = !!REVISION!!
AWK = !!AWK!!
CONFIG_CACHE_COMPILER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_COMPILER!!
CONFIG_CACHE_LINKER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_LINKER!!
CONFIG_CACHE_ENDIAN = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_ENDIAN!!
@@ -109,7 +98,7 @@ REV_NR := 0
endif
# This helps to recompile if flags change
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CXXFLAGS) $(CFLAGS)" ]; then echo "$(CXXFLAGS) $(CFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CFLAGS)" ]; then echo "$(CFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_LINKER) 2>/dev/null`" != "$(LDFLAGS) $(LIBS)" ]; then echo "$(LDFLAGS) $(LIBS)" > $(CONFIG_CACHE_LINKER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_ENDIAN) 2>/dev/null`" != "$(ENDIAN_FORCE)" ]; then echo "$(ENDIAN_FORCE)" > $(CONFIG_CACHE_ENDIAN); fi )
@@ -138,18 +127,18 @@ endif
$(OBJS_C:%.o=%.d): %.d: $(SRC_DIR)/%.c $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(Q)$(CC_HOST) $(CC_CFLAGS) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CXXFLAGS) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(Q)$(CXX_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_RC:%.o=%.d): %.d: $(SRC_DIR)/%.rc $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.rc=%.rc)'
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)touch $@
else
@@ -162,18 +151,11 @@ ifeq ($(filter $(ENDIAN_TARGETS) depend clean mrproper, $(MAKECMDGOALS)),)
-include Makefile.dep
endif
ifeq ("$(SRC_OBJS_DIR)/$(DEPEND)","$(MAKEDEPEND)")
DEP := $(MAKEDEPEND)
$(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp
$(E) '$(STAGE) Compiling and linking $(DEPEND)'
$(Q)$(CXX_BUILD) $(CXXFLAGS_BUILD) $(CFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
endif
# Make sure that only 'make depend' ALWAYS triggers a recheck
ifeq ($(filter depend, $(MAKECMDGOALS)),)
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE) $(DEP)
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE)
else
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(DEP) FORCE
Makefile.dep: FORCE
endif
$(E) '$(STAGE) DEP CHECK (all files)'
$(Q)rm -f Makefile.dep.tmp
@@ -228,13 +210,9 @@ endif
# Compile all the files according to the targets
$(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CXXFLAGS) $(CFLAGS) -c -o $@ $<
$(Q)$(CXX_HOST) $(CFLAGS) -c -o $@ $<
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
@@ -242,7 +220,7 @@ $(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
$(E) '$(STAGE) Compiling resource $(<:$(SRC_DIR)/%.rc=%.rc)'
$(Q)$(WINDRES) -o $@ -I `basename $<` $<
$(Q)$(WINDRES) -o $@ -I $(MEDIA_DIR) $<
$(BIN_DIR)/$(TTD): $(TTD)
$(Q)cp $< $@
@@ -273,15 +251,15 @@ endian_target.h: $(ENDIAN_CHECK) $(CONFIG_CACHE_ENDIAN)
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CXXFLAGS_BUILD) $(CFLAGS_BUILD) $< -o $@
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
# Revision files
$(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/rev.cpp
$(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/os/windows/ottdres.rc
$(SRC_DIR)/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/ottdres.rc.in
$(Q)cat $(SRC_DIR)/ottdres.rc.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/ottdres.rc
FORCE:
@@ -289,10 +267,10 @@ depend: $(DEPS)
clean:
$(E) '$(STAGE) Cleaning up object files'
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(DEPEND) $(TTD:%=$(BIN_DIR)/%) $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(TTD:%=$(BIN_DIR)/%) $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
mrproper: clean
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/os/windows/ottdres.rc
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/ottdres.rc
%.o:
@echo '$(STAGE) No such source-file: $(@:%.o=%).[c|cpp|mm|rc]'

View File

@@ -1,93 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("0.7 API compatability in effect:");
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");
AISign.GetMaxSignID <- function()
{
local list = AISignList();
local max_id = 0;
foreach (id, d in list) {
if (id > max_id) max_id = id;
}
return max_id;
}
AITile.GetHeight <- function(tile)
{
if (!AIMap.IsValidTile(tile)) return -1;
return AITile.GetCornerHeight(tile, AITile.CORNER_N);
}
AIOrder.ChangeOrder <- function(vehicle_id, order_position, order_flags)
{
return AIOrder.SetOrderFlags(vehicle_id, order_position, order_flags);
}
AIWaypoint.WAYPOINT_INVALID <- 0xFFFF;
AISubsidy.SourceIsTown <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
return AISubsidy.GetSourceType(subsidy_id) == AISubsidy.SPT_TOWN;
}
AISubsidy.GetSource <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
if (AISubsidy.IsAwarded(subsidy_id)) {
return AIBaseStation.STATION_INVALID;
}
return AISubsidy.GetSourceIndex(subsidy_id);
}
AISubsidy.DestinationIsTown <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
return AISubsidy.GetDestinationType(subsidy_id) == AISubsidy.SPT_TOWN;
}
AISubsidy.GetDestination <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
if (AISubsidy.IsAwarded(subsidy_id)) {
return AIBaseStation.STATION_INVALID;
}
return AISubsidy.GetDestinationIndex(subsidy_id);
}
AITown.GetMaxProduction <- function(town_id, cargo_id)
{
return AITown.GetLastMonthProduction(town_id, cargo_id);
}
AIRail.RemoveRailWaypoint <- function(tile)
{
return AIRail.RemoveRailWaypointTileRect(tile, tile, true);
}
AIRail.RemoveRailStationTileRect <- function(tile, tile2)
{
return AIRail.RemoveRailStationTileRectangle(tile, tile2, false);
}
AIVehicle.SkipToVehicleOrder <- function(vehicle_id, order_position)
{
return AIOrder.SkipToOrder(vehicle_id, order_position);
}

View File

@@ -1,8 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -58,7 +58,7 @@ function Regression::TestInit()
}
list = AIList();
list.Sort(AIAbstractList.SORT_BY_VALUE, AIAbstractList.SORT_ASCENDING);
list.Sort(AIAbstractList.SORT_BY_VALUE, true);
print("");
print(" Value Ascending");
list.AddItem( 5, 10);
@@ -93,7 +93,7 @@ function Regression::TestInit()
}
list = AIList();
list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_DESCENDING);
list.Sort(AIAbstractList.SORT_BY_ITEM, false);
print("");
print(" Item Descending");
list.AddItem( 5, 10);
@@ -128,7 +128,7 @@ function Regression::TestInit()
}
list = AIList();
list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_ASCENDING);
list.Sort(AIAbstractList.SORT_BY_ITEM, true);
print("");
print(" Item Ascending");
list.AddItem( 5, 10);
@@ -213,11 +213,10 @@ function Regression::Airport()
print(" GetAirportType(): " + AIAirport.GetAirportType(32116));
for (local i = -1; i < 10; i++) {
print(" IsAirportInformationAvailable(" + i + "): " + AIAirport.IsAirportInformationAvailable(i));
print(" IsValidAirportType(" + i + "): " + AIAirport.IsValidAirportType(i));
print(" GetAirportWidth(" + i + "): " + AIAirport.GetAirportWidth(i));
print(" GetAirportHeight(" + i + "): " + AIAirport.GetAirportHeight(i));
print(" GetAirportCoverageRadius(" + i + "): " + AIAirport.GetAirportCoverageRadius(i));
print(" IsValidAirportType(" + i + "): " + AIAirport.IsValidAirportType(i));
print(" GetAirportWidth(" + i + "): " + AIAirport.GetAirportWidth(i));
print(" GetAirportHeight(" + i + "): " + AIAirport.GetAirportHeight(i));
print(" GetAirportCoverageRadius(" + i + "): " + AIAirport.GetAirportCoverageRadius(i));
}
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
@@ -546,7 +545,7 @@ function Regression::Industry()
print("--Industry--");
print(" GetIndustryCount(): " + AIIndustry.GetIndustryCount());
local list = AIIndustryList();
list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_ASCENDING);
list.Sort(AIAbstractList.SORT_BY_ITEM, true);
for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
if (AIIndustry.IsValidIndustry(i)) j++;
print(" Industry " + i);
@@ -668,7 +667,7 @@ function Regression::List()
print(" HasItem(1050): " + list.HasItem(1050));
print(" HasItem(1051): " + list.HasItem(1051));
print(" IsEmpty(): " + list.IsEmpty());
list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_ASCENDING);
list.Sort(AIAbstractList.SORT_BY_ITEM, true);
print(" List Dump:");
for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
@@ -805,16 +804,6 @@ function Regression::Marine()
print(" IsCanalTile(): " + AIMarine.IsCanalTile(32127));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
local list = AIBuoyList();
print("");
print("--AIBuoyList--");
print(" Count(): " + list.Count());
print(" Location ListDump:");
for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
print(" " + i);
}
print("");
print(" RemoveWaterDepot(): " + AIMarine.RemoveWaterDepot(28479));
print(" RemoveDock(): " + AIMarine.RemoveDock(29253));
print(" RemoveBuoy(): " + AIMarine.RemoveBuoy(28481));
@@ -838,37 +827,14 @@ function Regression::Order()
print(" GetOrderCount(): " + AIOrder.GetOrderCount(12));
print(" GetOrderDestination(): " + AIOrder.GetOrderDestination(12, 1));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.AIOF_TRANSFER));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.AIOF_TRANSFER | AIOrder.AIOF_UNLOAD));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.AIOF_TRANSFER | AIOrder.AIOF_FULL_LOAD));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33417, AIOrder.AIOF_SERVICE_IF_NEEDED));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33417, AIOrder.AIOF_STOP_IN_DEPOT));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(0, AIOrder.AIOF_SERVICE_IF_NEEDED | AIOrder.AIOF_GOTO_NEAREST_DEPOT));
print(" IsValidConditionalOrder(): " + AIOrder.IsValidConditionalOrder(AIOrder.OC_LOAD_PERCENTAGE, AIOrder.CF_EQUALS));
print(" IsValidConditionalOrder(): " + AIOrder.IsValidConditionalOrder(AIOrder.OC_RELIABILITY, AIOrder.CF_IS_TRUE));
print(" IsValidConditionalOrder(): " + AIOrder.IsValidConditionalOrder(AIOrder.OC_REQUIRES_SERVICE, AIOrder.CF_IS_FALSE));
print(" IsValidConditionalOrder(): " + AIOrder.IsValidConditionalOrder(AIOrder.OC_AGE, AIOrder.CF_INVALID));
print(" IsValidVehicleOrder(): " + AIOrder.IsValidVehicleOrder(12, 1));
print(" IsGotoStationOrder(): " + AIOrder.IsGotoStationOrder(12, 1));
print(" IsGotoDepotOrder(): " + AIOrder.IsGotoDepotOrder(12, 1));
print(" IsGotoWaypointOrder(): " + AIOrder.IsGotoWaypointOrder(12, 1));
print(" IsConditionalOrder(): " + AIOrder.IsConditionalOrder(12, 1));
print(" IsCurrentOrderPartOfOrderList(): " + AIOrder.IsCurrentOrderPartOfOrderList(12));
print(" GetOrderFlags(): " + AIOrder.GetOrderFlags(12, 1));
print(" AppendOrder(): " + AIOrder.AppendOrder(12, 33416, AIOrder.AIOF_TRANSFER));
print(" InsertOrder(): " + AIOrder.InsertOrder(12, 0, 33416, AIOrder.AIOF_TRANSFER));
print(" GetOrderCount(): " + AIOrder.GetOrderCount(12));
print(" IsValidVehicleOrder(): " + AIOrder.IsValidVehicleOrder(12, 1));
print(" IsGotoStationOrder(): " + AIOrder.IsGotoStationOrder(12, 1));
print(" IsGotoDepotOrder(): " + AIOrder.IsGotoDepotOrder(12, 1));
print(" IsGotoWaypointOrder(): " + AIOrder.IsGotoWaypointOrder(12, 1));
print(" IsConditionalOrder(): " + AIOrder.IsConditionalOrder(12, 1));
print(" IsCurrentOrderPartOfOrderList(): " + AIOrder.IsCurrentOrderPartOfOrderList(12));
print(" GetOrderFlags(): " + AIOrder.GetOrderFlags(12, 0));
print(" GetOrderFlags(): " + AIOrder.GetOrderFlags(12, 1));
print(" GetOrderJumpTo(): " + AIOrder.GetOrderJumpTo(12, 1));
print(" RemoveOrder(): " + AIOrder.RemoveOrder(12, 0));
print(" SetOrderFlags(): " + AIOrder.SetOrderFlags(12, 0, AIOrder.AIOF_FULL_LOAD));
print(" GetOrderFlags(): " + AIOrder.GetOrderFlags(12, 0));
print(" GetOrderDestination(): " + AIOrder.GetOrderDestination(12, 0));
print(" CopyOrders(): " + AIOrder.CopyOrders(12, 1));
print(" CopyOrders(): " + AIOrder.CopyOrders(13, 12));
@@ -988,7 +954,7 @@ function Regression::Rail()
print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7957));
print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7958));
print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7959));
print(" RemoveRailStationTileRectangle():" + AIRail.RemoveRailStationTileRectangle(7959, 7959, false));
print(" RemoveRailStationTileRect(): " + AIRail.RemoveRailStationTileRect(7959, 7959));
print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7957));
print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7958));
print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7959));
@@ -1112,7 +1078,7 @@ function Regression::Sign()
print(" RemoveSign(" + sign_id + "): " + AISign.RemoveSign(sign_id));
print("");
local list = AISignList();
list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_ASCENDING);
list.Sort(AIAbstractList.SORT_BY_ITEM, true);
for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
j++;
print(" Sign " + i);
@@ -1228,7 +1194,7 @@ function Regression::TileList()
list.AddRectangle(34436, 256 * 2 + 34436 + 8);
print(" Count(): " + list.Count());
list.Valuate(AITile.GetCornerHeight, AITile.CORNER_N);
list.Valuate(AITile.GetHeight);
print(" Height(): done");
print(" Count(): " + list.Count());
print(" ListDump:");
@@ -1381,7 +1347,7 @@ function Regression::Town()
print("--Town--");
print(" GetTownCount(): " + AITown.GetTownCount());
local list = AITownList();
list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_ASCENDING);
list.Sort(AIAbstractList.SORT_BY_ITEM, true);
for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
if (AITown.IsValidTown(i)) j++;
print(" Town " + i);
@@ -1660,15 +1626,15 @@ function Regression::Vehicle()
function Regression::PrintSubsidy(subsidy_id)
{
print(" --Subsidy (" + subsidy_id + ") --");
print(" IsValidSubsidy(): " + AISubsidy.IsValidSubsidy(subsidy_id));
print(" IsAwarded(): " + AISubsidy.IsAwarded(subsidy_id));
print(" GetAwardedTo(): " + AISubsidy.GetAwardedTo(subsidy_id));
print(" GetExpireDate(): " + AISubsidy.GetExpireDate(subsidy_id));
print(" GetSourceType(): " + AISubsidy.GetSourceType(subsidy_id));
print(" GetSourceIndex(): " + AISubsidy.GetSourceIndex(subsidy_id));
print(" GetDestinationType(): " + AISubsidy.GetDestinationType(subsidy_id));
print(" GetDestinationIndex(): " + AISubsidy.GetDestinationIndex(subsidy_id));
print(" GetCargoType(): " + AISubsidy.GetCargoType(subsidy_id));
print(" IsValidSubsidy(): " + AISubsidy.IsValidSubsidy(subsidy_id));
print(" IsAwarded(): " + AISubsidy.IsAwarded(subsidy_id));
print(" GetAwardedTo(): " + AISubsidy.GetAwardedTo(subsidy_id));
print(" GetExpireDate(): " + AISubsidy.GetExpireDate(subsidy_id));
print(" SourceIsTown(): " + AISubsidy.SourceIsTown(subsidy_id));
print(" GetSource(): " + AISubsidy.GetSource(subsidy_id));
print(" DestionationIsTown(): " + AISubsidy.DestinationIsTown(subsidy_id));
print(" GetDestionation(): " + AISubsidy.GetDestination(subsidy_id));
print(" GetCargoType(): " + AISubsidy.GetCargoType(subsidy_id));
}
@@ -1678,15 +1644,12 @@ function Regression::Start()
this.Std();
this.Base();
this.List();
/* Do this first as it gains maximum loan (which is faked to quite a lot). */
this.Company();
this.Airport();
this.Bridge();
this.BridgeList();
this.Cargo();
this.CargoList();
this.Company();
this.Engine();
this.EngineList();
this.Group();

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File diff suppressed because it is too large Load Diff

View File

@@ -6,7 +6,6 @@ class Regression extends AIInfo {
function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on all commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "1.0"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
}

Binary file not shown.

Binary file not shown.

View File

@@ -24,7 +24,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTDD.GRF = 356cf9663aacb212fdbff609d99090d6
OPENTTDD.GRF = c886c7d5b38a93f2cb1cdc0d33472eb8
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,19 +0,0 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDO
version = 0
description = Original Transport Tycoon Deluxe DOS edition sounds
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 422ea3dd074d2859bb51639a6e0e85da
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -24,7 +24,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTDD.GRF = 356cf9663aacb212fdbff609d99090d6
OPENTTDD.GRF = c886c7d5b38a93f2cb1cdc0d33472eb8
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,7 +1,7 @@
; $Id$
;
; This represents the original graphics as on the Transport
; Tycoon Deluxe for Windows CD.
; Tycoon Deluxe for Windows.
;
[metadata]
name = original_windows
@@ -24,7 +24,7 @@ TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTDW.GRF = 80346ea80de167068cfb975f93963941
OPENTTDW.GRF = b6689105405fa3ea34cb8a5543633d29
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,19 +0,0 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDO
version = 0
description = Original Transport Tycoon Deluxe Windows edition sounds
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 9212e81e72badd4bbe1eaeae66458e10
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,48 +0,0 @@
; $Id$
;
; This represents more or less nothingness
;
[metadata]
name = NoMusic
shortname = NOMU
version = 0
description = A music pack without actual music
[files]
theme =
old_0 =
old_1 =
old_2 =
old_3 =
old_4 =
old_5 =
old_6 =
old_7 =
old_8 =
old_9 =
new_0 =
new_1 =
new_2 =
new_3 =
new_4 =
new_5 =
new_6 =
new_7 =
new_8 =
new_9 =
ezy_0 =
ezy_1 =
ezy_2 =
ezy_3 =
ezy_4 =
ezy_5 =
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
[names]
[origin]

View File

@@ -1,94 +0,0 @@
; $Id$
;
; This represents the original music as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 1
description = Original Transport Tycoon Deluxe Windows edition music
[files]
theme = GM_TT00.GM
old_0 = GM_TT02.GM
old_1 = GM_TT06.GM
old_2 = GM_TT03.GM
old_3 = GM_TT12.GM
old_4 = GM_TT08.GM
old_5 = GM_TT13.GM
old_6 = GM_TT14.GM
old_7 = GM_TT19.GM
old_8 =
old_9 =
new_0 = GM_TT04.GM
new_1 = GM_TT01.GM
new_2 = GM_TT05.GM
new_3 = GM_TT15.GM
new_4 = GM_TT11.GM
new_5 = GM_TT16.GM
new_6 = GM_TT09.GM
new_7 =
new_8 =
new_9 =
ezy_0 = GM_TT18.GM
ezy_1 = GM_TT19.GM
ezy_2 = GM_TT21.GM
ezy_3 = GM_TT17.GM
ezy_4 = GM_TT20.GM
ezy_5 = GM_TT07.GM
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
GM_TT00.GM = 45cfec1b9d8c7a0ad45e755833cbf221
GM_TT01.GM = ab14ed3392d848abd2a2e90a9d75d121
GM_TT02.GM = dd4f696e4be5987ce738257b08b50171
GM_TT03.GM = a1bfde23343df9e4063419bf29c166b8
GM_TT04.GM = 4e6943aa0c455203d76c79389054747d
GM_TT05.GM = cee281cb85a2e2343552d97640545a47
GM_TT06.GM = 26d1de5efa8675f94065784e9d539e49
GM_TT07.GM = 6f2691e17558f552ec4c565e4ab7139c
GM_TT08.GM = a42bf2cb3340a822f1a69646fc7a487d
GM_TT09.GM = eb35761a58a8df3c59ed8929cce13916
GM_TT10.GM = 42fecd686720a785d20a78590c466a82
GM_TT11.GM = 50ef1ef02e49d2112786dd45e69dc3ee
GM_TT12.GM = 4ce707a0e0e72419f0681dd9bd95271b
GM_TT13.GM = e765753be29d889ec818f38009103619
GM_TT14.GM = 270e2d63bd32b95a4d007ce15a6ce45f
GM_TT15.GM = 89e116a1c0c69f1845cc903a9bfbe460
GM_TT16.GM = f824e2371b3bedfe61aad4b9c62dd6be
GM_TT17.GM = 1b23eebb0796c1ab99cd97fa7082cf7b
GM_TT18.GM = 15650de3bad645d0e88c4f5c7a2df92a
GM_TT19.GM = 7aec079e15bd09588660b85545ac4dfc
GM_TT20.GM = 1509097889dee617aa1e9a1738a5a930
GM_TT21.GM = a8d0aaad02e1a762d8d54cf81da56bab
[names]
GM_TT00.GM = Tycoon DELUXE Theme
GM_TT01.GM = Snarl Up
GM_TT02.GM = Easy Driver
GM_TT03.GM = Little Red Diesel
GM_TT04.GM = City Groove
GM_TT05.GM = Aliens Ate My Railway
GM_TT06.GM = Stoke It
GM_TT07.GM = Don't Walk!
GM_TT08.GM = Sawyer's Tune
GM_TT09.GM = Fell Apart On Me
GM_TT10.GM = Can't Get There From Here
GM_TT11.GM = Hard Drivin'
GM_TT12.GM = Road Hog
GM_TT13.GM = Hold That Train!
GM_TT14.GM = Broomer's Oil Rag
GM_TT15.GM = Goss Groove
GM_TT16.GM = Small Town
GM_TT17.GM = Cruise Control
GM_TT18.GM = Stroll On
GM_TT19.GM = Funk Central
GM_TT20.GM = Jammit
GM_TT21.GM = Movin' On
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,302 +1,6 @@
1.0.0-beta1 (2009-12-24)
------------------------------------------------------------------------
- Feature: Music replacement sets, like graphics and sound replacement sets (r18608)
- Feature: Add shading and unshading of windows [FS#2943] (r18588)
- Feature: Initially select the last joined server when going to the server list [FS#3311] (r18578)
- Feature: Additional map variety option for TGP landscape generator (r18541)
- Feature: Add the possibility to not make new tree tiles in-game (r18522)
- Feature: Moving of AIs in the AI configuration window [FS#3359] (r18516)
- Feature: Make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties (r18481)
- Feature: [strgen] Allow G and P to 'select' substrings of STRINGn for getting their gender (r18444)
- Feature: Make penalty for road stop occupancy user configurable (r18404)
- Feature: Fully scalable, by font size and content, GUI and improved right-to-left language support [FS#1905] (r15800-r18350)
- Feature: Set the start time of a timetable (r18294)
- Feature: Show the expected arrival/departure dates in the timetable window (r18285)
- Feature: [NewGRF] Add new price bases for removing industries, building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns (r18283)
- Feature: Founding towns in-game (r18281)
- Feature: [NewGRF] Make price base multipliers related to vehicles only apply to the GRF locally, if it defines engines of that type itself (r18268)
- Feature: [NewGRF] CB 36 for roadvehicle property 09 'running cost factor' (r18011)
- Feature: Non-automatic screenshot name can be entered in console (r17938)
- Feature: Make it possible to disable background saving, only via the config file/in game console though [FS#2633] (r17893)
- Feature: Automatically select the railtype with the most engines for the autoreplace window/try to avoid showing an empty autoreplace list [FS#1760] (r17892)
- Feature: Show maximum tractive effort in the 'exclusive test'/'early offer'/'engine preview' window [FS#1619] (r17891)
- Feature: Double clicking on a NewGRF opens the parameters window (r17890)
- Feature: Double click on a item in the refit list refits without the need to click on the refit button (r17889)
- Feature: [NewGRF] Textstack support for CB 37 [FS#1862] (r17802)
- Feature: [OSX] Implement automatic fallback font selection for OSX (r17794)
- Feature: Translatable base sound/graphics set descriptions (r17790)
- Feature: Show the nickname of the person you are PMing [FS#3116] (r17741)
- Feature: [OSX] Add a MIDI driver using Cocoa/CoreAudio [FS#3223] (r17710)
- Feature: [OSX] Implement clipboard support for OS X [FS#2053] (r17708)
- Feature: Possibility to choose (randomise or enter custom) town name before its creation (r17612)
- Feature: [NewGRF] Callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C (r17558)
- Feature: [NewGRF] Implement callback 145 (custom station rating) (r17547)
- Feature: Filtering in Add-NewGRF dialog (r17541)
- Feature: Add the date to all logging in the (real, not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off' [FS#2339] (r17488)
- Feature: Reconnect console command (r17466)
- Feature: Allow building rail stations over existing rail without signals but will upgrade normal rail to electrified rail if necessary (r17460)
- Feature: Crash logger for all Unixy OSes in a similar way as the Windows crash logger (r17453)
- Feature: Open the 'Rename group' dialog after creating new group (r17281)
- Feature: [NoAI] Older API compatability wrappers, so one can get the 0.7 API in later versions while keeping the real API clean (r17214)
- Feature: The Windows installer can now optionnaly download OpenGFX and OpenSFX (r17191)
- Feature: Sort vehicle lists on (timetable) delay [FS#2945] (r17182)
- Feature: Localised decimal separator (r17157)
- Feature: Improved the sample rate conversion a bit (r17146)
- Feature: Allow higher sample rate and higher quality samples (r17140)
- Feature: Sound replacement sets, like graphics replacement sets (r17139)
- Feature: Multi tile waypoints (r17002, r17000, r16993)
- Feature: [NewGRF] Turn variable 0E/8E (vertical offset for trains in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables (r16867)
- Feature: Highlight whole articulated vehicles in traindepot instead of only the first part (r16818)
- Feature: Ability to enter server and company password via command line when joining a server [FS#570] (r16555)
- Feature: Give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land [FS#2635] (r16147)
- Feature: Configurable digit group separator per language with user override (r16129)
- Feature: Make the first 4 rail building tools behave more like autorail (r16095)
- Feature: Allow sorting stations by the lowest cargo rating instead of only by the highest cargo rating [FS#597] (r16045)
- Feature: Allow filtering of vehicle purchase lists by cargo [FS#1941] (r16042)
- Feature: Allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station (r16037)
- Feature: Listen on multiple IPs/sockets and register all IPs to the master server (r16014, r15975, r15973, r15971)
- Feature: Full IPv6 support (r16000)
- Feature: Allow train vehicles to be shorten to 1/8 length, even if not at the end of the train (r15793)
- Add: [NoAI] AIOrder::AIOF_GOTO_NEAREST_DEPOT for goto nearest depot orders (r18518)
- Add: [NoAI] Enable the squirrel standard math library (r17498)
- Add: [NoAI] A vehicle list for all vehicle that are ordered to a specific depot (r17486)
- Add: [NoAI] AISubsidy::SubsidyParticipantType, AISubsidy::GetSourceType, AISubsidy::GetSourceIndex, AISubsidy::GetDestinationType, AISubsidy::GetDestinationIndex for better subsidy management (r17115)
- Change: Forbid industries to clear sea/river when leveling land (r18554)
- Change: Make it visible when you are to pass the next signal on danger and possible to cancel it (r18515)
- Change: Move the 'check online content' button from the AI list window to the AI configuration window. This makes it consistent with the NewGRF windows [FS#3340] (r18507)
- Change: Use zł instead of zl for the Polish Zloty [FS#565] (r18434)
- Change: Show different texts in town GUI when the town does not need food the whole year to grow (r18433)
- Change: Make road vehicles behave more like trains 'around' stations and use pathfinder penalties to determine to which 'part' to go (r18382)
- Change: Do not split up articulated vehicles in the train details view. If an articulated vehicle it too 'wide' draw the information on the next line and if there are multiple cargos split that over multiple lines too [FS#2923] (r18344)
- Change: Make pause on join pause during the whole joining (including download) phase [FS#3287] (r18054)
- Change: Prefer extmidi over allegro midi and allegro over null driver [FS#3272] (r17875)
- Change: Several improvements to the performance of CargoPackets/CargoLists; time spent in those functions reduces by 55-85% (r17840, r17836, r17818, r17814, r17812, r17801, r17736, r17735, r17733, r17731, r17730)
- Change: [SDL] make 'update the video card'-process asynchronious. Improvements of 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs (r17776)
- Change: [NoAI] Make AIEngine:CanRefitCargo() not report refittability to Mail by default for aircraft. It is not necessarily true, and the special case of carrying both passenger&mail is better handled by AIs themself than by the API (r17719)
- Change: [OSX] Do not use deprecated methods/undocumented functions [FS#1411] (r17712, r17711)
- Change: Make SDL's video driver more likely to be loaded than Allegro's video driver; SDL seems to perform better (r17583)
- Change: Do not assume that there is always 'another' industry tile after two '0x18' industry tiles (r17521)
- Change: Make the performance ratings harder to exploit; only count profitable vehicles and recently serviced stations [FS2459] (r17485)
- Change: When removing a station or waypoint keep the rail unless Ctrl is pressed. This makes the behaviour consistent between the two (r17471)
- Change: Show the client id in join messages at the server (r17467)
- Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart (r17433)
- Change: Make a distinction between missing and corrupted data files. If (at least) one data file is missing do not consider the set to be useable. Do also no autodetect sets with missing files (r17241)
- Change: Update MiniLZO to 2.0.3 (r17215)
- Change: Update Squirrel to 2.2.3 (r17195)
- Change: Remove UNICODE notice in windows installer (r17186)
- Change: Apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source [FS#265,FS#2094,FS#2589] (r17113)
- Change: Subsidies are not bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost [FS#1134] (r17113)
- Change: [NoAI] Add AIBaseStation as a parentclass for AIStation and AIWaypoint, and move GetName, SetName and GetLocation to AIBaseStation (r17011)
- Fix: Conditional orders were seen as 'valid' and as such aircraft with only conditional orders did not crash (r18615)
- Fix: Pressing default for the starting year/snow line height edit boxes of the world generation windows did not work [FS#3398] (r18586)
- Fix: [OSX] Try to get a generic RGB colour space if getting the system colour profile failed [FS#3198] (r18573)
- Fix: [NewGRF] House property 15 did not work [FS#2613] (r18567)
- Fix: Do not try to overtake a vehicle in a road station as overtaking in a station is not allowed [FS#3390] (r18561)
- Fix: Make aircraft behave the same on autoreplace/autorenew as other vehicle types (r18553)
- Fix: First do the time-since-last-service check and only then determine whether autoreplace needs to take place. This way they will not keep autoreplacing continuously on failure, but only after some timeout. Also check some minimal requirements (engine availability, refittability) and a heuristic for the needed money when sending vehicles for autoreplace [FS#1762] (r18551, r18549)
- Fix: Do not account for path reservation costs when entering a signal block via a 'block' signal. This way you won't get double penalties, both red signals and reservation costs, for the block signalled tracks [FS#2722] (r18535)
- Fix: [NewGRF] An industry NewGRF that defined a too small size for action0 prop 0A could cause a crash (r18527)
- Fix: Allegro does not like to work with extmidi, so warn the user about that [FS#3272] (r18520)
- Fix: When you pass a signal at danger, in a PBS controlled area, do not try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually [FS#2891] (r18515)
- Fix: No error message was created for the first fatal NewGRF error [FS#3368] (r18506)
- Fix: Improve airport movement on several airports [FS#3169] (r18505)
- Fix: Autoreplace and autorenew always reset their cargo sub type to 0. Now find a sub cargo type with the exact same name and use that, otherwise fallback to 0. So cargo sub types can be maintained via autoreplace *if* the new vehicle supports the same cargo sub type [FS#3159] (r18499)
- Fix: Cloning of vehicles could create vehicles with invalid cargo sub types for the build year of the vehicle. Fall back to another cargo sub type with the exact same name, otherwise fallback to cargo sub type 0 [FS#2616] (r18498)
- Fix: [NewGRF] Direction is accounted for long before motion counter is updated (r18479)
- Fix: Moving vehicles around/selling vehicle in the train depot could create states that are not allowed by the NewGRF attach callback [FS#3146] (r18472, r18470)
- Fix: Unselect an AI in the AI Settings window when it falls out of the range of active AIs [FS#3357] (r18436)
- Fix: Road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty [FS#1944] (r18404)
- Fix: Long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it [FS#1495] (r18404)
- Fix: The tree 'which one to draw' hash wasn't anywhere near random and thus showed a very visible repeated pattern when only one tree type was used [FS#3343] (r18398)
- Fix: [NoAI] Make AIIndustryType::GetConstructionCost() return -1, if the industry is neither buildable nor prospectable (r18276)
- Fix: Use free type ascender/descender metrics to position font offset correctly (r18096)
- Fix: Make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state does not change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are (r18052)
- Fix: [NoAI] Improve behaviour of (AIEngine|AIEventEnginePreview)::GetCargoType() and AIEngine::CanRefitCargo() wrt. articulated vehicles (r17898)
- Fix: [NewGRF] CB15 and CB36 (capacity) were not always called when they should [FS#3255] (r17897)
- Fix: Invalidate cache of vehicle vars 40-43 after testruns of certain commands, that change them temporarily (r17894)
- Fix: [OSX] The splash image was not displayed if the Quartz video driver was used (r17793)
- Fix: Do not let aircraft drive a while over the grass when landing at high altitude airports [FS#3259] (r17762
- Fix: Make the -c <config file> location relative to the current directory instead of the directory of the binary [FS#3247] (r17686)
- Fix: Some semaphore signals fell outside of the signal GUI. Now the signals are properly centered which should make that problem go away [FS#3242] (r17657)
- Fix: Some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor [FS#3219] (r17644)
- Fix: Do not accept cargo produced in the same industry; generalise and improve the check used only for valuables (r17437)
- Fix: Pay only for cargo actually delivered, not for all cargo unloaded at station; can differ with 'stockpiling' industries (r17436)
- Fix: Improve movement of aircraft; do not make turns bigger then 45 degrees while in flight, do not move while turning on the ground (r17415, r17405)
- Fix: Crash in order GUI when changing some orders with both the mouse and keyboard at the exact same time [FS#2859] (r17384)
- Fix: Trains would not show smoke if the load/unload counter was not 0, though there does not seem to be a reason to check that variable anyhow anymore [FS#3162] (r17352)
- Fix: One was not offered to take over bankrupt companies anymore; caused by the introduction NoAI, although NewAI had the same problem too [FS#2769] (r17345)
- Fix: Minor improvements of the airport state machines (r17338, r17337, r17334)
- Fix: Road vehicles forgetting their servicing order when the path takes them away (in bird distance) from their destination first [FS#3057] (r17333)
- Fix: Mention of Ctrl modifier was missing from some tooltips [FS#3120] (r17300, r17297)
- Fix: Keep vehicle news and viewports following vehicles, when autoreplacing/renewing them [FS#3048] (r17147)
- Fix: Inconsistency between signs of stations and waypoints [FS#3081] (r17040)
- Fix: NewGRF stations would be triggering assertions for waypoints all over the place when using the more advanced station types [FS#2996] (r16909)
- Fix: Skipping a 'nearest depot order' because none could be found could cause multiple orders to get skipped [FS#2925] (r16457)
- Fix: Makedepend cannot handle the amount of files we have and it also miss some dependencies. So use our custom implementation of makedepend (r16307)
- Fix: Autopause and manual pausing conflict with eachother, new game + pause on new game + autopause make the game not unpause on the first join [FS#2864] (r16242)
- Remove: [NoAI] AIVehicle::SkipToVehicleOrder as it was a duplicate of AIOrder.SkipToOrder (r18504)
- Remove: OPF for RVs and NTP for trains; both the oldest path finders (r18362)
- Remove: Support for gcc2. It has not been able to compile OTTD for months. All attempts to do another workaround failed (r16492)
0.7.5 (2009-12-23)
------------------------------------------------------------------------
(None)
0.7.5-RC1 (2009-12-14)
------------------------------------------------------------------------
- Add: Some missing latin-ish characters from the OpenGFX set (r18431)
- Change: Recolour the bubble generator just like any other industry [FS#3349] (r18409)
- Fix: Read after free in case no network connection could be made with the content server (r18493)
- Fix: [NewGRF] Initialisation of cargo payment was broken for NewGRF cargos [FS#3344] (r18475)
- Fix: [NoAI] AIOrder::SkipToOrder did not properly resolve ORDER_CURRENT (r18471)
- Fix: When moving a wagon and only the last part of a dual headed engine you could split the dual headed engine over two vehicles. This could be used to crash servers [CVE-2009-4007] (r18462)
- Fix: [Windows] Forgot to load the symbol from SDL.dll (r18439)
- Fix: Do not run the 'jam protection' for vehicles in a depot [FS#3360] (r18428)
- Fix: [Windows] the help window would be too large in some cases [FS#3327] (r18424)
- Fix: Under some circumstances a pointer could be left untouched and then freed. Make sure this does not happen by ensuring it starts out as NULL instead of 'garbage' [FS#3298] (r18418)
- Fix: On slopes the original and better road layouts did not check their minimum distance requirements [FS#3332] (r18415)
- Fix: Aqueducts were not influenced by the 'long bridges' setting [FS#3338] (r18407)
- Fix: Drive through road stops did not get flooded (r18401)
- Fix: [YAPP] Trains on bridges were not found, when searching for the origin of a reservation [FS#3345] (r18392)
- Fix: (Invalid) GRFs could trigger invalid reads (r18391)
- Fix: One could not share orders between buses carrying different cargos (r18380)
- Fix: Off-by-one in the preconfigured music lists [FS#3339] (r18369)
0.7.4 (2009-12-01)
------------------------------------------------------------------------
- Fix: Endianness issue with saving the zoom level [FS#3333] (r18351)
- Fix: [NewGRF] When starting a new game the values of action D variable 13 were incorrect [FS#3324] (r18207)
0.7.4-RC1 (2009-11-15)
------------------------------------------------------------------------
- Change: Prefer extmidi over allegro midi and allegro over null driver [FS#3272] (r17875)
- Change: [NewGRF] Apply default refitmasks only when the NewGRF did not set any of the three refittability properties (xor mask, positive classes, negative classes) (r17663)
- Fix: Crash when an articulated RV is turning on a drive through road station that gets forcefully (bankrupt) removed [FS#3310] (r18049)
- Fix: GCC 4.5 compiling (r18045)
- Fix: AIs failed to load their data from savegames by crashing them when they tried [FS#3290] (r18038)
- Fix: Screen jumped a bit for at least SDL and Allegro when right-click-dragging (r18030)
- Fix: [NewGRF] Improve parsing of RIFF data. Skip unknown chunks and check chunk sizes (r17999)
- Fix: When you start giving money (input window for amount), then get moved to spectators and you click 'Ok' a crash would occur (r17953)
- Fix: Use 24bpp BMP format instead of 32bpp for screenshots. Saves space and is supported by more image viewers (r17943)
- Fix: Close BMP file when making screenshot fails (r17941)
- Fix: Deadlock when trying to create screenshot with too long name (including path) (r17936)
- Fix: Crash when closing NewGRF parameter window with no NewGRF selected [FS#3291] (r17922)
- Fix: 32bpp BMP screenshots were in wrong colours on big endian machines and broken when screen width was not a multiple of 4 (r17910, r17909)
- Fix: Uninitialised values in some paths of loading TTO savegames [FS#3288] (r17908)
- Fix: Make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs (r17902)
- Fix: [NewGRF] 'subtract-in' is also signed for production callback version 0 (r17857)
- Fix: [NewGRF] _date_fract runs from 0 to 73 since r2041. Variable 0x09 should not (r17824)
- Fix: Do not fail hard when no soundcard could be detected; just fall back on the null-driver [FS#3268] (r17788)
- Fix: CJK languages do not have spaces, so for adding newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string [FS#3264] (r17772)
- Fix: Powernaut Helicopter got wrong 'load amount' (r17758)
- Fix: [NewGRF] 'last_value' and 'reseed' are shared between procedure and main chain, 'scope' and 'count' are not (r17672)
- Fix: Count only active clients (not those waiting for map download) when checking min_active_clients limit (r16506)
0.7.3 (2009-10-01)
------------------------------------------------------------------------
- Fix: [NewGRF] Crash when trying to build an industry that has no industry layout defined [FS#3233] (r17638, r17633)
0.7.3-RC2 (2009-09-24)
------------------------------------------------------------------------
- Update: Documentation about bug reporting and known bugs (r17554)
- Fix: When a command did not fail in test run and failed in execution run, error message was not set. Affects only few commands (r17607)
- Fix: [NewGRF] Crash when defining the same tile in a tile layout twice [FS#3218] (r17605)
- Fix: Vehicle image was not always updated when needed (r17594)
- Fix: [NoAI] Could not query the size of small airports when they could not be build anymore [FS#3212] (r17591)
- Fix: Erroneous message about changing the difficulty level [FS#3220] (r17588)
- Fix: Assertion triggered when the second vehicle in a 101+ (or 11+ if mammoth trains is disabled) vehicle free wagon chain is an engine and the first vehicle is moved to another chain [FS#3208] (r17576)
- Fix: [NewGRF] Memory leak when viewing the NewGRF settings of a server (r17563)
- Fix: [NewGRF] The NewGRF settings of (remote) network games did not get properly updated when the NewGRFs were rescanned causing reading of freed data [FS#2972] (r17562)
- Fix: [NewGRF] Close the 'Add NewGRF' window when you close the 'NewGRF Settings' window. The add window has a pointer to the settings which means that not deleting it would cause dereferencing an already freed pointer [FS#3206] (r17559)
- Fix: Vehicles waiting for their time table did not load anymore after their initial load was completed [FS#3201] (r17551)
- Fix: Aircraft were given an unfair advantage in station rating calculations (r17550)
- Fix: [NewGRF] Sign extending of profit calculation did not work (r17546)
- Fix: [NoAI] AIs had 'infinite' time when running code from the global scope [FS#3202] (r17545)
- Fix: [NoAI] Crash when doing commands in the 'global' scope [FS#3202] (r17544)
0.7.3-RC1 (2009-09-13)
------------------------------------------------------------------------
- Add: [NoAI] AITown::GetLastMonthTransportedPercentage and AIIndustry::GetLastMonthTransportedPercentage (r17294)
- Add: [NoAI] AICompany::Get/Set PresidentGender (r17016)
- Add: [NoAI] AIEngine::GetDesignDate (r17014)
- Add: [NoAI] AIStation::GetConstructionDate (r17012)
- Add: [NoAI] AIAbstractList::SORT_ASCENDING / SORT_DESCENDING (r17005)
- Change: [NoAI] AITown::GetLastMonthProduction now returns the same value as AITown::GetMaxProduction (r17293)
- Change: Mention the MD5 checksum of the original NewGRF in the 'saveload failed horribly'-error message and make it more clear that the filename is of the current NewGRF [FS#3139] (r17267)
- Change: Make overbuilding the front tile of a road station/depot with road consistent with overbuilding the front tile of tunnels/bridges [FS#2802] (r17239)
- Change: Improve error output on missing or corrupt files (r17238)
- Change: [Unix] Only use colorized error output on interactive terminals (r17227)
- Change: [NoAI] Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window [FS#2980] (r17223)
- Change: [NoAI] When the API requests a string as parameter allow every squirrel type and convert to a string [FS#3101] (r17221)
- Change: Make strgen warn if the translation uses STRINGn or RAW_STRING instead of STRING (r17137, r17129)
- Change: [NoAI] Load the API before compiling an AI script so AIs can subclass API classes and use API constants as part of their own constants (r17043)
- Change: Add notion of Ctrl+Click in the tooltip for Loan borrow/repay buttons [FS#3066] (r16979)
- Change: [MSVC] Make all language files depend on english.txt (r16975)
- Change: There is no point in not randomising engine introduction-date before 1922. Instead disable the randomisation for the first two years after game-start, so you do not have to wait for the first engine (r16929)
- Fix: [Squirrel] In some cases the call stack would not be cleaned up properly during crash handling. Occasionally this causes asserts to be triggered or crashes [FS#3189] (r17515)
- Fix: When loading GRFConfigs from ini file, validate them wrt. duplicate GRF IDs [FS#3197] (r17510)
- Fix: When building a part fails during cloning, sell what was already cloned instead of leaving it 'for free'. Also make cloning multiheaded trains possible with with 'max - 1' vehicles existing [FS#3196] (r17509)
- Fix: [NoAI] The wrong value was restored to SetAllowDoCommand possible resulting in an AI that was not allowed to do any actions (r17500)
- Fix: Road vehicles could get lost when the prelimiary destination (for the pathfinder heuristics) is unreachable [FS#3188] (r17491)
- Fix: When building roads is not allowed for town, then do not build the initial piece either [FS#3173] (r17444)
- Fix: Destruction of depots did not remove any vehicle lists related to the depot, causing windows pointing to deleted depots and (thus) crashes [FS#3180] (r17442)
- Fix: Economy recession would never end when economy is set to Steady while in recession (r17426)
- Fix: The index of orders loaded from old savegames was owerwritten with an unitialized value (r17419)
- Fix: Incomplete check on validity of industry type when building industries (r17413)
- Fix: [Squirrel] Guard against Squirrel stack overflows (r17403)
- Fix: [NoAI] During every save a few slots on the Squirrel stack were leaked (r17402)
- Fix: [NoAI] Several AITile::* functions did not check whether their parameters were valid (r17378)
- Fix: Memory leak when trying to bankrupt the local company, other minor improvements of bankruptcy (r17342, r17341, r17340)
- Fix: Not all non-ASCII characters were entered with escapes in the About window (r17309)
- Fix: [NoAI] AIRail::RemoveRailTrack returned ERR_PRECONDITION_ERROR for road/rail-crossings (r17307)
- Fix: [NoAI] Reloading an AI started a new AI in the first available company slot causing other AIs to be started [FS#3153] (r17298)
- Fix: [NoAI] AITown::GetLastMonthTransported did not work as documented at all, make it return what AITown::GetLastMonthProduction did (r17293)
- Fix: Crash after upgrading base graphics set when opening the game options menu and you were using the upgraded set [FS#3147] (r17291)
- Fix: [Squirrel] Stack was not always cleared properly with tail recursion (r17284)
- Fix: [Squirrel] Calling a function that has default parameters with not enough parameters can cause a crash (r17273)
- Fix: Other tunnel end not shown if building rail tunnels and the first railtype is not available yet [FS#3141] (r17251)
- Fix: [NoAI] AIs that crashed during Save() were not killed as they should [FS#3134] (r17231)
- Fix: [NoAI] Do not assert when an AI uses AI*Mode objects incorrectly but crash the AI instead (r17230)
- Fix: Remove the (deprecated since 2006) Encoding entry from the openttd.desktop file (r17226)
- Fix: With time tables vehicles would stay in the 'loading' state after they have finished loading [FS#3129, FS#3130] (r17222)
- Fix: Do not ignore white space changes (e.g. alignment fixes) in the exporter (r17220)
- Fix: [NoAI] IsRoadTypeAvailable(GetCurrentRoadType()) was not a precondition for several AIRoad::* functions (r17203)
- Fix: [NoAI] Do not say you are building a depot when you are actually building a station (API docs typo) (r17201)
- Fix: Accept monthly production values in the scenario editor [FS#2406] (r17198)
- Fix: [Squirrel] FPE when an AI tried to do '% 0' (r17195)
- Fix: [NoAI] Guard the valuator against 'external' modifications of the valuated list which could cause it to go into an infinite loop [FS#3124] (r17193)
- Fix: Do not return exit value of rm, but of the actual configure run (r17163)
- Fix: A stuck train could free the reservation of another train if it was reversed or did crash (r17152)
- Fix: A train entering a PBS section through a block signal could cause a train crash if another reservation ending at a safe tile was already present in the section [FS#3104] (r17151)
- Fix: Update vehicle position cache when the vehicle sprite changes [FS#3060] (r17121)
- Fix: Mark industry tiles dirty when trigger are triggered (r17118)
- Fix: Squirrel_export.sh failed for some locales (r17109)
- Fix: Make restart command work again and make the help show how it works and how it does not work [FS#3092] (r17097)
- Fix: News message about ordered refits failing was not very clear [FS#3091] (r17096)
- Fix: Crash when renaming some stations [FS#3082] (r17078)
- Fix: RPM spec file failed for CentOS; apparantly their rpmbuild is pickier or so [FS#3024] (r17077)
- Fix: [NewGRF] Mark house tiles dirty when triggers were triggered (r17047)
- Fix: [NewGRF] Trigger house trigger 02 only for the north tile [FS#3085] (r17046)
- Fix: Graphical glitch with graph key [FS#3083] (r17041)
- Fix: '[bd]ash'-ism in configure [FS#3076] (r17026)
- Fix: Infinite recursion in content dependency checking [FS#3075] (r17015)
- Fix: Concatenating strings in Squirrel when non-ASCII strings were received from OpenTTD failed [FS#3074] (r17013)
- Fix: [NoAI] Documentation of AITile::LevelTiles was wrong (r17049)
- Fix: [NoAI] AIBridge::GetPrice returned incorrect values (r16986)
- Fix: Make it so that failing to generate many random towns in scenario editor returns a failing message [FS#3059] (r16977)
- Fix: The last manually added server would not be saved [FS#3062] (r16981)
0.7.2 (2009-08-01)
------------------------------------------------------------------------
- Fix: Vehicles would wait 'very long' when they had nothing to unload and gradual loading was disabled [FS#3054] (r16933)
- Fix: Vehicles would wait "very long" when they had nothing to unload and gradual loading was disabled [FS#3054] (r16933)
0.7.2-RC2 (2009-07-21)
@@ -320,7 +24,7 @@
- Fix: Do not use the same error message for turning around road vehicles and flipping parts of trains in the depot [FS#3019] (r16772)
- Fix: The win32 and win64 binary packages would not get their readme converted to DOS line endings (r16769)
- Fix: [NoAI] AITile::GetCargoProduction/Acceptance did not accept a radius of 0 anymore (r16767)
- Fix: In the refit window the 'Select cargo type to carry' line always showed the ship refit tooltip [FS#3018] (r16757)
- Fix: In the refit window the "Select cargo type to carry" line always showed the ship refit tooltip [FS#3018] (r16757)
- Fix: When loading a savegame Engine::grffile might be left NULL in certain cases (dynamic_engines enabled, articulated vehicle with only wagon-override action3s) (r16737)
- Fix: Show Close instead of Cancel when there is nothing to canel in the content downloading window [FS#2991] (r16732)
- Fix: [NoAI] AIDepotList contained wrong tiles for hangars when st->xy != st->airport_tile (r16731)
@@ -413,7 +117,7 @@
- Add: [NoAI] AIAirport::GetPrice, returning the building cost of an airport (r16252)
- Add: [NoAI] Two new error codes to AITile: ERR_AREA_ALREADY_FLAT and ERR_EXCAVATION_WOULD_DAMAGE (r16171)
- Add: [NoAI] AITile::Get(Min|Max|Corner)Height (r16166)
- Add: [NoAI] Several functions to AIOrder to check the what kind of order an order is and AIVehicle.SendVehicleToDepotForServicing [FS#2801] (r16165)
- Add: [NoAI] Several functions to AIOrder to check the what kind of order an order is [FS#2801] (r16165)
- Add: [NoAI] UseAsRandomAI as function in info.nut. When an AI returns false, it will never be chosen as random AI (r16113)
- Add: [NoAI] AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders (r16107)
- Add: [NoAI] GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window [FS#2808] (r16093)
@@ -443,7 +147,7 @@
- Fix: Road was removed when both the Remove button was active and Ctrl was pressed [FS#2582] (r16119)
- Fix: [NoAI] Make sure AIOrder::GetDestination always returns a tile belonging to the station (16109)
- Fix: [NoAI] When giving an aircraft a goto-hangar order do not let it be a normal goto-station order (r16108)
- Fix: [NoAI] AIOrder::SetOrderFlags always removed 'Service if needed' from goto-depot orders (r16106)
- Fix: [NoAI] AIOrder::SetOrderFlags always removed "Service if needed" from goto-depot orders (r16106)
- Fix: Connect tried to validate too much of the company ID with too little information on hand [FS#2849] (r16096)
- Fix: [NoAI] AIDebug window profiled the blitters by invalidating itself unconditionally on repaint. On the other hand it was not invalidated in other cases when needed (r16094)
- Fix: The language is called Slovak, not Slovakish (r16090)
@@ -455,12 +159,12 @@
- Fix: Do not warn that crashed vehicles are getting old; upgrading them is impossible [FS#2740] (r16048)
- Fix: The currency abbreviation for the Romanian Leu is now RON [FS#774] (r16041)
- Fix: Dash was not able to run iconv detection (r16035)
- Fix: [NewGRF] Do not give '... Mines' as name to the station of oil rigs, or more general: do not add '... Mines' when the all of the cargoes are part of the liquid, passenger or mail classes [FS#2785] (r16029)
- Fix: Storing/loading some currencies failed due to inconsistent settings 'tables' [FS#2826] (r16028)
- Fix: [NewGRF] Do not give "... Mines" as name to the station of oil rigs, or more general: do not add "... Mines" when the all of the cargoes are part of the liquid, passenger or mail classes [FS#2785] (r16029)
- Fix: Storing/loading some currencies failed due to inconsistent settings "tables" [FS#2826] (r16028)
- Fix: Usage of uninitialised memory when trying to build a random new industry, but there are no industrytypes to choose from (i.e. all appearance probabilities are zero) (r16027)
- Fix: 'Build separate station' in the station picker would reuse deleted stations [FS#2818] (r16025)
- Fix: "Build separate station" in the station picker would reuse deleted stations [FS#2818] (r16025)
- Fix: 32 bpp sprites in tars would also be shown in the list of heightmaps [FS#2817] (r16023)
- Fix: Sometimes the unregister 'query' thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary (r16022)
- Fix: Sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary (r16022)
- Fix: Chance16() did not work for b = 1. Also transform the formula to not use divisions (r16006)
- Fix: Inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names (r15988)
- Fix: [NewGRF] Abort production callback after 0x10000 iterations and show a messagebox blaming the NewGRF [FS#2787] (r15958)
@@ -517,7 +221,7 @@
- Fix: Blame NewGRFs returning inconsistent information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing [FS#2595] (r15701)
- Fix: Just sell the old engines after autorenew/replace. Do not bother about trains exceeding the trainlimit, which will be sold anyway [FS#2721] (r15692)
- Fix: Do not crash when the generate map does not contain a suitable location for a town [FS#2720] (r15689)
- Fix: Do not crash when someone substitutes the 'map generation' sprites with garbage [FS#2720] (r15685)
- Fix: Do not crash when someone substitutes the "map generation" sprites with garbage [FS#2720] (r15685)
- Fix: Vehicle images would be determined during the process of moving the vehicle which means that only the (orientation) data for the vehicles in front of it is valid. Now the data for the vehicles behind the vehicle are valid too [FS#2546] (r15677)
- Fix: It was possible to remove rail tunnels/bridges and aqueducts build by rival companies [FS#2718] (r15667)
- Fix: Sorting of engines in the purchase list did not use the same numbers as the GUI showed, e.g. articulated parts were not taken into accound when ordering by capacity [FS#2689] (r15666)
@@ -621,7 +325,7 @@
- Feature: [NewGRF] Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile (r14294)
- Feature: Allow overriding the palette of the base GRFs. This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported (r14229)
- Feature: Double click to join selected server/company (r14209)
- Feature: Allow both the German as well as non-German toyland graphics as 'correct' and official graphics (r14197)
- Feature: Allow both the German as well as non-German toyland graphics as "correct" and official graphics (r14197)
- Feature: Allow people to create their own base graphics easily and without requiring code changes (r14197)
- Feature: [NewGRF]: Add support for property 0x13 for Bridges. In other words, one can now specifies a 16 bits cost multiplier (r14172)
- Feature: Make it possible to choose between the DOS and Windows graphics packs while retaining the possibility to override the palette (r14151)
@@ -648,8 +352,8 @@
- Feature: Conditional 'skip/jump' orders (r12667)
- Feature: Ability to send a vehicle (using default orders) to the nearest depot (r12661)
- Feature: Ability to force a vehicle to not load or to not unload at a station (r12650)
- Feature: Four different non-stop types, individually selectable per order. Replaces 'TTDP compatible order' setting (r12648)
- Feature: Three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the 'full load any' patch setting (r12648)
- Feature: Four different non-stop types, individually selectable per order. Replaces "TTDP compatible order" setting (r12648)
- Feature: Three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting (r12648)
- Feature: Financial and Player Selection Face windows are now remembering their position when toggling sizes (r12634)
- Feature: Show what cargos a station could be supplied with (r12596)
- Feature: [NewGRF] Add random action 2 type 84. For vehicles only (r12452)
@@ -659,7 +363,7 @@
- Feature: On Screen Keyboard for input fields so someone without a keyboard can enter text too [FS#1846] (r12425)
- Change: When checking for unique names, compare only with manually set names [FS#1923] (r14958)
- Change: Apply the 'warn if train's income is negative' setting to other vehicle types, too (r14835)
- Change: When loading games in 'network' mode use the start date of the save game for the server and all clients when loading the NewGRFs instead of the current date. Prevents desyncs caused by action 7/9s skipping parts of the GRF based on the date or some other variables that can differ at NewGRF load time (r14769)
- Change: When loading games in "network" mode use the start date of the save game for the server and all clients when loading the NewGRFs instead of the current date. Prevents desyncs caused by action 7/9s skipping parts of the GRF based on the date or some other variables that can differ at NewGRF load time (r14769)
- Change: Only say a engine/vehicle is refittable when it can be refitted to at least two cargo type or when it has subcargos (r14683)
- Change: [NewGRF] Since our NewGRF handling is better than it used to be, disable a NewGRF if unexpected sprites are reached (r14184)
- Fix: A town could build a statue under a bridge [FS#2618] (r15397)
@@ -681,13 +385,13 @@
- Fix: [NewGRF] Building new station parts did not allocate a new station spec effectively breaking variable 41. This was due to the limited number of station specs that we can have per station. This fix makes newly build station parts create a new spec until one cannot allocate new station specs anymore and it'll revert to the old behaviour (sharing station specs) [FS#1832] (r14956)
- Fix: [NewGRF] Station specs did not get deallocated when building a new station part over them (r14955)
- Fix: Sharing/cloning/inserting of orders that the/a vehicle (in the shared list) cannot go to (wrong station type etc) [FS#1890] (r14954)
- Fix: The 'animation state' of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer [FS#2512] (r14931)
- Fix: The "animation state" of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer [FS#2512] (r14931)
- Fix: Abort dragging of vehicles in the group window when they are deleted [FS#2500] (r14925)
- Fix: Do not unnecessarily reset the cursor, when a different vehicle is dragged (r14924)
- Fix: [NewGRF] First create all articulated parts of roadvehicles, then call callback 36 capacity, also call it for all articulated parts (r14903)
- Fix: Overflow of number of orders per vehicle [FS#2495] (r14830)
- Fix: Off-by-one causing possible out-of-bounds reads (r14811)
- Fix: In an MP game in SP mode no company would go bankrupt. Furthermore companies that passed the 'bankrupt' period (4 quarters) would not go bankrupt when loading the game back in MP. Now any company that is in MP or not 'currently controlled by the player' in SP will bankrupt [FS#1993] (r14750)
- Fix: In an MP game in SP mode no company would go bankrupt. Furthermore companies that passed the "bankrupt" period (4 quarters) would not go bankrupt when loading the game back in MP. Now any company that is in MP or not "currently controlled by the player" in SP will bankrupt [FS#1993] (r14750)
- Fix: Do not let any disaster vehicle (Helicopter or Airplane) target invalid industry (r14746)
- Fix: Memory leak in Action 0x0F (new town names) (r14737)
- Fix: Writing a single char to the config file caused reading outside a buffer (r14729)
@@ -737,11 +441,11 @@
- Fix: [Win32] Some keypress combinations could be handled twice [FS#2206] (r14363)
- Fix: The ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road [FS#2311] (r14359)
- Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14356, r14258)
- Fix: Signs were not updated on company bankruptcy/sell, and thus could have the colour of invalid player (r14348)
- Fix: Signs were not updated on company bankrupcy/sell, and thus could have the colour of invalid player (r14348)
- Fix: Delete the RenameSignWindow when 'its' sign is deleted (r14345)
- Fix: Signs from old savegames were lost (causing little memory leaks) (r14340)
- Fix: When a company was renamed and then manager was renamed before building anything, company name changed (r14328)
- Fix: When you rename a town before building something and build something near that town your company would be called '<old townname> Transport' [FS#2251] (r14327)
- Fix: When you rename a town before building something and build something near that town your company would be called "<old townname> Transport" [FS#2251] (r14327)
- Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this is not needed as they cannot be used by multiple companies [FS#2241] (r14324)
- Fix: Possible assert when renaming removed waypoint (r14322)
- Fix: Properly delete orders so the pool does not fill up (r14319)
@@ -752,8 +456,8 @@
- Fix: Default for sound effects and music volume should be in the valid range for that setting [FS#2286] (r14289)
- Fix: Make small UFO aware of articulated RVs so they crash the complete vehicle instead of a small part of it (r14270)
- Fix: Desyncs after deleting a waypoint because of explicit destructor call instead of using operator delete (r14265)
- Fix: Merge keycode for 'normal' 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260)
- Fix: Clicking on the smallmap did not break the 'follow vehicle in main viewport' [FS#2269] (r14243)
- Fix: Merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260)
- Fix: Clicking on the smallmap did not break the "follow vehicle in main viewport" [FS#2269] (r14243)
- Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity of double-headed engines [FS#2267] (r14239)
- Fix: Feeder share was computed wrong when splitting cargo packet (r14234)
- Fix: Signs (town name, station name, ...) could be too long for 8bit width in pixels (r14221)
@@ -776,7 +480,7 @@
- Fix: Flawed parsing of words (as in 2 bytes) in GRF strings due to sign extension [FS#2228] (r14087)
- Fix: Division by 0 in NewAI [FS#2226] (r14062)
- Fix: NewGRF callback 23 did not use the NewGRF compatible text stack [FS#2224] (r14058)
- Fix: NewGRF text stack's 'push word' did not move the data around properly (r14057)
- Fix: NewGRF text stack's "push word" did not move the data around properly (r14057)
- Fix: Long strings in the edit box would cause OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box (r14054)
- Fix: [OSX] changed the condition for selecting 8 or 32 bpp blitter by default. Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock) (r14032)
- Fix: Crash when the AI tries to find the depot of an airport that does not have a depot [FS#2190] (r13999)
@@ -793,7 +497,7 @@
- Fix: In some cases the sprite cache could be filled with unremovable items [FS#2153] (r13869)
- Fix: Return of wrong parent scope of (NewGRF) industry variables (r13868)
- Fix: Loading of TTD(Patch) savegames from the command line did not work (r13859)
- Fix: Buffer overflow for too long filename supplied as '-g' parameter [CVE-2008-3577] (r13858)
- Fix: Buffer overflow for too long filename supplied as '-g' parameter (r13858)
- Fix: Cargo type lookup was incorrect for NewGRF version 7 files without a translation table [FS#2157] (r13855)
- Fix: GetTownByTile() is only valid for houses and roads (r13851)
- Fix: Power, running cost and capacity of multiheaded engines were (too often) doubled in newspaper resp. offer window (r13844)
@@ -808,19 +512,19 @@
- Fix: Checking for train waiting at other side of two-way signal was broken [FS#2162] (r13806)
- Fix: Some revision checking code was unintentionally disabled (r13776)
- Fix: Enforce the validity of a NetworkAction (chat packet) issued by a client (r13775)
- Fix: Selecting non-full length vehicles in the depot gui would place the 'mouse pointer' out of the center of the vehicle making it hard to 'aim' [FS#2147] (r13759)
- Fix: Selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim" [FS#2147] (r13759)
- Fix: NewGRF rail continuation would always mark a tunnel on the same axis as connected, even when the tunnel faces the wrong direction (r13734)
- Fix: Assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded (r13729)
- Fix: Possible desync on the autorenew settings 20+ game years (i.e. 4.5+ hours) after a company was started (r13718)
- Fix: Any player could construct new companies [FS#2144] (r13716)
- Fix: Remove the unique_id from the message that a client has joined as it is only exposes the unique_id more than needed (r13714)
- Fix: Possible crash on creating a network packet [CVE-2008-3547] (r13713)
- Fix: Possible crash on creating a network packet (r13713)
- Fix: Enforce the length restrictions of company and president name in the commands too (r13712)
0.6.2-RC1 (2008-07-16)
------------------------------------------------------------------------
- Fix: Possible buffer overflow in string truncation code [CVE-2008-3576] (r13700)
- Fix: Possible buffer overflow in string truncation code (r13700)
- Fix: Handle SETX(Y) properly when truncating a string instead of ignoring it and returning a too long string (r13699)
- Fix: In some cases the (sound) mixer could overflow causing artefacts in the sound [FS#2120] (r13695)
- Fix: Do not rely on .tar files always ending with a block of zeros (r13693)
@@ -845,7 +549,7 @@
- Fix: Clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist (r13505)
- Fix: Drawing of zoomed out partial sprites could cause deadlocks or crashes (r13502)
- Fix: First determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good (r13489)
- Fix: Track was not removed on company bankrupcty when there was a ship on lower halftile (r13488)
- Fix: Track was not removed on company bankrupcy when there was a ship on lower halftile (r13488)
- Fix: Let ships also navigate on half-tile sloped watery rail tiles (r13485)
- Fix: Division by zero when one would press 'd' (skip order) when there's no order (r13409)
- Fix: Do not crash when resolving vehicle sprite groups with zero sprites (r13397)
@@ -929,7 +633,7 @@
0.6.0-RC1 (2008-03-26)
------------------------------------------------------------------------
- Feature: Show whether a town is a 'city' in the town description title bar (r12391)
- Feature: Show whether a town is a "city" in the town description title bar (r12391)
- Feature: Increase house animation frame number from 32 to 128 (r12347)
- Fix: Loading of TTD savegames (r12399, r12401)
- Fix: Vehicle lists related to stations not closed when the station is deleted [FS#1872] (r12393)
@@ -988,7 +692,7 @@
- Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209)
- Fix: When loading a savegame fails, do not start creating a new game, just go straight back to the intro screen (r12202)
- Fix: Force AI to build rail or road instead of bridges if possible, so it does not build bridges everywhere (r12200)
- Fix: 'Transparent buildings' now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198)
- Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198)
- Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197)
- Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195)
- Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191)
@@ -1193,7 +897,7 @@
- Fix: Aircraft sometimes stopped mid-air when the airport got destroyed [FS#1503] (r11562)
- Fix: Group list was not updated when removing the last group [FS#1504] (r11561)
- Fix: Overflow when drawing graphics with high company values [FS#1505] (r11558)
- Fix: If ever the air/heliport is suddenly not available while the 'chopper' is descending, just go back into flying instead of stopping mid air [FS#1496] (r11546)
- Fix: If ever the air/heliport is suddenly not available while the "chopper" is descending, just go back into flying instead of stopping mid air [FS#1496] (r11546)
- Fix: Cargo translation was sometimes done when it should not be done [FS#1501] (r11544)
- Fix: [OSX] Detect statvfs at runtime (based on OSX version) instead of compile time. This should prevent a crash on OSX 10.3 with the precompiled binaries (in the load/save windows) (r11541)
- Fix: [OSX] Do not try to compile the quartz video driver on OSX 10.3 as it will fail (r11540)
@@ -1223,7 +927,7 @@
- Feature: Control-Clicking the Centre Main View button on the vehicle window allows the main viewport to follow the chosen vehicle (r11304)
- Feature: User customisable faces (r11269)
- Feature: Make more advanced rail types more expensive to build (r11265)
- Feature: Implement the 'moreanimation' feature of TTDP, so we can properly support newindustries (r11228)
- Feature: Implement the "moreanimation" feature of TTDP, so we can properly support newindustries (r11228)
- Feature: [NewGRF] Add support for newindustries (r11204)
- Feature: Sort the NewGRFs by name, making searching a specific NewGRF a lot easier (r11175)
- Feature: Add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Note that showing the bounding boxes is not glitch free; it only gives you some knowledge where the bounding boxes are (r11174)
@@ -1237,14 +941,14 @@
- Feature: [OSX] OpenTTD will now pick the same language as finder is set to if no config file is found (r10851)
- Feature: Provide an infrastructure to have resizable windows that are smaller than the default window size. Useful for playing on very low resolution systems (r10704)
- Feature: Support for autosave_on_exit in the console, so dedicated servers can use it (r10658)
- Feature: Add a soft limit of 4096 'entities' in a station's waiting queue and a hard limit of 32768 so (malicious) people cannot cause a 'denial of service' attack by filling cargo lists (r10555)
- Feature: Add a soft limit of 4096 "entities" in a station's waiting queue and a hard limit of 32768 so (malicious) people cannot cause a "denial of service" attack by filling cargo lists (r10555)
- Feature: Replace all the windows for Industry building by a more flexible one (r10496)
- Feature: Support for 'prospecting' raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map (r10451)
- Feature: Support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map (r10451)
- Feature: Automatic signal completion, enabled by pressing CTRL when dragging signals. Signals will continue following track until an existing signal, junction or station are reached. This currently replaces the existing use of CTRL-drag for changing existing signal type (r10437)
- Feature: New sign editor features including switching to previous/next sign (r10401)
- Feature: Disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this 'new' behaviour can be overridden with a patch setting [FS#669] (r10353)
- Feature: Disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overridden with a patch setting [FS#669] (r10353)
- Feature: Add the possibility of automatically filling in timetables based on the times from the first (or subsequent) run-throughs (r10331)
- Feature: Option to select the 'default' rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map [FS#812] (r10329)
- Feature: Option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map [FS#812] (r10329)
- Feature: Give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches [FS#917] (r10300)
- Feature: A sticky button for the client list window [FS#885] (r10293)
- Feature: Allow double-clicking on certain places: add NewGRF window, build-vehicle and town-action (r10265, r10267)
@@ -1257,7 +961,7 @@
- Feature: Add support for articulated road vehicles (r10097)
- Feature: Allow moving of orders instead of removing them and readding them somewhere else [FS#828] (r10071)
- Feature: Replace hard coded spritecache size with a configuration option, sprite_cache_size. The default size is 2MB and the value can range from 1 to 64MB. If you experience slow-downs when scrolling the map, try increasing this setting (r10042)
- Feature: Skip to the selected order in the order list when clicking on the 'skip' button while pressing CTRL [FS#760] (r10033)
- Feature: Skip to the selected order in the order list when clicking on the "skip" button while pressing CTRL [FS#760] (r10033)
- Feature: Sort the strings in server language dropdown and the town names dropdown (r10032, r10036)
- Feature: Build windows of trains, road vehicles and ships can now be sorted by cargo capacity (planes already had this option) (r10024)
- Feature: More languages flags for servers [FS#790] (r10017)
@@ -1269,9 +973,9 @@
- Feature: Allow building new stations adjacent to existing stations by holding down control (r9905)
- Feature: Add one new zoom-out level: 8 times (r9884)
- Feature: Advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group (r9874)
- Feature: Make 'improved loading' a proper improved loading instead of loading one (semi-)random vehicle at a time. Furthermore fill multiple vehicles at once when there is enough cargo to do so (r9838)
- Feature: Make "improved loading" a proper improved loading instead of loading one (semi-)random vehicle at a time. Furthermore fill multiple vehicles at once when there is enough cargo to do so (r9838)
- Feature: Add drag and drop removal of station tiles (r9810)
- Feature: Support for 'curvature info', Action 2 for train, variable 45 (r9803)
- Feature: Support for "curvature info", Action 2 for train, variable 45 (r9803)
- Feature: [NewGRF] Add action 1, 2 and 3 support for canals (r9797)
- Feature: Add the possibility to choose different road patterns for towns to use (r9779)
- Feature: Add an option to automatically pause when starting a new game (r9734)
@@ -1341,11 +1045,11 @@
- Fix: Crash when having the Finance window opened of the player you are cheating to [FS#1177] (r11028)
- Fix: Switching players (using the cheat) crashed on Big Endian machines [FS#1150] (r11023)
- Fix: The canal border determination did not take oil rigs into consideration (r11022)
- Fix: Do not display income/expenses when they do not belong to a 'valid' tile, like the money cheat/giving money [FS#1175] (r11021)
- Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat/giving money [FS#1175] (r11021)
- Fix: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative [FS#1174] (r11020)
- Fix: When determining the gender of a string, do not assume that the gender is in the front of the string when there can be case switching code at that location [FS#1104] (r10792)
- Fix: Determining whether there is a tunnel going under the lowered area is only needed in two directions instead of all four, so take the directions (one for each axis) to the nearest border (along the given axis) [FS#1058] (r10686)
- Fix: Graphical glitches when the 'link landscape toolbar' patch is turned on when opening one of the construction toolbars [FS#1076] (r10685)
- Fix: Graphical glitches when the "link landscape toolbar" patch is turned on when opening one of the construction toolbars [FS#1076] (r10685)
- Fix: Trolly AI did not know about steep slopes, and used wrong tileh in some cases [FS#1070] (r10655)
- Fix: Be consistent with the space between the company name and the player number, i.e. always put a space between them [FS#1052] (r10627)
- Fix: [YAPF] Ships received curve penalty for non-diagonal straight move (r10578)
@@ -1402,7 +1106,7 @@
- Fix: [Windows] MIDI does not stop when closing openttd [FS#1164] (r11029)
- Fix: Do not unconditionally assume that a tile has a depot (r11027)
- Fix: Give a more correct error when building some things on tile 0 [FS#1173] (r11024)
- Fix: Do not display income/expenses when they do not belong to a 'valid' tile, like the money cheat and giving money [FS#1175] (r11021)
- Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat and giving money [FS#1175] (r11021)
- Fix: One could not give money when (s)he had too much money [FS#1174] (r11020)
- Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018)
- Fix: Crash when quiting the game in one of the end score windows [FS#1218] (r11071)
@@ -1416,7 +1120,7 @@
- Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890)
- Fix: Some isocodes were wrong, resulting in some NewGRF not working properly for the affected languages (r10877)
- Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
- Fix: Trains going over bridges would get the 'going down hill' accelerate bonus, which causes trains to go faster on bridges than they would be going on level land [FS#1096] (r10739)
- Fix: Trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land [FS#1096] (r10739)
- Fix: Trains being split into two pieces when loading an old savegame [FS#1062] (r10735)
- Fix: [OS/2] Fix chdir problem with open/save dialog (r10650)
- Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
@@ -1442,11 +1146,11 @@
- Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10344, r10317)
- Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345)
- Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337)
- Fix: Signal state sometimes not properly set when the signal 'pathfinder' reached the end of a line [FS#910] (r10336)
- Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336)
- Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333)
- Fix: Rail could be destroyed when building tunnels (r10306)
- Fix: Flush the output of the dedicated server console (r10295)
- Fix: The 'pause' key did not work in the scenario editor (r10294)
- Fix: The "pause" key did not work in the scenario editor (r10294)
- Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288)
- Fix: Do not make everyone spectator if 1 joining client failed to create new company (r10284)
- Fix: Remove invalid characters (for the file system) from savegame names [FS#916, FS#850] (r10272, r10116)
@@ -1454,7 +1158,7 @@
- Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
- Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186)
- Fix: Take the age of the front vehicle for station rating (r10246)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of 'just' removing the canal [FS#594] (r10240)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240)
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
- Fix: Land under foundations was terraform when it should not be terraformed [FS#882, FS#890] (r10219)
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
@@ -1467,9 +1171,9 @@
- Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
- Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131)
- Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
- Fix: Some NewGRFs use the same (unused in the 'current' climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
- Fix: Multiple subsequent 'give money' actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085)
- Fix: 'Deactivate Electrified Railways' did not work [FS#836] (10083)
- Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
- Fix: Multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085)
- Fix: "Deactivate Electrified Railways" did not work [FS#836] (10083)
- Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075)
- Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068)
- Fix: Do not use override engine type for articulated wagon parts (r10048)
@@ -1497,7 +1201,7 @@
- Fix: Remove arbitrary limit on length of NewGRF strings (r9775)
- Fix: [NewGRF] Ignore axis-bit of station tile layouts [FS#756] (r9758)
- Fix: [win32] Dead key and open/close console (r9728)
- Fix: When you have closed the 'Load game'/'New game' windows which you started from the 'start server' menu, you should not start a server when starting a new game [SF#1244842] (r9757)
- Fix: When you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you should not start a server when starting a new game [SF#1244842] (r9757)
- Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
- Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
- Fix: Station signs were not resized when the language changed [FS#672] (r9741)
@@ -1517,7 +1221,7 @@
0.5.1-RC3 (2007-04-17)
------------------------------------------------------------------------
- Feature: Add list_patches to console commands; shows all patches and values (r9565)
- Fix: Select 'Custom' in the difficulty settings gui when changing a setting [FS#733] (r9647)
- Fix: Select "Custom" in the difficulty settings gui when changing a setting [FS#733] (r9647)
- Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602)
- Fix: Wrong characters in Finnish town names (r9641)
- Fix: When checking for no vehicle on ground-tiles, do not take into account vehicles that are in the air (r9542)
@@ -1550,7 +1254,7 @@
- Fix: Shared orders got messed up when the 'first' trains got removed in the depot [FS#685] (r9277)
- Fix: Use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game [FS#644] (r9251)
- Fix: When loading games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: 'Train is lost' message is generated incorrectly [FS#676] (r9146)
- Fix: "Train is lost" message is generated incorrectly [FS#676] (r9146)
- Fix: Difficulty level button was not selected when opening the difficulty window (r9117)
- Fix: The wrong catenary wires were drawn for tunnel entrances [FS#612] (r9077)
- Fix: The intercontinental airport used 'T-junction' runway sprites when there is no exit in the middle of the runway as in the city airport [FS#529] (r9076)
@@ -1562,7 +1266,7 @@
- Fix: Desync caused by buffer overflow [FS#664] (r9027)
- Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length (r9012)
- Fix: Play the correct engine sound based on the engine type instead of the sprite (r9009)
- Fix: New locomotive names were not announced in the news, it said 'new railway locomotive available - railway locomotive' [FS#581] (r9000, r9001)
- Fix: New locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" [FS#581] (r9000, r9001)
- Fix: [NewGRF] Do not select a disabled platform length/number of track count when going out of drag-drop mode [FS#450] (r8999)
- Fix: [win] Resolution doubled in cfg file when fullscreen mode used [FS#642] (r8994)
- Fix: The industry list should also be (re)set when the number of industries is 0 [FS#656] (r8980)
@@ -1575,7 +1279,7 @@
0.5.0 (2007-02-27)
------------------------------------------------------------------------
- Feature: Add the ability to load newer TTDP games (the tile information for coasts has changed) (r8738)
- Feature: Selecting 'end of orders' and deleting will delete all the vehicle's orders (shared mode unchanged) (r8685)
- Feature: Selecting "end of orders" and deleting will delete all the vehicle's orders (shared mode unchanged) (r8685)
- Codechange: Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744)
- Fix: Possible crashes, problems with aircraft and airport removal (r8921)
- Fix: Do not show the 'edit sign' window for spectators (r8808)
@@ -1615,7 +1319,7 @@
- Fix: Network client crashes when a server sends a 0-sized savegame [FS#556] (r8167)
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
- Fix: 'out of sprite memory' warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: "out of sprite memory" warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: Bouys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
- Fix: Clicking for more news properly cycles through the news history backwards, and does not show the first item doubly if it's already open (r8049)
- Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030)
@@ -1671,7 +1375,7 @@
- Feature: Increase the chatbuffer of chat messages, messages longer than the graphical box will be wrapped to a new line (r6956)
- Feature: Allow typing longer text than visible for an editbox; it will scroll properly now (r6954)
- Feature: Allow spectators to team-speak to eachother (r6933)
- Feature: Allow for ' to be in console tokens. Escape them with \. eg \' (r6875)
- Feature: Allow for " to be in console tokens. Escape them with \. eg \" (r6875)
- Feature: Change the functionality of the chat window. SHIFT+ENTER (SHIFT+T) sends a message to all players, CTRL+ENTER (CTRL+T) sends a message to all team mates and ENTER (T) is customizable (r6824)
- Feature: (Train is) lost message is now generated immediately when pathfinder cannot find the path (r6800)
- Feature: Add a measurement tool that will show dimensions and height differences of various draggable tools (r6758)
@@ -1684,7 +1388,7 @@
- Feature: Depot and vehicle list windows reworked a bit with more buttons to include 'Autoreplace all' (instantly), 'Sell all', 'Start all' and 'Stop all' (r6542, r6552, r6515)
- Feature: Using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order (r6295)
- Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise (r6290)
- Feature: Add a 'goto depot' button to various vehicle list windows (r6229, r6246)
- Feature: Add a "goto depot" button to various vehicle list windows (r6229, r6246)
- Feature: Save max_companies/clients/spectators in the config file (r6170)
- Feature: Vehicle status bar will show the heading string in different colours to visually discern the difference between a service and a forced stop (r6165, r6414)
- Feature: Control clicking Goto Depot will now make the vehicle service instead of stop in depot (r6165)
@@ -1703,12 +1407,12 @@
- Feature: Also allow horizontal and vertical rails on steep slopes (r5864)
- Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles (r5833)
- Feature: Replacing from a train engine without cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train (r5465)
- Feature: [OSX] Macs with touchpads that support two finger scrolling can now use this 'scrollwheel' to scroll up/down (r5460)
- Feature: [OSX] Macs with touchpads that support two finger scrolling can now use this "scrollwheel" to scroll up/down (r5460)
- Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas (r5403)
- Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters (r5346)
- Feature: Implement smooth horizontal depot and, vehicle list scrolling for trains (r5046)
- Feature: Add new pathfinder, YAPF. Has greatly improved performance and better, fully configurable, pathfinding (yapf) (r4987)
- Feature: Add a new console command 'players' that lists current players along with basic stats [FS#150] (r4828)
- Feature: Add a new console command "players" that lists current players along with basic stats [FS#150] (r4828)
- Feature: Station List View can now be sorted and filtered (by waiting cargo type and facilities) (r4822)
- Feature: The integer-list parser now accepts a space character as an item seperator next to the comma for openttd.cfg (r4490)
- Feature: Add support for electric railways as a seperate tracktype. Electric trains will not run on non-electrfied track unless otherwise controlled by patch option (elrails) (r4150)
@@ -1738,7 +1442,7 @@
- Codechange: Show more correct capacity of articulated wagons in the train purchase list (r6650)
- Codechange: When showing tooltips, properly position the tooltip taking into account window dimensions and cursor (r6405)
- Codechange: Speed up the animated cursors a bit so they move once in a while at least (r6367)
- Codechange: Remove the 'unsorted' vehicle sorter, because it's plain useless (r6270)
- Codechange: Remove the "unsorted" vehicle sorter, because it's plain useless (r6270)
- Codechange: Remove MSVC6 support. The compiler was too stupid and too many workarounds were needed. Please switch to mingw or VC2005++ express (r5286)
- Codechange: Allow a switch in Makefile.config to disable threads in OpenTTD (r5978)
- Codechange: [win32] Add native x64 target to VS2005 project files (r5813)
@@ -1750,7 +1454,7 @@
- Codechange: Completely remove the deprecated -p parameter (is superseded by -n) (r3508)
- Fix: Town ratings were not reset when a company went bankrupt (r7433)
- Fix: With realistic acceleration, guarantee a minimum braking force is applied. This ensures trains will stop when going down hill (r7425)
- Fix: Changed 'kick off' acceleration resulted in only a small amount of power being applied; this resulted in a perceived delay before trains moved (r7421)
- Fix: Changed "kick off" acceleration resulted in only a small amount of power being applied; this resulted in a perceived delay before trains moved (r7421)
- Fix: Long delay for message windows to appear. Immediately show a new message if present if no news window is open, or has just been closed instead of waiting for the timer of the current news to time out [FS#255] (r7402)
- Fix: Deleting Train in depot with autoreplace fails [FS#418] (r7385)
- Fix: Do not update vehicle images when turning a train around. During this procedure the train is split into parts which can result in incorrect images being used (r7378)
@@ -1758,16 +1462,16 @@
- Fix: Segmentation fault in the SDL video driver when one goes to fullscreen and there are no suitable resolutions (r7332)
- Fix: When loading a game from a dedicated server the local player set to 0, theoretically enabling the dedicated server to also play (r7312)
- Fix: TTDPatch vars are little endian (r7282)
- Fix: Always display the excavation of roadworks even when fully zoomed out or 'full details' are off (r7240)
- Fix: Always display the excavation of roadworks even when fully zoomed out or "full details" are off (r7240)
- Fix: Window allocation and deletion messed with the actual window pointer, possibly crashing OpenTTD [FS#350, SF#1560913] (r7205)
- Fix: Callback not executed for non-player based patch changes in multiplayer for all clients; possible desync issue (r7190)
- Fix: Station sign (and base station coordinates) did not move along with station when station moved by walking [FS#388] (r7169)
- Fix: MiniMap was misplacing vehicles sometimes [FS#402] (r7166)
- Fix: Some mouse events possibly lost under high CPU load, handle mouse input right away instead of waiting for GameLoop [FS#221, SF1168820] (r7157)
- Fix: Some keyboard events possibly lost under high CPU load, handle keyboard input in place instead of global variables magic [FS#279] (r7153)
- Fix: 'Position of Main Toolbar' option is not honored when starting new game or loading saved [FS#172] (r7130)
- Fix: "Position of Main Toolbar" option is not honored when starting new game or loading saved [FS#172] (r7130)
- Fix: Synchronize the engine-renew settings of a player when joining a multiplayer game (r7126)
- Fix: Several errors/glitches related to multiplayer and bankrupcty (mainly server), and non-updated company-information (r7125)
- Fix: Several errors/glitches related to multiplayer and bankrupcy (mainly server), and non-updated company-information (r7125)
- Fix: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles [FS#371] (r7115)
- Fix: Do not let ships enter partial water tiles under bridges; they will travel up land... (r7110)
- Fix: AI tried to build road from the back or side of road stop/depot (r7069)
@@ -1838,7 +1542,7 @@
- Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
- Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water
- Fix: Fix several glitches concerning foundations. Houses, property (rail/road/bridge/etc.) and cursor are now aligned properly
- Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like 'turning' the excavation by adding/removing road bits or removing the road piece
- Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
- Fix: Only advertise the server to your external IP/network (eg not to 127.0.0.1) and use proper broadcast addresses
- Fix: '-f' switch is not valid on windows, so do not show it in help
- Fix: [Autoreplace] Autoreplaced trains can leave all wagons in depot under certain circumstances
@@ -1851,7 +1555,7 @@
- Fix: [AI] The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
- Fix: [NTP] Fix NTP over bridges: do not check the rail type when on a bridge
- Fix: Truncate text in dropdown lists to stop text overflowing
- Fix: 'Erroneous train reversal on waypoints'. When processing the next train order, do not even consider reversing the train if the last order was to a waypoint
- Fix: "Erroneous train reversal on waypoints". When processing the next train order, do not even consider reversing the train if the last order was to a waypoint
- Fix: Starting a new scenario did not adhere to local difficulty settings but took it from the scenario itself. That mode is for 'play scenario'
- Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit
- Fix: Issue with train pathfinding over level crossings
@@ -1868,18 +1572,18 @@
- Fix: Game no longer crashes when the last vehicle servicing a station has been deleted
- Fix: Reset the last built railtype when starting a new game
- Fix: Cloned vehicles get the same service interval as the original vehicle
- Fix: Game no longer errors out when 'Many random towns' is selected in the scenario editor
- Fix: Game no longer errors out when "Many random towns" is selected in the scenario editor
- Fix: Obscure road dragging bug. The road build command did not return the appropiate error message of invalid-slope when building road
- Fix: Temperate bank will no longer appear (during game) in tropic landscape. This bug is from the original game
- Fix: Specify the 'stopall' console command as a debug command
- Fix: Fixed a problem that caused DeliverGoodsToIndustry to not work as intended
- Fix: Ships and aircraft can now be used as feeders as well
- Fix: When a multiheaded train is sold the pointers were not updated correctly causing sporadious crashes/disconnects
- Fix: New plantations now cause the correct '.. being planted ..' news item
- Fix: New plantations now cause the correct ".. being planted .." news item
- Fix: Danish town names were saved/loaded as Swiss
- Fix: Removing roads on crossings was done without a check for ownership
- Fix: [Autoreplace] Fix drawing of train list for outdated engines
- Fix: Malicious clients/servers could crash the game [CVE-2006-1999, CVE-2006-1998]
- Fix: Malicious clients/servers could crash the game
- Fix: [Autoreplace] allow replacement of wagons even when the engine fails to be replaced
- Fix: Certain operations involving trains inside a depot could cause a crash
- Fix: [Autoreplace] cost for refitting a new vehicle is added to the cost animation (player always paid for it, it just was not shown)
@@ -1951,12 +1655,12 @@
- Feature: [localisation] Support genders (r2594)
- Feature: [localisation] Support cases (r2597)
- Feature: Add support for truncating strings to a given (pixel) length (r2607)
- Feature: Overhaul DirectMusic MIDI backend, remove 'experimental' status (r2712)
- Feature: Overhaul DirectMusic MIDI backend, remove "experimental" status (r2712)
- Feature: Change the driver probing algorithm: Use the first music/sound/video which succeeds initialising instead of bailing out after the first. No need to specify -snull if no soundcard is present anymore (r2728)
- Feature: The Main Toolbar Dropdown Menu can now display disabled items (r2734)
- Feature: Clone vehicles (r2764)
- Feature: When starting without a config file determine the language on basis of the current locale (r2777)
- Feature: [NewGRF] Add support for 'extended bytes' (r2872)
- Feature: [NewGRF] Add support for "extended bytes" (r2872)
- Feature: [localisation] Major step twoards ISO-8859-15: Implement missing characters (r2879)
- Feature: Implement the console command rm to remove savegames (r2941)
- Feature: Danish town names (r2957)
@@ -2029,10 +1733,10 @@
- Fix: On OS/2 show the trailing \ if the current directory is a root directory (r2860)
- Fix: Return a proper version number, when testing the TTDPatch version in the SkipIf action (r2862)
- Fix: Change the way NewGRFs are loaded, this saves quite some sprite slots - about 2000 for DBSetXL for example (r2868)
- Fix: Several format string vulnerabilities and buffer overflows in the network code [CVE-2005-2764, CVE-2005-2763] (r2899)
- Fix: Several format string vulnerabilities and buffer overflows in the network code (r2899)
- Fix: fixed issue where autorenewed vehicles did not get all stats updated (r2912)
- Fix: Exit the child of the extmidi backend with _exit() instead of exit(), because we do not want any atexit handlers - especially flushing output streams - to run, if exec() fails (r2938)
- Fix: Server crash with 'say'-command (r2950)
- Fix: Server crash with "say"-command (r2950)
- Fix: Fix win32 midi volume level control which did not work (r2960)
- Fix: [OSX] quitting the game no longer leaves a process behind that eats all the CPU power (r3281)
- Fix: Fix for UFO-broken waypoint [SF#1216203] (r2961)
@@ -2157,9 +1861,9 @@
- Fix: Autosave ignoring settings [SF#1149487]
- Fix: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines [SF#1024703]
- Fix: Create Lake and draggable Create Desert tools [SF#1095110]
- Fix: Trains 'Go to depot' button: click twice skip to next order [SF#1172878]
- Fix: Engine power not updated w/auto replace' autoreplace now forces an update of the cache [SF#1146215]
- Fix: Path displaying as 'C:\\' in saveload window win32-only [SF#1173690]
- Fix: Trains "Go to depot" button: click twice skip to next order [SF#1172878]
- Fix: Engine power not updated w/auto replace" autoreplace now forces an update of the cache [SF#1146215]
- Fix: Path displaying as "C:\\" in saveload window win32-only [SF#1173690]
- Fix: Click & drag removal of road assertion fail [SF#1179892]
- Fix: Max loan always in euros, use _opt_ptr instead of _opt [SF#1174237]
- Fix: AI orders its vehicles to a competitor's truck stop [SF#1184201]
@@ -2207,7 +1911,7 @@
- Feature: [Windows] CTRL+V (Paste) now works on all editboxes. This includes 'Add Server', chat, etc
- Feature: [Windows] dedicated server is now functioning correctly
- Feature: Addded keyboard shortcuts for the order window
- Feature: Aircraft refit options have been restricted to 'sane' values
- Feature: Aircraft refit options have been restricted to "sane" values
- Feature: allows setting the production values of the rawmaterial producing industries in the editor
- Feature: console support for loading maps. Use 'load', 'list_files' and 'goto_dir' to navigate and load games
- Feature: Display server port in the multiplayer game info window
@@ -2218,7 +1922,7 @@
- Feature: New companies receive a 5-year protection period against buying-up
- Feature: norwegian townnames
- Feature: Order Checking is only execute for ONE vehicle in an order-share system
- Feature: Passengers aircraft now ignore the amount of mail for 'full load any' options
- Feature: Passengers aircraft now ignore the amount of mail for "full load any" options
- Feature: place multiple accepting industies nearby in the editor mode if the appropriate patches are set
- Feature: population in label of the town (patch setting)
- Feature: scrolling credits list (in alphabetical order)
@@ -2252,7 +1956,7 @@
- Fix: Crash if generating land while industry window is open. This also happened for towns and the land information window [SF#1101179]
- Fix: Configure Patches window text overflow [SF#1101906]
- Fix: console in dedicated server [SF#1101963]
- Fix: Game crashed when clicking 'new face' or 'company color' twice [SF#1102275]
- Fix: Game crashed when clicking "new face" or "company color" twice [SF#1102275]
- Fix: Vehicle lists are now redrawn when a vehicle arrives in a depot. Station-specific vehicle lists are now redrawn daily as well (not only the master list) [SF#1099535, SF#1102776]
- Fix: font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts [SF#1103113]
- Fix: Order Check messages are now validated before displayed [SF#1103187]
@@ -2290,7 +1994,7 @@
- Fix: finally zooming in/out always works
- Fix: fixed chat-bug (that from a certain moment, nobody could talk)
- Fix: fixed weight for double-head trains and with that the acceleration (now maglev lvl4 can reach their top speed, and are faster than lvl3)
- Fix: Full-Loading trains no longer get 'lost' after a while
- Fix: Full-Loading trains no longer get "lost" after a while
- Fix: Graphs were not updated correctly when one graph with a certain selection was already open and another graph window was opened
- Fix: in multiplayer clientlist can only be opened once
- Fix: Loan does not count against the company value
@@ -2310,7 +2014,7 @@
- Fix: the scrollbar in the network gui (server list) now updates when scrolling
- Fix: Train crashes should no longer desync the game
- Fix: When deleting an order, the next pointer was not cleared, resulting in some unusual behavoir from time to time
- Fix: You can now also delete automatically found servers by pressing 'del'
- Fix: You can now also delete automatically found servers by pressing "del"
- Fix: You should no longer be able to delete bridges on any type of underground when there is a vehicle on it
@@ -2409,7 +2113,7 @@
- Change: Removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'
- Codechange: Comments added to the code
- Codechange: Made bridge building code more readable [SF#996244]
- Feature: 'None' as option for number of industries in difficulty settings
- Feature: "None" as option for number of industries in difficulty settings
- Feature: Add many random industries and towns in scenario editor
- Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc
- Feature: Added level land button to scenario editor
@@ -2523,8 +2227,8 @@
- Fix: Weird two tile bridges on slopes [SF#996065]
- Fix: Empty strings in signs [SF#997303]
- Fix: Junction after tunnel bug [SF#997703]
- Fix: 'autosave' directoy creation (MorphOS/AmigaOS) [SF#999592]
- Fix: I lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand 'resetengines' [SF#1001540]
- Fix: "autosave" directoy creation (MorphOS/AmigaOS) [SF#999592]
- Fix: I lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand "resetengines" [SF#1001540]
- Fix: BuildRoadOutsideStation fix [SF#1006530]
- Fix: Autorenew issues [SF#1006715]
- Fix: Copy orders between bus/truck possible [SF#1007272]
@@ -2566,7 +2270,7 @@
- Feature: Land info now shows type of signal
- Feature: Realistic train reversing
- Feature: Added support for 64 bit CPUs
- Feature: Added water quantity level 'very low', which is the default for easy mode now
- Feature: Added water quantity level "very low", which is the default for easy mode now
- Feature: Realistic acceleration turned on, train must first slow down and stop before it can reverse
- Feature: [MorphOS]: Various small improvement to make the the game feel more native
- Feature: Alt + f now toggles full screen (alt + enter still works)
@@ -2581,7 +2285,7 @@
- Feature: Initial GRF support.You have to enable it in openttd.cfg using [NewGRF] setting
- Feature: Smooth economy changes
- Feature: TTDPatch-style gotodepot. Ship depots and aircraft hangars can be inserted in the schedule as well
- Feature: Ability to add 'service if needed' orders (the 'full load' button changes to 'service' after selecting a depot order)
- Feature: Ability to add "service if needed" orders (the "full load" button changes to "service" after selecting a depot order)
- Feature: If a vehicle has depot orders in its schedule, automatic servicing is disabled
- Feature: Patch setting so that helicopters get serviced automatically on helipad
- Feature: Center toolbar on screen
@@ -2643,7 +2347,7 @@
- Fix: Inflation was way too high when intrest rate = 0
- Fix: Cannot sell anything if money is TOO negative
- Fix: Fast forward button resets
- Fix: 'Refit train' button remains
- Fix: "Refit train" button remains
- Fix: Enable up/down scrolling with the mouse
- Fix: 1920 all trains
- Fix: Wrong heli breakdownspeed
@@ -2687,7 +2391,7 @@
- Feature: Bemidi support
- Feature: Added Icelandic currency
- Change: Plant area of trees now allowed for 20x20 area
- Change: 'kmh^-1' to 'km/h'
- Change: "kmh^-1" to "km/h"
- Change: Show original savegame names for oldstyle savegames
- Change: Autosave go to autosave/
- Fix: Do not allow building railroad stations on airports or bus stations
@@ -2740,7 +2444,7 @@
- Feature: More realistic train starting and stopping
- Change: New directory structure (*.grf+sample.cat in data subdir, *.lng in lang subdir)
- Fix: Shift+arrows keys scrolls faster
- Fix: 'Monorail in 1985' which allowed you to build monorail/maglev at any year [SF#941880]
- Fix: "Monorail in 1985" which allowed you to build monorail/maglev at any year [SF#941880]
- Fix: Town ratings when companies are deleted/merged
- Fix: Vehicle reliability calculation in third phase
- Fix: Random world button in scenario editor does not build cities, industries, trees
@@ -2865,27 +2569,27 @@
- Feature: Show semaphores on the right side if right-sided traffic
- Feature: Patch options configuration window
- Feature: Autorail build tool
- Feature: 'Show yearly finances window' option
- Feature: 'Signals on drive side' patch
- Feature: 'Show full date in statusbar' option
- Feature: "Show yearly finances window" option
- Feature: "Signals on drive side" patch
- Feature: "Show full date in statusbar" option
- Feature: Italian translation
- Feature: Road and rail removal by dragging a selection
- Feature: News item for 'train is unprofitable'
- Feature: News item for 'train is lost'
- Feature: News item for "train is unprofitable"
- Feature: News item for "train is lost"
- Feature: [Win32] Double size mode (Ctrl-d to toggle)
- Feature: 'Multiple similar industries in close proximity' option
- Feature: 'Multiple industries per down' option
- Feature: 'Crossing tunnels' option
- Feature: Order sharing and copying ('goto' on other vehicle to copy, ctrl+'goto' to share)
- Feature: "Multiple similar industries in close proximity" option
- Feature: "Multiple industries per down" option
- Feature: "Crossing tunnels" option
- Feature: Order sharing and copying ("goto" on other vehicle to copy, ctrl+"goto" to share)
- Feature: Remember last built rail type
- Feature: 'Debtmax' faster loan management with ctrl key
- Feature: 'Go to depot' orders option
- Feature: 'Long bridges' option
- Feature: 'Select goods' option
- Feature: 'No train service' option
- Feature: 'No inflation' option
- Feature: "Debtmax" faster loan management with ctrl key
- Feature: "Go to depot" orders option
- Feature: "Long bridges" option
- Feature: "Select goods" option
- Feature: "No train service" option
- Feature: "No inflation" option
- Feature: Automatically detect available resolutions
- Feature: 'Full load any' option, as in TTDPatch
- Feature: "Full load any" option, as in TTDPatch
- Feature: Automatic detection of available language files
- Feature: German translation
- Feature: Finnish town names
@@ -2910,7 +2614,7 @@
- Fix: Disallow buoy in north corner
- Fix: Shift key now increases game speed only when game window is active
- Fix: Ctrl button now works with SDL driver
- Fix: Incorrect weight displayed in 'new trains' window
- Fix: Incorrect weight displayed in "new trains" window
- Fix: Incorrect train running cost in newspaper
@@ -2991,8 +2695,8 @@
- Feature: Command line -g flag now optionally takes a game to load
- Add: External MIDI driver for Unix version
- Add: DirectMusic driver for Win32 version
- Add: 'build tracks on slopes' feature
- Add: "build tracks on slopes" feature
- Fix: Problem where directories were not displayed under Linux
- Fix: Colors in map window for routes
- Fix: Road drive side
- Fix: 'Fund road construction' not clickable when unavailable
- Fix: "Fund road construction" not clickable when unavailable

View File

@@ -1,9 +1,3 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
log() {
if [ $1 = "1" ]; then echo "$2"; fi
@@ -11,7 +5,7 @@ log() {
}
set_default() {
released_version="1.0.0-beta1"
released_version="0.7.2"
ignore_extra_parameters="0"
# We set all kinds of defaults for params. Later on the user can override
@@ -48,14 +42,13 @@ set_default() {
enable_debug="0"
enable_desync_debug="0"
enable_profiling="0"
enable_lto="0"
enable_dedicated="0"
enable_network="1"
enable_static="1"
enable_translator="0"
enable_unicode="1"
enable_assert="1"
enable_strip="0"
enable_assert="0"
enable_strip="1"
enable_universal="1"
enable_osx_g5="0"
enable_cocoa_quartz="1"
@@ -68,8 +61,7 @@ set_default() {
with_cocoa="1"
with_zlib="1"
with_png="1"
enable_builtin_depend="1"
with_makedepend="0"
with_makedepend="1"
with_direct_music="1"
with_sort="1"
with_iconv="1"
@@ -79,7 +71,6 @@ set_default() {
with_freetype="1"
with_fontconfig="1"
with_icu="1"
static_icu="0"
with_psp_config="1"
with_threads="1"
with_distcc="1"
@@ -118,7 +109,6 @@ set_default() {
enable_debug
enable_desync_debug
enable_profiling
enable_lto
enable_dedicated
enable_network
enable_static
@@ -137,7 +127,6 @@ set_default() {
with_cocoa
with_zlib
with_png
enable_builtin_depend
with_makedepend
with_direct_music
with_sort
@@ -148,12 +137,11 @@ set_default() {
with_freetype
with_fontconfig
with_icu
static_icu
with_psp_config
with_threads
with_distcc
with_ccache
CC CXX CFLAGS CXXFLAGS LDFLAGS"
CC CXX CFLAGS LDFLAGS"
}
detect_params() {
@@ -266,10 +254,6 @@ detect_params() {
--enable-desync-debug=*) enable_desync_debug="$optarg";;
--enable-profiling) enable_profiling="1";;
--enable-profiling=*) enable_profiling="$optarg";;
--enable-lto) enable_lto="1";;
--enable-lto=*) enable_lto="$optarg";;
--enable-ipo) enable_lto="1";;
--enable-ipo=*) enable_lto="$optarg";;
--enable-dedicated) enable_dedicated="1";;
--enable-dedicated=*) enable_dedicated="$optarg";;
--enable-network=*) enable_network="$optarg";;
@@ -350,19 +334,11 @@ detect_params() {
--with-libicu) with_icu="2";;
--without-libicu) with_icu="0";;
--with-libicu=*) with_icu="$optarg";;
--static-icu) static_icu="1";;
--static-icu=*) static_icu="$optarg";;
--static-libicu) static_icu="1";;
--static-libicu=*) static_icu="$optarg";;
--with-psp-config) with_psp_config="2";;
--without-psp-config) with_psp_config="0";;
--with-psp-config=*) with_psp_config="$optarg";;
--disable-builtin-depend) enable_builtin_depend="0";;
--enable-builtin-depend) enable_builtin_depend="2";;
--enable-builtin-depend=*) enable_builtin_depend="$optarg";;
--with-makedepend) with_makedepend="2";;
--without-makedepend) with_makedepend="0";;
--with-makedepend=*) with_makedepend="$optarg";;
@@ -405,7 +381,6 @@ detect_params() {
CC=* | --CC=*) CC="$optarg";;
CXX=* | --CXX=*) CXX="$optarg";;
CFLAGS=* | --CFLAGS=*) CFLAGS="$optarg";;
CXXFLAGS=* | --CXXFLAGS=*) CXXFLAGS="$optarg";;
LDFLAGS=* | --LDFLAGS=*) LDFLAGS="$optarg";;
--ignore-extra-parameters) ignore_extra_parameters="1";;
@@ -471,10 +446,10 @@ check_params() {
log 1 " PREPROCESSOR is only available for OSX"
exit 1
fi
# OS only allows DETECT, UNIX, OSX, FREEBSD, OPENBSD, MORPHOS, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP
if [ -z "`echo $os | egrep '^(DETECT|UNIX|OSX|FREEBSD|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP)$'`" ]; then
# OS only allows DETECT, UNIX, OSX, FREEBSD, OPENBSD, MORPHOS, BEOS, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP
if [ -z "`echo $os | egrep '^(DETECT|UNIX|OSX|FREEBSD|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP)$'`" ]; then
log 1 "configure: error: invalid option --os=$os"
log 1 " Available options are: --os=[DETECT|UNIX|OSX|FREEBSD|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP]"
log 1 " Available options are: --os=[DETECT|UNIX|OSX|FREEBSD|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP]"
exit 1
fi
# cpu_type can be either 32 or 64
@@ -516,11 +491,7 @@ check_params() {
if [ "$enable_universal" = "0" ]; then
log 1 "checking universal build... no"
else
if [ "$enable_universal" = "64" ]; then
log 1 "checking universal build... yes (including 64 bits)"
else
log 1 "checking universal build... yes (without 64 bits)"
fi
log 1 "checking universal build... yes"
fi
# Already detected by check_build
@@ -536,14 +507,6 @@ check_params() {
log 1 "checking strip... disabled"
fi
check_lipo
if [ "$enable_builtin_depend" != "0" ]; then
log 1 "checking builtin depend... yes"
makedepend="\$(SRC_OBJS_DIR)/\$(DEPEND)"
else
log 1 "checking builtin depend... no"
fi
check_makedepend
detect_cputype
@@ -602,70 +565,6 @@ check_params() {
sleep 5
fi
if [ "$enable_lto" != "0" ]; then
has_lto=`($cxx_build -dumpspecs 2>&1 | grep '\%{flto}') || ($cxx_build -help ipo 2>&1 | grep '\-ipo')`
if [ -n "$has_lto" ]; then
log 1 "using link time optimization... yes"
else
enable_lto="0"
log 1 "using link time optimization... no"
log 1 "WARNING: you selected link time optimization but it is not found."
sleep 5
fi
else
log 1 "using link time optimization... no"
fi
if [ "$os" != "OSX" ] && [ "$with_osx_sysroot" != "0" ]; then
if [ "$with_osx_sysroot" = "1" ]; then
with_osx_sysroot="0"
log 1 "checking OSX sysroot... not OSX, skipping"
else
log 1 "configure: error: --with-osx-sysroot only works if OSX is the target"
exit 1
fi
fi
if [ "$with_osx_sysroot" != "0" ]; then
if [ "$enable_universal" = "0" ] && [ "$with_osx_sysroot" != "1" ] && [ "$with_osx_sysroot" != "2" ]; then
# Sysroot manually specified? Check for usability
log 1 "checking OSX sysroot... $with_osx_sysroot"
if ! check_osx_sdk "$with_osx_sysroot"; then
log 1 "Passed sysroot not found/not functional"
exit 1
fi
else
# If autodetect and no universal, use system default
if [ "$with_osx_sysroot" = "1" ] && [ "$enable_universal" = "0" ]; then
log 1 "checking OSX sysroot... no (use system default)"
else
log 1 "checking OSX sysroot... automatically"
detect_osx_sdk
fi
fi
if [ -n "$osx_sdk_path" ]; then
if [ "$enable_universal" != "0" ]; then
if [ -z "$osx_sdk_104_path" ]; then
log 1 "WARNING: Could not find a usable 10.4u SDK, the resulting"
log 1 "WARNING: binary will only run on OSX 10.5 or later"
osx_sdk_104_path="$osx_sdk_path"
fi
OSX_SYSROOT="-isysroot $osx_sdk_104_path"
OSX_LD_SYSROOT="-Wl,-syslibroot,$osx_sdk_104_path"
else
OSX_SYSROOT="-isysroot $osx_sdk_path"
OSX_LD_SYSROOT="-Wl,-syslibroot,$osx_sdk_path"
fi
fi
else
if [ "$os" = "OSX" ]; then
log 1 "checking OSX sysroot... no (use system default)"
fi
fi
detect_allegro
detect_sdl
detect_cocoa
@@ -868,6 +767,36 @@ check_params() {
with_threads="0"
fi
if [ "$os" != "OSX" ] && [ "$with_osx_sysroot" != "0" ]; then
if [ "$with_osx_sysroot" = "1" ]; then
with_osx_sysroot="0"
log 1 "checking OSX sysroot... not OSX, skipping"
else
log 1 "configure: error: --with-osx-sysroot only works if OSX is the target"
exit 1
fi
fi
if [ "$with_osx_sysroot" != "0" ]; then
if [ "$enable_universal" = "0" ] && [ "$with_osx_sysroot" != "1" ] && [ "$with_osx_sysroot" != "2" ]; then
log 1 "checking OSX sysroot... $with_osx_sysroot"
else
# If autodetect and no universal, use system default
if [ "$with_osx_sysroot" = "1" ] && [ "$enable_universal" = "0" ]; then
log 1 "checking OSX sysroot... no (use system default)"
with_osx_sysroot="0"
else
log 1 "checking OSX sysroot... automatically"
with_osx_sysroot="3"
fi
fi
else
if [ "$os" = "OSX" ]; then
log 1 "checking OSX sysroot... no (use system default)"
fi
fi
if [ "$os" != "OSX" ] && [ "$with_application_bundle" != "0" ]; then
if [ "$with_application_bundle" = "1" ]; then
with_application_bundle="0"
@@ -886,6 +815,7 @@ check_params() {
fi
if [ "$os" = "OSX" ]; then
check_osx_sdk
# Test on G5
if [ "$enable_osx_g5" != "0" ]; then
@@ -1032,6 +962,8 @@ check_params() {
menu_dir="`echo $menu_dir | sed 's@\([^\]\)\\\\ @\1\\\\\\\\ @g;s@\([^\]\) @\1\\\\\\\\ @g'`"
fi
# "set_universal_binary_flags" needs to be before "detect_iconv"
set_universal_binary_flags
detect_iconv
if [ -n "$personal_dir" ]
@@ -1081,40 +1013,23 @@ make_compiler_cflags() {
# Params:
# $1 - compiler
# $2 - the current cflags
# $3 - variable to finally write cflags to
# $4 - the current cxxflags
# $5 - variable to finally write cxxflags to
# $6 - the current ldflags
# $7 - variable to finally write ldflags to
# $3 - variable to finally write to
flags="$2"
cxxflags="$4"
ldflags="$6"
if [ `basename $1 | cut -c 1-3` = "icc" ]; then
if [ `echo $1 | cut -c 1-3` = "icc" ]; then
# Enable some things only for certain ICC versions
cc_version=`$1 -dumpversion | cut -c 1-4 | sed s@\\\.@@g`
cc_version=`$1 -dumpversion | cut -c 1-4`
flags="$flags -rdynamic"
ldflags="$ldflags -rdynamic"
if [ $cc_version -ge 101 ]; then
if [ "$cc_version" = "10.1" ]; then
flags="$flags -Wno-multichar"
fi
if [ $cc_version -ge 110 ]; then
if [ "$cc_version" = "11.0" ]; then
# warning 1899: multicharacter character literal (potential portability problem) (e.g. 'FOOD')
# vec report defaults to telling where it did loop vectorisation, which is not very important
flags="$flags -vec-report=0 -wd873"
# Use c++0x mode so static_assert() is available
cxxflags="$cxxflags -std=c++0x"
fi
has_ipo=`$1 -help ipo | grep '\-ipo'`
if [ "$enable_lto" != "0" ] && [ -n "$has_ipo" ]; then
# Use IPO (only if we see IPO exists and is requested)
flags="$flags -ipo"
ldflags="$ldflags -ipo $CFLAGS"
flags="$flags -vec-report=0 -wd1899"
fi
else
# Enable some things only for certain GCC versions
@@ -1127,6 +1042,8 @@ make_compiler_cflags() {
flags="$flags -Wall -Wno-multichar -Wsign-compare -Wundef"
flags="$flags -Wwrite-strings -Wpointer-arith"
flags="$flags -Wno-uninitialized"
flags="$flags -W -Wno-unused-parameter -Wformat=2"
flags="$flags -Wredundant-decls"
@@ -1141,10 +1058,6 @@ make_compiler_cflags() {
# break anything. So disable strict-aliasing to make the
# compiler all happy.
flags="$flags -fno-strict-aliasing"
ldflags="$ldflags -fno-strict-aliasing"
# Warn about casting-out 'const' with regular C-style cast.
# The preferred way is const_cast<>() which doesn't warn.
flags="$flags -Wcast-qual"
fi
if [ $cc_version -ge 42 ]; then
@@ -1153,59 +1066,22 @@ make_compiler_cflags() {
# sure that they will not happen. It furthermore complains
# about it's own optimized code in some places.
flags="$flags -fno-strict-overflow"
ldflags="$ldflags -fno-strict-overflow"
fi
if [ $cc_version -ge 43 ]; then
# Use gnu++0x mode so static_assert() is available.
# Don't use c++0x, it breaks mingw (with gcc 4.4.0).
cxxflags="$cxxflags -std=gnu++0x"
fi
if [ $cc_version -ge 45 ]; then
# Only GCC 4.5+ has (possibly) LTO
has_lto=`$1 -dumpspecs | grep '\%{flto}'`
if [ "$enable_lto" != "0" ] && [ -n "$has_lto" ]; then
# Use LTO only if we see LTO exists and is requested
flags="$flags -flto"
ldflags="$ldflags -flto $2"
fi
fi
has_rdynamic=`$1 -dumpspecs | grep rdynamic`
if [ -n "$has_rdynamic" ]; then
# rdynamic is used to get useful stack traces from crash reports.
flags="$flags -rdynamic"
ldflags="$ldflags -rdynamic"
fi
fi
eval "$3=\"$flags\""
eval "$5=\"$cxxflags\""
eval "$7=\"$ldflags\""
}
make_cflags_and_ldflags() {
# General CFlags for BUILD
CFLAGS_BUILD=""
# Special CXXFlags for BUILD
CXXFLAGS_BUILD=""
# LDFLAGS for BUILD
LDFLAGS_BUILD=""
# General CFlags for HOST
CFLAGS="$CFLAGS"
# Special CXXFlags for HOST
CXXFLAGS="$CXXFLAGS"
CFLAGS="$CFLAGS -D$os"
# Libs to compile. In fact this is just LDFLAGS
LIBS="-lstdc++"
# LDFLAGS used for HOST
LDFLAGS="$LDFLAGS"
make_compiler_cflags "$cc_build" "$CFLAGS_BUILD" "CFLAGS_BUILD" "$CXXFLAGS_BUILD" "CXXFLAGS_BUILD" "$LDFLAGS_BUILD" "LDFLAGS_BUILD"
make_compiler_cflags "$cc_host" "$CFLAGS" "CFLAGS" "$CXXFLAGS" "CXXFLAGS" "$LDFLAGS" "LDFLAGS"
CFLAGS="$CFLAGS -D$os"
if [ $enable_debug = 0 ]; then
# No debug, add default stuff
OBJS_SUBDIR="release"
@@ -1219,7 +1095,6 @@ make_cflags_and_ldflags() {
fi
CFLAGS="-O2 -fomit-frame-pointer $CFLAGS"
LDFLAGS="-O2 -fomit-frame-pointer $LDFLAGS"
fi
else
OBJS_SUBDIR="debug"
@@ -1233,7 +1108,6 @@ make_cflags_and_ldflags() {
fi
if [ $enable_debug -ge 2 ]; then
CFLAGS="$CFLAGS -fno-inline"
LDFLAGS="$LDFLAGS -fno-inline"
fi
if [ $enable_debug -ge 3 ]; then
CFLAGS="$CFLAGS -O0"
@@ -1251,6 +1125,9 @@ make_cflags_and_ldflags() {
CFLAGS="$CFLAGS -DNO_THREADS"
fi
make_compiler_cflags "$cc_build" "$CFLAGS_BUILD" "CFLAGS_BUILD"
make_compiler_cflags "$cc_host" "$CFLAGS" "CFLAGS"
if [ "`echo $1 | cut -c 1-3`" != "icc" ]; then
if [ "$os" = "CYGWIN" ]; then
flags="$flags -mwin32"
@@ -1258,20 +1135,20 @@ make_cflags_and_ldflags() {
fi
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ]; then
flags="$flags -mno-cygwin"
LDFLAGS="$LDFLAGS -mno-cygwin -Wl,--subsystem,windows"
LIBS="$LIBS -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32"
LDFLAGS="$LDFLAGS -mno-cygwin"
fi
if [ $cc_version -ge 44 ]; then
LDFLAGS_BUILD="$LDFLAGS_BUILD -static-libgcc"
fi
if [ "$os" = "CYGWIN" ] || [ "$os" = "MINGW" ]; then
LDFLAGS="$LDFLAGS -Wl,--subsystem,windows"
LIBS="$LIBS -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32"
fi
fi
if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "FREEBSD" ] && [ "$os" != "OPENBSD" ] && [ "$os" != "MINGW" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "OSX" ] && [ "$os" != "DOS" ] && [ "$os" != "WINCE" ] && [ "$os" != "PSP" ] && [ "$os" != "OS2" ]; then
if [ "$os" != "CYGWIN" ] && [ "$os" != "FREEBSD" ] && [ "$os" != "OPENBSD" ] && [ "$os" != "MINGW" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "OSX" ] && [ "$os" != "DOS" ] && [ "$os" != "WINCE" ] && [ "$os" != "PSP" ] && [ "$os" != "OS2" ]; then
LIBS="$LIBS -lpthread"
fi
if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "MINGW" ] && [ "$os" != "DOS" ] && [ "$os" != "WINCE" ]; then
if [ "$os" != "CYGWIN" ] && [ "$os" != "MINGW" ] && [ "$os" != "DOS" ] && [ "$os" != "WINCE" ]; then
LIBS="$LIBS -lc"
fi
if [ "$os" = "WINCE" ]; then
@@ -1300,42 +1177,17 @@ make_cflags_and_ldflags() {
if [ "$os" = "OSX" ]; then
LDFLAGS="$LDFLAGS -framework Cocoa"
if [ "$enable_dedicated" = "0" ] && ([ "$cpu_type" = "32" ] || [ "$enable_universal" != "0" ]); then
if [ "$enable_dedicated" = "0" ]; then
LIBS="$LIBS -framework QuickTime"
else
CFLAGS="$CFLAGS -DNO_QUICKTIME"
fi
if [ "$enable_universal" = "0" ]; then
# Universal builds set this elsewhere
CFLAGS="$OSX_SYSROOT $CFLAGS"
LDFLAGS="$OSX_LD_SYSROOT $LDFLAGS"
fi
if [ "$enable_universal" = "0" ] && [ $cc_version -ge 40 ]; then
# Only set the min version when not doing an universal build.
# Universal builds set the version elsewhere.
if [ "$cpu_type" = "64" ]; then
CFLAGS="$CFLAGS -mmacosx-version-min=10.5"
else
gcc_cpu=`$cc_host -dumpmachine`
if [ "`echo $gcc_cpu | cut -c 1-3`" = "ppc" -o "`echo $gcc_cpu | cut -c 1-7`" = "powerpc" ]; then
# PowerPC build can run on 10.3
CFLAGS="$CFLAGS -mmacosx-version-min=10.3"
else
# Intel is only available starting from 10.4
CFLAGS="$CFLAGS -mmacosx-version-min=10.4"
fi
fi
fi
fi
if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ]; then
if [ "$os" = "BEOS" ]; then
LIBS="$LIBS -lmidi -lbe"
fi
# Most targets act like UNIX, just with some additions
if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ] || [ "$os" = "OSX" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OS2" ]; then
if [ "$os" = "BEOS" ] || [ "$os" = "OSX" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OS2" ]; then
CFLAGS="$CFLAGS -DUNIX"
fi
# And others like Windows
@@ -1370,7 +1222,7 @@ make_cflags_and_ldflags() {
if [ "$with_cocoa" != "0" ]; then
CFLAGS="$CFLAGS -DWITH_COCOA"
LIBS="$LIBS -F/System/Library/Frameworks -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox"
LIBS="$LIBS -F/System/Library/Frameworks -framework Cocoa -framework Carbon -framework AudioUnit"
if [ "$enable_cocoa_quartz" != "0" ]; then
CFLAGS="$CFLAGS -DENABLE_COCOA_QUARTZ"
@@ -1391,7 +1243,7 @@ make_cflags_and_ldflags() {
fi
# 64bit machines need -D_SQ64
if [ "$cpu_type" = "64" ] && [ "$enable_universal" = "0" ]; then
if [ "$cpu_type" = "64" ]; then
CFLAGS="$CFLAGS -D_SQ64"
fi
CFLAGS="$CFLAGS -I$SCRIPT_SRC_DIR"
@@ -1449,12 +1301,7 @@ make_cflags_and_ldflags() {
CFLAGS="$CFLAGS -DWITH_ICU"
CFLAGS="$CFLAGS `$icu_config --cppflags | tr '\n\r' ' '`"
# Some icu-configs have the 'feature' of not adding a space where others do add the space
if [ "$static_icu" != "0" ]; then
LIBS="$LIBS `$icu_config --ldflags-searchpath` `$icu_config --ldflags-libsonly | tr '\n\r' ' ' | sed s/licu/lsicu/g`"
else
LIBS="$LIBS `$icu_config --ldflags-searchpath` `$icu_config --ldflags-libsonly | tr '\n\r' ' '`"
fi
LIBS="$LIBS `$icu_config --ldflags-libsonly | tr '\n\r' ' '`"
fi
@@ -1514,10 +1361,6 @@ make_cflags_and_ldflags() {
LDFLAGS="$LDFLAGS -lbind -lsocket"
fi
if [ "$os" = "HAIKU" ]; then
LDFLAGS="$LDFLAGS -lnetwork"
fi
if [ "$os" = "SUNOS" ]; then
LDFLAGS="$LDFLAGS -lnsl -lsocket"
fi
@@ -1553,7 +1396,6 @@ make_cflags_and_ldflags() {
CFLAGS="$CFLAGS -DGLOBAL_DATA_DIR=\\\\\"$prefix_dir/$data_dir\\\\\""
log 1 "using CFLAGS... $CFLAGS"
log 1 "using CXXFLAGS... $CXXFLAGS"
log 1 "using LDFLAGS... $LIBS $LDFLAGS"
# Makedepend doesn't like something like: -isysroot /OSX/blabla
@@ -1563,12 +1405,9 @@ make_cflags_and_ldflags() {
# Btw, this almost always comes from outside the configure, so it is
# not something we can control.
# Also make makedepend aware of compiler's built-in defines.
if [ "$with_makedepend" != "0" ] || [ "$enable_builtin_depend" != "0" ]; then
# Append CXXFLAGS possibly containing -std=c++0x
cflags_makedep="`echo | $cxx_host $CXXFLAGS -E -x c++ -dM - | sed 's@.define @-D@g;s@ .*@ @g;s@(.*)@@g' | tr -d '\r\n'`"
# Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations
cflags_makedep="$cflags_makedep `echo \"$CFLAGS\" \"$CXXFLAGS\" | sed 's@ /@ -@g;s@-I[ ]*[^ ]*@@g'`"
if [ "$with_makedepend" != "0" ]; then
cflags_makedep="`echo | $cxx_host -E -x c++ -dM - | sed 's@.define @-D@g;s@ .*@ @g;s@(.*)@@g' | tr -d '\r\n'`"
cflags_makedep="$cflags_makedep `echo "$CFLAGS" | sed 's@ /@ -@g;s@-I[ ]*[^ ]*@@g'`"
else
makedepend=""
fi
@@ -1764,24 +1603,27 @@ check_lipo() {
fi
}
check_osx_sdk() {
local sysroot=""
if [ -n "$1" ]; then
if echo "$1" | grep -q / ; then
# Seems to be a file system path
osx_sdk_path="$1"
else
osx_sdk_path="/Developer/SDKs/MacOSX$1.sdk"
fi
if [ ! -d "$osx_sdk_path" ]; then
# No directory, not present or garbage
return 1
fi
# Set minimum version to 10.4 as that's when kCGBitmapByteOrder32Host was introduced
sysroot="-isysroot $osx_sdk_path -Wl,-syslibroot,$osx_sdk_path -mmacosx-version-min=10.4"
set_universal_binary_flags() {
if [ -z "$osx_target_version" ]; then
# if we don't speficy a target version then we presume 10.4
osx_target_version=10.4
fi
if [ "$osx_target_version" = "10.4" ]; then
# Apple added u to 10.4 to show that it's universal
# There is a version without the u, but it's only in Xcode 2.0 and people should use the free update to 2.5
osx_sysroot_version=10.4u
else
osx_sysroot_version="$osx_target_version"
fi
if [ "$with_osx_sysroot" = "3" ]; then
CFLAGS="$CFLAGS -isysroot /Developer/SDKs/MacOSX$osx_sysroot_version.sdk -mmacosx-version-min=$osx_target_version"
LDFLAGS="$LDFLAGS -Wl,-syslibroot,/Developer/SDKs/MacOSX$osx_sysroot_version.sdk -mmacosx-version-min=$osx_target_version"
fi
}
check_osx_sdk() {
cat > tmp.osx.mm << EOF
#include <Cocoa/Cocoa.h>
int main() {
@@ -1789,13 +1631,18 @@ int main() {
return 0;
}
EOF
execute="$cxx_host $sysroot $CFLAGS tmp.osx.mm -framework Cocoa -o tmp.osx 2>&1"
execute="$cxx_host $CFLAGS tmp.osx.mm -framework Cocoa -o tmp.osx 2>&1"
eval $execute > /dev/null
ret=$?
log 2 "executing $execute"
log 2 " exit code $ret"
rm -f tmp.osx.mm tmp.osx
return $ret
if [ "$ret" != "0" ]; then
log 1 "Your system SDK is probably too old"
log 1 "Please install/upgrade your Xcode to >= 2.5"
exit 1
fi
}
check_direct_music() {
@@ -1824,10 +1671,6 @@ check_direct_music() {
}
check_makedepend() {
if [ "$enable_builtin_depend" != "0" ]; then
with_makedepend="0"
fi
if [ "$with_makedepend" = "0" ]; then
log 1 "checking makedepend... disabled"
return
@@ -1929,7 +1772,6 @@ detect_os() {
/hp-ux/ { print "HPUX"; exit}
/morphos/ { print "MORPHOS"; exit}
/beos/ { print "BEOS"; exit}
/haiku/ { print "HAIKU"; exit}
/sunos/ { print "SUNOS"; exit}
/solaris/ { print "SUNOS"; exit}
/cygwin/ { print "CYGWIN"; exit}
@@ -1950,19 +1792,17 @@ detect_os() {
/hp-ux/ { print "HPUX"; exit}
/morphos/ { print "MORPHOS"; exit}
/beos/ { print "BEOS"; exit}
/haiku/ { print "HAIKU"; exit}
/sunos/ { print "SUNOS"; exit}
/cygwin/ { print "CYGWIN"; exit}
/mingw/ { print "MINGW"; exit}
/os\/2/ { print "OS2"; exit}
/gnu/ { print "UNIX"; exit}
'`
fi
if [ -z "$os" ]; then
log 1 "detecting OS... none detected"
log 1 "I couldn't detect your OS. Please use --os=OS to force one"
log 1 "Allowed values are: UNIX, OSX, FREEBSD, OPENBSD, NETBSD, MORPHOS, HPUX, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP"
log 1 "Allowed values are: UNIX, OSX, FREEBSD, OPENBSD, NETBSD, MORPHOS, HPUX, BEOS, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP"
exit 1
fi
@@ -2103,39 +1943,6 @@ detect_sdl() {
log 1 "checking SDL... found"
}
detect_osx_sdk() {
# Try to find the best SDK available. For a normal build this
# is currently the 10.5 SDK as this is needed to compile all
# optional code. Because such an executable won't run on 10.4
# or lower, also check for the 10.4u SDK when doing an universal
# build.
# Check for the 10.5 SDK, but try 10.6 if that fails
check_osx_sdk "10.5" || check_osx_sdk "10.6" || osx_sdk_path=""
if [ -z "$osx_sdk_path" ] || [ "$enable_universal" != "0" ]; then
# No better SDK or universal build enabled? Check 10.4u SDK as well
local old_sdk="$osx_sdk_path"
if check_osx_sdk "10.4u"; then
osx_sdk_104_path="$osx_sdk_path"
else
osx_sdk_104_path=""
fi
if [ -z "$old_sdk" ]; then
osx_sdk_path="$osx_sdk_104_path"
else
osx_sdk_path="$old_sdk"
fi
fi
if [ -z "$osx_sdk_path" ]; then
log 1 "Your system SDK is probably too old"
log 1 "Please install/upgrade your Xcode to >= 2.5"
exit 1
fi
}
detect_cocoa() {
# 0 means no, 1 is auto-detect, 2 is force
if [ "$with_cocoa" = "0" ]; then
@@ -2181,55 +1988,11 @@ detect_cocoa() {
log 1 "checking whether to enable the Quartz window subdriver... no"
fi
detect_quickdraw
}
detect_quickdraw() {
# 0 means no, 1 is auto-detect, 2 is force
if [ "$enable_cocoa_quickdraw" = "0" ]; then
log 1 "checking Quickdraw window subdriver... disabled"
return 0
if [ "$enable_cocoa_quickdraw" != "0" ]; then
log 1 "checking whether to enable the Quickdraw window subdriver... yes"
else
log 1 "checking whether to enable the Quickdraw window subdriver... no"
fi
# Assume QuickDraw is available when doing an universal build
if [ "$enable_universal" != "0" ]; then
log 1 "checking Quickdraw window subdriver... found"
return 0
fi
# 64 bits doesn't have quickdraw
if [ "$cpu_type" = "64" ]; then
enable_cocoa_quickdraw="0"
log 1 "checking Quickdraw window subdriver... disabled (64 bits)"
return 0
fi
cat > tmp.osx.mm << EOF
#include <AvailabilityMacros.h>
#import <Cocoa/Cocoa.h>
int main(int argc, char *argv[]) { SetEmptyRgn(NULL); return 0; }
EOF
execute="$cxx_host $OSX_SYSROOT $OSX_LD_SYSROOT $CFLAGS -mmacosx-version-min=10.3 tmp.osx.mm -framework Cocoa -o tmp.osx 2>&1"
eval $execute > /dev/null
ret=$?
log 2 "executing $execute"
log 2 " exit code $ret"
rm -f tmp.osx.mm tmp.osx
if [ "$ret" != "0" ]; then
log 1 "checking Quickdraw window subdriver... not found"
# It was forced, so it should be found.
if [ "$enable_cocoa_quickdraw" != "1" ]; then
log 1 "configure: error: Quickdraw window driver could not be found"
exit 1
fi
enable_cocoa_quickdraw=0
return 0
fi
enable_cocoa_quickdraw=1
log 1 "checking Quickdraw window subdriver... found"
}
detect_library() {
@@ -2469,12 +2232,6 @@ detect_fontconfig() {
return 0
fi
if [ "$os" = "OSX" ]; then
log 1 "checking libfontconfig... OSX, skipping"
fontconfig_config=""
return 0
fi
if [ "$with_fontconfig" = "1" ] || [ "$with_fontconfig" = "" ] || [ "$with_fontconfig" = "2" ]; then
fontconfig_config="pkg-config fontconfig"
else
@@ -2537,9 +2294,9 @@ detect_icu() {
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$shortversion" -lt "22" ]; then
if [ -n "$shortversion" ] && [ "$shortversion" -lt "22" ]; then
log 1 "checking libicu... needs at least version 2.2.0, icu NOT enabled"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$shortversion" -lt "20" ]; then
if [ -n "$shortversion" ] && [ "$shortversion" -lt "20" ]; then
log 1 "checking libicu... needs at least version 2.0.0, icu NOT enabled"
else
log 1 "checking libicu... not found"
fi
@@ -2675,7 +2432,7 @@ int main() {
return iconv(convd, &inbuf, &inlen, &outbuf, &outlen);
}
EOF
execute="$cxx_host $OSX_SYSROOT $CFLAGS -c tmp.iconv.cpp -o tmp.iconv -DTESTING 2>&1"
execute="$cxx_host $CFLAGS -c tmp.iconv.cpp -o tmp.iconv -DTESTING 2>&1"
eval $execute > /dev/null
ret=$?
log 2 "executing $execute"
@@ -2696,7 +2453,7 @@ int main() {
return iconv(convd, &inbuf, &inlen, &outbuf, &outlen);
}
EOF
execute="$cxx_host $OSX_SYSROOT $OSX_LD_SYSROOT $CFLAGS tmp.iconv.cpp -o tmp.iconv -DTESTING 2>&1"
execute="$cxx_host $CFLAGS tmp.iconv.cpp -o tmp.iconv -DTESTING 2>&1"
eval $execute > /dev/null
ret=$?
log 2 "executing $execute"
@@ -2789,7 +2546,6 @@ detect_cputype() {
make_sed() {
T_CFLAGS="$CFLAGS"
T_CXXFLAGS="$CXXFLAGS"
T_LDFLAGS="$LDFLAGS"
SRC_OBJS_DIR="$BASE_SRC_OBJS_DIR/$OBJS_SUBDIR"
@@ -2808,12 +2564,9 @@ make_sed() {
s@!!LIPO!!@$lipo@g;
s@!!CFLAGS!!@$T_CFLAGS@g;
s@!!CFLAGS_BUILD!!@$CFLAGS_BUILD@g;
s@!!CXXFLAGS!!@$T_CXXFLAGS@g;
s@!!CXXFLAGS_BUILD!!@$CXXFLAGS_BUILD@g;
s@!!STRGEN_FLAGS!!@$strgen_flags@g;
s@!!LIBS!!@$LIBS@g;
s@!!LDFLAGS!!@$T_LDFLAGS@g;
s@!!LDFLAGS_BUILD!!@$LDFLAGS_BUILD@g;
s@!!BIN_DIR!!@$BIN_DIR@g;
s@!!ROOT_DIR!!@$ROOT_DIR@g;
s@!!MEDIA_DIR!!@$MEDIA_DIR@g;
@@ -2837,7 +2590,6 @@ make_sed() {
s@!!BINARY_NAME!!@$binary_name@g;
s@!!STRGEN!!@$STRGEN@g;
s@!!ENDIAN_CHECK!!@$ENDIAN_CHECK@g;
s@!!DEPEND!!@$DEPEND@g;
s@!!ENDIAN_FORCE!!@$endian@g;
s@!!STAGE!!@$STAGE@g;
s@!!MAKEDEPEND!!@$makedepend@g;
@@ -2963,50 +2715,22 @@ generate_src_normal() {
generate_src_osx() {
cc_host_orig="$cc_host"
cxx_host_orig="$cxx_host"
CFLAGS_orig="$CFLAGS"
LDFLAGS_orig="$LDFLAGS"
if [ -n "$osx_sdk_104_path" ]; then
# Use 10.4 SDK for 32-bit targets
CFLAGS="-isysroot $osx_sdk_104_path $CFLAGS_orig"
LDFLAGS="-Wl,-syslibroot,$osx_sdk_104_path $LDFLAGS_orig"
fi
BASE_SRC_OBJS_DIR="$OBJS_DIR/ppc"
cc_host="$cc_host_orig -arch ppc -mmacosx-version-min=10.3"
cxx_host="$cxx_host_orig -arch ppc -mmacosx-version-min=10.3"
cc_host="$cc_host_orig -arch ppc"
cxx_host="$cxx_host_orig -arch ppc"
generate_src_normal "[PowerPC]" "objs/ppc"
BASE_SRC_OBJS_DIR="$OBJS_DIR/ppc970"
cc_host="$cc_host_orig -arch ppc970 -mmacosx-version-min=10.3 -mcpu=G5 -mpowerpc64 -mtune=970 -mcpu=970 -mpowerpc-gpopt"
cxx_host="$cxx_host_orig -arch ppc970 -mmacosx-version-min=10.3 -mcpu=G5 -mpowerpc64 -mtune=970 -mcpu=970 -mpowerpc-gpopt"
generate_src_normal "[PowerPC G5]" "objs/ppc970"
BASE_SRC_OBJS_DIR="$OBJS_DIR/intel"
cc_host="$cc_host_orig -arch i386 -mmacosx-version-min=10.4"
cxx_host="$cxx_host_orig -arch i386 -mmacosx-version-min=10.4"
cc_host="$cc_host_orig -arch i386"
cxx_host="$cxx_host_orig -arch i386"
generate_src_normal "[Intel]" "objs/intel"
if [ "$enable_universal" = "64" ]; then
# 64 bits is always 10.5 or higher. Furthermore it has a broken ICONV
# and they also removed support for QuickTime/QuickDraw
if [ -n "$osx_sdk_path" ]; then
CFLAGS="-isysroot $osx_sdk_path $CFLAGS_orig"
LDFLAGS="-Wl,-syslibroot,$osx_sdk_path $LDFLAGS_orig"
fi
CFLAGS="$CFLAGS -D_SQ64 -DHAVE_BROKEN_ICONV -DNO_QUICKTIME -UENABLE_COCOA_QUICKDRAW"
LIBS="`echo $LIBS | sed 's/-framework QuickTime//'`"
BASE_SRC_OBJS_DIR="$OBJS_DIR/ppc64"
cc_host="$cc_host_orig -arch ppc64 -mmacosx-version-min=10.5"
cxx_host="$cxx_host_orig -arch ppc64 -mmacosx-version-min=10.5"
generate_src_normal "[PowerPC 64 bits]" "objs/ppc64"
BASE_SRC_OBJS_DIR="$OBJS_DIR/intel64"
cc_host="$cc_host_orig -arch x86_64 -mmacosx-version-min=10.5"
cxx_host="$cxx_host_orig -arch x86_64 -mmacosx-version-min=10.5"
generate_src_normal "[Intel 64 bits]" "objs/intel64"
fi
BASE_SRC_OBJS_DIR="$OBJS_DIR/ppc970"
cc_host="$cc_host_orig -arch ppc970"
cxx_host="$cxx_host_orig -arch ppc970"
CFLAGS="$CFLAGS -mtune=970 -mcpu=970 -mpowerpc-gpopt"
generate_src_normal "[PowerPC G5]" "objs/ppc970"
}
generate_src() {
@@ -3041,7 +2765,7 @@ showhelp() {
echo " --os=OS the OS we are compiling for [DETECT]"
echo " DETECT/UNIX/OSX/FREEBSD/OPENBSD/NETBSD/"
echo " MORPHOS/HPUX/BEOS/SUNOS/CYGWIN/MINGW/OS2/"
echo " DOS/WINCE/PSP/HAIKU"
echo " DOS/WINCE/PSP"
echo " --endian=ENDIAN set the endian of the HOST (AUTO/LE/BE)"
echo " --revision=rXXXX overwrite the revision detection."
echo " Use with care!"
@@ -3081,8 +2805,6 @@ showhelp() {
echo " --enable-debug[=LVL] enable debug-mode (LVL=[0123], 0 is release)"
echo " --enable-desync-debug=[LVL] enable desync debug options (LVL=[012], 0 is none"
echo " --enable-profiling enables profiling"
echo " --enable-lto enables GCC's Link Time Optimization (LTO)/ICC's"
echo " Interprocedural Optimization if available"
echo " --enable-dedicated compile a dedicated server (without video)"
echo " --enable-static enable static compile (doesn't work for"
echo " all HOSTs)"
@@ -3119,18 +2841,14 @@ showhelp() {
echo " --with-fontconfig[=pkg-config fontconfig]"
echo " enables fontconfig support"
echo " --with-icu[=icu-config] enables icu (used for right-to-left support)"
echo " --static-icu try to link statically (libsicu instead of"
echo " libicu; can fail as the new name is guessed)"
echo " --with-iconv[=iconv-path] enables iconv support"
echo " --with-psp-config[=psp-config] enables psp-config support (PSP ONLY)"
echo " --disable-builtin-depend disable use of builtin deps finder"
echo " --with-makedepend[=makedepend] enables makedepend support"
echo ""
echo "Some influential environment variables:"
echo " CC C compiler command"
echo " CXX C++ compiler command"
echo " CFLAGS C compiler flags"
echo " CXXFLAGS C++ compiler flags"
echo " WINDRES windres command"
echo " LDFLAGS linker flags, e.g. -L<lib dir> if you"
echo " have libraries in a nonstandard"

34
configure vendored
View File

@@ -1,12 +1,5 @@
#!/bin/sh
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
check_path_characters() {
if [ -n "`echo $ROOT_DIR | grep '[^-_A-Za-z0-9\/\\\.:]'`" ]; then
echo "WARNING: The path contains a non-alphanumeric character that might cause"
@@ -61,9 +54,8 @@ if [ "$1" = "--reconfig" ] || [ "$1" = "--reconfigure" ]; then
# Make sure we don't lock config.cache
cat config.cache | sed 's@\\ @\\\\ @g' > cache.tmp
sh cache.tmp
RET=$?
rm -f cache.tmp
exit $RET
exit $?
fi
set_default
@@ -80,7 +72,6 @@ fi
TTD="openttd$EXE"
STRGEN="strgen$EXE"
ENDIAN_CHECK="endian_check$EXE"
DEPEND="depend$EXE"
if [ -z "$sort" ]; then
PIPE_SORT="sed s@a@a@"
@@ -94,7 +85,7 @@ if [ ! -f "$LANG_DIR/english.txt" ]; then
fi
# Read the source.list and process it
AWKCOMMAND='
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk '
{ }
/^( *)#end/ { if (deep == skip) { skip -= 1; } deep -= 1; next; }
/^( *)#else/ { if (deep == skip) { skip -= 1; } else if (deep - 1 == skip) { skip += 1; } next; }
@@ -115,10 +106,9 @@ AWKCOMMAND='
if ($0 == "DEDICATED" && "'$enable_dedicated'" != "1") { next; }
if ($0 == "COCOA" && "'$with_cocoa'" == "0") { next; }
if ($0 == "DOS" && "'$os'" != "DOS") { next; }
if ($0 == "BEOS" && "'$os'" != "BEOS" &&
"'$os'" != "HAIKU") { next; }
if ($0 == "BEOS" && "'$os'" != "BEOS") { next; }
if ($0 == "WIN32" && "'$os'" != "MINGW" &&
"'$os'" != "CYGWIN" && "'$os'" != "MSVC") { next; }
"'$os'" != "CYGWIN" && "'$os'" != "MSVC" ) { next; }
if ($0 == "MORPHOS" && "'$os'" != "MORPHOS") { next; }
if ($0 == "WINCE" && "'$os'" != "WINCE") { next; }
if ($0 == "MSVC" && "'$os'" != "MSVC") { next; }
@@ -140,17 +130,13 @@ AWKCOMMAND='
print $0;
}
}
'
' | $PIPE_SORT`"
# Read the source.list and process it
# Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | $PIPE_SORT`"
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.c$/ { gsub(\".c$\", \".o\", $0); print $0; }'`"
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.cpp$/ { gsub(\".cpp$\", \".o\", $0); print $0; }'`"
OBJS_MM="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.mm$/ { gsub(\".mm$\", \".o\", $0); print $0; }'`"
OBJS_RC="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.rc$/ { gsub(\".rc$\", \".o\", $0); print $0; }'`"
SRCS="` echo \"$SRCS\" | $awk ' { ORS = \" \" } { print $0; }'`"
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = " " } /\.c$/ { gsub(".c$", ".o", $0); print $0; }'`"
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = " " } /\.cpp$/ { gsub(".cpp$", ".o", $0); print $0; }'`"
OBJS_MM="` echo \"$SRCS\" | $awk ' { ORS = " " } /\.mm$/ { gsub(".mm$", ".o", $0); print $0; }'`"
OBJS_RC="` echo \"$SRCS\" | $awk ' { ORS = " " } /\.rc$/ { gsub(".rc$", ".o", $0); print $0; }'`"
SRCS="` echo \"$SRCS\" | $awk ' { ORS = " " } { print $0; }'`"
# In makefiles, we always use -u for sort
if [ -z "$sort" ]; then

View File

@@ -183,7 +183,7 @@
<td>
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the tile</li>
<li>m2: see signals</li>
<li>m2: see waypoint and signals</li>
<li>m3 bits 7..4: see signals</li>
<li>m3 bits 3..0 = <a name="TrackType">track type</a>:
<table>
@@ -452,9 +452,27 @@
<li>m2 bit 11: opposite track is reserved, too</li>
</ul>
</li>
<li>m5 bit 7 set, bit 6 clear: checkpoint
<ul>
<li>m2: index into the array of waypoints.</li>
<li>m5 bit 0:
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>in X direction</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>in Y direction</td>
</tr>
</table>
</li>
<li>m5 bit 4: pbs reservation state</li>
</ul>
</li>
<li>m5 bit 7 set, bit 6 set: railway depot
<ul>
<li>m2: Depot index</li>
<li>m5 bits 1..0: exit towards
<table>
<tr>
@@ -610,7 +628,6 @@
<li>m5 bit 7 set, bit 6 clear: road depot
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the depot</li>
<li>m2: Depot index</li>
<li>m5 bits 3..0: exit towards:
<table>
<tr>
@@ -818,9 +835,9 @@
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the station</li>
<li>m2: index into the array of stations</li>
<li>m3 bits 7..4: persistent random data for newstations (railway stations/waypoints)</li>
<li>m3 bits 7..4: persistent random data for newstations (train station)</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram tracks (road stop)</li>
<li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway stations/waypoints</li>
<li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway stations</li>
<li>m3 bits 1..0: water class for buoys and water part of docks</li>
<li>m4: custom station id; 0 means standard graphics</li>
<li>m5: graphics index (range from 0..255 for each station type):
@@ -848,22 +865,6 @@
</td>
</tr>
<tr>
<td nowrap valign=top><tt>00</tt>..<tt>01</tt></td>
<td align=left>waypoints
<table>
<tr>
<td><tt>00</tt>&nbsp; </td>
<td align=left>in X direction</td>
</tr>
<tr>
<td><tt>01</tt>&nbsp; </td>
<td align=left>in Y direction</td>
</tr>
</table>
</td>
</tr>
<tr>
<td nowrap valign=top><tt>00</tt>..<tt>8F</tt></td>
<td align=left>all airports</td>
@@ -871,7 +872,7 @@
<tr>
<td nowrap valign=top><tt>00</tt>..<tt>05</tt>&nbsp; </td>
<td align=left>road stops
<td align=left>road stops:
<table>
<tr>
<td><tt>00</tt>&nbsp; </td>
@@ -934,13 +935,13 @@
</tr>
</table>
</li>
<li>m6 bits 5..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy, waypoint)</li>
<li>m6 bit 2: pbs reservation state for railway stations/waypoints</li>
<li>m6 bits 5..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy)</li>
<li>m6 bit 2: pbs reservation state for railway stations</li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
<li>m7 bits 7..6: present road types (road stops)</li>
<li>m7: animation frame (railway stations/waypoints)</li>
<li>m7: animation frame (train station)</li>
</ul>
</td>
</tr>
@@ -954,7 +955,6 @@
<td>
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
<li>m2: Depot index (for depots only)</li>
<li>m3 bits 1..0 : Water class (sea, canal or river)
<li>m4: Random data for canal or river tiles</li>
<li>m5: tile type:

View File

@@ -86,7 +86,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=3>1</td>
<td rowspan=4>1</td>
<td class="caption">rail</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="option">~~~</span>X XXXX</td>
@@ -112,13 +112,24 @@ the array so you can quickly see what is used and what is not.
<td class="caption">depot</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> <span class="option">~~</span>XX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">XX<span class="free">O</span>X <span class="free">O</span>XXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">waypoint</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO</span> <span class="option">~~</span>XX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">XX<span class="free">O</span>X <span class="free">OOO</span>X</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=3>2</td>
<td class="caption">road</td>
@@ -146,7 +157,7 @@ the array so you can quickly see what is used and what is not.
<td class="caption">road depot</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
@@ -178,7 +189,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=7>5</td>
<td rowspan=6>5</td>
<td class="caption">rail station</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="option">~~~</span>X XXXX</td>
@@ -189,27 +200,16 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
<td class="caption">rail waypoint</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
</tr>
<tr>
<td class="caption">road stop</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XX<span class="free">O</span>X XXXX</td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
</tr>
<tr>
<td class="caption">dock</td>
@@ -282,7 +282,7 @@ the array so you can quickly see what is used and what is not.
<td class="caption">shipdepot</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">-inherit-</td>

View File

@@ -26,20 +26,12 @@
[metadata]
; the name of the pack, preferably less than 16 characters
name = example
; the short name (4 characters), used to identify this set
; the short name (4 characters), used to identify this set within NewGRFs
shortname = XMPL
; the version of this graphics set (read as single integer)
version = 0
; a fairly short description of the set
; By adding '.<iso code>' you can translate the description.
; Note that OpenTTD first tries the full ISO code, then the first
; two characters and then uses the fallback (no '.<iso code>').
; The ISO code matching is case sensitive!
; So en_US will be used for en_GB if no en_GB translation is added.
; As a result the below example has 'howdie' for en_US and en_GB but
; 'foo' for all other languages.
description = foo
description.en_US = howdie
; palette used by the set; either DOS or Windows
palette = DOS
@@ -57,8 +49,6 @@ tropical = TRGH.GRF
; GRF file with extra toyland sprites
toyland = TRGT.GRF
; NewGRF file using Actions 5, 7, 9 and A to replace sprites
; Must use a GRF ID starting with FF so it cannot be selected from
; the in-game NewGRF list and (thus) be loaded twice.
extra = OPENTTDD.GRF
; The md5s section lists the MD5 checksum for the files that replace them.

View File

@@ -1,106 +0,0 @@
;
; Example file for the OpenTTD Base Music replacement sets.
; This file consists of basically two different parts:
; * metadata
; * information about the files/songs
;
; Metadata contains information about the name and version
; of the music set.
;
; == Getting started ==
; - you can't add comments after values
; - you have to fill the MD5 checksum for each file
; - you may not miss any of the metadata or files items
; - `openttd -h` lists all music replacement sets it found to be correct
; - `openttd -d grf=1` shows warnings/errors when parsing an .obm file
; - `openttd -M <name>` starts OpenTTD with the given set (case sensitive)
; - adding `musicset = <name>` to the misc section of openttd.cfg makes
; OpenTTD start with that sound set by default
; - there is a command line tool for all platforms called md5sum that can
; create the MD5 checksum you need.
; - all files specified in this file are search relatively to the path where
; this file is found, i.e. if the sound files are in a subdir you have
; to add that subdir to the names in this file to! It will NOT search for
; a file named like specified in here.
[metadata]
; the name of the pack, preferably less than 16 characters
name = example
; the short name (4 characters), used to identify this set
shortname = XMPL
; the version of this sound set (read as single integer)
version = 0
; a fairly short description of the set
; By adding '.<iso code>' you can translate the description.
; Note that OpenTTD first tries the full ISO code, then the first
; two characters and then uses the fallback (no '.<iso code>').
; The ISO code matching is case sensitive!
; So en_US will be used for en_GB if no en_GB translation is added.
; As a result the below example has 'howdie' for en_US and en_GB but
; 'foo' for all other languages.
description = foo
description.en_US = howdie
; The files section lists the files that replace songs.
; The file names are case sensitive.
; You can have empty file names; in that case no song will be loaded
; for that 'entry'.
[files]
; The theme song for OpenTTD
theme = THEME_SONG.GM
; The songs in the 'old style' category
old_0 =
old_1 =
old_2 =
old_3 =
old_4 =
old_5 =
old_6 =
old_7 =
old_8 =
old_9 =
; The songs in the 'new style' category
new_0 =
new_1 =
new_2 =
new_3 =
new_4 =
new_5 =
new_6 =
new_7 =
new_8 =
new_9 =
; The songs in the 'ezy street' category
ezy_0 =
ezy_1 =
ezy_2 =
ezy_3 =
ezy_4 =
ezy_5 =
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
; The names section lists the song names for the given file name.
; Note that the list of files is case sensitive. Each file listed in the
; files section must be listed here with it's song name, otherwise you
; will get a lot of warnings when starting OpenTTD.
[names]
THEME_SONG.GM = Tycoon DELUXE Theme
; The md5s section lists the MD5 checksum for the files that replace them.
; Note that the list of files is case sensitive. Each file listed in the
; files section must be listed here with it's MD5 checksum, otherwise you
; will get a lot of warnings when starting OpenTTD.
[md5s]
THEME_SONG.GM = 45cfec1b9d8c7a0ad45e755833cbf221
; The origin section provides the possibility to put and extra line into
; the warning that a file is missing/corrupt. This can be used to tell
; them where to find it. It works on the filename specified in the
; files section and if that is not found it will fall back to the default
; as shown below here.
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
THEME_SONG.GM = You can find it also on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,64 +0,0 @@
;
; Example file for the OpenTTD Base Sound replacement sets.
; This file consists of basically two different parts:
; * metadata
; * information about the files
;
; Metadata contains information about the name and version
; of the sound set.
;
; == Getting started ==
; - you can't add comments after values
; - you have to fill the MD5 checksum for each file
; - you may not miss any of the metadata or files items
; - `openttd -h` lists all sound replacements sets it found to be correct
; - `openttd -d grf=1` shows warnings/errors when parsing an .obs file
; - `openttd -S <name>` starts OpenTTD with the given set (case sensitive)
; - adding `soundsset = <name>` to the misc section of openttd.cfg makes
; OpenTTD start with that sound set by default
; - there is a command line tool for all platforms called md5sum that can
; create the MD5 checksum you need.
; - all files specified in this file are search relatively to the path where
; this file is found, i.e. if the sound files are in a subdir you have
; to add that subdir to the names in this file to! It will NOT search for
; a file named like specified in here.
[metadata]
; the name of the pack, preferably less than 16 characters
name = example
; the short name (4 characters), used to identify this set
shortname = XMPL
; the version of this sound set (read as single integer)
version = 0
; a fairly short description of the set
; By adding '.<iso code>' you can translate the description.
; Note that OpenTTD first tries the full ISO code, then the first
; two characters and then uses the fallback (no '.<iso code>').
; The ISO code matching is case sensitive!
; So en_US will be used for en_GB if no en_GB translation is added.
; As a result the below example has 'howdie' for en_US and en_GB but
; 'foo' for all other languages.
description = foo
description.en_US = howdie
; The files section lists the files that replace sprites.
; The file names are case sensitive.
[files]
; The file with the samples. Must contain exactly 73 samples.
samples = SAMPLES.CAT
; The md5s section lists the MD5 checksum for the files that replace them.
; Note that the list of files is case sensitive. Each file listed in the
; files section must be listed here with it's MD5 checksum, otherwise you
; will get a lot of warnings when starting OpenTTD.
[md5s]
SAMPLES.CAT = 422ea3dd074d2859bb51639a6e0e85da
; The origin section provides the possibility to put and extra line into
; the warning that a file is missing/corrupt. This can be used to tell
; them where to find it. It works on the filename specified in the
; files section and if that is not found it will fall back to the default
; as shown below here.
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
SAMPLES.CAT = You can find it also on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,6 +1,6 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
.Dd Jun 10, 2009
.Dd Feb 05, 2009
.Dt OPENTTD 6
.Sh NAME
.Nm openttd
@@ -11,7 +11,7 @@
.Op Fl a Ar ai
.Op Fl b Ar blitter
.Op Fl c Ar config_file
.Op Fl d Ar [level | cat=lvl[,...]]
.Op Fl d Ar [level | cat=lvl[, ...]]
.Op Fl D Ar [host][:port]
.Op Fl g Ar [savegame]
.Op Fl G Ar seed
@@ -20,11 +20,8 @@
.Op Fl l Ar host[:port]
.Op Fl m Ar driver
.Op Fl n Ar host[:port][#player]
.Op Fl p Ar password
.Op Fl P Ar password
.Op Fl r Ar widthxheight
.Op Fl s Ar driver
.Op Fl S Ar soundset
.Op Fl t Ar year
.Op Fl v Ar driver
.Sh OPTIONS
@@ -32,18 +29,16 @@
.It Fl a Ar ai
Set the AI, see
.Fl h
for a full list
.It Fl b Ar blitter
Set the blitter, see
.Fl h
for a full list
.It Fl c Ar config_file
Use 'config_file' instead of 'openttd.cfg'
.It Fl d Ar [level]
Set debug verbosity for all categories to
.Ar level
or 1 if omitted
.It Fl d Ar cat=level[,...]
.It Fl d Ar cat=level[, ...]
Set debug verbosity for a specific category
.It Fl D Ar [host][:port]
Start a dedicated server. Sets network debug level to 6. If you want to change this, use
@@ -55,55 +50,38 @@ Seed the pseudo random number generator
.It Fl e
Start in world editor mode
.It Fl f
Fork into background (dedicated server only, see
Fork into background (dedicated only, see
.Fl D )
.It Fl g Ar [savegame]
Load
.Ar savegame
at start or start a new game if omitted. The
.Ar savegame
must be either absolute or relative to the current path or one of the search paths.
at start or start a new game if omitted
.It Fl h
Display a summary of all options and lists all the available AIs, blitters, sound, music and video drivers, graphics sets and sound sets.
Display a summary of all options and available AIs, blitters, drivers and graphic sets
.It Fl i Ar palette
Set the palette. '0' for the DOS palette, '1' for the Windows palette and '2' to autodetect (default).
The palette depends where the base graphics set originated from. If it came from the Transport Tycoon Deluxe for DOS it has the DOS palette, if it came from the Windows version of Transport Tycoon Deluxe it has the Windows palette. All others likely have the Windows palette as that is the most used palette.
Set the palette, see
.Fl h
.It Fl I Ar graphicsset
Set the graphics set, see
.Fl h
for a full list
.It Fl l Ar host[:port]
Redirect DEBUG(), See
.Fl D
.It Fl m Ar driver
Set the music driver, see
.Fl h
for a full list
.It Fl n Ar host[:port][#player]
Join a network game, optionally specify a port to connect to and player to play as
.It Fl p Ar password
Password used to join server. Only useful with
.Fl n
.It Fl P Ar password
Password used to join company. Only useful with
.Fl n
Join a network game, optionally specify player to play as and port to connect to
.It Fl r Ar widthxheight
Set the resolution
.It Fl s Ar driver
Set the sound driver, see
.Fl h
for a full list
.It Fl S Ar soundset
Set the sound set, see
.Fl h
for a full list
.It Fl t Ar year
Set the starting year
.It Fl v Ar driver
Set the video driver, see
.Fl h
for a full list
.It Fl x
Do not automatically save to config file on exit
.El

View File

@@ -2,12 +2,6 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# Arguments given? Show help text.
if [ "$#" != "0" ]; then
cat <<EOF

View File

@@ -1,18 +1,5 @@
OpenTTD's known bugs
Last updated: 2009-12-24
Release version: 1.0.0-beta1
README
------------------------------------------------------------------------
Table of Contents:
------------------
1) About
2) Known bugs in the this stable release
3) Known bugs that will not be solved
1) About:
-- ------
All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, do not act surprised, because
we WILL flame you!!
@@ -21,134 +8,27 @@ Of course if you have more knowledge about any of these bugs, have more
specifics, we welcome you to report them. React to the given bug indicated
by the number below on http://bugs.openttd.org.
If the bug report is closed, it has been fixed, which then can be verified
in the latest SVN version of /trunk.
2) Known bugs in the this stable release:
-- --------------------------------------
The following bugs are known to exist in this stable release and
we intend to fix them. Some bugs are known but are not fixable or
fixing them would cause further problems. Those bugs can be found
in the "Known bugs that will not be solved" section.
Bugs for 0.7.2
------------------------------------------------------------------------
URL: http://bugs.openttd.org
The bugs in this section all refer to a ticket in our bug tracking system
that you can find at: http://bugs.openttd.org
If the bugs are closed but still listed here it means that the bug is fixed
and that the nightlies and next major release will not have that bug.
- 3194 [OSX] Full screen strobing/flickering
- 2782 [OSX] Port hopelessly outdated
- 3057 Road vehicle sometimes 'forget' the need for servicing
- 3040 Not all alternatives are always shown in the "Join station" list
- 2955 With path signals depots are less likely to be visited
- 2891 Ignore signal does not keep the train running when in path signalled block till the next signal
- 2769 No offer for buying bankrupt AIs
- 2737 Self-crossing trains ignore "forbid 90 degree turn" setting
- 2616 Cloning creates vehicles with invalid subcargos
- 2585 [OSX] OS' mouse pointer showing
- 2484 [OSX] Cannot enter CJK characters
- 2427 Vehicle owner gets paid for whole cargo feeder share
- 1944 Road vehicles not picking empty drivethrough platform
- 1762 Strange Autoreplace behaviour
- 1495 Long vehicles might block multistop drivethrough stations
- 1473 Lost trains ignore exit signals
- 1140 [OSX] Not smooth moving map with touchpad
3) Known bugs that will not be solved:
-- -----------------------------------
This section lists all known bugs that we do not intend to fix and the
reasons why we think that fixing them is infeasible. We might make some
minor improvements that reduce the scope of these bugs, but we will not
be able to completely fix them.
No suitable AI can be found
If you have no AIs and an AI is started the so-called 'dummy' AI will
be loaded. This AI does nothing but writing a message on the AI debug
window and showing a red warning. There are basically two solutions
for this problem: you must change the settings so no AI is started,
this is done in the difficulty settings window. The other solution is
acquiring (downloading) some AI. The easiest way to do this is via
the "Check Online Content" button in the main (intro) menu or via
"AI Settings" -> "Select AI" -> "Check Online Content" which is also
accessed via the main menu.
Clipping problems [FS#119]
In some cases sprites are not drawn as one would expect. Examples of
this are aircraft that might be hidden below the runway or trees that
in some cases are rendered over vehicles.
The primary cause of this problem is that OpenTTD does not have enough
data (like a 3D model) to properly determine what needs to be drawn in
front of what. OpenTTD has bounding boxes but in lots of cases they
are either too big or too small and then cause problems with what
needs to be drawn in front of what. Also some visual tricks are used.
For example trains at 8 pixels high, the catenary needs to be drawn
above that. When you want to draw bridges on top of that, which are
only one height level (= 8 pixels) higher, you are getting into some
big problems.
We can not change the height levels; it would require us to either
redraw all vehicle or all landscape graphics. Doing so would mean we
leave the Transport Tycoon graphics, which in effect means OpenTTD
will not be a Transport Tycoon clone anymore.
Lost trains ignore (block) exit signals [FS#1473]
If trains are lost they ignore block exit signals, blocking junctions
with presignals. This is caused because the path finders cannot tell
where the train needs to go. As such a random direction is chosen at
each junction. This causes the trains to occasionally to make choices
that are unwanted from a player's point of view.
This will not be fixed because lost trains are in almost all cases a
network problem, e.g. a train can never reach a specific place. This
makes the impact of fixing the bug enormously small against the
amount of work needed to write a system that prevents the lost trains
from taking the wrong direction.
Vehicle owner of last transfer leg gets paid for all [FS#2427]
When you make a transfer system that switches vehicle owners. This
is only possible with 'industry stations', e.g. the oil rig station
the owner of the vehicle that does the final delivery gets paid for
the whole trip. It is not shared amongst the different vehicle
owners that have participated in transporting the cargo.
This sharing is not done because it would enormously increase the
memory and CPU usage in big games for something that is happening
in only one corner case. We think it is not worth the effort until
sharing of stations is an official feature.
Forbid 90 degree turns does not work for crossing PBS paths [FS#2737]
When you run a train through itself on a X junction with PBS turned on
the train will not obey the 'forbid 90 degree turns' setting. This is
due to the fact that we can not be sure that the setting was turned
off when the track was reserved, which means that we assume it was
turned on and that the setting does not hold at the time. We made it
this way to allow one to change the setting in-game, but it breaks
slightly when you are running your train through itself. Running a
train through means that your network is broken and is thus a user
error which OpenTTD tries to graciously handle.
Fixing this bug means that we need to record whether this particular
setting was turned on or off at the time the reservation was made. This
means adding quite a bit of data to the savegame for solving an issue
that is basically an user error. We think it is not worth the effort.
Duplicate (station) names after renaming [FS#3204]
After renaming stations one can create duplicate station names. This
is done giving a station the same custom name as another station with
an automatically generated name.
The major part of this problem is that station names are translatable.
Meaning that a station is called e.g. '<TOWN> Central' in English and
'<TOWN> Centraal' in Dutch. This means that in network games the
renaming of a town could cause the rename to succeed on some clients
and fail at others. This creates an inconsistent game state that will
be seen as a 'desync'. Secondly the custom names are intended to fall
completely outside of the '<TOWN> <name>' naming of stations, so when
you rename a town all station names are updated accordingly.
As a result the decision has been made that all custom names are only
compared to the other custom names in the same class and not compared
to the automatically generated names.
Extreme CPU usage/hangs when using SDL and PulseAudio [FS#3294]
OpenTTD can be extremely slow/use a lot of CPU when the sound is
played via SDL and then through PulseAudio's ALSA wrapper. Under the
same configuration OpenTTD, or rather SDL, might hang when exiting
the game. This setup seems to be the default configuration for
Ubuntu 9.04 and later. For Ubuntu this issue can be solved by
installing the 'libsdl1.2debian-pulseaudio' package from Ubuntu's
Universe repository. For other distributions a similar package needs
to be installed.
OpenTTD not properly resizing with SDL on X [FS#3305]
Under some X window managers OpenTTD's window does not properly
resize. You will either end up with a black bar at the right/bottom
side of the window or you cannot see the right/bottom of the window,
e.g you cannot see the status bar. The problem is that OpenTTD does
not always receive a resize event from SDL making it impossible for
OpenTTD to know that the window was resized; sometimes moving the
window will solve the problem.
Window managers that are known to exhibit this behaviour are KDE's
and GNOME's. With the XFCE's and LXDE's window managers the resize
event is sent when the user releases the mouse.
- 1072 Text overflows in several windows
- 119 Clipping problems with vehicles on slopes

View File

@@ -1,6 +1,7 @@
# $Id$
# http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.1.html
[Desktop Entry]
Encoding=UTF-8
Type=Application
Version=1.1
Name=!!MENU_NAME!!

View File

@@ -1,58 +1,3 @@
openttd (1.0~svn-1) UNRELEASED; urgency=low
* Unreleased SVN version. Versioned to allow normal upgrades to released
versions.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 24 Dec 2009 01:02:03 +0100
openttd (1.0~beta1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 24 Dec 2009 01:01:01 +0100
openttd (0.7.5) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 23 Dec 2009 20:52:34 +0100
openttd (0.7.5~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 14 Dec 2009 19:28:37 +0100
openttd (0.7.4) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 01 Dec 2009 01:23:45 +0100
openttd (0.7.4~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 15 Nov 2009 16:30:07 +0100
openttd (0.7.3) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 01 Oct 2009 12:35:47 +0200
openttd (0.7.3~RC2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 24 Sep 2009 21:30:43 +0200
openttd (0.7.3~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 13 Sep 2009 10:25:56 +0200
openttd (0.7.2) unstable; urgency=low
* New upstream release.

View File

@@ -7,13 +7,10 @@
# This file and all modifications and additions to the pristine
# package are under the same license as the package itself
#
# Note: for (at least) CentOS '#' comments end '\' continue command on new line.
# So place all '#' commented parameters of e.g. configure to the end.
#
#-------------------------------------------------------------------------------
Name: openttd
Version: 1.0.0
Version: 0.7.2
Release: 1%{?dist}
Group: Amusements/Games
@@ -21,12 +18,13 @@ License: GPLv2
URL: http://www.openttd.org
Summary: OpenTTD is an Open Source clone of Chris Sawyer's Transport Tycoon Deluxe
Source: %{name}-%{version}-source.tar.bz2
Source: %{name}-%{version}.tar.bz2
Requires: fontconfig
Requires: libicu
Requires: libpng
Requires: SDL
Requires: zlib
BuildRequires: gcc-c++
BuildRequires: fontconfig-devel
BuildRequires: libpng-devel
BuildRequires: libicu-devel
@@ -37,32 +35,33 @@ BuildRequires: zlib-devel
Requires: freetype
BuildRequires: freetype-devel
%endif
%if %{_vendor}=="MandrakeSoft" || %{_vendor}=="mandriva"
Requires: freetype2
BuildRequires: libfreetype6-devel
%endif
%if %{_vendor}=="redhat" || %{_vendor}=="fedora"
Requires: freetype
BuildRequires: freetype-devel
BuildRequires: desktop-file-utils
%endif
%if %{_vendor}=="suse" || %{_vendor}=="mandriva"
%if %{_vendor}=="suse"
Requires: freetype2
BuildRequires: freetype2-devel
%endif
%if %{_vendor}=="suse"
BuildRequires: update-desktop-files
%endif
# recommends works for suse (not sles9) and mandriva, only
%if 0%{?suse_version} > 910 || %{_vendor}=="mandriva"
Recommends: opengfx
# for 0.8.0
#Recommends: opensfx
%endif
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-buildroot
%description
OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe"
with lots of new features and enhancements. To play the game you need either
the original data from the game or install the recommend package OpenGFX.
with lots of new features and enhancements. To play the game you need to copy
the following 6 data files from your Transport Tycoon Deluxe CD to the game
data directory in %{_datadir}/games/%{name}/data:
From the Windows version of TTD you need:
sample.cat trg1r.grf trgcr.grf trghr.grf trgir.grf trgtr.grf
Or if you have the DOS version you need:
sample.cat TRG1.GRF TRGC.GRF TRGH.GRF TRGI.GRF TRGT.GRF
OpenTTD is licensed under the GNU General Public License version 2.0. For more
information, see the file 'COPYING' included with every release and source
@@ -72,71 +71,49 @@ download of the game.
%setup -q
%build
# suse sle <10 has no support for makedepend
%if 0%{?sles_version} == 9 || 0%{?sles_version} == 10
%define do_makedepend 0
%else
%define do_makedepend 1
%endif
./configure \
--revision=%{version} \
--prefix-dir="%{_prefix}" \
--binary-name="%{name}" \
--enable-strip \
--binary-dir="bin" \
--data-dir="share/%{name}" \
--with-makedepend="%{do_makedepend}" \
# --revision="%{ver}%{?prever:-%{prever}}" \
# --enable-debug=0 \
# --with-sdl \
# --with-zlib \
# --with-png \
# --with-freetype \
# --with-fontconfig \
# --with-icu \
# --menu_group="Game;" \
--binary-name="%{name}" \
# --menu-name="OpenTTD" \
# --data-dir="share\games\%{name}" \
# --doc-dir="share\doc\%{name}" \
# --icon-dir="share/pixmaps" \
# --icon-theme-dir="share/icons/hicolor" \
# --man-dir="share/man/man6" \
# --menu-dir="share/applications"
# --menu-dir="share/applications" \
--enable-debug=0 \
# --menu_group="Game;" \
--with-sdl \
--with-zlib \
--with-png \
--with-freetype \
--with-fontconfig \
--with-icu \
--enable-strip
make %{?_smp_mflags}
%install
rm -rf "%{buildroot}"
make install INSTALL_DIR="%{buildroot}"
# Validate menu entrys (vendor specific)
%if %{_vendor} == "redhat" || %{_vendor}=="fedora"
desktop-file-install \
# --delete-original \
--vendor="%{_vendor}" \
--remove-key Version \
--dir="%{buildroot}/%{_datadir}/applications/" \
"%{buildroot}/%{_datadir}/applications/%{name}.desktop" \
# --delete-original
%endif
%if %{_vendor}=="suse"
%__cat > %{name}.desktop << EOF
[Desktop Entry]
Encoding=UTF-8
Name=OpenTTD
Comment=OpenTTD - A clone of the Microprose game 'Transport Tycoon Deluxe'
GenericName=OpenTTD
Type=Application
Terminal=false
Exec=%{name}
Icon=%{name}
Categories=Game;StrategyGame;
EOF
%suse_update_desktop_file -i %{name} Game StrategyGame
"%{buildroot}/%{_datadir}/applications/%{name}.desktop"
%endif
%clean
#rm -rf "%{buildroot}"
rm -rf "%{buildroot}"
%post
# Update the icon cache (vendor specific)
%if %{_vendor}=="mandriva"
%if %{_vendor}=="MandrakeSoft" || %{_vendor}=="mandriva"
%update_icon_cache hicolor
%endif
@@ -149,7 +126,7 @@ fi
%postun
# Update the icon cache (vendor specific)
%if %{_vendor}=="mandriva"
%if %{_vendor}=="MandrakeSoft" || %{_vendor}=="mandriva"
%update_icon_cache hicolor
%endif
@@ -163,39 +140,37 @@ fi
%files
%defattr(-, root, games, -)
%dir %{_datadir}/doc/%{name}
%dir %{_datadir}/%{name}
%dir %{_datadir}/%{name}/lang
%dir %{_datadir}/%{name}/data
%dir %{_datadir}/%{name}/gm
%dir %{_datadir}/%{name}/scripts
%dir %{_datadir}/games/%{name}
%dir %{_datadir}/games/%{name}/lang
%dir %{_datadir}/games/%{name}/data
%dir %{_datadir}/games/%{name}/gm
%attr(755, root, games) %{_bindir}/%{name}
%{_datadir}/doc/%{name}/*
%{_datadir}/%{name}/lang/*
%{_datadir}/%{name}/data/*
%{_datadir}/%{name}/scripts/*
%{_datadir}/applications/*%{name}.desktop
%{_datadir}/games/%{name}/lang/*
%{_datadir}/games/%{name}/data/*
%{_datadir}/applications/%{name}.desktop
%{_datadir}/pixmaps/*
%{_datadir}/icons/*
%doc %{_mandir}/man6/%{name}.6.*
%{_datadir}/icons/hicolor/*/apps/%{name}.png
%doc %{_mandir}/man6/%{name}.6.gz
%changelog
* Sat Sep 26 2009 Marcel Gmür <ammler@openttdcoop.org> - 0.7.2
- no subfolder games for datadir
- cleanup: no post and postun anymore
- Recommends: opengfx (for suse and mandriva)
- add SUSE support
* Mon Oct 20 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Added libicu dependency
* Thu Sep 23 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Merged both versions of the spec file
* Fri Aug 29 2008 Jonathan Coome <maedhros@openttd.org>
- Rewrite spec file from scratch.
* Sat Aug 02 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Updated spec file
* Thu Mar 27 2008 Denis Burlaka <burlaka@yandex.ru>
- Universal spec file

View File

@@ -1,23 +1,12 @@
# Version numbers to update
!define APPV_MAJOR 1
!define APPV_MINOR 0
!define APPV_MAINT 0
!define APPV_BUILD 0
!define APPV_EXTRA "-beta1"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
!define APPVERSIONINTERNAL "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}.${APPV_BUILD}" ; Define application version in X.X.X.X
!define INSTALLERVERSION ${APPV_MAJOR}${APPV_MINOR}${APPV_MAINT}${APPV_BUILD}
!define APPVERSION "0.7.2" ; Define application version
!define APPVERSIONINTERNAL "0.7.2.0" ; Define application version in X.X.X.X
!define INSTALLERVERSION 65 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!include ${VERSION_INCLUDE}
!define APPURLLINK "http://www.openttd.org"
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}"
!define OPENGFX_BASE_VERSION "0.7.0"
!define OPENSFX_BASE_VERSION "0.8.0"
!define NOSOUND_BASE_VERSION "0.8.0"
!define MUI_ICON "..\..\..\media\openttd.ico"
!define MUI_UNICON "..\..\..\media\openttd.ico"
!define MUI_WELCOMEFINISHPAGE_BITMAP "welcome.bmp"
@@ -30,7 +19,7 @@ SetCompressor LZMA
; Version Info
Var AddWinPrePopulate
VIProductVersion "${APPVERSIONINTERNAL}"
VIAddVersionKey "ProductName" "OpenTTD Installer ${APPBITS} bits for Windows ${EXTRA_VERSION}"
VIAddVersionKey "ProductName" "OpenTTD Installer ${APPBITS} bits version ${EXTRA_VERSION}"
VIAddVersionKey "Comments" "Installs ${APPNAMEANDVERSION}"
VIAddVersionKey "CompanyName" "OpenTTD Developers"
VIAddVersionKey "FileDescription" "Installs ${APPNAMEANDVERSION}"
@@ -39,7 +28,7 @@ VIAddVersionKey "InternalName" "InstOpenTTD-${APPARCH}"
VIAddVersionKey "FileVersion" "${APPVERSION}-${APPARCH}"
VIAddVersionKey "LegalCopyright" " "
; Main Install settings
Name "${APPNAMEANDVERSION} ${APPBITS} bits for Windows ${EXTRA_VERSION}"
Name "${APPNAMEANDVERSION} ${APPBITS} bits version ${EXTRA_VERSION}"
; NOTE: Keep trailing backslash!
InstallDirRegKey HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Install Folder"
@@ -53,15 +42,17 @@ Var SHORTCUTS
Var CDDRIVE
; Modern interface settings
!include "MUI2.nsh"
!include "InstallOptions.nsh"
!include "MUI.nsh"
!define MUI_ABORTWARNING
!define MUI_WELCOMEPAGE_TITLE_3LINES
!insertmacro MUI_PAGE_WELCOME
!define MUI_LICENSEPAGE_RADIOBUTTONS
!insertmacro MUI_DEFAULT MUI_LICENSEPAGE_RADIOBUTTONS_TEXT_ACCEPT "I &accept this agreement"
!insertmacro MUI_DEFAULT MUI_LICENSEPAGE_RADIOBUTTONS_TEXT_DECLINE "I &do not accept this agreement"
!insertmacro MUI_PAGE_LICENSE "..\..\..\COPYING"
!define MUI_COMPONENTSPAGE_SMALLDESC
!insertmacro MUI_PAGE_COMPONENTS
;---------------------------------
@@ -80,6 +71,10 @@ Page custom SelectCDEnter SelectCDExit ": TTD folder"
!insertmacro MUI_PAGE_INSTFILES
;-----------------------------------------------------
; New custom page to show UNICODE and MSLU information
Page custom ShowWarningsPage
!define MUI_FINISHPAGE_TITLE_3LINES
!define MUI_FINISHPAGE_RUN_TEXT "Run ${APPNAMEANDVERSION} now!"
!define MUI_FINISHPAGE_RUN "$INSTDIR\openttd.exe"
@@ -110,23 +105,14 @@ Section "!OpenTTD" Section1
; Copy language files
SetOutPath "$INSTDIR\lang\"
File ${PATH_ROOT}bin\lang\english.lng
; Copy AI files
SetOutPath "$INSTDIR\ai\"
File ${PATH_ROOT}bin\ai\compat_*.nut
File ${PATH_ROOT}bin\lang\*.lng
; Copy data files
SetOutPath "$INSTDIR\data\"
File ${PATH_ROOT}bin\data\*.grf
File ${PATH_ROOT}bin\data\*.obg
File ${PATH_ROOT}bin\data\*.obs
File ${PATH_ROOT}bin\data\opntitle.dat
; Copy the music base metadata files
SetOutPath "$INSTDIR\gm\"
File ${PATH_ROOT}bin\gm\*.obm
; Copy the scripts
SetOutPath "$INSTDIR\scripts\"
File ${PATH_ROOT}bin\scripts\*.*
@@ -147,6 +133,7 @@ Section "!OpenTTD" Section1
; Delete old files from the main dir. they are now placed in data/ and lang/
Delete "$INSTDIR\*.lng"
Delete "$INSTDIR\*.grf"
Delete "$INSTDIR\*.obg"
Delete "$INSTDIR\sample.cat"
Delete "$INSTDIR\ttd.exe"
@@ -176,84 +163,9 @@ Section "!OpenTTD" Section1
!insertmacro MUI_STARTMENU_WRITE_END
SectionEnd
;--------------------------------------------------------------
; OpenTTD translation install section. Copies only translations
Section "OpenTTD translations" Section6
; Overwrite files by default, but don't complain on failure
SetOverwrite try
; Copy language files
SetOutPath "$INSTDIR\lang\"
File ${PATH_ROOT}bin\lang\*.lng
SectionEnd
;----------------------------------------------------------------------------------
; OpenGFX files install section. Downloads OpenGFX and installs it
Section "Download OpenGFX (free graphics set)" Section3
SetOverwrite try
NSISdl::download "http://binaries.openttd.org/installer/opengfx-${OPENGFX_BASE_VERSION}.7z" "$INSTDIR\data\opengfx.7z"
Pop $R0 ;Get the return value
StrCmp $R0 "success" +3
MessageBox MB_OK "Downloading of OpenGFX failed"
Goto Done
; Let's extract the files
SetOutPath "$INSTDIR\data\"
NSIS7z::Extract "$INSTDIR\data\opengfx.7z"
Delete "$INSTDIR\data\opengfx.7z"
SetOutPath "$INSTDIR\"
Done:
SectionEnd
;----------------------------------------------------------------------------------
; OpenSFX files install section. Downloads OpenSFX and installs it
Section "Download OpenSFX (free sound set)" Section4
SetOverwrite try
NSISdl::download "http://binaries.openttd.org/installer/opensfx-${OPENSFX_BASE_VERSION}.7z" "$INSTDIR\data\opensfx.7z"
Pop $R0 ;Get the return value
StrCmp $R0 "success" +3
MessageBox MB_OK "Downloading of OpenSFX failed"
Goto Done
; Let's extract the files
SetOutPath "$INSTDIR\data\"
NSIS7z::Extract "$INSTDIR\data\opensfx.7z"
Delete "$INSTDIR\data\opensfx.7z"
SetOutPath "$INSTDIR\"
Done:
SectionEnd
;----------------------------------------------------------------------------------
; NoSound files install section. Downloads NoSound and installs it
Section "Download NoSound (free sound set)" Section5
SetOverwrite try
NSISdl::download "http://binaries.openttd.org/installer/nosound-${NOSOUND_BASE_VERSION}.7z" "$INSTDIR\data\nosound.7z"
Pop $R0 ;Get the return value
StrCmp $R0 "success" +3
MessageBox MB_OK "Downloading of NoSound failed"
Goto Done
; Let's extract the files
SetOutPath "$INSTDIR\data\"
NSIS7z::Extract "$INSTDIR\data\nosound.7z"
Delete "$INSTDIR\data\nosound.7z"
SetOutPath "$INSTDIR\"
Done:
SectionEnd
;----------------------------------------------------------------------------------
; TTDLX files install section. Copies all needed TTDLX files from CD or install dir
Section /o "Copy data from Transport Tycoon Deluxe CD-ROM" Section2
SetOverwrite try
Section "Copy Game Graphics" Section2
; Let's copy the files with size approximation
SetOutPath "$INSTDIR\gm"
CopyFiles "$CDDRIVE\gm\*.gm" "$INSTDIR\gm\" 1028
@@ -282,12 +194,8 @@ SectionEnd
; Modern install component descriptions
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
!insertmacro MUI_DESCRIPTION_TEXT ${Section1} "Minimal OpenTTD installation in English. You need at least one of the game graphics and sound sets installed."
!insertmacro MUI_DESCRIPTION_TEXT ${Section6} "Translations of OpenTTD."
!insertmacro MUI_DESCRIPTION_TEXT ${Section3} "Download the free OpenGFX game graphics set. This download is about 3 MiB."
!insertmacro MUI_DESCRIPTION_TEXT ${Section4} "Download the free OpenSFX game sound set. This download is about 10 MiB."
!insertmacro MUI_DESCRIPTION_TEXT ${Section5} "Download the free NoSound game sound set. You will not hear anything with this. This download is about 7 KiB."
!insertmacro MUI_DESCRIPTION_TEXT ${Section2} "Copies the game graphics and sounds from the Transport Tycoon Deluxe CD."
!insertmacro MUI_DESCRIPTION_TEXT ${Section1} "OpenTTD is a fully functional clone of TTD and is very playable."
!insertmacro MUI_DESCRIPTION_TEXT ${Section2} "Copies the game graphics. Requires TTD (for Windows)."
!insertmacro MUI_FUNCTION_DESCRIPTION_END
;-----------------------------------------------
@@ -346,9 +254,6 @@ Section "Uninstall"
Delete "$INSTDIR\cached_sprites.*"
Delete "$INSTDIR\save\autosave\network*.tmp" ; temporary network file
; AI files
Delete "$INSTDIR\ai\compat_*.nut"
; Data files
Delete "$INSTDIR\data\opntitle.dat"
@@ -367,8 +272,6 @@ Section "Uninstall"
Delete "$INSTDIR\data\orig_win.obg"
Delete "$INSTDIR\data\orig_dos.obg"
Delete "$INSTDIR\data\orig_dos_de.obg"
Delete "$INSTDIR\data\orig_win.obs"
Delete "$INSTDIR\data\orig_dos.obs"
Delete "$INSTDIR\data\sample.cat"
; Windows Data files
@@ -387,32 +290,18 @@ Section "Uninstall"
; Music
Delete "$INSTDIR\gm\*.gm"
; Downloaded OpenGFX/OpenSFX/NoSound
Delete "$INSTDIR\data\opengfx\*"
RMDir "$INSTDIR\data\opengfx"
Delete "$INSTDIR\data\opensfx\*"
RMDir "$INSTDIR\data\opensfx"
Delete "$INSTDIR\data\nosound\*"
RMDir "$INSTDIR\data\nosound"
; Language files
Delete "$INSTDIR\lang\*.lng"
; Scripts
Delete "$INSTDIR\scripts\*.*"
; Base sets for music
Delete "$INSTDIR\gm\orig_win.obm"
Delete "$INSTDIR\gm\no_music.obm"
; Remove remaining directories
RMDir "$SMPROGRAMS\$SHORTCUTS\Extras\"
RMDir "$SMPROGRAMS\$SHORTCUTS"
RMDir "$INSTDIR\ai"
RMDir "$INSTDIR\data"
RMDir "$INSTDIR\gm"
RMDir "$INSTDIR\lang"
RMDir "$INSTDIR\scripts"
RMDir "$INSTDIR\data"
RMDir "$INSTDIR"
SectionEnd
@@ -431,7 +320,7 @@ NoAbort:
GetTempFileName $R0
!insertmacro MUI_HEADER_TEXT "Locate TTD" "Setup needs the location of Transport Tycoon Deluxe in order to continue."
!insertmacro INSTALLOPTIONS_EXTRACT_AS "CDFinder.ini" "CDFinder"
!insertmacro MUI_INSTALLOPTIONS_EXTRACT_AS "CDFinder.ini" "CDFinder"
ClearErrors
; Now, let's populate $CDDRIVE
@@ -446,18 +335,18 @@ NoTTD:
StrCpy $AddWinPrePopulate "Setup couldn't find TTD. Please enter the path where the graphics files from TTD are stored and press Next to continue."
TruFinish:
ClearErrors
!insertmacro INSTALLOPTIONS_WRITE "CDFinder" "Field 2" "State" $CDDRIVE ; TTDLX path
!insertmacro INSTALLOPTIONS_WRITE "CDFinder" "Field 3" "Text" $AddWinPrePopulate ; Caption
!insertmacro MUI_INSTALLOPTIONS_WRITE "CDFinder" "Field 2" "State" $CDDRIVE ; TTDLX path
!insertmacro MUI_INSTALLOPTIONS_WRITE "CDFinder" "Field 3" "Text" $AddWinPrePopulate ; Caption
DoneCD:
; Initialize the dialog *AFTER* we've changed the text otherwise we won't see the changes
!insertmacro INSTALLOPTIONS_INITDIALOG "CDFinder"
!insertmacro INSTALLOPTIONS_SHOW
!insertmacro MUI_INSTALLOPTIONS_INITDIALOG "CDFinder"
!insertmacro MUI_INSTALLOPTIONS_SHOW
FunctionEnd
;----------------------------------------------------------------
; Custom page function when 'next' is selected for the TTDLX path
Function SelectCDExit
!insertmacro INSTALLOPTIONS_READ $CDDRIVE "CDFinder" "Field 2" "State"
!insertmacro MUI_INSTALLOPTIONS_READ $CDDRIVE "CDFinder" "Field 2" "State"
; If trg1r.grf does not exist at the path, retry with DOS version
IfFileExists $CDDRIVE\trg1r.grf "" DosCD
IfFileExists $CDDRIVE\trgir.grf "" NoCD
@@ -472,6 +361,34 @@ NoCD:
hasCD:
FunctionEnd
;----------------------------------------------------------------------------------
; Disable the "Back" button on finish page if the installer is run on Win9x systems
Function DisableBack
Call GetWindowsVersion
Pop $R0
StrCmp $R0 "win9x" 0 WinNT
!insertmacro MUI_INSTALLOPTIONS_WRITE "ioSpecial.ini" "Settings" "BackEnabled" "0"
WinNT:
ClearErrors
FunctionEnd
;----------------------------------------------------------------------------------
; Custom page function to show notices for running OpenTTD (only for win32 systems)
; We have extracted this custom page as Notice in the .onInit function
Function ShowWarningsPage
Call GetWindowsVersion
Pop $R0
; Don't show the UNICODE notice if the installer is run on Win9x systems
StrCmp $R0 "win9x" 0 WinNT
Abort
WinNT:
!insertmacro MUI_HEADER_TEXT "Installation Complete" "Important notices for OpenTTD usage."
!insertmacro MUI_INSTALLOPTIONS_EXTRACT_AS "notice.ini" "Notice"
!insertmacro MUI_INSTALLOPTIONS_INITDIALOG "Notice"
ClearErrors
!insertmacro MUI_INSTALLOPTIONS_SHOW
FunctionEnd
;-------------------------------------------------------------------------------
; Determine windows version, returns "win9x" if Win9x/Me or "winnt" on the stack
Function GetWindowsVersion
@@ -531,14 +448,10 @@ Var OLDVERSION
Var UninstallString
;-----------------------------------------------------------------------------------
; NSIS Initialize function, determine if we are going to install/upgrade or uninstall
; NSIS Initialize function, determin if we are going to install/upgrade or uninstall
Function .onInit
StrCpy $SHORTCUTS "OpenTTD"
SectionSetSize ${Section3} 6144
SectionSetSize ${Section4} 13312
SectionSetSize ${Section5} 30
SectionSetFlags 0 17
; Starts Setup - let's look for an older version of OpenTTD
@@ -560,9 +473,6 @@ WelcomeToSetup:
"Welcome to ${APPNAMEANDVERSION} Setup.$\n \
This will allow you to upgrade from version $OLDVERSION."
SectionSetFlags ${Section2} 0x80 ; set bit 7
SectionSetFlags ${Section3} 0x80 ; set bit 7
SectionSetFlags ${Section4} 0x80 ; set bit 7
SectionSetFlags ${Section5} 0x80 ; set bit 7
Goto FinishCallback
VersionsAreEqual:

View File

@@ -0,0 +1,30 @@
; Ini file generated by the HM NIS Edit IO designer.
[Settings]
NumFields=3
CancelEnabled=0
[Field 1]
Type=Groupbox
Text=UNICODE support
Left=8
Right=292
Top=0
Bottom=75
[Field 2]
Type=Label
Text=This version of OpenTTD has support for UNICODE, allowing users to use non-ASCII character sets such as Russian or Japanese.\r\nSelecting such a language will result in an unusable and garbled interface. You will need to specify a font that has support for these characters in openttd.cfg, or alternatively use an appropiate grf file.\r\n\r\nFor more information please refer to the readme or the wiki.
Left=13
Right=284
Top=9
Bottom=65
[Field 3]
Type=Link
Text=OpenTTD wiki
Left=238
Right=284
Top=64
Bottom=72
State=http://wiki.openttd.org/index.php/Unicode

View File

Before

Width:  |  Height:  |  Size: 25 KiB

After

Width:  |  Height:  |  Size: 25 KiB

View File

@@ -1,5 +1,5 @@
!define APPBITS 32 ; Define number of bits for the architecture
!define EXTRA_VERSION "2000, XP, Vista and 7"
!define EXTRA_VERSION "for Windows 2000, XP and Vista"
!define APPARCH "win32" ; Define the application architecture
!define BINARY_DIR "${PATH_ROOT}objs\win32\Release"
InstallDir "$PROGRAMFILES32\OpenTTD\"

View File

@@ -1,5 +1,5 @@
!define APPBITS 64 ; Define number of bits for the architecture
!define EXTRA_VERSION "XP, Vista and 7"
!define EXTRA_VERSION "for Windows XP and Vista"
!define APPARCH "win64" ; Define the application architecture
!define BINARY_DIR "${PATH_ROOT}objs\x64\Release"
InstallDir "$PROGRAMFILES64\OpenTTD\"

View File

@@ -1,5 +1,5 @@
!define APPBITS 32 ; Define number of bits for the architecture
!define EXTRA_VERSION "95, 98 and ME"
!define EXTRA_VERSION "for Windows 95, 98 and ME"
!define APPARCH "win9x" ; Define the application architecture
!define BINARY_DIR "${PATH_ROOT}bin"
InstallDir "$PROGRAMFILES32\OpenTTD\"

View File

Before

Width:  |  Height:  |  Size: 151 KiB

After

Width:  |  Height:  |  Size: 151 KiB

View File

@@ -1,12 +1,5 @@
Option Explicit
' $Id$
'
' This file is part of OpenTTD.
' OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
' OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
' See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
Dim FSO
Set FSO = CreateObject("Scripting.FileSystemObject")
@@ -39,13 +32,13 @@ Sub UpdateFiles(version)
modified = Mid(version, InStrRev(version, Chr(9)) + 1)
version = Mid(version, 1, InStr(version, Chr(9)) - 1)
Else
version = "1.0.0-beta1"
version = "0.7.2"
revision = 0
modified = 1
End If
UpdateFile modified, revision, version, cur_date, "../src/rev.cpp"
UpdateFile modified, revision, version, cur_date, "../src/os/windows/ottdres.rc"
UpdateFile modified, revision, version, cur_date, "../src/ottdres.rc"
End Sub
Function ReadRegistryKey(shive, subkey, valuename, architecture)
@@ -287,6 +280,6 @@ End Function
Dim version
version = DetermineSVNVersion
If Not (IsCachedVersion(version) And CheckFile("../src/rev.cpp") And CheckFile("../src/os/windows/ottdres.rc")) Then
If Not (IsCachedVersion(version) And CheckFile("../src/rev.cpp") And CheckFile("../src/ottdres.rc")) Then
UpdateFiles version
End If

View File

@@ -1,12 +1,5 @@
#!/bin/bash
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# This file generates all project files based on sources.list, so everyone who
# can start a bash process, can update the project files.
@@ -160,7 +153,7 @@ load_lang_data() {
Name=\"VCCustomBuildTool\"
Description=\"Generating "$i" language file\"
CommandLine=\"..\\objs\\strgen\\strgen.exe -s ..\\src\\lang -d ..\\bin\\lang &quot;\$(InputPath)&quot;&#x0D;&#x0A;\"
AdditionalDependencies=\"..\\src\\lang\\english.txt\"
AdditionalDependencies=\"\"
Outputs=\"..\\bin\\lang\\"$i".lng\"
/>
</FileConfiguration>

View File

@@ -1,12 +1,5 @@
Option Explicit
' $Id$
'
' This file is part of OpenTTD.
' OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
' OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
' See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
Dim FSO
Set FSO = CreateObject("Scripting.FileSystemObject")
@@ -210,7 +203,7 @@ Function load_lang_data(dir)
& vbCrLf & " Name=" & Chr(34) & "VCCustomBuildTool" & Chr(34) _
& vbCrLf & " Description=" & Chr(34) & "Generating " & file & " language file" & Chr(34) _
& vbCrLf & " CommandLine=" & Chr(34) & "..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;" & Chr(34) _
& vbCrLf & " AdditionalDependencies=" & Chr(34) & "..\src\lang\english.txt" & Chr(34) _
& vbCrLf & " AdditionalDependencies=" & Chr(34) & Chr(34) _
& vbCrLf & " Outputs=" & Chr(34) & "..\bin\lang\" & file & ".lng" & Chr(34) _
& vbCrLf & " />" _
& vbCrLf & " </FileConfiguration>" _

View File

@@ -56,7 +56,7 @@
Name="VCCustomBuildTool"
Description="Generating afrikaans language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\afrikaans.lng"
/>
</FileConfiguration>
@@ -71,7 +71,7 @@
Name="VCCustomBuildTool"
Description="Generating arabic_egypt language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\arabic_egypt.lng"
/>
</FileConfiguration>
@@ -86,7 +86,7 @@
Name="VCCustomBuildTool"
Description="Generating brazilian_portuguese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\brazilian_portuguese.lng"
/>
</FileConfiguration>
@@ -101,7 +101,7 @@
Name="VCCustomBuildTool"
Description="Generating bulgarian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\bulgarian.lng"
/>
</FileConfiguration>
@@ -116,7 +116,7 @@
Name="VCCustomBuildTool"
Description="Generating catalan language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\catalan.lng"
/>
</FileConfiguration>
@@ -131,7 +131,7 @@
Name="VCCustomBuildTool"
Description="Generating croatian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\croatian.lng"
/>
</FileConfiguration>
@@ -146,7 +146,7 @@
Name="VCCustomBuildTool"
Description="Generating czech language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\czech.lng"
/>
</FileConfiguration>
@@ -161,7 +161,7 @@
Name="VCCustomBuildTool"
Description="Generating danish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\danish.lng"
/>
</FileConfiguration>
@@ -176,7 +176,7 @@
Name="VCCustomBuildTool"
Description="Generating dutch language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\dutch.lng"
/>
</FileConfiguration>
@@ -191,7 +191,7 @@
Name="VCCustomBuildTool"
Description="Generating english language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\english.lng"
/>
</FileConfiguration>
@@ -206,7 +206,7 @@
Name="VCCustomBuildTool"
Description="Generating english_US language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\english_US.lng"
/>
</FileConfiguration>
@@ -221,7 +221,7 @@
Name="VCCustomBuildTool"
Description="Generating esperanto language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\esperanto.lng"
/>
</FileConfiguration>
@@ -236,7 +236,7 @@
Name="VCCustomBuildTool"
Description="Generating estonian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\estonian.lng"
/>
</FileConfiguration>
@@ -251,7 +251,7 @@
Name="VCCustomBuildTool"
Description="Generating finnish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\finnish.lng"
/>
</FileConfiguration>
@@ -266,7 +266,7 @@
Name="VCCustomBuildTool"
Description="Generating french language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\french.lng"
/>
</FileConfiguration>
@@ -281,7 +281,7 @@
Name="VCCustomBuildTool"
Description="Generating galician language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\galician.lng"
/>
</FileConfiguration>
@@ -296,26 +296,11 @@
Name="VCCustomBuildTool"
Description="Generating german language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\german.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\greek.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating greek language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\greek.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\hebrew.txt"
>
@@ -326,7 +311,7 @@
Name="VCCustomBuildTool"
Description="Generating hebrew language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\hebrew.lng"
/>
</FileConfiguration>
@@ -341,7 +326,7 @@
Name="VCCustomBuildTool"
Description="Generating hungarian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\hungarian.lng"
/>
</FileConfiguration>
@@ -356,7 +341,7 @@
Name="VCCustomBuildTool"
Description="Generating icelandic language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\icelandic.lng"
/>
</FileConfiguration>
@@ -371,7 +356,7 @@
Name="VCCustomBuildTool"
Description="Generating indonesian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\indonesian.lng"
/>
</FileConfiguration>
@@ -386,7 +371,7 @@
Name="VCCustomBuildTool"
Description="Generating italian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\italian.lng"
/>
</FileConfiguration>
@@ -401,7 +386,7 @@
Name="VCCustomBuildTool"
Description="Generating japanese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\japanese.lng"
/>
</FileConfiguration>
@@ -416,7 +401,7 @@
Name="VCCustomBuildTool"
Description="Generating korean language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\korean.lng"
/>
</FileConfiguration>
@@ -431,7 +416,7 @@
Name="VCCustomBuildTool"
Description="Generating latvian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\latvian.lng"
/>
</FileConfiguration>
@@ -446,7 +431,7 @@
Name="VCCustomBuildTool"
Description="Generating lithuanian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\lithuanian.lng"
/>
</FileConfiguration>
@@ -461,7 +446,7 @@
Name="VCCustomBuildTool"
Description="Generating luxembourgish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\luxembourgish.lng"
/>
</FileConfiguration>
@@ -476,7 +461,7 @@
Name="VCCustomBuildTool"
Description="Generating norwegian_bokmal language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\norwegian_bokmal.lng"
/>
</FileConfiguration>
@@ -491,11 +476,26 @@
Name="VCCustomBuildTool"
Description="Generating norwegian_nynorsk language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\norwegian_nynorsk.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\piglatin.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating piglatin language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies=""
Outputs="..\bin\lang\piglatin.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\polish.txt"
>
@@ -506,7 +506,7 @@
Name="VCCustomBuildTool"
Description="Generating polish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\polish.lng"
/>
</FileConfiguration>
@@ -521,7 +521,7 @@
Name="VCCustomBuildTool"
Description="Generating portuguese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\portuguese.lng"
/>
</FileConfiguration>
@@ -536,7 +536,7 @@
Name="VCCustomBuildTool"
Description="Generating romanian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\romanian.lng"
/>
</FileConfiguration>
@@ -551,7 +551,7 @@
Name="VCCustomBuildTool"
Description="Generating russian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\russian.lng"
/>
</FileConfiguration>
@@ -566,7 +566,7 @@
Name="VCCustomBuildTool"
Description="Generating serbian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\serbian.lng"
/>
</FileConfiguration>
@@ -581,7 +581,7 @@
Name="VCCustomBuildTool"
Description="Generating simplified_chinese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\simplified_chinese.lng"
/>
</FileConfiguration>
@@ -596,7 +596,7 @@
Name="VCCustomBuildTool"
Description="Generating slovak language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\slovak.lng"
/>
</FileConfiguration>
@@ -611,7 +611,7 @@
Name="VCCustomBuildTool"
Description="Generating slovenian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\slovenian.lng"
/>
</FileConfiguration>
@@ -626,7 +626,7 @@
Name="VCCustomBuildTool"
Description="Generating spanish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\spanish.lng"
/>
</FileConfiguration>
@@ -641,7 +641,7 @@
Name="VCCustomBuildTool"
Description="Generating swedish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\swedish.lng"
/>
</FileConfiguration>
@@ -656,7 +656,7 @@
Name="VCCustomBuildTool"
Description="Generating traditional_chinese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\traditional_chinese.lng"
/>
</FileConfiguration>
@@ -671,7 +671,7 @@
Name="VCCustomBuildTool"
Description="Generating turkish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\turkish.lng"
/>
</FileConfiguration>
@@ -686,7 +686,7 @@
Name="VCCustomBuildTool"
Description="Generating ukrainian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\ukrainian.lng"
/>
</FileConfiguration>
@@ -701,7 +701,7 @@
Name="VCCustomBuildTool"
Description="Generating welsh language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\welsh.lng"
/>
</FileConfiguration>

View File

@@ -57,7 +57,7 @@
Name="VCCustomBuildTool"
Description="Generating afrikaans language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\afrikaans.lng"
/>
</FileConfiguration>
@@ -72,7 +72,7 @@
Name="VCCustomBuildTool"
Description="Generating arabic_egypt language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\arabic_egypt.lng"
/>
</FileConfiguration>
@@ -87,7 +87,7 @@
Name="VCCustomBuildTool"
Description="Generating brazilian_portuguese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\brazilian_portuguese.lng"
/>
</FileConfiguration>
@@ -102,7 +102,7 @@
Name="VCCustomBuildTool"
Description="Generating bulgarian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\bulgarian.lng"
/>
</FileConfiguration>
@@ -117,7 +117,7 @@
Name="VCCustomBuildTool"
Description="Generating catalan language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\catalan.lng"
/>
</FileConfiguration>
@@ -132,7 +132,7 @@
Name="VCCustomBuildTool"
Description="Generating croatian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\croatian.lng"
/>
</FileConfiguration>
@@ -147,7 +147,7 @@
Name="VCCustomBuildTool"
Description="Generating czech language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\czech.lng"
/>
</FileConfiguration>
@@ -162,7 +162,7 @@
Name="VCCustomBuildTool"
Description="Generating danish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\danish.lng"
/>
</FileConfiguration>
@@ -177,7 +177,7 @@
Name="VCCustomBuildTool"
Description="Generating dutch language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\dutch.lng"
/>
</FileConfiguration>
@@ -192,7 +192,7 @@
Name="VCCustomBuildTool"
Description="Generating english language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\english.lng"
/>
</FileConfiguration>
@@ -207,7 +207,7 @@
Name="VCCustomBuildTool"
Description="Generating english_US language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\english_US.lng"
/>
</FileConfiguration>
@@ -222,7 +222,7 @@
Name="VCCustomBuildTool"
Description="Generating esperanto language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\esperanto.lng"
/>
</FileConfiguration>
@@ -237,7 +237,7 @@
Name="VCCustomBuildTool"
Description="Generating estonian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\estonian.lng"
/>
</FileConfiguration>
@@ -252,7 +252,7 @@
Name="VCCustomBuildTool"
Description="Generating finnish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\finnish.lng"
/>
</FileConfiguration>
@@ -267,7 +267,7 @@
Name="VCCustomBuildTool"
Description="Generating french language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\french.lng"
/>
</FileConfiguration>
@@ -282,7 +282,7 @@
Name="VCCustomBuildTool"
Description="Generating galician language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\galician.lng"
/>
</FileConfiguration>
@@ -297,26 +297,11 @@
Name="VCCustomBuildTool"
Description="Generating german language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\german.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\greek.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating greek language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
Outputs="..\bin\lang\greek.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\hebrew.txt"
>
@@ -327,7 +312,7 @@
Name="VCCustomBuildTool"
Description="Generating hebrew language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\hebrew.lng"
/>
</FileConfiguration>
@@ -342,7 +327,7 @@
Name="VCCustomBuildTool"
Description="Generating hungarian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\hungarian.lng"
/>
</FileConfiguration>
@@ -357,7 +342,7 @@
Name="VCCustomBuildTool"
Description="Generating icelandic language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\icelandic.lng"
/>
</FileConfiguration>
@@ -372,7 +357,7 @@
Name="VCCustomBuildTool"
Description="Generating indonesian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\indonesian.lng"
/>
</FileConfiguration>
@@ -387,7 +372,7 @@
Name="VCCustomBuildTool"
Description="Generating italian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\italian.lng"
/>
</FileConfiguration>
@@ -402,7 +387,7 @@
Name="VCCustomBuildTool"
Description="Generating japanese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\japanese.lng"
/>
</FileConfiguration>
@@ -417,7 +402,7 @@
Name="VCCustomBuildTool"
Description="Generating korean language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\korean.lng"
/>
</FileConfiguration>
@@ -432,7 +417,7 @@
Name="VCCustomBuildTool"
Description="Generating latvian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\latvian.lng"
/>
</FileConfiguration>
@@ -447,7 +432,7 @@
Name="VCCustomBuildTool"
Description="Generating lithuanian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\lithuanian.lng"
/>
</FileConfiguration>
@@ -462,7 +447,7 @@
Name="VCCustomBuildTool"
Description="Generating luxembourgish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\luxembourgish.lng"
/>
</FileConfiguration>
@@ -477,7 +462,7 @@
Name="VCCustomBuildTool"
Description="Generating norwegian_bokmal language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\norwegian_bokmal.lng"
/>
</FileConfiguration>
@@ -492,11 +477,26 @@
Name="VCCustomBuildTool"
Description="Generating norwegian_nynorsk language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\norwegian_nynorsk.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\piglatin.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating piglatin language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies=""
Outputs="..\bin\lang\piglatin.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\polish.txt"
>
@@ -507,7 +507,7 @@
Name="VCCustomBuildTool"
Description="Generating polish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\polish.lng"
/>
</FileConfiguration>
@@ -522,7 +522,7 @@
Name="VCCustomBuildTool"
Description="Generating portuguese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\portuguese.lng"
/>
</FileConfiguration>
@@ -537,7 +537,7 @@
Name="VCCustomBuildTool"
Description="Generating romanian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\romanian.lng"
/>
</FileConfiguration>
@@ -552,7 +552,7 @@
Name="VCCustomBuildTool"
Description="Generating russian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\russian.lng"
/>
</FileConfiguration>
@@ -567,7 +567,7 @@
Name="VCCustomBuildTool"
Description="Generating serbian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\serbian.lng"
/>
</FileConfiguration>
@@ -582,7 +582,7 @@
Name="VCCustomBuildTool"
Description="Generating simplified_chinese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\simplified_chinese.lng"
/>
</FileConfiguration>
@@ -597,7 +597,7 @@
Name="VCCustomBuildTool"
Description="Generating slovak language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\slovak.lng"
/>
</FileConfiguration>
@@ -612,7 +612,7 @@
Name="VCCustomBuildTool"
Description="Generating slovenian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\slovenian.lng"
/>
</FileConfiguration>
@@ -627,7 +627,7 @@
Name="VCCustomBuildTool"
Description="Generating spanish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\spanish.lng"
/>
</FileConfiguration>
@@ -642,7 +642,7 @@
Name="VCCustomBuildTool"
Description="Generating swedish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\swedish.lng"
/>
</FileConfiguration>
@@ -657,7 +657,7 @@
Name="VCCustomBuildTool"
Description="Generating traditional_chinese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\traditional_chinese.lng"
/>
</FileConfiguration>
@@ -672,7 +672,7 @@
Name="VCCustomBuildTool"
Description="Generating turkish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\turkish.lng"
/>
</FileConfiguration>
@@ -687,7 +687,7 @@
Name="VCCustomBuildTool"
Description="Generating ukrainian language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\ukrainian.lng"
/>
</FileConfiguration>
@@ -702,7 +702,7 @@
Name="VCCustomBuildTool"
Description="Generating welsh language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt"
AdditionalDependencies=""
Outputs="..\bin\lang\welsh.lng"
/>
</FileConfiguration>

View File

@@ -16,7 +16,7 @@
</Platforms>
<ToolFiles>
<ToolFile
RelativePath="..\src\os\windows\masm64.rules"
RelativePath="..\src\masm64.rules"
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@@ -60,7 +60,7 @@
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@@ -273,7 +273,7 @@
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<FileConfiguration
Name="Release|Win32"

View File

@@ -16,7 +16,7 @@
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@@ -273,7 +273,7 @@
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@@ -458,7 +458,7 @@
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Name="Release|Win32"

View File

@@ -17,7 +17,7 @@
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RelativePath="..\src\masm64.rules"
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<FileConfiguration
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View File

@@ -17,7 +17,7 @@
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@@ -455,7 +455,7 @@
Filter="asm"
>
<File
RelativePath=".\..\src\os\windows\win64.asm"
RelativePath=".\..\src\win64.asm"
>
<FileConfiguration
Name="Release|Win32"

View File

@@ -35,7 +35,7 @@
</References>
<Files>
<File
RelativePath="..\src\os\windows\ottdres.rc.in"
RelativePath="..\src\ottdres.rc.in"
>
</File>
<File

View File

@@ -36,7 +36,7 @@
</References>
<Files>
<File
RelativePath="..\src\os\windows\ottdres.rc.in"
RelativePath="..\src\ottdres.rc.in"
>
</File>
<File

View File

@@ -1,6 +1,6 @@
OpenTTD README
Last updated: 2009-12-24
Release version: 1.0.0
Last updated: 2009-08-01
Release version: 0.7.2
------------------------------------------------------------------------
@@ -17,10 +17,10 @@ Table of Contents:
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
* 7.1) Required/optional libraries
8.0) Translating
* 8.1 Translation
* 8.2 Previewing
* 8.1 Guidelines
* 8.2 Translation
* 8.3 Previewing
9.0) Troubleshooting
X.X) Credits
@@ -48,48 +48,31 @@ http://forum.openttd.org/
2.1) Reporting Bugs:
---- ---------------
First of all, check whether the bug is not already known. Do this by looking
through the file called 'known-bugs.txt' which is distributed with OpenTTD
like this readme.
To report a bug, please create a Flyspray account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.
For tracking our bugs we are using a bug tracker called Flyspray. You can find
the tracker at http://bugs.openttd.org/. Before actually reporting take a look
through the already reported bugs there to see if the bug is already known.
The 'known-bugs.txt' file might be a bit outdated at the moment you are
reading it as only bugs known before the release are documented there. Also
look through the recently closed bugs.
The Flyspray project page URL is: http://bugs.openttd.org/
When you are sure it is not already reported you should:
* Make sure you are running a recent version, i.e. run the latest stable or
nightly based on where you found the bug.
* Make sure you are not running a non-official binary, like a patch pack.
When you are playing with a patch pack you should report any bugs to the
forum thread related to that patch pack.
* Make it reproducible for the developers. In other words, create a savegame
in which you can reproduce the issue once loaded. It is very useful to give
us the crash.dmp, crash.sav, crash.log and crash screenshot which are
created on crashes.
* Check whether the bug is already reported on our bug tracker. This includes
searching for recently closed bug reports as the bug might already be fixed.
After you have done all that you can report the bug. Please include the
following information in your bug report:
* OpenTTD version (PLEASE test the latest SVN/nightly build)
* Bug details, including instructions how to reproduce it
* Platform (Win32, Linux, FreeBSD, ...) and compiler (including version) if
you compiled OpenTTD yourself.
* Attach a saved game *and* a screenshot if possible
* If this bug only occurred recently please note the last version without
the bug and the first version including the bug. That way we can fix it
quicker by looking at the changes made.
* Attach crash.dmp, crash.log and crash.sav. These files are usually created
next to your openttd.cfg. The crash handler will tell you the location.
Please include the following information in your bug report:
- OpenTTD version (PLEASE test the latest SVN/nightly build)
- Bug details, including instructions how to reproduce it
- Platform and compiler (Win32, Linux, FreeBSD, ...)
- Attach a saved game *and* a screenshot if possible
- If this bug only occurred recently please note the last
version without the bug and the first version including
the bug. That way we can fix it quicker by looking at the
changes made.
- Attach crash.dmp, crash.log and crash.sav from the data
directory if they exist.
2.2) Reporting Desyncs:
---- ------------------
As desyncs are hard to make reproducible OpenTTD has the ability to log all
As desyncs are hard to make reproducable OpenTTD has the ability to log all
actions done by clients so we can replay the whole game in an effort to make
desyncs better reproducible. You need to turn this ability on. When turned
desyncs better reproducable. You need to turn this ability on. When turned
on an automatic savegame will be made once the map has been constructed in
the 'save/autosave' directory, see OpenTTD directories to know where to find
this directory. Furthermore the log file 'commands-out.log' will be created
@@ -175,73 +158,41 @@ If you want savegames and screenshots in the directory where the OpenTTD binary
resides, simply have your config file in that location. But if you remove this
config file, savegames will still be in this directory (see notes in section 4.2)
OpenTTD comes without AIs, so if you want to play with AIs you have to download
them. The easiest way is via the "Check Online Content" button in the main menu.
You can select some AIs that you think are compatible with your playing style.
Another way is manually downloading the AIs from the forum although then you
need to make sure that you install all the required AI libraries too; they get
automatically selected (and downloaded) if you get the AIs via the "Check
Online Content". If you do not have an AI but have configured OpenTTD to start
an AI a message will be shown that the 'dummy' AI has been started.
4.1) (Required) 3rd party files:
---- ---------------------------
Before you run OpenTTD, you need to put the game's data files into a data/
Before you run OpenTTD, you need to put the game's datafiles into a data/
directory which can be located in various places addressed in the following
section.
As OpenTTD makes use of the original TTD artwork you will need the files listed
below, which you can find on a Transport Tycoon Deluxe CD-ROM.
The Windows installer optionally can copy these files from that CD-ROM.
For OpenTTD you need to acquire some third party data files. For this you have
the choice of using the original Transport Tycoon Deluxe data files or a set
of free data files.
List of the required files:
- sample.cat
- trg1r.grf
- trgcr.grf
- trghr.grf
- trgir.grf
- trgtr.grf
Alternatively you can use the TTD GRF files from the DOS version:
- TRG1.GRF
- TRGC.GRF
- TRGH.GRF
- TRGI.GRF
- TRGT.GRF
If you want the TTD music, copy the gm/ folder from the Windows version
of TTD to your OpenTTD folder (not your data folder - also explained in
the following sections).
Do NOT copy files included with OpenTTD into "shared" directories (explained in
the following sections) as sooner or later you will run into graphical glitches
when using other versions of the game.
4.1.1) Free graphics and sound files
------ -----------------------------
The free data files, split into OpenGFX for graphics and OpenSFX for sounds
can be found at:
- http://bundles.openttdcoop.org/opengfx/releases/ for OpenGFX
- http://bundles.openttdcoop.org/opensfx/releases/ for OpenSFX
Please follow the readme of these packages about the installation procedure.
The Windows installer can optionally download and install these packages.
4.1.2) Original Transport Tycoon Deluxe graphics and sound files
------ ---------------------------------------------------------
If you want to play with the original Transport Tycoon Deluxe data files you
have to copy the data files from the CD-ROM into the data/ directory. It does
not matter whether you copy them from the DOS or Windows version of Transport
Tycoon Deluxe. The Windows install can optionally copy these files.
You need to copy the following files:
- sample.cat
- trg1r.grf or TRG1.GRF
- trgcr.grf or TRGC.GRF
- trghr.grf or TRGH.GRF
- trgir.grf or TRGI.GRF
- trgtr.grf or TRGT.GRF
4.1.3) Original Transport Tycoon Deluxe music
------ --------------------------------------
If you want the TTD music, copy the gm/ folder from the Windows version
of TTD to your OpenTTD folder (not your data folder - also explained in
the following sections). The music from the DOS version does not work.
4.1.4) AIs
------ ---
If you want AIs use the in-game content downloader. If for some reason that is
not possible or you want to use an AI that has not been uploaded to the content
download system download the tar file and place it in the ai/ directory. If the
AI needs libraries you'll have to download those too and put them in the
ai/library/ directory. All AIs and AI Libraries that have been uploaded to
the content download system can be found at http://noai.openttd.org/downloads/
The AIs and libraries can be found their in the form of .tar.gz packages.
OpenTTD can read inside tar files but it does not extract .tar.gz files by
itself.
To figure out which libraries you need for an AI you have to start the AI and
wait for an error message to pop up. The error message will tell you
"couldn't find library 'lib-name'". Download that library and try again.
If you want AIs use the in-game content downloader to download some or download
some from the internet and place them in the ai/ directory.
4.2) OpenTTD directories
---- -------------------------------
@@ -263,17 +214,17 @@ can be placed in a few different locations:
5. The installation directory (Linux only)
Linux: /usr/share/games/openttd
6. The application bundle (Mac OSX only)
It includes the OpenTTD files (grf+lng) and it will work as long as they aren't touched
It includes the OTTD files (grf+lng) and it will work as long as they aren't touched
Notes:
- Linux in the previous list means .deb, but most paths should be similar for others.
- The previous search order is also used for NewGRFs and openttd.cfg.
- The previous search order is also used for newgrfs and openttd.cfg.
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
- Savegames will be relative to the config file only if there is no save/
directory in paths with higher priority than the config file path, but
autosaves and screenshots will always be relative to the config file.
The preferred setup:
The prefered setup:
Place 3rd party files in shared directory (or in personal directory if you don't
have write access on shared directory) and have your openttd.cfg config file in
personal directory (where the game will then also place savegames and screenshots).
@@ -321,7 +272,7 @@ ways to affect game state possibly resulting in program crash or multiplayer
desyncs.
Easier way would be to forbid all these unsafe actions, but that would affect
game usability for many players. We certainly do not want that.
However, we receive bug reports because of this. To reduce time spent with
However, we receive bugreports because of this. To reduce time spent with
solving these problems, these potentially unsafe actions are logged in
the savegame (including crash.sav). Log is stored in crash logs, too.
@@ -330,15 +281,15 @@ Information logged:
* Adding / removing / changing order of NewGRFs
* Changing NewGRF parameters, loading compatible NewGRF
* Changing game mode (scenario editor <-> normal game)
* Loading game saved in a different OpenTTD / TTDPatch / TTD version
* Running a modified OpenTTD build
* Changing settings affecting NewGRF behaviour (non-network-safe settings)
* Loading game saved in a different OTTD / TTDPatch / TTD version
* Running a modified OTTD build
* Changing settings affecting NewGRF behaviour (non-networksafe settings)
* Changing landscape (by cheat)
* Triggering NewGRF bugs
No personal information is stored.
You can show the game log by typing 'gamelog' in the console or by running
You can show the gamelog by typing 'gamelog' in the console or by running
OpenTTD in debug mode.
@@ -360,20 +311,26 @@ Windows:
you need to add WITH_SDL to the project settings.
PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
to work you need their development files. For best results, download the
openttd-useful.zip file from http://www.openttd.org/download-openttd-useful
Put the header files into your compiler's include/ directory and the
library (.lib) files into the lib/ directory.
openttd-useful.zip file from SourceForge under the Files tab. Put the header
files into your compiler's include/ directory and the library (.lib) files
into the lib/ directory.
For more help with VS see docs/Readme_Windows_MSVC.txt.
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
Please read the Makefile for more information.
Solaris, FreeBSD, OpenBSD:
Use "gmake", but do a "./configure" before the first build.
Solaris 10:
You need g++ (version 3 or higher), together with SDL. Installation of
libpng and zlib is recommended. For the first build it is required
to execute "bash configure" first. Note that ./configure does not work
yet. It is likely that you don't have a strip binary, so use the
--disable-strip option in that case. Fontconfig (>2.3.0) and freetype
are optional. "make run" will then run the program.
Linux/Unix:
Unix:
OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
However, for the first build one has to do a "./configure" first.
Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
MacOS X:
Use "make" or Xcode (which will then call make for you)
@@ -385,6 +342,15 @@ MacOS X:
BeOS:
Use "make", but do a "./configure" before the first build.
FreeBSD:
You need the port devel/sdl12 for a non-dedicated build.
graphics/png is optional for screenshots in the PNG format.
Use "gmake", but do a "./configure" before the first build.
OpenBSD:
Use "gmake", but do a "./configure" before the first build.
Note that you need the port devel/sdl to compile OpenTTD.
MorphOS:
Use "make". However, for the first build one has to do a "./configure" first.
Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
@@ -405,8 +371,6 @@ DOS:
will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe
to the created OpenTTD binary.
7.1) Required/optional libraries:
---- -------------------
The following libraries are used by OpenTTD for:
- libSDL/liballegro: hardware access (video, sound, mouse)
- zlib: (de)compressing of savegames
@@ -415,11 +379,6 @@ The following libraries are used by OpenTTD for:
- libfontconfig: searching for fonts, resolving font names to actual fonts
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian)
OpenTTD does not require any of the libraries to be present, but without
zlib you cannot open most savegames or use the content downloading system.
Without libSDL/liballegro on non-Windows and non-MacOS X machines you have
no graphical user interface; you would be building a dedicated server.
8.0) Translating:
---- -------------------
See http://www.openttd.org/development for up-to-date information.
@@ -431,11 +390,15 @@ simply follow the guidelines in the FAQ of the translator website.
If for some reason the website is down for a longer period of time, the
information below might be of help.
Please contact the translations manager (http://www.openttd.org/contact)
before beginning the translation process! This avoids double work, as
someone else may have already started translating to the same language.
8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.
8.1) Translation:
* Please contact the development team before beginning the translation
process! This avoids double work, as someone else may have already
started translating to the same language.
8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
@@ -453,7 +416,7 @@ Note: Do not alter the following parts of the file:
* Lines beginning with ## (such as ##id), other than the first two lines of
the file
8.2) Previewing:
8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility. You can download the precompiled strgen from:
@@ -490,7 +453,7 @@ The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!
Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OSes are not known
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.
With the added support for font-based text selecting a non-latin language will
@@ -499,7 +462,7 @@ file and add a desired font for small/medium/-and large_font. This can be a font
name like "Tahoma" or a path to a font.
Any NewGRF file used in a game is stored inside the savegame and will refuse
to load if you don't have that NewGRF file available. A list of missing files
to load if you don't have that grf file available. A list of missing files
will be output to the console at the moment, so use the '-d' flag (on windows)
to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
put them in the data/ folder and you're set to go.
@@ -507,7 +470,6 @@ put them in the data/ folder and you're set to go.
X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
Albert Hofkamp (Alberth) - GUI expert
Jean-Francois Claeys (Belugas) - GUI, newindustries and more
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles
Matthijs Kooijman (blathijs) - Pathfinder-guru, pool rework
@@ -518,14 +480,14 @@ The OpenTTD team (in alphabetical order):
Owen Rudge (orudge) - Forum host, OS/2 port
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods
Remko Bijker (Rubidium) - Lead coder and way more
Zdeněk Sojka (SmatZ) - Bug finder and fixer
Zdenek Sojka (SmatZ) - Bug finder and fixer
Thijs Marinussen (Yexo) - AI Framework
Inactive Developers:
Tamás Faragó (Darkvater) - Ex-Lead coder
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)
Jonathan Coome (Maedhros) - High priest of the NewGRF Temple
Attila Bán (MiHaMiX) - WebTranslator 1 and 2
Attila Bán (MiHaMiX) - WebTranslator, Nightlies, Wiki and bugtracker host
Christoph Mallon (Tron) - Programmer, code correctness police
Retired Developers:
@@ -533,12 +495,12 @@ Retired Developers:
Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)
Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker
Patric Stout (TrueLight) - Programmer (0.3 - pre0.7), sys op (active)
Patric Stout (TrueLight) - Programmer, webhoster (0.3 - pre0.7)
Thanks to:
Josef Drexler - For his great work on TTDPatch.
Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
Petr Baudiš (pasky) - Many patches, newgrf support, etc.
Petr Baudis (pasky) - Many patches, newgrf support, etc.
Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with
Stefan Meißner (sign_de) - For his work on the console
Mike Ragsdale - OpenTTD installer
@@ -546,8 +508,6 @@ Thanks to:
Christian Rosentreter (tokai) - MorphOS / AmigaOS port
Richard Kempton (RichK67) - Additional airports, initial TGP implementation
Alberto Demichelis - Squirrel scripting language
Markus F.X.J. Oberhumer - MiniLZO for loading old savegames
L. Peter Deutsch - MD5 implementation
Michael Blunck - For revolutionizing TTD with awesome graphics
George - Canal graphics
David Dallaston (Pikka) - Tram tracks

View File

@@ -3,6 +3,7 @@ airport.cpp
animated_tile.cpp
articulated_vehicles.cpp
autoreplace.cpp
aystar.cpp
bmp.cpp
callback_table.cpp
cargopacket.cpp
@@ -11,7 +12,6 @@ cheat.cpp
command.cpp
console.cpp
console_cmds.cpp
crashlog.cpp
currency.cpp
date.cpp
debug.cpp
@@ -34,9 +34,12 @@ highscore.cpp
ini.cpp
landscape.cpp
map.cpp
md5.cpp
minilzo.cpp
misc.cpp
mixer.cpp
music.cpp
namegen.cpp
network/network.cpp
network/network_client.cpp
network/network_command.cpp
@@ -44,13 +47,22 @@ network/network_content.cpp
network/network_gamelist.cpp
network/network_server.cpp
network/network_udp.cpp
npf.cpp
oldpool.cpp
openttd.cpp
os_timer.cpp
#if WIN32
ottdres.rc
#end
#if WINCE
ottdres.rc
#end
pathfind.cpp
pbs.cpp
queue.cpp
rail.cpp
rev.cpp
road.cpp
roadstop.cpp
screenshot.cpp
#if SDL
sdl.cpp
@@ -63,24 +75,35 @@ spritecache.cpp
station.cpp
string.cpp
strings.cpp
subsidy.cpp
texteff.cpp
tgp.cpp
#if HAVE_THREAD
#if WIN32
thread_win32.cpp
#else
#if OS2
thread_os2.cpp
#else
#if MORPHOS
thread_morphos.cpp
#else
thread_pthread.cpp
#end
#end
#end
#else
thread_none.cpp
#end
tile_map.cpp
townname.cpp
#if WIN32
#else
#if WINCE
win32.cpp
#else
#if OS2
os/os2/os2.cpp
os2.cpp
#else
#if OSX
os/macosx/crashlog_osx.cpp
#else
os/unix/crashlog_unix.cpp
#end
os/unix/unix.cpp
unix.cpp
#end
#end
#end
@@ -89,6 +112,9 @@ vehiclelist.cpp
viewport.cpp
waypoint.cpp
widget.cpp
#if WIN32
win32.cpp
#end
window.cpp
# Header Files
@@ -107,9 +133,7 @@ autoreplace_func.h
autoreplace_gui.h
autoreplace_type.h
autoslope.h
base_media_base.h
base_media_func.h
base_station_base.h
aystar.h
bmp.h
bridge.h
callback_table.h
@@ -130,10 +154,8 @@ console_func.h
console_gui.h
console_internal.h
console_type.h
crashlog.h
currency.h
date_func.h
date_gui.h
date_type.h
debug.h
video/dedicated_v.h
@@ -172,18 +194,20 @@ group_type.h
gui.h
heightmap.h
highscore.h
house.h
house_type.h
industry.h
industry_type.h
industrytype.h
ini_type.h
landscape.h
landscape_type.h
livery.h
lzoconf.h
map_func.h
map_type.h
md5.h
minilzo.h
mixer.h
music.h
namegen_func.h
network/network.h
network/network_base.h
network/network_client.h
@@ -206,7 +230,6 @@ newgrf_generic.h
newgrf_house.h
newgrf_industries.h
newgrf_industrytiles.h
newgrf_properties.h
newgrf_sound.h
newgrf_spritegroup.h
newgrf_station.h
@@ -217,15 +240,20 @@ newgrf_townname.h
news_func.h
news_gui.h
news_type.h
npf.h
music/null_m.h
sound/null_s.h
video/null_v.h
oldpool.h
oldpool_func.h
openttd.h
order_base.h
order_func.h
order_type.h
pathfind.h
pbs.h
querystring_gui.h
queue.h
rail.h
rail_gui.h
rail_type.h
@@ -235,7 +263,6 @@ road_func.h
road_gui.h
road_internal.h
road_type.h
roadstop_base.h
roadveh.h
screenshot.h
sdl.h
@@ -268,14 +295,12 @@ string_func.h
string_type.h
strings_func.h
strings_type.h
subsidy_base.h
subsidy_func.h
subsidy_type.h
tar_type.h
terraform_gui.h
textbuf_gui.h
texteff.hpp
tgp.h
thread.h
tile_cmd.h
tile_type.h
tilehighlight_func.h
@@ -284,8 +309,6 @@ timetable.h
toolbar_gui.h
town.h
town_type.h
townname_func.h
townname_type.h
track_func.h
track_type.h
train.h
@@ -304,10 +327,10 @@ vehiclelist.h
viewport_func.h
viewport_type.h
water.h
waypoint_base.h
waypoint_func.h
waypoint.h
waypoint_type.h
widget_type.h
os/windows/win32.h
win32.h
music/win32_m.h
sound/win32_s.h
video/win32_v.h
@@ -319,7 +342,6 @@ zoom_type.h
#if WIN32
#else
music/bemidi.h
music/cocoa_m.h
music/extmidi.h
music/libtimidity.h
music/os2_m.h
@@ -341,15 +363,10 @@ core/bitmath_func.hpp
core/endian_func.hpp
core/endian_type.hpp
core/enum_type.hpp
core/geometry_func.cpp
core/geometry_func.hpp
core/geometry_type.hpp
core/math_func.cpp
core/math_func.hpp
core/mem_func.hpp
core/overflowsafe_type.hpp
core/pool_func.hpp
core/pool_type.hpp
core/random_func.cpp
core/random_func.hpp
core/smallmap_type.hpp
@@ -366,7 +383,6 @@ build_vehicle_gui.cpp
cheat_gui.cpp
company_gui.cpp
console_gui.cpp
date_gui.cpp
depot_gui.cpp
dock_gui.cpp
engine_gui.cpp
@@ -404,7 +420,6 @@ train_gui.cpp
transparency_gui.cpp
tree_gui.cpp
vehicle_gui.cpp
viewport_gui.cpp
waypoint_gui.cpp
# Widgets
@@ -454,7 +469,6 @@ saveload/engine_sl.cpp
saveload/gamelog_sl.cpp
saveload/group_sl.cpp
saveload/industry_sl.cpp
saveload/labelmaps_sl.cpp
saveload/map_sl.cpp
saveload/misc_sl.cpp
saveload/newgrf_sl.cpp
@@ -483,22 +497,20 @@ table/clear_land.h
table/control_codes.h
table/elrail_data.h
table/engines.h
table/files.h
table/genland.h
table/industry_land.h
table/landscape_sprite.h
table/namegen.h
table/palette_convert.h
table/palettes.h
table/pricebase.h
table/railtypes.h
table/road_land.h
table/roadveh_movement.h
table/settings.h
table/sprites.h
table/station_land.h
table/strgen_tables.h
../objs/langs/table/strings.h
table/town_land.h
table/townname.h
table/track_land.h
table/train_cmd.h
table/tree_land.h
@@ -506,21 +518,7 @@ table/unicode.h
table/unmovable_land.h
table/water_land.h
# MD5
3rdparty/md5/md5.cpp
3rdparty/md5/md5.h
# MiniLZO
3rdparty/minilzo/lzoconf.h
3rdparty/minilzo/lzodefs.h
3rdparty/minilzo/minilzo.c
3rdparty/minilzo/minilzo.h
# Script
script/script_info.cpp
script/script_info.hpp
script/script_scanner.cpp
script/script_scanner.hpp
script/squirrel.cpp
script/squirrel.hpp
script/squirrel_class.hpp
@@ -541,7 +539,6 @@ script/squirrel_std.hpp
3rdparty/squirrel/squirrel/sqobject.cpp
3rdparty/squirrel/squirrel/sqstate.cpp
3rdparty/squirrel/sqstdlib/sqstdaux.cpp
3rdparty/squirrel/sqstdlib/sqstdmath.cpp
3rdparty/squirrel/squirrel/sqtable.cpp
3rdparty/squirrel/squirrel/sqvm.cpp
@@ -593,13 +590,10 @@ ai/api/ai_abstractlist.hpp
ai/api/ai_accounting.hpp
ai/api/ai_airport.hpp
ai/api/ai_base.hpp
ai/api/ai_basestation.hpp
ai/api/ai_bridge.hpp
ai/api/ai_bridgelist.hpp
ai/api/ai_buoylist.hpp
ai/api/ai_cargo.hpp
ai/api/ai_cargolist.hpp
ai/api/ai_changelog.hpp
ai/api/ai_company.hpp
ai/api/ai_controller.hpp
ai/api/ai_date.hpp
@@ -617,7 +611,6 @@ ai/api/ai_industry.hpp
ai/api/ai_industrylist.hpp
ai/api/ai_industrytype.hpp
ai/api/ai_industrytypelist.hpp
ai/api/ai_info_docs.hpp
ai/api/ai_list.hpp
ai/api/ai_log.hpp
ai/api/ai_map.hpp
@@ -650,10 +643,8 @@ ai/api/ai_abstractlist.cpp
ai/api/ai_accounting.cpp
ai/api/ai_airport.cpp
ai/api/ai_base.cpp
ai/api/ai_basestation.cpp
ai/api/ai_bridge.cpp
ai/api/ai_bridgelist.cpp
ai/api/ai_buoylist.cpp
ai/api/ai_cargo.cpp
ai/api/ai_cargolist.cpp
ai/api/ai_company.cpp
@@ -788,6 +779,7 @@ misc/dbg_helpers.h
misc/fixedsizearray.hpp
misc/hashtable.hpp
misc/str.hpp
misc/strapi.hpp
# Network Core
network/core/address.cpp
@@ -811,39 +803,23 @@ network/core/tcp_game.h
network/core/udp.cpp
network/core/udp.h
# Pathfinder
pathfinder/follow_track.hpp
pathfinder/opf/opf_ship.cpp
pathfinder/opf/opf_ship.h
pathfinder/pathfinder_func.h
pathfinder/pathfinder_type.h
pathfinder/pf_performance_timer.hpp
# NPF
pathfinder/npf/aystar.cpp
pathfinder/npf/aystar.h
pathfinder/npf/npf.cpp
pathfinder/npf/npf_func.h
pathfinder/npf/queue.cpp
pathfinder/npf/queue.h
# YAPF
pathfinder/yapf/nodelist.hpp
pathfinder/yapf/yapf.h
pathfinder/yapf/yapf.hpp
pathfinder/yapf/yapf_base.hpp
pathfinder/yapf/yapf_cache.h
pathfinder/yapf/yapf_common.hpp
pathfinder/yapf/yapf_costbase.hpp
pathfinder/yapf/yapf_costcache.hpp
pathfinder/yapf/yapf_costrail.hpp
pathfinder/yapf/yapf_destrail.hpp
pathfinder/yapf/yapf_node.hpp
pathfinder/yapf/yapf_node_rail.hpp
pathfinder/yapf/yapf_node_road.hpp
pathfinder/yapf/yapf_rail.cpp
pathfinder/yapf/yapf_road.cpp
pathfinder/yapf/yapf_ship.cpp
yapf/follow_track.hpp
yapf/nodelist.hpp
yapf/yapf.h
yapf/yapf.hpp
yapf/yapf_base.hpp
yapf/yapf_common.hpp
yapf/yapf_costbase.hpp
yapf/yapf_costcache.hpp
yapf/yapf_costrail.hpp
yapf/yapf_destrail.hpp
yapf/yapf_node.hpp
yapf/yapf_node_rail.hpp
yapf/yapf_node_road.hpp
yapf/yapf_rail.cpp
yapf/yapf_road.cpp
yapf/yapf_ship.cpp
# Video
video/dedicated_v.cpp
@@ -865,6 +841,7 @@ video/null_v.cpp
#end
# Music
music/null_m.cpp
#if DEDICATED
#else
#if ALLEGRO
@@ -873,10 +850,6 @@ video/null_v.cpp
#if DIRECTMUSIC
music/dmusic.cpp
#end
#end
music/null_m.cpp
#if DEDICATED
#else
#if WIN32
music/win32_m.cpp
#else
@@ -929,39 +902,7 @@ sound/null_s.cpp
video/cocoa/fullscreen.mm
video/cocoa/wnd_quartz.mm
video/cocoa/wnd_quickdraw.mm
music/cocoa_m.cpp
sound/cocoa_s.cpp
os/macosx/splash.cpp
#end
#end
# Windows files
#if WIN32
os/windows/crashlog_win.cpp
os/windows/ottdres.rc
os/windows/win32.cpp
#end
#if WINCE
os/windows/ottdres.rc
os/windows/win32.cpp
#end
# Threading
thread/thread.h
#if HAVE_THREAD
#if WIN32
thread/thread_win32.cpp
#else
#if OS2
thread/thread_os2.cpp
#else
#if MORPHOS
thread/thread_morphos.cpp
#else
thread/thread_pthread.cpp
#end
#end
#end
#else
thread/thread_none.cpp
#end

View File

@@ -1,340 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
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These restrictions translate to certain responsibilities for you if you
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you have. You must make sure that they, too, receive or can get the
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We protect your rights with two steps: (1) copyright the software, and
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Finally, any free program is threatened constantly by software
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The precise terms and conditions for copying, distribution and
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GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
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the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
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is covered only if its contents constitute a work based on the
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Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
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You may charge a fee for the physical act of transferring a copy, and
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 19yy <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) 19yy name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

View File

@@ -1,113 +0,0 @@
#
# a very simple Makefile for miniLZO
#
# Copyright (C) 1996-2008 Markus F.X.J. Oberhumer
#
PROGRAM = testmini
SOURCES = testmini.c minilzo.c
default:
@echo "Please choose one of the following targets:"
@echo " gcc: gcc"
@echo " unix: hpux hpux9"
@echo " win32: win32-bc win32-cygwin win32-dm win32-lccwin32"
@echo " win32-intelc win32-mingw win32-vc win32-watcomc"
@echo " dos16: dos16-bc dos16-mc dos16-wc"
@echo " dos32: dos32-djgpp2 dos32-wc"
# Make sure that minilzo.h, lzoconf.h and lzodefs.h are in the
# current dircectory. Otherwise you may want to adjust CPPFLAGS.
##CPPFLAGS = -I../include/lzo -I.
GCC_CFLAGS = -s -Wall -O2 -fomit-frame-pointer
#
# gcc (generic)
#
gcc:
gcc $(CPPFLAGS) $(GCC_CFLAGS) -o $(PROGRAM) $(SOURCES)
cc:
cc $(CPPFLAGS) -o $(PROGRAM) $(SOURCES)
#
# UNIX
#
hpux:
cc -Ae $(CPPFLAGS) -o $(PROGRAM) $(SOURCES)
hpux9:
cc -Aa -D_HPUX_SOURCE $(CPPFLAGS) -o $(PROGRAM) $(SOURCES)
#
# Windows (32-bit)
#
win32-borlandc win32-bc:
bcc32 -O2 -d -w -w-aus $(CPPFLAGS) $(SOURCES)
win32-cygwin32 win32-cygwin:
gcc -mcygwin $(CPPFLAGS) $(GCC_CFLAGS) -o $(PROGRAM).exe $(SOURCES)
win32-digitalmars win32-dm:
dmc -mn -o -w- $(CPPFLAGS) $(SOURCES)
win32-intelc win32-ic:
icl -nologo -MD -W3 -O2 -GF $(CPPFLAGS) $(SOURCES)
win32-lccwin32:
@echo "NOTE: need lcc 2002-07-25 or newer, older versions have bugs"
lc -A -unused -O $(CPPFLAGS) $(SOURCES)
win32-mingw32 win32-mingw:
gcc -mno-cygwin $(CPPFLAGS) $(GCC_CFLAGS) -o $(PROGRAM).exe $(SOURCES)
win32-visualc win32-vc:
cl -nologo -MD -W3 -O2 -GF $(CPPFLAGS) $(SOURCES)
win32-watcomc win32-wc:
wcl386 -bt=nt -zq -mf -5r -zc -w5 -oneatx $(CPPFLAGS) $(SOURCES)
#
# DOS (16-bit)
#
dos16-borlandc dos16-bc:
bcc -ml -w -d -O -4 $(CPPFLAGS) $(SOURCES)
dos16-microsoftc dos16-msc dos16-mc:
cl -nologo -f- -AL -O -G2 -W3 $(CPPFLAGS) $(SOURCES)
dos16-watcomc dos16-wc:
wcl -zq -ml -bt=dos -l=dos -ox -w5 $(CPPFLAGS) $(SOURCES)
#
# DOS (32-bit)
#
dos32-djgpp2 dos32-dj2:
gcc $(CPPFLAGS) $(GCC_CFLAGS) -o $(PROGRAM).exe $(SOURCES)
dos32-watcomc dos32-wc:
wcl386 -zq -mf -bt=dos -l=dos4g -5r -ox -zc $(CPPFLAGS) $(SOURCES)
#
# other targets
#
clean:
rm -f $(PROGRAM) $(PROGRAM).exe $(PROGRAM).map $(PROGRAM).tds
rm -f *.err *.o *.obj
.PHONY: default clean

View File

@@ -1,123 +0,0 @@
============================================================================
miniLZO -- mini subset of the LZO real-time data compression library
============================================================================
Author : Markus Franz Xaver Johannes Oberhumer
<markus@oberhumer.com>
http://www.oberhumer.com/opensource/lzo/
Version : 2.03
Date : 30 Apr 2008
I've created miniLZO for projects where it is inconvenient to
include (or require) the full LZO source code just because you
want to add a little bit of data compression to your application.
miniLZO implements the LZO1X-1 compressor and both the standard and
safe LZO1X decompressor. Apart from fast compression it also useful
for situations where you want to use pre-compressed data files (which
must have been compressed with LZO1X-999).
miniLZO consists of one C source file and three header files:
minilzo.c
minilzo.h, lzoconf.h, lzodefs.h
To use miniLZO just copy these files into your source directory, add
minilzo.c to your Makefile and #include minilzo.h from your program.
Note: you also must distribute this file (`README.LZO') with your project.
minilzo.o compiles to about 6 kB (using gcc or Visual C on a i386), and
the sources are about 30 kB when packed with zip - so there's no more
excuse that your application doesn't support data compression :-)
For more information, documentation, example programs and other support
files (like Makefiles and build scripts) please download the full LZO
package from
http://www.oberhumer.com/opensource/lzo/
Have fun,
Markus
P.S. minilzo.c is generated automatically from the LZO sources and
therefore functionality is completely identical
Appendix A: building miniLZO
----------------------------
miniLZO is written such a way that it should compile and run
out-of-the-box on most machines.
If you are running on a very unusual architecture and lzo_init() fails then
you should first recompile with `-DLZO_DEBUG' to see what causes the failure.
The most probable case is something like `sizeof(char *) != sizeof(long)'.
After identifying the problem you can compile by adding some defines
like `-DSIZEOF_CHAR_P=8' to your Makefile.
The best solution is (of course) using Autoconf - if your project uses
Autoconf anyway just add `-DMINILZO_HAVE_CONFIG_H' to your compiler
flags when compiling minilzo.c. See the LZO distribution for an example
how to set up configure.in.
Appendix B: list of public functions available in miniLZO
---------------------------------------------------------
Library initialization
lzo_init()
Compression
lzo1x_1_compress()
Decompression
lzo1x_decompress()
lzo1x_decompress_safe()
Checksum functions
lzo_adler32()
Version functions
lzo_version()
lzo_version_string()
lzo_version_date()
Portable (but slow) string functions
lzo_memcmp()
lzo_memcpy()
lzo_memmove()
lzo_memset()
Appendix C: suggested macros for `configure.in' when using Autoconf
-------------------------------------------------------------------
Checks for typedefs and structures
AC_CHECK_TYPE(ptrdiff_t,long)
AC_TYPE_SIZE_T
AC_CHECK_SIZEOF(short)
AC_CHECK_SIZEOF(int)
AC_CHECK_SIZEOF(long)
AC_CHECK_SIZEOF(long long)
AC_CHECK_SIZEOF(__int64)
AC_CHECK_SIZEOF(void *)
AC_CHECK_SIZEOF(size_t)
AC_CHECK_SIZEOF(ptrdiff_t)
Checks for compiler characteristics
AC_C_CONST
Checks for library functions
AC_CHECK_FUNCS(memcmp memcpy memmove memset)
Appendix D: Copyright
---------------------
LZO and miniLZO are Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2002,
2003, 2004, 2005, 2006, 2007, 2008 Markus Franz Xaver Johannes Oberhumer
LZO and miniLZO are distributed under the terms of the GNU General
Public License (GPL). See the file COPYING.
Special licenses for commercial and other applications which
are not willing to accept the GNU General Public License
are available by contacting the author.

View File

@@ -1,417 +0,0 @@
/* lzoconf.h -- configuration for the LZO real-time data compression library
This file is part of the LZO real-time data compression library.
Copyright (C) 2008 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2007 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2006 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2005 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2004 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2003 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2002 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2001 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1997 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1996 Markus Franz Xaver Johannes Oberhumer
All Rights Reserved.
The LZO library is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
The LZO library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the LZO library; see the file COPYING.
If not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Markus F.X.J. Oberhumer
<markus@oberhumer.com>
http://www.oberhumer.com/opensource/lzo/
*/
#ifndef __LZOCONF_H_INCLUDED
#define __LZOCONF_H_INCLUDED
#define LZO_VERSION 0x2030
#define LZO_VERSION_STRING "2.03"
#define LZO_VERSION_DATE "Apr 30 2008"
/* internal Autoconf configuration file - only used when building LZO */
#if defined(LZO_HAVE_CONFIG_H)
# include <config.h>
#endif
#include <limits.h>
#include <stddef.h>
/***********************************************************************
// LZO requires a conforming <limits.h>
************************************************************************/
#if !defined(CHAR_BIT) || (CHAR_BIT != 8)
# error "invalid CHAR_BIT"
#endif
#if !defined(UCHAR_MAX) || !defined(UINT_MAX) || !defined(ULONG_MAX)
# error "check your compiler installation"
#endif
#if (USHRT_MAX < 1) || (UINT_MAX < 1) || (ULONG_MAX < 1)
# error "your limits.h macros are broken"
#endif
/* get OS and architecture defines */
#ifndef __LZODEFS_H_INCLUDED
#include "lzodefs.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
/***********************************************************************
// some core defines
************************************************************************/
#if !defined(LZO_UINT32_C)
# if (UINT_MAX < LZO_0xffffffffL)
# define LZO_UINT32_C(c) c ## UL
# else
# define LZO_UINT32_C(c) ((c) + 0U)
# endif
#endif
/* memory checkers */
#if !defined(__LZO_CHECKER)
# if defined(__BOUNDS_CHECKING_ON)
# define __LZO_CHECKER 1
# elif defined(__CHECKER__)
# define __LZO_CHECKER 1
# elif defined(__INSURE__)
# define __LZO_CHECKER 1
# elif defined(__PURIFY__)
# define __LZO_CHECKER 1
# endif
#endif
/***********************************************************************
// integral and pointer types
************************************************************************/
/* lzo_uint should match size_t */
#if !defined(LZO_UINT_MAX)
# if defined(LZO_ABI_LLP64) /* WIN64 */
# if defined(LZO_OS_WIN64)
typedef unsigned __int64 lzo_uint;
typedef __int64 lzo_int;
# else
typedef unsigned long long lzo_uint;
typedef long long lzo_int;
# endif
# define LZO_UINT_MAX 0xffffffffffffffffull
# define LZO_INT_MAX 9223372036854775807LL
# define LZO_INT_MIN (-1LL - LZO_INT_MAX)
# elif defined(LZO_ABI_IP32L64) /* MIPS R5900 */
typedef unsigned int lzo_uint;
typedef int lzo_int;
# define LZO_UINT_MAX UINT_MAX
# define LZO_INT_MAX INT_MAX
# define LZO_INT_MIN INT_MIN
# elif (ULONG_MAX >= LZO_0xffffffffL)
typedef unsigned long lzo_uint;
typedef long lzo_int;
# define LZO_UINT_MAX ULONG_MAX
# define LZO_INT_MAX LONG_MAX
# define LZO_INT_MIN LONG_MIN
# else
# error "lzo_uint"
# endif
#endif
/* Integral types with 32 bits or more. */
#if !defined(LZO_UINT32_MAX)
# if (UINT_MAX >= LZO_0xffffffffL)
typedef unsigned int lzo_uint32;
typedef int lzo_int32;
# define LZO_UINT32_MAX UINT_MAX
# define LZO_INT32_MAX INT_MAX
# define LZO_INT32_MIN INT_MIN
# elif (ULONG_MAX >= LZO_0xffffffffL)
typedef unsigned long lzo_uint32;
typedef long lzo_int32;
# define LZO_UINT32_MAX ULONG_MAX
# define LZO_INT32_MAX LONG_MAX
# define LZO_INT32_MIN LONG_MIN
# else
# error "lzo_uint32"
# endif
#endif
/* The larger type of lzo_uint and lzo_uint32. */
#if (LZO_UINT_MAX >= LZO_UINT32_MAX)
# define lzo_xint lzo_uint
#else
# define lzo_xint lzo_uint32
#endif
/* Memory model that allows to access memory at offsets of lzo_uint. */
#if !defined(__LZO_MMODEL)
# if (LZO_UINT_MAX <= UINT_MAX)
# define __LZO_MMODEL
# elif defined(LZO_HAVE_MM_HUGE_PTR)
# define __LZO_MMODEL_HUGE 1
# define __LZO_MMODEL __huge
# else
# define __LZO_MMODEL
# endif
#endif
/* no typedef here because of const-pointer issues */
#define lzo_bytep unsigned char __LZO_MMODEL *
#define lzo_charp char __LZO_MMODEL *
#define lzo_voidp void __LZO_MMODEL *
#define lzo_shortp short __LZO_MMODEL *
#define lzo_ushortp unsigned short __LZO_MMODEL *
#define lzo_uint32p lzo_uint32 __LZO_MMODEL *
#define lzo_int32p lzo_int32 __LZO_MMODEL *
#define lzo_uintp lzo_uint __LZO_MMODEL *
#define lzo_intp lzo_int __LZO_MMODEL *
#define lzo_xintp lzo_xint __LZO_MMODEL *
#define lzo_voidpp lzo_voidp __LZO_MMODEL *
#define lzo_bytepp lzo_bytep __LZO_MMODEL *
/* deprecated - use `lzo_bytep' instead of `lzo_byte *' */
#define lzo_byte unsigned char __LZO_MMODEL
typedef int lzo_bool;
/***********************************************************************
// function types
************************************************************************/
/* name mangling */
#if !defined(__LZO_EXTERN_C)
# ifdef __cplusplus
# define __LZO_EXTERN_C extern "C"
# else
# define __LZO_EXTERN_C extern
# endif
#endif
/* calling convention */
#if !defined(__LZO_CDECL)
# define __LZO_CDECL __lzo_cdecl
#endif
/* DLL export information */
#if !defined(__LZO_EXPORT1)
# define __LZO_EXPORT1
#endif
#if !defined(__LZO_EXPORT2)
# define __LZO_EXPORT2
#endif
/* __cdecl calling convention for public C and assembly functions */
#if !defined(LZO_PUBLIC)
# define LZO_PUBLIC(_rettype) __LZO_EXPORT1 _rettype __LZO_EXPORT2 __LZO_CDECL
#endif
#if !defined(LZO_EXTERN)
# define LZO_EXTERN(_rettype) __LZO_EXTERN_C LZO_PUBLIC(_rettype)
#endif
#if !defined(LZO_PRIVATE)
# define LZO_PRIVATE(_rettype) static _rettype __LZO_CDECL
#endif
/* function types */
typedef int
(__LZO_CDECL *lzo_compress_t) ( const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem );
typedef int
(__LZO_CDECL *lzo_decompress_t) ( const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem );
typedef int
(__LZO_CDECL *lzo_optimize_t) ( lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem );
typedef int
(__LZO_CDECL *lzo_compress_dict_t)(const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem,
const lzo_bytep dict, lzo_uint dict_len );
typedef int
(__LZO_CDECL *lzo_decompress_dict_t)(const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem,
const lzo_bytep dict, lzo_uint dict_len );
/* Callback interface. Currently only the progress indicator ("nprogress")
* is used, but this may change in a future release. */
struct lzo_callback_t;
typedef struct lzo_callback_t lzo_callback_t;
#define lzo_callback_p lzo_callback_t __LZO_MMODEL *
/* malloc & free function types */
typedef lzo_voidp (__LZO_CDECL *lzo_alloc_func_t)
(lzo_callback_p self, lzo_uint items, lzo_uint size);
typedef void (__LZO_CDECL *lzo_free_func_t)
(lzo_callback_p self, lzo_voidp ptr);
/* a progress indicator callback function */
typedef void (__LZO_CDECL *lzo_progress_func_t)
(lzo_callback_p, lzo_uint, lzo_uint, int);
struct lzo_callback_t
{
/* custom allocators (set to 0 to disable) */
lzo_alloc_func_t nalloc; /* [not used right now] */
lzo_free_func_t nfree; /* [not used right now] */
/* a progress indicator callback function (set to 0 to disable) */
lzo_progress_func_t nprogress;
/* NOTE: the first parameter "self" of the nalloc/nfree/nprogress
* callbacks points back to this struct, so you are free to store
* some extra info in the following variables. */
lzo_voidp user1;
lzo_xint user2;
lzo_xint user3;
};
/***********************************************************************
// error codes and prototypes
************************************************************************/
/* Error codes for the compression/decompression functions. Negative
* values are errors, positive values will be used for special but
* normal events.
*/
#define LZO_E_OK 0
#define LZO_E_ERROR (-1)
#define LZO_E_OUT_OF_MEMORY (-2) /* [not used right now] */
#define LZO_E_NOT_COMPRESSIBLE (-3) /* [not used right now] */
#define LZO_E_INPUT_OVERRUN (-4)
#define LZO_E_OUTPUT_OVERRUN (-5)
#define LZO_E_LOOKBEHIND_OVERRUN (-6)
#define LZO_E_EOF_NOT_FOUND (-7)
#define LZO_E_INPUT_NOT_CONSUMED (-8)
#define LZO_E_NOT_YET_IMPLEMENTED (-9) /* [not used right now] */
#ifndef lzo_sizeof_dict_t
# define lzo_sizeof_dict_t ((unsigned)sizeof(lzo_bytep))
#endif
/* lzo_init() should be the first function you call.
* Check the return code !
*
* lzo_init() is a macro to allow checking that the library and the
* compiler's view of various types are consistent.
*/
#define lzo_init() __lzo_init_v2(LZO_VERSION,(int)sizeof(short),(int)sizeof(int),\
(int)sizeof(long),(int)sizeof(lzo_uint32),(int)sizeof(lzo_uint),\
(int)lzo_sizeof_dict_t,(int)sizeof(char *),(int)sizeof(lzo_voidp),\
(int)sizeof(lzo_callback_t))
LZO_EXTERN(int) __lzo_init_v2(unsigned,int,int,int,int,int,int,int,int,int);
/* version functions (useful for shared libraries) */
LZO_EXTERN(unsigned) lzo_version(void);
LZO_EXTERN(const char *) lzo_version_string(void);
LZO_EXTERN(const char *) lzo_version_date(void);
LZO_EXTERN(const lzo_charp) _lzo_version_string(void);
LZO_EXTERN(const lzo_charp) _lzo_version_date(void);
/* string functions */
LZO_EXTERN(int)
lzo_memcmp(const lzo_voidp _s1, const lzo_voidp _s2, lzo_uint _len);
LZO_EXTERN(lzo_voidp)
lzo_memcpy(lzo_voidp _dest, const lzo_voidp _src, lzo_uint _len);
LZO_EXTERN(lzo_voidp)
lzo_memmove(lzo_voidp _dest, const lzo_voidp _src, lzo_uint _len);
LZO_EXTERN(lzo_voidp)
lzo_memset(lzo_voidp _s, int _c, lzo_uint _len);
/* checksum functions */
LZO_EXTERN(lzo_uint32)
lzo_adler32(lzo_uint32 _adler, const lzo_bytep _buf, lzo_uint _len);
LZO_EXTERN(lzo_uint32)
lzo_crc32(lzo_uint32 _c, const lzo_bytep _buf, lzo_uint _len);
LZO_EXTERN(const lzo_uint32p)
lzo_get_crc32_table(void);
/* misc. */
LZO_EXTERN(int) _lzo_config_check(void);
typedef union { lzo_bytep p; lzo_uint u; } __lzo_pu_u;
typedef union { lzo_bytep p; lzo_uint32 u32; } __lzo_pu32_u;
typedef union { void *vp; lzo_bytep bp; lzo_uint32 u32; long l; } lzo_align_t;
/* align a char pointer on a boundary that is a multiple of `size' */
LZO_EXTERN(unsigned) __lzo_align_gap(const lzo_voidp _ptr, lzo_uint _size);
#define LZO_PTR_ALIGN_UP(_ptr,_size) \
((_ptr) + (lzo_uint) __lzo_align_gap((const lzo_voidp)(_ptr),(lzo_uint)(_size)))
/***********************************************************************
// deprecated macros - only for backward compatibility with LZO v1.xx
************************************************************************/
#if defined(LZO_CFG_COMPAT)
#define __LZOCONF_H 1
#if defined(LZO_ARCH_I086)
# define __LZO_i386 1
#elif defined(LZO_ARCH_I386)
# define __LZO_i386 1
#endif
#if defined(LZO_OS_DOS16)
# define __LZO_DOS 1
# define __LZO_DOS16 1
#elif defined(LZO_OS_DOS32)
# define __LZO_DOS 1
#elif defined(LZO_OS_WIN16)
# define __LZO_WIN 1
# define __LZO_WIN16 1
#elif defined(LZO_OS_WIN32)
# define __LZO_WIN 1
#endif
#define __LZO_CMODEL
#define __LZO_DMODEL
#define __LZO_ENTRY __LZO_CDECL
#define LZO_EXTERN_CDECL LZO_EXTERN
#define LZO_ALIGN LZO_PTR_ALIGN_UP
#define lzo_compress_asm_t lzo_compress_t
#define lzo_decompress_asm_t lzo_decompress_t
#endif /* LZO_CFG_COMPAT */
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* already included */
/* vim:set ts=4 et: */

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@@ -1,106 +0,0 @@
/* minilzo.h -- mini subset of the LZO real-time data compression library
This file is part of the LZO real-time data compression library.
Copyright (C) 2008 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2007 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2006 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2005 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2004 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2003 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2002 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2001 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1997 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1996 Markus Franz Xaver Johannes Oberhumer
All Rights Reserved.
The LZO library is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
The LZO library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the LZO library; see the file COPYING.
If not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Markus F.X.J. Oberhumer
<markus@oberhumer.com>
http://www.oberhumer.com/opensource/lzo/
*/
/*
* NOTE:
* the full LZO package can be found at
* http://www.oberhumer.com/opensource/lzo/
*/
#ifndef __MINILZO_H
#define __MINILZO_H
#define MINILZO_VERSION 0x2030
#ifdef __LZOCONF_H
# error "you cannot use both LZO and miniLZO"
#endif
#undef LZO_HAVE_CONFIG_H
#include "lzoconf.h"
#if !defined(LZO_VERSION) || (LZO_VERSION != MINILZO_VERSION)
# error "version mismatch in header files"
#endif
#ifdef __cplusplus
extern "C" {
#endif
/***********************************************************************
//
************************************************************************/
/* Memory required for the wrkmem parameter.
* When the required size is 0, you can also pass a NULL pointer.
*/
#define LZO1X_MEM_COMPRESS LZO1X_1_MEM_COMPRESS
#define LZO1X_1_MEM_COMPRESS ((lzo_uint32) (16384L * lzo_sizeof_dict_t))
#define LZO1X_MEM_DECOMPRESS (0)
/* compression */
LZO_EXTERN(int)
lzo1x_1_compress ( const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem );
/* decompression */
LZO_EXTERN(int)
lzo1x_decompress ( const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem /* NOT USED */ );
/* safe decompression with overrun testing */
LZO_EXTERN(int)
lzo1x_decompress_safe ( const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem /* NOT USED */ );
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* already included */

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@@ -1,168 +0,0 @@
/* testmini.c -- very simple test program for the miniLZO library
This file is part of the LZO real-time data compression library.
Copyright (C) 2008 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2007 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2006 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2005 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2004 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2003 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2002 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2001 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1997 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1996 Markus Franz Xaver Johannes Oberhumer
All Rights Reserved.
The LZO library is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
The LZO library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the LZO library; see the file COPYING.
If not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Markus F.X.J. Oberhumer
<markus@oberhumer.com>
http://www.oberhumer.com/opensource/lzo/
*/
#include <stdio.h>
#include <stdlib.h>
/*************************************************************************
// This program shows the basic usage of the LZO library.
// We will compress a block of data and decompress again.
//
// For more information, documentation, example programs and other support
// files (like Makefiles and build scripts) please download the full LZO
// package from
// http://www.oberhumer.com/opensource/lzo/
**************************************************************************/
/* First let's include "minizo.h". */
#include "minilzo.h"
/* We want to compress the data block at `in' with length `IN_LEN' to
* the block at `out'. Because the input block may be incompressible,
* we must provide a little more output space in case that compression
* is not possible.
*/
#if defined(__LZO_STRICT_16BIT)
#define IN_LEN (8*1024u)
#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
#define IN_LEN (60*1024u)
#else
#define IN_LEN (128*1024ul)
#endif
#define OUT_LEN (IN_LEN + IN_LEN / 16 + 64 + 3)
static unsigned char __LZO_MMODEL in [ IN_LEN ];
static unsigned char __LZO_MMODEL out [ OUT_LEN ];
/* Work-memory needed for compression. Allocate memory in units
* of `lzo_align_t' (instead of `char') to make sure it is properly aligned.
*/
#define HEAP_ALLOC(var,size) \
lzo_align_t __LZO_MMODEL var [ ((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t) ]
static HEAP_ALLOC(wrkmem,LZO1X_1_MEM_COMPRESS);
/*************************************************************************
//
**************************************************************************/
int main(int argc, char *argv[])
{
int r;
lzo_uint in_len;
lzo_uint out_len;
lzo_uint new_len;
if (argc < 0 && argv == NULL) /* avoid warning about unused args */
return 0;
printf("\nLZO real-time data compression library (v%s, %s).\n",
lzo_version_string(), lzo_version_date());
printf("Copyright (C) 1996-2008 Markus Franz Xaver Johannes Oberhumer\nAll Rights Reserved.\n\n");
/*
* Step 1: initialize the LZO library
*/
if (lzo_init() != LZO_E_OK)
{
printf("internal error - lzo_init() failed !!!\n");
printf("(this usually indicates a compiler bug - try recompiling\nwithout optimizations, and enable `-DLZO_DEBUG' for diagnostics)\n");
return 3;
}
/*
* Step 2: prepare the input block that will get compressed.
* We just fill it with zeros in this example program,
* but you would use your real-world data here.
*/
in_len = IN_LEN;
lzo_memset(in,0,in_len);
/*
* Step 3: compress from `in' to `out' with LZO1X-1
*/
r = lzo1x_1_compress(in,in_len,out,&out_len,wrkmem);
if (r == LZO_E_OK)
printf("compressed %lu bytes into %lu bytes\n",
(unsigned long) in_len, (unsigned long) out_len);
else
{
/* this should NEVER happen */
printf("internal error - compression failed: %d\n", r);
return 2;
}
/* check for an incompressible block */
if (out_len >= in_len)
{
printf("This block contains incompressible data.\n");
return 0;
}
/*
* Step 4: decompress again, now going from `out' to `in'
*/
new_len = in_len;
r = lzo1x_decompress(out,out_len,in,&new_len,NULL);
if (r == LZO_E_OK && new_len == in_len)
printf("decompressed %lu bytes back into %lu bytes\n",
(unsigned long) out_len, (unsigned long) in_len);
else
{
/* this should NEVER happen */
printf("internal error - decompression failed: %d\n", r);
return 1;
}
printf("\nminiLZO simple compression test passed.\n");
return 0;
}
/*
vi:ts=4:et
*/

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@@ -1,4 +1,4 @@
Squirrel 2.2.3 stable
Squirrel 2.2.1 stable
--------------------------------------------------------
What is in this distribution?

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@@ -1,4 +1,4 @@
Copyright (c) 2003-2009 Alberto Demichelis
Copyright (c) 2003-2008 Alberto Demichelis
This software is provided 'as-is', without any
express or implied warranty. In no event will the

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@@ -1,17 +1,3 @@
***version 2.2.3 stable***
-added sq_getfunctioninfo
-added compile time flag SQUSEDOUBLE to use double precision floats
-added global slot _floatsize_ int the base lib to recognize single precision and double precision builds
-sq_wakeupvm can now resume the vm with an exception
-added sqstd_format
-generators can now be instantiated by calling sq_call() or closure.call()
-fixed a bug in sqstd_printcallstack(thx takayuki_h)
-fixed modulo by zero(thx jup)
-fixed negative enums and constants
-fixed generator crash bug if invoked as tail call (thx Mr.Accident)
-fixed some minor bug
***2008-09-24 ***
***version 2.2.2 stable***
-fixed some behaviour inconsistencies in thread.call() and thread.wakeup() (thx Mr.Accident)
-fixed coroutine error propagation

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@@ -1,4 +1,4 @@
The programming language SQUIRREL 2.2.3 stable
The programming language SQUIRREL 2.2.1 stable
--------------------------------------------------
The project has been compiled and run on Windows(Windows XP/2000 on Intel x86 Windows XP Pro on AMD x64) and

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@@ -22,8 +22,6 @@ SQUIRREL_API SQBool sqstd_rex_searchrange(SQRex* exp,const SQChar* text_begin,co
SQUIRREL_API SQInteger sqstd_rex_getsubexpcount(SQRex* exp);
SQUIRREL_API SQBool sqstd_rex_getsubexp(SQRex* exp, SQInteger n, SQRexMatch *subexp);
SQUIRREL_API SQRESULT sqstd_format(HSQUIRRELVM v,SQInteger nformatstringidx,SQInteger *outlen,SQChar **output);
SQUIRREL_API SQRESULT sqstd_register_stringlib(HSQUIRRELVM v);
#ifdef __cplusplus

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@@ -1,5 +1,5 @@
/*
Copyright (c) 2003-2009 Alberto Demichelis
Copyright (c) 2003-2008 Alberto Demichelis
This software is provided 'as-is', without any
express or implied warranty. In no event will the
@@ -68,24 +68,7 @@ typedef unsigned int SQHash; /*should be the same size of a pointer*/
#endif
#ifdef SQUSEDOUBLE
typedef double SQFloat;
#else
typedef float SQFloat;
#endif
#if defined(SQUSEDOUBLE) && !defined(_SQ64)
#ifdef _MSC_VER
typedef __int64 SQRawObjectVal; //must be 64bits
#else
typedef long SQRawObjectVal; //must be 64bits
#endif
#define SQ_OBJECT_RAWINIT() { _unVal.raw = 0; }
#else
typedef SQUnsignedInteger SQRawObjectVal; //is 32 bits on 32 bits builds and 64 bits otherwise
#define SQ_OBJECT_RAWINIT()
#endif
typedef void* SQUserPointer;
typedef SQUnsignedInteger SQBool;
typedef SQInteger SQRESULT;
@@ -176,8 +159,8 @@ typedef char SQChar;
#define MAX_CHAR 0xFF
#endif
#define SQUIRREL_VERSION _SC("Squirrel 2.2.3 stable - With custom OpenTTD modifications")
#define SQUIRREL_COPYRIGHT _SC("Copyright (C) 2003-2009 Alberto Demichelis")
#define SQUIRREL_VERSION _SC("Squirrel 2.2.2 stable - With custom OpenTTD modifications")
#define SQUIRREL_COPYRIGHT _SC("Copyright (C) 2003-2008 Alberto Demichelis")
#define SQUIRREL_AUTHOR _SC("Alberto Demichelis")
#define SQ_VMSTATE_IDLE 0
@@ -257,7 +240,6 @@ typedef union tagSQObjectValue
struct SQClass *pClass;
struct SQInstance *pInstance;
struct SQWeakRef *pWeakRef;
SQRawObjectVal raw;
}SQObjectValue;
@@ -292,13 +274,6 @@ typedef struct tagSQRegFunction{
const SQChar *typemask;
}SQRegFunction;
typedef struct tagSQFunctionInfo {
SQUserPointer funcid;
const SQChar *name;
const SQChar *source;
}SQFunctionInfo;
/*vm*/
SQUIRREL_API bool sq_can_suspend(HSQUIRRELVM v);
SQUIRREL_API HSQUIRRELVM sq_open(SQInteger initialstacksize);
@@ -311,10 +286,8 @@ SQUIRREL_API void sq_setprintfunc(HSQUIRRELVM v, SQPRINTFUNCTION printfunc);
SQUIRREL_API SQPRINTFUNCTION sq_getprintfunc(HSQUIRRELVM v);
SQUIRREL_API SQRESULT sq_suspendvm(HSQUIRRELVM v);
SQUIRREL_API bool sq_resumecatch(HSQUIRRELVM v, int suspend = -1);
SQUIRREL_API bool sq_resumeerror(HSQUIRRELVM v);
SQUIRREL_API SQRESULT sq_wakeupvm(HSQUIRRELVM v,SQBool resumedret,SQBool retval,SQBool raiseerror,SQBool throwerror);
SQUIRREL_API SQRESULT sq_wakeupvm(HSQUIRRELVM v,SQBool resumedret,SQBool retval,SQBool raiseerror);
SQUIRREL_API SQInteger sq_getvmstate(HSQUIRRELVM v);
SQUIRREL_API void sq_decreaseops(HSQUIRRELVM v, int amount);
/*compiler*/
SQUIRREL_API SQRESULT sq_compile(HSQUIRRELVM v,SQLEXREADFUNC read,SQUserPointer p,const SQChar *sourcename,SQBool raiseerror);
@@ -364,7 +337,6 @@ SQUIRREL_API SQRESULT sq_settypetag(HSQUIRRELVM v,SQInteger idx,SQUserPointer ty
SQUIRREL_API SQRESULT sq_gettypetag(HSQUIRRELVM v,SQInteger idx,SQUserPointer *typetag);
SQUIRREL_API void sq_setreleasehook(HSQUIRRELVM v,SQInteger idx,SQRELEASEHOOK hook);
SQUIRREL_API SQChar *sq_getscratchpad(HSQUIRRELVM v,SQInteger minsize);
SQUIRREL_API SQRESULT sq_getfunctioninfo(HSQUIRRELVM v,SQInteger idx,SQFunctionInfo *fi);
SQUIRREL_API SQRESULT sq_getclosureinfo(HSQUIRRELVM v,SQInteger idx,SQUnsignedInteger *nparams,SQUnsignedInteger *nfreevars);
SQUIRREL_API SQRESULT sq_setnativeclosurename(HSQUIRRELVM v,SQInteger idx,const SQChar *name);
SQUIRREL_API SQRESULT sq_setinstanceup(HSQUIRRELVM v, SQInteger idx, SQUserPointer p);

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@@ -20,4 +20,3 @@ if(ARGS.len()!=0) {
}
print("n="+n+"\n");
print("Ack(3,"+ n+ "):"+ Ack(3, n));

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@@ -59,9 +59,6 @@ void printfunc(HSQUIRRELVM v,const SQChar *s,...)
void PrintVersionInfos()
{
scfprintf(stdout,_SC("%s %s (%d bits)\n"),SQUIRREL_VERSION,SQUIRREL_COPYRIGHT,sizeof(SQInteger)*8);
if(sizeof(SQFloat) != sizeof(float)) {
scfprintf(stdout,_SC("[%d bits floats]\n"),sizeof(SQFloat)*8);
}
}
void PrintUsage()

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@@ -9,7 +9,6 @@ void sqstd_printcallstack(HSQUIRRELVM v)
if(pf) {
SQStackInfos si;
SQInteger i;
SQBool b;
SQFloat f;
const SQChar *s;
SQInteger level=1; //1 is to skip this function that is level 0
@@ -84,8 +83,8 @@ void sqstd_printcallstack(HSQUIRRELVM v)
pf(v,_SC("[%s] WEAKREF\n"),name);
break;
case OT_BOOL:{
sq_getbool(v,-1,&b);
pf(v,_SC("[%s] %s\n"),name,b?_SC("true"):_SC("false"));
sq_getinteger(v,-1,&i);
pf(v,_SC("[%s] %s\n"),name,i?_SC("true"):_SC("false"));
}
break;
default: assert(0); break;

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@@ -4,24 +4,21 @@
#include <stdlib.h>
#include <sqstdmath.h>
#define SINGLE_ARG_FUNC(_funcname, num_ops) static SQInteger math_##_funcname(HSQUIRRELVM v){ \
#define SINGLE_ARG_FUNC(_funcname) static SQInteger math_##_funcname(HSQUIRRELVM v){ \
SQFloat f; \
sq_decreaseops(v,num_ops); \
sq_getfloat(v,2,&f); \
sq_pushfloat(v,(SQFloat)_funcname(f)); \
return 1; \
}
#define TWO_ARGS_FUNC(_funcname, num_ops) static SQInteger math_##_funcname(HSQUIRRELVM v){ \
#define TWO_ARGS_FUNC(_funcname) static SQInteger math_##_funcname(HSQUIRRELVM v){ \
SQFloat p1,p2; \
sq_decreaseops(v,num_ops); \
sq_getfloat(v,2,&p1); \
sq_getfloat(v,3,&p2); \
sq_pushfloat(v,(SQFloat)_funcname(p1,p2)); \
return 1; \
}
#ifdef EXPORT_DEFAULT_SQUIRREL_FUNCTIONS
static SQInteger math_srand(HSQUIRRELVM v)
{
SQInteger i;
@@ -36,7 +33,6 @@ static SQInteger math_rand(HSQUIRRELVM v)
sq_pushinteger(v,rand());
return 1;
}
#endif /* EXPORT_DEFAULT_SQUIRREL_FUNCTIONS */
static SQInteger math_abs(HSQUIRRELVM v)
{
@@ -46,21 +42,21 @@ static SQInteger math_abs(HSQUIRRELVM v)
return 1;
}
SINGLE_ARG_FUNC(sqrt, 100)
SINGLE_ARG_FUNC(fabs, 1)
SINGLE_ARG_FUNC(sin, 100)
SINGLE_ARG_FUNC(cos, 100)
SINGLE_ARG_FUNC(asin, 100)
SINGLE_ARG_FUNC(acos, 100)
SINGLE_ARG_FUNC(log, 100)
SINGLE_ARG_FUNC(log10, 100)
SINGLE_ARG_FUNC(tan, 100)
SINGLE_ARG_FUNC(atan, 100)
TWO_ARGS_FUNC(atan2, 100)
TWO_ARGS_FUNC(pow, 100)
SINGLE_ARG_FUNC(floor, 1)
SINGLE_ARG_FUNC(ceil, 1)
SINGLE_ARG_FUNC(exp, 100)
SINGLE_ARG_FUNC(sqrt)
SINGLE_ARG_FUNC(fabs)
SINGLE_ARG_FUNC(sin)
SINGLE_ARG_FUNC(cos)
SINGLE_ARG_FUNC(asin)
SINGLE_ARG_FUNC(acos)
SINGLE_ARG_FUNC(log)
SINGLE_ARG_FUNC(log10)
SINGLE_ARG_FUNC(tan)
SINGLE_ARG_FUNC(atan)
TWO_ARGS_FUNC(atan2)
TWO_ARGS_FUNC(pow)
SINGLE_ARG_FUNC(floor)
SINGLE_ARG_FUNC(ceil)
SINGLE_ARG_FUNC(exp)
#define _DECL_FUNC(name,nparams,tycheck) {_SC(#name),math_##name,nparams,tycheck}
static SQRegFunction mathlib_funcs[] = {
@@ -78,10 +74,8 @@ static SQRegFunction mathlib_funcs[] = {
_DECL_FUNC(floor,2,_SC(".n")),
_DECL_FUNC(ceil,2,_SC(".n")),
_DECL_FUNC(exp,2,_SC(".n")),
#ifdef EXPORT_DEFAULT_SQUIRREL_FUNCTIONS
_DECL_FUNC(srand,2,_SC(".n")),
_DECL_FUNC(rand,1,NULL),
#endif /* EXPORT_DEFAULT_SQUIRREL_FUNCTIONS */
_DECL_FUNC(fabs,2,_SC(".n")),
_DECL_FUNC(abs,2,_SC(".n")),
{0,0,0,0},
@@ -102,11 +96,9 @@ SQRESULT sqstd_register_mathlib(HSQUIRRELVM v)
sq_createslot(v,-3);
i++;
}
#ifdef EXPORT_DEFAULT_SQUIRREL_FUNCTIONS
sq_pushstring(v,_SC("RAND_MAX"),-1);
sq_pushinteger(v,RAND_MAX);
sq_createslot(v,-3);
#endif /* EXPORT_DEFAULT_SQUIRREL_FUNCTIONS */
sq_pushstring(v,_SC("PI"),-1);
sq_pushfloat(v,(SQFloat)M_PI);
sq_createslot(v,-3);

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@@ -558,12 +558,12 @@ SQRex *sqstd_rex_compile(const SQChar *pattern,const SQChar **error)
#endif
exp->_matches = (SQRexMatch *) sq_malloc(exp->_nsubexpr * sizeof(SQRexMatch));
memset(exp->_matches,0,exp->_nsubexpr * sizeof(SQRexMatch));
return exp;
}
catch (...) {
sqstd_rex_free(exp);
return NULL;
}
return exp;
}
void sqstd_rex_free(SQRex *exp)

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@@ -79,16 +79,15 @@ static void _append_string(SQInteger &i, SQChar *dest, SQInteger allocated, cons
va_end(va);
}
SQRESULT sqstd_format(HSQUIRRELVM v,SQInteger nformatstringidx,SQInteger *outlen,SQChar **output)
static SQInteger _string_format(HSQUIRRELVM v)
{
const SQChar *format;
SQChar *dest;
SQChar fmt[MAX_FORMAT_LEN];
sq_getstring(v,nformatstringidx,&format);
SQInteger allocated = (sq_getsize(v,nformatstringidx)+2)*sizeof(SQChar);
sq_getstring(v,2,&format);
SQInteger allocated = (sq_getsize(v,2)+1)*sizeof(SQChar);
dest = sq_getscratchpad(v,allocated);
SQInteger n = 0,i = 0, nparam = nformatstringidx+1, w = 0;
SQInteger n = 0,i = 0, nparam = 3, w = 0;
while(format[n] != '\0') {
if(format[n] != '%') {
assert(i < allocated);
@@ -133,7 +132,7 @@ SQRESULT sqstd_format(HSQUIRRELVM v,SQInteger nformatstringidx,SQInteger *outlen
return sq_throwerror(v,_SC("invalid format"));
}
n++;
allocated += addlen + sizeof(SQChar);
allocated += addlen;
dest = sq_getscratchpad(v,allocated);
switch(valtype) {
case 's': _append_string(i,dest,allocated,fmt,ts); break;
@@ -143,19 +142,7 @@ SQRESULT sqstd_format(HSQUIRRELVM v,SQInteger nformatstringidx,SQInteger *outlen
nparam ++;
}
}
*outlen = i;
dest[i] = '\0';
*output = dest;
return SQ_OK;
}
static SQInteger _string_format(HSQUIRRELVM v)
{
SQChar *dest = NULL;
SQInteger length = 0;
if(SQ_FAILED(sqstd_format(v,2,&length,&dest)))
return -1;
sq_pushstring(v,dest,length);
sq_pushstring(v,dest,i);
return 1;
}

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@@ -90,11 +90,6 @@ SQInteger sq_getvmstate(HSQUIRRELVM v)
}
}
void sq_decreaseops(HSQUIRRELVM v, int amount)
{
v->DecreaseOps(amount);
}
bool sq_can_suspend(HSQUIRRELVM v)
{
return v->_nnativecalls <= 2;
@@ -989,7 +984,7 @@ SQRESULT sq_suspendvm(HSQUIRRELVM v)
return v->Suspend();
}
SQRESULT sq_wakeupvm(HSQUIRRELVM v,SQBool wakeupret,SQBool retval,SQBool raiseerror,SQBool throwerror)
SQRESULT sq_wakeupvm(HSQUIRRELVM v,SQBool wakeupret,SQBool retval,SQBool raiseerror)
{
SQObjectPtr ret;
if(!v->_suspended)
@@ -999,10 +994,8 @@ SQRESULT sq_wakeupvm(HSQUIRRELVM v,SQBool wakeupret,SQBool retval,SQBool raiseer
v->Pop();
} else v->GetAt(v->_stackbase+v->_suspended_target)=_null_;
v->_can_suspend = false;
if(!v->Execute(_null_,v->_top,-1,-1,ret,raiseerror,throwerror?SQVM::ET_RESUME_THROW_VM : SQVM::ET_RESUME_VM))
if(!v->Execute(_null_,v->_top,-1,-1,ret,raiseerror,SQVM::ET_RESUME_VM)) {
return SQ_ERROR;
if(sq_getvmstate(v) == SQ_VMSTATE_IDLE) {
while (v->_top > 1) v->_stack[--v->_top] = _null_;
}
if(retval)
v->Push(ret);
@@ -1017,14 +1010,6 @@ bool sq_resumecatch(HSQUIRRELVM v, int suspend)
return v->Execute(_null_, v->_top, -1, -1, ret, SQTrue, SQVM::ET_RESUME_OPENTTD);
}
bool sq_resumeerror(HSQUIRRELVM v)
{
SQObjectPtr ret;
v->_can_suspend = true;
v->_ops_till_suspend = 1;
return v->Execute(_null_, v->_top, -1, -1, ret, SQTrue, SQVM::ET_RESUME_THROW_VM);
}
void sq_setreleasehook(HSQUIRRELVM v,SQInteger idx,SQRELEASEHOOK hook)
{
if(sq_gettop(v) >= 1){

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@@ -277,9 +277,6 @@ void sq_base_register(HSQUIRRELVM v)
sq_pushstring(v,_SC("_intsize_"),-1);
sq_pushinteger(v,sizeof(SQInteger));
sq_createslot(v,-3);
sq_pushstring(v,_SC("_floatsize_"),-1);
sq_pushinteger(v,sizeof(SQFloat));
sq_createslot(v,-3);
sq_pop(v,1);
}
@@ -818,7 +815,7 @@ static SQInteger thread_wakeup(HSQUIRRELVM v)
if(wakeupret) {
sq_move(thread,v,2);
}
if(SQ_SUCCEEDED(sq_wakeupvm(thread,wakeupret,SQTrue,SQTrue,SQFalse))) {
if(SQ_SUCCEEDED(sq_wakeupvm(thread,wakeupret,SQTrue,SQFalse))) {
sq_move(v,thread,-1);
sq_pop(thread,1); //pop retval
if(sq_getvmstate(thread) == SQ_VMSTATE_IDLE) {

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@@ -128,17 +128,7 @@ public:
}
void Release() {
_uiRef++;
try {
if (_hook) { _hook(_userpointer,0);}
} catch (...) {
_uiRef--;
if (_uiRef == 0) {
SQInteger size = _memsize;
this->~SQInstance();
SQ_FREE(this, size);
}
throw;
}
if (_hook) { _hook(_userpointer,0);}
_uiRef--;
if(_uiRef > 0) return;
SQInteger size = _memsize;

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@@ -1110,23 +1110,6 @@ public:
case TK_STRING_LITERAL:
val = _fs->CreateString(_lex._svalue,_lex._longstr.size()-1);
break;
case '-':
Lex();
switch(_token)
{
case TK_INTEGER:
val._type = OT_INTEGER;
val._unVal.nInteger = -_lex._nvalue;
break;
case TK_FLOAT:
val._type = OT_FLOAT;
val._unVal.fFloat = -_lex._fvalue;
break;
default:
Error(_SC("scalar expected : integer,float"));
val._type = OT_NULL; // Silent compile-warning
}
break;
default:
Error(_SC("scalar expected : integer,float or string"));
val._type = OT_NULL; // Silent compile-warning

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@@ -9,23 +9,6 @@
#include "sqclosure.h"
#include "sqstring.h"
SQRESULT sq_getfunctioninfo(HSQUIRRELVM v,SQInteger level,SQFunctionInfo *fi)
{
SQInteger cssize = v->_callsstacksize;
if (cssize > level) {
SQVM::CallInfo &ci = v->_callsstack[cssize-level-1];
if(sq_isclosure(ci._closure)) {
SQClosure *c = _closure(ci._closure);
SQFunctionProto *proto = _funcproto(c->_function);
fi->funcid = proto;
fi->name = type(proto->_name) == OT_STRING?_stringval(proto->_name):_SC("unknown");
fi->source = type(proto->_name) == OT_STRING?_stringval(proto->_sourcename):_SC("unknown");
return SQ_OK;
}
}
return sq_throwerror(v,_SC("the object is not a closure"));
}
SQRESULT sq_stackinfos(HSQUIRRELVM v, SQInteger level, SQStackInfos *si)
{
SQInteger cssize = v->_callsstacksize;

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@@ -86,7 +86,7 @@ void DumpLiteral(SQObjectPtr &o)
case OT_INTEGER: scprintf(_SC("{%d}"),_integer(o));break;
#endif
case OT_BOOL: scprintf(_SC("%s"),_integer(o)?_SC("true"):_SC("false"));break;
default: scprintf(_SC("(%s %p)"),GetTypeName(o),(void*)_rawval(o));break; break; //shut up compiler
default: scprintf(_SC("(%s %p)"),GetTypeName(o),_rawval(o));break; break; //shut up compiler
}
}

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@@ -117,7 +117,7 @@ struct SQObjectPtr;
#define _delegable(obj) ((SQDelegable *)(obj)._unVal.pDelegable)
#define _weakref(obj) ((obj)._unVal.pWeakRef)
#define _refcounted(obj) ((obj)._unVal.pRefCounted)
#define _rawval(obj) ((obj)._unVal.raw)
#define _rawval(obj) ((obj)._unVal.pRefCounted)
#define _stringval(obj) (obj)._unVal.pString->_val
#define _userdataval(obj) (obj)._unVal.pUserData->_val
@@ -130,27 +130,23 @@ struct SQObjectPtr : public SQObject
{
SQObjectPtr()
{
SQ_OBJECT_RAWINIT()
_type=OT_NULL;
_unVal.pUserPointer=NULL;
}
SQObjectPtr(const SQObjectPtr &o)
{
SQ_OBJECT_RAWINIT()
_type=o._type;
_unVal=o._unVal;
__AddRef(_type,_unVal);
}
SQObjectPtr(const SQObject &o)
{
SQ_OBJECT_RAWINIT()
_type=o._type;
_unVal=o._unVal;
__AddRef(_type,_unVal);
}
SQObjectPtr(SQTable *pTable)
{
SQ_OBJECT_RAWINIT()
_type=OT_TABLE;
_unVal.pTable=pTable;
assert(_unVal.pTable);
@@ -158,7 +154,6 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQClass *pClass)
{
SQ_OBJECT_RAWINIT()
_type=OT_CLASS;
_unVal.pClass=pClass;
assert(_unVal.pClass);
@@ -166,7 +161,6 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQInstance *pInstance)
{
SQ_OBJECT_RAWINIT()
_type=OT_INSTANCE;
_unVal.pInstance=pInstance;
assert(_unVal.pInstance);
@@ -174,7 +168,6 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQArray *pArray)
{
SQ_OBJECT_RAWINIT()
_type=OT_ARRAY;
_unVal.pArray=pArray;
assert(_unVal.pArray);
@@ -182,7 +175,6 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQClosure *pClosure)
{
SQ_OBJECT_RAWINIT()
_type=OT_CLOSURE;
_unVal.pClosure=pClosure;
assert(_unVal.pClosure);
@@ -190,7 +182,6 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQGenerator *pGenerator)
{
SQ_OBJECT_RAWINIT()
_type=OT_GENERATOR;
_unVal.pGenerator=pGenerator;
assert(_unVal.pGenerator);
@@ -198,7 +189,6 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQNativeClosure *pNativeClosure)
{
SQ_OBJECT_RAWINIT()
_type=OT_NATIVECLOSURE;
_unVal.pNativeClosure=pNativeClosure;
assert(_unVal.pNativeClosure);
@@ -206,7 +196,6 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQString *pString)
{
SQ_OBJECT_RAWINIT()
_type=OT_STRING;
_unVal.pString=pString;
assert(_unVal.pString);
@@ -214,7 +203,6 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQUserData *pUserData)
{
SQ_OBJECT_RAWINIT()
_type=OT_USERDATA;
_unVal.pUserData=pUserData;
assert(_unVal.pUserData);
@@ -222,7 +210,6 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQVM *pThread)
{
SQ_OBJECT_RAWINIT()
_type=OT_THREAD;
_unVal.pThread=pThread;
assert(_unVal.pThread);
@@ -230,7 +217,6 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQWeakRef *pWeakRef)
{
SQ_OBJECT_RAWINIT()
_type=OT_WEAKREF;
_unVal.pWeakRef=pWeakRef;
assert(_unVal.pWeakRef);
@@ -238,7 +224,6 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQFunctionProto *pFunctionProto)
{
SQ_OBJECT_RAWINIT()
_type=OT_FUNCPROTO;
_unVal.pFunctionProto=pFunctionProto;
assert(_unVal.pFunctionProto);
@@ -246,25 +231,24 @@ struct SQObjectPtr : public SQObject
}
SQObjectPtr(SQInteger nInteger)
{
SQ_OBJECT_RAWINIT()
_unVal.pUserPointer=NULL;
_type=OT_INTEGER;
_unVal.nInteger=nInteger;
}
SQObjectPtr(SQFloat fFloat)
{
SQ_OBJECT_RAWINIT()
_unVal.pUserPointer=NULL;
_type=OT_FLOAT;
_unVal.fFloat=fFloat;
}
SQObjectPtr(bool bBool)
{
SQ_OBJECT_RAWINIT()
_unVal.pUserPointer=NULL;
_type = OT_BOOL;
_unVal.nInteger = bBool?1:0;
}
SQObjectPtr(SQUserPointer pUserPointer)
{
SQ_OBJECT_RAWINIT()
_type=OT_USERPOINTER;
_unVal.pUserPointer=pUserPointer;
}

View File

@@ -88,7 +88,7 @@ public:
}
SQUnsignedInteger capacity() { return _allocated; }
inline T &back() const { return _vals[_size - 1]; }
inline T& operator[](SQUnsignedInteger pos) const{ assert(pos < _allocated); return _vals[pos]; }
inline T& operator[](SQUnsignedInteger pos) const{ return _vals[pos]; }
T* _vals;
private:
void _realloc(SQUnsignedInteger newsize)

View File

@@ -17,21 +17,6 @@
#define TOP() (_stack._vals[_top-1])
#define CLEARSTACK(_last_top) { if((_last_top) >= _top) ClearStack(_last_top); }
void SQVM::ClearStack(SQInteger last_top)
{
SQObjectType tOldType;
SQObjectValue unOldVal;
while (last_top >= _top) {
SQObjectPtr &o = _stack._vals[last_top--];
tOldType = o._type;
unOldVal = o._unVal;
o._type = OT_NULL;
o._unVal.pUserPointer = NULL;
__Release(tOldType,unOldVal);
}
}
bool SQVM::BW_OP(SQUnsignedInteger op,SQObjectPtr &trg,const SQObjectPtr &o1,const SQObjectPtr &o2)
{
SQInteger res;
@@ -65,9 +50,7 @@ bool SQVM::ARITH_OP(SQUnsignedInteger op,SQObjectPtr &trg,const SQObjectPtr &o1,
res = i1 / i2;
break;
case '*': res = i1 * i2; break;
case '%': if(i2 == 0) { Raise_Error(_SC("modulo by zero")); return false; }
res = i1 % i2;
break;
case '%': res = i1 % i2; break;
default: res = 0xDEADBEEF;
}
trg = res;
@@ -305,10 +288,12 @@ void SQVM::TypeOf(const SQObjectPtr &obj1,SQObjectPtr &dest)
bool SQVM::Init(SQVM *friendvm, SQInteger stacksize)
{
_stack.resize(stacksize);
//_callsstack.reserve(4);
_alloccallsstacksize = 4;
_callstackdata.resize(_alloccallsstacksize);
_callsstacksize = 0;
_callsstack = &_callstackdata[0];
//_callsstack = (CallInfo*)sq_malloc(_alloccallsstacksize*sizeof(CallInfo));
_stackbase = 0;
_top = 0;
if(!friendvm)
@@ -336,10 +321,6 @@ bool SQVM::StartCall(SQClosure *closure,SQInteger target,SQInteger args,SQIntege
SQInteger ndef = func->_ndefaultparams;
if(ndef && nargs < paramssize) {
SQInteger diff = paramssize - nargs;
if (diff > ndef) {
Raise_Error(_SC("wrong number of parameters"));
return false;
}
for(SQInteger n = ndef - diff; n < ndef; n++) {
_stack._vals[stackbase + (nargs++)] = closure->_defaultparams[n];
}
@@ -459,7 +440,7 @@ bool SQVM::DerefInc(SQInteger op,SQObjectPtr &target, SQObjectPtr &self, SQObjec
#define arg0 (_i_._arg0)
#define arg1 (_i_._arg1)
#define sarg1 (*(const_cast<SQInt32 *>(&_i_._arg1)))
#define sarg1 (*((SQInt32 *)&_i_._arg1))
#define arg2 (_i_._arg2)
#define arg3 (_i_._arg3)
#define sarg3 ((SQInteger)*((signed char *)&_i_._arg3))
@@ -691,34 +672,20 @@ bool SQVM::Execute(SQObjectPtr &closure, SQInteger target, SQInteger nargs, SQIn
bool ct_tailcall;
switch(et) {
case ET_CALL: {
SQInteger last_top = _top;
temp_reg = closure;
if(!StartCall(_closure(temp_reg), _top - nargs, nargs, stackbase, false)) {
case ET_CALL:
if(!StartCall(_closure(closure), _top - nargs, nargs, stackbase, false)) {
//call the handler if there are no calls in the stack, if not relies on the previous node
if(ci == NULL) CallErrorHandler(_lasterror);
return false;
}
if (_funcproto(_closure(temp_reg)->_function)->_bgenerator) {
//SQFunctionProto *f = _funcproto(_closure(temp_reg)->_function);
SQGenerator *gen = SQGenerator::Create(_ss(this), _closure(temp_reg));
_GUARD(gen->Yield(this));
Return(1, ci->_target, temp_reg);
outres = gen;
CLEARSTACK(last_top);
return true;
}
ci->_root = SQTrue;
}
break;
case ET_RESUME_GENERATOR: _generator(closure)->Resume(this, target); ci->_root = SQTrue; traps += ci->_etraps; break;
case ET_RESUME_VM:
case ET_RESUME_THROW_VM:
traps = _suspended_traps;
ci->_root = _suspended_root;
ci->_vargs = _suspend_varargs;
_suspended = SQFalse;
if(et == ET_RESUME_THROW_VM) { SQ_THROW(); }
break;
case ET_RESUME_OPENTTD:
traps = _suspended_traps;
@@ -749,7 +716,7 @@ exception_restore:
case _OP_DLOAD: TARGET = ci->_literals[arg1]; STK(arg2) = ci->_literals[arg3];continue;
case _OP_TAILCALL:
temp_reg = STK(arg1);
if (type(temp_reg) == OT_CLOSURE && !_funcproto(_closure(temp_reg)->_function)->_bgenerator){
if (type(temp_reg) == OT_CLOSURE){
ct_tailcall = true;
if(ci->_vargs.size) PopVarArgs(ci->_vargs);
for (SQInteger i = 0; i < arg3; i++) STK(i) = STK(arg2 + i);
@@ -774,8 +741,9 @@ common_call:
_GUARD(gen->Yield(this));
Return(1, ct_target, clo);
STK(ct_target) = gen;
while (last_top >= _top) _stack._vals[last_top--].Null();
continue;
}
CLEARSTACK(last_top);
}
continue;
case OT_NATIVECLOSURE: {
@@ -1054,7 +1022,7 @@ exception_trap:
_stackbase = et._stackbase;
_stack._vals[_stackbase+et._extarget] = currerror;
_etraps.pop_back(); traps--; ci->_etraps--;
CLEARSTACK(last_top);
while(last_top >= _top) _stack._vals[last_top--].Null();
goto exception_restore;
}
//if is a native closure
@@ -1082,7 +1050,7 @@ exception_trap:
if( (ci && type(ci->_closure) != OT_CLOSURE) || exitafterthisone) break;
} while(_callsstacksize);
CLEARSTACK(last_top);
while(last_top >= _top) _stack._vals[last_top--].Null();
}
_lasterror = currerror;
return false;
@@ -1094,6 +1062,8 @@ bool SQVM::CreateClassInstance(SQClass *theclass, SQObjectPtr &inst, SQObjectPtr
{
inst = theclass->CreateInstance();
if(!theclass->Get(_ss(this)->_constructoridx,constructor)) {
//if(!Call(constr,nargs,stackbase,constr,false))
// return false;
constructor = _null_;
}
return true;
@@ -1165,8 +1135,6 @@ bool SQVM::CallNative(SQNativeClosure *nclosure,SQInteger nargs,SQInteger stackb
}
/* Store the call stack size, so we can restore that */
SQInteger cstksize = _callsstacksize;
SQInteger ret;
try {
SQBool can_suspend = this->_can_suspend;
@@ -1177,7 +1145,6 @@ bool SQVM::CallNative(SQNativeClosure *nclosure,SQInteger nargs,SQInteger stackb
_nnativecalls--;
suspend = false;
_callsstacksize = cstksize;
_stackbase = oldstackbase;
_top = oldtop;
@@ -1187,8 +1154,6 @@ bool SQVM::CallNative(SQNativeClosure *nclosure,SQInteger nargs,SQInteger stackb
throw;
}
assert(cstksize == _callsstacksize);
_nnativecalls--;
suspend = false;
if( ret == SQ_SUSPEND_FLAG) suspend = true;
@@ -1531,19 +1496,7 @@ void SQVM::Pop(SQInteger n) {
}
}
void SQVM::Push(const SQObjectPtr &o) {
/* Normally the stack shouldn't get this full, sometimes it might. As of now
* all cases have been bugs in "our" (OpenTTD) code. Trigger an assert for
* all debug builds and for the release builds just increase the stack size.
* This way getting a false positive isn't that bad (releases work fine) and
* if there is something fishy it can be caught in RCs/nightlies. */
#ifdef NDEBUG
if (_top >= (int)_stack.capacity()) _stack.resize(2 * _stack.capacity());
#else
assert(_top < (int)_stack.capacity());
#endif
_stack[_top++] = o;
}
void SQVM::Push(const SQObjectPtr &o) { _stack[_top++] = o; }
SQObjectPtr &SQVM::Top() { return _stack[_top-1]; }
SQObjectPtr &SQVM::PopGet() { return _stack[--_top]; }
SQObjectPtr &SQVM::GetUp(SQInteger n) { return _stack[_top+n]; }

View File

@@ -53,7 +53,7 @@ struct SQVM : public CHAINABLE_OBJ
typedef sqvector<CallInfo> CallInfoVec;
public:
enum ExecutionType { ET_CALL, ET_RESUME_GENERATOR, ET_RESUME_VM, ET_RESUME_THROW_VM, ET_RESUME_OPENTTD };
enum ExecutionType { ET_CALL, ET_RESUME_GENERATOR, ET_RESUME_VM, ET_RESUME_OPENTTD };
SQVM(SQSharedState *ss);
~SQVM();
bool Init(SQVM *friendvm, SQInteger stacksize);
@@ -108,7 +108,6 @@ public:
_INLINE bool PLOCAL_INC(SQInteger op,SQObjectPtr &target, SQObjectPtr &a, SQObjectPtr &incr);
_INLINE bool DerefInc(SQInteger op,SQObjectPtr &target, SQObjectPtr &self, SQObjectPtr &key, SQObjectPtr &incr, bool postfix);
void PopVarArgs(VarArgs &vargs);
void ClearStack(SQInteger last_top);
#ifdef _DEBUG_DUMP
void dumpstack(SQInteger stackbase=-1, bool dumpall = false);
#endif

View File

@@ -1,12 +1,5 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai.hpp Base functions for all AIs. */
#ifndef AI_HPP
@@ -15,7 +8,6 @@
#include "api/ai_event_types.hpp"
#include "../date_type.h"
#include "../core/string_compare_type.hpp"
#include <map>
typedef std::map<const char *, class AIInfo *, StringCompare> AIInfoList;
@@ -61,7 +53,7 @@ public:
/**
* Stop a company to be controlled by an AI.
* @param company The company from which the AI needs to detach.
* @pre Company::IsValidAiID(company)
* @pre !IsHumanCompany(company).
*/
static void Stop(CompanyID company);

View File

@@ -1,12 +1,5 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_config.cpp Implementation of AIConfig. */
#include "../stdafx.h"

View File

@@ -1,12 +1,5 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_config.hpp AIConfig stores the configuration settings of every AI. */
#ifndef AI_CONFIG_HPP

View File

@@ -1,12 +1,5 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_core.cpp Implementation of AI. */
#include "../stdafx.h"
@@ -15,13 +8,13 @@
#include "../company_func.h"
#include "../debug.h"
#include "../network/network.h"
#include "../settings_type.h"
#include "../window_func.h"
#include "../command_func.h"
#include "ai.hpp"
#include "ai_scanner.hpp"
#include "ai_instance.hpp"
#include "ai_config.hpp"
#include "api/ai_error.hpp"
/* static */ uint AI::frame_counter = 0;
/* static */ AIScanner *AI::ai_scanner = NULL;
@@ -34,7 +27,7 @@
/* static */ void AI::StartNew(CompanyID company)
{
assert(Company::IsValidID(company));
assert(IsValidCompanyID(company));
/* Clients shouldn't start AIs */
if (_networking && !_network_server) return;
@@ -48,7 +41,7 @@
}
_current_company = company;
Company *c = Company::Get(company);
Company *c = GetCompany(company);
c->ai_info = info;
assert(c->ai_instance == NULL);
@@ -70,7 +63,7 @@
const Company *c;
FOR_ALL_COMPANIES(c) {
if (c->is_ai) {
if (!IsHumanCompany(c->index)) {
_current_company = c->index;
c->ai_instance->GameLoop();
}
@@ -80,7 +73,7 @@
* Effectively collecting garbage once every two months per AI. */
if ((AI::frame_counter & 255) == 0) {
CompanyID cid = (CompanyID)GB(AI::frame_counter, 8, 4);
if (Company::IsValidAiID(cid)) Company::Get(cid)->ai_instance->CollectGarbage();
if (IsValidCompanyID(cid) && !IsHumanCompany(cid)) GetCompany(cid)->ai_instance->CollectGarbage();
}
_current_company = OWNER_NONE;
@@ -97,7 +90,7 @@
CompanyID old_company = _current_company;
_current_company = company;
Company *c = Company::Get(company);
Company *c = GetCompany(company);
delete c->ai_instance;
c->ai_instance = NULL;
@@ -110,11 +103,11 @@
/* static */ void AI::KillAll()
{
/* It might happen there are no companies .. than we have nothing to loop */
if (Company::GetPoolSize() == 0) return;
if (GetCompanyPoolSize() == 0) return;
const Company *c;
FOR_ALL_COMPANIES(c) {
if (c->is_ai) AI::Stop(c->index);
if (!IsHumanCompany(c->index)) AI::Stop(c->index);
}
}
@@ -184,7 +177,7 @@
}
/* Only AIs can have an event-queue */
if (!Company::IsValidAiID(company)) {
if (!IsValidCompanyID(company) || IsHumanCompany(company)) {
event->Release();
return;
}
@@ -227,18 +220,18 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
AIObject::IncreaseDoCommandCosts(AIObject::GetLastCost());
}
Company::Get(_current_company)->ai_instance->Continue();
GetCompany(_current_company)->ai_instance->Continue();
}
/* static */ void AI::Save(CompanyID company)
{
if (!_networking || _network_server) {
Company *c = Company::GetIfValid(company);
assert(c != NULL && c->ai_instance != NULL);
assert(IsValidCompanyID(company));
assert(GetCompany(company)->ai_instance != NULL);
CompanyID old_company = _current_company;
_current_company = company;
c->ai_instance->Save();
GetCompany(company)->ai_instance->Save();
_current_company = old_company;
} else {
AIInstance::SaveEmpty();
@@ -248,12 +241,12 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
/* static */ void AI::Load(CompanyID company, int version)
{
if (!_networking || _network_server) {
Company *c = Company::GetIfValid(company);
assert(c != NULL && c->ai_instance != NULL);
assert(IsValidCompanyID(company));
assert(GetCompany(company)->ai_instance != NULL);
CompanyID old_company = _current_company;
_current_company = company;
c->ai_instance->Load(version);
GetCompany(company)->ai_instance->Load(version);
_current_company = old_company;
} else {
/* Read, but ignore, the load data */
@@ -265,7 +258,7 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
/* Find the first company which doesn't exist yet */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (!Company::IsValidID(c)) return AIConfig::GetConfig(c)->GetSetting("start_date");
if (!IsValidCompanyID(c)) return AIConfig::GetConfig(c)->GetSetting("start_date");
}
/* Currently no AI can be started, check again in a year. */
@@ -294,7 +287,7 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
/* static */ bool AI::ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm)
{
return AI::ai_scanner->ImportLibrary(library, class_name, version, vm, Company::Get(_current_company)->ai_instance->GetController());
return AI::ai_scanner->ImportLibrary(library, class_name, version, vm, GetCompany(_current_company)->ai_instance->GetController());
}
/* static */ void AI::Rescan()

File diff suppressed because it is too large Load Diff

View File

@@ -1,12 +1,5 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_gui.hpp Window for configuring the AIs */
#ifndef AI_GUI_HPP

View File

@@ -1,12 +1,5 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_info.cpp Implementation of AIFileInfo */
#include "../stdafx.h"
@@ -19,8 +12,6 @@
#include "ai_scanner.hpp"
#include "../settings_type.h"
#include "../openttd.h"
#include "../debug.h"
#include "../rev.h"
AIConfigItem _start_date_config = {
"start_date",
@@ -37,23 +28,83 @@ AIConfigItem _start_date_config = {
NULL
};
AIFileInfo::~AIFileInfo()
{
free((void *)this->author);
free((void *)this->name);
free((void *)this->short_name);
free((void *)this->description);
free((void *)this->date);
free((void *)this->instance_name);
free((void *)this->url);
free(this->main_script);
free(this->SQ_instance);
}
AILibrary::~AILibrary()
{
free((void *)this->category);
}
/* static */ SQInteger AIFileInfo::Constructor(HSQUIRRELVM vm, AIFileInfo *info)
bool AIFileInfo::GetSettings()
{
SQInteger res = ScriptFileInfo::Constructor(vm, info);
if (res != 0) return res;
info->base = ((AIScanner *)Squirrel::GetGlobalPointer(vm));
return 0;
return this->engine->CallMethod(*this->SQ_instance, "GetSettings", NULL, -1);
}
static bool CheckAPIVersion(const char *api_version)
bool AIFileInfo::CheckMethod(const char *name) const
{
return strcmp(api_version, "0.7") == 0 || strcmp(api_version, "1.0") == 0;
if (!this->engine->MethodExists(*this->SQ_instance, name)) {
char error[1024];
snprintf(error, sizeof(error), "your info.nut/library.nut doesn't have the method '%s'", name);
this->engine->ThrowError(error);
return false;
}
return true;
}
/* static */ SQInteger AIFileInfo::Constructor(HSQUIRRELVM vm, AIFileInfo *info, bool library)
{
/* Set some basic info from the parent */
info->SQ_instance = MallocT<SQObject>(1);
Squirrel::GetInstance(vm, info->SQ_instance, 2);
/* Make sure the instance stays alive over time */
sq_addref(vm, info->SQ_instance);
info->base = ((AIScanner *)Squirrel::GetGlobalPointer(vm));
info->engine = info->base->GetEngine();
static const char * const required_functions[] = {
"GetAuthor",
"GetName",
"GetShortName",
"GetDescription",
"GetVersion",
"GetDate",
"CreateInstance",
};
for (size_t i = 0; i < lengthof(required_functions); i++) {
if (!info->CheckMethod(required_functions[i])) return SQ_ERROR;
}
if (library) {
if (!info->CheckMethod("GetCategory")) return SQ_ERROR;
}
info->main_script = strdup(info->base->GetMainScript());
/* Cache the data the info file gives us. */
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetAuthor", &info->author)) return SQ_ERROR;
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetName", &info->name)) return SQ_ERROR;
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetShortName", &info->short_name)) return SQ_ERROR;
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetDescription", &info->description)) return SQ_ERROR;
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetDate", &info->date)) return SQ_ERROR;
if (!info->engine->CallIntegerMethod(*info->SQ_instance, "GetVersion", &info->version)) return SQ_ERROR;
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "CreateInstance", &info->instance_name)) return SQ_ERROR;
/* The GetURL function is optional. */
if (info->engine->MethodExists(*info->SQ_instance, "GetURL")) {
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetURL", &info->url)) return SQ_ERROR;
}
return 0;
}
/* static */ SQInteger AIInfo::Constructor(HSQUIRRELVM vm)
@@ -63,7 +114,7 @@ static bool CheckAPIVersion(const char *api_version)
if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, 0)) || instance == NULL) return sq_throwerror(vm, _SC("Pass an instance of a child class of AIInfo to RegisterAI"));
AIInfo *info = (AIInfo *)instance;
SQInteger res = AIFileInfo::Constructor(vm, info);
SQInteger res = AIFileInfo::Constructor(vm, info, false);
if (res != 0) return res;
AIConfigItem config = _start_date_config;
@@ -86,16 +137,6 @@ static bool CheckAPIVersion(const char *api_version)
} else {
info->use_as_random = true;
}
/* Try to get the API version the AI is written for. */
if (info->engine->MethodExists(*info->SQ_instance, "GetAPIVersion")) {
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetAPIVersion", &info->api_version)) return SQ_ERROR;
if (!CheckAPIVersion(info->api_version)) {
DEBUG(ai, 1, "Loading info.nut from (%s.%d): GetAPIVersion returned invalid version", info->GetName(), info->GetVersion());
return SQ_ERROR;
}
} else {
info->api_version = strdup("0.7");
}
/* Remove the link to the real instance, else it might get deleted by RegisterAI() */
sq_setinstanceup(vm, 2, NULL);
@@ -110,15 +151,10 @@ static bool CheckAPIVersion(const char *api_version)
SQUserPointer instance;
sq_getinstanceup(vm, 2, &instance, 0);
AIInfo *info = (AIInfo *)instance;
info->api_version = NULL;
SQInteger res = AIFileInfo::Constructor(vm, info);
SQInteger res = AIFileInfo::Constructor(vm, info, false);
if (res != 0) return res;
char buf[8];
seprintf(buf, lastof(buf), "%d.%d", GB(_openttd_newgrf_version, 28, 4), GB(_openttd_newgrf_version, 24, 4));
info->api_version = strdup(buf);
/* Remove the link to the real instance, else it might get deleted by RegisterAI() */
sq_setinstanceup(vm, 2, NULL);
/* Register the AI to the base system */
@@ -126,24 +162,12 @@ static bool CheckAPIVersion(const char *api_version)
return 0;
}
bool AIInfo::GetSettings()
{
return this->engine->CallMethod(*this->SQ_instance, "GetSettings", NULL, -1);
}
AIInfo::AIInfo() :
min_loadable_version(0),
use_as_random(false),
api_version(NULL)
{
}
AIInfo::~AIInfo()
{
/* Free all allocated strings */
for (AIConfigItemList::iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
free((void*)(*it).name);
free((void*)(*it).description);
free((char *)(*it).name);
free((char *)(*it).description);
if (it->labels != NULL) {
for (LabelMapping::iterator it2 = (*it).labels->Begin(); it2 != (*it).labels->End(); it2++) {
free(it2->second);
@@ -152,7 +176,6 @@ AIInfo::~AIInfo()
}
}
this->config_list.clear();
free((void*)this->api_version);
}
bool AIInfo::CanLoadFromVersion(int version) const
@@ -179,13 +202,12 @@ SQInteger AIInfo::AddSetting(HSQUIRRELVM vm)
if (strcmp(key, "name") == 0) {
const SQChar *sqvalue;
if (SQ_FAILED(sq_getstring(vm, -1, &sqvalue))) return SQ_ERROR;
char *name = strdup(FS2OTTD(sqvalue));
config.name = strdup(FS2OTTD(sqvalue));
char *s;
/* Don't allow '=' and ',' in configure setting names, as we need those
* 2 chars to nicely store the settings as a string. */
while ((s = strchr(name, '=')) != NULL) *s = '_';
while ((s = strchr(name, ',')) != NULL) *s = '_';
config.name = name;
while ((s = (char *)strchr(config.name, '=')) != NULL) *s = '_';
while ((s = (char *)strchr(config.name, ',')) != NULL) *s = '_';
items |= 0x001;
} else if (strcmp(key, "description") == 0) {
const SQChar *sqdescription;
@@ -217,7 +239,7 @@ SQInteger AIInfo::AddSetting(HSQUIRRELVM vm)
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
config.hard_value = res;
items |= 0x040;
} else if (strcmp(key, "random_deviation") == 0) {
} else if (strcmp(key, "random_deviation") == 0) {
SQInteger res;
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
config.random_deviation = res;
@@ -350,14 +372,14 @@ int AIInfo::GetSettingDefaultValue(const char *name) const
/* Create a new AIFileInfo */
AILibrary *library = new AILibrary();
SQInteger res = AIFileInfo::Constructor(vm, library);
SQInteger res = AIFileInfo::Constructor(vm, library, true);
if (res != 0) {
delete library;
return res;
}
/* Cache the category */
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethodStrdup(*library->SQ_instance, "GetCategory", &library->category)) {
if (!library->engine->CallStringMethodStrdup(*library->SQ_instance, "GetCategory", &library->category)) {
delete library;
return SQ_ERROR;
}

View File

@@ -1,12 +1,5 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_info.hpp AIInfo keeps track of all information of an AI, like Author, Description, ... */
#ifndef AI_INFO
@@ -14,7 +7,7 @@
#include <list>
#include "../core/smallmap_type.hpp"
#include "../script/script_info.hpp"
#include "api/ai_object.hpp"
enum AIConfigFlags {
AICONFIG_NONE = 0x0,
@@ -43,22 +36,93 @@ extern AIConfigItem _start_date_config;
typedef std::list<AIConfigItem> AIConfigItemList;
class AIFileInfo : public ScriptFileInfo {
class AIFileInfo : public AIObject {
public:
friend class AIInfo;
friend class AILibrary;
AIFileInfo() : SQ_instance(NULL), main_script(NULL), author(NULL), name(NULL), short_name(NULL), description(NULL), date(NULL), instance_name(NULL), url(NULL) {};
~AIFileInfo();
/**
* Get the Author of the AI.
*/
const char *GetAuthor() const { return this->author; }
/**
* Get the Name of the AI.
*/
const char *GetName() const { return this->name; }
/**
* Get the 4 character long short name of the AI.
*/
const char *GetShortName() const { return this->short_name; }
/**
* Get the description of the AI.
*/
const char *GetDescription() const { return this->description; }
/**
* Get the version of the AI.
*/
int GetVersion() const { return this->version; }
/**
* Get the settings of the AI.
*/
bool GetSettings();
/**
* Get the date of the AI.
*/
const char *GetDate() const { return this->date; }
/**
* Get the name of the instance of the AI to create.
*/
const char *GetInstanceName() const { return this->instance_name; }
/**
* Get the website for this script.
*/
const char *GetURL() const { return this->url; }
/**
* Get the filename of the main.nut script.
*/
const char *GetMainScript() const { return this->main_script; }
/**
* Check if a given method exists.
*/
bool CheckMethod(const char *name) const;
/**
* Process the creation of a FileInfo object.
*/
static SQInteger Constructor(HSQUIRRELVM vm, AIFileInfo *info);
static SQInteger Constructor(HSQUIRRELVM vm, AIFileInfo *info, bool library);
protected:
private:
class Squirrel *engine;
HSQOBJECT *SQ_instance;
char *main_script;
class AIScanner *base;
const char *author;
const char *name;
const char *short_name;
const char *description;
const char *date;
const char *instance_name;
int version;
const char *url;
};
class AIInfo : public AIFileInfo {
public:
static const char *GetClassName() { return "AIInfo"; }
AIInfo();
~AIInfo();
/**
@@ -67,11 +131,6 @@ public:
static SQInteger Constructor(HSQUIRRELVM vm);
static SQInteger DummyConstructor(HSQUIRRELVM vm);
/**
* Get the settings of the AI.
*/
bool GetSettings();
/**
* Get the config list for this AI.
*/
@@ -107,16 +166,10 @@ public:
*/
bool UseAsRandomAI() const { return this->use_as_random; }
/**
* Get the API version this AI is written for.
*/
const char *GetAPIVersion() const { return this->api_version; }
private:
AIConfigItemList config_list;
int min_loadable_version;
bool use_as_random;
const char *api_version;
};
class AILibrary : public AIFileInfo {

View File

@@ -1,21 +1,8 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_info_dummy.cpp Implementation of a dummy AI. */
#include <squirrel.h>
#include "../stdafx.h"
#include "../string_func.h"
#include "../strings_func.h"
#include "table/strings.h"
/* The reason this exists in C++, is that a user can trash his ai/ dir,
* leaving no AIs available. The complexity to solve this is insane, and
* therefor the alternative is used, and make sure there is always an AI
@@ -25,7 +12,7 @@
* to select manual. It is a fail-over in case no AIs are available.
*/
const SQChar _dummy_script_info[] = _SC(" \n\
const SQChar dummy_script_info[] = _SC(" \n\
class DummyAI extends AIInfo { \n\
function GetAuthor() { return \"OpenTTD NoAI Developers Team\"; } \n\
function GetName() { return \"DummyAI\"; } \n\
@@ -39,12 +26,22 @@ class DummyAI extends AIInfo {
RegisterDummyAI(DummyAI()); \n\
");
const SQChar dummy_script[] = _SC(" \n\
class DummyAI extends AIController { \n\
function Start() { \n\
AILog.Error(\"No suitable AI found to load.\"); \n\
AILog.Error(\"This AI is a dummy AI and won't do anything.\"); \n\
AILog.Error(\"You can download several AIs via the 'Online Content' system.\"); \n\
} \n\
} \n\
");
void AI_CreateAIInfoDummy(HSQUIRRELVM vm)
{
sq_pushroottable(vm);
/* Load and run the script */
if (SQ_SUCCEEDED(sq_compilebuffer(vm, _dummy_script_info, scstrlen(_dummy_script_info), _SC("dummy"), SQTrue))) {
if (SQ_SUCCEEDED(sq_compilebuffer(vm, dummy_script_info, scstrlen(dummy_script_info), _SC("dummy"), SQTrue))) {
sq_push(vm, -2);
if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
sq_pop(vm, 1);
@@ -56,49 +53,10 @@ void AI_CreateAIInfoDummy(HSQUIRRELVM vm)
void AI_CreateAIDummy(HSQUIRRELVM vm)
{
/* We want to translate the error message.
* We do this in three steps:
* 1) We get the error message
*/
char error_message[1024];
GetString(error_message, STR_ERROR_AI_NO_AI_FOUND, lastof(error_message));
/* Make escapes for all quotes and slashes. */
char safe_error_message[1024];
char *q = safe_error_message;
for (const char *p = error_message; *p != '\0' && q < lastof(safe_error_message) - 2; p++, q++) {
if (*p == '"' || *p == '\\') *q++ = '\\';
*q = *p;
}
*q = '\0';
/* 2) We construct the AI's code. This is done by merging a header, body and footer */
char dummy_script[4096];
char *dp = dummy_script;
dp = strecpy(dp, "class DummyAI extends AIController {\n function Start()\n {\n", lastof(dummy_script));
/* As special trick we need to split the error message on newlines and
* emit each newline as a separate error printing string. */
char *newline;
char *p = safe_error_message;
do {
newline = strchr(p, '\n');
if (newline != NULL) *newline = '\0';
dp += seprintf(dp, lastof(dummy_script), " AILog.Error(\"%s\");\n", p);
p = newline + 1;
} while (newline != NULL);
dp = strecpy(dp, " }\n}\n", lastof(dummy_script));
/* 3) We translate the error message in the character format that Squirrel wants.
* We can use the fact that the wchar string printing also uses %s to print
* old style char strings, which is what was generated during the script generation. */
const SQChar *sq_dummy_script = OTTD2FS(dummy_script);
/* And finally we load and run the script */
sq_pushroottable(vm);
if (SQ_SUCCEEDED(sq_compilebuffer(vm, sq_dummy_script, scstrlen(sq_dummy_script), _SC("dummy"), SQTrue))) {
/* Load and run the script */
if (SQ_SUCCEEDED(sq_compilebuffer(vm, dummy_script, scstrlen(dummy_script), _SC("dummy"), SQTrue))) {
sq_push(vm, -2);
if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
sq_pop(vm, 1);

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