mirror of https://github.com/OpenTTD/OpenTTD
(svn r16278) [0.7] -Backport from trunk:
- Fix: The language is called Slovak, not Slovakish (r16090)release/0.7
parent
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changelog.txt
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changelog.txt
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@ -1,3 +1,64 @@
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0.7.1-RC1 (2009-05-11)
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------------------------------------------------------------------------
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- Add: [NoAI] AIController::GetVersion, this returns the version of OpenTTD in the same way as for NewGRFs (r16253)
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- Add: [NoAI] AIAirport::GetPrice, returning the building cost of an airport (r16252)
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- Add: [NoAI] Two new error codes to AITile: ERR_AREA_ALREADY_FLAT and ERR_EXCAVATION_WOULD_DAMAGE (r16171)
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- Add: [NoAI] AITile::Get(Min|Max|Corner)Height (r16166)
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- Add: [NoAI] Several functions to AIOrder to check the what kind of order an order is [FS#2801] (r16165)
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- Add: [NoAI] UseAsRandomAI as function in info.nut. When an AI returns false, it will never be chosen as random AI (r16113)
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- Add: [NoAI] AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders (r16107)
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- Add: [NoAI] GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window [FS#2808] (r16093)
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- Change: [NoAI] Reverse the order of the lines in the AI debug window [FS#2778] (r16091)
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- Change: Harden string copying on places where it is possible (r16024)
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- Change: Use recent Czech language for plural form (r15965)
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- Fix: Wrong number of parameters or wrong parameter types sent to printf-like functions at several places (r16269)
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- Fix: [NewGRF] When callback 2E returns an amount of 0, do not transport 1 unit to the station (r16268)
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- Fix: [NoAI] Various documentation omissions with respect to IDs of various objects and corners for AITile::(Raise|Lower)Tile (r16267, r16266)
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- Fix: [NoAI] Check slopes passed to the API better for validity (r16264, r16262)
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- Fix: [NewGRF] Interpret setting bridge property 08 to 0 as always available (r16263)
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- Fix: [NoAI] Enable parameter checking for AIController::* functions again (r16249)
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- Fix: [NoAI] Make sure AITunnel::BuildTunnel returns what the documentation says it does (r16244)
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- Fix: [NoAI] CmdBuildTunnel could be called with invalid parameters from the API code, causing crashes later [FS#2875] (r16243)
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- Fix: Improve corner case order handling: mark order as done only when actually done, obey non-stop orders, do only stop/refit at the depot in the order (r16240, r16228, r16199, r16198, r16187)
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- Fix: [NoAI] Use the stop/non-stop intermediate orderflags AIs can give for goto-depot orders (r16239)
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- Fix: [NewGRF] ActionB should use the online parameters from GRFFile instead of the initial user-specified values from GRFConfig. Also use the values as they were set when the ActionB was executed, not as they are set when the message is shown (r16223)
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- Fix: Possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation [FS#2862] (r16220)
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- Fix: Shared orders without orders were not properly converted causing corrupt/invalid orders when loading pre 0.7 savegames [FS#2878] (r16214)
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- Fix: Hardcoded (old sized) MAX_COMPANIES constant (r16182)
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- Fix: [Squirrel] The traps variable was not restored, causing try/catch blocks to be 'forgotten' during a suspend (r16181)
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- Fix: Do not try to reserve path for trains crashed in station [FS#2866] (r16178)
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- Fix: Forbid joining AI companies via the 'move' and 'join' console commands/multiplayer lobby (r16176, r16175)
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- Fix: [NoAI] AIOrder::GetOrderDestination and AIOrder::GetOrderFlags did not work on ORDER_CURRENT when the vehicle was loading/leaving in a station (r16165)
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- Fix: [NoAI] Change WAYPOINT_INVALID to 0xFFFF from -1 as that is the value the AIs got (due to casting) (r16150)
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- Fix: The overflowsafe type did not like dividing by int64 larger than MAX_INT32 causing division by negative numbers and small anomolies when drawing graphs [FS#2855] (r16130)
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- Fix: Road was removed when both the Remove button was active and Ctrl was pressed [FS#2582] (r16119)
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- Fix: [NoAI] Make sure AIOrder::GetDestination always returns a tile belonging to the station (16109)
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- Fix: [NoAI] When giving an aircraft a goto-hangar order do not let it be a normal goto-station order (r16108)
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- Fix: [NoAI] AIOrder::SetOrderFlags always removed "Service if needed" from goto-depot orders (r16106)
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- Fix: Connect tried to validate too much of the company ID with too little information on hand [FS#2849] (r16096)
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- Fix: [NoAI] AIDebug window profiled the blitters by invalidating itself unconditionally on repaint. On the other hand it was not invalidated in other cases when needed (r16094)
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- Fix: The language is called Slovak, not Slovakish (r16090)
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- Fix: Insanely fast trains would not stop in time for stations/'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile [FS#2824] (r16079)
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- Fix: Content download progress bar 'resetting' due to mathematical overflow [FS#2845] (r16071)
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- Fix: Memory leak when querying a server multiple times (r16064)
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- Fix: [NoAI] MOF_COND_DESTINATION was not accepted by CmdModifyOrder() (r16063)
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- Fix: Non advanced vehicle list did not handle company switching correctly (r16054)
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- Fix: Do not warn that crashed vehicles are getting old; upgrading them is impossible [FS#2740] (r16048)
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- Fix: The currency abbreviation for the Romanian Leu is now RON [FS#774] (r16041)
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- Fix: Dash was not able to run iconv detection (r16035)
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- Fix: [NewGRF] Do not give "... Mines" as name to the station of oil rigs, or more general: do not add "... Mines" when the all of the cargoes are part of the liquid, passenger or mail classes [FS#2785] (r16029)
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- Fix: Storing/loading some currencies failed due to inconsistent settings "tables" [FS#2826] (r16028)
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- Fix: Usage of uninitialised memory when trying to build a random new industry, but there are no industrytypes to choose from (i.e. all appearance probabilities are zero) (r16027)
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- Fix: "Build separate station" in the station picker would reuse deleted stations [FS#2818] (r16025)
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- Fix: 32 bpp sprites in tars would also be shown in the list of heightmaps [FS#2817] (r16023)
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- Fix: Sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary (r16022)
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- Fix: Chance16() did not work for b = 1. Also transform the formula to not use divisions (r16006)
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- Fix: Inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names (r15988)
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- Fix: [NewGRF] Abort production callback after 0x10000 iterations and show a messagebox blaming the NewGRF [FS#2787] (r15958)
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- Fix: [NewGRF] Set callback_param1 (var 10) to 1 only when requested (r15957)
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- Fix: Tooltip of detailed ratings window button showed wrong message (r15943)
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0.7.0 (2009-04-01)
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------------------------------------------------------------------------
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- Feature: Watermark crash.sav and do not generate crash information if a loaded crash.sav causes a crash so the real crash report does not get overwritten (r15893)
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- Fix: Kicking/banning a client from the Client list window crashed the server [FS#2705] (r15628)
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- Fix: UTF8 string handling could cause buffer overruns [FS#2698] (r15626)
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- Fix: When trying to reserve a self-crossing path the failed reservation was sometimes not cleared completely [FS#2701] (r15619)
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- Fix: Towns would only build houses where the grid would not be, even when they aren't allowed to build roads and the user 'implements' another layout [FS#2661] (r15604)
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- Fix: Towns would only build houses where the grid would not be, even when they are not allowed to build roads and the user 'implements' another layout [FS#2661] (r15604)
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- Fix: Crash when using an extraordinarily large sprite as cursor [FS#2696] (r15601)
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- Fix: Crash when opening viewport while scrolling the map and the mouse 'lands' on the window decoration of the viewport [FS#2695] (r15598)
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- Fix: [NewGRF] Refit-info in purchase list did only check the first articulated part (r15592)
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@ -263,7 +324,7 @@
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- Fix: Invalid v->u.air.targetairport could cause crashes at several places [FS#2300] (r14383, r14344, r14343)
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- Fix: Moving the first vehicle of a train elsewhere might require a new unitnumber for the remaining chain which might not be available (r14384)
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- Fix: Trams jumping when reversing on a single trambit (like caused during road construction reworks) or when (manually) reversing in a corner [FS#1852] (r14371)
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- Fix: Multiheaded parts in free wagon chains weren't connected (could cause desyncs) (r14366, r14362)
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- Fix: Multiheaded parts in free wagon chains were not connected (could cause desyncs) (r14366, r14362)
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- Fix: [Win32] Some keypress combinations could be handled twice [FS#2206] (r14363)
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- Fix: The ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road [FS#2311] (r14359)
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- Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14356, r14258)
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- Fix: Signs from old savegames were lost (causing little memory leaks) (r14340)
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- Fix: When a company was renamed and then manager was renamed before building anything, company name changed (r14328)
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- Fix: When you rename a town before building something and build something near that town your company would be called "<old townname> Transport" [FS#2251] (r14327)
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- Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies [FS#2241] (r14324)
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- Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this is not needed as they cannot be used by multiple companies [FS#2241] (r14324)
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- Fix: Possible assert when renaming removed waypoint (r14322)
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- Fix: Properly delete orders so the pool doesn't fill up (r14319)
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- Fix: Properly delete orders so the pool does not fill up (r14319)
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- Fix: Do not allow building road over level crossings and drive-through road stops in the wrong direction; do not allow adding roadtypes to non-drive through road stops; pay for all added road bits [FS#2268] (r14316, r14315, r14314, r14308)
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- Fix: Aircraft frozen above oil rig when the next order is invalid [FS#2244] (r14309)
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- Fix: [YAPF] Only reserve road slots for multistop when they are really reachable [FS#2294] (r14305)
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- Fix: Make small UFO aware of articulated RVs so they crash the complete vehicle instead of a small part of it (r14270)
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- Fix: Desyncs after deleting a waypoint because of explicit destructor call instead of using operator delete (r14265)
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- Fix: Merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260)
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- Fix: Clicking on the smallmap didn't break the "follow vehicle in main viewport" [FS#2269] (r14243)
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- Fix: Clicking on the smallmap did not break the "follow vehicle in main viewport" [FS#2269] (r14243)
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- Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity of double-headed engines [FS#2267] (r14239)
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- Fix: Feeder share was computed wrong when splitting cargo packet (r14234)
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- Fix: Signs (town name, station name, ...) could be too long for 8bit width in pixels (r14221)
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@ -306,10 +367,10 @@
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- Fix: Flawed parsing of words (as in 2 bytes) in GRF strings due to sign extension [FS#2228] (r14087)
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- Fix: Division by 0 in NewAI [FS#2226] (r14062)
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- Fix: NewGRF callback 23 did not use the NewGRF compatible text stack [FS#2224] (r14058)
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- Fix: NewGRF text stack's "push word" didn't move the data around properly (r14057)
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- Fix: NewGRF text stack's "push word" did not move the data around properly (r14057)
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- Fix: Long strings in the edit box would cause OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box (r14054)
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- Fix: [OSX] changed the condition for selecting 8 or 32 bpp blitter by default. Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock) (r14032)
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- Fix: Crash when the AI tries to find the depot of an airport that doesn't have a depot [FS#2190] (r13999)
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- Fix: Crash when the AI tries to find the depot of an airport that does not have a depot [FS#2190] (r13999)
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- Fix: MSVC cannot handle changed files in the prebuild event, so make the version determination a separate subproject [FS#2004] (r13998)
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- Fix: The dedicated console removed any character that was not a printable ASCII character instead. Now it allows UTF8 formated strings too [FS#2189] (r13992)
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- Fix: Resetting construction stage counter reset more than it should (r13981)
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- Fix: Signal states could be propagated through waypoints built in orthogonal axis (r13589)
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- Fix: [OSX] 10.5 failed to switch to fullscreen (r13584)
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- Fix: RVs continueing onto next DT station when they are build adjacent to them [FS#2040] (r13581)
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- Fix: Disable static NewGRFs when non-static NewGRFs query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF doesn't know about the static NewGRF (r13576)
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- Fix: Disable static NewGRFs when non-static NewGRFs query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF does not know about the static NewGRF (r13576)
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- Fix: Properly count number of non-north housetiles [FS#2083] (r13518)
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- Fix: Incorrect usage of strtoul (r13508)
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- Fix: Clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist (r13505)
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- Fix: Non-breaking spaces should not be broken (r12385)
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- Fix: Check return of AfterLoadGame for success or failure when loading TTD games [FS#1860] (r12383)
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- Fix: Use 'items' unit for batteries, fizzy drinks, toys and bubbles in total cargo tab [FS#1864] (r12382)
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- Fix: The number of houses wasn't computed right [FS#1835, FS#1535] (r12381)
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- Fix: The number of houses was not computed right [FS#1835, FS#1535] (r12381)
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- Fix: Update train acceleration and max speed after setting cached value to ensure the correct max speed is used with disabled real acceleration (r12380)
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- Fix: Refresh vehicle details window when cached values are updated (r12378)
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- Fix: Set cached value for vehicle property 25 before other cached values [FS#1854] (r12377)
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- Fix: Don't close a dropmenu when clicking on a dropdown widget (r12374)
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- Fix: Do not close a dropmenu when clicking on a dropdown widget (r12374)
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- Fix: win32 music driver fails if path is too long or if containing non-latin chars [FS#1849] (r12373, r12372)
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- Fix: Do not let window hide behind the main toolbar after resizing the screen [FS#1823] (r12371)
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- Fix: Close language drop down when parent window is clicked/closed [FS#1853] (r12370)
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- Fix: Do not try to flood water tile [FS#1836] (r12350)
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- Fix: NTP skipped junction just after bridge end (r12348)
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- Fix: Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP [FS#1748, FS#1825] (r12346)
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- Fix: Don't try to restore backupped timetable when timetabling is disabled [FS#1828] (r12345)
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- Fix: Do not try to restore backupped timetable when timetabling is disabled [FS#1828] (r12345)
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- Fix: Slow helicopters never got the 'chance' to finish the landing routine (r12343)
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- Fix: GRM buffer for cargos was incorrect size [FS#1827] (r12341)
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- Fix: Recalculate cached train data after clearing reversing flag when entering depot (r12339)
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- Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316)
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- Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294)
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- Change: Update readme about where openttd looks for files (r12321)
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- Fix: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs [FS#1733] (r12336)
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- Fix: Do not pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs [FS#1733] (r12336)
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- Fix: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state [FS#1819] (r12329)
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- Fix: Wrong Y pillar specified for girder with arch bridge (r12328)
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- Fix: Vehicles could be sorted in a wrong order when a vehicle name changed - cached name was not invalidated (r12324)
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- Fix: Mac OSX bundle display name should be 'OpenTTD' [FS#1798] (r12234)
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- Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209)
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- Fix: When loading a savegame fails, do not start creating a new game, just go straight back to the intro screen (r12202)
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- Fix: Force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere (r12200)
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- Fix: Force AI to build rail or road instead of bridges if possible, so it does not build bridges everywhere (r12200)
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- Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198)
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- Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197)
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- Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195)
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- Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191)
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- Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186)
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- Fix: Take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime (r12184)
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- Fix: Take into account possible loan when AI is deciding which bridge to build, so it will not build wooden bridges everytime (r12184)
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0.6.0-beta4 (2008-02-18)
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- Feature: [NewGRF] Add support for Action 0D, var 13: informations about current map size (r11961)
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- Feature: Support Action5 type 0D (newwater) (r11947)
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- Feature: Allow building bridge heads on more slopes (r11937)
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- Feature: [NewGRF] Add support for Rivers. Rivers can currently only be placed with-in the scenario editor (r11926,r11938,r11949,r12071)
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- Feature: [NewGRF] Add support for Rivers. Rivers can currently only be placed with-in the scenario editor (r11926, r11938, r11949, r12071)
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- Feature: Generate.vbs script to allow project files generation for users unable to run generate bash script (r12123)
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- Feature: Sort the strings in languages dropdown (r11886)
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- Codechange: Drop MSVC 2003 support (r11979)
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- Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite (r12180)
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- Fix: Return correct bridge price for AI when DC_QUERY_COST is set [FS#609] (r12171)
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- Fix: When drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated [FS#337] (r12166)
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- Fix: When drag&drop mode was cancelled by keyboard input, depot/group window was not updated [FS#337] (r12166)
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- Fix: Buffer overflow when drawing scrolling news [FS#1652, FS#1773] (r12165)
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- Fix: If a train is 'stopping' when entering a depot, do not let it leave again [FS#1705] (r12163)
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- Fix: Towns shouldn't build over houses owned by another town [FS#1757] (r12162)
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- Fix: Towns should not build over houses owned by another town [FS#1757] (r12162)
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- Fix: Towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) (r12161)
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- Fix: Remove the arbitrary limit of 64 waypoints per town [FS#1744] (r12160)
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- Fix: Chance16I was now biased towards zero - round to nearest now (r12156)
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- Fix: With mammoth trains disabled, maximum train length was limited to 9 (r12131)
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- Fix: Use tile index 0 for planes in the air, so it cannot have an invalid tile index [FS#1745] (r12109)
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- Fix: X/Y axis swap for station tiles in GetNearbyTile() was wrong way around [FS#1753]( r12108)
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- Fix: Loading older savegames fixes (r12096,r12097)
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- Fix: Loading older savegames fixes (r12096, r12097)
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- Fix: When a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road [FS#1703] (r12095)
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- Fix: Do not set station owner for buoys when merging company (r12093)
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- Fix: Keep production level within delimited boundaries, while using var result 0D/0E and than multiplying/dividing it [FS#1755] (r12092)
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- Fix: Make docks at sea flood neighboured tiles (r12072)
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- Fix: Possible deadlock when there are no houses available to build at given tile (r12062)
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- Fix: Houses with zero probability could be built (r12062)
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- Fix: Do not clear tiles when the town won't be able to build any buildings anyway (r12060)
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- Fix: Do not clear tiles when the town will not be able to build any buildings anyway (r12060)
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- Fix: Allow building 2x2 building on slopes if not explicitly forbidden (r12060)
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- Fix: It was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed (r12060)
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- Fix: Teach NPF where road vehicles and trams can reverse (r12058)
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- Fix: Industries using results 0D/0E on callback cb29/35 were a bit too eager to close down (r11976)
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- Fix: Shore and sea tiles under bridges were converted to canals in old savegames [FS#1684] (r11974)
|
||||
- Fix: Use grass tiles for corner shores, if shores got replaced by ActionA [FS#1683] (r11973)
|
||||
- Fix: Old AI shouldn't build fast planes with a small airport in orders(r11972)
|
||||
- Fix: Old AI should not build fast planes with a small airport in orders(r11972)
|
||||
- Fix: MP_ROAD can have railbits too - OPF searching over rail of diffen t owner behind crossing (r11967)
|
||||
- Fix: OPF was searching through depots and normal road stops [FS#1403, FS#1506] (r11966)
|
||||
- Fix: Tropic zone data was returned incorrectly [FS#1685] (r11964)
|
||||
- Fix: NewAI couldn't build any road vehicles when there were any tram grfs loaded (r11958)
|
||||
- Fix: NewAI could not build any road vehicles when there were any tram grfs loaded (r11958)
|
||||
- Fix: Disallow building locks and docks on rapids [FS#1675] (r11956)
|
||||
- Fix: Do not allow modifying roadbits when other roadtypes would need different foundation (r11953)
|
||||
- Fix: Loading of very old savegames was broken (r11951)
|
||||
|
@ -643,10 +704,10 @@
|
|||
- Fix: Crash in MP in vehicle group window if the currently selected group is deleted by another player (r11878)
|
||||
- Fix: Another way to crash competitors' train in a station (r11877)
|
||||
- Fix: Automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions (r11875)
|
||||
- Fix: EngineHasReplacementForPlayer() didn't look in ALL_GROUP (r11872)
|
||||
- Fix: EngineHasReplacementForPlayer() did not look in ALL_GROUP (r11872)
|
||||
- Fix: Do not update signals after each tile when building/removing a large block of track/signals/station [FS#1074] (r11871)
|
||||
- Fix: Slow down train when approaching tile we can't enter in more cases (r11870)
|
||||
- Fix: Do not make crossing red when we can't enter it in any case (r11870)
|
||||
- Fix: Slow down train when approaching tile we cannot enter in more cases (r11870)
|
||||
- Fix: Do not make crossing red when we cannot enter it in any case (r11870)
|
||||
|
||||
|
||||
0.6.0-beta3 (2008-01-16)
|
||||
|
@ -691,7 +752,7 @@
|
|||
- Fix: Popping from text reference stack must be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order [FS#1532] (r11627)
|
||||
- Fix: There were still some cases where one could not build a tram track, but the tram could become blocked [FS#1525] (r11621)
|
||||
- Fix: Do not make crossing red behind depot the train is entering [FS#1531] (r11619)
|
||||
- Fix: Buoys are just waypoints, so don't allow load/unload/transfert for them (r11618)
|
||||
- Fix: Buoys are just waypoints, so do not allow load/unload/transfer for them (r11618)
|
||||
- Fix: Sometimes large values could go off the chart [FS#1526] (r11616)
|
||||
- Fix: Temperate banks can only be built in towns (over a house) (r11615)
|
||||
|
||||
|
@ -712,7 +773,7 @@
|
|||
- Fix: Do not allow changing network only patches settings from console when not in network game (r11594)
|
||||
- Fix: IsSlopeRefused() result was half wrong causing banks to be built on wrong places (r11590)
|
||||
- Fix: When ship depots got destroyed they always returned to water, even when it should have been canals [FS#1514] (r11589)
|
||||
- Fix: The one way road button wasn't reset on abort (r11587)
|
||||
- Fix: The one way road button was not reset on abort (r11587)
|
||||
- Fix: Windows could get completely missing when one resized the window to something very small [FS#1484] (r11583)
|
||||
- Fix: Invalidate 'list trains/roadvehs/ships/planes' widgets when station part is added/removed so it does not become glitchy (r11577)
|
||||
- Fix: Flood train stations when there are no trains on border tiles too (r11574, r11570)
|
||||
|
@ -839,7 +900,7 @@
|
|||
- Codechange: Keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo is not thrown on a big pile when it is put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it (r10266)
|
||||
- Codechange: Do not limit the cost of tunnels (r10248)
|
||||
- Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles (r10111)
|
||||
- Codechange: Don't redraw all station tiles when cargo is added or removed if the station has no custom graphics (r10062)
|
||||
- Codechange: Do not redraw all station tiles when cargo is added or removed if the station has no custom graphics (r10062)
|
||||
- Codechange: Add some support for NewGRF var 7D, temporary storage array (r9707)
|
||||
- Codechange: Add support for returning 'ttdpatch variables' (Action D) (r9701)
|
||||
- Codechange: Implement NewGRF callback 36, which allows changing of various properties which were previously static (r9671 and several others)
|
||||
|
@ -986,7 +1047,7 @@
|
|||
- Fix: Take the age of the front vehicle for station rating (r10246)
|
||||
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240)
|
||||
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
|
||||
- Fix: Land under foundations was terraform when it shouldn't be terraformed [FS#882, FS#890] (r10219)
|
||||
- Fix: Land under foundations was terraform when it should not be terraformed [FS#882, FS#890] (r10219)
|
||||
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
|
||||
- Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165)
|
||||
- Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155)
|
||||
|
@ -1027,7 +1088,7 @@
|
|||
- Fix: Remove arbitrary limit on length of NewGRF strings (r9775)
|
||||
- Fix: [NewGRF] Ignore axis-bit of station tile layouts [FS#756] (r9758)
|
||||
- Fix: [win32] Dead key and open/close console. (r9728)
|
||||
- Fix: When you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you shouldn't start a server when starting a new game [SF#1244842] (r9757)
|
||||
- Fix: When you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you should not start a server when starting a new game [SF#1244842] (r9757)
|
||||
- Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
|
||||
- Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
|
||||
- Fix: Station signs were not resized when the language changed [FS#672] (r9741)
|
||||
|
@ -1084,10 +1145,10 @@
|
|||
- Fix: Difficulty level button was not selected when opening the difficulty window (r9117)
|
||||
- Fix: The wrong catenary wires were drawn for tunnel entrances [FS#612] (r9077)
|
||||
- Fix: The intercontinental airport used 'T-junction' runway sprites when there is no exit in the middle of the runway as in the city airport [FS#529] (r9076)
|
||||
- Fix: [win] dedicated console now doesn't need an extra 'enter' to fully quit [FS#459] (r9074)
|
||||
- Fix: [win] dedicated console now does not need an extra 'enter' to fully quit [FS#459] (r9074)
|
||||
- Fix: Take over companies properly in multiplayer games [FS#459] (r9071)
|
||||
- Fix: When a bribe failed and you haven't picked up cargo yet, you would never be able to do so for a given station [FS#404] (r9070)
|
||||
- Fix: Don't keep on scrolling for non-numeric values in settings, but require reclick [FS#663] (r9064)
|
||||
- Fix: When a bribe failed and you have not picked up cargo yet, you would never be able to do so for a given station [FS#404] (r9070)
|
||||
- Fix: Do not keep on scrolling for non-numeric values in settings, but require reclick [FS#663] (r9064)
|
||||
- Fix: The personal (.openttd) directories were hidden in the load/save directory listings [FS#652] (r9043)
|
||||
- Fix: Desync caused by buffer overflow [FS#664] (r9027)
|
||||
- Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length. (r9012)
|
||||
|
@ -1147,7 +1208,7 @@
|
|||
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
|
||||
- Fix: "out of sprite memory" warning messages due to incorrect assumption of requested memory for sprites (r8133)
|
||||
- Fix: Bouys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
|
||||
- Fix: Clicking for more news properly cycles through the news history backwards, and doesn't show the first item doubly if it's already open (r8049)
|
||||
- Fix: Clicking for more news properly cycles through the news history backwards, and does not show the first item doubly if it's already open (r8049)
|
||||
- Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030)
|
||||
- Fix: Overflow of system-ticks was not handled properly, resulting in a possibly unresponsive server/client (r8028)
|
||||
- Fix: Automatic pause interfering with 'pause_on_join setting' in MP when <shift> is pressed [FS#486] (r8027)
|
||||
|
@ -1172,7 +1233,7 @@
|
|||
- Fix: Signal update got propagated through incompatible railtypes and under certain circumstances tunnels and rail on top (r7620)
|
||||
- Fix: Remove landscaping toolbar option from road consturction toolbar in scenario editor [FS#473] (r7586)
|
||||
- Fix: The server could under certain circumstances tell a client too late to start syncing if it has been waiting to join (r7566)
|
||||
- Fix: Removing towns in scenario editor didn't remove their subsidies causing possible crashes [FS#468] (r7563)
|
||||
- Fix: Removing towns in scenario editor did not remove their subsidies causing possible crashes [FS#468] (r7563)
|
||||
- Fix: Internal and (patches) GUI were disagreeing about autorenew settings [FS#431] (r7561)
|
||||
- Fix: No new company could be created if more than 8 clients were connected, even if not all 8 companies were used (r7560)
|
||||
- Fix; Clicking 'full load' could under certain circumstances change the current depot order [FS#456] (r7559)
|
||||
|
@ -1183,7 +1244,6 @@
|
|||
|
||||
0.5.0-RC1 (2006-12-21)
|
||||
------------------------------------------------------------------------
|
||||
|
||||
- General fixes and improvements to TTDPatch's newgrf format, most noticable are newstations, newsounds, more callbacks and I18n
|
||||
- Added languages: Bulgarian, Esperanto, Russian, Ukrainian, Languages with proper diacretics: Czech, Hungarian, Turkish
|
||||
- Feature: Show NewGRF compatability of network games; green for full compatibility, yellow for missing newgrfs and red for invalid revision (r7505)
|
||||
|
@ -1197,14 +1257,14 @@
|
|||
- Feature: Add Slovak, Brazil and Slovenian currency [SF 1243657, 1171147; FS#131] (r7160, r5964)
|
||||
- Feature: Allow towns to be built on top of trees in the scenario editor [FS#396] (r7152)
|
||||
- Feature: Allow over-building of compatible railtypes, i.e. normal and electrified rail. If building electrified rail, normal rail is upgraded for you (at a cost) (r7106)
|
||||
- Feature: Additional positioning for long dropdown lists with scrollbar support if dropdown list wouldn't fit (r7086)
|
||||
- Feature: Additional positioning for long dropdown lists with scrollbar support if dropdown list would not fit (r7086)
|
||||
- Feature: [win32] Remember the window size between restarts when quit in fullscreen mode (r7061)
|
||||
- Feature: Increase the chatbuffer of chat messages, messages longer than the graphical box will be wrapped to a new line (r6956)
|
||||
- Feature: Allow typing longer text than visible for an editbox; it will scroll properly now (r6954)
|
||||
- Feature: Allow spectators to team-speak to eachother (r6933)
|
||||
- Feature: Allow for " to be in console tokens. Escape them with \. eg \" (r6875)
|
||||
- Feature: Change the functionality of the chat window. SHIFT+ENTER (SHIFT+T) sends a message to all players, CTRL+ENTER (CTRL+T) sends a message to all team mates and ENTER (T) is customizable (r6824)
|
||||
- Feature: (Train is) lost message is now generated immediately when pathfinder can't find the path (r6800)
|
||||
- Feature: (Train is) lost message is now generated immediately when pathfinder cannot find the path (r6800)
|
||||
- Feature: Add a measurement tool that will show dimensions and height differences of various draggable tools (r6758)
|
||||
- Feature: Added sort options to the build aircraft and train windows (r6708)
|
||||
- Feature: Depot lists are now sorted, so vehicle 1 is always first and so on (r6652)
|
||||
|
@ -1261,7 +1321,7 @@
|
|||
- Codechange: Allow standard ini-file style comments (;) (r6972)
|
||||
- Codechange: Send server messages with format NETWORK_ACTION_SERVER_MESSAGE so it is general colour like the rest of the server messages. Spectators speak in grey (r6932)
|
||||
- Codechange: Change textmessage format a bit. Only the sender's name and target are in the sender's colour, the actual message is in white. Should improve readability (r6932)
|
||||
- Codechange: Add an MD5 sum check of our own data files, and warn if they don't match (r6921)
|
||||
- Codechange: Add an MD5 sum check of our own data files, and warn if they do not match (r6921)
|
||||
- Codechange: Add strict bounds checking in string formatting system to check for possible buffer overflows (r6884)
|
||||
- Codechange: Have the dropdown menus fall fully inside the top toolbar (r6745)
|
||||
- Codechange: Determine the length of the main toolbar dropdown list based on the length of the strings in that list (r6744)
|
||||
|
@ -1284,7 +1344,7 @@
|
|||
- Fix: Changed "kick off" acceleration resulted in only a small amount of power being applied; this resulted in a perceived delay before trains moved. (r7421)
|
||||
- Fix: Long delay for message windows to appear. Immediately show a new message if present if no news window is open, or has just been closed instead of waiting for the timer of the current news to time out [FS#255] (r7402)
|
||||
- Fix: Deleting Train in depot with autoreplace fails [FS#418] (r7385)
|
||||
- Fix: Don't update vehicle images when turning a train around. During this procedure the train is split into parts which can result in incorrect images being used (r7378)
|
||||
- Fix: Do not update vehicle images when turning a train around. During this procedure the train is split into parts which can result in incorrect images being used (r7378)
|
||||
- Fix: OpenTTD could crash under certain circumstances when a vehicle as autoreplaced and a news window was open [FS#332] (r7368)
|
||||
- Fix: Segmentation fault in the SDL video driver when one goes to fullscreen and there are no suitable resolutions (r7332)
|
||||
- Fix: When loading a game from a dedicated server the local player set to 0, theoretically enabling the dedicated server to also play (r7312)
|
||||
|
@ -1292,11 +1352,11 @@
|
|||
- Fix: Always display the excavation of roadworks even when fully zoomed out or "full details" are off (r7240)
|
||||
- Fix: Window allocation and deletion messed with the actual window pointer, possibly crashing OpenTTD [FS#350, SF#1560913] (r7205)
|
||||
- Fix: Callback not executed for non-player based patch changes in multiplayer for all clients; possible desync issue (r7190)
|
||||
- Fix: Station sign (and base station coordinates) didn't move along with station when station moved by walking. [FS#388] (r7169)
|
||||
- Fix: Station sign (and base station coordinates) did not move along with station when station moved by walking. [FS#388] (r7169)
|
||||
- Fix: MiniMap was misplacing vehicles sometimes [FS#402] (r7166)
|
||||
- Fix: Some mouse events possibly lost under high CPU load, handle mouse input right away instead of waiting for GameLoop. [FS#221, SF1168820] (r7157)
|
||||
- Fix: Some keyboard events possibly lost under high CPU load, handle keyboard input in place instead of global variables magic. [FS#279] (r7153)
|
||||
- Fix: "Position of Main Toolbar" option isn't honored when starting new game or loading saved [FS#172] (r7130)
|
||||
- Fix: "Position of Main Toolbar" option is not honored when starting new game or loading saved [FS#172] (r7130)
|
||||
- Fix: Synchronize the engine-renew settings of a player when joining a multiplayer game (r7126)
|
||||
- Fix: Several errors/glitches related to multiplayer and bankrupcy (mainly server), and non-updated company-information (r7125)
|
||||
- Fix: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles [FS#371] (r7115)
|
||||
|
@ -1311,8 +1371,8 @@
|
|||
- Fix: Crash at game end when server company is bankrupt [FS#369] (r7008)
|
||||
- Fix: List of actions panel in the town authority window went underneath its scrollbar (r6885)
|
||||
- Fix: Pressing ^D (EOF) at a dedicated console caused it to repeat the last command, instead of doing nothing (r6835)
|
||||
- Fix: Don't add up running cost of articulated engine parts (r6765)
|
||||
- Fix: If a rail is not available, don't show toolbar even with hotkey 'A' (r6740)
|
||||
- Fix: Do not add up running cost of articulated engine parts (r6765)
|
||||
- Fix: If a rail is not available, do not show toolbar even with hotkey 'A' (r6740)
|
||||
- Fix: Only apply the virtual transfer profit if the order is a transfer order, rather than to any unload order (r6738)
|
||||
- Fix: Disable main toolbar buttons showing company list drop downs when there are no companies [FS#356] (r6695)
|
||||
- Fix: Autoreplace can now use the money for selling the old vehicle to build the new one (r6640)
|
||||
|
@ -1323,34 +1383,32 @@
|
|||
- Fix: Station catchment area persists after switching tools [FS#136] (r6368)
|
||||
- Fix: Do not reset the current cursor action when centering on a depot/hangar (r6360)
|
||||
- Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (r6355)
|
||||
- Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() (r6351)
|
||||
- Fix: Never allow scrolling the map in the main menu (scroll-settings weren't reset if switched to mainmenu) (r6037)
|
||||
- Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which is not sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() (r6351)
|
||||
- Fix: Never allow scrolling the map in the main menu (scroll-settings were not reset if switched to mainmenu) (r6037)
|
||||
- Fix: Never set I-am-a-thread bool to true IN the thread, dual-core machines could flip [FS#78] (r5977)
|
||||
- Fix: Town-growth removed houses under construction to make way for road; unwanted behaviour [FS#49] (r5970)
|
||||
- Fix: Cloned toad vehicles are not refitted to correct cargo [FS#275] (r5917)
|
||||
- Fix: Bugfix for errors in FindNearestHangar function in aircraft_cmd.c [FS#235] (r5914)
|
||||
- Fix: Sort order for produced amount and transported percentage was reversed in the industry list (r5912)
|
||||
- Fix: Changing patch settings through the console didn't accept on/off or true/false [FS#170] (r5903)
|
||||
- Fix: Changing patch settings through the console did not accept on/off or true/false [FS#170] (r5903)
|
||||
- Fix: Differing price calculation for tunnels depending on starting point [FS#253] (r5901)
|
||||
- Fix: Goto sepot not always working for road vehicles [FS#249] (r5898)
|
||||
- Fix: Bus trying to service in depot of other company [SF1519167] (r5897)
|
||||
- Fix: If vehicles break down and service is turned off, the vehicles failed to enter any depots; now they will quickly go to a depot if set to be replaced (r5888)
|
||||
- Fix: Incomplete removal of player owned property due to lack of money [FS#273] (r5886)
|
||||
- Fix: < > boxes in patch-settings didn't grey out when they hit the limit of their range (r5714)
|
||||
- Fix: < > boxes in patch-settings did not grey out when they hit the limit of their range (r5714)
|
||||
- Fix: Check the configuration file for valid values and clamp them to their ingame minimum/maximum [SF1288024] (r3726)
|
||||
- Fix: Remove the restriction that the 'patch' console command can only be run from network games [SF1366446] (r3723)
|
||||
|
||||
|
||||
0.4.8 (2006-08-12)
|
||||
------------------------------------------------------------------------
|
||||
|
||||
- Fix: A ship in a depot must be stopped before it can be cloned.
|
||||
- Fix: After changing directory in 'Play Scenario', the default scenarios didn't show up in 'New Game'
|
||||
|
||||
|
||||
0.4.8-RC2 (2006-07-31)
|
||||
------------------------------------------------------------------------
|
||||
|
||||
- Feature: Add Italian town names as we have an official Italian translation
|
||||
- Codechange: Verify the presence of music files in the gm/ folder. This should also solve some 100% CPU buildup for some users.
|
||||
- Fix: Certain combinations of trains crash when moved around inside the depot.
|
||||
|
@ -1364,7 +1422,6 @@
|
|||
|
||||
0.4.8-RC1 (2006-06-28)
|
||||
------------------------------------------------------------------------
|
||||
|
||||
- Feature: Add Turkish town names as we have an official Turkish translation
|
||||
- Feature: Add a fully optional configure script that is a wrapper around the cumbersome makefile.config
|
||||
- Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance (blathijs). Only for 0.4/ branch and 0.4.8.
|
||||
|
@ -1425,7 +1482,6 @@
|
|||
|
||||
0.4.7 (2006-03-26)
|
||||
------------------------------------------------------------------------
|
||||
|
||||
- Feature: [OSX] Add support for triple-binaries (PPC, PPC970, i386) (r4102)
|
||||
- Fix: [OSX] crash when going to fullscreen (r4100)
|
||||
- Fix: Allow unused wagons to have their first cache set. Fixes faulty cache-warning message and noticably speeds up depot operations (r4094)
|
||||
|
@ -1470,7 +1526,6 @@
|
|||
|
||||
0.4.5 (2006-01-31)
|
||||
------------------------------------------------------------------------
|
||||
|
||||
- Feature: [newgrf] Implement varaction2 property 0x41 and 0xDA. (2361)
|
||||
- Feature: giving server_ip a value of 'all' will make the server listen on any interface (2374)
|
||||
- Feature: shortcut CTRL + U that clears the current input-box (2385)
|
||||
|
@ -2101,7 +2156,6 @@
|
|||
|
||||
0.3.3 (2004-07-13)
|
||||
------------------------------------------------------------------------
|
||||
|
||||
- Feature: (MorphOS/AmigaOS) network support
|
||||
- Feature: improved german town name generator
|
||||
- Change: scenarios now have the file extension .scn
|
||||
|
|
|
@ -11,7 +11,7 @@ by the number below on http://bugs.openttd.org.
|
|||
If the bug report is closed, it has been fixed, which then can be verified
|
||||
in the latest SVN version of /trunk.
|
||||
|
||||
Bugs for 0.7.0
|
||||
Bugs for 0.7.1-RC1
|
||||
------------------------------------------------------------------------
|
||||
URL: http://bugs.openttd.org
|
||||
|
||||
|
@ -19,6 +19,7 @@ URL: http://bugs.openttd.org
|
|||
- 2737 Self-crossing trains ignore "forbid 90 degree turn" setting
|
||||
- 2616 Cloning creates vehicles with invalid subcargos
|
||||
- 2585 [OSX] OS' mouse pointer showing
|
||||
- 2484 [OSX] Cannot enter CJK characters
|
||||
- 2427 Vehicle owner gets paid for whole cargo feeder share
|
||||
- 1944 Road vehicles not picking empty drivethrough platform
|
||||
- 1762 Strange Autoreplace behaviour
|
||||
|
|
|
@ -1,28 +1,34 @@
|
|||
openttd (0.7.1~RC1) unstable; urgency=low
|
||||
|
||||
* New upstream release.
|
||||
|
||||
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 11 Mar 2008 17:34:56 +0200
|
||||
|
||||
openttd (0.7.0) unstable; urgency=low
|
||||
|
||||
* New upstream release.
|
||||
|
||||
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 01 Apr 2008 13:37:42 +0000
|
||||
|
||||
openttd (0.7.0-RC2) unstable; urgency=low
|
||||
openttd (0.7.0~RC2) unstable; urgency=low
|
||||
|
||||
* New upstream release.
|
||||
|
||||
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 23 Mar 2008 00:42:00 +0200
|
||||
|
||||
openttd (0.7.0-RC1) unstable; urgency=low
|
||||
openttd (0.7.0~RC1) unstable; urgency=low
|
||||
|
||||
* New upstream release.
|
||||
|
||||
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 16 Mar 2008 00:07:00 +0200
|
||||
|
||||
openttd (0.7.0-beta2) unstable; urgency=low
|
||||
openttd (0.7.0~beta2) unstable; urgency=low
|
||||
|
||||
* New upstream release.
|
||||
|
||||
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 10 Mar 2009 00:33:05 +0100
|
||||
|
||||
openttd (0.7.0-beta1) unstable; urgency=low
|
||||
openttd (0.7.0~beta1) unstable; urgency=low
|
||||
|
||||
* New upstream release.
|
||||
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
!define APPNAME "OpenTTD" ; Define application name
|
||||
!define APPVERSION "0.7.0" ; Define application version
|
||||
!define INSTALLERVERSION 58 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
|
||||
!define APPVERSION "0.7.1-RC1" ; Define application version
|
||||
!define APPVERSIONINTERNAL "0.7.1.0" ; Define application version in X.X.X.X
|
||||
!define INSTALLERVERSION 59 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
|
||||
!include ${VERSION_INCLUDE}
|
||||
|
||||
!define APPURLLINK "http://www.openttd.org"
|
||||
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}"
|
||||
!define APPVERSIONINTERNAL "${APPVERSION}.0" ; Needs to be of the format X.X.X.X
|
||||
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION_FULL}"
|
||||
|
||||
!define MUI_ICON "..\..\..\media\openttd.ico"
|
||||
!define MUI_UNICON "..\..\..\media\openttd.ico"
|
||||
|
|
|
@ -773,7 +773,7 @@ STR_TOWNNAME_SWEDISH :Sweeds
|
|||
STR_TOWNNAME_DUTCH :Hollands
|
||||
STR_TOWNNAME_FINNISH :Finnish
|
||||
STR_TOWNNAME_POLISH :Polish
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakish
|
||||
STR_TOWNNAME_SLOVAK :Slovak
|
||||
STR_TOWNNAME_NORWEGIAN :Norwegian
|
||||
STR_TOWNNAME_HUNGARIAN :Hungarian
|
||||
STR_TOWNNAME_AUSTRIAN :Austrian
|
||||
|
|
|
@ -786,7 +786,7 @@ STR_TOWNNAME_SWEDISH :سويدي
|
|||
STR_TOWNNAME_DUTCH :هولندي
|
||||
STR_TOWNNAME_FINNISH :فنلندي
|
||||
STR_TOWNNAME_POLISH :بلغاري
|
||||
STR_TOWNNAME_SLOVAKISH :سلوفاكي
|
||||
STR_TOWNNAME_SLOVAK :سلوفاكي
|
||||
STR_TOWNNAME_NORWEGIAN :نرويجي
|
||||
STR_TOWNNAME_HUNGARIAN :هنغاري
|
||||
STR_TOWNNAME_AUSTRIAN :نمساوي
|
||||
|
|
|
@ -786,7 +786,7 @@ STR_TOWNNAME_SWEDISH :Sueco
|
|||
STR_TOWNNAME_DUTCH :Holandês
|
||||
STR_TOWNNAME_FINNISH :Finlandês
|
||||
STR_TOWNNAME_POLISH :Polaco
|
||||
STR_TOWNNAME_SLOVAKISH :Eslovaco
|
||||
STR_TOWNNAME_SLOVAK :Eslovaco
|
||||
STR_TOWNNAME_NORWEGIAN :Noreguês
|
||||
STR_TOWNNAME_HUNGARIAN :Húngaro
|
||||
STR_TOWNNAME_AUSTRIAN :Austríaco
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :шведски
|
|||
STR_TOWNNAME_DUTCH :холандски
|
||||
STR_TOWNNAME_FINNISH :финландски
|
||||
STR_TOWNNAME_POLISH :полски
|
||||
STR_TOWNNAME_SLOVAKISH :словашки
|
||||
STR_TOWNNAME_SLOVAK :словашки
|
||||
STR_TOWNNAME_NORWEGIAN :норвежки
|
||||
STR_TOWNNAME_HUNGARIAN :унгарски
|
||||
STR_TOWNNAME_AUSTRIAN :австрийски
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Suec
|
|||
STR_TOWNNAME_DUTCH :Holandès
|
||||
STR_TOWNNAME_FINNISH :Finès
|
||||
STR_TOWNNAME_POLISH :Polonès
|
||||
STR_TOWNNAME_SLOVAKISH :Eslovac
|
||||
STR_TOWNNAME_SLOVAK :Eslovac
|
||||
STR_TOWNNAME_NORWEGIAN :Noruec
|
||||
STR_TOWNNAME_HUNGARIAN :Hongarès
|
||||
STR_TOWNNAME_AUSTRIAN :Austríac
|
||||
|
|
|
@ -850,7 +850,7 @@ STR_TOWNNAME_SWEDISH :Švedski
|
|||
STR_TOWNNAME_DUTCH :Nizozemski
|
||||
STR_TOWNNAME_FINNISH :Finski
|
||||
STR_TOWNNAME_POLISH :Poljski
|
||||
STR_TOWNNAME_SLOVAKISH :Slovački
|
||||
STR_TOWNNAME_SLOVAK :Slovački
|
||||
STR_TOWNNAME_NORWEGIAN :Norveški
|
||||
STR_TOWNNAME_HUNGARIAN :Mađarski
|
||||
STR_TOWNNAME_AUSTRIAN :Austrijski
|
||||
|
|
|
@ -853,7 +853,7 @@ STR_TOWNNAME_SWEDISH :Švédská
|
|||
STR_TOWNNAME_DUTCH :Holandská
|
||||
STR_TOWNNAME_FINNISH :Finská
|
||||
STR_TOWNNAME_POLISH :Polská
|
||||
STR_TOWNNAME_SLOVAKISH :Slovenská
|
||||
STR_TOWNNAME_SLOVAK :Slovenská
|
||||
STR_TOWNNAME_NORWEGIAN :Norská
|
||||
STR_TOWNNAME_HUNGARIAN :Maďarská
|
||||
STR_TOWNNAME_AUSTRIAN :Rakouská
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Svenske
|
|||
STR_TOWNNAME_DUTCH :Hollandske
|
||||
STR_TOWNNAME_FINNISH :Finske
|
||||
STR_TOWNNAME_POLISH :Polske
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakiske
|
||||
STR_TOWNNAME_SLOVAK :Slovakiske
|
||||
STR_TOWNNAME_NORWEGIAN :Norske
|
||||
STR_TOWNNAME_HUNGARIAN :Ungarske
|
||||
STR_TOWNNAME_AUSTRIAN :Østrigske
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Zweeds
|
|||
STR_TOWNNAME_DUTCH :Nederlands
|
||||
STR_TOWNNAME_FINNISH :Fins
|
||||
STR_TOWNNAME_POLISH :Pools
|
||||
STR_TOWNNAME_SLOVAKISH :Slowaaks
|
||||
STR_TOWNNAME_SLOVAK :Slowaaks
|
||||
STR_TOWNNAME_NORWEGIAN :Noors
|
||||
STR_TOWNNAME_HUNGARIAN :Hongaars
|
||||
STR_TOWNNAME_AUSTRIAN :Oostenrijks
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Swedish
|
|||
STR_TOWNNAME_DUTCH :Dutch
|
||||
STR_TOWNNAME_FINNISH :Finnish
|
||||
STR_TOWNNAME_POLISH :Polish
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakish
|
||||
STR_TOWNNAME_SLOVAK :Slovak
|
||||
STR_TOWNNAME_NORWEGIAN :Norwegian
|
||||
STR_TOWNNAME_HUNGARIAN :Hungarian
|
||||
STR_TOWNNAME_AUSTRIAN :Austrian
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Swedish
|
|||
STR_TOWNNAME_DUTCH :Dutch
|
||||
STR_TOWNNAME_FINNISH :Finnish
|
||||
STR_TOWNNAME_POLISH :Polish
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakish
|
||||
STR_TOWNNAME_SLOVAK :Slovak
|
||||
STR_TOWNNAME_NORWEGIAN :Norwegian
|
||||
STR_TOWNNAME_HUNGARIAN :Hungarian
|
||||
STR_TOWNNAME_AUSTRIAN :Austrian
|
||||
|
|
|
@ -760,7 +760,7 @@ STR_TOWNNAME_SWEDISH :Svede
|
|||
STR_TOWNNAME_DUTCH :Nederlande
|
||||
STR_TOWNNAME_FINNISH :Finne
|
||||
STR_TOWNNAME_POLISH :Pole
|
||||
STR_TOWNNAME_SLOVAKISH :Slovake
|
||||
STR_TOWNNAME_SLOVAK :Slovake
|
||||
STR_TOWNNAME_NORWEGIAN :Norvege
|
||||
STR_TOWNNAME_HUNGARIAN :Hungare
|
||||
STR_TOWNNAME_AUSTRIAN :Aŭstrie
|
||||
|
|
|
@ -835,7 +835,7 @@ STR_TOWNNAME_SWEDISH :Rootsi
|
|||
STR_TOWNNAME_DUTCH :Hollandi
|
||||
STR_TOWNNAME_FINNISH :Soome
|
||||
STR_TOWNNAME_POLISH :Poola
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakkia
|
||||
STR_TOWNNAME_SLOVAK :Slovakkia
|
||||
STR_TOWNNAME_NORWEGIAN :Norra
|
||||
STR_TOWNNAME_HUNGARIAN :Ungari
|
||||
STR_TOWNNAME_AUSTRIAN :Austria
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Ruotsalainen
|
|||
STR_TOWNNAME_DUTCH :Hollantilainen
|
||||
STR_TOWNNAME_FINNISH :Suomalainen
|
||||
STR_TOWNNAME_POLISH :Puolalainen
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakialainen
|
||||
STR_TOWNNAME_SLOVAK :Slovakialainen
|
||||
STR_TOWNNAME_NORWEGIAN :Norjalainen
|
||||
STR_TOWNNAME_HUNGARIAN :Unkarilainen
|
||||
STR_TOWNNAME_AUSTRIAN :Itävaltalainen
|
||||
|
|
|
@ -786,7 +786,7 @@ STR_TOWNNAME_SWEDISH :Suédois
|
|||
STR_TOWNNAME_DUTCH :Hollandais
|
||||
STR_TOWNNAME_FINNISH :Finlandais
|
||||
STR_TOWNNAME_POLISH :Polonais
|
||||
STR_TOWNNAME_SLOVAKISH :Slovaques
|
||||
STR_TOWNNAME_SLOVAK :Slovaques
|
||||
STR_TOWNNAME_NORWEGIAN :Norvégiens
|
||||
STR_TOWNNAME_HUNGARIAN :Hongrois
|
||||
STR_TOWNNAME_AUSTRIAN :Autrichiens
|
||||
|
|
|
@ -772,7 +772,7 @@ STR_TOWNNAME_SWEDISH :Sueco
|
|||
STR_TOWNNAME_DUTCH :Holandés
|
||||
STR_TOWNNAME_FINNISH :Finés
|
||||
STR_TOWNNAME_POLISH :Polaco
|
||||
STR_TOWNNAME_SLOVAKISH :Eslovaco
|
||||
STR_TOWNNAME_SLOVAK :Eslovaco
|
||||
STR_TOWNNAME_NORWEGIAN :Noruegués
|
||||
STR_TOWNNAME_HUNGARIAN :Húngaro
|
||||
STR_TOWNNAME_AUSTRIAN :Austríaco
|
||||
|
|
|
@ -786,7 +786,7 @@ STR_TOWNNAME_SWEDISH :Schwedisch
|
|||
STR_TOWNNAME_DUTCH :Niederländisch
|
||||
STR_TOWNNAME_FINNISH :Finnisch
|
||||
STR_TOWNNAME_POLISH :Polnisch
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakisch
|
||||
STR_TOWNNAME_SLOVAK :Slovakisch
|
||||
STR_TOWNNAME_NORWEGIAN :Norwegisch
|
||||
STR_TOWNNAME_HUNGARIAN :Ungarisch
|
||||
STR_TOWNNAME_AUSTRIAN :Österreichisch
|
||||
|
|
|
@ -780,7 +780,7 @@ STR_TOWNNAME_SWEDISH :שוודית
|
|||
STR_TOWNNAME_DUTCH :הולנדית
|
||||
STR_TOWNNAME_FINNISH :פינית
|
||||
STR_TOWNNAME_POLISH :פולנית
|
||||
STR_TOWNNAME_SLOVAKISH :סלובקית
|
||||
STR_TOWNNAME_SLOVAK :סלובקית
|
||||
STR_TOWNNAME_NORWEGIAN :נורבגית
|
||||
STR_TOWNNAME_HUNGARIAN :הונגרית
|
||||
STR_TOWNNAME_AUSTRIAN :אוסטרית
|
||||
|
|
|
@ -819,7 +819,7 @@ STR_TOWNNAME_SWEDISH :Svéd
|
|||
STR_TOWNNAME_DUTCH :Holland
|
||||
STR_TOWNNAME_FINNISH :Finn
|
||||
STR_TOWNNAME_POLISH :Lengyel
|
||||
STR_TOWNNAME_SLOVAKISH :Szlovák
|
||||
STR_TOWNNAME_SLOVAK :Szlovák
|
||||
STR_TOWNNAME_NORWEGIAN :Norvég
|
||||
STR_TOWNNAME_HUNGARIAN :Magyar
|
||||
STR_TOWNNAME_AUSTRIAN :Osztrák
|
||||
|
|
|
@ -786,7 +786,7 @@ STR_TOWNNAME_SWEDISH :Sænsk
|
|||
STR_TOWNNAME_DUTCH :Hollensk
|
||||
STR_TOWNNAME_FINNISH :Finnsk
|
||||
STR_TOWNNAME_POLISH :Pólsk
|
||||
STR_TOWNNAME_SLOVAKISH :Slóvakísk
|
||||
STR_TOWNNAME_SLOVAK :Slóvakísk
|
||||
STR_TOWNNAME_NORWEGIAN :Norsk
|
||||
STR_TOWNNAME_HUNGARIAN :Ungversk
|
||||
STR_TOWNNAME_AUSTRIAN :Austurrísk
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Swedia
|
|||
STR_TOWNNAME_DUTCH :Belanda
|
||||
STR_TOWNNAME_FINNISH :Finlandia
|
||||
STR_TOWNNAME_POLISH :Polandia
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakia
|
||||
STR_TOWNNAME_SLOVAK :Slovakia
|
||||
STR_TOWNNAME_NORWEGIAN :Norwegia
|
||||
STR_TOWNNAME_HUNGARIAN :Hungaria
|
||||
STR_TOWNNAME_AUSTRIAN :Austria
|
||||
|
|
|
@ -787,7 +787,7 @@ STR_TOWNNAME_SWEDISH :Svedesi
|
|||
STR_TOWNNAME_DUTCH :Olandesi
|
||||
STR_TOWNNAME_FINNISH :Finlandesi
|
||||
STR_TOWNNAME_POLISH :Polacchi
|
||||
STR_TOWNNAME_SLOVAKISH :Slovacchi
|
||||
STR_TOWNNAME_SLOVAK :Slovacchi
|
||||
STR_TOWNNAME_NORWEGIAN :Norvegesi
|
||||
STR_TOWNNAME_HUNGARIAN :Ungheresi
|
||||
STR_TOWNNAME_AUSTRIAN :Austriaci
|
||||
|
|
|
@ -783,7 +783,7 @@ STR_TOWNNAME_SWEDISH :スウェーデ
|
|||
STR_TOWNNAME_DUTCH :オランダ
|
||||
STR_TOWNNAME_FINNISH :フィンランド
|
||||
STR_TOWNNAME_POLISH :ポーランド
|
||||
STR_TOWNNAME_SLOVAKISH :スロバキア
|
||||
STR_TOWNNAME_SLOVAK :スロバキア
|
||||
STR_TOWNNAME_NORWEGIAN :ノルウェー
|
||||
STR_TOWNNAME_HUNGARIAN :ハンガリー
|
||||
STR_TOWNNAME_AUSTRIAN :オーストリア
|
||||
|
|
|
@ -786,7 +786,7 @@ STR_TOWNNAME_SWEDISH :스웨덴어
|
|||
STR_TOWNNAME_DUTCH :네덜란드어
|
||||
STR_TOWNNAME_FINNISH :핀란드어
|
||||
STR_TOWNNAME_POLISH :폴란드어
|
||||
STR_TOWNNAME_SLOVAKISH :슬로바키아어
|
||||
STR_TOWNNAME_SLOVAK :슬로바키아어
|
||||
STR_TOWNNAME_NORWEGIAN :노르웨이어
|
||||
STR_TOWNNAME_HUNGARIAN :헝가리어
|
||||
STR_TOWNNAME_AUSTRIAN :오스트리아어
|
||||
|
|
|
@ -786,7 +786,7 @@ STR_TOWNNAME_SWEDISH :Zviedru
|
|||
STR_TOWNNAME_DUTCH :Holandiešu
|
||||
STR_TOWNNAME_FINNISH :Somu
|
||||
STR_TOWNNAME_POLISH :Poļu
|
||||
STR_TOWNNAME_SLOVAKISH :Slovāku
|
||||
STR_TOWNNAME_SLOVAK :Slovāku
|
||||
STR_TOWNNAME_NORWEGIAN :Norvēģu
|
||||
STR_TOWNNAME_HUNGARIAN :Ungāru
|
||||
STR_TOWNNAME_AUSTRIAN :Austriešu
|
||||
|
|
|
@ -819,7 +819,7 @@ STR_TOWNNAME_SWEDISH :Švedų
|
|||
STR_TOWNNAME_DUTCH :Olandų
|
||||
STR_TOWNNAME_FINNISH :Suomių
|
||||
STR_TOWNNAME_POLISH :Lenkų
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakų
|
||||
STR_TOWNNAME_SLOVAK :Slovakų
|
||||
STR_TOWNNAME_NORWEGIAN :Norvegų
|
||||
STR_TOWNNAME_HUNGARIAN :Vengrų
|
||||
STR_TOWNNAME_AUSTRIAN :Austrų
|
||||
|
|
|
@ -784,7 +784,7 @@ STR_TOWNNAME_SWEDISH :Schwédesch
|
|||
STR_TOWNNAME_DUTCH :Holländësch
|
||||
STR_TOWNNAME_FINNISH :Finnësch
|
||||
STR_TOWNNAME_POLISH :Polnësch
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakësch
|
||||
STR_TOWNNAME_SLOVAK :Slovakësch
|
||||
STR_TOWNNAME_NORWEGIAN :Norwegësch
|
||||
STR_TOWNNAME_HUNGARIAN :Ungarësch
|
||||
STR_TOWNNAME_AUSTRIAN :Éisträichësch
|
||||
|
|
|
@ -782,7 +782,7 @@ STR_TOWNNAME_SWEDISH :Svensk
|
|||
STR_TOWNNAME_DUTCH :Nederlandsk
|
||||
STR_TOWNNAME_FINNISH :Finsk
|
||||
STR_TOWNNAME_POLISH :Polsk
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakisk
|
||||
STR_TOWNNAME_SLOVAK :Slovakisk
|
||||
STR_TOWNNAME_NORWEGIAN :Norsk
|
||||
STR_TOWNNAME_HUNGARIAN :Ungarsk
|
||||
STR_TOWNNAME_AUSTRIAN :Østerriksk
|
||||
|
|
|
@ -786,7 +786,7 @@ STR_TOWNNAME_SWEDISH :Svensk
|
|||
STR_TOWNNAME_DUTCH :Nederlandsk
|
||||
STR_TOWNNAME_FINNISH :Finsk
|
||||
STR_TOWNNAME_POLISH :Polsk
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakisk
|
||||
STR_TOWNNAME_SLOVAK :Slovakisk
|
||||
STR_TOWNNAME_NORWEGIAN :Norsk
|
||||
STR_TOWNNAME_HUNGARIAN :Ungarsk
|
||||
STR_TOWNNAME_AUSTRIAN :Østerriksk
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Edishsway
|
|||
STR_TOWNNAME_DUTCH :Utchday
|
||||
STR_TOWNNAME_FINNISH :Innishfay
|
||||
STR_TOWNNAME_POLISH :Olishpay
|
||||
STR_TOWNNAME_SLOVAKISH :Ovakishslay
|
||||
STR_TOWNNAME_SLOVAK :Ovakishslay
|
||||
STR_TOWNNAME_NORWEGIAN :Orwegiannay
|
||||
STR_TOWNNAME_HUNGARIAN :Ungarianhay
|
||||
STR_TOWNNAME_AUSTRIAN :Austrianway
|
||||
|
|
|
@ -830,7 +830,7 @@ STR_TOWNNAME_SWEDISH :Szwedzkie
|
|||
STR_TOWNNAME_DUTCH :Holenderskie
|
||||
STR_TOWNNAME_FINNISH :Fińskie
|
||||
STR_TOWNNAME_POLISH :Polskie
|
||||
STR_TOWNNAME_SLOVAKISH :Słowackie
|
||||
STR_TOWNNAME_SLOVAK :Słowackie
|
||||
STR_TOWNNAME_NORWEGIAN :Norweskie
|
||||
STR_TOWNNAME_HUNGARIAN :Węgierskie
|
||||
STR_TOWNNAME_AUSTRIAN :Austriackie
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Sueco
|
|||
STR_TOWNNAME_DUTCH :Holandês
|
||||
STR_TOWNNAME_FINNISH :Finlandês
|
||||
STR_TOWNNAME_POLISH :Polaco
|
||||
STR_TOWNNAME_SLOVAKISH :Eslovaco
|
||||
STR_TOWNNAME_SLOVAK :Eslovaco
|
||||
STR_TOWNNAME_NORWEGIAN :Noreguês
|
||||
STR_TOWNNAME_HUNGARIAN :Húngaro
|
||||
STR_TOWNNAME_AUSTRIAN :Austríaco
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Suedeze
|
|||
STR_TOWNNAME_DUTCH :Olandeza
|
||||
STR_TOWNNAME_FINNISH :Finlandeza
|
||||
STR_TOWNNAME_POLISH :Poloneze
|
||||
STR_TOWNNAME_SLOVAKISH :Slovace
|
||||
STR_TOWNNAME_SLOVAK :Slovace
|
||||
STR_TOWNNAME_NORWEGIAN :Norvegian
|
||||
STR_TOWNNAME_HUNGARIAN :Unguresti
|
||||
STR_TOWNNAME_AUSTRIAN :Austriece
|
||||
|
|
|
@ -787,7 +787,7 @@ STR_TOWNNAME_SWEDISH :Шведски
|
|||
STR_TOWNNAME_DUTCH :Нидерландские
|
||||
STR_TOWNNAME_FINNISH :Финские
|
||||
STR_TOWNNAME_POLISH :Польские
|
||||
STR_TOWNNAME_SLOVAKISH :Словацкие
|
||||
STR_TOWNNAME_SLOVAK :Словацкие
|
||||
STR_TOWNNAME_NORWEGIAN :Норвежские
|
||||
STR_TOWNNAME_HUNGARIAN :Венгерские
|
||||
STR_TOWNNAME_AUSTRIAN :Австрийские
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :瑞典
|
|||
STR_TOWNNAME_DUTCH :荷兰
|
||||
STR_TOWNNAME_FINNISH :芬兰
|
||||
STR_TOWNNAME_POLISH :波兰
|
||||
STR_TOWNNAME_SLOVAKISH :斯洛伐克
|
||||
STR_TOWNNAME_SLOVAK :斯洛伐克
|
||||
STR_TOWNNAME_NORWEGIAN :挪威
|
||||
STR_TOWNNAME_HUNGARIAN :匈牙利
|
||||
STR_TOWNNAME_AUSTRIAN :澳大利亚
|
||||
|
|
|
@ -852,7 +852,7 @@ STR_TOWNNAME_SWEDISH :Svedske
|
|||
STR_TOWNNAME_DUTCH :Holandske
|
||||
STR_TOWNNAME_FINNISH :Finske
|
||||
STR_TOWNNAME_POLISH :Polske
|
||||
STR_TOWNNAME_SLOVAKISH :Slovenske
|
||||
STR_TOWNNAME_SLOVAK :Slovenske
|
||||
STR_TOWNNAME_NORWEGIAN :Norske
|
||||
STR_TOWNNAME_HUNGARIAN :Madarske
|
||||
STR_TOWNNAME_AUSTRIAN :Rakuske
|
||||
|
|
|
@ -827,7 +827,7 @@ STR_TOWNNAME_SWEDISH :Švedska
|
|||
STR_TOWNNAME_DUTCH :Nizozemska
|
||||
STR_TOWNNAME_FINNISH :Finska
|
||||
STR_TOWNNAME_POLISH :Poljska
|
||||
STR_TOWNNAME_SLOVAKISH :Slovaška
|
||||
STR_TOWNNAME_SLOVAK :Slovaška
|
||||
STR_TOWNNAME_NORWEGIAN :Norveška
|
||||
STR_TOWNNAME_HUNGARIAN :Madžarska
|
||||
STR_TOWNNAME_AUSTRIAN :Avstrijska
|
||||
|
|
|
@ -786,7 +786,7 @@ STR_TOWNNAME_SWEDISH :Sueco
|
|||
STR_TOWNNAME_DUTCH :Holandés
|
||||
STR_TOWNNAME_FINNISH :Finlandés
|
||||
STR_TOWNNAME_POLISH :Polaco
|
||||
STR_TOWNNAME_SLOVAKISH :Eslovaco
|
||||
STR_TOWNNAME_SLOVAK :Eslovaco
|
||||
STR_TOWNNAME_NORWEGIAN :Noruego
|
||||
STR_TOWNNAME_HUNGARIAN :Húngaro
|
||||
STR_TOWNNAME_AUSTRIAN :Austríaco
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Svenska
|
|||
STR_TOWNNAME_DUTCH :Hollänska
|
||||
STR_TOWNNAME_FINNISH :Finska
|
||||
STR_TOWNNAME_POLISH :Polska
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakiska
|
||||
STR_TOWNNAME_SLOVAK :Slovakiska
|
||||
STR_TOWNNAME_NORWEGIAN :Norska
|
||||
STR_TOWNNAME_HUNGARIAN :Ungerska
|
||||
STR_TOWNNAME_AUSTRIAN :Österrikisk
|
||||
|
|
|
@ -783,7 +783,7 @@ STR_TOWNNAME_SWEDISH :瑞典
|
|||
STR_TOWNNAME_DUTCH :荷蘭
|
||||
STR_TOWNNAME_FINNISH :芬蘭
|
||||
STR_TOWNNAME_POLISH :波蘭
|
||||
STR_TOWNNAME_SLOVAKISH :斯洛伐克
|
||||
STR_TOWNNAME_SLOVAK :斯洛伐克
|
||||
STR_TOWNNAME_NORWEGIAN :挪威
|
||||
STR_TOWNNAME_HUNGARIAN :匈牙利
|
||||
STR_TOWNNAME_AUSTRIAN :奧地利
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :İsveççe
|
|||
STR_TOWNNAME_DUTCH :Hollandaca
|
||||
STR_TOWNNAME_FINNISH :Fince
|
||||
STR_TOWNNAME_POLISH :Polonca
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakça
|
||||
STR_TOWNNAME_SLOVAK :Slovakça
|
||||
STR_TOWNNAME_NORWEGIAN :Norveççe
|
||||
STR_TOWNNAME_HUNGARIAN :Macarca
|
||||
STR_TOWNNAME_AUSTRIAN :Avusturyaca
|
||||
|
|
|
@ -910,7 +910,7 @@ STR_TOWNNAME_SWEDISH :Шведськ
|
|||
STR_TOWNNAME_DUTCH :Голландські
|
||||
STR_TOWNNAME_FINNISH :Фінські
|
||||
STR_TOWNNAME_POLISH :Польські
|
||||
STR_TOWNNAME_SLOVAKISH :Словацькі
|
||||
STR_TOWNNAME_SLOVAK :Словацькі
|
||||
STR_TOWNNAME_NORWEGIAN :Норвезькі
|
||||
STR_TOWNNAME_HUNGARIAN :Угорські
|
||||
STR_TOWNNAME_AUSTRIAN :Австрійські
|
||||
|
|
|
@ -785,7 +785,7 @@ STR_TOWNNAME_SWEDISH :Swedaidd
|
|||
STR_TOWNNAME_DUTCH :Iseldireg
|
||||
STR_TOWNNAME_FINNISH :Ffinnaidd
|
||||
STR_TOWNNAME_POLISH :Pwylaidd
|
||||
STR_TOWNNAME_SLOVAKISH :Slofacaidd
|
||||
STR_TOWNNAME_SLOVAK :Slofacaidd
|
||||
STR_TOWNNAME_NORWEGIAN :Norwyaidd
|
||||
STR_TOWNNAME_HUNGARIAN :Hwngaraidd
|
||||
STR_TOWNNAME_AUSTRIAN :Awstriaidd
|
||||
|
|
|
@ -1266,7 +1266,7 @@ uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
|
|||
* and the settings tables. The rest is here for consistency. */
|
||||
static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
|
||||
static const char *_locale_units = "imperial|metric|si";
|
||||
static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
|
||||
static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
|
||||
static const char *_climates = "temperate|arctic|tropic|toyland";
|
||||
static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
|
||||
static const char *_roadsides = "left|right";
|
||||
|
|
|
@ -51,7 +51,7 @@ enum SpecialStrings {
|
|||
SPECSTR_TOWNNAME_DUTCH,
|
||||
SPECSTR_TOWNNAME_FINNISH,
|
||||
SPECSTR_TOWNNAME_POLISH,
|
||||
SPECSTR_TOWNNAME_SLOVAKISH,
|
||||
SPECSTR_TOWNNAME_SLOVAK,
|
||||
SPECSTR_TOWNNAME_NORWEGIAN,
|
||||
SPECSTR_TOWNNAME_HUNGARIAN,
|
||||
SPECSTR_TOWNNAME_AUSTRIAN,
|
||||
|
|
Loading…
Reference in New Issue