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82 Commits
1.7.1 ... 1.3.3

Author SHA1 Message Date
rubidium
ef30238d28 (svn r26136) -Release: 1.3.3 2013-11-29 12:15:12 +00:00
rubidium
2e4ae0588a (svn r26135) [1.3] -Update documentation
[1.3] -Backport from trunk:
- Fix: Aircraft crashing near the map's border due to a lack of airports could trigger a crash [FS#5820] (r26134)
2013-11-29 12:10:22 +00:00
rubidium
184a94510b (svn r26095) [1.3] -Update: documentation 2013-11-24 19:59:51 +00:00
rubidium
c4273e5d93 (svn r26094) [1.3] -Backport from trunk:
- Fix: [Script] Prevent scripts from crashing OpenTTD when they send text with command codes to user editable texts such as sign and station names [FS#5818] (r26093, r26092)
- Fix: Occasional hanging when client joins [FS#5811] (r26043)
- Fix: Multi line text was handled incorrectly causing glitches [FS#5809] (r26037, r26036)
- Language updates
2013-11-24 19:57:23 +00:00
rubidium
1c45ddd861 (svn r26033) [1.3] -Update: some documentation 2013-11-17 17:36:00 +00:00
rubidium
4a33c03a49 (svn r26032) [1.3] -Backport from trunk:
- Fix: The internal index of a character in the layout line depends on the used layouter (r26029)
- Fix: Make the installer warning about Windows XP SP3 not trigger on the 64 bit Windows XP which is not really Windows XP to start with [FS#5773] (r26028)
2013-11-17 17:31:51 +00:00
rubidium
28dfc29888 (svn r26031) [1.3] -Backport from trunk: language updates 2013-11-17 17:30:42 +00:00
rubidium
8d90a3f417 (svn r26025) [1.3] -Fix: get hotkeys working again 2013-11-17 13:53:33 +00:00
rubidium
10fdf41107 (svn r26024) [1.3] -Backport: number of prerequisites for key handling fixes/improvements 2013-11-17 13:35:48 +00:00
rubidium
c13d1d6362 (svn r26022) [1.3] -Fix: missing OS X headers 2013-11-17 11:51:33 +00:00
rubidium
9fdc7a4ec9 (svn r26021) [1.3] -Backport from trunk:
- Fix: Crash when the ICU layouter thinks a font is corrupted [FS#5711] (r26018, r26017, r26016, r26015)
- Fix: Having trains miss a platform that is just being modified is less of a problem than having trains stop twice without moving [FS#5684] (r26013)
- Fix: --help text of ./configure for packages that require pkg-config (r26011)
- Fix: The AI/GS library name to use in Import, is not the name given by GetName but GetInstanceName [FS#5662] (r26010)
2013-11-17 11:29:44 +00:00
rubidium
5a82846fb0 (svn r26020) [1.3] -Backport from trunk:
- Fix: [Windows] Conditional expression with enumeral with non-enumeral type (r26009)
- Fix: Game script showing vehicle on e.g. a goal, then the vehicle being removed and eventually being replaced by a non-user vehicle (most likely smoke) causing an assertion to trigger [FS#5804] (r26007, r26006)
- Fix: Crash when transferring savegame from server to client [FS#5478] (r26005)
2013-11-17 11:24:39 +00:00
rubidium
e026f80caa (svn r25994) [1.3] -Backport from trunk:
- Update: Debian packaging (r25976, r25783, r25782, r25781, r25780)
2013-11-13 22:14:52 +00:00
rubidium
47fe12ebc2 (svn r25993) [1.3] -Backport from trunk:
- Fix: Comma key collided with F12 key for hotkeys; also remove '+' as that is generally not a key (the '+' on the numpad is a separate one) [FS#5679] (r25973)
- Fix: Rail laying sounds of others could be heard in multiplayer [FS#5665] (r25972)
- Fix: [SDL] Recursive mutex locking when changing blitter [FS#5787] (r25970)
2013-11-13 22:04:22 +00:00
rubidium
1ffa019bb5 (svn r25992) [1.3] -Backport from trunk:
- Fix: The wrong vehicle would be taken in a shared order vehicle list window when the ID >= 65536, causing assertions triggering later on [FS#5800] (r25965)
- Fix: [OSX] Compilation under OSX 10.9 [FS#5797] (r25962, r25951, r25950, r25913)
- Fix: [NewGRF] A powered rail type implies it is compatible as well, but some NewGRF did not state that causing the path reservation code to bail out in some cases because there was no compatible path [FS#5779] (r25961)
2013-11-13 22:03:26 +00:00
rubidium
3e445b2a6d (svn r25991) [1.3] -Backport from trunk:
- Fix: Temporary persistent storage modifications, e.g. command tests or those from GUI, were not properly reset, creating the possibility of desyncs [FS#5772] (r25956)
- Fix: Train's 'force proceed' status gets reset when the track on the other side of the tile has a signal [FS#5723] (r25955)
- Fix: Wrong signal conversions for savegames from before 0.4.5 [FS#5731, FS#5732] (r25954, r25953)
- Fix: Do not skip numbers when skipping spaces and other sorting 'improving' characters [FS#5719] (r25952)
2013-11-13 22:00:46 +00:00
rubidium
a4551ff5ac (svn r25990) [1.3] -Backport from trunk: language updates 2013-11-13 22:00:02 +00:00
rubidium
c40bbef756 (svn r25989) [1.3] -Backport from trunk:
- Fix: Text direction forcing characters were not filtered out, but shown as ? when ICU was not used for layouting. These are included in chat and console messages to force them to be displayed right [FS#5683] (r25949)
- Fix: NewGRF inspect window in RTL mode (r25943)
- Fix: [NoGo] Preserve the relative town growth progress when changing the town growth rate [FS#5786] (r25931)
- Fix: Several drawing overflows in the signal GUI [FS#5733] (r25929, r25928, r25927)
2013-11-13 21:58:36 +00:00
rubidium
dff569beb6 (svn r25988) [1.3] -Backport from trunk:
- Fix: Center the edit sign window like all query windows (r25918)
- Fix: Initialization of default objects swapped cost and dates (r25868)
- Fix: Use the actual sprite dimensions for sizing the dropdown arrow of dropdown widgets (r25864)
- Fix: If the child widgets of a NWidgetHorizontal container do not fill the complete container, align them according to text direction [FS#5686] (r25862, r25729)
2013-11-13 21:56:48 +00:00
rubidium
04fc4595cf (svn r25987) [1.3] -Backport from trunk:
- Fix: When clearing font cache, also clear layout cache [FS#5737] (r25860)
- Fix: Goto button in order window was not always lowered when it should [FS#5783] (r25858, 25857)
- Fix: Searching for a suitable font failed, if one of the fonts had no '?' glyph, and no baseset is installed [FS#5704] (r25822, r25820)
- Fix: Sprite 0 was considered available, even if no baseset was loaded (r25821)
2013-11-13 21:53:40 +00:00
rubidium
33ab06a9da (svn r25986) [1.3] -Backport from trunk:
- Fix: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble [FS#5750] (r25818)
- Fix: [GS] Handle savegames which contain GS translations for languages with empty name more gently [FS#5750] (r25817)
- Fix: [Script] ScriptTile::IsBuildableRectangle could report true for tiles outside of the map, if they happened to wrap around into a valid area [FS#5754] (r25815)
- Fix: Ensure the vehicle bar is high enough for the start/stop vehicle graphics [FS#5740] (r25805)
2013-11-13 21:49:31 +00:00
rubidium
f2cd6d20be (svn r25985) [1.3] -Backport from trunk:
- Fix: Lower sprite and text at the vehicle bar if it is pressed [FS#5739] (r25804)
- Fix: Draw start/stop graphics of the vehicle bar at the right place in RTL mode [FS#5738] (r25803)
- Fix: [Script] Decoding JSON data with an empty array from Admin port failed (r25809)
- Fix: [NewGRF] Do not allow changing palette when it's set by the NewGRF (r25794, r25793, r25972)
2013-11-13 21:46:47 +00:00
rubidium
95569e444b (svn r25984) [1.3] -Backport from trunk:
- Fix: Some spelling corrections to Catalan and Latin American town names [FS#5746] (r25775, r25774)
- Fix: If old savegames contain bridges over owned land, keep on drawing the bridges nevertheless [FS#5725] (r25753)
- Fix: [OSX] Text input into an edit box would trigger hotkeys [FS#5705] (r25743, r25671)
- Fix: Several RTL alignment issues [FS#5692] (r25733, r25732, r25731)
2013-11-13 21:43:16 +00:00
rubidium
27bf9549d6 (svn r25983) [1.3] -Backport from trunk:
- Fix: NWidgetMatrix used pip_pre and pip_post inconsistently and incorrectly, causing misalignment for RTL [FS#5686] (r25727)
- Fix: Right side of object class string was misaligned (r25726)
- Fix: [OSX] Do not pass -mmacosx-version-min to compilers that do not support it (r25706)
- Fix: Autoreplace/renew also refits free wagons [FS#5700] (r25698)
2013-11-13 21:39:14 +00:00
rubidium
68423b35cf (svn r25982) [1.3] -Backport from trunk:
- Fix: Textbuf caret rendering for complex scripts (e.g. Tamil) (r25696, r25694, r25652, r25651, r25092, r25091)
- Fix: Vehicle::MarkDirty must be called for the front engine [FS#5700] (r25695)
- Fix: [Win32] Several issues regarding conversion of characters (r25677, r25676, r25675, r25674, r25673)
- Fix: [Win32] Handle Unicode characters from outside the BMP correctly (r25672, r25670, r25669, r25668)
2013-11-13 21:35:44 +00:00
rubidium
53fffb3bab (svn r25981) [1.3] -Backport from trunk:
- Fix: [Win32] Only forward key presses to the IME system if an edit box has the input focus (r25667)
- Fix: [OSX] Crash when unhiding the main window [FS#4689] (r25665)
- Fix: [OSX] Bootstrap downloading of a baseset did not work [FS#4847] (r25664)
- Fix: [OSX] Monospace font detection [FS#4857] (r25663, r25662)
2013-11-13 21:30:39 +00:00
rubidium
7489a5d153 (svn r25980) [1.3] -Backport from trunk:
- Fix: [OSX] Rework font detection to work even if no default font sprites are present [FS#4847] (r25661)
- Fix: [OSX] The name's OpenTTD, not OTTD (r25660)
- Fix: [OSX] System mouse cursor could become visible during dragging [FS#4420] (r25659)
- Fix: [OSX] The mouse cursor would sometimes jump near the window borders [FS#4392] (r25658)
2013-11-13 21:29:37 +00:00
rubidium
6b47e4ba24 (svn r25979) [1.3] -Backport from trunk:
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions [FS#4744] (r25656)
- Fix: [OSX] Mouse cursor was not displayed properly after switching to fullscreen on 10.7+ (r25655)
- Fix: Improve character and word deletion for CJK languages and complex scripts (r25654, r25653)
- Fix: [OSX] Define version constants before they are used (r25643)
2013-11-13 21:28:21 +00:00
rubidium
38bcb67c38 (svn r25978) [1.3] -Backport from trunk:
- Fix: Some icu_config scripts are too stupid to separate two ldflags by spaces, thus only call it with one (r25642, r25638)
- Fix: Do not suggest a start date for the game when there will be no vehicles available at all (r25640, r25639)
- Fix: City list sort of population and rating are reversed compared to the icon [FS#5666] (r25630)
- Fix: [Script] Give a slightly less generic error when removing inexisting rail [FS#5651] (r25614)
2013-11-13 21:21:47 +00:00
rubidium
e57c544643 (svn r25977) [1.3] -Backport from trunk:
- Fix: [Script] Do not return ERR_UNKNOWN when trying to move an order to its current location [FS#5648] (r25612)
- Fix: Various misreferences in AI and GS changelog [FS#5649] (r25607)
- Fix: [Script] If a NewGRF returned station type that could not be built by an AI via callback 18, an unknown error would be thrown instead of falling back to the default station [FS#5641] (r25605)
- Fix: Only the front engine's date of last service was updated [FS#5550] (r25604)
2013-11-13 21:17:29 +00:00
rubidium
1c5ff9933f (svn r25957) [1.3] -Backport from trunk: language updates 2013-11-08 23:02:00 +00:00
rubidium
8ebe828137 (svn r25631) [1.3] -Update: some documentation 2013-07-27 14:55:00 +00:00
rubidium
beceab38f8 (svn r25602) [1.3] -Prepare: for 1.3.2-RC2 2013-07-13 10:39:57 +00:00
rubidium
6a91636e1a (svn r25601) [1.3] -Backport from trunk: language updates 2013-07-13 10:37:17 +00:00
rubidium
7a081330e4 (svn r25599) [1.3] -Backport from trunk:
- Fix: [Admin] End-of-rcon data could not be determined reliably for any rcon command [FS#5643] (r25598, r25588, r25587)
- Fix: [Content] When the server closed the connection, the client would for eternity try to read a packet and never timeout making it impossible to reconnect [FS#5635] (r25597)
- Fix: [Script] Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game [FS#5644] (r25592)
- Fix: [Admin] Ensure that sent and received length of json strings are the same [FS#5646] (r25590, r25589)
- Fix: [Squirrel] Stack overflow did not show an error, due to the stack to throw the error already being full [FS#5320] (r25585)
2013-07-13 10:13:55 +00:00
rubidium
8f6204546e (svn r25584) [1.3] -Backport from trunk: language updates 2013-07-10 19:57:02 +00:00
rubidium
909502dc41 (svn r25583) [1.3] -Backport from trunk:
- Fix: Layouter caused significant slowdown with text heavy windows, cache it to make it managable (r25574, r25570, r25569, r25567, r25564)
2013-07-10 19:41:31 +00:00
rubidium
6cde48e49f (svn r25582) [1.3] -Backport from trunk:
- Fix: [Script] Documentation implied that XXList::AddItem has a default for value if it isn't filled in [FS#5638] (r25579, r25577)
- Fix: Make content list appear faster (r25573)
- Fix: Non-ICU layouter started new lines with the space which triggered the linebreak (r25568)
- Fix: If the next order cannot be resolved, reset the current order property instead of leaving it in an intermediate state [FS#5633] (r25562)
2013-07-10 19:38:53 +00:00
rubidium
b0486a940d (svn r25560) [1.3] -Backport from trunk:
- Fix: [Squirrel] Infinite recursion loop in freeing data via a looping set of references [FS#5568] (r25558)
- Fix: One could build bridges over owned land of another company [FS#5524] (r25557)
- Fix: [Script] Texts from scripts were not validated before they were shown, causing an assertion to trigger [FS#5632] (r25555)
- Fix: Provide a warning when no vehicles are available, and tell what to do in that case [FS#5530] (r25553)
2013-07-04 21:20:05 +00:00
rubidium
526fb6fa21 (svn r25559) [1.3] -Backport from trunk:
- Fix: Possible reading of uninitialised memory due to undefined execution order (r25551)
- Fix: [Windows] Race condition between two drawing threads could crash OpenTTD [FS#5571] (r25550)
- Fix: ICU returns the width of the visual run as if the trailing space was added (in case a newline was added). This caused the width to be more than the requested width, but it would still be drawn correctly [FS#5626] (r25547)
- Fix: Two small memory leaks (r25546)
- Fix: [GS] The checks and validations for setting the extra text in the town window became too stringent [FS#5625] (r25544)
2013-07-04 21:16:35 +00:00
rubidium
441364ff91 (svn r25529) [1.3] -Backport from trunk: language updates
[1.3] -Update: documentation
2013-06-30 09:05:55 +00:00
rubidium
322abc44e0 (svn r25528) [1.3] -Backport from trunk:
- Fix: strndup should not examine strings beyond its upper limit [FS#5621] (r25527)
- Fix: SDL does not give an event when an application gets mouse focus while going to full screen, so manually force the mouse-is-in-window state [FS#5587] (r25523)
- Fix: Reworked layouting (r25526, r25525, r25524, r25513, r25512, r25511)
2013-06-30 08:58:35 +00:00
rubidium
aee85cf8b0 (svn r25503) [1.3] -Backport from trunk: language updates 2013-06-28 19:48:10 +00:00
rubidium
7e74941a73 (svn r25502) [1.3] -Backport from trunk:
- Fix: Proper support for Brahmic scripts (e.g. Tamil and Thai) [FS#5481] (r25501, r25493, r25485, r25483, r25482, r25481, r25478, r25477, r25476, r25474, r25473, r25472, r25471, r25470, r25469, r25468, r25467, r25466, r25465, r25463, r25462, r25455, r25452, r25451, r25450, r25447, r25446, r25445, r25444, r25443, r25442, r25441, r25440, r25439, r25438, r25437, r25436, r25343, r25157)
2013-06-28 19:44:28 +00:00
rubidium
79c02e4ae4 (svn r25500) [1.3] -Backport from trunk:
- Remove: SETX(Y) does not work at all with other than default fonts, so get rid of it (r25454)
- Fix: When addings bits to a (train) station, the train trying to stop there could overshoot the (new) stop location and not stop at all [FS#5553] (r25495)
- Fix: The face of the manager differed on clients when the company was started after the clients joined [FS#5610] (r25491, r25490)
2013-06-28 19:29:08 +00:00
rubidium
d271dd9566 (svn r25499) [1.3] -Backport from trunk:
- Fix: Do not send encoded texts to names, but decode them into a plain C string and then pass them on [FS#5613] (r25489, r25488)
- Fix: Do not allow control codes in names of things (signs, vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone (r25487)
- Fix: Missing length validation for town and president names in script APIs (r25486)
2013-06-28 19:24:39 +00:00
rubidium
c62e867b56 (svn r25498) [1.3] -Backport from trunk:
- Fix: [NewGRF] When cargo NewGRF define a multiplier to modify vehicle capacities, use the same multiplier to modify loading speed (r25497, r25479)
- Fix: [OSX] OS X SDK versions >= 10.5 always have a non-const iconv declaration (r25480)
- Fix: Disable the depot-refit button in the order GUI, if the consist is not refittable unless it already has a refit order (r25459, r25458, r25457)
2013-06-28 19:21:24 +00:00
rubidium
fab048a116 (svn r25496) [1.3] -Backport from trunk:
- Fix: When town creation failed, removing remnants of the construction failed on protected houses [FS#5603] (r25429)
- Fix: There were two hotkeys to toggle between 'unload' and 'unload if possible' (r25406)
- Fix: The size of station construction windows could oscillate when resizing the window moved the mouse into the window [FS#5596] (r25395)
- Fix: Restrict renaming engines to the server, just like renaming towns (r25394)
2013-06-28 19:09:47 +00:00
rubidium
906a848cdb (svn r25416) [1.3] -Backport from trunk: language updates 2013-06-15 15:43:32 +00:00
rubidium
7d779754e6 (svn r25415) [1.3] -Feature: Thai translation 2013-06-15 15:34:57 +00:00
rubidium
1924ab4b9a (svn r25341) [1.3] -Backport from trunk: language updates 2013-06-09 09:42:50 +00:00
rubidium
3b7a42bbc9 (svn r25340) [1.3] -Backport from trunk:
- Fix: Loading only 8 bits into a 16 bit variable could cause endianness problems (r25337)
- Fix: Check for zero width space in translations and fail upon finding them [FS#5589] (r25326)
- Fix: [SDL] Keyboard input stopped working after fullscreen toggle [FS#5580] (r25318)
- Fix: Proper size-estimation for numbers with n digits, i.e. not assume a particular number is the widest [FS#5562] (r25314, r25313)
2013-06-09 09:38:21 +00:00
rubidium
02fc90dfbd (svn r25339) [1.3] -Backport from trunk:
- Fix: Do not focus the editbox in the NewGRF window, if there is no editbox visible (r25307)
- Fix: Game Script APIs that execute a DoCommand were returning the same result as in TestMode during world generation [FS#5561] (r25305)
- Fix: Build railway fences next to objects, even if they are owned by the same company [FS#5565] (r25302)
- Fix: gcc4.6 removed -mno-cygwin option (r25266)
2013-06-09 09:33:06 +00:00
rubidium
3ac18d20c9 (svn r25309) [1.3] -Update: some documentation 2013-05-31 20:51:15 +00:00
rubidium
6289bb92af (svn r25308) [1.3] -Backport from trunk:
- Fix: When overbuilding a reserved track with a non-track station tile, that tile would remain reserved and eventually trigger a crash upon removal [FS#5540] (r25251)
- Doc: Update some small parts of the readme (r25278)
2013-05-31 20:49:00 +00:00
rubidium
c32de24438 (svn r25255) [1.3] -Fix: forgot running project/generate for the newly added languages 2013-05-19 14:02:50 +00:00
rubidium
011de43698 (svn r25248) [1.3] -Update: some documentation 2013-05-17 19:04:45 +00:00
rubidium
9cb01a519b (svn r25247) [1.3] -Backport from trunk:
- Fix: 'No station' error was given, even when there was a station that way occupied or not yours [FS#5546] (r25243)
- Language updates
2013-05-17 18:56:51 +00:00
rubidium
b604bbfb3d (svn r25242) [1.3] -Backport from trunk: translations 2013-05-13 19:25:53 +00:00
rubidium
37ed615df1 (svn r25241) [1.3] -Backport from trunk:
- Fix: Crash when AI is executing a command as it is bankrupted (removed from the game) [FS#5547] (r25236)
- Fix: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway [FS#5541] (r25231, r25227)
- Fix: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played; in depot or tunnel, or when crashed or stopped: No sound. Braking: Effect 08 instead of 07 [FS#5538] (r25226)
- Fix: [NewGRF] Play vehicle sound effect also for planes (r25225)
- Fix: [NewGRF] cur_speed is only valid for the front engine, so make other engines in the consist use the speed of the front [FS#5534] (r25224)
2013-05-13 19:22:08 +00:00
rubidium
a40ad243ca (svn r25240) [1.3] -Backport from trunk:
- Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223, r25222)
- Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric function. Clarify the parameters and fix the cases were they were swapped (r25221)
- Fix: Consider map border as water with repsect to river/canal continuation (r25220)
- Fix: [Script] Clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings, and introduce GetTerrainType for the cases where IsDesertTile/IsSnowTile do not work [FS#5537] (r25213)
- Fix: The baseset description translation script did not work with any awk other than gawk (r25218)
2013-05-13 19:18:10 +00:00
rubidium
962dda2b8b (svn r25212) [1.3] -Backport from trunk:
- Feature: Translations of baseset descriptions via language files (r25209, r25205)
- Fix: The level crossing sound is an ambient sound and not a new year sound (r25200)
2013-04-29 20:50:58 +00:00
rubidium
7739f1951d (svn r25204) [1.3] -Backport from trunk:
- Change: [strgen] Allow any number of colour codes in translations (r25193, r25192, r25191)
- Feature: Faroese and Scottish Gaelic translations (r25198, r25176)
- Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) (r25078)
2013-04-24 17:54:43 +00:00
rubidium
17d90107a3 (svn r25203) [1.3] -Backport: language updates from trunk 2013-04-24 17:48:37 +00:00
rubidium
7daff778f9 (svn r25170) [1.3] -Backport from trunk:
- Fix: Original train and rv acceleration did no longer respect bridge speed limits [FS#5523] (r25167)
- Fix: [Win32] Do not statically link to SHGetFolderPath as it may not exist, and improve its emulation [FS#5522] (r25155, r25153)
- Fix: [Win32] Do not store invalid paths in the search path list (r25154)
- Fix: Remove stray reservation from savegames affected by FS#5510 et al. upon loading [FS#5520] (r25152)
- Fix: [Script] XXBase::Chance function did not work for large values (>65535) [FS#5517] (r25148)
2013-04-08 20:59:42 +00:00
rubidium
283ab728f2 (svn r25169) [1.3] -Backport from trunk:
- Fix: Several typos/inconsistencies in English strings [FS#5496] (r25144, r25143)
- Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams (r25141)
- Fix: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN otherwise parts might remain [FS#5519] (r25140)
- Fix: Editboxes could become too small when resizing windows (r25121)
- Fix: Game script language files did not work, when inside a tar [FS#5509] (r25117, r25114)
2013-04-08 20:56:30 +00:00
rubidium
6bb922953d (svn r25168) [1.3] -Backport from trunk:
- Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow (r25115)
- Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)
- Change: [Win32] MSVC 2010 comes with stdint.h (r25128)
- Change: Be slightly more lenient with trying to detect a subversion repository in case someone has a sparse tags checkout. In that case the .svn folder misses from the $ROOT_DIR because it is in the $ROOT_DIR/.. (i.e. tags) folder (r25107)
2013-04-08 20:52:32 +00:00
rubidium
7e0c0b633d (svn r25134) [1.3] -Update: some documentation 2013-03-31 20:50:46 +00:00
rubidium
585f0ef91c (svn r25133) [1.3] -Backport from trunk:
- Fix: Station rebuilding could leave reserved tiles which caused crashes later on [FS#5510, FS#5516] (r25132)
- Fix: When the count for a scrollbar was 0, the inter distance was subtracted too much causing a scrollbar with a negative size (r25123)
2013-03-31 20:32:21 +00:00
rubidium
0e692735c4 (svn r25105) [1.3] -Prepare: for 1.3.0-RC3 2013-03-18 05:53:35 +00:00
rubidium
5df60bf2a6 (svn r25103) [1.3] -Backport from trunk: language updates 2013-03-17 21:02:36 +00:00
rubidium
42e569e0d1 (svn r25102) [1.3] -Backport from trunk:
- Fix: Limit aircraft property 0D to 19, since the conversion result to km-ish/h needs to fit into a byte [FS#5492] (r25099)
- Fix: Clicking the statusbar crashed, when news were pending but no news were shown yet [FS#5486] (r25093)
- Fix: Make editbox character filters also apply to pasted content from clipboard (r25090, r25089)
- Fix: Catch exception anonymously, if the exception content is not of interest [FS#5500] (r25081)
2013-03-17 20:58:40 +00:00
rubidium
278cebf202 (svn r25101) [1.3] -Update: the intro game 2013-03-17 20:38:53 +00:00
frosch
51f4d6d357 (svn r25067) [1.3] -Update: documentation 2013-03-05 18:29:18 +00:00
frosch
b0a9f0e638 (svn r25066) [1.3] -Backport from trunk: language updates 2013-03-05 18:09:31 +00:00
frosch
eb548884b8 (svn r25065) [1.3] -Backport from trunk:
-Fix: Make sizes of the station preview list and direction selection identical in the station build window [FS#5472] (r25064)
-Fix: When allocation of the sprite cache fails, try to allocate less memory and display an error message later on (r25061)
2013-03-05 18:04:05 +00:00
rubidium
b69d02ef4f (svn r25055) [1.3] -Backport from trunk:
- Fix: Refactor Script Debug GUI to only set widget states in OnInvalidateData [FS#5490] (r25052)
- Fix: Do not let gcc include files from the "standard C" include directories; newer gcc/libc seem to otherwise automatically include some header files at the top of the preprocessed nfo files which causes NFOrenum/GRFcodec to make invalid assumptions about the NFO version (r25050)
- Fix: Minimise gaps feature caused removal to only happen at the signal build interval instead of the implicit interval of 1 [FS#5479] (r25038)
- Fix: Green path signals would be shown when building them 'under' a train, and they would keep showing green until they were passed again [FS#5480] (r25037)
2013-02-28 06:55:22 +00:00
rubidium
bb4a82c8e1 (svn r25031) [1.3] -Update: documentation 2013-02-19 19:59:08 +00:00
rubidium
8ad76d2f8d (svn r25030) [1.3] -Backport from trunk: tamil was upgraded to finished 2013-02-19 19:58:46 +00:00
rubidium
e572eecc73 (svn r25029) [1.3] -Backport from trunk: language updates 2013-02-19 19:54:06 +00:00
rubidium
f393cecbf7 (svn r25028) [1.3] -Backport from trunk:
- Feature: Searching of (missing) content via GrfCrawler (r25024, r25023)
- Fix: [SDL] Crash after bootstrap download of 32bits base set due to referencing a deleted mutex [FS#5466] (r25017)
- Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode (r25003, r25002, r24993)
2013-02-19 19:46:46 +00:00
rubidium
5bc674b48d (svn r25000) [1.3] -Branch: time to get this thing done and do some new stuff in trunk 2013-02-14 18:52:05 +00:00
1014 changed files with 46452 additions and 91174 deletions

1
.gitignore vendored
View File

@@ -7,7 +7,6 @@ bin/ai/*
bin/baseset/*
!bin/baseset/openttd.grf
!bin/baseset/opntitle.dat
!bin/baseset/orig_extra.grf
!bin/baseset/orig_*.obg
!bin/baseset/orig_*.obs
!bin/baseset/no_sound.obs

View File

@@ -97,7 +97,7 @@ EXCLUDE_PATTERNS = */3rdparty */.svn */script/api
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =./docs/
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
@@ -195,14 +195,14 @@ EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU_SORT WITH_ICU_LAYOUT UNICODE _UNICODE _GNU_SOURCE FINAL=
PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE _GNU_SOURCE FINAL=
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE = objs/openttd.tag
GENERATE_TAGFILE = openttd.tag
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl

View File

@@ -84,7 +84,7 @@ endif
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
ifdef MENU_DIR
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | LC_ALL=C $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
endif
ifeq ($(TTD), openttd.exe)
@@ -172,7 +172,6 @@ install: bundle
$(Q)install -d "$(INSTALL_BINARY_DIR)"
$(Q)install -d "$(INSTALL_ICON_DIR)"
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
$(Q)install -d "$(INSTALL_DATA_DIR)/game"
$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
@@ -183,7 +182,6 @@ else
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
$(Q)install -m 644 "$(BUNDLE_DIR)/game/"* "$(INSTALL_DATA_DIR)/game"
$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
ifndef DO_NOT_INSTALL_DOCS

View File

@@ -5,13 +5,16 @@
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Building requires GRFCodec.
# Building requires GRFCodec and NFORenum. Older versions of GRFCodec are
# known to miscompile the graphics.
#
# Recent versions (including sources) can be found at:
# Recent nightlies (including sources) of both can be found at:
# http://www.openttd.org/download-grfcodec
# http://www.openttd.org/download-nforenum
#
# The mercurial repository can be found at:
# The mercurial repository of both can be found at:
# http://hg.openttdcoop.org/grfcodec
# http://hg.openttdcoop.org/nforenum
#
@@ -44,18 +47,22 @@ PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png
# Build the GRF.
ifdef GRFCODEC
all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_extra.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm
all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm
else
all:
endif
# Make sure the sprites directory exists.
$(OBJS_DIR)/sprites:
$(Q)-mkdir "$@"
$(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt
$(E) '$(STAGE) Collecting baseset translations'
$(Q) cat $^ > $@
$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/orig_extra.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/openttd.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) sed 's/^ORIG_EXTRA.GRF = *[0-9a-f]*$$/ORIG_EXTRA.GRF = '`$(MD5SUM) $(BIN_DIR)/orig_extra.grf | sed 's@ .*@@'`'/' $< > $@.tmp
$(Q) sed 's/^OPENTTD.GRF = *[0-9a-f]*$$/OPENTTD.GRF = '`$(MD5SUM) $(BIN_DIR)/openttd.grf | sed 's@ .*@@'`'/' $< > $@.tmp
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $@.tmp >$@
$(Q) rm $@.tmp
@@ -68,27 +75,15 @@ $(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
# Compile extra grf
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
$(E) '$(STAGE) Assembling openttd.nfo'
$(Q)-mkdir -p $(OBJS_DIR)/sprites
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(CC_BUILD) -nostdinc -I$(GRF_DIR) -C -E - < "$(GRF_DIR)/openttd.nfo" | sed -e '/^#/d' -e '/^$$/d' > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
$(E) '$(STAGE) Compiling openttd.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
# The copy operation of PNG_FILES is duplicated from the target 'openttd.grf', thus those targets may not run in parallel.
$(BIN_DIR)/orig_extra.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk | $(BIN_DIR)/openttd.grf
$(E) '$(STAGE) Assembling orig_extra.nfo'
$(Q)-mkdir -p $(OBJS_DIR)/sprites
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/orig_extra.nfo > $(OBJS_DIR)/sprites/orig_extra.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/orig_extra.nfo
$(E) '$(STAGE) Compiling orig_extra.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/orig_extra.grf
$(Q)cp $(OBJS_DIR)/orig_extra.grf $(BIN_DIR)/orig_extra.grf
# Clean up temporary files.
clean:
$(Q)rm -f *.bak *.grf

View File

@@ -144,15 +144,17 @@ mrproper:
# output of profiling
$(Q)rm -f $(BIN_DIR)/gmon.out
# output of generating 'API' documentation
$(Q)rm -f $(ROOT_DIR)/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/source
# output of generating AI API documentation
$(Q)rm -f $(SRC_DIR)/ai/api/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
$(Q)rm -rf $(ROOT_DIR)/docs/gamedocs
# directories created by OpenTTD on regression testing
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
distclean: mrproper
maintainer-clean: distclean
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/orig_extra.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm
depend:
@for dir in $(SRC_DIRS); do \

View File

@@ -43,23 +43,23 @@ RES := $(shell mkdir -p $(BIN_DIR)/lang )
all: table/strings.h $(LANGS)
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h $(SRC_DIR)/safeguards.h
string.o: $(SRC_DIR)/string.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h $(SRC_DIR)/safeguards.h
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<

View File

@@ -28,23 +28,23 @@ endif
all: table/settings.h
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp $(SRC_DIR)/safeguards.h
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h $(SRC_DIR)/safeguards.h
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h $(SRC_DIR)/safeguards.h
string.o: $(SRC_DIR)/string.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h $(SRC_DIR)/safeguards.h
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<

View File

@@ -210,7 +210,7 @@ endif
{ \
print $$0 \
} \
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | LC_ALL=C $(SORT) > Makefile.dep
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | $(SORT) > Makefile.dep
$(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak
@@ -229,22 +229,10 @@ $(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(filter-out %sse2.o, $(filter-out %ssse3.o, $(filter-out %sse4.o, $(OBJS_CPP)))): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
$(filter %sse2.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse2 -o $@ $<
$(filter %ssse3.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -mssse3 -o $@ $<
$(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse4.1 -o $@ $<
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<

View File

@@ -7,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("0.7 API compatibility in effect:");
AILog.Info("0.7 API compatability in effect:");
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");

View File

@@ -7,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.0 API compatibility in effect.");
AILog.Info("1.0 API compatability in effect.");
AIRoad._BuildRoadStation <- AIRoad.BuildRoadStation;
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)

View File

@@ -7,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.1 API compatibility in effect.");
AILog.Info("1.1 API compatability in effect.");
AICompany.GetCompanyValue <- function(company)
{

View File

@@ -7,4 +7,4 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.2 API compatibility in effect.");
AILog.Info("1.2 API compatability in effect.");

View File

@@ -6,5 +6,3 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.3 API compatibility in effect.");

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.4 API compatibility in effect.");

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.5 API compatibility in effect.");

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.6 API compatibility in effect.");

View File

@@ -1,8 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -2,12 +2,12 @@
# $Id$
if ! [ -f ai/regression/completeness.sh ]; then
if ! [ -f ai/regression/regression.nut ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
cat ai/regression/tst_*/main.nut | tr ';' '\n' | awk '
cat ai/regression/regression.nut | tr ';' '\n' | awk '
/^function/ {
for (local in locals) {
delete locals[local]
@@ -61,7 +61,7 @@ cat ai/regression/tst_*/main.nut | tr ';' '\n' | awk '
}
' | sed 's/ //g' | sort | uniq > tmp.in_regression
grep 'DefSQ.*Method' ../src/script/api/ai/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
grep 'DefSQ.*Method' ../src/ai/api/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
diff -u tmp.in_regression tmp.in_api | grep -v '^+++' | grep '^+' | sed 's/^+//'

View File

@@ -972,7 +972,48 @@ function Regression::Order()
print(" SetStopLocation(): " + AIOrder.SetStopLocation(20, 0, AIOrder.STOPLOCATION_MIDDLE));
print(" GetStopLocation(): " + AIOrder.GetStopLocation(20, 0));
local list = AIVehicleList_Station(3);
local list = AIStationList_Vehicle(12);
print("");
print("--StationList_Vehicle--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoRating, 1);
print(" CargoRating(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceManhattanToTile, 30000);
print(" DistanceManhattanToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceSquareToTile, 30000);
print(" DistanceSquareToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.IsWithinTownInfluence, 0);
print(" IsWithinTownInfluence(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list = AIVehicleList_Station(3);
print("");
print("--VehicleList_Station--");
@@ -1193,6 +1234,10 @@ function Regression::Station()
print(" GetLocation(1000): " + AIStation.GetLocation(1000));
print(" GetStationID(33411): " + AIStation.GetStationID(33411));
print(" GetStationID(34411): " + AIStation.GetStationID(34411));
print(" GetCargoWaiting(0, 0): " + AIStation.GetCargoWaiting(0, 0));
print(" GetCargoWaiting(1000, 0): " + AIStation.GetCargoWaiting(1000, 0));
print(" GetCargoWaiting(0, 1000): " + AIStation.GetCargoWaiting(0, 1000));
print(" GetStationID(33411): " + AIStation.GetStationID(33411));
print(" HasRoadType(3, TRAM): " + AIStation.HasRoadType(3, AIRoad.ROADTYPE_TRAM));
print(" HasRoadType(3, ROAD): " + AIStation.HasRoadType(3, AIRoad.ROADTYPE_ROAD));
@@ -1209,42 +1254,25 @@ function Regression::Station()
print(" GetNearestTown(): " + AIStation.GetNearestTown(10000));
print(" GetNearestTown(): " + AIStation.GetNearestTown(3));
print("");
print("--CargoWaiting--");
for (local cargo = 0; cargo <= 1000; cargo += 1000) {
for (local station0 = 0; station0 <= 1000; station0 += 1000) {
print(" GetCargoWaiting(" + station0 + ", " + cargo + "): " +
AIStation.GetCargoWaiting(station0, cargo));
for (local station1 = 0; station1 <= 1000; station1 += 1000) {
print(" GetCargoWaitingFrom(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoWaitingFrom(station0, station1, cargo));
print(" GetCargoWaitingVia(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoWaitingFrom(station0, station1, cargo));
for (local station2 = 0; station2 <= 1000; station2 += 1000) {
print(" GetCargoWaitingFromVia(" + station0 + ", " + station1 + ", " + station2 + ", " + cargo + "): " +
AIStation.GetCargoWaitingFromVia(station0, station1, station2, cargo));
}
}
}
}
local list = AIStationList(AIStation.STATION_BUS_STOP + AIStation.STATION_TRUCK_STOP);
print("");
print("--CargoPlanned--");
for (local cargo = 0; cargo <= 1000; cargo += 1000) {
for (local station0 = 0; station0 <= 1000; station0 += 1000) {
print(" GetCargoPlanned(" + station0 + ", " + cargo + "): " +
AIStation.GetCargoPlanned(station0, cargo));
for (local station1 = 0; station1 <= 1000; station1 += 1000) {
print(" GetCargoPlannedFrom(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoPlannedFrom(station0, station1, cargo));
print(" GetCargoPlannedVia(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoPlannedFrom(station0, station1, cargo));
for (local station2 = 0; station2 <= 1000; station2 += 1000) {
print(" GetCargoPlannedFromVia(" + station0 + ", " + station1 + ", " + station2 + ", " + cargo + "): " +
AIStation.GetCargoPlannedFromVia(station0, station1, station2, cargo));
}
}
}
print("--StationList--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}

View File

@@ -877,7 +877,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetName(): Wooden rail bridge
GetMaxSpeed(): 32
GetPrice(): 450
GetMaxLength(): 66
GetMaxLength(): 102
GetMinLength(): 2
Bridge 1
IsValidBridge(): true
@@ -905,14 +905,14 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetName(): Steel suspension rail bridge
GetMaxSpeed(): 96
GetPrice(): 1042
GetMaxLength(): 66
GetMaxLength(): 102
GetMinLength(): 5
Bridge 5
IsValidBridge(): true
GetName(): Steel suspension rail bridge
GetMaxSpeed(): 112
GetPrice(): 1081
GetMaxLength(): 66
GetMaxLength(): 102
GetMinLength(): 5
Bridge 6
IsValidBridge(): true
@@ -1012,9 +1012,9 @@ ERROR: IsEnd() is invalid as Begin() is never called
1 => 630
0 => 450
MaxLength ListDump:
5 => 66
4 => 66
0 => 66
5 => 102
4 => 102
0 => 102
3 => 12
8 => 11
7 => 10
@@ -7487,6 +7487,9 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetLocation(1000): -1
GetStationID(33411): 4
GetStationID(34411): 65535
GetCargoWaiting(0, 0): 0
GetCargoWaiting(1000, 0): -1
GetCargoWaiting(0, 1000): -1
GetStationID(33411): 4
HasRoadType(3, TRAM): false
HasRoadType(3, ROAD): false
@@ -7501,81 +7504,17 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetNearestTown(): 65535
GetNearestTown(): 10
--CargoWaiting--
GetCargoWaiting(0, 0): 0
GetCargoWaitingFrom(0, 0, 0): 0
GetCargoWaitingVia(0, 0, 0): 0
GetCargoWaitingFromVia(0, 0, 0, 0): 0
GetCargoWaitingFromVia(0, 0, 1000, 0): -1
GetCargoWaitingFrom(0, 1000, 0): -1
GetCargoWaitingVia(0, 1000, 0): -1
GetCargoWaitingFromVia(0, 1000, 0, 0): -1
GetCargoWaitingFromVia(0, 1000, 1000, 0): -1
GetCargoWaiting(1000, 0): -1
GetCargoWaitingFrom(1000, 0, 0): -1
GetCargoWaitingVia(1000, 0, 0): -1
GetCargoWaitingFromVia(1000, 0, 0, 0): -1
GetCargoWaitingFromVia(1000, 0, 1000, 0): -1
GetCargoWaitingFrom(1000, 1000, 0): -1
GetCargoWaitingVia(1000, 1000, 0): -1
GetCargoWaitingFromVia(1000, 1000, 0, 0): -1
GetCargoWaitingFromVia(1000, 1000, 1000, 0): -1
GetCargoWaiting(0, 1000): -1
GetCargoWaitingFrom(0, 0, 1000): -1
GetCargoWaitingVia(0, 0, 1000): -1
GetCargoWaitingFromVia(0, 0, 0, 1000): -1
GetCargoWaitingFromVia(0, 0, 1000, 1000): -1
GetCargoWaitingFrom(0, 1000, 1000): -1
GetCargoWaitingVia(0, 1000, 1000): -1
GetCargoWaitingFromVia(0, 1000, 0, 1000): -1
GetCargoWaitingFromVia(0, 1000, 1000, 1000): -1
GetCargoWaiting(1000, 1000): -1
GetCargoWaitingFrom(1000, 0, 1000): -1
GetCargoWaitingVia(1000, 0, 1000): -1
GetCargoWaitingFromVia(1000, 0, 0, 1000): -1
GetCargoWaitingFromVia(1000, 0, 1000, 1000): -1
GetCargoWaitingFrom(1000, 1000, 1000): -1
GetCargoWaitingVia(1000, 1000, 1000): -1
GetCargoWaitingFromVia(1000, 1000, 0, 1000): -1
GetCargoWaitingFromVia(1000, 1000, 1000, 1000): -1
--CargoPlanned--
GetCargoPlanned(0, 0): 0
GetCargoPlannedFrom(0, 0, 0): 0
GetCargoPlannedVia(0, 0, 0): 0
GetCargoPlannedFromVia(0, 0, 0, 0): 0
GetCargoPlannedFromVia(0, 0, 1000, 0): -1
GetCargoPlannedFrom(0, 1000, 0): -1
GetCargoPlannedVia(0, 1000, 0): -1
GetCargoPlannedFromVia(0, 1000, 0, 0): -1
GetCargoPlannedFromVia(0, 1000, 1000, 0): -1
GetCargoPlanned(1000, 0): -1
GetCargoPlannedFrom(1000, 0, 0): -1
GetCargoPlannedVia(1000, 0, 0): -1
GetCargoPlannedFromVia(1000, 0, 0, 0): -1
GetCargoPlannedFromVia(1000, 0, 1000, 0): -1
GetCargoPlannedFrom(1000, 1000, 0): -1
GetCargoPlannedVia(1000, 1000, 0): -1
GetCargoPlannedFromVia(1000, 1000, 0, 0): -1
GetCargoPlannedFromVia(1000, 1000, 1000, 0): -1
GetCargoPlanned(0, 1000): -1
GetCargoPlannedFrom(0, 0, 1000): -1
GetCargoPlannedVia(0, 0, 1000): -1
GetCargoPlannedFromVia(0, 0, 0, 1000): -1
GetCargoPlannedFromVia(0, 0, 1000, 1000): -1
GetCargoPlannedFrom(0, 1000, 1000): -1
GetCargoPlannedVia(0, 1000, 1000): -1
GetCargoPlannedFromVia(0, 1000, 0, 1000): -1
GetCargoPlannedFromVia(0, 1000, 1000, 1000): -1
GetCargoPlanned(1000, 1000): -1
GetCargoPlannedFrom(1000, 0, 1000): -1
GetCargoPlannedVia(1000, 0, 1000): -1
GetCargoPlannedFromVia(1000, 0, 0, 1000): -1
GetCargoPlannedFromVia(1000, 0, 1000, 1000): -1
GetCargoPlannedFrom(1000, 1000, 1000): -1
GetCargoPlannedVia(1000, 1000, 1000): -1
GetCargoPlannedFromVia(1000, 1000, 0, 1000): -1
GetCargoPlannedFromVia(1000, 1000, 1000, 1000): -1
--StationList--
Count(): 2
Location ListDump:
5 => 33421
4 => 33411
CargoWaiting(0) ListDump:
5 => 0
4 => 0
CargoWaiting(1) ListDump:
5 => 0
4 => 0
--Tile--
HasTreeOnTile(): false
@@ -9167,6 +9106,30 @@ ERROR: IsEnd() is invalid as Begin() is never called
SetStopLocation(): true
GetStopLocation(): 1
--StationList_Vehicle--
Count(): 2
Location ListDump:
5 => 33421
4 => 33411
CargoWaiting(0) ListDump:
5 => 0
4 => 0
CargoWaiting(1) ListDump:
5 => 0
4 => 0
CargoRating(1) ListDump:
5 => 69
4 => 69
DistanceManhattanToTile(30000) ListDump:
5 => 106
4 => 96
DistanceSquareToTile(30000) ListDump:
5 => 8818
4 => 7058
IsWithinTownInfluence(0) ListDump:
5 => 0
4 => 0
--VehicleList_Station--
Count(): 1
Location ListDump:

View File

@@ -4,9 +4,9 @@ class Regression extends AIInfo {
function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
function GetName() { return "Regression"; }
function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
function GetDescription() { return "This runs regression-tests on all commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "1.7"; }
function GetAPIVersion() { return "1.3"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
}

View File

@@ -2,11 +2,14 @@
# $Id$
if ! [ -f ai/regression/run.sh ]; then
if ! [ -f ai/regression/regression.nut ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
cp ai/regression/regression.nut ai/regression/main.nut
cp ai/regression/regression_info.nut ai/regression/info.nut
if [ -f scripts/game_start.scr ]; then
mv scripts/game_start.scr scripts/game_start.scr.regression
fi
@@ -19,46 +22,27 @@ fi
if [ "$1" = "-g" ]; then
gdb="gdb --ex run --args "
fi
if [ -d "ai/regression/tst_$1" ]; then
tests="ai/regression/tst_$1"
elif [ -d "ai/regression/tst_$2" ]; then
tests="ai/regression/tst_$2"
if [ -n "$gdb" ]; then
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav
else
tests=ai/regression/tst_*
./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav -d script=2 -d misc=9 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' | grep -v '^dbg: \[.*\]' > tmp.regression
fi
ret=0
for tst in $tests; do
echo -n "Running $tst... "
# Make sure that only one info.nut is present for each test run. Otherwise openttd gets confused.
cp ai/regression/regression_info.nut $tst/info.nut
sav=$tst/test.sav
if ! [ -f $sav ]; then
sav=ai/regression/empty.sav
fi
if [ -n "$gdb" ]; then
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g $sav
if [ -z "$gdb" ]; then
res="`diff -ub ai/regression/regression.txt tmp.regression`"
if [ -z "$res" ]; then
echo "Regression test passed!"
else
./openttd -x -c ai/regression/regression.cfg $params -g $sav -d script=2 -d misc=9 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' | grep -v '^dbg: \[.*\]' > tmp.regression
echo "Regression test failed! Difference:"
echo "$res"
ret=1
fi
echo ""
echo "Regression test done"
fi
if [ -z "$gdb" ]; then
res="`diff -ub $tst/result.txt tmp.regression`"
if [ -z "$res" ]; then
echo "passed!"
else
echo "failed! Difference:"
echo "$res"
ret=1
fi
fi
rm $tst/info.nut
done
rm -f ai/regression/main.nut ai/regression/info.nut
if [ -f scripts/game_start.scr.regression ]; then
mv scripts/game_start.scr.regression scripts/game_start.scr

View File

@@ -1,216 +0,0 @@
/* $Id$ */
class Regression extends AIController {
function Start();
};
function Regression::StationList()
{
local list = AIStationList(AIStation.STATION_BUS_STOP + AIStation.STATION_TRUCK_STOP);
print("");
print("--StationList--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_Cargo()
{
print("");
print("--StationList_Cargo--");
for (local mode = AIStationList_Cargo.CM_WAITING; mode <= AIStationList_Cargo.CM_PLANNED; ++mode) {
print(" " + mode);
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA ; ++selector) {
print(" " + selector);
local list = AIStationList_Cargo(mode, selector, 6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
}
};
function Regression::StationList_CargoPlanned()
{
print("");
print("--StationList_CargoPlanned--");
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
print(" " + selector);
local list = AIStationList_CargoPlanned(selector, 6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
};
function Regression::StationList_CargoPlannedByFrom()
{
print("");
print("--StationList_CargoPlannedByFrom--");
local list = AIStationList_CargoPlannedByFrom(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoPlannedByVia()
{
print("");
print("--StationList_CargoPlannedByVia--");
local list = AIStationList_CargoPlannedByVia(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoPlannedViaByFrom()
{
print("");
print("--StationList_CargoPlannedViaByFrom--");
local list = AIStationList_CargoPlannedViaByFrom(6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoPlannedFromByVia()
{
print("");
print("--StationList_CargoPlannedFromByVia--");
local list = AIStationList_CargoPlannedFromByVia(6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaiting()
{
print("");
print("--StationList_CargoWaiting--");
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
print(" " + selector);
local list = AIStationList_CargoWaiting(selector, 6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
};
function Regression::StationList_CargoWaitingByFrom()
{
print("");
print("--StationList_CargoWaitingByFrom--");
local list = AIStationList_CargoWaitingByFrom(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaitingByVia()
{
print("");
print("--StationList_CargoWaitingByVia--");
local list = AIStationList_CargoWaitingByVia(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaitingViaByFrom()
{
print("");
print("--StationList_CargoWaitingViaByFrom--");
local list = AIStationList_CargoWaitingViaByFrom(6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaitingFromByVia()
{
print("");
print("--StationList_CargoWaitingFromByVia--");
local list = AIStationList_CargoWaitingFromByVia(2, 0, 2);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_Vehicle()
{
local list = AIStationList_Vehicle(12);
print("");
print("--StationList_Vehicle--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoRating, 1);
print(" CargoRating(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceManhattanToTile, 30000);
print(" DistanceManhattanToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceSquareToTile, 30000);
print(" DistanceSquareToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.IsWithinTownInfluence, 0);
print(" IsWithinTownInfluence(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
function Regression::Start()
{
StationList();
StationList_Cargo();
StationList_CargoPlanned();
StationList_CargoPlannedByFrom();
StationList_CargoPlannedByVia();
StationList_CargoPlannedViaByFrom();
StationList_CargoPlannedFromByVia();
StationList_CargoWaiting();
StationList_CargoWaitingByFrom();
StationList_CargoWaitingByVia();
StationList_CargoWaitingViaByFrom();
StationList_CargoWaitingFromByVia();
StationList_Vehicle();
}

View File

@@ -1,127 +0,0 @@
--StationList--
Count(): 5
Location ListDump:
6 => 42341
2 => 41831
7 => 41825
5 => 33421
4 => 33411
CargoWaiting(0) ListDump:
7 => 6
6 => 6
2 => 3
5 => 0
4 => 0
CargoWaiting(1) ListDump:
7 => 0
6 => 0
5 => 0
4 => 0
2 => 0
--StationList_Cargo--
0
0
6 => 6
1
6 => 2
2
2 => 4
7 => 2
3
1
0
7 => 18
6 => 16
2 => 7
1
6 => 8
2 => 3
2
2 => 16
6 => 14
7 => 11
3
6 => 10
2 => 8
--StationList_CargoPlanned--
0
7 => 18
6 => 16
2 => 7
1
6 => 8
2 => 3
2
2 => 16
6 => 14
7 => 11
3
6 => 10
2 => 8
--StationList_CargoPlannedByFrom--
7 => 8
6 => 8
2 => 7
--StationList_CargoPlannedByVia--
2 => 16
6 => 7
--StationList_CargoPlannedViaByFrom--
6 => 8
2 => 3
--StationList_CargoPlannedFromByVia--
6 => 10
2 => 8
--StationList_CargoWaiting--
0
6 => 6
1
6 => 2
2
2 => 4
7 => 2
3
--StationList_CargoWaitingByFrom--
2 => 3
--StationList_CargoWaitingByVia--
6 => 3
--StationList_CargoWaitingViaByFrom--
6 => 2
--StationList_CargoWaitingFromByVia--
6 => 3
--StationList_Vehicle--
Count(): 2
Location ListDump:
5 => 33421
4 => 33411
CargoWaiting(0) ListDump:
5 => 0
4 => 0
CargoWaiting(1) ListDump:
5 => 0
4 => 0
CargoRating(1) ListDump:
5 => -1
4 => -1
DistanceManhattanToTile(30000) ListDump:
5 => 106
4 => 96
DistanceSquareToTile(30000) ListDump:
5 => 8818
4 => 7058
IsWithinTownInfluence(0) ListDump:
5 => 0
4 => 0
ERROR: The script died unexpectedly.

View File

@@ -10,9 +10,9 @@ fallback = true
description = A music pack without actual music.
description.af_ZA = 'n Musiek stel sonder enige musiek.
description.ar_EG = مجموعة موسيقى بدون موسيقى
description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
description.be_BY = "Пусты" набор музычнага афармлення, не змяшчаючы ніякай музыкі.
description.bg_BG = Празен музикален пакет.
description.ca_ES = Una llista de música sense cap peça.
description.ca_ES = Un joc de música sense cap música.
description.cs_CZ = Prázná hudební sada.
description.cy_GB = Pecyn cerddoriaeth heb unrhyw gerddoriaeth ynddo.
description.da_DK = En musikpakke uden musik.
@@ -21,27 +21,20 @@ description.el_GR = Ένα πάκετο μουσικής χωρίς πραγμα
description.en_AU = A music pack without actual music.
description.en_US = A music pack without actual music.
description.es_ES = Un conjunto de música vacío.
description.es_MX = Paquete de música vacío
description.et_EE = Muusikakogu ilma muusikata.
description.eu_ES = Musika gabeko musika paketea.
description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia.
description.fr_FR = Un pack de musiques sans musiques.
description.ga_IE = Pacáiste ceoil gan aon cheol iarbhír ann.
description.gd_GB = Pacaid ciùil anns nach eil fonn sam bith.
description.gl_ES = Un conxunto de músicas sen ningunha música.
description.he_IL = אוסף מנגינות ללא מנגינות.
description.hr_HR = Glazbeni paket bez ikakve glazbe.
description.hr_HR = Muzički paket bez ikakve muzike.
description.hu_HU = Zenei alapcsomag zene nélkül.
description.id_ID = Paket musik tanpa musik sungguhan.
description.is_IS = Tónlistarpakki sem er í raun án tónlistar.
description.it_IT = Un pacchetto musicale non contenente alcuna musica.
description.ja_JP = 空の音楽パック
description.ko_KR = 실제 음악이 없는 음악 목록입니다.
description.la_VA = Sarcina musicae sine ulla musica.
description.lb_LU = E Musikpack ouni aktuell Musik.
description.lt_LT = Muzikos pakas be muzikos.
description.lv_LV = Mūzikas kopa bez mūzikas
description.ms_MY = Pek muzik tanpa muzik sebenar.
description.nb_NO = En musikkpakke uten noe musikk.
description.nl_NL = Een muziekset zonder muziek.
description.nn_NO = Ei musikkpakke utan noko musikk.

View File

@@ -10,9 +10,9 @@ fallback = true
description = A sound pack without any sounds.
description.af_ZA = 'n Klank stel sonder enige klanke.
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
description.be_BY = "Пусты" набор гукавога афармленьня, не змяшчаючы ніякіх гукаў.
description.bg_BG = Празен звуков пакет.
description.ca_ES = Una llista de sons buida.
description.ca_ES = Un joc de sons sense cap so.
description.cs_CZ = Prázdná sada zvuků.
description.cy_GB = Pecyn sain heb unrhyw effeithiau sain ynddo.
description.da_DK = En lydpakke uden lyde.
@@ -21,15 +21,11 @@ description.el_GR = Ένα πάκετο ήχων χώρις ήχους.
description.en_AU = A sound pack without any sounds.
description.en_US = A sound pack without any sounds.
description.es_ES = Un conjunto de sonidos vacío.
description.es_MX = Paquete de sonidos vacío
description.et_EE = Helikogu ilma helideta.
description.eu_ES = Soinurik gabeko soinu pakete bat
description.fi_FI = Äänipaketti, jossa ei ole ääniä.
description.fr_FR = Un pack de sons sans sons.
description.ga_IE = Pacáiste fuaimeanna gan aon fhuaimeanna ann.
description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith.
description.gl_ES = Un conxunto de sons sen ningún son
description.he_IL = אוסף צלילים ללא צלילים.
description.hr_HR = Zvučni paket bez ikakvih zvukova.
description.hu_HU = Hang alapcsomag hangok nélkül.
description.id_ID = Paket efek suara tanpa suara apapun.
@@ -37,10 +33,8 @@ description.is_IS = Hljóðpakki án hljóðs.
description.it_IT = Un pacchetto sonoro non contenente alcun suono.
description.ja_JP = 空の効果音パック
description.ko_KR = 아무런 효과음도 없는 효과음 팩입니다.
description.la_VA = Sarcina sonorum sine ullis sonis.
description.lb_LU = E Soundpack ouni iergendee Sound.
description.lb_LU = En Soundpack mat all den Sounds.
description.lt_LT = Garsų pakas be jokių garsų.
description.lv_LV = Skaņu kopa bez skaņas.
description.nb_NO = En lydpakke uten noen lyder.
description.nl_NL = Een geluidset zonder geluid.
description.nn_NO = Ei lydpakke utan nokon lydar.

Binary file not shown.

Binary file not shown.

View File

@@ -11,9 +11,9 @@ palette = DOS
description = Original Transport Tycoon Deluxe DOS edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
description.ca_ES = Gràfics originals del Transport Tycoon Deluxe pel DOS.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
description.cy_GB = Graffeg gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS-version.
@@ -22,15 +22,11 @@ description.el_GR = Αρχικά γραφικά από το Transport Tycoon Del
description.en_AU = Original Transport Tycoon Deluxe DOS edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS.
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika.
description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko grafikoak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS.
description.gd_GB = Grafaigeachd aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para DOS.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS.
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS.
@@ -38,11 +34,8 @@ description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS útgá
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션의 그래픽입니다.
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS izdevuma grafika.
description.ms_MY = Grafik asal Transport Tycoon Deluxe DOS edition.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS.
@@ -57,28 +50,28 @@ description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü grafikleri.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition.
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS
description.zh_CN = 运输大亨DOS豪华版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTD.GRF = c683a77e1a43aed7db29ef318b166dd9
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -10,9 +10,9 @@ version = 0
description = Original Transport Tycoon Deluxe DOS edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
description.ca_ES = Sons originals del Transport Tycoon Deluxe pel DOS.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
description.cy_GB = Effeithiau sain gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
description.da_DK = Originallyd fra Transport Tycoon Deluxe DOS-version.
@@ -21,15 +21,11 @@ description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe
description.en_AU = Original Transport Tycoon Deluxe DOS edition sounds.
description.en_US = Original Transport Tycoon Deluxe DOS edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS.
description.es_MX = Sonidos originales de Transport Tycoon Deluxe para DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid.
description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko soinuak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán DOS.
description.gd_GB = Fuaimean aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para DOS.
description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת DOS.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai.
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS.
@@ -37,7 +33,6 @@ description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe DOS útg
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (DOS)
description.ko_KR = 오리지널 트랜스포트 타이쿤 도스 에디션의 효과음입니다.
description.la_VA = Soni ex editione originale Transport Tycoon Deluxe DOS.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Sound.
description.lt_LT = Originalūs Transport Tycoon Deluxe DOS leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for DOS.
@@ -54,7 +49,7 @@ description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, DOS-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு ஒலிகள்.
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe DOS edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü sesleri.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS sürümü sesleri.
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe DOS edition.
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên DOS
description.zh_CN = 运输大亨DOS豪华版原版音效包.

View File

@@ -11,9 +11,9 @@ palette = DOS
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
description.be_BY = Арыгінальная графіка з нямецкай версіі Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
description.ca_ES = Gràfics originals del Transport Tycoon Deluxe (alemany) pel DOS.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
description.cy_GB = Graffeg gwreiddiol fersiwn DOS (Almaenig) o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS (Tysk) version.
@@ -22,14 +22,11 @@ description.el_GR = Αρχικά γραφικά από το Transport Tycoon Del
description.en_AU = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán).
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS (en alemán).
description.et_EE = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika.
description.fi_FI = Alkuperäiset Saksassa julkaistun Transport Tycoon Deluxen DOS-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS (Gearmánach).
description.gd_GB = Grafaigeachd aig an deasachadh DOS (Gearmailteach) tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal (alemá) de Transport Tycoon Deluxe para DOS.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS (גרמנית).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman).
@@ -37,10 +34,8 @@ description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS (þýs
description.it_IT = Grafica originale di Transport Tycoon Deluxe (tedesco), edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS・ドイツ版)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션(독일)의 그래픽입니다.
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS (Germanica).
description.lb_LU = Original Transport Tycoon Deluxe DOS (Däitsch) Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS (Vokiečių) leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS (vācu) izdevuma grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk).
description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk).
@@ -55,28 +50,28 @@ description.sr_RS = Originalni skup grafika nemačkog Transport Tycoon Deluxe DO
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska).
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS (செருமன்) பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS (German) edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition (німецького).
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS (tiếng Đức)
description.zh_CN = 运输大亨DOS豪华德语版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTD.GRF = c683a77e1a43aed7db29ef318b166dd9
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

Binary file not shown.

View File

@@ -11,9 +11,9 @@ palette = Windows
description = Original Transport Tycoon Deluxe Windows edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
description.ca_ES = Gràfics originals del Transport Tycoon Deluxe pel Windows.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Graffeg gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe Windows-version.
@@ -22,26 +22,20 @@ description.el_GR = Αρχικά γραφικά από το Transport Tycoon Del
description.en_AU = Original Transport Tycoon Deluxe Windows edition graphics.
description.en_US = Original Transport Tycoon Deluxe Windows edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows.
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Grafaigeachd aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת Windows.
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe Windows.
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma grafika.
description.ms_MY = Grafik asal Transport Tycoon Deluxe edisi Windows.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows.
@@ -56,28 +50,28 @@ description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe Windows izda
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้ำตำหรับของ Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü grafikleri.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = 运输大亨Windows豪华版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。
[files]
base = TRG1R.GRF
logos = TRGIR.GRF
arctic = TRGCR.GRF
tropical = TRGHR.GRF
toyland = TRGTR.GRF
extra = ORIG_EXTRA.GRF
base = TRG1R.GRF
logos = TRGIR.GRF
arctic = TRGCR.GRF
tropical = TRGHR.GRF
toyland = TRGTR.GRF
extra = OPENTTD.GRF
[md5s]
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTD.GRF = c683a77e1a43aed7db29ef318b166dd9
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -10,9 +10,9 @@ version = 1
description = Original Transport Tycoon Deluxe Windows edition music.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.be_BY = Арыгінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
description.ca_ES = Música original del Transport Tycoon Deluxe pel Windows.
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Cerddoriaeth gwreiddiol fersion Windows o Transport Tycoon Deluxe.
description.da_DK = Originalmusik fra Transport Tycoon Deluxe Windows-version.
@@ -21,26 +21,20 @@ description.el_GR = Αρχική μουσική από το Transport Tycoon Del
description.en_AU = Original Transport Tycoon Deluxe Windows edition music.
description.en_US = Original Transport Tycoon Deluxe Windows edition music.
description.es_ES = Música original de Transport Tycoon Deluxe versión Windows.
description.es_MX = Música original de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni muusika.
description.fi_FI = Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki.
description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Ceol bunaidh Transport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Música da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = מנגינות Transport Tycoon Deluxe המקורי בגרסת Windows.
description.hr_HR = Originalna glazba za Transport Tycoon Deluxe Windows izdanje.
description.hr_HR = Originalna muzika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje.
description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik.
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
description.ms_MY = Muzik asal Transport Tycoon Deluxe edisi Windows.
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows.
@@ -55,7 +49,7 @@ description.sr_RS = Originalni skup muzičkih numera Transport Tycoon Deluxe Win
description.sv_SE = Originalmusiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு இசை.
description.th_TH = เพลงต้นตำหรับชอง Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü müzikleri.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü müzikleri.
description.uk_UA = Оригінальна музика з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Nhạc gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = Transport Tycoon Deluxe运输大亨Windows豪华版的原版音乐包

View File

@@ -10,9 +10,9 @@ version = 0
description = Original Transport Tycoon Deluxe Windows edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
description.ca_ES = Sons originals del Transport Tycoon Deluxe pel Windows.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Effeithiau sain gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
description.da_DK = Originallyd fra Transport Tycoon Deluxe Windows-version.
@@ -21,23 +21,18 @@ description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe
description.en_AU = Original Transport Tycoon Deluxe Windows edition sounds.
description.en_US = Original Transport Tycoon Deluxe Windows edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows.
description.es_MX = Sonidos originales de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid.
description.eu_ES = Transport Tycoon Deluxe originaleko Windows edizioko grafikoak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת Windows.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai.
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
description.la_VA = Soni ex editione originale Transport Tycoon Deluxe Windows.
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
@@ -54,7 +49,7 @@ description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe Windows izda
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு ஒலிகள்.
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü sesleri.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü sesleri.
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = Transport Tycoon Deluxe Windows (运输大亨Windows豪华版)的原版音效包.

View File

@@ -7,19 +7,4 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.2 API compatibility in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}
GSLog.Info("1.2 API compatability in effect.");

View File

@@ -6,20 +6,3 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.3 API compatibility in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}

View File

@@ -1,17 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.4 API compatibility in effect.");
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.5 API compatibility in effect.");

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.6 API compatibility in effect.");

View File

@@ -1,8 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

3
configure vendored
View File

@@ -129,7 +129,6 @@ AWKCOMMAND='
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
if ($0 == "SSE" && "'$with_sse'" != "1") { next; }
skip += 1;
@@ -149,7 +148,7 @@ AWKCOMMAND='
# Read the source.list and process it
# Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | LC_ALL=C $PIPE_SORT`"
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | $PIPE_SORT`"
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.c$/ { gsub(\".c$\", \".o\", $0); print $0; }'`"
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.cpp$/ { gsub(\".cpp$\", \".o\", $0); print $0; }'`"

View File

@@ -1,268 +0,0 @@
Some explanations about Desyncs
Last updated: 2014-02-23
------------------------------------------------------------------------
Table of contents
-----------------
1.0) Desync theory
* 1.1) OpenTTD multiplayer architecture
* 1.2) What is a Desync and how is it detected
* 1.3) Typical causes of Desyncs
2.0) What to do in case of a Desync
* 2.1) Cache debugging
* 2.2) Desync recording
3.0) Evaluating the Desync records
* 3.1) Replaying
* 3.2) Evaluation the replay
* 3.3) Comparing savegames
1.1) OpenTTD multiplayer architecture
---- --------------------------------
OpenTTD has a huge gamestate, which changes all of the time.
The savegame contains the complete gamestate at a specific point
in time. But this state changes completely each tick: Vehicles move
and trees grow.
However, most of these changes in the gamestate are deterministic:
Without a player interfering a vehicle follows its orders always
in the same way, and trees always grow the same.
In OpenTTD multiplayer synchronisation works by creating a savegame
when clients join, and then transfering that savegame to the client,
so it has the complete gamestate at a fixed point in time.
Afterwards clients only receive 'commands', that is: Stuff which is
not predictable, like
- player actions
- AI actions
- GameScript actions
- Admin Port command
- rcon commands
- ...
These commands contain the information on how to execute the command,
and when to execute it. Time is measured in 'network frames'.
Mind that network frames to not match ingame time. Network frames
also run while the game is paused, to give a defined behaviour to
stuff that is executing while the game is paused.
The deterministic part of the gamestate is run by the clients on
their own. All they get from the server is the instruction to
run the gamestate up to a certain network time, which basically
says that there are no commands scheduled in that time.
When a client (which includes the server itself) wants to execute
a command (i.e. a non-predictable action), it does this by
- calling DoCommandP resp. DoCommandPInternal
- These functions first do a local test-run of the command to
check simple preconditions. (Just to give the client an
immediate response without bothering the server and waiting for
the response.) The test-run may not actually change the
gamestate, all changes must be discarded.
- If the local test-run succeeds the command is sent to the server.
- The server inserts the command into the command queue, which
assigns a network frame to the commands, i.e. when it shall be
executed on all clients.
- Enhanced with this specific timestamp, the command is send to all
clients, which execute the command simultaneously in the same
network frame in the same order.
1.2) What is a Desync and how is it detected
---- ---------------------------------------
In the ideal case all clients have the same gamestate as the server
and run in sync. That is, vehicle movement is the same on all
clients, and commands are executed the same everywhere and
have the same results.
When a Desync happens, it means that the gamestates on the clients
(including the server) are no longer the same. Just imagine
that a vehicle picks the left line instead of the right line at
a junction on one client.
The important thing here is, that noone notices when a Desync
occurs. The desync client will continue to simulate the gamestate
and execute commands from the server. Once the gamestate differs
it will increasingly spiral out of control: If a vehicle picks a
different route, it will arrive at a different time at a station,
which will load different cargo, which causes other vehicles to
load other stuff, which causes industries to notice different
servicing, which causes industries to change production, ...
the client could run all day in a different universe.
To limit how long a Desync can remain unnoticed, the server
transfers some checksums every now and then for the gamestate.
Currently this checksum is the state of the random number
generator of the game logic. A lot of things in OpenTTD depend
on the RNG, and if the gamestate differs, it is likely that the
RNG is called at different times, and the state differs when
checked.
The clients compare this 'checksum' with the checksum of their
own gamestate at the specific network frame. If they differ,
the client disconnects with a Desync error.
The important thing here is: The detection of the Desync is
only an ultimate failure detection. It does not give any
indication on when the Desync happened. The Desync may after
all have occurred long ago, and just did not affect the checksum
up to now. The checksum may have matched 10 times or more
since the Desync happend, and only now the Desync has spiraled
enough to finally affect the checksum. (There was once a desync
which was only noticed by the checksum after 20 game years.)
1.3) Typical causes of Desyncs
---- -------------------------
Desyncs can be caused by the following scenarios:
- The savegame does not describe the complete gamestate.
- Some information which affects the progression of the
gamestate is not saved in the savegame.
- Some information which affects the progression of the
gamestate is not loaded from the savegame.
This includes the case that something is not completely
reset before loading the savegame, so data from the
previous game is carried over to the new one.
- The gamestate does not behave deterministic.
- Cache mismatch: The game logic depends on some cached
values, which are not invalidated properly. This is
the usual case for NewGRF-specific Desyncs.
- Undefined behaviour: The game logic performs multiple
things in an undefined order or with an undefined
result. E.g. when sorting something with a key while
some keys are equal. Or some computation that depends
on the CPU architecture (32/64 bit, little/big endian).
- The gamestate is modified when it shall not be modified.
- The test-run of a command alters the gamestate.
- The gamestate is altered by a player or script without
using commands.
2.1) Cache debugging
---- ---------------
Desyncs which are caused by inproper cache validation can
often be found by enabling cache validation:
- Start OpenTTD with '-d desync=2'.
- This will enable validation of caches every tick.
That is, cached values are recomputed every tick and compared
to the cached value.
- Differences are logged to 'commands-out.log' in the autosave
folder.
Mind that this type of debugging can also be done in singleplayer.
2.2) Desync recording
---- ----------------
If you have a server, which happens to encounter Desyncs often,
you can enable recording of the gamestate alterations. This
will later allow the replay the gamestate and locate the Desync
cause.
There are two levels of Desync recording, which are enabled
via '-d desync=2' resp. '-d desync=3'. Both will record all
commands to a file 'commands-out.log' in the autosave folder.
If you have the savegame from the start of the server, and
this command log you can replay the whole game. (see Section 3.1)
If you do not start the server from a savegame, there will
also be a savegame created just after a map has been generated.
The savegame will be named 'dmp_cmds_*.sav' and be put into
the autosave folder.
In addition to that '-d desync=3' also creates regular savegames
at defined spots in network time. (more defined than regular
autosaves). These will be created in the autosave folder
and will also be named 'dmp_cmds_*.sav'.
These saves allow comparing the gamestate with the original
gamestate during replaying, and thus greatly help debugging.
However, they also take a lot of disk space.
3.1) Replaying
---- ---------
To replay a Desync recording, you need these files:
- The savegame from when the server was started, resp.
the automatically created savegame from when the map
was generated.
- The 'commands-out.log' file.
- Optionally the 'dmp_cmds_*.sav'.
Put these files into a safe spot. (Not your autosave folder!)
Next, prepare your OpenTTD for replaying:
- Get the same version of OpenTTD as the original server was running.
- Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in
'src/network/network_func.h'.
(DEBUG_FAILED_DUMP_COMMANDS is explained later)
- Put the 'commands-out.log' into the root save folder, and rename
it to 'commands.log'.
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
This replays the server log and creates new 'commands-out.log'
and 'dmp_cmds_*.sav' in your autosave folder.
3.2) Evaluation the replay
---- ---------------------
The replaying will also compare the checksums which are part of
the 'commands-out.log' with the replayed gamestate.
If they differ, it will trigger a 'NOT_REACHED'.
If the replay succeeds without mismatch, that is the replay reproduces
the original server state:
- Repeat the replay starting from incrementally later 'dmp_cmds_*.sav'
while truncating the 'commands.log' at the beginning appropriately.
The 'dmp_cmds_*.sav' can be your own ones from the first reply, or
the ones from the original server (if you have them).
(This simulates the view of joining clients during the game.)
- If one of those replays fails, you have located the Desync between
the last dmp_cmds that reproduces the replay and the first one
that fails.
If the replay does not succeed without mismatch, you can check the logs
whether there were failed commands. Then you may try to replay with
DEBUG_FAILED_DUMP_COMMANDS enabled. If the replay then fails, the
command test-run of the failed command modified the game state.
If you have the original 'dmp_cmds_*.sav', you can also compare those
savegames with your own ones from the replay. You can also comment/disable
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
the replay after the mismatch has already been detected.
See Section 3.2 on how to compare savegames.
If the saves differ you have located the Desync between the last dmp_cmds
that match and the first one that does not. The difference of the saves
may point you in the direction of what causes it.
If the replay succeeds without mismatch, and you do not have any
'dmp_cmd_*.sav' from the original server, it is a lost case.
Enable creation of the 'dmp_cmd_*.sav' on the server, and wait for the
next Desync.
Finally, you can also compare the 'commands-out.log' from the original
server with the one from the replay. They will differ in stuff like
dates, and the original log will contain the chat, but otherwise they
should match.
3.2) Comparing savegames
---- -------------------
The binary form of the savegames from the original server and from
your replay will always differ:
- The savegame contains paths to used NewGRF files.
- The gamelog will log your loading of the savegame.
- The savegame data of AIs and the Gamescript will differ.
Scripts are not run during the replay, only their recorded commands
are replayed. Their internal state will thus not change in the
replay and will differ.
To compare savegame more semantically, there exist some ugly hackish
tools at:
http://devs.openttd.org/~frosch/texts/zpipe.c
http://devs.openttd.org/~frosch/texts/printhunk.c
The first one decompresses OpenTTD savegames. The second one creates
a textual representation of an uncompressed savegame, by parsing hunks
and arrays and such. With both tools you need to be a bit careful
since they work on stdin and stdout, which may not deal well with
binary data.
If you have the textual representation of the savegames, you can
compare them with regular diff tools.

View File

@@ -15,60 +15,20 @@
For a graphical representation of the tile-layout have a look at
<a href="landscape_grid.html">Landscape grid</a> page.
</p>
<p>Nine attributes (counting &quot;<span style="font-weight: bold;">type</span>&quot; and
&quot;<span style="font-weight: bold;">height</span>&quot;) hold the informations about a tile.<BR>
<p>Eight attributes (counting &quot;<span style="font-weight: bold;">type_height</span>&quot;) hold the informations about a tile.<BR>
These attributes are referred to as
&quot;<span style="font-weight: bold;">type</span>",
&quot;<span style="font-weight: bold;">height</span>",
&quot;<span style="font-weight: bold;">type_height</span>",
&quot;<span style="font-weight: bold;">m1</span>&quot;, &quot;<span style="font-weight: bold;">m2</span>&quot;,
&quot;<span style="font-weight: bold;">m3</span>&quot;, &quot;<span style="font-weight: bold;">m4</span>&quot;,
&quot;<span style="font-weight: bold;">m5</span>&quot;, &quot;<span style="font-weight: bold;">m6</span>&quot;
and "<span style="font-weight: bold;">m7</span>".<br>
The most important value is the class of a tile, stored in the upper 4 bits
of the <span style="font-weight: bold;">type</span> attribute.
of the <span style="font-weight: bold;">type_height</span> attribute. The lower 4 bits are used to encode the height and
slope data.
</p>
Frequently repeating patterns:
<ul>
<li><span style="font-weight: bold;">type</span>
<ul>
<li>
<a name="type"></a>
Bits 7..4:
<table border="1" style="width: 30em;">
<tr bgcolor="#CCCCCC"><td colspan="2">The tile type.</td></tr>
<tr><td style="width: 5em;"><tt>00</tt></td><td>Ground</td></tr>
<tr><td><tt>01</tt></td><td>Railway tracks</td></tr>
<tr><td><tt>02</tt></td><td>Roads</td></tr>
<tr><td><tt>03</tt></td><td>Town building</td></tr>
<tr><td><tt>04</tt></td><td>Trees</td></tr>
<tr><td><tt>05</tt></td><td>Station tiles</td></tr>
<tr><td><tt>06</tt></td><td>Water</td></tr>
<tr><td><tt>07</tt></td><td>Void</td></tr>
<tr><td><tt>08</tt></td><td>Industries</td></tr>
<tr><td><tt>09</tt></td><td>Tunnel / bridge</td></tr>
<tr><td><tt>0A</tt></td><td>Objects</td></tr>
</table>
</li>
Bits 3..2:
<table border="1" style="width: 30em;">
<tr bgcolor="#CCCCCC"><td colspan="2">Presence and direction of bridge above.</td></tr>
<tr><td style="width: 5em;"><tt>00</tt></td><td>no bridge</td></tr>
<tr><td><tt>01</tt></td><td>Axis X (North-East)</td></tr>
<tr><td><tt>02</tt></td><td>Axis Y (South-West)</td></tr>
</table>
<li>
<a name="tropic_zone"></a>
Bits 1..0:
<table border="1" style="width: 30em;">
<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningfull in tropic climate. It contains the definition of the available zones</td></tr>
<tr><td style="width: 5em;"><tt>00</tt></td><td>normal</td></tr>
<tr><td><tt>01</tt></td><td>desert</td></tr>
<tr><td><tt>02</tt></td><td>rain forest</td></tr>
</table>
In any other climate these 2 bits are theoretically free of use, however using them does not seem useful.
</li>
</ul>
<li><span style="font-weight: bold;">m1</span>
<ul>
<li>
@@ -98,6 +58,32 @@
</li>
</ul>
</li>
<li><span style="font-weight: bold;">m6</span>
<ul>
<li>
<a name="bridge_direction"></a>
Bits 7..6:
<table border="1" style="width: 30em;">
<tr bgcolor="#CCCCCC"><td colspan="2">Presence and direction of bridge above, for tiles that support this.</td></tr>
<tr><td style="width: 5em;"><tt>00</tt></td><td>no bridge</td></tr>
<tr><td><tt>01</tt></td><td>Axis X (North-East)</td></tr>
<tr><td><tt>02</tt></td><td>Axis Y (South-West)</td></tr>
</table>
Some tiles, such as houses do not support bridges over them and use these bits for other purposes.
</li>
<li>
<a name="tropic_zone"></a>
Bits 1..0:
<table border="1" style="width: 30em;">
<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningfull in tropic climate. It contains the definition of the available zones</td></tr>
<tr><td style="width: 5em;"><tt>00</tt></td><td>normal</td></tr>
<tr><td><tt>01</tt></td><td>desert</td></tr>
<tr><td><tt>02</tt></td><td>rain forest</td></tr>
</table>
In any other climate these 2 bits are theoretically free of use, however using them does not seem useful.
</li>
</ul>
</li>
<li><span style="font-weight: bold;">m7:</span><br>
Animation frame/state. Used for houses, industries, objects and stations.
</li>
@@ -210,7 +196,9 @@
</tr>
</table>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 4..2: type of hedge on NW border of the tile</li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>
</td>
</tr>
@@ -522,6 +510,8 @@
<li>m5 bit 4: pbs reservation state</li>
</ul>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>
</td>
</tr>
@@ -549,7 +539,6 @@
</tr>
</table>
</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
<li>m5 bits 7 clear: road or level-crossing
<ul>
<li>m6 bits 5..3:
@@ -584,6 +573,7 @@
</tr>
</table>
</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
<li>m5 bit 6 clear: road
<ul>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
@@ -650,7 +640,7 @@
<ul>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the depot</li>
<li>m2: Depot index</li>
<li>m5 bits 1..0: exit towards:
<li>m5 bits 3..0: exit towards:
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
@@ -673,9 +663,10 @@
</tr>
</table>
</li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
</ul>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>
</td>
</tr>
@@ -722,6 +713,7 @@
<li>bits 7..2 : lift position (for houses type 04 and 05)</li>
</ul>
</li>
<li>bits 1..0 : tropic zone specifier</li>
</ul>
</li>
<li>m7 :
@@ -843,6 +835,7 @@
</tr>
</table>
</li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>
</td>
</tr>
@@ -976,6 +969,7 @@
<li>m6 bits 5..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy, waypoint)</li>
<li>m6 bit 2: pbs reservation state for railway stations/waypoints</li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
<li>m7 bits 7..6: present road types (road stops)</li>
<li>m7: animation frame (railway stations/waypoints, airports)</li>
@@ -1088,6 +1082,8 @@
</tr>
</table>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>
</td>
</tr>
@@ -1105,7 +1101,7 @@
<tr bgcolor="#CCCCCC">
<td valign=top nowrap><strong><a name="Class8"><tt> 8</tt></a></strong></td>
<td><strong>Industries </strong></td>
<td><strong>Industry tile </strong></td>
</tr>
<tr>
<td valign=top nowrap>&nbsp;</td>
@@ -1429,6 +1425,7 @@
</li>
<li>m6 bits 5..3: random triggers (NewGRF)</li>
<li>m6 bit 2: bit 8 of type (see m5)</li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7: animation frame</li>
</ul>
</td>
@@ -1579,6 +1576,8 @@
</tr>
</table>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road</li>
<li>m7 bit 5 set = on snow or desert</li>
<li>m7 bits 7..6: present road types for road</li>
@@ -1594,12 +1593,41 @@
<td valign=top nowrap>&nbsp;</td>
<td>
<ul>
<li>m1 bits 6..5 : Water class (sea, canal, river or land)</li>
<li>m1 bits 6..5 : Water class (sea, canal, river or land)
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
<li>m2: index into the array of objects, bits 0 to 15 (upper bits in m5)</li>
<li>m3: random bits</li>
<li>m5: index into the array of objects, bits 16 to 23 (lower bits in m2)</li>
<li>m7: animation counter</li>
<li>m2: index into the array of objects
<li>m3: random bits
<li>m5: tile type:
<table>
<tr>
<td nowrap valign=top><tt>00</tt>&nbsp; </td>
<td align=left>transmitter</td>
</tr>
<tr>
<td nowrap valign=top><tt>01</tt>&nbsp; </td>
<td align=left>lighthouse</td>
</tr>
<tr>
<td nowrap valign=top><tt>02</tt>&nbsp; </td>
<td align=left>company statue
</tr>
<tr>
<td nowrap valign=top><tt>03</tt>&nbsp; </td>
<td align=left>company-owned land</td>
</tr>
<tr>
<td nowrap valign=top><tt>04</tt><tt></tt>&nbsp; </td>
<td align=left>company headquarters</td>
</tr>
</table>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7: animation counter
</ul>
</td>
</tr>

View File

@@ -17,7 +17,7 @@
</head>
<body style="direction: ltr;">
<h3 style="font-weight: bold;">Landscape</h3>
<span style="font-weight: bold;"></span>Nine attributes hold the information about a tile.
<span style="font-weight: bold;"></span>Six attributes hold the information about a tile.
This can be seen in the <a href="landscape.html">Landscape</a> document. This page tries to give an overview of used and free bits of
the array so you can quickly see what is used and what is not.
<ul>
@@ -28,14 +28,13 @@ the array so you can quickly see what is used and what is not.
</ul>
<p>
<ul>
<li><span style="font-weight: bold;">type</span> - 8 bits in size, tile class (bits 4..7), bridge (bits 2..3) tropic zone (bits 0..1, only valid in tropic climate)</li>
<li><span style="font-weight: bold;">height</span> - 8 bits in size, stores tile height</li>
<li><span style="font-weight: bold;">type_height</span> - 8 bits in size, stores tile height (lower 4 bits) and tile class (upper 4 bits)</li>
<li><span style="font-weight: bold;">m1</span> - 8 bits in size, used to identify the owner of that tile (eg piece of rail, bridge, etc.)</li>
<li><span style="font-weight: bold;">m2</span> - 16 bits in size, used to identify the index of the given tile (object) in the (object-)array</li>
<li><span style="font-weight: bold;">m3</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m4</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m5</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m6</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m6</span> - 8 bits in size, special meaning : lower 2 bits only valid in tropic climate, upper 2 bits for bridges</li>
<li><span style="font-weight: bold;">m7</span> - 8 bits in size, is used for general storage</li>
</ul>
@@ -43,8 +42,7 @@ the array so you can quickly see what is used and what is not.
<tbody>
<tr>
<th colspan=2>class</th>
<th>type (8)</th>
<th>height (8)</th>
<th>type_height (8)</th>
<th>m1 (8)</th>
<th>m2 (16)</th>
<th>m3 (8)</th>
@@ -57,7 +55,6 @@ the array so you can quickly see what is used and what is not.
<td colspan=2 class="caption">bits</td>
<td class="bits">7654 3210</td>
<td class="bits">7654 3210</td>
<td class="bits">7654 3210</td>
<td class="bits">FEDC BA98 7654 3210</td>
<td class="bits">7654 3210</td>
<td class="bits">7654 3210</td>
@@ -69,75 +66,69 @@ the array so you can quickly see what is used and what is not.
<td rowspan="2">0</td>
<td class="caption">ground</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span>X XX<span class="free">OO</span></td>
<td class="bits">XX<span class="free">O</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">farmland</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOO</span>X XX<span class="free">OO</span></td>
<td class="bits">XX<span class="free">O</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=3>1</td>
<td class="caption">rail</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX <span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">rail with signals</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO</span> XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">depot</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">XX<span class="free">O</span>X <span class="free">OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">O</span>X <span class="free">O</span>XXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=3>2</td>
<td class="caption">road</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
<td class="bits">XXX<span class="free">O</span> XXXX</td>
</tr>
<tr>
@@ -145,11 +136,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX<span class="free"> OOO</span>X</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
@@ -157,50 +147,46 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXX<span class="free">O</span> XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXX<span class="free">O OOOO</span></td>
</tr>
<tr>
<td>3</td>
<td class="caption">house</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XX<span class="free">O</span><span class="option">~ ~~</span>XX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXX<span class="abuse">X XXXX</span></td>
<td class="bits"><span class="abuse">XXXX XX</span><span class="free">OO</span></td>
<td class="bits"><span class="abuse">XXXX XX</span>XX</td>
<td class="bits">XXXX <span class="abuse">XXXX</span></td>
</tr>
<tr>
<td>4</td>
<td class="caption">trees</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
<td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td>
<td class="bits"><span class="option">~~</span>XX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO O</span>XXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=7>5</td>
<td class="caption">rail station</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">O</span>XXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OO</span>XX XX<span class="free">OO</span></td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
@@ -213,18 +199,16 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
</tr>
<tr>
<td class="caption">road stop</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XX<span class="free">O</span>X XXXX</td>
</tr>
<tr>
@@ -232,11 +216,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
@@ -244,11 +227,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
@@ -256,11 +238,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
@@ -268,75 +249,69 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=3>6</td>
<td class="caption">sea, shore</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">O</span>XXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">X<span class="option">~~</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">canal, river</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">shipdepot</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td>8</td>
<td class="caption">industry</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXX<span class="free">O</span> <span class="abuse">XXXX</span></td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OO</span>XX XX<span class="free">OO</span></td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
<td rowspan=2>9</td>
<td class="caption">tunnel entrance</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">X<span class="free">OO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
</tr>
<tr>
<td>bridge ramp</td>
@@ -346,21 +321,19 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OO</span>XX XX<span class="free">OO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
</tr>
<tr>
<td rowspan=2>A</td>
<td class="caption">objects</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">O</span>XXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXXX XXXX</td>
</tr>
</tbody>

View File

@@ -1,30 +0,0 @@
Some clarifications about the link graph
----------------------------------------
InitializeLinkGraphs joins all threads, so if the game is abandoned
with some threads still running, they're joined as soon as the next game
(possibly the title game) is started. See also InitializeGame.
The MCF (multi-commodity flow) algorithm can be quite CPU-hungry as it's
NP-hard and takes exponential time (though with a very small constant
factor) in the number of nodes.
This is why it is run in a separate thread where possible. However after
some time the thread is joined and if it hasn't finished by then the game
will hang. This problem gets worse if we are running on a platform without
threads. However, as those are usually the ones with less CPU power I
assume the contention for the CPU would make the game hard to play even
with threads or even without cargodist (autosave ...). I might be wrong,
but I won't put any work into this before someone shows me some problem.
You can configure the link graph recalculation time. A link graph
recalculation time of X days means that each link graph job has X days
to run before it is joined. The downside is that the flow stats won't be
updated before the job is finished and thus a high value means less
updates and longer times until changes in capacities are accounted for.
If you play a very large map with a complicated link graph you may want to
raise the time setting to avoid lags. The same holds for systems with slow
CPUs.
Another option to avoid excessive lags is to reduce the accuracy of link
graph calculations. Generally the accuracy is inversely correlated to the
CPU requirements of the MCF algorithm.

View File

@@ -1,152 +1,112 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
.Dd October 13, 2014
.Dd May 31, 2011
.Dt OPENTTD 6
.Os
.Sh NAME
.Nm openttd
.Nd open source clone of the Microprose game \(lqTransport Tycoon Deluxe\(rq
.Nd An open source clone of the Microprose game "Transport Tycoon Deluxe"
.Sh SYNOPSIS
.Nm
.Op Fl efhx
.Op Fl b Ar blitter
.Op Fl c Ar config_file
.Op Fl d Op Ar level | Ar cat Ns = Ns Ar lvl Ns Op , Ns Ar ...
.Op Fl D Oo Ar host Oc Ns Op : Ns Ar port
.Op Fl g Op Ar savegame
.Op Fl d Ar [level | cat=lvl[,...]]
.Op Fl D Ar [host][:port]
.Op Fl g Ar [savegame]
.Op Fl G Ar seed
.Op Fl I Ar graphicsset
.Op Fl l Ar host Ns Op : Ns Ar port
.Op Fl l Ar host[:port]
.Op Fl m Ar driver
.Op Fl M Ar musicset
.Op Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar player
.Op Fl n Ar host[:port][#player]
.Op Fl p Ar password
.Op Fl P Ar password
.Op Fl q Ar savegame
.Op Fl r Ar width Ns x Ns Ar height
.Op Fl r Ar widthxheight
.Op Fl s Ar driver
.Op Fl S Ar soundset
.Op Fl t Ar year
.Op Fl v Ar driver
.Sh OPTIONS
.Bl -tag -width "-n host[:port][#player]"
.Bl -tag -width ".Fl n Ar host[:port][#player]"
.It Fl b Ar blitter
Select the blitter
.Ar blitter ;
see
Set the blitter, see
.Fl h
for a full list.
for a full list
.It Fl c Ar config_file
Use
.Ar config_file
instead of
.Pa openttd.cfg .
Use 'config_file' instead of 'openttd.cfg'
.It Fl d Ar [level]
Set debug verbosity for all categories to
.Ar level ,
or 1 if omitted.
.It Fl d Ar cat Ns = Ns Ar lvl Ns Op , Ns Ar ...
Set debug verbosity to
.Ar lvl
for a specific category
.Ar cat .
.It Fl D Oo Ar host Oc Ns Op : Ns Ar port
Start a dedicated server.
.Pp
Network debug level will be set to 6.
If you want to change this, set
.Ar level
or 1 if omitted
.It Fl d Ar cat=level[,...]
Set debug verbosity for a specific category
.It Fl D Ar [host][:port]
Start a dedicated server. Sets network debug level to 6. If you want to change this, use
.Fl d
after setting
.Fl D .
after
.Fl D
.It Fl G Ar seed
Seed the pseudo random number generator
.It Fl e
Start in world editor mode.
Start in world editor mode
.It Fl f
Fork into background (dedicated server only, see
.Fl D ) .
.It Fl g Op Ar savegame
.Fl D )
.It Fl g Ar [savegame]
Load
.Ar savegame
at start or start a new game if omitted.
at start or start a new game if omitted. The
.Ar savegame
must be either an absolute path or one relative to the current path or one of
the search paths.
.It Fl G Ar seed
Seed the pseudo random number generator with
.Ar seed .
must be either absolute or relative to the current path or one of the search paths.
.It Fl h
Display a summary of all options and list all the available AIs, blitters,
sound, music and video drivers, graphics sets and sound sets.
Display a summary of all options and lists all the available AIs, blitters, sound, music and video drivers, graphics sets and sound sets.
.It Fl I Ar graphicsset
Select the graphics set
.Ar graphicsset ;
see
Set the graphics set, see
.Fl h
for a full list.
.It Fl l Ar host Ns Op : Ns Ar port
Redirect
.Fn DEBUG
output; see
.Fl D .
for a full list
.It Fl l Ar host[:port]
Redirect DEBUG(), See
.Fl D
.It Fl m Ar driver
Select the music driver
.Ar driver ;
see
Set the music driver, see
.Fl h
for a full list.
for a full list
.It Fl M Ar musicset
Select the music set
.Ar musicset ;
see
Set the music set, see
.Fl h
for a full list.
.It Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar player
Join a network game, optionally specifying a port to connect to and player to
play as.
for a full list
.It Fl n Ar host[:port][#player]
Join a network game, optionally specify a port to connect to and player to play as
.It Fl p Ar password
Password used to join server.
Only useful with
.Fl n .
Password used to join server. Only useful with
.Fl n
.It Fl P Ar password
Password used to join company.
Only useful with
.Fl n .
Password used to join company. Only useful with
.Fl n
.It Fl q Ar savegame
Write some information about the specified savegame and exit.
.It Fl r Ar width Ns x Ns Ar height
Set the resolution to
.Ar width
\(mu
.Ar height
pixels.
Write some information about the savegame and exit
.It Fl r Ar widthxheight
Set the resolution
.It Fl s Ar driver
Select the sound driver
.Ar driver ;
see
Set the sound driver, see
.Fl h
for a full list.
for a full list
.It Fl S Ar soundset
Select the sound set
.Ar soundset ;
see
Set the sound set, see
.Fl h
for a full list.
for a full list
.It Fl t Ar year
Set the starting year to
.Ar year .
Set the starting year
.It Fl v Ar driver
Select the video driver
.Ar driver ;
see
Set the video driver, see
.Fl h
for a full list.
for a full list
.It Fl x
Do not automatically save to config file on exit.
Do not automatically save to config file on exit
.El
.Sh SEE ALSO
.Lk https://wiki.openttd.org "Wiki"
(includes community maintained manual),
.Lk https://forum.openttd.org "Forum",
.Lk https://www.openttd.org "News"
http://wiki.openttd.org/, http://www.openttd.org
.Sh HISTORY
Transport Tycoon Deluxe was written by Chris Sawyer and published by Microprose.
.Nm

View File

@@ -106,21 +106,21 @@ elif [ -d "$ROOT_DIR/.git" ]; then
fi
elif [ -d "$ROOT_DIR/.hg" ]; then
# We are a hg checkout
if [ -n "`HGPLAIN= hg status | grep -v '^?'`" ]; then
if [ -n "`hg status | grep -v '^?'`" ]; then
MODIFIED="2"
fi
HASH=`LC_ALL=C HGPLAIN= hg id -i | cut -c1-12`
HASH=`LC_ALL=C hg id -i | cut -c1-12`
REV="h`echo $HASH | cut -c1-8`"
BRANCH="`HGPLAIN= hg branch | sed 's@^default$@@'`"
TAG="`HGPLAIN= hg id -t | grep -v 'tip$'`"
BRANCH="`hg branch | sed 's@^default$@@'`"
TAG="`hg id -t | grep -v 'tip$'`"
if [ -n "$TAG" ]; then
BRANCH=""
REV="$TAG"
fi
REV_NR=`LC_ALL=C HGPLAIN= hg log -f -k "(svn r" -l 1 --template "{desc|firstline}\n" | grep "^(svn r[0-9]*)" | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
REV_NR=`LC_ALL=C hg log -f -k "(svn r" -l 1 --template "{desc|firstline}\n" | grep "^(svn r[0-9]*)" | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
if [ -z "$REV_NR" ]; then
# No rev? Maybe it is a custom hgsubversion clone
REV_NR=`LC_ALL=C HGPLAIN= hg parent --template="{svnrev}"`
REV_NR=`LC_ALL=C hg parent --template="{svnrev}"`
fi
elif [ -f "$ROOT_DIR/.ottdrev" ]; then
# We are an exported source bundle

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2017-06-13
Release version: 1.7.1
Last updated: 2013-11-29
Release version: 1.3.3
------------------------------------------------------------------------
@@ -33,13 +33,12 @@ No suitable AI can be found
If you have no AIs and an AI is started the so-called 'dummy' AI will
be loaded. This AI does nothing but writing a message on the AI debug
window and showing a red warning. There are basically two solutions
for this problem: Either you set the number of AI players to 0 so that
no AI is started. You find that setting at the top of the window in the
"AI / Game Scripts Settings" window.
The other solution is acquiring (downloading) some AI. The easiest way
to do this is via the "Check Online Content" button in the main (intro)
menu or directly in the "AI / Game Scripts Settings" dialogue via the
"Check Online Content" button.
for this problem: you must change the settings so no AI is started,
this is done in the difficulty settings window. The other solution is
acquiring (downloading) some AI. The easiest way to do this is via
the "Check Online Content" button in the main (intro) menu or via
"AI Settings" -> "Select AI" -> "Check Online Content" which is also
accessed via the main menu.
After a while of playing, colours get corrupted
In Windows 7 the background slideshow corrupts the colour mapping of
@@ -445,11 +444,3 @@ Trains might not stop at platforms that are currently being changed [FS#5553]:
just anywhere in the station because then it would never leave the station
if you have the same station in the order list multiple times in a row or
if there is only one station in the order list (see FS#5684).
Some houses and industries are not affected by transparency [FS#5817]:
Some of the default houses and industries (f.e. the iron ore mine) are
not affected by the transparency options. This is because the graphics do
not (completely) separate the ground from the building.
This is a bug of the original graphics, and unfortunately cannot be
fixed with OpenGFX for the sake of maintaining compatibility with the
original graphics.

View File

@@ -11,21 +11,21 @@ palette = DOS
!! description STR_BASEGRAPHICS_DOS_DESCRIPTION
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
ORIG_EXTRA.GRF =
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTD.GRF =
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -11,21 +11,21 @@ palette = DOS
!! description STR_BASEGRAPHICS_DOS_DE_DESCRIPTION
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
ORIG_EXTRA.GRF =
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTD.GRF =
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -11,21 +11,21 @@ palette = Windows
!! description STR_BASEGRAPHICS_WIN_DESCRIPTION
[files]
base = TRG1R.GRF
logos = TRGIR.GRF
arctic = TRGCR.GRF
tropical = TRGHR.GRF
toyland = TRGTR.GRF
extra = ORIG_EXTRA.GRF
base = TRG1R.GRF
logos = TRGIR.GRF
arctic = TRGCR.GRF
tropical = TRGHR.GRF
toyland = TRGTR.GRF
extra = OPENTTD.GRF
[md5s]
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
ORIG_EXTRA.GRF =
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTD.GRF =
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,32 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
BEGIN {
# Very basic variant function; barely any error checking.
# Just use the first argument as the file to start from when assembling everything
path = ARGV[1];
gsub("[^/\\\\]*$", "", path);
assemble(ARGV[1]);
}
# Recursive function for assembling by means of resolving the #includes.
function assemble(filename) {
while ((getline < filename) > 0) {
if (NF == 2 && $1 == "#include" ) {
# Remove the quotes.
gsub("[\"'<>]", "", $2);
assemble(path $2);
} else {
print $0;
}
}
if (close(filename) < 0) {
print "Could not open " filename > "/dev/stderr";
exit -1;
}
}

View File

@@ -6,7 +6,7 @@
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Canal graphics by George"
-1 * 0 0C "Canal graphics by George / PaulC"
-1 * 3 05 08 41
// Canal slopes
-1 sprites/canal_locks.png 8bpp 66 8 64 23 -31 0 normal
@@ -77,3 +77,95 @@
-1 sprites/canals.png 8bpp 446 10 24 16 -11 -6 normal
// Canal icon
-1 sprites/canal_locks.png 8bpp 50 232 20 20 0 0 normal
// Differentiation for the climates starts here
// Canal edges (arctic snowy)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 40 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 40 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 40 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 40 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 40 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 40 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 40 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 40 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 40 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 40 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 40 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 40 24 16 -11 -6 normal
-1 * 7 02 05 10 01 00 00 00
// Canal edges (arctic normal)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 70 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 70 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 70 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 70 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 70 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 70 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 70 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 70 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 70 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 70 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 70 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 70 24 16 -11 -6 normal
-1 * 7 02 05 11 01 00 00 00
// Choose the right arctic canal edges
-1 * 14 02 05 12 81 81 00 FF 01 10 00 04 04 11 00
-1 * 6 07 83 01 \7! 01 01
-1 * 7 03 05 01 02 00 12 00
// Canal edges (tropic desert)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 100 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 100 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 100 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 100 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 100 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 100 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 100 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 100 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 100 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 100 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 100 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 100 24 16 -11 -6 normal
-1 * 7 02 05 13 01 00 00 00
// Canal edges (tropic rainforest)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 130 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 130 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 130 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 130 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 130 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 130 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 130 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 130 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 130 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 130 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 130 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 130 24 16 -11 -6 normal
-1 * 7 02 05 14 01 00 00 00
// Choose the right tropic canal edges
-1 * 14 02 05 15 81 81 00 FF 01 13 00 01 01 14 00
-1 * 6 07 83 01 \7! 02 01
-1 * 7 03 05 01 02 00 15 00
// Canal edges (toyland)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 160 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 160 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 160 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 160 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 160 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 160 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 160 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 160 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 160 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 160 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 160 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 160 24 16 -11 -6 normal
-1 * 7 02 05 16 01 00 00 00
-1 * 6 07 83 01 \7! 03 01
-1 * 7 03 05 01 02 00 16 00

View File

@@ -1,101 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Extra canal graphics by PaulC"
// Differentiation for the climates starts here
// Canal edges (arctic snowy)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 40 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 40 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 40 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 40 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 40 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 40 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 40 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 40 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 40 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 40 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 40 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 40 24 16 -11 -6 normal
-1 * 7 02 05 10 01 00 00 00
// Canal edges (arctic normal)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 70 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 70 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 70 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 70 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 70 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 70 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 70 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 70 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 70 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 70 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 70 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 70 24 16 -11 -6 normal
-1 * 7 02 05 11 01 00 00 00
// Choose the right arctic canal edges
-1 * 14 02 05 12 81 81 00 FF 01 10 00 04 04 11 00
-1 * 6 07 83 01 \7! 01 01
-1 * 7 03 05 01 02 00 12 00
// Canal edges (tropic desert)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 100 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 100 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 100 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 100 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 100 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 100 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 100 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 100 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 100 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 100 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 100 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 100 24 16 -11 -6 normal
-1 * 7 02 05 13 01 00 00 00
// Canal edges (tropic rainforest)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 130 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 130 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 130 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 130 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 130 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 130 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 130 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 130 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 130 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 130 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 130 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 130 24 16 -11 -6 normal
-1 * 7 02 05 14 01 00 00 00
// Choose the right tropic canal edges
-1 * 14 02 05 15 81 81 00 FF 01 13 00 01 01 14 00
-1 * 6 07 83 01 \7! 02 01
-1 * 7 03 05 01 02 00 15 00
// Canal edges (toyland)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 160 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 160 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 160 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 160 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 160 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 160 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 160 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 160 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 160 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 160 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 160 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 160 24 16 -11 -6 normal
-1 * 7 02 05 16 01 00 00 00
-1 * 6 07 83 01 \7! 03 01
-1 * 7 03 05 01 02 00 16 00

View File

@@ -60,11 +60,10 @@
00
// GRF ID, must start with FF so it gets ignored
//@@WARNING DISABLE 101
-1 * 0 08 08 FF FF FF FE
-1 * 0 08 08 FF "OTT"
// Name of the GRF
"OpenTTD's default and fallback extra graphics" 00
"OpenTTD's base graphics " 00
// Description of the GRF.
"License: GNU General Public License version 2" 0D
@@ -87,6 +86,7 @@
#include "canals.nfo"
#include "oneway.nfo"
#include "tramtracks.nfo"
#include "shore.nfo"
#include "sloped_tracks.nfo"
#include "airports.nfo"
#include "roadstops.nfo"
@@ -97,5 +97,10 @@
#include "airport_preview.nfo"
#include "chars.nfo"
#include "mono.nfo"
#include "fix_graphics.nfo"
#include "rivers/rapids.nfo"
#include "rivers/temperate.nfo"
#include "rivers/arctic.nfo"
#include "rivers/tropic.nfo"
#include "rivers/toyland.nfo"
#include "tunnel_portals.nfo"
#include "palette.nfo"

View File

@@ -7,7 +7,7 @@
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "OpenTTD GUI graphics"
-1 * 3 05 15 \b 175 // OPENTTD_SPRITE_COUNT
-1 * 3 05 15 \b 168 // OPENTTD_SPRITE_COUNT
-1 sprites/openttdgui.png 8bpp 66 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 146 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 226 8 64 31 -31 7 normal
@@ -176,10 +176,3 @@
-1 sprites/openttdgui.png 8bpp 296 440 8 8 0 0 normal
-1 sprites/openttdgui.png 8bpp 312 440 14 10 0 0 normal
-1 sprites/openttdgui.png 8bpp 328 440 14 10 0 0 normal
-1 sprites/openttdgui.png 8bpp 348 440 8 8 0 0 normal
-1 sprites/openttdgui.png 8bpp 362 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 388 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 414 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 440 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 466 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 490 440 20 20 0 0 normal

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

After

Width:  |  Height:  |  Size: 25 KiB

View File

@@ -1,85 +0,0 @@
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 32)
// Format: spritenum imagefile depth xpos ypos xsize ysize xrel yrel zoom flags
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
// Sources for extra graphics to complement the original graphics.
// Checks whether the correct version of OpenTTD is used before
// allowing it to be used.
//
//
// Number of sprites, it is wrong, but GRFcodec automagically gets it right.
//
0 * 4 00 00 00 00
//
// Check whether we are running OTTD or not.
//
-1 * 0 07 9D 04 \7= 01 00 00 00 01
-1 * 0 0B 03 7F FF 80 " is not for TTDPatch. Use ttdpatch(w).grf." 00
//
// Check for OTTD's version number
//
// First step... Variable A1 might not exist. If that's the case it always
// skips. As we do not want to skip out of the whole testing, we skip over
// the real version check.
-1 * 0 07 A1 04 \7= FF FF FF FF 02
// Real version check.
-1 * 0 07 A1 04 \7> \w20304 01 01 03
// If the version check is supported, the string is translateable via OpenTTD
// itself. Use it!.
-1 * 0 0B 03 7F 06 "1.1 (or trunk r20304)" 00
// Some OTTD versions before r11130 did support Action B, so use the English
// phrase there
-1 * 0 0B 03 7F FF "Requires OpenTTD version 1.1 (or trunk r20304) or better." 00
// Final fallback. No Action B support, just skip to the end of the file.
-1 * 0 07 A1 04 \7= FF FF FF FF 00
// We are a DOS paletted NewGRF, so tell OpenTTD that. Then it can actually
// do the right thing. Yay for that feature as that means no duplicate NewGRF!
-1 * 0 14
"C" "INFO"
"B" "PALS" \w1 "D"
00
00
// GRF ID, must start with FF so it gets ignored
//@@WARNING DISABLE 101
-1 * 0 08 08 FF "OTT"
// Name of the GRF
"Original baseset extra graphics" 00
// Description of the GRF.
"License: GNU General Public License version 2" 0D
"Andrew Parkhouse: rivers" 0D
"Addi and PaulC: original graphics fixes" 0D
"OpenTTD developers: other graphics" 00
//
// The real data of the GRF is acquired from several subfiles.
//
#include "shore.nfo"
#include "fix_graphics.nfo"
#include "canals_extra.nfo"
#include "rivers/rapids.nfo"
#include "rivers/temperate.nfo"
#include "rivers/arctic.nfo"
#include "rivers/tropic.nfo"
#include "rivers/toyland.nfo"

View File

@@ -1,20 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "All black palette"
-1 * 0 05 18 01
-1 * 0 00 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01

View File

@@ -47,7 +47,7 @@
-1 sprites/shore.png 8bpp 82 200 64 32 -31 -1 normal
-1 sprites/shore.png 8bpp 162 200 64 31 -31 -8 normal
-1 * 6 07 83 01 \7! 03 0C
-1 * 52 0C "Missing shore tile graphics for the toyland climate"
-1 * 44 0C "Missing shore tile graphics for the toyland climate"
-1 * 3 05 0D 0A
-1 sprites/shore.png 8bpp 290 200 64 15 -31 0 normal
-1 sprites/shore.png 8bpp 370 200 64 31 -31 -8 normal

View File

@@ -9,4 +9,4 @@ Exec=!!TTD!!
Terminal=false
Categories=!!MENU_GROUP!!
Comment=A clone of Transport Tycoon Deluxe
Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo;
Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo

View File

@@ -1,219 +1,3 @@
openttd (1.7.1-0) unstable; urgency=low
* New upstream release 1.7.1
-- OpenTTD <info@openttd.org> Tue, 13 Jun 2017 21:00:00 +0200
openttd (1.7.1~RC1-0) unstable; urgency=low
* New upstream release 1.7.1-RC1
-- OpenTTD <info@openttd.org> Thu, 04 Mai 2017 21:00:00 +0200
openttd (1.7.0-0) unstable; urgency=low
* New upstream release 1.7.0
-- OpenTTD <info@openttd.org> Sat, 01 Apr 2017 19:00:00 +0200
openttd (1.7.0~RC1-0) unstable; urgency=low
* New upstream release 1.7.0-RC1
-- OpenTTD <info@openttd.org> Sat, 11 Mar 2017 22:30:00 +0100
openttd (1.6.1-0) unstable; urgency=low
* New upstream release 1.6.1
-- OpenTTD <info@openttd.org> Fri, 01 Jul 2016 00:00:00 +0200
openttd (1.6.1~RC1-0) unstable; urgency=low
* New upstream release 1.6.1-RC1
-- OpenTTD <info@openttd.org> Wed, 01 Jun 2016 21:00:00 +0200
openttd (1.6.0-0) unstable; urgency=low
* New upstream release 1.6.0
-- OpenTTD <info@openttd.org> Fri, 01 Apr 2016 21:00:00 +0200
openttd (1.6.0~RC1-0) unstable; urgency=low
* New upstream release 1.6.0-RC1
-- OpenTTD <info@openttd.org> Tue, 01 Mar 2016 21:00:00 +0100
openttd (1.5.3-0) unstable; urgency=low
* New upstream release 1.5.3
-- OpenTTD <info@openttd.org> Tue, 01 Dec 2015 21:00:00 +0100
openttd (1.5.3~RC1-0) unstable; urgency=low
* New upstream release 1.5.3-RC1
-- OpenTTD <info@openttd.org> Sun, 01 Nov 2015 14:00:00 +0100
openttd (1.5.2-0) unstable; urgency=low
* New upstream release 1.5.2
-- OpenTTD <info@openttd.org> Tue, 01 Sep 2015 21:00:00 +0200
openttd (1.5.2~RC1-0) unstable; urgency=low
* New upstream release 1.5.2-RC1
-- OpenTTD <info@openttd.org> Sat, 01 Aug 2015 13:00:00 +0200
openttd (1.5.1-0) unstable; urgency=low
* New upstream release 1.5.1
-- OpenTTD <info@openttd.org> Mon, 01 Jun 2015 21:00:00 +0200
openttd (1.5.1~RC1-0) unstable; urgency=low
* New upstream release 1.5.1-RC1
-- OpenTTD <info@openttd.org> Fri, 08 May 2015 21:00:00 +0200
openttd (1.5.0-0) unstable; urgency=low
* New upstream release 1.5.0
-- OpenTTD <info@openttd.org> Wed, 01 Apr 2015 21:00:00 +0200
openttd (1.5.0~RC1-0) unstable; urgency=low
* New upstream release 1.5.0-RC1
-- OpenTTD <info@openttd.org> Wed, 18 Mar 2015 21:00:00 +0100
openttd (1.5.0~beta2-0) unstable; urgency=low
* New upstream release 1.5.0-beta2
-- OpenTTD <info@openttd.org> Tue, 24 Feb 2015 21:00:00 +0100
openttd (1.5.0~beta1-0) unstable; urgency=low
* New upstream release 1.5.0-beta1
-- OpenTTD <info@openttd.org> Wed, 24 Dec 2014 21:00:00 +0100
openttd (1.4.4-0) unstable; urgency=low
* New upstream release 1.4.4
-- OpenTTD <info@openttd.org> Tue, 21 Oct 2014 21:00:00 +0200
openttd (1.4.4~RC1-0) unstable; urgency=low
* New upstream release 1.4.4-RC1
-- OpenTTD <info@openttd.org> Wed, 08 Oct 2014 19:00:00 +0200
openttd (1.4.3-0) unstable; urgency=low
* New upstream release 1.4.3
-- OpenTTD <info@openttd.org> Tue, 23 Sep 2014 21:00:00 +0200
openttd (1.4.3~RC2-0) unstable; urgency=low
* New upstream release 1.4.3-RC2
-- OpenTTD <info@openttd.org> Sun, 14 Sep 2014 19:00:00 +0200
openttd (1.4.3~RC1-0) unstable; urgency=low
* New upstream release 1.4.3-RC1
-- OpenTTD <info@openttd.org> Sun, 07 Sep 2014 19:00:00 +0200
openttd (1.4.2-0) unstable; urgency=low
* New upstream release 1.4.2
-- OpenTTD <info@openttd.org> Sat, 16 Aug 2014 21:00:00 +0200
openttd (1.4.2~RC2-0) unstable; urgency=low
* New upstream release 1.4.2-RC2
-- OpenTTD <info@openttd.org> Sun, 03 Aug 2014 18:00:00 +0200
openttd (1.4.2~RC1-0) unstable; urgency=low
* New upstream release 1.4.2-RC1
-- OpenTTD <info@openttd.org> Thu, 03 Jul 2014 21:00:00 +0200
openttd (1.4.1-0) unstable; urgency=low
* New upstream release 1.4.1
-- OpenTTD <info@openttd.org> Mon, 02 Jun 2014 21:00:00 +0200
openttd (1.4.1~RC2-0) unstable; urgency=low
* New upstream release 1.4.1-RC2
-- OpenTTD <info@openttd.org> Sun, 18 May 2014 21:00:00 +0200
openttd (1.4.1~RC1-0) unstable; urgency=low
* New upstream release 1.4.1-RC1
-- OpenTTD <info@openttd.org> Sun, 04 May 2014 21:00:00 +0200
openttd (1.4.0-0) unstable; urgency=low
* New upstream release 1.4.0
-- OpenTTD <info@openttd.org> Tue, 01 Apr 2014 21:00:00 +0200
openttd (1.4.0~RC1-0) unstable; urgency=low
* New upstream release 1.4.0-RC1
-- OpenTTD <info@openttd.org> Tue, 17 Mar 2014 21:00:00 +0100
openttd (1.4.0~beta5-0) unstable; urgency=low
* New upstream release 1.4.0-beta5
-- OpenTTD <info@openttd.org> Tue, 25 Feb 2014 10:15:00 +0100
openttd (1.4.0~beta4-0) unstable; urgency=low
* New upstream release 1.4.0-beta4
-- OpenTTD <info@openttd.org> Thu, 06 Feb 2014 21:00:00 +0100
openttd (1.4.0~beta3-0) unstable; urgency=low
* New upstream release 1.4.0-beta3
-- OpenTTD <info@openttd.org> Tue, 21 Jan 2014 21:00:00 +0100
openttd (1.4.0~beta2-0) unstable; urgency=low
* New upstream release 1.4.0-beta2
-- OpenTTD <info@openttd.org> Tue, 07 Jan 2014 21:00:00 +0100
openttd (1.4.0~beta1-0) unstable; urgency=low
* New upstream release 1.4.0-beta1
-- OpenTTD <info@openttd.org> Tue, 24 Dec 2013 00:00:00 +0100
openttd (1.3.3-0) unstable; urgency=low
* New upstream release 1.3.3

View File

@@ -5,7 +5,7 @@ Source: http://www.openttd.org
Files: *
Copyright: © 2004-2017 Ludvig Strigeous and others.
Copyright: © 2004-2012 Ludvig Strigeous and others.
License: GPL-2.0
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2.0 as

View File

@@ -29,7 +29,7 @@ include /usr/share/dpkg/buildflags.mk
# to be explicit about the dependencies, in case we're not running in a
# clean build root.
override_dh_auto_configure:
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --with-lzma --without-xdg-basedir --without-iconv --disable-strip CFLAGS="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS="$(LDFLAGS)" CFLAGS_BUILD="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS_BUILD="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS_BUILD="$(LDFLAGS)"
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --with-lzma --without-iconv --disable-strip CFLAGS="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS="$(LDFLAGS)" CFLAGS_BUILD="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS_BUILD="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS_BUILD="$(LDFLAGS)"
# Do some extra installation
override_dh_auto_install:

View File

@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.7.0
set OPENTTD_VERSION=1.3.3
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=1.2.0

View File

@@ -2,7 +2,7 @@
# spec file for package openttd
#
# Copyright (c) 2012 SUSE LINUX Products GmbH, Nuernberg, Germany.
# Copyright (c) 2007-2017 The OpenTTD developers
# Copyright (c) 2007-2012 The OpenTTD developers
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@@ -17,9 +17,9 @@
#
Name: openttd
Version: 1.7.beta1
Version: 1.3.beta2
Release: 0
%define srcver 1.7.0-beta1
%define srcver 1.3.0-beta2
Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe
License: GPL-2.0
Group: Amusements/Games/Strategy/Other

View File

@@ -1,8 +1,8 @@
# Version numbers to update
!define APPV_MAJOR 1
!define APPV_MINOR 7
!define APPV_MAINT 1
!define APPV_BUILD 1
!define APPV_MINOR 3
!define APPV_MAINT 3
!define APPV_BUILD 2
!define APPV_EXTRA ""
!define APPNAME "OpenTTD" ; Define application name
@@ -408,7 +408,6 @@ Section "Uninstall"
; Baseset files
Delete "$INSTDIR\baseset\opntitle.dat"
Delete "$INSTDIR\baseset\openttd.grf"
Delete "$INSTDIR\baseset\orig_extra.grf"
Delete "$INSTDIR\baseset\orig_win.obg"
Delete "$INSTDIR\baseset\orig_dos.obg"
Delete "$INSTDIR\baseset\orig_dos_de.obg"

View File

@@ -1,7 +0,0 @@
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" >
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>True/PM</dpiAware>
</windowsSettings>
</application>
</assembly>

View File

@@ -22,15 +22,6 @@ then
exit 1
fi
# openttd_vs140.sln is for MSVC 2015
# openttd_vs140.vcxproj is for MSVC 2015
# openttd_vs140.vcxproj.filters is for MSVC 2015
# langs_vs140.vcxproj is for MSVC 2015
# strgen_vs140.vcxproj is for MSVC 2015
# strgen_vs140.vcxproj.filters is for MSVC 2015
# generate_vs140.vcxproj is for MSVC 2015
# version_vs140.vcxproj is for MSVC 2015
# openttd_vs100.sln is for MSVC 2010
# openttd_vs100.vcxproj is for MSVC 2010
# openttd_vs100.vcxproj.filters is for MSVC 2010
@@ -86,7 +77,7 @@ safety_check() {
done
}
grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h\|../objs/settings/table/settings.h' | sed 's/ //g' | sort > tmp.headers.source.list
grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h\|../objs/settings/table/settings.h' | sed 's/ //' | sort > tmp.headers.source.list
find "$ROOT_DIR/src" \( -iname "*.h" -or -iname "*.hpp" \) -and -not -ipath "*/.svn/*" | sed "s~$ROOT_DIR/src/~~" | sort > tmp.headers.src
if [ -n "`diff tmp.headers.source.list tmp.headers.src`" ]; then
echo "The following headers are missing in source.list and not in /src/ or vice versa."
@@ -315,17 +306,11 @@ generate "$openttd" "openttd_vs80.vcproj"
generate "$openttd" "openttd_vs90.vcproj"
generate "$openttdvcxproj" "openttd_vs100.vcxproj"
generate "$openttdfiles" "openttd_vs100.vcxproj.filters" "$openttdfilters"
generate "$openttdvcxproj" "openttd_vs140.vcxproj"
generate "$openttdfiles" "openttd_vs140.vcxproj.filters" "$openttdfilters"
generate "$lang" "langs_vs80.vcproj"
generate "$lang" "langs_vs90.vcproj"
generate "$langvcxproj" "langs_vs100.vcxproj"
generate "$langfiles" "langs_vs100.vcxproj.filters"
generate "$langvcxproj" "langs_vs140.vcxproj"
generate "$langfiles" "langs_vs140.vcxproj.filters"
generate "$settings" "settings_vs80.vcproj" "$settingscommand"
generate "$settings" "settings_vs90.vcproj" "$settingscommand"
generate "$settingsvcxproj" "settings_vs100.vcxproj" "$settingscommand"
generate "$settingsfiles" "settings_vs100.vcxproj.filters"
generate "$settingsvcxproj" "settings_vs140.vcxproj" "$settingscommand"
generate "$settingsfiles" "settings_vs140.vcxproj.filters"

View File

@@ -10,15 +10,6 @@ Option Explicit
Dim FSO
Set FSO = CreateObject("Scripting.FileSystemObject")
' openttd_vs140.sln is for MSVC 2015
' openttd_vs140.vcxproj is for MSVC 2015
' openttd_vs140.vcxproj.filters is for MSVC 2015
' langs_vs140.vcxproj is for MSVC 2015
' strgen_vs140.vcxproj is for MSVC 2015
' strgen_vs140.vcxproj.filters is for MSVC 2015
' generate_vs140.vcxproj is for MSVC 2015
' version_vs140.vcxproj is for MSVC 2015
' openttd_vs100.sln is for MSVC 2010
' openttd_vs100.vcxproj is for MSVC 2010
' openttd_vs100.vcxproj.filters is for MSVC 2010
@@ -182,7 +173,6 @@ Function load_main_data(filename, ByRef vcxproj, ByRef filters, ByRef files)
line = "MSVC" Or _
line = "DIRECTMUSIC" Or _
line = "AI" Or _
line = "SSE" Or _
line = "HAVE_THREAD" _
) Then skip = skip + 1
deep = deep + 1
@@ -378,8 +368,6 @@ generate openttd, ROOT_DIR & "/projects/openttd_vs80.vcproj", Null
generate openttd, ROOT_DIR & "/projects/openttd_vs90.vcproj", Null
generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs100.vcxproj", Null
generate openttdfiles, ROOT_DIR & "/projects/openttd_vs100.vcxproj.filters", openttdfilters
generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs140.vcxproj", Null
generate openttdfiles, ROOT_DIR & "/projects/openttd_vs140.vcxproj.filters", openttdfilters
Dim lang, langvcxproj, langfiles
lang = load_lang_data(ROOT_DIR & "/src/lang", langvcxproj, langfiles)
@@ -387,8 +375,6 @@ generate lang, ROOT_DIR & "/projects/langs_vs80.vcproj", Null
generate lang, ROOT_DIR & "/projects/langs_vs90.vcproj", Null
generate langvcxproj, ROOT_DIR & "/projects/langs_vs100.vcxproj", Null
generate langfiles, ROOT_DIR & "/projects/langs_vs100.vcxproj.filters", Null
generate langvcxproj, ROOT_DIR & "/projects/langs_vs140.vcxproj", Null
generate langfiles, ROOT_DIR & "/projects/langs_vs140.vcxproj.filters", Null
Dim settings, settingsvcxproj, settingscommand, settingsfiles
settings = load_settings_data(ROOT_DIR & "/src/table", settingsvcxproj, settingscommand, settingsfiles)
@@ -396,5 +382,3 @@ generate settings, ROOT_DIR & "/projects/settings_vs80.vcproj", settingscommand
generate settings, ROOT_DIR & "/projects/settings_vs90.vcproj", settingscommand
generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs100.vcxproj", settingscommand
generate settingsfiles, ROOT_DIR & "/projects/settings_vs100.vcxproj.filters", Null
generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs140.vcxproj", settingscommand
generate settingsfiles, ROOT_DIR & "/projects/settings_vs140.vcxproj.filters", Null

View File

@@ -1,40 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>generate</ProjectName>
<ProjectGuid>{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}</ProjectGuid>
<RootNamespace>generate</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="..\source.list">
<FileType>Document</FileType>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Running %27generate.vbs%27 ...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cscript "$(ProjectDir)generate.vbs"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(FullPath);%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)openttd_vs80.vcproj;$(SolutionDir)openttd_vs90.vcproj;$(SolutionDir)openttd_vs100.vcxproj;$(SolutionDir)openttd_vs100.vcxproj.filters;$(SolutionDir)langs_vs80.vcproj;$(SolutionDir)langs_vs90.vcproj;$(SolutionDir)langs_vs100.vcxproj;%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -227,12 +227,6 @@
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\korean.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\latin.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating latin language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\latin.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\latvian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating latvian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
@@ -317,12 +311,6 @@
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\slovenian.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\spanish_MX.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating spanish_MX language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\spanish_MX.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\spanish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating spanish language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>

View File

@@ -97,9 +97,6 @@
<CustomBuild Include="..\src\lang\korean.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\latin.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\latvian.txt">
<Filter>Translations</Filter>
</CustomBuild>
@@ -142,9 +139,6 @@
<CustomBuild Include="..\src\lang\slovenian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\spanish_MX.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\spanish.txt">
<Filter>Translations</Filter>
</CustomBuild>

View File

@@ -1,390 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>langs</ProjectName>
<ProjectGuid>{0F066B23-18DF-4284-8265-F4A5E7E3B966}</ProjectGuid>
<RootNamespace>langs</RootNamespace>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\langs\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Message>Generating strings.h</Message>
<Command>..\objs\strgen\strgen.exe -s ..\src\lang -d ..\objs\langs\table</Command>
</PreBuildEvent>
<Midl>
<TypeLibraryName>./langs.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="..\src\lang\english.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\english.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\afrikaans.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating afrikaans language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\afrikaans.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\arabic_egypt.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating arabic_egypt language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\basque.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating basque language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\basque.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\belarusian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating belarusian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\belarusian.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\brazilian_portuguese.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating brazilian_portuguese language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\brazilian_portuguese.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\bulgarian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating bulgarian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\bulgarian.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\catalan.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating catalan language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\croatian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating croatian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\czech.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating czech language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\czech.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\danish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating danish language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\danish.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\dutch.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating dutch language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\dutch.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\english_AU.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english_AU language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\english_US.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english_US language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\english_US.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\esperanto.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating esperanto language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\estonian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating estonian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\faroese.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating faroese language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\faroese.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\finnish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating finnish language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\finnish.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\french.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating french language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\french.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\gaelic.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating gaelic language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\gaelic.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\galician.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating galician language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\galician.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\german.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating german language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\german.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\greek.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating greek language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\greek.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\hebrew.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating hebrew language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\hebrew.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\hungarian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating hungarian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\hungarian.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\icelandic.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating icelandic language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\indonesian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating indonesian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\indonesian.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\irish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating irish language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\irish.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\italian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating italian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\italian.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\japanese.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating japanese language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\japanese.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\korean.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating korean language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\korean.lng;%(Outputs)</Outputs>
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<CustomBuild Include="..\src\lang\latin.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating latin language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\latvian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating latvian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\lithuanian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating lithuanian language file</Message>
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<CustomBuild Include="..\src\lang\luxembourgish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating luxembourgish language file</Message>
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<CustomBuild Include="..\src\lang\malay.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating malay language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\norwegian_bokmal.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating norwegian_bokmal language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\norwegian_nynorsk.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating norwegian_nynorsk language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
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<CustomBuild Include="..\src\lang\serbian.txt">
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<CustomBuild Include="..\src\lang\simplified_chinese.txt">
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<CustomBuild Include="..\src\lang\turkish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating turkish language file</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating vietnamese language file</Message>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
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View File

@@ -1,176 +0,0 @@
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View File

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@@ -738,21 +723,6 @@
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View File

@@ -514,21 +514,6 @@
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View File

@@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
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@@ -145,9 +145,6 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@@ -191,9 +188,6 @@
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
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<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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@@ -250,9 +244,6 @@
<TargetMachine>MachineX64</TargetMachine>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@@ -298,9 +289,6 @@
<StackCommitSize>1048576</StackCommitSize>
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@@ -308,7 +296,6 @@
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@@ -316,14 +303,12 @@
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@@ -347,13 +332,6 @@
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View File

@@ -117,9 +117,6 @@
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<Filter>Squirrel headers</Filter>
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<Filter>Script API</Filter>
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@@ -2523,15 +2409,6 @@
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View File

@@ -102,7 +102,7 @@
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@@ -191,9 +188,6 @@
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@@ -250,9 +244,6 @@
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File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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View File

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RelativePath=".\..\src\pathfinder\yapf\yapf_type.hpp"
>
</File>
</Filter>
<Filter
Name="Video"

View File

@@ -53,7 +53,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -155,7 +155,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -255,7 +255,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -359,7 +359,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"

View File

@@ -23,7 +23,7 @@
</ImportGroup>
<PropertyGroup Label="UserMacros">
<SettingsCommandLine>
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini ..\src\table\window_settings.ini
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
</SettingsCommandLine>
</PropertyGroup>
<PropertyGroup>
@@ -42,7 +42,6 @@
<None Include="..\src\table\misc_settings.ini" />
<None Include="..\src\table\settings.ini" />
<None Include="..\src\table\win32_settings.ini" />
<None Include="..\src\table\window_settings.ini" />
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />

View File

@@ -24,9 +24,6 @@
<None Include="..\src\table\win32_settings.ini">
<Filter>INI</Filter>
</None>
<None Include="..\src\table\window_settings.ini">
<Filter>INI</Filter>
</None>
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />

View File

@@ -1,54 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>settings</ProjectName>
<ProjectGuid>{0817F629-589E-4A3B-B81A-8647BC571E35}</ProjectGuid>
<RootNamespace>settings</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<SettingsCommandLine>
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini ..\src\table\window_settings.ini
</SettingsCommandLine>
</PropertyGroup>
<PropertyGroup>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\</IntDir>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SettingsCommandLine)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SettingsCommandLine)</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">del ..\objs\settings\table\settings.h</NMakeCleanCommandLine>
<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\settings.h</NMakeOutput>
</PropertyGroup>
<ItemGroup>
<None Include="..\src\table\company_settings.ini" />
<None Include="..\src\table\currency_settings.ini" />
<None Include="..\src\table\gameopt_settings.ini" />
<None Include="..\src\table\misc_settings.ini" />
<None Include="..\src\table\settings.ini" />
<None Include="..\src\table\win32_settings.ini" />
<None Include="..\src\table\window_settings.ini" />
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />
<None Include="..\src\table\settings.h.preamble" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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