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  • bd5f2b66cd (svn r6443) -Fix (r6001): Please update the documentation if you mess with the _m[] bits! Darkvater 2006-09-12 10:42:04 +0000
  • 9532c873c1 (svn r6442) -Fix: ship depots windows now only draws the ships inside the depot instead of all ships in the depot tile This bug was visible when a ship left. The window redraw was called, but it still saw the ship since it didn't leave the tile yet and it left a ghost in the depot window bjarni 2006-09-11 20:38:35 +0000
  • 86ba1561a3 (svn r6441) WebTranslator2 update to 2006-09-11 20:35:18 catalan - 2 fixed, 23 changed by arnaullv (25) miham 2006-09-11 18:35:39 +0000
  • 59902fa943 (svn r6440) -Fix: [YAPF] some YAPF settings were not saved (i misunderstood how save flags work). This probably caused some MP desyncs. Thanks Maedhros for noticing and peter1138 for this patch. KUDr 2006-09-11 17:28:27 +0000
  • d1f667ea5b (svn r6439) WebTranslator2 update to 2006-09-11 18:24:37 catalan - 102 fixed, 10 changed by arnaullv (112) miham 2006-09-11 16:24:58 +0000
  • 5eef83e2b9 (svn r6438) WebTranslator2 update to 2006-09-11 09:18:20 brazilian_portuguese - 1 fixed by tucalipe (1) dutch - 7 fixed by habell (7) miham 2006-09-11 07:18:44 +0000
  • eb543de4cd (svn r6437) -Fix: reset the location of the last sound as that location can be outside the map when you are loading another (smaller) map. Thanks to MeusH for noticing. rubidium 2006-09-10 08:28:32 +0000
  • 8c33c92237 (svn r6436) WebTranslator2 update to 2006-09-10 06:59:06 brazilian_portuguese - 99 fixed by tucalipe (99) miham 2006-09-10 04:59:27 +0000
  • 07cbc4f83a (svn r6435) -Fix (FS#340): show an error message when executing 'scrollto x' with x < 0 or >= MapSize() instead of asserting later on. rubidium 2006-09-09 22:15:19 +0000
  • 6393850dc5 (svn r6434) WebTranslator2 update to 2006-09-09 10:29:44 dutch - 8 fixed by habell (8) german - 8 fixed by Neonox (8) polish - 8 fixed by meush (8) portuguese - 8 fixed by izhirahider (8) miham 2006-09-09 08:30:12 +0000
  • 6fdf0155bc (svn r6433) -Codechange: replace some magic numbers (industry gfx indices) by enums. rubidium 2006-09-08 22:12:57 +0000
  • 2cb9350c40 (svn r6432) -Fix r4987: [OSX] added CCFLAGS to OSX targets as well bjarni 2006-09-08 20:00:19 +0000
  • ed7cecb5cf (svn r6431) -Fix r6424: removed a declaration after statement in ReplaceVehicleWndProc() bjarni 2006-09-08 19:43:13 +0000
  • 5f71c4c6c3 (svn r6430) -Fix r6424: fixed failure to init the whole array of engines when starting a new player bjarni 2006-09-08 19:38:12 +0000
  • c582499bde (svn r6429) -Fix: [autoreplace GUI] selecting an empty line will now deselect the engine instead of selecting the first in the list (consistent with all other windows) -Fix: [autoreplace GUI] engine info is now drawn in the right side even if the left list is empty bjarni 2006-09-08 12:10:37 +0000
  • 86e27e42ff (svn r6428) -Codechange: [autoreplace] removed duplicated code to draw the info text in the autoreplace window bjarni 2006-09-08 11:53:05 +0000
  • 52b51bf101 (svn r6427) WebTranslator2 update to 2006-09-08 13:49:45 hungarian - 8 fixed by miham (8) miham 2006-09-08 11:50:06 +0000
  • a4900cc9b6 (svn r6426) [langchanges] WT2 screwed up hungarian translations, because server ran out of disc space (nightlies took up too much space). First step: restore hungarian languagefile miham 2006-09-08 11:47:03 +0000
  • 16295723f8 (svn r6425) WebTranslator2 update to 2006-09-08 13:42:53 hungarian - 8 fixed by miham (8) turkish - 7 fixed by edokan (7) miham 2006-09-08 11:43:15 +0000
  • 00a08601c9 (svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn To do this, the player struct contains an array, that contains the count of each engine type that the player owns Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved) It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well bjarni 2006-09-08 10:47:39 +0000
  • f01e761f80 (svn r6423) -Codechange: Replace two magic numbers by appropriate enum/define value belugas 2006-09-08 03:59:38 +0000
  • 87761ab2d9 (svn r6421) -Revert r6420: The dedicated server's console actually needs to work. It misses half the input at the moment. Sorry, too hasty commit. Darkvater 2006-09-07 22:36:33 +0000
  • 67e9294b22 (svn r6420) -Feature [Win32]: Use an existing console if openttd was started from one. Unfortunately this only works for WindowsXP or higher, all older MS-OS's are stuck with the old behaviour. Darkvater 2006-09-07 21:52:21 +0000
  • bfb41a5d26 (svn r6419) WebTranslator2 update to 2006-09-07 20:36:09 american - 8 fixed by WhiteRabbit (8) french - 7 changed by glx (7) spanish - 11 fixed by eusebio (11) turkish - 2 fixed by edokan (2) miham 2006-09-07 18:36:37 +0000
  • 347a3f9a43 (svn r6418) -Fix: [autoreplace] now multiheaded engines and other locomotives consisting of more than one unit will only be counted once This also cleaned up the counting loop alot and it will also (hopefully) be faster (didn't benchmark it) bjarni 2006-09-07 15:00:47 +0000
  • 782fe8b8f2 (svn r6417) WebTranslator2 update to 2006-09-07 08:38:16 french - 8 fixed by glx (8) miham 2006-09-07 06:38:37 +0000
  • 5450b99ca3 (svn r6416) -Fix r6414 r6415: forgot to apply the new colours to the strings in the translations in lang/unfinished bjarni 2006-09-07 00:31:46 +0000
  • 58c125d233 (svn r6415) -Fix r6414: switched orange and light blue colours in last commit, so they now fit what we agreed upon (oops) stopping is now orange and service is now light blue bjarni 2006-09-06 22:58:07 +0000
  • fca06248cd (svn r6414) -GUI change: heading for depot is now shown as either "Service at depot" (service) in orange or "Heading for depot" (stopping) in light blue bjarni 2006-09-06 22:43:38 +0000
  • e1da887b87 (svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc) glx 2006-09-06 14:32:14 +0000
  • f70064e7aa (svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and michi_cc :) ) -Cleanup: Removed UNITTEST preprocessor checks glx 2006-09-06 14:24:43 +0000
  • 39ba62d48f (svn r6410) -remove unittest glx 2006-09-06 13:58:31 +0000
  • 7c6851b436 (svn r6408) -Fix(r6406): compilation was broken -Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections glx 2006-09-06 01:56:01 +0000
  • 3fee255543 (svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP with a boolean type. Darkvater 2006-09-05 23:43:42 +0000
  • 80814dbb1d (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir(). Darkvater 2006-09-05 23:21:41 +0000
  • 516d412a77 (svn r6405) -Codechange: When showing tooltips, properly position the tooltip, considering cursor size and cursor offset (hotspot). The maximum and minimum y-values for the tooltip are just below the mainbar and statusbar. Also, if the tooltip would be too low, flip it above the cursor. Darkvater 2006-09-05 23:11:41 +0000
  • 3b279b502f (svn r6404) -Fix: GetStringWidth failed to calculate correct string width if the string contained newlines. Darkvater 2006-09-05 23:02:31 +0000
  • ec6189081d (svn r6395) -Fix: when converting a depot from/to elrail, update the power of trains that are in it glx 2006-09-05 16:40:23 +0000
  • 85a71fcea9 (svn r6394) -Fix r6393: removed a warning originally removed in r6376 accidentally readded in r6393 bjarni 2006-09-05 13:39:38 +0000
  • 4546700218 (svn r6393) -Fix: [autoreplace] now refit costs are added to the estimated costs (could spend more than allowed when estimate and actual cost were not the same) -Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at -Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs bjarni 2006-09-05 12:46:14 +0000
  • 0c46606540 (svn r6392) WebTranslator2 update to 2006-09-05 08:11:55 slovak - 12 fixed, 5 changed by lengyel (17) miham 2006-09-05 06:12:15 +0000
  • 619f884cc5 (svn r6387) Fix: removed OSX specific warning glx 2006-09-04 22:53:38 +0000
  • 9aa84ab2d2 (svn r6386) -Fix(r6376): removed a warning glx 2006-09-04 22:22:38 +0000
  • 3d6f6813f2 (svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest. rubidium 2006-09-04 21:47:46 +0000
  • 63687763e9 (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. -Cleanup: whitespace alignment of a few tables. rubidium 2006-09-04 20:40:33 +0000
  • a7cfb80c40 (svn r6380) -Codechange: unify all ways to quit OTTD. This means that in the intro menu the 'Quit' button immediatelly quits and the 'Quit' in the menu of the normal game and scenario editor immediatelly quits when the 'autosave_on_exit' patch is turned on. This is the same way as the OS/window manager initiated quits, like alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD. rubidium 2006-09-04 17:30:30 +0000
  • 56d06ba0a7 (svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'. Darkvater 2006-09-04 15:44:28 +0000
  • b7f36808ac (svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask Darkvater 2006-09-04 15:16:58 +0000
  • a40d6951d1 (svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT -Codechange: Initialize sorting-type on WE_CREATE instead of checking every time. -Codechange: Update custom vehiclelist_d with standard list_d struct, more static Darkvater 2006-09-04 15:13:49 +0000
  • 1a0476535d (svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost() Now it's possible to tell refit costs for an EngineID without actually having build a vehicle bjarni 2006-09-04 09:07:52 +0000
  • df135e8190 (svn r6375) WebTranslator2 update to 2006-09-04 08:35:58 german - 1 changed by Neonox (1) spanish - 87 fixed by eusebio (87) turkish - 4 fixed by jnmbk (4) miham 2006-09-04 06:36:23 +0000
  • 794cc6d55e (svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes -Codechange: Unify the Sorting struct both for vehicle-lists and network-lists. Darkvater 2006-09-03 23:27:38 +0000
  • e42d819b6a (svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE bjarni 2006-09-03 23:14:39 +0000
  • 7ab6ae3a21 (svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given the maximum amount of money so everything can be removed for sure. However if first rails are removed (or property in general that *gives* money when demolished, the player's money would overflow. Thanks for noticing Rubidium. Darkvater 2006-09-03 23:02:42 +0000
  • f5bda65b05 (svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The correct fix was to reset the highlight box if any size changes (grimrc) Darkvater 2006-09-03 22:39:02 +0000
  • de610df608 (svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while at least. Darkvater 2006-09-03 22:27:13 +0000
  • 38ace9deef (svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future. rubidium 2006-09-03 22:21:12 +0000
  • 03f963af58 (svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect. rubidium 2006-09-03 22:07:28 +0000
  • e98adc5d0a (svn r6364) -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh Darkvater 2006-09-03 21:53:32 +0000
  • d267fa9c73 (svn r6361) -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected tron 2006-09-03 20:21:04 +0000
  • 7ecc7d0ba4 (svn r6360) -Codechange: Polish RemoveOrderFromAllVehicles() tron 2006-09-03 19:29:31 +0000
  • cd5c6df5f7 (svn r6359) -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox) tron 2006-09-03 19:09:17 +0000
  • 0ac4a9ac98 (svn r6358) -Codechange: update resource file to reflect development tree (0.5.0.0) as file version, and added revision number. Also remove SWEDISH resources. Darkvater 2006-09-03 16:02:15 +0000
  • a9a962b802 (svn r6357) -Cleanup: [OSX] corrected some info for the bundle (info window in finder) bjarni 2006-09-03 15:45:48 +0000
  • 6baf488839 (svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangar Now all vehicles are serviced when it's time for service and they are in a depot This will avoid the goto depot order from ever showing up when in a depot bjarni 2006-09-03 11:49:38 +0000
  • 23168f6309 (svn r6355) -Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (Darkvater and me) This bug is probably ages old tron 2006-09-03 10:30:38 +0000
  • 1c21c645ae (svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information tron 2006-09-03 08:25:27 +0000
  • 302772883c (svn r6352) -Fix: FS#322 Send to depot bug now vehicles can't be sent to a depot when they are already inside a depot before they would remember the order and try to turn around when leaving the depot bjarni 2006-09-02 22:47:45 +0000
  • 07199603b4 (svn r6351) -Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() tron 2006-09-02 21:52:06 +0000
  • 0fc0586bbf (svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc() This is possible now that the window number is known when running WE_CREATE and it's a nicer solution bjarni 2006-09-02 21:16:46 +0000
  • da30222a91 (svn r6348) -Codechange: Remove redundant assignment tron 2006-09-02 20:35:08 +0000
  • a286726fe9 (svn r6347) Undo tron 2006-09-02 20:34:33 +0000
  • 5f7d99fb6d (svn r6346) -Codechange: Remove redundant assignment tron 2006-09-02 20:34:04 +0000
  • 01a566429c (svn r6345) -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event this allows using the window_number in WE_CREATE window event handlers bjarni 2006-09-02 20:09:16 +0000
  • 61e2fa3cd2 (svn r6304) -Codechange r6295: Use !! instead of (bool) in commands to send vehicles to depots bjarni 2006-09-02 09:35:03 +0000
  • 1d1a4839c3 (svn r6303) -Codechange: Remove dead code tron 2006-09-02 08:14:16 +0000
  • 2890ed33b8 (svn r6302) -Codechange: Remove dead code paths, because the lowest bit of Sprite::info is never unset tron 2006-09-02 07:13:21 +0000
  • dcc25abeec (svn r6301) -Codechange: if () cascades -> switch () tron 2006-09-02 06:36:30 +0000
  • 45eb7cb12a (svn r6300) -Fix: FS#321 autoreplace / wagon removal turned out to be a failure to run the wagon remoral code if the player didn't have enough money to do the replace after the replace took place the cost animation failed to show in this condition as well Now the test is not run anymore after the replace took place bjarni 2006-09-01 18:35:36 +0000
  • 07321ed206 (svn r6299) WebTranslator2 update to 2006-09-01 16:00:05 american - 4 fixed by WhiteRabbit (4) french - 9 changed by glx (9) hungarian - 4 fixed by miham (4) portuguese - 4 fixed, 3 changed by izhirahider (7) miham 2006-09-01 14:02:00 +0000
  • 5499cf5ecf (svn r6298) -Fix(r6297): add network_gui.h to MSVC projetc files glx 2006-09-01 13:48:43 +0000
  • 8ef52bc43c (svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to tron 2006-09-01 13:35:43 +0000
  • 47b0d41d63 (svn r6296) -Fix (r6186): some more (YAPF) settings were affected by accident. Thanks to mart3p for noticing (and to SVN for failing to mark the changes as conflicts). rubidium 2006-09-01 13:18:53 +0000
  • 26c10adbfc (svn r6295) -Feature: using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order bjarni 2006-09-01 12:37:03 +0000
  • 168e2b41e5 (svn r6294) -Cleanup: Add static tron 2006-09-01 11:01:44 +0000
  • 3a98d0ee1d (svn r6293) -Codechange: Simply use KMOD_CTRL instead of KMOD_LCTRL | KMOD_RCTRL, same for KMOD_SHIFT tron 2006-09-01 10:37:27 +0000
  • 463ae887ea (svn r6292) -Cleanup: Indentation, bracing, etc. tron 2006-09-01 10:29:40 +0000
  • d7e1d08d53 (svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button -Codechange: unified the code for mass goto depot to avoid duplicated code -Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once) bjarni 2006-09-01 10:24:15 +0000
  • 7d3685a8ad (svn r6290) -Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise tron 2006-09-01 08:06:11 +0000
  • c05c81f35c (svn r6289) -Fix(r6108) : case 0x48 (generic text) should not have been set over newstations. It grabbed everyting. Instead, we are now using ids for that purpose, 0xC9, oxD0, 0xDC (FS#304 by Osai) - Protect newgrf text from entries of 1 char and fewer - Protect currency name from an overrun of ids Thanks to glx belugas 2006-09-01 02:56:02 +0000
  • 718c0214bf (svn r6288) -Regression: Restore automatic language detection, which was broken in r4886 when the language codes got extended tron 2006-08-31 22:07:49 +0000
  • cdf3972733 (svn r6287) -Codechange: Remove a redundant check tron 2006-08-31 20:51:33 +0000
  • 17c101afe3 (svn r6286) Nobody cares for the return value of GetAvailableVideoMode(), therefore remove it tron 2006-08-31 20:06:31 +0000
  • 0574bcb46d (svn r6285) -Fix r6143: of course deleting a waypoint should call the Delete wrapper, not the Destroy function (/me slaps hisself) truelight 2006-08-31 19:29:24 +0000
  • 53227e29f8 (svn r6284) -Code Cleanup r6282: cleaned up the code a bit bjarni 2006-08-31 19:15:01 +0000
  • 3235b7407f (svn r6283) -Code cleanup: fixed wrong indent in PlayerVehWndProc() bjarni 2006-08-31 18:33:05 +0000
  • 3367b2a95b (svn r6282) -Codechange: made a function to create the vehicle list for vehicle list windows this list is also used by mass goto depot to ensure that they use the same vehicles right now only the list of all vehicles use this for goto depot, but eventually all the types will use this bjarni 2006-08-31 17:42:27 +0000
  • 8ff4c6d7a5 (svn r6281) -Fix (r6186): three settings were accidently removed. Thanks go to Osai for reporting and providing the patch. rubidium 2006-08-31 16:29:47 +0000
  • fd09bd15b2 (svn r6280) -Codechange: Use the same naming for trains as for other vehicles: CMD_SEND_TRAIN_TO_DEPOT instead of CMD_TRAIN_GOTO_DEPOT Darkvater 2006-08-31 15:57:38 +0000
  • d2c239b590 (svn r6279) -Codechange (r1525): Use proper const pointers for functions that do not change them . Darkvater 2006-08-31 15:28:11 +0000