mirror of https://github.com/OpenTTD/OpenTTD
(svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangar
Now all vehicles are serviced when it's time for service and they are in a depot This will avoid the goto depot order from ever showing up when in a depotrelease/0.5
parent
23168f6309
commit
6baf488839
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@ -667,6 +667,11 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
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if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
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if (IsAircraftInHangar(v)) {
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VehicleServiceInDepot(v);
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return;
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}
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st = GetStation(v->current_order.dest);
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// only goto depot if the target airport has terminals (eg. it is airport)
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if (IsValidStation(st) && st->airport_tile != 0 && GetAirport(st->airport_type)->terminals != NULL) {
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@ -1640,6 +1640,11 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
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// If we already got a slot at a stop, use that FIRST, and go to a depot later
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if (v->u.road.slot != NULL) return;
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if (IsRoadVehInDepot(v)) {
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VehicleServiceInDepot(v);
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return;
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}
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// XXX If we already have a depot order, WHY do we search over and over?
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depot = FindClosestRoadDepot(v);
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@ -112,6 +112,11 @@ static void CheckIfShipNeedsService(Vehicle *v)
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if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
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if (IsShipInDepot(v)) {
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VehicleServiceInDepot(v);
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return;
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}
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depot = FindClosestShipDepot(v);
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if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
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21
train_cmd.c
21
train_cmd.c
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@ -829,7 +829,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Check if all the wagons of the given train are in a depot, returns the
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* number of cars (including loco) then. If not it returns -1 */
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int CheckTrainStoppedInDepot(const Vehicle *v)
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static int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped)
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{
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int count;
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TileIndex tile = v->tile;
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@ -846,7 +846,7 @@ int CheckTrainStoppedInDepot(const Vehicle *v)
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* Also skip counting rear ends of multiheaded engines */
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if (!IsArticulatedPart(v) && !(!IsTrainEngine(v) && IsMultiheaded(v))) count++;
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if (v->u.rail.track != 0x80 || v->tile != tile ||
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(IsFrontEngine(v) && !(v->vehstatus & VS_STOPPED))) {
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(IsFrontEngine(v) && needs_to_be_stopped && !(v->vehstatus & VS_STOPPED))) {
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return -1;
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}
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}
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@ -854,6 +854,18 @@ int CheckTrainStoppedInDepot(const Vehicle *v)
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return count;
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}
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/* Used to check if the train is inside the depot and verifying that the VS_STOPPED flag is set */
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inline int CheckTrainStoppedInDepot(const Vehicle *v)
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{
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return CheckTrainInDepot(v, true);
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}
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/* Used to check if the train is inside the depot, but not checking the VS_STOPPED flag */
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inline bool CheckTrainIsInsideDepot(const Vehicle *v)
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{
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return (CheckTrainInDepot(v, false) > 0);
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}
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/**
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* Unlink a rail wagon from the consist.
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* @param v Vehicle to remove.
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@ -3511,6 +3523,11 @@ static void CheckIfTrainNeedsService(Vehicle *v)
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(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
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return;
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if (CheckTrainIsInsideDepot(v)) {
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VehicleServiceInDepot(v);
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return;
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}
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tfdd = FindClosestTrainDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
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/* Only go to the depot if it is not too far out of our way. */
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if (tfdd.best_length == (uint)-1 || tfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
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