mirror of https://github.com/OpenTTD/OpenTTD
(svn r6442) -Fix: ship depots windows now only draws the ships inside the depot instead of all ships in the depot tile
This bug was visible when a ship left. The window redraw was called, but it still saw the ship since it didn't leave the tile yet and it left a ghost in the depot windowrelease/0.5
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86ba1561a3
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9532c873c1
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@ -620,7 +620,7 @@ static void DrawShipDepotWindow(Window *w)
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/* determine amount of items for scroller */
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num = 0;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Ship && (v) && v->tile == tile) num++;
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if (v->type == VEH_Ship && IsShipInDepot(v) && v->tile == tile) num++;
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}
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SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
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@ -636,7 +636,7 @@ static void DrawShipDepotWindow(Window *w)
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num = w->vscroll.pos * w->hscroll.cap;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Ship && (v) && v->tile == tile &&
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if (v->type == VEH_Ship && IsShipInDepot(v) && v->tile == tile &&
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--num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) {
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DrawShipImage(v, x+19, y, WP(w,traindepot_d).sel);
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