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Author SHA1 Message Date
rubidium
04605ce9fe (svn r24476) -Release: 1.2.2 2012-08-16 18:40:11 +00:00
rubidium
3724f6c023 (svn r24475) [1.2] -Update: some documentation 2012-08-16 18:35:25 +00:00
rubidium
05ca97a975 (svn r24454) [1.2] -Update: some documentation 2012-08-01 19:18:15 +00:00
rubidium
a6a4d7110c (svn r24453) [1.2] -Backport from trunk: language updates 2012-08-01 19:10:25 +00:00
rubidium
83d5c6a88d (svn r24452) [1.2] -Backport from trunk:
- Fix: In some cases ships could be covered with land [FS#5254] (r24449, r24439)
- Fix: Copy constructor and assignment operator cannot be implicit template specialisations [FS#5255] (r24448)
- Fix: Make (non-refittable) vehicles with invalid default cargo unavailable [FS#5256] (r24438)
- Change: Allow passing C(XX)- and LDFLAGS to the compilation of helper binaries such as depend, strgen and settingsgen (r24432, r24429, r24427)
2012-08-01 19:07:04 +00:00
rubidium
54ad65d246 (svn r24426) [1.2] -Backport from trunk: language updates 2012-07-20 19:52:02 +00:00
rubidium
bb02a4ec73 (svn r24425) [1.2] -Backport from trunk:
- Fix: [Windows] Unbreak NewGRF MD5 sum calculation. Macros and side effects do not mix, especially if there is some obscure '#define min' in a windows header that nobody thinks of [FS#5231] (r24416)
- Fix: Disallow removing roadtypes from bridges when not dragging in bridge direction [FS#5221] (r24414)
- Fix: Draw wires under low bridges if the bridge is transparent, not if the wire is transparent (r24403)
- Fix: Station properties 11 and 14 were combined incorrectly [FS#5243] (r24402)
- Fix: [Windows] Changing resolution did not resize the window (r24394)
2012-07-20 19:49:02 +00:00
rubidium
d726d793ed (svn r24424) [1.2] -Backport from trunk:
- Fix: Use the 'all vehicles' group for the autoreplace window from the vehicle list [FS#5239] (r24392)
- Fix: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on [FS#5233] (r24388)
- Fix: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked [FS#5188] (r24384)
- Fix: Call Vehicle::IsStoppedInDepot only for the first vehicle in a chain (i.e. primary vehicle or free wagon) (r24382)
- Fix: Do not resize the object GUI when selecting objects. Rather clip the object name (r24379)
2012-07-20 19:45:31 +00:00
rubidium
b704037039 (svn r24423) [1.2] -Backport from trunk:
- Fix: ReInit could crash for windows with NWidgetMatrix widgets [FS#5218] (r24378)
- Fix: [NewGRF] Extended action A1 did not work correctly [FS#5227] (r24369, r24361)
- Fix: Add C(XX)FLAGS_BUILD to all the executables that are compiled for the build enviroment (r24365)
- Fix: [NewGRF] Ship-specific 80+x variables were missing for unknown reason [FS#5224] (r24360)
2012-07-20 19:42:00 +00:00
rubidium
975b6de604 (svn r24422) [1.2] -Backport from trunk:
- Fix: When airport construction was denied due to noise, the error message named the wrong town (r24354)
- Fix: [NoAI] A TileIndex is not a station id, so do not use it as one [FS#5215] (r24353)
- Fix: When highlighting the drop position for vehicles in depots, make space for all articulated parts (r24352)
- Fix: Short vehicles were not properly positioned at the cursor when dragging for RTL languages (r24351)
2012-07-20 19:39:06 +00:00
rubidium
fc11459405 (svn r24421) [1.2] -Backport from trunk:
- Fix: EQUALSIZE widget containers within EQUALSIZE containers were initialised with wrong sizes (r24346)
- Fix: The cursor in the company password window was not blinking due to wrong magic constants (r24335)
- Fix: [NewGRF] Change the length of 8/8 roadvehicles in vehicle lists to 32 pixels; this is in fact the correct length as can be seen in corners for short articulated parts following each other [FS#2553] (r24332)
- Fix: [NewGRF] Group vehicles in the purchase list properly by source GRF, but also consider engine GRFID overrides [FS#4254] (r24330, r24321)
2012-07-20 19:34:24 +00:00
rubidium
1971a5a2fe (svn r24420) [1.2] -Backport from trunk:
- Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row (r24315)
- Fix: Editing NewGRF parameters using the query window showed wrong values, if there was no direct relation between parameter index and parameter register (r24314)
- Fix: Center object previews in 1- and 2-view selectors based on the 4-view selector layout [FS#5057] (r24299)
- Fix: Increase the left and right margins of the text in the yes/no query window (r24293)
2012-07-20 19:31:09 +00:00
rubidium
caa1a6fdeb (svn r24419) [1.2] -Backport from trunk:
- Fix: [NewGRF] GetReverseCargoTranslation() was unnecessary complicated and also returned the wrong thing for cargos not present in the translation table (r24273)
- Fix: [NewGRF] Load cargo- and railtype-translation during both reservation and activation stage. That way they can be selected using Action7 depending on present cargo- or railtypes (r24272)
- Fix: Use the same colour scheme for the script selection window as in other comparable windows (r24268)
- Fix: Make the oilrig-vehicle list accessible to spectators and colour its caption neutrally grey [FS#5126] (r24260)
2012-07-20 19:28:51 +00:00
rubidium
4a031c91db (svn r24305) [1.2] -Backport from trunk:
- Fix: [Script] ScriptTown::GetGrowthRate() returned wrong values after usage of SetGrowthRate() (r24302)
[1.2] -Update: documentation
2012-05-31 20:48:17 +00:00
rubidium
9a04ccdcab (svn r24258) [1.2] -Update: some documentation 2012-05-16 20:11:20 +00:00
rubidium
b6549a448d (svn r24254) [1.2] -Backport from trunk:
- Fix: Change the unit of the sprite-cache size setting from megabytes to megapixels, so it depends on the blitter being used. Also increase it from 64 to 128, and change the name in the cfg file, so everyone gets the new default [FS#5162] (r24252)
- Fix: Do not immediately display error messages from parsing the cfg file, but schedule them for displaying after the GUI is prepared for it [FS#5154] (r24250, r24249, r24248, r24247)
- Fix: The object GUI did not draw objects when all objects of a class are disabled (r24176)
2012-05-15 20:54:40 +00:00
rubidium
b8abfce71d (svn r24253) [1.2] -Backport: string updates from trunk 2012-05-15 20:48:06 +00:00
rubidium
8dfe4d2dca (svn r24232) [1.2] -Backport from trunk:
- Fix: Dereferencing uninitialised pointer causing a crash [FS#5159] (r24224)
- Fix: Lag counters were not properly reset when switching states making it possible to get disconnected for lagging when you were not lagging [FS#5166] (r24221)
- Fix: Adopt ICU version detection to also deal with the new versioning scheme since ICU 49 (r24220)
2012-05-12 07:47:00 +00:00
rubidium
012871f24c (svn r24231) [1.2] -Backport from trunk:
- Fix: Immediately do the cargo payment on vehicle crashes instead of when they are cleared [FS#5152] (r24219)
- Fix: The confirmation window to abort world generation was hidden during world generation, so actually you could not abort it [FS#5159] (r24214)
- Fix: If a company is taken over or bankrupts, transfer exclusive transport rights to the new owner respectively cancel them (r24204)
2012-05-12 07:46:05 +00:00
rubidium
7f8b41d956 (svn r24230) [1.2] -Backport from trunk:
- Fix: Make the engine name not overdraw the engine count in the autoreplace GUI (r24203)
- Fix: Make the size of the details in the autoreplace GUI match more the size of the details in the purchase list (r24202)
- Fix: Mark group list dirty when setting/clearing autoreplace for an engine type [FS#5170] (r24201)
- Fix: Invalidate build vehicle windows every month, in case they need resorting due to changed reliabilities [FS#5149] (r24200)
2012-05-12 07:42:39 +00:00
rubidium
fcaca9f7ee (svn r24229) [1.2] -Backport from trunk:
- Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients (r24193, r24191)
- Fix: Use default value when reading an invalid setting value [FS#5153] (r24192, r24146)
- Fix: [Windows] When going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (r24189)
- Fix: [Windows] When changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects [FS#5151] (r24188)
2012-05-12 07:37:14 +00:00
rubidium
5ca16c21d3 (svn r24228) [1.2] -Backport from trunk:
- Fix: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs [FS#5169] (r24183)
- Fix: The population of a town was computed incorrectly for overridden houses when loading a game (r24182, r24181, r24179)
- Fix: The object name from property A was not displayed in the object GUI [FS#5110] (r24178)
2012-05-12 07:31:25 +00:00
rubidium
0603cd6efc (svn r24227) [1.2] -Backport from trunk:
- Fix: [Squirrel] Crash when trying to create an array with negative size [FS#5160] (r24153)
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed [FS#5157] (r24152)
- Fix: [Script] Typo in script documentation (r24151)
- Fix: Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles [FS#5143] (r24107)
2012-05-12 07:24:11 +00:00
rubidium
4e6310d848 (svn r24226) [1.2] -Backport from trunk:
- Fix: [Squirrel] Crash when trying to create an array with negative size [FS#5160] (r24153)
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed [FS#5157] (r24152)
- Fix: [Script] Typo in script documentation (r24151)
- Fix: Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles [FS#5143] (r24107)
2012-05-12 07:22:40 +00:00
rubidium
7549982f12 (svn r24225) [1.2] -Backport from trunk:
- Fix: Conflicting strategies for resizing the main toolbar and statusbar after resizing the main window [FS#5136] (r24089)
- Fix: Significantly reduce the area that is redrawn for text effects [FS#5103] (r24068)
- Fix: Do not redraw up to 25% of the map when making a new vehicle visible for the first time (r24067)
- Fix: Do not redraw the text effect when nothing changed (r24066)
2012-05-12 07:19:47 +00:00
rubidium
87064a39a6 (svn r24120) [1.2] -Fix [FS#5155]: accidental removal of constant definition in Windows installer 2012-04-15 18:51:02 +00:00
rubidium
e4efad8374 (svn r24117) [1.2] -Update: some documentation 2012-04-15 11:49:54 +00:00
rubidium
7faff38bfb (svn r24116) [1.2] -Backport from trunk:
- Fix: When starting GS or AI, always use the settings of the game, not the new-game settings [FS#5142] (r24108)
- Fix: Provide translated comments in the desktop file without language name postfix (r24100)
- Fix: Cloning orders of aircraft with limited range failed [FS#5131] (r24086)
2012-04-15 08:50:23 +00:00
rubidium
2b5280bedb (svn r24083) [1.2] -Update: documentation 2012-03-31 21:50:52 +00:00
rubidium
dd0bc179be (svn r24082) [1.2] -Backport from trunk:
- Update: languages
- Fix: A fix that breaks all other cases isn't really a fix. Redo it to make sure that reservations of trains entering or exiting depots are properly made and freed-Fix [FS#5093,FS#5130] (r24071): A fix that breaks all other cases isn't really a fix. Redo it to make sure that reservations of trains entering or exiting depots are properly made and freed [FS#5093,FS#5130] (r24078)
2012-03-31 17:55:38 +00:00
rubidium
2a13e8c184 (svn r24075) [1.2] -Backport from trunk:
- Fix: Reversing trains while they were entering or leaving a depot could lead to stuck trains [FS#5093] (r24071)
- Fix: The 'last joined' server was not properly selected anymore [FS#5098] (r24070)
- Fix: Immediately start querying the last joined server instead of waiting for the requery loop [FS#5097] (r24069, r24062)
- Fix: Make the full snowedness level of houses the same as roads and rails [FS#5121] (r24064)
2012-03-26 20:41:21 +00:00
rubidium
557be445af (svn r24074) [1.2] -Backport from trunk:
- Fix: With certain versions of GCC and compiler flags the compiler could reorder some code badly causing the 32bpp depot flag not working [FS#5125] (r24063)
- Fix: Do not freeze aircraft mid-flight when skipping to an out-of-range destination [FS#5123] (r24060)
- Fix: Crash when timetabling a maximum travel speed of 0 [FS#5111] (r24053)
- Fix: [NewGRF] Imported GRF sounds were inserted into the wrong slots [FS#5107] (r24052)
- Fix: [NewGRF] Realsprites inside the action 11 block were not skipped correctly (r24050)
2012-03-26 20:38:53 +00:00
rubidium
12fac2345e (svn r24073) [1.2] -Backport from trunk:
- Fix: Wrong numbering of string parameters causing wrong capacities to be shown [FS#5124] (r24058)
- Fix: Improve error messages for the placement restrictions of banks, water towers and toy shops [FS#5095] (r24040)
2012-03-26 20:36:38 +00:00
planetmaker
adcb6aac5a (svn r24049) [1.2] -Doc: Add credits for title game
-Cleanup: Sync credits between readme and ingame information (r24048)
2012-03-19 20:39:55 +00:00
rubidium
c70e680e5e (svn r24045) [1.2] -Update: some documentation 2012-03-18 17:08:27 +00:00
rubidium
50fa7f679f (svn r24044) [1.2] -Fix: forgot some languages 2012-03-18 17:04:22 +00:00
rubidium
8545ab9c22 (svn r24043) [1.2] -Backport from trunk: string updates 2012-03-18 17:00:47 +00:00
rubidium
9c36498695 (svn r24041) [1.2] -Backport from trunk:
- Fix: After opening a text window with the monospaced font, all other text started glitching (r24038)
- Feature: Allow display of baseset textfiles (r24037)
2012-03-18 16:47:16 +00:00
rubidium
d5e69ff1fa (svn r24036) [1.2] -Change: the title game from the title game competition (sc79). Some changes have been made outside of the view to reduce the file size significantly (chop trees, flatten ground) 2012-03-17 11:49:26 +00:00
rubidium
908ff68459 (svn r24034) [1.2] -Backport from trunk:
- Feature: Increase the station class limit from 32 to 256 (r24031)
- Fix: [NoAI] reset 'is random' status of temporary variable during saveload as it is not always written to when loading an AI which means it wouldd be taking the 'is random' setting of another AI (r24033)
- Fix: [NoAI] Make AIEngine::IsArticulated return true if the articulated callback flag is set, do not try to run the callback (r24029)
- Fix: Pass cases down into the list of cargos [FS#5090] (r24024, r24023, r24022)
2012-03-17 11:20:43 +00:00
rubidium
b6d5e4d60c (svn r24014) [1.2] -Prepare for 1.2.0-RC2 2012-03-04 17:16:37 +00:00
rubidium
d793f89ec3 (svn r24013) [1.2] -Backport language updates from trunk 2012-03-04 17:12:36 +00:00
rubidium
32aee004c6 (svn r24010) [1.2] -Fix: forgot to backport r23992 2012-03-04 17:01:23 +00:00
rubidium
5814764af9 (svn r24009) [1.2] -Backport from trunk:
- Fix: [Script] AI used in names in API for GSOrder [FS#5088] (r24006)
2012-03-04 16:56:41 +00:00
rubidium
e19915d824 (svn r24007) [1.2] -Backport from trunk:
- Fix: Improve rounding when converting display speeds to internal speeds [FS#5079] (r23995)
- Fix: Also reset the font glyph cache when switching blitters (r23992, r23987)
- Fix: [NewGRF] Also display the cargo subtype for vehicles which have no capacity, but a subtype [FS#5076] (r23991)
2012-03-04 16:43:35 +00:00
rubidium
9bcd02e389 (svn r24005) [1.2] -Backport from trunk:
- Fix: Fix the order of lights on the helipad [FS#5082] (r23984)
2012-03-04 16:39:12 +00:00
rubidium
2ab087f31f (svn r24004) [1.2] -Backport from trunk:
- Fix: Zero the offsets of disabled zoomlevels, so they do not influence offset calculations (r23989)
- Fix: Invalid reads when scaling an odd-sized sprite smaller (r23986)
- Fix: Inconsistent quit/abandon/exit game/scenario/editor strings [FS#5074] (r23985)
- Fix: Tarred heightmaps would not be found [FS#5083] (r23983)
2012-03-04 16:38:05 +00:00
rubidium
9d168228e7 (svn r24003) [1.2] -Backport from trunk:
- Fix: Do not load a game during UpdateWindows as that might trigger changing the blitter which triggers re-entrant locking (r23980, r23977)
- Fix: [SDL] Palette update was done too late making switching from 8bpp -> 32bpp look ugly (r23978)
- Fix: Sprites of different zoom levels were not always padded correctly to a common size (r23976)
- Fix: Also save the maximum travel speed for the current vehicle order (r23973)
2012-03-04 16:33:13 +00:00
rubidium
8f8be22bc9 (svn r23970) [1.2] -Prepare: 1.2.0-RC1 2012-02-19 19:53:20 +00:00
rubidium
ebb7d2084b (svn r23968) [1.2] -Branch: there we go... 2012-02-19 19:07:09 +00:00
2073 changed files with 235840 additions and 437985 deletions

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@@ -1,16 +0,0 @@
notifications:
global:
irc:
- openttd
- openttd.notice
push:
only:
- master
only-by:
- eints-sync\[bot\]
commit-comment:
discussion:
pull-request:
issue:
tag-created:

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@@ -1,477 +0,0 @@
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cpp_namespace_declaration_braces = end_of_line
# Keep open braces for linkage declarations on the same line, but add a space before the brace
cpp_linkage_specification_braces = end_of_line
# Keep open braces for types/classes on the same line, but add a space before the brace
cpp_type_declaration_braces = end_of_line
# Keep open braces for namespace definitions on the same line (does not modify spacing before the brace)
cpp_place_namespace_definitions_on_same_line = true
# Move open braces for functions to a new line
cpp_invocable_declaration_braces = next_line
# Keep open braces for lambdas on the same line, but add a space before the brace
cpp_anonymous_method_declaration_braces = end_of_line
# Keep open braces for case blocks on the same line, but add a space before the brace
cpp_case_block_braces = end_of_line
# No override for "Requires expression braces" style (requires expressions are a C++20 feature)
#cpp_requires_expression_braces
# Keep open braces for all other blocks on the same line, but add a space before the brace
cpp_other_braces = end_of_line
# Only indent the insides of multi-line expression braces
cpp_expression_braces = inside
# Place the braces of empty blocks together and on the same line
cpp_empty_block_style = together_same_line
# Force line breaks within simple compound statements
cpp_simple_block_style = line_break
# No override for "Regular expression for macros starting a block" (Marco blocks aren't used)
#cpp_macro_block_begin
# No override for "Regular expression for macros ending a block" (Marco blocks aren't used)
#cpp_macro_block_end
# Tabs and indents #
# Redundant override (Already overriden globally by 'indent_style')
#cpp_indent_style
# Redundant override (Already overriden globally by 'indent_size')
#cpp_indent_size
# Redundant override (Already overriden globally by 'tab_width')
#cpp_tab_width
# Use spaces instead of tabs as indentation for precise alignment
cpp_alignment_tab_fill_style = use_spaces
# Allow alignment even if construct is located too far to the right, more than 2/3 of 'Hard wrap at' limit
cpp_allow_far_alignment = true
# Indentation and Alignment #
# No override for "Continuous line indent" (Varies throughout source code)
#cpp_continuous_line_indent
# Do not use continuous line indent in function declaration and invocation parentheses
cpp_use_continuous_line_indent_in_method_pars = false
# Do not use continuous line indent in initializer lists
cpp_use_continuous_line_indent_in_expression_braces = false
# Indent namespace members (including nested ones)
cpp_namespace_indentation = all
# No override for "Indent linkage specification block members" (Unspecified)
#cpp_linkage_specification_indentation
# Do not indent access specifier from class
cpp_indent_access_specifiers_from_class = false
# Indent class member from access specifier
cpp_indent_class_members_from_access_specifiers = true
# Do not indent if a function definition or declaration is wrapped after the type
cpp_indent_wrapped_function_names = false
# Indent 'case' labels from 'switch'
cpp_indent_switch_labels = true
# No override for "Indent function declarations' parentheses" (Varies throughout source code)
#cpp_indent_method_decl_pars
# No override for "Indent method calls' parentheses" (Varies throughout source code)
#cpp_indent_invocation_pars
# No override for "Indent statement (if, while, for, etc) parentheses" (Varies throughout source code)
#cpp_indent_statement_pars
# Do not change preprocessor directives indenting
cpp_indent_preprocessor_directives = do_not_change
# No override for "Indent C++/CLI generic constraints" (C++/CLI is not used)
#cpp_indent_type_constraints
# Align/indent comments started at the first column
cpp_indent_comment = true
# Comments that comment out code will use the indentation level of the commented code.
cpp_place_comments_at_first_column = false
# Align multiline declarators in declaration
cpp_align_multiple_declaration = true
# Align multiline function parameters
cpp_align_multiline_parameter = true
# Align multiline call arguments
cpp_align_multiline_argument = true
# Do not align first of multiline call arguments with the opening parentheses
cpp_align_first_arg_by_paren = false
# Align multiline initializer list arguments
cpp_align_multiline_expression_brace = true
# No override for "Align multiline template parameters in template declaration" (Unspecified)
#cpp_align_multiline_type_parameter
# No override for "Align multiline template arguments" (Unspecified)
#cpp_align_multiline_type_argument
# Align multiline base classes in class base clause
cpp_align_multiline_extends_list = true
# Align multiline member initializers in member initializer lists
cpp_align_multiline_ctor_init = true
# Outdent commas placed on new line
cpp_outdent_commas = true
# Do not align multiline ?: operator with first line (since alignment is incorrect)
cpp_align_ternary = none
# Do not indent aligned ?: operator (since indentation varies)
cpp_indent_aligned_ternary = false
# No override for "Align multiline chained method calls" (Unspecified)
#cpp_align_multiline_calls_chain
# No override for "Outdent '.' and '->' in chained method calls on new lines" (Unspecified)
#cpp_outdent_dots
# Do not align multiline chained binary expressions
cpp_align_multiline_binary_expressions_chain = false
# Fix column alignment in adjacent lines
cpp_int_align_fix_in_adjacent = true
# Align assignments with adjacent assignments
cpp_int_align_eq = true
# Do not align declaration names with adjacent declaration names
cpp_int_align_declaration_names = false
# Align end-of-line comments with adjacent end-of-line comments
cpp_int_align_comments = true
# Spaces #
# Do not put space before ANY commas
cpp_space_before_comma = false
# Put space after ALL commas
cpp_space_after_comma = true
# Put space before ptr in declaration of variable
cpp_space_before_ptr_in_data_member = true
# Do not put space after ptr in declaration of variable
cpp_space_after_ptr_in_data_member = false
# Put space before ptr in declaration of multiple variables
cpp_space_before_ptr_in_data_members = true
# Do not put space after ptr in declaration of multiple variables
cpp_space_after_ptr_in_data_members = false
# Put space before ptr in return type of function
cpp_space_before_ptr_in_method = true
# Do not put space after ptr in return type of function
cpp_space_after_ptr_in_method = false
# Do not put space before ptr in abstract declaration
cpp_space_before_ptr_in_abstract_decl = false
# Put space before ref in declaration of variable
cpp_space_before_ref_in_data_member = true
# Do not put space after ref in declaration of variable
cpp_space_after_ref_in_data_member = false
# Put space before ref in declaration of multiple variables
cpp_space_before_ref_in_data_members = true
# Do not put space after ref in declaration of multiple variables
cpp_space_after_ref_in_data_members = false
# Do not put space before ref in return type of function
cpp_space_before_ref_in_method = false
# Put space after ref in return type of function
cpp_space_after_ref_in_method = true
# Do not put space before ref in abstract declaration
cpp_space_before_ref_in_abstract_decl = false
# Do not put space before parentheses in function parameters
cpp_space_between_method_declaration_name_and_open_parenthesis = false
# Do not put space before parentheses in lambda parameters
cpp_space_before_lambda_parentheses = false
# Do not put space within parentheses in function parameters
cpp_space_between_method_declaration_parameter_list_parentheses = false
# Do not put space within empty parentheses in function parameters
cpp_space_between_method_declaration_empty_parameter_list_parentheses = false
# Do not put space before angle brackets in template parameters
cpp_space_before_template_params = false
# Do not put space within angle brackets in template parameters
cpp_space_within_template_params = false
# Do not put space within empty angle brackets in template parameters
cpp_space_within_empty_template_params = false
# Do not put space before angle brackets in template arguments
cpp_space_before_template_args = false
# Do not put space within angle brackets in template arguments
cpp_space_within_template_args = false
# Do not put space between closing angle brackets in template arguments
cpp_space_between_closing_angle_brackets_in_template_args = false
# Put space around '=' in alias declaration and namespace alias
cpp_space_around_alias_eq = true
# Do not put space around '->' in trailing return types
cpp_space_around_deref_in_trailing_return_type = false
# Put space before base types list colon
cpp_space_before_colon_in_inheritance_clause = true
# Put space after base types list colon
cpp_space_after_colon_in_inheritance_clause = true
# No override for "Before C++/CLI generic constraint colon" (Unspecified)
#cpp_space_before_type_parameter_constraint_colon
# No override for "After C++/CLI generic constraint colon" (Unspecified)
#cpp_space_after_type_parameter_constraint_colon
# Put space before parentheses of control statements
cpp_space_after_keywords_in_control_flow_statements = true
# Do not put space within parentheses of control statements
cpp_space_between_parentheses_of_control_flow_statements = false
# Do not put space before semicolon in 'for' statements
cpp_space_before_semicolon_in_for_statement = false
# Put space after semicolon in 'for' statements
cpp_space_after_semicolon_in_for_statement = true
# Put space before ':' in range-based for loop
cpp_space_before_for_colon = true
# Put space after ':' in range-based for loop
cpp_space_after_for_colon = true
# Do not put space before colon in switch case or label statement
cpp_space_before_colon_in_case = false
# Put space after colon in switch case or label statement
cpp_space_after_colon_in_case = true
# Put space around binary operator
cpp_space_around_binary_operator = true
# Put space around assignment operator
cpp_space_around_assignment_operator = true
# Do not put space around dot, '->', '.*' and '->.'
cpp_space_around_member_access_operator = false
# Do not put space within any parentheses
cpp_space_within_parentheses = false
# Do not put space before array subscript brackets
cpp_space_before_open_square_brackets = false
# Do not put space within array subscript brackets
cpp_space_between_square_brackets = false
# Do not put space before empty parentheses in function call and initialization
cpp_space_between_method_call_name_and_opening_parenthesis = false
# Do not put space within parentheses in cast expressions
cpp_space_between_typecast_parentheses = false
# Do not put space after parentheses in cast expressions
cpp_space_after_cast = false
# Do not put space within parentheses in function call and initialization
cpp_space_between_method_call_parameter_list_parentheses = false
# Do not put space within empty parentheses in function call and initialization
cpp_space_between_method_call_empty_parameter_list_parentheses = false
# Put space in ternary operator '? :' before '?'
cpp_space_before_ternary_quest = true
# Put space in ternary operator '? :' after '?'
cpp_space_after_ternary_quest = true
# Put space in ternary operator '? :' before ':'
cpp_space_before_ternary_colon = true
# Put space in ternary operator '? :' after ':'
cpp_space_after_ternary_colon = true
# Do not put space before uniform initialization braces
cpp_space_before_initializer_braces = false
# Do not put space within uniform initialization braces
cpp_space_within_initializer_braces = false
# Do not put space within empty uniform initialization braces
cpp_space_within_empty_initializer_braces = false
# Put space before end of line comment
cpp_space_before_trailing_comment = true
# Preserve spaces before end of line comment
cpp_disable_space_changes_before_trailing_comment = true
# Line breaks and Wrapping #
# Redundant override (Already overriden globally by 'insert_final_newline')
#cpp_insert_final_newline
# Redundant override (Already overriden earlier in Visual Studio section)
#cpp_new_line_before_else
# Do not place 'while' in a do-while loop on a new line
cpp_new_line_before_while = false
# Redundant override (Already overriden earlier in Visual Studio section)
#cpp_new_line_before_catch
# Do not change the line breaks of single embedded statements
cpp_simple_embedded_statement_style = do_not_change
# Do not change the line breaks of simple 'case' statement
cpp_simple_case_statement_style = do_not_change
# Put member function definition return type on same line
cpp_function_definition_return_type_style = on_single_line
# Put top-level function definition return type on same line
cpp_toplevel_function_definition_return_type_style = on_single_line
# Put member function declaration return type on same line
cpp_function_declaration_return_type_style = on_single_line
# Put top-level function declaration return type on same line
cpp_toplevel_function_declaration_return_type_style = on_single_line
# Force template<...> of a template declaration on new line
cpp_break_template_declaration = line_break
# No override for "Break line before the requires-clause" (requires-clause is a C++20 feature)
#cpp_line_break_before_requires_clause
# Do not change the line break before the colon in member initializer lists
cpp_member_initializer_list_style = do_not_change
# Do not change the line break after the colon in member initializer lists
cpp_line_break_after_colon_in_member_initializer_lists = do_not_change
# No override for "Break line before comma in member initializer lists" (Varies throughout source code)
#cpp_line_break_before_comma_in_member_initializer_lists
# No override for "Break line after comma in member initializer lists" (Varies throughout source code)
#cpp_line_break_after_comma_in_member_initializer_lists
# No override for "Allow C++/CLI generic constraints on the same line" (C++/CLI is not used)
#cpp_place_type_constraints_on_same_line
# No override for "Keep existing line breaks" (Varies throughout source code; depends on developer preference)
#cpp_keep_user_linebreaks
# No override for "Hard wrap at _ characters" (Unspecified)
#cpp_max_line_length
# Do not prefer wrap before ','
cpp_wrap_before_comma = false
# Do not prefer wrap before ',' in base clause
cpp_wrap_before_comma_in_base_clause = false
# No override for "Wrap ternary expression" (Varies throughout source code)
#cpp_wrap_ternary_expr_style
# No override for "Prefer wrap before '?' and ':' in ternary expressions" (Varies throughout source code)
#cpp_wrap_before_ternary_opsigns
# No override for "Prefer wrap before ':'" (Varies throughout source code)
#cpp_wrap_before_colon
# No override for "Prefer wrap before first C++/CLI generic constraint" (C++/CLI is not used)
#cpp_wrap_before_first_type_parameter_constraint
# No override for "Wrap multiple C++/CLI generic constraints" (C++/CLI is not used)
#cpp_wrap_multiple_type_parameter_constraints_style
# No override for "Wrap enum definition" (Varies throughout source code)
#cpp_wrap_enumeration_style
# No override for "Wrap braced initializer list" (Varies throughout source code)
#cpp_wrap_braced_init_list_style
# No override for "Wrap base classes list" (Varies throughout source code)
#cpp_wrap_base_clause_style
# No override for "Wrap constructor initializer" (Varies throughout source code)
#cpp_wrap_ctor_initializer_style
# No override for "Wrap formal parameters" (Varies throughout source code)
#cpp_wrap_parameters_style
# Do not prefer wrap before '(' in declaration
cpp_wrap_before_declaration_lpar = false
# Prefer wrap after '(' in declaration
cpp_wrap_after_declaration_lpar = true
# Do not prefer wrap before ')' in declaration
cpp_wrap_before_declaration_rpar = false
# No override for "Wrap invocation arguments" (Varies throughout source code)
#cpp_wrap_arguments_style
# Do not prefer wrap before '(' in invocation
cpp_wrap_before_invocation_lpar = false
# Prefer wrap after '(' in invocation
cpp_wrap_after_invocation_lpar = true
# Do not prefer wrap before ')' in invocation
cpp_wrap_before_invocation_rpar = false
# Prefer wrap after '{' in initializer lists
cpp_wrap_after_expression_lbrace = true
# Do not prefer wrap before '}' in initializer lists
cpp_wrap_before_expression_rbrace = false

1
.github/FUNDING.yml vendored
View File

@@ -1 +0,0 @@
custom: https://www.openttd.org/donate.html

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@@ -1,41 +0,0 @@
name: Bug Report
description: Found a bug in OpenTTD?
title: "[Bug]: "
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: input
id: version
attributes:
label: Version of OpenTTD
description: Fill in below what version of OpenTTD you are using, including your OS.
placeholder: ex. 1.11.2, Windows 10
validations:
required: true
- type: textarea
id: expected
attributes:
label: Expected result
description: Describe in a few words what you expected to happen.
validations:
required: true
- type: textarea
id: actual
attributes:
label: Actual result
description: Describe in a few words what actually happens.
validations:
required: true
- type: textarea
id: reproduce
attributes:
label: Steps to reproduce
description: As detailed as possible, please tell us how we can reproduce this. Feel free to attach a savegame (zip it first) to make it more clear.
placeholder: |
1. Loaded the attached savegame.
2. Click on the button left of that other icon.
3. The window doesn't open.
validations:
required: true

View File

@@ -1,5 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: Suggestions and ideas?
url: https://www.tt-forums.net/viewforum.php?f=32
about: Have a suggestion or an idea for a cool new feature? Post them on our forum!

View File

@@ -1,37 +0,0 @@
name: Crash
description: Did OpenTTD crash?
title: "[Crash]: "
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this crash report!
- type: input
id: version
attributes:
label: Version of OpenTTD
description: Fill in below what version of OpenTTD you are using, including your OS.
placeholder: ex. 1.11.2, Windows 10
validations:
required: true
- type: textarea
id: reproduce
attributes:
label: Steps to reproduce
description: Please spend a few words if you can reproduce this problem.
placeholder: |
1. Bought a new train.
2. The game crashed.
validations:
required: true
- type: textarea
id: crashlogs
attributes:
label: Upload crash files
description: With the `crash.log`, `crash.dmp`, and `crash.sav` we can analyze the crash in detail; this way you allow us to easier triage and fix the problem.
placeholder: |
1. Zip the `crash.log`, `crash.dmp` and `crash.sav`.
2. Click on this field.
3. Drag and drop the zip file in here.
validations:
required: true

View File

@@ -1,49 +0,0 @@
## Motivation / Problem
<!--
Describe here shortly
* For bug fixes:
* What problem does this solve?
* If there is already an issue, link the issue, otherwise describe the problem here.
* For features or gameplay changes:
* What was the motivation to develop this feature?
* Does this address any problem with the gameplay or interface?
* Which group of players do you think would enjoy this feature?
-->
## Description
<!--
Describe here shortly
* For bug fixes:
* How is the problem solved?
* For features or gameplay changes:
* What does this feature do?
* How does it improve/solve the situation described under 'motivation'.
-->
## Limitations
<!--
Describe here
* Is the problem solved in all scenarios?
* Is this feature complete? Are there things that could be added in the future?
* Are there things that are intentionally left out?
* Do you know of a bug or corner case that does not work?
-->
## Checklist for review
Some things are not automated, and forgotten often. This list is a reminder for the reviewers.
* The bug fix is important enough to be backported? (label: 'backport requested')
* This PR touches english.txt or translations? Check the [guidelines](https://github.com/OpenTTD/OpenTTD/blob/master/docs/eints.md)
* This PR affects the save game format? (label 'savegame upgrade')
* This PR affects the GS/AI API? (label 'needs review: Script API')
* ai_changelog.hpp, game_changelog.hpp need updating.
* The compatibility wrappers (compat_*.nut) need updating.
* This PR affects the NewGRF API? (label 'needs review: NewGRF')
* newgrf_debug_data.h may need updating.
* [PR must be added to API tracker](https://wiki.openttd.org/en/Development/NewGRF/Specification%20Status)

16
.github/changelog.sh vendored
View File

@@ -1,16 +0,0 @@
#!/bin/sh
tag=$(git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null | sed 's@\^0$@@')
# If we are a tag, show the part of the changelog till (but excluding) the last stable
if [ -n "$tag" ]; then
grep='^[0-9]\+\.[0-9]\+[^-]'
next=$(cat changelog.txt | grep '^[0-9]' | awk 'BEGIN { show="false" } // { if (show=="true") print $0; if ($1=="'$tag'") show="true"} ' | grep "$grep" | head -n1 | sed 's/ .*//')
cat changelog.txt | awk 'BEGIN { show="false" } /^[0-9]+.[0-9]+/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }'
exit 0
fi
# In all other cases, show the git log of the last 7 days
revdate=$(git log -1 --pretty=format:"%ci")
last_week=$(date -d "$revdate -7days" +"%Y-%m-%d %H:%M")
git log --after="${last_week}" --pretty=fuller

View File

@@ -1,12 +0,0 @@
name: openttd
queries:
- uses: security-and-quality
query-filters:
- exclude:
id:
# Only feasible way is to move away from fopen; fopen_s is optional C11 and not implemented on most platforms.
- cpp/world-writable-file-creation
# Basically OpenTTD's coding style for adding things like ..._INVALID to enumerations
- cpp/irregular-enum-init
# Our GUI code tends to use switches for OnClick handlers, DrawWidget, and UpdateWidgetSize. Sometimes GUIs just don't have many elements, but we want to keep consistency.
- cpp/trivial-switch

View File

@@ -1,10 +0,0 @@
version: 2
updates:
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "monthly"
groups:
actions:
patterns:
- "*"

View File

@@ -1,71 +0,0 @@
"""
Script to scan the OpenTTD's script API for functions that miss checks for the
function being called from the right mode (deity or company mode).
When a function calls either ScriptObject::Command or ScriptObject::GetCompany
then the function is considered dangerous. When one of the mode enforcement
macros from script_error.hpp, i.e. EnforceDeityMode, EnforceCompanyModeValid or
EnforceDeityOrCompanyModeValid, are called in the function, then we consider
that the function has mode enforcement.
Any dangerous function for which no enforcement is found are emitted as errors.
"""
import glob
import re
import sys
def check_mode_enforcement(path):
errors = []
with open(path, "r") as reader:
mode_enforcement_found = False
dangerous_function = False
for line in reader:
# Line does not start with a tab and have <word>::<word>. That looks like the begin of a function, so reset the state.
if re.match(r"^[^\t].*\w::\w", line):
mode_enforcement_found = False
dangerous_function = False
currentFunction = line
continue
if re.match(
r"\t(EnforceDeityMode|EnforceCompanyModeValid|EnforceCompanyModeValid_Void|EnforceDeityOrCompanyModeValid|EnforceDeityOrCompanyModeValid_Void)\(",
line,
):
# Mode enforcement macro found
mode_enforcement_found = True
continue
if re.match(r".*(ScriptObject::Command|ScriptObject::GetCompany).*", line):
# Dangerous function found
dangerous_function = True
continue
# Line with only a closing bracket. That looks like the end of a function, so check for the dangerous function without mode enforcement
if re.match(r"^}$", line) and dangerous_function and not mode_enforcement_found:
function_name = currentFunction.rstrip("\n").replace("/* static */ ", "")
errors.append(f"{path}: {function_name}")
return errors
def main():
errors = []
for path in sorted(glob.glob("src/script/api/*.cpp")):
# Skip a number of files that yield only false positives
if path.endswith(("script_object.cpp", "script_companymode.cpp", "script_controller.cpp", "script_game.cpp")):
continue
errors.extend(check_mode_enforcement(path))
if errors:
print("Mode enforcement was expected in the following files/functions:")
print("\n".join(errors))
sys.exit(1)
print("OK")
if __name__ == "__main__":
main()

View File

@@ -1,220 +0,0 @@
"""
Script to scan the OpenTTD source-tree for STR_ entries that are defined but
no longer used.
This is not completely trivial, as OpenTTD references a lot of strings in
relation to another string. The most obvious example of this is a list. OpenTTD
only references the first entry in the list, and does "+ <var>" to get to the
correct string.
There are other ways OpenTTD does use relative values. This script tries to
account for all of them, to give the best approximation we have for "this
string is unused".
"""
import glob
import os
import re
import subprocess
import sys
from enum import Enum
LENGTH_NAME_LOOKUP = {
"VEHICLE_TYPES": 4,
}
class SkipType(Enum):
NONE = 1
LENGTH = 2
EXTERNAL = 3
ZERO_IS_SPECIAL = 4
EXPECT_NEWLINE = 5
def read_language_file(filename, strings_found, errors):
strings_defined = []
skip = SkipType.NONE
length = 0
common_prefix = ""
last_tiny_string = ""
with open(filename) as fp:
for line in fp.readlines():
if not line.strip():
if skip == SkipType.EXPECT_NEWLINE:
skip = SkipType.NONE
continue
line = line.strip()
if skip == SkipType.EXPECT_NEWLINE:
# The only thing allowed after a list, is this next marker, or a newline.
if line == "###next-name-looks-similar":
# "###next-name-looks-similar"
# Indicates the common prefix of the last list has a very
# similar name to the next entry, but isn't part of the
# list. So do not emit a warning about them looking very
# similar.
if length != 0:
errors.append(f"ERROR: list around {name} is shorted than indicated by ###length")
common_prefix = ""
else:
errors.append(f"ERROR: expected a newline after a list, but didn't find any around {name}. Did you add an entry to the list without increasing the length?")
skip = SkipType.NONE
if line[0] == "#":
if line.startswith("###length "):
# "###length <count>"
# Indicates the next few entries are part of a list. Only
# the first entry is possibly referenced, and the rest are
# indirectly.
if length != 0:
errors.append(f"ERROR: list around {name} is shorted than indicated by ###length")
length = line.split(" ")[1].strip()
if length.isnumeric():
length = int(length)
else:
length = LENGTH_NAME_LOOKUP[length]
skip = SkipType.LENGTH
elif line.startswith("###external "):
# "###external <count>"
# Indicates the next few entries are used outside the
# source and will not be referenced.
if length != 0:
errors.append(f"ERROR: list around {name} is shorted than indicated by ###length")
length = line.split(" ")[1].strip()
length = int(length)
skip = SkipType.EXTERNAL
elif line.startswith("###setting-zero-is-special"):
# "###setting-zero-is-special"
# Indicates the next entry is part of the "zero is special"
# flag of settings. These entries are not referenced
# directly in the code.
if length != 0:
errors.append(f"ERROR: list around {name} is shorted than indicated by ###length")
skip = SkipType.ZERO_IS_SPECIAL
continue
name = line.split(":")[0].strip()
strings_defined.append(name)
# If a string ends on _TINY or _SMALL, it can be the {TINY} variant.
# Check for this by some fuzzy matching.
if name.endswith(("_SMALL", "_TINY")):
last_tiny_string = name
elif last_tiny_string:
matching_name = "_".join(last_tiny_string.split("_")[:-1])
if name == matching_name:
strings_found.add(last_tiny_string)
else:
last_tiny_string = ""
if skip == SkipType.EXTERNAL:
strings_found.add(name)
skip = SkipType.LENGTH
if skip == SkipType.LENGTH:
skip = SkipType.NONE
length -= 1
common_prefix = name
elif skip == SkipType.ZERO_IS_SPECIAL:
strings_found.add(name)
elif length > 0:
strings_found.add(name)
length -= 1
# Find the common prefix of these strings
for i in range(len(common_prefix)):
if common_prefix[0 : i + 1] != name[0 : i + 1]:
common_prefix = common_prefix[0:i]
break
if length == 0:
skip = SkipType.EXPECT_NEWLINE
if len(common_prefix) < 6:
errors.append(f"ERROR: common prefix of block including {name} was reduced to {common_prefix}. This means the names in the list are not consistent.")
elif common_prefix:
if name.startswith(common_prefix):
errors.append(f"ERROR: {name} looks a lot like block above with prefix {common_prefix}. This mostly means that the list length was too short. Use '###next-name-looks-similar' if it is not.")
common_prefix = ""
return strings_defined
def scan_source_files(path, strings_found):
for new_path in glob.glob(f"{path}/*"):
if os.path.isdir(new_path):
scan_source_files(new_path, strings_found)
continue
if not new_path.endswith((".c", ".h", ".cpp", ".hpp", ".ini")):
continue
# Most files we can just open, but some use magic, that requires the
# G++ preprocessor before we can make sense out of it.
if new_path == "src/table/cargo_const.h":
p = subprocess.run(["g++", "-E", new_path], stdout=subprocess.PIPE)
output = p.stdout.decode()
else:
with open(new_path) as fp:
output = fp.read()
# Find all the string references.
matches = re.findall(r"[^A-Z_](STR_[A-Z0-9_]*)", output)
strings_found.update(matches)
def main():
strings_found = set()
errors = []
scan_source_files("src", strings_found)
strings_defined = read_language_file("src/lang/english.txt", strings_found, errors)
# STR_LAST_STRINGID is special, and not really a string.
strings_found.remove("STR_LAST_STRINGID")
# These are mentioned in comments, not really a string.
strings_found.remove("STR_XXX")
strings_found.remove("STR_NEWS")
strings_found.remove("STR_CONTENT_TYPE_")
# This string is added for completion, but never used.
strings_defined.remove("STR_JUST_DATE_SHORT")
strings_defined = sorted(strings_defined)
strings_found = sorted(list(strings_found))
for string in strings_found:
if string not in strings_defined:
errors.append(f"ERROR: {string} found but never defined.")
for string in strings_defined:
if string not in strings_found:
errors.append(f"ERROR: {string} is (possibly) no longer needed.")
if errors:
print("\n".join(errors))
sys.exit(1)
print("OK")
if __name__ == "__main__":
main()

View File

@@ -1,429 +0,0 @@
name: CI
on:
pull_request:
push:
branches:
- master
env:
CTEST_OUTPUT_ON_FAILURE: 1
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
jobs:
emscripten:
name: Emscripten
runs-on: ubuntu-20.04
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:3.1.42
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup cache
uses: actions/cache@v4
with:
path: /emsdk/upstream/emscripten/cache
key: 3.1.42-${{ runner.os }}
- name: Patch Emscripten to support LZMA
run: |
cd /emsdk/upstream/emscripten
patch -p1 < ${GITHUB_WORKSPACE}/os/emscripten/emsdk-liblzma.patch
- name: Build (host tools)
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake .. -DOPTION_TOOLS_ONLY=ON
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target tools
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
emcmake cmake .. -DHOST_BINARY_DIR=../build-host
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target openttd
echo "::endgroup::"
linux:
strategy:
fail-fast: false
matrix:
include:
- name: Clang - Debug
compiler: clang-15
cxxcompiler: clang++-15
libraries: libsdl2-dev
- name: Clang - Release
compiler: clang-15
cxxcompiler: clang++-15
libraries: libsdl2-dev
extra-cmake-parameters: -DCMAKE_BUILD_TYPE=RelWithDebInfo -DOPTION_USE_ASSERTS=OFF
- name: GCC - SDL2
compiler: gcc
cxxcompiler: g++
libraries: libsdl2-dev
- name: GCC - SDL1.2
compiler: gcc
cxxcompiler: g++
libraries: libsdl1.2-dev
- name: GCC - Dedicated
compiler: gcc
cxxcompiler: g++
libraries: grfcodec
extra-cmake-parameters: -DOPTION_DEDICATED=ON -DCMAKE_CXX_FLAGS_INIT="-DRANDOM_DEBUG" -DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON
# Compile without SDL / SDL2, as that should compile fine too.
name: Linux (${{ matrix.name }})
runs-on: ubuntu-latest
env:
CC: ${{ matrix.compiler }}
CXX: ${{ matrix.cxxcompiler }}
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install dependencies
run: |
echo "::group::Update apt"
sudo apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
sudo apt-get install -y --no-install-recommends \
liballegro4-dev \
libcurl4-openssl-dev \
libfontconfig-dev \
libharfbuzz-dev \
libicu-dev \
liblzma-dev \
liblzo2-dev \
${{ matrix.libraries }} \
zlib1g-dev \
# EOF
echo "::group::Install vcpkg dependencies"
# Disable vcpkg integration, as we mostly use system libraries.
mv vcpkg.json vcpkg-disabled.json
# We only use breakpad from vcpkg, as its CMake files
# are a bit special. So the Ubuntu's variant doesn't work.
vcpkg install breakpad
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Get OpenGFX
run: |
mkdir -p ~/.local/share/openttd/baseset
cd ~/.local/share/openttd/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. -DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake ${{ matrix.extra-cmake-parameters }}
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
- name: Test
run: |
(
cd build
ctest -j $(nproc) --timeout 120
)
# Re-enable vcpkg.
mv vcpkg-disabled.json vcpkg.json
# Check no tracked files have been modified.
git diff --exit-code
macos:
strategy:
fail-fast: false
matrix:
include:
- arch: x64
full_arch: x86_64
name: Mac OS (${{ matrix.arch }})
runs-on: macos-latest
env:
MACOSX_DEPLOYMENT_TARGET: 10.13
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install OpenGFX
run: |
mkdir -p ~/Documents/OpenTTD/baseset
cd ~/Documents/OpenTTD/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-DCMAKE_OSX_ARCHITECTURES=${{ matrix.full_arch }} \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Test
run: |
cd build
ctest -j $(sysctl -n hw.logicalcpu) --timeout 120
windows:
strategy:
fail-fast: false
matrix:
os: [windows-latest, windows-2019]
arch: [x86, x64]
name: Windows (${{ matrix.os }} / ${{ matrix.arch }})
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install OpenGFX
shell: bash
run: |
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
cd "C:/Users/Public/Documents/OpenTTD/baseset"
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Configure developer command prompt for ${{ matrix.arch }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.arch }}
- name: Build
shell: bash
env:
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Test
shell: bash
run: |
cd build
ctest --timeout 120
msys2:
strategy:
fail-fast: false
matrix:
include:
- msystem: MINGW64
arch: x86_64
- msystem: MINGW32
arch: i686
name: MinGW (${{ matrix.arch }})
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msystem }}
release: false
install: >-
git
make
mingw-w64-${{ matrix.arch }}-cmake
mingw-w64-${{ matrix.arch }}-gcc
mingw-w64-${{ matrix.arch }}-lzo2
mingw-w64-${{ matrix.arch }}-libpng
mingw-w64-${{ matrix.arch }}-lld
mingw-w64-${{ matrix.arch }}-ninja
- name: Install OpenGFX
shell: bash
run: |
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
cd "C:/Users/Public/Documents/OpenTTD/baseset"
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
shell: msys2 {0}
env:
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-GNinja \
-DCMAKE_CXX_FLAGS="-fuse-ld=lld" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Test
shell: msys2 {0}
run: |
cd build
ctest --timeout 120
check_annotations:
name: Check Annotations
needs:
- emscripten
- linux
- macos
- windows
- msys2
if: always() && github.event_name == 'pull_request'
runs-on: ubuntu-latest
steps:
- name: Check annotations
uses: OpenTTD/actions/annotation-check@v5

View File

@@ -1,85 +0,0 @@
name: CodeQL
on:
push:
branches:
- master
pull_request:
# The branches below must be a subset of the branches above
branches:
- master
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install dependencies
run: |
echo "::group::Update apt"
sudo apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
sudo apt-get install -y --no-install-recommends \
liballegro4-dev \
libcurl4-openssl-dev \
libfontconfig-dev \
libharfbuzz-dev \
libicu-dev \
liblzma-dev \
liblzo2-dev \
libsdl2-dev \
zlib1g-dev \
# EOF
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Set number of make jobs
run: |
echo "MAKEFLAGS=-j$(nproc)" >> $GITHUB_ENV
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
languages: cpp
config-file: ./.github/codeql/codeql-config.yml
- name: Autobuild
uses: github/codeql-action/autobuild@v3
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3
with:
category: /language:cpp
upload: False
output: sarif-results
- name: Filter out table & generated code
uses: advanced-security/filter-sarif@v1
with:
patterns: |
+**/*.*
-**/table/*.*
-**/generated/**/*.*
-**/tests/*.*
input: sarif-results/cpp.sarif
output: sarif-results/cpp.sarif
- name: Upload results
uses: github/codeql-action/upload-sarif@v3
with:
sarif_file: sarif-results/cpp.sarif

View File

@@ -1,25 +0,0 @@
name: Commit checker
on:
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
jobs:
commit-checker:
name: Commit checker
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 4
- name: Get pull-request commits
uses: OpenTTD/actions/checkout-pull-request@v5
- name: Check commits
uses: OpenTTD/OpenTTD-git-hooks@main

View File

@@ -1,103 +0,0 @@
name: Preview build
on:
workflow_call:
secrets:
PREVIEW_CLOUDFLARE_API_TOKEN:
description: API token to upload a preview to Cloudflare Pages
required: true
PREVIEW_CLOUDFLARE_ACCOUNT_ID:
description: Account ID to upload a preview to Cloudflare Pages
required: true
jobs:
preview:
name: Build preview
environment:
name: preview
url: https://preview.openttd.org/pr${{ github.event.pull_request.number }}/
runs-on: ubuntu-latest
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:3.1.42
steps:
- name: Checkout
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha }}
- name: Name branch
run: |
git config --global --add safe.directory ${GITHUB_WORKSPACE}
git checkout -b pr${{ github.event.pull_request.number }}
- name: Setup cache
uses: actions/cache@v4
with:
path: /emsdk/upstream/emscripten/cache
key: 3.1.42-${{ runner.os }}
- name: Patch Emscripten to support LZMA
run: |
cd /emsdk/upstream/emscripten
patch -p1 < ${GITHUB_WORKSPACE}/os/emscripten/emsdk-liblzma.patch
- name: Build (host tools)
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake .. -DOPTION_TOOLS_ONLY=ON
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
make -j$(nproc) tools
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
emcmake cmake .. \
-DHOST_BINARY_DIR=../build-host \
-DCMAKE_BUILD_TYPE=Release \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target openttd
echo "::endgroup::"
- name: Prepare preview
run: |
mkdir public
cp build/openttd.data public/
cp build/openttd.html public/
cp build/openttd.js public/
cp build/openttd.wasm public/
# Ensure we use the latest version of npm; the one we get with current
# emscripten doesn't allow running "npx wrangler" as root.
# Current emscripten can't install npm>=10.0.0 because node is too old.
npm install -g npm@9
- name: Publish preview
uses: cloudflare/pages-action@v1
with:
apiToken: ${{ secrets.PREVIEW_CLOUDFLARE_API_TOKEN }}
accountId: ${{ secrets.PREVIEW_CLOUDFLARE_ACCOUNT_ID }}
projectName: ${{ vars.PREVIEW_CLOUDFLARE_PROJECT_NAME }}
directory: public
branch: pr${{ github.event.pull_request.number }}

View File

@@ -1,20 +0,0 @@
name: Preview
on:
pull_request_target:
types:
- labeled
- synchronize
branches:
- master
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number }}
cancel-in-progress: true
jobs:
preview:
if: ${{ (github.event.action == 'labeled' && github.event.label.name == 'preview') || (github.event.action != 'labeled' && contains(github.event.pull_request.labels.*.name, 'preview')) }}
name: Preview
uses: ./.github/workflows/preview-build.yml
secrets: inherit

View File

@@ -1,85 +0,0 @@
name: Release (Docs)
on:
workflow_call:
inputs:
version:
required: true
type: string
jobs:
docs:
name: Docs
runs-on: ubuntu-20.04
steps:
- name: Download source
uses: actions/download-artifact@v4
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
run: |
echo "::group::Update apt"
sudo apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
sudo apt-get install -y --no-install-recommends \
doxygen \
# EOF
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Build
run: |
mkdir -p ${GITHUB_WORKSPACE}/build
cd ${GITHUB_WORKSPACE}/build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_DOCS_ONLY=ON \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build . --target docs
echo "::endgroup::"
- name: Create bundles
run: |
BASENAME=openttd-${{ inputs.version }}
cd ${GITHUB_WORKSPACE}/build
mv docs/source ${BASENAME}-docs
mv docs/ai-api ${BASENAME}-docs-ai
mv docs/gs-api ${BASENAME}-docs-gs
mkdir -p bundles
echo "::group::Create docs bundle"
tar --xz -cf bundles/${BASENAME}-docs.tar.xz ${BASENAME}-docs
echo "::endgroup::"
echo "::group::Create AI API docs bundle"
tar --xz -cf bundles/${BASENAME}-docs-ai.tar.xz ${BASENAME}-docs-ai
echo "::endgroup::"
echo "::group::Create GameScript API docs bundle"
tar --xz -cf bundles/${BASENAME}-docs-gs.tar.xz ${BASENAME}-docs-gs
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v4
with:
name: openttd-docs
path: build/bundles/*.tar.xz
retention-days: 5

View File

@@ -1,182 +0,0 @@
name: Release (Linux)
on:
workflow_call:
inputs:
survey_key:
required: false
type: string
default: ""
jobs:
linux:
name: Linux (Generic)
runs-on: ubuntu-latest
container:
# manylinux_2_28 is based on AlmaLinux 8, and already has a lot of things
# installed and preconfigured. It makes it easier to build OpenTTD.
# This distro is based on glibc 2.28, released in 2018.
image: quay.io/pypa/manylinux_2_28_x86_64
steps:
- name: Download source
uses: actions/download-artifact@v4
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@stable
- name: Enable Rust cache
uses: Swatinem/rust-cache@v2
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install dependencies
run: |
echo "::group::Install system dependencies"
# perl-IPC-Cmd, wget, and zip are needed to run vcpkg.
# autoconf-archive is needed to build ICU.
yum install -y \
autoconf-archive \
perl-IPC-Cmd \
wget \
zip \
# EOF
# aclocal looks first in /usr/local/share/aclocal, and if that doesn't
# exist only looks in /usr/share/aclocal. We have files in both that
# are important. So copy the latter to the first, and we are good to
# go.
cp /usr/share/aclocal/* /usr/local/share/aclocal/
echo "::endgroup::"
# The yum variant of fluidsynth depends on all possible audio drivers,
# like jack, ALSA, pulseaudio, etc. This is not really useful for us,
# as we route the output of fluidsynth back via our sound driver, and
# as such do not use these audio driver outputs at all.
# The vcpkg variant of fluidsynth depends on ALSA. Similar issue here.
# So instead, we compile fluidsynth ourselves, with as few
# dependencies as possible. We do it before anything else is installed,
# to make sure it doesn't pick up on any of the drivers.
echo "::group::Install fluidsynth"
wget https://github.com/FluidSynth/fluidsynth/archive/v2.3.3.tar.gz
tar xf v2.3.3.tar.gz
(
cd fluidsynth-2.3.3
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=/usr
cmake --build . -j $(nproc)
cmake --install .
)
echo "::group::Install audio drivers"
# These audio libs are to make sure the SDL version of vcpkg adds
# sound-support; these libraries are not added to the resulting
# binary, but the headers are used to enable them in SDL.
yum install -y \
alsa-lib-devel \
pulseaudio-libs-devel \
# EOF
echo "::endgroup::"
echo "::group::Install video drivers"
# These video libs are to make sure the SDL version of vcpkg adds
# video-support; these libraries are not added to the resulting
# binary, but the headers are used to enable them in SDL.
yum install -y \
libX11-devel \
libXcursor-devel \
libXext-devel \
libXfixes-devel \
libXi-devel \
libxkbcommon-devel \
libXrandr-devel \
libXScrnSaver-devel \
mesa-libEGL-devel \
mesa-libGL-devel \
mesa-libGLES-devel \
wayland-devel \
wayland-protocols-devel \
# EOF
echo "::endgroup::"
# We use vcpkg for our dependencies, to get more up-to-date version.
echo "::group::Install vcpkg and dependencies"
git clone https://github.com/microsoft/vcpkg /vcpkg
(
cd /vcpkg
./bootstrap-vcpkg.sh -disableMetrics
)
echo "::group::Install breakpad dependencies"
cargo install dump_syms
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir -p build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_TOOLCHAIN_FILE=/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
-DOPTION_PACKAGE_DEPENDENCIES=ON \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target openttd
echo "::endgroup::"
- name: Create breakpad symbols
run: |
cd build
dump_syms ./openttd --inlines --store symbols
- name: Create bundles
run: |
cd ${GITHUB_WORKSPACE}/build
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v4
with:
name: openttd-linux-generic
path: build/bundles
retention-days: 5
- name: Store symbols
uses: actions/upload-artifact@v4
with:
name: symbols-linux-generic
path: build/symbols
retention-days: 5

View File

@@ -1,216 +0,0 @@
name: Release (MacOS)
on:
workflow_call:
inputs:
survey_key:
required: false
type: string
default: ""
jobs:
macos:
name: MacOS
runs-on: macos-latest
env:
MACOSX_DEPLOYMENT_TARGET: 10.13
steps:
- name: Download source
uses: actions/download-artifact@v4
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@stable
- name: Enable Rust cache
uses: Swatinem/rust-cache@v2
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install dependencies
env:
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
run: |
echo "::group::Install brew dependencies"
brew install \
pandoc \
# EOF
echo "::endgroup::"
echo "::group::Install breakpad dependencies"
cargo install dump_syms
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build tools
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_TOOLS_ONLY=ON \
# EOF
echo "::endgroup::"
echo "::group::Build tools"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu) --target tools
echo "::endgroup::"
- name: Import code signing certificates
uses: Apple-Actions/import-codesign-certs@v2
with:
# The certificates in a PKCS12 file encoded as a base64 string
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_BASE64 }}
# The password used to import the PKCS12 file.
p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_PASSWORD }}
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
- name: Build arm64
run: |
mkdir build-arm64
cd build-arm64
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DVCPKG_TARGET_TRIPLET=arm64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu) --target openttd
echo "::endgroup::"
- name: Build x64
run: |
mkdir build-x64
cd build-x64
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DVCPKG_TARGET_TRIPLET=x64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
-DCPACK_BUNDLE_APPLE_CERT_APP=${{ secrets.APPLE_DEVELOPER_CERTIFICATE_ID }} \
"-DCPACK_BUNDLE_APPLE_CODESIGN_PARAMETER=--deep -f --options runtime" \
-DAPPLE_UNIVERSAL_PACKAGE=1 \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu) --target openttd
echo "::endgroup::"
- name: Create breakpad symbols
run: |
cd build-x64
mkdir dSYM
dsymutil ./openttd -o dSYM/openttd
dump_syms ./dSYM/openttd --inlines --store symbols
cd ../build-arm64
mkdir dSYM
dsymutil ./openttd -o dSYM/openttd
dump_syms ./dSYM/openttd --inlines --store ../build-x64/symbols
- name: Create bundles
run: |
cd build-x64
echo "::group::Create universal binary"
# Combine the `openttd` binaries from each build into a single file
lipo -create -output openttd-universal ../build-*/openttd
mv openttd-universal openttd
echo "::endgroup::"
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Notarize
env:
AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_APP_USERNAME }}
AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_APP_PASSWORD }}
AC_TEAM_ID: ${{ secrets.APPLE_DEVELOPER_TEAM_ID }}
run: |
if [ -z "${AC_USERNAME}" ]; then
# We may be running on a fork that doesn't have notarization secrets set up; skip this step
echo No notarization secrets set up, skipping.
exit 0
fi
xcrun notarytool store-credentials --apple-id "${AC_USERNAME}" --password "${AC_PASSWORD}" --team-id "${AC_TEAM_ID}" openttd
cd build-x64
../os/macosx/notarize.sh
- name: Build zip
run: |
cd build-x64
pushd _CPack_Packages/*/Bundle/openttd-*/
# Remove the Applications symlink from the staging folder
rm -f Applications
# Remove the original dmg built by CPack to avoid a conflict when resolving
# the zip_filename variable below
rm -f ../*.dmg
zip_filename=(../openttd-*)
# Package up the existing, notarised .app into a zip file
zip -r -9 ${zip_filename}.zip OpenTTD.app
popd
# Now move it into place to be uploaded
mv _CPack_Packages/*/Bundle/openttd-*.zip bundles/
- name: Store bundles
uses: actions/upload-artifact@v4
with:
name: openttd-macos-universal
path: build-x64/bundles
retention-days: 5
- name: Store symbols
uses: actions/upload-artifact@v4
with:
name: symbols-macos-universal
path: build-x64/symbols
retention-days: 5

View File

@@ -1,207 +0,0 @@
name: Release (Source)
on:
workflow_call:
outputs:
version:
value: ${{ jobs.source.outputs.version }}
is_tag:
value: ${{ jobs.source.outputs.is_tag }}
trigger_type:
value: ${{ jobs.source.outputs.trigger_type }}
folder:
value: ${{ jobs.source.outputs.folder }}
survey_key:
value: ${{ jobs.source.outputs.survey_key }}
jobs:
source:
name: Source
runs-on: ubuntu-20.04
outputs:
version: ${{ steps.metadata.outputs.version }}
is_tag: ${{ steps.metadata.outputs.is_tag }}
trigger_type: ${{ steps.metadata.outputs.trigger_type }}
folder: ${{ steps.metadata.outputs.folder }}
survey_key: ${{ steps.survey_key.outputs.survey_key }}
steps:
- name: Checkout (Release)
if: github.event_name == 'release'
uses: actions/checkout@v4
with:
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Checkout (Manual)
if: github.event_name == 'workflow_dispatch'
uses: actions/checkout@v4
with:
ref: ${{ github.event.inputs.ref }}
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Checkout (Trigger)
if: github.event_name == 'repository_dispatch'
uses: actions/checkout@v4
with:
ref: ${{ github.event.client_payload.ref }}
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Check valid branch name
run: |
if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
REF="${{ github.event.inputs.ref }}"
elif [ "${{ github.event_name }}" = "repository_dispatch" ]; then
REF="${{ github.event.client_payload.ref }}"
else
REF="${{ github.ref }}"
fi
# Check if we are a tag.
if [ -n "$(git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || false)" ]; then
exit 0
fi
# Check if the checkout caused the branch to be named.
if [ "$(git rev-parse --abbrev-ref HEAD)" != "HEAD" ]; then
exit 0
fi
# Check if this was a pull request.
if [ -n "$(echo ${REF} | grep '^refs/pull/[0-9]*')" ]; then
PULL=$(echo ${REF} | cut -d/ -f3)
git checkout -b pr${PULL}
fi
# Are we still in a detached state? Error out.
if [ "$(git rev-parse --abbrev-ref HEAD)" == "HEAD" ]; then
echo "The 'ref' given resulted in a checkout of a detached HEAD."
echo "We cannot detect the version for these checkout accurate."
echo ""
echo "If you want to build a Pull Request, make sure you use 'refs/pull/NNN/head'."
echo ""
echo "Cancelling build, as without a version we cannot store the artifacts."
exit 1
fi
- name: Generate metadata
id: metadata
run: |
echo "::group::Prepare metadata files"
cmake -DGENERATE_OTTDREV=1 -P cmake/scripts/FindVersion.cmake
./.github/changelog.sh > .changelog
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
cat .ottdrev | cut -f 1 -d$'\t' > .version
if [ $(cat .ottdrev | cut -f 5 -d$'\t') = '1' ]; then
# Assume that all tags are always releases. Why else make a tag?
IS_TAG="true"
FOLDER="${{ env.FOLDER_RELEASES }}"
TRIGGER_TYPE="new-tag"
else
IS_TAG="false"
BRANCH=$(git symbolic-ref -q HEAD | sed 's@.*/@@')
if [ -z "${BRANCH}" ]; then
echo "Internal error: branch name is empty."
echo "An earlier step should have prevented this from happening."
echo "Cancelling build, as without a branch name we cannot store the artifacts"
exit 1
fi
if [ "${BRANCH}" = "${{ env.NIGHTLIES_BRANCH }}" ]; then
# The "master" branch is special, and we call a nightly.
FOLDER="${{ env.FOLDER_NIGHTLIES }}/$(date +%Y)"
TRIGGER_TYPE="new-master"
else
# All other branches, which can be builds of Pull Requests, are
# put in their own folder.
FOLDER="${{ env.FOLDER_BRANCHES }}/${BRANCH}"
TRIGGER_TYPE="new-branch"
fi
fi
mkdir -p build/bundles
cp .changelog build/bundles/changelog.txt
cp .release_date build/bundles/released.txt
cp README.md build/bundles/README.md
echo "::endgroup::"
echo "Release Date: $(cat .release_date)"
echo "Revision: $(cat .ottdrev)"
echo "Version: $(cat .version)"
echo "Is tag: ${IS_TAG}"
echo "Folder on CDN: ${FOLDER}"
echo "Workflow trigger: ${TRIGGER_TYPE}"
echo "version=$(cat .version)" >> $GITHUB_OUTPUT
echo "is_tag=${IS_TAG}" >> $GITHUB_OUTPUT
echo "folder=${FOLDER}" >> $GITHUB_OUTPUT
echo "trigger_type=${TRIGGER_TYPE}" >> $GITHUB_OUTPUT
env:
NIGHTLIES_BRANCH: master
FOLDER_RELEASES: openttd-releases
FOLDER_NIGHTLIES: openttd-nightlies
FOLDER_BRANCHES: openttd-branches
- name: Generate survey key
id: survey_key
run: |
if [ -z "${{ vars.SURVEY_TYPE }}" ]; then
echo "SURVEY_TYPE variable not found; most likely running in a fork. Skipping step."
SURVEY_KEY=""
else
PAYLOAD='{"version":"${{ steps.metadata.outputs.version }}","type":"${{ vars.SURVEY_TYPE }}"}'
echo "${{ secrets.SURVEY_SIGNING_KEY }}" > survey_signing_key.pem
SIGNATURE=$(echo -n "${PAYLOAD}" | openssl dgst -sha256 -sign survey_signing_key.pem | base64 -w0)
rm -f survey_signing_key.pem
SURVEY_KEY=$(curl -f -s -X POST -d "${PAYLOAD}" -H "Content-Type: application/json" -H "X-Signature: ${SIGNATURE}" https://survey-participate.openttd.org/create-survey-key/${{ vars.SURVEY_TYPE }})
fi
echo "survey_key=${SURVEY_KEY}" >> $GITHUB_OUTPUT
- name: Remove VCS information
run: |
rm -rf .git
- name: Create bundles
run: |
FOLDER_NAME=openttd-${{ steps.metadata.outputs.version }}
# Rename the folder to openttd-NNN
mkdir ${FOLDER_NAME}
find . -maxdepth 1 -not -name . -not -name build -not -name ${FOLDER_NAME} -exec mv {} ${FOLDER_NAME}/ \;
echo "::group::Create tarball (xz) bundle"
tar --xz -cvf build/bundles/${FOLDER_NAME}-source.tar.xz ${FOLDER_NAME}
echo "::endgroup::"
# This tarball is only to be used within this workflow.
echo "::group::Create tarball (gz) bundle"
tar --gzip -cvf source.tar.gz ${FOLDER_NAME}
echo "::endgroup::"
echo "::group::Create zip bundle"
zip -9 -r build/bundles/${FOLDER_NAME}-source.zip ${FOLDER_NAME}
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v4
with:
name: openttd-source
path: build/bundles/*
retention-days: 5
- name: Store source (for other jobs)
uses: actions/upload-artifact@v4
with:
name: internal-source
path: source.tar.gz
retention-days: 1

View File

@@ -1,192 +0,0 @@
name: Release (Windows Store)
on:
workflow_call:
inputs:
version:
required: true
type: string
jobs:
windows-store:
name: Windows Store
runs-on: windows-latest
steps:
- name: Download source
uses: actions/download-artifact@v4
with:
name: internal-source
- name: Unpack source
shell: bash
run: |
tar -xf source.tar.gz --strip-components=1
- name: Download x86 build
uses: actions/download-artifact@v4
with:
name: openttd-windows-x86
- name: Download x64 build
uses: actions/download-artifact@v4
with:
name: openttd-windows-x64
- name: Download arm64 build
uses: actions/download-artifact@v4
with:
name: openttd-windows-arm64
- name: Unpack builds
shell: bash
run: |
mkdir builds
cd builds
function extract {
mkdir $1
# Extract the zip version of the release
unzip ../openttd-*-windows-$2.zip -d $1
# Remove the extraneous directory
mv $1/openttd-*-windows-$2/* $1/
rmdir $1/openttd-*-windows-$2
# Move the openttd.exe to the '{arch}-binaries' folder
mkdir $1-binaries
mv $1/openttd.exe $1-binaries/
}
extract x86 win32
extract x64 win64
extract arm64 arm64
# Use the "x86" folder as the source of the common binaries (lang files, etc) and remove the others
mv x86 common-binaries
rm -rf x64 arm64
- name: Install OpenGFX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset
cd builds/common-binaries/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
tar xf opengfx-*.tar
echo "::endgroup::"
rm -f opengfx-all.zip opengfx-*.tar
- name: Install OpenMSX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset
cd builds/common-binaries/baseset
echo "::group::Download OpenMSX"
curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip openmsx-all.zip
tar xf openmsx-*.tar
echo "::endgroup::"
rm -f openmsx-all.zip openmsx-*.tar
- name: Install OpenSFX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset/opensfx
cd builds/common-binaries/baseset/opensfx
echo "::group::Download OpenSFX"
curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenSFX"
unzip opensfx-all.zip
tar xf opensfx-*.tar
echo "::endgroup::"
rm -f opensfx-all.zip opensfx-*.tar
- name: Generate signing certificate
shell: cmd
run: |
cd builds
REM We need to provide a signed .appx to the Windows Store, so generate a certificate with password 'password'
call ..\os\windows\winstore\generate-key.bat "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" password cert.pfx
- name: Generate assets
shell: cmd
run: |
cd os\windows\winstore
call generate-assets.bat
- name: Prepare manifests
shell: cmd
run: |
cd builds
mkdir manifests
REM Set the version environment variable
call ..\os\windows\winstore\set-version.bat x86-binaries\openttd.exe
call ..\os\windows\winstore\prepare-manifests.bat manifests "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" "57420OpenTTDDevelopers.OpenTTDofficial"
- name: Prepare binaries
shell: bash
run: |
cd builds
# Copy the Windows Store assets
mkdir common-binaries/Assets
cp -R ../os/windows/winstore/assets-common/* common-binaries/Assets/
mkdir Assets
cp -R ../os/windows/winstore/assets/* Assets/
cp manifests/*.xml .
- name: Build
shell: cmd
run: |
REM Add the Windows SDK tools to the PATH
echo|set /p="SET VS_INSTALLDIR=" > _vspath.bat
vswhere -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath >> _vspath.bat
call _vspath.bat
call "%VS_INSTALLDIR%\Common7\Tools\VsDevCmd.bat"
REM Set the version environment variable
call os\windows\winstore\set-version.bat builds\x86-binaries\openttd.exe
cd builds
mkdir output
REM Build and sign the package
makeappx build /v /f PackagingLayout.xml /op output\ /bv %OTTD_VERSION% /pv %OTTD_VERSION% /ca
SignTool sign /fd sha256 /a /f cert.pfx /p password "output\OpenTTD.appxbundle"
REM Move resulting files to bundles folder
mkdir bundles
mkdir bundles\internal
move cert.pfx bundles\internal\openttd-${{ inputs.version }}-windows-store.pfx
move output\OpenTTD.appxbundle bundles\internal\openttd-${{ inputs.version }}-windows-store.appxbundle
- name: Store bundles
uses: actions/upload-artifact@v4
with:
name: openttd-windows-store
path: builds/bundles
retention-days: 5

View File

@@ -1,216 +0,0 @@
name: Release (Windows)
on:
workflow_call:
inputs:
survey_key:
required: false
type: string
default: ""
is_tag:
required: true
type: string
jobs:
windows:
strategy:
fail-fast: false
matrix:
include:
- arch: x86
host: x86
- arch: x64
host: x64
- arch: arm64
host: x64_arm64
name: Windows (${{ matrix.arch }})
runs-on: windows-latest
steps:
- name: Download source
uses: actions/download-artifact@v4
with:
name: internal-source
- name: Unpack source
shell: bash
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@stable
- name: Enable Rust cache
uses: Swatinem/rust-cache@v2
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install dependencies
shell: bash
run: |
echo "::group::Install choco dependencies"
choco install pandoc
echo "::endgroup::"
echo "::group::Install breakpad dependencies"
cargo install dump_syms
echo "::endgroup::"
- name: Install MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Configure developer command prompt for tools
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64
- name: Build tools
shell: bash
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DOPTION_TOOLS_ONLY=ON \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build . --target tools
echo "::endgroup::"
- name: Configure developer command prompt for ${{ matrix.arch }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.host }}
- name: Import code signing certificate
shell: powershell
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
run: |
$tempFile = [System.IO.Path]::GetTempFileName()
$bytes = [System.Convert]::FromBase64String($env:WINDOWS_CERTIFICATE_P12)
[IO.File]::WriteAllBytes($tempFile, $bytes)
$pwd = ConvertTo-SecureString $env:WINDOWS_CERTIFICATE_PASSWORD -AsPlainText -Force
Import-PfxCertificate -FilePath $tempFile -CertStoreLocation Cert:\CurrentUser\My -Password $pwd
Remove-Item $tempFile
env:
WINDOWS_CERTIFICATE_P12: ${{ secrets.WINDOWS_CERTIFICATE_P12 }}
WINDOWS_CERTIFICATE_PASSWORD: ${{ secrets.WINDOWS_CERTIFICATE_PASSWORD }}
- name: Build (with installer)
if: inputs.is_tag == 'true'
shell: bash
run: |
mkdir build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DOPTION_USE_NSIS=ON \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build . --target openttd
echo "::endgroup::"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
- name: Build (without installer)
if: inputs.is_tag != 'true'
shell: bash
run: |
mkdir build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build . --target openttd
echo "::endgroup::"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
- name: Create breakpad symbols
shell: bash
run: |
cd build
dump_syms openttd.pdb --inlines --store symbols
- name: Create bundles
shell: bash
run: |
cd ${GITHUB_WORKSPACE}/build
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Move PDB and exe to symbols"
PDB_FOLDER=$(find symbols -mindepth 2 -type d)
cp openttd.pdb ${PDB_FOLDER}/
EXE_FOLDER=symbols/openttd.exe/$(grep "INFO CODE_ID" symbols/*/*/openttd.sym | cut -d\ -f3)
mkdir -p ${EXE_FOLDER}
cp openttd.exe ${EXE_FOLDER}/
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Sign installer
if: inputs.is_tag == 'true'
shell: bash
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
run: |
cd ${GITHUB_WORKSPACE}/build/bundles
../../os/windows/sign.bat *.exe "${WINDOWS_CERTIFICATE_COMMON_NAME}"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
- name: Store bundles
uses: actions/upload-artifact@v4
with:
name: openttd-windows-${{ matrix.arch }}
path: build/bundles
retention-days: 5
- name: Store symbols
uses: actions/upload-artifact@v4
with:
name: symbols-windows-${{ matrix.arch }}
path: build/symbols
retention-days: 5

View File

@@ -1,155 +0,0 @@
name: Release
on:
workflow_dispatch:
inputs:
ref:
description: 'Ref to build (for Pull Requests, use refs/pull/NNN/head)'
required: true
repository_dispatch:
# client_payload should be the same as the inputs for workflow_dispatch.
types:
- Build*
release:
types:
- published
jobs:
source:
name: Source
uses: ./.github/workflows/release-source.yml
secrets: inherit
docs:
name: Docs
needs: source
uses: ./.github/workflows/release-docs.yml
secrets: inherit
with:
version: ${{ needs.source.outputs.version }}
linux:
name: Linux (Generic)
needs: source
uses: ./.github/workflows/release-linux.yml
secrets: inherit
with:
survey_key: ${{ needs.source.outputs.survey_key }}
macos:
name: MacOS
needs: source
uses: ./.github/workflows/release-macos.yml
secrets: inherit
with:
survey_key: ${{ needs.source.outputs.survey_key }}
windows:
name: Windows
needs: source
uses: ./.github/workflows/release-windows.yml
secrets: inherit
with:
is_tag: ${{ needs.source.outputs.is_tag }}
survey_key: ${{ needs.source.outputs.survey_key }}
windows-store:
name: Windows Store
needs:
- source
- windows
if: needs.source.outputs.is_tag == 'true'
uses: ./.github/workflows/release-windows-store.yml
secrets: inherit
with:
version: ${{ needs.source.outputs.version }}
upload:
name: Upload
needs:
- source
- docs
- linux
- macos
- windows
- windows-store
# As windows-store is condition, we need to check ourselves if we need to run.
# The always() makes sure the rest is always evaluated.
if: always() && needs.source.result == 'success' && needs.docs.result == 'success' && needs.linux.result == 'success' && needs.macos.result == 'success' && needs.windows.result == 'success' && (needs.windows-store.result == 'success' || needs.windows-store.result == 'skipped')
runs-on: ubuntu-latest
# This job is empty, but ensures no upload job starts before all targets finished and are successful.
steps:
- name: Build completed
run: |
true
upload-cdn:
name: Upload (CDN)
needs:
- source
- upload
# As windows-store is condition, we need to check ourselves if we need to run.
# The always() makes sure the rest is always evaluated.
# Yes, you even need to do this if you yourself don't depend on the condition.
if: always() && needs.source.result == 'success' && needs.upload.result == 'success'
uses: ./.github/workflows/upload-cdn.yml
secrets: inherit
with:
version: ${{ needs.source.outputs.version }}
folder: ${{ needs.source.outputs.folder }}
trigger_type: ${{ needs.source.outputs.trigger_type }}
upload-steam:
name: Upload (Steam)
needs:
- source
- upload
# As windows-store is condition, we need to check ourselves if we need to run.
# The always() makes sure the rest is always evaluated.
# Yes, you even need to do this if you yourself don't depend on the condition.
# Additionally, only nightlies and releases go to Steam; not PRs.
if: always() && needs.source.result == 'success' && needs.upload.result == 'success' && (needs.source.outputs.trigger_type == 'new-master' || needs.source.outputs.trigger_type == 'new-tag')
uses: ./.github/workflows/upload-steam.yml
secrets: inherit
with:
version: ${{ needs.source.outputs.version }}
trigger_type: ${{ needs.source.outputs.trigger_type }}
upload-gog:
name: Upload (GOG)
needs:
- source
- upload
# As windows-store is condition, we need to check ourselves if we need to run.
# The always() makes sure the rest is always evaluated.
# Yes, you even need to do this if you yourself don't depend on the condition.
# Additionally, only releases go to GOG; not nightlies or PRs.
if: always() && needs.source.result == 'success' && needs.upload.result == 'success' && needs.source.outputs.trigger_type == 'new-tag'
uses: ./.github/workflows/upload-gog.yml
secrets: inherit
with:
version: ${{ needs.source.outputs.version }}

View File

@@ -1,22 +0,0 @@
name: Script missing mode enforcement
on:
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
jobs:
script-missing-mode-enforcement:
name: Script missing mode enforcement
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Check for finding script functions that require company/deity mode enforcement/checks
run: |
set -ex
python3 .github/script-missing-mode-enforcement.py

View File

@@ -1,22 +0,0 @@
name: Unused strings
on:
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
jobs:
unused-strings:
name: Unused strings
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Check for unused strings
run: |
set -ex
python3 .github/unused-strings.py

View File

@@ -1,138 +0,0 @@
name: Upload (CDN)
on:
workflow_call:
inputs:
version:
required: true
type: string
folder:
required: true
type: string
trigger_type:
required: true
type: string
jobs:
prepare:
name: Prepare
runs-on: ubuntu-latest
steps:
- name: Download all bundles
uses: actions/download-artifact@v4
- name: Calculate checksums
run: |
echo "::group::Move bundles to a single folder"
mkdir bundles
mv openttd-*/* bundles/
echo "::endgroup::"
cd bundles
for i in $(ls openttd-*); do
echo "::group::Calculating checksums for ${i}"
openssl dgst -r -md5 -hex $i > $i.md5sum
openssl dgst -r -sha1 -hex $i > $i.sha1sum
openssl dgst -r -sha256 -hex $i > $i.sha256sum
echo "::endgroup::"
done
# Some targets generate files that are meant for our-eyes-only.
# They are stored in the "internal" folder, and contains bundles
# for targets like Windows Store. No user has a benefit of knowing
# they exist, hence: internal.
if [ -e internal ]; then
cd internal
for i in $(ls openttd-*); do
echo "::group::Calculating checksums for ${i}"
openssl dgst -r -md5 -hex $i > $i.md5sum
openssl dgst -r -sha1 -hex $i > $i.sha1sum
openssl dgst -r -sha256 -hex $i > $i.sha256sum
echo "::endgroup::"
done
fi
- name: Merge symbols
run: |
mkdir symbols
cp -R symbols-*/* symbols/
# Compress all files as gzip, to reduce cost of storage on the CDN.
for i in $(find symbols -mindepth 2 -type f); do
gzip ${i}
done
# Leave a mark in each folder what version actually created the symbol file.
for i in $(find symbols -mindepth 2 -type d); do
touch ${i}/.${{ inputs.version }}.txt
done
- name: Store bundles
uses: actions/upload-artifact@v4
with:
name: cdn-bundles
path: bundles/*
retention-days: 5
- name: Store breakpad symbols
uses: actions/upload-artifact@v4
with:
name: cdn-symbols
path: symbols/*
retention-days: 5
publish-bundles:
needs:
- prepare
name: Publish bundles
uses: OpenTTD/actions/.github/workflows/rw-cdn-upload.yml@v5
secrets:
CDN_SIGNING_KEY: ${{ secrets.CDN_SIGNING_KEY }}
DEPLOYMENT_APP_ID: ${{ secrets.DEPLOYMENT_APP_ID }}
DEPLOYMENT_APP_PRIVATE_KEY: ${{ secrets.DEPLOYMENT_APP_PRIVATE_KEY }}
with:
artifact-name: cdn-bundles
folder: ${{ inputs.folder }}
version: ${{ inputs.version }}
publish-symbols:
needs:
- prepare
name: Publish symbols
uses: OpenTTD/actions/.github/workflows/rw-symbols-upload.yml@v5
secrets:
SYMBOLS_SIGNING_KEY: ${{ secrets.SYMBOLS_SIGNING_KEY }}
with:
artifact-name: cdn-symbols
repository: OpenTTD
docs:
if: ${{ inputs.trigger_type == 'new-master' }}
needs:
- publish-bundles
name: Publish docs
runs-on: ubuntu-latest
steps:
- name: Generate access token
id: generate_token
uses: tibdex/github-app-token@v2
with:
app_id: ${{ secrets.DEPLOYMENT_APP_ID }}
private_key: ${{ secrets.DEPLOYMENT_APP_PRIVATE_KEY }}
installation_retrieval_mode: "repository"
installation_retrieval_payload: "OpenTTD/workflows"
- name: Trigger 'Publish Docs'
uses: peter-evans/repository-dispatch@v3
with:
token: ${{ steps.generate_token.outputs.token }}
repository: OpenTTD/workflows
event-type: publish-docs
client-payload: '{"version": "${{ inputs.version }}", "folder": "${{ inputs.folder }}"}'

View File

@@ -1,151 +0,0 @@
name: Upload (GOG)
on:
workflow_call:
inputs:
version:
required: true
type: string
jobs:
upload:
name: Upload (GOG)
runs-on: ubuntu-20.04
steps:
- name: Download source
uses: actions/download-artifact@v4
with:
name: internal-source
path: internal-source
- name: Download bundle (Windows x86)
uses: actions/download-artifact@v4
with:
name: openttd-windows-x86
path: openttd-windows-x86
- name: Download bundle (Windows x64)
uses: actions/download-artifact@v4
with:
name: openttd-windows-x64
path: openttd-windows-x64
- name: Download bundle (MacOS)
uses: actions/download-artifact@v4
with:
name: openttd-macos-universal
path: openttd-macos-universal
- name: Download bundle (Linux)
uses: actions/download-artifact@v4
with:
name: openttd-linux-generic
path: openttd-linux-generic
- name: Install GOG Galaxy Build Creator
run: |
wget https://cdn.gog.com/open/galaxy/pipeline/build_creator/gnu-linux/GOGGalaxyBuildCreator-1.4.0.AppImage
7z x GOGGalaxyBuildCreator-1.4.0.AppImage
chmod +x ./app/GOGGalaxyPipelineBuilder
- name: Install OpenGFX
shell: bash
run: |
mkdir -p gog/opengfx/baseset
cd gog/opengfx/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install OpenMSX
shell: bash
run: |
mkdir -p gog/openmsx/baseset
cd gog/openmsx/baseset
echo "::group::Download OpenMSX"
curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip openmsx-all.zip
tar xf openmsx-*.tar
echo "::endgroup::"
rm -f openmsx-all.zip openmsx-*.tar
- name: Install OpenSFX
shell: bash
run: |
mkdir -p gog/opensfx/baseset
cd gog/opensfx/baseset
echo "::group::Download OpenSFX"
curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenSFX"
unzip opensfx-all.zip
tar xf opensfx-*.tar
echo "::endgroup::"
rm -f opensfx-all.zip opensfx-*.tar
- name: Upload to GOG
run: |
echo "::group::Extracting source"
mkdir source
(
cd source
tar -xf ../internal-source/source.tar.gz --strip-components=1
)
echo "::endgroup::"
(
cd gog
echo "::group::Prepare Win32"
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
mv openttd-*-windows-win32 win32
echo "::endgroup::"
echo "::group::Prepare Win64"
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
mv openttd-*-windows-win64 win64
echo "::endgroup::"
echo "::group::Prepare macOS"
mkdir macos
(
cd macos
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
)
echo "::endgroup::"
echo "::group::Prepare Linux"
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
mv openttd-*-linux-generic-amd64 linux
echo "::endgroup::"
echo "::group::Preparing build files"
cp ../source/os/gog/*.json .
for json in $(ls *.json); do
sed -i 's/VERSION/${{ inputs.version }}/g;s/CLIENT_ID/${{ secrets.GOG_CLIENT_ID }}/g;s/CLIENT_SECRET/${{ secrets.GOG_CLIENT_SECRET }}/g' ${json}
done
echo "::endgroup::"
echo "::group::Upload to GOG"
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing windows.json
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing macos.json
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing linux.json
echo "::endgroup::"
)

View File

@@ -1,109 +0,0 @@
name: Upload (Steam)
on:
workflow_call:
inputs:
version:
required: true
type: string
trigger_type:
required: true
type: string
jobs:
upload:
name: Upload (Steam)
runs-on: ubuntu-20.04
steps:
- name: Download source
uses: actions/download-artifact@v4
with:
name: internal-source
path: internal-source
- name: Download bundle (Windows x86)
uses: actions/download-artifact@v4
with:
name: openttd-windows-x86
path: openttd-windows-x86
- name: Download bundle (Windows x64)
uses: actions/download-artifact@v4
with:
name: openttd-windows-x64
path: openttd-windows-x64
- name: Download bundle (MacOS)
uses: actions/download-artifact@v4
with:
name: openttd-macos-universal
path: openttd-macos-universal
- name: Download bundle (Linux)
uses: actions/download-artifact@v4
with:
name: openttd-linux-generic
path: openttd-linux-generic
- name: Setup steamcmd
uses: CyberAndrii/setup-steamcmd@v1
- name: Generate Steam auth code
id: steam-totp
uses: CyberAndrii/steam-totp@v1
with:
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
- name: Upload to Steam
run: |
echo "::group::Extracting source"
mkdir source
(
cd source
tar -xf ../internal-source/source.tar.gz --strip-components=1
)
echo "::endgroup::"
mkdir steam
(
cd steam
echo "::group::Prepare Win32"
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
mv openttd-*-windows-win32 steam-win32
echo "::endgroup::"
echo "::group::Prepare Win64"
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
mv openttd-*-windows-win64 steam-win64
echo "::endgroup::"
echo "::group::Prepare macOS"
mkdir steam-macos
(
cd steam-macos
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
)
echo "::endgroup::"
echo "::group::Prepare Linux"
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
mv openttd-*-linux-generic-amd64 steam-linux
echo "::endgroup::"
echo "::group::Preparing build file"
if [ "${{ inputs.trigger_type }}" = "new-tag" ]; then
BRANCH="testing"
else
BRANCH="nightly"
fi
cat ../source/os/steam/release.vdf | sed 's/@@DESCRIPTION@@/openttd-${{ inputs.version }}/;s/@@BRANCH@@/'${BRANCH}'/' > release.vdf
cat release.vdf
echo "::endgroup::"
echo "::group::Upload to Steam"
steamcmd +login ${{ secrets.STEAM_USERNAME }} ${{ secrets.STEAM_PASSWORD }} ${{ steps.steam-totp.outputs.code }} +run_app_build $(pwd)/release.vdf +quit
echo "::endgroup::"
)

46
.gitignore vendored
View File

@@ -1,8 +1,44 @@
/.vs
/build*
CMakeSettings.json
bin/*
!bin/ai
bin/ai/*
!bin/ai/compat*.nut
!bin/ai/regression
!bin/data
bin/baseset/*
!bin/baseset/openttd.grf
!bin/baseset/opntitle.dat
!bin/baseset/orig_*.obg
!bin/baseset/orig_*.obs
!bin/baseset/no_sound.obs
!bin/baseset/no_music.obm
!bin/baseset/orig_*.obm
!bin/scripts
bin/scripts/*
!bin/scripts/*.example
!bin/scripts/readme.txt
bundle/*
bundles/*
docs/aidocs/*
docs/gamedocs/*
docs/source/*
/out
/vcpkg_installed
media/openttd.desktop
media/openttd.desktop.install
objs/*
projects/Debug
projects/Release
projects/*.ncb
projects/*.suo
projects/*.sdf
projects/*.opensdf
projects/*.vcproj.*.user
projects/*.vcxproj.user
src/rev.cpp
src/os/windows/ottdres.rc
/Makefile*
!/Makefile.msvc
/config.*
!/config.lib
!*.in
*.tmp

29
.hgignore Normal file
View File

@@ -0,0 +1,29 @@
syntax: glob
.svn
bin/baseset/openttd.32.bmp
bin/lang/*
bin/openttd*
bin/*.cfg
bundle/*
bundles/*
config.cache*
config.log
config.pwd
docs/aidocs/*
docs/gamedocs/*
docs/source/*
Makefile
Makefile.am
Makefile.bundle
media/openttd.desktop
media/openttd.desktop.install
objs/*
projects/*.ncb
projects/*.suo
projects/*.sdf
projects/*.opensdf
projects/*.vcproj.*.user
projects/*.vcxproj.user
src/rev.cpp
src/os/windows/ottdres.rc

View File

@@ -1,471 +0,0 @@
cmake_minimum_required(VERSION 3.16)
if(NOT BINARY_NAME)
set(BINARY_NAME openttd)
endif()
project(${BINARY_NAME}
VERSION 14.0
LANGUAGES CXX
)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
endif()
# Debug mode by default.
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
if (EMSCRIPTEN)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/os/emscripten/cmake")
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15)
# Use GNUInstallDirs to allow customisation
# but set our own default data and bin dir
if(NOT CMAKE_INSTALL_DATADIR)
set(CMAKE_INSTALL_DATADIR "share/games")
endif()
if(NOT CMAKE_INSTALL_BINDIR)
set(CMAKE_INSTALL_BINDIR "games")
endif()
include(GNUInstallDirs)
include(Options)
set_options()
set_directory_options()
include(Static)
set_static_if_needed()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_CXX_EXTENSIONS NO)
set(CMAKE_EXPORT_COMPILE_COMMANDS YES)
# An empty target for the tools
add_custom_target(tools)
include(Endian)
add_endian_definition()
include(CompileFlags)
compile_flags()
if(APPLE OR UNIX)
add_definitions(-DUNIX)
endif()
if(UNIX)
find_package(Doxygen)
endif()
list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/rev.cpp")
if(WIN32)
list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/ottdres.rc")
endif()
# Generate a target to determine version, which is execute every 'make' run
add_custom_target(find_version
${CMAKE_COMMAND}
-DFIND_VERSION_BINARY_DIR=${CMAKE_BINARY_DIR}/generated
-DCPACK_BINARY_DIR=${CMAKE_BINARY_DIR}
-DREV_MAJOR=${PROJECT_VERSION_MAJOR}
-DREV_MINOR=${PROJECT_VERSION_MINOR}
-DWINDOWS=${WIN32}
-P "${CMAKE_SOURCE_DIR}/cmake/scripts/FindVersion.cmake"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
BYPRODUCTS ${GENERATED_SOURCE_FILES}
)
# Documentation
if(DOXYGEN_EXECUTABLE)
add_custom_target(docs)
add_custom_target(docs_source
${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/docs
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_BINARY_DIR}/Doxyfile
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Generating documentation for source"
)
add_dependencies(docs_source
find_version
)
add_dependencies(docs
docs_source
)
endif()
include(AddCustomXXXTimestamp)
if(OPTION_TOOLS_ONLY)
if(HOST_BINARY_DIR)
unset(HOST_BINARY_DIR CACHE)
endif()
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
return()
endif()
if(APPLE)
# Avoid searching for headers in Frameworks, and libraries in LIBDIR.
set(CMAKE_FIND_FRAMEWORK LAST)
endif()
# Prefer -pthread over -lpthread, which is often the better option of the two.
set(CMAKE_THREAD_PREFER_PTHREAD YES)
# Make sure we have Threads available.
find_package(Threads REQUIRED)
find_package(ZLIB)
find_package(LibLZMA)
find_package(LZO)
find_package(PNG)
if(WIN32 OR EMSCRIPTEN)
# Windows uses WinHttp for HTTP requests.
# Emscripten uses Javascript for HTTP requests.
else()
# All other targets use libcurl.
find_package(CURL)
endif()
# Breakpad doesn't support emscripten.
if(NOT EMSCRIPTEN)
find_package(unofficial-breakpad)
endif()
if(NOT OPTION_DEDICATED)
if(NOT WIN32)
find_package(Allegro)
if(NOT APPLE)
find_package(Freetype)
find_package(SDL2)
if(NOT SDL2_FOUND)
find_package(SDL)
endif()
find_package(Fluidsynth)
if(Freetype_FOUND)
find_package(Fontconfig)
endif()
find_package(Harfbuzz)
find_package(ICU OPTIONAL_COMPONENTS i18n)
endif()
endif()
endif()
if(APPLE)
enable_language(OBJCXX)
find_package(Iconv)
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
find_library(AUDIOUNIT_LIBRARY AudioUnit)
find_library(COCOA_LIBRARY Cocoa)
find_library(QUARTZCORE_LIBRARY QuartzCore)
endif()
if(NOT EMSCRIPTEN AND NOT OPTION_DEDICATED)
find_package(OpenGL COMPONENTS OpenGL)
endif()
if(MSVC)
find_package(Editbin REQUIRED)
endif()
find_package(SSE)
find_package(Xaudio2)
find_package(Grfcodec)
include(CheckIPOSupported)
check_ipo_supported(RESULT IPO_FOUND)
show_options()
if(UNIX AND NOT APPLE AND NOT OPTION_DEDICATED)
if(NOT SDL_FOUND AND NOT SDL2_FOUND AND NOT ALLEGRO_FOUND)
message(FATAL_ERROR "SDL, SDL2 or Allegro is required for this platform")
endif()
if(HARFBUZZ_FOUND AND NOT ICU_i18n_FOUND)
message(WARNING "HarfBuzz depends on ICU i18n to function; HarfBuzz will be disabled")
endif()
if(NOT HARFBUZZ_FOUND)
message(WARNING "Without HarfBuzz and ICU i18n the game will not be able to render right-to-left languages correctly")
endif()
endif()
if(APPLE)
if(NOT AUDIOTOOLBOX_LIBRARY)
message(FATAL_ERROR "AudioToolbox is required for this platform")
endif()
if(NOT AUDIOUNIT_LIBRARY)
message(FATAL_ERROR "AudioUnit is required for this platform")
endif()
if(NOT COCOA_LIBRARY)
message(FATAL_ERROR "Cocoa is required for this platform")
endif()
if(NOT QUARTZCORE_LIBRARY)
message(FATAL_ERROR "QuartzCore is required for this platform")
endif()
endif()
if(OPTION_PACKAGE_DEPENDENCIES)
if(NOT UNIX)
message(FATAL_ERROR "Can only package dependencies on Linux")
endif()
if(OPTION_INSTALL_FHS)
message(FATAL_ERROR "Cannot install in FHS folders when we are packaging dependencies")
endif()
if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
message(FATAL_ERROR "OPTION_PACKAGE_DEPENDENCIES can only work with CMake 3.16+; you are using ${CMAKE_VERSION}")
endif()
# If we are packaging dependencies, we do two things:
# 1) set the RPATH to include $ORIGIN/lib; $ORIGIN (that literal string)
# is a Linux indicator for "path where application is". In CMake, we
# have to do this before add_executable() is executed.
# 2) copy the libraries that we compile against to the "lib" folder.
# This is done in InstallAndPackage.cmake.
set(CMAKE_INSTALL_RPATH "\$ORIGIN/lib")
set(CMAKE_BUILD_WITH_INSTALL_RPATH ON)
endif()
include(CTest)
include(SourceList)
# Needed by rev.cpp
include_directories(${CMAKE_SOURCE_DIR}/src)
# Needed by everything that uses Squirrel
include_directories(${CMAKE_SOURCE_DIR}/src/3rdparty/squirrel/include)
include(MSVCFilters)
add_library(openttd_lib OBJECT ${GENERATED_SOURCE_FILES})
add_executable(openttd WIN32)
add_executable(openttd_test)
set_target_properties(openttd PROPERTIES OUTPUT_NAME "${BINARY_NAME}")
# All other files are added via target_sources()
if(MSVC)
# Add DPI manifest to project; other WIN32 targets get this via ottdres.rc
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
# If target -static is used, switch our project to static (/MT) too.
# If the target ends on -static-md, it will remain dynamic (/MD).
if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
set_property(TARGET openttd_lib PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set_property(TARGET openttd PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set_property(TARGET openttd_test PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif()
target_precompile_headers(openttd_lib
PRIVATE
src/stdafx.h
src/core/format.hpp
)
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
add_dependencies(openttd
find_version)
target_link_libraries(openttd_lib
openttd::languages
openttd::settings
openttd::script_api
Threads::Threads
)
target_link_libraries(openttd
openttd_lib
openttd::media
openttd::basesets
)
target_link_libraries(openttd_test PRIVATE openttd_lib)
if(ANDROID)
target_link_libraries(openttd_test PRIVATE log)
endif()
include(Catch)
catch_discover_tests(openttd_test)
if(HAIKU)
target_link_libraries(openttd_lib "be" "network" "midi")
endif()
if(IPO_FOUND)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELEASE True)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
endif()
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
process_compile_flags()
include(LinkPackage)
link_package(PNG TARGET PNG::PNG ENCOURAGED)
link_package(ZLIB TARGET ZLIB::ZLIB ENCOURAGED)
link_package(LIBLZMA TARGET LibLZMA::LibLZMA ENCOURAGED)
link_package(LZO)
if(NOT WIN32 AND NOT EMSCRIPTEN)
link_package(CURL ENCOURAGED)
target_link_libraries(openttd_lib ${CMAKE_DL_LIBS})
endif()
if(NOT EMSCRIPTEN)
link_package(unofficial-breakpad TARGET unofficial::breakpad::libbreakpad_client ENCOURAGED)
endif()
if(NOT OPTION_DEDICATED)
link_package(Fluidsynth)
link_package(SDL)
link_package(SDL2 TARGET SDL2::SDL2)
link_package(Allegro)
link_package(FREETYPE TARGET Freetype::Freetype)
link_package(Fontconfig TARGET Fontconfig::Fontconfig)
link_package(Harfbuzz TARGET harfbuzz::harfbuzz)
link_package(ICU_i18n)
if(SDL2_FOUND AND OPENGL_FOUND AND UNIX)
# SDL2 dynamically loads OpenGL if needed, so do not link to OpenGL when
# on Linux. For Windows, we need to link to OpenGL as we also have a win32
# driver using it.
add_definitions(-DWITH_OPENGL)
message(STATUS "OpenGL found -- -DWITH_OPENGL -- (via SDL2)")
else()
link_package(OpenGL TARGET OpenGL::GL)
endif()
endif()
include(CheckAtomic)
if(APPLE)
link_package(Iconv TARGET Iconv::Iconv)
target_link_libraries(openttd_lib
${AUDIOTOOLBOX_LIBRARY}
${AUDIOUNIT_LIBRARY}
${COCOA_LIBRARY}
${QUARTZCORE_LIBRARY}
)
add_definitions(
-DWITH_COCOA
)
endif()
if(EMSCRIPTEN)
add_library(WASM::WASM INTERFACE IMPORTED)
# Allow heap-growth, and start with a bigger memory size.
target_link_libraries(WASM::WASM INTERFACE "-s ALLOW_MEMORY_GROWTH=1")
target_link_libraries(WASM::WASM INTERFACE "-s INITIAL_MEMORY=33554432")
target_link_libraries(WASM::WASM INTERFACE "-s DISABLE_EXCEPTION_CATCHING=0")
target_link_libraries(WASM::WASM INTERFACE "-s WASM_BIGINT")
add_definitions(-s DISABLE_EXCEPTION_CATCHING=0)
# Export functions to Javascript.
target_link_libraries(WASM::WASM INTERFACE "-s EXPORTED_FUNCTIONS='[\"_main\", \"_em_openttd_add_server\"]' -s EXPORTED_RUNTIME_METHODS='[\"cwrap\"]'")
# Preload all the files we generate during build.
# As we do not compile with FreeType / FontConfig, we also have no way to
# render several languages (like Chinese, ..), so where do you draw the
# line what languages to include and which not? In the end, especially as
# the more languages you add the slower downloading becomes, we decided to
# only ship the English language.
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/baseset@/baseset")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/lang/english.lng@/lang/english.lng")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/ai@/ai")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/game@/game")
# Documentation files for the in-game text file viewer
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/README.md@/README.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/CREDITS.md@/CREDITS.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/CONTRIBUTING.md@/CONTRIBUTING.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/COPYING.md@/COPYING.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/known-bugs.txt@/known-bugs.txt")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/changelog.txt@/changelog.txt")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/admin_network.md@/docs/admin_network.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/debugging_desyncs.md@/docs/debugging_desyncs.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/desync.md@/docs/desync.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/directory_structure.md@/docs/directory_structure.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/eints.md@/docs/eints.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/linkgraph.md@/docs/linkgraph.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/logging_and_performance_metrics.md@/docs/logging_and_performance_metrics.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/multiplayer.md@/docs/multiplayer.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/savegame_format.md@/docs/savegame_format.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/symbol_server.md@/docs/symbol_server.md")
# We use IDBFS for persistent storage.
target_link_libraries(WASM::WASM INTERFACE "-lidbfs.js")
# Use custom pre-js and shell.html.
target_link_libraries(WASM::WASM INTERFACE "--pre-js ${CMAKE_SOURCE_DIR}/os/emscripten/pre.js")
target_link_libraries(WASM::WASM INTERFACE "--shell-file ${CMAKE_SOURCE_DIR}/os/emscripten/shell.html")
# Build the .html (which builds the .js, .wasm, and .data too).
set_target_properties(openttd PROPERTIES SUFFIX ".html")
target_link_libraries(openttd WASM::WASM)
endif()
if(NOT PERSONAL_DIR STREQUAL "(not set)")
add_definitions(
-DWITH_PERSONAL_DIR
-DPERSONAL_DIR="${PERSONAL_DIR}"
)
endif()
if(NOT SHARED_DIR STREQUAL "(not set)")
add_definitions(
-DWITH_SHARED_DIR
-DSHARED_DIR="${SHARED_DIR}"
)
endif()
if(NOT GLOBAL_DIR STREQUAL "(not set)")
add_definitions(
-DGLOBAL_DATA_DIR="${GLOBAL_DIR}"
)
endif()
link_package(SSE)
add_definitions_based_on_options()
if(WIN32)
add_definitions(
-DUNICODE
-D_UNICODE
-DWITH_UNISCRIBE
-DPSAPI_VERSION=1
)
target_link_libraries(openttd_lib
ws2_32
winmm
imm32
usp10
psapi
winhttp
bcrypt
)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
add_definitions(-DPOINTER_IS_64BIT)
endif()
enable_testing()
add_subdirectory(regression)
if(APPLE OR WIN32)
find_package(Pandoc)
endif()
include(InstallAndPackage)

View File

@@ -1,488 +0,0 @@
**Why a set coding style is important** <br>
This project is an open source project. To get open source working as intended, many people should be able to comprehend the code. This implies that there is a well documented and uniform flow of code.
That does not necessarily mean that a contributor should not write optimised yet cryptic code - one should always care about performance. However, other developers need to understand the code which means complicated parts of code **must** have good documentation.
**Why we require that EVERYTHING is documented**<br>
What is simple to some might appear very complicated to others. Documentation helps these others. Anyone should be able to improve the code. But the main reason is, that when patch contributors want their patches added to the common codebase, the code needs to be reviewed by one or more developers. Documentation makes reviewing much easier.
## Coding style for OpenTTD
### Functions
* Function names use [CamelCase](http://www.wikipedia.org/wiki/Camelcase) without underscores.
* Opening curly bracket **{** for a function starts on the next line.
* Use Foo() instead of Foo(void).
```c++
void ThisIsAFunction()
{
}
```
### Variables
* Variable names are all lowercase, and use "_" as separator.
* Global variables are preceded by an underscore. ("_") Use descriptive names because leading underscores are often used for system / compiler variables.
* Own members of classes should always be referenced using "this->"
* Pointers and references should have their reference symbol next to the name (compatibility with current code).
* Variables that are declared below one another should have their type, name or reference operator, and assignment operator aligned by spaces.
* There are set names for many variables. Those are (but not limited to): Vehicle *u, *v, *w; Station *st; Town *t; Window *w; Engine *e.
* For multiple instances, use numbers "*t1, *t2" or postfixes "*st_from, *st_to".
* Declare variables upon first usage.
* Declare iterators in their loop.
* There is a space between '*' and 'const' in "const pointers"
```c++
int number = 10;
Vehicle *u_first_wagon = v->next;
int value = v->value;
uint32 _global_variable = 3750;
static const char * const _global_array[] = {
"first string",
"second string",
"another string",
"last string followed by comma",
};
protected:
char protected_array[10];
for (int i = 0;;);
```
* Give the variables expedient names, this increases the readability of the code
```c++
bool is_maglev_train = true;
if (!is_maglev_train) DoSomething();
```
* Some people like to introduce copies of variables to increase readability, which can waste memory. However, in some cases, especially in code pieces which are often called, it makes sense to cache some calculated variables.
```c++
/* Unoptimized code:
* foo is not touched inside the loop!
*/
for (uint8 i = 0; i < 100000; i++) {
/* Do something */
if (value_to_check == (foo * 4) % 5 + 6) DoSomething();
/* Do something else */
}
/* Better:
* The used value of foo is calculated outside the loop.
*/
const uint32 bar = (foo * 4) % 5 + 6;
for (uint8 i = 0; i < 100000; i++) {
/* Do something */
if (value_to_check == bar) DoSomething();
/* Do something else */
}
```
### Enumerations / static consts
* Enumerations store integers that belong logically together (railtypes, string IDs, etc.).
* Enumeration names also use CamelCase.
* Unscoped enumerators are all caps with "_" between the words.
* Scoped enumerators are use CamelCase.
* Enums are not used to store single numbers.
* Enums have consecutive numbers OR
* Enums have consecutive powers of two. Powers of two (bits) are written in hex or with the shift operator.
* Enums may have special enumerators: "_BEGIN", "\_END", and "INVALID\_"). See example.
* The invalid always has 0xFF, 0xFFFF, 0xFFFFFFFF as a value.
* Other special values are consecutively less than the invalid.
* Variables that hold enumerators should have the type of the enumeration.
```c++
enum DiagDirection {
DIAGDIR_BEGIN = 0,
DIAGDIR_NE = 0,
DIAGDIR_SE = 1,
DIAGDIR_SW = 2,
DIAGDIR_NW = 3,
DIAGDIR_END,
INVALID_DIAGDIR = 0xFF,
BROKEN_DIAGDIR = 0xFE,
};
enum {
DEPOT_SERVICE = (1 << 0),
DEPOT_MASS_SEND = (1 << 1),
DEPOT_DONT_CANCEL = (1 << 2),
DEPOT_LOCATE_HANGAR = (1 << 3),
};
DiagDirection enterdir = DIAGDIR_NE;
```
* Numbers that store single or uncorrelated data are static consts. Those may use the naming conventions of enums.
Example:
```c++
static const int MAXIMUM_STATIONS = 42;
```
* Enums are useful in GUI code: When widgets are enumerated, they are easier to access during many operations. Additionally changes caused by modified widget sequences require less code adapting. If a widget is used like this, its enum name should be present in a comment behind the corresponding widget definition.
```c++
/** Enum referring to the widgets of the build rail depot window */
enum BuildRailDepotWidgets {
BRDW_CLOSEBOX = 0,
BRDW_CAPTION,
BRDW_BACKGROUND,
BRDW_DEPOT_NE,
BRDW_DEPOT_SE,
BRDW_DEPOT_SW,
BRDW_DEPOT_NW,
};
/* ... */
/** Widget definition of the build rail depot window */
static const Widget _build_depot_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_..}, // BRDW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 139, 0, 13, STR_..., STR_...}, // BRDW_CAPTION
{ WWT_PANEL, RESIZE_NONE, 7, 0, 139, 14, 121, 0x0, STR_NULL}, // BRDW_BACKGROUND
{ WWT_PANEL, RESIZE_NONE, 14, 71, 136, 17, 66, 0x0, STR_..}, // BRDW_DEPOT_NE
{ WWT_PANEL, RESIZE_NONE, 14, 71, 136, 69, 118, 0x0, STR_..}, // BRDW_DEPOT_SE
{ WWT_PANEL, RESIZE_NONE, 14, 3, 68, 69, 118, 0x0, STR_..}, // BRDW_DEPOT_SW
{ WWT_PANEL, RESIZE_NONE, 14, 3, 68, 17, 66, 0x0, STR_..}, // BRDW_DEPOT_NW
{ WIDGETS_END},
};
```
* Comments on the enum values should start with "///<" to enable doxygen documentation
```c++
enum SomeEnumeration {
SE_BEGIN = 0, ///< Begin of the enumeration, used for iterations
SE_FOO = 0, ///< Used for xy
SE_BAR, ///< Another value of the enumeration
SE_SUB, ///< Special case for z
SE_END, ///< End of the enumeration, used for iterations
};
```
### Control flow
* Put a space before the parentheses in **if**, **switch**, **for** and **while** statements.
* Use curly braces and put the contained statements on their own lines (e.g., don't put them directly after the **if**).
* Opening curly bracket **{** stays on the first line, closing curly bracket **}** gets a line to itself (except for the **}** preceding an **else**, which should be on the same line as the **else**).
* When only a single statement is contained, the brackets can be omitted. In this case, put the single statement on the same line as the preceding keyword (**if**, **while**, etc.). Note that this is only allowed for if statements without an **else** clause.
* All fall throughs must be documented, using a **FALLTHROUGH** define/macro.
* The NOT_REACHED() macro can be used in default constructs that should never be reached.
* Unconditional loops are written with **`for (;;) {`**
```c++
if (a == b) {
Foo();
} else {
Bar();
}
if (very_large_checks &&
spread_over_two_lines) {
Foo();
}
if (a == b) Foo();
switch (a) {
case 0: DoSomethingShort(); break;
case 1:
DoSomething();
FALLTHROUGH;
case 2:
DoMore();
b = a;
break;
case 3: {
int r = 2;
DoEvenMore(a);
FALLTHROUGH;
}
case 4: {
int q = 345;
DoIt();
break;
}
default:
NOT_REACHED();
}
for (int i = 0; i < 10; i++) {
Foo();
Bar();
}
```
### Classes
* Classes names also use CamelCase.
* Classes should have "public", "protected", and "private" sections.
* Within these section the order is: types, static const members, static members, members, constructors / destructors, static methods, methods.
* Deviations from above order are allowed when the code dictates it (e.g. a static const is needed for a typedef)
* Methods and members ought to be grouped logically.
* All those sorting rules sometimes conflict which one another. Please use common sense what increases legibility of the code in such a case.
* The method implementation should indicate if it is virtual or similar by using a comment.
* Very short methods can have one-line definition (if defined in the class scope).
```c++
class ThisIsAClass {
public:
typedef Titem_ *ItemPtr;
private:
static const int MAX_SIZE = 500;
int size;
ItemPtr *items;
public:
explicit ThisIsAClass();
~ThisIsAClass();
int GetSize() { return this->size; }
virtual void Method();
};
/*virtual*/ void Class::Method()
{
this->size *= 2;
}
```
### Templates
Templates are a very powerful C++ tool, but they can easily confuse beginners. Thus:
* Templates are to be documented in a very clear and verbose manner. Never assume anything in the documentation.
* the template keyword and the template layout get a separate line. typenames are either "T" or preceded by a "T", integers get a single capital letter or a descriptive name preceded by "T".
```c++
template <typename T, typename Tsomething, int N, byte Tnumber_of_something>
int Func();
```
* If you are writing one or more template class in the dedicated header file, use file.hpp for its name instead of file.h. This will let others know that it is template library (includes also implementation), not just header with declarations.
### Other important rules
* Put a space before and after binary operators: "a + b", "a == b", "a & b", "a <<= b", etc.. Exceptions are ".", "->" and "[]" (no spaces) and "," (just space after it).
* Put parenthesis where it improves readability: "*(b++)" instead of "*b++", and "if ((a & b) && c == 2)" instead of "if (a & b && c == 2)".
* Do not put external declarations in implementation (i.e. cpp) files.
* Use const where possible.
* Do not typedef enums and structs.
* Don't treat non-flags as flags: use "if (char_pointer != nullptr && *char_pointer != '\0')", not "if (char_pointer && *char_pointer)".
* Use "free(p)" instead of "if (p != nullptr) free(p)". "free(nullptr)" doesn't hurt anyone.
* No trailing whitespace. The Github workflows will not allow tabs or space on the end of lines.
* Only use tabs to indent from the start of the line.
* Line length is unlimited. In practice it may be useful to split a long line. When splitting, add two tabs in front of the second part.
* The '#' of preprocessor instructions goes into the first column of a line. Indenting is done after the '#' (using tabs again).
* Use /* */ for single line comments.
* Use // at the end of a command line to indicate comments.
** However, use /* */ after # preprocessor statements as // causes warnings in some compilers and/or might have unwanted side effects.
* C++ is defined using the ASCII character set. Do not use other character sets, not even in comments.
* OpenTTD includes some Objective-C sources (*.mm, used by OSX), which has a special object method invocation syntax: "[ obj doStuff:foo ]". Please use spaces on the inside of the brackets to differentiate from the C array syntax.
## Documentation
We use [Doxygen](http://doxygen.org/) to automatically generate documentation from the source code. It scans the source files for *recognizable* comments.
* **Make your comments recognizable.**
Doxygen only comments starting with the following style:
```c++
/**
///<
```
Use /** for multi-line comment blocks. Use ///< for single line comments for variables. Use //!< for single-line comments in the NoAI .hpp files.
For comments blocks inside a function always use /* */ or //. Use // only if the comment is on the same line as an instruction, otherwise use /* */.
### Files
* Put a @file command in a JavaDoc style comment at the start of the file, followed by a description.
```c++
/**
* @file
* This is the brief description.
* This is the detailed description here and on the following lines.
*/
```
> ### Warning
> If a file lacks a **file comment block** then NO entities in that file will be documented by Doxygen!
### Functions
* The documentation should be as close to the actual code as possible to maximise the chance of staying in sync.
* Comments for functions go in the .cpp file.
* Comments for inlines go in the .h/.hpp file.
* Small inlines can have a short 3 or 4 line JavaDoc style comment.
* Completely document larger functions.
* Document obvious parameters and return values too!
```c++
/**
* A brief explanation of what the function does and/or what purpose it serves.
* Then follows a more detailed explanation of the function that can span multiple lines.
*
* @param foo Explanation of the foo parameter
* @param bar Explanation of the bar parameter
* @return The sum of foo and bar (@return can be omitted if the return type is void)
*
* @see SomeOtherFunc()
* @see SOME_ENUM
*
* @bug Some bug description
* @bug Another bug description which continues in the next line
* and ends with the following blank line
*
* @todo Some to-do entry
*/
static int FooBar(int foo, int bar)
{
return foo + bar;
}
```
### Classes
* Document structs similarly to functions:
```c++
/**
* A short description of the struct.
* More detailed description of the its usage.
*
* @see [link to anything of interest]
*/
struct foo {
}
```
### JavaDoc structural commands
This table shows the commands you should use with OpenTTD. The full list is [here](http://www.stack.nl/~dimitri/doxygen/commands.html).
| Command | Action | Example |
| ------- | -------- | ------- |
| **@attention** | Starts a paragraph where a message that needs attention may be entered. The paragraph will be indented. | @attention Whales crossing! |
| **@brief** | Starts a paragraph that serves as a brief description. For classes and files the brief description will be used in lists and at the start of the documentation page. For class and file members, the brief description will be placed at the declaration of the member and prepended to the detailed description. A brief description may span several lines (although it is advised to keep it brief!). | @brief This is the brief description. |
| **@bug** | Starts a paragraph where one or more bugs may be reported. The paragraph will be indented. Multiple adjacent @bug commands will be joined into a single paragraph. Each bug description will start on a new line. Alternatively, one @bug command may mention several bugs. | @bug Memory leak in here? |
| **@note** | Starts a paragraph where a note can be entered. The paragraph will be indented. | @note Might be slow |
| **@todo** | Starts a paragraph where a TODO item is described. The description will also add an item to a separate TODO list. The two instances of the description will be cross-referenced. Each item in the TODO list will be preceded by a header that indicates the origin of the item. | @todo Better error checking |
| **@warning** | Starts a paragraph where one or more warning messages may be entered. The paragraph will be indented. | @warning Not thread safe! |
| | <small>**Function related commands**</small> | |
| **@return** | Starts a return value description for a function. | @return a character pointer |
| **@param** | Starts a parameter description for a function parameter with name <parameter-name>. Followed by a description of the parameter. The existence of the parameter is checked and a warning is given if the documentation of this (or any other) parameter is missing or not present in the function declaration or definition.<br><br>The @param command has an optional attribute specifying the direction of the attribute. Possible values are "in" and "out". | @param n The number of bytes to copy<br>@param[out] dest The memory area to copy to.<br>@param[in] src The memory area to copy from. |
| **@see** | Starts a paragraph where one or more cross-references to classes, functions, methods, variables, files or URL may be specified. Two names joined by either :: or # are understood as referring to a class and one of its members. One of several overloaded methods or constructors may be selected by including a parenthesized list of argument types after the method name. [Here](http://www.stack.nl/~dimitri/doxygen/autolink.html) you can find detailed information about this feature. | @see OtherFunc() |
| **@b** | Displays the following word using a bold font. Equivalent to &lt;b&gt;word&lt;/b&gt;. To put multiple words in bold use &lt;b&gt;multiple words&lt;/b&gt;.| ...@b this and @b that... |
| **@c / @p** | Displays the parameter <word> using a typewriter font. You can use this command to refer to member function parameters in the running text. To have multiple words in typewriter font use &lt;tt&gt;multiple words&lt;/tt&gt;. | ... the @p x and @p y coordinates are used to... |
| **@arg / @li** | This command has one argument that continues until the first blank line or until another @arg / @li is encountered. The command can be used to generate a simple, not nested list of arguments. Each argument should start with an @arg / @li command. | @arg @c AlignLeft left alignment.<br>@arg @c AlignCenter center alignment.<br>@arg @c AlignRight right alignment |
| **@n** | Forces a new line. Equivalent to and inspired by the printf function. |@n |
### More on Doxygen and JavaDoc
Doxygen knows two different kinds of comments:
* *Brief descriptions*: one-liners that describe the function roughly ([example](http://docs.openttd.org/annotated.html))
* *Detailed descriptions*: as the name suggests, these contain the detailed function/purpose of the entity they describe ([example](http://docs.openttd.org/structBridge.html))
You can omit either one or put them into different places but there's only one brief and one detailed description allowed for the same entity.
Doxygen knows three modes for documenting an entity:
* Before the entity
* After the entity
* In a different file
The latter is a little harder to maintain since the prototype of the entity it describes then is stored in several places (e.g. the .h file and the file with the descriptions). Also while it makes the code easier to read it also makes it easier to omit the important step of updating the description of an entity if it was changed - and we all know why that shouldn't happen ;)<br>
Because of those reasons, we will only use the first two documentation schemes.
Doxygen supports both Qt and JavaDoc comment styles:
* Qt style example: **int i; //!< The counter for the main loop**
* JavaDoc style example: **int i; /*\*< The counter for the main loop \*/**
It also supports more comment styles but those two are the ones which are standardized. For OTTD we'll be using the JavaDoc style. One of the reasons is that it has a feature that the Qt style doesn't offer: JavaDoc style comment blocks will automatically start a brief description which ends at the first dot followed by a space or new line. Everything after that will also be part of the detailed description.
The general structure of a JavaDoc style comment is
```c++
/**
* This is the brief description. And this sentence contains some further explanations that will appear in the detailed description only.
*/
```
and the resulting descriptions of that block would be:
* *Brief description*: This is the brief description.
* *Detailed description*: This is the brief description. And this sentence contains some further explanations that will appear in the detailed description only.
The distinction between the brief and detailed descriptions is made by the dot followed by a space/newline, so if you want to use that inside the brief description you need to escape the space/newline:
```c++
/**
* This is a brief description (e.g.\ using only a few words). Details go here.
*/
```
If you're doing a one-line comment, use:
```c++
int i; ///< This is the description.
```
Also in the comment block you can include so-called structural commands which tell Doxygen what follows. In general, their area of effect begins after the command word and ends when a blank line or some other command is encountered. Also, multiple occurrences of the same structural command within a comment block or the referring entity will be joined in the documentation output usually.
## Commit message
To achieve a coherent whole and to make changelog writing easier, here are some guidelines for commit messages.
There is a check-script on the git server (also available for clients, see below) to make sure we all follow those rules.
The first line of a message must match:
```
<keyword>( #<issue>| <commit>(, (<keyword> #<issue>|<commit>))*)?: ([<section])? <Details>
```
Keywords are:
* Add, Feature: Adding new stuff. Difference between "Feature" and "Add" is somewhat subjective. "Feature" for user-point-of-view stuff, "Add" for other.
* Change: Changing behaviour from user-point-of-view.
* Remove: Removing something from user-point-of-view.
* Codechange, Cleanup: Changes without intentional change of behaviour from user-point-of-view. Difference between "Codechange" and "Cleanup" is somewhat subjective.
* Fix, Revert: Fixing stuff.
* Doc, Update: Documentation changes, version increments, translator commits.
* Prepare: Preparation for bigger changes. Rarely used.
If you commit a fix for an [issue](https://github.com/OpenTTD/OpenTTD/issues), add the corresponding issue number in the form of #NNNN. Do it as well if you implement a feature with a matching entry.
In the case of bugfixes, if you know what revision the bug was introduced (eg regression), please mention that revision as well just after the prefix. Finding the trouble-causing revision is highly encouraged as it makes backporting/branching/releases that much easier.
To further structure the changelog, you can add sections. Example are:
* "Network" for network specific changes
* "NewGRF" for NewGRF additions
* "YAPP", "NPF", for changes in these features
* "OSX", "Debian", "win32", for OS-specific packaging changes
Further explanations, general bitching, etc. don't go into the first line. Use a new line for those.
Complete examples:
* Fix: [YAPF] Infinite loop in pathfinder.
* Fix #5926: [YAPF] Infinite loop in pathfinder.
* Fix 80dffae130: Warning about unsigned unary minus.
* Fix #6673, 99bb3a95b4: Store the map variety setting in the samegame.
* Revert d9065fbfbe, Fix #5922: ClientSizeChanged is only called via WndProcGdi which already has the mutex.
* Fix #1264, Fix #2037, Fix #2038, Fix #2110: Rewrite the autoreplace kernel.
## Other tips
### Remove trailing whitespace
To find out if/where you have trailing whitespace, you can use the following (unix/bash) command:
```
grep -n -R --include "*.[ch]" '[ ]$' * | grep --invert-match ".diff" | grep --invert-match ".patch"
```
Automatically removing whitespace is also possible with the following shell script (Note that it only checks .c, .cpp, .h, .hpp and .mm files):
```
#!/bin/sh
IFS='
'
for i in Makefile `find . -name \*.c -o -name \*.cpp -o -name \*.h -o -name \*.hpp -o -name \*.mm`
do
(
echo '%s/[ ]\{1,\}$/'
echo w
echo q
) | ed $i 2> /dev/null > /dev/null
done
```
### Install the client-side git commit hooks
The client-side hooks perform various checks when you commit changes locally.
* Whitespace and indentation checks.
* **Coding style** checks.
Get the hooks:
```
git clone https://github.com/OpenTTD/OpenTTD-git-hooks.git openttd_hooks
```
Install the hooks, assuming "openttd" is your work tree folder:
```
cd openttd/.git/hooks
ln -s -t . ../../../openttd_hooks/hooks/*
```

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@@ -1,156 +0,0 @@
# Compiling OpenTTD
## Required/optional libraries
OpenTTD makes use of the following external libraries:
- (encouraged) breakpad: creates minidumps on crash
- (encouraged) zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
heightmaps
- (encouraged) liblzma: (de)compressing of savegames (1.1.0 and later)
- (encouraged) libpng: making screenshots and loading heightmaps
- (optional) liblzo2: (de)compressing of old (pre 0.3.0) savegames
For Linux, the following additional libraries are used:
- (encouraged) libcurl: content downloads
- libSDL2: hardware access (video, sound, mouse)
- libfreetype: loading generic fonts and rendering them
- libfontconfig: searching for fonts, resolving font names to actual fonts
- harfbuzz: handling of right-to-left scripts (e.g. Arabic and Persian) (required libicu)
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
natural sorting of strings
If you are building a dedicated-server only, you don't need the last four.
OpenTTD does not require any of the libraries to be present, but without
liblzma you cannot open most recent savegames and without zlib you cannot
open most older savegames or use the content downloading system.
## Windows
You need Microsoft Visual Studio 2017 or more recent.
You can download the free Visual Studio Community Edition from Microsoft at
https://visualstudio.microsoft.com/vs/community/.
OpenTTD needs the Platform SDK, if it isn't installed already. This can be
done during installing Visual Studio, by selecting
`Visual C++ MFC for x86 and x64` (and possibly
`Visual C++ ATL for x86 and x64` depending on your version). If not, you
can get download it as [MS Windows Platform SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk).
Install the SDK by following the instructions as given.
Dependencies for OpenTTD on Windows are handled via
[vcpkg](https://github.com/Microsoft/vcpkg/). First you need to install vcpkg
by following the `Quick Start` instructions of their
[README](https://github.com/Microsoft/vcpkg/blob/master/README.md).
After this, you can install the dependencies OpenTTD needs. We advise to use
the `static` versions, and OpenTTD currently needs the following dependencies:
- breakpad
- liblzma
- libpng
- lzo
- zlib
To install both the x64 (64bit) and x86 (32bit) variants (though only one is necessary), you can use:
```ps
.\vcpkg install --triplet=x64-windows-static
.\vcpkg install --triplet=x86-windows-static
```
You can open the folder (as a CMake project). CMake will be detected, and you can compile from there.
If libraries are installed but not found, you need to set VCPKG_TARGET_TRIPLET in CMake parameters.
For Visual Studio 2017 you also need to set CMAKE_TOOLCHAIN_FILE.
(Typical values are shown in the MSVC project file command line example)
Alternatively, you can create a MSVC project file via CMake. For this
either download CMake from https://cmake.org/download/ or use the version
that comes with vcpkg. After that, you can run something similar to this:
```powershell
mkdir build
cd build
cmake.exe .. -G"Visual Studio 16 2019" -DCMAKE_TOOLCHAIN_FILE="<location of vcpkg>\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET="x64-windows-static"
```
Change `<location of vcpkg>` to where you have installed vcpkg. After this
in the build folder are MSVC project files. MSVC can rebuild the project
files himself via the `ZERO_CHECK` project.
## All other platforms
Minimum required version of CMake is 3.9.
By default this produces a Debug build with assertations enabled.
This is a far slower build than release builds.
```bash
mkdir build
cd build
cmake ..
make
```
For more information on how to use CMake (including how to make Release builds),
we urge you to read [their excellent manual](https://cmake.org/cmake/help/latest/guide/user-interaction/index.html).
## CMake Options
Via CMake, several options can be influenced to get different types of
builds.
- `-DCMAKE_BUILD_TYPE=RelWithDebInfo`: build a release build. This is
significantly faster than a debug build, but has far less useful information
in case of a crash.
- `-DOPTION_DEDICATED=ON`: build OpenTTD without a GUI. Useful if you are
running a headless server, as it requires less libraries to operate.
- `-DOPTION_USE_ASSERTS=OFF`: disable asserts. Use with care, as assert
statements capture early signs of trouble. Release builds have them
disabled by default.
- `-DOPTION_USE_THREADS=OFF`: disable the use of threads. This will block
the interface in many places, and in general gives a worse experience of
the game. Use with care.
- `-DOPTION_TOOLS_ONLY=ON`: only build tools like `strgen`. Does not build
the game itself. Useful for cross-compiling.
## Supported compilers
Every compiler that is supported by CMake and supports C++17, should be
able to compile OpenTTD. As the exact list of compilers changes constantly,
we refer to the compiler manual to see if it supports C++17, and to CMake
to see if it supports your compiler.
## Compilation of base sets
To recompile the extra graphics needed to play with the original Transport
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
GRFCodec can be found at
https://www.openttd.org/downloads/grfcodec-releases/latest.html.
Having GRFCodec installed can cause regeneration of the `.grf` files, which
are written in the source directory. This can leave your repository in a
modified state, as different GRFCodec versions can cause binary differences
in the resulting `.grf` files. Also translations might have been added for
the base sets which are not yet included in the base set information files.
To avoid this behaviour, disable GRFCodec (and NFORenum) in CMake cache
(`GRFCODEC_EXECUTABLE` and `NFORENUM_EXECUTABLE`).
## Developers settings
You can control some flags directly via `CXXFLAGS` (any combination
of these flags will work fine too):
- `-DRANDOM_DEBUG`: this helps with debugging desyncs.
- `-fno-inline`: this avoids creating inline functions; this can make
debugging a lot easier.
- `-O0`: this disables all optimizations; this can make debugging a
lot easier.
- `-p`: this enables profiling.
Always use a clean buildfolder if you changing `CXXFLAGS`, as this
value is otherwise cached. Example use:
`CXXFLAGS="-fno-inline" cmake ..`

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@@ -1,279 +0,0 @@
# Contributing to OpenTTD
Looking to contribute something to OpenTTD? **Here's how you can help.**
Please take a moment to review this document in order to make the contribution process easy and effective for everyone involved.
Following these guidelines helps to communicate that you respect the time of the developers managing and developing this open source project.
In return, they should reciprocate that respect in addressing your issue or assessing patches and features.
## Using the issue tracker
The [issue tracker](https://github.com/OpenTTD/OpenTTD/issues) is the preferred channel for [bug reports](#bug-reports), but please respect the following restrictions:
* Please **do not** use the issue tracker for help playing or using OpenTTD.
Please try [irc](https://wiki.openttd.org/en/Development/IRC%20channel), [Discord](https://discord.gg/openttd), or the [forums](https://www.tt-forums.net/)
* Please **do not** derail or troll issues. Keep the discussion on topic and respect the opinions of others.
* Please **do not** post comments consisting solely of "+1" or ":thumbsup:".
Use [GitHub's "reactions" feature](https://github.com/blog/2119-add-reactions-to-pull-requests-issues-and-comments) instead.
We reserve the right to delete comments which violate this rule.
* Please **do not** open issues or pull requests regarding add-on content in NewGRF, GameScripts, AIs, etc.
These are created by third-parties. Please try [irc](https://wiki.openttd.org/en/Development/IRC%20channel), [Discord](https://discord.gg/openttd), or the [forums](https://www.tt-forums.net/) to discuss these.
* Please use [the web translator](https://translator.openttd.org/) to submit corrections and improvements to translations of the game.
## Bug reports
A bug is a _demonstrable problem_ that is caused by the code in the repository.
Good bug reports are extremely helpful, so thanks!
Guidelines for bug reports:
0. Please don't report issues with games where you changed NewGRFs mid-game. (This can be verified with the `gamelog` console command in-game.)
1. Please don't report issues with modified versions of OpenTTD (patchpacks, unofficial ports, and similar).
2. **Use the GitHub issue search** — check if the issue has already been
reported.
3. **Check if the issue has been fixed** — try to reproduce it using the latest `nightly` build of OpenTTD, available from https://www.openttd.org
4. **Isolate the problem** — ideally create reproducible steps with an attached savegame and screenshots. Try to use few or no NewGRFs, AIs etc if possible.
A good bug report shouldn't leave others needing to chase you up for more information.
Please try to be as detailed as possible in your report.
* What is your environment?
* What steps will reproduce the issue?
* Which operating system(s) experience the problem?
* What would you expect to be the outcome?
All these details will help people to fix any potential bugs.
Example:
> Short and descriptive example bug report title
>
> A summary of the issue and the OS environment in which it occurs. If
> suitable, include the steps required to reproduce the bug.
>
> 1. This is the first step
> 2. This is the second step
> 3. Further steps, etc.
>
> Attached savegame
> Attached screenshots showing the issue
> Crashlogs if the bug causes a crash
>
> Any other information you want to share that is relevant to the issue being
> reported. This might include the lines of code that you have identified as
> causing the bug, and potential solutions (and your opinions on their
> merits).
## Feature requests
Before opening a feature request, please take a moment to find out whether your idea fits with the [scope and goals](./CONTRIBUTING.md#project-goals) of the project.
It's up to *you* to make a strong case to convince the project's developers of the merits of this feature.
Please provide as much detail and context as possible.
This means don't request for a solution, but describe the problem you see and how/why you think it should be fixed.
For feature request we have a strict policy.
Keeping issues around with "a good idea" or "not really a bug but we should maybe fix it" turns out to have the reversed effect: nobody looks at it anymore.
Although we really appreciate feedback and ideas, we will close feature requests that we don't expect to fulfill in the next year.
Many of those ideas etc do have a place on the [forums](https://www.tt-forums.net); and if enough people like it, someone will stand up and make it.
It's usually best to discuss on [Discord](https://discord.gg/openttd) before opening a feature request or working on a large feature in a fork.
Discussion can take time, but it can be productive and avoid disappointment. :)
## Pull requests
Good pull requests—patches, improvements, new features—are a fantastic help.
Pull requests should fit with the [goals of the project](./CONTRIBUTING.md#project-goals).
**Please do ask first** before embarking on any significant pull request (e.g. implementing features, refactoring code, porting to a different language), otherwise you risk spending a lot of time working on something that the project's developers might not want to merge into the project.
Every pull request should have a clear scope, with no unrelated commits.
[Code style](./CODINGSTYLE.md) must be complied with for pull requests to be accepted; this also includes [commit message format](./CODINGSTYLE.md#commit-message).
Adhering to the following process is the best way to get your work included in the project:
1. [Fork](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) the project, clone your fork, and configure the remotes:
```bash
git clone https://github.com/<your-username>/OpenTTD.git openttd
git clone https://github.com/OpenTTD/OpenTTD-git-hooks.git openttd_hooks
cd openttd
git remote add upstream https://github.com/OpenTTD/OpenTTD.git
cd .git/hooks
ln -s ../../../openttd_hooks/hooks/* .
```
2. If you cloned a while ago, get the latest changes from upstream:
```bash
git fetch upstream
```
3. Create a new topic branch (off the main project development branch) to
contain your feature, change, or fix:
```bash
git checkout upstream/master -b <topic-branch-name>
```
4. Commit your changes in logical chunks. Please adhere to these [git commit message guidelines](./CODINGSTYLE.md#commit-message) or your code is unlikely to be merged into the main project.
Use Git's [interactive rebase](https://docs.github.com/en/get-started/using-git/about-git-rebase) feature to tidy up your commits before making them public.
5. Locally rebase the upstream development branch into your topic branch:
```bash
git fetch upstream
git rebase upstream/master
```
6. Push your topic branch up to your fork the first time:
```bash
git push --set-upstream origin <topic-branch-name>
```
And any time after that:
```bash
git push
```
7. [Open a Pull Request](https://help.github.com/articles/using-pull-requests/) with a clear title and description against the `master` branch.
**IMPORTANT**: By submitting a pull request or patch, you agree to the [License](#license) and the [Privacy Notice](CONTRIBUTING.md#privacy-notice).
### Pull request validation
Continuous integration (CI) tools monitor pull requests, and help us identify build and code quality issues.
The results of the CI tests will show on your pull request.
By clicking on Details you can further zoom in; in case of a failure it will show you why it failed.
In case of success it will report how awesome you were.
Tip: [commit message format](./CODINGSTYLE.md#commit-message) is a common reason for pull requests to fail validation.
### Are there any development docs?
There is no single source for OpenTTD development docs. It's a complex project with a long history, and multiple APIs.
A good entry point is [Development](https://wiki.openttd.org/en/Development/) on the OpenTTD wiki; this provides links to wiki documentation and other sources.
The GitHub repo also includes some non-comprehensive documentation in [/docs](./docs).
These include:
- When to [change other languages and when not to](./docs/eints.md).
- The [savegame format](./docs/savegame_format.md).
- The [release process](./docs/releasing_openttd.md).
- Some [notes on the link graph algorithm](./docs/linkgraph.md).
- The [network game coordinator](./docs/game_coordinator.md).
- How to use [the admin port for network games](./docs/admin_network.md), also useful for multiplayer server hosts.
- The [performance metrics and logging features](./docs/logging_and_performance_metrics.md), also useful for add-on developers.
- How [symbol server and analysis works](./docs/symbol_server.md).
- And several miscellaneous files detailing internal data structures and graphics measurements and palettes.
You may also want the guide to [compiling OpenTTD](./COMPILING.md).
## Project goals
### What are the goals of the official branch?
The main goals of the official branch are:
- Stay faithful to the original gameplay from Transport Tycoon Deluxe
- Improve the user interface
- Allow extending the gameplay with add-ons / mods via supported content APIs
- Provide a (relatively) stable core for both players of the official branch, and for authors of add-ons and maintainers of patchpacks
In contrast, extending or altering the gameplay of the base game is not encouraged.
The rationale behind these goals is that people have different opinions about what OpenTTD is and what it should be.
When it comes to gameplay, there are at least these groups of people:
- *Model railway (mostly singleplayer)*: build "realistic" landscapes, roleplay a world, or even replicate historical scenarios
- *Economical challenge (mostly singleplayer)*: run a business with economical challenges
- *Transport challenge (singleplayer or cooperative multiplayer)*: build efficient track layouts with high cargo throughput and tons of vehicles
- *Competitive speed run (competitive multiplayer)*: maximize some goal in some limited amount of time
When it comes to gameplay features there are at least these groups of interests:
- *Control freak:* micromanagement like conditional orders, refitting and loading etc.
- *Casual:* automatisation like cargodist, path based signalling etc.
To please everyone, the official branch tries to stay close to the original gameplay; after all, that is what brought everyone here.
The preferred method to alter and extend the gameplay is via add-ons like NewGRF and GameScripts.
For a long time, the official branch was also open to features which could be enabled/disabled, but the corner-cases that came with some configurations have rendered some parts of the code very complicated.
Today, new features have to work with all the already existing features, which is not only challenging in corner cases, but also requires spending considerable more work than just "making it work in the game mode that I play".
The preferred method to introduce new gameplay features is to extend the content APIs, supporting ever more add-on content / mods.
This moves conflict-solving away from the codebase to content authors / players.
It is more accepted for add-ons not working together than the base game not working with certain setting combinations.
In general the game should allow anything that doesn't violate basic rules, but it should warn players if they take potentially dangerous or "stupid" actions.
For example, players are not prevented from starting vehicles without orders, but will receive a warning about vehicles having too few orders.
This lack of limitation has led to players challenging themselves to create networks where all vehicles have no orders, increasing gameplay possibilities.
### I do not agree with the goals of the official branch, what can I do instead?
Fork! There is a rich history of experimental patches for OpenTTD.
Many of these will never be accepted for core, but are creative and interesting ways to modify OpenTTD.
Sometimes patches are combined into long-running patchpacks, modified OpenTTD versions which can be downloaded by anyone, or modified OpenTTD clients for dedicated multiplayer servers.
One of the reasons to keep core relatively stable is to make life easier for patch authors and patchpack maintainers where possible.
Patchpack discussions and related topics may be found in community sites such as [TT-Forums development section](https://www.tt-forums.net/viewforum.php?f=33).
## Legal stuff
### License
By contributing your code, you agree to license your contribution under the [GPL v2](https://github.com/OpenTTD/OpenTTD/blob/master/COPYING.md).
### Privacy Notice
We would like to make you aware that contributing to OpenTTD via git will permanently store the name and email address you provide as well as the actual changes and the time and date you made it inside git's version history.
This is inevitable, because it is a main feature of git.
If you are concerned about your privacy, we strongly recommend to use "Anonymous &lt;anonymous@openttd.org&gt;" as the git commit author. We might refuse anonymous contributions if malicious intent is suspected.
Please note that the contributor identity, once given, is used for copyright verification and to provide proof should a malicious commit be made.
As such, the [EU GDPR](https://gdpr.eu) "right to be forgotten" does not apply, as this is an overriding legitimate interest.
Please also note that your commit is public and as such will potentially be processed by many third-parties.
Git's distributed nature makes it impossible to track where exactly your commit, and thus your personal data, will be stored and be processed.
If you would not like to accept this risk, please do either commit anonymously or refrain from contributing to the OpenTTD project.
### Attribution of this Contributing Guide
This contributing guide is adapted from [Bootstrap](https://github.com/twbs/bootstrap/blob/main/.github/CONTRIBUTING.md) under the [Creative Commons Attribution 3.0 Unported License](https://creativecommons.org/licenses/by/3.0/) terms for Bootstrap documentation.
The GDPR notice is adapted from [rsyslog](https://github.com/rsyslog/rsyslog/blob/master/CONTRIBUTING.md) under the [GNU General Public License](https://github.com/rsyslog/rsyslog/blob/master/COPYING).

View File

@@ -1,19 +1,14 @@
This is the license which applies to OpenTTD with the exception of some
3rd party modules. See [our readme](./README.md) for details
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
GNU General Public License
==========================
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
_Version 2, June 1991_
_Copyright © 1989, 1991 Free Software Foundation, Inc.,_
_51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA_
Preamble
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
### Preamble
The licenses for most software are designed to take away your
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
@@ -23,47 +18,48 @@ using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: **(1)** copyright the software, and
**(2)** offer you this license which gives you legal permission to copy,
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
The precise terms and conditions for copying, distribution and
modification follow.
### TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
**0.** This License applies to any program or other work which contains
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
@@ -80,7 +76,7 @@ is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
**1.** You may copy and distribute verbatim copies of the Program's
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
@@ -91,27 +87,29 @@ along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
**2.** You may modify your copy or copies of the Program or any portion
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
* **a)** You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
* **b)** You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
* **c)** If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
@@ -133,24 +131,26 @@ with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
**3.** You may copy and distribute the Program (or a work based on it,
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
* **a)** Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
* **b)** Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
* **c)** Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
@@ -169,7 +169,7 @@ access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
**4.** You may not copy, modify, sublicense, or distribute the Program
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
@@ -177,7 +177,7 @@ However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
**5.** You are not required to accept this License, since you have not
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
@@ -186,7 +186,7 @@ Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
**6.** Each time you redistribute the Program (or any work based on the
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
@@ -194,7 +194,7 @@ restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
**7.** If, as a consequence of a court judgment or allegation of patent
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
@@ -226,7 +226,7 @@ impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
**8.** If the distribution and/or use of the Program is restricted in
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
@@ -234,7 +234,7 @@ those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
**9.** The Free Software Foundation may publish revised and/or new versions
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
@@ -247,7 +247,7 @@ Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
**10.** If you wish to incorporate parts of the Program into other free
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
@@ -255,9 +255,9 @@ make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
### NO WARRANTY
NO WARRANTY
**11.** BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
@@ -267,7 +267,7 @@ TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
**12.** IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
@@ -277,15 +277,15 @@ YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
END OF TERMS AND CONDITIONS
### How to Apply These Terms to Your New Programs
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
@@ -317,20 +317,20 @@ when it starts in an interactive mode:
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w` and `show c` should show the appropriate
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w` and `show c`; they could even be
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may

View File

@@ -1,12 +0,0 @@
# Make the current version available to CPack
set(CPACK_PACKAGE_VERSION "@REV_VERSION@")
# Name the output file with the correct version
string(REPLACE "#CPACK_PACKAGE_VERSION#" "@REV_VERSION@" CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_FILE_NAME}")
if (CPACK_BUNDLE_PLIST_SOURCE)
# Rewrite the Info.plist.in to contain the correct version
file(READ ${CPACK_BUNDLE_PLIST_SOURCE} INFO_PLIST_CONTENT)
string(REPLACE "#CPACK_PACKAGE_VERSION#" "@REV_VERSION@" INFO_PLIST_CONTENT "${INFO_PLIST_CONTENT}")
file(WRITE ${CPACK_BUNDLE_PLIST} "${INFO_PLIST_CONTENT}")
endif (CPACK_BUNDLE_PLIST_SOURCE)

View File

@@ -1,62 +0,0 @@
### The OpenTTD team (in alphabetical order):
- Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
- Christoph Elsenhans (frosch) - General coding (since 0.6)
- Loïc Guilloux (glx) - General / Windows Expert (since 0.4.5)
- Charles Pigott (LordAro) - General / Correctness police (since 1.9)
- Michael Lutz (michi_cc) - General / Path based signals (since 0.7)
- Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9)
- Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
- Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
- Remko Bijker (Rubidium) - Coder and way more (since 0.4.5)
- Patric Stout (TrueBrain) - NoProgrammer (since 0.3), sys op
- Tyler Trahan (2TallTyler) - General coding (since 13)
### Inactive Developers:
- Grzegorz Duczyński (adf88) - General coding (1.7 - 1.8)
- Albert Hofkamp (Alberth) - GUI expert (0.7 - 1.9)
- Jean-François Claeys (Belugas) - GUI, newindustries and more (0.4.5 - 1.0)
- Bjarni Corfitzen (Bjarni) - macOS port, coder and vehicles (0.3 - 0.7)
- Victor Fischer (Celestar) - Programming everywhere you need him to (0.3 - 0.6)
- Ulf Hermann (fonsinchen) - Cargo Distribution (1.3 - 1.6)
- Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) (0.4.5 - 0.6)
- Jonathan Coome (Maedhros) - High priest of the NewGRF Temple (0.5 - 0.6)
- Attila Bán (MiHaMiX) - Developer WebTranslator 1 and 2 (0.3 - 0.5)
- Ingo von Borstel (planetmaker) - General coding, Support (1.1 - 1.9)
- Zdeněk Sojka (SmatZ) - Bug finder and fixer (0.6 - 1.3)
- José Soler (Terkhen) - General coding (1.0 - 1.4)
- Christoph Mallon (Tron) - Programmer, code correctness police (0.3 - 0.5)
- Thijs Marinussen (Yexo) - AI Framework, General (0.6 - 1.3)
- Leif Linse (Zuu) - AI/Game Script (1.2 - 1.6)
### Retired Developers:
- Tamás Faragó (Darkvater) - Ex-Lead coder (0.3 - 0.5)
- Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3 - 0.3)
- Emil Djupfeld (egladil) - macOS port (0.4.5 - 0.6)
- Simon Sasburg (HackyKid) - Bug fixer (0.4 - 0.4.5)
- Ludvig Strigeus (ludde) - Original author of OpenTTD, main coder (0.1 - 0.3)
- Cian Duffy (MYOB) - BeOS port / manual writing (0.1 - 0.3)
- Petr Baudiš (pasky) - Many patches, newgrf support (0.3 - 0.3)
- Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker (0.6 - 0.7)
- Serge Paquet (vurlix) - 2nd contributor after ludde (0.1 - 0.3)
### Thanks to:
- Josef Drexler - For his great work on TTDPatch.
- Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
- Stefan Meißner (sign_de) - For his work on the console
- Mike Ragsdale - OpenTTD installer
- Christian Rosentreter (tokai) - MorphOS / AmigaOS port
- Richard Kempton (RichK67) - Additional airports, initial TGP implementation
- Alberto Demichelis - Squirrel scripting language
- L. Peter Deutsch - MD5 implementation
- Michael Blunck - For revolutionizing TTD with awesome graphics
- George - Canal/Lock graphics
- Andrew Parkhouse (andythenorth) - River graphics
- David Dallaston (Pikka) - Tram tracks
- Richard Wheeler (zephyris) - OpenTTD TrueType font
- All Translators - For their support to make OpenTTD a truly international game
- Bug Reporters - Thanks for all bug reports
- Chris Sawyer - For an amazing game!

View File

@@ -1,3 +1,5 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
@@ -6,14 +8,9 @@
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
DOXYFILE_ENCODING = UTF-8
PROJECT_NAME = "OpenTTD Source"
PROJECT_NUMBER = ${REV_VERSION}
PROJECT_BRIEF =
PROJECT_LOGO =
OUTPUT_DIRECTORY = ${CPACK_BINARY_DIR}/docs/source/
CREATE_SUBDIRS = YES
ALLOW_UNICODE_NAMES = NO
PROJECT_NAME = OpenTTD
OUTPUT_DIRECTORY = docs/source/
CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
@@ -35,41 +32,22 @@ STRIP_FROM_PATH = ./
STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = YES
QT_AUTOBRIEF = NO
MULTILINE_CPP_IS_BRIEF = NO
INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 2
ALIASES =
OPTIMIZE_OUTPUT_FOR_C = YES
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING =
MARKDOWN_SUPPORT = YES
TOC_INCLUDE_HEADINGS = 0
AUTOLINK_SUPPORT = YES
BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO
IDL_PROPERTY_SUPPORT = YES
DISTRIBUTE_GROUP_DOC = NO
GROUP_NESTED_COMPOUNDS = NO
SUBGROUPING = YES
INLINE_GROUPED_CLASSES = NO
INLINE_SIMPLE_STRUCTS = NO
TYPEDEF_HIDES_STRUCT = NO
LOOKUP_CACHE_SIZE = 0
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
EXTRACT_ALL = NO
EXTRACT_PRIVATE = YES
EXTRACT_PACKAGE = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
EXTRACT_LOCAL_METHODS = YES
EXTRACT_ANON_NSPACES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
HIDE_FRIEND_COMPOUNDS = NO
@@ -77,17 +55,11 @@ HIDE_IN_BODY_DOCS = NO
INTERNAL_DOCS = NO
CASE_SENSE_NAMES = YES
HIDE_SCOPE_NAMES = NO
HIDE_COMPOUND_REFERENCE= NO
SHOW_INCLUDE_FILES = YES
SHOW_GROUPED_MEMB_INC = NO
FORCE_LOCAL_INCLUDES = NO
INLINE_INFO = YES
SORT_MEMBER_DOCS = YES
SORT_BRIEF_DOCS = NO
SORT_MEMBERS_CTORS_1ST = NO
SORT_GROUP_NAMES = NO
SORT_BY_SCOPE_NAME = NO
STRICT_PROTO_MATCHING = NO
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
@@ -95,27 +67,22 @@ GENERATE_DEPRECATEDLIST= YES
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES
SHOW_FILES = YES
SHOW_NAMESPACES = YES
SHOW_DIRECTORIES = YES
FILE_VERSION_FILTER =
LAYOUT_FILE =
CITE_BIB_FILES =
#---------------------------------------------------------------------------
# Configuration options related to warning and progress messages
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = NO
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = NO
WARN_AS_ERROR = NO
WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE =
#---------------------------------------------------------------------------
# Configuration options related to the input files
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ./src/
INPUT_ENCODING = UTF-8
FILE_PATTERNS = *.c \
*.cc \
*.cxx \
@@ -126,37 +93,31 @@ FILE_PATTERNS = *.c \
RECURSIVE = YES
EXCLUDE =
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */3rdparty \
*/script/api
EXCLUDE_SYMBOLS =
EXCLUDE_PATTERNS = */3rdparty */.svn */script/api
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
IMAGE_PATH = ./docs/
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
FILTER_SOURCE_PATTERNS =
USE_MDFILE_AS_MAINPAGE =
#---------------------------------------------------------------------------
# Configuration options related to source browsing
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = YES
INLINE_SOURCES = NO
STRIP_CODE_COMMENTS = YES
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
REFERENCES_LINK_SOURCE = YES
SOURCE_TOOLTIPS = YES
USE_HTAGS = NO
VERBATIM_HEADERS = YES
#---------------------------------------------------------------------------
# Configuration options related to the alphabetical class index
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the HTML output
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = html
@@ -164,79 +125,34 @@ HTML_FILE_EXTENSION = .html
HTML_HEADER =
HTML_FOOTER =
HTML_STYLESHEET =
HTML_EXTRA_STYLESHEET =
HTML_EXTRA_FILES =
HTML_COLORSTYLE_HUE = 220
HTML_COLORSTYLE_SAT = 100
HTML_COLORSTYLE_GAMMA = 80
HTML_TIMESTAMP = NO
HTML_DYNAMIC_MENUS = YES
HTML_DYNAMIC_SECTIONS = NO
HTML_INDEX_NUM_ENTRIES = 100
GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs"
DOCSET_BUNDLE_ID = org.doxygen.Project
DOCSET_PUBLISHER_ID = org.doxygen.Publisher
DOCSET_PUBLISHER_NAME = Publisher
GENERATE_HTMLHELP = NO
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = YES
CHM_FILE =
HHC_LOCATION =
GENERATE_CHI = NO
CHM_INDEX_ENCODING =
BINARY_TOC = NO
TOC_EXPAND = YES
GENERATE_QHP = NO
QCH_FILE =
QHP_NAMESPACE = org.doxygen.Project
QHP_VIRTUAL_FOLDER = doc
QHP_CUST_FILTER_NAME =
QHP_CUST_FILTER_ATTRS =
QHP_SECT_FILTER_ATTRS =
QHG_LOCATION =
GENERATE_ECLIPSEHELP = NO
ECLIPSE_DOC_ID = org.doxygen.Project
DISABLE_INDEX = NO
GENERATE_TREEVIEW = YES
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = YES
TREEVIEW_WIDTH = 250
EXT_LINKS_IN_WINDOW = NO
FORMULA_FONTSIZE = 10
FORMULA_TRANSPARENT = YES
USE_MATHJAX = NO
MATHJAX_FORMAT = HTML-CSS
MATHJAX_RELPATH = https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/
MATHJAX_EXTENSIONS =
MATHJAX_CODEFILE =
SEARCHENGINE = NO
SERVER_BASED_SEARCH = NO
EXTERNAL_SEARCH = NO
SEARCHENGINE_URL =
SEARCHDATA_FILE = searchdata.xml
EXTERNAL_SEARCH_ID =
EXTRA_SEARCH_MAPPINGS =
#---------------------------------------------------------------------------
# Configuration options related to the LaTeX output
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
LATEX_FOOTER =
LATEX_EXTRA_STYLESHEET =
LATEX_EXTRA_FILES =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
LATEX_SOURCE_CODE = NO
LATEX_BIB_STYLE = plain
LATEX_TIMESTAMP = NO
#---------------------------------------------------------------------------
# Configuration options related to the RTF output
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT = rtf
@@ -244,33 +160,27 @@ COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
RTF_SOURCE_CODE = NO
#---------------------------------------------------------------------------
# Configuration options related to the man page output
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT = man
MAN_EXTENSION = .3
MAN_SUBDIR =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# Configuration options related to the XML output
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
XML_OUTPUT = xml
XML_SCHEMA =
XML_DTD =
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
# Configuration options related to the DOCBOOK output
#---------------------------------------------------------------------------
GENERATE_DOCBOOK = NO
DOCBOOK_OUTPUT = docbook
DOCBOOK_PROGRAMLISTING = NO
#---------------------------------------------------------------------------
# Configuration options for the AutoGen Definitions output
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the Perl module output
# configuration options related to the Perl module output
#---------------------------------------------------------------------------
GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO
@@ -285,64 +195,42 @@ EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = WITH_ZLIB \
WITH_LZO \
WITH_LIBLZMA \
WITH_SDL \
WITH_PNG \
WITH_FONTCONFIG \
WITH_FREETYPE \
WITH_HARFBUZZ \
WITH_ICU_I18N \
UNICODE \
_UNICODE \
_GNU_SOURCE \
FINAL=
PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE _GNU_SOURCE FINAL=
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration options related to external references
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE = ${CPACK_BINARY_DIR}/docs/openttd.tag
GENERATE_TAGFILE = openttd.tag
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
EXTERNAL_PAGES = YES
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
DIA_PATH =
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = NO
DOT_NUM_THREADS = 0
DOT_FONTNAME = Helvetica
DOT_FONTSIZE = 10
DOT_FONTPATH =
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
GROUP_GRAPHS = YES
UML_LOOK = NO
UML_LIMIT_NUM_FIELDS = 10
TEMPLATE_RELATIONS = NO
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
CALL_GRAPH = NO
CALLER_GRAPH = NO
GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
DOT_IMAGE_FORMAT = png
INTERACTIVE_SVG = NO
DOT_PATH =
DOTFILE_DIRS =
MSCFILE_DIRS =
DIAFILE_DIRS =
PLANTUML_JAR_PATH =
PLANTUML_CFG_FILE =
PLANTUML_INCLUDE_PATH =
DOT_GRAPH_MAX_NODES = 50
MAX_DOT_GRAPH_DEPTH = 1000
DOT_TRANSPARENT = NO
DOT_MULTI_TARGETS = NO
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::additions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO

227
Makefile.bundle.in Normal file
View File

@@ -0,0 +1,227 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Creation of bundles
#
# The revision is needed for the bundle name and creating an OSX application bundle.
ifdef REVISION
REV := $(REVISION)
else
# Detect the revision
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
endif
# Make sure we have something in REV
ifeq ($(REV),)
REV := norev000
endif
ifndef BUNDLE_NAME
BUNDLE_NAME = openttd-custom-$(REV)-$(OS)
endif
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
ifdef OSXAPP
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
BASESET_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/baseset
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
else
AI_DIR = $(BUNDLE_DIR)/ai
BASESET_DIR = $(BUNDLE_DIR)/baseset
LANG_DIR = $(BUNDLE_DIR)/lang
TTD_DIR = $(BUNDLE_DIR)
endif
bundle: all
@echo '[BUNDLE] Constructing bundle'
$(Q)rm -rf "$(BUNDLE_DIR)"
$(Q)mkdir -p "$(BUNDLE_DIR)"
$(Q)mkdir -p "$(BUNDLE_DIR)/docs"
$(Q)mkdir -p "$(BUNDLE_DIR)/media"
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
$(Q)mkdir -p "$(TTD_DIR)"
$(Q)mkdir -p "$(AI_DIR)"
$(Q)mkdir -p "$(BASESET_DIR)"
$(Q)mkdir -p "$(LANG_DIR)"
ifdef OSXAPP
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(REV)"
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(BASESET_DIR)"
endif
ifeq ($(OS),UNIX)
$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(BASESET_DIR)/"
endif
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.grf "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obg "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obs "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/opntitle.dat" "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obm "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
$(Q)cp "$(ROOT_DIR)/readme.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
ifdef MAN_DIR
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
$(Q)cp "$(ROOT_DIR)/docs/openttd.6" "$(BUNDLE_DIR)/man/"
$(Q)gzip -9 "$(BUNDLE_DIR)/man/openttd.6"
endif
$(Q)cp "$(ROOT_DIR)/media/openttd.32.xpm" "$(BUNDLE_DIR)/media/"
$(Q)cp "$(ROOT_DIR)/media/openttd."*.png "$(BUNDLE_DIR)/media/"
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
ifdef MENU_DIR
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
endif
ifeq ($(TTD), openttd.exe)
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
ifeq ($(OS), DOS)
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
ifndef STRIP
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.exe" "$(TTD_DIR)/"
endif
endif
endif
### Packing the current bundle into several compressed file formats ###
#
# Zips & dmgs do not contain a root folder, i.e. they have files in the root of the zip/dmg.
# gzip, bzip2 and lha archives have a root folder, with the same name as the bundle.
#
# One can supply a custom name by adding BUNDLE_NAME:=<name> to the make command.
#
bundle_zip: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).zip'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cd "$(BUNDLE_DIR)" && zip -r $(shell if test -z "$(VERBOSE)"; then echo '-q'; fi) "$(BUNDLES_DIR)/$(BUNDLE_NAME).zip" .
bundle_7z: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).7z'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cd "$(BUNDLE_DIR)" && 7z a "$(BUNDLES_DIR)/$(BUNDLE_NAME).7z" .
bundle_gzip: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.gz'
$(Q)mkdir -p "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.gzip" && tar -zc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.gz" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.gzip"
bundle_bzip2: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.bz2'
$(Q)mkdir -p "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.bzip2" && tar -jc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.bz2" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.bzip2"
bundle_lzma: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.lzma'
$(Q)mkdir -p "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.lzma" && tar --lzma -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.lzma" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.lzma"
bundle_xz: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.xz'
$(Q)mkdir -p "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.xz" && tar --xz -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.xz" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.xz"
bundle_lha: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).lha'
$(Q)mkdir -p "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.lha" && lha ao6 "$(BUNDLES_DIR)/$(BUNDLE_NAME).lha" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.lha"
bundle_dmg: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).dmg'
$(Q)mkdir -p "$(BUNDLES_DIR)/OpenTTD $(REV)"
$(Q)cp -R "$(BUNDLE_DIR)/" "$(BUNDLES_DIR)/OpenTTD $(REV)"
$(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLES_DIR)/OpenTTD $(REV)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg"
$(Q)rm -fr "$(BUNDLES_DIR)/OpenTTD $(REV)"
bundle_exe: all
@echo '[BUNDLE] Creating $(BUNDLE_NAME).exe'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)unix2dos "$(ROOT_DIR)/docs/"*.txt "$(ROOT_DIR)/readme.txt" "$(ROOT_DIR)/COPYING" "$(ROOT_DIR)/changelog.txt" "$(ROOT_DIR)/known-bugs.txt"
$(Q)cd $(ROOT_DIR)/os/windows/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
$(Q)mv $(ROOT_DIR)/os/windows/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
ifdef OSXAPP
install:
@echo '[INSTALL] Cannot install the OSX Application Bundle'
else
install: bundle
@echo '[INSTALL] Installing OpenTTD'
$(Q)install -d "$(INSTALL_BINARY_DIR)"
$(Q)install -d "$(INSTALL_ICON_DIR)"
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
ifeq ($(TTD), openttd.exe)
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}.exe"
else
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}"
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
ifndef DO_NOT_INSTALL_DOCS
$(Q)install -d "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/known-bugs.txt" "$(INSTALL_DOC_DIR)"
endif
ifndef DO_NOT_INSTALL_CHANGELOG
$(Q)install -d "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/changelog.txt" "$(INSTALL_DOC_DIR)"
endif
ifndef DO_NOT_INSTALL_LICENSE
$(Q)install -d "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/COPYING" "$(INSTALL_DOC_DIR)"
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.xpm" "$(INSTALL_ICON_DIR)/${BINARY_NAME}.32.xpm"
ifdef ICON_THEME_DIR
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/16x16/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.16.png" "$(INSTALL_ICON_THEME_DIR)/16x16/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/32x32/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.png" "$(INSTALL_ICON_THEME_DIR)/32x32/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/48x48/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.48.png" "$(INSTALL_ICON_THEME_DIR)/48x48/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/64x64/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.64.png" "$(INSTALL_ICON_THEME_DIR)/64x64/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/128x128/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.128.png" "$(INSTALL_ICON_THEME_DIR)/128x128/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/256x256/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.256.png" "$(INSTALL_ICON_THEME_DIR)/256x256/apps/${BINARY_NAME}.png"
else
$(Q)install -m 644 "$(BUNDLE_DIR)/media/"*.png "$(INSTALL_ICON_DIR)"
endif
ifdef MAN_DIR
ifndef DO_NOT_INSTALL_MAN
$(Q)install -d "$(INSTALL_MAN_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/man/openttd.6.gz" "$(INSTALL_MAN_DIR)/${BINARY_NAME}.6.gz"
endif
endif
ifdef MENU_DIR
$(Q)install -d "$(INSTALL_MENU_DIR)"
$(Q)install -m 644 "$(ROOT_DIR)/media/openttd.desktop.install" "$(INSTALL_MENU_DIR)/${BINARY_NAME}.desktop"
endif
endif # OSXAPP

79
Makefile.grf.in Normal file
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@@ -0,0 +1,79 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Building requires GRFCodec and NFORenum. Older versions of GRFCodec are
# known to miscompile the graphics.
#
# Recent nightlies (including sources) of both can be found at:
# http://www.openttd.org/download-grfcodec
# http://www.openttd.org/download-nforenum
#
# The mercurial repository of both can be found at:
# http://hg.openttdcoop.org/grfcodec
# http://hg.openttdcoop.org/nforenum
#
ROOT_DIR = !!ROOT_DIR!!
GRF_DIR = $(ROOT_DIR)/media/extra_grf
BIN_DIR = !!BIN_DIR!!/baseset
OBJS_DIR = !!GRF_OBJS_DIR!!
OS = !!OS!!
STAGE = !!STAGE!!
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
GRFCODEC := !!GRFCODEC!!
NFORENUM := !!NFORENUM!!
MD5SUM := $(shell [ "$(OS)" = "OSX" ] && echo "md5 -r" || echo "md5sum")
# Some "should not be changed" settings.
NFO_FILES := $(GRF_DIR)/*.nfo $(GRF_DIR)/rivers/*.nfo
PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png
# Build the GRF.
ifdef GRFCODEC
all: $(BIN_DIR)/openttd.grf
else
all:
endif
# Make sure the sprites directory exists.
$(OBJS_DIR)/sprites:
$(Q)-mkdir "$@"
# Generic
$(BIN_DIR)/openttd.grf: $(OBJS_DIR)/openttd.grf
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
$(E) '$(STAGE) Updating base graphics sets'
$(Q) for grf in $(BIN_DIR)/orig*.obg; do sed 's/^OPENTTD.GRF = [0-9a-f]*$$/OPENTTD.GRF = '`$(MD5SUM) $(BIN_DIR)/openttd.grf | sed 's@ .*@@'`'/' $$grf > $$grf.tmp && mv $$grf.tmp $$grf; done
# Yeah, we'd like to use -i in the sed, but Mac OS X's sed and GNU sed just can't agree on the usage of -i. In any case either one of them fails.
$(OBJS_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
$(E) '$(STAGE) Assembling openttd.nfo'
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) gcc -I$(GRF_DIR) -C -E - < "$(GRF_DIR)/openttd.nfo" | sed -e '/^#/d' -e '/^$$/d' > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
$(E) '$(STAGE) Compiling openttd.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
# Clean up temporary files.
clean:
$(Q)rm -f *.bak *.grf
# Clean up temporary files
mrproper: clean
$(Q)rm -fr sprites
.PHONY: all mrproper depend clean

190
Makefile.in Normal file
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@@ -0,0 +1,190 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
else
Q = @
endif
include Makefile.am
CONFIG_CACHE_PWD = !!CONFIG_CACHE_PWD!!
CONFIG_CACHE_SOURCE_LIST = !!CONFIG_CACHE_SOURCE_LIST!!
BIN_DIR = !!BIN_DIR!!
ICON_THEME_DIR = !!ICON_THEME_DIR!!
MAN_DIR = !!MAN_DIR!!
MENU_DIR = !!MENU_DIR!!
SRC_DIR = !!SRC_DIR!!
ROOT_DIR = !!ROOT_DIR!!
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
INSTALL_DIR = !!INSTALL_DIR!!
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
INSTALL_MAN_DIR = "$(INSTALL_DIR)/$(MAN_DIR)"
INSTALL_MENU_DIR = "$(INSTALL_DIR)/$(MENU_DIR)"
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
INSTALL_ICON_THEME_DIR = "$(INSTALL_DIR)/$(ICON_THEME_DIR)"
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
INSTALL_DOC_DIR = "$(INSTALL_DIR)/"!!DOC_DIR!!
SOURCE_LIST = !!SOURCE_LIST!!
CONFIGURE_FILES = !!CONFIGURE_FILES!!
BINARY_NAME = !!BINARY_NAME!!
STRIP = !!STRIP!!
TTD = !!TTD!!
TTDS = $(SRC_DIRS:%=%/$(TTD))
OS = !!OS!!
OSXAPP = !!OSXAPP!!
LIPO = !!LIPO!!
REVISION = !!REVISION!!
AWK = !!AWK!!
SORT = !!SORT!!
DISTCC = !!DISTCC!!
RES := $(shell if [ ! -f $(CONFIG_CACHE_PWD) ] || [ "`pwd`" != "`cat $(CONFIG_CACHE_PWD)`" ]; then echo "`pwd`" > $(CONFIG_CACHE_PWD); fi )
RES := $(shell if [ ! -f $(CONFIG_CACHE_SOURCE_LIST) ] || [ -n "`cmp $(CONFIG_CACHE_SOURCE_LIST) $(SOURCE_LIST) 2>/dev/null`" ]; then cp $(SOURCE_LIST) $(CONFIG_CACHE_SOURCE_LIST); fi )
all: config.pwd config.cache
ifdef DISTCC
@if [ -z "`echo '$(MFLAGS)' | grep '\-j'`" ]; then echo; echo "WARNING: you enabled distcc support, but you don't seem to be using the -jN paramter"; echo; fi
endif
@for dir in $(DIRS); do \
$(MAKE) -C $$dir all || exit 1; \
done
ifdef LIPO
# Lipo is an OSX thing. If it is defined, it means we are building for universal,
# and so we have have to combine the binaries into one big binary
# Remove the last binary made by the last compiled target
$(Q)rm -f $(BIN_DIR)/$(TTD)
# Make all the binaries into one
$(Q)$(LIPO) -create -output $(BIN_DIR)/$(TTD) $(TTDS)
endif
help:
@echo "Available make commands:"
@echo ""
@echo "Compilation:"
@echo " all compile the executable and the lang files"
@echo " lang compile the lang files only"
@echo "Clean up:"
@echo " clean remove the files generated during compilation"
@echo " mrproper remove the files generated during configuration and compilation"
@echo "Run after compilation:"
@echo " run execute openttd after the compilation"
@echo " run-gdb execute openttd in debug mode after the compilation"
@echo " run-prof execute openttd in profiling mode after the compilation"
@echo "Installation:"
@echo " install install the compiled files and the data-files after the compilation"
@echo " bundle create the base for an installation bundle"
@echo " bundle_zip create the zip installation bundle"
@echo " bundle_gzip create the gzip installation bundle"
@echo " bundle_bzip2 create the bzip2 installation bundle"
@echo " bundle_lha create the lha installation bundle"
@echo " bundle_dmg create the dmg installation bundle"
config.pwd: $(CONFIG_CACHE_PWD)
$(MAKE) reconfigure
config.cache: $(CONFIG_CACHE_SOURCE_LIST) $(CONFIGURE_FILES)
$(MAKE) reconfigure
reconfigure:
ifeq ($(shell if test -f config.cache; then echo 1; fi), 1)
@echo "----------------"
@echo "The system detected that source.list or any configure file is altered."
@echo " Going to reconfigure with last known settings..."
@echo "----------------"
# Make sure we don't lock config.cache
@$(shell cat config.cache | sed 's@\\ @\\\\ @g') || exit 1
@echo "----------------"
@echo "Reconfig done. Please re-execute make."
@echo "----------------"
else
@echo "----------------"
@echo "Have not found a configuration, please run configure first."
@echo "----------------"
@exit 1
endif
clean:
@for dir in $(DIRS); do \
$(MAKE) -C $$dir clean; \
done
$(Q)rm -rf $(BUNDLE_TARGET)
lang:
@for dir in $(LANG_DIRS); do \
$(MAKE) -C $$dir all; \
done
mrproper:
@for dir in $(DIRS); do \
$(MAKE) -C $$dir mrproper; \
done
# Don't be tempted to merge these two for loops. Doing that breaks make
# --dry-run, since make has this "feature" that it always runs commands
# containing $(MAKE), even when --dry-run is passed. The objective is of
# course to also get a dry-run of submakes, but make is not smart enough
# to see that a for loop runs both a submake and an actual command.
@for dir in $(DIRS); do \
rm -f $$dir/Makefile; \
done
$(Q)rm -rf objs
$(Q)rm -f Makefile Makefile.am Makefile.bundle
$(Q)rm -f media/openttd.desktop media/openttd.desktop.install
$(Q)rm -f $(CONFIG_CACHE_SOURCE_LIST) config.cache config.pwd config.log $(CONFIG_CACHE_PWD)
# directories for bundle generation
$(Q)rm -rf $(BUNDLE_DIR)
$(Q)rm -rf $(BUNDLES_DIR)
# output of profiling
$(Q)rm -f $(BIN_DIR)/gmon.out
# output of generating 'API' documentation
$(Q)rm -f $(ROOT_DIR)/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/source
# output of generating AI API documentation
$(Q)rm -f $(SRC_DIR)/ai/api/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
# directories created by OpenTTD on regression testing
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
distclean: mrproper
maintainer-clean: distclean
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf
depend:
@for dir in $(SRC_DIRS); do \
$(MAKE) -C $$dir depend; \
done
run: all
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS)
run-gdb: all
$(Q)cd !!BIN_DIR!! && gdb --ex run --args ./!!TTD!! $(OPENTTD_ARGS)
run-prof: all
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS) && gprof !!TTD!! | less
regression: all
$(Q)cd !!BIN_DIR!! && sh ai/regression/run.sh
test: regression
%.o:
@for dir in $(SRC_DIRS); do \
$(MAKE) -C $$dir $(@:src/%=%); \
done
%.lng:
@for dir in $(LANG_DIRS); do \
$(MAKE) -C $$dir $@; \
done
.PHONY: test distclean mrproper clean
include Makefile.bundle

105
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@@ -0,0 +1,105 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
LANG_DIR = !!LANG_DIR!!
BIN_DIR = !!BIN_DIR!!
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD= !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STRGEN_FLAGS = !!STRGEN_FLAGS!!
STAGE = !!STAGE!!
LANG_SUPPRESS = !!LANG_SUPPRESS!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
ifeq ($(LANG_SUPPRESS), yes)
LANG_ERRORS = >/dev/null 2>&1
endif
# Make sure endian_host.h is reachable as if it was in the src/ dir
CFLAGS_BUILD += -I $(LANG_OBJS_DIR)
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
RES := $(shell mkdir -p $(BIN_DIR)/lang )
all: table/strings.h $(LANGS)
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
lang/english.txt: $(LANG_DIR)/english.txt
$(Q)mkdir -p lang
$(Q)cp $(LANG_DIR)/english.txt lang/english.txt
$(STRGEN): alloc_func.o string.o strgen_base.o strgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/strings.h: lang/english.txt $(STRGEN)
$(E) '$(STAGE) Generating $@'
@mkdir -p table
$(Q)./$(STRGEN) -s $(LANG_DIR) -d table
$(LANGS): %.lng: $(LANG_DIR)/%.txt $(STRGEN) lang/english.txt
$(E) '$(STAGE) Compiling language $(*F)'
$(Q)./$(STRGEN) $(STRGEN_FLAGS) -s $(LANG_DIR) -d $(LANG_OBJS_DIR) $< $(LANG_ERRORS) && cp $@ $(BIN_DIR)/lang || true # Do not fail all languages when one fails
# The targets to compile the endian-code
endian_host.h: $(ENDIAN_CHECK)
$(E) '$(STAGE) Testing endianness for host'
$(Q)./$(ENDIAN_CHECK) > $@
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
depend:
clean:
$(E) '$(STAGE) Cleaning up language files'
$(Q)rm -f strgen.o string.o alloc_func.o getoptdata.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
mrproper: clean
$(Q)rm -rf $(BIN_DIR)/lang
%.lng:
@echo '$(STAGE) No such language: $(@:%.lng=%)'
.PHONY: all mrproper depend clean

47
Makefile.msvc Normal file
View File

@@ -0,0 +1,47 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Makefile for creating bundles of MSVC's binaries in the same way as we make
# the zip bundles for ALL other OSes.
#
# Usage: make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=openttd-<version>-win[32|64]
# or make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=OTTD-win[32|64]-nightly-<revision>
#
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
else
Q = @
endif
AWK = "awk"
ROOT_DIR := $(shell pwd)
BIN_DIR = "$(ROOT_DIR)/bin"
SRC_DIR = "$(ROOT_DIR)/src"
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
TTD = openttd.exe
PDB = openttd.pdb
MODE = Release
TARGET := $(shell echo $(PLATFORM) | sed "s@win64@x64@;s@win32@Win32@")
all:
$(Q)cp objs/$(TARGET)/$(MODE)/$(TTD) $(BIN_DIR)/$(TTD)
include Makefile.bundle.in
bundle_pdb:
@echo '[BUNDLE] Creating $(BUNDLE_NAME).pdb.xz'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cp objs/$(TARGET)/Release/$(PDB) $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
$(Q)xz -9 $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
regression: all
$(Q)cp bin/$(TTD) bin/openttd
$(Q)cd bin && sh ai/regression/run.sh

78
Makefile.setting.in Normal file
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@@ -0,0 +1,78 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
SETTINGSGEN = !!SETTINGSGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STAGE = !!STAGE!!
SETTING_OBJS_DIR = !!SETTING_OBJS_DIR!!
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
all: table/settings.h
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(SETTINGSGEN): alloc_func.o string.o ini_load.o settingsgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/settings.h: $(SETTINGSGEN) $(SRC_DIR)/table/settings.h.preamble $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
$(E) '$(STAGE) Generating $@'
@mkdir -p table
$(Q)./$(SETTINGSGEN) -o table/settings.h -b $(SRC_DIR)/table/settings.h.preamble -a $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
# The targets to compile the endian-code
endian_host.h: $(ENDIAN_CHECK)
$(E) '$(STAGE) Testing endianness for host'
$(Q)./$(ENDIAN_CHECK) > $@
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
depend:
clean:
$(E) '$(STAGE) Cleaning up settings files'
$(Q)rm -f settingsgen.o alloc_func.o getoptdata.o ini_load.o $(SETTINGSGEN) $(ENDIAN_TARGETS) table/settings.h
mrproper: clean
.PHONY: all mrproper depend clean

303
Makefile.src.in Normal file
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@@ -0,0 +1,303 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
CC_HOST = !!CC_HOST!!
CXX_HOST = !!CXX_HOST!!
CC_BUILD = !!CC_BUILD!!
CXX_BUILD = !!CXX_BUILD!!
WINDRES = !!WINDRES!!
STRIP = !!STRIP!!
CFLAGS = !!CFLAGS!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS = !!CXXFLAGS!!
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
LIBS = !!LIBS!!
LDFLAGS = !!LDFLAGS!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
ROOT_DIR = !!ROOT_DIR!!
BIN_DIR = !!BIN_DIR!!
LANG_DIR = !!LANG_DIR!!
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
SETTING_OBJS_DIR= !!SETTING_OBJS_DIR!!
SRC_DIR = !!SRC_DIR!!
SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
MEDIA_DIR = !!MEDIA_DIR!!
TTD = !!TTD!!
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
DEPEND = !!DEPEND!!
ENDIAN_FORCE = !!ENDIAN_FORCE!!
OS = !!OS!!
STAGE = !!STAGE!!
MAKEDEPEND = !!MAKEDEPEND!!
CFLAGS_MAKEDEP = !!CFLAGS_MAKEDEP!!
SORT = !!SORT!!
AWK = !!AWK!!
CONFIG_CACHE_COMPILER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_COMPILER!!
CONFIG_CACHE_LINKER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_LINKER!!
CONFIG_CACHE_ENDIAN = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_ENDIAN!!
CONFIG_CACHE_SOURCE = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_SOURCE!!
CONFIG_CACHE_VERSION = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_VERSION!!
OBJS_C := !!OBJS_C!!
OBJS_CPP := !!OBJS_CPP!!
OBJS_MM := !!OBJS_MM!!
OBJS_RC := !!OBJS_RC!!
OBJS := $(OBJS_C) $(OBJS_CPP) $(OBJS_MM) $(OBJS_RC)
SRCS := !!SRCS!!
# All C-files depend on those 3 files
FILE_DEP := $(CONFIG_CACHE_COMPILER) endian_target.h
# Create all dirs and subdirs
RES := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
# Make sure endian_target.h is reasable as if it was in the src/ dir
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
ifdef SCRIPT_SRC_DIR
CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
endif
ENDIAN_TARGETS := endian_target.h $(ENDIAN_CHECK)
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
# Our default target
all: $(BIN_DIR)/$(TTD)
# This are 2 rules that are pointing back to STRGEN stuff.
# There is not really a need to have them here, but in case
# some weirdo wants to run 'make' in the 'src' dir and expects
# the languages to be recompiled, this catches that case and
# takes care of it nicely.
$(LANG_OBJS_DIR)/$(STRGEN):
$(MAKE) -C $(LANG_OBJS_DIR) $(STRGEN)
$(LANG_OBJS_DIR)/table/strings.h: $(LANG_DIR)/english.txt $(LANG_OBJS_DIR)/$(STRGEN)
$(MAKE) -C $(LANG_OBJS_DIR) table/strings.h
# Always run version detection, so we always have an accurate modified
# flag
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
# Use autodetected revisions
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
REV_NR := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ')
# Make sure we have something in REV and REV_NR
ifeq ($(REV),)
REV := norev000
endif
ifeq ($(REV_NR),)
REV_NR := 0
endif
# This helps to recompile if flags change
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CFLAGS) $(CXXFLAGS)" ]; then echo "$(CFLAGS) $(CXXFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_LINKER) 2>/dev/null`" != "$(LDFLAGS) $(LIBS)" ]; then echo "$(LDFLAGS) $(LIBS)" > $(CONFIG_CACHE_LINKER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_ENDIAN) 2>/dev/null`" != "$(ENDIAN_FORCE)" ]; then echo "$(ENDIAN_FORCE)" > $(CONFIG_CACHE_ENDIAN); fi )
# If there is a change in the source-file-list, make sure we recheck the deps
RES := $(shell if [ "`cat $(CONFIG_CACHE_SOURCE) 2>/dev/null`" != "$(SRCS)" ]; then echo "$(SRCS)" > $(CONFIG_CACHE_SOURCE); fi )
# If there is a change in the revision, make sure we recompile rev.cpp
RES := $(shell if [ "`cat $(CONFIG_CACHE_VERSION) 2>/dev/null`" != "$(REV) $(MODIFIED)" ]; then echo "$(REV) $(MODIFIED)" > $(CONFIG_CACHE_VERSION); fi )
ifndef MAKEDEPEND
# The slow, but always correct, dep-check
DEP_MASK := %.d
DEPS := $(OBJS:%.o=%.d)
# Only include the deps if we are compiling everything
ifeq ($(filter $(ENDIAN_TARGETS) %.o clean mrproper, $(MAKECMDGOALS)),)
-include $(DEPS)
else
# In case we want to compile a single target, include the .d file for it
ifneq ($(filter %.o, $(MAKECMDGOALS)),)
SINGLE_DEP := $(filter %.o, $(MAKECMDGOALS))
-include $(SINGLE_DEP:%.o=%.d)
endif
endif
# Find the deps via GCC. Rarely wrong, but a bit slow
$(OBJS_C:%.o=%.d): %.d: $(SRC_DIR)/%.c $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_RC:%.o=%.d): %.d: $(SRC_DIR)/%.rc $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.rc=%.rc)'
$(Q)touch $@
else
# The much faster, but can be wrong, dep-check
DEP_MASK :=
DEPS := Makefile.dep
# Only include the deps if we are not cleaning
ifeq ($(filter $(ENDIAN_TARGETS) depend clean mrproper, $(MAKECMDGOALS)),)
-include Makefile.dep
endif
ifeq ("$(SRC_OBJS_DIR)/$(DEPEND)","$(MAKEDEPEND)")
DEP := $(MAKEDEPEND)
$(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp
$(E) '$(STAGE) Compiling and linking $(DEPEND)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
endif
# Make sure that only 'make depend' ALWAYS triggers a recheck
ifeq ($(filter depend, $(MAKECMDGOALS)),)
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE) $(DEP)
else
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(DEP) FORCE
endif
$(E) '$(STAGE) DEP CHECK (all files)'
$(Q)rm -f Makefile.dep.tmp
$(Q)touch Makefile.dep.tmp
# Calculate the deps via makedepend
$(Q)$(MAKEDEPEND) -f$(SRC_OBJS_DIR)/Makefile.dep.tmp -o.o -Y -v -- $(CFLAGS_MAKEDEP) -- $(SRCS:%=$(SRC_DIR)/%) 2>/dev/null
# Convert x:/... paths to /x/... for mingw
ifeq ($(OS), MINGW)
@cat Makefile.dep.tmp | sed 's@/\([a-zA-Z]\):\/@\/\1\/@g' > Makefile.dep.tmp.mingw
@cp Makefile.dep.tmp.mingw Makefile.dep.tmp
@rm -f Makefile.dep.tmp.mingw
endif
# Remove all comments and includes that don't start with $(SRC_DIR)
# Remove $(SRC_DIR) from object-file-name
@$(AWK) ' \
/^# DO NOT/ { print $$0 ; next} \
/^#/ {next} \
/: / { \
left = NF - 1; \
for (n = 2; n <= NF; n++) { \
if (match($$n, "^$(ROOT_DIR)") == 0) { \
$$n = ""; \
left--; \
} \
} \
gsub("$(SRC_DIR)/", "", $$1); \
if (left > 0) { \
print $$0; \
$$1 = "Makefile.dep:"; \
print $$0; \
} \
next \
} \
{ \
print $$0 \
} \
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | $(SORT) > Makefile.dep
$(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak
endif
# Avoid problems with deps if a .h/.hpp/.hpp.sq file is deleted without the deps
# being updated. Now the Makefile continues, the deps are recreated
# and all will be fine.
%.h %.hpp %.hpp.sq:
@true
# Compile all the files according to the targets
$(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
$(E) '$(STAGE) Compiling resource $(<:$(SRC_DIR)/%.rc=%.rc)'
$(Q)$(WINDRES) -o $@ -I `basename $<` $<
$(BIN_DIR)/$(TTD): $(TTD)
$(Q)cp $(TTD) $(BIN_DIR)/$(TTD)
ifeq ($(OS), UNIX)
$(Q)cp $(MEDIA_DIR)/openttd.32.bmp $(BIN_DIR)/baseset/
endif
ifeq ($(OS), OSX)
$(Q)cp $(ROOT_DIR)/os/macosx/splash.png $(BIN_DIR)/baseset/
endif
$(TTD): $(OBJS) $(CONFIG_CACHE_LINKER)
$(E) '$(STAGE) Linking $@'
ifeq ($(OS), PSP)
# Because of a bug in the PSP GCC tools, linking via CXX results
# in total chaos and more problems then you can handle. So we need
# CC to link OpenTTD for PSP
$(Q)+$(CC_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
else
$(Q)+$(CXX_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
endif
ifdef STRIP
$(Q)$(STRIP) $@
endif
ifeq ($(OS), DOS)
$(E) '$(STAGE) Adding CWSDPMI stub to $@'
$(Q)$(ROOT_DIR)/os/dos/make_dos_binary_selfcontained.sh $(SRC_OBJS_DIR)/$@
endif
# The targets to compile the endian-code
endian_target.h: $(ENDIAN_CHECK) $(CONFIG_CACHE_ENDIAN)
$(E) '$(STAGE) Testing endianness for target'
$(Q)./$(ENDIAN_CHECK) $(ENDIAN_FORCE) > $@
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $< -o $@
# Revision files
$(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/rev.cpp
$(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/os/windows/ottdres.rc
FORCE:
depend: $(DEPS)
clean:
$(E) '$(STAGE) Cleaning up object files'
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(DEPEND) $(TTD:%=$(BIN_DIR)/%) $(BIN_DIR)/baseset/openttd.32.bmp $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
mrproper: clean
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/os/windows/ottdres.rc
%.o:
@echo '$(STAGE) No such source-file: $(@:%.o=%).[c|cpp|mm|rc]'
.PHONY: all mrproper depend clean FORCE

217
README.md
View File

@@ -1,217 +0,0 @@
# OpenTTD
## Table of contents
- 1.0) [About](#10-about)
- 1.1) [Downloading OpenTTD](#11-downloading-openttd)
- 1.2) [OpenTTD gameplay manual](#12-openttd-gameplay-manual)
- 1.3) [Supported platforms](#13-supported-platforms)
- 1.4) [Installing and running OpenTTD](#14-installing-and-running-openttd)
- 1.5) [Add-on content / mods](#15-add-on-content--mods)
- 1.6) [OpenTTD directories](#16-openttd-directories)
- 1.7) [Compiling OpenTTD](#17-compiling-openttd)
- 2.0) [Contact and community](#20-contact-and-community)
- 2.1) [Multiplayer games](#21-multiplayer-games)
- 2.2) [Contributing to OpenTTD](#22-contributing-to-openttd)
- 2.3) [Reporting bugs](#23-reporting-bugs)
- 2.4) [Translating](#24-translating)
- 3.0) [Licensing](#30-licensing)
- 4.0) [Credits](#40-credits)
## 1.0) About
OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer.
It attempts to mimic the original game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0, but includes some 3rd party software under different licenses.
See the section ["Licensing"](#30-licensing) below for details.
## 1.1) Downloading OpenTTD
OpenTTD can be downloaded from the [official OpenTTD website](https://www.openttd.org/).
Both 'stable' and 'nightly' versions are available for download:
- most people should choose the 'stable' version, as this has been more extensively tested
- the 'nightly' version includes the latest changes and features, but may sometimes be less reliable
OpenTTD is also available for free on [Steam](https://store.steampowered.com/app/1536610/OpenTTD/), [GOG.com](https://www.gog.com/game/openttd), and the [Microsoft Store](https://www.microsoft.com/p/openttd-official/9ncjg5rvrr1c). On some platforms OpenTTD will be available via your OS package manager or a similar service.
## 1.2) OpenTTD gameplay manual
OpenTTD has a [community-maintained wiki](https://wiki.openttd.org/), including a gameplay manual and tips.
## 1.3) Supported platforms
OpenTTD has been ported to several platforms and operating systems.
The currently supported platforms are:
- Linux (SDL (OpenGL and non-OpenGL))
- macOS (universal) (Cocoa)
- Windows (Win32 GDI / OpenGL)
Other platforms may also work (in particular various BSD systems), but we don't actively test or maintain these.
### 1.3.1) Legacy support
Platforms, languages and compilers change.
We'll keep support going on old platforms as long as someone is interested in supporting them, except where it means the project can't move forward to keep up with language and compiler features.
We guarantee that every revision of OpenTTD will be able to load savegames from every older revision (excepting where the savegame is corrupt).
Please report a bug if you find a save that doesn't load.
## 1.4) Installing and running OpenTTD
OpenTTD is usually straightforward to install, but for more help the wiki [includes an installation guide](https://wiki.openttd.org/en/Manual/Installation).
OpenTTD needs some additional graphics and sound files to run.
For some platforms these will be downloaded during the installation process if required.
For some platforms, you will need to refer to [the installation guide](https://wiki.openttd.org/en/Manual/Installation).
### 1.4.1) Free graphics and sound files
The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
OpenMSX for music can be found at:
- [OpenGFX](https://www.openttd.org/downloads/opengfx-releases/latest)
- [OpenSFX](https://www.openttd.org/downloads/opensfx-releases/latest)
- [OpenMSX](https://www.openttd.org/downloads/openmsx-releases/latest)
Please follow the readme of these packages about the installation procedure.
The Windows installer can optionally download and install these packages.
### 1.4.2) Original Transport Tycoon Deluxe graphics and sound files
If you want to play with the original Transport Tycoon Deluxe data files you have to copy the data files from the CD-ROM into the baseset/ directory.
It does not matter whether you copy them from the DOS or Windows version of Transport Tycoon Deluxe.
The Windows install can optionally copy these files.
You need to copy the following files:
- sample.cat
- trg1r.grf or TRG1.GRF
- trgcr.grf or TRGC.GRF
- trghr.grf or TRGH.GRF
- trgir.grf or TRGI.GRF
- trgtr.grf or TRGT.GRF
### 1.4.3) Original Transport Tycoon Deluxe music
If you want the Transport Tycoon Deluxe music, copy the appropriate files from the original game into the baseset folder.
- TTD for Windows: All files in the gm/ folder (gm_tt00.gm up to gm_tt21.gm)
- TTD for DOS: The GM.CAT file
- Transport Tycoon Original: The GM.CAT file, but rename it to GM-TTO.CAT
## 1.5) Add-on content / mods
OpenTTD features multiple types of add-on content, which modify gameplay in different ways.
Most types of add-on content can be downloaded within OpenTTD via the 'Check Online Content' button in the main menu.
Add-on content can also be installed manually, but that's more complicated; the [OpenTTD wiki](https://wiki.openttd.org/) may offer help with that, or the [OpenTTD directory structure guide](./docs/directory_structure.md).
### 1.5.1) Social Integration
OpenTTD has the ability to load plugins to integrate with Social Platforms like Steam, Discord, etc.
To enable such integration, the plugin for the specific platform has to be downloaded and stored in the `social_integration` folder.
See [OpenTTD's website](https://www.openttd.org), under Downloads, for what plugins are available.
### 1.6) OpenTTD directories
OpenTTD uses its own directory structure to store game data, add-on content etc.
For more information, see the [directory structure guide](./docs/directory_structure.md).
### 1.7) Compiling OpenTTD
If you want to compile OpenTTD from source, instructions can be found in [COMPILING.md](./COMPILING.md).
## 2.0) Contact and Community
'Official' channels
- [OpenTTD website](https://www.openttd.org)
- [OpenTTD official Discord](https://discord.gg/openttd)
- IRC chat using #openttd on irc.oftc.net [more info about our irc channel](https://wiki.openttd.org/en/Development/IRC%20channel)
- [OpenTTD on Github](https://github.com/OpenTTD/) for code repositories and for reporting issues
- [forum.openttd.org](https://forum.openttd.org/) - the primary community forum site for discussing OpenTTD and related games
- [OpenTTD wiki](https://wiki.openttd.org/) community-maintained wiki, including topics like gameplay guide, detailed explanation of some game mechanics, how to use add-on content (mods) and much more
'Unofficial' channels
- the OpenTTD wiki has a [page listing OpenTTD communities](https://wiki.openttd.org/en/Community/Community) including some in languages other than English
### 2.1) Multiplayer games
You can play OpenTTD with others, either cooperatively or competitively.
See the [multiplayer documentation](./docs/multiplayer.md) for more details.
### 2.2) Contributing to OpenTTD
We welcome contributors to OpenTTD. More information for contributors can be found in [CONTRIBUTING.md](./CONTRIBUTING.md)
### 2.3) Reporting bugs
Good bug reports are very helpful. We have a [guide to reporting bugs](./CONTRIBUTING.md#bug-reports) to help with this.
Desyncs in multiplayer are complex to debug and report (some software development skils are required).
Instructions can be found in [debugging and reporting desyncs](./docs/debugging_desyncs.md).
### 2.4) Translating
OpenTTD is translated into many languages. Translations are added and updated via the [online translation tool](https://translator.openttd.org).
## 3.0) Licensing
OpenTTD is licensed under the GNU General Public License version 2.0.
For the complete license text, see the file '[COPYING.md](./COPYING.md)'.
This license applies to all files in this distribution, except as noted below.
The squirrel implementation in `src/3rdparty/squirrel` is licensed under the Zlib license.
See `src/3rdparty/squirrel/COPYRIGHT` for the complete license text.
The md5 implementation in `src/3rdparty/md5` is licensed under the Zlib license.
See the comments in the source files in `src/3rdparty/md5` for the complete license text.
The fmt implementation in `src/3rdparty/fmt` is licensed under the MIT license.
See `src/3rdparty/fmt/LICENSE.rst` for the complete license text.
The nlohmann json implementation in `src/3rdparty/nlohmann` is licensed under the MIT license.
See `src/3rdparty/nlohmann/LICENSE.MIT` for the complete license text.
The OpenGL API in `src/3rdparty/opengl` is licensed under the MIT license.
See `src/3rdparty/opengl/khrplatform.h` for the complete license text.
The catch2 implementation in `src/3rdparty/catch2` is licensed under the Boost Software License, Version 1.0.
See `src/3rdparty/catch2/LICENSE.txt` for the complete license text.
The icu scriptrun implementation in `src/3rdparty/icu` is licensed under the Unicode license.
See `src/3rdparty/icu/LICENSE` for the complete license text.
The monocypher implementation in `src/3rdparty/monocypher` is licensed under the 2-clause BSD and CC-0 license.
See `src/3rdparty/monocypher/LICENSE.md` for the complete license text.
The OpenTTD Social Integration API in `src/3rdparty/openttd_social_integration_api` is licensed under the MIT license.
See `src/3rdparty/openttd_social_integration_api/LICENSE` for the complete license text.
## 4.0 Credits
See [CREDITS.md](./CREDITS.md)

View File

@@ -1,2 +0,0 @@
add_subdirectory(ai)
add_subdirectory(game)

View File

@@ -1,42 +0,0 @@
set(AI_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_0.7.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.0.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.1.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_14.nut
)
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" AI_COMPAT_SOURCE_FILE_NAME "${AI_COMPAT_SOURCE_FILE}")
string(CONCAT AI_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${AI_COMPAT_SOURCE_FILE_NAME}")
add_custom_command(OUTPUT ${AI_COMPAT_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${AI_COMPAT_SOURCE_FILE}
${AI_COMPAT_BINARY_FILE}
MAIN_DEPENDENCY ${AI_COMPAT_SOURCE_FILE}
COMMENT "Copying ${AI_COMPAT_SOURCE_FILE_NAME}"
)
list(APPEND AI_COMPAT_BINARY_FILES ${AI_COMPAT_BINARY_FILE})
endforeach()
# Create a new target which copies all compat files
add_custom_target(ai_compat_files
DEPENDS ${AI_COMPAT_BINARY_FILES}
)
add_dependencies(openttd
ai_compat_files
)

View File

@@ -1,3 +1,5 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -5,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("0.7 API compatibility in effect:");
AILog.Info("0.7 API compatability in effect:");
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");
@@ -365,30 +367,3 @@ AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
/* 1.9 adds a vehicle type parameter. */
AIBridge._GetName <- AIBridge.GetName;
AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,3 +1,5 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -5,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.0 API compatibility in effect.");
AILog.Info("1.0 API compatability in effect.");
AIRoad._BuildRoadStation <- AIRoad.BuildRoadStation;
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)
@@ -117,30 +119,3 @@ AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
/* 1.9 adds a vehicle type parameter. */
AIBridge._GetName <- AIBridge.GetName;
AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,3 +1,5 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -5,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.1 API compatibility in effect.");
AILog.Info("1.1 API compatability in effect.");
AICompany.GetCompanyValue <- function(company)
{
@@ -54,30 +56,3 @@ AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
/* 1.9 adds a vehicle type parameter. */
AIBridge._GetName <- AIBridge.GetName;
AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,21 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.10 API compatibility in effect.");
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,21 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.11 API compatibility in effect.");
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,35 +1,8 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.2 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
AIBridge._GetName <- AIBridge.GetName;
AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,35 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.3 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
AIBridge._GetName <- AIBridge.GetName;
AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,35 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.4 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
AIBridge._GetName <- AIBridge.GetName;
AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,35 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.5 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
AIBridge._GetName <- AIBridge.GetName;
AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,35 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.6 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
AIBridge._GetName <- AIBridge.GetName;
AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,35 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.7 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
AIBridge._GetName <- AIBridge.GetName;
AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,35 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.8 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
AIBridge._GetName <- AIBridge.GetName;
AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,21 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.9 API compatibility in effect.");
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,21 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("12 API compatibility in effect.");
/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (AIRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,8 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("13 API compatibility in effect.");

View File

@@ -1,6 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -0,0 +1,69 @@
#!/bin/sh
# $Id$
if ! [ -f ai/regression/regression.nut ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
cat ai/regression/regression.nut | tr ';' '\n' | awk '
/^function/ {
for (local in locals) {
delete locals[local]
}
if (match($0, "function Regression::Start") || match($0, "function Regression::Stop")) next
locals["this"] = "AIControllerSquirrel"
}
/local/ {
gsub(".*local", "local")
if (match($4, "^AI")) {
sub("\\(.*", "", $4)
locals[$2] = $4
}
}
/Valuate/ {
gsub(".*Valuate\\(", "")
gsub("\\).*", "")
gsub(",.*", "")
gsub("\\.", "::")
print $0
}
/\./ {
for (local in locals) {
if (match($0, local ".")) {
fname = substr($0, index($0, local "."))
sub("\\(.*", "", fname)
sub("\\.", "::", fname)
sub(local, locals[local], fname)
print fname
if (match(locals[local], "List")) {
sub(locals[local], "AIAbstractList", fname)
print fname
}
}
}
# We want to remove everything before the FIRST occurence of AI.
# If we do not remove any other occurences of AI from the string
# we will remove everything before the LAST occurence of AI, so
# do some little magic to make it work the way we want.
sub("AI", "AXXXXY")
gsub("AI", "AXXXXX")
sub(".*AXXXXY", "AI")
if (match($0, "^AI") && match($0, ".")) {
sub("\\(.*", "", $0)
sub("\\.", "::", $0)
print $0
}
}
' | sed 's/ //g' | sort | uniq > tmp.in_regression
grep 'DefSQ.*Method' ../src/ai/api/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
diff -u tmp.in_regression tmp.in_api | grep -v '^+++' | grep '^+' | sed 's/^+//'
rm -f tmp.in_regression tmp.in_api

View File

@@ -1,3 +1,5 @@
/* $Id$ */
class Regression extends AIController {
function Start();
};
@@ -251,11 +253,7 @@ function Regression::Bridge()
if (AIBridge.IsValidBridge(i)) j++;
print(" Bridge " + i);
print(" IsValidBridge(): " + AIBridge.IsValidBridge(i));
print(" GetName():");
print(" VT_RAIL: " + AIBridge.GetName(i, AIVehicle.VT_RAIL));
print(" VT_ROAD: " + AIBridge.GetName(i, AIVehicle.VT_ROAD));
print(" VT_WATER: " + AIBridge.GetName(i, AIVehicle.VT_WATER));
print(" VT_AIR: " + AIBridge.GetName(i, AIVehicle.VT_AIR));
print(" GetName(): " + AIBridge.GetName(i));
print(" GetMaxSpeed(): " + AIBridge.GetMaxSpeed(i));
print(" GetPrice(): " + AIBridge.GetPrice(i, 5));
print(" GetMaxLength(): " + AIBridge.GetMaxLength(i));
@@ -332,8 +330,7 @@ function Regression::Cargo()
for (local i = -1; i < 15; i++) {
print(" Cargo " + i);
print(" IsValidCargo(): " + AICargo.IsValidCargo(i));
print(" GetName(): '" + AICargo.GetName(i) + "'");
print(" GetCargoLabel(): '" + AICargo.GetCargoLabel(i) + "'");
print(" GetCargoLabel(): '" + AICargo.GetCargoLabel(i)+ "'");
print(" IsFreight(): " + AICargo.IsFreight(i));
print(" HasCargoClass(): " + AICargo.HasCargoClass(i, AICargo.CC_PASSENGERS));
print(" GetTownEffect(): " + AICargo.GetTownEffect(i));
@@ -341,7 +338,6 @@ function Regression::Cargo()
print(" GetCargoIncome(10, 10): " + AICargo.GetCargoIncome(i, 10, 10));
print(" GetCargoIncome(100, 10): " + AICargo.GetCargoIncome(i, 100, 10));
print(" GetCargoIncome(10, 100): " + AICargo.GetCargoIncome(i, 10, 100));
print(" GetWeight(100): " + AICargo.GetWeight(i, 100));
print(" GetRoadVehicleTypeForCargo(): " + AIRoad.GetRoadVehicleTypeForCargo(i));
}
}
@@ -428,31 +424,30 @@ function Regression::Company()
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 129)));
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(239, 76)));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 128)));
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
print(" GetAutoRenewStatus(): " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true): " + AICompany.SetAutoRenewStatus(true));
print(" GetAutoRenewStatus(): " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true): " + AICompany.SetAutoRenewStatus(true));
print(" SetAutoRenewStatus(false): " + AICompany.SetAutoRenewStatus(false));
print(" GetAutoRenewStatus(): " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" GetAutoRenewMonths(): " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12): " + AICompany.SetAutoRenewMonths(-12));
print(" GetAutoRenewMonths(): " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12): " + AICompany.SetAutoRenewMonths(-12));
print(" SetAutoRenewMonths(6): " + AICompany.SetAutoRenewMonths(6));
print(" GetAutoRenewMoney(): " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000): " + AICompany.SetAutoRenewMoney(200000));
print(" GetAutoRenewMoney(): " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000): " + AICompany.SetAutoRenewMoney(200000));
print(" SetAutoRenewMoney(100000): " + AICompany.SetAutoRenewMoney(100000));
print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
print(" SetAutoRenewStatus(false); " + AICompany.SetAutoRenewStatus(false));
print(" GetAutoRenewMonths(); " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12); " + AICompany.SetAutoRenewMonths(-12));
print(" GetAutoRenewMonths(); " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12); " + AICompany.SetAutoRenewMonths(-12));
print(" SetAutoRenewMonths(6); " + AICompany.SetAutoRenewMonths(6));
print(" GetAutoRenewMoney(); " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000); " + AICompany.SetAutoRenewMoney(200000));
print(" GetAutoRenewMoney(); " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000); " + AICompany.SetAutoRenewMoney(200000));
print(" SetAutoRenewMoney(100000); " + AICompany.SetAutoRenewMoney(100000));
for (local i = -1; i <= AICompany.EARLIEST_QUARTER; i++) {
print(" Quarter: " + i);
print(" GetQuarterlyIncome(): " + AICompany.GetQuarterlyIncome(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyExpenses(): " + AICompany.GetQuarterlyExpenses(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyCargoDelivered(): " + AICompany.GetQuarterlyCargoDelivered(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyPerformanceRating(): " + AICompany.GetQuarterlyPerformanceRating(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyCompanyValue(): " + AICompany.GetQuarterlyCompanyValue(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyIncome(); " + AICompany.GetQuarterlyIncome(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyExpenses(); " + AICompany.GetQuarterlyExpenses(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyCargoDelivered(); " + AICompany.GetQuarterlyCargoDelivered(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyPerformanceRating(); " + AICompany.GetQuarterlyPerformanceRating(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyCompanyValue(); " + AICompany.GetQuarterlyCompanyValue(AICompany.COMPANY_SELF, i));
}
}
@@ -548,8 +543,6 @@ function Regression::Prices()
print(" BT_DOCK: " + AIMarine.GetBuildCost(AIMarine.BT_DOCK));
print(" BT_DEPOT: " + AIMarine.GetBuildCost(AIMarine.BT_DEPOT));
print(" BT_BUOY: " + AIMarine.GetBuildCost(AIMarine.BT_BUOY));
print(" BT_LOCK: " + AIMarine.GetBuildCost(AIMarine.BT_LOCK));
print(" BT_CANAL: " + AIMarine.GetBuildCost(AIMarine.BT_CANAL));
print(" -Tile-");
print(" BT_FOUNDATION: " + AITile.GetBuildCost(AITile.BT_FOUNDATION));
print(" BT_TERRAFORM: " + AITile.GetBuildCost(AITile.BT_TERRAFORM));
@@ -559,26 +552,6 @@ function Regression::Prices()
print(" BT_CLEAR_ROCKY: " + AITile.GetBuildCost(AITile.BT_CLEAR_ROCKY));
print(" BT_CLEAR_FIELDS: " + AITile.GetBuildCost(AITile.BT_CLEAR_FIELDS));
print(" BT_CLEAR_HOUSE: " + AITile.GetBuildCost(AITile.BT_CLEAR_HOUSE));
print(" BT_CLEAR_WATER: " + AITile.GetBuildCost(AITile.BT_CLEAR_WATER));
}
function Regression::Commands()
{
print("");
print("--Commands--");
print(" -Command accounting-");
local test = AITestMode();
local costs = AIAccounting();
AITile.DemolishTile(2834);
print(" Command cost: " + costs.GetCosts());
{
local inner = AIAccounting();
print(" New inner cost scope: " + costs.GetCosts());
AITile.DemolishTile(2835);
print(" Further command cost: " + costs.GetCosts());
}
print(" Saved cost of outer scope: " + costs.GetCosts());
}
function cost_callback(old_path, new_tile, new_direction, self) { if (old_path == null) return 0; return old_path.GetCost() + 1; }
@@ -597,7 +570,7 @@ function Regression::Group()
local vehicle = AIVehicle.BuildVehicle(10000, 116);
print(" AIVehicle.BuildVehicle(): " + vehicle);
print(" GetNumEngines(): " + AIGroup.GetNumEngines(AIGroup.GROUP_ALL, 116));
local group = AIGroup.CreateGroup(AIVehicle.VT_ROAD, AIGroup.GROUP_INVALID);
local group = AIGroup.CreateGroup(AIVehicle.VT_ROAD);
print(" CreateGroup(): " + group);
print(" MoveVehicle(): " + AIGroup.MoveVehicle(group, vehicle));
print(" GetNumEngines(): " + AIGroup.GetNumEngines(group, 116));
@@ -942,9 +915,6 @@ function Regression::Marine()
print(" BuildWaterDepot(): " + AIMarine.BuildWaterDepot(28479, 28480));
print(" BuildDock(): " + AIMarine.BuildDock(29253, AIStation.STATION_JOIN_ADJACENT));
print(" BuildBuoy(): " + AIMarine.BuildBuoy(28481));
print(" BuildLock(): " + AIMarine.BuildLock(28487));
print(" BuildCanal(): " + AIMarine.BuildCanal(28744));
}
function Regression::Order()
@@ -1002,7 +972,48 @@ function Regression::Order()
print(" SetStopLocation(): " + AIOrder.SetStopLocation(20, 0, AIOrder.STOPLOCATION_MIDDLE));
print(" GetStopLocation(): " + AIOrder.GetStopLocation(20, 0));
local list = AIVehicleList_Station(3);
local list = AIStationList_Vehicle(12);
print("");
print("--StationList_Vehicle--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoRating, 1);
print(" CargoRating(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceManhattanToTile, 30000);
print(" DistanceManhattanToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceSquareToTile, 30000);
print(" DistanceSquareToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.IsWithinTownInfluence, 0);
print(" IsWithinTownInfluence(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list = AIVehicleList_Station(3);
print("");
print("--VehicleList_Station--");
@@ -1043,71 +1054,17 @@ function Regression::Rail()
print(" IsRailTile(): " + AIRail.IsRailTile(10002));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(10002, AIRail.RAILTRACK_NW_SE));
print(" BuildSignal(): " + AIRail.BuildSignal(10002, 10258, AIRail.SIGNALTYPE_PBS));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 10258));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 9746));
print(" RemoveSignal(): " + AIRail.RemoveSignal(10002, 10258));
print(" BuildSignal(): " + AIRail.BuildSignal(10002, 9746, AIRail.SIGNALTYPE_ENTRY));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 10258));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 9746));
print(" RemoveSignal(): " + AIRail.RemoveSignal(10002, 9746));
print(" BuildSignal(): " + AIRail.BuildSignal(10002, 9746, AIRail.SIGNALTYPE_EXIT_TWOWAY));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 10258));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 9746));
print(" RemoveRailTrack(): " + AIRail.RemoveRailTrack(10002, AIRail.RAILTRACK_NW_NE));
print(" RemoveRailTrack(): " + AIRail.RemoveRailTrack(10002, AIRail.RAILTRACK_NW_SE));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(10002, AIRail.RAILTRACK_NW_NE));
print(" BuildSignal(): " + AIRail.BuildSignal(10002, 10003, AIRail.SIGNALTYPE_PBS));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 10003));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 10001));
print(" RemoveSignal(): " + AIRail.RemoveSignal(10002, 10003));
print(" BuildSignal(): " + AIRail.BuildSignal(10002, 10001, AIRail.SIGNALTYPE_ENTRY));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 10003));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 10001));
print(" RemoveSignal(): " + AIRail.RemoveSignal(10002, 10001));
print(" BuildSignal(): " + AIRail.BuildSignal(10002, 10001, AIRail.SIGNALTYPE_EXIT_TWOWAY));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 10003));
print(" GetSignalType(): " + AIRail.GetSignalType(10002, 10001));
print(" RemoveRailTrack(): " + AIRail.RemoveRailTrack(10002, AIRail.RAILTRACK_NW_NE));
print(" RemoveRailTrack(): " + AIRail.RemoveRailTrack(10002, AIRail.RAILTRACK_NW_SE));
print(" BuildRail(): " + AIRail.BuildRail(10002, 10003, 10006));
print(" HasTransportType(): " + AITile.HasTransportType(10005, AITile.TRANSPORT_RAIL));
print(" HasTransportType(): " + AITile.HasTransportType(10006, AITile.TRANSPORT_RAIL));
print(" RemoveRail(): " + AIRail.RemoveRail(10006, 10005, 10002));
print(" HasTransportType(): " + AITile.HasTransportType(10004, AITile.TRANSPORT_RAIL));
print(" HasTransportType(): " + AITile.HasTransportType(10005, AITile.TRANSPORT_RAIL));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(6200, AIRail.RAILTRACK_NE_SW));
print(" RemoveRailTrack(): " + AIRail.RemoveRailTrack(6200, AIRail.RAILTRACK_NW_NE));
print(" RemoveRailTrack(): " + AIRail.RemoveRailTrack(6200, AIRail.RAILTRACK_NE_SW));
print(" BuildRail(): " + AIRail.BuildRail(6200, 6200 + 256, 6200 + (256 * 4)));
print(" HasTransportType(): " + AITile.HasTransportType(6200 + (256 * 3), AITile.TRANSPORT_RAIL));
print(" HasTransportType(): " + AITile.HasTransportType(6200 + (256 * 4), AITile.TRANSPORT_RAIL));
print(" RemoveRail(): " + AIRail.RemoveRail(6200 + (256 * 3), 6200 + (256 * 2), 6200 - 256));
print(" HasTransportType(): " + AITile.HasTransportType(6200 + (256 * 3), AITile.TRANSPORT_RAIL));
print(" HasTransportType(): " + AITile.HasTransportType(6200 + (256 * 4), AITile.TRANSPORT_RAIL));
print(" BuildRailTrack(): " + AIRail.BuildRail(14706, 14705, 12907));
print(" HasTransportType(): " + AITile.HasTransportType(13421, AITile.TRANSPORT_RAIL));
print(" HasTransportType(): " + AITile.HasTransportType(14191, AITile.TRANSPORT_RAIL));
print(" RemoveRail(): " + AIRail.RemoveRail(12907, 13163, 14706));
print(" HasTransportType(): " + AITile.HasTransportType(13421, AITile.TRANSPORT_RAIL));
print(" HasTransportType(): " + AITile.HasTransportType(14191, AITile.TRANSPORT_RAIL));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NW_SW));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NE_SE));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NW_NE));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_SW_SE));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NE_SW));
print(" DemolishTile(): " + AITile.DemolishTile(61533));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NE_SW));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NW_SE));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NW_NE));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_SW_SE));
print(" DemolishTile(): " + AITile.DemolishTile(61533));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NW_SE));
print(" RemoveRail(): " + AIRail.RemoveRail(10005, 10004, 10001));
print(" Depot");
print(" IsRailTile(): " + AIRail.IsRailTile(33411));
print(" BuildRailDepot(): " + AIRail.BuildRailDepot(0, 1));
print(" BuildRailDepot(): " + AIRail.BuildRailDepot(33411, 33411));
print(" BuildRailDepot(): " + AIRail.BuildRailDepot(33411, 33410));
print(" BuildRailDepot(): " + AIRail.BuildRailDepot(33411, 33414));
print(" BuildRailDepot(): " + AIRail.BuildRailDepot(33411, 33412));
print(" GetRailDepotFrontTile(): " + AIRail.GetRailDepotFrontTile(33411));
@@ -1137,31 +1094,6 @@ function Regression::Rail()
print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7957));
print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7958));
print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7959));
print(" Waypoint");
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(12646, AIRail.RAILTRACK_NW_SE));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(12648, AIRail.RAILTRACK_NE_SW));
print(" BuildRailTrack(): " + AIRail.BuildRailTrack(12650, AIRail.RAILTRACK_NW_NE));
print(" BuildRailWaypoint(): " + AIRail.BuildRailWaypoint(12644));
print(" BuildRailWaypoint(): " + AIRail.BuildRailWaypoint(12646));
print(" BuildRailWaypoint(): " + AIRail.BuildRailWaypoint(12648));
print(" BuildRailWaypoint(): " + AIRail.BuildRailWaypoint(12650));
print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12644));
print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12646));
print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12648));
print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12650));
print(" RemoveRailWaypointTileRectangle():" + AIRail.RemoveRailWaypointTileRectangle(12644, 12646, false));
print(" RemoveRailWaypointTileRectangle():" + AIRail.RemoveRailWaypointTileRectangle(12648, 12650, true));
print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12644));
print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12646));
print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12648));
print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12650));
print(" HasTransportType(): " + AITile.HasTransportType(12644, AITile.TRANSPORT_RAIL));
print(" HasTransportType(): " + AITile.HasTransportType(12646, AITile.TRANSPORT_RAIL));
print(" HasTransportType(): " + AITile.HasTransportType(12648, AITile.TRANSPORT_RAIL));
print(" HasTransportType(): " + AITile.HasTransportType(12650, AITile.TRANSPORT_RAIL));
print(" DemolishTile(): " + AITile.DemolishTile(12648));
print(" DemolishTile(): " + AITile.DemolishTile(12650));
}
function Regression::Road()
@@ -1204,7 +1136,6 @@ function Regression::Road()
print(" IsRoadTile(): " + AIRoad.IsRoadTile(33411));
print(" BuildRoadDepot(): " + AIRoad.BuildRoadDepot(0, 1));
print(" BuildRoadDepot(): " + AIRoad.BuildRoadDepot(33411, 33411));
print(" BuildRoadDepot(): " + AIRoad.BuildRoadDepot(33411, 33410));
print(" BuildRoadDepot(): " + AIRoad.BuildRoadDepot(33411, 33414));
print(" BuildRoadDepot(): " + AIRoad.BuildRoadDepot(33411, 33412));
print(" HasRoadType(Road): " + AIRoad.HasRoadType(33411, AIRoad.ROADTYPE_ROAD));
@@ -1303,6 +1234,10 @@ function Regression::Station()
print(" GetLocation(1000): " + AIStation.GetLocation(1000));
print(" GetStationID(33411): " + AIStation.GetStationID(33411));
print(" GetStationID(34411): " + AIStation.GetStationID(34411));
print(" GetCargoWaiting(0, 0): " + AIStation.GetCargoWaiting(0, 0));
print(" GetCargoWaiting(1000, 0): " + AIStation.GetCargoWaiting(1000, 0));
print(" GetCargoWaiting(0, 1000): " + AIStation.GetCargoWaiting(0, 1000));
print(" GetStationID(33411): " + AIStation.GetStationID(33411));
print(" HasRoadType(3, TRAM): " + AIStation.HasRoadType(3, AIRoad.ROADTYPE_TRAM));
print(" HasRoadType(3, ROAD): " + AIStation.HasRoadType(3, AIRoad.ROADTYPE_ROAD));
@@ -1319,42 +1254,25 @@ function Regression::Station()
print(" GetNearestTown(): " + AIStation.GetNearestTown(10000));
print(" GetNearestTown(): " + AIStation.GetNearestTown(3));
print("");
print("--CargoWaiting--");
for (local cargo = 0; cargo <= 1000; cargo += 1000) {
for (local station0 = 0; station0 <= 1000; station0 += 1000) {
print(" GetCargoWaiting(" + station0 + ", " + cargo + "): " +
AIStation.GetCargoWaiting(station0, cargo));
for (local station1 = 0; station1 <= 1000; station1 += 1000) {
print(" GetCargoWaitingFrom(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoWaitingFrom(station0, station1, cargo));
print(" GetCargoWaitingVia(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoWaitingFrom(station0, station1, cargo));
for (local station2 = 0; station2 <= 1000; station2 += 1000) {
print(" GetCargoWaitingFromVia(" + station0 + ", " + station1 + ", " + station2 + ", " + cargo + "): " +
AIStation.GetCargoWaitingFromVia(station0, station1, station2, cargo));
}
}
}
}
local list = AIStationList(AIStation.STATION_BUS_STOP + AIStation.STATION_TRUCK_STOP);
print("");
print("--CargoPlanned--");
for (local cargo = 0; cargo <= 1000; cargo += 1000) {
for (local station0 = 0; station0 <= 1000; station0 += 1000) {
print(" GetCargoPlanned(" + station0 + ", " + cargo + "): " +
AIStation.GetCargoPlanned(station0, cargo));
for (local station1 = 0; station1 <= 1000; station1 += 1000) {
print(" GetCargoPlannedFrom(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoPlannedFrom(station0, station1, cargo));
print(" GetCargoPlannedVia(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoPlannedFrom(station0, station1, cargo));
for (local station2 = 0; station2 <= 1000; station2 += 1000) {
print(" GetCargoPlannedFromVia(" + station0 + ", " + station1 + ", " + station2 + ", " + cargo + "): " +
AIStation.GetCargoPlannedFromVia(station0, station1, station2, cargo));
}
}
}
print("--StationList--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
@@ -1522,41 +1440,9 @@ function Regression::TileList()
print(" " + i + " => " + list.GetValue(i));
}
list.AddRectangle(0x6F3F, 0x7248);
list.AddRectangle(54421 - 256 * 2, 256 * 2 + 54421 + 8);
list.Valuate(AITile.IsWaterTile);
print(" IsWaterTile(): done");
print(" Count(): " + list.Count());
print(" ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AITile.IsSeaTile);
print(" IsSeaTile(): done");
print(" Count(): " + list.Count());
print(" ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AITile.IsRiverTile);
print(" IsRiverTile() done");
print(" Count(): " + list.Count());
print(" ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIMarine.IsCanalTile);
print(" IsCanalTile() done");
print(" Count(): " + list.Count());
print(" ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AITile.IsCoastTile);
print(" IsCoastTile() done");
print(" Water(): done");
print(" Count(): " + list.Count());
print(" ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
@@ -1583,7 +1469,7 @@ function Regression::TileList()
print(" " + i + " => " + list.GetValue(i));
}
list = AITileList_StationType(6, AIStation.STATION_BUS_STOP);
list = AITileList_StationType(4, AIStation.STATION_BUS_STOP);
print("");
print("--TileList_StationType--");
print(" Count(): " + list.Count());
@@ -1705,7 +1591,6 @@ function Regression::Vehicle()
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(33417, 153));
print(" IsValidVehicle(12): " + AIVehicle.IsValidVehicle(12));
print(" CloneVehicle(): " + AIVehicle.CloneVehicle(33417, 12, true));
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(-1, 153));
local bank_after = AICompany.GetBankBalance(AICompany.COMPANY_SELF);
@@ -1777,9 +1662,6 @@ function Regression::Vehicle()
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 9));
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 27));
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 27));
print(" IsValidVehicle(17): " + AIVehicle.IsValidVehicle(17));
print(" IsValidVehicle(18): " + AIVehicle.IsValidVehicle(18));
print(" IsValidVehicle(19): " + AIVehicle.IsValidVehicle(19)); // 19 is immediately joined to 18
print(" MoveWagonChain(): " + AIVehicle.MoveWagonChain(18, 0, 17, 0));
print(" GetNumWagons(): " + AIVehicle.GetNumWagons(17));
print(" GetLength(): " + AIVehicle.GetLength(17));
@@ -1792,19 +1674,6 @@ function Regression::Vehicle()
print(" GetWagonEngineType(): " + AIVehicle.GetWagonEngineType(17 3));
print(" GetWagonAge(): " + AIVehicle.GetWagonAge(17, 3));
print(" --Refit--");
print(" GetBuildWithRefitCapacity(): " + AIVehicle.GetBuildWithRefitCapacity(28479, 211, 255));
print(" GetBuildWithRefitCapacity(): " + AIVehicle.GetBuildWithRefitCapacity(28479, 211, 0));
print(" GetBuildWithRefitCapacity(): " + AIVehicle.GetBuildWithRefitCapacity(28479, 211, 9));
print(" BuildVehicleWithRefit(): " + AIVehicle.BuildVehicleWithRefit(28479, 211, 9));
print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 9));
print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 5));
print(" GetRefitCapacity(): " + AIVehicle.GetRefitCapacity(20, 5));
print(" RefitVehicle(): " + AIVehicle.RefitVehicle(20, 5));
print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 9));
print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 5));
print(" SellVehicle(): " + AIVehicle.SellVehicle(20));
print(" --Errors--");
print(" RefitVehicle(): " + AIVehicle.RefitVehicle(12, 0));
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
@@ -1814,17 +1683,10 @@ function Regression::Vehicle()
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
local list = AIVehicleList();
local in_depot = AIVehicleList(AIVehicle.IsInDepot);
local IsType = function(vehicle_id, type) {
return AIVehicle.GetVehicleType(vehicle_id) == type;
}
local rv_list = AIVehicleList(IsType, AIVehicle.VT_ROAD);
print("");
print("--VehicleList--");
print(" Count(): " + list.Count());
print(" InDepot Count(): " + in_depot.Count());
print(" RoadVehicle Count(): " + rv_list.Count());
list.Valuate(AIVehicle.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
@@ -1969,7 +1831,6 @@ function Regression::Start()
/* Do this first as it gains maximum loan (which is faked to quite a lot). */
this.Company();
this.Commands();
this.Airport();
this.Bridge();
this.BridgeList();
@@ -2026,12 +1887,5 @@ function Regression::Start()
print(" IsEventWaiting: false");
this.Math();
/* Check Valuate() is actually limited, MUST BE THE LAST TEST. */
print("--Valuate() with excessive CPU usage--")
local list = AIList();
list.AddItem(0, 0);
local Infinite = function(id) { while(true); }
list.Valuate(Infinite);
}

Binary file not shown.

View File

@@ -1,13 +1,14 @@
/* $Id$ */
class Regression extends AIInfo {
function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
function GetName() { return "Regression"; }
function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
function GetDescription() { return "This runs regression-tests on all commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "14"; }
function GetAPIVersion() { return "1.2"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
function UseAsRandomAI() { return false; }
}
RegisterAI(Regression());

View File

@@ -1,2 +1,4 @@
/* $Id$ */
print(" Required this file");

55
bin/ai/regression/run.sh Executable file
View File

@@ -0,0 +1,55 @@
#!/bin/sh
# $Id$
if ! [ -f ai/regression/regression.nut ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
cp ai/regression/regression.nut ai/regression/main.nut
cp ai/regression/regression_info.nut ai/regression/info.nut
if [ -f scripts/game_start.scr ]; then
mv scripts/game_start.scr scripts/game_start.scr.regression
fi
params=""
gdb=""
if [ "$1" != "-r" ]; then
params="-snull -mnull -vnull:ticks=30000"
fi
if [ "$1" = "-g" ]; then
gdb="gdb --ex run --args "
fi
if [ -n "$gdb" ]; then
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav
else
./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav -d script=2 -d misc=9 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' | grep -v '^dbg: \[.*\]' > tmp.regression
fi
ret=0
if [ -z "$gdb" ]; then
res="`diff -ub ai/regression/regression.txt tmp.regression`"
if [ -z "$res" ]; then
echo "Regression test passed!"
else
echo "Regression test failed! Difference:"
echo "$res"
ret=1
fi
echo ""
echo "Regression test done"
fi
rm -f ai/regression/main.nut ai/regression/info.nut
if [ -f scripts/game_start.scr.regression ]; then
mv scripts/game_start.scr.regression scripts/game_start.scr
fi
if [ "$1" != "-k" ]; then
rm -f tmp.regression
fi
exit $ret

81
bin/baseset/no_music.obm Normal file
View File

@@ -0,0 +1,81 @@
; $Id$
;
; This represents more or less nothingness
;
[metadata]
name = NoMusic
shortname = NULL
version = 0
fallback = true
description = A music pack without actual music.
description.af_ZA = 'n Musiek stel sonder enige musiek.
description.ar_EG = مجموعة موسيقى بدون موسيقى
description.bg_BG = Празен музикален пакет.
description.ca_ES = Un joc de música sense cap música.
description.cs_CZ = Prázná hudební sada.
description.da_DA = En musikpakke uden musik.
description.de_DE = Ein Musikset ohne Musik.
description.el_GR = Ένα πάκετο μουσικής χωρίς πραγματική μουσική.
description.en_GB = A music pack without actual music.
description.en_US = A music pack without actual music.
description.es_ES = Un conjunto de música vacío.
description.et_ET = Muusikakomplekt ilma igasuguse muusikata.
description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia.
description.fr_FR = Un pack de musiques sans musiques.
description.hr_HR = Muzički paket bez ikakve muzike.
description.hu_HU = Zenei alapcsomag zene nélkül.
description.id_ID = Paket musik tanpa berisi musik.
description.it_IT = Un pacchetto musicale non contenente alcuna musica.
description.nb_NO = En musikkpakke uten noe musikk.
description.nl_NL = Een muziekset zonder muziek.
description.nn_NO = Ei musikkpakke utan noko musikk.
description.pl_PL = Zestaw utworów muzycznych nie zawierający żadnej muzyki.
description.pt_PT = Um conjunto de música vazio.
description.ro_RO = Un set de muzică fără muzică inclusă.
description.ru_RU = "Пустой" набор музыкального оформления, не содержащий никакой музыки.
description.sk_SK = Sada hudby neobsahujúca hudbu.
description.sl_SL = Glasbeni paket z vključeno glasbo.
description.sr_RS = Prazan skup muzičkih numera.
description.sv_SE = Ett musikpaket utan någon musik.
description.tr_TR = Müzik içermeyen boş bir müzik paketi.
description.zh_TW = 不含任何音樂的音樂集。
[files]
theme =
old_0 =
old_1 =
old_2 =
old_3 =
old_4 =
old_5 =
old_6 =
old_7 =
old_8 =
old_9 =
new_0 =
new_1 =
new_2 =
new_3 =
new_4 =
new_5 =
new_6 =
new_7 =
new_8 =
new_9 =
ezy_0 =
ezy_1 =
ezy_2 =
ezy_3 =
ezy_4 =
ezy_5 =
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
[names]
[origin]
default = This file was part of your OpenTTD installation.

49
bin/baseset/no_sound.obs Normal file
View File

@@ -0,0 +1,49 @@
; $Id$
;
; This represents more or less nothingness
;
[metadata]
name = NoSound
shortname = NULL
version = 2
fallback = true
description = A sound pack without any sounds.
description.af_ZA = 'n Klank stel sonder enige klanke.
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
description.bg_BG = Празен звуков пакет.
description.ca_ES = Un joc de sons sense cap so.
description.cs_CZ = Prázdná sada zvuků.
description.da_DA = En lydpakke uden lyde.
description.de_DE = Basissounds ohne Sound.
description.el_GR = Ένα πάκετο ήχων χώρις ήχους.
description.en_GB = A sound pack without any sounds.
description.en_US = A sound pack without any sounds.
description.es_ES = Un conjunto de sonidos vacío.
description.et_ET = Ilma häälteta helipakk.
description.fi_FI = Äänipaketti ilman ääniä.
description.fr_FR = Un pack de sons sans sons.
description.hr_HR = Zvučni paket bez ikakvih zvukova.
description.hu_HU = Hang alapcsomag hangok nélkül.
description.id_ID = Paket efek suara tanpa berisi suara.
description.it_IT = Un pacchetto sonoro non contenente alcun suono.
description.nb_NO = En lydpakke uten noen lyder.
description.nl_NL = Een geluidset zonder geluid.
description.nn_NO = Ei lydpakke utan nokon lydar.
description.pl_PL = Zestaw dźwięków nie zawierający żadnych dźwięków.
description.pt_PT = Um conjunto de sons vazio.
description.ro_RO = Un set de sunete fără nici un sunet inclus.
description.ru_RU = "Пустой" набор звукового оформления, не содержащий никаких звуков.
description.sk_SK = Zvuková sada neobsahujúca zvuky.
description.sl_SL = Zvočni paket brez zvoka.
description.sr_RS = Prazan skup zvukova.
description.sv_SE = Ett ljudpaket utan några ljud.
description.tr_TR = Ses içermeyen boş bir ses kümesi.
description.zh_TW = 不含任何音效的音效集。
[files]
samples =
[md5s]
[origin]
default = This file was part of your OpenTTD installation.

BIN
bin/baseset/openttd.grf Normal file

Binary file not shown.

BIN
bin/baseset/opntitle.dat Normal file

Binary file not shown.

62
bin/baseset/orig_dos.obg Normal file
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@@ -0,0 +1,62 @@
; $Id$
;
; This represents the original graphics as on the non-German Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDD
version = 1
palette = DOS
description = Original Transport Tycoon Deluxe DOS edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
description.da_DA = Originalgrafik fra Transport Tycoon Deluxe DOS-version.
description.de_DE = Original Transport Tycoon Deluxe DOS Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS.
description.en_GB = Original Transport Tycoon Deluxe DOS edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS.
description.et_ET = Algse Transport Tycoon Deluxe DOSi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione DOS.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS.
description.pt_PT = Gráficos originais da edição DOS de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS).
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za različico DOS.
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS sürümü grafikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTD.GRF = 51f9d2b8a29a079e83486db13509336c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

50
bin/baseset/orig_dos.obs Normal file
View File

@@ -0,0 +1,50 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDO
version = 0
description = Original Transport Tycoon Deluxe DOS edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
description.da_DA = Originallyd fra Transport Tycoon Deluxe DOS-version.
description.de_DE = Original Transport Tycoon Deluxe DOS Basissounds.
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση DOS.
description.en_GB = Original Transport Tycoon Deluxe DOS edition sounds.
description.en_US = Original Transport Tycoon Deluxe DOS edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS.
description.et_ET = Algse Transport Tycoon Deluxe DOSi versiooni helid.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS äänet.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione DOS.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for DOS.
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe DOS.
description.pt_PT = Sons originais da edição DOS de Transport Tycoon Deluxe.
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru DOS.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (DOS).
description.sl_SL = Originalni zvoki Transport Tycoon Deluxe različice DOS.
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, DOS-utgåvan.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS sürümü sesleri.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的音效。
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 422ea3dd074d2859bb51639a6e0e85da
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -0,0 +1,62 @@
; $Id$
;
; This represents the original graphics as on the German Transport
; Tycoon Deluxe DOS CD. It contains one broken sprite.
;
[metadata]
name = original_dos_de
shortname = TTDD
version = 0
palette = DOS
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
description.da_DA = Originalgrafik fra Transport Tycoon Deluxe DOS (Tysk) version.
description.de_DE = Original Transport Tycoon Deluxe DOS (Deutsch) Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS (Γερμανικό).
description.en_GB = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán).
description.et_ET = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS (Saksalainen) grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman).
description.it_IT = Grafica originale di Transport Tycoon Deluxe (tedesco), edizione DOS.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk).
description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk).
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS (German).
description.pt_PT = Gráficos originais da edição DOS (Alemã) de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS (ediţia germană).
description.ru_RU = Оригинальная графика из немецкой версии Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS) (v jazyku nemčina).
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za nemško različico DOS.
description.sr_RS = Originalni skup grafika nemačkog Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska).
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTD.GRF = 51f9d2b8a29a079e83486db13509336c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

62
bin/baseset/orig_win.obg Normal file
View File

@@ -0,0 +1,62 @@
; $Id$
;
; This represents the original graphics as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 0
palette = Windows
description = Original Transport Tycoon Deluxe Windows edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
description.da_DA = Originalgrafik fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση Windows.
description.en_GB = Original Transport Tycoon Deluxe Windows edition graphics.
description.en_US = Original Transport Tycoon Deluxe Windows edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows.
description.et_ET = Algse Transport Tycoon Deluxe Windowsi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe Windows grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe Windows.
description.pt_PT = Gráficos originais da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для Windows.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (Windows).
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za različico oken(windows).
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü grafikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。
[files]
base = TRG1R.GRF
logos = TRGIR.GRF
arctic = TRGCR.GRF
tropical = TRGHR.GRF
toyland = TRGTR.GRF
extra = OPENTTD.GRF
[md5s]
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTD.GRF = 51f9d2b8a29a079e83486db13509336c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

125
bin/baseset/orig_win.obm Normal file
View File

@@ -0,0 +1,125 @@
; $Id$
;
; This represents the original music as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 1
description = Original Transport Tycoon Deluxe Windows edition music.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
description.da_DA = Originalmusik fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Musikset.
description.el_GR = Αρχική μουσική από το Transport Tycoon Deluxe έκδοση Windows.
description.en_GB = Original Transport Tycoon Deluxe Windows edition music.
description.en_US = Original Transport Tycoon Deluxe Windows edition music.
description.es_ES = Música original de Transport Tycoon Deluxe versión Windows.
description.et_ET = Algse Transport Tycoon Deluxe Windowsi versiooni muusika.
description.fi_FI = Alkuperäinen Transport Tycoon Deluxe Windows musiikki.
description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows).
description.hr_HR = Originalna muzika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje.
description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows.
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja utworów muzycznych w Transport Tycoon Deluxe Windows.
description.pt_PT = Música original da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul de muzică original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальный набор музыкального оформления из игры Transport Tycoon Deluxe.
description.sk_SK = Pôvodná hudba z Transport Tycoon Deluxe (Windows).
description.sl_SL = Originalna glasba Transport Tycoon Deluxe različice oken(windows).
description.sr_RS = Originalni skup muzičkih numera Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalmusiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü müzikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音樂。
[files]
theme = GM_TT00.GM
old_0 = GM_TT02.GM
old_1 = GM_TT06.GM
old_2 = GM_TT03.GM
old_3 = GM_TT12.GM
old_4 = GM_TT08.GM
old_5 = GM_TT13.GM
old_6 = GM_TT14.GM
old_7 = GM_TT10.GM
old_8 =
old_9 =
new_0 = GM_TT04.GM
new_1 = GM_TT01.GM
new_2 = GM_TT05.GM
new_3 = GM_TT15.GM
new_4 = GM_TT11.GM
new_5 = GM_TT16.GM
new_6 = GM_TT09.GM
new_7 =
new_8 =
new_9 =
ezy_0 = GM_TT18.GM
ezy_1 = GM_TT19.GM
ezy_2 = GM_TT21.GM
ezy_3 = GM_TT17.GM
ezy_4 = GM_TT20.GM
ezy_5 = GM_TT07.GM
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
GM_TT00.GM = 45cfec1b9d8c7a0ad45e755833cbf221
GM_TT01.GM = ab14ed3392d848abd2a2e90a9d75d121
GM_TT02.GM = dd4f696e4be5987ce738257b08b50171
GM_TT03.GM = a1bfde23343df9e4063419bf29c166b8
GM_TT04.GM = 4e6943aa0c455203d76c79389054747d
GM_TT05.GM = cee281cb85a2e2343552d97640545a47
GM_TT06.GM = 26d1de5efa8675f94065784e9d539e49
GM_TT07.GM = 6f2691e17558f552ec4c565e4ab7139c
GM_TT08.GM = a42bf2cb3340a822f1a69646fc7a487d
GM_TT09.GM = eb35761a58a8df3c59ed8929cce13916
GM_TT10.GM = 42fecd686720a785d20a78590c466a82
GM_TT11.GM = 50ef1ef02e49d2112786dd45e69dc3ee
GM_TT12.GM = 4ce707a0e0e72419f0681dd9bd95271b
GM_TT13.GM = e765753be29d889ec818f38009103619
GM_TT14.GM = 270e2d63bd32b95a4d007ce15a6ce45f
GM_TT15.GM = 89e116a1c0c69f1845cc903a9bfbe460
GM_TT16.GM = f824e2371b3bedfe61aad4b9c62dd6be
GM_TT17.GM = 1b23eebb0796c1ab99cd97fa7082cf7b
GM_TT18.GM = 15650de3bad645d0e88c4f5c7a2df92a
GM_TT19.GM = 7aec079e15bd09588660b85545ac4dfc
GM_TT20.GM = 1509097889dee617aa1e9a1738a5a930
GM_TT21.GM = a8d0aaad02e1a762d8d54cf81da56bab
[names]
GM_TT00.GM = Tycoon DELUXE Theme
GM_TT01.GM = Snarl Up
GM_TT02.GM = Easy Driver
GM_TT03.GM = Little Red Diesel
GM_TT04.GM = City Groove
GM_TT05.GM = Aliens Ate My Railway
GM_TT06.GM = Stoke It
GM_TT07.GM = Don't Walk!
GM_TT08.GM = Sawyer's Tune
GM_TT09.GM = Fell Apart On Me
GM_TT10.GM = Can't Get There From Here
GM_TT11.GM = Hard Drivin'
GM_TT12.GM = Road Hog
GM_TT13.GM = Hold That Train!
GM_TT14.GM = Broomer's Oil Rag
GM_TT15.GM = Goss Groove
GM_TT16.GM = Small Town
GM_TT17.GM = Cruise Control
GM_TT18.GM = Stroll On
GM_TT19.GM = Funk Central
GM_TT20.GM = Jammit
GM_TT21.GM = Movin' On
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

50
bin/baseset/orig_win.obs Normal file
View File

@@ -0,0 +1,50 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDO
version = 0
description = Original Transport Tycoon Deluxe Windows edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
description.da_DA = Originallyd fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Basissounds.
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση Windows.
description.en_GB = Original Transport Tycoon Deluxe Windows edition sounds.
description.en_US = Original Transport Tycoon Deluxe Windows edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows.
description.et_ET = Algse Transport Tycoon Deluxe Windowsi versiooni helid.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe Windows äänet.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe Windows.
description.pt_PT = Sons originais da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для Windows.
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (Windows).
description.sl_SL = Originalni zvoki Transport Tycoon Deluxe različice oken(windows).
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, Windows-utgåvan.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü sesleri.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音效。
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 9212e81e72badd4bbe1eaeae66458e10
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

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@@ -1,39 +0,0 @@
set(GS_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_14.nut
)
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" GS_COMPAT_SOURCE_FILE_NAME "${GS_COMPAT_SOURCE_FILE}")
string(CONCAT GS_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${GS_COMPAT_SOURCE_FILE_NAME}")
add_custom_command(OUTPUT ${GS_COMPAT_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${GS_COMPAT_SOURCE_FILE}
${GS_COMPAT_BINARY_FILE}
MAIN_DEPENDENCY ${GS_COMPAT_SOURCE_FILE}
COMMENT "Copying ${GS_COMPAT_SOURCE_FILE_NAME}"
)
list(APPEND GS_COMPAT_BINARY_FILES ${GS_COMPAT_BINARY_FILE})
endforeach()
# Create a new target which copies all compat files
add_custom_target(gs_compat_files
DEPENDS ${GS_COMPAT_BINARY_FILES}
)
add_dependencies(openttd
gs_compat_files
)

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@@ -1,28 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.10 API compatibility in effect.");
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

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@@ -1,21 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.11 API compatibility in effect.");
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

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@@ -1,50 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.2 API compatibility in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}
/* 1.9 adds a vehicle type parameter. */
GSBridge._GetName <- GSBridge.GetName;
GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

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@@ -1,50 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.3 API compatibility in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}
/* 1.9 adds a vehicle type parameter. */
GSBridge._GetName <- GSBridge.GetName;
GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,42 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.4 API compatibility in effect.");
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}
/* 1.9 adds a vehicle type parameter. */
GSBridge._GetName <- GSBridge.GetName;
GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

View File

@@ -1,35 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.5 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
GSBridge._GetName <- GSBridge.GetName;
GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

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@@ -1,35 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.6 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
GSBridge._GetName <- GSBridge.GetName;
GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

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@@ -1,35 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.7 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
GSBridge._GetName <- GSBridge.GetName;
GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

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@@ -1,35 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.8 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
GSBridge._GetName <- GSBridge.GetName;
GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

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@@ -1,28 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.9 API compatibility in effect.");
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

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@@ -1,21 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("12 API compatibility in effect.");
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}

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@@ -1,8 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("13 API compatibility in effect.");

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@@ -1,6 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

File diff suppressed because it is too large Load Diff

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@@ -1,145 +0,0 @@
macro(_parse_arguments_with_multi_hack ORIGINAL_COMMAND_LINE)
# cmake_parse_arguments() put all the MULTIS in a single variable; you
# lose the ability to see for example multiple COMMANDs. To be able to
# passthrough multiple MULTIS, we add a marker after every MULTI. This
# allows us to reassemble the correct amount again before giving it to
# the wrapped command with _reassemble_command_line().
set(COMMAND_LINE "${ORIGINAL_COMMAND_LINE}")
foreach(MULTI IN LISTS MULTIS)
string(REPLACE "${MULTI}" "${MULTI};:::" COMMAND_LINE "${COMMAND_LINE}")
endforeach()
cmake_parse_arguments(PARAM "${OPTIONS}" "${SINGLES}" "${MULTIS}" ${COMMAND_LINE})
endmacro()
macro(_reassemble_command_line)
# Reassemble the command line as we original got it.
set(NEW_COMMAND_LINE ${PARAM_UNPARSED_ARGUMENTS})
foreach(OPTION IN LISTS OPTIONS)
if(PARAM_${OPTION})
list(APPEND NEW_COMMAND_LINE "${OPTION}")
endif()
endforeach()
foreach(SINGLE IN LISTS SINGLES)
if(PARAM_${SINGLE})
list(APPEND NEW_COMMAND_LINE "${SINGLE}" "${PARAM_${SINGLE}}")
endif()
endforeach()
foreach(MULTI IN LISTS MULTIS)
if(PARAM_${MULTI})
# Replace our special marker with the name of the MULTI again. This
# restores for example multiple COMMANDs again.
string(REPLACE ":::" "${MULTI}" PARAM_${MULTI} "${PARAM_${MULTI}}")
list(APPEND NEW_COMMAND_LINE "${PARAM_${MULTI}}")
endif()
endforeach()
endmacro()
# Generated files can be older than their dependencies, causing useless
# regenerations. This function replaces each file in OUTPUT with a .timestamp
# file, adds a command to touch it and move the original file in BYPRODUCTS,
# before calling add_custom_command().
#
# Note: Any add_custom_target() depending on files in original OUTPUT must use
# add_custom_target_timestamp() instead to have the correct dependencies.
#
# add_custom_command_timestamp(OUTPUT output1 [output2 ...]
# COMMAND command1 [ARGS] [args1...]
# [COMMAND command2 [ARGS] [args2...] ...]
# [MAIN_DEPENDENCY depend]
# [DEPENDS [depends...]]
# [BYPRODUCTS [files...]]
# [IMPLICIT_DEPENDS <lang1> depend1
# [<lang2> depend2] ...]
# [WORKING_DIRECTORY dir]
# [COMMENT comment]
# [VERBATIM] [APPEND] [USES_TERMINAL])
function(add_custom_command_timestamp)
set(OPTIONS VERBATIM APPEND USES_TERMINAL)
set(SINGLES MAIN_DEPENDENCY WORKING_DIRECTORY COMMENT)
set(MULTIS OUTPUT COMMAND DEPENDS BYPRODUCTS IMPLICIT_DEPENDS)
_parse_arguments_with_multi_hack("${ARGN}")
# Create a list of all the OUTPUTs (by removing our magic marker)
string(REPLACE ":::;" "" OUTPUTS "${PARAM_OUTPUT}")
# Reset the OUTPUT and BYPRODUCTS as an empty list (if needed).
# Because they are MULTIS, we need to add our special marker here.
set(PARAM_OUTPUT ":::")
if(NOT PARAM_BYPRODUCTS)
set(PARAM_BYPRODUCTS ":::")
endif()
foreach(OUTPUT IN LISTS OUTPUTS)
# For every output, we add a 'cmake -E touch' entry to update the
# timestamp on each run.
get_filename_component(OUTPUT_FILENAME ${OUTPUT} NAME)
string(APPEND PARAM_COMMAND ";:::;${CMAKE_COMMAND};-E;touch;${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_FILENAME}.timestamp")
# We change the OUTPUT to a '.timestamp' variant, and make the real
# output a byproduct.
list(APPEND PARAM_OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_FILENAME}.timestamp)
list(APPEND PARAM_BYPRODUCTS ${OUTPUT})
# Mark this file as being a byproduct; we use this again with
# add_custom_target_timestamp() to know if we should point to the
# '.timestamp' variant or not.
set_source_files_properties(${OUTPUT} PROPERTIES BYPRODUCT ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_FILENAME}.timestamp)
endforeach()
# Reassemble and call the wrapped command
_reassemble_command_line()
add_custom_command(${NEW_COMMAND_LINE})
endfunction()
# Generated files can be older than their dependencies, causing useless
# regenerations. This function adds a .timestamp file for each file in DEPENDS
# replaced by add_custom_command_timestamp(), before calling add_custom_target().
#
# add_custom_target_timestamp(Name [ALL] [command1 [args1...]]
# [COMMAND command2 [args2...] ...]
# [DEPENDS depend depend depend ... ]
# [BYPRODUCTS [files...]]
# [WORKING_DIRECTORY dir]
# [COMMENT comment]
# [VERBATIM] [USES_TERMINAL]
# [SOURCES src1 [src2...]])
function(add_custom_target_timestamp)
set(OPTIONS VERBATIM USES_TERMINAL)
set(SINGLES WORKING_DIRECTORY COMMENT)
set(MULTIS COMMAND DEPENDS BYPRODUCTS SOURCES)
# ALL is missing, as the order is important here. It will be picked up
# by ${PARAM_UNPARSED_ARGUMENTS} when reassembling the command line.
_parse_arguments_with_multi_hack("${ARGN}")
# Create a list of all the DEPENDs (by removing our magic marker)
string(REPLACE ":::;" "" DEPENDS "${PARAM_DEPENDS}")
# Reset the DEPEND as an empty list.
# Because it is a MULTI, we need to add our special marker here.
set(PARAM_DEPENDS ":::")
foreach(DEPEND IN LISTS DEPENDS)
# Check if the output is produced by add_custom_command_timestamp()
get_source_file_property(BYPRODUCT ${DEPEND} BYPRODUCT)
if(BYPRODUCT STREQUAL "NOTFOUND")
# If it is not, just keep it as DEPEND
list(APPEND PARAM_DEPENDS "${DEPEND}")
else()
# If it is, the BYPRODUCT property points to the timestamp we want to depend on
list(APPEND PARAM_DEPENDS "${BYPRODUCT}")
endif()
endforeach()
# Reassemble and call the wrapped command
_reassemble_command_line()
add_custom_target(${NEW_COMMAND_LINE})
endfunction()

View File

@@ -1,206 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
Catch
-----
This module defines a function to help use the Catch test framework.
The :command:`catch_discover_tests` discovers tests by asking the compiled test
executable to enumerate its tests. This does not require CMake to be re-run
when tests change. However, it may not work in a cross-compiling environment,
and setting test properties is less convenient.
This command is intended to replace use of :command:`add_test` to register
tests, and will create a separate CTest test for each Catch test case. Note
that this is in some cases less efficient, as common set-up and tear-down logic
cannot be shared by multiple test cases executing in the same instance.
However, it provides more fine-grained pass/fail information to CTest, which is
usually considered as more beneficial. By default, the CTest test name is the
same as the Catch name; see also ``TEST_PREFIX`` and ``TEST_SUFFIX``.
.. command:: catch_discover_tests
Automatically add tests with CTest by querying the compiled test executable
for available tests::
catch_discover_tests(target
[TEST_SPEC arg1...]
[EXTRA_ARGS arg1...]
[WORKING_DIRECTORY dir]
[TEST_PREFIX prefix]
[TEST_SUFFIX suffix]
[PROPERTIES name1 value1...]
[TEST_LIST var]
[REPORTER reporter]
[OUTPUT_DIR dir]
[OUTPUT_PREFIX prefix}
[OUTPUT_SUFFIX suffix]
)
``catch_discover_tests`` sets up a post-build command on the test executable
that generates the list of tests by parsing the output from running the test
with the ``--list-test-names-only`` argument. This ensures that the full
list of tests is obtained. Since test discovery occurs at build time, it is
not necessary to re-run CMake when the list of tests changes.
However, it requires that :prop_tgt:`CROSSCOMPILING_EMULATOR` is properly set
in order to function in a cross-compiling environment.
Additionally, setting properties on tests is somewhat less convenient, since
the tests are not available at CMake time. Additional test properties may be
assigned to the set of tests as a whole using the ``PROPERTIES`` option. If
more fine-grained test control is needed, custom content may be provided
through an external CTest script using the :prop_dir:`TEST_INCLUDE_FILES`
directory property. The set of discovered tests is made accessible to such a
script via the ``<target>_TESTS`` variable.
The options are:
``target``
Specifies the Catch executable, which must be a known CMake executable
target. CMake will substitute the location of the built executable when
running the test.
``TEST_SPEC arg1...``
Specifies test cases, wildcarded test cases, tags and tag expressions to
pass to the Catch executable with the ``--list-test-names-only`` argument.
``EXTRA_ARGS arg1...``
Any extra arguments to pass on the command line to each test case.
``WORKING_DIRECTORY dir``
Specifies the directory in which to run the discovered test cases. If this
option is not provided, the current binary directory is used.
``TEST_PREFIX prefix``
Specifies a ``prefix`` to be prepended to the name of each discovered test
case. This can be useful when the same test executable is being used in
multiple calls to ``catch_discover_tests()`` but with different
``TEST_SPEC`` or ``EXTRA_ARGS``.
``TEST_SUFFIX suffix``
Similar to ``TEST_PREFIX`` except the ``suffix`` is appended to the name of
every discovered test case. Both ``TEST_PREFIX`` and ``TEST_SUFFIX`` may
be specified.
``PROPERTIES name1 value1...``
Specifies additional properties to be set on all tests discovered by this
invocation of ``catch_discover_tests``.
``TEST_LIST var``
Make the list of tests available in the variable ``var``, rather than the
default ``<target>_TESTS``. This can be useful when the same test
executable is being used in multiple calls to ``catch_discover_tests()``.
Note that this variable is only available in CTest.
``REPORTER reporter``
Use the specified reporter when running the test case. The reporter will
be passed to the Catch executable as ``--reporter reporter``.
``OUTPUT_DIR dir``
If specified, the parameter is passed along as
``--out dir/<test_name>`` to Catch executable. The actual file name is the
same as the test name. This should be used instead of
``EXTRA_ARGS --out foo`` to avoid race conditions writing the result output
when using parallel test execution.
``OUTPUT_PREFIX prefix``
May be used in conjunction with ``OUTPUT_DIR``.
If specified, ``prefix`` is added to each output file name, like so
``--out dir/prefix<test_name>``.
``OUTPUT_SUFFIX suffix``
May be used in conjunction with ``OUTPUT_DIR``.
If specified, ``suffix`` is added to each output file name, like so
``--out dir/<test_name>suffix``. This can be used to add a file extension to
the output e.g. ".xml".
#]=======================================================================]
#------------------------------------------------------------------------------
function(catch_discover_tests TARGET)
cmake_parse_arguments(
""
""
"TEST_PREFIX;TEST_SUFFIX;WORKING_DIRECTORY;TEST_LIST;REPORTER;OUTPUT_DIR;OUTPUT_PREFIX;OUTPUT_SUFFIX"
"TEST_SPEC;EXTRA_ARGS;PROPERTIES"
${ARGN}
)
if(NOT _WORKING_DIRECTORY)
set(_WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}")
endif()
if(NOT _TEST_LIST)
set(_TEST_LIST ${TARGET}_TESTS)
endif()
## Generate a unique name based on the extra arguments
string(SHA1 args_hash "${_TEST_SPEC} ${_EXTRA_ARGS} ${_REPORTER} ${_OUTPUT_DIR} ${_OUTPUT_PREFIX} ${_OUTPUT_SUFFIX}")
string(SUBSTRING ${args_hash} 0 7 args_hash)
# Define rule to generate test list for aforementioned test executable
set(ctest_include_file "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}_include-${args_hash}.cmake")
set(ctest_tests_file "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}_tests-${args_hash}.cmake")
get_property(crosscompiling_emulator
TARGET ${TARGET}
PROPERTY CROSSCOMPILING_EMULATOR
)
add_custom_command(
TARGET ${TARGET} POST_BUILD
BYPRODUCTS "${ctest_tests_file}"
COMMAND "${CMAKE_COMMAND}"
-D "TEST_TARGET=${TARGET}"
-D "TEST_EXECUTABLE=$<TARGET_FILE:${TARGET}>"
-D "TEST_EXECUTOR=${crosscompiling_emulator}"
-D "TEST_WORKING_DIR=${_WORKING_DIRECTORY}"
-D "TEST_SPEC=${_TEST_SPEC}"
-D "TEST_EXTRA_ARGS=${_EXTRA_ARGS}"
-D "TEST_PROPERTIES=${_PROPERTIES}"
-D "TEST_PREFIX=${_TEST_PREFIX}"
-D "TEST_SUFFIX=${_TEST_SUFFIX}"
-D "TEST_LIST=${_TEST_LIST}"
-D "TEST_REPORTER=${_REPORTER}"
-D "TEST_OUTPUT_DIR=${_OUTPUT_DIR}"
-D "TEST_OUTPUT_PREFIX=${_OUTPUT_PREFIX}"
-D "TEST_OUTPUT_SUFFIX=${_OUTPUT_SUFFIX}"
-D "CTEST_FILE=${ctest_tests_file}"
-P "${_CATCH_DISCOVER_TESTS_SCRIPT}"
VERBATIM
)
file(WRITE "${ctest_include_file}"
"if(EXISTS \"${ctest_tests_file}\")\n"
" include(\"${ctest_tests_file}\")\n"
"else()\n"
" add_test(${TARGET}_NOT_BUILT-${args_hash} ${TARGET}_NOT_BUILT-${args_hash})\n"
"endif()\n"
)
if(NOT ${CMAKE_VERSION} VERSION_LESS "3.10.0")
# Add discovered tests to directory TEST_INCLUDE_FILES
set_property(DIRECTORY
APPEND PROPERTY TEST_INCLUDE_FILES "${ctest_include_file}"
)
else()
# Add discovered tests as directory TEST_INCLUDE_FILE if possible
get_property(test_include_file_set DIRECTORY PROPERTY TEST_INCLUDE_FILE SET)
if (NOT ${test_include_file_set})
set_property(DIRECTORY
PROPERTY TEST_INCLUDE_FILE "${ctest_include_file}"
)
else()
message(FATAL_ERROR
"Cannot set more than one TEST_INCLUDE_FILE"
)
endif()
endif()
endfunction()
###############################################################################
set(_CATCH_DISCOVER_TESTS_SCRIPT
${CMAKE_CURRENT_LIST_DIR}/CatchAddTests.cmake
CACHE INTERNAL "Catch2 full path to CatchAddTests.cmake helper file"
)

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