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183 Commits

Author SHA1 Message Date
bjarni
1cf141fab5 (svn r11012) -Release 0.5.3-RC3 2007-08-30 21:18:47 +00:00
bjarni
f6d62e18e0 (svn r11010) [0.5] -Prepare 0.5 branch for release of 0.5.3-RC3. 2007-08-30 21:06:52 +00:00
rubidium
9097f2b1d4 (svn r11008) [0.5] -Fix (r11007): CTRL-S (save) and CTRL-Z (undo) shouldn't be pressed simultaniously before committing. 2007-08-30 19:42:09 +00:00
rubidium
84d1c4e8c5 (svn r11007) [0.5] -Backport from trunk (r11006)
- Fix: spectators are not allowed to issue commands (r11006)
2007-08-30 19:21:12 +00:00
glx
68d1b29e19 (svn r10952) [0.5] -Backport from trunk (r10877, r10890, r10892, r10942, r10948):
- Fix: Some isocodes were wrong (r10877)
- Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890)
- Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding [FS#1127] (r10892)
- Fix: Make the AI not crash when it has ships as the AI does not support them [FS#1133] (r10942)
- Add: [Windows] crash.dmp support for MSVC release builds (r10948)
2007-08-20 15:17:24 +00:00
truelight
76d427fdfd (svn r10849) [0.5] -Fix r10842: months of not-fully-correctly language syncing caused a small mess; this cleans that up
[0.5] -Fix r10842: not all language-files were fully synced with trunk. Now they are for sure
2007-08-10 22:03:12 +00:00
glx
4b6e53b31c (svn r10848) [0.5] -Fix (r10841): 'mixed declaration and code' warning 2007-08-10 19:06:01 +00:00
truelight
f167d9bc50 (svn r10846) [0.5] -Fix r10842: a few strings didn't make it through the automated sync system 2007-08-10 18:36:35 +00:00
truelight
28235ceaaf (svn r10843) [0.5] -Fix r10842: a few strings didn't make it through the automated sync system (more to come though) 2007-08-10 18:01:19 +00:00
truelight
ca55aa310b (svn r10842) [0.5] -Backport from trunk (r10479, r10488, r10510, r10532, r10550, r10559, r10583, r10592, r10620, r10626, r10648, r10703, r10737, r10828):
- Language updates (r10479, r10488, r10510, r10532, r10550, r10559, r10583, r10592, r10620, r10626, r10648, r10703, r10737, r10828)
2007-08-10 17:56:34 +00:00
rubidium
3baf4aa4a2 (svn r10841) [0.5] -Backport from trunk (r10835, r10593, r10500, r10497, r10410, r10357, r10199):
- Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
- Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
- Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500)
- Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497)
- Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410)
- Fix: NPF was leaking memory each time it got initialized, except for the first time (r10357)
- Fix: [YAPF] 'target_seen' flag that is set prematurely in some cases (1 tile long cached segment followed by target station) which caused asserts to trigger [FS#884] (r10199)
2007-08-10 17:53:12 +00:00
truelight
dbaf192ba0 (svn r10840) [0.5] -Update [Lang]: move croation from unfinished, and prepare it for a trunk-sync 2007-08-10 17:49:29 +00:00
rubidium
9f333a98bc (svn r10739) [0.5] -Fix [FS#1096]: trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land. 2007-07-31 17:35:35 +00:00
rubidium
13259028b1 (svn r10735) [0.5] -Fix [FS#1062]: trains being split into two pieces when loading an old savegame. 2007-07-30 10:24:04 +00:00
orudge
4ecd0b659d (svn r10650) [0.5] -Fix: Fix chdir problem with open/save dialog on OS/2 (Paul Smedley) 2007-07-22 16:48:10 +00:00
rubidium
515849e764 (svn r10468) [0.5] -Prepare 0.5 branch for release of 0.5.3-RC2. 2007-07-07 18:26:56 +00:00
rubidium
ed4a9edba5 (svn r10467) [0.5] -Backport from trunk (r10406, r10465):
- Fix: Visual glitches when a window is resized in the WE_CREATE callback (r10465)
- Fix: Only industries in the temperate climate should be affected by the "do not increase production" flag [FS#968] (r10406)
2007-07-07 18:01:26 +00:00
glx
b83f6733ca (svn r10400) [0.5] -Backport from trunk (r10399):
- Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399)
2007-06-30 15:13:55 +00:00
glx
b0e8d229ee (svn r10383) [0.5] -Fix (r10373, FS#958): v->z_pos was wrong for trains on bridge 2007-06-29 00:26:10 +00:00
rubidium
fe8bb8da91 (svn r10375) [0.5] -Prepare 0.5 branch for release of 0.5.3-RC1. 2007-06-28 15:58:55 +00:00
rubidium
a221bece84 (svn r10374) [0.5] -Backport from trunk (r10333, r10336, r10337, r10345, 10346, 10368):
- Fix: Waypoints could be renamed when you are not the owner (r10368)
- Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345, r10346)
- Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337)
- Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336)
- Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333)
2007-06-28 14:31:46 +00:00
rubidium
cd32a5f18c (svn r10373) [0.5] -Backport from trunk (r10306, r10311, r10317, r10339, r10344):
- Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10317, r10344)
- Fix: Rail could be destroyed when building tunnels (r10306)
2007-06-28 14:11:00 +00:00
rubidium
a6c7987a43 (svn r10372) [0.5] -Backport from trunk (r10288, r10290, r10293, r10294, r10295, r10347, r10348):
- Feature: Make the client list window (for network games) stickyable (r10293)
- Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10290, r10347, r10348)
- Fix: Flush the output of the dedicated server console (r10295)
- Fix: The "pause" key did not work in the scenario editor (r10294)
- Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288)
2007-06-28 13:58:39 +00:00
orudge
10b6fc898b (svn r10307) [0.5] -Fix: Got 0.5 compiling on OS/2 again 2007-06-24 18:26:50 +00:00
truelight
e3a245369e (svn r10285) [0.5] -Backport from trunk (r10284):
- Fix: don't make everyone spectator if 1 joining client failed to create new company (r10284)
2007-06-22 22:15:49 +00:00
rubidium
71347cae43 (svn r10282) [0.5] -Fix: compilation without networking support.
[0.5] -Fix: crashes with subsidy messages when using Korean as language.
2007-06-22 21:06:51 +00:00
glx
5edc24e66a (svn r10281) [0.5] -Backport from trunk (r10186, r10229, r10251):
- Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186)
- Cleanup: removed duplicate include (r10229)
2007-06-22 20:20:36 +00:00
rubidium
7fff0a71f2 (svn r10280) [0.5] -Backport from trunk (r10109, r10219, r10222, r10230, r10246, r10258):
- Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
- Fix: Take the age of the front vehicle for station rating (r10246)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240)
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
- Fix: Land under foundations was terraform when it shouldn't be terraformed [FS#882, FS#890] (r10219)
- Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
2007-06-22 20:12:09 +00:00
rubidium
79a7bf75a0 (svn r10279) [0.5] -Backport from trunk (r10139, r10153, r10154, r10155, r10165, r10187):
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
- Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165)
- Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155)
- Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level [FS#870] (r10154)
- Fix: Vehicles disappear when crossing certain tiles [FS#869] (r10153)
- Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139)
2007-06-22 20:08:37 +00:00
rubidium
526b2ae81b (svn r10277) [0.5] -Backport from trunk (10116, r10128, r10130, r10131, r10137, r10138):
- Feature: console command to get the current game date (r10137)
- Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
- Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131)
- Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
2007-06-22 20:06:59 +00:00
rubidium
aa6a621f0a (svn r10275) [0.5] -Backport from trunk (r10048, r10068, r10075, r10082, r10085, r10087):
- Fix: "Deactivate Electrified Railways" did not work [FS#836] (10083)
- Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075)
- Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068)
- Fix: Do not use override engine type for articulated wagon parts (r10048)
2007-06-22 20:04:18 +00:00
rubidium
141da0127f (svn r10274) [0.5] -Backport from trunk (r9961, r10023, r10028, r10030, r10038, r10147):
- Fix: Some bits were unset when loading old TTD savegames when they shouldn't be unset (r10147)
- Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
- Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030)
- Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
- Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
- Fix: Some files were still in iso8859-15 instead of UTF-8 (r9961)
2007-06-22 20:01:02 +00:00
rubidium
95adb04eae (svn r10152) [0.5] -Fix: MorphOS interprets // as /../, so do not add any duplicate slashes (tokai). 2007-06-13 20:48:11 +00:00
rubidium
516a01c761 (svn r10151) [0.5] -Fix [FS#862]: train disconnects in some old TTD savegames. 2007-06-13 20:30:48 +00:00
rubidium
c40f10d6d4 (svn r10083) [0.5] -Fix [FS#836]: "Deactivate Electrified Railways" didn't work. 2007-06-10 19:59:34 +00:00
rubidium
4f757bb914 (svn r9977) [0.5] -Prepare 0.5 branch for release of 0.5.2. 2007-05-29 18:02:14 +00:00
rubidium
aafb49b3c4 (svn r9968) [0.5] -Backport from trunk (r9966):
- Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
2007-05-28 22:11:42 +00:00
glx
4bbc264c72 (svn r9864) [0.5] -Codechange (win32): Remove references to MSLU and hide UNICODE notice for win9x users in installer 2007-05-17 19:47:04 +00:00
rubidium
f042798507 (svn r9863) [0.5] -Backport from trunk (r9759, r9861):
- Feature: Add threading support for MorphOS (r9759)
- Fix: Null pointer dereference under MorphOS and AmigaOS (r9861)
2007-05-17 15:04:28 +00:00
rubidium
909edb84af (svn r9859) [0.5] -Prepare 0.5 branch for release of 0.5.2-RC1. 2007-05-16 21:41:34 +00:00
rubidium
906a606418 (svn r9858) [0.5] -Backport from trunk (r9771, r9856):
- Feature: Add password protected status to 'players' (network server) console command (r9771)
- Fix: Loading some TTDP savegames caused an instant assertion on loading (r9857)
2007-05-16 21:33:07 +00:00
rubidium
2c6a0e46a9 (svn r9856) [0.5] -Backport from trunk (r9855):
- Fix: Do not perform any commands on MP_VOID tiles [FS#779] (r9855)
2007-05-16 08:21:16 +00:00
rubidium
236237740a (svn r9854) [0.5] -Backport from trunk (r9715, r9724, r9774, r9796, r9811, r9847): language updates. 2007-05-15 23:32:50 +00:00
rubidium
3a195edcad (svn r9853) [0.5] -Backport from trunk (r9837, r9827, r9785, r9775, r9758, r9716):
- Feature: Add server_lang in [network] section of openttd.cfg (r9716)
- Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling (r9837)
- Fix: Only non dedicated servers cannot have 0 players [FS#765] (r9785)
- Fix: Remove arbitrary limit on length of NewGRF strings (r9775)
- Fix: [NewGRF] Ignore axis-bit of station tile layouts [FS#756] (r9758)
2007-05-15 22:02:32 +00:00
glx
c50cf74889 (svn r9852) [0.5] -Backport from trunk (r9728, r9834):
- Fix: [win32] Dead key and open/close console. (r9728)
- Add: win9x check in win32 builds
2007-05-15 22:00:41 +00:00
rubidium
4b6d1f9027 (svn r9851) [0.5] -Backport from trunk (r9731, r9741, r9743, r9753, r9757):
- Fix: when you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you shouldn't start a server when starting a new game [SF#1244842] (r9757)
- Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
- Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
- Fix: Station signs were not resized when the language changed [FS#672] (r9741)
- Fix: In news history, newlines were not replaced with spaces [FS#677] (r9731)
2007-05-15 21:42:27 +00:00
rubidium
c9c087e858 (svn r9849) [0.5] -Backport from trunk (r9693, r9694, r9697, r9718, r9719, r9725 and 9726):
- Fix: Crash when destroying bridge with train partially on it [FS#738] (r9726)
- Fix: Planes made a 270 degree turn instead of a 90 degree turn on the southern runway of the intercontinental airport [FS#743] (r9725)
- Fix: In-game private messages did not work for clients with high ClientIDs (r9719)
- Fix: Do not allow building of rail vehicles whose railtype is not available (r9718)
- Fix: [YAPF] The guessed path was ignored for ships [FS#736] (r9694)
2007-05-15 21:24:18 +00:00
rubidium
ac66e29910 (svn r9698) [0.5] -Prepare 0.5 branch for release of 0.5.1. 2007-04-20 19:45:38 +00:00
rubidium
b7749bde91 (svn r9695) [0.5] -Backport from trunk (r9668, r9680, r9681, r9687): language updates. 2007-04-20 19:40:07 +00:00
rubidium
635eff5e51 (svn r9660) [0.5] -Prepare 0.5 branch for release of 0.5.1-RC3. 2007-04-17 20:11:11 +00:00
truelight
4cd6870777 (svn r9659) [0.5] -Fix r9656: missed 2 hunks in last commit 2007-04-17 19:08:08 +00:00
truelight
54cfb12334 (svn r9657) [0.5] -Backport from trunk (r9585, r9613, r9615, r9633, r9640, r9649):
- Language updates (r9585, r9613, r9615, r9633, r9640, r9649)
2007-04-17 19:05:47 +00:00
rubidium
2d746c52c8 (svn r9656) [0.5] -Backport from trunk (r9602, r9641, r9647):
- Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602)
- Fix: namegen.cpp was not UTF-8, which caused artefacts in Finnish town names (r9641)
- Fix: Select "Custom" in the difficulty settings gui when changing a setting [FS#733] (r9647)
2007-04-17 18:09:12 +00:00
truelight
cb001e017a (svn r9589) [0.5] -Fix (r9587, r9588): this time I really do hope turkish.txt went okay... 2007-04-10 13:12:15 +00:00
truelight
9bee2fc641 (svn r9588) [0.5] -Fix r9587: something went wrong in turkish.txt update 2007-04-10 13:04:44 +00:00
truelight
7399e107e1 (svn r9587) [0.5] -Backport from trunk (r9585):
- Language updates (r9585)
2007-04-10 13:02:01 +00:00
truelight
70db6b3f40 (svn r9586) [0.5] -Backport from trunk (r9525, r9527, r9547, r9548, r9570, r9571, r9572, r9576):
- Language updates (r9525, r9527, r9547, r9548, r9570, r9571, r9572, r9576)
2007-04-10 12:58:05 +00:00
truelight
ac6aefa07b (svn r9584) [0.5] -Backport frmo trunk (r9542, r9565, r9573):
- Fix: when checking for no vehicle on ground-tiles, don't take into account vehicles that are in the air (r9542)
- Feature: add list_patches to console commands; shows all patches and values (r9565)
- Fix: enclose settings names containing spaces with quotes (r9573)
2007-04-10 09:57:35 +00:00
truelight
c04f0af19b (svn r9583) [0.5] -Backport from trunk (r9529, r9533, r9540, r9541):
- Fix: when 2 clients joined together, the second asserted on the NewCompany command of the first (r9529)
- Fix: when company is removed, sell all shares he has first, then sell all shares other people might have in this company (r9533)
- Fix: bankrupt AIs no longer buy over themselves (also added safeguards to prevent in future) (r9540 / r9541)
2007-04-10 09:49:41 +00:00
truelight
c8c8667dc8 (svn r9582) [0.5] -Backport from trunk (r9425, r9437, r9455, r9519):
- Fix: housekeeping in convert rail functions (r9425)
- Fix: dedicated server crashed when the y part of the resolution was less than 10 (r9437)
- Fix: values of diff_custom and snow_line in .cfg weren't checked properly (r9455)
- Fix: free the malloc'd variable, not the pointer to that variable (r9519)
2007-04-10 09:40:36 +00:00
belugas
a0688e8d85 (svn r9471) [0.5] -Backport from trunk (r9467 & r9469):
Reset the whole currency array while preserving custom one.  Also, max data of to_euro is now 300, not 1000, disabling any proper loading of the patch setting
2007-03-26 00:20:22 +00:00
truelight
c85022e3db (svn r9430) [0.5] -Backport r9429: when deleting a vehicle which has shared orders with one more vehicle and no orders, segfaulted 2007-03-24 15:16:41 +00:00
rubidium
be39b87154 (svn r9422) [0.5] -Prepare 0.5 branch for release of 0.5.1-RC2. 2007-03-23 22:54:19 +00:00
rubidium
71aa3a4de2 (svn r9421) [0.5] -Backport from trunk (r9392, r9415, r9420, custom):
- Fix: crashes when the chatbox would be drawn outside of the main window [FS#701] (r9420)
- Language updates (r9392, r9414, custom Simplified Chinese)
2007-03-23 22:44:03 +00:00
rubidium
f7fd8eca21 (svn r9394) [0.5] -Fix (r9343): reading out of an array caused a segmentation fault. 2007-03-21 23:06:01 +00:00
bjarni
ab77a35093 (svn r9384) [0.5] -Fix: [MorphOS] updated make release to avoid the need to specify RELEASE when building 2007-03-21 00:00:08 +00:00
rubidium
a808b77b2b (svn r9382) [0.5] -Prepare 0.5 branch for release of 0.5.1-RC1. 2007-03-20 21:12:18 +00:00
rubidium
52a0d04473 (svn r9380) [0.5] -Backport from trunk (r9378):
- Fix: cancel in password queries reduces amount of players in the network game when they haven't joined the game yet (r9378)
2007-03-20 20:36:45 +00:00
glx
64f7b3a059 (svn r9358) [0.5] -Backport from trunk (r9055, r9082, r9083, r9084, r9085, r9086):
- Codechange: Change windows unicode handling and allow a pure non-unicode build to function. (r9055)
- Codechange: [win32] Update VS2003 and VS2005 project files to build in UNICODE mode. When making a release it is probably better to make two binaries, one without UNICODE, the other with, guaranteeing full Win9x compatibility (UNICODE with MSLU also works, without it's even better). (r9082)
- Codechange: Be more lenient when trimming UTF-8 strings and don't terminate the string when an invalid encoding is encountered, but only focus on maximum length. (r9083)
- Fix: [win9x] Clipboard paste for Windows95 (doesn't have CF_UNICODETEXT) correctly converts the input to the current locale. (r9084)
- Fix: [win32] Move the initialisation of _codepage (non-UNICODE) to winMain as a dedicated server, or different video driver will not have a win32 messageloop. (r9085)
- Fix: [win32] Rewrite keyboard input and handle all keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus. (r9086)
2007-03-20 00:02:18 +00:00
rubidium
b70c3613fa (svn r9355) [0.5] -Backport from trunk (r8906):
- Feature: translation dependant formatting of dates (r8906)
2007-03-19 22:08:18 +00:00
glx
3158cdaa7a (svn r9354) [0.5] -Backport from trunk (r8975, r9003, r9011, r9012):
-Regression: [win32] Possible buffer overflow if unicode text is pasted into an input box and needs trimming. (r8975)
-Codechange: Introduce a function Utf8PrevCharLen that finds the starting character of an UTF-8 sequence from a given position and returns the length to the first UTF-8 encoding byte of that sequence. (r9003)
-Codechange: Rework Utf8PrevChar so that it returns a pointer to the previous UTF8 character's first byte instead of a byte-length offset (r9011)
-Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length (eg IDEOGRAPHIC SPACE, IsWhitespace() function). When trimming such strings, account for multiple-byte long sequences so use *Utf8PrevChar(v) = '\0'. (r9012)
-Codechange: Add a function Utf8TrimString() that properly trims a string to an UTF8 encoding seperation instead of somewhere in the wild (and use it in the chat area) (r9012)
2007-03-19 21:42:05 +00:00
rubidium
140abde4ef (svn r9353) [0.5] -Backport language updates from trunk (r8957, r9002, r9005, r9013, r9014, r9020, r9021, r9054, r9116, r9118, r9132, r9286, r9292) 2007-03-19 21:04:06 +00:00
rubidium
850f73719f (svn r9351) [0.5] -Backport from trunk (r9147, r9205, r9251, r9298):
- Fix: when loadin games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: when you started openttd with '-g' you got the same map every run (r9205)
- Fix: use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game (r9251)
- Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
2007-03-19 20:38:26 +00:00
rubidium
d2ce2009b5 (svn r9350) [0.5] -Backport from trunk (r9105, r9115, r9117, r9146):
- Fix: disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0 (r9105)
- Fix: make clear in the tooltips when the canal build tool (in the scenario editor) makes flooding water (r9115)
- Fix: difficulty level button was not selected when opening the difficulty window (r9117)
- Fix: "Train is lost" message is generated incorrectly (r9146)
2007-03-19 20:23:27 +00:00
rubidium
6ad4716dc1 (svn r9349) [0.5] -Backport from trunk (r9043, r9062, r9064, r9070):
- Fix: the personal (.openttd) directories were hidden in the load/save directory listings (r9043)
- Fix: the station list, sorted by cargo rating, now takes stations into account that have no cargo waiting (r9062)
- Fix: don't keep on scrolling for non-numeric values in settings, but require reclick (r9064)
- Fix: when a bribe failed and you haven't picked up cargo yet, you would never be able to do so for a given station (r9070)
2007-03-19 20:17:24 +00:00
rubidium
0ec558f99f (svn r9348) [0.5] -Backport from trunk (r8974, r8994, r9074):
- Fix: support compilation with the Vista Platform SDK (r8974)
- Fix: resolution doubled in cfg file when fullscreen mode used (r8994)
- Fix: win32 dedicated console now doesn't need an extra 'enter' to fully quit (r9074)
2007-03-19 20:05:49 +00:00
rubidium
41727b6e23 (svn r9347) [0.5] -Backport from trunk (r9019, r9076, r9077):
- Fix: use <> for system-headers (r9019)
- Fix: the intercontinental airport used 'T-junction' runway sprites when there is no exit in the middle of the runway as in the city airport (r9076)
- Fix: the wrong catenary wires were drawn for tunnel entrances (r9077)
2007-03-19 19:56:16 +00:00
rubidium
c559703312 (svn r9345) [0.5] -Backport from trunk (r9277, r9337, r9338):
- Fix: shared orders got messed up when the 'first' trains got removed in the depot (r9277)
- Fix: assert() when you removed the orders of a shared list while having the shared order vehicle list open (r9337)
- Fix: close the Shared Order Vehicle List if you remove the shared link with only 2 vehicles (r9338)
2007-03-19 19:42:40 +00:00
rubidium
1e7cca8f8b (svn r9344) [0.5] -Backport from trunk (r9027, r9038, r9061, r9071):
- Fix: desync caused by buffer overflow (r9027)
- Feature: kick inactive initial network connections after some time (r9038, r9061)
- Fix: take over companies properly in multiplayer games (r9071)
2007-03-19 19:34:44 +00:00
rubidium
759d155b08 (svn r9343) [0.5] -Backport from trunk (r9000, r9001, r9097, r9137):
- Fix: new locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" (r9000, r9001)
- Feature: add an extra news group for opening and closing of industries (r9097)
- Fix: when all news-setting buttons are 'full', make the for-all button show 'full' too (r9137)
2007-03-19 19:22:26 +00:00
rubidium
11b1c6f2ee (svn r9342) [0.5] -Backport from trunk (r8980, r9065, r9339):
- Fix: the industry list should also be (re)set when the number of industries is 0 (r8980)
- Fix: possible dereference of NULL pointer (r9065)
- Codechange: disable shares by default and increase the default maximum distance from edge for oil refineries (r9339)
2007-03-19 18:54:48 +00:00
rubidium
98f77876e6 (svn r9341) [0.5] -Backport from trunk (r8943, r8955, r8976, r8999, r9009):
- Fix: NewGRF support for vehicle variable 48 (r8943)
- Fix: crash on loading savegames with GRFs that do not have their GRF info/name set (r8955)
- Fix: reinitialize all engines after grf files have been reloaded/changed (r8976)
- Fix: do not select a disabled platform length/number of track count when going out of drag-drop mode (r8999)
- Fix: play the correct engine sound based on the engine type instead of the sprite (r9009)
2007-03-19 18:47:10 +00:00
rubidium
5a703390ec (svn r9128) [0.5] -Fix: trains slow down under bridges when they were going down on the tile before the bridge tile. 2007-03-11 23:03:14 +00:00
Darkvater
e925f8b2c3 (svn r8930) [0.5] -Backport from trunk (r8929):
- [win32] Installer update (r8929)
2007-02-27 22:13:15 +00:00
Darkvater
01e3d92118 (svn r8923) [0.5] -Prepare (again) 0.5 branch for release, update a few dates and changelog 2007-02-27 16:29:22 +00:00
Darkvater
9321458918 (svn r8922) [0.5] -Backport from trunk (r8907, r8919, r8920, r8921):
- [OSX] Reading from an unitialized variable (r8907)
 - [Win9x] FindFile with C:\\* doesn't work, don't append a slash doubly (r8919)
 - Do not require to press 'Apply changes' in the newgrf GUI if the changes in there are not activated (this happens in the title screen) (r8920)
 - Possible crashes, problems with aircraft and airport removal (r8921)
2007-02-27 16:23:02 +00:00
Darkvater
cd6d6d32d3 (svn r8917) [0.5] -Codechange (win32): Do not empty the data-path for the installer if you press the 'Back' button. 2007-02-27 15:51:52 +00:00
Darkvater
5bfdc6e75a (svn r8916) [0.5] -Codechange (win32): Update the installer, add proper indentation, use MUI throughout and add a custom page about UNICODE and MSLU (remove some obsolete files) 2007-02-27 15:29:11 +00:00
Darkvater
274f841c61 (svn r8915) [0.5] -Codechange: Renamed remotely 2007-02-27 15:19:36 +00:00
matthijs
2b8a0dfacb (svn r8910) [Debian] -Fix: Remove old reference to rc4. 2007-02-26 21:37:14 +00:00
matthijs
4ba3761ab1 (svn r8909) [Debian] -Change: Update debian packaging files to those used for releases.
- Compile with freetype / fontconfig support.
	- Make menu files translatable.
	- Other packaging cleanups.
	- Bump version number to 0.5.0-1.
2007-02-26 21:18:57 +00:00
Darkvater
93586cb6b6 (svn r8905) [0.5] -Update readme's, bugs, installers, changelogs etc. to prepare for 0.5.0.
[0.5] -Remove the limitation that games are refused to be loaded if no newgrf is present (was already like this in trunk/).
2007-02-26 00:19:31 +00:00
Darkvater
c4768438b7 (svn r8895) [0.5] -Backport from trunk (r8645, r8671, r8686, r8690, r8719, r8728, r8729,
r8736, r8742, r8751, r8764, r8788, r8829, r8848, custom):
 - Language file updates.
 - Ukrainian(2), Lithuanian(15), Galician(151)
2007-02-25 10:05:33 +00:00
Darkvater
b3b28dced2 (svn r8883) [0.5] -Backport from trunk (r8740, r8793, r8865, r8878):
- GCC warnings for r8738 (r8740)
 - Correct spelling of real french townnames and 'remove' a duplicate (r8793)
 - (NewGRF) Ignore 1 byte action 0s during safety check (r8865)
 - Stricter checks for CmdMoveRailVehicle() parameters (r8878)
2007-02-24 16:46:36 +00:00
Darkvater
3b2bcbf0f0 (svn r8874) [0.5] -Backport from trunk (r8744, r8685):
- Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744)
 - (Feature) Selecting "end of orders" and deleting will delete all the vehicle's orders (in unshared mode, shared is unchanged) (r8685)
2007-02-24 01:47:26 +00:00
Darkvater
1cdfa87b21 (svn r8873) [0.5] -Backport from trunk (r8766, r8836, r8869):
- Rail station platform penalty not calculated properly (r8766)
 - Don't tell destination was found if it was only guessed (r8836)
 - Large Train Stations/Trains causes assert due to wrong cost calculation (r8869)
2007-02-24 01:39:59 +00:00
Darkvater
9e3f020ae8 (svn r8872) [0.5] -Backport from trunk (r8784, r8821, r8823, r8824):
- Unable to load TTDP (on *NIX) games (r8784)
 - Unable to browse directories on *nix if the filesystem is not in UTF-8 charset and special characters are used (r8821, r8823, r8824)
2007-02-24 01:21:31 +00:00
Darkvater
36134a7285 (svn r8871) [0.5] -Backport from trunk (r8689, r8794, r8802, r8808):
- Crash when an old savegame had buoys on the northern edge of the map (r8689)
 - It was possible to take over buoys by building a station next to them (r8794)
 - Adhere order types for ship order insertion to determine destination type (r8802)
 - Do not show the 'edit sign' window for spectators (r8808)
2007-02-24 01:14:54 +00:00
Darkvater
edc2ac8bbf (svn r8870) [0.5] -Backport from trunk (r8684, r8709, r8738, r8777, r8828):
- Bool (uint32 in PPC) was written to as a uint8 (r8684)
 - Fix a problem where loading times for overhanging trains are miscomputed (r8709)
 - Load newer TTDP games (update coastal tiles) (r8738)
 - Cloning unaware of articulated locomotives that could refit without refitting the front unit (r8777)
 - Load station rectangle for all savegames, not only after version 27 (r8828)
2007-02-24 01:02:15 +00:00
Darkvater
c92b6e1e8b (svn r8861) [0.5] -Backport from trunk (r8526, r8792, r8825, r8843):
- Add stubs for unsupported newgrf station properties (r8526)
 - Be more strict about grf-string input (r8792, r8825)
 - Fix an off-by-one error in GRFComment (r8843)
2007-02-23 18:25:11 +00:00
rubidium
524919326b (svn r8761) [0.5] -Update: add some missing strings that are in 0.5, but not in trunk. 2007-02-16 18:36:36 +00:00
rubidium
2d3a64ffcc (svn r8687) [0.5] -Fix [FS#617]: assertion when getting the height of a bridge from the ramp tile. 2007-02-12 10:03:42 +00:00
rubidium
9aa9579283 (svn r8650) [0.5] -Fix: 'Searching Server' is not worthy of debug level 0, as this opens an extra window on MorphOS for no reason. 2007-02-09 11:13:03 +00:00
rubidium
3f987f460d (svn r8649) [0.5] -Fix (8630): accidentally removed strings that were still in use for by 0.5 and forgot to add new languages to langs*.vcproj. 2007-02-09 10:52:21 +00:00
bjarni
23e62bfb15 (svn r8643) [0.5] -Fix: [OSX] link statically to freetype when STATIC is set 2007-02-08 19:24:36 +00:00
rubidium
bbbe65e1e5 (svn r8639) [0.5] -Update readme's, bugs, installers, changelogs etc. to prepare for 0.5.0-RC5. 2007-02-08 16:18:11 +00:00
rubidium
e3c71534e1 (svn r8638) [0.5] -Backport from trunk (8637):
-Fix: CTRL-clicking on a hangar in the order list segfaulted as hangars are part of a station instead of real depots
2007-02-08 16:17:15 +00:00
rubidium
f8b2fb4484 (svn r8636) [0.5] -Backport from trunk (8634, 8635):
-Fix: draw canal edges under buoys that are in a canal
-Codechange: replace missing sprites with a red question mark
2007-02-08 14:10:14 +00:00
rubidium
87bbb7a413 (svn r8630) [0.5] -Backport lots of language updates from trunk 2007-02-08 11:26:09 +00:00
rubidium
61b95ff1fc (svn r8627) [0.5] -Backport from trunk (8409, 8420 + 8421, 8533, 8612):
-Regression: When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again.
-Regression [FS#573]: ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS).
-Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock.
-Fix: segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar. 
-Fix [FS#582]: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive.
2007-02-08 11:03:00 +00:00
rubidium
0543461f5e (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
-Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared
-Fix: GenerateVehicleSortList()/CmdMassStartStopVehicle() tried to put a TileIndex into an uint16
-Fix (FS#577): Road Vehicles now can obtain a slot even if the station is very spread out 
-Fix[YAPF]: Assert when buoy is placed on NE or NW map edge (Dan)
-Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel.
2007-02-08 10:41:45 +00:00
rubidium
4e3652f337 (svn r8625) [0.5] -Backport from trunk (8253, 8273, 8497, 8520 + 8542):
-Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's.
-Fix: return value from clamp was ignored 
-Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'.
-Fix/Feature: requery gameservers that did not respond to their first query.
2007-02-08 10:19:03 +00:00
rubidium
1584e061eb (svn r8624) [0.5] -Backport from trunk (8239, 8240, 8315):
-Regression (r7278): Help window was empty for UNICODE builds 
-Fix (r8013): Put the output of -h to stdout and not to stderr (through ShowInfo) 
-Fix: use ShowInfo over fprintf(stderr, as Windows doesn't always have a stderr visible/available
2007-02-08 10:04:57 +00:00
rubidium
03bfa6e525 (svn r8623) [0.5] -Backport from trunk (8593, 8608, 8619, 8620)
-Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge.
-Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns. 
-Fix: store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile.
-Fix: buoys on canal tiles do not flood anymore.
2007-02-08 10:00:22 +00:00
bjarni
5467635bf9 (svn r8500) [0.5] -Fix: [OSX] freetype failed to be detected (now it's always enabled because Xcode installs it)
-Fix: [OSX] fontconfig is disabled even if it's found because the default one in OSX is 2.1.0 and OpenTTD needs at least 2.3.0
      -Fix: FREETYPE_CONFIG is only set when it's undefined. This makes it possible to add it as argument to make
2007-01-31 22:08:23 +00:00
rubidium
47c158bbc5 (svn r8490) [0.5] -Add: logging of the IP address and port of invalid/illegal UDP packets. 2007-01-31 12:47:35 +00:00
rubidium
4e1c7b8197 (svn r8489) [0.5] -Backport from trunk (8459, 8461): check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console. 2007-01-31 12:39:41 +00:00
Darkvater
1ec915e1c8 (svn r8228) [0.5] -Revert win32 changes 2007-01-18 00:52:33 +00:00
Darkvater
b30c56d15a (svn r8227) [0.5] -Fix:?
- Prepare 0.5 branch for release. Update readme's, bugs, installers, changelog, etc. to 0.5.0-RC4
2007-01-18 00:50:56 +00:00
Darkvater
c3fcb2ef2a (svn r8222) [0.5] -Backport from trunk (lang, r8171, r8186, r8218):
- last missed chunk of danish language changes (lang)
 - (FS#556) return SL_ERROR when unthreaded saves failed (r8171)
 - (FS#557) apply railtype offset to station graphics if no custom station is in use (r8186)
 - Increase spritecache size to 2MB (r8218).
2007-01-17 23:39:13 +00:00
Darkvater
1a5957ef7f (svn r8217) [0.5] -Backport some mixed changes for WT2, remove wrong norwegian languages:
- Untranslated strings: Polish (4), Icelandic (221!), Galician (144)
2007-01-17 23:13:19 +00:00
Darkvater
0867ed49a3 (svn r8213) [0.5] -Backport from trunk (r7975, r7983, r7986, r7987, r8012, r8039, r8051,
r8053,  r8068, r8069, r8073, r8082, r8084, r8085, r8086, r8087, r8088, r8108,
 r8121, r8122, r8148, r8162, r8163, r8193, r8206):
 - Language file updates.
 - Untranslated strings: Polish (4), Icelandic (221!), Galician (144), Brazilian-Portugese (4).
 - Add Japanese, Norwegian bokmal/nynorsk, Slovenian as finished.
2007-01-17 22:37:14 +00:00
Darkvater
6c3b245d88 (svn r8182) -Backport from trunk (r8137, r8147, r8157):
- (FS#551) roadstop->num_vehicles was wrong for old savegames loaded for MP (r8137)
 - v->leave_depot_instantly was not always reset correctly (r8147)
 - moving cargo during auto replaces did not update the cached vehicle weight for trains properly (r8157)
 *NOTE* This fixes several desync issues. Big props to Rubidium for finding, debugging
 and fixing them!
2007-01-17 01:23:50 +00:00
Darkvater
a74b15af79 (svn r8181) -Backport from trunk (r8133):
- (FS#535) "out of sprite memory" warning messages (smatz)
2007-01-17 01:19:09 +00:00
Darkvater
ac3b1883ed (svn r8180) -Backport from trunk (r8093, r8094, r8105, r8106, (r8107), r8111, r8165):
- Show the activated status of the GRF after pressing apply in window (r8094)
 - Add the ability to load savegames without matching grf's.
   *NOTE*: currently this feature is different from trunk in behaviour as it does NOT
   allow you to load savegames with MISSING grfs only compatible (matching GRFID, non-
   matching MD5SUM).
2007-01-17 01:17:44 +00:00
Darkvater
40245ce496 (svn r8179) -Backport from trunk (r8065, r8101, r8119, r8123, r8140, r8150):
- The station list does now remember the sort settings (r8065)
 - Uninitializing windows calls WE_DESTROY to free dynamic memory used (r8101, r8119)
 - (FS#538) Findfirstbit returns first bit (bouys now numbered 1..9) (r8123)
 - FS#54) Combat helicopter shoots from right position, (r8140)
 - Submarine disaster did not move around (r8158)
2007-01-17 01:02:51 +00:00
Darkvater
c73bbe531e (svn r8178) -Backport from turnk (r8049, r8079, r8080, r8135):
- oe more news-window fix and fix up ShowLastNewsMessage (r8049)
 - float division by 0 in YAPF code on Win9x (r8079, r8080)
 - do not assert when removing duplicates would remove non-static grf (r8135)
2007-01-17 00:51:04 +00:00
matthijs
8576c2cc40 (svn r8177) - [Debian] Prepare debian packaging files for 0.5.0-rc4 2007-01-17 00:38:51 +00:00
Darkvater
1778566ab8 (svn r8176) -Backport from trunk (r8042, r8089, r8090, r8112):
- OS/2 compilation with GCC (thanks to Paul Smedley and TrueBrain for help) (r8042)
 - [win32] *nprintf functions are broken, 'len = count' wasn't handled (r8089, r8090)
 - MSVC solution files will make openttd THE startup project (r8112)
2007-01-17 00:38:27 +00:00
Darkvater
a4bab5f17f (svn r8175) -Backport from trunk (r8030, r8070, r8071, r8074):
- crash when removing a town in the scenario editor and the query tool is open for a town's tile (r8030)
 - (FS#537) heightmap crashes when rescaling, or using 24bpp bitmaps (r8070, r8074)
 - (FS#536) inauguration date of companies from TTDP games was wrong (r8071)
2007-01-17 00:29:16 +00:00
Darkvater
06367834c6 (svn r8174) -Backport from trunk (r8027, r8028, r8043, r8132):
- (FS#486) pause command issues with shift-pressed did not pause the game, interference with pause_on_join (r8027)
 - overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient (r8028, r8043)
 - The game could crash when the chat key (<ENTER>) is pressed too quickly during join (r8132)
2007-01-17 00:20:23 +00:00
Darkvater
f08141ae48 (svn r8173) -Backport from trunk (r8026):
- picking up transferring cargo, trains will now also have the virtual profit deducted
2007-01-17 00:08:49 +00:00
Darkvater
25059d28df (svn r8172) -Backport from trunk (r8013, r8134):
- Show error messages about our own data files as ShowInfo(F) and output console error to stderr and not stdout.
2007-01-17 00:05:51 +00:00
Darkvater
b57b2224e9 (svn r8170) -Backport from trunk (r7984, r8118, r8167, r8168):
- out-of-bounds read access on _clients array (Quark) (r7984)
 - change the ordering of the network list (r8118)
 - (FS#556): a network client crashes, due to a division by zero (r8167)
 - ParseConnectionstring didn't use the port parameter if a player was also specified (r8168)
2007-01-16 23:59:03 +00:00
celestar
70920944d8 (svn r7979) [0.5] - Fix: Segfault in the newgrf loading code (grfmsg => DEBUG). Do it in the right directory this time. Sorry for da mess :S 2007-01-08 14:01:05 +00:00
Darkvater
06b5d32983 (svn r7970) -Backport from trunk (r7968, r7969):
- Update year throughout the program to 2007
 - Minor update to changelog, known-bugs file (Bjarni)
2007-01-07 17:38:58 +00:00
Darkvater
34f8ab2f81 (svn r7967) - Prepare 0.5 branch for release. Update readme's, bugs, installers, changelog, etc. to 0.5.0-RC3 2007-01-07 16:43:46 +00:00
Darkvater
315ec78344 (svn r7963) -Backport from trunk (r7716, r7717, r7718):
- Bad signal propagation through tunnel-ends, incompatible railtype signal propagation
 still possible (not fixed).
2007-01-07 14:10:56 +00:00
Darkvater
0bf1d6c49d (svn r7962) -Backport from trunk (r7689, r7696, r7699, r7701, r7704, r7706, r7707, r7713,
r7715, r7723, r7732, r7738, r7742, r7743, r7746, r7754, r7756, r7787, r7800,
 r7803, r7806, r7807, r7819, r7828, r7857, r7884, r7896, r7905):
 - Language file updates.
 - Untranslated strings: Icelandic (217!), Hungarian (2), Galician (140), Finnish (3),
   Brazilian-Portugese (3).
 - Moved Lithuanian from unfinished to finished.
2007-01-07 13:49:54 +00:00
matthijs
6f291a7e6d (svn r7958) - [Debian] Prepare debian packing files for 0.5.0-rc3 2007-01-07 12:44:45 +00:00
Darkvater
04d77258c5 (svn r7957) -Backport from trunk (r7936):
- Only update the signals and YAPF cache on a DC_EXEC action for bridge-building
2007-01-07 12:20:48 +00:00
Darkvater
fbfa0b8009 (svn r7956) -Backport from trunk (r7930):
- wrong TTDPatch GRF flag was set for gradual loading
2007-01-07 12:19:56 +00:00
Darkvater
8960b5740f (svn r7955) -Backport from trunk (r7886):
- [osx] control+enter no longer fullscreens, interfered with team-chat.
2007-01-07 12:19:08 +00:00
Darkvater
30fadfb54b (svn r7954) -Backport from trunk (r7864):
- offset engines/wagons by half width in details window; fixes overflowing for display
2007-01-07 12:18:05 +00:00
Darkvater
b342991853 (svn r7953) -Backport from trunk (r7840, r7843):
- [win32] Update crash window text (+crash.dmp -submit)
2007-01-07 12:16:53 +00:00
Darkvater
0a635c692e (svn r7952) -Backport from trunk (r7823, r7861):
- News windows could still crash due to moving news items around while a news window was still open.
2007-01-07 12:15:36 +00:00
Darkvater
0a211097ac (svn r7951) -Backport from trunk (r7810, r7812):
- Building airport whose size exceeds max station spread-out caused assert. (r7810)
 - rail station build window was not correctly updated after station_spread change (r7812)
2007-01-07 12:13:57 +00:00
Darkvater
1277599c30 (svn r7950) -Backport from trunk (r7760, r7766):
- Sprite usage debug message showed the starting sprite, not current sprite, and only do this during activation (r7760).
 - [OSX] Remove incorrect debug message about missing grf files.
2007-01-07 12:11:54 +00:00
Darkvater
bae0695ac9 (svn r7949) -Backport from trunk (r7733):
- do not use WP(w, querystr_d) and WP(w, def_d) for the same window
2007-01-07 12:07:07 +00:00
Darkvater
630f81c382 (svn r7948) -Backport from trunk (r7731):
- off-by-one error in the date to YMD calculation for first 4 years of a century that was not divisable by 400
2007-01-07 12:06:34 +00:00
Darkvater
2684cb2525 (svn r7947) -Backport from trunk (r7727):
- [sdl] sometimes ALT-TAB could trigger the fast forward
2007-01-07 12:05:47 +00:00
Darkvater
610b6e3953 (svn r7946) -Backport from trunk (r7711, r7795, r7831):
- NewGRF Action 7, GRF check condition 10 didn't ignore unknown GRF IDs (r7354)
 - NewGRF safety scan fixes action E (allow unifont.grf) and Action 0 prop D (bridge) (r7795, r7831)
2007-01-07 11:53:12 +00:00
Darkvater
563857d5bd (svn r7945) -Backport from trunk (r7700):
- Caret randomly jumping back&forth for new randomseed (r7182)
2007-01-07 11:37:23 +00:00
Darkvater
58d18a3ef3 (svn r7944) -Backport from trunk (r7692):
- -OpenTTD didn't compile without network enabled (newgrf sync code)
2007-01-07 11:34:20 +00:00
rubidium
0b7ab719f3 (svn r7893) [0.5] -Fix (FS#485): the configure script did not work work for dash, a sh compatible shell. 2007-01-05 23:43:20 +00:00
Darkvater
f5439821c1 (svn r7694) -Update known-bugs file. 2006-12-31 11:28:42 +00:00
Darkvater
d11a6a439a (svn r7685) - Prepare 0.5 branch for release. Update readme's, bugs, installers, changelog, etc. to 0.5.0-RC2 2006-12-31 01:21:00 +00:00
Darkvater
99096b83bd (svn r7684) -Backport from trunk (r7620):
- Bad signal update through incompatible rail types, bridge.
2006-12-31 00:52:33 +00:00
Darkvater
75c538962d (svn r7683) -Backport from trunk (r7552, r7553, r7574, r7581, r7601, r7611, r7654, r7658):
- Language file updates.
 - Untranslated strings: Turkish (2), Swedish (1), Romanian (3), Norwegian (2),
   Icelandic (217!), Hungarian (2), German (1), Galician (173), Finnish (26),
   Danish (23), Czech (34), Bulgarian (39), Brazilian-Portugese (3)
2006-12-31 00:01:07 +00:00
Darkvater
51cd7bd43b (svn r7682) -Backport from trunk (r7539, r7541, r7603):
- Added esperanto language files to MS projects (r7539).
 - Polish townname generator uses proper UNICODE characters (r7603).
2006-12-30 23:38:41 +00:00
Darkvater
0b67caa8ad (svn r7681) -Backport from trunk (r7585, r7590, r7599):
- Drastically reduce CheckStationSpreadOut CPU usage which got called way too much by the AI.
2006-12-30 23:35:01 +00:00
Darkvater
4ec96ba2d0 (svn r7680) -Backport from trunk (r7586):
- Remove landscaping toolbar from road-toolbar in scenario editor
2006-12-30 23:32:22 +00:00
Darkvater
b93e8d6c71 (svn r7679) -Backport from trunk (r7628):
- [YAPF] suppress 'Train is lost' message if pathfinding ended on the first
   two-way red signal
2006-12-30 23:30:21 +00:00
Darkvater
ac945ced7e (svn r7678) -Fix (r7674): DEBUG macro has been changed 2006-12-30 23:29:33 +00:00
Darkvater
5c190a0c33 (svn r7677) -Backport from trunk (r7657):
- 'Goto Depot' did not work for helicopters going to an airport without depot
2006-12-30 23:26:47 +00:00
Darkvater
b5715acaf8 (svn r7676) -Backport from trunk (r7630, r7631):
- cur/old economy memmove magic (r7630).
 - wrong pointer arithmetic that totally corrupted animated_tiles table, desyncing
   between different endiannes-machines in multiplayer (r7631).
2006-12-30 23:25:57 +00:00
Darkvater
0e7701fbe6 (svn r7675) -Backport from trunk (r7606):
- [NewStations] Add support for variables 45 and 65.
2006-12-30 23:23:43 +00:00
Darkvater
59167f686e (svn r7674) -Backport from trunk (r7580):
- Wrong bounding boxes were computed for certain strings.
2006-12-30 23:22:55 +00:00
Darkvater
0adf61e7fa (svn r7673) -Backport from trunk (r7563):
- [FS#468] Removing towns in scenario editor didn't remove their subsidies.
2006-12-30 23:21:55 +00:00
Darkvater
6fa93f4a7a (svn r7672) -Backport from trunk (r7562):
- [win32] OpenTTD didn't always remember its maximized state on restart.
2006-12-30 23:21:02 +00:00
Darkvater
f3424f51bc (svn r7671) -Backport from trunk (r7560, r7561, r7566):
- No new company could join if 8 clients were connected in less than 8 companies (r7560).
 - [FS#431] internal and visible settings of autorenew could go out of sync (r8561).
 - Server told clients to start syncing from a bad position, causing asserts/crashes (r7566).
2006-12-30 23:20:00 +00:00
Darkvater
6c8f12de78 (svn r7670) -Backport from trunk (r7558, r7559):
- [FS#464] do not wait till a crashed vehicle is removed before starting to load
 other vehicles (r7558).
 - [FS#456] clicking 'full load' can change depot order under certain circumstances (r7559).
2006-12-30 23:14:39 +00:00
Darkvater
953fc9e196 (svn r7669) -Backport from trunk (r7556):
- screenshot no_con didn't remove console from screenshot.
2006-12-30 23:12:05 +00:00
Darkvater
737220f39c (svn r7668) -Backport from trunk (r7555):
- off-by-one error due do truncation on division by 2 in heightmap code.
2006-12-30 23:11:14 +00:00
Darkvater
e00a47d47d (svn r7667) -Backport from trunk (r7549, r7551, r7554, r7582, r7594):
- change size of newgrf GUI to same size as TTDP (no overflows) (r7549).
 - segmentation fault on showing NewGRF settings of a network game (r7551).
 - in Action 0xE, don't deactivate the current GRF (r7554).
 - appending static GRF's could cause duplicate GRF's in the list (r7582).
 - GRF config not cleared when no GRF's are used (r7594).
2006-12-30 23:09:27 +00:00
Darkvater
cf52f00f46 (svn r7666) -Backport from trunk (r7548):
- Some MorphOS changes to get OpenTTD compiled, packaged.
2006-12-30 23:04:14 +00:00
Darkvater
d4b335fffb (svn r7665) -Backport from trunk (r7547):
- When removing a rail station, the cost was added for the full rectangle not for
   only the removed tiles themselves.
2006-12-30 23:03:15 +00:00
Darkvater
652e834ee7 (svn r7664) -Backport from trunk (r7587, r7588, r7600, r7605, r7626, r7629):
- [OSX] universal binary docs, makefile (r7587, r7588, r7626).
 - General documentation update (r7600, r7605).
 - openttd -h showed outdated help for '-n' switch (r7629).
2006-12-30 23:00:52 +00:00
Darkvater
dfab8c779b (svn r7662) -Backport from trunk (r7557, r7624):
- [OSX] makefile fixes (static libfontconfig) (r7557).
 - [FS#470] Install openttd.32.bmp on install so that SDL window has icon (r76240.
2006-12-30 22:55:31 +00:00
Darkvater
bbdbdf3818 (svn r7661) -Backport from trunk (r7550):
- [win32] x64 compile fixed.
2006-12-30 22:53:05 +00:00
Darkvater
0264283116 (svn r7660) -Backport from trunk (r7537, r7539):
- Changelog updates
2006-12-30 22:50:49 +00:00
matthijs
6f97748c80 (svn r7659) - [Debian] Prepare debian packing files for 0.5.0-rc2 2006-12-30 22:36:22 +00:00
Darkvater
65d6403497 (svn r7536) -Branch: add 0.5 branch 2006-12-21 20:56:57 +00:00
1967 changed files with 288563 additions and 717546 deletions

45
.gitignore vendored
View File

@@ -1,45 +0,0 @@
bin/*
!bin/ai
bin/ai/*
!bin/ai/compat*.nut
!bin/ai/regression
!bin/data
bin/baseset/*
!bin/baseset/openttd.grf
!bin/baseset/opntitle.dat
!bin/baseset/orig_extra.grf
!bin/baseset/orig_*.obg
!bin/baseset/orig_*.obs
!bin/baseset/no_sound.obs
!bin/baseset/no_music.obm
!bin/baseset/orig_*.obm
!bin/scripts
bin/scripts/*
!bin/scripts/*.example
!bin/scripts/readme.txt
bundle/*
bundles/*
docs/aidocs/*
docs/gamedocs/*
docs/source/*
media/openttd.desktop
media/openttd.desktop.install
objs/*
projects/Debug
projects/Release
projects/*.ncb
projects/*.suo
projects/*.sdf
projects/*.opensdf
projects/*.vcproj.*.user
projects/*.vcxproj.user
src/rev.cpp
src/os/windows/ottdres.rc
/Makefile*
!/Makefile.msvc
/config.*
!/config.lib
!*.in
*.tmp

View File

@@ -1,29 +0,0 @@
syntax: glob
.svn
bin/baseset/openttd.32.bmp
bin/lang/*
bin/openttd*
bin/*.cfg
bundle/*
bundles/*
config.cache*
config.log
config.pwd
docs/aidocs/*
docs/gamedocs/*
docs/source/*
Makefile
Makefile.am
Makefile.bundle
media/openttd.desktop
media/openttd.desktop.install
objs/*
projects/*.ncb
projects/*.suo
projects/*.sdf
projects/*.opensdf
projects/*.vcproj.*.user
projects/*.vcxproj.user
src/rev.cpp
src/os/windows/ottdres.rc

7
BUGS Normal file
View File

@@ -0,0 +1,7 @@
/* $Id$ */
KNOWN BUGS / PROBLEMS:
Normal and elrail depots look the same. Use 'X' (transparent buildings)
to distinguish between them
Missing curors / icons for construction (currently using the conventional ones)

View File

@@ -1,7 +1,3 @@
This is the license which applies to OpenTTD with the exception of some
3rd party modules. See readme.txt for details
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991

View File

@@ -1,17 +1,11 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = OpenTTD
PROJECT_NAME = openttd
OUTPUT_DIRECTORY = docs/source/
CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English
USE_WINDOWS_ENCODING = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ABBREVIATE_BRIEF = "The $name class" \
@@ -33,6 +27,7 @@ STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = YES
MULTILINE_CPP_IS_BRIEF = NO
DETAILS_AT_TOP = NO
INHERIT_DOCS = YES
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 2
@@ -82,22 +77,22 @@ WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ./src/
INPUT = ./
FILE_PATTERNS = *.c \
*.cc \
*.cxx \
*.cpp \
*.c++ \
*.h \
*.hpp
table/*.h
RECURSIVE = YES
EXCLUDE =
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */3rdparty */.svn */script/api
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =./docs/
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
@@ -163,7 +158,7 @@ RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
GENERATE_MAN = YES
MAN_OUTPUT = man
MAN_EXTENSION = .3
MAN_LINKS = NO
@@ -190,19 +185,19 @@ PERLMOD_MAKEVAR_PREFIX =
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = YES
EXPAND_ONLY_PREDEF = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU_SORT WITH_ICU_LAYOUT UNICODE _UNICODE _GNU_SOURCE FINAL=
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE = objs/openttd.tag
GENERATE_TAGFILE = openttd.tag
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl
@@ -225,6 +220,8 @@ DIRECTORY_GRAPH = YES
DOT_IMAGE_FORMAT = png
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
MAX_DOT_GRAPH_DEPTH = 1000
DOT_TRANSPARENT = NO
DOT_MULTI_TARGETS = NO

1129
Makefile Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,229 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Creation of bundles
#
# The revision is needed for the bundle name and creating an OSX application bundle.
# Detect the revision
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
# Make sure we have something in REV
ifeq ($(REV),)
REV := norev000
endif
ifndef BUNDLE_NAME
BUNDLE_NAME = openttd-custom-$(REV)-$(OS)
endif
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
ifdef OSXAPP
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
GAME_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/game
BASESET_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/baseset
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
else
AI_DIR = $(BUNDLE_DIR)/ai
GAME_DIR = $(BUNDLE_DIR)/game
BASESET_DIR = $(BUNDLE_DIR)/baseset
LANG_DIR = $(BUNDLE_DIR)/lang
TTD_DIR = $(BUNDLE_DIR)
endif
bundle: all
@echo '[BUNDLE] Constructing bundle'
$(Q)rm -rf "$(BUNDLE_DIR)"
$(Q)mkdir -p "$(BUNDLE_DIR)"
$(Q)mkdir -p "$(BUNDLE_DIR)/docs"
$(Q)mkdir -p "$(BUNDLE_DIR)/media"
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
$(Q)mkdir -p "$(TTD_DIR)"
$(Q)mkdir -p "$(AI_DIR)"
$(Q)mkdir -p "$(GAME_DIR)"
$(Q)mkdir -p "$(BASESET_DIR)"
$(Q)mkdir -p "$(LANG_DIR)"
ifdef OSXAPP
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(REV)"
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(BASESET_DIR)"
endif
ifeq ($(OS),UNIX)
$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(BASESET_DIR)/"
endif
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
$(Q)cp "$(BIN_DIR)/game/"compat_*.nut "$(GAME_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.grf "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obg "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obs "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/opntitle.dat" "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obm "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
$(Q)cp "$(ROOT_DIR)/readme.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
ifdef MAN_DIR
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
$(Q)cp "$(ROOT_DIR)/docs/openttd.6" "$(BUNDLE_DIR)/man/"
$(Q)gzip -9 "$(BUNDLE_DIR)/man/openttd.6"
endif
$(Q)cp "$(ROOT_DIR)/media/openttd.32.xpm" "$(BUNDLE_DIR)/media/"
$(Q)cp "$(ROOT_DIR)/media/openttd."*.png "$(BUNDLE_DIR)/media/"
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
ifdef MENU_DIR
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | LC_ALL=C $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
endif
ifeq ($(TTD), openttd.exe)
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
ifeq ($(OS), DOS)
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
ifndef STRIP
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.exe" "$(TTD_DIR)/"
endif
endif
endif
### Packing the current bundle into several compressed file formats ###
#
# Zips & dmgs do not contain a root folder, i.e. they have files in the root of the zip/dmg.
# gzip, bzip2 and lha archives have a root folder, with the same name as the bundle.
#
# One can supply a custom name by adding BUNDLE_NAME:=<name> to the make command.
#
bundle_zip: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).zip'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cd "$(BUNDLE_DIR)" && zip -r $(shell if test -z "$(VERBOSE)"; then echo '-q'; fi) "$(BUNDLES_DIR)/$(BUNDLE_NAME).zip" .
bundle_7z: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).7z'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cd "$(BUNDLE_DIR)" && 7z a "$(BUNDLES_DIR)/$(BUNDLE_NAME).7z" .
bundle_gzip: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.gz'
$(Q)mkdir -p "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.gzip" && tar -zc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.gz" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.gzip"
bundle_bzip2: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.bz2'
$(Q)mkdir -p "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.bzip2" && tar -jc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.bz2" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.bzip2"
bundle_lzma: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.lzma'
$(Q)mkdir -p "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.lzma" && tar --lzma -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.lzma" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.lzma"
bundle_xz: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.xz'
$(Q)mkdir -p "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.xz" && tar --xz -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.xz" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.xz"
bundle_lha: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).lha'
$(Q)mkdir -p "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.lha" && lha ao6 "$(BUNDLES_DIR)/$(BUNDLE_NAME).lha" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.lha"
bundle_dmg: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).dmg'
$(Q)mkdir -p "$(BUNDLES_DIR)/OpenTTD $(REV)"
$(Q)cp -R "$(BUNDLE_DIR)/" "$(BUNDLES_DIR)/OpenTTD $(REV)"
$(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLES_DIR)/OpenTTD $(REV)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg"
$(Q)rm -fr "$(BUNDLES_DIR)/OpenTTD $(REV)"
bundle_exe: all
@echo '[BUNDLE] Creating $(BUNDLE_NAME).exe'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)unix2dos "$(ROOT_DIR)/docs/"*.txt "$(ROOT_DIR)/readme.txt" "$(ROOT_DIR)/COPYING" "$(ROOT_DIR)/changelog.txt" "$(ROOT_DIR)/known-bugs.txt"
$(Q)cd $(ROOT_DIR)/os/windows/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
$(Q)mv $(ROOT_DIR)/os/windows/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
ifdef OSXAPP
install:
@echo '[INSTALL] Cannot install the OSX Application Bundle'
else
install: bundle
@echo '[INSTALL] Installing OpenTTD'
$(Q)install -d "$(INSTALL_BINARY_DIR)"
$(Q)install -d "$(INSTALL_ICON_DIR)"
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
$(Q)install -d "$(INSTALL_DATA_DIR)/game"
$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
ifeq ($(TTD), openttd.exe)
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}.exe"
else
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}"
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
$(Q)install -m 644 "$(BUNDLE_DIR)/game/"* "$(INSTALL_DATA_DIR)/game"
$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
ifndef DO_NOT_INSTALL_DOCS
$(Q)install -d "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/known-bugs.txt" "$(INSTALL_DOC_DIR)"
endif
ifndef DO_NOT_INSTALL_CHANGELOG
$(Q)install -d "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/changelog.txt" "$(INSTALL_DOC_DIR)"
endif
ifndef DO_NOT_INSTALL_LICENSE
$(Q)install -d "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/COPYING" "$(INSTALL_DOC_DIR)"
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.xpm" "$(INSTALL_ICON_DIR)/${BINARY_NAME}.32.xpm"
ifdef ICON_THEME_DIR
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/16x16/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.16.png" "$(INSTALL_ICON_THEME_DIR)/16x16/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/32x32/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.png" "$(INSTALL_ICON_THEME_DIR)/32x32/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/48x48/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.48.png" "$(INSTALL_ICON_THEME_DIR)/48x48/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/64x64/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.64.png" "$(INSTALL_ICON_THEME_DIR)/64x64/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/128x128/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.128.png" "$(INSTALL_ICON_THEME_DIR)/128x128/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/256x256/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.256.png" "$(INSTALL_ICON_THEME_DIR)/256x256/apps/${BINARY_NAME}.png"
else
$(Q)install -m 644 "$(BUNDLE_DIR)/media/"*.png "$(INSTALL_ICON_DIR)"
endif
ifdef MAN_DIR
ifndef DO_NOT_INSTALL_MAN
$(Q)install -d "$(INSTALL_MAN_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/man/openttd.6.gz" "$(INSTALL_MAN_DIR)/${BINARY_NAME}.6.gz"
endif
endif
ifdef MENU_DIR
$(Q)install -d "$(INSTALL_MENU_DIR)"
$(Q)install -m 644 "$(ROOT_DIR)/media/openttd.desktop.install" "$(INSTALL_MENU_DIR)/${BINARY_NAME}.desktop"
endif
endif # OSXAPP

View File

@@ -1,100 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Building requires GRFCodec.
#
# Recent versions (including sources) can be found at:
# http://www.openttd.org/download-grfcodec
#
# The mercurial repository can be found at:
# http://hg.openttdcoop.org/grfcodec
#
ROOT_DIR = !!ROOT_DIR!!
GRF_DIR = $(ROOT_DIR)/media/extra_grf
BASESET_DIR = $(ROOT_DIR)/media/baseset
LANG_DIR = $(ROOT_DIR)/src/lang
BIN_DIR = !!BIN_DIR!!/baseset
OBJS_DIR = !!GRF_OBJS_DIR!!
OS = !!OS!!
STAGE = !!STAGE!!
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
GRFCODEC := !!GRFCODEC!!
NFORENUM := !!NFORENUM!!
CC_BUILD := !!CC_BUILD!!
MD5SUM := $(shell [ "$(OS)" = "OSX" ] && echo "md5 -r" || echo "md5sum")
# Some "should not be changed" settings.
NFO_FILES := $(GRF_DIR)/*.nfo $(GRF_DIR)/rivers/*.nfo
PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png
# Build the GRF.
ifdef GRFCODEC
all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_extra.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm
else
all:
endif
$(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt
$(E) '$(STAGE) Collecting baseset translations'
$(Q) cat $^ > $@
$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/orig_extra.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) sed 's/^ORIG_EXTRA.GRF = *[0-9a-f]*$$/ORIG_EXTRA.GRF = '`$(MD5SUM) $(BIN_DIR)/orig_extra.grf | sed 's@ .*@@'`'/' $< > $@.tmp
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $@.tmp >$@
$(Q) rm $@.tmp
$(BIN_DIR)/%.obs: $(BASESET_DIR)/%.obs $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
$(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
# Compile extra grf
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk
$(E) '$(STAGE) Assembling openttd.nfo'
$(Q)-mkdir -p $(OBJS_DIR)/sprites
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
$(E) '$(STAGE) Compiling openttd.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
# The copy operation of PNG_FILES is duplicated from the target 'openttd.grf', thus those targets may not run in parallel.
$(BIN_DIR)/orig_extra.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk | $(BIN_DIR)/openttd.grf
$(E) '$(STAGE) Assembling orig_extra.nfo'
$(Q)-mkdir -p $(OBJS_DIR)/sprites
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/orig_extra.nfo > $(OBJS_DIR)/sprites/orig_extra.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/orig_extra.nfo
$(E) '$(STAGE) Compiling orig_extra.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/orig_extra.grf
$(Q)cp $(OBJS_DIR)/orig_extra.grf $(BIN_DIR)/orig_extra.grf
# Clean up temporary files.
clean:
$(Q)rm -f *.bak *.grf
# Clean up temporary files
mrproper: clean
$(Q)rm -fr sprites
.PHONY: all mrproper depend clean

View File

@@ -1,187 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
else
Q = @
endif
include Makefile.am
CONFIG_CACHE_PWD = !!CONFIG_CACHE_PWD!!
CONFIG_CACHE_SOURCE_LIST = !!CONFIG_CACHE_SOURCE_LIST!!
BIN_DIR = !!BIN_DIR!!
ICON_THEME_DIR = !!ICON_THEME_DIR!!
MAN_DIR = !!MAN_DIR!!
MENU_DIR = !!MENU_DIR!!
SRC_DIR = !!SRC_DIR!!
ROOT_DIR = !!ROOT_DIR!!
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
INSTALL_DIR = !!INSTALL_DIR!!
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
INSTALL_MAN_DIR = "$(INSTALL_DIR)/$(MAN_DIR)"
INSTALL_MENU_DIR = "$(INSTALL_DIR)/$(MENU_DIR)"
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
INSTALL_ICON_THEME_DIR = "$(INSTALL_DIR)/$(ICON_THEME_DIR)"
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
INSTALL_DOC_DIR = "$(INSTALL_DIR)/"!!DOC_DIR!!
SOURCE_LIST = !!SOURCE_LIST!!
CONFIGURE_FILES = !!CONFIGURE_FILES!!
BINARY_NAME = !!BINARY_NAME!!
STRIP = !!STRIP!!
TTD = !!TTD!!
TTDS = $(SRC_DIRS:%=%/$(TTD))
OS = !!OS!!
OSXAPP = !!OSXAPP!!
LIPO = !!LIPO!!
AWK = !!AWK!!
SORT = !!SORT!!
DISTCC = !!DISTCC!!
RES := $(shell if [ ! -f $(CONFIG_CACHE_PWD) ] || [ "`pwd`" != "`cat $(CONFIG_CACHE_PWD)`" ]; then echo "`pwd`" > $(CONFIG_CACHE_PWD); fi )
RES := $(shell if [ ! -f $(CONFIG_CACHE_SOURCE_LIST) ] || [ -n "`cmp $(CONFIG_CACHE_SOURCE_LIST) $(SOURCE_LIST) 2>/dev/null`" ]; then cp $(SOURCE_LIST) $(CONFIG_CACHE_SOURCE_LIST); fi )
all: config.pwd config.cache
ifdef DISTCC
@if [ -z "`echo '$(MFLAGS)' | grep '\-j'`" ]; then echo; echo "WARNING: you enabled distcc support, but you don't seem to be using the -jN paramter"; echo; fi
endif
@for dir in $(DIRS); do \
$(MAKE) -C $$dir all || exit 1; \
done
ifdef LIPO
# Lipo is an OSX thing. If it is defined, it means we are building for universal,
# and so we have have to combine the binaries into one big binary
# Remove the last binary made by the last compiled target
$(Q)rm -f $(BIN_DIR)/$(TTD)
# Make all the binaries into one
$(Q)$(LIPO) -create -output $(BIN_DIR)/$(TTD) $(TTDS)
endif
help:
@echo "Available make commands:"
@echo ""
@echo "Compilation:"
@echo " all compile the executable and the lang files"
@echo " lang compile the lang files only"
@echo "Clean up:"
@echo " clean remove the files generated during compilation"
@echo " mrproper remove the files generated during configuration and compilation"
@echo "Run after compilation:"
@echo " run execute openttd after the compilation"
@echo " run-gdb execute openttd in debug mode after the compilation"
@echo " run-prof execute openttd in profiling mode after the compilation"
@echo "Installation:"
@echo " install install the compiled files and the data-files after the compilation"
@echo " bundle create the base for an installation bundle"
@echo " bundle_zip create the zip installation bundle"
@echo " bundle_gzip create the gzip installation bundle"
@echo " bundle_bzip2 create the bzip2 installation bundle"
@echo " bundle_lha create the lha installation bundle"
@echo " bundle_dmg create the dmg installation bundle"
config.pwd: $(CONFIG_CACHE_PWD)
$(MAKE) reconfigure
config.cache: $(CONFIG_CACHE_SOURCE_LIST) $(CONFIGURE_FILES)
$(MAKE) reconfigure
reconfigure:
ifeq ($(shell if test -f config.cache; then echo 1; fi), 1)
@echo "----------------"
@echo "The system detected that source.list or any configure file is altered."
@echo " Going to reconfigure with last known settings..."
@echo "----------------"
# Make sure we don't lock config.cache
@$(shell cat config.cache | sed 's@\\ @\\\\ @g') || exit 1
@echo "----------------"
@echo "Reconfig done. Please re-execute make."
@echo "----------------"
else
@echo "----------------"
@echo "Have not found a configuration, please run configure first."
@echo "----------------"
@exit 1
endif
clean:
@for dir in $(DIRS); do \
$(MAKE) -C $$dir clean; \
done
$(Q)rm -rf $(BUNDLE_TARGET)
lang:
@for dir in $(LANG_DIRS); do \
$(MAKE) -C $$dir all; \
done
mrproper:
@for dir in $(DIRS); do \
$(MAKE) -C $$dir mrproper; \
done
# Don't be tempted to merge these two for loops. Doing that breaks make
# --dry-run, since make has this "feature" that it always runs commands
# containing $(MAKE), even when --dry-run is passed. The objective is of
# course to also get a dry-run of submakes, but make is not smart enough
# to see that a for loop runs both a submake and an actual command.
@for dir in $(DIRS); do \
rm -f $$dir/Makefile; \
done
$(Q)rm -rf objs
$(Q)rm -f Makefile Makefile.am Makefile.bundle
$(Q)rm -f media/openttd.desktop media/openttd.desktop.install
$(Q)rm -f $(CONFIG_CACHE_SOURCE_LIST) config.cache config.pwd config.log $(CONFIG_CACHE_PWD)
# directories for bundle generation
$(Q)rm -rf $(BUNDLE_DIR)
$(Q)rm -rf $(BUNDLES_DIR)
# output of profiling
$(Q)rm -f $(BIN_DIR)/gmon.out
# output of generating 'API' documentation
$(Q)rm -rf $(ROOT_DIR)/docs/source
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
$(Q)rm -rf $(ROOT_DIR)/docs/gamedocs
# directories created by OpenTTD on regression testing
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
distclean: mrproper
maintainer-clean: distclean
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/orig_extra.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm
depend:
@for dir in $(SRC_DIRS); do \
$(MAKE) -C $$dir depend; \
done
run: all
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS)
run-gdb: all
$(Q)cd !!BIN_DIR!! && gdb --ex run --args ./!!TTD!! $(OPENTTD_ARGS)
run-prof: all
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS) && gprof !!TTD!! | less
regression: all
$(Q)cd !!BIN_DIR!! && sh ai/regression/run.sh
test: regression
%.o:
@for dir in $(SRC_DIRS); do \
$(MAKE) -C $$dir $(@:src/%=%); \
done
%.lng:
@for dir in $(LANG_DIRS); do \
$(MAKE) -C $$dir $@; \
done
.PHONY: test distclean mrproper clean
include Makefile.bundle

View File

@@ -1,105 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
LANG_DIR = !!LANG_DIR!!
BIN_DIR = !!BIN_DIR!!
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD= !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STRGEN_FLAGS = !!STRGEN_FLAGS!!
STAGE = !!STAGE!!
LANG_SUPPRESS = !!LANG_SUPPRESS!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
ifeq ($(LANG_SUPPRESS), yes)
LANG_ERRORS = >/dev/null 2>&1
endif
# Make sure endian_host.h is reachable as if it was in the src/ dir
CFLAGS_BUILD += -I $(LANG_OBJS_DIR)
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
RES := $(shell mkdir -p $(BIN_DIR)/lang )
all: table/strings.h $(LANGS)
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
lang/english.txt: $(LANG_DIR)/english.txt
$(Q)mkdir -p lang
$(Q)cp $(LANG_DIR)/english.txt lang/english.txt
$(STRGEN): alloc_func.o string.o strgen_base.o strgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/strings.h: lang/english.txt $(STRGEN)
$(E) '$(STAGE) Generating $@'
@mkdir -p table
$(Q)./$(STRGEN) -s $(LANG_DIR) -d table
$(LANGS): %.lng: $(LANG_DIR)/%.txt $(STRGEN) lang/english.txt
$(E) '$(STAGE) Compiling language $(*F)'
$(Q)./$(STRGEN) $(STRGEN_FLAGS) -s $(LANG_DIR) -d $(LANG_OBJS_DIR) $< $(LANG_ERRORS) && cp $@ $(BIN_DIR)/lang || true # Do not fail all languages when one fails
# The targets to compile the endian-code
endian_host.h: $(ENDIAN_CHECK)
$(E) '$(STAGE) Testing endianness for host'
$(Q)./$(ENDIAN_CHECK) > $@
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
depend:
clean:
$(E) '$(STAGE) Cleaning up language files'
$(Q)rm -f strgen.o string.o alloc_func.o getoptdata.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
mrproper: clean
$(Q)rm -rf $(BIN_DIR)/lang
%.lng:
@echo '$(STAGE) No such language: $(@:%.lng=%)'
.PHONY: all mrproper depend clean

View File

@@ -1,47 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Makefile for creating bundles of MSVC's binaries in the same way as we make
# the zip bundles for ALL other OSes.
#
# Usage: make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=openttd-<version>-win[32|64]
# or make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=OTTD-win[32|64]-nightly-<revision>
#
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
else
Q = @
endif
AWK = "awk"
ROOT_DIR := $(shell pwd)
BIN_DIR = "$(ROOT_DIR)/bin"
SRC_DIR = "$(ROOT_DIR)/src"
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
TTD = openttd.exe
PDB = openttd.pdb
MODE = Release
TARGET := $(shell echo $(PLATFORM) | sed "s@win64@x64@;s@win32@Win32@")
all:
$(Q)cp objs/$(TARGET)/$(MODE)/$(TTD) $(BIN_DIR)/$(TTD)
include Makefile.bundle.in
bundle_pdb:
@echo '[BUNDLE] Creating $(BUNDLE_NAME).pdb.xz'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cp objs/$(TARGET)/Release/$(PDB) $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
$(Q)xz -9 $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
regression: all
$(Q)cp bin/$(TTD) bin/openttd
$(Q)cd bin && sh ai/regression/run.sh

View File

@@ -1,78 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
SETTINGSGEN = !!SETTINGSGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STAGE = !!STAGE!!
SETTING_OBJS_DIR = !!SETTING_OBJS_DIR!!
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
all: table/settings.h
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(SETTINGSGEN): alloc_func.o string.o ini_load.o settingsgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/settings.h: $(SETTINGSGEN) $(SRC_DIR)/table/settings.h.preamble $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
$(E) '$(STAGE) Generating $@'
@mkdir -p table
$(Q)./$(SETTINGSGEN) -o table/settings.h -b $(SRC_DIR)/table/settings.h.preamble -a $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
# The targets to compile the endian-code
endian_host.h: $(ENDIAN_CHECK)
$(E) '$(STAGE) Testing endianness for host'
$(Q)./$(ENDIAN_CHECK) > $@
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
depend:
clean:
$(E) '$(STAGE) Cleaning up settings files'
$(Q)rm -f settingsgen.o alloc_func.o getoptdata.o ini_load.o $(SETTINGSGEN) $(ENDIAN_TARGETS) table/settings.h
mrproper: clean
.PHONY: all mrproper depend clean

View File

@@ -1,315 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
CC_HOST = !!CC_HOST!!
CXX_HOST = !!CXX_HOST!!
CC_BUILD = !!CC_BUILD!!
CXX_BUILD = !!CXX_BUILD!!
WINDRES = !!WINDRES!!
STRIP = !!STRIP!!
CFLAGS = !!CFLAGS!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS = !!CXXFLAGS!!
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
LIBS = !!LIBS!!
LDFLAGS = !!LDFLAGS!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
ROOT_DIR = !!ROOT_DIR!!
BIN_DIR = !!BIN_DIR!!
LANG_DIR = !!LANG_DIR!!
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
SETTING_OBJS_DIR= !!SETTING_OBJS_DIR!!
SRC_DIR = !!SRC_DIR!!
SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
MEDIA_DIR = !!MEDIA_DIR!!
TTD = !!TTD!!
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
DEPEND = !!DEPEND!!
ENDIAN_FORCE = !!ENDIAN_FORCE!!
OS = !!OS!!
STAGE = !!STAGE!!
MAKEDEPEND = !!MAKEDEPEND!!
CFLAGS_MAKEDEP = !!CFLAGS_MAKEDEP!!
SORT = !!SORT!!
AWK = !!AWK!!
CONFIG_CACHE_COMPILER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_COMPILER!!
CONFIG_CACHE_LINKER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_LINKER!!
CONFIG_CACHE_ENDIAN = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_ENDIAN!!
CONFIG_CACHE_SOURCE = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_SOURCE!!
CONFIG_CACHE_VERSION = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_VERSION!!
OBJS_C := !!OBJS_C!!
OBJS_CPP := !!OBJS_CPP!!
OBJS_MM := !!OBJS_MM!!
OBJS_RC := !!OBJS_RC!!
OBJS := $(OBJS_C) $(OBJS_CPP) $(OBJS_MM) $(OBJS_RC)
SRCS := !!SRCS!!
# All C-files depend on those 3 files
FILE_DEP := $(CONFIG_CACHE_COMPILER) endian_target.h
# Create all dirs and subdirs
RES := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
# Make sure endian_target.h is reasable as if it was in the src/ dir
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
ifdef SCRIPT_SRC_DIR
CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
endif
ENDIAN_TARGETS := endian_target.h $(ENDIAN_CHECK)
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
# Our default target
all: $(BIN_DIR)/$(TTD)
# This are 2 rules that are pointing back to STRGEN stuff.
# There is not really a need to have them here, but in case
# some weirdo wants to run 'make' in the 'src' dir and expects
# the languages to be recompiled, this catches that case and
# takes care of it nicely.
$(LANG_OBJS_DIR)/$(STRGEN):
$(MAKE) -C $(LANG_OBJS_DIR) $(STRGEN)
$(LANG_OBJS_DIR)/table/strings.h: $(LANG_DIR)/english.txt $(LANG_OBJS_DIR)/$(STRGEN)
$(MAKE) -C $(LANG_OBJS_DIR) table/strings.h
# Always run version detection, so we always have an accurate modified
# flag
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
# Use autodetected revisions
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
REV_NR := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ')
# Make sure we have something in REV and REV_NR
ifeq ($(REV),)
REV := norev000
endif
ifeq ($(REV_NR),)
REV_NR := 0
endif
# This helps to recompile if flags change
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CFLAGS) $(CXXFLAGS)" ]; then echo "$(CFLAGS) $(CXXFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_LINKER) 2>/dev/null`" != "$(LDFLAGS) $(LIBS)" ]; then echo "$(LDFLAGS) $(LIBS)" > $(CONFIG_CACHE_LINKER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_ENDIAN) 2>/dev/null`" != "$(ENDIAN_FORCE)" ]; then echo "$(ENDIAN_FORCE)" > $(CONFIG_CACHE_ENDIAN); fi )
# If there is a change in the source-file-list, make sure we recheck the deps
RES := $(shell if [ "`cat $(CONFIG_CACHE_SOURCE) 2>/dev/null`" != "$(SRCS)" ]; then echo "$(SRCS)" > $(CONFIG_CACHE_SOURCE); fi )
# If there is a change in the revision, make sure we recompile rev.cpp
RES := $(shell if [ "`cat $(CONFIG_CACHE_VERSION) 2>/dev/null`" != "$(REV) $(MODIFIED)" ]; then echo "$(REV) $(MODIFIED)" > $(CONFIG_CACHE_VERSION); fi )
ifndef MAKEDEPEND
# The slow, but always correct, dep-check
DEP_MASK := %.d
DEPS := $(OBJS:%.o=%.d)
# Only include the deps if we are compiling everything
ifeq ($(filter $(ENDIAN_TARGETS) %.o clean mrproper, $(MAKECMDGOALS)),)
-include $(DEPS)
else
# In case we want to compile a single target, include the .d file for it
ifneq ($(filter %.o, $(MAKECMDGOALS)),)
SINGLE_DEP := $(filter %.o, $(MAKECMDGOALS))
-include $(SINGLE_DEP:%.o=%.d)
endif
endif
# Find the deps via GCC. Rarely wrong, but a bit slow
$(OBJS_C:%.o=%.d): %.d: $(SRC_DIR)/%.c $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_RC:%.o=%.d): %.d: $(SRC_DIR)/%.rc $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.rc=%.rc)'
$(Q)touch $@
else
# The much faster, but can be wrong, dep-check
DEP_MASK :=
DEPS := Makefile.dep
# Only include the deps if we are not cleaning
ifeq ($(filter $(ENDIAN_TARGETS) depend clean mrproper, $(MAKECMDGOALS)),)
-include Makefile.dep
endif
ifeq ("$(SRC_OBJS_DIR)/$(DEPEND)","$(MAKEDEPEND)")
DEP := $(MAKEDEPEND)
$(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp
$(E) '$(STAGE) Compiling and linking $(DEPEND)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
endif
# Make sure that only 'make depend' ALWAYS triggers a recheck
ifeq ($(filter depend, $(MAKECMDGOALS)),)
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE) $(DEP)
else
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(DEP) FORCE
endif
$(E) '$(STAGE) DEP CHECK (all files)'
$(Q)rm -f Makefile.dep.tmp
$(Q)touch Makefile.dep.tmp
# Calculate the deps via makedepend
$(Q)$(MAKEDEPEND) -f$(SRC_OBJS_DIR)/Makefile.dep.tmp -o.o -Y -v -- $(CFLAGS_MAKEDEP) -- $(SRCS:%=$(SRC_DIR)/%) 2>/dev/null
# Convert x:/... paths to /x/... for mingw
ifeq ($(OS), MINGW)
@cat Makefile.dep.tmp | sed 's@/\([a-zA-Z]\):\/@\/\1\/@g' > Makefile.dep.tmp.mingw
@cp Makefile.dep.tmp.mingw Makefile.dep.tmp
@rm -f Makefile.dep.tmp.mingw
endif
# Remove all comments and includes that don't start with $(SRC_DIR)
# Remove $(SRC_DIR) from object-file-name
@$(AWK) ' \
/^# DO NOT/ { print $$0 ; next} \
/^#/ {next} \
/: / { \
left = NF - 1; \
for (n = 2; n <= NF; n++) { \
if (match($$n, "^$(ROOT_DIR)") == 0) { \
$$n = ""; \
left--; \
} \
} \
gsub("$(SRC_DIR)/", "", $$1); \
if (left > 0) { \
print $$0; \
$$1 = "Makefile.dep:"; \
print $$0; \
} \
next \
} \
{ \
print $$0 \
} \
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | LC_ALL=C $(SORT) > Makefile.dep
$(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak
endif
# Avoid problems with deps if a .h/.hpp/.hpp.sq file is deleted without the deps
# being updated. Now the Makefile continues, the deps are recreated
# and all will be fine.
%.h %.hpp %.hpp.sq:
@true
# Compile all the files according to the targets
$(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(filter-out %sse2.o, $(filter-out %ssse3.o, $(filter-out %sse4.o, $(OBJS_CPP)))): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
$(filter %sse2.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse2 -o $@ $<
$(filter %ssse3.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -mssse3 -o $@ $<
$(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse4.1 -o $@ $<
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
$(E) '$(STAGE) Compiling resource $(<:$(SRC_DIR)/%.rc=%.rc)'
$(Q)$(WINDRES) -o $@ -I `basename $<` $<
$(BIN_DIR)/$(TTD): $(TTD)
$(Q)cp $(TTD) $(BIN_DIR)/$(TTD)
ifeq ($(OS), UNIX)
$(Q)cp $(MEDIA_DIR)/openttd.32.bmp $(BIN_DIR)/baseset/
endif
ifeq ($(OS), OSX)
$(Q)cp $(ROOT_DIR)/os/macosx/splash.png $(BIN_DIR)/baseset/
endif
$(TTD): $(OBJS) $(CONFIG_CACHE_LINKER)
$(E) '$(STAGE) Linking $@'
ifeq ($(OS), PSP)
# Because of a bug in the PSP GCC tools, linking via CXX results
# in total chaos and more problems then you can handle. So we need
# CC to link OpenTTD for PSP
$(Q)+$(CC_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
else
$(Q)+$(CXX_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
endif
ifdef STRIP
$(Q)$(STRIP) $@
endif
ifeq ($(OS), DOS)
$(E) '$(STAGE) Adding CWSDPMI stub to $@'
$(Q)$(ROOT_DIR)/os/dos/make_dos_binary_selfcontained.sh $(SRC_OBJS_DIR)/$@
endif
# The targets to compile the endian-code
endian_target.h: $(ENDIAN_CHECK) $(CONFIG_CACHE_ENDIAN)
$(E) '$(STAGE) Testing endianness for target'
$(Q)./$(ENDIAN_CHECK) $(ENDIAN_FORCE) > $@
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
# Revision files
$(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/rev.cpp
$(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/os/windows/ottdres.rc
FORCE:
depend: $(DEPS)
clean:
$(E) '$(STAGE) Cleaning up object files'
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(DEPEND) $(TTD:%=$(BIN_DIR)/%) $(BIN_DIR)/baseset/openttd.32.bmp $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
mrproper: clean
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/os/windows/ottdres.rc
%.o:
@echo '$(STAGE) No such source-file: $(@:%.o=%).[c|cpp|mm|rc]'
.PHONY: all mrproper depend clean FORCE

247
ai/ai.c Normal file
View File

@@ -0,0 +1,247 @@
/* $Id$ */
#include "../stdafx.h"
#include "../openttd.h"
#include "../variables.h"
#include "../command.h"
#include "../network.h"
#include "ai.h"
#include "default/default.h"
/**
* Dequeues commands put in the queue via AI_PutCommandInQueue.
*/
static void AI_DequeueCommands(PlayerID player)
{
AICommand *com, *entry_com;
entry_com = _ai_player[player].queue;
/* It happens that DoCommandP issues a new DoCommandAI which adds a new command
* to this very same queue (don't argue about this, if it currently doesn't
* happen I can tell you it will happen with AIScript -- TrueLight). If we
* do not make the queue NULL, that commands will be dequeued immediatly.
* Therefor we safe the entry-point to entry_com, and make the queue NULL, so
* the new queue can be safely built up. */
_ai_player[player].queue = NULL;
_ai_player[player].queue_tail = NULL;
/* Dequeue all commands */
while ((com = entry_com) != NULL) {
_current_player = player;
_cmd_text = com->text;
DoCommandP(com->tile, com->p1, com->p2, com->callback, com->procc);
/* Free item */
entry_com = com->next;
free(com->text);
free(com);
}
}
/**
* Needed for SP; we need to delay DoCommand with 1 tick, because else events
* will make infinite loops (AIScript).
*/
static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCallback* callback)
{
AICommand *com;
if (_ai_player[player].queue_tail == NULL) {
/* There is no item in the queue yet, create the queue */
_ai_player[player].queue = malloc(sizeof(AICommand));
_ai_player[player].queue_tail = _ai_player[player].queue;
} else {
/* Add an item at the end */
_ai_player[player].queue_tail->next = malloc(sizeof(AICommand));
_ai_player[player].queue_tail = _ai_player[player].queue_tail->next;
}
/* This is our new item */
com = _ai_player[player].queue_tail;
/* Assign the info */
com->tile = tile;
com->p1 = p1;
com->p2 = p2;
com->procc = procc;
com->callback = callback;
com->next = NULL;
com->text = NULL;
/* Copy the cmd_text, if needed */
if (_cmd_text != NULL) {
com->text = strdup(_cmd_text);
_cmd_text = NULL;
}
}
/**
* Executes a raw DoCommand for the AI.
*/
int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback)
{
PlayerID old_lp;
int32 res = 0;
const char* tmp_cmdtext;
/* If you enable DC_EXEC with DC_QUERY_COST you are a really strange
* person.. should we check for those funny jokes?
*/
/* The test already resets _cmd_text, so backup the pointer */
tmp_cmdtext = _cmd_text;
/* First, do a test-run to see if we can do this */
res = DoCommand(tile, p1, p2, flags & ~DC_EXEC, procc);
/* The command failed, or you didn't want to execute, or you are quering, return */
if (CmdFailed(res) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) {
return res;
}
/* Restore _cmd_text */
_cmd_text = tmp_cmdtext;
/* If we did a DC_EXEC, and the command did not return an error, execute it
* over the network */
if (flags & DC_AUTO) procc |= CMD_AUTO;
if (flags & DC_NO_WATER) procc |= CMD_NO_WATER;
/* NetworkSend_Command needs _local_player to be set correctly, so
* adjust it, and put it back right after the function */
old_lp = _local_player;
_local_player = _current_player;
#ifdef ENABLE_NETWORK
/* Send the command */
if (_networking) {
/* Network is easy, send it to his handler */
NetworkSend_Command(tile, p1, p2, procc, callback);
} else {
#else
{
#endif
/* If we execute BuildCommands directly in SP, we have a big problem with events
* so we need to delay is for 1 tick */
AI_PutCommandInQueue(_current_player, tile, p1, p2, procc, callback);
}
/* Set _local_player back */
_local_player = old_lp;
return res;
}
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
{
return AI_DoCommandCc(tile, p1, p2, flags, procc, NULL);
}
/**
* Run 1 tick of the AI. Don't overdo it, keep it realistic.
*/
static void AI_RunTick(PlayerID player)
{
extern void AiNewDoGameLoop(Player *p);
Player *p = GetPlayer(player);
_current_player = player;
if (_patches.ainew_active) {
AiNewDoGameLoop(p);
} else {
/* Enable all kind of cheats the old AI needs in order to operate correctly... */
_is_old_ai_player = true;
AiDoGameLoop(p);
_is_old_ai_player = false;
}
}
/**
* The gameloop for AIs.
* Handles one tick for all the AIs.
*/
void AI_RunGameLoop(void)
{
/* Don't do anything if ai is disabled */
if (!_ai.enabled) return;
/* Don't do anything if we are a network-client, or the AI has been disabled */
if (_networking && (!_network_server || !_patches.ai_in_multiplayer)) return;
/* New tick */
_ai.tick++;
/* Make sure the AI follows the difficulty rule.. */
assert(_opt.diff.competitor_speed <= 4);
if ((_ai.tick & ((1 << (4 - _opt.diff.competitor_speed)) - 1)) != 0) return;
/* Check for AI-client (so joining a network with an AI) */
if (!_networking || _network_server) {
/* Check if we want to run AIs (server or SP only) */
const Player* p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->is_ai) {
/* This should always be true, else something went wrong... */
assert(_ai_player[p->index].active);
/* Run the script */
AI_DequeueCommands(p->index);
AI_RunTick(p->index);
}
}
}
_current_player = OWNER_NONE;
}
/**
* A new AI sees the day of light. You can do here what ever you think is needed.
*/
void AI_StartNewAI(PlayerID player)
{
assert(IsValidPlayer(player));
/* Called if a new AI is booted */
_ai_player[player].active = true;
}
/**
* This AI player died. Give it some chance to make a final puf.
*/
void AI_PlayerDied(PlayerID player)
{
/* Called if this AI died */
_ai_player[player].active = false;
}
/**
* Initialize some AI-related stuff.
*/
void AI_Initialize(void)
{
/* First, make sure all AIs are DEAD! */
AI_Uninitialize();
memset(&_ai, 0, sizeof(_ai));
memset(&_ai_player, 0, sizeof(_ai_player));
_ai.enabled = true;
}
/**
* Deinitializer for AI-related stuff.
*/
void AI_Uninitialize(void)
{
const Player* p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
}
}

111
ai/ai.h Normal file
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@@ -0,0 +1,111 @@
#ifndef AI_H
#define AI_H
#include "../functions.h"
#include "../network.h"
#include "../player.h"
#include "../command.h"
/* How DoCommands look like for an AI */
typedef struct AICommand {
uint32 tile;
uint32 p1;
uint32 p2;
uint32 procc;
CommandCallback* callback;
char *text;
uint uid;
struct AICommand *next;
} AICommand;
/* The struct for an AIScript Player */
typedef struct AIPlayer {
bool active; ///< Is this AI active?
AICommand *queue; ///< The commands that he has in his queue
AICommand *queue_tail; ///< The tail of this queue
} AIPlayer;
/* The struct to keep some data about the AI in general */
typedef struct AIStruct {
/* General */
bool enabled; ///< Is AI enabled?
uint tick; ///< The current tick (something like _frame_counter, only for AIs)
} AIStruct;
VARDEF AIStruct _ai;
VARDEF AIPlayer _ai_player[MAX_PLAYERS];
// ai.c
void AI_StartNewAI(PlayerID player);
void AI_PlayerDied(PlayerID player);
void AI_RunGameLoop(void);
void AI_Initialize(void);
void AI_Uninitialize(void);
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback);
/** Is it allowed to start a new AI.
* This function checks some boundries to see if we should launch a new AI.
* @return True if we can start a new AI.
*/
static inline bool AI_AllowNewAI(void)
{
/* If disabled, no AI */
if (!_ai.enabled)
return false;
/* If in network, but no server, no AI */
if (_networking && !_network_server)
return false;
/* If in network, and server, possible AI */
if (_networking && _network_server) {
/* Do we want AIs in multiplayer? */
if (!_patches.ai_in_multiplayer)
return false;
/* Only the NewAI is allowed... sadly enough the old AI just doesn't support this
* system, because all commands are delayed by at least 1 tick, which causes
* a big problem, because it uses variables that are only set AFTER the command
* is really executed... */
if (!_patches.ainew_active)
return false;
}
return true;
}
#define AI_CHANCE16(a,b) ((uint16) AI_Random() <= (uint16)((65536 * a) / b))
#define AI_CHANCE16R(a,b,r) ((uint16)(r = AI_Random()) <= (uint16)((65536 * a) / b))
/**
* The random-function that should be used by ALL AIs.
*/
static inline uint AI_RandomRange(uint max)
{
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
* but we pick InteractiveRandomRange if we are a network_server or network-client.
*/
if (_networking)
return InteractiveRandomRange(max);
else
return RandomRange(max);
}
/**
* The random-function that should be used by ALL AIs.
*/
static inline uint32 AI_Random(void)
{
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
* but we pick InteractiveRandomRange if we are a network_server or network-client.
*/
if (_networking)
return InteractiveRandom();
else
return Random();
}
#endif /* AI_H */

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/* $Id$ */
#ifndef DEFAULT_H
#define DEFAULT_H
void AiDoGameLoop(Player*);
#endif

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/* $Id$ */
#include "../../stdafx.h"
#include "../../openttd.h"
#include "../../debug.h"
#include "../../functions.h"
#include "../../map.h"
#include "../../road_map.h"
#include "../../tile.h"
#include "../../vehicle.h"
#include "../../command.h"
#include "trolly.h"
#include "../../engine.h"
#include "../../station.h"
#include "../../variables.h"
#include "../../bridge.h"
#include "../ai.h"
// Build HQ
// Params:
// tile : tile where HQ is going to be build
bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile)
{
if (CmdFailed(AI_DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ)))
return false;
AI_DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ);
return true;
}
// Build station
// Params:
// type : AI_TRAIN/AI_BUS/AI_TRUCK : indicates the type of station
// tile : tile where station is going to be build
// length : in case of AI_TRAIN: length of station
// numtracks : in case of AI_TRAIN: tracks of station
// direction : the direction of the station
// flag : flag passed to DoCommand (normally 0 to get the cost or DC_EXEC to build it)
int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag)
{
if (type == AI_TRAIN)
return AI_DoCommand(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
if (type == AI_BUS)
return AI_DoCommand(tile, direction, RS_BUS, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
return AI_DoCommand(tile, direction, RS_TRUCK, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
}
// Builds a brdige. The second best out of the ones available for this player
// Params:
// tile_a : starting point
// tile_b : end point
// flag : flag passed to DoCommand
int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag)
{
int bridge_type, bridge_len, type, type2;
// Find a good bridgetype (the best money can buy)
bridge_len = GetBridgeLength(tile_a, tile_b);
type = type2 = 0;
for (bridge_type = MAX_BRIDGES-1; bridge_type >= 0; bridge_type--) {
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
type2 = type;
type = bridge_type;
// We found two bridges, exit
if (type2 != 0) break;
}
}
// There is only one bridge that can be built
if (type2 == 0 && type != 0) type2 = type;
// Now, simply, build the bridge!
if (p->ainew.tbt == AI_TRAIN) {
return AI_DoCommand(tile_a, tile_b, (0x00 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
} else {
return AI_DoCommand(tile_a, tile_b, (0x80 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
}
}
// Build the route part by part
// Basicly what this function do, is build that amount of parts of the route
// that go in the same direction. It sets 'part' to the last part of the route builded.
// The return value is the cost for the builded parts
//
// Params:
// PathFinderInfo : Pointer to the PathFinderInfo used for AiPathFinder
// part : Which part we need to build
//
// TODO: skip already builded road-pieces (e.g.: cityroad)
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag)
{
int part = PathFinderInfo->position;
byte *route_extra = PathFinderInfo->route_extra;
TileIndex *route = PathFinderInfo->route;
int dir;
int old_dir = -1;
int cost = 0;
int res;
// We need to calculate the direction with the parent of the parent.. so we skip
// the first pieces and the last piece
if (part < 1) part = 1;
// When we are done, stop it
if (part >= PathFinderInfo->route_length - 1) {
PathFinderInfo->position = -2;
return 0;
}
if (PathFinderInfo->rail_or_road) {
// Tunnel code
if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
cost += AI_DoCommand(route[part], 0, 0, flag, CMD_BUILD_TUNNEL);
PathFinderInfo->position++;
// TODO: problems!
if (CmdFailed(cost)) {
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be built!");
return 0;
}
return cost;
}
// Bridge code
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
cost += AiNew_Build_Bridge(p, route[part], route[part-1], flag);
PathFinderInfo->position++;
// TODO: problems!
if (CmdFailed(cost)) {
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be built!");
return 0;
}
return cost;
}
// Build normal rail
// Keep it doing till we go an other way
if (route_extra[part - 1] == 0 && route_extra[part] == 0) {
while (route_extra[part] == 0) {
// Get the current direction
dir = AiNew_GetRailDirection(route[part-1], route[part], route[part+1]);
// Is it the same as the last one?
if (old_dir != -1 && old_dir != dir) break;
old_dir = dir;
// Build the tile
res = AI_DoCommand(route[part], 0, dir, flag, CMD_BUILD_SINGLE_RAIL);
if (CmdFailed(res)) {
// Problem.. let's just abort it all!
p->ainew.state = AI_STATE_NOTHING;
return 0;
}
cost += res;
// Go to the next tile
part++;
// Check if it is still in range..
if (part >= PathFinderInfo->route_length - 1) break;
}
part--;
}
// We want to return the last position, so we go back one
PathFinderInfo->position = part;
} else {
// Tunnel code
if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
cost += AI_DoCommand(route[part], 0x200, 0, flag, CMD_BUILD_TUNNEL);
PathFinderInfo->position++;
// TODO: problems!
if (CmdFailed(cost)) {
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be built!");
return 0;
}
return cost;
}
// Bridge code
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
cost += AiNew_Build_Bridge(p, route[part], route[part+1], flag);
PathFinderInfo->position++;
// TODO: problems!
if (CmdFailed(cost)) {
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be built!");
return 0;
}
return cost;
}
// Build normal road
// Keep it doing till we go an other way
// EnsureNoVehicle makes sure we don't build on a tile where a vehicle is. This way
// it will wait till the vehicle is gone..
if (route_extra[part-1] == 0 && route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicle(route[part]))) {
while (route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicle(route[part]))) {
// Get the current direction
dir = AiNew_GetRoadDirection(route[part-1], route[part], route[part+1]);
// Is it the same as the last one?
if (old_dir != -1 && old_dir != dir) break;
old_dir = dir;
// There is already some road, and it is a bridge.. don't build!!!
if (!IsTileType(route[part], MP_TUNNELBRIDGE)) {
// Build the tile
res = AI_DoCommand(route[part], dir, 0, flag | DC_NO_WATER, CMD_BUILD_ROAD);
// Currently, we ignore CMD_ERRORs!
if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_STREET) && !EnsureNoVehicle(route[part])) {
// Problem.. let's just abort it all!
DEBUG(ai,0)("Darn, the route could not be built.. aborting!");
p->ainew.state = AI_STATE_NOTHING;
return 0;
}
if (!CmdFailed(res)) cost += res;
}
// Go to the next tile
part++;
// Check if it is still in range..
if (part >= PathFinderInfo->route_length - 1) break;
}
part--;
// We want to return the last position, so we go back one
}
if (!EnsureNoVehicle(route[part]) && flag == DC_EXEC) part--;
PathFinderInfo->position = part;
}
return cost;
}
// This functions tries to find the best vehicle for this type of cargo
// It returns INVALID_ENGINE if not suitable engine is found
EngineID AiNew_PickVehicle(Player *p)
{
if (p->ainew.tbt == AI_TRAIN) {
// Not supported yet
return INVALID_ENGINE;
} else {
EngineID best_veh_index = INVALID_ENGINE;
int32 best_veh_rating = 0;
EngineID start = ROAD_ENGINES_INDEX;
EngineID end = ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES;
EngineID i;
/* Loop through all road vehicles */
for (i = start; i != end; i++) {
const RoadVehicleInfo *rvi = RoadVehInfo(i);
const Engine* e = GetEngine(i);
int32 rating;
int32 ret;
/* Skip vehicles which can't take our cargo type */
if (rvi->cargo_type != p->ainew.cargo && !CanRefitTo(i, p->ainew.cargo)) continue;
// Is it availiable?
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
if (!HASBIT(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
/* Rate and compare the engine by speed & capacity */
rating = rvi->max_speed * rvi->capacity;
if (rating <= best_veh_rating) continue;
// Can we build it?
ret = AI_DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_ROAD_VEH);
if (CmdFailed(ret)) continue;
best_veh_rating = rating;
best_veh_index = i;
}
return best_veh_index;
}
}
void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
Player* p = GetPlayer(_current_player);
if (success) {
p->ainew.state = AI_STATE_GIVE_ORDERS;
p->ainew.veh_id = _new_vehicle_id;
if (GetVehicle(p->ainew.veh_id)->cargo_type != p->ainew.cargo) {
/* Cargo type doesn't match, so refit it */
if (CmdFailed(DoCommand(tile, p->ainew.veh_id, p->ainew.cargo, DC_EXEC, CMD_REFIT_ROAD_VEH))) {
/* Refit failed, so sell the vehicle */
DoCommand(tile, p->ainew.veh_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
p->ainew.state = AI_STATE_NOTHING;
}
}
} else {
/* XXX this should be handled more gracefully */
p->ainew.state = AI_STATE_NOTHING;
}
}
// Builds the best vehicle possible
int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag)
{
EngineID i = AiNew_PickVehicle(p);
if (i == INVALID_ENGINE) return CMD_ERROR;
if (p->ainew.tbt == AI_TRAIN) return CMD_ERROR;
if (flag & DC_EXEC) {
return AI_DoCommandCc(tile, i, 0, flag, CMD_BUILD_ROAD_VEH, CcAI);
} else {
return AI_DoCommand(tile, i, 0, flag, CMD_BUILD_ROAD_VEH);
}
}
int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag)
{
int ret, ret2;
if (p->ainew.tbt == AI_TRAIN) {
return AI_DoCommand(tile, 0, direction, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRAIN_DEPOT);
} else {
ret = AI_DoCommand(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT);
if (CmdFailed(ret)) return ret;
// Try to build the road from the depot
ret2 = AI_DoCommand(tile + TileOffsByDiagDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
// If it fails, ignore it..
if (CmdFailed(ret2)) return ret;
return ret + ret2;
}
}

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/* $Id$ */
#include "../../stdafx.h"
#include "../../openttd.h"
#include "../../bridge_map.h"
#include "../../debug.h"
#include "../../functions.h"
#include "../../map.h"
#include "../../tile.h"
#include "../../command.h"
#include "trolly.h"
#include "../../depot.h"
#include "../../tunnel_map.h"
#include "../../bridge.h"
#include "../ai.h"
#define TEST_STATION_NO_DIR 0xFF
// Tests if a station can be build on the given spot
// TODO: make it train compatible
static bool TestCanBuildStationHere(TileIndex tile, byte dir)
{
Player *p = GetPlayer(_current_player);
if (dir == TEST_STATION_NO_DIR) {
int32 ret;
// TODO: currently we only allow spots that can be access from al 4 directions...
// should be fixed!!!
for (dir = 0; dir < 4; dir++) {
ret = AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST);
if (!CmdFailed(ret)) return true;
}
return false;
}
// return true if command succeeded, so the inverse of CmdFailed()
return !CmdFailed(AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST));
}
static bool IsRoad(TileIndex tile)
{
return
// MP_STREET, but not a road depot?
(IsTileType(tile, MP_STREET) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
(IsTileType(tile, MP_TUNNELBRIDGE) && (
(IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) ||
(IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD)
));
}
// Checks if a tile 'a' is between the tiles 'b' and 'c'
#define TILES_BETWEEN(a, b, c) (TileX(a) >= TileX(b) && TileX(a) <= TileX(c) && TileY(a) >= TileY(b) && TileY(a) <= TileY(c))
// Check if the current tile is in our end-area
static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current)
{
const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
// It is not allowed to have a station on the end of a bridge or tunnel ;)
if (current->path.node.user_data[0] != 0) return AYSTAR_DONE;
if (TILES_BETWEEN(current->path.node.tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br))
if (IsTileType(current->path.node.tile, MP_CLEAR) || IsTileType(current->path.node.tile, MP_TREES))
if (current->path.parent == NULL || TestCanBuildStationHere(current->path.node.tile, AiNew_GetDirection(current->path.parent->node.tile, current->path.node.tile)))
return AYSTAR_FOUND_END_NODE;
return AYSTAR_DONE;
}
// Calculates the hash
// Currently it is a 10 bit hash, so the hash array has a max depth of 6 bits (so 64)
static uint AiPathFinder_Hash(uint key1, uint key2)
{
return (TileX(key1) & 0x1F) + ((TileY(key1) & 0x1F) << 5);
}
// Clear the memory of all the things
static void AyStar_AiPathFinder_Free(AyStar *aystar)
{
AyStarMain_Free(aystar);
free(aystar);
}
static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *current);
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current);
// This creates the AiPathFinder
AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFinderInfo)
{
PathNode start_node;
uint x;
uint y;
// Create AyStar
AyStar *result = malloc(sizeof(AyStar));
init_AyStar(result, AiPathFinder_Hash, 1 << 10);
// Set the function pointers
result->CalculateG = AyStar_AiPathFinder_CalculateG;
result->CalculateH = AyStar_AiPathFinder_CalculateH;
result->EndNodeCheck = AyStar_AiPathFinder_EndNodeCheck;
result->FoundEndNode = AyStar_AiPathFinder_FoundEndNode;
result->GetNeighbours = AyStar_AiPathFinder_GetNeighbours;
result->free = AyStar_AiPathFinder_Free;
// Set some information
result->loops_per_tick = AI_PATHFINDER_LOOPS_PER_TICK;
result->max_path_cost = 0;
result->max_search_nodes = AI_PATHFINDER_MAX_SEARCH_NODES;
// Set the user_data to the PathFinderInfo
result->user_target = PathFinderInfo;
// Set the start node
start_node.parent = NULL;
start_node.node.direction = 0;
start_node.node.user_data[0] = 0;
// Now we add all the starting tiles
for (x = TileX(PathFinderInfo->start_tile_tl); x <= TileX(PathFinderInfo->start_tile_br); x++) {
for (y = TileY(PathFinderInfo->start_tile_tl); y <= TileY(PathFinderInfo->start_tile_br); y++) {
start_node.node.tile = TileXY(x, y);
result->addstart(result, &start_node.node, 0);
}
}
return result;
}
// To reuse AyStar we sometimes have to clean all the memory
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo)
{
PathNode start_node;
uint x;
uint y;
aystar->clear(aystar);
// Set the user_data to the PathFinderInfo
aystar->user_target = PathFinderInfo;
// Set the start node
start_node.parent = NULL;
start_node.node.direction = 0;
start_node.node.user_data[0] = 0;
start_node.node.tile = PathFinderInfo->start_tile_tl;
// Now we add all the starting tiles
for (x = TileX(PathFinderInfo->start_tile_tl); x <= TileX(PathFinderInfo->start_tile_br); x++) {
for (y = TileY(PathFinderInfo->start_tile_tl); y <= TileY(PathFinderInfo->start_tile_br); y++) {
TileIndex tile = TileXY(x, y);
if (!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES)) continue;
if (!TestCanBuildStationHere(tile, TEST_STATION_NO_DIR)) continue;
start_node.node.tile = tile;
aystar->addstart(aystar, &start_node.node, 0);
}
}
}
// The h-value, simple calculation
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
{
const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
int r, r2;
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) {
// The station is pointing to a direction, add a tile towards that direction, so the H-value is more accurate
r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl + TileOffsByDiagDir(PathFinderInfo->end_direction));
r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br + TileOffsByDiagDir(PathFinderInfo->end_direction));
} else {
// No direction, so just get the fastest route to the station
r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl);
r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br);
}
// See if the bottomright is faster than the topleft..
if (r2 < r) r = r2;
return r * AI_PATHFINDER_H_MULTIPLER;
}
// We found the end.. let's get the route back and put it in an array
static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *current)
{
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
uint i = 0;
PathNode *parent = &current->path;
do {
PathFinderInfo->route_extra[i] = parent->node.user_data[0];
PathFinderInfo->route[i++] = parent->node.tile;
if (i > lengthof(PathFinderInfo->route)) {
// We ran out of space for the PathFinder
DEBUG(ai, 0)("[AiPathFinder] Ran out of space in the route[] array!!!");
PathFinderInfo->route_length = -1; // -1 indicates out of space
return;
}
parent = parent->parent;
} while (parent != NULL);
PathFinderInfo->route_length = i;
DEBUG(ai, 1)("[Ai-PathFinding] Found route of %d nodes long in %d nodes of searching", i, Hash_Size(&aystar->ClosedListHash));
}
// What tiles are around us.
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current)
{
uint i;
int ret;
int dir;
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
aystar->num_neighbours = 0;
// Go through all surrounding tiles and check if they are within the limits
for (i = 0; i < 4; i++) {
TileIndex ctile = current->path.node.tile; // Current tile
TileIndex atile = ctile + TileOffsByDiagDir(i); // Adjacent tile
if (TileX(atile) > 1 && TileX(atile) < MapMaxX() - 1 &&
TileY(atile) > 1 && TileY(atile) < MapMaxY() - 1) {
// We also directly test if the current tile can connect to this tile..
// We do this simply by just building the tile!
// If the next step is a bridge, we have to enter it the right way
if (!PathFinderInfo->rail_or_road && IsRoad(atile)) {
if (IsTileType(atile, MP_TUNNELBRIDGE)) {
if (IsTunnel(atile)) {
if (GetTunnelDirection(atile) != i) continue;
} else {
if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue;
}
}
}
// But also if we are on a bridge, we can only move a certain direction
if (!PathFinderInfo->rail_or_road && IsRoad(ctile)) {
if (IsTileType(ctile, MP_TUNNELBRIDGE)) {
// An existing bridge/tunnel... let's test the direction ;)
if ((_m[ctile].m5 & 1U) != (i & 1)) continue;
}
}
if ((AI_PATHFINDER_FLAG_BRIDGE & current->path.node.user_data[0]) != 0 ||
(AI_PATHFINDER_FLAG_TUNNEL & current->path.node.user_data[0]) != 0) {
// We are a bridge/tunnel, how cool!!
// This means we can only point forward.. get the direction from the user_data
if (i != (current->path.node.user_data[0] >> 8)) continue;
}
dir = 0;
// First, check if we have a parent
if (current->path.parent == NULL && current->path.node.user_data[0] == 0) {
// If not, this means we are at the starting station
if (PathFinderInfo->start_direction != AI_PATHFINDER_NO_DIRECTION) {
// We do need a direction?
if (AiNew_GetDirection(ctile, atile) != PathFinderInfo->start_direction) {
// We are not pointing the right way, invalid tile
continue;
}
}
} else if (current->path.node.user_data[0] == 0) {
if (PathFinderInfo->rail_or_road) {
// Rail check
dir = AiNew_GetRailDirection(current->path.parent->node.tile, ctile, atile);
ret = AI_DoCommand(ctile, 0, dir, DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
if (CmdFailed(ret)) continue;
#ifdef AI_PATHFINDER_NO_90DEGREES_TURN
if (current->path.parent->parent != NULL) {
// Check if we don't make a 90degree curve
int dir1 = AiNew_GetRailDirection(current->path.parent->parent->node.tile, current->path.parent->node.tile, ctile);
if (_illegal_curves[dir1] == dir || _illegal_curves[dir] == dir1) {
continue;
}
}
#endif
} else {
// Road check
dir = AiNew_GetRoadDirection(current->path.parent->node.tile, ctile, atile);
if (IsRoad(ctile)) {
if (IsTileType(ctile, MP_TUNNELBRIDGE)) {
// We have a bridge, how nicely! We should mark it...
dir = 0;
} else {
// It already has road.. check if we miss any bits!
if ((_m[ctile].m5 & dir) != dir) {
// We do miss some pieces :(
dir &= ~_m[ctile].m5;
} else {
dir = 0;
}
}
}
// Only destruct things if it is MP_CLEAR of MP_TREES
if (dir != 0) {
ret = AI_DoCommand(ctile, dir, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
if (CmdFailed(ret)) continue;
}
}
}
// The tile can be connected
aystar->neighbours[aystar->num_neighbours].tile = atile;
aystar->neighbours[aystar->num_neighbours].user_data[0] = 0;
aystar->neighbours[aystar->num_neighbours++].direction = 0;
}
}
// Next step, check for bridges and tunnels
if (current->path.parent != NULL && current->path.node.user_data[0] == 0) {
// First we get the dir from this tile and his parent
DiagDirection dir = AiNew_GetDirection(current->path.parent->node.tile, current->path.node.tile);
// It means we can only walk with the track, so the bridge has to be in the same direction
TileIndex tile = current->path.node.tile;
TileIndex new_tile = tile;
Slope tileh = GetTileSlope(tile, NULL);
// Bridges can only be build on land that is not flat
// And if there is a road or rail blocking
if (tileh != SLOPE_FLAT ||
(PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_STREET)) ||
(!PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_RAILWAY))) {
for (;;) {
new_tile += TileOffsByDiagDir(dir);
// Precheck, is the length allowed?
if (!CheckBridge_Stuff(0, GetBridgeLength(tile, new_tile))) break;
// Check if we hit the station-tile.. we don't like that!
if (TILES_BETWEEN(new_tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br)) break;
// Try building the bridge..
ret = AI_DoCommand(tile, new_tile, (0 << 8) + (MAX_BRIDGES / 2), DC_AUTO, CMD_BUILD_BRIDGE);
if (CmdFailed(ret)) continue;
// We can build a bridge here.. add him to the neighbours
aystar->neighbours[aystar->num_neighbours].tile = new_tile;
aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_BRIDGE + (dir << 8);
aystar->neighbours[aystar->num_neighbours++].direction = 0;
// We can only have 12 neighbours, and we need 1 left for tunnels
if (aystar->num_neighbours == 11) break;
}
}
// Next, check for tunnels!
// Tunnels can only be built on slopes corresponding to the direction
// For now, we check both sides for this tile.. terraforming gives fuzzy result
if ((dir == DIAGDIR_NE && tileh == SLOPE_NE) ||
(dir == DIAGDIR_SE && tileh == SLOPE_SE) ||
(dir == DIAGDIR_SW && tileh == SLOPE_SW) ||
(dir == DIAGDIR_NW && tileh == SLOPE_NW)) {
// Now simply check if a tunnel can be build
ret = AI_DoCommand(tile, (PathFinderInfo->rail_or_road?0:0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL);
tileh = GetTileSlope(_build_tunnel_endtile, NULL);
if (!CmdFailed(ret) && (tileh == SLOPE_SW || tileh == SLOPE_SE || tileh == SLOPE_NW || tileh == SLOPE_NE)) {
aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile;
aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_TUNNEL + (dir << 8);
aystar->neighbours[aystar->num_neighbours++].direction = 0;
}
}
}
}
extern uint GetRailFoundation(Slope tileh, TrackBits bits); // XXX function declaration in .c
extern uint GetRoadFoundation(Slope tileh, uint bits); // XXX function declaration in .c
extern uint GetBridgeFoundation(Slope tileh, Axis); // XXX function declaration in .c
enum {
BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
};
// The most important function: it calculates the g-value
static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
{
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
int r, res = 0;
Slope tileh = GetTileSlope(current->tile, NULL);
Slope parent_tileh = GetTileSlope(parent->path.node.tile, NULL);
// Check if we hit the end-tile
if (TILES_BETWEEN(current->tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br)) {
// We are at the end-tile, check if we had a direction or something...
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION && AiNew_GetDirection(current->tile, parent->path.node.tile) != PathFinderInfo->end_direction) {
// We are not pointing the right way, invalid tile
return AYSTAR_INVALID_NODE;
}
// If it was valid, drop out.. we don't build on the endtile
return 0;
}
// Give everything a small penalty
res += AI_PATHFINDER_PENALTY;
if (!PathFinderInfo->rail_or_road) {
// Road has the lovely advantage it can use other road... check if
// the current tile is road, and if so, give a good bonus
if (IsRoad(current->tile)) {
res -= AI_PATHFINDER_ROAD_ALREADY_EXISTS_BONUS;
}
}
// We should give a penalty when the tile is going up or down.. this is one way to do so!
// Too bad we have to count it from the parent.. but that is not so bad.
// We also dislike long routes on slopes, since they do not look too realistic
// when there is a flat land all around, they are more expensive to build, and
// especially they essentially block the ability to connect or cross the road
// from one side.
if (parent_tileh != SLOPE_FLAT && parent->path.parent != NULL) {
// Skip if the tile was from a bridge or tunnel
if (parent->path.node.user_data[0] == 0 && current->user_data[0] == 0) {
if (PathFinderInfo->rail_or_road) {
r = GetRailFoundation(parent_tileh, 1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
if (r >= 15 || (r == 0 && HASBIT(BRIDGE_NO_FOUNDATION, tileh))) {
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
} else {
res += AI_PATHFINDER_FOUNDATION_PENALTY;
}
} else {
if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) {
r = GetRoadFoundation(parent_tileh, AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
if (r >= 15 || r == 0) {
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
} else {
res += AI_PATHFINDER_FOUNDATION_PENALTY;
}
}
}
}
}
// Are we part of a tunnel?
if ((AI_PATHFINDER_FLAG_TUNNEL & current->user_data[0]) != 0) {
// Tunnels are very expensive when build on long routes..
// Ironicly, we are using BridgeCode here ;)
r = AI_PATHFINDER_TUNNEL_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
res += r + (r >> 8);
}
// Are we part of a bridge?
if ((AI_PATHFINDER_FLAG_BRIDGE & current->user_data[0]) != 0) {
// That means for every length a penalty
res += AI_PATHFINDER_BRIDGE_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
// Check if we are going up or down, first for the starting point
// In user_data[0] is at the 8th bit the direction
if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) {
if (GetBridgeFoundation(parent_tileh, (current->user_data[0] >> 8) & 1) < 15) {
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
}
}
// Second for the end point
if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
if (GetBridgeFoundation(tileh, (current->user_data[0] >> 8) & 1) < 15) {
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
}
}
if (parent_tileh == SLOPE_FLAT) res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
if (tileh == SLOPE_FLAT) res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
}
// To prevent the AI from taking the fastest way in tiles, but not the fastest way
// in speed, we have to give a good penalty to direction changing
// This way, we get almost the fastest way in tiles, and a very good speed on the track
if (!PathFinderInfo->rail_or_road) {
if (parent->path.parent != NULL &&
AiNew_GetDirection(current->tile, parent->path.node.tile) != AiNew_GetDirection(parent->path.node.tile, parent->path.parent->node.tile)) {
// When road exists, we don't like turning, but its free, so don't be to piggy about it
if (IsRoad(parent->path.node.tile)) {
res += AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY;
} else {
res += AI_PATHFINDER_DIRECTION_CHANGE_PENALTY;
}
}
} else {
// For rail we have 1 exeption: diagonal rail..
// So we fetch 2 raildirection. That of the current one, and of the one before that
if (parent->path.parent != NULL && parent->path.parent->parent != NULL) {
int dir1 = AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile);
int dir2 = AiNew_GetRailDirection(parent->path.parent->parent->node.tile, parent->path.parent->node.tile, parent->path.node.tile);
// First, see if we are on diagonal path, that is better than straight path
if (dir1 > 1) res -= AI_PATHFINDER_DIAGONAL_BONUS;
// First see if they are different
if (dir1 != dir2) {
// dir 2 and 3 are 1 diagonal track, and 4 and 5.
if (!(((dir1 == 2 || dir1 == 3) && (dir2 == 2 || dir2 == 3)) || ((dir1 == 4 || dir1 == 5) && (dir2 == 4 || dir2 == 5)))) {
// It is not, so we changed of direction
res += AI_PATHFINDER_DIRECTION_CHANGE_PENALTY;
}
if (parent->path.parent->parent->parent != NULL) {
int dir3 = AiNew_GetRailDirection(parent->path.parent->parent->parent->node.tile, parent->path.parent->parent->node.tile, parent->path.parent->node.tile);
// Check if we changed 3 tiles of direction in 3 tiles.. bad!!!
if ((dir1 == 0 || dir1 == 1) && dir2 > 1 && (dir3 == 0 || dir3 == 1)) {
res += AI_PATHFINDER_CURVE_PENALTY;
}
}
}
}
}
return (res < 0) ? 0 : res;
}

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/* $Id$ */
#include "../../stdafx.h"
#include "../../openttd.h"
#include "../../debug.h"
#include "../../map.h"
#include "trolly.h"
#include "../../vehicle.h"
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
{
// 0 = vert
// 1 = horz
// 2 = dig up-left
// 3 = dig down-right
// 4 = dig down-left
// 5 = dig up-right
uint x1 = TileX(tile_a);
uint x2 = TileX(tile_b);
uint x3 = TileX(tile_c);
uint y1 = TileY(tile_a);
uint y2 = TileY(tile_b);
uint y3 = TileY(tile_c);
if (y1 == y2 && y2 == y3) return 0;
if (x1 == x2 && x2 == x3) return 1;
if (y2 > y1) return x2 > x3 ? 2 : 4;
if (x2 > x1) return y2 > y3 ? 2 : 5;
if (y1 > y2) return x2 > x3 ? 5 : 3;
if (x1 > x2) return y2 > y3 ? 4 : 3;
return 0;
}
int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
{
int x1, x2, x3;
int y1, y2, y3;
int r;
x1 = TileX(tile_a);
x2 = TileX(tile_b);
x3 = TileX(tile_c);
y1 = TileY(tile_a);
y2 = TileY(tile_b);
y3 = TileY(tile_c);
r = 0;
if (x1 < x2) r += 8;
if (y1 < y2) r += 1;
if (x1 > x2) r += 2;
if (y1 > y2) r += 4;
if (x2 < x3) r += 2;
if (y2 < y3) r += 4;
if (x2 > x3) r += 8;
if (y2 > y3) r += 1;
return r;
}
// Get's the direction between 2 tiles seen from tile_a
DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b)
{
if (TileY(tile_a) < TileY(tile_b)) return DIAGDIR_SE;
if (TileY(tile_a) > TileY(tile_b)) return DIAGDIR_NW;
if (TileX(tile_a) < TileX(tile_b)) return DIAGDIR_SW;
return DIAGDIR_NE;
}
// This functions looks up if this vehicle is special for this AI
// and returns his flag
uint AiNew_GetSpecialVehicleFlag(Player* p, Vehicle* v)
{
uint i;
for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) {
if (p->ainew.special_vehicles[i].veh_id == v->index) {
return p->ainew.special_vehicles[i].flag;
}
}
// Not found :(
return 0;
}
bool AiNew_SetSpecialVehicleFlag(Player* p, Vehicle* v, uint flag)
{
int new_id = -1;
uint i;
for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) {
if (p->ainew.special_vehicles[i].veh_id == v->index) {
p->ainew.special_vehicles[i].flag |= flag;
return true;
}
if (new_id == -1 &&
p->ainew.special_vehicles[i].veh_id == 0 &&
p->ainew.special_vehicles[i].flag == 0) {
new_id = i;
}
}
// Out of special_vehicle spots :s
if (new_id == -1) {
DEBUG(ai, 1)("special_vehicles list is too small :(");
return false;
}
p->ainew.special_vehicles[new_id].veh_id = v->index;
p->ainew.special_vehicles[new_id].flag = flag;
return true;
}

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/* $Id$ */
#ifndef AI_TROLLY_H
#define AI_TROLLY_H
#include "../../aystar.h"
#include "../../player.h"
/*
* These defines can be altered to change the behavoir of the AI
*
* WARNING:
* This can also alter the AI in a negative way. I will never claim these settings
* are perfect, but don't change them if you don't know what the effect is.
*/
// How many times it the H multiplied. The higher, the more it will go straight to the
// end point. The lower, how more it will find the route with the lowest cost.
// also: the lower, the longer it takes before route is calculated..
#define AI_PATHFINDER_H_MULTIPLER 100
// How many loops may AyStar do before it stops
// 0 = infinite
#define AI_PATHFINDER_LOOPS_PER_TICK 5
// How long may the AI search for one route?
// 0 = infinite
// This number is the number of tiles tested.
// It takes (AI_PATHFINDER_MAX_SEARCH_NODES / AI_PATHFINDER_LOOPS_PER_TICK) ticks
// to get here.. with 5000 / 10 = 500. 500 / 74 (one day) = 8 days till it aborts
// (that is: if the AI is on VERY FAST! :p
#define AI_PATHFINDER_MAX_SEARCH_NODES 5000
// If you enable this, the AI is not allowed to make 90degree turns
#define AI_PATHFINDER_NO_90DEGREES_TURN
// Below are defines for the g-calculation
// Standard penalty given to a tile
#define AI_PATHFINDER_PENALTY 150
// The penalty given to a tile that is going up
#define AI_PATHFINDER_TILE_GOES_UP_PENALTY 450
// The penalty given to a tile which would have to use fundation
#define AI_PATHFINDER_FOUNDATION_PENALTY 100
// Changing direction is a penalty, to prevent curved ways (with that: slow ways)
#define AI_PATHFINDER_DIRECTION_CHANGE_PENALTY 200
// Same penalty, only for when road already exists
#define AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY 50
// A diagonal track cost the same as a straigh, but a diagonal is faster... so give
// a bonus for using diagonal track
#ifdef AI_PATHFINDER_NO_90DEGREES_TURN
#define AI_PATHFINDER_DIAGONAL_BONUS 95
#else
#define AI_PATHFINDER_DIAGONAL_BONUS 75
#endif
// If a roadblock already exists, it gets a bonus
#define AI_PATHFINDER_ROAD_ALREADY_EXISTS_BONUS 140
// To prevent 3 direction changes in 3 tiles, this penalty is given in such situation
#define AI_PATHFINDER_CURVE_PENALTY 200
// Penalty a bridge gets per length
#define AI_PATHFINDER_BRIDGE_PENALTY 180
// The penalty for a bridge going up
#define AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY 1000
// Tunnels are expensive...
// Because of that, every tile the cost is increased with 1/8th of his value
// This is also true if you are building a tunnel yourself
#define AI_PATHFINDER_TUNNEL_PENALTY 350
/*
* Ai_New defines
*/
// How long may we search cities and industry for a new route?
#define AI_LOCATE_ROUTE_MAX_COUNTER 200
// How many days must there be between building the first station and the second station
// within one city. This number is in days and should be more than 4 months.
#define AI_CHECKCITY_DATE_BETWEEN 180
// How many cargo is needed for one station in a city?
#define AI_CHECKCITY_CARGO_PER_STATION 60
// How much cargo must there not be used in a city before we can build a new station?
#define AI_CHECKCITY_NEEDED_CARGO 50
// When there is already a station which takes the same good and the rating of that
// city is higher then this numer, we are not going to attempt to build anything
// there
#define AI_CHECKCITY_CARGO_RATING 50
// But, there is a chance of 1 out of this number, that we do ;)
#define AI_CHECKCITY_CARGO_RATING_CHANCE 5
// If a city is too small to contain a station, there is a small chance
// that we still do so.. just to make the city bigger!
#define AI_CHECKCITY_CITY_CHANCE 5
// This number indicates for every unit of cargo, how many tiles two stations maybe be away
// from eachother. In other words: if we have 120 units of cargo in one station, and 120 units
// of the cargo in the other station, both stations can be 96 units away from eachother, if the
// next number is 0.4.
#define AI_LOCATEROUTE_BUS_CARGO_DISTANCE 0.4
#define AI_LOCATEROUTE_TRUCK_CARGO_DISTANCE 0.7
// In whole tiles, the minimum distance for a truck route
#define AI_LOCATEROUTE_TRUCK_MIN_DISTANCE 30
// The amount of tiles in a square from -X to +X that is scanned for a station spot
// (so if this number is 10, 20x20 = 400 tiles are scanned for _the_ perfect spot
// Safe values are between 15 and 5
#define AI_FINDSTATION_TILE_RANGE 10
// Building on normal speed goes very fast. Idle this amount of ticks between every
// building part. It is calculated like this: (4 - competitor_speed) * num + 1
// where competitor_speed is between 0 (very slow) to 4 (very fast)
#define AI_BUILDPATH_PAUSE 10
// Minimum % of reliabilty a vehicle has to have before the AI buys it
#define AI_VEHICLE_MIN_RELIABILTY 60
// The minimum amount of money a player should always have
#define AI_MINIMUM_MONEY 15000
// If the most cheap route is build, how much is it going to cost..
// This is to prevent the AI from trying to build a route which can not be paid for
#define AI_MINIMUM_BUS_ROUTE_MONEY 25000
#define AI_MINIMUM_TRUCK_ROUTE_MONEY 35000
// The minimum amount of money before we are going to repay any money
#define AI_MINIMUM_LOAN_REPAY_MONEY 40000
// How many repays do we do if we have enough money to do so?
// Every repay is 10000
#define AI_LOAN_REPAY 2
// How much income must we have before paying back a loan? Month-based (and looked at the last month)
#define AI_MINIMUM_INCOME_FOR_LOAN 7000
// If there is <num> time as much cargo in the station then the vehicle can handle
// reuse the station instead of building a new one!
#define AI_STATION_REUSE_MULTIPLER 2
// No more than this amount of vehicles per station..
#define AI_CHECK_MAX_VEHICLE_PER_STATION 10
// How many thick between building 2 vehicles
#define AI_BUILD_VEHICLE_TIME_BETWEEN DAY_TICKS
// How many days must there between vehicle checks
// The more often, the less non-money-making lines there will be
// but the unfair it may seem to a human player
#define AI_DAYS_BETWEEN_VEHICLE_CHECKS 30
// How money profit does a vehicle needs to make to stay in order
// This is the profit of this year + profit of last year
// But also for vehicles that are just one year old. In other words:
// Vehicles of 2 years do easier meet this setting then vehicles
// of one year. This is a very good thing. New vehicles are filtered,
// while old vehicles stay longer, because we do get less in return.
#define AI_MINIMUM_ROUTE_PROFIT 1000
// A vehicle is considered lost when he his cargo is more than 180 days old
#define AI_VEHICLE_LOST_DAYS 180
// How many times may the AI try to find a route before it gives up
#define AI_MAX_TRIES_FOR_SAME_ROUTE 8
/*
* End of defines
*/
// This stops 90degrees curves
static const byte _illegal_curves[6] = {
255, 255, // Horz and vert, don't have the effect
5, // upleft and upright are not valid
4, // downright and downleft are not valid
2, // downleft and upleft are not valid
3, // upright and downright are not valid
};
enum {
AI_STATE_STARTUP = 0,
AI_STATE_FIRST_TIME,
AI_STATE_NOTHING,
AI_STATE_WAKE_UP,
AI_STATE_LOCATE_ROUTE,
AI_STATE_FIND_STATION,
AI_STATE_FIND_PATH,
AI_STATE_FIND_DEPOT,
AI_STATE_VERIFY_ROUTE,
AI_STATE_BUILD_STATION,
AI_STATE_BUILD_PATH,
AI_STATE_BUILD_DEPOT,
AI_STATE_BUILD_VEHICLE,
AI_STATE_WAIT_FOR_BUILD,
AI_STATE_GIVE_ORDERS,
AI_STATE_START_VEHICLE,
AI_STATE_REPAY_MONEY,
AI_STATE_CHECK_ALL_VEHICLES,
AI_STATE_ACTION_DONE,
AI_STATE_STOP, // Temporary function to stop the AI
};
// Used for tbt (train/bus/truck)
enum {
AI_TRAIN = 0,
AI_BUS,
AI_TRUCK,
};
enum {
AI_ACTION_NONE = 0,
AI_ACTION_BUS_ROUTE,
AI_ACTION_TRUCK_ROUTE,
AI_ACTION_REPAY_LOAN,
AI_ACTION_CHECK_ALL_VEHICLES,
};
// Used for from_type/to_type
enum {
AI_NO_TYPE = 0,
AI_CITY,
AI_INDUSTRY,
};
// Flags for in the vehicle
enum {
AI_VEHICLEFLAG_SELL = 1,
// Remember, flags must be in power of 2
};
#define AI_NO_CARGO 0xFF // Means that there is no cargo defined yet (used for industry)
#define AI_NEED_CARGO 0xFE // Used when the AI needs to find out a cargo for the route
#define AI_STATION_RANGE TileXY(MapMaxX(), MapMaxY())
#define AI_PATHFINDER_NO_DIRECTION (byte)-1
// Flags used in user_data
#define AI_PATHFINDER_FLAG_BRIDGE 1
#define AI_PATHFINDER_FLAG_TUNNEL 2
typedef void AiNew_StateFunction(Player *p);
// ai_new.c
void AiNewDoGameLoop(Player *p);
// ai_pathfinder.c
AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFinderInfo);
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo);
// ai_shared.c
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b);
bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag);
uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);
// ai_build.c
bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile);
int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
EngineID AiNew_PickVehicle(Player *p);
int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag);
#endif /* AI_TROLLY_H */

26
aircraft.h Normal file
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/* $Id$ */
#ifndef AIRCRAFT_H
#define AIRCRAFT_H
#include "station_map.h"
#include "vehicle.h"
static inline bool IsAircraftInHangar(const Vehicle* v)
{
assert(v->type == VEH_Aircraft);
return v->vehstatus & VS_HIDDEN && IsHangarTile(v->tile);
}
static inline bool IsAircraftInHangarStopped(const Vehicle* v)
{
return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
}
uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type);
void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
void HandleAircraftEnterHangar(Vehicle *v);
#endif /* AIRCRAFT_H */

2146
aircraft_cmd.c Normal file

File diff suppressed because it is too large Load Diff

350
aircraft_gui.c Normal file
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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "aircraft.h"
#include "debug.h"
#include "functions.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
#include "window.h"
#include "gui.h"
#include "vehicle.h"
#include "gfx.h"
#include "command.h"
#include "engine.h"
#include "viewport.h"
#include "player.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) ShowAircraftViewWindow(GetVehicle(_new_vehicle_id));
}
static void AircraftDetailsWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Vehicle *v = GetVehicle(w->window_number);
SetWindowWidgetDisabledState(w, 2, v->owner != _local_player);
/* Disable service-scroller when interval is set to disabled */
SetWindowWidgetDisabledState(w, 5, !_patches.servint_aircraft);
SetWindowWidgetDisabledState(w, 6, !_patches.servint_aircraft);
SetDParam(0, v->string_id);
SetDParam(1, v->unitnumber);
DrawWindowWidgets(w);
/* Draw running cost */
{
int year = v->age / 366;
SetDParam(1, year);
SetDParam(0, (v->age + 365 < v->max_age) ? STR_AGE : STR_AGE_RED);
SetDParam(2, v->max_age / 366);
SetDParam(3, _price.aircraft_running * AircraftVehInfo(v->engine_type)->running_cost >> 8);
DrawString(2, 15, STR_A00D_AGE_RUNNING_COST_YR, 0);
}
/* Draw max speed */
{
SetDParam(0, v->max_speed * 128 / 10);
DrawString(2, 25, STR_A00E_MAX_SPEED, 0);
}
/* Draw profit */
{
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(2, 35, STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR, 0);
}
/* Draw breakdown & reliability */
{
SetDParam(0, v->reliability * 100 >> 16);
SetDParam(1, v->breakdowns_since_last_service);
DrawString(2, 45, STR_A010_RELIABILITY_BREAKDOWNS, 0);
}
/* Draw service interval text */
{
SetDParam(0, v->service_interval);
SetDParam(1, v->date_of_last_service);
DrawString(13, 103, _patches.servint_ispercent?STR_SERVICING_INTERVAL_PERCENT:STR_883C_SERVICING_INTERVAL_DAYS, 0);
}
DrawAircraftImage(v, 3, 57, INVALID_VEHICLE);
{
const Vehicle *u;
int y = 57;
do {
if (v->subtype <= 2) {
SetDParam(0, GetCustomEngineName(v->engine_type));
SetDParam(1, v->build_year);
SetDParam(2, v->value);
DrawString(60, y, STR_A011_BUILT_VALUE, 0);
y += 10;
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo_cap);
u = v->next;
SetDParam(2, u->cargo_type);
SetDParam(3, u->cargo_cap);
DrawString(60, y, (u->cargo_cap != 0) ? STR_A019_CAPACITY : STR_A01A_CAPACITY, 0);
y += 14;
}
if (v->cargo_count != 0) {
/* Cargo names (fix pluralness) */
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo_count);
SetDParam(2, v->cargo_source);
DrawString(60, y, STR_8813_FROM, 0);
y += 10;
}
} while ( (v=v->next) != NULL);
}
} break;
case WE_CLICK: {
int mod;
const Vehicle *v;
switch (e->we.click.widget) {
case 2: /* rename */
v = GetVehicle(w->window_number);
SetDParam(0, v->unitnumber);
ShowQueryString(v->string_id, STR_A030_NAME_AIRCRAFT, 31, 150, w->window_class, w->window_number, CS_ALPHANUMERAL);
break;
case 5: /* increase int */
mod = _ctrl_pressed? 5 : 10;
goto do_change_service_int;
case 6: /* decrease int */
mod = _ctrl_pressed?- 5 : -10;
do_change_service_int:
v = GetVehicle(w->window_number);
mod = GetServiceIntervalClamped(mod + v->service_interval);
if (mod == v->service_interval) return;
DoCommandP(v->tile, v->index, mod, NULL, CMD_CHANGE_SERVICE_INT | CMD_MSG(STR_018A_CAN_T_CHANGE_SERVICING));
break;
}
} break;
case WE_ON_EDIT_TEXT:
if (e->we.edittext.str[0] != '\0') {
_cmd_text = e->we.edittext.str;
DoCommandP(0, w->window_number, 0, NULL,
CMD_NAME_VEHICLE | CMD_MSG(STR_A031_CAN_T_NAME_AIRCRAFT));
}
break;
}
}
static const Widget _aircraft_details_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 349, 0, 13, STR_A00C_DETAILS, STR_018C_WINDOW_TITLE_DRAG_THIS },
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 350, 389, 0, 13, STR_01AA_NAME, STR_A032_NAME_AIRCRAFT },
{ WWT_PANEL, RESIZE_NONE, 14, 0, 389, 14, 55, 0x0, STR_NULL },
{ WWT_PANEL, RESIZE_NONE, 14, 0, 389, 56, 101, 0x0, STR_NULL },
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 10, 102, 107, STR_0188, STR_884D_INCREASE_SERVICING_INTERVAL },
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 10, 108, 113, STR_0189, STR_884E_DECREASE_SERVICING_INTERVAL },
{ WWT_PANEL, RESIZE_NONE, 14, 11, 389, 102, 113, 0x0, STR_NULL },
{ WIDGETS_END},
};
static const WindowDesc _aircraft_details_desc = {
WDP_AUTO, WDP_AUTO, 390, 114,
WC_VEHICLE_DETAILS, WC_VEHICLE_VIEW,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_aircraft_details_widgets,
AircraftDetailsWndProc
};
static void ShowAircraftDetailsWindow(const Vehicle *v)
{
Window *w;
VehicleID veh = v->index;
DeleteWindowById(WC_VEHICLE_ORDERS, veh);
DeleteWindowById(WC_VEHICLE_DETAILS, veh);
w = AllocateWindowDescFront(&_aircraft_details_desc, veh);
w->caption_color = v->owner;
// w->vscroll.cap = 6;
// w->traindetails_d.tab = 0;
}
static const Widget _aircraft_view_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 237, 0, 13, STR_A00A, STR_018C_WINDOW_TITLE_DRAG_THIS },
{ WWT_STICKYBOX, RESIZE_LR, 14, 238, 249, 0, 13, 0x0, STR_STICKY_BUTTON },
{ WWT_PANEL, RESIZE_RB, 14, 0, 231, 14, 103, 0x0, STR_NULL },
{ WWT_INSET, RESIZE_RB, 14, 2, 229, 16, 101, 0x0, STR_NULL },
{ WWT_PUSHBTN, RESIZE_RTB, 14, 0, 237, 104, 115, 0x0, STR_A027_CURRENT_AIRCRAFT_ACTION },
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 14, 31, SPR_CENTRE_VIEW_VEHICLE, STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT },
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 32, 49, SPR_SEND_AIRCRAFT_TODEPOT,STR_A02A_SEND_AIRCRAFT_TO_HANGAR },
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 50, 67, SPR_REFIT_VEHICLE, STR_A03B_REFIT_AIRCRAFT_TO_CARRY },
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 68, 85, SPR_SHOW_ORDERS, STR_A028_SHOW_AIRCRAFT_S_ORDERS },
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 86, 103, SPR_SHOW_VEHICLE_DETAILS, STR_A02B_SHOW_AIRCRAFT_DETAILS },
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 32, 49, SPR_CLONE_AIRCRAFT, STR_CLONE_AIRCRAFT_INFO },
{ WWT_PANEL, RESIZE_LRB, 14, 232, 249, 104, 103, 0x0, STR_NULL },
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 238, 249, 104, 115, 0x0, STR_NULL },
{ WIDGETS_END},
};
static void AircraftViewWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Vehicle *v = GetVehicle(w->window_number);
StringID str;
bool is_localplayer = v->owner == _local_player;
SetWindowWidgetDisabledState(w, 7, !is_localplayer);
SetWindowWidgetDisabledState(w, 8, !IsAircraftInHangarStopped(v) || !is_localplayer);
SetWindowWidgetDisabledState(w, 11, !is_localplayer);
/* draw widgets & caption */
SetDParam(0, v->string_id);
SetDParam(1, v->unitnumber);
DrawWindowWidgets(w);
if (v->vehstatus & VS_CRASHED) {
str = STR_8863_CRASHED;
} else if (v->vehstatus & VS_STOPPED) {
str = STR_8861_STOPPED;
} else {
switch (v->current_order.type) {
case OT_GOTO_STATION: {
SetDParam(0, v->current_order.dest);
SetDParam(1, v->cur_speed * 128 / 10);
str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
} break;
case OT_GOTO_DEPOT: {
/* Aircrafts always go to a station, even if you say depot */
SetDParam(0, v->current_order.dest);
SetDParam(1, v->cur_speed * 128 / 10);
if (HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT) && !HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS)) {
str = STR_HEADING_FOR_HANGAR + _patches.vehicle_speed;
} else {
str = STR_HEADING_FOR_HANGAR_SERVICE + _patches.vehicle_speed;
}
} break;
case OT_LOADING:
str = STR_882F_LOADING_UNLOADING;
break;
default:
if (v->num_orders == 0) {
str = STR_NO_ORDERS + _patches.vehicle_speed;
SetDParam(0, v->cur_speed * 128 / 10);
} else {
str = STR_EMPTY;
}
break;
}
}
/* draw the flag plus orders */
DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, 2, w->widget[5].top + 1);
DrawStringCenteredTruncated(w->widget[5].left + 8, w->widget[5].right, w->widget[5].top + 1, str, 0);
DrawWindowViewport(w);
} break;
case WE_CLICK: {
const Vehicle *v = GetVehicle(w->window_number);
switch (e->we.click.widget) {
case 5: /* start stop */
DoCommandP(v->tile, v->index, 0, NULL, CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT));
break;
case 6: /* center main view */
ScrollMainWindowTo(v->x_pos, v->y_pos);
break;
case 7: /* goto hangar */
DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_MSG(STR_A012_CAN_T_SEND_AIRCRAFT_TO));
break;
case 8: /* refit */
ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID);
break;
case 9: /* show orders */
ShowOrdersWindow(v);
break;
case 10: /* show details */
ShowAircraftDetailsWindow(v);
break;
case 11:
/* clone vehicle */
DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneAircraft, CMD_CLONE_VEHICLE | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
break;
}
} break;
case WE_RESIZE:
w->viewport->width += e->we.sizing.diff.x;
w->viewport->height += e->we.sizing.diff.y;
w->viewport->virtual_width += e->we.sizing.diff.x;
w->viewport->virtual_height += e->we.sizing.diff.y;
break;
case WE_DESTROY:
DeleteWindowById(WC_VEHICLE_ORDERS, w->window_number);
DeleteWindowById(WC_VEHICLE_REFIT, w->window_number);
DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number);
break;
case WE_MOUSELOOP: {
const Vehicle *v = GetVehicle(w->window_number);
bool plane_stopped = IsAircraftInHangarStopped(v);
/* Widget 7 (send to hangar) must be hidden if the plane is already stopped in hangar.
* Widget 11 (clone) should then be shown, since cloning is allowed only while in hangar and stopped.
* This sytem allows to have two buttons, on top of each other*/
if (plane_stopped != IsWindowWidgetHidden(w, 7) || plane_stopped == IsWindowWidgetHidden(w, 11)) {
SetWindowWidgetHiddenState(w, 7, plane_stopped); // send to hangar
SetWindowWidgetHiddenState(w, 11, !plane_stopped); // clone
SetWindowDirty(w);
}
} break;
}
}
static const WindowDesc _aircraft_view_desc = {
WDP_AUTO, WDP_AUTO, 250, 116,
WC_VEHICLE_VIEW ,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_aircraft_view_widgets,
AircraftViewWndProc
};
void ShowAircraftViewWindow(const Vehicle *v)
{
Window *w = AllocateWindowDescFront(&_aircraft_view_desc, v->index);
if (w != NULL) {
w->caption_color = v->owner;
AssignWindowViewport(w, 3, 17, 0xE2, 0x54, w->window_number | (1 << 31), 0);
}
}

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airport.c Normal file
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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "map.h"
#include "airport.h"
#include "macros.h"
#include "variables.h"
#include "airport_movement.h"
#include "date.h"
/* Uncomment this to print out a full report of the airport-structure
* You should either use
* - true: full-report, print out every state and choice with string-names
* OR
* - false: give a summarized report which only shows current and next position */
//#define DEBUG_AIRPORT false
static AirportFTAClass *CountryAirport;
static AirportFTAClass *CityAirport;
static AirportFTAClass *Oilrig;
static AirportFTAClass *Heliport;
static AirportFTAClass *MetropolitanAirport;
static AirportFTAClass *InternationalAirport;
static AirportFTAClass *CommuterAirport;
static AirportFTAClass *HeliDepot;
static AirportFTAClass *IntercontinentalAirport;
static AirportFTAClass *HeliStation;
static void AirportFTAClass_Constructor(AirportFTAClass *apc,
const byte *terminals, const byte *helipads,
const byte entry_point, const byte acc_planes,
const AirportFTAbuildup *apFA,
const TileIndexDiffC *depots, const byte nof_depots,
uint size_x, uint size_y
);
static void AirportFTAClass_Destructor(AirportFTAClass *apc);
static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA);
static void AirportBuildAutomata(AirportFTAClass *apc, const AirportFTAbuildup *apFA);
static byte AirportGetTerminalCount(const byte *terminals, byte *groups);
static byte AirportTestFTA(const AirportFTAClass *apc);
#ifdef DEBUG_AIRPORT
static void AirportPrintOut(const AirportFTAClass *apc, bool full_report);
#endif /* DEBUG_AIRPORT */
void InitializeAirports(void)
{
// country airport
CountryAirport = malloc(sizeof(AirportFTAClass));
AirportFTAClass_Constructor(
CountryAirport,
_airport_terminal_country,
NULL,
16,
ALL,
_airport_fta_country,
_airport_depots_country,
lengthof(_airport_depots_country),
4, 3
);
// city airport
CityAirport = malloc(sizeof(AirportFTAClass));
AirportFTAClass_Constructor(
CityAirport,
_airport_terminal_city,
NULL,
19,
ALL,
_airport_fta_city,
_airport_depots_city,
lengthof(_airport_depots_city),
6, 6
);
// metropolitan airport
MetropolitanAirport = malloc(sizeof(AirportFTAClass));
AirportFTAClass_Constructor(
MetropolitanAirport,
_airport_terminal_metropolitan,
NULL,
20,
ALL,
_airport_fta_metropolitan,
_airport_depots_metropolitan,
lengthof(_airport_depots_metropolitan),
6, 6
);
// international airport
InternationalAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
AirportFTAClass_Constructor(
InternationalAirport,
_airport_terminal_international,
_airport_helipad_international,
37,
ALL,
_airport_fta_international,
_airport_depots_international,
lengthof(_airport_depots_international),
7, 7
);
// intercontintental airport
IntercontinentalAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
AirportFTAClass_Constructor(
IntercontinentalAirport,
_airport_terminal_intercontinental,
_airport_helipad_intercontinental,
43,
ALL,
_airport_fta_intercontinental,
_airport_depots_intercontinental,
lengthof(_airport_depots_intercontinental),
9,11
);
// heliport, oilrig
Heliport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
AirportFTAClass_Constructor(
Heliport,
NULL,
_airport_helipad_heliport_oilrig,
7,
HELICOPTERS_ONLY,
_airport_fta_heliport_oilrig,
NULL,
0,
1, 1
);
Oilrig = Heliport; // exactly the same structure for heliport/oilrig, so share state machine
// commuter airport
CommuterAirport = malloc(sizeof(AirportFTAClass));
AirportFTAClass_Constructor(
CommuterAirport,
_airport_terminal_commuter,
_airport_helipad_commuter,
22,
ALL,
_airport_fta_commuter,
_airport_depots_commuter,
lengthof(_airport_depots_commuter),
5,4
);
// helidepot airport
HeliDepot = malloc(sizeof(AirportFTAClass));
AirportFTAClass_Constructor(
HeliDepot,
NULL,
_airport_helipad_helidepot,
4,
HELICOPTERS_ONLY,
_airport_fta_helidepot,
_airport_depots_helidepot,
lengthof(_airport_depots_helidepot),
2,2
);
// helistation airport
HeliStation = malloc(sizeof(AirportFTAClass));
AirportFTAClass_Constructor(
HeliStation,
NULL,
_airport_helipad_helistation,
25,
HELICOPTERS_ONLY,
_airport_fta_helistation,
_airport_depots_helistation,
lengthof(_airport_depots_helistation),
4,2
);
}
void UnInitializeAirports(void)
{
AirportFTAClass_Destructor(CountryAirport);
AirportFTAClass_Destructor(CityAirport);
AirportFTAClass_Destructor(Heliport);
AirportFTAClass_Destructor(MetropolitanAirport);
AirportFTAClass_Destructor(InternationalAirport);
AirportFTAClass_Destructor(CommuterAirport);
AirportFTAClass_Destructor(HeliDepot);
AirportFTAClass_Destructor(IntercontinentalAirport);
AirportFTAClass_Destructor(HeliStation);
}
static void AirportFTAClass_Constructor(AirportFTAClass *apc,
const byte *terminals, const byte *helipads,
const byte entry_point, const byte acc_planes,
const AirportFTAbuildup *apFA,
const TileIndexDiffC *depots, const byte nof_depots,
uint size_x, uint size_y
)
{
byte nofterminals, nofhelipads;
byte nofterminalgroups, nofhelipadgroups;
apc->size_x = size_x;
apc->size_y = size_y;
/* Set up the terminal and helipad count for an airport.
* TODO: If there are more than 10 terminals or 4 helipads, internal variables
* need to be changed, so don't allow that for now */
nofterminals = AirportGetTerminalCount(terminals, &nofterminalgroups);
if (nofterminals > MAX_TERMINALS) {
DEBUG(misc, 0) ("[Ap] Currently only maximum of %d terminals are supported (you wanted %d)", MAX_TERMINALS, nofterminals);
assert(nofterminals <= MAX_TERMINALS);
}
apc->terminals = terminals;
nofhelipads = AirportGetTerminalCount(helipads, &nofhelipadgroups);
if (nofhelipads > MAX_HELIPADS) {
DEBUG(misc, 0) ("[Ap] Currently only maximum of %d helipads are supported (you wanted %d)", MAX_HELIPADS, nofhelipads);
assert(nofhelipads <= MAX_HELIPADS);
}
apc->helipads = helipads;
/* Get the number of elements from the source table. We also double check this
* with the entry point which must be within bounds and use this information
* later on to build and validate the state machine */
apc->nofelements = AirportGetNofElements(apFA);
if (entry_point >= apc->nofelements) {
DEBUG(misc, 0) ("[Ap] Entry (%d) must be within the airport (maximum %d)", entry_point, apc->nofelements);
assert(entry_point < apc->nofelements);
}
apc->acc_planes = acc_planes;
apc->entry_point = entry_point;
apc->airport_depots = depots;
apc->nof_depots = nof_depots;
/* Build the state machine itself */
AirportBuildAutomata(apc, apFA);
DEBUG(misc, 1) ("[Ap] #count %3d; #term %2d (%dgrp); #helipad %2d (%dgrp); entry %3d",
apc->nofelements, nofterminals, nofterminalgroups, nofhelipads, nofhelipadgroups, apc->entry_point);
/* Test if everything went allright. This is only a rude static test checking
* the symantic correctness. By no means does passing the test mean that the
* airport is working correctly or will not deadlock for example */
{ byte ret = AirportTestFTA(apc);
if (ret != MAX_ELEMENTS) DEBUG(misc, 0) ("[Ap] ERROR with element: %d", ret - 1);
assert(ret == MAX_ELEMENTS);
}
#ifdef DEBUG_AIRPORT
AirportPrintOut(apc, DEBUG_AIRPORT);
#endif
}
static void AirportFTAClass_Destructor(AirportFTAClass *apc)
{
int i;
AirportFTA *current, *next;
for (i = 0; i < apc->nofelements; i++) {
current = apc->layout[i].next;
while (current != NULL) {
next = current->next;
free(current);
current = next;
};
}
free(apc->layout);
free(apc);
}
/** Get the number of elements of a source Airport state automata
* Since it is actually just a big array of AirportFTA types, we only
* know one element from the other by differing 'position' identifiers */
static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA)
{
int i;
uint16 nofelements = 0;
int temp = apFA[0].position;
for (i = 0; i < MAX_ELEMENTS; i++) {
if (temp != apFA[i].position) {
nofelements++;
temp = apFA[i].position;
}
if (apFA[i].position == MAX_ELEMENTS) break;
}
return nofelements;
}
/* We calculate the terminal/helipod count based on the data passed to us
* This data (terminals) contains an index as a first element as to how many
* groups there are, and then the number of terminals for each group */
static byte AirportGetTerminalCount(const byte *terminals, byte *groups)
{
byte i;
byte nof_terminals = 0;
*groups = 0;
if (terminals != NULL) {
i = terminals[0];
*groups = i;
while (i-- > 0) {
terminals++;
assert(*terminals != 0); // no empty groups please
nof_terminals += *terminals;
}
}
return nof_terminals;
}
static void AirportBuildAutomata(AirportFTAClass *apc, const AirportFTAbuildup *apFA)
{
AirportFTA *current;
AirportFTA *FAutomata = malloc(sizeof(AirportFTA) * apc->nofelements);
uint16 internalcounter = 0;
uint16 i;
apc->layout = FAutomata;
for (i = 0; i < apc->nofelements; i++) {
current = &apc->layout[i];
current->position = apFA[internalcounter].position;
current->heading = apFA[internalcounter].heading;
current->block = apFA[internalcounter].block;
current->next_position = apFA[internalcounter].next;
// outgoing nodes from the same position, create linked list
while (current->position == apFA[internalcounter + 1].position) {
AirportFTA *newNode = malloc(sizeof(AirportFTA));
newNode->position = apFA[internalcounter + 1].position;
newNode->heading = apFA[internalcounter + 1].heading;
newNode->block = apFA[internalcounter + 1].block;
newNode->next_position = apFA[internalcounter + 1].next;
// create link
current->next = newNode;
current = current->next;
internalcounter++;
} // while
current->next = NULL;
internalcounter++;
}
}
static byte AirportTestFTA(const AirportFTAClass *apc)
{
byte position, i, next_position;
AirportFTA *current, *first;
next_position = 0;
for (i = 0; i < apc->nofelements; i++) {
position = apc->layout[i].position;
if (position != next_position) return i;
current = first = &apc->layout[i];
for (; current != NULL; current = current->next) {
/* A heading must always be valid. The only exceptions are
* - multiple choices as start, identified by a special value of 255
* - terminal group which is identified by a special value of 255 */
if (current->heading > MAX_HEADINGS) {
if (current->heading != 255) return i;
if (current == first && current->next == NULL) return i;
if (current != first && current->next_position > apc->terminals[0]) return i;
}
/* If there is only one choice, it must be at the end */
if (current->heading == 0 && current->next != NULL) return i;
/* Obviously the elements of the linked list must have the same identifier */
if (position != current->position) return i;
/* A next position must be within bounds */
if (current->next_position >= apc->nofelements) return i;
}
next_position++;
}
return MAX_ELEMENTS;
}
#ifdef DEBUG_AIRPORT
static const char* const _airport_heading_strings[] = {
"TO_ALL",
"HANGAR",
"TERM1",
"TERM2",
"TERM3",
"TERM4",
"TERM5",
"TERM6",
"HELIPAD1",
"HELIPAD2",
"TAKEOFF",
"STARTTAKEOFF",
"ENDTAKEOFF",
"HELITAKEOFF",
"FLYING",
"LANDING",
"ENDLANDING",
"HELILANDING",
"HELIENDLANDING",
"TERM7",
"TERM8",
"HELIPAD3",
"HELIPAD4",
"DUMMY" // extra heading for 255
};
static uint AirportBlockToString(uint32 block)
{
uint i = 0;
if (block & 0xffff0000) { block >>= 16; i += 16; }
if (block & 0x0000ff00) { block >>= 8; i += 8; }
if (block & 0x000000f0) { block >>= 4; i += 4; }
if (block & 0x0000000c) { block >>= 2; i += 2; }
if (block & 0x00000002) { i += 1; }
return i;
}
static void AirportPrintOut(const AirportFTAClass *apc, bool full_report)
{
uint16 i;
if (!full_report) printf("(P = Current Position; NP = Next Position)\n");
for (i = 0; i < apc->nofelements; i++) {
AirportFTA *current = &apc->layout[i];
for (; current != NULL; current = current->next) {
if (full_report) {
byte heading = (current->heading == 255) ? MAX_HEADINGS + 1 : current->heading;
printf("\tPos:%2d NPos:%2d Heading:%15s Block:%2d\n", current->position,
current->next_position, _airport_heading_strings[heading],
AirportBlockToString(current->block));
} else {
printf("P:%2d NP:%2d", current->position, current->next_position);
}
}
printf("\n");
}
}
#endif
const AirportFTAClass *GetAirport(const byte airport_type)
{
//FIXME -- AircraftNextAirportPos_and_Order -> Needs something nicer, don't like this code
// needs constant change if more airports are added
switch (airport_type) {
default: NOT_REACHED();
case AT_SMALL: return CountryAirport;
case AT_LARGE: return CityAirport;
case AT_METROPOLITAN: return MetropolitanAirport;
case AT_HELIPORT: return Heliport;
case AT_OILRIG: return Oilrig;
case AT_INTERNATIONAL: return InternationalAirport;
case AT_COMMUTER: return CommuterAirport;
case AT_HELIDEPOT: return HeliDepot;
case AT_INTERCON: return IntercontinentalAirport;
case AT_HELISTATION: return HeliStation;
}
}
const AirportMovingData *GetAirportMovingData(byte airport_type, byte position)
{
assert(airport_type < lengthof(_airport_moving_datas));
assert(position < GetAirport(airport_type)->nofelements);
return &_airport_moving_datas[airport_type][position];
}
uint32 GetValidAirports(void)
{
uint32 bytemask = _avail_aircraft; /// sets the first 3 bytes, 0 - 2, @see AdjustAvailAircraft()
if (_cur_year >= 1980) SETBIT(bytemask, 3); // metropolitan airport
if (_cur_year >= 1990) SETBIT(bytemask, 4); // international airport
if (_cur_year >= 1983) SETBIT(bytemask, 5); // commuter airport
if (_cur_year >= 1976) SETBIT(bytemask, 6); // helidepot
if (_cur_year >= 2002) SETBIT(bytemask, 7); // intercontinental airport
if (_cur_year >= 1980) SETBIT(bytemask, 8); // helistation
return bytemask;
}

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/* $Id$ */
#ifndef AIRPORT_H
#define AIRPORT_H
enum {MAX_TERMINALS = 10};
enum {MAX_HELIPADS = 4};
enum {MAX_ELEMENTS = 255};
enum {MAX_HEADINGS = 22};
// Airport types
enum {
AT_SMALL = 0,
AT_LARGE = 1,
AT_HELIPORT = 2,
AT_METROPOLITAN = 3,
AT_INTERNATIONAL = 4,
AT_COMMUTER = 5,
AT_HELIDEPOT = 6,
AT_INTERCON = 7,
AT_HELISTATION = 8,
AT_OILRIG = 15
};
// do not change unless you change v->subtype too. This aligns perfectly with its current setting
enum {
AIRCRAFT_ONLY = 0,
ALL = 1,
HELICOPTERS_ONLY = 2,
};
enum {
AMED_NOSPDCLAMP = 1 << 0,
AMED_TAKEOFF = 1 << 1,
AMED_SLOWTURN = 1 << 2,
AMED_LAND = 1 << 3,
AMED_EXACTPOS = 1 << 4,
AMED_BRAKE = 1 << 5,
AMED_HELI_RAISE = 1 << 6,
AMED_HELI_LOWER = 1 << 7,
};
/* Movement States on Airports (headings target) */
enum {
TO_ALL = 0,
HANGAR = 1,
TERM1 = 2,
TERM2 = 3,
TERM3 = 4,
TERM4 = 5,
TERM5 = 6,
TERM6 = 7,
HELIPAD1 = 8,
HELIPAD2 = 9,
TAKEOFF = 10,
STARTTAKEOFF = 11,
ENDTAKEOFF = 12,
HELITAKEOFF = 13,
FLYING = 14,
LANDING = 15,
ENDLANDING = 16,
HELILANDING = 17,
HELIENDLANDING = 18,
TERM7 = 19,
TERM8 = 20,
HELIPAD3 = 21,
HELIPAD4 = 22
};
// this maps the terminal to its corresponding state and block flag
// currently set for 10 terms, 4 helipads
static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8, 9, 21, 22};
static const byte _airport_terminal_flag[] = {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25};
/* Movement Blocks on Airports */
// blocks (eg_airport_flags)
enum {
TERM1_block = 1 << 0,
TERM2_block = 1 << 1,
TERM3_block = 1 << 2,
TERM4_block = 1 << 3,
TERM5_block = 1 << 4,
TERM6_block = 1 << 5,
HELIPAD1_block = 1 << 6,
HELIPAD2_block = 1 << 7,
RUNWAY_IN_OUT_block = 1 << 8,
RUNWAY_IN_block = 1 << 8,
AIRPORT_BUSY_block = 1 << 8,
RUNWAY_OUT_block = 1 << 9,
TAXIWAY_BUSY_block = 1 << 10,
OUT_WAY_block = 1 << 11,
IN_WAY_block = 1 << 12,
AIRPORT_ENTRANCE_block = 1 << 13,
TERM_GROUP1_block = 1 << 14,
TERM_GROUP2_block = 1 << 15,
HANGAR2_AREA_block = 1 << 16,
TERM_GROUP2_ENTER1_block = 1 << 17,
TERM_GROUP2_ENTER2_block = 1 << 18,
TERM_GROUP2_EXIT1_block = 1 << 19,
TERM_GROUP2_EXIT2_block = 1 << 20,
PRE_HELIPAD_block = 1 << 21,
// blocks for new airports
TERM7_block = 1 << 22,
TERM8_block = 1 << 23,
TERM9_block = 1 << 24,
HELIPAD3_block = 1 << 24,
TERM10_block = 1 << 25,
HELIPAD4_block = 1 << 25,
HANGAR1_AREA_block = 1 << 26,
OUT_WAY2_block = 1 << 27,
IN_WAY2_block = 1 << 28,
RUNWAY_IN2_block = 1 << 29,
RUNWAY_OUT2_block = 1 << 10, // note re-uses TAXIWAY_BUSY
HELIPAD_GROUP_block = 1 << 13, // note re-uses AIRPORT_ENTRANCE
OUT_WAY_block2 = 1 << 31,
// end of new blocks
NOTHING_block = 1 << 30
};
typedef struct AirportMovingData {
int x,y;
byte flag;
byte direction;
} AirportMovingData;
// Finite sTate mAchine --> FTA
typedef struct AirportFTAClass {
byte nofelements; // number of positions the airport consists of
const byte *terminals;
const byte *helipads;
byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
byte acc_planes; // accept airplanes or helicopters or both
const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
byte nof_depots; // number of depots this airport has
struct AirportFTA *layout; // state machine for airport
byte size_x;
byte size_y;
} AirportFTAClass;
// internal structure used in openttd - Finite sTate mAchine --> FTA
typedef struct AirportFTA {
byte position; // the position that an airplane is at
byte next_position; // next position from this position
uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
byte heading; // heading (current orders), guiding an airplane to its target on an airport
struct AirportFTA *next; // possible extra movement choices from this position
} AirportFTA;
void InitializeAirports(void);
void UnInitializeAirports(void);
const AirportFTAClass *GetAirport(const byte airport_type);
const AirportMovingData *GetAirportMovingData(byte airport_type, byte position);
/** Get buildable airport bitmask.
* @return get all buildable airports at this given time, bitmasked.
* Bit 0 means the small airport is buildable, etc.
* @todo set availability of airports by year, instead of airplane
*/
uint32 GetValidAirports(void);
#endif /* AIRPORT_H */

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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "sound.h"
#include "command.h"
#include "vehicle.h"
#include "station.h"
#include "airport.h"
#include "depot.h"
static byte _selected_airport_type;
static void ShowBuildAirportPicker(void);
void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
ResetObjectToPlace();
}
}
static void PlaceAirport(TileIndex tile)
{
DoCommandP(tile, _selected_airport_type, 0, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE));
}
static void PlaceAir_DemolishArea(TileIndex tile)
{
VpStartPlaceSizing(tile, 4);
}
enum {
ATW_AIRPORT = 3,
ATW_DEMOLISH = 4
};
static void BuildAirClick_Airport(Window *w)
{
if (HandlePlacePushButton(w, ATW_AIRPORT, SPR_CURSOR_AIRPORT, 1, PlaceAirport)) ShowBuildAirportPicker();
}
static void BuildAirClick_Demolish(Window *w)
{
HandlePlacePushButton(w, ATW_DEMOLISH, ANIMCURSOR_DEMOLISH, 1, PlaceAir_DemolishArea);
}
static void BuildAirClick_Landscaping(Window *w)
{
ShowTerraformToolbar();
}
typedef void OnButtonClick(Window *w);
static OnButtonClick * const _build_air_button_proc[] = {
BuildAirClick_Airport,
BuildAirClick_Demolish,
BuildAirClick_Landscaping,
};
static void BuildAirToolbWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
break;
case WE_CLICK:
if (e->we.click.widget - 3 >= 0)
_build_air_button_proc[e->we.click.widget - 3](w);
break;
case WE_KEYPRESS: {
switch (e->we.keypress.keycode) {
case '1': BuildAirClick_Airport(w); break;
case '2': BuildAirClick_Demolish(w); break;
case 'l': BuildAirClick_Landscaping(w); break;
default: return;
}
} break;
case WE_PLACE_OBJ:
_place_proc(e->we.place.tile);
break;
case WE_PLACE_DRAG:
VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.userdata);
break;
case WE_PLACE_MOUSEUP:
if (e->we.place.pt.x != -1) {
DoCommandP(e->we.place.tile, e->we.place.starttile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
}
break;
case WE_ABORT_PLACE_OBJ:
RaiseWindowButtons(w);
w = FindWindowById(WC_BUILD_STATION, 0);
if (w != 0)
WP(w,def_d).close = true;
break;
case WE_DESTROY:
if (_patches.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
break;
}
}
static const Widget _air_toolbar_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 73, 0, 13, STR_A000_AIRPORTS, STR_018C_WINDOW_TITLE_DRAG_THIS },
{ WWT_STICKYBOX, RESIZE_NONE, 7, 74, 85, 0, 13, 0x0, STR_STICKY_BUTTON },
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 41, 14, 35, SPR_IMG_AIRPORT, STR_A01E_BUILD_AIRPORT },
{ WWT_IMGBTN, RESIZE_NONE, 7, 42, 63, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC },
{ WWT_IMGBTN, RESIZE_NONE, 7, 64, 85, 14, 35, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP },
{ WIDGETS_END},
};
static const WindowDesc _air_toolbar_desc = {
WDP_ALIGN_TBR, 22, 86, 36,
WC_BUILD_TOOLBAR, 0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_air_toolbar_widgets,
BuildAirToolbWndProc
};
void ShowBuildAirToolbar(void)
{
if (!IsValidPlayer(_current_player)) return;
DeleteWindowById(WC_BUILD_TOOLBAR, 0);
AllocateWindowDescFront(&_air_toolbar_desc, 0);
if (_patches.link_terraform_toolbar) ShowTerraformToolbar();
}
static void BuildAirportPickerWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
SetWindowWidgetLoweredState(w, 16, !_station_show_coverage);
SetWindowWidgetLoweredState(w, 17, _station_show_coverage);
LowerWindowWidget(w, _selected_airport_type + 7);
break;
case WE_PAINT: {
int i; // airport enabling loop
int rad = 4; // default catchment radious
uint32 avail_airports;
const AirportFTAClass *airport;
if (WP(w,def_d).close) return;
avail_airports = GetValidAirports();
RaiseWindowWidget(w, _selected_airport_type + 7);
if (!HASBIT(avail_airports, 0) && _selected_airport_type == AT_SMALL) _selected_airport_type = AT_LARGE;
if (!HASBIT(avail_airports, 1) && _selected_airport_type == AT_LARGE) _selected_airport_type = AT_SMALL;
LowerWindowWidget(w, _selected_airport_type + 7);
/* 'Country Airport' starts at widget 7, and if its bit is set, it is
* available, so take its opposite value to set the disabled state.
* There are 9 buildable airports
* XXX TODO : all airports should be held in arrays, with all relevant data.
* This should be part of newgrf-airports, i suppose
*/
for (i = 0; i < 9; i++) SetWindowWidgetDisabledState(w, i + 7, !HASBIT(avail_airports, i));
// select default the coverage area to 'Off' (16)
airport = GetAirport(_selected_airport_type);
SetTileSelectSize(airport->size_x, airport->size_y);
if (_patches.modified_catchment) {
switch (_selected_airport_type) {
case AT_OILRIG: rad = CA_AIR_OILPAD; break;
case AT_HELIPORT: rad = CA_AIR_HELIPORT; break;
case AT_SMALL: rad = CA_AIR_SMALL; break;
case AT_LARGE: rad = CA_AIR_LARGE; break;
case AT_METROPOLITAN: rad = CA_AIR_METRO; break;
case AT_INTERNATIONAL: rad = CA_AIR_INTER; break;
case AT_COMMUTER: rad = CA_AIR_COMMUTER; break;
case AT_HELIDEPOT: rad = CA_AIR_HELIDEPOT; break;
case AT_INTERCON: rad = CA_AIR_INTERCON; break;
case AT_HELISTATION: rad = CA_AIR_HELISTATION; break;
}
}
if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
DrawWindowWidgets(w);
// strings such as 'Size' and 'Coverage Area'
// 'Coverage Area'
DrawStationCoverageAreaText(2, 206, (uint)-1, rad);
break;
}
case WE_CLICK: {
switch (e->we.click.widget) {
case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: case 15:
RaiseWindowWidget(w, _selected_airport_type + 7);
_selected_airport_type = e->we.click.widget - 7;
LowerWindowWidget(w, _selected_airport_type + 7);
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
break;
case 16: case 17:
_station_show_coverage = e->we.click.widget - 16;
SetWindowWidgetLoweredState(w, 16, !_station_show_coverage);
SetWindowWidgetLoweredState(w, 17, _station_show_coverage);
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
break;
}
} break;
case WE_MOUSELOOP: {
if (WP(w,def_d).close) {
DeleteWindow(w);
return;
}
CheckRedrawStationCoverage(w);
} break;
case WE_DESTROY:
if (!WP(w,def_d).close) ResetObjectToPlace();
break;
}
}
static const Widget _build_airport_picker_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_3001_AIRPORT_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 14, 52, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 53, 89, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 90, 127, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 128, 177, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 178, 239, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 27, 38, STR_SMALL_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 65, 76, STR_CITY_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 141, 152, STR_HELIPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 77, 88, STR_METRO_AIRPORT , STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 103, 114, STR_INTERNATIONAL_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 39, 50, STR_COMMUTER_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 165, 176, STR_HELIDEPOT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 115, 126, STR_INTERCONTINENTAL_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 153, 164, STR_HELISTATION, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 14, 73, 191, 202, STR_02DB_OFF, STR_3065_DON_T_HIGHLIGHT_COVERAGE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 74, 133, 191, 202, STR_02DA_ON, STR_3064_HIGHLIGHT_COVERAGE_AREA},
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 14, 27, STR_SMALL_AIRPORTS, STR_NULL},
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 52, 65, STR_LARGE_AIRPORTS, STR_NULL},
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 90, 103, STR_HUB_AIRPORTS, STR_NULL},
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 128, 141, STR_HELIPORTS, STR_NULL},
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 178, 191, STR_3066_COVERAGE_AREA_HIGHLIGHT, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _build_airport_desc = {
WDP_AUTO, WDP_AUTO, 148, 240,
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_airport_picker_widgets,
BuildAirportPickerWndProc
};
static void ShowBuildAirportPicker(void)
{
AllocateWindowDesc(&_build_airport_desc);
}
void InitializeAirportGui(void)
{
_selected_airport_type = AT_SMALL;
}

794
airport_movement.h Normal file
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/* $Id$ */
#ifndef AIRPORT_MOVEMENT_H
#define AIRPORT_MOVEMENT_H
// state machine input struct (from external file, etc.)
// Finite sTate mAchine --> FTA
typedef struct AirportFTAbuildup {
byte position; // the position that an airplane is at
byte heading; // the current orders (eg. TAKEOFF, HANGAR, ENDLANDING, etc.)
uint32 block; // the block this position is on on the airport (st->airport_flags)
byte next; // next position from this position
} AirportFTAbuildup;
///////////////////////////////////////////////////////////////////////
/////*********Movement Positions on Airports********************///////
// Country Airfield (small) 4x3
static const AirportMovingData _airport_moving_data_country[22] = {
{ 53, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
{ 53, 27, 0, 0 }, // 01 Taxi to right outside depot
{ 32, 23, AMED_EXACTPOS, 7 }, // 02 Terminal 1
{ 10, 23, AMED_EXACTPOS, 7 }, // 03 Terminal 2
{ 43, 37, 0, 0 }, // 04 Going towards terminal 2
{ 24, 37, 0, 0 }, // 05 Going towards terminal 2
{ 53, 37, 0, 0 }, // 06 Going for takeoff
{ 61, 40, AMED_EXACTPOS, 1 }, // 07 Taxi to start of runway (takeoff)
{ 3, 40, AMED_NOSPDCLAMP, 0 }, // 08 Accelerate to end of runway
{ -79, 40, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 09 Take off
{ 177, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 10 Fly to landing position in air
{ 56, 40, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 11 Going down for land
{ 3, 40, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 12 Just landed, brake until end of runway
{ 7, 40, 0, 0 }, // 13 Just landed, turn around and taxi 1 square
{ 53, 40, 0, 0 }, // 14 Taxi from runway to crossing
{ -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 15 Fly around waiting for a landing spot (north-east)
{ 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Fly around waiting for a landing spot (north-west)
{ 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 17 Fly around waiting for a landing spot (south-west)
{ 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Fly around waiting for a landing spot (south)
{ 44, 37, AMED_HELI_RAISE, 0 }, // 19 Helicopter takeoff
{ 44, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 In position above landing spot helicopter
{ 44, 40, AMED_HELI_LOWER, 0 }, // 21 Helicopter landing
};
// Commuter Airfield (small) 5x4
static const AirportMovingData _airport_moving_data_commuter[37] = {
{ 69, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
{ 72, 22, 0, 0 }, // 01 Taxi to right outside depot
{ 8, 22, AMED_EXACTPOS, 5 }, // 01 Taxi to right outside depot
{ 24, 36, AMED_EXACTPOS, 3 }, // 03 Terminal 1
{ 40, 36, AMED_EXACTPOS, 3 }, // 04 Terminal 2
{ 56, 36, AMED_EXACTPOS, 3 }, // 05 Terminal 3
{ 40, 8, AMED_EXACTPOS, 1 }, // 06 Helipad 1
{ 56, 8, AMED_EXACTPOS, 1 }, // 07 Helipad 2
{ 24, 22, 0, 5 }, // 08 Taxiing
{ 40, 22, 0, 5 }, // 09 Taxiing
{ 56, 22, 0, 5 }, // 10 Taxiing
{ 72, 40, 0, 3 }, // 11 Airport OUTWAY
{ 72, 54, AMED_EXACTPOS, 1 }, // 12 Accelerate to end of runway
{ 7, 54, AMED_NOSPDCLAMP, 0 }, // 13 Release control of runway, for smoother movement
{ 5, 54, AMED_NOSPDCLAMP, 0 }, // 14 End of runway
{ -79, 54, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 15 Take off
{ 145, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Fly to landing position in air
{ 73, 54, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 17 Going down for land
{ 3, 54, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 18 Just landed, brake until end of runway
{ 12, 54, 0, 7 }, // 19 Just landed, turn around and taxi
{ 8, 32, 0, 7 }, // 20 Taxi from runway to crossing
{ -31, 149, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (north-east)
{ 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 22 Fly around waiting for a landing spot (north-west)
{ 193, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 Fly around waiting for a landing spot (south-west)
{ 225, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 24 Fly around waiting for a landing spot (south)
// Helicopter
{ 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Bufferspace before helipad
{ 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 26 Bufferspace before helipad
{ 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 27 Get in position for Helipad1
{ 48, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 28 Get in position for Helipad2
{ 32, 8, AMED_HELI_LOWER, 0 }, // 29 Land at Helipad1
{ 48, 8, AMED_HELI_LOWER, 0 }, // 30 Land at Helipad2
{ 32, 8, AMED_HELI_RAISE, 0 }, // 31 Takeoff Helipad1
{ 48, 8, AMED_HELI_RAISE, 0 }, // 32 Takeoff Helipad2
{ 64, 22, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 33 Go to position for Hangarentrance in air
{ 64, 22, AMED_HELI_LOWER, 0 }, // 34 Land in front of hangar
{ 40, 8, AMED_EXACTPOS, 0 }, // pre-helitakeoff helipad 1
{ 56, 8, AMED_EXACTPOS, 0 }, // pre-helitakeoff helipad 2
};
// City Airport (large) 6x6
static const AirportMovingData _airport_moving_data_town[25] = {
{ 85, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
{ 85, 27, 0, 0 }, // 01 Taxi to right outside depot
{ 26, 41, AMED_EXACTPOS, 5 }, // 02 Terminal 1
{ 56, 20, AMED_EXACTPOS, 3 }, // 03 Terminal 2
{ 38, 8, AMED_EXACTPOS, 5 }, // 04 Terminal 3
{ 65, 6, 0, 0 }, // 05 Taxi to right in infront of terminal 2/3
{ 80, 27, 0, 0 }, // 06 Taxiway terminals 2-3
{ 44, 63, 0, 0 }, // 07 Taxi to Airport center
{ 58, 71, 0, 0 }, // 08 Towards takeoff
{ 72, 85, 0, 0 }, // 09 Taxi to runway (takeoff)
{ 89, 85, AMED_EXACTPOS, 1 }, // 10 Taxi to start of runway (takeoff)
{ 3, 85, AMED_NOSPDCLAMP, 0 }, // 11 Accelerate to end of runway
{ -79, 85, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 12 Take off
{ 177, 85, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 13 Fly to landing position in air
{ 89, 85, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 14 Going down for land
{ 3, 85, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 15 Just landed, brake until end of runway
{ 20, 87, 0, 0 }, // 16 Just landed, turn around and taxi 1 square
{ 36, 71, 0, 0 }, // 17 Taxi from runway to crossing
{ -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Fly around waiting for a landing spot (north-east)
{ 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 19 Fly around waiting for a landing spot (north-west)
{ 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 Fly around waiting for a landing spot (south-west)
{ 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (south)
{ 44, 63, AMED_HELI_RAISE, 0 }, // 22 Helicopter takeoff
{ 28, 74, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 In position above landing spot helicopter
{ 28, 74, AMED_HELI_LOWER, 0 }, // 24 Helicopter landing
};
// Metropolitan Airport (metropolitan) - 2 runways
static const AirportMovingData _airport_moving_data_metropolitan[27] = {
{ 85, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
{ 85, 27, 0, 0 }, // 01 Taxi to right outside depot
{ 26, 41, AMED_EXACTPOS, 5 }, // 02 Terminal 1
{ 56, 20, AMED_EXACTPOS, 3 }, // 03 Terminal 2
{ 38, 8, AMED_EXACTPOS, 5 }, // 04 Terminal 3
{ 65, 6, 0, 0 }, // 05 Taxi to right in infront of terminal 2/3
{ 70, 33, 0, 0 }, // 06 Taxiway terminals 2-3
{ 44, 58, 0, 0 }, // 07 Taxi to Airport center
{ 72, 58, 0, 0 }, // 08 Towards takeoff
{ 72, 69, 0, 0 }, // 09 Taxi to runway (takeoff)
{ 89, 69, AMED_EXACTPOS, 1 }, // 10 Taxi to start of runway (takeoff)
{ 3, 69, AMED_NOSPDCLAMP, 0 }, // 11 Accelerate to end of runway
{ -79, 69, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 12 Take off
{ 177, 85, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 13 Fly to landing position in air
{ 89, 85, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 14 Going down for land
{ 3, 85, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 15 Just landed, brake until end of runway
{ 21, 85, 0, 0 }, // 16 Just landed, turn around and taxi 1 square
{ 21, 69, 0, 0 }, // 17 On Runway-out taxiing to In-Way
{ 21, 54, AMED_EXACTPOS, 5 }, // 18 Taxi from runway to crossing
{ -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 19 Fly around waiting for a landing spot (north-east)
{ 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 Fly around waiting for a landing spot (north-west)
{ 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (south-west)
{ 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 22 Fly around waiting for a landing spot (south)
{ 44, 58, 0, 0 }, // 23 Helicopter takeoff spot on ground (to clear airport sooner)
{ 44, 63, AMED_HELI_RAISE, 0 }, // 24 Helicopter takeoff
{ 15, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Get in position above landing spot helicopter
{ 15, 54, AMED_HELI_LOWER, 0 }, // 26 Helicopter landing
};
// International Airport (international) - 2 runways, 6 terminals, dedicated helipod
static const AirportMovingData _airport_moving_data_international[51] = {
{ 7, 55, AMED_EXACTPOS, 3 }, // 00 In Hangar 1
{ 100, 21, AMED_EXACTPOS, 3 }, // 01 In Hangar 2
{ 7, 70, 0, 0 }, // 02 Taxi to right outside depot
{ 100, 36, 0, 0 }, // 03 Taxi to right outside depot
{ 38, 70, AMED_EXACTPOS, 5 }, // 04 Terminal 1
{ 38, 54, AMED_EXACTPOS, 5 }, // 05 Terminal 2
{ 38, 38, AMED_EXACTPOS, 5 }, // 06 Terminal 3
{ 70, 70, AMED_EXACTPOS, 1 }, // 07 Terminal 4
{ 70, 54, AMED_EXACTPOS, 1 }, // 08 Terminal 5
{ 70, 38, AMED_EXACTPOS, 1 }, // 09 Terminal 6
{ 104, 71, AMED_EXACTPOS, 1 }, // 10 Helipad 1
{ 104, 55, AMED_EXACTPOS, 1 }, // 11 Helipad 2
{ 22, 87, 0, 0 }, // 12 Towards Terminals 4/5/6, Helipad 1/2
{ 60, 87, 0, 0 }, // 13 Towards Terminals 4/5/6, Helipad 1/2
{ 66, 87, 0, 0 }, // 14 Towards Terminals 4/5/6, Helipad 1/2
{ 86, 87, AMED_EXACTPOS, 7 }, // 15 Towards Terminals 4/5/6, Helipad 1/2
{ 86, 70, 0, 0 }, // 16 In Front of Terminal 4 / Helipad 1
{ 86, 54, 0, 0 }, // 17 In Front of Terminal 5 / Helipad 2
{ 86, 38, 0, 0 }, // 18 In Front of Terminal 6
{ 86, 22, 0, 0 }, // 19 Towards Terminals Takeoff (Taxiway)
{ 66, 22, 0, 0 }, // 20 Towards Terminals Takeoff (Taxiway)
{ 60, 22, 0, 0 }, // 21 Towards Terminals Takeoff (Taxiway)
{ 38, 22, 0, 0 }, // 22 Towards Terminals Takeoff (Taxiway)
{ 22, 70, 0, 0 }, // 23 In Front of Terminal 1
{ 22, 58, 0, 0 }, // 24 In Front of Terminal 2
{ 22, 38, 0, 0 }, // 25 In Front of Terminal 3
{ 22, 22, AMED_EXACTPOS, 7 }, // 26 Going for Takeoff
{ 22, 6, 0, 0 }, // 27 On Runway-out, prepare for takeoff
{ 3, 6, AMED_EXACTPOS, 5 }, // 28 Accelerate to end of runway
{ 60, 6, AMED_NOSPDCLAMP, 0 }, // 29 Release control of runway, for smoother movement
{ 105, 6, AMED_NOSPDCLAMP, 0 }, // 30 End of runway
{ 190, 6, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 31 Take off
{ 193, 104, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 32 Fly to landing position in air
{ 105, 104, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 33 Going down for land
{ 3, 104, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 34 Just landed, brake until end of runway
{ 12, 104, AMED_SLOWTURN, 0 }, // 35 Just landed, turn around and taxi 1 square
{ 7, 84, 0, 0 }, // 36 Taxi from runway to crossing
{ -31, 209, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 37 Fly around waiting for a landing spot (north-east)
{ 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 38 Fly around waiting for a landing spot (north-west)
{ 273, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 39 Fly around waiting for a landing spot (south-west)
{ 305, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 40 Fly around waiting for a landing spot (south)
// Helicopter
{ 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 41 Bufferspace before helipad
{ 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 42 Bufferspace before helipad
{ 96, 71, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 43 Get in position for Helipad1
{ 96, 55, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 44 Get in position for Helipad2
{ 96, 71, AMED_HELI_LOWER, 0 }, // 45 Land at Helipad1
{ 96, 55, AMED_HELI_LOWER, 0 }, // 46 Land at Helipad2
{ 104, 71, AMED_HELI_RAISE, 0 }, // 47 Takeoff Helipad1
{ 104, 55, AMED_HELI_RAISE, 0 }, // 48 Takeoff Helipad2
{ 104, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 49 Go to position for Hangarentrance in air
{ 104, 32, AMED_HELI_LOWER, 0} // 50 Land in HANGAR2_AREA to go to hangar
};
// Intercontinental Airport - 4 runways, 8 terminals, 2 dedicated helipads
static const AirportMovingData _airport_moving_data_intercontinental[77] = {
{ 7, 87, AMED_EXACTPOS, 3 }, // 00 In Hangar 1
{ 135, 72, AMED_EXACTPOS, 3 }, // 01 In Hangar 2
{ 7, 104, 0, 0 }, // 02 Taxi to right outside depot 1
{ 135, 88, 0, 0 }, // 03 Taxi to right outside depot 2
{ 56, 120, AMED_EXACTPOS, 6 }, // 04 Terminal 1
{ 56, 104, AMED_EXACTPOS, 5 }, // 05 Terminal 2
{ 56, 88, AMED_EXACTPOS, 5 }, // 06 Terminal 3
{ 56, 72, AMED_EXACTPOS, 5 }, // 07 Terminal 4
{ 88, 120, AMED_EXACTPOS, 0 }, // 08 Terminal 5
{ 88, 104, AMED_EXACTPOS, 1 }, // 09 Terminal 6
{ 88, 88, AMED_EXACTPOS, 1 }, // 10 Terminal 7
{ 88, 72, AMED_EXACTPOS, 1 }, // 11 Terminal 8
{ 88, 56, AMED_EXACTPOS, 3 }, // 12 Helipad 1
{ 72, 56, AMED_EXACTPOS, 1 }, // 13 Helipad 2
{ 40, 136, 0, 0 }, // 14 Term group 2 enter 1 a
{ 56, 136, 0, 0 }, // 15 Term group 2 enter 1 b
{ 88, 136, 0, 0 }, // 16 Term group 2 enter 2 a
{ 104, 136, 0, 0 }, // 17 Term group 2 enter 2 b
{ 104, 120, 0, 0 }, // 18 Term group 2 - opp term 5
{ 104, 104, 0, 0 }, // 19 Term group 2 - opp term 6 & exit2
{ 104, 88, 0, 0 }, // 20 Term group 2 - opp term 7 & hangar area 2
{ 104, 72, 0, 0 }, // 21 Term group 2 - opp term 8
{ 104, 56, 0, 0 }, // 22 Taxi Term group 2 exit a
{ 104, 40, 0, 0 }, // 23 Taxi Term group 2 exit b
{ 56, 40, 0, 0 }, // 24 Term group 2 exit 2a
{ 40, 40, 0, 0 }, // 25 Term group 2 exit 2b
{ 40, 120, 0, 0 }, // 26 Term group 1 - opp term 1
{ 40, 104, 0, 0 }, // 27 Term group 1 - opp term 2 & hangar area 1
{ 40, 88, 0, 0 }, // 28 Term group 1 - opp term 3
{ 40, 72, 0, 0 }, // 29 Term group 1 - opp term 4
{ 18, 72, 0, 7 }, // 30 Outway 1
{ 8, 40, 0, 7 }, // 31 Airport OUTWAY
{ 8, 24, AMED_EXACTPOS, 5 }, // 32 Accelerate to end of runway
{ 119, 24, AMED_NOSPDCLAMP, 0 }, // 33 Release control of runway, for smoother movement
{ 117, 24, AMED_NOSPDCLAMP, 0 }, // 34 End of runway
{ 197, 24, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 35 Take off
{ 254, 84, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 36 Flying to landing position in air
{ 117, 168, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 37 Going down for land
{ 3, 168, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 38 Just landed, brake until end of runway
{ 8, 168, 0, 0 }, // 39 Just landed, turn around and taxi
{ 8, 144, 0, 7 }, // 40 Taxi from runway
{ 8, 128, 0, 7 }, // 41 Taxi from runway
{ 8, 120, AMED_EXACTPOS, 5 }, // 42 Airport entrance
{ 56, 344, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 43 Fly around waiting for a landing spot (north-east)
{ -200, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 44 Fly around waiting for a landing spot (north-west)
{ 56, -168, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 45 Fly around waiting for a landing spot (south-west)
{ 312, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 46 Fly around waiting for a landing spot (south)
// Helicopter
{ 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 47 Bufferspace before helipad
{ 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 48 Bufferspace before helipad
{ 82, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 49 Get in position for Helipad1
{ 64, 56, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 50 Get in position for Helipad2
{ 81, 55, AMED_HELI_LOWER, 0 }, // 51 Land at Helipad1
{ 64, 56, AMED_HELI_LOWER, 0 }, // 52 Land at Helipad2
{ 80, 56, AMED_HELI_RAISE, 0 }, // 53 Takeoff Helipad1
{ 64, 56, AMED_HELI_RAISE, 0 }, // 54 Takeoff Helipad2
{ 136, 96, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 55 Go to position for Hangarentrance in air
{ 136, 96, AMED_HELI_LOWER, 0 }, // 56 Land in front of hangar2
{ 126, 104, 0, 3 }, // 57 Outway 2
{ 136, 136, 0, 1 }, // 58 Airport OUTWAY 2
{ 136, 152, AMED_EXACTPOS, 1 }, // 59 Accelerate to end of runway2
{ 16, 152, AMED_NOSPDCLAMP, 0 }, // 60 Release control of runway2, for smoother movement
{ 20, 152, AMED_NOSPDCLAMP, 0 }, // 61 End of runway2
{ -56, 152, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 62 Take off2
{ 24, 8, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 63 Going down for land2
{ 136, 8, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 64 Just landed, brake until end of runway2in
{ 136, 8, 0, 0 }, // 65 Just landed, turn around and taxi
{ 136, 24, 0, 3 }, // 66 Taxi from runway 2in
{ 136, 40, 0, 3 }, // 67 Taxi from runway 2in
{ 136, 56, AMED_EXACTPOS, 1 }, // 68 Airport entrance2
{ -56, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 69 Fly to landing position in air2
{ 88, 40, 0, 0 }, // 70 Taxi Term group 2 exit - opp heli1
{ 72, 40, 0, 0 }, // 71 Taxi Term group 2 exit - opp heli2
{ 88, 57, AMED_EXACTPOS, 3 }, // 72 pre-helitakeoff helipad 1
{ 71, 56, AMED_EXACTPOS, 1 }, // 73 pre-helitakeoff helipad 2
{ 8, 120, AMED_HELI_RAISE, 0 }, // 74 Helitakeoff outside depot 1
{ 136, 104, AMED_HELI_RAISE, 0 }, // 75 Helitakeoff outside depot 2
{ 197, 168, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0} // 76 Fly to landing position in air1
};
// Heliport (heliport)
static const AirportMovingData _airport_moving_data_heliport[9] = {
{ 5, 9, AMED_EXACTPOS, 1 }, // 0 - At heliport terminal
{ 2, 9, AMED_HELI_RAISE, 0 }, // 1 - Take off (play sound)
{ -3, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 - In position above landing spot helicopter
{ -3, 9, AMED_HELI_LOWER, 0 }, // 3 - Land
{ 2, 9, 0, 0 }, // 4 - Goto terminal on ground
{ -31, 59, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - Circle #1 (north-east)
{ -31, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - Circle #2 (north-west)
{ 49, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 7 - Circle #3 (south-west)
{ 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 8 - Circle #4 (south)
};
// HeliDepot 2x2 (heliport)
static const AirportMovingData _airport_moving_data_helidepot[18] = {
{ 24, 4, AMED_EXACTPOS, 1 }, // 0 - At depot
{ 24, 28, 0, 0 }, // 1 Taxi to right outside depot
{ 5, 38, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 Flying
{ -15, -15, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 3 - Circle #1 (north-east)
{ -15, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 4 - Circle #2 (north-west)
{ 49, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - Circle #3 (south-west)
{ 49, -15, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - Circle #4 (south-east)
{ 8, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 7 - PreHelipad
{ 8, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 8 - Helipad
{ 8, 16, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 9 - Land
{ 8, 16, AMED_HELI_LOWER, 7 }, // 10 - Land
{ 8, 24, AMED_HELI_RAISE, 0 }, // 11 - Take off (play sound)
{ 32, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 12 Air to above hangar area
{ 32, 24, AMED_HELI_LOWER, 7 }, // 13 Taxi to right outside depot
{ 8, 24, AMED_EXACTPOS, 7 }, // 14 - on helipad1
{ 24, 28, AMED_HELI_RAISE, 0 }, // 15 Takeoff right outside depot
{ 8, 24, AMED_HELI_RAISE, 5 }, // 16 - Take off (play sound)
{ 8, 24, AMED_SLOWTURN | AMED_EXACTPOS, 2 }, // 17 - turn on helipad1 for takeoff
};
// HeliDepot 2x2 (heliport)
static const AirportMovingData _airport_moving_data_helistation[33] = {
{ 8, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar2
{ 8, 22, 0, 0 }, // 01 outside hangar 2
{ 116, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 02 Fly to landing position in air
{ 14, 22, AMED_HELI_RAISE, 0 }, // 03 Helitakeoff outside hangar1(play sound)
{ 24, 22, 0, 0 }, // 04 taxiing
{ 40, 22, 0, 0 }, // 05 taxiing
{ 40, 8, AMED_EXACTPOS, 1 }, // 06 Helipad 1
{ 56, 8, AMED_EXACTPOS, 1 }, // 07 Helipad 2
{ 56, 24, AMED_EXACTPOS, 1 }, // 08 Helipad 3
{ 40, 8, AMED_EXACTPOS, 0 }, // 09 pre-helitakeoff helipad 1
{ 56, 8, AMED_EXACTPOS, 0 }, // 10 pre-helitakeoff helipad 2
{ 56, 24, AMED_EXACTPOS, 0 }, // 11 pre-helitakeoff helipad 3
{ 32, 8, AMED_HELI_RAISE, 0 }, // 12 Takeoff Helipad1
{ 48, 8, AMED_HELI_RAISE, 0 }, // 13 Takeoff Helipad2
{ 48, 24, AMED_HELI_RAISE, 0 }, // 14 Takeoff Helipad3
{ 84, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 15 Bufferspace before helipad
{ 68, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Bufferspace before helipad
{ 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 17 Get in position for Helipad1
{ 48, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Get in position for Helipad2
{ 48, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 1 }, // 19 Get in position for Helipad3
{ 40, 8, AMED_HELI_LOWER, 0 }, // 20 Land at Helipad1
{ 48, 8, AMED_HELI_LOWER, 0 }, // 21 Land at Helipad2
{ 48, 24, AMED_HELI_LOWER, 0 }, // 22 Land at Helipad3
{ 0, 22, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 Go to position for Hangarentrance in air
{ 0, 22, AMED_HELI_LOWER, 0 }, // 24 Land in front of hangar
{ 148, -8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Fly around waiting for a landing spot (south-east)
{ 148, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 26 Fly around waiting for a landing spot (south-west)
{ 132, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 27 Fly around waiting for a landing spot (south-west)
{ 100, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 28 Fly around waiting for a landing spot (north-east)
{ 84, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 29 Fly around waiting for a landing spot (south-east)
{ 84, -8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 30 Fly around waiting for a landing spot (south-west)
{ 100, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 31 Fly around waiting for a landing spot (north-west)
{ 132, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 32 Fly around waiting for a landing spot (north-east)
};
// Oilrig
static const AirportMovingData _airport_moving_data_oilrig[9] = {
{ 31, 9, AMED_EXACTPOS, 1 }, // 0 - At oilrig terminal
{ 28, 9, AMED_HELI_RAISE, 0 }, // 1 - Take off (play sound)
{ 23, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 - In position above landing spot helicopter
{ 23, 9, AMED_HELI_LOWER, 0 }, // 3 - Land
{ 28, 9, 0, 0 }, // 4 - Goto terminal on ground
{ -31, 69, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - circle #1 (north-east)
{ -31, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - circle #2 (north-west)
{ 69, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 7 - circle #3 (south-west)
{ 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 8 - circle #4 (south)
};
///////////////////////////////////////////////////////////////////////
/////**********Movement Machine on Airports*********************///////
/* First element of terminals array tells us how many depots there are (to know size of array)
* this may be changed later when airports are moved to external file */
static const TileIndexDiffC _airport_depots_country[] = {{3, 0}};
static const byte _airport_terminal_country[] = {1, 2};
static const AirportFTAbuildup _airport_fta_country[] = {
{ 0, HANGAR, NOTHING_block, 1 },
{ 1, 255, AIRPORT_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TERM1, TERM1_block, 2 }, { 1, TERM2, 0, 4 }, { 1, HELITAKEOFF, 0, 19 }, { 1, 0, 0, 6 },
{ 2, TERM1, TERM1_block, 1 },
{ 3, TERM2, TERM2_block, 5 },
{ 4, 255, AIRPORT_BUSY_block, 0 }, { 4, TERM2, 0, 5 }, { 4, HANGAR, 0, 1 }, { 4, TAKEOFF, 0, 6 }, { 4, HELITAKEOFF, 0, 1 },
{ 5, 255, AIRPORT_BUSY_block, 0 }, { 5, TERM2, TERM2_block, 3 }, { 5, 0, 0, 4 },
{ 6, 0, AIRPORT_BUSY_block, 7 },
// takeoff
{ 7, TAKEOFF, AIRPORT_BUSY_block, 8 },
{ 8, STARTTAKEOFF, NOTHING_block, 9 },
{ 9, ENDTAKEOFF, NOTHING_block, 0 },
// landing
{ 10, FLYING, NOTHING_block, 15 }, { 10, LANDING, 0, 11 }, { 10, HELILANDING, 0, 20 },
{ 11, LANDING, AIRPORT_BUSY_block, 12 },
{ 12, 0, AIRPORT_BUSY_block, 13 },
{ 13, ENDLANDING, AIRPORT_BUSY_block, 14 }, { 13, TERM2, 0, 5 }, { 13, 0, 0, 14 },
{ 14, 0, AIRPORT_BUSY_block, 1 },
// In air
{ 15, 0, NOTHING_block, 16 },
{ 16, 0, NOTHING_block, 17 },
{ 17, 0, NOTHING_block, 18 },
{ 18, 0, NOTHING_block, 10 },
{ 19, HELITAKEOFF, NOTHING_block, 0 },
{ 20, HELILANDING, AIRPORT_BUSY_block, 21 },
{ 21, HELIENDLANDING, AIRPORT_BUSY_block, 1 },
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
static const TileIndexDiffC _airport_depots_commuter[] = { { 4, 0 } };
static const byte _airport_terminal_commuter[] = { 1, 3 };
static const byte _airport_helipad_commuter[] = { 1, 2 };
static const AirportFTAbuildup _airport_fta_commuter[] = {
{ 0, HANGAR, NOTHING_block, 1 }, { 0, HELITAKEOFF, HELIPAD2_block, 1 }, { 0, 0, 0, 1 },
{ 1, 255, TAXIWAY_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TAKEOFF, 0, 11 }, { 1, TERM1, TAXIWAY_BUSY_block, 10 }, { 1, TERM2, TAXIWAY_BUSY_block, 10 }, { 1, TERM3, TAXIWAY_BUSY_block, 10 }, { 1, HELIPAD1, TAXIWAY_BUSY_block, 10 }, { 1, HELIPAD2, TAXIWAY_BUSY_block, 10 }, { 1, HELITAKEOFF, TAXIWAY_BUSY_block, 10 }, { 1, 0, 0, 0 },
{ 2, 255, AIRPORT_ENTRANCE_block, 2 }, { 2, HANGAR, 0, 8 }, { 2, TERM1, 0, 8 }, { 2, TERM2, 0, 8 }, { 2, TERM3, 0, 8 }, { 2, HELIPAD1, 0, 8 }, { 2, HELIPAD2, 0, 8 }, { 2, HELITAKEOFF, 0, 8 }, { 2, 0, 0, 2 },
{ 3, TERM1, TERM1_block, 8 }, { 3, HANGAR, 0, 8 }, { 3, TAKEOFF, 0, 8 }, { 3, 0, 0, 3 },
{ 4, TERM2, TERM2_block, 9 }, { 4, HANGAR, 0, 9 }, { 4, TAKEOFF, 0, 9 }, { 4, 0, 0, 4 },
{ 5, TERM3, TERM3_block, 10 }, { 5, HANGAR, 0, 10 }, { 5, TAKEOFF, 0, 10 }, { 5, 0, 0, 5 },
{ 6, HELIPAD1, HELIPAD1_block, 6 }, { 6, HANGAR, TAXIWAY_BUSY_block, 9 }, { 6, HELITAKEOFF, 0, 35 },
{ 7, HELIPAD2, HELIPAD2_block, 7 }, { 7, HANGAR, TAXIWAY_BUSY_block, 10 }, { 7, HELITAKEOFF, 0, 36 },
{ 8, 255, TAXIWAY_BUSY_block, 8 }, { 8, TAKEOFF, TAXIWAY_BUSY_block, 9 }, { 8, HANGAR, TAXIWAY_BUSY_block, 9 }, { 8, TERM1, TERM1_block, 3 }, { 8, 0, TAXIWAY_BUSY_block, 9 },
{ 9, 255, TAXIWAY_BUSY_block, 9 }, { 9, TAKEOFF, TAXIWAY_BUSY_block, 10 }, { 9, HANGAR, TAXIWAY_BUSY_block, 10 }, { 9, TERM2, TERM2_block, 4 }, { 9, HELIPAD1, HELIPAD1_block, 6 }, { 9, HELITAKEOFF, HELIPAD1_block, 6 }, { 9, TERM1, TAXIWAY_BUSY_block, 8 }, { 9, 0, TAXIWAY_BUSY_block, 10 },
{ 10, 255, TAXIWAY_BUSY_block, 10 }, { 10, TERM3, TERM3_block, 5 }, { 10, HELIPAD1, 0, 9 }, { 10, HELIPAD2, HELIPAD2_block, 7 }, { 10, HELITAKEOFF, HELIPAD2_block, 7 }, { 10, TAKEOFF, TAXIWAY_BUSY_block, 1 }, { 10, HANGAR, TAXIWAY_BUSY_block, 1 }, { 10, 0, TAXIWAY_BUSY_block, 9 },
{ 11, 0, OUT_WAY_block, 12 },
// takeoff
{ 12, TAKEOFF, RUNWAY_IN_OUT_block, 13 },
{ 13, 0, RUNWAY_IN_OUT_block, 14 },
{ 14, STARTTAKEOFF, RUNWAY_IN_OUT_block, 15 },
{ 15, ENDTAKEOFF, NOTHING_block, 0 },
// landing
{ 16, FLYING, NOTHING_block, 21 }, { 16, LANDING, IN_WAY_block, 17 }, { 16, HELILANDING, 0, 25 },
{ 17, LANDING, RUNWAY_IN_OUT_block, 18 },
{ 18, 0, RUNWAY_IN_OUT_block, 19 },
{ 19, 0, RUNWAY_IN_OUT_block, 20 },
{ 20, ENDLANDING, IN_WAY_block, 2 },
// In Air
{ 21, 0, NOTHING_block, 22 },
{ 22, 0, NOTHING_block, 23 },
{ 23, 0, NOTHING_block, 24 },
{ 24, 0, NOTHING_block, 16 },
// Helicopter -- stay in air in special place as a buffer to choose from helipads
{ 25, HELILANDING, PRE_HELIPAD_block, 26 },
{ 26, HELIENDLANDING, PRE_HELIPAD_block, 26 }, { 26, HELIPAD1, 0, 27 }, { 26, HELIPAD2, 0, 28 }, { 26, HANGAR, 0, 33 },
{ 27, 0, NOTHING_block, 29 }, //helipad1 approach
{ 28, 0, NOTHING_block, 30 },
// landing
{ 29, 255, NOTHING_block, 0 }, { 29, HELIPAD1, HELIPAD1_block, 6 },
{ 30, 255, NOTHING_block, 0 }, { 30, HELIPAD2, HELIPAD2_block, 7 },
// Helicopter -- takeoff
{ 31, HELITAKEOFF, NOTHING_block, 0 },
{ 32, HELITAKEOFF, NOTHING_block, 0 },
{ 33, 0, TAXIWAY_BUSY_block, 34 }, // need to go to hangar when waiting in air
{ 34, 0, TAXIWAY_BUSY_block, 1 },
{ 35, 0, HELIPAD1_block, 31 },
{ 36, 0, HELIPAD2_block, 32 },
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
static const TileIndexDiffC _airport_depots_city[] = { { 5, 0 } };
static const byte _airport_terminal_city[] = { 1, 3 };
static const AirportFTAbuildup _airport_fta_city[] = {
{ 0, HANGAR, NOTHING_block, 1 }, { 0, TAKEOFF, OUT_WAY_block, 1 }, { 0, 0, 0, 1 },
{ 1, 255, TAXIWAY_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TERM2, 0, 6 }, { 1, TERM3, 0, 6 }, { 1, 0, 0, 7 }, // for all else, go to 7
{ 2, TERM1, TERM1_block, 7 }, { 2, TAKEOFF, OUT_WAY_block, 7 }, { 2, 0, 0, 7 },
{ 3, TERM2, TERM2_block, 5 }, { 3, TAKEOFF, OUT_WAY_block, 5 }, { 3, 0, 0, 5 },
{ 4, TERM3, TERM3_block, 5 }, { 4, TAKEOFF, OUT_WAY_block, 5 }, { 4, 0, 0, 5 },
{ 5, 255, TAXIWAY_BUSY_block, 0 }, { 5, TERM2, TERM2_block, 3 }, { 5, TERM3, TERM3_block, 4 }, { 5, 0, 0, 6 },
{ 6, 255, TAXIWAY_BUSY_block, 0 }, { 6, TERM2, 0, 5 }, { 6, TERM3, 0, 5 }, { 6, HANGAR, 0, 1 }, { 6, 0, 0, 7 },
{ 7, 255, TAXIWAY_BUSY_block, 0 }, { 7, TERM1, TERM1_block, 2 }, { 7, TAKEOFF, OUT_WAY_block, 8 }, { 7, HELITAKEOFF, 0, 22 }, { 7, HANGAR, 0, 1 }, { 7, 0, 0, 6 },
{ 8, 0, OUT_WAY_block, 9 },
{ 9, 0, RUNWAY_IN_OUT_block, 10 },
// takeoff
{ 10, TAKEOFF, RUNWAY_IN_OUT_block, 11 },
{ 11, STARTTAKEOFF, NOTHING_block, 12 },
{ 12, ENDTAKEOFF, NOTHING_block, 0 },
// landing
{ 13, FLYING, NOTHING_block, 18 }, { 13, LANDING, 0, 14 }, { 13, HELILANDING, 0, 23 },
{ 14, LANDING, RUNWAY_IN_OUT_block, 15 },
{ 15, 0, RUNWAY_IN_OUT_block, 16 },
{ 16, 0, RUNWAY_IN_OUT_block, 17 },
{ 17, ENDLANDING, IN_WAY_block, 7 },
// In Air
{ 18, 0, NOTHING_block, 19 },
{ 19, 0, NOTHING_block, 20 },
{ 20, 0, NOTHING_block, 21 },
{ 21, 0, NOTHING_block, 13 },
// helicopter
{ 22, HELITAKEOFF, NOTHING_block, 0 },
{ 23, HELILANDING, IN_WAY_block, 24 },
{ 24, HELIENDLANDING, IN_WAY_block, 17 },
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
static const TileIndexDiffC _airport_depots_metropolitan[] = { { 5, 0 } };
static const byte _airport_terminal_metropolitan[] = { 1, 3 };
static const AirportFTAbuildup _airport_fta_metropolitan[] = {
{ 0, HANGAR, NOTHING_block, 1 },
{ 1, 255, TAXIWAY_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TERM2, 0, 6 }, { 1, TERM3, 0, 6 }, { 1, 0, 0, 7 }, // for all else, go to 7
{ 2, TERM1, TERM1_block, 7 },
{ 3, TERM2, TERM2_block, 5 },
{ 4, TERM3, TERM3_block, 5 },
{ 5, 255, TAXIWAY_BUSY_block, 0 }, { 5, TERM2, TERM2_block, 3 }, { 5, TERM3, TERM3_block, 4 }, { 5, 0, 0, 6 },
{ 6, 255, TAXIWAY_BUSY_block, 0 }, { 6, TERM2, 0, 5 }, { 6, TERM3, 0, 5 }, { 6, HANGAR, 0, 1 }, { 6, 0, 0, 7 },
{ 7, 255, TAXIWAY_BUSY_block, 0 }, { 7, TERM1, TERM1_block, 2 }, { 7, TAKEOFF, 0, 8 }, { 7, HELITAKEOFF, 0, 23 }, { 7, HANGAR, 0, 1 }, { 7, 0, 0, 6 },
{ 8, 0, OUT_WAY_block, 9 },
{ 9, 0, RUNWAY_OUT_block, 10 },
// takeoff
{ 10, TAKEOFF, RUNWAY_OUT_block, 11 },
{ 11, STARTTAKEOFF, NOTHING_block, 12 },
{ 12, ENDTAKEOFF, NOTHING_block, 0 },
// landing
{ 13, FLYING, NOTHING_block, 19 }, { 13, LANDING, 0, 14 }, { 13, HELILANDING, 0, 25 },
{ 14, LANDING, RUNWAY_IN_block, 15 },
{ 15, 0, RUNWAY_IN_block, 16 },
{ 16, 255, RUNWAY_IN_block, 0 }, { 16, ENDLANDING, IN_WAY_block, 17 },
{ 17, 255, RUNWAY_OUT_block, 0 }, { 17, ENDLANDING, IN_WAY_block, 18 },
{ 18, ENDLANDING, IN_WAY_block, 7 },
// In Air
{ 19, 0, NOTHING_block, 20 },
{ 20, 0, NOTHING_block, 21 },
{ 21, 0, NOTHING_block, 22 },
{ 22, 0, NOTHING_block, 13 },
// helicopter
{ 23, 0, NOTHING_block, 24 },
{ 24, HELITAKEOFF, NOTHING_block, 0 },
{ 25, HELILANDING, IN_WAY_block, 26 },
{ 26, HELIENDLANDING, IN_WAY_block, 18 },
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
static const TileIndexDiffC _airport_depots_international[] = { { 0, 3 }, { 6, 1 } };
static const byte _airport_terminal_international[] = { 2, 3, 3 };
static const byte _airport_helipad_international[] = { 1, 2 };
static const AirportFTAbuildup _airport_fta_international[] = {
{ 0, HANGAR, NOTHING_block, 2 }, { 0, 255, TERM_GROUP1_block, 0 }, { 0, 255, TERM_GROUP2_ENTER1_block, 1 }, { 0, HELITAKEOFF, HELIPAD1_block, 2 }, { 0, 0, 0, 2 },
{ 1, HANGAR, NOTHING_block, 3 }, { 1, 255, HANGAR2_AREA_block, 1 }, { 1, HELITAKEOFF, HELIPAD2_block, 3 }, { 1, 0, 0, 3 },
{ 2, 255, AIRPORT_ENTRANCE_block, 0 }, { 2, HANGAR, 0, 0 }, { 2, TERM4, 0, 12 }, { 2, TERM5, 0, 12 }, { 2, TERM6, 0, 12 }, { 2, HELIPAD1, 0, 12 }, { 2, HELIPAD2, 0, 12 }, { 2, HELITAKEOFF, 0, 12 }, { 2, 0, 0, 23 },
{ 3, 255, HANGAR2_AREA_block, 0 }, { 3, HANGAR, 0, 1 }, { 3, 0, 0, 18 },
{ 4, TERM1, TERM1_block, 23 }, { 4, HANGAR, AIRPORT_ENTRANCE_block, 23 }, { 4, 0, 0, 23 },
{ 5, TERM2, TERM2_block, 24 }, { 5, HANGAR, AIRPORT_ENTRANCE_block, 24 }, { 5, 0, 0, 24 },
{ 6, TERM3, TERM3_block, 25 }, { 6, HANGAR, AIRPORT_ENTRANCE_block, 25 }, { 6, 0, 0, 25 },
{ 7, TERM4, TERM4_block, 16 }, { 7, HANGAR, HANGAR2_AREA_block, 16 }, { 7, 0, 0, 16 },
{ 8, TERM5, TERM5_block, 17 }, { 8, HANGAR, HANGAR2_AREA_block, 17 }, { 8, 0, 0, 17 },
{ 9, TERM6, TERM6_block, 18 }, { 9, HANGAR, HANGAR2_AREA_block, 18 }, { 9, 0, 0, 18 },
{ 10, HELIPAD1, HELIPAD1_block, 10 }, { 10, HANGAR, HANGAR2_AREA_block, 16 }, { 10, HELITAKEOFF, 0, 47 },
{ 11, HELIPAD2, HELIPAD2_block, 11 }, { 11, HANGAR, HANGAR2_AREA_block, 17 }, { 11, HELITAKEOFF, 0, 48 },
{ 12, 0, TERM_GROUP2_ENTER1_block, 13 },
{ 13, 0, TERM_GROUP2_ENTER1_block, 14 },
{ 14, 0, TERM_GROUP2_ENTER2_block, 15 },
{ 15, 0, TERM_GROUP2_ENTER2_block, 16 },
{ 16, 255, TERM_GROUP2_block, 0 }, { 16, TERM4, TERM4_block, 7 }, { 16, HELIPAD1, HELIPAD1_block, 10 }, { 16, HELITAKEOFF, HELIPAD1_block, 10 }, { 16, 0, 0, 17 },
{ 17, 255, TERM_GROUP2_block, 0 }, { 17, TERM5, TERM5_block, 8 }, { 17, TERM4, 0, 16 }, { 17, HELIPAD1, 0, 16 }, { 17, HELIPAD2, HELIPAD2_block, 11 }, { 17, HELITAKEOFF, HELIPAD2_block, 11 }, { 17, 0, 0, 18 },
{ 18, 255, TERM_GROUP2_block, 0 }, { 18, TERM6, TERM6_block, 9 }, { 18, TAKEOFF, 0, 19 }, { 18, HANGAR, HANGAR2_AREA_block, 3 }, { 18, 0, 0, 17 },
{ 19, 0, TERM_GROUP2_EXIT1_block, 20 },
{ 20, 0, TERM_GROUP2_EXIT1_block, 21 },
{ 21, 0, TERM_GROUP2_EXIT2_block, 22 },
{ 22, 0, TERM_GROUP2_EXIT2_block, 26 },
{ 23, 255, TERM_GROUP1_block, 0 }, { 23, TERM1, TERM1_block, 4 }, { 23, HANGAR, AIRPORT_ENTRANCE_block, 2 }, { 23, 0, 0, 24 },
{ 24, 255, TERM_GROUP1_block, 0 }, { 24, TERM2, TERM2_block, 5 }, { 24, TERM1, 0, 23 }, { 24, HANGAR, 0, 23 }, { 24, 0, 0, 25 },
{ 25, 255, TERM_GROUP1_block, 0 }, { 25, TERM3, TERM3_block, 6 }, { 25, TAKEOFF, 0, 26 }, { 25, 0, 0, 24 },
{ 26, 255, TAXIWAY_BUSY_block, 0 }, { 26, TAKEOFF, 0, 27 }, { 26, 0, 0, 25 },
{ 27, 0, OUT_WAY_block, 28 },
// takeoff
{ 28, TAKEOFF, OUT_WAY_block, 29 },
{ 29, 0, RUNWAY_OUT_block, 30 },
{ 30, STARTTAKEOFF, NOTHING_block, 31 },
{ 31, ENDTAKEOFF, NOTHING_block, 0 },
// landing
{ 32, FLYING, NOTHING_block, 37 }, { 32, LANDING, 0, 33 }, { 32, HELILANDING, 0, 41 },
{ 33, LANDING, RUNWAY_IN_block, 34 },
{ 34, 0, RUNWAY_IN_block, 35 },
{ 35, 0, RUNWAY_IN_block, 36 },
{ 36, ENDLANDING, IN_WAY_block, 36 }, { 36, 255, TERM_GROUP1_block, 0 }, { 36, 255, TERM_GROUP2_ENTER1_block, 1 }, { 36, TERM4, 0, 12 }, { 36, TERM5, 0, 12 }, { 36, TERM6, 0, 12 }, { 36, 0, 0, 2 },
// In Air
{ 37, 0, NOTHING_block, 38 },
{ 38, 0, NOTHING_block, 39 },
{ 39, 0, NOTHING_block, 40 },
{ 40, 0, NOTHING_block, 32 },
// Helicopter -- stay in air in special place as a buffer to choose from helipads
{ 41, HELILANDING, PRE_HELIPAD_block, 42 },
{ 42, HELIENDLANDING, PRE_HELIPAD_block, 42 }, { 42, HELIPAD1, 0, 43 }, { 42, HELIPAD2, 0, 44 }, { 42, HANGAR, 0, 49 },
{ 43, 0, NOTHING_block, 45 },
{ 44, 0, NOTHING_block, 46 },
// landing
{ 45, 255, NOTHING_block, 0 }, { 45, HELIPAD1, HELIPAD1_block, 10 },
{ 46, 255, NOTHING_block, 0 }, { 46, HELIPAD2, HELIPAD2_block, 11 },
// Helicopter -- takeoff
{ 47, HELITAKEOFF, NOTHING_block, 0 },
{ 48, HELITAKEOFF, NOTHING_block, 0 },
{ 49, 0, HANGAR2_AREA_block, 50 }, // need to go to hangar when waiting in air
{ 50, 0, HANGAR2_AREA_block, 3 },
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
// intercontinental
static const TileIndexDiffC _airport_depots_intercontinental[] = { { 0, 5 }, { 8, 4 } };
static const byte _airport_terminal_intercontinental[] = { 2, 4, 4 };
static const byte _airport_helipad_intercontinental[] = { 1, 2 };
static const AirportFTAbuildup _airport_fta_intercontinental[] = {
{ 0, HANGAR, NOTHING_block, 2 }, { 0, 255, HANGAR1_AREA_block | TERM_GROUP1_block, 0 }, { 0, 255, HANGAR1_AREA_block | TERM_GROUP1_block, 1 }, { 0, TAKEOFF, HANGAR1_AREA_block | TERM_GROUP1_block, 2 }, { 0, 0, 0, 2 },
{ 1, HANGAR, NOTHING_block, 3 }, { 1, 255, HANGAR2_AREA_block, 1 }, { 1, 255, HANGAR2_AREA_block, 0 }, { 1, 0, 0, 3 },
{ 2, 255, HANGAR1_AREA_block, 0 }, { 2, 255, TERM_GROUP1_block, 0 }, { 2, 255, TERM_GROUP1_block, 1 }, { 2, HANGAR, 0, 0 }, { 2, TAKEOFF, TERM_GROUP1_block, 27 }, { 2, TERM5, 0, 26 }, { 2, TERM6, 0, 26 }, { 2, TERM7, 0, 26 }, { 2, TERM8, 0, 26 }, { 2, HELIPAD1, 0, 26 }, { 2, HELIPAD2, 0, 26 }, { 2, HELITAKEOFF, 0, 74 }, { 2, 0, 0, 27 },
{ 3, 255, HANGAR2_AREA_block, 0 }, { 3, HANGAR, 0, 1 }, { 3, HELITAKEOFF, 0, 75 }, { 3, 0, 0, 20 },
{ 4, TERM1, TERM1_block, 26 }, { 4, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 26 }, { 4, 0, 0, 26 },
{ 5, TERM2, TERM2_block, 27 }, { 5, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 27 }, { 5, 0, 0, 27 },
{ 6, TERM3, TERM3_block, 28 }, { 6, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 28 }, { 6, 0, 0, 28 },
{ 7, TERM4, TERM4_block, 29 }, { 7, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 29 }, { 7, 0, 0, 29 },
{ 8, TERM5, TERM5_block, 18 }, { 8, HANGAR, HANGAR2_AREA_block, 18 }, { 8, 0, 0, 18 },
{ 9, TERM6, TERM6_block, 19 }, { 9, HANGAR, HANGAR2_AREA_block, 19 }, { 9, 0, 0, 19 },
{ 10, TERM7, TERM7_block, 20 }, { 10, HANGAR, HANGAR2_AREA_block, 20 }, { 10, 0, 0, 20 },
{ 11, TERM8, TERM8_block, 21 }, { 11, HANGAR, HANGAR2_AREA_block, 21 }, { 11, 0, 0, 21 },
{ 12, HELIPAD1, HELIPAD1_block, 12 }, { 12, HANGAR, 0, 70 }, { 12, HELITAKEOFF, 0, 72 },
{ 13, HELIPAD2, HELIPAD2_block, 13 }, { 13, HANGAR, 0, 71 }, { 13, HELITAKEOFF, 0, 73 },
{ 14, 0, TERM_GROUP2_ENTER1_block, 15 },
{ 15, 0, TERM_GROUP2_ENTER1_block, 16 },
{ 16, 0, TERM_GROUP2_ENTER2_block, 17 },
{ 17, 0, TERM_GROUP2_ENTER2_block, 18 },
{ 18, 255, TERM_GROUP2_block, 0 }, { 18, TERM5, TERM5_block, 8 }, { 18, TAKEOFF, 0, 19 }, { 18, HELITAKEOFF, HELIPAD1_block, 19 }, { 18, 0, TERM_GROUP2_EXIT1_block, 19 },
{ 19, 255, TERM_GROUP2_block, 0 }, { 19, TERM6, TERM6_block, 9 }, { 19, TERM5, 0, 18 }, { 19, TAKEOFF, 0, 57 }, { 19, HELITAKEOFF, HELIPAD1_block, 20 }, { 19, 0, TERM_GROUP2_EXIT1_block, 20 }, // add exit to runway out 2
{ 20, 255, TERM_GROUP2_block, 0 }, { 20, TERM7, TERM7_block, 10 }, { 20, TERM5, 0, 19 }, { 20, TERM6, 0, 19 }, { 20, HANGAR, HANGAR2_AREA_block, 3 }, { 20, TAKEOFF, 0, 19 }, { 20, 0, TERM_GROUP2_EXIT1_block, 21 },
{ 21, 255, TERM_GROUP2_block, 0 }, { 21, TERM8, TERM8_block, 11 }, { 21, HANGAR, HANGAR2_AREA_block, 20 }, { 21, TERM5, 0, 20 }, { 21, TERM6, 0, 20 }, { 21, TERM7, 0, 20 }, { 21, TAKEOFF, 0, 20 }, { 21, 0, TERM_GROUP2_EXIT1_block, 22 },
{ 22, 255, TERM_GROUP2_block, 0 }, { 22, HANGAR, 0, 21 }, { 22, TERM5, 0, 21 }, { 22, TERM6, 0, 21 }, { 22, TERM7, 0, 21 }, { 22, TERM8, 0, 21 }, { 22, TAKEOFF, 0, 21 }, { 22, 0, 0, 23 },
{ 23, 0, TERM_GROUP2_EXIT1_block, 70 },
{ 24, 0, TERM_GROUP2_EXIT2_block, 25 },
{ 25, 255, TERM_GROUP2_EXIT2_block, 0 }, { 25, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 29 }, { 25, 0, 0, 29 },
{ 26, 255, TERM_GROUP1_block, 0 }, { 26, TERM1, TERM1_block, 4 }, { 26, HANGAR, HANGAR1_AREA_block, 27 }, { 26, TERM5, TERM_GROUP2_ENTER1_block, 14 }, { 26, TERM6, TERM_GROUP2_ENTER1_block, 14 }, { 26, TERM7, TERM_GROUP2_ENTER1_block, 14 }, { 26, TERM8, TERM_GROUP2_ENTER1_block, 14 }, { 26, HELIPAD1, TERM_GROUP2_ENTER1_block, 14 }, { 26, HELIPAD2, TERM_GROUP2_ENTER1_block, 14 }, { 26, HELITAKEOFF, TERM_GROUP2_ENTER1_block, 14 }, { 26, 0, 0, 27 },
{ 27, 255, TERM_GROUP1_block, 0 }, { 27, TERM2, TERM2_block, 5 }, { 27, HANGAR, HANGAR1_AREA_block, 2 }, { 27, TERM1, 0, 26 }, { 27, TERM5, 0, 26 }, { 27, TERM6, 0, 26 }, { 27, TERM7, 0, 26 }, { 27, TERM8, 0, 26 }, { 27, HELIPAD1, 0, 14 }, { 27, HELIPAD2, 0, 14 }, { 27, 0, 0, 28 },
{ 28, 255, TERM_GROUP1_block, 0 }, { 28, TERM3, TERM3_block, 6 }, { 28, HANGAR, HANGAR1_AREA_block, 27 }, { 28, TERM1, 0, 27 }, { 28, TERM2, 0, 27 }, { 28, TERM4, 0, 29 }, { 28, TERM5, 0, 14 }, { 28, TERM6, 0, 14 }, { 28, TERM7, 0, 14 }, { 28, TERM8, 0, 14 }, { 28, HELIPAD1, 0, 14 }, { 28, HELIPAD2, 0, 14 }, { 28, 0, 0, 29 },
{ 29, 255, TERM_GROUP1_block, 0 }, { 29, TERM4, TERM4_block, 7 }, { 29, HANGAR, HANGAR1_AREA_block, 27 }, { 29, TAKEOFF, 0, 30 }, { 29, 0, 0, 28 },
{ 30, 0, OUT_WAY_block2, 31 },
{ 31, 0, OUT_WAY_block, 32 },
// takeoff
{ 32, TAKEOFF, RUNWAY_OUT_block, 33 },
{ 33, 0, RUNWAY_OUT_block, 34 },
{ 34, STARTTAKEOFF, NOTHING_block, 35 },
{ 35, ENDTAKEOFF, NOTHING_block, 0 },
// landing
{ 36, 0, 0, 0 },
{ 37, LANDING, RUNWAY_IN_block, 38 },
{ 38, 0, RUNWAY_IN_block, 39 },
{ 39, 0, RUNWAY_IN_block, 40 },
{ 40, ENDLANDING, RUNWAY_IN_block, 41 },
{ 41, 0, IN_WAY_block, 42 },
{ 42, 255, IN_WAY_block, 0 }, { 42, 255, TERM_GROUP1_block, 0 }, { 42, 255, TERM_GROUP1_block, 1 }, { 42, HANGAR, 0, 2 }, { 42, 0, 0, 26 },
// In Air
{ 43, 0, 0, 44 },
{ 44, FLYING, 0, 45 }, { 44, HELILANDING, 0, 47 }, { 44, LANDING, 0, 69 }, { 44, 0, 0, 45 },
{ 45, 0, 0, 46 },
{ 46, FLYING, 0, 43 }, { 46, LANDING, 0, 76 }, { 46, 0, 0, 43 },
// Helicopter -- stay in air in special place as a buffer to choose from helipads
{ 47, HELILANDING, PRE_HELIPAD_block, 48 },
{ 48, HELIENDLANDING, PRE_HELIPAD_block, 48 }, { 48, HELIPAD1, 0, 49 }, { 48, HELIPAD2, 0, 50 }, { 48, HANGAR, 0, 55 },
{ 49, 0, NOTHING_block, 51 },
{ 50, 0, NOTHING_block, 52 },
// landing
{ 51, 255, NOTHING_block, 0 }, { 51, HELIPAD1, HELIPAD1_block, 12 }, { 51, HANGAR, 0, 55 }, { 51, 0, 0, 12 },
{ 52, 255, NOTHING_block, 0 }, { 52, HELIPAD2, HELIPAD2_block, 13 }, { 52, HANGAR, 0, 55 }, { 52, 0, 0, 13 },
// Helicopter -- takeoff
{ 53, HELITAKEOFF, NOTHING_block, 0 },
{ 54, HELITAKEOFF, NOTHING_block, 0 },
{ 55, 0, HANGAR2_AREA_block, 56 }, // need to go to hangar when waiting in air
{ 56, 0, HANGAR2_AREA_block, 3 },
// runway 2 out support
{ 57, 255, OUT_WAY2_block, 0 }, { 57, TAKEOFF, 0, 58 }, { 57, 0, 0, 58 },
{ 58, 0, OUT_WAY2_block, 59 },
{ 59, TAKEOFF, RUNWAY_OUT2_block, 60 }, // takeoff
{ 60, 0, RUNWAY_OUT2_block, 61 },
{ 61, STARTTAKEOFF, NOTHING_block, 62 },
{ 62, ENDTAKEOFF, NOTHING_block, 0 },
// runway 2 in support
{ 63, LANDING, RUNWAY_IN2_block, 64 },
{ 64, 0, RUNWAY_IN2_block, 65 },
{ 65, 0, RUNWAY_IN2_block, 66 },
{ 66, ENDLANDING, RUNWAY_IN2_block, 0 }, { 66, 255, 0, 1 }, { 66, 255, 0, 0 }, { 66, 0, 0, 67 },
{ 67, 0, IN_WAY2_block, 68 },
{ 68, 255, IN_WAY2_block, 0 }, { 68, 255, TERM_GROUP2_block, 1 }, { 68, 255, TERM_GROUP1_block, 0 }, { 68, HANGAR, HANGAR2_AREA_block, 22 }, { 68, 0, 0, 22 },
{ 69, 255, RUNWAY_IN2_block, 0 }, { 69, 0, RUNWAY_IN2_block, 63 },
{ 70, 255, TERM_GROUP2_EXIT1_block, 0 }, { 70, HELIPAD1, HELIPAD1_block, 12 }, { 70, HELITAKEOFF, HELIPAD1_block, 12 }, { 70, 0, 0, 71 },
{ 71, 255, TERM_GROUP2_EXIT1_block, 0 }, { 71, HELIPAD2, HELIPAD2_block, 13 }, { 71, HELITAKEOFF, HELIPAD1_block, 12 }, { 71, 0, 0, 24 },
{ 72, 0, HELIPAD1_block, 53 },
{ 73, 0, HELIPAD2_block, 54 },
{ 74, HELITAKEOFF, NOTHING_block, 0 },
{ 75, HELITAKEOFF, NOTHING_block, 0 },
{ 76, 255, RUNWAY_IN_block, 0 }, { 76, 0, RUNWAY_IN_block, 37 },
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
// heliports, oilrigs don't have depots
static const byte _airport_helipad_heliport_oilrig[] = { 1, 1 };
static const AirportFTAbuildup _airport_fta_heliport_oilrig[] = {
{ 0, HELIPAD1, HELIPAD1_block, 1 },
{ 1, HELITAKEOFF, NOTHING_block, 0 }, // takeoff
{ 2, 255, AIRPORT_BUSY_block, 0 }, { 2, HELILANDING, 0, 3 }, { 2, HELITAKEOFF, 0, 1 },
{ 3, HELILANDING, AIRPORT_BUSY_block, 4 },
{ 4, HELIENDLANDING, AIRPORT_BUSY_block, 4 }, { 4, HELIPAD1, HELIPAD1_block, 0 }, { 4, HELITAKEOFF, 0, 2 },
// In Air
{ 5, 0, NOTHING_block, 6 },
{ 6, 0, NOTHING_block, 7 },
{ 7, 0, NOTHING_block, 8 },
{ 8, FLYING, NOTHING_block, 5 }, { 8, HELILANDING, HELIPAD1_block, 2 }, // landing
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
// helidepots
static const TileIndexDiffC _airport_depots_helidepot[] = { { 1, 0 } };
static const byte _airport_helipad_helidepot[] = { 1, 1 };
static const AirportFTAbuildup _airport_fta_helidepot[] = {
{ 0, HANGAR, NOTHING_block, 1 },
{ 1, 255, HANGAR2_AREA_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, HELIPAD1, HELIPAD1_block, 14 }, { 1, HELITAKEOFF, 0, 15 }, { 1, 0, 0, 0 },
{ 2, FLYING, NOTHING_block, 3 }, { 2, HELILANDING, PRE_HELIPAD_block, 7 }, { 2, HANGAR, 0, 12 }, { 2, HELITAKEOFF, NOTHING_block, 16 },
// In Air
{ 3, 0, NOTHING_block, 4 },
{ 4, 0, NOTHING_block, 5 },
{ 5, 0, NOTHING_block, 6 },
{ 6, 0, NOTHING_block, 2 },
// Helicopter -- stay in air in special place as a buffer to choose from helipads
{ 7, HELILANDING, PRE_HELIPAD_block, 8 },
{ 8, HELIENDLANDING, PRE_HELIPAD_block, 8 }, { 8, HELIPAD1, 0, 9 }, { 8, HANGAR, 0, 12 }, { 8, 0, 0, 2 },
{ 9, 0, NOTHING_block, 10 },
// landing
{ 10, 255, NOTHING_block, 10 }, { 10, HELIPAD1, HELIPAD1_block, 14 }, { 10, HANGAR, 0, 1 }, { 10, 0, 0, 14 },
// Helicopter -- takeoff
{ 11, HELITAKEOFF, NOTHING_block, 0 },
{ 12, 0, HANGAR2_AREA_block, 13 }, // need to go to hangar when waiting in air
{ 13, 0, HANGAR2_AREA_block, 1 },
{ 14, HELIPAD1, HELIPAD1_block, 14 }, { 14, HANGAR, 0, 1 }, { 14, HELITAKEOFF, 0, 17 },
{ 15, HELITAKEOFF, NOTHING_block, 0 }, // takeoff outside depot
{ 16, HELITAKEOFF, 0, 14 },
{ 17, 0, NOTHING_block, 11 },
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
// helistation
static const TileIndexDiffC _airport_depots_helistation[] = { { 0, 0 } };
static const byte _airport_helipad_helistation[] = { 1, 3 };
static const AirportFTAbuildup _airport_fta_helistation[] = {
{ 0, HANGAR, NOTHING_block, 8 }, { 0, HELIPAD1, 0, 1 }, { 0, HELIPAD2, 0, 1 }, { 0, HELIPAD3, 0, 1 }, { 0, HELITAKEOFF, 0, 1 }, { 0, 0, 0, 0 },
{ 1, 255, HANGAR2_AREA_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, HELITAKEOFF, 0, 3 }, { 1, 0, 0, 4 },
// landing
{ 2, FLYING, NOTHING_block, 28 }, { 2, HELILANDING, 0, 15 }, { 2, 0, 0, 28 },
// helicopter side
{ 3, HELITAKEOFF, NOTHING_block, 0 }, // helitakeoff outside hangar2
{ 4, 255, TAXIWAY_BUSY_block, 0 }, { 4, HANGAR, HANGAR2_AREA_block, 1 }, { 4, HELITAKEOFF, 0, 1 }, { 4, 0, 0, 5 },
{ 5, 255, TAXIWAY_BUSY_block, 0 }, { 5, HELIPAD1, HELIPAD1_block, 6 }, { 5, HELIPAD2, HELIPAD2_block, 7 }, { 5, HELIPAD3, HELIPAD3_block, 8 }, { 5, 0, 0, 4 },
{ 6, HELIPAD1, HELIPAD1_block, 5 }, { 6, HANGAR, HANGAR2_AREA_block, 5 }, { 6, HELITAKEOFF, 0, 9 }, { 6, 0, 0, 6 },
{ 7, HELIPAD2, HELIPAD2_block, 5 }, { 7, HANGAR, HANGAR2_AREA_block, 5 }, { 7, HELITAKEOFF, 0, 10 }, { 7, 0, 0, 7 },
{ 8, HELIPAD3, HELIPAD3_block, 5 }, { 8, HANGAR, HANGAR2_AREA_block, 5 }, { 8, HELITAKEOFF, 0, 11 }, { 8, 0, 0, 8 },
{ 9, 0, HELIPAD1_block, 12 },
{ 10, 0, HELIPAD2_block, 13 },
{ 11, 0, HELIPAD3_block, 14 },
{ 12, HELITAKEOFF, NOTHING_block, 0 },
{ 13, HELITAKEOFF, NOTHING_block, 0 },
{ 14, HELITAKEOFF, NOTHING_block, 0 },
// heli - in flight moves
{ 15, HELILANDING, PRE_HELIPAD_block, 16 },
{ 16, HELIENDLANDING, PRE_HELIPAD_block, 16 }, { 16, HELIPAD1, 0, 17 }, { 16, HELIPAD2, 0, 18 }, { 16, HELIPAD3, 0, 19 }, { 16, HANGAR, 0, 23 },
{ 17, 0, NOTHING_block, 20 },
{ 18, 0, NOTHING_block, 21 },
{ 19, 0, NOTHING_block, 22 },
// heli landing
{ 20, 255, NOTHING_block, 0 }, { 20, HELIPAD1, HELIPAD1_block, 6 }, { 20, HANGAR, 0, 23 }, { 20, 0, 0, 6 },
{ 21, 255, NOTHING_block, 0 }, { 21, HELIPAD2, HELIPAD2_block, 7 }, { 21, HANGAR, 0, 23 }, { 21, 0, 0, 7 },
{ 22, 255, NOTHING_block, 0 }, { 22, HELIPAD3, HELIPAD3_block, 8 }, { 22, HANGAR, 0, 23 }, { 22, 0, 0, 8 },
{ 23, 0, HANGAR2_AREA_block, 24 }, // need to go to helihangar when waiting in air
{ 24, 0, HANGAR2_AREA_block, 1 },
{ 25, 0, NOTHING_block, 26 },
{ 26, 0, NOTHING_block, 27 },
{ 27, 0, NOTHING_block, 2 },
{ 28, 0, NOTHING_block, 29 },
{ 29, 0, NOTHING_block, 30 },
{ 30, 0, NOTHING_block, 31 },
{ 31, 0, NOTHING_block, 32 },
{ 32, 0, NOTHING_block, 25 },
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
static const AirportMovingData * const _airport_moving_datas[] = {
_airport_moving_data_country, // Country Airfield (small) 4x3
_airport_moving_data_town, // City Airport (large) 6x6
_airport_moving_data_heliport, // Heliport
_airport_moving_data_metropolitan, // Metropolitain Airport (large) - 2 runways
_airport_moving_data_international, // International Airport (xlarge) - 2 runways
_airport_moving_data_commuter, // Commuter Airfield (small) 5x4
_airport_moving_data_helidepot, // Helidepot
_airport_moving_data_intercontinental, // Intercontinental Airport (xxlarge) - 4 runways
_airport_moving_data_helistation, // Helistation
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
_airport_moving_data_oilrig // Oilrig
};
#endif /* AIRPORT_MOVEMENT_H */

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/* $Id$ */
/*
* This file has the core function for AyStar
* AyStar is a fast pathfinding routine and is used for things like
* AI_pathfinding and Train_pathfinding.
* For more information about AyStar (A* Algorithm), you can look at
* http://en.wikipedia.org/wiki/A-star_search_algorithm
*/
/*
* Friendly reminder:
* Call (AyStar).free() when you are done with Aystar. It reserves a lot of memory
* And when not free'd, it can cause system-crashes.
* Also remember that when you stop an algorithm before it is finished, your
* should call clear() yourself!
*/
#include "stdafx.h"
#include "openttd.h"
#include "aystar.h"
int _aystar_stats_open_size;
int _aystar_stats_closed_size;
// This looks in the Hash if a node exists in ClosedList
// If so, it returns the PathNode, else NULL
static PathNode* AyStarMain_ClosedList_IsInList(AyStar *aystar, const AyStarNode *node)
{
return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction);
}
// This adds a node to the ClosedList
// It makes a copy of the data
static void AyStarMain_ClosedList_Add(AyStar *aystar, const PathNode *node)
{
// Add a node to the ClosedList
PathNode *new_node = malloc(sizeof(*new_node));
*new_node = *node;
Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node);
}
// Checks if a node is in the OpenList
// If so, it returns the OpenListNode, else NULL
static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, const AyStarNode *node)
{
return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
}
// Gets the best node from OpenList
// returns the best node, or NULL of none is found
// Also it deletes the node from the OpenList
static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
{
// Return the item the Queue returns.. the best next OpenList item.
OpenListNode *res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
if (res != NULL) {
Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction);
}
return res;
}
// Adds a node to the OpenList
// It makes a copy of node, and puts the pointer of parent in the struct
static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AyStarNode *node, int f, int g)
{
// Add a new Node to the OpenList
OpenListNode *new_node = malloc(sizeof(*new_node));
new_node->g = g;
new_node->path.parent = parent;
new_node->path.node = *node;
Hash_Set(&aystar->OpenListHash, node->tile, node->direction, new_node);
// Add it to the queue
aystar->OpenListQueue.push(&aystar->OpenListQueue, new_node, f);
}
/*
* Checks one tile and calculate his f-value
* return values:
* AYSTAR_DONE : indicates we are done
*/
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
{
int new_f, new_g, new_h;
PathNode *closedlist_parent;
OpenListNode *check;
// Check the new node against the ClosedList
if (AyStarMain_ClosedList_IsInList(aystar, current) != NULL) return AYSTAR_DONE;
// Calculate the G-value for this node
new_g = aystar->CalculateG(aystar, current, parent);
// If the value was INVALID_NODE, we don't do anything with this node
if (new_g == AYSTAR_INVALID_NODE) return AYSTAR_DONE;
// There should not be given any other error-code..
assert(new_g >= 0);
// Add the parent g-value to the new g-value
new_g += parent->g;
if (aystar->max_path_cost != 0 && (uint)new_g > aystar->max_path_cost) return AYSTAR_DONE;
// Calculate the h-value
new_h = aystar->CalculateH(aystar, current, parent);
// There should not be given any error-code..
assert(new_h >= 0);
// The f-value if g + h
new_f = new_g + new_h;
// Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList)
closedlist_parent = AyStarMain_ClosedList_IsInList(aystar, &parent->path.node);
// Check if this item is already in the OpenList
check = AyStarMain_OpenList_IsInList(aystar, current);
if (check != NULL) {
uint i;
// Yes, check if this g value is lower..
if (new_g > check->g) return AYSTAR_DONE;
aystar->OpenListQueue.del(&aystar->OpenListQueue, check, 0);
// It is lower, so change it to this item
check->g = new_g;
check->path.parent = closedlist_parent;
/* Copy user data, will probably have changed */
for (i = 0; i < lengthof(current->user_data); i++) {
check->path.node.user_data[i] = current->user_data[i];
}
// Readd him in the OpenListQueue
aystar->OpenListQueue.push(&aystar->OpenListQueue, check, new_f);
} else {
// A new node, add him to the OpenList
AyStarMain_OpenList_Add(aystar, closedlist_parent, current, new_f, new_g);
}
return AYSTAR_DONE;
}
/*
* This function is the core of AyStar. It handles one item and checks
* his neighbour items. If they are valid, they are added to be checked too.
* return values:
* AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path
* has been found.
* AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been
* reached.
* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
*/
int AyStarMain_Loop(AyStar *aystar)
{
int i, r;
// Get the best node from OpenList
OpenListNode *current = AyStarMain_OpenList_Pop(aystar);
// If empty, drop an error
if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
// Check for end node and if found, return that code
if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
if (aystar->FoundEndNode != NULL)
aystar->FoundEndNode(aystar, current);
free(current);
return AYSTAR_FOUND_END_NODE;
}
// Add the node to the ClosedList
AyStarMain_ClosedList_Add(aystar, &current->path);
// Load the neighbours
aystar->GetNeighbours(aystar, current);
// Go through all neighbours
for (i = 0; i < aystar->num_neighbours; i++) {
// Check and add them to the OpenList if needed
r = aystar->checktile(aystar, &aystar->neighbours[i], current);
}
// Free the node
free(current);
if (aystar->max_search_nodes != 0 && Hash_Size(&aystar->ClosedListHash) >= aystar->max_search_nodes) {
/* We've expanded enough nodes */
return AYSTAR_LIMIT_REACHED;
} else {
// Return that we are still busy
return AYSTAR_STILL_BUSY;
}
}
/*
* This function frees the memory it allocated
*/
void AyStarMain_Free(AyStar *aystar)
{
aystar->OpenListQueue.free(&aystar->OpenListQueue, false);
/* 2nd argument above is false, below is true, to free the values only
* once */
delete_Hash(&aystar->OpenListHash, true);
delete_Hash(&aystar->ClosedListHash, true);
#ifdef AYSTAR_DEBUG
printf("[AyStar] Memory free'd\n");
#endif
}
/*
* This function make the memory go back to zero
* This function should be called when you are using the same instance again.
*/
void AyStarMain_Clear(AyStar *aystar)
{
// Clean the Queue, but not the elements within. That will be done by
// the hash.
aystar->OpenListQueue.clear(&aystar->OpenListQueue, false);
// Clean the hashes
clear_Hash(&aystar->OpenListHash, true);
clear_Hash(&aystar->ClosedListHash, true);
#ifdef AYSTAR_DEBUG
printf("[AyStar] Cleared AyStar\n");
#endif
}
/*
* This is the function you call to run AyStar.
* return values:
* AYSTAR_FOUND_END_NODE : indicates we found an end node.
* AYSTAR_NO_PATH : indicates that there was no path found.
* AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
* When the algorithm is done (when the return value is not AYSTAR_STILL_BUSY)
* aystar->clear() is called. Note that when you stop the algorithm halfway,
* you should still call clear() yourself!
*/
int AyStarMain_Main(AyStar *aystar) {
int r, i = 0;
// Loop through the OpenList
// Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick
while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
#ifdef AYSTAR_DEBUG
switch (r) {
case AYSTAR_FOUND_END_NODE: printf("[AyStar] Found path!\n"); break;
case AYSTAR_EMPTY_OPENLIST: printf("[AyStar] OpenList run dry, no path found\n"); break;
case AYSTAR_LIMIT_REACHED: printf("[AyStar] Exceeded search_nodes, no path found\n"); break;
default: break;
}
#endif
if (r != AYSTAR_STILL_BUSY) {
/* We're done, clean up */
_aystar_stats_open_size = aystar->OpenListHash.size;
_aystar_stats_closed_size = aystar->ClosedListHash.size;
aystar->clear(aystar);
}
switch (r) {
case AYSTAR_FOUND_END_NODE: return AYSTAR_FOUND_END_NODE;
case AYSTAR_EMPTY_OPENLIST:
case AYSTAR_LIMIT_REACHED: return AYSTAR_NO_PATH;
default: return AYSTAR_STILL_BUSY;
}
}
/*
* Adds a node from where to start an algorithm. Multiple nodes can be added
* if wanted. You should make sure that clear() is called before adding nodes
* if the AyStar has been used before (though the normal main loop calls
* clear() automatically when the algorithm finishes
* g is the cost for starting with this node.
*/
void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g)
{
#ifdef AYSTAR_DEBUG
printf("[AyStar] Starting A* Algorithm from node (%d, %d, %d)\n",
TileX(start_node->tile), TileY(start_node->tile), start_node->direction);
#endif
AyStarMain_OpenList_Add(aystar, NULL, start_node, 0, g);
}
void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
{
// Allocated the Hash for the OpenList and ClosedList
init_Hash(&aystar->OpenListHash, hash, num_buckets);
init_Hash(&aystar->ClosedListHash, hash, num_buckets);
// Set up our sorting queue
// BinaryHeap allocates a block of 1024 nodes
// When thatone gets full it reserves an otherone, till this number
// That is why it can stay this high
init_BinaryHeap(&aystar->OpenListQueue, 102400);
aystar->addstart = AyStarMain_AddStartNode;
aystar->main = AyStarMain_Main;
aystar->loop = AyStarMain_Loop;
aystar->free = AyStarMain_Free;
aystar->clear = AyStarMain_Clear;
aystar->checktile = AyStarMain_CheckTile;
}

179
aystar.h Normal file
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@@ -0,0 +1,179 @@
/* $Id$ */
/*
* This file has the header for AyStar
* AyStar is a fast pathfinding routine and is used for things like
* AI_pathfinding and Train_pathfinding.
* For more information about AyStar (A* Algorithm), you can look at
* http://en.wikipedia.org/wiki/A-star_search_algorithm
*/
#ifndef AYSTAR_H
#define AYSTAR_H
#include "queue.h"
//#define AYSTAR_DEBUG
enum {
AYSTAR_FOUND_END_NODE,
AYSTAR_EMPTY_OPENLIST,
AYSTAR_STILL_BUSY,
AYSTAR_NO_PATH,
AYSTAR_LIMIT_REACHED,
AYSTAR_DONE
};
enum{
AYSTAR_INVALID_NODE = -1,
};
typedef struct AyStarNode AyStarNode;
struct AyStarNode {
TileIndex tile;
uint direction;
uint user_data[2];
};
// The resulting path has nodes looking like this.
typedef struct PathNode PathNode;
struct PathNode {
AyStarNode node;
// The parent of this item
PathNode *parent;
};
// For internal use only
// We do not save the h-value, because it is only needed to calculate the f-value.
// h-value should _always_ be the distance left to the end-tile.
typedef struct OpenListNode OpenListNode;
struct OpenListNode {
int g;
PathNode path;
};
typedef struct AyStar AyStar;
/*
* This function is called to check if the end-tile is found
* return values can be:
* AYSTAR_FOUND_END_NODE : indicates this is the end tile
* AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
*/
/*
* The 2nd parameter should be OpenListNode, and NOT AyStarNode. AyStarNode is
* part of OpenListNode and so it could be accessed without any problems.
* The good part about OpenListNode is, and how AIs use it, that you can
* access the parent of the current node, and so check if you, for example
* don't try to enter the file tile with a 90-degree curve. So please, leave
* this an OpenListNode, it works just fine -- TrueLight
*/
typedef int32 AyStar_EndNodeCheck(AyStar *aystar, OpenListNode *current);
/*
* This function is called to calculate the G-value for AyStar Algorithm.
* return values can be:
* AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable)
* Any value >= 0 : the g-value for this tile
*/
typedef int32 AyStar_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
/*
* This function is called to calculate the H-value for AyStar Algorithm.
* Mostly, this must result the distance (Manhattan way) between the
* current point and the end point
* return values can be:
* Any value >= 0 : the h-value for this tile
*/
typedef int32 AyStar_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
/*
* This function request the tiles around the current tile and put them in tiles_around
* tiles_around is never resetted, so if you are not using directions, just leave it alone.
* Warning: never add more tiles_around than memory allocated for it.
*/
typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);
/*
* If the End Node is found, this function is called.
* It can do, for example, calculate the route and put that in an array
*/
typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
// For internal use, see aystar.c
typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
typedef int AyStar_Main(AyStar *aystar);
typedef int AyStar_Loop(AyStar *aystar);
typedef int AyStar_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
typedef void AyStar_Free(AyStar *aystar);
typedef void AyStar_Clear(AyStar *aystar);
struct AyStar {
/* These fields should be filled before initting the AyStar, but not changed
* afterwards (except for user_data and user_path)! (free and init again to change them) */
/* These should point to the application specific routines that do the
* actual work */
AyStar_CalculateG *CalculateG;
AyStar_CalculateH *CalculateH;
AyStar_GetNeighbours *GetNeighbours;
AyStar_EndNodeCheck *EndNodeCheck;
AyStar_FoundEndNode *FoundEndNode;
/* These are completely untouched by AyStar, they can be accesed by
* the application specific routines to input and output data.
* user_path should typically contain data about the resulting path
* afterwards, user_target should typically contain information about
* what where looking for, and user_data can contain just about
* everything */
void *user_path;
void *user_target;
uint user_data[10];
/* How many loops are there called before AyStarMain_Main gives
* control back to the caller. 0 = until done */
byte loops_per_tick;
/* If the g-value goes over this number, it stops searching
* 0 = infinite */
uint max_path_cost;
/* The maximum amount of nodes that will be expanded, 0 = infinite */
uint max_search_nodes;
/* These should be filled with the neighbours of a tile by
* GetNeighbours */
AyStarNode neighbours[12];
byte num_neighbours;
/* These will contain the methods for manipulating the AyStar. Only
* main() should be called externally */
AyStar_AddStartNode *addstart;
AyStar_Main *main;
AyStar_Loop *loop;
AyStar_Free *free;
AyStar_Clear *clear;
AyStar_CheckTile *checktile;
/* These will contain the open and closed lists */
/* The actual closed list */
Hash ClosedListHash;
/* The open queue */
Queue OpenListQueue;
/* An extra hash to speed up the process of looking up an element in
* the open list */
Hash OpenListHash;
};
void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
int AyStarMain_Main(AyStar *aystar);
int AyStarMain_Loop(AyStar *aystar);
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
void AyStarMain_Free(AyStar *aystar);
void AyStarMain_Clear(AyStar *aystar);
/* Initialize an AyStar. You should fill all appropriate fields before
* callling init_AyStar (see the declaration of AyStar for which fields are
* internal */
void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets);
#endif /* AYSTAR_H */

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@@ -1,369 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("0.7 API compatibility in effect:");
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");
AISign.GetMaxSignID <- function()
{
local list = AISignList();
local max_id = 0;
foreach (id, d in list) {
if (id > max_id) max_id = id;
}
return max_id;
}
AITile.GetHeight <- function(tile)
{
if (!AIMap.IsValidTile(tile)) return -1;
return AITile.GetCornerHeight(tile, AITile.CORNER_N);
}
AIOrder.ChangeOrder <- function(vehicle_id, order_position, order_flags)
{
return AIOrder.SetOrderFlags(vehicle_id, order_position, order_flags);
}
AIWaypoint.WAYPOINT_INVALID <- 0xFFFF;
AISubsidy.SourceIsTown <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
return AISubsidy.GetSourceType(subsidy_id) == AISubsidy.SPT_TOWN;
}
AISubsidy.GetSource <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
if (AISubsidy.IsAwarded(subsidy_id)) {
return AIBaseStation.STATION_INVALID;
}
return AISubsidy.GetSourceIndex(subsidy_id);
}
AISubsidy.DestinationIsTown <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
return AISubsidy.GetDestinationType(subsidy_id) == AISubsidy.SPT_TOWN;
}
AISubsidy.GetDestination <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
if (AISubsidy.IsAwarded(subsidy_id)) {
return AIBaseStation.STATION_INVALID;
}
return AISubsidy.GetDestinationIndex(subsidy_id);
}
AITown.GetMaxProduction <- function(town_id, cargo_id)
{
return AITown.GetLastMonthProduction(town_id, cargo_id);
}
AIRail.RemoveRailWaypoint <- function(tile)
{
return AIRail.RemoveRailWaypointTileRect(tile, tile, true);
}
AIRail.RemoveRailStationTileRect <- function(tile, tile2)
{
return AIRail.RemoveRailStationTileRectangle(tile, tile2, false);
}
AIVehicle.SkipToVehicleOrder <- function(vehicle_id, order_position)
{
return AIOrder.SkipToOrder(vehicle_id, order_position);
}
AIEngine.IsValidEngine <- function(engine_id)
{
return AIEngine.IsBuildable(engine_id);
}
AIEngine._GetName <- AIEngine.GetName;
AIEngine.GetName <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return null;
return AIEngine._GetName(engine_id);
}
AIEngine._GetCargoType <- AIEngine.GetCargoType;
AIEngine.GetCargoType <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return 255;
return AIEngine._GetCargoType(engine_id);
}
AIEngine._CanRefitCargo <- AIEngine.CanRefitCargo;
AIEngine.CanRefitCargo <- function(engine_id, cargo_id)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._CanRefitCargo(engine_id, cargo_id);
}
AIEngine._CanPullCargo <- AIEngine.CanPullCargo;
AIEngine.CanPullCargo <- function(engine_id, cargo_id)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._CanPullCargo(engine_id, cargo_id);
}
AIEngine._GetCapacity <- AIEngine.GetCapacity;
AIEngine.GetCapacity <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetCapacity(engine_id);
}
AIEngine._GetReliability <- AIEngine.GetReliability;
AIEngine.GetReliability <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetReliability(engine_id);
}
AIEngine._GetMaxSpeed <- AIEngine.GetMaxSpeed;
AIEngine.GetMaxSpeed <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetMaxSpeed(engine_id);
}
AIEngine._GetPrice <- AIEngine.GetPrice;
AIEngine.GetPrice <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetPrice(engine_id);
}
AIEngine._GetMaxAge <- AIEngine.GetMaxAge;
AIEngine.GetMaxAge <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetMaxAge(engine_id);
}
AIEngine._GetRunningCost <- AIEngine.GetRunningCost;
AIEngine.GetRunningCost <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetRunningCost(engine_id);
}
AIEngine._GetPower <- AIEngine.GetPower;
AIEngine.GetPower <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetPower(engine_id);
}
AIEngine._GetWeight <- AIEngine.GetWeight;
AIEngine.GetWeight <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetWeight(engine_id);
}
AIEngine._GetMaxTractiveEffort <- AIEngine.GetMaxTractiveEffort;
AIEngine.GetMaxTractiveEffort <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetMaxTractiveEffort(engine_id);
}
AIEngine._GetDesignDate <- AIEngine.GetDesignDate;
AIEngine.GetDesignDate <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetDesignDate(engine_id);
}
AIEngine._GetVehicleType <- AIEngine.GetVehicleType;
AIEngine.GetVehicleType <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return AIVehicle.VT_INVALID;
return AIEngine._GetVehicleType(engine_id);
}
AIEngine._IsWagon <- AIEngine.IsWagon;
AIEngine.IsWagon <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._IsWagon(engine_id);
}
AIEngine._CanRunOnRail <- AIEngine.CanRunOnRail;
AIEngine.CanRunOnRail <- function(engine_id, track_rail_type)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._CanRunOnRail(engine_id, track_rail_type);
}
AIEngine._HasPowerOnRail <- AIEngine.HasPowerOnRail;
AIEngine.HasPowerOnRail <- function(engine_id, track_rail_type)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._HasPowerOnRail(engine_id, track_rail_type);
}
AIEngine._GetRoadType <- AIEngine.GetRoadType;
AIEngine.GetRoadType <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return AIRoad.ROADTYPE_INVALID;
return AIEngine._GetRoadType(engine_id);
}
AIEngine._GetRailType <- AIEngine.GetRailType;
AIEngine.GetRailType <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return AIRail.RAILTYPE_INVALID;
return AIEngine._GetRailType(engine_id);
}
AIEngine._IsArticulated <- AIEngine.IsArticulated;
AIEngine.IsArticulated <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._IsArticulated(engine_id);
}
AIEngine._GetPlaneType <- AIEngine.GetPlaneType;
AIEngine.GetPlaneType <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetPlaneType(engine_id);
}
_AIWaypointList <- AIWaypointList;
class AIWaypointList extends _AIWaypointList {
constructor()
{
::_AIWaypointList.constructor(AIWaypoint.WAYPOINT_RAIL);
}
}
AIRoad._BuildRoadStation <- AIRoad.BuildRoadStation;
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)
{
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
return AIRoad._BuildRoadStation(tile, front, road_veh_type, station_id);
}
AIRoad._BuildDriveThroughRoadStation <- AIRoad.BuildDriveThroughRoadStation;
AIRoad.BuildDriveThroughRoadStation <- function(tile, front, road_veh_type, station_id)
{
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
return AIRoad._BuildDriveThroughRoadStation(tile, front, road_veh_type, station_id);
}
AIBridgeList.HasNext <-
AIBridgeList_Length.HasNext <-
AICargoList.HasNext <-
AICargoList_IndustryAccepting.HasNext <-
AICargoList_IndustryProducing.HasNext <-
AIDepotList.HasNext <-
AIEngineList.HasNext <-
AIGroupList.HasNext <-
AIIndustryList.HasNext <-
AIIndustryList_CargoAccepting.HasNext <-
AIIndustryList_CargoProducing.HasNext <-
AIIndustryTypeList.HasNext <-
AIList.HasNext <-
AIRailTypeList.HasNext <-
AISignList.HasNext <-
AIStationList.HasNext <-
AIStationList_Vehicle.HasNext <-
AISubsidyList.HasNext <-
AITileList.HasNext <-
AITileList_IndustryAccepting.HasNext <-
AITileList_IndustryProducing.HasNext <-
AITileList_StationType.HasNext <-
AITownList.HasNext <-
AIVehicleList.HasNext <-
AIVehicleList_DefaultGroup.HasNext <-
AIVehicleList_Group.HasNext <-
AIVehicleList_SharedOrders.HasNext <-
AIVehicleList_Station.HasNext <-
AIWaypointList.HasNext <-
AIWaypointList_Vehicle.HasNext <-
function()
{
return !this.IsEnd();
}
AIIndustry._IsCargoAccepted <- AIIndustry.IsCargoAccepted;
AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
{
return AIIndustry._IsCargoAccepted(industry_id, cargo_id) != AIIndustry.CAS_NOT_ACCEPTED;
}
AIAbstractList <- AIList;
AIList.ChangeItem <- AIList.SetValue;
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
AICompany.GetCompanyValue <- function(company)
{
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
}
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID

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@@ -1,121 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.0 API compatibility in effect.");
AIRoad._BuildRoadStation <- AIRoad.BuildRoadStation;
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)
{
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
return AIRoad._BuildRoadStation(tile, front, road_veh_type, station_id);
}
AIRoad._BuildDriveThroughRoadStation <- AIRoad.BuildDriveThroughRoadStation;
AIRoad.BuildDriveThroughRoadStation <- function(tile, front, road_veh_type, station_id)
{
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
return AIRoad._BuildDriveThroughRoadStation(tile, front, road_veh_type, station_id);
}
AIBridgeList.HasNext <-
AIBridgeList_Length.HasNext <-
AICargoList.HasNext <-
AICargoList_IndustryAccepting.HasNext <-
AICargoList_IndustryProducing.HasNext <-
AIDepotList.HasNext <-
AIEngineList.HasNext <-
AIGroupList.HasNext <-
AIIndustryList.HasNext <-
AIIndustryList_CargoAccepting.HasNext <-
AIIndustryList_CargoProducing.HasNext <-
AIIndustryTypeList.HasNext <-
AIList.HasNext <-
AIRailTypeList.HasNext <-
AISignList.HasNext <-
AIStationList.HasNext <-
AIStationList_Vehicle.HasNext <-
AISubsidyList.HasNext <-
AITileList.HasNext <-
AITileList_IndustryAccepting.HasNext <-
AITileList_IndustryProducing.HasNext <-
AITileList_StationType.HasNext <-
AITownList.HasNext <-
AIVehicleList.HasNext <-
AIVehicleList_DefaultGroup.HasNext <-
AIVehicleList_Depot.HasNext <-
AIVehicleList_Group.HasNext <-
AIVehicleList_SharedOrders.HasNext <-
AIVehicleList_Station.HasNext <-
AIWaypointList.HasNext <-
AIWaypointList_Vehicle.HasNext <-
function()
{
return !this.IsEnd();
}
AIIndustry._IsCargoAccepted <- AIIndustry.IsCargoAccepted;
AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
{
return AIIndustry._IsCargoAccepted(industry_id, cargo_id) != AIIndustry.CAS_NOT_ACCEPTED;
}
AIAbstractList <- AIList;
AIList.ChangeItem <- AIList.SetValue;
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
AICompany.GetCompanyValue <- function(company)
{
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
}
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID

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@@ -1,58 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.1 API compatibility in effect.");
AICompany.GetCompanyValue <- function(company)
{
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
}
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
AIEvent.AI_ET_TOWN_FOUNDED <- AIEvent.ET_TOWN_FOUNDED;
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID

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@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.2 API compatibility in effect.");

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@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.3 API compatibility in effect.");

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@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.4 API compatibility in effect.");

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@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.5 API compatibility in effect.");

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@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.6 API compatibility in effect.");

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@@ -1,8 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

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@@ -1,69 +0,0 @@
#!/bin/sh
# $Id$
if ! [ -f ai/regression/completeness.sh ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
cat ai/regression/tst_*/main.nut | tr ';' '\n' | awk '
/^function/ {
for (local in locals) {
delete locals[local]
}
if (match($0, "function Regression::Start") || match($0, "function Regression::Stop")) next
locals["this"] = "AIControllerSquirrel"
}
/local/ {
gsub(".*local", "local")
if (match($4, "^AI")) {
sub("\\(.*", "", $4)
locals[$2] = $4
}
}
/Valuate/ {
gsub(".*Valuate\\(", "")
gsub("\\).*", "")
gsub(",.*", "")
gsub("\\.", "::")
print $0
}
/\./ {
for (local in locals) {
if (match($0, local ".")) {
fname = substr($0, index($0, local "."))
sub("\\(.*", "", fname)
sub("\\.", "::", fname)
sub(local, locals[local], fname)
print fname
if (match(locals[local], "List")) {
sub(locals[local], "AIAbstractList", fname)
print fname
}
}
}
# We want to remove everything before the FIRST occurence of AI.
# If we do not remove any other occurences of AI from the string
# we will remove everything before the LAST occurence of AI, so
# do some little magic to make it work the way we want.
sub("AI", "AXXXXY")
gsub("AI", "AXXXXX")
sub(".*AXXXXY", "AI")
if (match($0, "^AI") && match($0, ".")) {
sub("\\(.*", "", $0)
sub("\\.", "::", $0)
print $0
}
}
' | sed 's/ //g' | sort | uniq > tmp.in_regression
grep 'DefSQ.*Method' ../src/script/api/ai/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
diff -u tmp.in_regression tmp.in_api | grep -v '^+++' | grep '^+' | sed 's/^+//'
rm -f tmp.in_regression tmp.in_api

Binary file not shown.

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@@ -1,20 +0,0 @@
[misc]
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|WAYPOINTS
language = english.lng
[gui]
autosave = off
[game_creation]
town_name = english
[ai_players]
none =
regression =
[vehicle]
road_side = right
plane_speed = 2
[construction]
max_bridge_length = 100

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@@ -1,15 +0,0 @@
/* $Id$ */
class Regression extends AIInfo {
function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
function GetName() { return "Regression"; }
function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "1.7"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
}
RegisterAI(Regression());

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@@ -1,71 +0,0 @@
#!/bin/sh
# $Id$
if ! [ -f ai/regression/run.sh ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
if [ -f scripts/game_start.scr ]; then
mv scripts/game_start.scr scripts/game_start.scr.regression
fi
params=""
gdb=""
if [ "$1" != "-r" ]; then
params="-snull -mnull -vnull:ticks=30000"
fi
if [ "$1" = "-g" ]; then
gdb="gdb --ex run --args "
fi
if [ -d "ai/regression/tst_$1" ]; then
tests="ai/regression/tst_$1"
elif [ -d "ai/regression/tst_$2" ]; then
tests="ai/regression/tst_$2"
else
tests=ai/regression/tst_*
fi
ret=0
for tst in $tests; do
echo -n "Running $tst... "
# Make sure that only one info.nut is present for each test run. Otherwise openttd gets confused.
cp ai/regression/regression_info.nut $tst/info.nut
sav=$tst/test.sav
if ! [ -f $sav ]; then
sav=ai/regression/empty.sav
fi
if [ -n "$gdb" ]; then
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g $sav
else
./openttd -x -c ai/regression/regression.cfg $params -g $sav -d script=2 -d misc=9 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' | grep -v '^dbg: \[.*\]' > tmp.regression
fi
if [ -z "$gdb" ]; then
res="`diff -ub $tst/result.txt tmp.regression`"
if [ -z "$res" ]; then
echo "passed!"
else
echo "failed! Difference:"
echo "$res"
ret=1
fi
fi
rm $tst/info.nut
done
if [ -f scripts/game_start.scr.regression ]; then
mv scripts/game_start.scr.regression scripts/game_start.scr
fi
if [ "$1" != "-k" ]; then
rm -f tmp.regression
fi
exit $ret

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@@ -1,4 +0,0 @@
/* $Id$ */
print(" Required this file");

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@@ -1,216 +0,0 @@
/* $Id$ */
class Regression extends AIController {
function Start();
};
function Regression::StationList()
{
local list = AIStationList(AIStation.STATION_BUS_STOP + AIStation.STATION_TRUCK_STOP);
print("");
print("--StationList--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_Cargo()
{
print("");
print("--StationList_Cargo--");
for (local mode = AIStationList_Cargo.CM_WAITING; mode <= AIStationList_Cargo.CM_PLANNED; ++mode) {
print(" " + mode);
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA ; ++selector) {
print(" " + selector);
local list = AIStationList_Cargo(mode, selector, 6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
}
};
function Regression::StationList_CargoPlanned()
{
print("");
print("--StationList_CargoPlanned--");
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
print(" " + selector);
local list = AIStationList_CargoPlanned(selector, 6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
};
function Regression::StationList_CargoPlannedByFrom()
{
print("");
print("--StationList_CargoPlannedByFrom--");
local list = AIStationList_CargoPlannedByFrom(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoPlannedByVia()
{
print("");
print("--StationList_CargoPlannedByVia--");
local list = AIStationList_CargoPlannedByVia(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoPlannedViaByFrom()
{
print("");
print("--StationList_CargoPlannedViaByFrom--");
local list = AIStationList_CargoPlannedViaByFrom(6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoPlannedFromByVia()
{
print("");
print("--StationList_CargoPlannedFromByVia--");
local list = AIStationList_CargoPlannedFromByVia(6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaiting()
{
print("");
print("--StationList_CargoWaiting--");
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
print(" " + selector);
local list = AIStationList_CargoWaiting(selector, 6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
};
function Regression::StationList_CargoWaitingByFrom()
{
print("");
print("--StationList_CargoWaitingByFrom--");
local list = AIStationList_CargoWaitingByFrom(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaitingByVia()
{
print("");
print("--StationList_CargoWaitingByVia--");
local list = AIStationList_CargoWaitingByVia(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaitingViaByFrom()
{
print("");
print("--StationList_CargoWaitingViaByFrom--");
local list = AIStationList_CargoWaitingViaByFrom(6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaitingFromByVia()
{
print("");
print("--StationList_CargoWaitingFromByVia--");
local list = AIStationList_CargoWaitingFromByVia(2, 0, 2);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_Vehicle()
{
local list = AIStationList_Vehicle(12);
print("");
print("--StationList_Vehicle--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoRating, 1);
print(" CargoRating(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceManhattanToTile, 30000);
print(" DistanceManhattanToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceSquareToTile, 30000);
print(" DistanceSquareToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.IsWithinTownInfluence, 0);
print(" IsWithinTownInfluence(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
function Regression::Start()
{
StationList();
StationList_Cargo();
StationList_CargoPlanned();
StationList_CargoPlannedByFrom();
StationList_CargoPlannedByVia();
StationList_CargoPlannedViaByFrom();
StationList_CargoPlannedFromByVia();
StationList_CargoWaiting();
StationList_CargoWaitingByFrom();
StationList_CargoWaitingByVia();
StationList_CargoWaitingViaByFrom();
StationList_CargoWaitingFromByVia();
StationList_Vehicle();
}

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@@ -1,127 +0,0 @@
--StationList--
Count(): 5
Location ListDump:
6 => 42341
2 => 41831
7 => 41825
5 => 33421
4 => 33411
CargoWaiting(0) ListDump:
7 => 6
6 => 6
2 => 3
5 => 0
4 => 0
CargoWaiting(1) ListDump:
7 => 0
6 => 0
5 => 0
4 => 0
2 => 0
--StationList_Cargo--
0
0
6 => 6
1
6 => 2
2
2 => 4
7 => 2
3
1
0
7 => 18
6 => 16
2 => 7
1
6 => 8
2 => 3
2
2 => 16
6 => 14
7 => 11
3
6 => 10
2 => 8
--StationList_CargoPlanned--
0
7 => 18
6 => 16
2 => 7
1
6 => 8
2 => 3
2
2 => 16
6 => 14
7 => 11
3
6 => 10
2 => 8
--StationList_CargoPlannedByFrom--
7 => 8
6 => 8
2 => 7
--StationList_CargoPlannedByVia--
2 => 16
6 => 7
--StationList_CargoPlannedViaByFrom--
6 => 8
2 => 3
--StationList_CargoPlannedFromByVia--
6 => 10
2 => 8
--StationList_CargoWaiting--
0
6 => 6
1
6 => 2
2
2 => 4
7 => 2
3
--StationList_CargoWaitingByFrom--
2 => 3
--StationList_CargoWaitingByVia--
6 => 3
--StationList_CargoWaitingViaByFrom--
6 => 2
--StationList_CargoWaitingFromByVia--
6 => 3
--StationList_Vehicle--
Count(): 2
Location ListDump:
5 => 33421
4 => 33411
CargoWaiting(0) ListDump:
5 => 0
4 => 0
CargoWaiting(1) ListDump:
5 => 0
4 => 0
CargoRating(1) ListDump:
5 => -1
4 => -1
DistanceManhattanToTile(30000) ListDump:
5 => 106
4 => 96
DistanceSquareToTile(30000) ListDump:
5 => 8818
4 => 7058
IsWithinTownInfluence(0) ListDump:
5 => 0
4 => 0
ERROR: The script died unexpectedly.

View File

@@ -1,103 +0,0 @@
; $Id$
;
; This represents more or less nothingness
;
[metadata]
name = NoMusic
shortname = NULL
version = 0
fallback = true
description = A music pack without actual music.
description.af_ZA = 'n Musiek stel sonder enige musiek.
description.ar_EG = مجموعة موسيقى بدون موسيقى
description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
description.bg_BG = Празен музикален пакет.
description.ca_ES = Una llista de música sense cap peça.
description.cs_CZ = Prázná hudební sada.
description.cy_GB = Pecyn cerddoriaeth heb unrhyw gerddoriaeth ynddo.
description.da_DK = En musikpakke uden musik.
description.de_DE = Ein Musikset ohne Musik.
description.el_GR = Ένα πάκετο μουσικής χωρίς πραγματική μουσική.
description.en_AU = A music pack without actual music.
description.en_US = A music pack without actual music.
description.es_ES = Un conjunto de música vacío.
description.es_MX = Paquete de música vacío
description.et_EE = Muusikakogu ilma muusikata.
description.eu_ES = Musika gabeko musika paketea.
description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia.
description.fr_FR = Un pack de musiques sans musiques.
description.ga_IE = Pacáiste ceoil gan aon cheol iarbhír ann.
description.gd_GB = Pacaid ciùil anns nach eil fonn sam bith.
description.gl_ES = Un conxunto de músicas sen ningunha música.
description.he_IL = אוסף מנגינות ללא מנגינות.
description.hr_HR = Glazbeni paket bez ikakve glazbe.
description.hu_HU = Zenei alapcsomag zene nélkül.
description.id_ID = Paket musik tanpa musik sungguhan.
description.is_IS = Tónlistarpakki sem er í raun án tónlistar.
description.it_IT = Un pacchetto musicale non contenente alcuna musica.
description.ja_JP = 空の音楽パック
description.ko_KR = 실제 음악이 없는 음악 목록입니다.
description.la_VA = Sarcina musicae sine ulla musica.
description.lb_LU = E Musikpack ouni aktuell Musik.
description.lt_LT = Muzikos pakas be muzikos.
description.lv_LV = Mūzikas kopa bez mūzikas
description.ms_MY = Pek muzik tanpa muzik sebenar.
description.nb_NO = En musikkpakke uten noe musikk.
description.nl_NL = Een muziekset zonder muziek.
description.nn_NO = Ei musikkpakke utan noko musikk.
description.pl_PL = Zestaw utworów muzycznych nie zawierający żadnej muzyki.
description.pt_BR = Um pacote de músicas sem músicas.
description.pt_PT = Um conjunto de música vazio.
description.ro_RO = Un set de muzică fără muzică inclusă.
description.ru_RU = "Пустой" набор музыкального оформления, не содержащий никакой музыки.
description.sk_SK = Sada hudby neobsahujúca hudbu.
description.sl_SI = Glasbeni paket z vključeno glasbo.
description.sr_RS = Prazan skup muzičkih numera.
description.sv_SE = Ett musikpaket utan någon musik.
description.ta_IN = இசை இல்லாத இசைத்தொகுப்பு.
description.th_TH = ชุดเพลงประกอบแบบไม่มีเสียงเพลง
description.tr_TR = Müzik içermeyen boş bir müzik paketi.
description.uk_UA = Порожній набір музики.
description.vi_VN = Gói âm nhạc này không có nhạc nào.
description.zh_CN = 一个没有实际内容的音乐包.
description.zh_TW = 不含任何音樂的音樂集。
[files]
theme =
old_0 =
old_1 =
old_2 =
old_3 =
old_4 =
old_5 =
old_6 =
old_7 =
old_8 =
old_9 =
new_0 =
new_1 =
new_2 =
new_3 =
new_4 =
new_5 =
new_6 =
new_7 =
new_8 =
new_9 =
ezy_0 =
ezy_1 =
ezy_2 =
ezy_3 =
ezy_4 =
ezy_5 =
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
[names]
[origin]
default = This file was part of your OpenTTD installation.

View File

@@ -1,70 +0,0 @@
; $Id$
;
; This represents more or less nothingness
;
[metadata]
name = NoSound
shortname = NULL
version = 2
fallback = true
description = A sound pack without any sounds.
description.af_ZA = 'n Klank stel sonder enige klanke.
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
description.bg_BG = Празен звуков пакет.
description.ca_ES = Una llista de sons buida.
description.cs_CZ = Prázdná sada zvuků.
description.cy_GB = Pecyn sain heb unrhyw effeithiau sain ynddo.
description.da_DK = En lydpakke uden lyde.
description.de_DE = Basissounds ohne Sound.
description.el_GR = Ένα πάκετο ήχων χώρις ήχους.
description.en_AU = A sound pack without any sounds.
description.en_US = A sound pack without any sounds.
description.es_ES = Un conjunto de sonidos vacío.
description.es_MX = Paquete de sonidos vacío
description.et_EE = Helikogu ilma helideta.
description.eu_ES = Soinurik gabeko soinu pakete bat
description.fi_FI = Äänipaketti, jossa ei ole ääniä.
description.fr_FR = Un pack de sons sans sons.
description.ga_IE = Pacáiste fuaimeanna gan aon fhuaimeanna ann.
description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith.
description.gl_ES = Un conxunto de sons sen ningún son
description.he_IL = אוסף צלילים ללא צלילים.
description.hr_HR = Zvučni paket bez ikakvih zvukova.
description.hu_HU = Hang alapcsomag hangok nélkül.
description.id_ID = Paket efek suara tanpa suara apapun.
description.is_IS = Hljóðpakki án hljóðs.
description.it_IT = Un pacchetto sonoro non contenente alcun suono.
description.ja_JP = 空の効果音パック
description.ko_KR = 아무런 효과음도 없는 효과음 팩입니다.
description.la_VA = Sarcina sonorum sine ullis sonis.
description.lb_LU = E Soundpack ouni iergendee Sound.
description.lt_LT = Garsų pakas be jokių garsų.
description.lv_LV = Skaņu kopa bez skaņas.
description.nb_NO = En lydpakke uten noen lyder.
description.nl_NL = Een geluidset zonder geluid.
description.nn_NO = Ei lydpakke utan nokon lydar.
description.pl_PL = Zestaw dźwięków nie zawierający żadnych dźwięków.
description.pt_BR = Um pacote de sons sem sons.
description.pt_PT = Um conjunto de sons vazio.
description.ro_RO = Un set de sunete fără nici un sunet inclus.
description.ru_RU = "Пустой" набор звукового оформления, не содержащий никаких звуков.
description.sk_SK = Zvuková sada neobsahujúca zvuky.
description.sl_SI = Zvočni paket brez zvoka.
description.sr_RS = Prazan skup zvukova.
description.sv_SE = Ett ljudpaket utan några ljud.
description.ta_IN = ஒலிகள் இல்லாத ஒலி தொகுப்பு.
description.th_TH = ชุดเสียงแบบไร้เสียง
description.tr_TR = Ses içermeyen boş bir ses kümesi.
description.uk_UA = Порожній набір звуків.
description.vi_VN = Gói âm thanh này không có âm thanh nào.
description.zh_CN = 一个空的音效包.
description.zh_TW = 不含任何音效的音效集。
[files]
samples =
[md5s]
[origin]
default = This file was part of your OpenTTD installation.

Binary file not shown.

Binary file not shown.

View File

@@ -1,84 +0,0 @@
; $Id$
;
; This represents the original graphics as on the non-German Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDD
version = 1
palette = DOS
description = Original Transport Tycoon Deluxe DOS edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
description.ca_ES = Gràfics originals del Transport Tycoon Deluxe pel DOS.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
description.cy_GB = Graffeg gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS-version.
description.de_DE = Original Transport Tycoon Deluxe DOS Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS.
description.en_AU = Original Transport Tycoon Deluxe DOS edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS.
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika.
description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko grafikoak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS.
description.gd_GB = Grafaigeachd aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para DOS.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS.
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS.
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션의 그래픽입니다.
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS izdevuma grafika.
description.ms_MY = Grafik asal Transport Tycoon Deluxe DOS edition.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS.
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS.
description.pt_PT = Gráficos originais da edição DOS de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS).
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico DOS.
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition.
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS
description.zh_CN = 运输大亨DOS豪华版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,70 +0,0 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDO
version = 0
description = Original Transport Tycoon Deluxe DOS edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
description.ca_ES = Sons originals del Transport Tycoon Deluxe pel DOS.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
description.cy_GB = Effeithiau sain gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
description.da_DK = Originallyd fra Transport Tycoon Deluxe DOS-version.
description.de_DE = Original Transport Tycoon Deluxe DOS Basissounds.
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση DOS.
description.en_AU = Original Transport Tycoon Deluxe DOS edition sounds.
description.en_US = Original Transport Tycoon Deluxe DOS edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS.
description.es_MX = Sonidos originales de Transport Tycoon Deluxe para DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid.
description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko soinuak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán DOS.
description.gd_GB = Fuaimean aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para DOS.
description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת DOS.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai.
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS.
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe DOS útgáfunni.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (DOS)
description.ko_KR = 오리지널 트랜스포트 타이쿤 도스 에디션의 효과음입니다.
description.la_VA = Soni ex editione originale Transport Tycoon Deluxe DOS.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Sound.
description.lt_LT = Originalūs Transport Tycoon Deluxe DOS leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for DOS.
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe DOS.
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição DOS.
description.pt_PT = Sons originais da edição DOS de Transport Tycoon Deluxe.
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru DOS.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (DOS).
description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice DOS.
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, DOS-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு ஒலிகள்.
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe DOS edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü sesleri.
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe DOS edition.
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên DOS
description.zh_CN = 运输大亨DOS豪华版原版音效包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的音效。
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 422ea3dd074d2859bb51639a6e0e85da
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,82 +0,0 @@
; $Id$
;
; This represents the original graphics as on the German Transport
; Tycoon Deluxe DOS CD. It contains one broken sprite.
;
[metadata]
name = original_dos_de
shortname = TTDD
version = 0
palette = DOS
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
description.ca_ES = Gràfics originals del Transport Tycoon Deluxe (alemany) pel DOS.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
description.cy_GB = Graffeg gwreiddiol fersiwn DOS (Almaenig) o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS (Tysk) version.
description.de_DE = Original Transport Tycoon Deluxe DOS (Deutsch) Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS (Γερμανικό).
description.en_AU = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán).
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS (en alemán).
description.et_EE = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika.
description.fi_FI = Alkuperäiset Saksassa julkaistun Transport Tycoon Deluxen DOS-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS (Gearmánach).
description.gd_GB = Grafaigeachd aig an deasachadh DOS (Gearmailteach) tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal (alemá) de Transport Tycoon Deluxe para DOS.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS (גרמנית).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman).
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS (þýsku) útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe (tedesco), edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS・ドイツ版)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션(독일)의 그래픽입니다.
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS (Germanica).
description.lb_LU = Original Transport Tycoon Deluxe DOS (Däitsch) Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS (Vokiečių) leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS (vācu) izdevuma grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk).
description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk).
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS (German).
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS alemã.
description.pt_PT = Gráficos originais da edição DOS (Alemã) de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS (ediţia germană).
description.ru_RU = Оригинальная графика из немецкой версии Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS) (v jazyku nemčina).
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za nemško različico DOS.
description.sr_RS = Originalni skup grafika nemačkog Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska).
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS (செருமன்) பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS (German) edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition (німецького).
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS (tiếng Đức)
description.zh_CN = 运输大亨DOS豪华德语版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.

Binary file not shown.

View File

@@ -1,83 +0,0 @@
; $Id$
;
; This represents the original graphics as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 0
palette = Windows
description = Original Transport Tycoon Deluxe Windows edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
description.ca_ES = Gràfics originals del Transport Tycoon Deluxe pel Windows.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Graffeg gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση Windows.
description.en_AU = Original Transport Tycoon Deluxe Windows edition graphics.
description.en_US = Original Transport Tycoon Deluxe Windows edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows.
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Grafaigeachd aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת Windows.
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe Windows.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma grafika.
description.ms_MY = Grafik asal Transport Tycoon Deluxe edisi Windows.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe Windows.
description.pt_BR = Gráficos Originais do Transport Tycoon, Edição Windows.
description.pt_PT = Gráficos originais da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для Windows.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (Windows).
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico oken(windows).
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้ำตำหรับของ Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = 运输大亨Windows豪华版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。
[files]
base = TRG1R.GRF
logos = TRGIR.GRF
arctic = TRGCR.GRF
tropical = TRGHR.GRF
toyland = TRGTR.GRF
extra = ORIG_EXTRA.GRF
[md5s]
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,146 +0,0 @@
; $Id$
;
; This represents the original music as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 1
description = Original Transport Tycoon Deluxe Windows edition music.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
description.ca_ES = Música original del Transport Tycoon Deluxe pel Windows.
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Cerddoriaeth gwreiddiol fersion Windows o Transport Tycoon Deluxe.
description.da_DK = Originalmusik fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Musikset.
description.el_GR = Αρχική μουσική από το Transport Tycoon Deluxe έκδοση Windows.
description.en_AU = Original Transport Tycoon Deluxe Windows edition music.
description.en_US = Original Transport Tycoon Deluxe Windows edition music.
description.es_ES = Música original de Transport Tycoon Deluxe versión Windows.
description.es_MX = Música original de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni muusika.
description.fi_FI = Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki.
description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Ceol bunaidh Transport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Música da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = מנגינות Transport Tycoon Deluxe המקורי בגרסת Windows.
description.hr_HR = Originalna glazba za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje.
description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
description.ms_MY = Muzik asal Transport Tycoon Deluxe edisi Windows.
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja utworów muzycznych w Transport Tycoon Deluxe Windows.
description.pt_BR = Música Original do Transport Tycoon Deluxe, Edição Windows
description.pt_PT = Música original da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul de muzică original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальный набор музыкального оформления из игры Transport Tycoon Deluxe для Windows.
description.sk_SK = Pôvodná hudba z Transport Tycoon Deluxe (Windows).
description.sl_SI = Originalna glasba Transport Tycoon Deluxe različice oken(windows).
description.sr_RS = Originalni skup muzičkih numera Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalmusiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு இசை.
description.th_TH = เพลงต้นตำหรับชอง Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü müzikleri.
description.uk_UA = Оригінальна музика з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Nhạc gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = Transport Tycoon Deluxe运输大亨Windows豪华版的原版音乐包
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音樂。
[files]
theme = GM_TT00.GM
old_0 = GM_TT02.GM
old_1 = GM_TT06.GM
old_2 = GM_TT03.GM
old_3 = GM_TT12.GM
old_4 = GM_TT08.GM
old_5 = GM_TT13.GM
old_6 = GM_TT14.GM
old_7 = GM_TT10.GM
old_8 =
old_9 =
new_0 = GM_TT04.GM
new_1 = GM_TT01.GM
new_2 = GM_TT05.GM
new_3 = GM_TT15.GM
new_4 = GM_TT11.GM
new_5 = GM_TT16.GM
new_6 = GM_TT09.GM
new_7 =
new_8 =
new_9 =
ezy_0 = GM_TT18.GM
ezy_1 = GM_TT19.GM
ezy_2 = GM_TT21.GM
ezy_3 = GM_TT17.GM
ezy_4 = GM_TT20.GM
ezy_5 = GM_TT07.GM
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
GM_TT00.GM = 45cfec1b9d8c7a0ad45e755833cbf221
GM_TT01.GM = ab14ed3392d848abd2a2e90a9d75d121
GM_TT02.GM = dd4f696e4be5987ce738257b08b50171
GM_TT03.GM = a1bfde23343df9e4063419bf29c166b8
GM_TT04.GM = 4e6943aa0c455203d76c79389054747d
GM_TT05.GM = cee281cb85a2e2343552d97640545a47
GM_TT06.GM = 26d1de5efa8675f94065784e9d539e49
GM_TT07.GM = 6f2691e17558f552ec4c565e4ab7139c
GM_TT08.GM = a42bf2cb3340a822f1a69646fc7a487d
GM_TT09.GM = eb35761a58a8df3c59ed8929cce13916
GM_TT10.GM = 42fecd686720a785d20a78590c466a82
GM_TT11.GM = 50ef1ef02e49d2112786dd45e69dc3ee
GM_TT12.GM = 4ce707a0e0e72419f0681dd9bd95271b
GM_TT13.GM = e765753be29d889ec818f38009103619
GM_TT14.GM = 270e2d63bd32b95a4d007ce15a6ce45f
GM_TT15.GM = 89e116a1c0c69f1845cc903a9bfbe460
GM_TT16.GM = f824e2371b3bedfe61aad4b9c62dd6be
GM_TT17.GM = 1b23eebb0796c1ab99cd97fa7082cf7b
GM_TT18.GM = 15650de3bad645d0e88c4f5c7a2df92a
GM_TT19.GM = 7aec079e15bd09588660b85545ac4dfc
GM_TT20.GM = 1509097889dee617aa1e9a1738a5a930
GM_TT21.GM = a8d0aaad02e1a762d8d54cf81da56bab
[names]
GM_TT00.GM = Tycoon DELUXE Theme
GM_TT01.GM = Snarl Up
GM_TT02.GM = Easy Driver
GM_TT03.GM = Little Red Diesel
GM_TT04.GM = City Groove
GM_TT05.GM = Aliens Ate My Railway
GM_TT06.GM = Stoke It
GM_TT07.GM = Don't Walk!
GM_TT08.GM = Sawyer's Tune
GM_TT09.GM = Fell Apart On Me
GM_TT10.GM = Can't Get There From Here
GM_TT11.GM = Hard Drivin'
GM_TT12.GM = Road Hog
GM_TT13.GM = Hold That Train!
GM_TT14.GM = Broomer's Oil Rag
GM_TT15.GM = Goss Groove
GM_TT16.GM = Small Town
GM_TT17.GM = Cruise Control
GM_TT18.GM = Stroll On
GM_TT19.GM = Funk Central
GM_TT20.GM = Jammit
GM_TT21.GM = Movin' On
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,70 +0,0 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDO
version = 0
description = Original Transport Tycoon Deluxe Windows edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
description.ca_ES = Sons originals del Transport Tycoon Deluxe pel Windows.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Effeithiau sain gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
description.da_DK = Originallyd fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Basissounds.
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση Windows.
description.en_AU = Original Transport Tycoon Deluxe Windows edition sounds.
description.en_US = Original Transport Tycoon Deluxe Windows edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows.
description.es_MX = Sonidos originales de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid.
description.eu_ES = Transport Tycoon Deluxe originaleko Windows edizioko grafikoak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת Windows.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai.
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
description.la_VA = Soni ex editione originale Transport Tycoon Deluxe Windows.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe Windows.
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição Windows.
description.pt_PT = Sons originais da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для Windows.
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (Windows).
description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice oken(windows).
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு ஒலிகள்.
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü sesleri.
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = Transport Tycoon Deluxe Windows (运输大亨Windows豪华版)的原版音效包.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音效。
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 9212e81e72badd4bbe1eaeae66458e10
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,25 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.2 API compatibility in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}

View File

@@ -1,25 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.3 API compatibility in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}

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@@ -1,17 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.4 API compatibility in effect.");
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}

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@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.5 API compatibility in effect.");

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.6 API compatibility in effect.");

View File

@@ -1,8 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

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@@ -1,2 +0,0 @@
start_ai MyAI

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@@ -1,2 +0,0 @@
# Show a MOTD
say "Welcome..."

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@@ -1,24 +1,12 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file bmp.cpp Read and write support for bmps. */
#include "stdafx.h"
#include "openttd.h"
#include "gfx.h"
#include "bmp.h"
#include "core/bitmath_func.hpp"
#include "core/alloc_func.hpp"
#include "core/mem_func.hpp"
#include "macros.h"
#include "safeguards.h"
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file)
{
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file) {
buffer->pos = -1;
buffer->file = file;
buffer->read = 0;
@@ -27,24 +15,18 @@ void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file)
static inline void AdvanceBuffer(BmpBuffer *buffer)
{
if (buffer->read < 0) return;
buffer->read = (int)fread(buffer->data, 1, BMP_BUFFER_SIZE, buffer->file);
buffer->pos = 0;
}
static inline bool EndOfBuffer(BmpBuffer *buffer)
{
if (buffer->read < 0) return false;
if (buffer->pos == buffer->read || buffer->pos < 0) AdvanceBuffer(buffer);
return buffer->pos == buffer->read;
}
static inline byte ReadByte(BmpBuffer *buffer)
{
if (buffer->read < 0) return 0;
if (buffer->pos == buffer->read || buffer->pos < 0) AdvanceBuffer(buffer);
buffer->real_pos++;
return buffer->data[buffer->pos++];
@@ -70,9 +52,7 @@ static inline void SkipBytes(BmpBuffer *buffer, int bytes)
static inline void SetStreamOffset(BmpBuffer *buffer, int offset)
{
if (fseek(buffer->file, offset, SEEK_SET) < 0) {
buffer->read = -1;
}
fseek(buffer->file, offset, SEEK_SET);
buffer->pos = -1;
buffer->real_pos = offset;
AdvanceBuffer(buffer);
@@ -140,63 +120,53 @@ static inline bool BmpRead4(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
*/
static inline bool BmpRead4Rle(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
{
uint i;
uint x = 0;
uint y = info->height - 1;
byte n, c, b;
byte *pixel = &data->bitmap[y * info->width];
while (y != 0 || x < info->width) {
if (EndOfBuffer(buffer)) return false; // the file is shorter than expected
byte n = ReadByte(buffer);
byte c = ReadByte(buffer);
n = ReadByte(buffer);
c = ReadByte(buffer);
if (n == 0) {
switch (c) {
case 0: // end of line
x = 0;
if (y == 0) return false;
pixel = &data->bitmap[--y * info->width];
break;
case 1: // end of bitmap
return true;
case 2: { // delta
if (EndOfBuffer(buffer)) return false;
byte dx = ReadByte(buffer);
byte dy = ReadByte(buffer);
/* Check for over- and underflow. */
if (x + dx >= info->width || x + dx < x || dy > y) return false;
x += dx;
y -= dy;
pixel = &data->bitmap[y * info->width + x];
break;
}
default: { // uncompressed
uint i = 0;
while (i++ < c) {
if (EndOfBuffer(buffer) || x >= info->width) return false;
byte b = ReadByte(buffer);
*pixel++ = GB(b, 4, 4);
case 0: // end of line
x = 0;
pixel = &data->bitmap[--y * info->width];
break;
case 1: // end of bitmap
x = info->width;
y = 0;
pixel = NULL;
break;
case 2: // delta
x += ReadByte(buffer);
i = ReadByte(buffer);
if (x >= info->width || (y == 0 && i > 0)) return false;
y -= i;
pixel = &data->bitmap[y * info->width + x];
break;
default: // uncompressed
i = 0;
while (i++ < c) {
if (EndOfBuffer(buffer) || x >= info->width) return false;
b = ReadByte(buffer);
*pixel++ = GB(b, 4, 4);
x++;
if (x < info->width && i++ < c) {
*pixel++ = GB(b, 0, 4);
x++;
if (i++ < c) {
if (x >= info->width) return false;
*pixel++ = GB(b, 0, 4);
x++;
}
}
/* Padding for 16 bit align */
SkipBytes(buffer, ((c + 1) / 2) % 2);
break;
}
/* Padding for 16 bit align */
SkipBytes(buffer, ((c + 1) / 2) % 2);
break;
}
} else {
/* Apparently it is common to encounter BMPs where the count of
* pixels to be written is higher than the remaining line width.
* Ignore the superfluous pixels instead of reporting an error. */
uint i = 0;
while (x < info->width && i++ < n) {
i = 0;
while (i++ < n) {
if (EndOfBuffer(buffer) || x >= info->width) return false;
*pixel++ = GB(c, 4, 4);
x++;
if (x < info->width && i++ < n) {
@@ -233,55 +203,43 @@ static inline bool BmpRead8(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
*/
static inline bool BmpRead8Rle(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
{
uint i;
uint x = 0;
uint y = info->height - 1;
byte n, c;
byte *pixel = &data->bitmap[y * info->width];
while (y != 0 || x < info->width) {
if (EndOfBuffer(buffer)) return false; // the file is shorter than expected
byte n = ReadByte(buffer);
byte c = ReadByte(buffer);
n = ReadByte(buffer);
c = ReadByte(buffer);
if (n == 0) {
switch (c) {
case 0: // end of line
x = 0;
if (y == 0) return false;
pixel = &data->bitmap[--y * info->width];
break;
case 1: // end of bitmap
return true;
case 2: { // delta
if (EndOfBuffer(buffer)) return false;
byte dx = ReadByte(buffer);
byte dy = ReadByte(buffer);
/* Check for over- and underflow. */
if (x + dx >= info->width || x + dx < x || dy > y) return false;
x += dx;
y -= dy;
pixel = &data->bitmap[y * info->width + x];
break;
}
default: { // uncompressed
for (uint i = 0; i < c; i++) {
if (EndOfBuffer(buffer) || x >= info->width) return false;
*pixel++ = ReadByte(buffer);
x++;
}
/* Padding for 16 bit align */
SkipBytes(buffer, c % 2);
break;
}
case 0: // end of line
x = 0;
pixel = &data->bitmap[--y * info->width];
break;
case 1: // end of bitmap
x = info->width;
y = 0;
pixel = NULL;
break;
case 2: // delta
x += ReadByte(buffer);
i = ReadByte(buffer);
if (x >= info->width || (y == 0 && i > 0)) return false;
y -= i;
pixel = &data->bitmap[y * info->width + x];
break;
default: // uncompressed
if ((x += c) > info->width) return false;
for (i = 0; i < c; i++) *pixel++ = ReadByte(buffer);
/* Padding for 16 bit align */
SkipBytes(buffer, c % 2);
break;
}
} else {
/* Apparently it is common to encounter BMPs where the count of
* pixels to be written is higher than the remaining line width.
* Ignore the superfluous pixels instead of reporting an error. */
for (uint i = 0; x < info->width && i < n; i++) {
for (i = 0; i < n; i++) {
if (x >= info->width) return false;
*pixel++ = c;
x++;
}
@@ -320,7 +278,6 @@ bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
{
uint32 header_size;
assert(info != NULL);
MemSetT(info, 0);
/* Reading BMP header */
if (ReadWord(buffer) != 0x4D42) return false; // signature should be 'BM'
@@ -363,15 +320,16 @@ bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
if (info->bpp <= 8) {
uint i;
/* Reads number of colours if available in info header */
/* Reads number of colors if available in info header */
if (header_size >= 16) {
SkipBytes(buffer, 12); // skip image size and resolution
info->palette_size = ReadDword(buffer); // number of colours in palette
info->palette_size = ReadDword(buffer); // number of colors in palette
SkipBytes(buffer, header_size - 16); // skip the end of info header
}
if (info->palette_size == 0) info->palette_size = 1 << info->bpp;
data->palette = CallocT<Colour>(info->palette_size);
data->palette = calloc(info->palette_size, sizeof(*(data->palette)));
if (data->palette == NULL) return false;
for (i = 0; i < info->palette_size; i++) {
data->palette[i].b = ReadByte(buffer);
@@ -392,7 +350,8 @@ bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
{
assert(info != NULL && data != NULL);
data->bitmap = CallocT<byte>(info->width * info->height * ((info->bpp == 24) ? 3 : 1));
data->bitmap = calloc(info->width * info->height, ((info->bpp == 24) ? 3 : 1) * sizeof(byte));
if (data->bitmap == NULL) return false;
/* Load image */
SetStreamOffset(buffer, info->offset);
@@ -403,11 +362,11 @@ bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
case 4: return BmpRead4(buffer, info, data);
case 8: return BmpRead8(buffer, info, data);
case 24: return BmpRead24(buffer, info, data);
default: NOT_REACHED();
default: NOT_REACHED(); return false;
}
case 1: return BmpRead8Rle(buffer, info, data); // 8-bit RLE compression
case 2: return BmpRead4Rle(buffer, info, data); // 4-bit RLE compression
default: NOT_REACHED();
default: NOT_REACHED(); return false;
}
}

View File

@@ -1,43 +1,32 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file bmp.h Read and write support for bmps. */
#ifndef BMP_H
#define BMP_H
#include "gfx_type.h"
struct BmpInfo {
typedef struct {
uint32 offset; ///< offset of bitmap data from .bmp file begining
uint32 width; ///< bitmap width
uint32 height; ///< bitmap height
bool os2_bmp; ///< true if OS/2 1.x or windows 2.x bitmap
uint16 bpp; ///< bits per pixel
uint32 compression; ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
uint32 palette_size; ///< number of colours in palette
};
uint32 palette_size; ///< number of colors in palette
} BmpInfo;
struct BmpData {
typedef struct {
Colour *palette;
byte *bitmap;
};
} BmpData;
#define BMP_BUFFER_SIZE 1024
struct BmpBuffer {
typedef struct {
byte data[BMP_BUFFER_SIZE];
int pos;
int read;
FILE *file;
uint real_pos;
};
} BmpBuffer;
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file);
bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data);

32
bridge.h Normal file
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@@ -0,0 +1,32 @@
/* $Id$ */
/** @file bridge.h Header file for bridges */
#ifndef BRIDGE_H
#define BRIDGE_H
enum {
MAX_BRIDGES = 13
};
/** Struct containing information about a single bridge type
*/
typedef struct Bridge {
Year avail_year; ///< the year in which the bridge becomes available
byte min_length; ///< the minimum length of the bridge (not counting start and end tile)
byte max_length; ///< the maximum length of the bridge (not counting start and end tile)
uint16 price; ///< the relative price of the bridge
uint16 speed; ///< maximum travel speed
PalSpriteID sprite; ///< the sprite which is used in the GUI (possibly with a recolor sprite)
StringID material; ///< the string that contains the bridge description
PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge
byte flags; ///< bit 0 set: disable drawing of far pillars.
} Bridge;
extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];
uint GetBridgeFoundation(Slope tileh, Axis axis);
uint GetBridgeHeightRamp(TileIndex t);
#endif /* BRIDGE_H */

167
bridge_gui.c Normal file
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@@ -0,0 +1,167 @@
/* $Id$ */
/** @file bridge_gui.c Graphical user interface for bridge construction*/
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "command.h"
#include "sound.h"
#include "variables.h"
#include "bridge.h"
static struct BridgeData {
uint count;
TileIndex start_tile;
TileIndex end_tile;
byte type;
byte indexes[MAX_BRIDGES];
int32 costs[MAX_BRIDGES];
} _bridgedata;
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}
static void BuildBridge(Window *w, int i)
{
DeleteWindow(w);
DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile,
_bridgedata.indexes[i] | (_bridgedata.type << 8), CcBuildBridge,
CMD_BUILD_BRIDGE | CMD_AUTO | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
}
static void BuildBridgeWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
uint i;
DrawWindowWidgets(w);
for (i = 0; i < 4 && i + w->vscroll.pos < _bridgedata.count; i++) {
const Bridge *b = &_bridge[_bridgedata.indexes[i + w->vscroll.pos]];
SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]);
SetDParam(1, b->speed);
SetDParam(0, b->material);
DrawSprite(b->sprite, 3, 15 + i * 22);
DrawString(44, 15 + i * 22 , STR_500D, 0);
}
} break;
case WE_KEYPRESS: {
uint i = e->we.keypress.keycode - '1';
if (i < 9 && i < _bridgedata.count) {
e->we.keypress.cont = false;
BuildBridge(w, i);
}
break;
}
case WE_CLICK:
if (e->we.click.widget == 2) {
uint ind = ((int)e->we.click.pt.y - 14) / 22;
if (ind < 4 && (ind += w->vscroll.pos) < _bridgedata.count)
BuildBridge(w, ind);
}
break;
}
}
static const Widget _build_bridge_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_MATRIX, RESIZE_NONE, 7, 0, 187, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
{ WWT_SCROLLBAR, RESIZE_NONE, 7, 188, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static const WindowDesc _build_bridge_desc = {
WDP_AUTO, WDP_AUTO, 200, 102,
WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_bridge_widgets,
BuildBridgeWndProc
};
static const Widget _build_road_bridge_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_1803_SELECT_ROAD_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_MATRIX, RESIZE_NONE, 7, 0, 187, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
{ WWT_SCROLLBAR, RESIZE_NONE, 7, 188, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static const WindowDesc _build_road_bridge_desc = {
WDP_AUTO, WDP_AUTO, 200, 102,
WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_road_bridge_widgets,
BuildBridgeWndProc
};
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
{
uint j = 0;
int32 ret;
StringID errmsg;
DeleteWindowById(WC_BUILD_BRIDGE, 0);
_bridgedata.type = bridge_type;
_bridgedata.start_tile = start;
_bridgedata.end_tile = end;
errmsg = INVALID_STRING_ID;
// only query bridge building possibility once, result is the same for all bridges!
// returns CMD_ERROR on failure, and price on success
ret = DoCommand(end, start, (bridge_type << 8), DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
if (CmdFailed(ret)) {
errmsg = _error_message;
} else {
// check which bridges can be built
int bridge_len; // length of the middle parts of the bridge
int tot_bridgedata_len; // total length of bridge
// get absolute bridge length
bridge_len = GetBridgeLength(start, end);
tot_bridgedata_len = bridge_len + 2;
tot_bridgedata_len = CalcBridgeLenCostFactor(tot_bridgedata_len);
for (bridge_type = 0; bridge_type != MAX_BRIDGES; bridge_type++) { // loop for all bridgetypes
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
const Bridge *b = &_bridge[bridge_type];
// bridge is accepted, add to list
// add to terraforming & bulldozing costs the cost of the bridge itself (not computed with DC_QUERY_COST)
_bridgedata.costs[j] = ret + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);
_bridgedata.indexes[j] = bridge_type;
j++;
}
}
}
_bridgedata.count = j;
if (j != 0) {
Window *w = AllocateWindowDesc((_bridgedata.type & 0x80) ? &_build_road_bridge_desc : &_build_bridge_desc);
w->vscroll.cap = 4;
w->vscroll.count = (byte)j;
} else {
ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
}
}

37
bridge_map.c Normal file
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@@ -0,0 +1,37 @@
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
{
TileIndexDiff delta = TileOffsByDiagDir(dir);
assert(DiagDirToAxis(dir) == GetBridgeAxis(tile));
do {
tile += delta;
} while (!IsBridgeRamp(tile));
return tile;
}
TileIndex GetSouthernBridgeEnd(TileIndex t)
{
return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
}
TileIndex GetOtherBridgeEnd(TileIndex tile)
{
TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
do {
tile += delta;
} while (!IsBridgeRamp(tile));
return tile;
}

235
bridge_map.h Normal file
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@@ -0,0 +1,235 @@
/* $Id$ */
#ifndef BRIDGE_MAP_H
#define BRIDGE_MAP_H
#include "direction.h"
#include "macros.h"
#include "map.h"
#include "rail.h"
#include "road_map.h"
#include "tile.h"
static inline bool IsBridge(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return HASBIT(_m[t].m5, 7);
}
static inline bool IsBridgeTile(TileIndex t)
{
return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
}
static inline bool IsBridgeRamp(TileIndex t)
{
assert(IsBridgeTile(t));
return !HASBIT(_m[t].m5, 6);
}
static inline bool IsBridgeMiddle(TileIndex t)
{
assert(IsBridgeTile(t));
return HASBIT(_m[t].m5, 6);
}
/**
* Determines which piece of a bridge is contained in the current tile
* @param tile The tile to analyze
* @return the piece
*/
static inline uint GetBridgePiece(TileIndex t)
{
assert(IsBridgeMiddle(t));
return GB(_m[t].m2, 0, 4);
}
/**
* Determines the type of bridge on a tile
* @param tile The tile to analyze
* @return The bridge type
*/
static inline uint GetBridgeType(TileIndex t)
{
assert(IsBridgeTile(t));
return GB(_m[t].m2, 4, 4);
}
/**
* Get the direction pointing onto the bridge
*/
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
{
assert(IsBridgeRamp(t));
return ReverseDiagDir(XYNSToDiagDir((Axis)GB(_m[t].m5, 0, 1), GB(_m[t].m5, 5, 1)));
}
static inline Axis GetBridgeAxis(TileIndex t)
{
assert(IsBridgeMiddle(t));
return (Axis)GB(_m[t].m5, 0, 1);
}
static inline TransportType GetBridgeTransportType(TileIndex t)
{
assert(IsBridgeTile(t));
return (TransportType)GB(_m[t].m5, 1, 2);
}
static inline bool IsClearUnderBridge(TileIndex t)
{
assert(IsBridgeMiddle(t));
return GB(_m[t].m5, 3, 3) == 0;
}
static inline bool IsWaterUnderBridge(TileIndex t)
{
assert(IsBridgeMiddle(t));
return GB(_m[t].m5, 3, 3) == 1;
}
static inline bool IsTransportUnderBridge(TileIndex t)
{
assert(IsBridgeMiddle(t));
return HASBIT(_m[t].m5, 5);
}
static inline TransportType GetTransportTypeUnderBridge(TileIndex t)
{
assert(IsTransportUnderBridge(t));
return (TransportType)GB(_m[t].m5, 3, 2);
}
static inline RoadBits GetRoadBitsUnderBridge(TileIndex t)
{
assert(GetTransportTypeUnderBridge(t) == TRANSPORT_ROAD);
return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X;
}
static inline Track GetRailUnderBridge(TileIndex t)
{
assert(GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL);
return AxisToTrack(OtherAxis(GetBridgeAxis(t)));
}
static inline TrackBits GetRailBitsUnderBridge(TileIndex t)
{
return TrackToTrackBits(GetRailUnderBridge(t));
}
/**
* Finds the end of a bridge in the specified direction starting at a middle tile
*/
TileIndex GetBridgeEnd(TileIndex, DiagDirection);
/**
* Finds the southern end of a bridge starting at a middle tile
*/
TileIndex GetSouthernBridgeEnd(TileIndex t);
/**
* Starting at one bridge end finds the other bridge end
*/
TileIndex GetOtherBridgeEnd(TileIndex);
uint GetBridgeHeight(TileIndex t);
static inline void SetClearUnderBridge(TileIndex t)
{
assert(IsBridgeMiddle(t));
SetTileOwner(t, OWNER_NONE);
SB(_m[t].m5, 3, 3, 0 << 2 | 0);
SB(_m[t].m3, 0, 4, 0);
}
static inline void SetWaterUnderBridge(TileIndex t)
{
assert(IsBridgeMiddle(t));
SetTileOwner(t, OWNER_WATER);
SB(_m[t].m5, 3, 3, 0 << 2 | 1);
SB(_m[t].m3, 0, 4, 0);
}
static inline void SetCanalUnderBridge(TileIndex t, Owner o)
{
assert(IsBridgeMiddle(t));
SetTileOwner(t, o);
SB(_m[t].m5, 3, 3, 0 << 2 | 1);
SB(_m[t].m3, 0, 4, 0);
}
static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r)
{
assert(IsBridgeMiddle(t));
SetTileOwner(t, o);
SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL);
SB(_m[t].m3, 0, 4, r);
}
static inline void SetRoadUnderBridge(TileIndex t, Owner o)
{
assert(IsBridgeMiddle(t));
SetTileOwner(t, o);
SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD);
SB(_m[t].m3, 0, 4, 0);
}
static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt)
{
uint northsouth = (d == DIAGDIR_NE || d == DIAGDIR_NW);
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = bridgetype << 4;
_m[t].m4 = 0;
_m[t].m5 = 1 << 7 | 0 << 6 | northsouth << 5 | tt << 1 | DiagDirToAxis(d);
}
static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d)
{
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD);
_m[t].m3 = 0;
}
static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r)
{
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL);
_m[t].m3 = r;
}
static inline void MakeBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, TransportType tt)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, OWNER_NONE);
_m[t].m2 = bridgetype << 4 | piece;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = 1 << 7 | 1 << 6 | 0 << 5 | 0 << 3 | tt << 1 | a;
}
static inline void MakeRoadBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a)
{
MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_ROAD);
}
static inline void MakeRailBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, RailType r)
{
MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_RAIL);
SB(_m[t].m3, 4, 4, r);
}
#endif /* BRIDGE_MAP_H */

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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "aircraft.h"
#include "debug.h"
#include "functions.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
#include "vehicle.h"
#include "gfx.h"
#include "station.h"
#include "command.h"
#include "engine.h"
#include "player.h"
#include "depot.h"
#include "airport.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "date.h"
#include "strings.h"
enum BuildVehicleWidgets {
BUILD_VEHICLE_WIDGET_CLOSEBOX = 0,
BUILD_VEHICLE_WIDGET_CAPTION,
BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING,
BUILD_VEHICLE_WIDGET_SORT_TEXT,
BUILD_VEHICLE_WIDGET_SORT_DROPDOWN,
BUILD_VEHICLE_WIDGET_LIST,
BUILD_VEHICLE_WIDGET_SCROLLBAR,
BUILD_VEHICLE_WIDGET_PANEL,
BUILD_VEHICLE_WIDGET_BUILD,
BUILD_VEHICLE_WIDGET_RENAME,
BUILD_VEHICLE_WIDGET_RESIZE,
};
static const Widget _build_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 239, 0, 13, STR_A005_NEW_AIRCRAFT, STR_018C_WINDOW_TITLE_DRAG_THIS },
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
{ WWT_PANEL, RESIZE_NONE, 14, 81, 227, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 228, 239, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 227, 26, 121, 0x401, STR_A025_AIRCRAFT_SELECTION_LIST },
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 228, 239, 26, 121, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST },
{ WWT_PANEL, RESIZE_TB, 14, 0, 239, 122, 213, 0x0, STR_NULL },
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 114, 214, 225, STR_A006_BUILD_AIRCRAFT, STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT },
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 115, 227, 214, 225, STR_A037_RENAME, STR_A038_RENAME_AIRCRAFT_TYPE },
{ WWT_RESIZEBOX, RESIZE_TB, 14, 228, 239, 214, 225, 0x0, STR_RESIZE_BUTTON },
{ WIDGETS_END},
};
static bool _internal_sort_order; // descending/ascending
static byte _last_sort_criteria = 0;
static bool _last_sort_order = false;
static int CDECL EngineNumberSorter(const void *a, const void *b)
{
const EngineID va = *(const EngineID*)a;
const EngineID vb = *(const EngineID*)b;
int r = va - vb;
return _internal_sort_order ? -r : r;
}
static int CDECL EngineIntroDateSorter(const void *a, const void *b)
{
const int va = GetEngine(*(const EngineID*)a)->intro_date;
const int vb = GetEngine(*(const EngineID*)b)->intro_date;
const int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static int CDECL EngineNameSorter(const void *a, const void *b)
{
static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
static char last_name[2][64] = { "\0", "\0" };
const EngineID va = *(const EngineID*)a;
const EngineID vb = *(const EngineID*)b;
int r;
if (va != last_engine[0]) {
last_engine[0] = va;
GetString(last_name[0], GetCustomEngineName(va), lastof(last_name[0]));
}
if (vb != last_engine[1]) {
last_engine[1] = vb;
GetString(last_name[1], GetCustomEngineName(vb), lastof(last_name[1]));
}
r = strcmp(last_name[0], last_name[1]); // sort by name
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static int CDECL EngineReliabilitySorter(const void *a, const void *b)
{
const int va = GetEngine(*(const EngineID*)a)->reliability;
const int vb = GetEngine(*(const EngineID*)b)->reliability;
const int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
/* Aircraft sorting functions */
static int CDECL AircraftEngineCostSorter(const void *a, const void *b)
{
const int va = AircraftVehInfo(*(const EngineID*)a)->base_cost;
const int vb = AircraftVehInfo(*(const EngineID*)b)->base_cost;
int r = va - vb;
return _internal_sort_order ? -r : r;
}
static int CDECL AircraftEngineSpeedSorter(const void *a, const void *b)
{
const int va = AircraftVehInfo(*(const EngineID*)a)->max_speed;
const int vb = AircraftVehInfo(*(const EngineID*)b)->max_speed;
const int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static int CDECL AircraftEngineRunningCostSorter(const void *a, const void *b)
{
const int va = AircraftVehInfo(*(const EngineID*)a)->running_cost;
const int vb = AircraftVehInfo(*(const EngineID*)b)->running_cost;
const int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static int CDECL AircraftEngineCargoSorter(const void *a, const void *b)
{
const int va = AircraftVehInfo(*(const EngineID*)a)->passenger_capacity;
const int vb = AircraftVehInfo(*(const EngineID*)b)->passenger_capacity;
const int r = va - vb;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
return _internal_sort_order ? -r : r;
}
static EngList_SortTypeFunction * const _aircraft_sorter[] = {
&EngineNumberSorter,
&AircraftEngineCostSorter,
&AircraftEngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&AircraftEngineRunningCostSorter,
&EngineReliabilitySorter,
&AircraftEngineCargoSorter,
};
static const StringID _aircraft_sort_listing[] = {
STR_ENGINE_SORT_ENGINE_ID,
STR_ENGINE_SORT_COST,
STR_SORT_BY_MAX_SPEED,
STR_ENGINE_SORT_INTRO_DATE,
STR_SORT_BY_DROPDOWN_NAME,
STR_ENGINE_SORT_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_ENGINE_SORT_CARGO_CAPACITY,
INVALID_STRING_ID
};
/**
* Draw the purchase info details of an aircraft at a given location.
* @param x,y location where to draw the info
* @param engine_number the engine of which to draw the info of
*/
void DrawAircraftPurchaseInfo(int x, int y, uint w, EngineID engine_number)
{
const AircraftVehicleInfo *avi = AircraftVehInfo(engine_number);
const Engine *e = GetEngine(engine_number);
CargoID cargo;
YearMonthDay ymd;
ConvertDateToYMD(e->intro_date, &ymd);
/* Purchase cost - Max speed */
SetDParam(0, avi->base_cost * (_price.aircraft_base>>3)>>5);
SetDParam(1, avi->max_speed * 128 / 10);
DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, 0);
y += 10;
/* Cargo capacity */
cargo = FindFirstRefittableCargo(engine_number);
if (cargo == CT_INVALID || cargo == CT_PASSENGERS) {
SetDParam(0, avi->passenger_capacity);
SetDParam(1, avi->mail_capacity);
DrawString(x, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, 0);
} else {
/* Note, if the default capacity is selected by the refit capacity
* callback, then the capacity shown is likely to be incorrect. */
SetDParam(0, cargo);
SetDParam(1, AircraftDefaultCargoCapacity(cargo, engine_number));
SetDParam(2, STR_9842_REFITTABLE);
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0);
}
y += 10;
/* Running cost */
SetDParam(0, avi->running_cost * _price.aircraft_running >> 8);
DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
y += 10;
/* Design date - Life length */
SetDParam(0, ymd.year);
SetDParam(1, e->lifelength);
DrawString(x, y, STR_PURCHASE_INFO_DESIGNED_LIFE, 0);
y += 10;
/* Reliability */
SetDParam(0, e->reliability * 100 >> 16);
DrawString(x, y, STR_PURCHASE_INFO_RELIABILITY, 0);
y += 10;
/* Additional text from NewGRF */
y += ShowAdditionalText(x, y, w, engine_number);
y += ShowRefitOptionsList(x, y, w, engine_number);
}
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection)
{
PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(GetAircraftImage(v, DIR_W) | pal, x + 25, y + 10);
if (v->subtype == 0) {
SpriteID rotor_sprite = GetCustomRotorSprite(v, true);
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
DrawSprite(rotor_sprite, x + 25, y + 5);
}
if (v->index == selection) {
DrawFrameRect(x - 1, y - 1, x + 58, y + 21, 0xF, FR_BORDERONLY);
}
}
void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
const Vehicle *v = GetVehicle(_new_vehicle_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v, _backup_orders_data);
}
ShowAircraftViewWindow(v);
}
}
static void GenerateBuildAircraftList(Window *w)
{
EngineID eid, sel_id;
buildvehicle_d *bv = &WP(w, buildvehicle_d);
EngList_RemoveAll(&bv->eng_list);
/* Make list of all available planes.
* Also check to see if the previously selected plane is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when planes become obsolete and are removed */
sel_id = INVALID_ENGINE;
for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
if (IsEngineBuildable(eid, VEH_Aircraft, _local_player)) {
const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
switch (bv->filter.acc_planes) {
case HELICOPTERS_ONLY:
if (avi->subtype != 0) continue; // if not helicopter
break;
case AIRCRAFT_ONLY:
if (avi->subtype == 0) continue; // if helicopter
break;
case ALL: break;
}
EngList_Add(&bv->eng_list, eid);
if (eid == bv->sel_engine) sel_id = eid;
}
}
bv->sel_engine = sel_id;
}
static void GenerateBuildList(Window *w)
{
buildvehicle_d *bv = &WP(w, buildvehicle_d);
switch (bv->vehicle_type) {
case VEH_Aircraft:
GenerateBuildAircraftList(w);
_internal_sort_order = bv->descending_sort_order;
EngList_Sort(&bv->eng_list, _aircraft_sorter[bv->sort_criteria]);
break;
default: NOT_REACHED();
}
}
static void DrawBuildAircraftWindow(Window *w)
{
const buildvehicle_d *bv = &WP(w, buildvehicle_d);
SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0);
SetVScrollCount(w, EngList_Count(&bv->eng_list));
DrawWindowWidgets(w);
{
int x = 2;
int y = 27;
EngineID selected_id = bv->sel_engine;
EngineID eid = w->vscroll.pos;
uint16 max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list));
for (; eid < max; eid++) {
const EngineID engine = bv->eng_list[eid];
DrawString(x + 62, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
DrawAircraftEngine(x + 29, y + 10, engine, GetEnginePalette(engine, _local_player));
y += 24;
}
if (selected_id != INVALID_ENGINE) {
const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
DrawAircraftPurchaseInfo(x, wi->top + 1, wi->right - wi->left - 2, selected_id);
}
}
DrawString(85, 15, _aircraft_sort_listing[bv->sort_criteria], 0x10);
DoDrawString(bv->descending_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10);
}
static void BuildAircraftClickEvent(Window *w, WindowEvent *e)
{
buildvehicle_d *bv = &WP(w, buildvehicle_d);
switch (e->we.click.widget) {
case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
bv->descending_sort_order ^= true;
_last_sort_order = bv->descending_sort_order;
GenerateBuildList(w);
SetWindowDirty(w);
break;
case BUILD_VEHICLE_WIDGET_LIST: {
uint i = (e->we.click.pt.y - 26) / 24 + w->vscroll.pos;
uint num_items = EngList_Count(&bv->eng_list);
bv->sel_engine = (i < num_items) ? bv->eng_list[i] : INVALID_ENGINE;
SetWindowDirty(w);
break;
}
case BUILD_VEHICLE_WIDGET_SORT_TEXT: case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _aircraft_sort_listing, bv->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0);
return;
case BUILD_VEHICLE_WIDGET_BUILD: {
EngineID sel_eng = bv->sel_engine;
if (sel_eng != INVALID_ENGINE) {
DoCommandP(w->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
}
break;
}
case BUILD_VEHICLE_WIDGET_RENAME: {
EngineID sel_eng = bv->sel_engine;
if (sel_eng != INVALID_ENGINE) {
bv->rename_engine = sel_eng;
ShowQueryString(GetCustomEngineName(sel_eng), STR_A039_RENAME_AIRCRAFT_TYPE, 31, 160, w->window_class, w->window_number, CS_ALPHANUMERAL);
}
break;
}
}
}
static void NewAircraftWndProc(Window *w, WindowEvent *e)
{
buildvehicle_d *bv = &WP(w, buildvehicle_d);
switch (e->event) {
case WE_INVALIDATE_DATA:
GenerateBuildList(w);
break;
case WE_DESTROY:
EngList_Destroy(&bv->eng_list);
break;
case WE_PAINT:
DrawBuildAircraftWindow(w);
break;
case WE_CLICK:
BuildAircraftClickEvent(w, e);
break;
case WE_ON_EDIT_TEXT: {
if (e->we.edittext.str[0] != '\0') {
_cmd_text = e->we.edittext.str;
DoCommandP(0, bv->rename_engine, 0, NULL, CMD_RENAME_ENGINE | CMD_MSG(STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE));
}
break;
}
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
if (bv->sort_criteria != e->we.dropdown.index) {
bv->sort_criteria = _last_sort_criteria = e->we.dropdown.index;
GenerateBuildList(w);
}
SetWindowDirty(w);
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / 24;
w->widget[BUILD_VEHICLE_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
break;
}
}
static const WindowDesc _build_vehicle_desc = {
WDP_AUTO, WDP_AUTO, 240, 226,
WC_BUILD_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_build_vehicle_widgets,
NewAircraftWndProc
};
void ShowBuildVehicleWindow(TileIndex tile, byte type)
{
buildvehicle_d *bv;
Window *w;
DeleteWindowById(WC_BUILD_VEHICLE, tile);
w = AllocateWindowDescFront(&_build_vehicle_desc, tile);
if (w == NULL) return;
w->caption_color = (tile != 0) ? GetTileOwner(tile) : _local_player;
w->resize.step_height = GetVehicleListHeight(type);
w->vscroll.cap = 4;
w->widget[BUILD_VEHICLE_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
bv = &WP(w, buildvehicle_d);
EngList_Create(&bv->eng_list);
bv->sel_engine = INVALID_ENGINE;
bv->sort_criteria = _last_sort_criteria;
bv->descending_sort_order = _last_sort_order;
bv->vehicle_type = type;
switch (type) {
case VEH_Aircraft: {
byte acc_planes = (tile == 0) ? ALL : GetAirport(GetStationByTile(tile)->airport_type)->acc_planes;
bv->filter.acc_planes = acc_planes;
break;
}
default: NOT_REACHED();
}
GenerateBuildList(w);
/* Select the first plane in the list as default when opening the window */
if (EngList_Count(&bv->eng_list) > 0) bv->sel_engine = bv->eng_list[0];
}

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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "callback_table.h"
#include "functions.h"
// If you add a callback for DoCommandP, also add the callback in here
// see below for the full list!
// If you don't do it, it won't work across the network!!
/* aircraft_gui.c */
CommandCallback CcBuildAircraft;
CommandCallback CcCloneAircraft;
/* airport_gui.c */
CommandCallback CcBuildAirport;
/* bridge_gui.c */
CommandCallback CcBuildBridge;
/* dock_gui.c */
CommandCallback CcBuildDocks;
CommandCallback CcBuildCanal;
/* depot_gui.c */
CommandCallback CcCloneVehicle;
/* main_gui.c */
CommandCallback CcPlaySound10;
CommandCallback CcPlaceSign;
CommandCallback CcTerraform;
CommandCallback CcBuildTown;
CommandCallback CcGiveMoney;
/* rail_gui.c */
CommandCallback CcPlaySound1E;
CommandCallback CcRailDepot;
CommandCallback CcStation;
CommandCallback CcBuildRailTunnel;
/* road_gui.c */
CommandCallback CcPlaySound1D;
CommandCallback CcBuildRoadTunnel;
CommandCallback CcRoadDepot;
/* roadveh_gui.c */
CommandCallback CcBuildRoadVeh;
CommandCallback CcCloneRoadVeh;
/* ship_gui.c */
CommandCallback CcBuildShip;
CommandCallback CcCloneShip;
/* train_gui.c */
CommandCallback CcBuildWagon;
CommandCallback CcBuildLoco;
CommandCallback CcCloneTrain;
CommandCallback CcAI;
CommandCallback *_callback_table[] = {
/* 0x00 */ NULL,
/* 0x01 */ CcBuildAircraft,
/* 0x02 */ CcBuildAirport,
/* 0x03 */ CcBuildBridge,
/* 0x04 */ CcBuildCanal,
/* 0x05 */ CcBuildDocks,
/* 0x06 */ CcBuildLoco,
/* 0x07 */ CcBuildRoadVeh,
/* 0x08 */ CcBuildShip,
/* 0x09 */ CcBuildTown,
/* 0x0A */ CcBuildRoadTunnel,
/* 0x0B */ CcBuildRailTunnel,
/* 0x0C */ CcBuildWagon,
/* 0x0D */ CcRoadDepot,
/* 0x0E */ CcRailDepot,
/* 0x0F */ CcPlaceSign,
/* 0x10 */ CcPlaySound10,
/* 0x11 */ CcPlaySound1D,
/* 0x12 */ CcPlaySound1E,
/* 0x13 */ CcStation,
/* 0x14 */ CcTerraform,
/* 0x15 */ CcCloneAircraft,
/* 0x16 */ CcCloneRoadVeh,
/* 0x17 */ CcCloneShip,
/* 0x18 */ CcCloneTrain,
/* 0x19 */ CcAI,
/* 0x1A */ CcCloneVehicle,
/* 0x1B */ CcGiveMoney,
};
const int _callback_table_count = lengthof(_callback_table);

11
callback_table.h Normal file
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/* $Id$ */
#ifndef CALLBACK_TABLE_H
#define CALLBACK_TABLE_H
#include "command.h"
extern CommandCallback *_callback_table[];
extern const int _callback_table_count;
#endif /* CALLBACK_TABLE_H */

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clear_cmd.c Normal file
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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "clear_map.h"
#include "rail_map.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "player.h"
#include "tile.h"
#include "viewport.h"
#include "command.h"
#include "tunnel_map.h"
#include "variables.h"
#include "table/sprites.h"
#include "unmovable_map.h"
#include "genworld.h"
#include "industry.h"
#include "water_map.h"
typedef struct TerraformerHeightMod {
TileIndex tile;
byte height;
} TerraformerHeightMod;
typedef struct TerraformerState {
int height[4];
uint32 flags;
int direction;
int modheight_count;
int tile_table_count;
int32 cost;
TileIndex *tile_table;
TerraformerHeightMod *modheight;
} TerraformerState;
static int TerraformAllowTileProcess(TerraformerState *ts, TileIndex tile)
{
TileIndex *t;
int count;
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return -1;
t = ts->tile_table;
for (count = ts->tile_table_count; count != 0; count--, t++) {
if (*t == tile) return 0;
}
return 1;
}
static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
{
TerraformerHeightMod *mod = ts->modheight;
int count;
for (count = ts->modheight_count; count != 0; count--, mod++) {
if (mod->tile == tile) return mod->height;
}
return TileHeight(tile);
}
static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
{
int count;
TileIndex *t;
count = ts->tile_table_count;
if (count >= 625) return;
for (t = ts->tile_table; count != 0; count--,t++) {
if (*t == tile) return;
}
ts->tile_table[ts->tile_table_count++] = tile;
}
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
{
TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
TerraformAddDirtyTile(ts, tile);
}
static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
{
int r;
int32 ret;
assert(tile < MapSize());
r = TerraformAllowTileProcess(ts, tile);
if (r <= 0) return r;
if (IsTileType(tile, MP_RAILWAY)) {
static const TrackBits safe_track[] = { TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER, TRACK_BIT_RIGHT };
static const Slope unsafe_slope[] = { SLOPE_S, SLOPE_W, SLOPE_N, SLOPE_E };
Slope tileh;
uint z;
// Nothing could be built at the steep slope - this avoids a bug
// when you have a single diagonal track in one corner on a
// basement and then you raise/lower the other corner.
tileh = GetTileSlope(tile, &z);
if (tileh == unsafe_slope[mode] ||
tileh == (SLOPE_STEEP | ComplementSlope(unsafe_slope[mode]))) {
_terraform_err_tile = tile;
_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
return -1;
}
// If we have a single diagonal track there, the other side of
// tile can be terraformed.
if (IsPlainRailTile(tile) && GetTrackBits(tile) == safe_track[mode]) {
/* If terraforming downwards prevent damaging a potential tunnel below.
* This check is only necessary for flat tiles, because if the tile is
* non-flat, then the corner opposing the rail is raised. Only this corner
* can be lowered and this is a safe action
*/
if (tileh == SLOPE_FLAT &&
ts->direction == -1 &&
IsTunnelInWay(tile, z - TILE_HEIGHT)) {
_terraform_err_tile = tile;
_error_message = STR_1002_EXCAVATION_WOULD_DAMAGE;
return -1;
}
return 0;
}
}
/* Canals can't be terraformed */
if (IsClearWaterTile(tile) && IsCanal(tile)) {
_terraform_err_tile = tile;
_error_message = STR_MUST_DEMOLISH_CANAL_FIRST;
return -1;
}
ret = DoCommand(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) {
_terraform_err_tile = tile;
return -1;
}
ts->cost += ret;
if (ts->tile_table_count >= 625) return -1;
ts->tile_table[ts->tile_table_count++] = tile;
return 0;
}
static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
{
int nh;
TerraformerHeightMod *mod;
int count;
assert(tile < MapSize());
if (height < 0) {
_error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
return false;
}
_error_message = STR_1004_TOO_HIGH;
if (height > 15) return false;
nh = TerraformGetHeightOfTile(ts, tile);
if (nh < 0 || height == nh) return false;
if (TerraformProc(ts, tile, 0) < 0) return false;
if (TerraformProc(ts, tile + TileDiffXY( 0, -1), 1) < 0) return false;
if (TerraformProc(ts, tile + TileDiffXY(-1, -1), 2) < 0) return false;
if (TerraformProc(ts, tile + TileDiffXY(-1, 0), 3) < 0) return false;
mod = ts->modheight;
count = ts->modheight_count;
for (;;) {
if (count == 0) {
if (ts->modheight_count >= 576) return false;
ts->modheight_count++;
break;
}
if (mod->tile == tile) break;
mod++;
count--;
}
mod->tile = tile;
mod->height = (byte)height;
ts->cost += _price.terraform;
{
int direction = ts->direction, r;
const TileIndexDiffC *ttm;
static const TileIndexDiffC _terraform_tilepos[] = {
{ 1, 0},
{-2, 0},
{ 1, 1},
{ 0, -2}
};
for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
tile += ToTileIndexDiff(*ttm);
r = TerraformGetHeightOfTile(ts, tile);
if (r != height && r-direction != height && r+direction != height) {
if (!TerraformTileHeight(ts, tile, r+direction))
return false;
}
}
}
return true;
}
/** Terraform land
* @param tile tile to terraform
* @param p1 corners to terraform.
* @param p2 direction; eg up or down
*/
int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
TerraformerState ts;
TileIndex t;
int direction;
TerraformerHeightMod modheight_data[576];
TileIndex tile_table_data[625];
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
_terraform_err_tile = 0;
ts.direction = direction = p2 ? 1 : -1;
ts.flags = flags;
ts.modheight_count = ts.tile_table_count = 0;
ts.cost = 0;
ts.modheight = modheight_data;
ts.tile_table = tile_table_data;
/* Make an extra check for map-bounds cause we add tiles to the originating tile */
if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
if (p1 & 1) {
t = tile + TileDiffXY(1, 0);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
}
if (p1 & 2) {
t = tile + TileDiffXY(1, 1);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
}
if (p1 & 4) {
t = tile + TileDiffXY(0, 1);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
}
if (p1 & 8) {
t = tile + TileDiffXY(0, 0);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
}
if (direction == -1) {
/* Check if tunnel would take damage */
int count;
TileIndex *ti = ts.tile_table;
for (count = ts.tile_table_count; count != 0; count--, ti++) {
uint z, t;
TileIndex tile = *ti;
z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
if (t <= z) z = t;
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
if (t <= z) z = t;
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
if (t <= z) z = t;
if (IsTunnelInWay(tile, z * TILE_HEIGHT)) {
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
}
}
}
if (flags & DC_EXEC) {
/* Clear the landscape at the tiles */
{
int count;
TileIndex *ti = ts.tile_table;
for (count = ts.tile_table_count; count != 0; count--, ti++) {
DoCommand(*ti, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
}
/* change the height */
{
int count;
TerraformerHeightMod *mod;
mod = ts.modheight;
for (count = ts.modheight_count; count != 0; count--, mod++) {
TileIndex til = mod->tile;
SetTileHeight(til, mod->height);
TerraformAddDirtyTileAround(&ts, til);
}
}
/* finally mark the dirty tiles dirty */
{
int count;
TileIndex *ti = ts.tile_table;
for (count = ts.tile_table_count; count != 0; count--, ti++) {
MarkTileDirtyByTile(*ti);
}
}
}
return ts.cost;
}
/** Levels a selected (rectangle) area of land
* @param tile end tile of area-drag
* @param p1 start tile of area drag
* @param p2 unused
*/
int32 CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int size_x, size_y;
int ex;
int ey;
int sx, sy;
uint h, curh;
int32 ret, cost, money;
if (p1 >= MapSize()) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
// remember level height
h = TileHeight(p1);
// make sure sx,sy are smaller than ex,ey
ex = TileX(tile);
ey = TileY(tile);
sx = TileX(p1);
sy = TileY(p1);
if (ex < sx) intswap(ex, sx);
if (ey < sy) intswap(ey, sy);
tile = TileXY(sx, sy);
size_x = ex-sx+1;
size_y = ey-sy+1;
money = GetAvailableMoneyForCommand();
cost = 0;
BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
curh = TileHeight(tile2);
while (curh != h) {
ret = DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
if (CmdFailed(ret)) break;
cost += ret;
if (flags & DC_EXEC) {
if ((money -= ret) < 0) {
_additional_cash_required = ret;
return cost - ret;
}
DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
}
curh += (curh > h) ? -1 : 1;
}
} END_TILE_LOOP(tile2, size_x, size_y, tile)
return (cost == 0) ? CMD_ERROR : cost;
}
/** Purchase a land area. Actually you only purchase one tile, so
* the name is a bit confusing ;p
* @param tile the tile the player is purchasing
* @param p1 unused
* @param p2 unused
*/
int32 CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
}
cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
if (flags & DC_EXEC) {
MakeOwnedLand(tile, _current_player);
MarkTileDirtyByTile(tile);
}
return cost + _price.purchase_land * 10;
}
static int32 ClearTile_Clear(TileIndex tile, byte flags)
{
static const int32* clear_price_table[] = {
&_price.clear_1,
&_price.purchase_land,
&_price.clear_2,
&_price.clear_3,
&_price.purchase_land,
&_price.purchase_land,
&_price.clear_2, // XXX unused?
};
int32 price;
if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
price = 0;
} else {
price = *clear_price_table[GetClearGround(tile)];
}
if (flags & DC_EXEC) DoClearSquare(tile);
return price;
}
/** Sell a land area. Actually you only sell one tile, so
* the name is a bit confusing ;p
* @param tile the tile the player is selling
* @param p1 unused
* @param p2 unused
*/
int32 CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!IsOwnedLandTile(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (flags & DC_EXEC) DoClearSquare(tile);
return - _price.purchase_land * 2;
}
#include "table/clear_land.h"
void DrawClearLandTile(const TileInfo *ti, byte set)
{
DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19);
}
void DrawHillyLandTile(const TileInfo *ti)
{
if (ti->tileh != SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]);
} else {
DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]);
}
}
void DrawClearLandFence(const TileInfo *ti)
{
byte z = ti->z;
if (ti->tileh & SLOPE_S) {
z += TILE_HEIGHT;
if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT;
}
if (GetFenceSW(ti->tile) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
}
if (GetFenceSE(ti->tile) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
}
}
static void DrawTile_Clear(TileInfo *ti)
{
switch (GetClearGround(ti->tile)) {
case CLEAR_GRASS:
DrawClearLandTile(ti, GetClearDensity(ti->tile));
break;
case CLEAR_ROUGH:
DrawHillyLandTile(ti);
break;
case CLEAR_ROCKS:
DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
break;
case CLEAR_FIELDS:
DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
break;
case CLEAR_SNOW:
DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
break;
case CLEAR_DESERT:
DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
break;
}
DrawClearLandFence(ti);
}
static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)
{
uint z;
uint tileh = GetTileSlope(tile, &z);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}
static Slope GetSlopeTileh_Clear(TileIndex tile, Slope tileh)
{
return tileh;
}
static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac)
{
/* unused */
}
static void AnimateTile_Clear(TileIndex tile)
{
/* unused */
}
void TileLoopClearHelper(TileIndex tile)
{
byte self;
byte neighbour;
TileIndex dirty = INVALID_TILE;
self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
if (GetFenceSW(tile) == 0) {
if (self != neighbour) {
SetFenceSW(tile, 3);
dirty = tile;
}
} else {
if (self == 0 && neighbour == 0) {
SetFenceSW(tile, 0);
dirty = tile;
}
}
neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
if (GetFenceSE(tile) == 0) {
if (self != neighbour) {
SetFenceSE(tile, 3);
dirty = tile;
}
} else {
if (self == 0 && neighbour == 0) {
SetFenceSE(tile, 0);
dirty = tile;
}
}
if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty);
}
/* convert into snowy tiles */
static void TileLoopClearAlps(TileIndex tile)
{
int k = GetTileZ(tile) - _opt.snow_line + TILE_HEIGHT;
if (k < 0) { // well below the snow line
if (!IsClearGround(tile, CLEAR_SNOW)) return;
if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3);
} else {
if (!IsClearGround(tile, CLEAR_SNOW)) {
SetClearGroundDensity(tile, CLEAR_SNOW, 0);
} else {
uint density = min((uint)k / TILE_HEIGHT, 3);
if (GetClearDensity(tile) < density) {
AddClearDensity(tile, 1);
} else if (GetClearDensity(tile) > density) {
AddClearDensity(tile, -1);
} else {
return;
}
}
}
MarkTileDirtyByTile(tile);
}
static void TileLoopClearDesert(TileIndex tile)
{
if (IsClearGround(tile, CLEAR_DESERT)) return;
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
SetClearGroundDensity(tile, CLEAR_DESERT, 3);
} else {
if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
return;
SetClearGroundDensity(tile, CLEAR_DESERT, 1);
}
MarkTileDirtyByTile(tile);
}
static void TileLoop_Clear(TileIndex tile)
{
TileLoopClearHelper(tile);
switch (_opt.landscape) {
case LT_DESERT: TileLoopClearDesert(tile); break;
case LT_HILLY: TileLoopClearAlps(tile); break;
}
switch (GetClearGround(tile)) {
case CLEAR_GRASS:
if (GetClearDensity(tile) == 3) return;
if (_game_mode != GM_EDITOR) {
if (GetClearCounter(tile) < 7) {
AddClearCounter(tile, 1);
return;
} else {
SetClearCounter(tile, 0);
AddClearDensity(tile, 1);
}
} else {
SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
}
break;
case CLEAR_FIELDS: {
uint field_type;
if (_game_mode == GM_EDITOR) return;
if (GetClearCounter(tile) < 7) {
AddClearCounter(tile, 1);
return;
} else {
SetClearCounter(tile, 0);
}
if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
/* This farmfield is no longer farmfield, so make it grass again */
MakeClear(tile, CLEAR_GRASS, 2);
} else {
field_type = GetFieldType(tile);
field_type = (field_type < 8) ? field_type + 1 : 0;
SetFieldType(tile, field_type);
}
break;
}
default:
return;
}
MarkTileDirtyByTile(tile);
}
void GenerateClearTile(void)
{
uint i, gi;
TileIndex tile;
/* add rough tiles */
i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
do {
IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
} while (--i);
/* add rocky tiles */
i = gi;
do {
uint32 r = Random();
tile = RandomTileSeed(r);
IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
uint j = GB(r, 16, 4) + 5;
for (;;) {
TileIndex tile_new;
SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDiagDir(GB(Random(), 0, 2));
} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
tile = tile_new;
}
get_out:;
}
} while (--i);
}
static void ClickTile_Clear(TileIndex tile)
{
/* not used */
}
static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode)
{
return 0;
}
static const StringID _clear_land_str[] = {
STR_080D_GRASS,
STR_080B_ROUGH_LAND,
STR_080A_ROCKS,
STR_080E_FIELDS,
STR_080F_SNOW_COVERED_LAND,
STR_0810_DESERT
};
static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
{
if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
td->str = STR_080C_BARE_LAND;
} else {
td->str = _clear_land_str[GetClearGround(tile)];
}
td->owner = GetTileOwner(tile);
}
static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
return;
}
void InitializeClearLand(void)
{
_opt.snow_line = _patches.snow_line_height * TILE_HEIGHT;
}
const TileTypeProcs _tile_type_clear_procs = {
DrawTile_Clear, /* draw_tile_proc */
GetSlopeZ_Clear, /* get_slope_z_proc */
ClearTile_Clear, /* clear_tile_proc */
GetAcceptedCargo_Clear, /* get_accepted_cargo_proc */
GetTileDesc_Clear, /* get_tile_desc_proc */
GetTileTrackStatus_Clear, /* get_tile_track_status_proc */
ClickTile_Clear, /* click_tile_proc */
AnimateTile_Clear, /* animate_tile_proc */
TileLoop_Clear, /* tile_loop_clear */
ChangeTileOwner_Clear, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
GetSlopeTileh_Clear, /* get_slope_tileh_proc */
};

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/* $Id$ */
#ifndef CLEAR_MAP_H
#define CLEAR_MAP_H
#include "macros.h"
#include "tile.h"
/* ground type, m5 bits 2...4
* valid densities (bits 0...1) in comments after the enum
*/
typedef enum ClearGround {
CLEAR_GRASS = 0, // 0-3
CLEAR_ROUGH = 1, // 3
CLEAR_ROCKS = 2, // 3
CLEAR_FIELDS = 3, // 3
CLEAR_SNOW = 4, // 0-3
CLEAR_DESERT = 5 // 1,3
} ClearGround;
static inline ClearGround GetClearGround(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR));
return GB(_m[t].m5, 2, 3);
}
static inline bool IsClearGround(TileIndex t, ClearGround ct)
{
return GetClearGround(t) == ct;
}
static inline uint GetClearDensity(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR));
return GB(_m[t].m5, 0, 2);
}
static inline void AddClearDensity(TileIndex t, int d)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
_m[t].m5 += d;
}
static inline uint GetClearCounter(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR));
return GB(_m[t].m5, 5, 3);
}
static inline void AddClearCounter(TileIndex t, int c)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
_m[t].m5 += c << 5;
}
static inline void SetClearCounter(TileIndex t, uint c)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
SB(_m[t].m5, 5, 3, c);
}
/* Sets type and density in one go, also sets the counter to 0 */
static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
_m[t].m5 = 0 << 5 | type << 2 | density;
}
static inline uint GetFieldType(TileIndex t)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
return GB(_m[t].m3, 0, 4);
}
static inline void SetFieldType(TileIndex t, uint f)
{
assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
SB(_m[t].m3, 0, 4, f);
}
static inline uint16 GetIndustryIndexOfField(TileIndex t)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
return _m[t].m2;
}
static inline void SetIndustryIndexOfField(TileIndex t, uint16 i)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
_m[t].m2 = i;
}
/* Is used by tree tiles, too */
static inline uint GetFenceSE(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
return GB(_m[t].m4, 2, 3);
}
static inline void SetFenceSE(TileIndex t, uint h)
{
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
SB(_m[t].m4, 2, 3, h);
}
static inline uint GetFenceSW(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
return GB(_m[t].m4, 5, 3);
}
static inline void SetFenceSW(TileIndex t, uint h)
{
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
SB(_m[t].m4, 5, 3, h);
}
static inline void MakeClear(TileIndex t, ClearGround g, uint density)
{
SetTileType(t, MP_CLEAR);
SetTileOwner(t, OWNER_NONE);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, g, density);
}
static inline void MakeField(TileIndex t, uint field_type, uint16 industry)
{
SetTileType(t, MP_CLEAR);
SetTileOwner(t, OWNER_NONE);
_m[t].m2 = industry;
_m[t].m3 = field_type;
_m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, CLEAR_FIELDS, 3);
}
#endif /* CLEAR_MAP_H */

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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "gui.h"
#include "command.h"
#include "player.h"
#include "network.h"
#include "variables.h"
#include "genworld.h"
const char* _cmd_text = NULL;
#define DEF_COMMAND(yyyy) int32 yyyy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
DEF_COMMAND(CmdBuildRailroadTrack);
DEF_COMMAND(CmdRemoveRailroadTrack);
DEF_COMMAND(CmdBuildSingleRail);
DEF_COMMAND(CmdRemoveSingleRail);
DEF_COMMAND(CmdLandscapeClear);
DEF_COMMAND(CmdBuildBridge);
DEF_COMMAND(CmdBuildRailroadStation);
DEF_COMMAND(CmdRemoveFromRailroadStation);
DEF_COMMAND(CmdConvertRail);
DEF_COMMAND(CmdBuildSingleSignal);
DEF_COMMAND(CmdRemoveSingleSignal);
DEF_COMMAND(CmdTerraformLand);
DEF_COMMAND(CmdPurchaseLandArea);
DEF_COMMAND(CmdSellLandArea);
DEF_COMMAND(CmdBuildTunnel);
DEF_COMMAND(CmdBuildTrainDepot);
DEF_COMMAND(CmdBuildTrainWaypoint);
DEF_COMMAND(CmdRenameWaypoint);
DEF_COMMAND(CmdRemoveTrainWaypoint);
DEF_COMMAND(CmdBuildRoadStop);
DEF_COMMAND(CmdBuildLongRoad);
DEF_COMMAND(CmdRemoveLongRoad);
DEF_COMMAND(CmdBuildRoad);
DEF_COMMAND(CmdRemoveRoad);
DEF_COMMAND(CmdBuildRoadDepot);
DEF_COMMAND(CmdBuildAirport);
DEF_COMMAND(CmdBuildDock);
DEF_COMMAND(CmdBuildShipDepot);
DEF_COMMAND(CmdBuildBuoy);
DEF_COMMAND(CmdPlantTree);
DEF_COMMAND(CmdBuildRailVehicle);
DEF_COMMAND(CmdMoveRailVehicle);
DEF_COMMAND(CmdStartStopTrain);
DEF_COMMAND(CmdSellRailWagon);
DEF_COMMAND(CmdSendTrainToDepot);
DEF_COMMAND(CmdForceTrainProceed);
DEF_COMMAND(CmdReverseTrainDirection);
DEF_COMMAND(CmdModifyOrder);
DEF_COMMAND(CmdSkipOrder);
DEF_COMMAND(CmdDeleteOrder);
DEF_COMMAND(CmdInsertOrder);
DEF_COMMAND(CmdChangeServiceInt);
DEF_COMMAND(CmdRestoreOrderIndex);
DEF_COMMAND(CmdBuildIndustry);
DEF_COMMAND(CmdBuildCompanyHQ);
DEF_COMMAND(CmdSetPlayerFace);
DEF_COMMAND(CmdSetPlayerColor);
DEF_COMMAND(CmdIncreaseLoan);
DEF_COMMAND(CmdDecreaseLoan);
DEF_COMMAND(CmdWantEnginePreview);
DEF_COMMAND(CmdNameVehicle);
DEF_COMMAND(CmdRenameEngine);
DEF_COMMAND(CmdChangeCompanyName);
DEF_COMMAND(CmdChangePresidentName);
DEF_COMMAND(CmdRenameStation);
DEF_COMMAND(CmdSellAircraft);
DEF_COMMAND(CmdStartStopAircraft);
DEF_COMMAND(CmdBuildAircraft);
DEF_COMMAND(CmdSendAircraftToHangar);
DEF_COMMAND(CmdRefitAircraft);
DEF_COMMAND(CmdPlaceSign);
DEF_COMMAND(CmdRenameSign);
DEF_COMMAND(CmdBuildRoadVeh);
DEF_COMMAND(CmdStartStopRoadVeh);
DEF_COMMAND(CmdSellRoadVeh);
DEF_COMMAND(CmdSendRoadVehToDepot);
DEF_COMMAND(CmdTurnRoadVeh);
DEF_COMMAND(CmdRefitRoadVeh);
DEF_COMMAND(CmdPause);
DEF_COMMAND(CmdBuyShareInCompany);
DEF_COMMAND(CmdSellShareInCompany);
DEF_COMMAND(CmdBuyCompany);
DEF_COMMAND(CmdBuildTown);
DEF_COMMAND(CmdRenameTown);
DEF_COMMAND(CmdDoTownAction);
DEF_COMMAND(CmdSetRoadDriveSide);
DEF_COMMAND(CmdChangeDifficultyLevel);
DEF_COMMAND(CmdChangePatchSetting);
DEF_COMMAND(CmdStartStopShip);
DEF_COMMAND(CmdSellShip);
DEF_COMMAND(CmdBuildShip);
DEF_COMMAND(CmdSendShipToDepot);
DEF_COMMAND(CmdRefitShip);
DEF_COMMAND(CmdOrderRefit);
DEF_COMMAND(CmdCloneOrder);
DEF_COMMAND(CmdClearArea);
DEF_COMMAND(CmdGiveMoney);
DEF_COMMAND(CmdMoneyCheat);
DEF_COMMAND(CmdBuildCanal);
DEF_COMMAND(CmdBuildLock);
DEF_COMMAND(CmdPlayerCtrl);
DEF_COMMAND(CmdLevelLand);
DEF_COMMAND(CmdRefitRailVehicle);
DEF_COMMAND(CmdBuildSignalTrack);
DEF_COMMAND(CmdRemoveSignalTrack);
DEF_COMMAND(CmdSetAutoReplace);
DEF_COMMAND(CmdCloneVehicle);
DEF_COMMAND(CmdMassStartStopVehicle);
DEF_COMMAND(CmdDepotSellAllVehicles);
DEF_COMMAND(CmdDepotMassAutoReplace);
/* The master command table */
static const Command _command_proc_table[] = {
{CmdBuildRailroadTrack, 0}, /* 0 */
{CmdRemoveRailroadTrack, 0}, /* 1 */
{CmdBuildSingleRail, 0}, /* 2 */
{CmdRemoveSingleRail, 0}, /* 3 */
{CmdLandscapeClear, 0}, /* 4 */
{CmdBuildBridge, 0}, /* 5 */
{CmdBuildRailroadStation, 0}, /* 6 */
{CmdBuildTrainDepot, 0}, /* 7 */
{CmdBuildSingleSignal, 0}, /* 8 */
{CmdRemoveSingleSignal, 0}, /* 9 */
{CmdTerraformLand, 0}, /* 10 */
{CmdPurchaseLandArea, 0}, /* 11 */
{CmdSellLandArea, 0}, /* 12 */
{CmdBuildTunnel, 0}, /* 13 */
{CmdRemoveFromRailroadStation, 0}, /* 14 */
{CmdConvertRail, 0}, /* 15 */
{CmdBuildTrainWaypoint, 0}, /* 16 */
{CmdRenameWaypoint, 0}, /* 17 */
{CmdRemoveTrainWaypoint, 0}, /* 18 */
{NULL, 0}, /* 19 */
{NULL, 0}, /* 20 */
{CmdBuildRoadStop, 0}, /* 21 */
{NULL, 0}, /* 22 */
{CmdBuildLongRoad, 0}, /* 23 */
{CmdRemoveLongRoad, 0}, /* 24 */
{CmdBuildRoad, 0}, /* 25 */
{CmdRemoveRoad, 0}, /* 26 */
{CmdBuildRoadDepot, 0}, /* 27 */
{NULL, 0}, /* 28 */
{CmdBuildAirport, 0}, /* 29 */
{CmdBuildDock, 0}, /* 30 */
{CmdBuildShipDepot, 0}, /* 31 */
{CmdBuildBuoy, 0}, /* 32 */
{CmdPlantTree, 0}, /* 33 */
{CmdBuildRailVehicle, 0}, /* 34 */
{CmdMoveRailVehicle, 0}, /* 35 */
{CmdStartStopTrain, 0}, /* 36 */
{NULL, 0}, /* 37 */
{CmdSellRailWagon, 0}, /* 38 */
{CmdSendTrainToDepot, 0}, /* 39 */
{CmdForceTrainProceed, 0}, /* 40 */
{CmdReverseTrainDirection, 0}, /* 41 */
{CmdModifyOrder, 0}, /* 42 */
{CmdSkipOrder, 0}, /* 43 */
{CmdDeleteOrder, 0}, /* 44 */
{CmdInsertOrder, 0}, /* 45 */
{CmdChangeServiceInt, 0}, /* 46 */
{CmdBuildIndustry, 0}, /* 47 */
{CmdBuildCompanyHQ, 0}, /* 48 */
{CmdSetPlayerFace, 0}, /* 49 */
{CmdSetPlayerColor, 0}, /* 50 */
{CmdIncreaseLoan, 0}, /* 51 */
{CmdDecreaseLoan, 0}, /* 52 */
{CmdWantEnginePreview, 0}, /* 53 */
{CmdNameVehicle, 0}, /* 54 */
{CmdRenameEngine, 0}, /* 55 */
{CmdChangeCompanyName, 0}, /* 56 */
{CmdChangePresidentName, 0}, /* 57 */
{CmdRenameStation, 0}, /* 58 */
{CmdSellAircraft, 0}, /* 59 */
{CmdStartStopAircraft, 0}, /* 60 */
{CmdBuildAircraft, 0}, /* 61 */
{CmdSendAircraftToHangar, 0}, /* 62 */
{NULL, 0}, /* 63 */
{CmdRefitAircraft, 0}, /* 64 */
{CmdPlaceSign, 0}, /* 65 */
{CmdRenameSign, 0}, /* 66 */
{CmdBuildRoadVeh, 0}, /* 67 */
{CmdStartStopRoadVeh, 0}, /* 68 */
{CmdSellRoadVeh, 0}, /* 69 */
{CmdSendRoadVehToDepot, 0}, /* 70 */
{CmdTurnRoadVeh, 0}, /* 71 */
{CmdRefitRoadVeh, 0}, /* 72 */
{CmdPause, CMD_SERVER}, /* 73 */
{CmdBuyShareInCompany, 0}, /* 74 */
{CmdSellShareInCompany, 0}, /* 75 */
{CmdBuyCompany, 0}, /* 76 */
{CmdBuildTown, CMD_OFFLINE}, /* 77 */
{NULL, 0}, /* 78 */
{NULL, 0}, /* 79 */
{CmdRenameTown, CMD_SERVER}, /* 80 */
{CmdDoTownAction, 0}, /* 81 */
{CmdSetRoadDriveSide, CMD_SERVER}, /* 82 */
{NULL, 0}, /* 83 */
{NULL, 0}, /* 84 */
{CmdChangeDifficultyLevel, CMD_SERVER}, /* 85 */
{CmdStartStopShip, 0}, /* 86 */
{CmdSellShip, 0}, /* 87 */
{CmdBuildShip, 0}, /* 88 */
{CmdSendShipToDepot, 0}, /* 89 */
{NULL, 0}, /* 90 */
{CmdRefitShip, 0}, /* 91 */
{NULL, 0}, /* 92 */
{NULL, 0}, /* 93 */
{NULL, 0}, /* 94 */
{NULL, 0}, /* 95 */
{NULL, 0}, /* 96 */
{NULL, 0}, /* 97 */
{CmdOrderRefit, 0}, /* 98 */
{CmdCloneOrder, 0}, /* 99 */
{CmdClearArea, 0}, /* 100 */
{NULL, 0}, /* 101 */
{CmdMoneyCheat, CMD_OFFLINE}, /* 102 */
{CmdBuildCanal, 0}, /* 103 */
{CmdPlayerCtrl, 0}, /* 104 */
{CmdLevelLand, 0}, /* 105 */
{CmdRefitRailVehicle, 0}, /* 106 */
{CmdRestoreOrderIndex, 0}, /* 107 */
{CmdBuildLock, 0}, /* 108 */
{NULL, 0}, /* 109 */
{CmdBuildSignalTrack, 0}, /* 110 */
{CmdRemoveSignalTrack, 0}, /* 111 */
{NULL, 0}, /* 112 */
{CmdGiveMoney, 0}, /* 113 */
{CmdChangePatchSetting, CMD_SERVER}, /* 114 */
{CmdSetAutoReplace, 0}, /* 115 */
{CmdCloneVehicle, 0}, /* 116 */
{CmdMassStartStopVehicle, 0}, /* 117 */
{CmdDepotSellAllVehicles, 0}, /* 118 */
{CmdDepotMassAutoReplace, 0}, /* 119 */
};
/* This function range-checks a cmd, and checks if the cmd is not NULL */
bool IsValidCommand(uint cmd)
{
cmd &= 0xFF;
return
cmd < lengthof(_command_proc_table) &&
_command_proc_table[cmd].proc != NULL;
}
byte GetCommandFlags(uint cmd)
{
return _command_proc_table[cmd & 0xFF].flags;
}
static int _docommand_recursive;
int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
{
int32 res;
CommandProc *proc;
/* Do not even think about executing out-of-bounds tile-commands */
if (tile >= MapSize() || IsTileType(tile, MP_VOID)) {
_cmd_text = NULL;
return CMD_ERROR;
}
proc = _command_proc_table[procc].proc;
if (_docommand_recursive == 0) _error_message = INVALID_STRING_ID;
_docommand_recursive++;
// only execute the test call if it's toplevel, or we're not execing.
if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
res = proc(tile, flags & ~DC_EXEC, p1, p2);
if (CmdFailed(res)) {
if (res & 0xFFFF) _error_message = res & 0xFFFF;
goto error;
}
if (_docommand_recursive == 1 &&
!(flags & DC_QUERY_COST) &&
res != 0 &&
!CheckPlayerHasMoney(res)) {
goto error;
}
if (!(flags & DC_EXEC)) {
_docommand_recursive--;
_cmd_text = NULL;
return res;
}
}
/* Execute the command here. All cost-relevant functions set the expenses type
* themselves with "SET_EXPENSES_TYPE(...);" at the beginning of the function */
res = proc(tile, flags, p1, p2);
if (CmdFailed(res)) {
if (res & 0xFFFF) _error_message = res & 0xFFFF;
error:
_docommand_recursive--;
_cmd_text = NULL;
return CMD_ERROR;
}
// if toplevel, subtract the money.
if (--_docommand_recursive == 0) {
SubtractMoneyFromPlayer(res);
// XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player
if (tile != 0 && IsValidPlayer(_current_player)) {
GetPlayer(_current_player)->last_build_coordinate = tile;
}
}
_cmd_text = NULL;
return res;
}
int32 GetAvailableMoneyForCommand(void)
{
PlayerID pid = _current_player;
if (!IsValidPlayer(pid)) return 0x7FFFFFFF; // max int
return GetPlayer(pid)->player_money;
}
// toplevel network safe docommand function for the current player. must not be called recursively.
// the callback is called when the command succeeded or failed.
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
{
int32 res = 0,res2;
CommandProc *proc;
uint32 flags;
bool notest;
StringID error_part1;
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
/* Do not even think about executing out-of-bounds tile-commands */
if (tile >= MapSize() || IsTileType(tile, MP_VOID)) {
_cmd_text = NULL;
return false;
}
assert(_docommand_recursive == 0);
_error_message = INVALID_STRING_ID;
error_part1 = GB(cmd, 16, 16);
_additional_cash_required = 0;
/** Spectator has no rights except for the (dedicated) server which
* is/can be a spectator but as the server it can do anything */
if (_current_player == PLAYER_SPECTATOR && !_network_server) {
ShowErrorMessage(_error_message, error_part1, x, y);
_cmd_text = NULL;
return false;
}
flags = 0;
if (cmd & CMD_AUTO) flags |= DC_AUTO;
if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
// get pointer to command handler
assert((cmd & 0xFF) < lengthof(_command_proc_table));
proc = _command_proc_table[cmd & 0xFF].proc;
if (proc == NULL) {
_cmd_text = NULL;
return false;
}
// Some commands have a different output in dryrun than the realrun
// e.g.: if you demolish a whole town, the dryrun would say okay.
// but by really destroying, your rating drops and at a certain point
// it will fail. so res and res2 are different
// CMD_REMOVE_ROAD: This command has special local authority
// restrictions which may cause the test run to fail (the previous
// road fragments still stay there and the town won't let you
// disconnect the road system), but the exec will succeed and this
// fact will trigger an assertion failure. --pasky
notest =
(cmd & 0xFF) == CMD_CLEAR_AREA ||
(cmd & 0xFF) == CMD_CONVERT_RAIL ||
(cmd & 0xFF) == CMD_LEVEL_LAND ||
(cmd & 0xFF) == CMD_REMOVE_ROAD ||
(cmd & 0xFF) == CMD_REMOVE_LONG_ROAD;
_docommand_recursive = 1;
// cost estimation only?
if (!IsGeneratingWorld() &&
_shift_pressed &&
IsLocalPlayer() &&
!(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR)) &&
(cmd & 0xFF) != CMD_PAUSE) {
// estimate the cost.
res = proc(tile, flags, p1, p2);
if (CmdFailed(res)) {
if (res & 0xFFFF) _error_message = res & 0xFFFF;
ShowErrorMessage(_error_message, error_part1, x, y);
} else {
ShowEstimatedCostOrIncome(res, x, y);
}
_docommand_recursive = 0;
_cmd_text = NULL;
return false;
}
if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
// first test if the command can be executed.
res = proc(tile, flags, p1, p2);
if (CmdFailed(res)) {
if (res & 0xFFFF) _error_message = res & 0xFFFF;
goto show_error;
}
// no money? Only check if notest is off
if (!notest && res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
}
#ifdef ENABLE_NETWORK
/** If we are in network, and the command is not from the network
* send it to the command-queue and abort execution
* If we are a dedicated server temporarily switch local player, otherwise
* the other parties won't be able to execute our command and will desync.
* We also need to do this if the server's company has gone bankrupt
* @todo Rewrite (dedicated) server to something more than a dirty hack!
*/
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
PlayerID pbck = _local_player;
if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = 0;
NetworkSend_Command(tile, p1, p2, cmd, callback);
if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = pbck;
_docommand_recursive = 0;
_cmd_text = NULL;
return true;
}
#endif /* ENABLE_NETWORK */
// update last build coordinate of player.
if (tile != 0 && IsValidPlayer(_current_player)) {
GetPlayer(_current_player)->last_build_coordinate = tile;
}
/* Actually try and execute the command. If no cost-type is given
* use the construction one */
_yearly_expenses_type = EXPENSES_CONSTRUCTION;
res2 = proc(tile, flags | DC_EXEC, p1, p2);
// If notest is on, it means the result of the test can be different than
// the real command.. so ignore the test
if (!notest && !((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
assert(res == res2); // sanity check
} else {
if (CmdFailed(res2)) {
if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
goto show_error;
}
}
SubtractMoneyFromPlayer(res2);
if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
if (res2 != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
if (_additional_cash_required) {
SetDParam(0, _additional_cash_required);
ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x,y);
if (res2 == 0) goto callb_err;
}
}
_docommand_recursive = 0;
if (callback) callback(true, tile, p1, p2);
_cmd_text = NULL;
return true;
show_error:
// show error message if the command fails?
if (IsLocalPlayer() && error_part1 != 0) {
ShowErrorMessage(_error_message, error_part1, x,y);
}
callb_err:
_docommand_recursive = 0;
if (callback) callback(false, tile, p1, p2);
_cmd_text = NULL;
return false;
}

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/* $Id$ */
#ifndef COMMAND_H
#define COMMAND_H
enum {
CMD_BUILD_RAILROAD_TRACK = 0,
CMD_REMOVE_RAILROAD_TRACK = 1,
CMD_BUILD_SINGLE_RAIL = 2,
CMD_REMOVE_SINGLE_RAIL = 3,
CMD_LANDSCAPE_CLEAR = 4,
CMD_BUILD_BRIDGE = 5,
CMD_BUILD_RAILROAD_STATION = 6,
CMD_BUILD_TRAIN_DEPOT = 7,
CMD_BUILD_SIGNALS = 8,
CMD_REMOVE_SIGNALS = 9,
CMD_TERRAFORM_LAND = 10,
CMD_PURCHASE_LAND_AREA = 11,
CMD_SELL_LAND_AREA = 12,
CMD_BUILD_TUNNEL = 13,
CMD_REMOVE_FROM_RAILROAD_STATION = 14,
CMD_CONVERT_RAIL = 15,
CMD_BUILD_TRAIN_WAYPOINT = 16,
CMD_RENAME_WAYPOINT = 17,
CMD_REMOVE_TRAIN_WAYPOINT = 18,
CMD_BUILD_ROAD_STOP = 21,
CMD_BUILD_LONG_ROAD = 23,
CMD_REMOVE_LONG_ROAD = 24,
CMD_BUILD_ROAD = 25,
CMD_REMOVE_ROAD = 26,
CMD_BUILD_ROAD_DEPOT = 27,
CMD_BUILD_AIRPORT = 29,
CMD_BUILD_DOCK = 30,
CMD_BUILD_SHIP_DEPOT = 31,
CMD_BUILD_BUOY = 32,
CMD_PLANT_TREE = 33,
CMD_BUILD_RAIL_VEHICLE = 34,
CMD_MOVE_RAIL_VEHICLE = 35,
CMD_START_STOP_TRAIN = 36,
CMD_SELL_RAIL_WAGON = 38,
CMD_SEND_TRAIN_TO_DEPOT = 39,
CMD_FORCE_TRAIN_PROCEED = 40,
CMD_REVERSE_TRAIN_DIRECTION = 41,
CMD_MODIFY_ORDER = 42,
CMD_SKIP_ORDER = 43,
CMD_DELETE_ORDER = 44,
CMD_INSERT_ORDER = 45,
CMD_CHANGE_SERVICE_INT = 46,
CMD_BUILD_INDUSTRY = 47,
CMD_BUILD_COMPANY_HQ = 48,
CMD_SET_PLAYER_FACE = 49,
CMD_SET_PLAYER_COLOR = 50,
CMD_INCREASE_LOAN = 51,
CMD_DECREASE_LOAN = 52,
CMD_WANT_ENGINE_PREVIEW = 53,
CMD_NAME_VEHICLE = 54,
CMD_RENAME_ENGINE = 55,
CMD_CHANGE_COMPANY_NAME = 56,
CMD_CHANGE_PRESIDENT_NAME = 57,
CMD_RENAME_STATION = 58,
CMD_SELL_AIRCRAFT = 59,
CMD_START_STOP_AIRCRAFT = 60,
CMD_BUILD_AIRCRAFT = 61,
CMD_SEND_AIRCRAFT_TO_HANGAR = 62,
CMD_REFIT_AIRCRAFT = 64,
CMD_PLACE_SIGN = 65,
CMD_RENAME_SIGN = 66,
CMD_BUILD_ROAD_VEH = 67,
CMD_START_STOP_ROADVEH = 68,
CMD_SELL_ROAD_VEH = 69,
CMD_SEND_ROADVEH_TO_DEPOT = 70,
CMD_TURN_ROADVEH = 71,
CMD_REFIT_ROAD_VEH = 72,
CMD_PAUSE = 73,
CMD_BUY_SHARE_IN_COMPANY = 74,
CMD_SELL_SHARE_IN_COMPANY = 75,
CMD_BUY_COMPANY = 76,
CMD_BUILD_TOWN = 77,
CMD_RENAME_TOWN = 80,
CMD_DO_TOWN_ACTION = 81,
CMD_SET_ROAD_DRIVE_SIDE = 82,
CMD_CHANGE_DIFFICULTY_LEVEL = 85,
CMD_START_STOP_SHIP = 86,
CMD_SELL_SHIP = 87,
CMD_BUILD_SHIP = 88,
CMD_SEND_SHIP_TO_DEPOT = 89,
CMD_REFIT_SHIP = 91,
CMD_ORDER_REFIT = 98,
CMD_CLONE_ORDER = 99,
CMD_CLEAR_AREA = 100,
CMD_MONEY_CHEAT = 102,
CMD_BUILD_CANAL = 103,
CMD_PLAYER_CTRL = 104, // used in multiplayer to create a new player etc.
CMD_LEVEL_LAND = 105, // level land
CMD_REFIT_RAIL_VEHICLE = 106,
CMD_RESTORE_ORDER_INDEX = 107,
CMD_BUILD_LOCK = 108,
CMD_BUILD_SIGNAL_TRACK = 110,
CMD_REMOVE_SIGNAL_TRACK = 111,
CMD_GIVE_MONEY = 113,
CMD_CHANGE_PATCH_SETTING = 114,
CMD_SET_AUTOREPLACE = 115,
CMD_CLONE_VEHICLE = 116,
CMD_MASS_START_STOP = 117,
CMD_DEPOT_SELL_ALL_VEHICLES = 118,
CMD_DEPOT_MASS_AUTOREPLACE = 119,
};
enum {
DC_EXEC = 0x01,
DC_AUTO = 0x02, // don't allow building on structures
DC_QUERY_COST = 0x04, // query cost only, don't build.
DC_NO_WATER = 0x08, // don't allow building on water
DC_NO_RAIL_OVERLAP = 0x10, // don't allow overlap of rails (used in buildrail)
DC_AI_BUILDING = 0x20, // special building rules for AI
DC_NO_TOWN_RATING = 0x40, // town rating does not disallow you from building
DC_FORCETEST = 0x80, // force test too.
CMD_ERROR = ((int32)0x80000000),
};
#define CMD_MSG(x) ((x)<<16)
enum {
CMD_AUTO = 0x0200,
CMD_NO_WATER = 0x0400,
CMD_NETWORK_COMMAND = 0x0800, // execute the command without sending it on the network
CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
CMD_SHOW_NO_ERROR = 0x2000,
};
/** Command flags for the command table
* @see _command_proc_table
*/
enum {
CMD_SERVER = 0x1, /// the command can only be initiated by the server
CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only
};
typedef int32 CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
typedef struct Command {
CommandProc *proc;
byte flags;
} Command;
//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)
/**
* Check the return value of a DoCommand*() function
* @param res the resulting value from the command to be checked
* @return Return true if the command failed, false otherwise
*/
static inline bool CmdFailed(int32 res)
{
// lower 16bits are the StringID of the possible error
return res <= (CMD_ERROR | INVALID_STRING_ID);
}
/* command.c */
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
#ifdef ENABLE_NETWORK
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
#endif /* ENABLE_NETWORK */
extern const char* _cmd_text; // Text, which gets sent with a command
bool IsValidCommand(uint cmd);
byte GetCommandFlags(uint cmd);
int32 GetAvailableMoneyForCommand(void);
#endif /* COMMAND_H */

3568
config.lib

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@@ -1,175 +1,323 @@
#!/bin/sh
# $Id$
# This 'configure' script is a very easy wrapper around 'make updateconf'
# It allows cross-compilers to do their job much more easy.
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
check_path_characters() {
if [ -n "`echo $ROOT_DIR | grep '[^-_A-Za-z0-9\/\\\.:]'`" ]; then
echo "WARNING: The path contains a non-alphanumeric character that might cause"
echo " failures in subsequent build stages. Any failures with the build"
echo " will most likely be caused by this."
fi
showhelp() {
echo "Configure for OpenTTD"
echo ""
echo "Usage:"
echo " $0 --your_options"
echo ""
echo "Params:"
echo " --debug Create debug-release [no]"
echo " --profile Create profile-release [no]"
echo " --dedicated Make a dedicated build [no]"
echo " --revision Set the revision of the compilation [detected]"
echo " --target-cc Sets the target-compiler [\$CC]"
echo " --target-cxx Sets the C++ target-compiler []"
echo " --host-cc Sets the host-compiler [\$CC]"
echo " --host-cxx Sets the C++ host-compiler []"
echo " --os Sets the OS. Listens to: [detected]"
echo " UNIX, OSX, FREEBSD, MORPHOS"
echo " BEOS, SUNOS, CYGWIN, MINGW, OS2"
echo " --windres Sets the windres (Windows) [windres]"
echo " --force-le Force LE platform [no]"
echo " --force-be Force BE platform [no]"
echo ""
echo "Params that can be used with --with or --without"
echo " (e.g.: --without-static disables static (default))"
echo " static Do you want a static build? [no]"
echo " directmusic Do you want direct-music? [no]"
echo " zlib Do you want zlib-support? [yes]"
echo " sdl Do you want SDL-support? [yes]"
echo " png Do you want PNG-support? [yes]"
echo " iconv Do you want iconv-support? [no]"
echo " network Do you want network-support? [yes]"
echo " cocoa Do you want cocoa-support? (MacOSX) [no]"
echo " freetype Do you want freetype-support? [yes]"
echo " fontconfig Do you want fontconfig-support? [yes]"
echo ""
echo "Params used to configure external libs:"
echo " --static-zlib-path Set the path to your static zlib []"
echo " --sdl-config Where is your sdl-config [sdl-config]"
echo " --libpng-config Where is your libpng-config [libpng-config]"
echo " --freetype-config Where is your freetype-config [freetype-config]"
echo " --fontconfig-config Where is your fontconfig-config [pkg-config fontconfig]"
echo " --with-iconv Set the path to your iconv headers []"
echo " "
}
CONFIGURE_EXECUTABLE="$_"
# On *nix systems those two are equal when ./configure is done
if [ "$0" != "$CONFIGURE_EXECUTABLE" ]; then
# On some systems, when ./configure is triggered from 'make'
# the $_ is filled with 'make'. So if that is true, skip 'make'
# and use $0 (and hope that is correct ;))
if [ -n "`echo $CONFIGURE_EXECUTABLE | grep make`" ]; then
CONFIGURE_EXECUTABLE="$0"
else
CONFIGURE_EXECUTABLE="$CONFIGURE_EXECUTABLE $0"
handle() {
PARAM="$PARAM \"$1=`awk 'BEGIN { FS="="; $0="'"$2"'"; print $2;}'`\""
}
# The things you can use inside this case:
# handle NAME VALUE - Sets the value to give the 'make upgradeconf'
# Value is in form: tag=REAL_VALUE
# ITEM="NAME" - Will set the value as above, only with the next param
# SITEM="NAME" - Will set the var $NAME to the next param
for n in "$@"
do
case "$n" in
--help | -h)
showhelp
exit 0
;;
--debug)
DEBUG_SET=1
ITEM="DEBUG"
;;
--debug=*)
handle "DEBUG" "$n"
;;
--profile)
PARAM="$PARAM PROFILE=1"
;;
--dedicated)
PARAM="$PARAM DEDICATED=1"
;;
--revision=*)
RELEASE=`awk 'BEGIN { FS="="; $0="'"$n"'"; print $2;}'`
;;
--revision)
SITEM="RELEASE"
;;
--target-cc=*)
handle "CC_TARGET" "$n"
;;
--target-cc)
ITEM="CC_TARGET"
;;
--target-cxx=*)
handle "CXX_TARGET" "$n"
;;
--target-cxx)
SITEM="CXX_TARGET"
;;
--host-cc=*)
handle "CC_HOST" "$n"
;;
--host-cc)
ITEM="CC_HOST"
;;
--host-cxx=*)
handle "CXX_HOST" "$n"
;;
--host-cxx)
ITEM="CXX_HOST"
;;
--host-cflags=*)
handle CFLAGS_HOST "$n"
;;
--host-cflags)
ITEM="CFLAGS_HOST"
;;
--os=*)
TARGET_OS=`awk 'BEGIN { FS="="; $0="'"$n"'"; print $2;}'`
;;
--os)
SITEM="TARGET_OS"
;;
--windres=*)
handle WINDRES "$n"
;;
--windres)
ITEM="WINDRES"
;;
--force-le)
PARAM="$PARAM ENDIAN_FORCE=LE"
;;
--force-be)
PARAM="$PARAM ENDIAN_FORCE=BE"
;;
--with-static)
PARAM="$PARAM STATIC=1"
;;
--without-static)
PARAM="$PARAM STATIC="
;;
--with-directmusic)
PARAM="$PARAM WITH_DIRECTMUSIC=1"
;;
--without-directmusic)
PARAM="$PARAM WITH_DIRECTMUSIC="
;;
--with-zlib)
PARAM="$PARAM WITH_ZLIB=1"
;;
--without-zlib)
PARAM="$PARAM WITH_ZLIB="
;;
--with-sdl)
PARAM="$PARAM WITH_SDL=1"
;;
--without-sdl)
PARAM="$PARAM WITH_SDL="
;;
--with-png)
PARAM="$PARAM WITH_PNG=1"
;;
--without-png)
PARAM="$PARAM WITH_PNG="
;;
--with-iconv)
PARAM="$PARAM WITH_ICONV=1"
;;
--with-iconv=*)
PARAM="$PARAM WITH_ICONV=1"
handle WITH_ICONV_PATH "$n"
;;
--without-iconv)
PARAM="$PARAM WITH_ICONV="
;;
--with-cocoa)
PARAM="$PARAM WITH_COCOA=1"
;;
--with-network)
PARAM="$PARAM WITH_NETWORK=1"
;;
--without-network)
PARAM="$PARAM WITH_NETWORK="
;;
--without-cocoa)
PARAM="$PARAM WITH_COCOA="
;;
--with-freetype)
PARAM="$PARAM WITH_FREETYPE=1"
;;
--without-freetype)
PARAM="$PARAM WITH_FREETYPE="
;;
--with-fontconfig)
PARAM="$PARAM WITH_FONTCONFIG=1"
;;
--without-fontconfig)
PARAM="$PARAM WITH_FONTCONFIG="
;;
--static-zlib-path=*)
handle STATIC_ZLIB_PATH "$n"
;;
--static-zlib-path)
ITEM="STATIC_ZLIB_PATH"
;;
--sdl-config=*)
handle SDL_CONFIG "$n"
;;
--sdl-config)
ITEM="SDL_CONFIG"
;;
--libpng-config=*)
handle LIBPNG_CONFIG "$n"
;;
--libpng-config)
ITEM="LIBPNG_CONFIG"
;;
--freetype-config=*)
handle FREETYPE_CONFIG "$n"
;;
--freetype-config)
ITEM="FREETYPE_CONFIG"
;;
--fontconfig-config=*)
handle FONTCONFIG_CONFIG "$n"
;;
--fontconfig-config)
ITEM="FONTCONFIG_CONFIG"
;;
--*=*)
echo -n "Unknown switch "
echo `awk 'BEGIN { FS="="; $0="'"$n"'"; print $1;}'`
exit 1
;;
-*)
echo "Unknown switch $n"
exit 1
;;
*)
if ! test -z "$ITEM"
then
PARAM="$PARAM $ITEM=\"$n\""
ITEM="";
elif ! test -z "$SITEM"
then
export $SITEM="$n"
SITEM=""
else
echo "Unknown switch $n"
exit 1
fi
;;
esac
done
if ! test -z "$TARGET_OS"
then
TARGET_OS=`echo $TARGET_OS | tr '[:lower:]' '[:upper:]'`
case "$TARGET_OS" in
WIN32)
PARAM="$PARAM WIN32=1"
;;
UNIX)
PARAM="$PARAM UNIX=1"
;;
OSX)
PARAM="$PARAM OSX=1 UNIX=1"
;;
FREEBSD)
PARAM="$PARAM FREEBSD=1"
;;
MORPHOS)
PARAM="$PARAM MORPHOS=1 UNIX=1"
;;
BEOS)
PARAM="$PARAM BEOS=1 UNIX=1"
;;
OS2)
PARAM="$PARAM OS2=1 UNIX=1"
;;
SUNOS)
PARAM="$PARAM SUNOS=1 UNIX=1"
;;
CYGWIN)
PARAM="$PARAM CYGWIN=1 WIN32=1"
;;
MINGW)
PARAM="$PARAM MINGW=1 WIN32=1"
;;
*)
echo "Unknown OS: $TARGET_OS"
exit 1
;;
esac
PARAM="$PARAM BYPASS_OS_DETECT=1"
fi
if ! test -z "$DEBUG_SET"
then
if test -z "`echo $PARAM | grep "DEBUG="`"
then
# Someone did --debug, without assigning a value, assume 1
PARAM="$PARAM DEBUG=1"
fi
fi
# Find out where configure is (in what dir)
ROOT_DIR="`dirname $0`"
# For MSYS/MinGW we want to know the FULL path. This as that path is generated
# once you call an outside binary. Having the same path for the rest is needed
# for dependency checking.
# pwd -W returns said FULL path, but doesn't exist on others so fall back.
ROOT_DIR="`cd $ROOT_DIR && (pwd -W 2>/dev/null || pwd 2>/dev/null)`"
check_path_characters
# First remove the Makefile.config, else you can have double entries
rm -f Makefile.config
# Same here as for the ROOT_DIR above
PWD="`pwd -W 2>/dev/null || pwd 2>/dev/null`"
PREFIX="$PWD/bin"
echo "make upgradeconf $PARAM" > ./Makefile.run
. ./Makefile.run
rm -f ./Makefile.run
. $ROOT_DIR/config.lib
# Makefile.config currently doesn't support custom RELEASE (revision), so, we add the line
# yourself!
# Set default dirs
OBJS_DIR="$PWD/objs"
BASE_SRC_OBJS_DIR="$OBJS_DIR"
LANG_OBJS_DIR="$OBJS_DIR/lang"
GRF_OBJS_DIR="$OBJS_DIR/extra_grf"
SETTING_OBJS_DIR="$OBJS_DIR/setting"
BIN_DIR="$PREFIX"
SRC_DIR="$ROOT_DIR/src"
LANG_DIR="$SRC_DIR/lang"
MEDIA_DIR="$ROOT_DIR/media"
SOURCE_LIST="$ROOT_DIR/source.list"
if [ "$1" = "--reconfig" ] || [ "$1" = "--reconfigure" ]; then
if [ ! -f "config.cache" ]; then
echo "can't reconfigure, because never configured before"
exit 1
fi
# Make sure we don't lock config.cache
cat config.cache | sed 's@\\ @\\\\ @g' > cache.tmp
sh cache.tmp
RET=$?
rm -f cache.tmp
exit $RET
if ! test -z "$RELEASE"
then
echo "RELEASE=$RELEASE" >> Makefile.config
fi
set_default
detect_params "$@"
check_params
save_params
make_cflags_and_ldflags
EXE=""
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "OS2" ] || [ "$os" = "DOS" ] || [ "$os" = "WINCE" ]; then
EXE=".exe"
fi
TTD="openttd$EXE"
STRGEN="strgen$EXE"
ENDIAN_CHECK="endian_check$EXE"
DEPEND="depend$EXE"
SETTINGSGEN="settings_gen$EXE"
if [ -z "$sort" ]; then
PIPE_SORT="sed s@a@a@"
else
PIPE_SORT="$sort"
fi
if [ ! -f "$LANG_DIR/english.txt" ]; then
echo "Languages not found in $LANG_DIR. Can't continue without it."
echo "Please make sure the dir exists and contains at least english.txt"
fi
# Read the source.list and process it
AWKCOMMAND='
{ }
/^( *)#end/ { if (deep == skip) { skip -= 1; } deep -= 1; next; }
/^( *)#else/ { if (deep == skip) { skip -= 1; } else if (deep - 1 == skip) { skip += 1; } next; }
/^( *)#if/ {
gsub(" ", "", $0);
gsub("^#if ", "", $0);
if (deep != skip) { deep += 1; next; }
deep += 1;
if ($0 == "ALLEGRO" && "'$allegro_config'" == "") { next; }
if ($0 == "SDL" && "'$sdl_config'" == "") { next; }
if ($0 == "PNG" && "'$png_config'" == "") { next; }
if ($0 == "OSX" && "'$os'" != "OSX") { next; }
if ($0 == "OS2" && "'$os'" != "OS2") { next; }
if ($0 == "PSP" && "'$os'" != "PSP") { next; }
if ($0 == "DEDICATED" && "'$enable_dedicated'" != "1") { next; }
if ($0 == "AI" && "'$enable_ai'" == "0") { next; }
if ($0 == "COCOA" && "'$with_cocoa'" == "0") { next; }
if ($0 == "DOS" && "'$os'" != "DOS") { next; }
if ($0 == "BEOS" && "'$os'" != "BEOS" &&
"'$os'" != "HAIKU") { next; }
if ($0 == "WIN32" && "'$os'" != "MINGW" &&
"'$os'" != "CYGWIN" && "'$os'" != "MSVC") { next; }
if ($0 == "MORPHOS" && "'$os'" != "MORPHOS") { next; }
if ($0 == "WINCE" && "'$os'" != "WINCE") { next; }
if ($0 == "MSVC" && "'$os'" != "MSVC") { next; }
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
if ($0 == "SSE" && "'$with_sse'" != "1") { next; }
skip += 1;
next;
}
/^( *)#/ { next }
/^$/ { next }
/\.h$/ { next }
/\.hpp$/ { next }
{
if (deep == skip) {
gsub(" ", "", $0);
print $0;
}
}
'
# Read the source.list and process it
# Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | LC_ALL=C $PIPE_SORT`"
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.c$/ { gsub(\".c$\", \".o\", $0); print $0; }'`"
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.cpp$/ { gsub(\".cpp$\", \".o\", $0); print $0; }'`"
OBJS_MM="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.mm$/ { gsub(\".mm$\", \".o\", $0); print $0; }'`"
OBJS_RC="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.rc$/ { gsub(\".rc$\", \".o\", $0); print $0; }'`"
SRCS="` echo \"$SRCS\" | $awk ' { ORS = \" \" } { print $0; }'`"
# In makefiles, we always use -u for sort
if [ -z "$sort" ]; then
sort="sed s@a@a@"
else
sort="$sort -u"
fi
CONFIGURE_FILES="$ROOT_DIR/configure $ROOT_DIR/config.lib $ROOT_DIR/Makefile.in $ROOT_DIR/Makefile.grf.in $ROOT_DIR/Makefile.lang.in $ROOT_DIR/Makefile.src.in $ROOT_DIR/Makefile.bundle.in $ROOT_DIR/Makefile.setting.in"
generate_main
generate_lang
generate_settings
generate_grf
generate_src
check_path_characters

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console.h Normal file
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/* $Id$ */
#ifndef CONSOLE_H
#define CONSOLE_H
// maximum length of a typed in command
#define ICON_CMDLN_SIZE 255
// maximum length of a totally expanded command
#define ICON_MAX_STREAMSIZE 1024
typedef enum IConsoleVarTypes {
ICONSOLE_VAR_BOOLEAN,
ICONSOLE_VAR_BYTE,
ICONSOLE_VAR_UINT16,
ICONSOLE_VAR_UINT32,
ICONSOLE_VAR_INT16,
ICONSOLE_VAR_INT32,
ICONSOLE_VAR_STRING
} IConsoleVarTypes;
typedef enum IConsoleModes {
ICONSOLE_FULL,
ICONSOLE_OPENED,
ICONSOLE_CLOSED
} IConsoleModes;
typedef enum IConsoleHookTypes {
ICONSOLE_HOOK_ACCESS,
ICONSOLE_HOOK_PRE_ACTION,
ICONSOLE_HOOK_POST_ACTION
} IConsoleHookTypes;
/** --Hooks--
* Hooks are certain triggers get get accessed/executed on either
* access, before execution/change or after execution/change. This allows
* for general flow of permissions or special action needed in some cases
*/
typedef bool IConsoleHook(void);
typedef struct IConsoleHooks{
IConsoleHook *access; // trigger when accessing the variable/command
IConsoleHook *pre; // trigger before the variable/command is changed/executed
IConsoleHook *post; // trigger after the variable/command is changed/executed
} IConsoleHooks;
/** --Commands--
* Commands are commands, or functions. They get executed once and any
* effect they produce are carried out. The arguments to the commands
* are given to them, each input word seperated by a double-quote (") is an argument
* If you want to handle multiple words as one, enclose them in double-quotes
* eg. 'say "hello sexy boy"'
*/
typedef bool (IConsoleCmdProc)(byte argc, char *argv[]);
struct IConsoleCmd;
typedef struct IConsoleCmd {
char *name; // name of command
struct IConsoleCmd *next; // next command in list
IConsoleCmdProc *proc; // process executed when command is typed
IConsoleHooks hook; // any special trigger action that needs executing
} IConsoleCmd;
/** --Variables--
* Variables are pointers to real ingame variables which allow for
* changing while ingame. After changing they keep their new value
* and can be used for debugging, gameplay, etc. It accepts:
* - no arguments; just print out current value
* - '= <new value>' to assign a new value to the variable
* - '++' to increase value by one
* - '--' to decrease value by one
*/
struct IConsoleVar;
typedef struct IConsoleVar {
char *name; // name of the variable
struct IConsoleVar *next; // next variable in list
void *addr; // the address where the variable is pointing at
uint32 size; // size of the variable, used for strings
char *help; // the optional help string shown when requesting information
IConsoleVarTypes type; // type of variable (for correct assignment/output)
IConsoleCmdProc *proc; // some variables need really special handling, use a callback function for that
IConsoleHooks hook; // any special trigger action that needs executing
} IConsoleVar;
/** --Aliases--
* Aliases are like shortcuts for complex functions, variable assignments,
* etc. You can use a simple alias to rename a longer command (eg 'lv' for
* 'list_vars' for example), or concatenate more commands into one
* (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
* given to them in the command line.
* - "%A - %Z" substitute arguments 1 t/m 26
* - "%+" lists all parameters keeping them seperated
* - "%!" also lists all parameters but presenting them to the aliased command as one argument
* - ";" allows for combining commands (see example 'ng')
*/
struct IConsoleAlias;
typedef struct IConsoleAlias {
char *name; // name of the alias
struct IConsoleAlias *next; // next alias in list
char *cmdline; // command(s) that is/are being aliased
} IConsoleAlias;
/* console parser */
VARDEF IConsoleCmd *_iconsole_cmds; // list of registred commands
VARDEF IConsoleVar *_iconsole_vars; // list of registred vars
VARDEF IConsoleAlias *_iconsole_aliases; // list of registred aliases
/* console colors/modes */
VARDEF byte _icolour_def;
VARDEF byte _icolour_err;
VARDEF byte _icolour_warn;
VARDEF byte _icolour_dbg;
VARDEF byte _icolour_cmd;
VARDEF IConsoleModes _iconsole_mode;
/* console functions */
void IConsoleInit(void);
void IConsoleFree(void);
void IConsoleClearBuffer(void);
void IConsoleResize(Window *w);
void IConsoleSwitch(void);
void IConsoleClose(void);
void IConsoleOpen(void);
/* console output */
void IConsolePrint(uint16 color_code, const char *string);
void CDECL IConsolePrintF(uint16 color_code, const char *s, ...);
void IConsoleDebug(const char *string);
void IConsoleWarning(const char *string);
void IConsoleError(const char *string);
/* Commands */
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc);
void IConsoleAliasRegister(const char *name, const char *cmd);
IConsoleCmd *IConsoleCmdGet(const char *name);
IConsoleAlias *IConsoleAliasGet(const char *name);
/* Variables */
void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help);
void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help);
IConsoleVar* IConsoleVarGet(const char *name);
void IConsoleVarPrintGetValue(const IConsoleVar *var);
void IConsoleVarPrintSetValue(const IConsoleVar *var);
/* Parser */
void IConsoleCmdExec(const char *cmdstr);
void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);
/* console std lib (register ingame commands/aliases/variables) */
void IConsoleStdLibRegister(void);
/* Hooking code */
void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc);
/* Supporting functions */
bool GetArgumentInteger(uint32 *value, const char *arg);
#endif /* CONSOLE_H */

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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "news.h"
#include "variables.h"
#include "table/strings.h"
#include "date.h"
// exchange rate prefix symbol_pos
// | separator | postfix |
// | | Euro year | | | name
// | | | | | | |
static const CurrencySpec origin_currency_specs[NUM_CURRENCY] = {
{ 1, ',', CF_NOEURO, "£", "", 0, STR_CURR_GBP }, // british pounds
{ 2, ',', CF_NOEURO, "$", "", 0, STR_CURR_USD }, // us dollars
{ 2, ',', CF_ISEURO, "", "", 0, STR_CURR_EUR }, // Euro
{ 220, ',', CF_NOEURO, "¥", "", 0, STR_CURR_YEN }, // yen
{ 20, ',', 2002, "", " S.", 1, STR_CURR_ATS }, // austrian schilling
{ 59, ',', 2002, "BEF ", "", 0, STR_CURR_BEF }, // belgian franc
{ 2, ',', CF_NOEURO, "CHF ", "", 0, STR_CURR_CHF }, // swiss franc
{ 41, ',', CF_NOEURO, "", "", 1, STR_CURR_CZK }, // czech koruna
{ 3, '.', 2002, "DM ", "", 0, STR_CURR_DEM }, // deutsche mark
{ 11, '.', CF_NOEURO, "", " kr", 1, STR_CURR_DKK }, // danish krone
{ 245, '.', 2002, "Pts ", "", 0, STR_CURR_ESP }, // spanish pesetas
{ 9, ',', 2002, "", " mk", 1, STR_CURR_FIM }, // finnish markka
{ 10, '.', 2002, "FF ", "", 0, STR_CURR_FRF }, // french francs
{ 500, ',', 2002, "", "Dr.", 1, STR_CURR_GRD }, // greek drachma
{ 378, ',', 2010, "", " Ft", 1, STR_CURR_HUF }, // hungarian forint
{ 130, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_ISK }, // icelandic krona
{ 2850, ',', 2002, "", " L.", 1, STR_CURR_ITL }, // italian lira
{ 3, ',', 2002, "NLG ", "", 0, STR_CURR_NLG }, // dutch gulden
{ 12, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_NOK }, // norwegian krone
{ 6, ' ', CF_NOEURO, "", " zl", 1, STR_CURR_PLN }, // polish zloty
{ 5, '.', CF_NOEURO, "", " Lei", 1, STR_CURR_ROL }, // romanian Lei
{ 50, ' ', CF_NOEURO, "", " p", 1, STR_CURR_RUR }, // russian rouble
{ 352, '.', CF_NOEURO, "", " SIT", 1, STR_CURR_SIT }, // slovenian tolar
{ 13, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_SEK }, // swedish krona
{ 3, '.', CF_NOEURO, "", " YTL", 1, STR_CURR_YTL }, // turkish lira
{ 52, ',', CF_NOEURO, "", " Sk", 1, STR_CURR_SKK }, // slovak koruna
{ 4, ',', CF_NOEURO, "R$ ", "", 0, STR_CURR_BRR }, // brazil real
{ 1, ' ', CF_NOEURO, "", "", 2, STR_CURR_CUSTOM }, // custom currency
};
/* Array of currencies used by the system */
CurrencySpec _currency_specs[NUM_CURRENCY];
/**
* These enums are only declared in order to make sens
* out of the TTDPatch_To_OTTDIndex array that will follow
* Every currency used by Ottd is there, just in case TTDPatch will
* add those missing in its code
**/
enum {
CURR_GBP,
CURR_USD,
CURR_EUR,
CURR_YEN,
CURR_ATS,
CURR_BEF,
CURR_CHF,
CURR_CZK,
CURR_DEM,
CURR_DKK,
CURR_ESP,
CURR_FIM,
CURR_FRF,
CURR_GRD,
CURR_HUF,
CURR_ISK,
CURR_ITL,
CURR_NLG,
CURR_NOK,
CURR_PLN,
CURR_ROL,
CURR_RUR,
CURR_SIT,
CURR_SEK,
CURR_YTL,
};
/**
* This array represent the position of OpenTTD's currencies,
* compared to TTDPatch's ones.
* When a grf sends currencies, they are based on the order defined by TTDPatch.
* So, we must reindex them to our own order.
**/
const byte TTDPatch_To_OTTDIndex[] =
{
CURR_GBP,
CURR_USD,
CURR_FRF,
CURR_DEM,
CURR_YEN,
CURR_ESP,
CURR_HUF,
CURR_PLN,
CURR_ATS,
CURR_BEF,
CURR_DKK,
CURR_FIM,
CURR_GRD,
CURR_CHF,
CURR_NLG,
CURR_ITL,
CURR_SEK,
CURR_RUR,
CURR_EUR,
};
/**
* Will return the ottd's index correspondance to
* the ttdpatch's id. If the id is bigger then the array,
* it is a grf written for ottd, thus returning the same id.
* Only called from newgrf.c
* @param grfcurr_id currency id coming from newgrf
* @return the corrected index
**/
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id)
{
return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id];
}
/* get a mask of the allowed currencies depending on the year */
uint GetMaskOfAllowedCurrencies(void)
{
uint mask = 0;
uint i;
for (i = 0; i < NUM_CURRENCY; i++) {
Year to_euro = _currency_specs[i].to_euro;
if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && _cur_year >= to_euro) continue;
if (to_euro == CF_ISEURO && _cur_year < 2000) continue;
mask |= (1 << i);
}
mask |= (1 << CUSTOM_CURRENCY_ID); // always allow custom currency
return mask;
}
/**
* Verify if the currency chosen by the user is about to be converted to Euro
**/
void CheckSwitchToEuro(void)
{
if (_currency_specs[_opt.currency].to_euro != CF_NOEURO &&
_currency_specs[_opt.currency].to_euro != CF_ISEURO &&
_cur_year >= _currency_specs[_opt.currency].to_euro) {
_opt.currency = 2; // this is the index of euro above.
AddNewsItem(STR_EURO_INTRODUCE, NEWS_FLAGS(NM_NORMAL, 0, NT_ECONOMY, 0), 0, 0);
}
}
/**
* Will fill _currency_specs array with
* default values from origin_currency_specs
* Called only from newgrf.c and settings.c.
* @param preserve_custom will not reset custom currency (the latest one on the list)
* if ever it is flagged to true. In which case, the total size of the memory to move
* will be one currency spec less, thus preserving the custom curreny from been
* overwritten.void ResetCurrencies(bool preserve_custom)
*/
void ResetCurrencies(bool preserve_custom)
{
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
}
/**
* Build a list of currency names StringIDs to use in a dropdown list
* @return Pointer to a (static) array of StringIDs
*/
StringID* BuildCurrencyDropdown(void)
{
/* Allow room for all currencies, plus a terminator entry */
static StringID names[NUM_CURRENCY + 1];
uint i;
/* Add each name */
for (i = 0; i < NUM_CURRENCY; i++) {
names[i] = _currency_specs[i].name;
}
/* Terminate the list */
names[i] = INVALID_STRING_ID;
return names;
}

45
currency.h Normal file
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/* $Id$ */
#ifndef CURRENCY_H
#define CURRENCY_H
enum {
CF_NOEURO = 0,
CF_ISEURO = 1,
NUM_CURRENCY = 28,
CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
};
typedef struct {
uint16 rate;
char separator;
Year to_euro;
char prefix[16];
char suffix[16];
/**
* The currency symbol is represented by two possible values, prefix and suffix
* Usage of one or the other is determined by symbol_pos.
* 0 = prefix
* 1 = suffix
* 2 = both : Special case only for custom currency.
* It is not a spec from Newgrf,
* rather a way to let users do what they want with custom curency
*/
byte symbol_pos;
StringID name;
} CurrencySpec;
extern CurrencySpec _currency_specs[NUM_CURRENCY];
// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
uint GetMaskOfAllowedCurrencies(void);
void CheckSwitchToEuro(void);
void ResetCurrencies(bool preserve_custom);
StringID* BuildCurrencyDropdown(void);
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
#endif /* CURRENCY_H */

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