mirror of https://github.com/OpenTTD/OpenTTD
(svn r8883) [0.5] -Backport from trunk (r8740, r8793, r8865, r8878):
- GCC warnings for r8738 (r8740) - Correct spelling of real french townnames and 'remove' a duplicate (r8793) - (NewGRF) Ignore 1 byte action 0s during safety check (r8865) - Stricter checks for CmdMoveRailVehicle() parameters (r8878)release/0.5
parent
3b2bcbf0f0
commit
b3b28dced2
5
newgrf.c
5
newgrf.c
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@ -1479,6 +1479,11 @@ static void SafeChangeInfo(byte *buf, int len)
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uint8 numinfo;
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uint8 index;
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if (len == 1) {
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grfmsg(8, "Silently ignoring one-byte special sprite 0x00");
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return;
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}
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check_length(len, 6, "SafeChangeInfo");
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buf++;
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feature = grf_load_byte(&buf);
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@ -1531,6 +1531,7 @@ static bool LoadOldMain(LoadgameState *ls)
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SetTileType(i, MP_CLEAR);
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SetTileOwner(i, OWNER_NONE);
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}
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default: break;
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} break;
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}
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}
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@ -709,17 +709,17 @@ static const char *name_french_real[] = {
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"Bordeaux",
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"Bayonne",
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"Montpellier",
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"Montelimar",
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"Montélimar",
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"Valence",
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"Digne",
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"Nice",
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"Cannes",
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"St. Tropez",
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"Marseilles",
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"Marseille",
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"Narbonne",
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"Sète",
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"Aurillac",
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"Gueret",
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"Guéret",
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"Le Creusot",
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"Nevers",
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"Auxerre",
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@ -731,7 +731,7 @@ static const char *name_french_real[] = {
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"Chaumont",
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"Langres",
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"Bourg",
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"Lyons",
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"Lyon",
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"Vienne",
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"Grenoble",
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"Toulon",
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@ -763,7 +763,7 @@ static const char *name_french_real[] = {
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"Beaujolais",
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"Narbonne",
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"Albi",
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"St. Valery",
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"Paris",
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"Biarritz",
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"Béziers",
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"Nîmes",
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14
train_cmd.c
14
train_cmd.c
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@ -1004,13 +1004,15 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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src = GetVehicle(s);
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if (src->type != VEH_Train) return CMD_ERROR;
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if (src->type != VEH_Train || !CheckOwnership(src->owner)) return CMD_ERROR;
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// if nothing is selected as destination, try and find a matching vehicle to drag to.
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if (d == INVALID_VEHICLE) {
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dst = IsTrainEngine(src) ? NULL : FindGoodVehiclePos(src);
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} else {
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if (!IsValidVehicleID(d)) return CMD_ERROR;
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dst = GetVehicle(d);
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if (dst->type != VEH_Train || !CheckOwnership(dst->owner)) return CMD_ERROR;
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}
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// if an articulated part is being handled, deal with its parent vehicle
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@ -1022,17 +1024,15 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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// don't move the same vehicle..
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if (src == dst) return 0;
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/* the player must be the owner */
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if (!CheckOwnership(src->owner) || (dst != NULL && !CheckOwnership(dst->owner)))
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return CMD_ERROR;
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/* locate the head of the two chains */
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src_head = GetFirstVehicleInChain(src);
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dst_head = NULL;
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if (dst != NULL) {
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dst_head = GetFirstVehicleInChain(dst);
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if (dst_head->tile != src_head->tile) return CMD_ERROR;
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// Now deal with articulated part of destination wagon
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dst = GetLastEnginePart(dst);
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} else {
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dst_head = NULL;
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}
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if (dst != NULL && IsMultiheaded(dst) && !IsTrainEngine(dst) && IsTrainWagon(src)) {
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@ -1089,8 +1089,6 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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// check if all vehicles in the dest train are stopped.
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dst_len = CheckTrainStoppedInDepot(dst_head);
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if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
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assert(dst_head->tile == src_head->tile);
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}
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// We are moving between rows, so only count the wagons from the source
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