mirror of https://github.com/OpenTTD/OpenTTD
(svn r9586) [0.5] -Backport from trunk (r9525, r9527, r9547, r9548, r9570, r9571, r9572, r9576):
- Language updates (r9525, r9527, r9547, r9548, r9570, r9571, r9572, r9576)release/0.5
parent
ac6aefa07b
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@ -732,6 +732,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar farol
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STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmissor
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Define área desértica.{} Pressione e segure CTRL para removê-la
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STR_CREATE_LAKE :{BLACK}Define área com água.{} Faz um canal, a menos se CTRL for pressionado ao nível do mar, neste caso inundará ao redor
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STR_0290_DELETE :{BLACK}Remover
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Remover esta cidade completamente
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STR_0292_SAVE_SCENARIO :Salvar cenário
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@ -1828,7 +1828,7 @@ STR_4011_LOAD_HEIGHTMAP :{WHITE}Заре
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STR_4800_IN_THE_WAY :{WHITE}{STRING} пречи
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STR_4801 :{WHITE}{INDUSTRY}
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STR_4802_COAL_MINE :Мина за въглища
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STR_4803_POWER_STATION :
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STR_4803_POWER_STATION :Електроцентрала
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STR_4804_SAWMILL :Дъскорезница
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STR_4805_FOREST :Гора
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STR_4806_OIL_REFINERY :Нефтена рафинерия
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@ -991,7 +991,7 @@ STR_EURO_INTRODUCE :{BLACK}{BIGFONT
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STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Trajno {COMMA} havas maltro da ordenoj enplane
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STR_TRAIN_HAS_VOID_ORDER :{WHITE}Trajno {COMMA} havas malplenan ordenon
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STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Trajno {COMMA} havas duoblajn ordenojn
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STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Trajnno {COMMA} havas nevalidan stacion en la ordenoj
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STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Trajno {COMMA} havas nevalidan stacion en la ordenoj
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STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Vojveturilo {COMMA} havas maltro da ordenoj enplane
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STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Vojveturilo {COMMA} havas malplenan ordenon
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STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Vojveturilo {COMMA} havas duoblajn ordenojn
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@ -690,6 +690,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Mängij
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STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Konkurendi jaama saabus esimene veovahend
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STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Õnnetused / katastroofid
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STR_0209_COMPANY_INFORMATION :{YELLOW}Ettevõtte teave
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STR_NEWS_OPEN_CLOSE :{YELLOW}Ava / sulge tööstuseid
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STR_020A_ECONOMY_CHANGES :{YELLOW}Muutused majanduses
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STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Soovitused ja teated mängija veovahendite kohta
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STR_020C_NEW_VEHICLES :{YELLOW}Uued veovahendid
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@ -733,7 +734,7 @@ STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Oled sa
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
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STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
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STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine
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STR_0231_ROAD_CONSTRUCTION :{BLACK}Teede ehitamine
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STR_0231_ROAD_CONSTRUCTION :{BLACK}Teeehitus
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STR_0233_TOWN_GENERATION :{WHITE}Linnade loomine
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STR_0234_NEW_TOWN :{BLACK}Uus linn
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STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Ehita uus linn
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@ -794,12 +795,12 @@ STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Ehita te
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STR_026A_CONSTRUCT_FARM :{BLACK}Raja farm
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STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Ehita rauamaagikaevandus
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STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Ehita naftapuuraugud
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STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Ehita pank (seda saab ehitada vaid linnadesse, mille rahvastikuarv ületab 1200)
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STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Ehita pank (saab ehitada vaid linnadesse, mille rahvastikuarv ületab 1200)
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STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Ehita paberitehas
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STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Ehita toidutööstus
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STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Ehita trükikoda
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STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Ehita kullakaevandus
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STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Ehita pank (seda saab vaid linnadesse ehitada)
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STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Ehita pank (saab vaid linnadesse ehitada)
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STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Ehita saeveski (vihmametsade puhustamiseks ja puidu tootmiseks)
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STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Istuta puuviljaistandus
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STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Istuta kummipuuistandus
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@ -829,6 +830,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Loo maas
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Ehita tuletorn
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STR_028E_PLACE_TRANSMITTER :{BLACK}Paigalda saatjamast
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Loo kõrbealad.{}Eemaldamiseks klõpsa hoides all CTRL nuppu
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STR_CREATE_LAKE :{BLACK}Määratle veealad.{}Ehita kanal. CTRL-klahvi all hoides ujutab ümbruskonna üle.
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STR_0290_DELETE :{BLACK}Kustuta
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Hävita see linn täielikult
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STR_0292_SAVE_SCENARIO :Salvesta kaart
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@ -2618,7 +2620,7 @@ STR_INVALID_ORDER :{RED} (Ebasobiv
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STR_UNKNOWN_DESTINATION :tundmatu sihtpunkt
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STR_8812_EMPTY :{LTBLUE}Tühi
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STR_8813_FROM :{LTBLUE}{CARGO} {STATION}'st
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STR_8813_FROM :{LTBLUE}{CARGO} jaamast {STATION}
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STR_FROM_MULT :{LTBLUE}{CARGO} jaamast {STATION} (x{NUM})
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STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Rong {COMMA} ootab depoos
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STR_8815_NEW_VEHICLES :{BLACK}Uus rong
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@ -2192,6 +2192,7 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
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STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}Yhtiön {COMPANY} on ottanut haltuun {COMPANY}!
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STR_7080_PROTECTED :{WHITE}Tällä yhtiöllä ei ole vielä osakkeita...
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STR_LIVERY_DEFAULT :Normaalit tunnusvärit
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STR_LIVERY_STEAM :Höyryveturi
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STR_LIVERY_DIESEL :Dieselveturi
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STR_LIVERY_ELECTRIC :Sähköveturi
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@ -2922,6 +2922,7 @@ STR_WORLD_GENERATION_CAPTION :{WHITE}Xeració
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STR_RANDOM_SEED :{BLACK}Semilla Aleatoria:
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STR_RANDOM_SEED_HELP :{BLACK}Pincha para introducir unha semilla
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STR_LAND_GENERATOR :{BLACK}Xerador de terreo:
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STR_TREE_PLACER :{BLACK}Algoritmo para árbores:
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STR_TERRAIN_TYPE :{BLACK}Tipo de terreo:
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STR_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel do mar:
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STR_SMOOTHNESS :{BLACK}Suavidade:
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@ -2942,7 +2943,9 @@ STR_GENERATION_PROGRESS :{BLACK}{NUM} /
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STR_WORLD_GENERATION :{BLACK}Xeración do mundo
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STR_SETTINGUP_GAME :{BLACK}Configurando partida
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STR_PREPARING_GAME :{BLACK}Preparando partida
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STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acción cambiou o nivel de dificultade a Personalizado
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STR_SE_FLAT_WORLD :{WHITE}Terreo Chan
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STR_SE_RANDOM_LAND :{WHITE}Terreo aleatorio
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STR_SE_NEW_WORLD :{BLACK}Crear novo escenario
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STR_SE_CAPTION :{WHITE}Tipo de escenario
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STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
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@ -2971,4 +2974,9 @@ STR_MEASURE_AREA :{BLACK}Área: {
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STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lonxitude: {NUM}{}Diferencia de altura: {NUM} m
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STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM} x {NUM}{}Diferencia de altura: {NUM} m
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############ Date formatting
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STR_DATE_TINY :{STRING}-{STRING}-{NUM}
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STR_DATE_SHORT :{STRING} {NUM}
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STR_DATE_LONG :{STRING} {STRING} {NUM}
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########
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@ -744,8 +744,8 @@ STR_0298_LOAD_SCENARIO :{WHITE}시나
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STR_0299_SAVE_SCENARIO :{WHITE}시나리오 저장하기
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STR_029A_PLAY_SCENARIO :{BLACK}시나리오 플레이
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STR_PLAY_HEIGHTMAP :{BLACK}DEM지형 플레이
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STR_PLAY_HEIGHTMAP_HINT :{BLACK}DEM지형을 풍경으로 하여 게임을 시작합
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STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}이 시나리오를 종료하시겠습니까?
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STR_PLAY_HEIGHTMAP_HINT :{BLACK}DEM지형을 풍경으로 하여 게임을 시작합니다.
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STR_029C_QUIT_EDITOR :{WHITE}에디터 종료
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STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...1200명 이상의 도시에만 건설할 수 있습니다!
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STR_029E_MOVE_THE_STARTING_DATE :{BLACK}시작년도를 1년 앞당깁니다.
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@ -590,6 +590,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomms
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STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankommst av første kjøretøy på motstanders stasjon
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STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Ulykker/katastrofer
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STR_0209_COMPANY_INFORMATION :{YELLOW}Firmainformasjon
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STR_NEWS_OPEN_CLOSE :{YELLOW}Åpninger / Stengninger av industrier
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STR_020A_ECONOMY_CHANGES :{YELLOW}Økonomiske endringer
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STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Råd/informasjon om spillers kjøretøy
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STR_020C_NEW_VEHICLES :{YELLOW}Nye kjøretøy
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@ -2629,6 +2630,9 @@ STR_INCOMPATIBLE_RAIL_TYPES :Inkompatible je
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STR_TRAIN_NO_POWER :{RED}Ingen strøm
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STR_TRAIN_START_NO_CATENARY :Dette sporet mangler et kjede, så toget kan ikke starte
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STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Ny {STRING} nå tilgjengelig!
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STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
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STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Ny {STRING} Nå tilgjengelig! - {STRING}
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##id 0x9000
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STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Kjøretøy i veien
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@ -731,6 +731,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn
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STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosendar
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Trykk og held inne CTRL for å fjerne det
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STR_CREATE_LAKE :{BLACK}Definer vassområde.{}Lag ein kanal. Viss CTRL er halde nede ved havnivå, vil vatnet i staden fløyme over omgivnadene
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STR_0290_DELETE :{BLACK}Slett
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett byen heilt
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STR_0292_SAVE_SCENARIO :Lagre scenario
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@ -3182,7 +3182,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Pojemno
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STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moc: {GOLD}+{POWER}{BLACK} Waga: {GOLD}+{WEIGHT_S}
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STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Można przebudować na: {GOLD}
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STR_PURCHASE_INFO_ALL_TYPES :Wszystkie typy towarów
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STR_PURCHASE_INFO_ALL_BUT :Wszystko oprócz {GOLD}}
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STR_PURCHASE_INFO_ALL_BUT :Wszystko oprócz {GOLD}
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########### String for New Landscape Generator
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@ -3225,7 +3225,7 @@ STR_CLEARING_TILES :{BLACK}Generowa
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STR_SETTINGUP_GAME :{BLACK}Ustawianie gry
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STR_PREPARING_TILELOOP :{BLACK}Uaktywnianie pól
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STR_PREPARING_GAME :{BLACK}Przygotowywanie gry
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STR_DIFFICULTY_TO_CUSTOM :{WHITE}Ta akcja zmieniła poziom trudności na "własny"
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STR_DIFFICULTY_TO_CUSTOM :{WHITE}Zmieniono poziom trudności na "własny"
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STR_SE_FLAT_WORLD :{WHITE}Płaski świat
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STR_SE_FLAT_WORLD_TIP :{BLACK}Stwórz płaski świat
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STR_SE_RANDOM_LAND :{WHITE}Losowy teren
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@ -2907,7 +2907,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}В на
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STR_NEWGRF_FILENAME :{BLACK}Имя файла: {SILVER}{STRING}
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STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
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STR_NEWGRF_MD5SUM :{BLACK}Сумма MD5: {SILVER}{STRING}
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STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Вы хотите сделать изменения в уже запущенной игре - это может привести к ошибке игры, и ее вылету.{}Вы абсолютно уверены в том, что хотите сделать?
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STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Вы хотите сделать изменения в уже запущенной игре - это может привести к сбоям и игровым несоответствиям.{}Вы абсолютно уверены в том, что хотите сделать?
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STR_NEWGRF_ADD :{BLACK}Добавить
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@ -772,6 +772,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Ustvari
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Postavi svetilnik
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STR_028E_PLACE_TRANSMITTER :{BLACK}Postavi oddajnik
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Določi območja puščave.{}Pritisni in drži CTRL za odstranitev
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STR_CREATE_LAKE :{BLACK}Določi področje vode.{}Naredi kanal, razen če je pritisnjen CTRL na morski gladini, ko bo poplavilo okolico.
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STR_0290_DELETE :{BLACK}Izbriši
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Popolnoma izbriši mesto
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STR_0292_SAVE_SCENARIO :Shrani scenarij
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@ -1249,6 +1250,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Drevesa
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Postavi drevesa naključne vrste
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STR_CANT_BUILD_CANALS :{WHITE}Ni mogoče zgraditi kanalov tukaj ...
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STR_BUILD_CANALS_TIP :{BLACK}Zgradi kanale.
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STR_LANDINFO_CANAL :Kanal
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STR_CANT_BUILD_LOCKS :{WHITE}Ni mogoče zgraditi zapornic tukaj ...
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@ -2630,7 +2630,7 @@ STR_TRAIN_STOPPING :{RED}Stannar
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STR_TRAIN_STOPPING_VEL :{RED}Stannar, {VELOCITY}
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STR_INCOMPATIBLE_RAIL_TYPES :Fel järnvägstyp
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STR_TRAIN_NO_POWER :{RED}Ingen Kraft
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STR_TRAIN_START_NO_CATENARY :
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STR_TRAIN_START_NO_CATENARY :Detta spår saknar kedjekurva, så tåget kan inte starta
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STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nya {STRING} är nu tillgänglig!
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STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
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@ -281,11 +281,11 @@ STR_OSNAME_MORPHOS :MorphOS
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STR_OSNAME_AMIGAOS :AmigaOS
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STR_OSNAME_OS2 :OS/2
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STR_013B_OWNED_BY :{WHITE}...已被{STRING}擁有
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STR_013B_OWNED_BY :{WHITE}...{STRING} 所有
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STR_013C_CARGO :{BLACK}貨物
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STR_013D_INFORMATION :{BLACK}資訊
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STR_013E_CAPACITIES :{BLACK}載量
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STR_013E_TOTAL_CARGO :{BLACK}總貨物數
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STR_013E_TOTAL_CARGO :{BLACK}總貨物量
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STR_013F_CAPACITY :{BLACK}總載量: {LTBLUE}{CARGO}
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STR_CAPACITY_MULT :{BLACK}載量: {LTBLUE}{CARGO} (x{NUM})
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STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}此列車的總載量:
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STR_0187_OPTIONS :{BLACK}選項
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STR_0188 :{BLACK}{SMALLUPARROW}
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STR_0189 :{BLACK}{SMALLDOWNARROW}
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STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}不能更改維修週期...
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STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}不能更改檢修週期...
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STR_018B_CLOSE_WINDOW :{BLACK}關閉視窗
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STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}視窗標題 - 拖曳這裏以移動視窗
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STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}視窗標題 - 點此拖曳可移動視窗
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STR_STICKY_BUTTON :{BLACK}「關閉所有視窗」不會關閉本視窗
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STR_RESIZE_BUTTON :{BLACK}點按拖放更改視窗大小
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STR_SAVELOAD_HOME_BUTTON :{BLACK}跳到預設儲存檔目錄
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@ -463,7 +463,7 @@ STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}下降
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|||
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}上昇土地上的一角
|
||||
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}捲軸 - 上下捲動清單
|
||||
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}捲動棒 - 左右捲動清單
|
||||
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}於地圖上顯示地形
|
||||
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}於地圖上顯示地形輪廓
|
||||
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}於地圖上顯示交通公具
|
||||
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}於地圖上顯示各種工業
|
||||
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}於地圖上顯示運輸路線
|
||||
|
@ -730,7 +730,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}在場
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}建立燈塔
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}建立發射站
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}定義沙漠區。{}請按住 CTRL 移除
|
||||
STR_CREATE_LAKE :{BLACK}劃出湖泊範圍。{}開鑿運河。在海平面上按 CTRL 鍵則會淹沫週遭土地
|
||||
STR_CREATE_LAKE :{BLACK}劃出湖泊範圍。{}開鑿運河。在海平面上按 CTRL 鍵則會淹沒週遭土地
|
||||
STR_0290_DELETE :{BLACK}刪除
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}完全移除這個市鎮
|
||||
STR_0292_SAVE_SCENARIO :儲存場景
|
||||
|
|
|
@ -590,6 +590,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Oyuncun
|
|||
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Rakibin durağına ilk aracın gelişi
|
||||
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Kazalar / felaketler
|
||||
STR_0209_COMPANY_INFORMATION :{YELLOW}Şirket bilgisi
|
||||
STR_NEWS_OPEN_CLOSE :{YELLOW}Fabrika açılış/kapanışları
|
||||
STR_020A_ECONOMY_CHANGES :{YELLOW}Ekonomi değişimleri
|
||||
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Oyuncunun araçlarıyla ilgili ögüt / bilgi
|
||||
STR_020C_NEW_VEHICLES :{YELLOW}Yeni araçlar
|
||||
|
@ -729,6 +730,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Haritaya
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Deniz feneri koy
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Verici koy
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Çöl yap, kaldırmak için CTRL'ye basılı tut
|
||||
STR_CREATE_LAKE :{BLACK}Su alanını belirle.{}Deniz seviyesinde CTRL tuşu basılı olmadığı sürece kanal yapar, basılıysa etraftakileri su altında bırakır
|
||||
STR_0290_DELETE :{BLACK}Sil
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sehri tamamen sil
|
||||
STR_0292_SAVE_SCENARIO :Kaydet
|
||||
|
@ -1206,6 +1208,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Rastgele
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Rastgele türde ağaçlar koy
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Buraya kanal yapılamaz...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Kanal yap.
|
||||
STR_LANDINFO_CANAL :Kanal
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Buraya kilit yapılamaz...
|
||||
|
@ -2889,6 +2892,9 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
|
|||
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
|
||||
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Çalışan bir oyunu değiştirmek üzeresiniz; bu OpenTTD'yi çökertebilir.{}Emin misiniz?
|
||||
|
||||
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}{STRING} artık kullanılabilir!
|
||||
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
|
||||
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}{STRING} artık kullanılabilir! - {STRING}
|
||||
|
||||
STR_NEWGRF_ADD :{BLACK}Ekle
|
||||
STR_NEWGRF_ADD_TIP :{BLACK}Listeye NewGRF dosyası ekle
|
||||
|
|
|
@ -232,8 +232,10 @@ STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARG
|
|||
STR_0140_NEW_GAME :{BLACK}Nei Spul
|
||||
STR_0141_LOAD_GAME :{BLACK}Laad Spul
|
||||
|
||||
STR_64 :64
|
||||
STR_128 :128
|
||||
STR_256 :256
|
||||
STR_512 :512
|
||||
STR_1024 :1024
|
||||
STR_2048 :2048
|
||||
STR_0148_GAME_OPTIONS :{BLACK}Spul Opsjes
|
||||
|
@ -1099,8 +1101,26 @@ STR_482B_TRANSPORTED :{YELLOW}{CARGO}
|
|||
STR_482F_COST :{BLACK}Kostet: {YELLOW}{CURRENCY}
|
||||
|
||||
##id 0x5000
|
||||
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunnel mat earst fuorthelle wurde
|
||||
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Brêge mat earst fuorthelle wurde
|
||||
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Begjin en ein kin net op itselde plak wêze
|
||||
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Begjin en ein mat yn ien lijn wêze
|
||||
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
|
||||
STR_5012_WOODEN :Hout
|
||||
STR_5013_CONCRETE :Beton
|
||||
STR_5014_TUBULAR_STEEL :Buis, Stiel
|
||||
STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kin hjir gjin brêge bouwe...
|
||||
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kin hjir gjin tunnel bouwe...
|
||||
STR_5017_RAILROAD_TUNNEL :Spoartunnel
|
||||
STR_501F_WOODEN_RAIL_BRIDGE :Houten spoarbrêge
|
||||
STR_5020_CONCRETE_RAIL_BRIDGE :Betonnen spoarbrêge
|
||||
|
||||
##id 0x5800
|
||||
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Objekt yn it paad
|
||||
STR_5801_TRANSMITTER :Sendmast
|
||||
STR_5802_LIGHTHOUSE :Fjoertoer
|
||||
STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kin dit stikje lân net keapje...
|
||||
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...it is al fan dy!
|
||||
|
||||
|
||||
############ WARNING, using range 0x6000 for strings that are stored in the savegame
|
||||
|
@ -1113,14 +1133,93 @@ STR_482F_COST :{BLACK}Kostet:
|
|||
##id 0x6800
|
||||
|
||||
############ range for difficulty levels starts
|
||||
STR_6801_EASY :{BLACK}Maklik
|
||||
STR_6802_MEDIUM :{BLACK}Gewoan
|
||||
############ range for difficulty levels ends
|
||||
|
||||
############ range for difficulty settings starts
|
||||
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimum oantal tsjinstanders: {ORANGE}{COMMA}
|
||||
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Tsjinstander begjint: {ORANGE}{STRING}
|
||||
STR_6807_NO_OF_TOWNS :{LTBLUE}Oantal stêden: {ORANGE}{STRING}
|
||||
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}Oantal yndustrieen: {ORANGE}{STRING}
|
||||
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Konstruksjesnelhyd fan tsjinstanders: {ORANGE}{STRING}
|
||||
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Konstruksjekosten: {ORANGE}{STRING}
|
||||
STR_6811_TERRAIN_TYPE :{LTBLUE}Terreinsoart: {ORANGE}{STRING}
|
||||
STR_6813_ECONOMY :{LTBLUE}Ekonomy: {ORANGE}{STRING}
|
||||
############ range for difficulty settings ends
|
||||
|
||||
STR_26816_NONE :Gjin
|
||||
STR_6816_LOW :Leech
|
||||
STR_6817_NORMAL :Gewoan
|
||||
STR_6818_HIGH :Heech
|
||||
STR_6819 :{BLACK}{SMALLLEFTARROW}
|
||||
STR_681A :{BLACK}{SMALLRIGHTARROW}
|
||||
STR_681B_VERY_SLOW :Hiel dreech
|
||||
STR_681C_SLOW :Dreech
|
||||
STR_681D_MEDIUM :Gewoan
|
||||
STR_681E_FAST :Hurd
|
||||
STR_681F_VERY_FAST :Hiel hurd
|
||||
STR_6820_LOW :Leech
|
||||
STR_6821_MEDIUM :Gewoan
|
||||
STR_6822_HIGH :Heech
|
||||
STR_6823_NONE :Gjin
|
||||
STR_6824_REDUCED :Minder
|
||||
STR_6825_NORMAL :Gewoan
|
||||
STR_6826_X1_5 :x1.5
|
||||
STR_6827_X2 :x2
|
||||
STR_6828_X3 :x3
|
||||
STR_6829_X4 :x4
|
||||
STR_682A_VERY_FLAT :Hiel Flak
|
||||
STR_682B_FLAT :Flak
|
||||
STR_682D_MOUNTAINOUS :Bergachtich
|
||||
STR_682F_FLUCTUATING :Wikseljend
|
||||
STR_6830_IMMEDIATE :Fuortendaliks
|
||||
STR_6831_3_MONTHS_AFTER_PLAYER :3 moannen nei spyler
|
||||
STR_6832_6_MONTHS_AFTER_PLAYER :6 moannen nei spyler
|
||||
STR_6833_9_MONTHS_AFTER_PLAYER :9 moannen nei spyler
|
||||
STR_6836_OFF :Ut
|
||||
STR_6837_ON :Oan
|
||||
|
||||
##id 0x7000
|
||||
STR_7000 :
|
||||
STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME}
|
||||
STR_7002_PLAYER :(Spyler {COMMA})
|
||||
STR_7004_NEW_FACE :{BLACK}Nei Gesicht
|
||||
STR_7005_COLOR_SCHEME :{BLACK}Kleurenskema
|
||||
STR_7006_COLOR_SCHEME :{GOLD}Kleurenskema:
|
||||
STR_7007_NEW_COLOR_SCHEME :{WHITE}Nei Kleurenskema
|
||||
STR_700E_FINANCES :{WHITE}{COMPANY} Finansieen {BLACK}{PLAYERNAME}
|
||||
STR_700F_EXPENDITURE_INCOME :{WHITE}Utjeften/Ynkomsten
|
||||
STR_7010 :{WHITE}{NUM}
|
||||
STR_7011_CONSTRUCTION :{GOLD}Konstruksje
|
||||
STR_7018_TRAIN_INCOME :{GOLD}Ynkomsten Treinen
|
||||
STR_701A_AIRCRAFT_INCOME :{GOLD}Ynkomsten Fleantúgen
|
||||
STR_701B_SHIP_INCOME :{GOLD}Ynkomsten Skepen
|
||||
STR_701C_LOAN_INTEREST :{GOLD}Rinte Liening
|
||||
STR_701D_OTHER :{GOLD}Oaren
|
||||
STR_701E :{BLACK}-{CURRENCY64}
|
||||
STR_701F :{BLACK}+{CURRENCY64}
|
||||
STR_7020_TOTAL :{WHITE}Totaal:
|
||||
STR_7021 :{COMPANY}{PLAYERNAME}
|
||||
STR_7022_INCOME_GRAPH :{WHITE}Ynkomsten Grafyk
|
||||
STR_7024 :{COMMA}
|
||||
STR_7027_LOAN :{WHITE}Liening
|
||||
STR_7028 :{BLACK}{CURRENCY64}
|
||||
STR_7029_BORROW :{BLACK}Lien {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
|
||||
STR_702A_REPAY :{BLACK}Betelje {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY} werom
|
||||
STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kin net mear jild liene
|
||||
STR_702E_REQUIRED :{WHITE}...{CURRENCY} nedich
|
||||
STR_702F_CAN_T_REPAY_LOAN :{WHITE}Kin liening net werombetelje
|
||||
STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Selektear nei gesicht foar de bedriuwslieder
|
||||
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Lien mear jild
|
||||
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Betelje in diel fan de liening werom
|
||||
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Bedriuwslieder)
|
||||
STR_7038_INAUGURATED :{GOLD}Oprjochte: {WHITE}{NUM}
|
||||
STR_7042_NONE :{WHITE}Gjin
|
||||
STR_7044_MALE :{BLACK}Man
|
||||
STR_7045_FEMALE :{BLACK}Frou
|
||||
STR_7046_NEW_FACE :{BLACK}Nei Gesicht
|
||||
STR_704C_KEY :{BLACK}Kaai
|
||||
|
||||
|
||||
|
||||
|
@ -1193,5 +1292,6 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
|
|||
|
||||
############ Tooltip measurment
|
||||
|
||||
############ Date formatting
|
||||
|
||||
########
|
||||
|
|
Loading…
Reference in New Issue